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Revision: 1.374
Committed: Wed Sep 19 22:07:16 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.373: +18 -1 lines
Log Message:
name your coroutines

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_For_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385 };
386
387 sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397 }
398
399 =item cf::async { BLOCK }
400
401 Currently the same as Coro::async_pool, meaning you cannot use
402 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403 thing you are allowed to do is call C<prio> on it.
404
405 =cut
406
407 BEGIN { *async = \&Coro::async_pool }
408
409 =item cf::sync_job { BLOCK }
410
411 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
412 is always able to handle events or runnable, as Crossfire TRT is only
413 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414 acceptable.
415
416 If it must be done, put the blocking parts into C<sync_job>. This will run
417 the given BLOCK in another coroutine while waiting for the result. The
418 server will be frozen during this time, so the block should either finish
419 fast or be very important.
420
421 =cut
422
423 sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 # TODO: use suspend/resume instead
433 # (but this is cancel-safe)
434 my $freeze_guard = freeze_mainloop;
435
436 my $busy = 1;
437 my @res;
438
439 (async {
440 $Coro::current->desc ("sync job coro");
441 @res = eval { $job->() };
442 warn $@ if $@;
443 undef $busy;
444 })->prio (Coro::PRIO_MAX);
445
446 while ($busy) {
447 Coro::cede or Event::one_event;
448 }
449
450 $time = Event::time - $time;
451
452 LOG llevError | logBacktrace, Carp::longmess "long sync job"
453 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
454
455 $tick_start += $time; # do not account sync jobs to server load
456
457 wantarray ? @res : $res[0]
458 } else {
459 # we are in another coroutine, how wonderful, everything just works
460
461 $job->()
462 }
463 }
464
465 =item $coro = cf::async_ext { BLOCK }
466
467 Like async, but this coro is automatically being canceled when the
468 extension calling this is being unloaded.
469
470 =cut
471
472 sub async_ext(&) {
473 my $cb = shift;
474
475 my $coro = &Coro::async ($cb);
476
477 $coro->on_destroy (sub {
478 delete $EXT_CORO{$coro+0};
479 });
480 $EXT_CORO{$coro+0} = $coro;
481
482 $coro
483 }
484
485 =item fork_call { }, $args
486
487 Executes the given code block with the given arguments in a seperate
488 process, returning the results. Everything must be serialisable with
489 Coro::Storable. May, of course, block. Note that the executed sub may
490 never block itself or use any form of Event handling.
491
492 =cut
493
494 sub fork_call(&@) {
495 my ($cb, @args) = @_;
496
497 # we seemingly have to make a local copy of the whole thing,
498 # otherwise perl prematurely frees the stuff :/
499 # TODO: investigate and fix (likely this will be rather laborious)
500
501 my @res = Coro::Util::fork_eval {
502 reset_signals;
503 &$cb
504 }, @args;
505
506 wantarray ? @res : $res[-1]
507 }
508
509 =item $value = cf::db_get $family => $key
510
511 Returns a single value from the environment database.
512
513 =item cf::db_put $family => $key => $value
514
515 Stores the given C<$value> in the family. It can currently store binary
516 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
517
518 =item $db = cf::db_table "name"
519
520 Create and/or open a new database table. The string must not be "db" and must be unique
521 within each server.
522
523 =cut
524
525 sub db_table($) {
526 my ($name) = @_;
527 my $db = BDB::db_create $DB_ENV;
528
529 eval {
530 $db->set_flags (BDB::CHKSUM);
531
532 utf8::encode $name;
533 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
534 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
535 cf::cleanup "db_open(db): $!" if $!;
536 };
537 cf::cleanup "db_open(db): $@" if $@;
538
539 $db
540 }
541
542 our $DB;
543
544 sub db_init {
545 cf::sync_job {
546 $DB ||= db_table "db";
547 };
548 }
549
550 sub db_get($$) {
551 my $key = "$_[0]/$_[1]";
552
553 cf::sync_job {
554 BDB::db_get $DB, undef, $key, my $data;
555
556 $! ? ()
557 : $data
558 }
559 }
560
561 sub db_put($$$) {
562 BDB::dbreq_pri 4;
563 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
564 }
565
566 =item cf::cache $id => [$paths...], $processversion => $process
567
568 Generic caching function that returns the value of the resource $id,
569 caching and regenerating as required.
570
571 This function can block.
572
573 =cut
574
575 sub cache {
576 my ($id, $src, $processversion, $process) = @_;
577
578 my $meta =
579 join "\x00",
580 $processversion,
581 map {
582 aio_stat $_
583 and Carp::croak "$_: $!";
584
585 ($_, (stat _)[7,9])
586 } @$src;
587
588 my $dbmeta = db_get cache => "$id/meta";
589 if ($dbmeta ne $meta) {
590 # changed, we may need to process
591
592 my @data;
593 my $md5;
594
595 for (0 .. $#$src) {
596 0 <= aio_load $src->[$_], $data[$_]
597 or Carp::croak "$src->[$_]: $!";
598 }
599
600 # if processing is expensive, check
601 # checksum first
602 if (1) {
603 $md5 =
604 join "\x00",
605 $processversion,
606 map {
607 cf::cede_to_tick;
608 ($src->[$_], Digest::MD5::md5_hex $data[$_])
609 } 0.. $#$src;
610
611
612 my $dbmd5 = db_get cache => "$id/md5";
613 if ($dbmd5 eq $md5) {
614 db_put cache => "$id/meta", $meta;
615
616 return db_get cache => "$id/data";
617 }
618 }
619
620 my $t1 = Time::HiRes::time;
621 my $data = $process->(\@data);
622 my $t2 = Time::HiRes::time;
623
624 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
625
626 db_put cache => "$id/data", $data;
627 db_put cache => "$id/md5" , $md5;
628 db_put cache => "$id/meta", $meta;
629
630 return $data;
631 }
632
633 db_get cache => "$id/data"
634 }
635
636 =item cf::datalog type => key => value, ...
637
638 Log a datalog packet of the given type with the given key-value pairs.
639
640 =cut
641
642 sub datalog($@) {
643 my ($type, %kv) = @_;
644 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
645 }
646
647 =back
648
649 =cut
650
651 #############################################################################
652
653 =head2 ATTACHABLE OBJECTS
654
655 Many objects in crossfire are so-called attachable objects. That means you can
656 attach callbacks/event handlers (a collection of which is called an "attachment")
657 to it. All such attachable objects support the following methods.
658
659 In the following description, CLASS can be any of C<global>, C<object>
660 C<player>, C<client> or C<map> (i.e. the attachable objects in
661 Crossfire TRT).
662
663 =over 4
664
665 =item $attachable->attach ($attachment, key => $value...)
666
667 =item $attachable->detach ($attachment)
668
669 Attach/detach a pre-registered attachment to a specific object and give it
670 the specified key/value pairs as arguments.
671
672 Example, attach a minesweeper attachment to the given object, making it a
673 10x10 minesweeper game:
674
675 $obj->attach (minesweeper => width => 10, height => 10);
676
677 =item $bool = $attachable->attached ($name)
678
679 Checks wether the named attachment is currently attached to the object.
680
681 =item cf::CLASS->attach ...
682
683 =item cf::CLASS->detach ...
684
685 Define an anonymous attachment and attach it to all objects of the given
686 CLASS. See the next function for an explanation of its arguments.
687
688 You can attach to global events by using the C<cf::global> class.
689
690 Example, log all player logins:
691
692 cf::player->attach (
693 on_login => sub {
694 my ($pl) = @_;
695 ...
696 },
697 );
698
699 Example, attach to the jeweler skill:
700
701 cf::object->attach (
702 type => cf::SKILL,
703 subtype => cf::SK_JEWELER,
704 on_use_skill => sub {
705 my ($sk, $ob, $part, $dir, $msg) = @_;
706 ...
707 },
708 );
709
710 =item cf::CLASS::attachment $name, ...
711
712 Register an attachment by C<$name> through which attachable objects of the
713 given CLASS can refer to this attachment.
714
715 Some classes such as crossfire maps and objects can specify attachments
716 that are attached at load/instantiate time, thus the need for a name.
717
718 These calls expect any number of the following handler/hook descriptions:
719
720 =over 4
721
722 =item prio => $number
723
724 Set the priority for all following handlers/hooks (unless overwritten
725 by another C<prio> setting). Lower priority handlers get executed
726 earlier. The default priority is C<0>, and many built-in handlers are
727 registered at priority C<-1000>, so lower priorities should not be used
728 unless you know what you are doing.
729
730 =item type => $type
731
732 (Only for C<< cf::object->attach >> calls), limits the attachment to the
733 given type of objects only (the additional parameter C<subtype> can be
734 used to further limit to the given subtype).
735
736 =item on_I<event> => \&cb
737
738 Call the given code reference whenever the named event happens (event is
739 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
740 handlers are recognised generally depends on the type of object these
741 handlers attach to).
742
743 See F<include/eventinc.h> for the full list of events supported, and their
744 class.
745
746 =item package => package::
747
748 Look for sub functions of the name C<< on_I<event> >> in the given
749 package and register them. Only handlers for eevents supported by the
750 object/class are recognised.
751
752 =back
753
754 Example, define an attachment called "sockpuppet" that calls the given
755 event handler when a monster attacks:
756
757 cf::object::attachment sockpuppet =>
758 on_skill_attack => sub {
759 my ($self, $victim) = @_;
760 ...
761 }
762 }
763
764 =item $attachable->valid
765
766 Just because you have a perl object does not mean that the corresponding
767 C-level object still exists. If you try to access an object that has no
768 valid C counterpart anymore you get an exception at runtime. This method
769 can be used to test for existence of the C object part without causing an
770 exception.
771
772 =cut
773
774 # the following variables are defined in .xs and must not be re-created
775 our @CB_GLOBAL = (); # registry for all global events
776 our @CB_ATTACHABLE = (); # registry for all attachables
777 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
778 our @CB_PLAYER = ();
779 our @CB_CLIENT = ();
780 our @CB_TYPE = (); # registry for type (cf-object class) based events
781 our @CB_MAP = ();
782
783 my %attachment;
784
785 sub cf::attachable::thawer_merge {
786 # simply override everything except _meta
787 local $_[0]{_meta};
788 %{$_[0]} = %{$_[1]};
789 }
790
791 sub _attach_cb($$$$) {
792 my ($registry, $event, $prio, $cb) = @_;
793
794 use sort 'stable';
795
796 $cb = [$prio, $cb];
797
798 @{$registry->[$event]} = sort
799 { $a->[0] cmp $b->[0] }
800 @{$registry->[$event] || []}, $cb;
801 }
802
803 # hack
804 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
805
806 # attach handles attaching event callbacks
807 # the only thing the caller has to do is pass the correct
808 # registry (== where the callback attaches to).
