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Revision: 1.387
Committed: Mon Oct 15 23:49:10 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.386: +6 -2 lines
Log Message:
cede no longer returns a status

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.1 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.51 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_for_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385 };
386
387 sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397 }
398
399 =item cf::async { BLOCK }
400
401 Currently the same as Coro::async_pool, meaning you cannot use
402 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403 thing you are allowed to do is call C<prio> on it.
404
405 =cut
406
407 BEGIN { *async = \&Coro::async_pool }
408
409 =item cf::sync_job { BLOCK }
410
411 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
412 is always able to handle events or runnable, as Crossfire TRT is only
413 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414 acceptable.
415
416 If it must be done, put the blocking parts into C<sync_job>. This will run
417 the given BLOCK in another coroutine while waiting for the result. The
418 server will be frozen during this time, so the block should either finish
419 fast or be very important.
420
421 =cut
422
423 sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 LOG llevError, Carp::longmess "sync job";#d#
433
434 # TODO: use suspend/resume instead
435 # (but this is cancel-safe)
436 my $freeze_guard = freeze_mainloop;
437
438 my $busy = 1;
439 my @res;
440
441 (async {
442 $Coro::current->desc ("sync job coro");
443 @res = eval { $job->() };
444 warn $@ if $@;
445 undef $busy;
446 })->prio (Coro::PRIO_MAX);
447
448 while ($busy) {
449 if (Coro::nready) {
450 Coro::cede_notself;
451 } else {
452 Event::one_event;
453 }
454 }
455
456 $time = Event::time - $time;
457
458 LOG llevError | logBacktrace, Carp::longmess "long sync job"
459 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
460
461 $tick_start += $time; # do not account sync jobs to server load
462
463 wantarray ? @res : $res[0]
464 } else {
465 # we are in another coroutine, how wonderful, everything just works
466
467 $job->()
468 }
469 }
470
471 =item $coro = cf::async_ext { BLOCK }
472
473 Like async, but this coro is automatically being canceled when the
474 extension calling this is being unloaded.
475
476 =cut
477
478 sub async_ext(&) {
479 my $cb = shift;
480
481 my $coro = &Coro::async ($cb);
482
483 $coro->on_destroy (sub {
484 delete $EXT_CORO{$coro+0};
485 });
486 $EXT_CORO{$coro+0} = $coro;
487
488 $coro
489 }
490
491 =item fork_call { }, $args
492
493 Executes the given code block with the given arguments in a seperate
494 process, returning the results. Everything must be serialisable with
495 Coro::Storable. May, of course, block. Note that the executed sub may
496 never block itself or use any form of Event handling.
497
498 =cut
499
500 sub fork_call(&@) {
501 my ($cb, @args) = @_;
502
503 # we seemingly have to make a local copy of the whole thing,
504 # otherwise perl prematurely frees the stuff :/
505 # TODO: investigate and fix (likely this will be rather laborious)
506
507 my @res = Coro::Util::fork_eval {
508 reset_signals;
509 &$cb
510 }, @args;
511
512 wantarray ? @res : $res[-1]
513 }
514
515 =item $value = cf::db_get $family => $key
516
517 Returns a single value from the environment database.
518
519 =item cf::db_put $family => $key => $value
520
521 Stores the given C<$value> in the family. It can currently store binary
522 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
523
524 =item $db = cf::db_table "name"
525
526 Create and/or open a new database table. The string must not be "db" and must be unique
527 within each server.
528
529 =cut
530
531 sub db_table($) {
532 my ($name) = @_;
533 my $db = BDB::db_create $DB_ENV;
534
535 eval {
536 $db->set_flags (BDB::CHKSUM);
537
538 utf8::encode $name;
539 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
540 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
541 cf::cleanup "db_open(db): $!" if $!;
542 };
543 cf::cleanup "db_open(db): $@" if $@;
544
545 $db
546 }
547
548 our $DB;
549
550 sub db_init {
551 cf::sync_job {
552 $DB ||= db_table "db";
553 };
554 }
555
556 sub db_get($$) {
557 my $key = "$_[0]/$_[1]";
558
559 cf::sync_job {
560 BDB::db_get $DB, undef, $key, my $data;
561
562 $! ? ()
563 : $data
564 }
565 }
566
567 sub db_put($$$) {
568 BDB::dbreq_pri 4;
569 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
570 }
571
572 =item cf::cache $id => [$paths...], $processversion => $process
573
574 Generic caching function that returns the value of the resource $id,
575 caching and regenerating as required.
576
577 This function can block.
578
579 =cut
580
581 sub cache {
582 my ($id, $src, $processversion, $process) = @_;
583
584 my $meta =
585 join "\x00",
586 $processversion,
587 map {
588 aio_stat $_
589 and Carp::croak "$_: $!";
590
591 ($_, (stat _)[7,9])
592 } @$src;
593
594 my $dbmeta = db_get cache => "$id/meta";
595 if ($dbmeta ne $meta) {
596 # changed, we may need to process
597
598 my @data;
599 my $md5;
600
601 for (0 .. $#$src) {
602 0 <= aio_load $src->[$_], $data[$_]
603 or Carp::croak "$src->[$_]: $!";
604 }
605
606 # if processing is expensive, check
607 # checksum first
608 if (1) {
609 $md5 =
610 join "\x00",
611 $processversion,
612 map {
613 cf::cede_to_tick;
614 ($src->[$_], Digest::MD5::md5_hex $data[$_])
615 } 0.. $#$src;
616
617
618 my $dbmd5 = db_get cache => "$id/md5";
619 if ($dbmd5 eq $md5) {
620 db_put cache => "$id/meta", $meta;
621
622 return db_get cache => "$id/data";
623 }
624 }
625
626 my $t1 = Time::HiRes::time;
627 my $data = $process->(\@data);
628 my $t2 = Time::HiRes::time;
629
630 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
631
632 db_put cache => "$id/data", $data;
633 db_put cache => "$id/md5" , $md5;
634 db_put cache => "$id/meta", $meta;
635
636 return $data;
637 }
638
639 db_get cache => "$id/data"
640 }
641
642 =item cf::datalog type => key => value, ...
643
644 Log a datalog packet of the given type with the given key-value pairs.
645
646 =cut
647
648 sub datalog($@) {
649 my ($type, %kv) = @_;
650 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
651 }
652
653 =back
654
655 =cut
656
657 #############################################################################
658
659 =head2 ATTACHABLE OBJECTS
660
661 Many objects in crossfire are so-called attachable objects. That means you can
662 attach callbacks/event handlers (a collection of which is called an "attachment")
663 to it. All such attachable objects support the following methods.
664
665 In the following description, CLASS can be any of C<global>, C<object>
666 C<player>, C<client> or C<map> (i.e. the attachable objects in
667 Crossfire TRT).
668
669 =over 4
670
671 =item $attachable->attach ($attachment, key => $value...)
672
673 =item $attachable->detach ($attachment)
674
675 Attach/detach a pre-registered attachment to a specific object and give it
676 the specified key/value pairs as arguments.
677
678 Example, attach a minesweeper attachment to the given object, making it a
679 10x10 minesweeper game:
680
681 $obj->attach (minesweeper => width => 10, height => 10);
682
683 =item $bool = $attachable->attached ($name)
684
685 Checks wether the named attachment is currently attached to the object.
686
687 =item cf::CLASS->attach ...
688
689 =item cf::CLASS->detach ...
690
691 Define an anonymous attachment and attach it to all objects of the given
692 CLASS. See the next function for an explanation of its arguments.
693
694 You can attach to global events by using the C<cf::global> class.
695
696 Example, log all player logins:
697
698 cf::player->attach (
699 on_login => sub {
700 my ($pl) = @_;
701 ...
702 },
703 );
704
705 Example, attach to the jeweler skill:
706
707 cf::object->attach (
708 type => cf::SKILL,
709 subtype => cf::SK_JEWELER,
710 on_use_skill => sub {
711 my ($sk, $ob, $part, $dir, $msg) = @_;
712 ...
713 },
714 );
715
716 =item cf::CLASS::attachment $name, ...
717
718 Register an attachment by C<$name> through which attachable objects of the
719 given CLASS can refer to this attachment.
720
721 Some classes such as crossfire maps and objects can specify attachments
722 that are attached at load/instantiate time, thus the need for a name.
723
724 These calls expect any number of the following handler/hook descriptions:
725
726 =over 4
727
728 =item prio => $number
729
730 Set the priority for all following handlers/hooks (unless overwritten
731 by another C<prio> setting). Lower priority handlers get executed
732 earlier. The default priority is C<0>, and many built-in handlers are
733 registered at priority C<-1000>, so lower priorities should not be used
734 unless you know what you are doing.
735
736 =item type => $type
737
738 (Only for C<< cf::object->attach >> calls), limits the attachment to the
739 given type of objects only (the additional parameter C<subtype> can be
740 used to further limit to the given subtype).
741
742 =item on_I<event> => \&cb
743
744 Call the given code reference whenever the named event happens (event is
745 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
746 handlers are recognised generally depends on the type of object these
747 handlers attach to).
748
749 See F<include/eventinc.h> for the full list of events supported, and their
750 class.
751
752 =item package => package::
753
754 Look for sub functions of the name C<< on_I<event> >> in the given
755 package and register them. Only handlers for eevents supported by the
756 object/class are recognised.
757
758 =back
759
760 Example, define an attachment called "sockpuppet" that calls the given
761 event handler when a monster attacks:
762
763 cf::object::attachment sockpuppet =>
764 on_skill_attack => sub {
765 my ($self, $victim) = @_;
766 ...
767 }
768 }
769
770 =item $attachable->valid
771
772 Just because you have a perl object does not mean that the corresponding
773 C-level object still exists. If you try to access an object that has no
774 valid C counterpart anymore you get an exception at runtime. This method
775 can be used to test for existence of the C object part without causing an
776 exception.
777
778 =cut
779
780 # the following variables are defined in .xs and must not be re-created
781 our @CB_GLOBAL = (); # registry for all global events
782 our @CB_ATTACHABLE = (); # registry for all attachables
783 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
784 our @CB_PLAYER = ();
785 our @CB_CLIENT = ();
786 our @CB_TYPE = (); # registry for type (cf-object class) based events
787 our @CB_MAP = ();
788
789 my %attachment;
790
791 sub cf::attachable::thawer_merge {
792 # simply override everything except _meta
793 local $_[0]{_meta};
794 %{$_[0]} = %{$_[1]};
795 }
796
797 sub _attach_cb($$$$) {
798 my ($registry, $event, $prio, $cb) = @_;
799
800 use sort 'stable';
801
802 $cb = [$prio, $cb];
803
804 @{$registry->[$event]} = sort
805 { $a->[0] cmp $b->[0] }
806 @{$registry->[$event] || []}, $cb;
807 }
808
809 # hack
810 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
811
812 # attach handles attaching event callbacks
813 # the only thing the caller has to do is pass the correct
814 # registry (== where the callback attaches to).
