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Revision: 1.388
Committed: Thu Oct 18 02:56:13 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.387: +2 -3 lines
Log Message:
remove storable compatibility mode

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.1 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.51 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_for_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385 };
386
387 sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397 }
398
399 =item cf::async { BLOCK }
400
401 Currently the same as Coro::async_pool, meaning you cannot use
402 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403 thing you are allowed to do is call C<prio> on it.
404
405 =cut
406
407 BEGIN { *async = \&Coro::async_pool }
408
409 =item cf::sync_job { BLOCK }
410
411 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
412 is always able to handle events or runnable, as Crossfire TRT is only
413 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414 acceptable.
415
416 If it must be done, put the blocking parts into C<sync_job>. This will run
417 the given BLOCK in another coroutine while waiting for the result. The
418 server will be frozen during this time, so the block should either finish
419 fast or be very important.
420
421 =cut
422
423 sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 LOG llevError, Carp::longmess "sync job";#d#
433
434 # TODO: use suspend/resume instead
435 # (but this is cancel-safe)
436 my $freeze_guard = freeze_mainloop;
437
438 my $busy = 1;
439 my @res;
440
441 (async {
442 $Coro::current->desc ("sync job coro");
443 @res = eval { $job->() };
444 warn $@ if $@;
445 undef $busy;
446 })->prio (Coro::PRIO_MAX);
447
448 while ($busy) {
449 if (Coro::nready) {
450 Coro::cede_notself;
451 } else {
452 Event::one_event;
453 }
454 }
455
456 $time = Event::time - $time;
457
458 LOG llevError | logBacktrace, Carp::longmess "long sync job"
459 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
460
461 $tick_start += $time; # do not account sync jobs to server load
462
463 wantarray ? @res : $res[0]
464 } else {
465 # we are in another coroutine, how wonderful, everything just works
466
467 $job->()
468 }
469 }
470
471 =item $coro = cf::async_ext { BLOCK }
472
473 Like async, but this coro is automatically being canceled when the
474 extension calling this is being unloaded.
475
476 =cut
477
478 sub async_ext(&) {
479 my $cb = shift;
480
481 my $coro = &Coro::async ($cb);
482
483 $coro->on_destroy (sub {
484 delete $EXT_CORO{$coro+0};
485 });
486 $EXT_CORO{$coro+0} = $coro;
487
488 $coro
489 }
490
491 =item fork_call { }, $args
492
493 Executes the given code block with the given arguments in a seperate
494 process, returning the results. Everything must be serialisable with
495 Coro::Storable. May, of course, block. Note that the executed sub may
496 never block itself or use any form of Event handling.
497
498 =cut
499
500 sub fork_call(&@) {
501 my ($cb, @args) = @_;
502
503 # we seemingly have to make a local copy of the whole thing,
504 # otherwise perl prematurely frees the stuff :/
505 # TODO: investigate and fix (likely this will be rather laborious)
506
507 my @res = Coro::Util::fork_eval {
508 reset_signals;
509 &$cb
510 }, @args;
511
512 wantarray ? @res : $res[-1]
513 }
514
515 =item $value = cf::db_get $family => $key
516
517 Returns a single value from the environment database.
518
519 =item cf::db_put $family => $key => $value
520
521 Stores the given C<$value> in the family. It can currently store binary
522 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
523
524 =item $db = cf::db_table "name"
525
526 Create and/or open a new database table. The string must not be "db" and must be unique
527 within each server.
528
529 =cut
530
531 sub db_table($) {
532 my ($name) = @_;
533 my $db = BDB::db_create $DB_ENV;
534
535 eval {
536 $db->set_flags (BDB::CHKSUM);
537
538 utf8::encode $name;
539 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
540 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
541 cf::cleanup "db_open(db): $!" if $!;
542 };
543 cf::cleanup "db_open(db): $@" if $@;
544
545 $db
546 }
547
548 our $DB;
549
550 sub db_init {
551 cf::sync_job {
552 $DB ||= db_table "db";
553 };
554 }
555
556 sub db_get($$) {
557 my $key = "$_[0]/$_[1]";
558
559 cf::sync_job {
560 BDB::db_get $DB, undef, $key, my $data;
561
562 $! ? ()
563 : $data
564 }
565 }
566
567 sub db_put($$$) {
568 BDB::dbreq_pri 4;
569 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
570 }
571
572 =item cf::cache $id => [$paths...], $processversion => $process
573
574 Generic caching function that returns the value of the resource $id,
575 caching and regenerating as required.