809 sub _attach {
810 my ($registry, $klass, @arg) = @_;
811
812 my $object_type;
813 my $prio = 0;
814 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
815
816 #TODO: get rid of this hack
817 if ($attachable_klass{$klass}) {
818 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
819 }
820
821 while (@arg) {
822 my $type = shift @arg;
823
824 if ($type eq "prio") {
825 $prio = shift @arg;
826
827 } elsif ($type eq "type") {
828 $object_type = shift @arg;
829 $registry = $CB_TYPE[$object_type] ||= [];
830
831 } elsif ($type eq "subtype") {
832 defined $object_type or Carp::croak "subtype specified without type";
833 my $object_subtype = shift @arg;
834 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
835
836 } elsif ($type eq "package") {
837 my $pkg = shift @arg;
838
839 while (my ($name, $id) = each %cb_id) {
840 if (my $cb = $pkg->can ($name)) {
841 _attach_cb $registry, $id, $prio, $cb;
842 }
843 }
844
845 } elsif (exists $cb_id{$type}) {
846 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
847
848 } elsif (ref $type) {
849 warn "attaching objects not supported, ignoring.\n";
850
851 } else {
852 shift @arg;
853 warn "attach argument '$type' not supported, ignoring.\n";
854 }
855 }
856 }
857
858 sub _object_attach {
859 my ($obj, $name, %arg) = @_;
860
861 return if exists $obj->{_attachment}{$name};
862
863 if (my $attach = $attachment{$name}) {
864 my $registry = $obj->registry;
865
866 for (@$attach) {
867 my ($klass, @attach) = @$_;
868 _attach $registry, $klass, @attach;
869 }
870
871 $obj->{$name} = \%arg;
872 } else {
873 warn "object uses attachment '$name' which is not available, postponing.\n";
874 }
875
876 $obj->{_attachment}{$name} = undef;
877 }
878
879 sub cf::attachable::attach {
880 if (ref $_[0]) {
881 _object_attach @_;
882 } else {
883 _attach shift->_attach_registry, @_;
884 }
885 _recalc_want;
886 };
887
888 # all those should be optimised
889 sub cf::attachable::detach {
890 my ($obj, $name) = @_;
891
892 if (ref $obj) {
893 delete $obj->{_attachment}{$name};
894 reattach ($obj);
895 } else {
896 Carp::croak "cannot, currently, detach class attachments";
897 }
898 _recalc_want;
899 };
900
901 sub cf::attachable::attached {
902 my ($obj, $name) = @_;
903
904 exists $obj->{_attachment}{$name}
905 }
906
907 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
908 eval "#line " . __LINE__ . " 'cf.pm'
909 sub cf::\L$klass\E::_attach_registry {
910 (\\\@CB_$klass, KLASS_$klass)
911 }
912
913 sub cf::\L$klass\E::attachment {
914 my \$name = shift;
915
916 \$attachment{\$name} = [[KLASS_$klass, \@_]];
917 }
918 ";
919 die if $@;
920 }
921
922 our $override;
923 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
924
925 sub override {
926 $override = 1;
927 @INVOKE_RESULTS = (@_);
928 }
929
930 sub do_invoke {
931 my $event = shift;
932 my $callbacks = shift;
933
934 @INVOKE_RESULTS = ();
935
936 local $override;
937
938 for (@$callbacks) {
939 eval { &{$_->[1]} };
940
941 if ($@) {
942 warn "$@";
943 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
944 override;
945 }
946
947 return 1 if $override;
948 }
949
950 0
951 }
952
953 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
954
955 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
956
957 Generate an object-specific event with the given arguments.
958
959 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
960 removed in future versions), and there is no public API to access override
961 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
962
963 =back
964
965 =cut
966
967 #############################################################################
968 # object support
969 #
970
971 sub _can_merge {
972 my ($ob1, $ob2) = @_;
973
974 local $Storable::canonical = 1;
975 my $fob1 = Storable::freeze $ob1;
976 my $fob2 = Storable::freeze $ob2;
977
978 $fob1 eq $fob2
979 }
980
981 sub reattach {
982 # basically do the same as instantiate, without calling instantiate
983 my ($obj) = @_;
984
985 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
986
987 my $registry = $obj->registry;
988
989 @$registry = ();
990
991 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
992
993 for my $name (keys %{ $obj->{_attachment} || {} }) {
994 if (my $attach = $attachment{$name}) {
995 for (@$attach) {
996 my ($klass, @attach) = @$_;
997 _attach $registry, $klass, @attach;
998 }
999 } else {
1000 warn "object uses attachment '$name' that is not available, postponing.\n";
1001 }
1002 }
1003 }
1004
1005 cf::attachable->attach (
1006 prio => -1000000,
1007 on_instantiate => sub {
1008 my ($obj, $data) = @_;
1009
1010 $data = from_json $data;
1011
1012 for (@$data) {
1013 my ($name, $args) = @$_;
1014
1015 $obj->attach ($name, %{$args || {} });
1016 }
1017 },
1018 on_reattach => \&reattach,
1019 on_clone => sub {
1020 my ($src, $dst) = @_;
1021
1022 @{$dst->registry} = @{$src->registry};
1023
1024 %$dst = %$src;
1025
1026 %{$dst->{_attachment}} = %{$src->{_attachment}}
1027 if exists $src->{_attachment};
1028 },
1029 );
1030
1031 sub object_freezer_save {
1032 my ($filename, $rdata, $objs) = @_;
1033
1034 sync_job {
1035 if (length $$rdata) {
1036 utf8::decode (my $decname = $filename);
1037 warn sprintf "saving %s (%d,%d)\n",
1038 $decname, length $$rdata, scalar @$objs;
1039
1040 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1041 chmod SAVE_MODE, $fh;
1042 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1043 aio_fsync $fh if $cf::USE_FSYNC;
1044 close $fh;
1045
1046 if (@$objs) {
1047 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1048 chmod SAVE_MODE, $fh;
1049 my $data = Storable::nfreeze { version => 1, objs => $objs };
1050 aio_write $fh, 0, (length $data), $data, 0;
1051 aio_fsync $fh if $cf::USE_FSYNC;
1052 close $fh;
1053 aio_rename "$filename.pst~", "$filename.pst";
1054 }
1055 } else {
1056 aio_unlink "$filename.pst";
1057 }
1058
1059 aio_rename "$filename~", $filename;
1060 } else {
1061 warn "FATAL: $filename~: $!\n";
1062 }
1063 } else {
1064 aio_unlink $filename;
1065 aio_unlink "$filename.pst";
1066 }
1067 };
1068 }
1069
1070 sub object_freezer_as_string {
1071 my ($rdata, $objs) = @_;
1072
1073 use Data::Dumper;
1074
1075 $$rdata . Dumper $objs
1076 }
1077
1078 sub object_thawer_load {
1079 my ($filename) = @_;
1080
1081 my ($data, $av);
1082
1083 (aio_load $filename, $data) >= 0
1084 or return;
1085
1086 unless (aio_stat "$filename.pst") {
1087 (aio_load "$filename.pst", $av) >= 0
1088 or return;
1089
1090 $av = eval { (Storable::thaw $av)->{objs} };
1091 }
1092
1093 utf8::decode (my $decname = $filename);
1094 warn sprintf "loading %s (%d,%d)\n",
1095 $decname, length $data, scalar @{$av || []};
1096
1097 ($data, $av)
1098 }
1099
1100 =head2 COMMAND CALLBACKS
1101
1102 =over 4
1103
1104 =cut
1105
1106 #############################################################################
1107 # command handling &c
1108
1109 =item cf::register_command $name => \&callback($ob,$args);
1110
1111 Register a callback for execution when the client sends the user command
1112 $name.
1113
1114 =cut
1115
1116 sub register_command {
1117 my ($name, $cb) = @_;
1118
1119 my $caller = caller;
1120 #warn "registering command '$name/$time' to '$caller'";
1121
1122 push @{ $COMMAND{$name} }, [$caller, $cb];
1123 }
1124
1125 =item cf::register_extcmd $name => \&callback($pl,$packet);
1126
1127 Register a callback for execution when the client sends an (synchronous)
1128 extcmd packet. Ext commands will be processed in the order they are
1129 received by the server, like other user commands. The first argument is
1130 the logged-in player. Ext commands can only be processed after a player
1131 has logged in successfully.
1132
1133 If the callback returns something, it is sent back as if reply was being
1134 called.
1135
1136 =item cf::register_exticmd $name => \&callback($ns,$packet);
1137
1138 Register a callback for execution when the client sends an (asynchronous)
1139 exticmd packet. Exti commands are processed by the server as soon as they
1140 are received, i.e. out of order w.r.t. other commands. The first argument
1141 is a client socket. Exti commands can be received anytime, even before
1142 log-in.
1143
1144 If the callback returns something, it is sent back as if reply was being
1145 called.
1146
1147 =cut
1148
1149 sub register_extcmd {
1150 my ($name, $cb) = @_;
1151
1152 $EXTCMD{$name} = $cb;
1153 }
1154
1155 sub register_exticmd {
1156 my ($name, $cb) = @_;
1157
1158 $EXTICMD{$name} = $cb;
1159 }
1160
1161 cf::player->attach (
1162 on_command => sub {
1163 my ($pl, $name, $params) = @_;
1164
1165 my $cb = $COMMAND{$name}
1166 or return;
1167
1168 for my $cmd (@$cb) {
1169 $cmd->[1]->($pl->ob, $params);
1170 }
1171
1172 cf::override;
1173 },
1174 on_extcmd => sub {
1175 my ($pl, $buf) = @_;
1176
1177 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1178
1179 if (ref $msg) {
1180 my ($type, $reply, @payload) =
1181 "ARRAY" eq ref $msg
1182 ? @$msg
1183 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1184
1185 my @reply;
1186
1187 if (my $cb = $EXTCMD{$type}) {
1188 @reply = $cb->($pl, @payload);
1189 }
1190
1191 $pl->ext_reply ($reply, @reply)
1192 if $reply;
1193
1194 } else {
1195 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1196 }
1197
1198 cf::override;
1199 },
1200 );
1201
1202 sub load_extensions {
1203 cf::sync_job {
1204 my %todo;
1205
1206 for my $path (<$LIBDIR/*.ext>) {
1207 next unless -r $path;
1208
1209 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1210 my $base = $1;
1211 my $pkg = $1;
1212 $pkg =~ s/[^[:word:]]/_/g;
1213 $pkg = "ext::$pkg";
1214
1215 open my $fh, "<:utf8", $path
1216 or die "$path: $!";
1217
1218 my $source = do { local $/; <$fh> };
1219
1220 my %ext = (
1221 path => $path,
1222 base => $base,
1223 pkg => $pkg,
1224 );
1225
1226 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1227 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1228
1229 $ext{source} =
1230 "package $pkg; use strict; use utf8;\n"
1231 . "#line 1 \"$path\"\n{\n"
1232 . $source
1233 . "\n};\n1";
1234
1235 $todo{$base} = \%ext;
1236 }
1237
1238 my %done;
1239 while (%todo) {
1240 my $progress;
1241
1242 while (my ($k, $v) = each %todo) {
1243 for (split /,\s*/, $v->{meta}{depends}) {
1244 goto skip
1245 unless exists $done{$_};
1246 }
1247
1248 warn "... loading '$k' into '$v->{pkg}'\n";
1249
1250 unless (eval $v->{source}) {
1251 my $msg = $@ ? "$v->{path}: $@\n"
1252 : "$v->{base}: extension inactive.\n";
1253
1254 if (exists $v->{meta}{mandatory}) {
1255 warn $msg;
1256 warn "mandatory extension failed to load, exiting.\n";
1257 exit 1;
1258 }
1259
1260 warn $msg;
1261 }
1262
1263 $done{$k} = delete $todo{$k};
1264 push @EXTS, $v->{pkg};
1265 $progress = 1;
1266 }
1267
1268 skip:
1269 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1270 unless $progress;
1271 }
1272 };
1273 }
1274
1275 #############################################################################