815 sub _attach {
816 my ($registry, $klass, @arg) = @_;
817
818 my $object_type;
819 my $prio = 0;
820 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
821
822 #TODO: get rid of this hack
823 if ($attachable_klass{$klass}) {
824 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
825 }
826
827 while (@arg) {
828 my $type = shift @arg;
829
830 if ($type eq "prio") {
831 $prio = shift @arg;
832
833 } elsif ($type eq "type") {
834 $object_type = shift @arg;
835 $registry = $CB_TYPE[$object_type] ||= [];
836
837 } elsif ($type eq "subtype") {
838 defined $object_type or Carp::croak "subtype specified without type";
839 my $object_subtype = shift @arg;
840 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
841
842 } elsif ($type eq "package") {
843 my $pkg = shift @arg;
844
845 while (my ($name, $id) = each %cb_id) {
846 if (my $cb = $pkg->can ($name)) {
847 _attach_cb $registry, $id, $prio, $cb;
848 }
849 }
850
851 } elsif (exists $cb_id{$type}) {
852 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
853
854 } elsif (ref $type) {
855 warn "attaching objects not supported, ignoring.\n";
856
857 } else {
858 shift @arg;
859 warn "attach argument '$type' not supported, ignoring.\n";
860 }
861 }
862 }
863
864 sub _object_attach {
865 my ($obj, $name, %arg) = @_;
866
867 return if exists $obj->{_attachment}{$name};
868
869 if (my $attach = $attachment{$name}) {
870 my $registry = $obj->registry;
871
872 for (@$attach) {
873 my ($klass, @attach) = @$_;
874 _attach $registry, $klass, @attach;
875 }
876
877 $obj->{$name} = \%arg;
878 } else {
879 warn "object uses attachment '$name' which is not available, postponing.\n";
880 }
881
882 $obj->{_attachment}{$name} = undef;
883 }
884
885 sub cf::attachable::attach {
886 if (ref $_[0]) {
887 _object_attach @_;
888 } else {
889 _attach shift->_attach_registry, @_;
890 }
891 _recalc_want;
892 };
893
894 # all those should be optimised
895 sub cf::attachable::detach {
896 my ($obj, $name) = @_;
897
898 if (ref $obj) {
899 delete $obj->{_attachment}{$name};
900 reattach ($obj);
901 } else {
902 Carp::croak "cannot, currently, detach class attachments";
903 }
904 _recalc_want;
905 };
906
907 sub cf::attachable::attached {
908 my ($obj, $name) = @_;
909
910 exists $obj->{_attachment}{$name}
911 }
912
913 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
914 eval "#line " . __LINE__ . " 'cf.pm'
915 sub cf::\L$klass\E::_attach_registry {
916 (\\\@CB_$klass, KLASS_$klass)
917 }
918
919 sub cf::\L$klass\E::attachment {
920 my \$name = shift;
921
922 \$attachment{\$name} = [[KLASS_$klass, \@_]];
923 }
924 ";
925 die if $@;
926 }
927
928 our $override;
929 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
930
931 sub override {
932 $override = 1;
933 @INVOKE_RESULTS = (@_);
934 }
935
936 sub do_invoke {
937 my $event = shift;
938 my $callbacks = shift;
939
940 @INVOKE_RESULTS = ();
941
942 local $override;
943
944 for (@$callbacks) {
945 eval { &{$_->[1]} };
946
947 if ($@) {
948 warn "$@";
949 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
950 override;
951 }
952
953 return 1 if $override;
954 }
955
956 0
957 }
958
959 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
960
961 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
962
963 Generate an object-specific event with the given arguments.
964
965 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
966 removed in future versions), and there is no public API to access override
967 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
968
969 =back
970
971 =cut
972
973 #############################################################################
974 # object support
975
976 sub _object_equal($$);
977 sub _object_equal($$) {
978 my ($a, $b) = @_;
979
980 return 0 unless (ref $a) eq (ref $b);
981
982 if ("HASH" eq ref $a) {
983 my @ka = keys %$a;
984 my @kb = keys %$b;
985
986 return 0 if @ka != @kb;
987
988 for (0 .. $#ka) {
989 return 0 unless $ka[$_] eq $kb[$_];
990 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
991 }
992
993 } elsif ("ARRAY" eq ref $a) {
994
995 return 0 if @$a != @$b;
996
997 for (0 .. $#$a) {
998 return 0 unless _object_equal $a->[$_], $b->[$_];
999 }
1000
1001 } elsif ($a ne $b) {
1002 return 0;
1003 }
1004
1005 1
1006 }
1007
1008 our $SLOW_MERGES;#d#
1009 sub _can_merge {
1010 my ($ob1, $ob2) = @_;
1011
1012 ++$SLOW_MERGES;#d#
1013
1014 # we do the slow way here
1015 return _object_equal $ob1, $ob2
1016 }
1017
1018 sub reattach {
1019 # basically do the same as instantiate, without calling instantiate
1020 my ($obj) = @_;
1021
1022 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1023
1024 my $registry = $obj->registry;
1025
1026 @$registry = ();
1027
1028 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1029
1030 for my $name (keys %{ $obj->{_attachment} || {} }) {
1031 if (my $attach = $attachment{$name}) {
1032 for (@$attach) {
1033 my ($klass, @attach) = @$_;
1034 _attach $registry, $klass, @attach;
1035 }
1036 } else {
1037 warn "object uses attachment '$name' that is not available, postponing.\n";
1038 }
1039 }
1040 }
1041
1042 cf::attachable->attach (
1043 prio => -1000000,
1044 on_instantiate => sub {
1045 my ($obj, $data) = @_;
1046
1047 $data = from_json $data;
1048
1049 for (@$data) {
1050 my ($name, $args) = @$_;
1051
1052 $obj->attach ($name, %{$args || {} });
1053 }
1054 },
1055 on_reattach => \&reattach,
1056 on_clone => sub {
1057 my ($src, $dst) = @_;
1058
1059 @{$dst->registry} = @{$src->registry};
1060
1061 %$dst = %$src;
1062
1063 %{$dst->{_attachment}} = %{$src->{_attachment}}
1064 if exists $src->{_attachment};
1065 },
1066 );
1067
1068 sub object_freezer_save {
1069 my ($filename, $rdata, $objs) = @_;
1070
1071 sync_job {
1072 if (length $$rdata) {
1073 utf8::decode (my $decname = $filename);
1074 warn sprintf "saving %s (%d,%d)\n",
1075 $decname, length $$rdata, scalar @$objs;
1076
1077 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1078 chmod SAVE_MODE, $fh;
1079 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1080 aio_fsync $fh if $cf::USE_FSYNC;
1081 close $fh;
1082
1083 if (@$objs) {
1084 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1085 chmod SAVE_MODE, $fh;
1086 my $data = Coro::Storable::blocking_nfreeze { version => 1, objs => $objs };
1087 aio_write $fh, 0, (length $data), $data, 0;
1088 aio_fsync $fh if $cf::USE_FSYNC;
1089 close $fh;
1090 aio_rename "$filename.pst~", "$filename.pst";
1091 }
1092 } else {
1093 aio_unlink "$filename.pst";
1094 }
1095
1096 aio_rename "$filename~", $filename;
1097 } else {
1098 warn "FATAL: $filename~: $!\n";
1099 }
1100 } else {
1101 aio_unlink $filename;
1102 aio_unlink "$filename.pst";
1103 }
1104 };
1105 }
1106
1107 sub object_freezer_as_string {
1108 my ($rdata, $objs) = @_;
1109
1110 use Data::Dumper;
1111
1112 $$rdata . Dumper $objs
1113 }
1114
1115 sub object_thawer_load {
1116 my ($filename) = @_;
1117
1118 my ($data, $av);
1119
1120 (aio_load $filename, $data) >= 0
1121 or return;
1122
1123 unless (aio_stat "$filename.pst") {
1124 (aio_load "$filename.pst", $av) >= 0
1125 or return;
1126
1127 my $st = eval { Coro::Storable::thaw $av }
1128 || eval { my $guard = Coro::Storable::guard; Storable::thaw $av }; #d# compatibility, remove
1129 $av = $st->{objs};
1130 }
1131
1132 utf8::decode (my $decname = $filename);
1133 warn sprintf "loading %s (%d,%d)\n",
1134 $decname, length $data, scalar @{$av || []};
1135
1136 ($data, $av)
1137 }
1138
1139 =head2 COMMAND CALLBACKS
1140
1141 =over 4
1142
1143 =cut
1144
1145 #############################################################################
1146 # command handling &c
1147
1148 =item cf::register_command $name => \&callback($ob,$args);
1149
1150 Register a callback for execution when the client sends the user command
1151 $name.
1152
1153 =cut
1154
1155 sub register_command {
1156 my ($name, $cb) = @_;
1157
1158 my $caller = caller;
1159 #warn "registering command '$name/$time' to '$caller'";
1160
1161 push @{ $COMMAND{$name} }, [$caller, $cb];
1162 }
1163
1164 =item cf::register_extcmd $name => \&callback($pl,$packet);
1165
1166 Register a callback for execution when the client sends an (synchronous)
1167 extcmd packet. Ext commands will be processed in the order they are
1168 received by the server, like other user commands. The first argument is
1169 the logged-in player. Ext commands can only be processed after a player
1170 has logged in successfully.
1171
1172 If the callback returns something, it is sent back as if reply was being
1173 called.
1174
1175 =item cf::register_exticmd $name => \&callback($ns,$packet);
1176
1177 Register a callback for execution when the client sends an (asynchronous)
1178 exticmd packet. Exti commands are processed by the server as soon as they
1179 are received, i.e. out of order w.r.t. other commands. The first argument
1180 is a client socket. Exti commands can be received anytime, even before
1181 log-in.
1182
1183 If the callback returns something, it is sent back as if reply was being
1184 called.