576
577 This function can block.
578
579 =cut
580
581 sub cache {
582 my ($id, $src, $processversion, $process) = @_;
583
584 my $meta =
585 join "\x00",
586 $processversion,
587 map {
588 aio_stat $_
589 and Carp::croak "$_: $!";
590
591 ($_, (stat _)[7,9])
592 } @$src;
593
594 my $dbmeta = db_get cache => "$id/meta";
595 if ($dbmeta ne $meta) {
596 # changed, we may need to process
597
598 my @data;
599 my $md5;
600
601 for (0 .. $#$src) {
602 0 <= aio_load $src->[$_], $data[$_]
603 or Carp::croak "$src->[$_]: $!";
604 }
605
606 # if processing is expensive, check
607 # checksum first
608 if (1) {
609 $md5 =
610 join "\x00",
611 $processversion,
612 map {
613 cf::cede_to_tick;
614 ($src->[$_], Digest::MD5::md5_hex $data[$_])
615 } 0.. $#$src;
616
617
618 my $dbmd5 = db_get cache => "$id/md5";
619 if ($dbmd5 eq $md5) {
620 db_put cache => "$id/meta", $meta;
621
622 return db_get cache => "$id/data";
623 }
624 }
625
626 my $t1 = Time::HiRes::time;
627 my $data = $process->(\@data);
628 my $t2 = Time::HiRes::time;
629
630 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
631
632 db_put cache => "$id/data", $data;
633 db_put cache => "$id/md5" , $md5;
634 db_put cache => "$id/meta", $meta;
635
636 return $data;
637 }
638
639 db_get cache => "$id/data"
640 }
641
642 =item cf::datalog type => key => value, ...
643
644 Log a datalog packet of the given type with the given key-value pairs.
645
646 =cut
647
648 sub datalog($@) {
649 my ($type, %kv) = @_;
650 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
651 }
652
653 =back
654
655 =cut
656
657 #############################################################################
658
659 =head2 ATTACHABLE OBJECTS
660
661 Many objects in crossfire are so-called attachable objects. That means you can
662 attach callbacks/event handlers (a collection of which is called an "attachment")
663 to it. All such attachable objects support the following methods.
664
665 In the following description, CLASS can be any of C<global>, C<object>
666 C<player>, C<client> or C<map> (i.e. the attachable objects in
667 Crossfire TRT).
668
669 =over 4
670
671 =item $attachable->attach ($attachment, key => $value...)
672
673 =item $attachable->detach ($attachment)
674
675 Attach/detach a pre-registered attachment to a specific object and give it
676 the specified key/value pairs as arguments.
677
678 Example, attach a minesweeper attachment to the given object, making it a
679 10x10 minesweeper game:
680
681 $obj->attach (minesweeper => width => 10, height => 10);
682
683 =item $bool = $attachable->attached ($name)
684
685 Checks wether the named attachment is currently attached to the object.
686
687 =item cf::CLASS->attach ...
688
689 =item cf::CLASS->detach ...
690
691 Define an anonymous attachment and attach it to all objects of the given
692 CLASS. See the next function for an explanation of its arguments.
693
694 You can attach to global events by using the C<cf::global> class.
695
696 Example, log all player logins:
697
698 cf::player->attach (
699 on_login => sub {
700 my ($pl) = @_;
701 ...
702 },
703 );
704
705 Example, attach to the jeweler skill:
706
707 cf::object->attach (
708 type => cf::SKILL,
709 subtype => cf::SK_JEWELER,
710 on_use_skill => sub {
711 my ($sk, $ob, $part, $dir, $msg) = @_;
712 ...