1276
1277 =back
1278
1279 =head2 CORE EXTENSIONS
1280
1281 Functions and methods that extend core crossfire objects.
1282
1283 =cut
1284
1285 package cf::player;
1286
1287 use Coro::AIO;
1288
1289 =head3 cf::player
1290
1291 =over 4
1292
1293 =item cf::player::num_playing
1294
1295 Returns the official number of playing players, as per the Crossfire metaserver rules.
1296
1297 =cut
1298
1299 sub num_playing {
1300 scalar grep
1301 $_->ob->map
1302 && !$_->hidden
1303 && !$_->ob->flag (cf::FLAG_WIZ),
1304 cf::player::list
1305 }
1306
1307 =item cf::player::find $login
1308
1309 Returns the given player object, loading it if necessary (might block).
1310
1311 =cut
1312
1313 sub playerdir($) {
1314 "$PLAYERDIR/"
1315 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1316 }
1317
1318 sub path($) {
1319 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1320
1321 (playerdir $login) . "/playerdata"
1322 }
1323
1324 sub find_active($) {
1325 $cf::PLAYER{$_[0]}
1326 and $cf::PLAYER{$_[0]}->active
1327 and $cf::PLAYER{$_[0]}
1328 }
1329
1330 sub exists($) {
1331 my ($login) = @_;
1332
1333 $cf::PLAYER{$login}
1334 or cf::sync_job { !aio_stat path $login }
1335 }
1336
1337 sub find($) {
1338 return $cf::PLAYER{$_[0]} || do {
1339 my $login = $_[0];
1340
1341 my $guard = cf::lock_acquire "user_find:$login";
1342
1343 $cf::PLAYER{$_[0]} || do {
1344 # rename old playerfiles to new ones
1345 #TODO: remove when no longer required
1346 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1347 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1348 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1349 aio_unlink +(playerdir $login) . "/$login.pl";
1350
1351 my $f = new_from_file cf::object::thawer path $login
1352 or return;
1353
1354 my $pl = cf::player::load_pl $f
1355 or return;
1356 local $cf::PLAYER_LOADING{$login} = $pl;
1357 $f->resolve_delayed_derefs;
1358 $cf::PLAYER{$login} = $pl
1359 }
1360 }
1361 }
1362
1363 sub save($) {
1364 my ($pl) = @_;
1365
1366 return if $pl->{deny_save};
1367
1368 my $path = path $pl;
1369 my $guard = cf::lock_acquire "user_save:$path";
1370
1371 return if $pl->{deny_save};
1372
1373 aio_mkdir playerdir $pl, 0770;
1374 $pl->{last_save} = $cf::RUNTIME;
1375
1376 $pl->save_pl ($path);
1377 cf::cede_to_tick;
1378 }
1379
1380 sub new($) {
1381 my ($login) = @_;
1382
1383 my $self = create;
1384
1385 $self->ob->name ($login);
1386 $self->{deny_save} = 1;
1387
1388 $cf::PLAYER{$login} = $self;
1389
1390 $self
1391 }
1392
1393 =item $player->send_msg ($channel, $msg, $color, [extra...])
1394
1395 =cut
1396
1397 sub send_msg {
1398 my $ns = shift->ns
1399 or return;
1400 $ns->send_msg (@_);
1401 }
1402
1403 =item $pl->quit_character
1404
1405 Nukes the player without looking back. If logged in, the connection will
1406 be destroyed. May block for a long time.
1407
1408 =cut
1409
1410 sub quit_character {
1411 my ($pl) = @_;
1412
1413 my $name = $pl->ob->name;
1414
1415 $pl->{deny_save} = 1;
1416 $pl->password ("*"); # this should lock out the player until we nuked the dir
1417
1418 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1419 $pl->deactivate;
1420 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1421 $pl->ns->destroy if $pl->ns;
1422
1423 my $path = playerdir $pl;
1424 my $temp = "$path~$cf::RUNTIME~deleting~";
1425 aio_rename $path, $temp;
1426 delete $cf::PLAYER{$pl->ob->name};
1427 $pl->destroy;
1428
1429 my $prefix = qr<^~\Q$name\E/>;
1430
1431 # nuke player maps
1432 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1433
1434 IO::AIO::aio_rmtree $temp;
1435 }
1436
1437 =item $pl->kick
1438
1439 Kicks a player out of the game. This destroys the connection.
1440
1441 =cut
1442
1443 sub kick {
1444 my ($pl, $kicker) = @_;
1445
1446 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1447 $pl->killer ("kicked");
1448 $pl->ns->destroy;
1449 }
1450
1451 =item cf::player::list_logins
1452
1453 Returns am arrayref of all valid playernames in the system, can take a
1454 while and may block, so not sync_job-capable, ever.
1455
1456 =cut
1457
1458 sub list_logins {
1459 my $dirs = aio_readdir $PLAYERDIR
1460 or return [];
1461
1462 my @logins;
1463
1464 for my $login (@$dirs) {
1465 my $path = path $login;
1466
1467 # a .pst is a dead give-away for a valid player
1468 unless (-e "$path.pst") {
1469 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1470 aio_read $fh, 0, 512, my $buf, 0 or next;
1471 $buf !~ /^password -------------$/m or next; # official not-valid tag
1472 }
1473
1474 utf8::decode $login;
1475 push @logins, $login;
1476 }
1477
1478 \@logins
1479 }
1480
1481 =item $player->maps
1482
1483 Returns an arrayref of map paths that are private for this
1484 player. May block.
1485
1486 =cut
1487
1488 sub maps($) {
1489 my ($pl) = @_;
1490
1491 $pl = ref $pl ? $pl->ob->name : $pl;
1492
1493 my $files = aio_readdir playerdir $pl
1494 or return;
1495
1496 my @paths;
1497
1498 for (@$files) {
1499 utf8::decode $_;
1500 next if /\.(?:pl|pst)$/;
1501 next unless /^$PATH_SEP/o;
1502
1503 push @paths, cf::map::normalise "~$pl/$_";
1504 }
1505
1506 \@paths
1507 }
1508
1509 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1510
1511 Expand crossfire pod fragments into protocol xml.
1512
1513 =cut
1514
1515 sub expand_cfpod {
1516 ((my $self), (local $_)) = @_;
1517
1518 # escape & and <
1519 s/&/&amp;/g;
1520 s/(?<![BIUGHT])</&lt;/g;
1521
1522 # this is buggy, it needs to properly take care of nested <'s
1523
1524 1 while
1525 # replace B<>, I<>, U<> etc.
1526 s/B<([^\>]*)>/<b>$1<\/b>/
1527 || s/I<([^\>]*)>/<i>$1<\/i>/
1528 || s/U<([^\>]*)>/<u>$1<\/u>/
1529 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1530 # replace G<male|female> tags
1531 || s{G<([^>|]*)\|([^>]*)>}{
1532 $self->gender ? $2 : $1
1533 }ge
1534 # replace H<hint text>
1535 || s{H<([^\>]*)>}
1536 {
1537 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1538 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1539 "")
1540 [$self->{hintmode}]
1541 }ge;
1542
1543 # create single paragraphs (very hackish)
1544 s/(?<=\S)\n(?=\w)/ /g;
1545
1546 # compress some whitespace
1547 s/\s+\n/\n/g; # ws line-ends
1548 s/\n\n+/\n/g; # double lines
1549 s/^\n+//; # beginning lines
1550 s/\n+$//; # ending lines
1551
1552 $_
1553 }
1554
1555 sub hintmode {
1556 $_[0]{hintmode} = $_[1] if @_ > 1;
1557 $_[0]{hintmode}
1558 }
1559
1560 =item $player->ext_reply ($msgid, @msg)
1561
1562 Sends an ext reply to the player.
1563
1564 =cut
1565
1566 sub ext_reply($$@) {
1567 my ($self, $id, @msg) = @_;
1568
1569 $self->ns->ext_reply ($id, @msg)
1570 }
1571
1572 =item $player->ext_msg ($type, @msg)
1573
1574 Sends an ext event to the client.
1575
1576 =cut
1577
1578 sub ext_msg($$@) {
1579 my ($self, $type, @msg) = @_;
1580
1581 $self->ns->ext_msg ($type, @msg);
1582 }
1583
1584 =head3 cf::region
1585
1586 =over 4
1587
1588 =cut
1589
1590 package cf::region;
1591
1592 =item cf::region::find_by_path $path
1593
1594 Tries to decuce the likely region for a map knowing only its path.
1595
1596 =cut
1597
1598 sub find_by_path($) {
1599 my ($path) = @_;
1600
1601 my ($match, $specificity);
1602
1603 for my $region (list) {
1604 if ($region->{match} && $path =~ $region->{match}) {
1605 ($match, $specificity) = ($region, $region->specificity)
1606 if $region->specificity > $specificity;
1607 }
1608 }
1609
1610 $match
1611 }
1612
1613 =back
1614
1615 =head3 cf::map
1616
1617 =over 4
1618
1619 =cut
1620
1621 package cf::map;
1622
1623 use Fcntl;
1624 use Coro::AIO;
1625
1626 use overload
1627 '""' => \&as_string,
1628 fallback => 1;
1629
1630 our $MAX_RESET = 3600;
1631 our $DEFAULT_RESET = 3000;
1632
1633 sub generate_random_map {
1634 my ($self, $rmp) = @_;
1635 # mit "rum" bekleckern, nicht
1636 $self->_create_random_map (
1637 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1638 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1639 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1640 $rmp->{exit_on_final_map},
1641 $rmp->{xsize}, $rmp->{ysize},
1642 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1643 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1644 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1645 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1646 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1647 (cf::region::find $rmp->{region}), $rmp->{custom}
1648 )
1649 }
1650
1651 =item cf::map->register ($regex, $prio)
1652
1653 Register a handler for the map path matching the given regex at the
1654 givne priority (higher is better, built-in handlers have priority 0, the
1655 default).