1185
1186 =cut
1187
1188 sub register_extcmd {
1189 my ($name, $cb) = @_;
1190
1191 $EXTCMD{$name} = $cb;
1192 }
1193
1194 sub register_exticmd {
1195 my ($name, $cb) = @_;
1196
1197 $EXTICMD{$name} = $cb;
1198 }
1199
1200 cf::player->attach (
1201 on_command => sub {
1202 my ($pl, $name, $params) = @_;
1203
1204 my $cb = $COMMAND{$name}
1205 or return;
1206
1207 for my $cmd (@$cb) {
1208 $cmd->[1]->($pl->ob, $params);
1209 }
1210
1211 cf::override;
1212 },
1213 on_extcmd => sub {
1214 my ($pl, $buf) = @_;
1215
1216 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1217
1218 if (ref $msg) {
1219 my ($type, $reply, @payload) =
1220 "ARRAY" eq ref $msg
1221 ? @$msg
1222 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1223
1224 my @reply;
1225
1226 if (my $cb = $EXTCMD{$type}) {
1227 @reply = $cb->($pl, @payload);
1228 }
1229
1230 $pl->ext_reply ($reply, @reply)
1231 if $reply;
1232
1233 } else {
1234 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1235 }
1236
1237 cf::override;
1238 },
1239 );
1240
1241 sub load_extensions {
1242 cf::sync_job {
1243 my %todo;
1244
1245 for my $path (<$LIBDIR/*.ext>) {
1246 next unless -r $path;
1247
1248 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1249 my $base = $1;
1250 my $pkg = $1;
1251 $pkg =~ s/[^[:word:]]/_/g;
1252 $pkg = "ext::$pkg";
1253
1254 open my $fh, "<:utf8", $path
1255 or die "$path: $!";
1256
1257 my $source = do { local $/; <$fh> };
1258
1259 my %ext = (
1260 path => $path,
1261 base => $base,
1262 pkg => $pkg,
1263 );
1264
1265 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1266 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1267
1268 $ext{source} =
1269 "package $pkg; use strict; use utf8;\n"
1270 . "#line 1 \"$path\"\n{\n"
1271 . $source
1272 . "\n};\n1";
1273
1274 $todo{$base} = \%ext;
1275 }
1276
1277 my %done;
1278 while (%todo) {
1279 my $progress;
1280
1281 while (my ($k, $v) = each %todo) {
1282 for (split /,\s*/, $v->{meta}{depends}) {
1283 goto skip
1284 unless exists $done{$_};
1285 }
1286
1287 warn "... loading '$k' into '$v->{pkg}'\n";
1288
1289 unless (eval $v->{source}) {
1290 my $msg = $@ ? "$v->{path}: $@\n"
1291 : "$v->{base}: extension inactive.\n";
1292
1293 if (exists $v->{meta}{mandatory}) {
1294 warn $msg;
1295 warn "mandatory extension failed to load, exiting.\n";
1296 exit 1;
1297 }
1298
1299 warn $msg;
1300 }
1301
1302 $done{$k} = delete $todo{$k};
1303 push @EXTS, $v->{pkg};
1304 $progress = 1;
1305 }
1306
1307 skip:
1308 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1309 unless $progress;
1310 }
1311 };
1312 }
1313
1314 #############################################################################
1315
1316 =back
1317
1318 =head2 CORE EXTENSIONS
1319
1320 Functions and methods that extend core crossfire objects.
1321
1322 =cut
1323
1324 package cf::player;
1325
1326 use Coro::AIO;
1327
1328 =head3 cf::player
1329
1330 =over 4
1331
1332 =item cf::player::num_playing
1333
1334 Returns the official number of playing players, as per the Crossfire metaserver rules.
1335
1336 =cut
1337
1338 sub num_playing {
1339 scalar grep
1340 $_->ob->map
1341 && !$_->hidden
1342 && !$_->ob->flag (cf::FLAG_WIZ),
1343 cf::player::list
1344 }
1345
1346 =item cf::player::find $login
1347
1348 Returns the given player object, loading it if necessary (might block).
1349
1350 =cut
1351
1352 sub playerdir($) {
1353 "$PLAYERDIR/"
1354 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1355 }
1356
1357 sub path($) {
1358 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1359
1360 (playerdir $login) . "/playerdata"
1361 }
1362
1363 sub find_active($) {
1364 $cf::PLAYER{$_[0]}
1365 and $cf::PLAYER{$_[0]}->active
1366 and $cf::PLAYER{$_[0]}
1367 }
1368
1369 sub exists($) {
1370 my ($login) = @_;
1371
1372 $cf::PLAYER{$login}
1373 or cf::sync_job { !aio_stat path $login }
1374 }
1375
1376 sub find($) {
1377 return $cf::PLAYER{$_[0]} || do {
1378 my $login = $_[0];
1379
1380 my $guard = cf::lock_acquire "user_find:$login";
1381
1382 $cf::PLAYER{$_[0]} || do {
1383 # rename old playerfiles to new ones
1384 #TODO: remove when no longer required
1385 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1386 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1387 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1388 aio_unlink +(playerdir $login) . "/$login.pl";
1389
1390 my $f = new_from_file cf::object::thawer path $login
1391 or return;
1392
1393 my $pl = cf::player::load_pl $f
1394 or return;
1395 local $cf::PLAYER_LOADING{$login} = $pl;
1396 $f->resolve_delayed_derefs;
1397 $cf::PLAYER{$login} = $pl
1398 }
1399 }
1400 }
1401
1402 sub save($) {
1403 my ($pl) = @_;
1404
1405 return if $pl->{deny_save};
1406
1407 my $path = path $pl;
1408 my $guard = cf::lock_acquire "user_save:$path";
1409
1410 return if $pl->{deny_save};
1411
1412 aio_mkdir playerdir $pl, 0770;
1413 $pl->{last_save} = $cf::RUNTIME;
1414
1415 $pl->save_pl ($path);
1416 cf::cede_to_tick;
1417 }
1418
1419 sub new($) {
1420 my ($login) = @_;
1421
1422 my $self = create;
1423
1424 $self->ob->name ($login);
1425 $self->{deny_save} = 1;
1426
1427 $cf::PLAYER{$login} = $self;
1428
1429 $self
1430 }
1431
1432 =item $player->send_msg ($channel, $msg, $color, [extra...])
1433
1434 =cut
1435
1436 sub send_msg {
1437 my $ns = shift->ns
1438 or return;
1439 $ns->send_msg (@_);
1440 }
1441
1442 =item $pl->quit_character
1443
1444 Nukes the player without looking back. If logged in, the connection will
1445 be destroyed. May block for a long time.
1446
1447 =cut
1448
1449 sub quit_character {
1450 my ($pl) = @_;
1451
1452 my $name = $pl->ob->name;
1453
1454 $pl->{deny_save} = 1;
1455 $pl->password ("*"); # this should lock out the player until we nuked the dir
1456
1457 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1458 $pl->deactivate;
1459 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1460 $pl->ns->destroy if $pl->ns;
1461
1462 my $path = playerdir $pl;
1463 my $temp = "$path~$cf::RUNTIME~deleting~";
1464 aio_rename $path, $temp;
1465 delete $cf::PLAYER{$pl->ob->name};
1466 $pl->destroy;
1467
1468 my $prefix = qr<^~\Q$name\E/>;
1469
1470 # nuke player maps
1471 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1472
1473 IO::AIO::aio_rmtree $temp;
1474 }
1475
1476 =item $pl->kick
1477
1478 Kicks a player out of the game. This destroys the connection.
1479
1480 =cut
1481
1482 sub kick {
1483 my ($pl, $kicker) = @_;
1484
1485 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1486 $pl->killer ("kicked");
1487 $pl->ns->destroy;
1488 }
1489
1490 =item cf::player::list_logins
1491
1492 Returns am arrayref of all valid playernames in the system, can take a
1493 while and may block, so not sync_job-capable, ever.
1494
1495 =cut
1496
1497 sub list_logins {
1498 my $dirs = aio_readdir $PLAYERDIR
1499 or return [];
1500
1501 my @logins;
1502
1503 for my $login (@$dirs) {
1504 my $path = path $login;
1505
1506 # a .pst is a dead give-away for a valid player
1507 unless (-e "$path.pst") {
1508 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1509 aio_read $fh, 0, 512, my $buf, 0 or next;
1510 $buf !~ /^password -------------$/m or next; # official not-valid tag
1511 }
1512
1513 utf8::decode $login;
1514 push @logins, $login;
1515 }
1516
1517 \@logins
1518 }
1519
1520 =item $player->maps
1521
1522 Returns an arrayref of map paths that are private for this
1523 player. May block.
1524
1525 =cut
1526
1527 sub maps($) {
1528 my ($pl) = @_;
1529
1530 $pl = ref $pl ? $pl->ob->name : $pl;
1531
1532 my $files = aio_readdir playerdir $pl
1533 or return;
1534
1535 my @paths;
1536
1537 for (@$files) {
1538 utf8::decode $_;
1539 next if /\.(?:pl|pst)$/;
1540 next unless /^$PATH_SEP/o;
1541
1542 push @paths, cf::map::normalise "~$pl/$_";
1543 }
1544
1545 \@paths
1546 }
1547
1548 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1549
1550 Expand crossfire pod fragments into protocol xml.
1551
1552 =cut
1553
1554 sub expand_cfpod {
1555 ((my $self), (local $_)) = @_;
1556
1557 # escape & and <
1558 s/&/&amp;/g;
1559 s/(?<![BIUGHT])</&lt;/g;
1560
1561 # this is buggy, it needs to properly take care of nested <'s
1562
1563 1 while
1564 # replace B<>, I<>, U<> etc.
1565 s/B<([^\>]*)>/<b>$1<\/b>/
1566 || s/I<([^\>]*)>/<i>$1<\/i>/
1567 || s/U<([^\>]*)>/<u>$1<\/u>/
1568 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1569 # replace G<male|female> tags
1570 || s{G<([^>|]*)\|([^>]*)>}{
1571 $self->gender ? $2 : $1
1572 }ge
1573 # replace H<hint text>
1574 || s{H<([^\>]*)>}
1575 {
1576 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1577 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1578 "")
1579 [$self->{hintmode}]
1580 }ge;
1581
1582 # create single paragraphs (very hackish)
1583 s/(?<=\S)\n(?=\w)/ /g;
1584
1585 # compress some whitespace
1586 s/\s+\n/\n/g; # ws line-ends
1587 s/\n\n+/\n/g; # double lines
1588 s/^\n+//; # beginning lines
1589 s/\n+$//; # ending lines
1590
1591 $_
1592 }
1593
1594 sub hintmode {
1595 $_[0]{hintmode} = $_[1] if @_ > 1;
1596 $_[0]{hintmode}
1597 }
1598
1599 =item $player->ext_reply ($msgid, @msg)
1600
1601 Sends an ext reply to the player.
1602
1603 =cut
1604
1605 sub ext_reply($$@) {
1606 my ($self, $id, @msg) = @_;
1607
1608 $self->ns->ext_reply ($id, @msg)
1609 }
1610
1611 =item $player->ext_msg ($type, @msg)
1612
1613 Sends an ext event to the client.
1614
1615 =cut
1616
1617 sub ext_msg($$@) {
1618 my ($self, $type, @msg) = @_;
1619
1620 $self->ns->ext_msg ($type, @msg);
1621 }
1622
1623 =head3 cf::region
1624
1625 =over 4
1626
1627 =cut
1628
1629 package cf::region;
1630
1631 =item cf::region::find_by_path $path
1632
1633 Tries to decuce the likely region for a map knowing only its path.
1634
1635 =cut
1636
1637 sub find_by_path($) {
1638 my ($path) = @_;
1639
1640 my ($match, $specificity);
1641
1642 for my $region (list) {
1643 if ($region->{match} && $path =~ $region->{match}) {
1644 ($match, $specificity) = ($region, $region->specificity)
1645 if $region->specificity > $specificity;
1646 }
1647 }
1648
1649 $match
1650 }
1651
1652 =back
1653
1654 =head3 cf::map
1655
1656 =over 4
1657
1658 =cut
1659
1660 package cf::map;
1661
1662 use Fcntl;
1663 use Coro::AIO;
1664
1665 use overload
1666 '""' => \&as_string,
1667 fallback => 1;
1668
1669 our $MAX_RESET = 3600;
1670 our $DEFAULT_RESET = 3000;
1671
1672 sub generate_random_map {
1673 my ($self, $rmp) = @_;
1674 # mit "rum" bekleckern, nicht
1675 $self->_create_random_map (
1676 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1677 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1678 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1679 $rmp->{exit_on_final_map},
1680 $rmp->{xsize}, $rmp->{ysize},
1681 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1682 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1683 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1684 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1685 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1686 (cf::region::find $rmp->{region}), $rmp->{custom}
1687 )
1688 }
1689
1690 =item cf::map->register ($regex, $prio)
1691
1692 Register a handler for the map path matching the given regex at the
1693 givne priority (higher is better, built-in handlers have priority 0, the
1694 default).