713 },
714 );
715
716 =item cf::CLASS::attachment $name, ...
717
718 Register an attachment by C<$name> through which attachable objects of the
719 given CLASS can refer to this attachment.
720
721 Some classes such as crossfire maps and objects can specify attachments
722 that are attached at load/instantiate time, thus the need for a name.
723
724 These calls expect any number of the following handler/hook descriptions:
725
726 =over 4
727
728 =item prio => $number
729
730 Set the priority for all following handlers/hooks (unless overwritten
731 by another C<prio> setting). Lower priority handlers get executed
732 earlier. The default priority is C<0>, and many built-in handlers are
733 registered at priority C<-1000>, so lower priorities should not be used
734 unless you know what you are doing.
735
736 =item type => $type
737
738 (Only for C<< cf::object->attach >> calls), limits the attachment to the
739 given type of objects only (the additional parameter C<subtype> can be
740 used to further limit to the given subtype).
741
742 =item on_I<event> => \&cb
743
744 Call the given code reference whenever the named event happens (event is
745 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
746 handlers are recognised generally depends on the type of object these
747 handlers attach to).
748
749 See F<include/eventinc.h> for the full list of events supported, and their
750 class.
751
752 =item package => package::
753
754 Look for sub functions of the name C<< on_I<event> >> in the given
755 package and register them. Only handlers for eevents supported by the
756 object/class are recognised.
757
758 =back
759
760 Example, define an attachment called "sockpuppet" that calls the given
761 event handler when a monster attacks:
762
763 cf::object::attachment sockpuppet =>
764 on_skill_attack => sub {
765 my ($self, $victim) = @_;
766 ...
767 }
768 }
769
770 =item $attachable->valid
771
772 Just because you have a perl object does not mean that the corresponding
773 C-level object still exists. If you try to access an object that has no
774 valid C counterpart anymore you get an exception at runtime. This method
775 can be used to test for existence of the C object part without causing an
776 exception.
777
778 =cut
779
780 # the following variables are defined in .xs and must not be re-created
781 our @CB_GLOBAL = (); # registry for all global events
782 our @CB_ATTACHABLE = (); # registry for all attachables
783 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
784 our @CB_PLAYER = ();
785 our @CB_CLIENT = ();
786 our @CB_TYPE = (); # registry for type (cf-object class) based events
787 our @CB_MAP = ();
788
789 my %attachment;
790
791 sub cf::attachable::thawer_merge {
792 # simply override everything except _meta
793 local $_[0]{_meta};
794 %{$_[0]} = %{$_[1]};
795 }
796
797 sub _attach_cb($$$$) {
798 my ($registry, $event, $prio, $cb) = @_;
799
800 use sort 'stable';
801
802 $cb = [$prio, $cb];
803
804 @{$registry->[$event]} = sort
805 { $a->[0] cmp $b->[0] }
806 @{$registry->[$event] || []}, $cb;
807 }
808
809 # hack
810 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
811
812 # attach handles attaching event callbacks
813 # the only thing the caller has to do is pass the correct
814 # registry (== where the callback attaches to).