1656
1657 =cut
1658
1659 sub register {
1660 my (undef, $regex, $prio) = @_;
1661 my $pkg = caller;
1662
1663 no strict;
1664 push @{"$pkg\::ISA"}, __PACKAGE__;
1665
1666 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1667 }
1668
1669 # also paths starting with '/'
1670 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1671
1672 sub thawer_merge {
1673 my ($self, $merge) = @_;
1674
1675 # we have to keep some variables in memory intact
1676 local $self->{path};
1677 local $self->{load_path};
1678
1679 $self->SUPER::thawer_merge ($merge);
1680 }
1681
1682 sub normalise {
1683 my ($path, $base) = @_;
1684
1685 $path = "$path"; # make sure its a string
1686
1687 $path =~ s/\.map$//;
1688
1689 # map plan:
1690 #
1691 # /! non-realised random map exit (special hack!)
1692 # {... are special paths that are not being touched
1693 # ?xxx/... are special absolute paths
1694 # ?random/... random maps
1695 # /... normal maps
1696 # ~user/... per-player map of a specific user
1697
1698 $path =~ s/$PATH_SEP/\//go;
1699
1700 # treat it as relative path if it starts with
1701 # something that looks reasonable
1702 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1703 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1704
1705 $base =~ s{[^/]+/?$}{};
1706 $path = "$base/$path";
1707 }
1708
1709 for ($path) {
1710 redo if s{//}{/};
1711 redo if s{/\.?/}{/};
1712 redo if s{/[^/]+/\.\./}{/};
1713 }
1714
1715 $path
1716 }
1717
1718 sub new_from_path {
1719 my (undef, $path, $base) = @_;
1720
1721 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1722
1723 $path = normalise $path, $base;
1724
1725 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1726 if ($path =~ $EXT_MAP{$pkg}[1]) {
1727 my $self = bless cf::map::new, $pkg;
1728 $self->{path} = $path; $self->path ($path);
1729 $self->init; # pass $1 etc.
1730 return $self;
1731 }
1732 }
1733
1734 Carp::cluck "unable to resolve path '$path' (base '$base').";
1735 ()
1736 }
1737
1738 sub init {
1739 my ($self) = @_;
1740
1741 $self
1742 }
1743
1744 sub as_string {
1745 my ($self) = @_;
1746
1747 "$self->{path}"
1748 }
1749
1750 # the displayed name, this is a one way mapping
1751 sub visible_name {
1752 &as_string
1753 }
1754
1755 # the original (read-only) location
1756 sub load_path {
1757 my ($self) = @_;
1758
1759 "$MAPDIR/$self->{path}.map"
1760 }
1761
1762 # the temporary/swap location
1763 sub save_path {
1764 my ($self) = @_;
1765
1766 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1767 "$TMPDIR/$path.map"
1768 }
1769
1770 # the unique path, undef == no special unique path
1771 sub uniq_path {
1772 my ($self) = @_;
1773
1774 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1775 "$UNIQUEDIR/$path"
1776 }
1777
1778 # and all this just because we cannot iterate over
1779 # all maps in C++...
1780 sub change_all_map_light {
1781 my ($change) = @_;
1782
1783 $_->change_map_light ($change)
1784 for grep $_->outdoor, values %cf::MAP;
1785 }
1786
1787 sub decay_objects {
1788 my ($self) = @_;
1789
1790 return if $self->{deny_reset};
1791
1792 $self->do_decay_objects;
1793 }
1794
1795 sub unlink_save {
1796 my ($self) = @_;
1797
1798 utf8::encode (my $save = $self->save_path);
1799 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1800 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1801 }
1802
1803 sub load_header_from($) {
1804 my ($self, $path) = @_;
1805
1806 utf8::encode $path;
1807 my $f = new_from_file cf::object::thawer $path
1808 or return;
1809
1810 $self->_load_header ($f)
1811 or return;
1812
1813 local $MAP_LOADING{$self->{path}} = $self;
1814 $f->resolve_delayed_derefs;
1815
1816 $self->{load_path} = $path;
1817
1818 1
1819 }
1820
1821 sub load_header_orig {
1822 my ($self) = @_;
1823
1824 $self->load_header_from ($self->load_path)
1825 }
1826
1827 sub load_header_temp {
1828 my ($self) = @_;
1829
1830 $self->load_header_from ($self->save_path)
1831 }
1832
1833 sub prepare_temp {
1834 my ($self) = @_;
1835
1836 $self->last_access ((delete $self->{last_access})
1837 || $cf::RUNTIME); #d#
1838 # safety
1839 $self->{instantiate_time} = $cf::RUNTIME
1840 if $self->{instantiate_time} > $cf::RUNTIME;
1841 }
1842
1843 sub prepare_orig {
1844 my ($self) = @_;
1845
1846 $self->{load_original} = 1;
1847 $self->{instantiate_time} = $cf::RUNTIME;
1848 $self->last_access ($cf::RUNTIME);
1849 $self->instantiate;
1850 }
1851
1852 sub load_header {
1853 my ($self) = @_;
1854
1855 if ($self->load_header_temp) {
1856 $self->prepare_temp;
1857 } else {
1858 $self->load_header_orig
1859 or return;
1860 $self->prepare_orig;
1861 }
1862
1863 $self->{deny_reset} = 1
1864 if $self->no_reset;
1865
1866 $self->default_region (cf::region::find_by_path $self->{path})
1867 unless $self->default_region;
1868
1869 1
1870 }
1871
1872 sub find;
1873 sub find {
1874 my ($path, $origin) = @_;
1875
1876 $path = normalise $path, $origin && $origin->path;
1877
1878 cf::lock_wait "map_data:$path";#d#remove
1879 cf::lock_wait "map_find:$path";
1880
1881 $cf::MAP{$path} || do {
1882 my $guard1 = cf::lock_acquire "map_find:$path";
1883 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1884
1885 my $map = new_from_path cf::map $path
1886 or return;
1887
1888 $map->{last_save} = $cf::RUNTIME;
1889
1890 $map->load_header
1891 or return;
1892
1893 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1894 # doing this can freeze the server in a sync job, obviously
1895 #$cf::WAIT_FOR_TICK->wait;
1896 undef $guard1;
1897 undef $guard2;
1898 $map->reset;
1899 return find $path;
1900 }
1901
1902 $cf::MAP{$path} = $map
1903 }
1904 }
1905
1906 sub pre_load { }
1907 sub post_load { }
1908
1909 sub load {
1910 my ($self) = @_;
1911
1912 local $self->{deny_reset} = 1; # loading can take a long time
1913
1914 my $path = $self->{path};
1915
1916 {
1917 my $guard = cf::lock_acquire "map_data:$path";
1918
1919 return unless $self->valid;
1920 return unless $self->in_memory == cf::MAP_SWAPPED;
1921
1922 $self->in_memory (cf::MAP_LOADING);
1923
1924 $self->alloc;
1925
1926 $self->pre_load;
1927 cf::cede_to_tick;
1928
1929 my $f = new_from_file cf::object::thawer $self->{load_path};
1930 $f->skip_block;
1931 $self->_load_objects ($f)
1932 or return;
1933
1934 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1935 if delete $self->{load_original};
1936
1937 if (my $uniq = $self->uniq_path) {
1938 utf8::encode $uniq;
1939 unless (aio_stat $uniq) {
1940 if (my $f = new_from_file cf::object::thawer $uniq) {
1941 $self->clear_unique_items;
1942 $self->_load_objects ($f);
1943 $f->resolve_delayed_derefs;
1944 }
1945 }
1946 }
1947
1948 $f->resolve_delayed_derefs;
1949
1950 cf::cede_to_tick;
1951 # now do the right thing for maps
1952 $self->link_multipart_objects;
1953 $self->difficulty ($self->estimate_difficulty)
1954 unless $self->difficulty;
1955 cf::cede_to_tick;
1956
1957 unless ($self->{deny_activate}) {
1958 $self->decay_objects;
1959 $self->fix_auto_apply;
1960 $self->update_buttons;
1961 cf::cede_to_tick;
1962 $self->set_darkness_map;
1963 cf::cede_to_tick;
1964 $self->activate;
1965 }
1966
1967 $self->{last_save} = $cf::RUNTIME;
1968 $self->last_access ($cf::RUNTIME);
1969
1970 $self->in_memory (cf::MAP_IN_MEMORY);
1971 }
1972
1973 $self->post_load;
1974 }
1975
1976 sub customise_for {
1977 my ($self, $ob) = @_;
1978
1979 return find "~" . $ob->name . "/" . $self->{path}
1980 if $self->per_player;
1981
1982 # return find "?party/" . $ob->name . "/" . $self->{path}
1983 # if $self->per_party;
1984
1985 $self
1986 }
1987
1988 # find and load all maps in the 3x3 area around a map
1989 sub load_neighbours {
1990 my ($map) = @_;
1991
1992 my @neigh; # diagonal neighbours
1993
1994 for (0 .. 3) {
1995 my $neigh = $map->tile_path ($_)
1996 or next;
1997 $neigh = find $neigh, $map
1998 or next;
1999 $neigh->load;
2000
2001 push @neigh,
2002 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2003 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2004 }
2005
2006 for (grep defined $_->[0], @neigh) {
2007 my ($path, $origin) = @$_;
2008 my $neigh = find $path, $origin
2009 or next;
2010 $neigh->load;
2011 }
2012 }
2013
2014 sub find_sync {
2015 my ($path, $origin) = @_;
2016
2017 cf::sync_job { find $path, $origin }
2018 }
2019
2020 sub do_load_sync {
2021 my ($map) = @_;
2022
2023 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2024 if $Coro::current == $Coro::main;
2025
2026 cf::sync_job { $map->load };
2027 }
2028
2029 our %MAP_PREFETCH;
2030 our $MAP_PREFETCHER = undef;
2031
2032 sub find_async {
2033 my ($path, $origin, $load) = @_;
2034
2035 $path = normalise $path, $origin && $origin->{path};
2036
2037 if (my $map = $cf::MAP{$path}) {
2038 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2039 }
2040
2041 $MAP_PREFETCH{$path} |= $load;
2042
2043 $MAP_PREFETCHER ||= cf::async {
2044 $Coro::current->{desc} = "map prefetcher";
2045
2046 while (%MAP_PREFETCH) {
2047 while (my ($k, $v) = each %MAP_PREFETCH) {
2048 if (my $map = find $k) {
2049 $map->load if $v;
2050 }
2051
2052 delete $MAP_PREFETCH{$k};
2053 }
2054 }
2055 undef $MAP_PREFETCHER;
2056 };
2057 $MAP_PREFETCHER->prio (6);
2058
2059 ()
2060 }
2061
2062 sub save {
2063 my ($self) = @_;
2064
2065 my $lock = cf::lock_acquire "map_data:$self->{path}";
2066
2067 $self->{last_save} = $cf::RUNTIME;
2068
2069 return unless $self->dirty;
2070
2071 my $save = $self->save_path; utf8::encode $save;
2072 my $uniq = $self->uniq_path; utf8::encode $uniq;
2073
2074 $self->{load_path} = $save;
2075
2076 return if $self->{deny_save};
2077
2078 local $self->{last_access} = $self->last_access;#d#
2079
2080 cf::async {
2081 $Coro::current->{desc} = "map player save";
2082 $_->contr->save for $self->players;
2083 };
2084
2085 if ($uniq) {
2086 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2087 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2088 } else {
2089 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2090 }
2091 }
2092
2093 sub swap_out {
2094 my ($self) = @_;
2095
2096 # save first because save cedes
2097 $self->save;
2098
2099 my $lock = cf::lock_acquire "map_data:$self->{path}";
2100
2101 return if $self->players;
2102 return if $self->in_memory != cf::MAP_IN_MEMORY;
2103 return if $self->{deny_save};
2104
2105 $self->in_memory (cf::MAP_SWAPPED);
2106
2107 $self->deactivate;
2108 $_->clear_links_to ($self) for values %cf::MAP;
2109 $self->clear;
2110 }
2111
2112 sub reset_at {
2113 my ($self) = @_;
2114
2115 # TODO: safety, remove and allow resettable per-player maps
2116 return 1e99 if $self->{deny_reset};
2117
2118 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2119 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2120
2121 $time + $to
2122 }
2123
2124 sub should_reset {
2125 my ($self) = @_;
2126
2127 $self->reset_at <= $cf::RUNTIME
2128 }
2129
2130 sub reset {
2131 my ($self) = @_;
2132
2133 my $lock = cf::lock_acquire "map_data:$self->{path}";
2134
2135 return if $self->players;
2136
2137 warn "resetting map ", $self->path;
2138
2139 $self->in_memory (cf::MAP_SWAPPED);
2140
2141 # need to save uniques path
2142 unless ($self->{deny_save}) {
2143 my $uniq = $self->uniq_path; utf8::encode $uniq;
2144
2145 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2146 if $uniq;
2147 }
2148
2149 delete $cf::MAP{$self->path};
2150
2151 $self->deactivate;
2152 $_->clear_links_to ($self) for values %cf::MAP;
2153 $self->clear;
2154
2155 $self->unlink_save;
2156 $self->destroy;
2157 }
2158
2159 my $nuke_counter = "aaaa";
2160
2161 sub nuke {
2162 my ($self) = @_;
2163
2164 {
2165 my $lock = cf::lock_acquire "map_data:$self->{path}";
2166
2167 delete $cf::MAP{$self->path};
2168
2169 $self->unlink_save;
2170
2171 bless $self, "cf::map";
2172 delete $self->{deny_reset};
2173 $self->{deny_save} = 1;
2174 $self->reset_timeout (1);
2175 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2176
2177 $cf::MAP{$self->path} = $self;
2178 }
2179
2180 $self->reset; # polite request, might not happen
2181 }
2182
2183 =item $maps = cf::map::tmp_maps
2184
2185 Returns an arrayref with all map paths of currently instantiated and saved
2186 maps. May block.