1695
1696 =cut
1697
1698 sub register {
1699 my (undef, $regex, $prio) = @_;
1700 my $pkg = caller;
1701
1702 no strict;
1703 push @{"$pkg\::ISA"}, __PACKAGE__;
1704
1705 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1706 }
1707
1708 # also paths starting with '/'
1709 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1710
1711 sub thawer_merge {
1712 my ($self, $merge) = @_;
1713
1714 # we have to keep some variables in memory intact
1715 local $self->{path};
1716 local $self->{load_path};
1717
1718 $self->SUPER::thawer_merge ($merge);
1719 }
1720
1721 sub normalise {
1722 my ($path, $base) = @_;
1723
1724 $path = "$path"; # make sure its a string
1725
1726 $path =~ s/\.map$//;
1727
1728 # map plan:
1729 #
1730 # /! non-realised random map exit (special hack!)
1731 # {... are special paths that are not being touched
1732 # ?xxx/... are special absolute paths
1733 # ?random/... random maps
1734 # /... normal maps
1735 # ~user/... per-player map of a specific user
1736
1737 $path =~ s/$PATH_SEP/\//go;
1738
1739 # treat it as relative path if it starts with
1740 # something that looks reasonable
1741 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1742 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1743
1744 $base =~ s{[^/]+/?$}{};
1745 $path = "$base/$path";
1746 }
1747
1748 for ($path) {
1749 redo if s{//}{/};
1750 redo if s{/\.?/}{/};
1751 redo if s{/[^/]+/\.\./}{/};
1752 }
1753
1754 $path
1755 }
1756
1757 sub new_from_path {
1758 my (undef, $path, $base) = @_;
1759
1760 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1761
1762 $path = normalise $path, $base;
1763
1764 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1765 if ($path =~ $EXT_MAP{$pkg}[1]) {
1766 my $self = bless cf::map::new, $pkg;
1767 $self->{path} = $path; $self->path ($path);
1768 $self->init; # pass $1 etc.
1769 return $self;
1770 }
1771 }
1772
1773 Carp::cluck "unable to resolve path '$path' (base '$base').";
1774 ()
1775 }
1776
1777 sub init {
1778 my ($self) = @_;
1779
1780 $self
1781 }
1782
1783 sub as_string {
1784 my ($self) = @_;
1785
1786 "$self->{path}"
1787 }
1788
1789 # the displayed name, this is a one way mapping
1790 sub visible_name {
1791 &as_string
1792 }
1793
1794 # the original (read-only) location
1795 sub load_path {
1796 my ($self) = @_;
1797
1798 "$MAPDIR/$self->{path}.map"
1799 }
1800
1801 # the temporary/swap location
1802 sub save_path {
1803 my ($self) = @_;
1804
1805 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1806 "$TMPDIR/$path.map"
1807 }
1808
1809 # the unique path, undef == no special unique path
1810 sub uniq_path {
1811 my ($self) = @_;
1812
1813 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1814 "$UNIQUEDIR/$path"
1815 }
1816
1817 # and all this just because we cannot iterate over
1818 # all maps in C++...
1819 sub change_all_map_light {
1820 my ($change) = @_;
1821
1822 $_->change_map_light ($change)
1823 for grep $_->outdoor, values %cf::MAP;
1824 }
1825
1826 sub decay_objects {
1827 my ($self) = @_;
1828
1829 return if $self->{deny_reset};
1830
1831 $self->do_decay_objects;
1832 }
1833
1834 sub unlink_save {
1835 my ($self) = @_;
1836
1837 utf8::encode (my $save = $self->save_path);
1838 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1839 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1840 }
1841
1842 sub load_header_from($) {
1843 my ($self, $path) = @_;
1844
1845 utf8::encode $path;
1846 my $f = new_from_file cf::object::thawer $path
1847 or return;
1848
1849 $self->_load_header ($f)
1850 or return;
1851
1852 local $MAP_LOADING{$self->{path}} = $self;
1853 $f->resolve_delayed_derefs;
1854
1855 $self->{load_path} = $path;
1856
1857 1
1858 }
1859
1860 sub load_header_orig {
1861 my ($self) = @_;
1862
1863 $self->load_header_from ($self->load_path)
1864 }
1865
1866 sub load_header_temp {
1867 my ($self) = @_;
1868
1869 $self->load_header_from ($self->save_path)
1870 }
1871
1872 sub prepare_temp {
1873 my ($self) = @_;
1874
1875 $self->last_access ((delete $self->{last_access})
1876 || $cf::RUNTIME); #d#
1877 # safety
1878 $self->{instantiate_time} = $cf::RUNTIME
1879 if $self->{instantiate_time} > $cf::RUNTIME;
1880 }
1881
1882 sub prepare_orig {
1883 my ($self) = @_;
1884
1885 $self->{load_original} = 1;
1886 $self->{instantiate_time} = $cf::RUNTIME;
1887 $self->last_access ($cf::RUNTIME);
1888 $self->instantiate;
1889 }
1890
1891 sub load_header {
1892 my ($self) = @_;
1893
1894 if ($self->load_header_temp) {
1895 $self->prepare_temp;
1896 } else {
1897 $self->load_header_orig
1898 or return;
1899 $self->prepare_orig;
1900 }
1901
1902 $self->{deny_reset} = 1
1903 if $self->no_reset;
1904
1905 $self->default_region (cf::region::find_by_path $self->{path})
1906 unless $self->default_region;
1907
1908 1
1909 }
1910
1911 sub find;
1912 sub find {
1913 my ($path, $origin) = @_;
1914
1915 $path = normalise $path, $origin && $origin->path;
1916
1917 cf::lock_wait "map_data:$path";#d#remove
1918 cf::lock_wait "map_find:$path";
1919
1920 $cf::MAP{$path} || do {
1921 my $guard1 = cf::lock_acquire "map_find:$path";
1922 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1923
1924 my $map = new_from_path cf::map $path
1925 or return;
1926
1927 $map->{last_save} = $cf::RUNTIME;
1928
1929 $map->load_header
1930 or return;
1931
1932 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1933 # doing this can freeze the server in a sync job, obviously
1934 #$cf::WAIT_FOR_TICK->wait;
1935 undef $guard1;
1936 undef $guard2;
1937 $map->reset;
1938 return find $path;
1939 }
1940
1941 $cf::MAP{$path} = $map
1942 }
1943 }
1944
1945 sub pre_load { }
1946 sub post_load { }
1947
1948 sub load {
1949 my ($self) = @_;
1950
1951 local $self->{deny_reset} = 1; # loading can take a long time
1952
1953 my $path = $self->{path};
1954
1955 {
1956 my $guard = cf::lock_acquire "map_data:$path";
1957
1958 return unless $self->valid;
1959 return unless $self->in_memory == cf::MAP_SWAPPED;
1960
1961 $self->in_memory (cf::MAP_LOADING);
1962
1963 $self->alloc;
1964
1965 $self->pre_load;
1966 cf::cede_to_tick;
1967
1968 my $f = new_from_file cf::object::thawer $self->{load_path};
1969 $f->skip_block;
1970 $self->_load_objects ($f)
1971 or return;
1972
1973 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1974 if delete $self->{load_original};
1975
1976 if (my $uniq = $self->uniq_path) {
1977 utf8::encode $uniq;
1978 unless (aio_stat $uniq) {
1979 if (my $f = new_from_file cf::object::thawer $uniq) {
1980 $self->clear_unique_items;
1981 $self->_load_objects ($f);
1982 $f->resolve_delayed_derefs;
1983 }
1984 }
1985 }
1986
1987 $f->resolve_delayed_derefs;
1988
1989 cf::cede_to_tick;
1990 # now do the right thing for maps
1991 $self->link_multipart_objects;
1992 $self->difficulty ($self->estimate_difficulty)
1993 unless $self->difficulty;
1994 cf::cede_to_tick;
1995
1996 unless ($self->{deny_activate}) {
1997 $self->decay_objects;
1998 $self->fix_auto_apply;
1999 $self->update_buttons;
2000 cf::cede_to_tick;
2001 $self->set_darkness_map;
2002 cf::cede_to_tick;
2003 $self->activate;
2004 }
2005
2006 $self->{last_save} = $cf::RUNTIME;
2007 $self->last_access ($cf::RUNTIME);
2008
2009 $self->in_memory (cf::MAP_IN_MEMORY);
2010 }
2011
2012 $self->post_load;
2013 }
2014
2015 sub customise_for {
2016 my ($self, $ob) = @_;
2017
2018 return find "~" . $ob->name . "/" . $self->{path}
2019 if $self->per_player;
2020
2021 # return find "?party/" . $ob->name . "/" . $self->{path}
2022 # if $self->per_party;
2023
2024 $self
2025 }
2026
2027 # find and load all maps in the 3x3 area around a map
2028 sub load_neighbours {
2029 my ($map) = @_;
2030
2031 my @neigh; # diagonal neighbours
2032
2033 for (0 .. 3) {
2034 my $neigh = $map->tile_path ($_)
2035 or next;
2036 $neigh = find $neigh, $map
2037 or next;
2038 $neigh->load;
2039
2040 push @neigh,
2041 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2042 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2043 }
2044
2045 for (grep defined $_->[0], @neigh) {
2046 my ($path, $origin) = @$_;
2047 my $neigh = find $path, $origin
2048 or next;
2049 $neigh->load;
2050 }
2051 }
2052
2053 sub find_sync {
2054 my ($path, $origin) = @_;
2055
2056 cf::sync_job { find $path, $origin }
2057 }
2058
2059 sub do_load_sync {
2060 my ($map) = @_;
2061
2062 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2063 if $Coro::current == $Coro::main;
2064
2065 cf::sync_job { $map->load };
2066 }
2067
2068 our %MAP_PREFETCH;
2069 our $MAP_PREFETCHER = undef;
2070
2071 sub find_async {
2072 my ($path, $origin, $load) = @_;
2073
2074 $path = normalise $path, $origin && $origin->{path};
2075
2076 if (my $map = $cf::MAP{$path}) {
2077 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2078 }
2079
2080 $MAP_PREFETCH{$path} |= $load;
2081
2082 $MAP_PREFETCHER ||= cf::async {
2083 $Coro::current->{desc} = "map prefetcher";
2084
2085 while (%MAP_PREFETCH) {
2086 while (my ($k, $v) = each %MAP_PREFETCH) {
2087 if (my $map = find $k) {
2088 $map->load if $v;
2089 }
2090
2091 delete $MAP_PREFETCH{$k};
2092 }
2093 }
2094 undef $MAP_PREFETCHER;
2095 };
2096 $MAP_PREFETCHER->prio (6);
2097
2098 ()
2099 }
2100
2101 sub save {
2102 my ($self) = @_;
2103
2104 my $lock = cf::lock_acquire "map_data:$self->{path}";
2105
2106 $self->{last_save} = $cf::RUNTIME;
2107
2108 return unless $self->dirty;
2109
2110 my $save = $self->save_path; utf8::encode $save;
2111 my $uniq = $self->uniq_path; utf8::encode $uniq;
2112
2113 $self->{load_path} = $save;
2114
2115 return if $self->{deny_save};
2116
2117 local $self->{last_access} = $self->last_access;#d#
2118
2119 cf::async {
2120 $Coro::current->{desc} = "map player save";
2121 $_->contr->save for $self->players;
2122 };
2123
2124 if ($uniq) {
2125 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2126 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2127 } else {
2128 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2129 }
2130 }
2131
2132 sub swap_out {
2133 my ($self) = @_;
2134
2135 # save first because save cedes
2136 $self->save;
2137
2138 my $lock = cf::lock_acquire "map_data:$self->{path}";
2139
2140 return if $self->players;
2141 return if $self->in_memory != cf::MAP_IN_MEMORY;
2142 return if $self->{deny_save};
2143
2144 $self->in_memory (cf::MAP_SWAPPED);
2145
2146 $self->deactivate;
2147 $_->clear_links_to ($self) for values %cf::MAP;
2148 $self->clear;
2149 }
2150
2151 sub reset_at {
2152 my ($self) = @_;
2153
2154 # TODO: safety, remove and allow resettable per-player maps
2155 return 1e99 if $self->{deny_reset};
2156
2157 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2158 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2159
2160 $time + $to
2161 }
2162
2163 sub should_reset {
2164 my ($self) = @_;
2165
2166 $self->reset_at <= $cf::RUNTIME
2167 }
2168
2169 sub reset {
2170 my ($self) = @_;
2171
2172 my $lock = cf::lock_acquire "map_data:$self->{path}";
2173
2174 return if $self->players;
2175
2176 warn "resetting map ", $self->path;
2177
2178 $self->in_memory (cf::MAP_SWAPPED);
2179
2180 # need to save uniques path
2181 unless ($self->{deny_save}) {
2182 my $uniq = $self->uniq_path; utf8::encode $uniq;
2183
2184 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2185 if $uniq;
2186 }
2187
2188 delete $cf::MAP{$self->path};
2189
2190 $self->deactivate;
2191 $_->clear_links_to ($self) for values %cf::MAP;
2192 $self->clear;
2193
2194 $self->unlink_save;
2195 $self->destroy;
2196 }
2197
2198 my $nuke_counter = "aaaa";
2199
2200 sub nuke {
2201 my ($self) = @_;
2202
2203 {
2204 my $lock = cf::lock_acquire "map_data:$self->{path}";
2205
2206 delete $cf::MAP{$self->path};
2207
2208 $self->unlink_save;
2209
2210 bless $self, "cf::map";
2211 delete $self->{deny_reset};
2212 $self->{deny_save} = 1;
2213 $self->reset_timeout (1);
2214 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2215
2216 $cf::MAP{$self->path} = $self;
2217 }
2218
2219 $self->reset; # polite request, might not happen
2220 }
2221
2222 =item $maps = cf::map::tmp_maps
2223
2224 Returns an arrayref with all map paths of currently instantiated and saved
2225 maps. May block.