815 sub _attach {
816 my ($registry, $klass, @arg) = @_;
817
818 my $object_type;
819 my $prio = 0;
820 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
821
822 #TODO: get rid of this hack
823 if ($attachable_klass{$klass}) {
824 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
825 }
826
827 while (@arg) {
828 my $type = shift @arg;
829
830 if ($type eq "prio") {
831 $prio = shift @arg;
832
833 } elsif ($type eq "type") {
834 $object_type = shift @arg;
835 $registry = $CB_TYPE[$object_type] ||= [];
836
837 } elsif ($type eq "subtype") {
838 defined $object_type or Carp::croak "subtype specified without type";
839 my $object_subtype = shift @arg;
840 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
841
842 } elsif ($type eq "package") {
843 my $pkg = shift @arg;
844
845 while (my ($name, $id) = each %cb_id) {
846 if (my $cb = $pkg->can ($name)) {
847 _attach_cb $registry, $id, $prio, $cb;
848 }
849 }
850
851 } elsif (exists $cb_id{$type}) {
852 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
853
854 } elsif (ref $type) {
855 warn "attaching objects not supported, ignoring.\n";
856
857 } else {
858 shift @arg;
859 warn "attach argument '$type' not supported, ignoring.\n";
860 }
861 }
862 }
863
864 sub _object_attach {
865 my ($obj, $name, %arg) = @_;
866
867 return if exists $obj->{_attachment}{$name};
868
869 if (my $attach = $attachment{$name}) {
870 my $registry = $obj->registry;
871
872 for (@$attach) {
873 my ($klass, @attach) = @$_;
874 _attach $registry, $klass, @attach;
875 }
876
877 $obj->{$name} = \%arg;
878 } else {
879 warn "object uses attachment '$name' which is not available, postponing.\n";
880 }
881
882 $obj->{_attachment}{$name} = undef;
883 }
884
885 sub cf::attachable::attach {
886 if (ref $_[0]) {
887 _object_attach @_;
888 } else {
889 _attach shift->_attach_registry, @_;
890 }
891 _recalc_want;
892 };
893
894 # all those should be optimised
895 sub cf::attachable::detach {
896 my ($obj, $name) = @_;
897
898 if (ref $obj) {
899 delete $obj->{_attachment}{$name};
900 reattach ($obj);
901 } else {
902 Carp::croak "cannot, currently, detach class attachments";
903 }
904 _recalc_want;
905 };
906
907 sub cf::attachable::attached {
908 my ($obj, $name) = @_;
909
910 exists $obj->{_attachment}{$name}
911 }
912
913 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
914 eval "#line " . __LINE__ . " 'cf.pm'
915 sub cf::\L$klass\E::_attach_registry {
916 (\\\@CB_$klass, KLASS_$klass)
917 }
918
919 sub cf::\L$klass\E::attachment {
920 my \$name = shift;
921
922 \$attachment{\$name} = [[KLASS_$klass, \@_]];
923 }
924 ";
925 die if $@;
926 }
927
928 our $override;
929 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
930
931 sub override {
932 $override = 1;
933 @INVOKE_RESULTS = (@_);
934 }
935
936 sub do_invoke {
937 my $event = shift;
938 my $callbacks = shift;
939
940 @INVOKE_RESULTS = ();
941
942 local $override;
943
944 for (@$callbacks) {
945 eval { &{$_->[1]} };
946
947 if ($@) {
948 warn "$@";
949 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
950 override;
951 }
952
953 return 1 if $override;
954 }
955
956 0
957 }
958
959 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
960
961 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
962
963 Generate an object-specific event with the given arguments.
964
965 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
966 removed in future versions), and there is no public API to access override
967 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
968
969 =back
970
971 =cut
972
973 #############################################################################
974 # object support
975
976 sub _object_equal($$);
977 sub _object_equal($$) {
978 my ($a, $b) = @_;
979
980 return 0 unless (ref $a) eq (ref $b);
981
982 if ("HASH" eq ref $a) {
983 my @ka = keys %$a;
984 my @kb = keys %$b;
985
986 return 0 if @ka != @kb;
987
988 for (0 .. $#ka) {
989 return 0 unless $ka[$_] eq $kb[$_];
990 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
991 }
992
993 } elsif ("ARRAY" eq ref $a) {
994
995 return 0 if @$a != @$b;
996
997 for (0 .. $#$a) {
998 return 0 unless _object_equal $a->[$_], $b->[$_];