2187
2188 =cut
2189
2190 sub tmp_maps() {
2191 [
2192 map {
2193 utf8::decode $_;
2194 /\.map$/
2195 ? normalise $_
2196 : ()
2197 } @{ aio_readdir $TMPDIR or [] }
2198 ]
2199 }
2200
2201 =item $maps = cf::map::random_maps
2202
2203 Returns an arrayref with all map paths of currently instantiated and saved
2204 random maps. May block.
2205
2206 =cut
2207
2208 sub random_maps() {
2209 [
2210 map {
2211 utf8::decode $_;
2212 /\.map$/
2213 ? normalise "?random/$_"
2214 : ()
2215 } @{ aio_readdir $RANDOMDIR or [] }
2216 ]
2217 }
2218
2219 =item cf::map::unique_maps
2220
2221 Returns an arrayref of paths of all shared maps that have
2222 instantiated unique items. May block.
2223
2224 =cut
2225
2226 sub unique_maps() {
2227 [
2228 map {
2229 utf8::decode $_;
2230 /\.map$/
2231 ? normalise $_
2232 : ()
2233 } @{ aio_readdir $UNIQUEDIR or [] }
2234 ]
2235 }
2236
2237 package cf;
2238
2239 =back
2240
2241 =head3 cf::object
2242
2243 =cut
2244
2245 package cf::object;
2246
2247 =over 4
2248
2249 =item $ob->inv_recursive
2250
2251 Returns the inventory of the object _and_ their inventories, recursively.
2252
2253 =cut
2254
2255 sub inv_recursive_;
2256 sub inv_recursive_ {
2257 map { $_, inv_recursive_ $_->inv } @_
2258 }
2259
2260 sub inv_recursive {
2261 inv_recursive_ inv $_[0]
2262 }
2263
2264 =item $ref = $ob->ref
2265
2266 creates and returns a persistent reference to an objetc that can be stored as a string.
2267
2268 =item $ob = cf::object::deref ($refstring)
2269
2270 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2271 even if the object actually exists. May block.
2272
2273 =cut
2274
2275 sub deref {
2276 my ($ref) = @_;
2277
2278 # temporary compatibility#TODO#remove
2279 $ref =~ s{^<}{player/<};
2280
2281 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2282 my ($uuid, $name) = ($1, $2);
2283 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2284 or return;
2285 $pl->ob->uuid eq $uuid
2286 or return;
2287
2288 $pl->ob
2289 } else {
2290 warn "$ref: cannot resolve object reference\n";
2291 undef
2292 }
2293 }
2294
2295 package cf;
2296
2297 =back
2298
2299 =head3 cf::object::player
2300
2301 =over 4
2302
2303 =item $player_object->reply ($npc, $msg[, $flags])
2304
2305 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2306 can be C<undef>. Does the right thing when the player is currently in a
2307 dialogue with the given NPC character.
2308
2309 =cut
2310
2311 # rough implementation of a future "reply" method that works
2312 # with dialog boxes.
2313 #TODO: the first argument must go, split into a $npc->reply_to ( method
2314 sub cf::object::player::reply($$$;$) {
2315 my ($self, $npc, $msg, $flags) = @_;
2316
2317 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2318
2319 if ($self->{record_replies}) {
2320 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2321
2322 } else {
2323 my $pl = $self->contr;
2324
2325 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2326 my $dialog = $pl->{npc_dialog};
2327 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2328
2329 } else {
2330 $msg = $npc->name . " says: $msg" if $npc;
2331 $self->message ($msg, $flags);
2332 }
2333 }
2334 }
2335
2336 =item $object->send_msg ($channel, $msg, $color, [extra...])
2337
2338 =cut
2339
2340 sub cf::object::send_msg {
2341 my $pl = shift->contr
2342 or return;
2343 $pl->send_msg (@_);
2344 }
2345
2346 =item $player_object->may ("access")
2347
2348 Returns wether the given player is authorized to access resource "access"
2349 (e.g. "command_wizcast").
2350
2351 =cut
2352
2353 sub cf::object::player::may {
2354 my ($self, $access) = @_;
2355
2356 $self->flag (cf::FLAG_WIZ) ||
2357 (ref $cf::CFG{"may_$access"}
2358 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2359 : $cf::CFG{"may_$access"})
2360 }
2361
2362 =item $player_object->enter_link
2363
2364 Freezes the player and moves him/her to a special map (C<{link}>).
2365
2366 The player should be reasonably safe there for short amounts of time. You
2367 I<MUST> call C<leave_link> as soon as possible, though.
2368
2369 Will never block.
2370
2371 =item $player_object->leave_link ($map, $x, $y)
2372
2373 Moves the player out of the special C<{link}> map onto the specified
2374 map. If the map is not valid (or omitted), the player will be moved back
2375 to the location he/she was before the call to C<enter_link>, or, if that
2376 fails, to the emergency map position.
2377
2378 Might block.
2379
2380 =cut
2381
2382 sub link_map {
2383 unless ($LINK_MAP) {
2384 $LINK_MAP = cf::map::find "{link}"
2385 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2386 $LINK_MAP->load;
2387 }
2388
2389 $LINK_MAP
2390 }
2391
2392 sub cf::object::player::enter_link {
2393 my ($self) = @_;
2394
2395 $self->deactivate_recursive;
2396
2397 return if UNIVERSAL::isa $self->map, "ext::map_link";
2398
2399 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2400 if $self->map && $self->map->{path} ne "{link}";
2401
2402 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2403 }
2404
2405 sub cf::object::player::leave_link {
2406 my ($self, $map, $x, $y) = @_;
2407
2408 return unless $self->contr->active;
2409
2410 my $link_pos = delete $self->{_link_pos};
2411
2412 unless ($map) {
2413 # restore original map position
2414 ($map, $x, $y) = @{ $link_pos || [] };
2415 $map = cf::map::find $map;
2416
2417 unless ($map) {
2418 ($map, $x, $y) = @$EMERGENCY_POSITION;
2419 $map = cf::map::find $map
2420 or die "FATAL: cannot load emergency map\n";
2421 }
2422 }
2423
2424 ($x, $y) = (-1, -1)
2425 unless (defined $x) && (defined $y);
2426
2427 # use -1 or undef as default coordinates, not 0, 0
2428 ($x, $y) = ($map->enter_x, $map->enter_y)
2429 if $x <=0 && $y <= 0;
2430
2431 $map->load;
2432 $map->load_neighbours;
2433
2434 return unless $self->contr->active;
2435 $self->activate_recursive;
2436
2437 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2438 $self->enter_map ($map, $x, $y);
2439 }
2440
2441 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2442
2443 Moves the player to the given map-path and coordinates by first freezing
2444 her, loading and preparing them map, calling the provided $check callback
2445 that has to return the map if sucecssful, and then unfreezes the player on
2446 the new (success) or old (failed) map position. In either case, $done will
2447 be called at the end of this process.