2226
2227 =cut
2228
2229 sub tmp_maps() {
2230 [
2231 map {
2232 utf8::decode $_;
2233 /\.map$/
2234 ? normalise $_
2235 : ()
2236 } @{ aio_readdir $TMPDIR or [] }
2237 ]
2238 }
2239
2240 =item $maps = cf::map::random_maps
2241
2242 Returns an arrayref with all map paths of currently instantiated and saved
2243 random maps. May block.
2244
2245 =cut
2246
2247 sub random_maps() {
2248 [
2249 map {
2250 utf8::decode $_;
2251 /\.map$/
2252 ? normalise "?random/$_"
2253 : ()
2254 } @{ aio_readdir $RANDOMDIR or [] }
2255 ]
2256 }
2257
2258 =item cf::map::unique_maps
2259
2260 Returns an arrayref of paths of all shared maps that have
2261 instantiated unique items. May block.
2262
2263 =cut
2264
2265 sub unique_maps() {
2266 [
2267 map {
2268 utf8::decode $_;
2269 /\.map$/
2270 ? normalise $_
2271 : ()
2272 } @{ aio_readdir $UNIQUEDIR or [] }
2273 ]
2274 }
2275
2276 package cf;
2277
2278 =back
2279
2280 =head3 cf::object
2281
2282 =cut
2283
2284 package cf::object;
2285
2286 =over 4
2287
2288 =item $ob->inv_recursive
2289
2290 Returns the inventory of the object _and_ their inventories, recursively.
2291
2292 =cut
2293
2294 sub inv_recursive_;
2295 sub inv_recursive_ {
2296 map { $_, inv_recursive_ $_->inv } @_
2297 }
2298
2299 sub inv_recursive {
2300 inv_recursive_ inv $_[0]
2301 }
2302
2303 =item $ref = $ob->ref
2304
2305 creates and returns a persistent reference to an objetc that can be stored as a string.
2306
2307 =item $ob = cf::object::deref ($refstring)
2308
2309 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2310 even if the object actually exists. May block.
2311
2312 =cut
2313
2314 sub deref {
2315 my ($ref) = @_;
2316
2317 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2318 my ($uuid, $name) = ($1, $2);
2319 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2320 or return;
2321 $pl->ob->uuid eq $uuid
2322 or return;
2323
2324 $pl->ob
2325 } else {
2326 warn "$ref: cannot resolve object reference\n";
2327 undef
2328 }
2329 }
2330
2331 package cf;
2332
2333 =back
2334
2335 =head3 cf::object::player
2336
2337 =over 4
2338
2339 =item $player_object->reply ($npc, $msg[, $flags])
2340
2341 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2342 can be C<undef>. Does the right thing when the player is currently in a
2343 dialogue with the given NPC character.
2344
2345 =cut
2346
2347 # rough implementation of a future "reply" method that works
2348 # with dialog boxes.
2349 #TODO: the first argument must go, split into a $npc->reply_to ( method
2350 sub cf::object::player::reply($$$;$) {
2351 my ($self, $npc, $msg, $flags) = @_;
2352
2353 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2354
2355 if ($self->{record_replies}) {
2356 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2357
2358 } else {
2359 my $pl = $self->contr;
2360
2361 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2362 my $dialog = $pl->{npc_dialog};
2363 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2364
2365 } else {
2366 $msg = $npc->name . " says: $msg" if $npc;
2367 $self->message ($msg, $flags);
2368 }
2369 }
2370 }
2371
2372 =item $object->send_msg ($channel, $msg, $color, [extra...])
2373
2374 =cut
2375
2376 sub cf::object::send_msg {
2377 my $pl = shift->contr
2378 or return;
2379 $pl->send_msg (@_);
2380 }
2381
2382 =item $player_object->may ("access")
2383
2384 Returns wether the given player is authorized to access resource "access"
2385 (e.g. "command_wizcast").
2386
2387 =cut
2388
2389 sub cf::object::player::may {
2390 my ($self, $access) = @_;
2391
2392 $self->flag (cf::FLAG_WIZ) ||
2393 (ref $cf::CFG{"may_$access"}
2394 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2395 : $cf::CFG{"may_$access"})
2396 }
2397
2398 =item $player_object->enter_link
2399
2400 Freezes the player and moves him/her to a special map (C<{link}>).
2401
2402 The player should be reasonably safe there for short amounts of time. You
2403 I<MUST> call C<leave_link> as soon as possible, though.
2404
2405 Will never block.
2406
2407 =item $player_object->leave_link ($map, $x, $y)
2408
2409 Moves the player out of the special C<{link}> map onto the specified
2410 map. If the map is not valid (or omitted), the player will be moved back
2411 to the location he/she was before the call to C<enter_link>, or, if that
2412 fails, to the emergency map position.
2413
2414 Might block.
2415
2416 =cut
2417
2418 sub link_map {
2419 unless ($LINK_MAP) {
2420 $LINK_MAP = cf::map::find "{link}"
2421 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2422 $LINK_MAP->load;
2423 }
2424
2425 $LINK_MAP
2426 }
2427
2428 sub cf::object::player::enter_link {
2429 my ($self) = @_;
2430
2431 $self->deactivate_recursive;
2432
2433 return if UNIVERSAL::isa $self->map, "ext::map_link";
2434
2435 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2436 if $self->map && $self->map->{path} ne "{link}";
2437
2438 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2439 }
2440
2441 sub cf::object::player::leave_link {
2442 my ($self, $map, $x, $y) = @_;
2443
2444 return unless $self->contr->active;
2445
2446 my $link_pos = delete $self->{_link_pos};
2447
2448 unless ($map) {
2449 # restore original map position
2450 ($map, $x, $y) = @{ $link_pos || [] };
2451 $map = cf::map::find $map;
2452
2453 unless ($map) {
2454 ($map, $x, $y) = @$EMERGENCY_POSITION;
2455 $map = cf::map::find $map
2456 or die "FATAL: cannot load emergency map\n";
2457 }
2458 }
2459
2460 ($x, $y) = (-1, -1)
2461 unless (defined $x) && (defined $y);
2462
2463 # use -1 or undef as default coordinates, not 0, 0
2464 ($x, $y) = ($map->enter_x, $map->enter_y)
2465 if $x <=0 && $y <= 0;
2466
2467 $map->load;
2468 $map->load_neighbours;
2469
2470 return unless $self->contr->active;
2471 $self->activate_recursive;
2472
2473 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2474 $self->enter_map ($map, $x, $y);
2475 }
2476
2477 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2478
2479 Moves the player to the given map-path and coordinates by first freezing
2480 her, loading and preparing them map, calling the provided $check callback
2481 that has to return the map if sucecssful, and then unfreezes the player on
2482 the new (success) or old (failed) map position. In either case, $done will
2483 be called at the end of this process.