999 }
1000
1001 } elsif ($a ne $b) {
1002 return 0;
1003 }
1004
1005 1
1006 }
1007
1008 our $SLOW_MERGES;#d#
1009 sub _can_merge {
1010 my ($ob1, $ob2) = @_;
1011
1012 ++$SLOW_MERGES;#d#
1013
1014 # we do the slow way here
1015 return _object_equal $ob1, $ob2
1016 }
1017
1018 sub reattach {
1019 # basically do the same as instantiate, without calling instantiate
1020 my ($obj) = @_;
1021
1022 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1023
1024 my $registry = $obj->registry;
1025
1026 @$registry = ();
1027
1028 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1029
1030 for my $name (keys %{ $obj->{_attachment} || {} }) {
1031 if (my $attach = $attachment{$name}) {
1032 for (@$attach) {
1033 my ($klass, @attach) = @$_;
1034 _attach $registry, $klass, @attach;
1035 }
1036 } else {
1037 warn "object uses attachment '$name' that is not available, postponing.\n";
1038 }
1039 }
1040 }
1041
1042 cf::attachable->attach (
1043 prio => -1000000,
1044 on_instantiate => sub {
1045 my ($obj, $data) = @_;
1046
1047 $data = from_json $data;
1048
1049 for (@$data) {
1050 my ($name, $args) = @$_;
1051
1052 $obj->attach ($name, %{$args || {} });
1053 }
1054 },
1055 on_reattach => \&reattach,
1056 on_clone => sub {
1057 my ($src, $dst) = @_;
1058
1059 @{$dst->registry} = @{$src->registry};
1060
1061 %$dst = %$src;
1062
1063 %{$dst->{_attachment}} = %{$src->{_attachment}}
1064 if exists $src->{_attachment};
1065 },
1066 );
1067
1068 sub object_freezer_save {
1069 my ($filename, $rdata, $objs) = @_;
1070
1071 sync_job {
1072 if (length $$rdata) {
1073 utf8::decode (my $decname = $filename);
1074 warn sprintf "saving %s (%d,%d)\n",
1075 $decname, length $$rdata, scalar @$objs;
1076
1077 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1078 chmod SAVE_MODE, $fh;
1079 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1080 aio_fsync $fh if $cf::USE_FSYNC;
1081 close $fh;
1082
1083 if (@$objs) {
1084 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1085 chmod SAVE_MODE, $fh;
1086 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1087 aio_write $fh, 0, (length $data), $data, 0;
1088 aio_fsync $fh if $cf::USE_FSYNC;
1089 close $fh;
1090 aio_rename "$filename.pst~", "$filename.pst";
1091 }
1092 } else {
1093 aio_unlink "$filename.pst";
1094 }
1095
1096 aio_rename "$filename~", $filename;
1097 } else {
1098 warn "FATAL: $filename~: $!\n";
1099 }
1100 } else {
1101 aio_unlink $filename;
1102 aio_unlink "$filename.pst";
1103 }
1104 };
1105 }
1106
1107 sub object_freezer_as_string {
1108 my ($rdata, $objs) = @_;
1109
1110 use Data::Dumper;
1111
1112 $$rdata . Dumper $objs
1113 }
1114
1115 sub object_thawer_load {
1116 my ($filename) = @_;
1117
1118 my ($data, $av);
1119
1120 (aio_load $filename, $data) >= 0
1121 or return;
1122
1123 unless (aio_stat "$filename.pst") {
1124 (aio_load "$filename.pst", $av) >= 0
1125 or return;
1126
1127 my $st = eval { Coro::Storable::thaw $av };
1128 $av = $st->{objs};
1129 }
1130
1131 utf8::decode (my $decname = $filename);
1132 warn sprintf "loading %s (%d,%d)\n",
1133 $decname, length $data, scalar @{$av || []};
1134
1135 ($data, $av)
1136 }
1137
1138 =head2 COMMAND CALLBACKS
1139
1140 =over 4
1141
1142 =cut
1143
1144 #############################################################################
1145 # command handling &c
1146
1147 =item cf::register_command $name => \&callback($ob,$args);
1148
1149 Register a callback for execution when the client sends the user command
1150 $name.
1151
1152 =cut
1153
1154 sub register_command {
1155 my ($name, $cb) = @_;
1156
1157 my $caller = caller;
1158 #warn "registering command '$name/$time' to '$caller'";
1159
1160 push @{ $COMMAND{$name} }, [$caller, $cb];
1161 }
1162
1163 =item cf::register_extcmd $name => \&callback($pl,$packet);
1164
1165 Register a callback for execution when the client sends an (synchronous)
1166 extcmd packet. Ext commands will be processed in the order they are
1167 received by the server, like other user commands. The first argument is
1168 the logged-in player. Ext commands can only be processed after a player
1169 has logged in successfully.