2448
2449 =cut
2450
2451 our $GOTOGEN;
2452
2453 sub cf::object::player::goto {
2454 my ($self, $path, $x, $y, $check, $done) = @_;
2455
2456 # do generation counting so two concurrent goto's will be executed in-order
2457 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2458
2459 $self->enter_link;
2460
2461 (async {
2462 $Coro::current->{desc} = "player::goto $path $x $y";
2463
2464 # *tag paths override both path and x|y
2465 if ($path =~ /^\*(.*)$/) {
2466 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2467 my $ob = $obs[rand @obs];
2468
2469 # see if we actually can go there
2470 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2471 $ob = $obs[rand @obs];
2472 } else {
2473 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2474 }
2475 # else put us there anyways for now #d#
2476
2477 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2478 } else {
2479 ($path, $x, $y) = (undef, undef, undef);
2480 }
2481 }
2482
2483 my $map = eval {
2484 my $map = defined $path ? cf::map::find $path : undef;
2485
2486 if ($map) {
2487 $map = $map->customise_for ($self);
2488 $map = $check->($map) if $check && $map;
2489 } else {
2490 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2491 }
2492
2493 $map
2494 };
2495
2496 if ($@) {
2497 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2498 LOG llevError | logBacktrace, Carp::longmess $@;
2499 }
2500
2501 if ($gen == $self->{_goto_generation}) {
2502 delete $self->{_goto_generation};
2503 $self->leave_link ($map, $x, $y);
2504 }
2505
2506 $done->() if $done;
2507 })->prio (1);
2508 }
2509
2510 =item $player_object->enter_exit ($exit_object)
2511
2512 =cut
2513
2514 sub parse_random_map_params {
2515 my ($spec) = @_;
2516
2517 my $rmp = { # defaults
2518 xsize => (cf::rndm 15, 40),
2519 ysize => (cf::rndm 15, 40),
2520 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2521 #layout => string,
2522 };
2523
2524 for (split /\n/, $spec) {
2525 my ($k, $v) = split /\s+/, $_, 2;
2526
2527 $rmp->{lc $k} = $v if (length $k) && (length $v);
2528 }
2529
2530 $rmp
2531 }
2532
2533 sub prepare_random_map {
2534 my ($exit) = @_;
2535
2536 my $guard = cf::lock_acquire "exit_prepare:$exit";
2537
2538 # all this does is basically replace the /! path by
2539 # a new random map path (?random/...) with a seed
2540 # that depends on the exit object
2541
2542 my $rmp = parse_random_map_params $exit->msg;
2543
2544 if ($exit->map) {
2545 $rmp->{region} = $exit->region->name;
2546 $rmp->{origin_map} = $exit->map->path;
2547 $rmp->{origin_x} = $exit->x;
2548 $rmp->{origin_y} = $exit->y;
2549 }
2550
2551 $rmp->{random_seed} ||= $exit->random_seed;
2552
2553 my $data = cf::to_json $rmp;
2554 my $md5 = Digest::MD5::md5_hex $data;
2555 my $meta = "$RANDOMDIR/$md5.meta";
2556
2557 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2558 aio_write $fh, 0, (length $data), $data, 0;
2559 undef $fh;
2560 aio_rename "$meta~", $meta;
2561
2562 $exit->slaying ("?random/$md5");
2563 $exit->msg (undef);
2564 }
2565 }
2566
2567 sub cf::object::player::enter_exit {
2568 my ($self, $exit) = @_;
2569
2570 return unless $self->type == cf::PLAYER;
2571
2572 if ($exit->slaying eq "/!") {
2573 #TODO: this should de-fi-ni-te-ly not be a sync-job
2574 # the problem is that $exit might not survive long enough
2575 # so it needs to be done right now, right here
2576 cf::sync_job { prepare_random_map $exit };
2577 }
2578
2579 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2580 my $hp = $exit->stats->hp;
2581 my $sp = $exit->stats->sp;
2582
2583 $self->enter_link;
2584
2585 # if exit is damned, update players death & WoR home-position
2586 $self->contr->savebed ($slaying, $hp, $sp)
2587 if $exit->flag (FLAG_DAMNED);
2588
2589 (async {
2590 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2591
2592 $self->deactivate_recursive; # just to be sure
2593 unless (eval {
2594 $self->goto ($slaying, $hp, $sp);
2595
2596 1;
2597 }) {
2598 $self->message ("Something went wrong deep within the crossfire server. "
2599 . "I'll try to bring you back to the map you were before. "
2600 . "Please report this to the dungeon master!",
2601 cf::NDI_UNIQUE | cf::NDI_RED);
2602
2603 warn "ERROR in enter_exit: $@";
2604 $self->leave_link;
2605 }
2606 })->prio (1);
2607 }
2608
2609 =head3 cf::client
2610
2611 =over 4
2612
2613 =item $client->send_drawinfo ($text, $flags)
2614
2615 Sends a drawinfo packet to the client. Circumvents output buffering so
2616 should not be used under normal circumstances.
2617
2618 =cut
2619
2620 sub cf::client::send_drawinfo {
2621 my ($self, $text, $flags) = @_;
2622
2623 utf8::encode $text;
2624 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2625 }
2626
2627 =item $client->send_msg ($channel, $msg, $color, [extra...])
2628
2629 Send a drawinfo or msg packet to the client, formatting the msg for the
2630 client if neccessary. C<$type> should be a string identifying the type of
2631 the message, with C<log> being the default. If C<$color> is negative, suppress
2632 the message unless the client supports the msg packet.
2633
2634 =cut
2635
2636 our %CHANNEL = (
2637 "c/identify" => {
2638 id => "identify",
2639 title => "Identify",
2640 reply => undef,
2641 tooltip => "Items recently identified",
2642 },
2643 "c/examine" => {
2644 id => "examine",
2645 title => "Examine",
2646 reply => undef,
2647 tooltip => "Signs and other items you examined",
2648 },
2649 );
2650
2651 sub cf::client::send_msg {
2652 my ($self, $channel, $msg, $color, @extra) = @_;
2653
2654 $msg = $self->pl->expand_cfpod ($msg);
2655
2656 $color &= cf::NDI_CLIENT_MASK; # just in case...
2657
2658 # check predefined channels, for the benefit of C
2659 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2660
2661 if (ref $channel) {
2662 # send meta info to client, if not yet sent
2663 unless (exists $self->{channel}{$channel->{id}}) {
2664 $self->{channel}{$channel->{id}} = $channel;
2665 $self->ext_msg (channel_info => $channel)
2666 if $self->can_msg;
2667 }
2668
2669 $channel = $channel->{id};
2670 }
2671
2672 return unless @extra || length $msg;
2673
2674 if ($self->can_msg) {
2675 # default colour, mask it out
2676 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2677 if $color & cf::NDI_DEF;
2678
2679 $self->send_packet ("msg " . $self->{json_coder}->encode (
2680 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2681 } else {
2682 if ($color >= 0) {
2683 # replace some tags by gcfclient-compatible ones
2684 for ($msg) {
2685 1 while
2686 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2687 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2688 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2689 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2690 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2691 }
2692
2693 $color &= cf::NDI_COLOR_MASK;
2694
2695 utf8::encode $msg;
2696
2697 if (0 && $msg =~ /\[/) {
2698 # COMMAND/INFO
2699 $self->send_packet ("drawextinfo $color 10 8 $msg")
2700 } else {
2701 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2702 $self->send_packet ("drawinfo $color $msg")
2703 }
2704 }
2705 }
2706 }
2707
2708 =item $client->ext_msg ($type, @msg)
2709
2710 Sends an ext event to the client.
2711
2712 =cut
2713
2714 sub cf::client::ext_msg($$@) {
2715 my ($self, $type, @msg) = @_;
2716
2717 if ($self->extcmd == 2) {
2718 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2719 } elsif ($self->extcmd == 1) { # TODO: remove
2720 push @msg, msgtype => "event_$type";
2721 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2722 }
2723 }
2724
2725 =item $client->ext_reply ($msgid, @msg)
2726
2727 Sends an ext reply to the client.
2728
2729 =cut
2730
2731 sub cf::client::ext_reply($$@) {
2732 my ($self, $id, @msg) = @_;
2733
2734 if ($self->extcmd == 2) {
2735 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2736 } elsif ($self->extcmd == 1) {
2737 #TODO: version 1, remove
2738 unshift @msg, msgtype => "reply", msgid => $id;
2739 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2740 }
2741 }
2742
2743 =item $success = $client->query ($flags, "text", \&cb)
2744
2745 Queues a query to the client, calling the given callback with
2746 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2747 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2748
2749 Queries can fail, so check the return code. Or don't, as queries will
2750 become reliable at some point in the future.
2751
2752 =cut
2753
2754 sub cf::client::query {
2755 my ($self, $flags, $text, $cb) = @_;
2756
2757 return unless $self->state == ST_PLAYING
2758 || $self->state == ST_SETUP
2759 || $self->state == ST_CUSTOM;
2760
2761 $self->state (ST_CUSTOM);
2762
2763 utf8::encode $text;
2764 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2765
2766 $self->send_packet ($self->{query_queue}[0][0])
2767 if @{ $self->{query_queue} } == 1;
2768
2769 1
2770 }
2771
2772 cf::client->attach (
2773 on_connect => sub {
2774 my ($ns) = @_;
2775
2776 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2777 },
2778 on_reply => sub {
2779 my ($ns, $msg) = @_;
2780
2781 # this weird shuffling is so that direct followup queries
2782 # get handled first
2783 my $queue = delete $ns->{query_queue}
2784 or return; # be conservative, not sure how that can happen, but we saw a crash here
2785
2786 (shift @$queue)->[1]->($msg);
2787 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2788
2789 push @{ $ns->{query_queue} }, @$queue;
2790
2791 if (@{ $ns->{query_queue} } == @$queue) {
2792 if (@$queue) {
2793 $ns->send_packet ($ns->{query_queue}[0][0]);
2794 } else {
2795 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2796 }
2797 }
2798 },
2799 on_exticmd => sub {
2800 my ($ns, $buf) = @_;
2801
2802 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2803
2804 if (ref $msg) {
2805 my ($type, $reply, @payload) =
2806 "ARRAY" eq ref $msg
2807 ? @$msg
2808 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2809
2810 my @reply;
2811
2812 if (my $cb = $EXTICMD{$type}) {
2813 @reply = $cb->($ns, @payload);
2814 }
2815
2816 $ns->ext_reply ($reply, @reply)
2817 if $reply;
2818
2819 } else {
2820 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2821 }
2822
2823 cf::override;
2824 },
2825 );
2826
2827 =item $client->async (\&cb)
2828
2829 Create a new coroutine, running the specified callback. The coroutine will
2830 be automatically cancelled when the client gets destroyed (e.g. on logout,
2831 or loss of connection).
2832
2833 =cut
2834
2835 sub cf::client::async {
2836 my ($self, $cb) = @_;
2837
2838 my $coro = &Coro::async ($cb);
2839
2840 $coro->on_destroy (sub {
2841 delete $self->{_coro}{$coro+0};
2842 });
2843
2844 $self->{_coro}{$coro+0} = $coro;
2845
2846 $coro
2847 }
2848
2849 cf::client->attach (
2850 on_destroy => sub {
2851 my ($ns) = @_;
2852
2853 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2854 },
2855 );
2856
2857 =back
2858
2859
2860 =head2 SAFE SCRIPTING
2861
2862 Functions that provide a safe environment to compile and execute
2863 snippets of perl code without them endangering the safety of the server
2864 itself. Looping constructs, I/O operators and other built-in functionality
2865 is not available in the safe scripting environment, and the number of
2866 functions and methods that can be called is greatly reduced.