2484
2485 =cut
2486
2487 our $GOTOGEN;
2488
2489 sub cf::object::player::goto {
2490 my ($self, $path, $x, $y, $check, $done) = @_;
2491
2492 # do generation counting so two concurrent goto's will be executed in-order
2493 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2494
2495 $self->enter_link;
2496
2497 (async {
2498 $Coro::current->{desc} = "player::goto $path $x $y";
2499
2500 # *tag paths override both path and x|y
2501 if ($path =~ /^\*(.*)$/) {
2502 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2503 my $ob = $obs[rand @obs];
2504
2505 # see if we actually can go there
2506 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2507 $ob = $obs[rand @obs];
2508 } else {
2509 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2510 }
2511 # else put us there anyways for now #d#
2512
2513 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2514 } else {
2515 ($path, $x, $y) = (undef, undef, undef);
2516 }
2517 }
2518
2519 my $map = eval {
2520 my $map = defined $path ? cf::map::find $path : undef;
2521
2522 if ($map) {
2523 $map = $map->customise_for ($self);
2524 $map = $check->($map) if $check && $map;
2525 } else {
2526 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2527 }
2528
2529 $map
2530 };
2531
2532 if ($@) {
2533 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2534 LOG llevError | logBacktrace, Carp::longmess $@;
2535 }
2536
2537 if ($gen == $self->{_goto_generation}) {
2538 delete $self->{_goto_generation};
2539 $self->leave_link ($map, $x, $y);
2540 }
2541
2542 $done->() if $done;
2543 })->prio (1);
2544 }
2545
2546 =item $player_object->enter_exit ($exit_object)
2547
2548 =cut
2549
2550 sub parse_random_map_params {
2551 my ($spec) = @_;
2552
2553 my $rmp = { # defaults
2554 xsize => (cf::rndm 15, 40),
2555 ysize => (cf::rndm 15, 40),
2556 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2557 #layout => string,
2558 };
2559
2560 for (split /\n/, $spec) {
2561 my ($k, $v) = split /\s+/, $_, 2;
2562
2563 $rmp->{lc $k} = $v if (length $k) && (length $v);
2564 }
2565
2566 $rmp
2567 }
2568
2569 sub prepare_random_map {
2570 my ($exit) = @_;
2571
2572 my $guard = cf::lock_acquire "exit_prepare:$exit";
2573
2574 # all this does is basically replace the /! path by
2575 # a new random map path (?random/...) with a seed
2576 # that depends on the exit object
2577
2578 my $rmp = parse_random_map_params $exit->msg;
2579
2580 if ($exit->map) {
2581 $rmp->{region} = $exit->region->name;
2582 $rmp->{origin_map} = $exit->map->path;
2583 $rmp->{origin_x} = $exit->x;
2584 $rmp->{origin_y} = $exit->y;
2585 }
2586
2587 $rmp->{random_seed} ||= $exit->random_seed;
2588
2589 my $data = cf::to_json $rmp;
2590 my $md5 = Digest::MD5::md5_hex $data;
2591 my $meta = "$RANDOMDIR/$md5.meta";
2592
2593 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2594 aio_write $fh, 0, (length $data), $data, 0;
2595 undef $fh;
2596 aio_rename "$meta~", $meta;
2597
2598 $exit->slaying ("?random/$md5");
2599 $exit->msg (undef);
2600 }
2601 }
2602
2603 sub cf::object::player::enter_exit {
2604 my ($self, $exit) = @_;
2605
2606 return unless $self->type == cf::PLAYER;
2607
2608 if ($exit->slaying eq "/!") {
2609 #TODO: this should de-fi-ni-te-ly not be a sync-job
2610 # the problem is that $exit might not survive long enough
2611 # so it needs to be done right now, right here
2612 cf::sync_job { prepare_random_map $exit };
2613 }
2614
2615 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2616 my $hp = $exit->stats->hp;
2617 my $sp = $exit->stats->sp;
2618
2619 $self->enter_link;
2620
2621 # if exit is damned, update players death & WoR home-position
2622 $self->contr->savebed ($slaying, $hp, $sp)
2623 if $exit->flag (FLAG_DAMNED);
2624
2625 (async {
2626 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2627
2628 $self->deactivate_recursive; # just to be sure
2629 unless (eval {
2630 $self->goto ($slaying, $hp, $sp);
2631
2632 1;
2633 }) {
2634 $self->message ("Something went wrong deep within the crossfire server. "
2635 . "I'll try to bring you back to the map you were before. "
2636 . "Please report this to the dungeon master!",
2637 cf::NDI_UNIQUE | cf::NDI_RED);
2638
2639 warn "ERROR in enter_exit: $@";
2640 $self->leave_link;
2641 }
2642 })->prio (1);
2643 }
2644
2645 =head3 cf::client
2646
2647 =over 4
2648
2649 =item $client->send_drawinfo ($text, $flags)
2650
2651 Sends a drawinfo packet to the client. Circumvents output buffering so
2652 should not be used under normal circumstances.
2653
2654 =cut
2655
2656 sub cf::client::send_drawinfo {
2657 my ($self, $text, $flags) = @_;
2658
2659 utf8::encode $text;
2660 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2661 }
2662
2663 =item $client->send_msg ($channel, $msg, $color, [extra...])
2664
2665 Send a drawinfo or msg packet to the client, formatting the msg for the
2666 client if neccessary. C<$type> should be a string identifying the type of
2667 the message, with C<log> being the default. If C<$color> is negative, suppress
2668 the message unless the client supports the msg packet.
2669
2670 =cut
2671
2672 our %CHANNEL = (
2673 "c/identify" => {
2674 id => "infobox",
2675 title => "Identify",
2676 reply => undef,
2677 tooltip => "Items recently identified",
2678 },
2679 "c/examine" => {
2680 id => "infobox",
2681 title => "Examine",
2682 reply => undef,
2683 tooltip => "Signs and other items you examined",
2684 },
2685 "c/lookat" => {
2686 id => "infobox",
2687 title => "Look",
2688 reply => undef,
2689 tooltip => "What you saw there",
2690 },
2691 );
2692
2693 sub cf::client::send_msg {
2694 my ($self, $channel, $msg, $color, @extra) = @_;
2695
2696 $msg = $self->pl->expand_cfpod ($msg);
2697
2698 $color &= cf::NDI_CLIENT_MASK; # just in case...
2699
2700 # check predefined channels, for the benefit of C
2701 if ($CHANNEL{$channel}) {
2702 $channel = $CHANNEL{$channel};
2703
2704 $self->ext_msg (channel_info => $channel)
2705 if $self->can_msg;
2706
2707 $channel = $channel->{id};
2708
2709 } elsif (ref $channel) {
2710 # send meta info to client, if not yet sent
2711 unless (exists $self->{channel}{$channel->{id}}) {
2712 $self->{channel}{$channel->{id}} = $channel;
2713 $self->ext_msg (channel_info => $channel)
2714 if $self->can_msg;
2715 }
2716
2717 $channel = $channel->{id};
2718 }
2719
2720 return unless @extra || length $msg;
2721
2722 if ($self->can_msg) {
2723 # default colour, mask it out
2724 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2725 if $color & cf::NDI_DEF;
2726
2727 $self->send_packet ("msg " . $self->{json_coder}->encode (
2728 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2729 } else {
2730 if ($color >= 0) {
2731 # replace some tags by gcfclient-compatible ones
2732 for ($msg) {
2733 1 while
2734 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2735 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2736 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2737 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2738 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2739 }
2740
2741 $color &= cf::NDI_COLOR_MASK;
2742
2743 utf8::encode $msg;
2744
2745 if (0 && $msg =~ /\[/) {
2746 # COMMAND/INFO
2747 $self->send_packet ("drawextinfo $color 10 8 $msg")
2748 } else {
2749 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2750 $self->send_packet ("drawinfo $color $msg")
2751 }
2752 }
2753 }
2754 }
2755
2756 =item $client->ext_msg ($type, @msg)
2757
2758 Sends an ext event to the client.
2759
2760 =cut
2761
2762 sub cf::client::ext_msg($$@) {
2763 my ($self, $type, @msg) = @_;
2764
2765 if ($self->extcmd == 2) {
2766 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2767 } elsif ($self->extcmd == 1) { # TODO: remove
2768 push @msg, msgtype => "event_$type";
2769 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2770 }
2771 }
2772
2773 =item $client->ext_reply ($msgid, @msg)
2774
2775 Sends an ext reply to the client.
2776
2777 =cut
2778
2779 sub cf::client::ext_reply($$@) {
2780 my ($self, $id, @msg) = @_;
2781
2782 if ($self->extcmd == 2) {
2783 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2784 } elsif ($self->extcmd == 1) {
2785 #TODO: version 1, remove
2786 unshift @msg, msgtype => "reply", msgid => $id;
2787 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2788 }
2789 }
2790
2791 =item $success = $client->query ($flags, "text", \&cb)
2792
2793 Queues a query to the client, calling the given callback with
2794 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2795 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2796
2797 Queries can fail, so check the return code. Or don't, as queries will
2798 become reliable at some point in the future.
2799
2800 =cut
2801
2802 sub cf::client::query {
2803 my ($self, $flags, $text, $cb) = @_;
2804
2805 return unless $self->state == ST_PLAYING
2806 || $self->state == ST_SETUP
2807 || $self->state == ST_CUSTOM;
2808
2809 $self->state (ST_CUSTOM);
2810
2811 utf8::encode $text;
2812 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2813
2814 $self->send_packet ($self->{query_queue}[0][0])
2815 if @{ $self->{query_queue} } == 1;
2816
2817 1
2818 }
2819
2820 cf::client->attach (
2821 on_connect => sub {
2822 my ($ns) = @_;
2823
2824 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2825 },
2826 on_reply => sub {
2827 my ($ns, $msg) = @_;
2828
2829 # this weird shuffling is so that direct followup queries
2830 # get handled first
2831 my $queue = delete $ns->{query_queue}
2832 or return; # be conservative, not sure how that can happen, but we saw a crash here
2833
2834 (shift @$queue)->[1]->($msg);
2835 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2836
2837 push @{ $ns->{query_queue} }, @$queue;
2838
2839 if (@{ $ns->{query_queue} } == @$queue) {
2840 if (@$queue) {
2841 $ns->send_packet ($ns->{query_queue}[0][0]);
2842 } else {
2843 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2844 }
2845 }
2846 },
2847 on_exticmd => sub {
2848 my ($ns, $buf) = @_;
2849
2850 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2851
2852 if (ref $msg) {
2853 my ($type, $reply, @payload) =
2854 "ARRAY" eq ref $msg
2855 ? @$msg
2856 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2857
2858 my @reply;
2859
2860 if (my $cb = $EXTICMD{$type}) {
2861 @reply = $cb->($ns, @payload);
2862 }
2863
2864 $ns->ext_reply ($reply, @reply)
2865 if $reply;
2866
2867 } else {
2868 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2869 }
2870
2871 cf::override;
2872 },
2873 );
2874
2875 =item $client->async (\&cb)
2876
2877 Create a new coroutine, running the specified callback. The coroutine will
2878 be automatically cancelled when the client gets destroyed (e.g. on logout,
2879 or loss of connection).
2880
2881 =cut
2882
2883 sub cf::client::async {
2884 my ($self, $cb) = @_;
2885
2886 my $coro = &Coro::async ($cb);
2887
2888 $coro->on_destroy (sub {
2889 delete $self->{_coro}{$coro+0};
2890 });
2891
2892 $self->{_coro}{$coro+0} = $coro;
2893
2894 $coro
2895 }
2896
2897 cf::client->attach (
2898 on_destroy => sub {
2899 my ($ns) = @_;
2900
2901 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2902 },
2903 );
2904
2905 =back
2906
2907
2908 =head2 SAFE SCRIPTING
2909
2910 Functions that provide a safe environment to compile and execute
2911 snippets of perl code without them endangering the safety of the server
2912 itself. Looping constructs, I/O operators and other built-in functionality
2913 is not available in the safe scripting environment, and the number of
2914 functions and methods that can be called is greatly reduced.