1170
1171 If the callback returns something, it is sent back as if reply was being
1172 called.
1173
1174 =item cf::register_exticmd $name => \&callback($ns,$packet);
1175
1176 Register a callback for execution when the client sends an (asynchronous)
1177 exticmd packet. Exti commands are processed by the server as soon as they
1178 are received, i.e. out of order w.r.t. other commands. The first argument
1179 is a client socket. Exti commands can be received anytime, even before
1180 log-in.
1181
1182 If the callback returns something, it is sent back as if reply was being
1183 called.
1184
1185 =cut
1186
1187 sub register_extcmd {
1188 my ($name, $cb) = @_;
1189
1190 $EXTCMD{$name} = $cb;
1191 }
1192
1193 sub register_exticmd {
1194 my ($name, $cb) = @_;
1195
1196 $EXTICMD{$name} = $cb;
1197 }
1198
1199 cf::player->attach (
1200 on_command => sub {
1201 my ($pl, $name, $params) = @_;
1202
1203 my $cb = $COMMAND{$name}
1204 or return;
1205
1206 for my $cmd (@$cb) {
1207 $cmd->[1]->($pl->ob, $params);
1208 }
1209
1210 cf::override;
1211 },
1212 on_extcmd => sub {
1213 my ($pl, $buf) = @_;
1214
1215 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1216
1217 if (ref $msg) {
1218 my ($type, $reply, @payload) =
1219 "ARRAY" eq ref $msg
1220 ? @$msg
1221 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1222
1223 my @reply;
1224
1225 if (my $cb = $EXTCMD{$type}) {
1226 @reply = $cb->($pl, @payload);
1227 }
1228
1229 $pl->ext_reply ($reply, @reply)
1230 if $reply;
1231
1232 } else {
1233 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1234 }
1235
1236 cf::override;
1237 },
1238 );
1239
1240 sub load_extensions {
1241 cf::sync_job {
1242 my %todo;
1243
1244 for my $path (<$LIBDIR/*.ext>) {
1245 next unless -r $path;
1246
1247 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1248 my $base = $1;
1249 my $pkg = $1;
1250 $pkg =~ s/[^[:word:]]/_/g;
1251 $pkg = "ext::$pkg";
1252
1253 open my $fh, "<:utf8", $path
1254 or die "$path: $!";
1255
1256 my $source = do { local $/; <$fh> };
1257
1258 my %ext = (
1259 path => $path,
1260 base => $base,
1261 pkg => $pkg,
1262 );
1263
1264 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1265 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1266
1267 $ext{source} =
1268 "package $pkg; use strict; use utf8;\n"
1269 . "#line 1 \"$path\"\n{\n"
1270 . $source
1271 . "\n};\n1";
1272
1273 $todo{$base} = \%ext;
1274 }
1275
1276 my %done;
1277 while (%todo) {
1278 my $progress;
1279
1280 while (my ($k, $v) = each %todo) {
1281 for (split /,\s*/, $v->{meta}{depends}) {
1282 goto skip
1283 unless exists $done{$_};
1284 }
1285
1286 warn "... loading '$k' into '$v->{pkg}'\n";
1287
1288 unless (eval $v->{source}) {
1289 my $msg = $@ ? "$v->{path}: $@\n"
1290 : "$v->{base}: extension inactive.\n";
1291
1292 if (exists $v->{meta}{mandatory}) {
1293 warn $msg;
1294 warn "mandatory extension failed to load, exiting.\n";
1295 exit 1;
1296 }
1297
1298 warn $msg;
1299 }
1300
1301 $done{$k} = delete $todo{$k};
1302 push @EXTS, $v->{pkg};
1303 $progress = 1;
1304 }
1305
1306 skip:
1307 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1308 unless $progress;
1309 }
1310 };
1311 }
1312
1313 #############################################################################