2867
2868 =cut
2869
2870 our $safe = new Safe "safe";
2871 our $safe_hole = new Safe::Hole;
2872
2873 $SIG{FPE} = 'IGNORE';
2874
2875 $safe->permit_only (Opcode::opset qw(
2876 :base_core :base_mem :base_orig :base_math
2877 grepstart grepwhile mapstart mapwhile
2878 sort time
2879 ));
2880
2881 # here we export the classes and methods available to script code
2882
2883 =pod
2884
2885 The following functions and methods are available within a safe environment:
2886
2887 cf::object
2888 contr pay_amount pay_player map x y force_find force_add
2889 insert remove name archname title slaying race decrease_ob_nr
2890
2891 cf::object::player
2892 player
2893
2894 cf::player
2895 peaceful
2896
2897 cf::map
2898 trigger
2899
2900 =cut
2901
2902 for (
2903 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2904 insert remove inv name archname title slaying race
2905 decrease_ob_nr)],
2906 ["cf::object::player" => qw(player)],
2907 ["cf::player" => qw(peaceful)],
2908 ["cf::map" => qw(trigger)],
2909 ) {
2910 no strict 'refs';
2911 my ($pkg, @funs) = @$_;
2912 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2913 for @funs;
2914 }
2915
2916 =over 4
2917
2918 =item @retval = safe_eval $code, [var => value, ...]
2919
2920 Compiled and executes the given perl code snippet. additional var/value
2921 pairs result in temporary local (my) scalar variables of the given name
2922 that are available in the code snippet. Example:
2923
2924 my $five = safe_eval '$first + $second', first => 1, second => 4;
2925
2926 =cut
2927
2928 sub safe_eval($;@) {
2929 my ($code, %vars) = @_;
2930
2931 my $qcode = $code;
2932 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2933 $qcode =~ s/\n/\\n/g;
2934
2935 local $_;
2936 local @safe::cf::_safe_eval_args = values %vars;
2937
2938 my $eval =
2939 "do {\n"
2940 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2941 . "#line 0 \"{$qcode}\"\n"
2942 . $code
2943 . "\n}"
2944 ;
2945
2946 sub_generation_inc;
2947 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2948 sub_generation_inc;
2949
2950 if ($@) {
2951 warn "$@";
2952 warn "while executing safe code '$code'\n";
2953 warn "with arguments " . (join " ", %vars) . "\n";
2954 }
2955
2956 wantarray ? @res : $res[0]
2957 }
2958
2959 =item cf::register_script_function $function => $cb
2960
2961 Register a function that can be called from within map/npc scripts. The
2962 function should be reasonably secure and should be put into a package name
2963 like the extension.
2964
2965 Example: register a function that gets called whenever a map script calls
2966 C<rent::overview>, as used by the C<rent> extension.
2967
2968 cf::register_script_function "rent::overview" => sub {
2969 ...
2970 };
2971
2972 =cut
2973
2974 sub register_script_function {
2975 my ($fun, $cb) = @_;
2976
2977 no strict 'refs';
2978 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2979 }
2980
2981 =back
2982
2983 =cut
2984
2985 #############################################################################
2986 # the server's init and main functions
2987
2988 sub load_facedata($) {
2989 my ($path) = @_;
2990
2991 # HACK to clear player env face cache, we need some signal framework
2992 # for this (global event?)
2993 %ext::player_env::MUSIC_FACE_CACHE = ();
2994
2995 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2996
2997 warn "loading facedata from $path\n";
2998
2999 my $facedata;
3000 0 < aio_load $path, $facedata
3001 or die "$path: $!";
3002
3003 $facedata = Coro::Storable::thaw $facedata;
3004
3005 $facedata->{version} == 2
3006 or cf::cleanup "$path: version mismatch, cannot proceed.";
3007
3008 # patch in the exptable
3009 $facedata->{resource}{"res/exp_table"} = {
3010 type => FT_RSRC,
3011 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3012 };
3013 cf::cede_to_tick;
3014
3015 {
3016 my $faces = $facedata->{faceinfo};
3017
3018 while (my ($face, $info) = each %$faces) {
3019 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3020 cf::face::set_visibility $idx, $info->{visibility};
3021 cf::face::set_magicmap $idx, $info->{magicmap};
3022 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3023 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3024
3025 cf::cede_to_tick;
3026 }
3027
3028 while (my ($face, $info) = each %$faces) {
3029 next unless $info->{smooth};
3030 my $idx = cf::face::find $face
3031 or next;
3032 if (my $smooth = cf::face::find $info->{smooth}) {
3033 cf::face::set_smooth $idx, $smooth;
3034 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3035 } else {
3036 warn "smooth face '$info->{smooth}' not found for face '$face'";
3037 }
3038
3039 cf::cede_to_tick;
3040 }
3041 }
3042
3043 {
3044 my $anims = $facedata->{animinfo};
3045
3046 while (my ($anim, $info) = each %$anims) {
3047 cf::anim::set $anim, $info->{frames}, $info->{facings};
3048 cf::cede_to_tick;
3049 }
3050
3051 cf::anim::invalidate_all; # d'oh
3052 }
3053
3054 {
3055 # TODO: for gcfclient pleasure, we should give resources
3056 # that gcfclient doesn't grok a >10000 face index.
3057 my $res = $facedata->{resource};
3058
3059 my $soundconf = delete $res->{"res/sound.conf"};
3060
3061 while (my ($name, $info) = each %$res) {
3062 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3063 my $data;
3064
3065 if ($info->{type} & 1) {
3066 # prepend meta info
3067
3068 my $meta = $enc->encode ({
3069 name => $name,
3070 %{ $info->{meta} || {} },
3071 });
3072
3073 $data = pack "(w/a*)*", $meta, $info->{data};
3074 } else {
3075 $data = $info->{data};
3076 }
3077
3078 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3079 cf::face::set_type $idx, $info->{type};
3080
3081 cf::cede_to_tick;
3082 }
3083
3084 if ($soundconf) {
3085 $soundconf = $enc->decode (delete $soundconf->{data});
3086
3087 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3088 my $sound = $soundconf->{compat}[$_]
3089 or next;
3090
3091 my $face = cf::face::find "sound/$sound->[1]";
3092 cf::sound::set $sound->[0] => $face;
3093 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3094 }
3095
3096 while (my ($k, $v) = each %{$soundconf->{event}}) {
3097 my $face = cf::face::find "sound/$v";
3098 cf::sound::set $k => $face;
3099 }
3100 }
3101 }
3102
3103 1
3104 }
3105
3106 register_exticmd fx_want => sub {
3107 my ($ns, $want) = @_;
3108
3109 while (my ($k, $v) = each %$want) {
3110 $ns->fx_want ($k, $v);
3111 }
3112 };
3113
3114 sub reload_regions {
3115 # HACK to clear player env face cache, we need some signal framework
3116 # for this (global event?)
3117 %ext::player_env::MUSIC_FACE_CACHE = ();
3118
3119 load_resource_file "$MAPDIR/regions"
3120 or die "unable to load regions file\n";
3121
3122 for (cf::region::list) {
3123 $_->{match} = qr/$_->{match}/
3124 if exists $_->{match};
3125 }
3126 }
3127
3128 sub reload_facedata {
3129 load_facedata "$DATADIR/facedata"
3130 or die "unable to load facedata\n";
3131 }
3132
3133 sub reload_archetypes {
3134 load_resource_file "$DATADIR/archetypes"
3135 or die "unable to load archetypes\n";
3136 #d# NEED to laod twice to resolve forward references
3137 # this really needs to be done in an extra post-pass
3138 # (which needs to be synchronous, so solve it differently)
3139 load_resource_file "$DATADIR/archetypes"
3140 or die "unable to load archetypes\n";
3141 }
3142
3143 sub reload_treasures {
3144 load_resource_file "$DATADIR/treasures"
3145 or die "unable to load treasurelists\n";
3146 }
3147
3148 sub reload_resources {
3149 warn "reloading resource files...\n";
3150
3151 reload_regions;
3152 reload_facedata;
3153 #reload_archetypes;#d#
3154 reload_archetypes;
3155 reload_treasures;
3156
3157 warn "finished reloading resource files\n";
3158 }
3159
3160 sub init {
3161 reload_resources;
3162 }
3163
3164 sub reload_config {
3165 open my $fh, "<:utf8", "$CONFDIR/config"
3166 or return;
3167
3168 local $/;
3169 *CFG = YAML::Syck::Load <$fh>;
3170
3171 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3172
3173 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3174 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3175
3176 if (exists $CFG{mlockall}) {
3177 eval {
3178 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3179 and die "WARNING: m(un)lockall failed: $!\n";
3180 };
3181 warn $@ if $@;
3182 }
3183 }
3184
3185 sub main {
3186 # we must not ever block the main coroutine
3187 local $Coro::idle = sub {
3188 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3189 (async {
3190 $Coro::current->{desc} = "IDLE BUG HANDLER";
3191 Event::one_event;
3192 })->prio (Coro::PRIO_MAX);
3193 };
3194
3195 reload_config;
3196 db_init;
3197 load_extensions;
3198
3199 $TICK_WATCHER->start;
3200 Event::loop;
3201 }
3202
3203 #############################################################################
3204 # initialisation and cleanup
3205
3206 # install some emergency cleanup handlers
3207 BEGIN {
3208 for my $signal (qw(INT HUP TERM)) {
3209 Event->signal (
3210 reentrant => 0,
3211 data => WF_AUTOCANCEL,
3212 signal => $signal,
3213 prio => 0,
3214 cb => sub {
3215 cf::cleanup "SIG$signal";
3216 },
3217 );
3218 }
3219 }
3220
3221 sub write_runtime {
3222 my $runtime = "$LOCALDIR/runtime";
3223
3224 # first touch the runtime file to show we are still running:
3225 # the fsync below can take a very very long time.
3226
3227 IO::AIO::aio_utime $runtime, undef, undef;
3228
3229 my $guard = cf::lock_acquire "write_runtime";
3230
3231 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3232 or return;
3233
3234 my $value = $cf::RUNTIME + 90 + 10;
3235 # 10 is the runtime save interval, for a monotonic clock
3236 # 60 allows for the watchdog to kill the server.
3237
3238 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3239 and return;
3240
3241 # always fsync - this file is important
3242 aio_fsync $fh
3243 and return;
3244
3245 # touch it again to show we are up-to-date
3246 aio_utime $fh, undef, undef;
3247
3248 close $fh
3249 or return;
3250
3251 aio_rename "$runtime~", $runtime
3252 and return;
3253
3254 warn "runtime file written.\n";
3255
3256 1
3257 }
3258
3259 sub emergency_save() {
3260 my $freeze_guard = cf::freeze_mainloop;
3261
3262 warn "enter emergency perl save\n";
3263
3264 cf::sync_job {
3265 # use a peculiar iteration method to avoid tripping on perl
3266 # refcount bugs in for. also avoids problems with players
3267 # and maps saved/destroyed asynchronously.