2915
2916 =cut
2917
2918 our $safe = new Safe "safe";
2919 our $safe_hole = new Safe::Hole;
2920
2921 $SIG{FPE} = 'IGNORE';
2922
2923 $safe->permit_only (Opcode::opset qw(
2924 :base_core :base_mem :base_orig :base_math
2925 grepstart grepwhile mapstart mapwhile
2926 sort time
2927 ));
2928
2929 # here we export the classes and methods available to script code
2930
2931 =pod
2932
2933 The following functions and methods are available within a safe environment:
2934
2935 cf::object
2936 contr pay_amount pay_player map x y force_find force_add destroy
2937 insert remove name archname title slaying race decrease_ob_nr
2938
2939 cf::object::player
2940 player
2941
2942 cf::player
2943 peaceful
2944
2945 cf::map
2946 trigger
2947
2948 =cut
2949
2950 for (
2951 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2952 insert remove inv name archname title slaying race
2953 decrease_ob_nr destroy)],
2954 ["cf::object::player" => qw(player)],
2955 ["cf::player" => qw(peaceful)],
2956 ["cf::map" => qw(trigger)],
2957 ) {
2958 no strict 'refs';
2959 my ($pkg, @funs) = @$_;
2960 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2961 for @funs;
2962 }
2963
2964 =over 4
2965
2966 =item @retval = safe_eval $code, [var => value, ...]
2967
2968 Compiled and executes the given perl code snippet. additional var/value
2969 pairs result in temporary local (my) scalar variables of the given name
2970 that are available in the code snippet. Example:
2971
2972 my $five = safe_eval '$first + $second', first => 1, second => 4;
2973
2974 =cut
2975
2976 sub safe_eval($;@) {
2977 my ($code, %vars) = @_;
2978
2979 my $qcode = $code;
2980 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2981 $qcode =~ s/\n/\\n/g;
2982
2983 local $_;
2984 local @safe::cf::_safe_eval_args = values %vars;
2985
2986 my $eval =
2987 "do {\n"
2988 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2989 . "#line 0 \"{$qcode}\"\n"
2990 . $code
2991 . "\n}"
2992 ;
2993
2994 sub_generation_inc;
2995 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2996 sub_generation_inc;
2997
2998 if ($@) {
2999 warn "$@";
3000 warn "while executing safe code '$code'\n";
3001 warn "with arguments " . (join " ", %vars) . "\n";
3002 }
3003
3004 wantarray ? @res : $res[0]
3005 }
3006
3007 =item cf::register_script_function $function => $cb
3008
3009 Register a function that can be called from within map/npc scripts. The
3010 function should be reasonably secure and should be put into a package name
3011 like the extension.
3012
3013 Example: register a function that gets called whenever a map script calls
3014 C<rent::overview>, as used by the C<rent> extension.
3015
3016 cf::register_script_function "rent::overview" => sub {
3017 ...
3018 };
3019
3020 =cut
3021
3022 sub register_script_function {
3023 my ($fun, $cb) = @_;
3024
3025 no strict 'refs';
3026 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3027 }
3028
3029 =back
3030
3031 =cut
3032
3033 #############################################################################
3034 # the server's init and main functions
3035
3036 sub load_facedata($) {
3037 my ($path) = @_;
3038
3039 # HACK to clear player env face cache, we need some signal framework
3040 # for this (global event?)
3041 %ext::player_env::MUSIC_FACE_CACHE = ();
3042
3043 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3044
3045 warn "loading facedata from $path\n";
3046
3047 my $facedata;
3048 0 < aio_load $path, $facedata
3049 or die "$path: $!";
3050
3051 $facedata = Coro::Storable::thaw $facedata;
3052
3053 $facedata->{version} == 2
3054 or cf::cleanup "$path: version mismatch, cannot proceed.";
3055
3056 # patch in the exptable
3057 $facedata->{resource}{"res/exp_table"} = {
3058 type => FT_RSRC,
3059 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3060 };
3061 cf::cede_to_tick;
3062
3063 {
3064 my $faces = $facedata->{faceinfo};
3065
3066 while (my ($face, $info) = each %$faces) {
3067 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3068 cf::face::set_visibility $idx, $info->{visibility};
3069 cf::face::set_magicmap $idx, $info->{magicmap};
3070 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3071 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3072
3073 cf::cede_to_tick;
3074 }
3075
3076 while (my ($face, $info) = each %$faces) {
3077 next unless $info->{smooth};
3078 my $idx = cf::face::find $face
3079 or next;
3080 if (my $smooth = cf::face::find $info->{smooth}) {
3081 cf::face::set_smooth $idx, $smooth;
3082 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3083 } else {
3084 warn "smooth face '$info->{smooth}' not found for face '$face'";
3085 }
3086
3087 cf::cede_to_tick;
3088 }
3089 }
3090
3091 {
3092 my $anims = $facedata->{animinfo};
3093
3094 while (my ($anim, $info) = each %$anims) {
3095 cf::anim::set $anim, $info->{frames}, $info->{facings};
3096 cf::cede_to_tick;
3097 }
3098
3099 cf::anim::invalidate_all; # d'oh
3100 }
3101
3102 {
3103 # TODO: for gcfclient pleasure, we should give resources
3104 # that gcfclient doesn't grok a >10000 face index.
3105 my $res = $facedata->{resource};
3106
3107 my $soundconf = delete $res->{"res/sound.conf"};
3108
3109 while (my ($name, $info) = each %$res) {
3110 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3111 my $data;
3112
3113 if ($info->{type} & 1) {
3114 # prepend meta info
3115
3116 my $meta = $enc->encode ({
3117 name => $name,
3118 %{ $info->{meta} || {} },
3119 });
3120
3121 $data = pack "(w/a*)*", $meta, $info->{data};
3122 } else {
3123 $data = $info->{data};
3124 }
3125
3126 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3127 cf::face::set_type $idx, $info->{type};
3128
3129 cf::cede_to_tick;
3130 }
3131
3132 if ($soundconf) {
3133 $soundconf = $enc->decode (delete $soundconf->{data});
3134
3135 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3136 my $sound = $soundconf->{compat}[$_]
3137 or next;
3138
3139 my $face = cf::face::find "sound/$sound->[1]";
3140 cf::sound::set $sound->[0] => $face;
3141 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3142 }
3143
3144 while (my ($k, $v) = each %{$soundconf->{event}}) {
3145 my $face = cf::face::find "sound/$v";
3146 cf::sound::set $k => $face;
3147 }
3148 }
3149 }
3150
3151 1
3152 }
3153
3154 register_exticmd fx_want => sub {
3155 my ($ns, $want) = @_;
3156
3157 while (my ($k, $v) = each %$want) {
3158 $ns->fx_want ($k, $v);
3159 }
3160 };
3161
3162 sub reload_regions {
3163 # HACK to clear player env face cache, we need some signal framework
3164 # for this (global event?)
3165 %ext::player_env::MUSIC_FACE_CACHE = ();
3166
3167 load_resource_file "$MAPDIR/regions"
3168 or die "unable to load regions file\n";
3169
3170 for (cf::region::list) {
3171 $_->{match} = qr/$_->{match}/
3172 if exists $_->{match};
3173 }
3174 }
3175
3176 sub reload_facedata {
3177 load_facedata "$DATADIR/facedata"
3178 or die "unable to load facedata\n";
3179 }
3180
3181 sub reload_archetypes {
3182 load_resource_file "$DATADIR/archetypes"
3183 or die "unable to load archetypes\n";
3184 #d# NEED to laod twice to resolve forward references
3185 # this really needs to be done in an extra post-pass
3186 # (which needs to be synchronous, so solve it differently)
3187 load_resource_file "$DATADIR/archetypes"
3188 or die "unable to load archetypes\n";
3189 }
3190
3191 sub reload_treasures {
3192 load_resource_file "$DATADIR/treasures"
3193 or die "unable to load treasurelists\n";
3194 }
3195
3196 sub reload_resources {
3197 warn "reloading resource files...\n";
3198
3199 reload_regions;
3200 reload_facedata;
3201 #reload_archetypes;#d#
3202 reload_archetypes;
3203 reload_treasures;
3204
3205 warn "finished reloading resource files\n";
3206 }
3207
3208 sub init {
3209 reload_resources;
3210 }
3211
3212 sub reload_config {
3213 open my $fh, "<:utf8", "$CONFDIR/config"
3214 or return;
3215
3216 local $/;
3217 *CFG = YAML::Syck::Load <$fh>;
3218
3219 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3220
3221 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3222 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3223
3224 if (exists $CFG{mlockall}) {
3225 eval {
3226 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3227 and die "WARNING: m(un)lockall failed: $!\n";
3228 };
3229 warn $@ if $@;
3230 }
3231 }
3232
3233 sub main {
3234 # we must not ever block the main coroutine
3235 local $Coro::idle = sub {
3236 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3237 (async {
3238 $Coro::current->{desc} = "IDLE BUG HANDLER";
3239 Event::one_event;
3240 })->prio (Coro::PRIO_MAX);
3241 };
3242
3243 reload_config;
3244 db_init;
3245 load_extensions;
3246
3247 $TICK_WATCHER->start;
3248 Event::loop;
3249 }
3250
3251 #############################################################################
3252 # initialisation and cleanup
3253
3254 # install some emergency cleanup handlers
3255 BEGIN {
3256 for my $signal (qw(INT HUP TERM)) {
3257 Event->signal (
3258 reentrant => 0,
3259 data => WF_AUTOCANCEL,
3260 signal => $signal,
3261 prio => 0,
3262 cb => sub {
3263 cf::cleanup "SIG$signal";
3264 },
3265 );
3266 }
3267 }
3268
3269 sub write_runtime {
3270 my $runtime = "$LOCALDIR/runtime";
3271
3272 # first touch the runtime file to show we are still running:
3273 # the fsync below can take a very very long time.
3274
3275 IO::AIO::aio_utime $runtime, undef, undef;
3276
3277 my $guard = cf::lock_acquire "write_runtime";
3278
3279 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3280 or return;
3281
3282 my $value = $cf::RUNTIME + 90 + 10;
3283 # 10 is the runtime save interval, for a monotonic clock
3284 # 60 allows for the watchdog to kill the server.
3285
3286 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3287 and return;
3288
3289 # always fsync - this file is important
3290 aio_fsync $fh
3291 and return;
3292
3293 # touch it again to show we are up-to-date
3294 aio_utime $fh, undef, undef;
3295
3296 close $fh
3297 or return;
3298
3299 aio_rename "$runtime~", $runtime
3300 and return;
3301
3302 warn "runtime file written.\n";
3303
3304 1
3305 }
3306
3307 sub emergency_save() {
3308 my $freeze_guard = cf::freeze_mainloop;
3309
3310 warn "enter emergency perl save\n";
3311
3312 cf::sync_job {
3313 # use a peculiar iteration method to avoid tripping on perl
3314 # refcount bugs in for. also avoids problems with players
3315 # and maps saved/destroyed asynchronously.
3316 warn "begin emergency player save\n";
3317 for my $login (keys %cf::PLAYER) {
3318 my $pl = $cf::PLAYER{$login} or next;
3319 $pl->valid or next;
3320 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3321 $pl->save;
3322 }
3323 warn "end emergency player save\n";
3324
3325 warn "begin emergency map save\n";
3326 for my $path (keys %cf::MAP) {
3327 my $map = $cf::MAP{$path} or next;
3328 $map->valid or next;
3329 $map->save;
3330 }
3331 warn "end emergency map save\n";
3332
3333 warn "begin emergency database checkpoint\n";
3334 BDB::db_env_txn_checkpoint $DB_ENV;
3335 warn "end emergency database checkpoint\n";
3336 };
3337
3338 warn "leave emergency perl save\n";
3339 }
3340
3341 sub post_cleanup {
3342 my ($make_core) = @_;
3343
3344 warn Carp::longmess "post_cleanup backtrace"
3345 if $make_core;
3346 }
3347
3348 sub do_reload_perl() {
3349 # can/must only be called in main
3350 if ($Coro::current != $Coro::main) {
3351 warn "can only reload from main coroutine";
3352 return;
3353 }
3354
3355 warn "reloading...";
3356
3357 warn "entering sync_job";
3358
3359 cf::sync_job {
3360 cf::write_runtime; # external watchdog should not bark
3361 cf::emergency_save;
3362 cf::write_runtime; # external watchdog should not bark
3363
3364 warn "syncing database to disk";
3365 BDB::db_env_txn_checkpoint $DB_ENV;
3366
3367 # if anything goes wrong in here, we should simply crash as we already saved
3368
3369 warn "cancelling all WF_AUTOCANCEL watchers";
3370 for (Event::all_watchers) {
3371 $_->cancel if $_->data & WF_AUTOCANCEL;
3372 }
3373
3374 warn "flushing outstanding aio requests";
3375 for (;;) {
3376 BDB::flush;
3377 IO::AIO::flush;
3378 Coro::cede_notself;
3379 last unless IO::AIO::nreqs || BDB::nreqs;
3380 warn "iterate...";
3381 }
3382
3383 ++$RELOAD;
3384
3385 warn "cancelling all extension coros";
3386 $_->cancel for values %EXT_CORO;
3387 %EXT_CORO = ();
3388
3389 warn "removing commands";
3390 %COMMAND = ();
3391
3392 warn "removing ext/exti commands";
3393 %EXTCMD = ();
3394 %EXTICMD = ();
3395
3396 warn "unloading/nuking all extensions";
3397 for my $pkg (@EXTS) {
3398 warn "... unloading $pkg";
3399
3400 if (my $cb = $pkg->can ("unload")) {
3401 eval {
3402 $cb->($pkg);
3403 1
3404 } or warn "$pkg unloaded, but with errors: $@";
3405 }
3406
3407 warn "... nuking $pkg";
3408 Symbol::delete_package $pkg;
3409 }
3410
3411 warn "unloading all perl modules loaded from $LIBDIR";
3412 while (my ($k, $v) = each %INC) {
3413 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3414
3415 warn "... unloading $k";
3416 delete $INC{$k};
3417
3418 $k =~ s/\.pm$//;
3419 $k =~ s/\//::/g;
3420
3421 if (my $cb = $k->can ("unload_module")) {
3422 $cb->();
3423 }
3424
3425 Symbol::delete_package $k;
3426 }
3427
3428 warn "getting rid of safe::, as good as possible";
3429 Symbol::delete_package "safe::$_"
3430 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3431
3432 warn "unloading cf.pm \"a bit\"";
3433 delete $INC{"cf.pm"};
3434 delete $INC{"cf/pod.pm"};
3435
3436 # don't, removes xs symbols, too,
3437 # and global variables created in xs
3438 #Symbol::delete_package __PACKAGE__;
3439
3440 warn "unload completed, starting to reload now";
3441
3442 warn "reloading cf.pm";
3443 require cf;
3444 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3445
3446 warn "loading config and database again";
3447 cf::reload_config;
3448
3449 warn "loading extensions";
3450 cf::load_extensions;
3451
3452 warn "reattaching attachments to objects/players";
3453 _global_reattach; # objects, sockets
3454 warn "reattaching attachments to maps";
3455 reattach $_ for values %MAP;
3456 warn "reattaching attachments to players";
3457 reattach $_ for values %PLAYER;
3458
3459 warn "leaving sync_job";
3460
3461 1
3462 } or do {
3463 warn $@;
3464 warn "error while reloading, exiting.";
3465 exit 1;
3466 };
3467
3468 warn "reloaded";
3469 };
3470
3471 our $RELOAD_WATCHER; # used only during reload
3472
3473 sub reload_perl() {
3474 # doing reload synchronously and two reloads happen back-to-back,
3475 # coro crashes during coro_state_free->destroy here.
3476
3477 $RELOAD_WATCHER ||= Event->timer (
3478 reentrant => 0,
3479 after => 0,
3480 data => WF_AUTOCANCEL,
3481 cb => sub {
3482 do_reload_perl;
3483 undef $RELOAD_WATCHER;
3484 },
3485 );
3486 }
3487
3488 register_command "reload" => sub {
3489 my ($who, $arg) = @_;
3490
3491 if ($who->flag (FLAG_WIZ)) {
3492 $who->message ("reloading server.");
3493 async {
3494 $Coro::current->{desc} = "perl_reload";
3495 reload_perl;
3496 };
3497 }
3498 };
3499
3500 unshift @INC, $LIBDIR;
3501
3502 my $bug_warning = 0;
3503
3504 our @WAIT_FOR_TICK;
3505 our @WAIT_FOR_TICK_BEGIN;
3506
3507 sub wait_for_tick {
3508 return unless $TICK_WATCHER->is_active;
3509 return if $Coro::current == $Coro::main;
3510
3511 my $signal = new Coro::Signal;
3512 push @WAIT_FOR_TICK, $signal;
3513 $signal->wait;
3514 }
3515
3516 sub wait_for_tick_begin {
3517 return unless $TICK_WATCHER->is_active;
3518 return if $Coro::current == $Coro::main;
3519
3520 my $signal = new Coro::Signal;
3521 push @WAIT_FOR_TICK_BEGIN, $signal;
3522 $signal->wait;
3523 }
3524
3525 $TICK_WATCHER = Event->timer (
3526 reentrant => 0,
3527 parked => 1,
3528 prio => 0,
3529 at => $NEXT_TICK || $TICK,
3530 data => WF_AUTOCANCEL,
3531 cb => sub {
3532 if ($Coro::current != $Coro::main) {
3533 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3534 unless ++$bug_warning > 10;
3535 return;
3536 }
3537
3538 $NOW = $tick_start = Event::time;
3539
3540 cf::server_tick; # one server iteration
3541
3542 $RUNTIME += $TICK;
3543 $NEXT_TICK += $TICK;
3544
3545 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3546 $NEXT_RUNTIME_WRITE = $NOW + 10;
3547 Coro::async_pool {
3548 $Coro::current->{desc} = "runtime saver";
3549 write_runtime
3550 or warn "ERROR: unable to write runtime file: $!";
3551 };
3552 }
3553
3554 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3555 $sig->send;
3556 }
3557 while (my $sig = shift @WAIT_FOR_TICK) {
3558 $sig->send;
3559 }
3560
3561 $NOW = Event::time;
3562
3563 # if we are delayed by four ticks or more, skip them all
3564 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3565
3566 $TICK_WATCHER->at ($NEXT_TICK);
3567 $TICK_WATCHER->start;
3568
3569 $LOAD = ($NOW - $tick_start) / $TICK;
3570 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3571
3572 _post_tick;
3573 },
3574 );
3575
3576 {
3577 BDB::min_parallel 8;
3578 BDB::max_poll_time $TICK * 0.1;
3579 $BDB_POLL_WATCHER = Event->io (
3580 reentrant => 0,
3581 fd => BDB::poll_fileno,
3582 poll => 'r',
3583 prio => 0,
3584 data => WF_AUTOCANCEL,
3585 cb => \&BDB::poll_cb,
3586 );
3587
3588 BDB::set_sync_prepare {
3589 my $status;
3590 my $current = $Coro::current;
3591 (
3592 sub {
3593 $status = $!;
3594 $current->ready; undef $current;
3595 },
3596 sub {
3597 Coro::schedule while defined $current;
3598 $! = $status;
3599 },
3600 )
3601 };
3602
3603 unless ($DB_ENV) {
3604 $DB_ENV = BDB::db_env_create;
3605 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3606 | BDB::LOG_AUTOREMOVE, 1);
3607 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3608 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3609
3610 cf::sync_job {
3611 eval {
3612 BDB::db_env_open
3613 $DB_ENV,
3614 $BDBDIR,
3615 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3616 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3617 0666;
3618
3619 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3620 };
3621
3622 cf::cleanup "db_env_open(db): $@" if $@;
3623 };
3624 }
3625
3626 $BDB_DEADLOCK_WATCHER = Event->timer (
3627 after => 3,
3628 interval => 1,
3629 hard => 1,
3630 prio => 0,
3631 data => WF_AUTOCANCEL,
3632 cb => sub {
3633 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3634 },
3635 );
3636 $BDB_CHECKPOINT_WATCHER = Event->timer (
3637 after => 11,
3638 interval => 60,
3639 hard => 1,
3640 prio => 0,
3641 data => WF_AUTOCANCEL,
3642 cb => sub {
3643 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3644 },
3645 );
3646 $BDB_TRICKLE_WATCHER = Event->timer (
3647 after => 5,
3648 interval => 10,
3649 hard => 1,
3650 prio => 0,
3651 data => WF_AUTOCANCEL,
3652 cb => sub {
3653 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3654 },
3655 );
3656 }
3657
3658 {
3659 IO::AIO::min_parallel 8;
3660
3661 undef $Coro::AIO::WATCHER;
3662 IO::AIO::max_poll_time $TICK * 0.1;
3663 $AIO_POLL_WATCHER = Event->io (
3664 reentrant => 0,
3665 data => WF_AUTOCANCEL,
3666 fd => IO::AIO::poll_fileno,
3667 poll => 'r',
3668 prio => 0,
3669 cb => \&IO::AIO::poll_cb,
3670 );
3671 }
3672
3673 my $_log_backtrace;
3674
3675 sub _log_backtrace {
3676 my ($msg, @addr) = @_;
3677
3678 $msg =~ s/\n//;
3679
3680 # limit the # of concurrent backtraces
3681 if ($_log_backtrace < 2) {
3682 ++$_log_backtrace;
3683 async {
3684 $Coro::current->{desc} = "abt $msg";
3685
3686 my @bt = fork_call {
3687 @addr = map { sprintf "%x", $_ } @addr;
3688 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3689 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3690 or die "addr2line: $!";
3691
3692 my @funcs;
3693 my @res = <$fh>;
3694 chomp for @res;
3695 while (@res) {
3696 my ($func, $line) = splice @res, 0, 2, ();
3697 push @funcs, "[$func] $line";
3698 }
3699
3700 @funcs
3701 };
3702
3703 LOG llevInfo, "[ABT] $msg\n";
3704 LOG llevInfo, "[ABT] $_\n" for @bt;
3705 --$_log_backtrace;
3706 };
3707 } else {
3708 LOG llevInfo, "[ABT] $msg\n";
3709 LOG llevInfo, "[ABT] [suppressed]\n";
3710 }
3711 }
3712
3713 # load additional modules
3714 use cf::pod;
3715
3716 END { cf::emergency_save }
3717
3718 1
3719