3268 warn "begin emergency player save\n";
3269 for my $login (keys %cf::PLAYER) {
3270 my $pl = $cf::PLAYER{$login} or next;
3271 $pl->valid or next;
3272 $pl->save;
3273 }
3274 warn "end emergency player save\n";
3275
3276 warn "begin emergency map save\n";
3277 for my $path (keys %cf::MAP) {
3278 my $map = $cf::MAP{$path} or next;
3279 $map->valid or next;
3280 $map->save;
3281 }
3282 warn "end emergency map save\n";
3283
3284 warn "begin emergency database checkpoint\n";
3285 BDB::db_env_txn_checkpoint $DB_ENV;
3286 warn "end emergency database checkpoint\n";
3287 };
3288
3289 warn "leave emergency perl save\n";
3290 }
3291
3292 sub post_cleanup {
3293 my ($make_core) = @_;
3294
3295 warn Carp::longmess "post_cleanup backtrace"
3296 if $make_core;
3297 }
3298
3299 sub do_reload_perl() {
3300 # can/must only be called in main
3301 if ($Coro::current != $Coro::main) {
3302 warn "can only reload from main coroutine";
3303 return;
3304 }
3305
3306 warn "reloading...";
3307
3308 warn "entering sync_job";
3309
3310 cf::sync_job {
3311 cf::write_runtime; # external watchdog should not bark
3312 cf::emergency_save;
3313 cf::write_runtime; # external watchdog should not bark
3314
3315 warn "syncing database to disk";
3316 BDB::db_env_txn_checkpoint $DB_ENV;
3317
3318 # if anything goes wrong in here, we should simply crash as we already saved
3319
3320 warn "cancelling all WF_AUTOCANCEL watchers";
3321 for (Event::all_watchers) {
3322 $_->cancel if $_->data & WF_AUTOCANCEL;
3323 }
3324
3325 warn "flushing outstanding aio requests";
3326 for (;;) {
3327 BDB::flush;
3328 IO::AIO::flush;
3329 Coro::cede;
3330 last unless IO::AIO::nreqs || BDB::nreqs;
3331 warn "iterate...";
3332 }
3333
3334 ++$RELOAD;
3335
3336 warn "cancelling all extension coros";
3337 $_->cancel for values %EXT_CORO;
3338 %EXT_CORO = ();
3339
3340 warn "removing commands";
3341 %COMMAND = ();
3342
3343 warn "removing ext/exti commands";
3344 %EXTCMD = ();
3345 %EXTICMD = ();
3346
3347 warn "unloading/nuking all extensions";
3348 for my $pkg (@EXTS) {
3349 warn "... unloading $pkg";
3350
3351 if (my $cb = $pkg->can ("unload")) {
3352 eval {
3353 $cb->($pkg);
3354 1
3355 } or warn "$pkg unloaded, but with errors: $@";
3356 }
3357
3358 warn "... nuking $pkg";
3359 Symbol::delete_package $pkg;
3360 }
3361
3362 warn "unloading all perl modules loaded from $LIBDIR";
3363 while (my ($k, $v) = each %INC) {
3364 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3365
3366 warn "... unloading $k";
3367 delete $INC{$k};
3368
3369 $k =~ s/\.pm$//;
3370 $k =~ s/\//::/g;
3371
3372 if (my $cb = $k->can ("unload_module")) {
3373 $cb->();
3374 }
3375
3376 Symbol::delete_package $k;
3377 }
3378
3379 warn "getting rid of safe::, as good as possible";
3380 Symbol::delete_package "safe::$_"
3381 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3382
3383 warn "unloading cf.pm \"a bit\"";
3384 delete $INC{"cf.pm"};
3385 delete $INC{"cf/pod.pm"};
3386
3387 # don't, removes xs symbols, too,
3388 # and global variables created in xs
3389 #Symbol::delete_package __PACKAGE__;
3390
3391 warn "unload completed, starting to reload now";
3392
3393 warn "reloading cf.pm";
3394 require cf;
3395 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3396
3397 warn "loading config and database again";
3398 cf::reload_config;
3399
3400 warn "loading extensions";
3401 cf::load_extensions;
3402
3403 warn "reattaching attachments to objects/players";
3404 _global_reattach; # objects, sockets
3405 warn "reattaching attachments to maps";
3406 reattach $_ for values %MAP;
3407 warn "reattaching attachments to players";
3408 reattach $_ for values %PLAYER;
3409
3410 warn "leaving sync_job";
3411
3412 1
3413 } or do {
3414 warn $@;
3415 warn "error while reloading, exiting.";
3416 exit 1;
3417 };
3418
3419 warn "reloaded";
3420 };
3421
3422 our $RELOAD_WATCHER; # used only during reload
3423
3424 sub reload_perl() {
3425 # doing reload synchronously and two reloads happen back-to-back,
3426 # coro crashes during coro_state_free->destroy here.
3427
3428 $RELOAD_WATCHER ||= Event->timer (
3429 reentrant => 0,
3430 after => 0,
3431 data => WF_AUTOCANCEL,
3432 cb => sub {
3433 do_reload_perl;
3434 undef $RELOAD_WATCHER;
3435 },
3436 );
3437 }
3438
3439 register_command "reload" => sub {
3440 my ($who, $arg) = @_;
3441
3442 if ($who->flag (FLAG_WIZ)) {
3443 $who->message ("reloading server.");
3444 async {
3445 $Coro::current->{desc} = "perl_reload";
3446 reload_perl;
3447 };
3448 }
3449 };
3450
3451 unshift @INC, $LIBDIR;
3452
3453 my $bug_warning = 0;
3454
3455 our @WAIT_FOR_TICK;
3456 our @WAIT_FOR_TICK_BEGIN;
3457
3458 sub wait_for_tick {
3459 return unless $TICK_WATCHER->is_active;
3460 return if $Coro::current == $Coro::main;
3461
3462 my $signal = new Coro::Signal;
3463 push @WAIT_FOR_TICK, $signal;
3464 $signal->wait;
3465 }
3466
3467 sub wait_for_tick_begin {
3468 return unless $TICK_WATCHER->is_active;
3469 return if $Coro::current == $Coro::main;
3470
3471 my $signal = new Coro::Signal;
3472 push @WAIT_FOR_TICK_BEGIN, $signal;
3473 $signal->wait;
3474 }
3475
3476 $TICK_WATCHER = Event->timer (
3477 reentrant => 0,
3478 parked => 1,
3479 prio => 0,
3480 at => $NEXT_TICK || $TICK,
3481 data => WF_AUTOCANCEL,
3482 cb => sub {
3483 if ($Coro::current != $Coro::main) {
3484 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3485 unless ++$bug_warning > 10;
3486 return;
3487 }
3488
3489 $NOW = $tick_start = Event::time;
3490
3491 cf::server_tick; # one server iteration
3492
3493 $RUNTIME += $TICK;
3494 $NEXT_TICK += $TICK;
3495
3496 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3497 $NEXT_RUNTIME_WRITE = $NOW + 10;
3498 Coro::async_pool {
3499 $Coro::current->{desc} = "runtime saver";
3500 write_runtime
3501 or warn "ERROR: unable to write runtime file: $!";
3502 };
3503 }
3504
3505 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3506 $sig->send;
3507 }
3508 while (my $sig = shift @WAIT_FOR_TICK) {
3509 $sig->send;
3510 }
3511
3512 $NOW = Event::time;
3513
3514 # if we are delayed by four ticks or more, skip them all
3515 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3516
3517 $TICK_WATCHER->at ($NEXT_TICK);
3518 $TICK_WATCHER->start;
3519
3520 $LOAD = ($NOW - $tick_start) / $TICK;
3521 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3522
3523 _post_tick;
3524 },
3525 );
3526
3527 {
3528 BDB::min_parallel 8;
3529 BDB::max_poll_time $TICK * 0.1;
3530 $BDB_POLL_WATCHER = Event->io (
3531 reentrant => 0,
3532 fd => BDB::poll_fileno,
3533 poll => 'r',
3534 prio => 0,
3535 data => WF_AUTOCANCEL,
3536 cb => \&BDB::poll_cb,
3537 );
3538
3539 BDB::set_sync_prepare {
3540 my $status;
3541 my $current = $Coro::current;
3542 (
3543 sub {
3544 $status = $!;
3545 $current->ready; undef $current;
3546 },
3547 sub {
3548 Coro::schedule while defined $current;
3549 $! = $status;
3550 },
3551 )
3552 };
3553
3554 unless ($DB_ENV) {
3555 $DB_ENV = BDB::db_env_create;
3556 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3557 | BDB::LOG_AUTOREMOVE, 1);
3558 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3559 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3560
3561 cf::sync_job {
3562 eval {
3563 BDB::db_env_open
3564 $DB_ENV,
3565 $BDBDIR,
3566 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3567 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3568 0666;
3569
3570 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3571 };
3572
3573 cf::cleanup "db_env_open(db): $@" if $@;
3574 };
3575 }
3576
3577 $BDB_DEADLOCK_WATCHER = Event->timer (
3578 after => 3,
3579 interval => 1,
3580 hard => 1,
3581 prio => 0,
3582 data => WF_AUTOCANCEL,
3583 cb => sub {
3584 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3585 },
3586 );
3587 $BDB_CHECKPOINT_WATCHER = Event->timer (
3588 after => 11,
3589 interval => 60,
3590 hard => 1,
3591 prio => 0,
3592 data => WF_AUTOCANCEL,
3593 cb => sub {
3594 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3595 },
3596 );
3597 $BDB_TRICKLE_WATCHER = Event->timer (
3598 after => 5,
3599 interval => 10,
3600 hard => 1,
3601 prio => 0,
3602 data => WF_AUTOCANCEL,
3603 cb => sub {
3604 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3605 },
3606 );
3607 }
3608
3609 {
3610 IO::AIO::min_parallel 8;
3611
3612 undef $Coro::AIO::WATCHER;
3613 IO::AIO::max_poll_time $TICK * 0.1;
3614 $AIO_POLL_WATCHER = Event->io (
3615 reentrant => 0,
3616 data => WF_AUTOCANCEL,
3617 fd => IO::AIO::poll_fileno,
3618 poll => 'r',
3619 prio => 6,
3620 cb => \&IO::AIO::poll_cb,
3621 );
3622 }
3623
3624 my $_log_backtrace;
3625
3626 sub _log_backtrace {
3627 my ($msg, @addr) = @_;
3628
3629 $msg =~ s/\n//;
3630
3631 # limit the # of concurrent backtraces
3632 if ($_log_backtrace < 2) {
3633 ++$_log_backtrace;
3634 async {
3635 $Coro::current->{desc} = "abt $msg";
3636
3637 my @bt = fork_call {
3638 @addr = map { sprintf "%x", $_ } @addr;
3639 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3640 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3641 or die "addr2line: $!";
3642
3643 my @funcs;
3644 my @res = <$fh>;
3645 chomp for @res;
3646 while (@res) {
3647 my ($func, $line) = splice @res, 0, 2, ();
3648 push @funcs, "[$func] $line";
3649 }
3650
3651 @funcs
3652 };
3653
3654 LOG llevInfo, "[ABT] $msg\n";
3655 LOG llevInfo, "[ABT] $_\n" for @bt;
3656 --$_log_backtrace;
3657 };
3658 } else {
3659 LOG llevInfo, "[ABT] $msg\n";
3660 LOG llevInfo, "[ABT] [suppressed]\n";
3661 }
3662 }
3663
3664 # load additional modules
3665 use cf::pod;
3666
3667 END { cf::emergency_save }
3668
3669 1
3670