1314
1315 =back
1316
1317 =head2 CORE EXTENSIONS
1318
1319 Functions and methods that extend core crossfire objects.
1320
1321 =cut
1322
1323 package cf::player;
1324
1325 use Coro::AIO;
1326
1327 =head3 cf::player
1328
1329 =over 4
1330
1331 =item cf::player::num_playing
1332
1333 Returns the official number of playing players, as per the Crossfire metaserver rules.
1334
1335 =cut
1336
1337 sub num_playing {
1338 scalar grep
1339 $_->ob->map
1340 && !$_->hidden
1341 && !$_->ob->flag (cf::FLAG_WIZ),
1342 cf::player::list
1343 }
1344
1345 =item cf::player::find $login
1346
1347 Returns the given player object, loading it if necessary (might block).
1348
1349 =cut
1350
1351 sub playerdir($) {
1352 "$PLAYERDIR/"
1353 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1354 }
1355
1356 sub path($) {
1357 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1358
1359 (playerdir $login) . "/playerdata"
1360 }
1361
1362 sub find_active($) {
1363 $cf::PLAYER{$_[0]}
1364 and $cf::PLAYER{$_[0]}->active
1365 and $cf::PLAYER{$_[0]}
1366 }
1367
1368 sub exists($) {
1369 my ($login) = @_;
1370
1371 $cf::PLAYER{$login}
1372 or cf::sync_job { !aio_stat path $login }
1373 }
1374
1375 sub find($) {
1376 return $cf::PLAYER{$_[0]} || do {
1377 my $login = $_[0];
1378
1379 my $guard = cf::lock_acquire "user_find:$login";
1380
1381 $cf::PLAYER{$_[0]} || do {
1382 # rename old playerfiles to new ones
1383 #TODO: remove when no longer required
1384 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1385 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1386 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1387 aio_unlink +(playerdir $login) . "/$login.pl";
1388
1389 my $f = new_from_file cf::object::thawer path $login
1390 or return;
1391
1392 my $pl = cf::player::load_pl $f
1393 or return;
1394 local $cf::PLAYER_LOADING{$login} = $pl;
1395 $f->resolve_delayed_derefs;
1396 $cf::PLAYER{$login} = $pl
1397 }
1398 }
1399 }
1400
1401 sub save($) {
1402 my ($pl) = @_;
1403
1404 return if $pl->{deny_save};
1405
1406 my $path = path $pl;
1407 my $guard = cf::lock_acquire "user_save:$path";
1408
1409 return if $pl->{deny_save};
1410
1411 aio_mkdir playerdir $pl, 0770;
1412 $pl->{last_save} = $cf::RUNTIME;
1413
1414 $pl->save_pl ($path);
1415 cf::cede_to_tick;
1416 }
1417
1418 sub new($) {
1419 my ($login) = @_;
1420
1421 my $self = create;
1422
1423 $self->ob->name ($login);
1424 $self->{deny_save} = 1;
1425
1426 $cf::PLAYER{$login} = $self;
1427
1428 $self
1429 }
1430
1431 =item $player->send_msg ($channel, $msg, $color, [extra...])
1432
1433 =cut
1434
1435 sub send_msg {
1436 my $ns = shift->ns
1437 or return;
1438 $ns->send_msg (@_);
1439 }
1440
1441 =item $pl->quit_character
1442
1443 Nukes the player without looking back. If logged in, the connection will
1444 be destroyed. May block for a long time.
1445
1446 =cut
1447
1448 sub quit_character {
1449 my ($pl) = @_;
1450
1451 my $name = $pl->ob->name;
1452
1453 $pl->{deny_save} = 1;
1454 $pl->password ("*"); # this should lock out the player until we nuked the dir
1455
1456 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1457 $pl->deactivate;
1458 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1459 $pl->ns->destroy if $pl->ns;
1460
1461 my $path = playerdir $pl;
1462 my $temp = "$path~$cf::RUNTIME~deleting~";
1463 aio_rename $path, $temp;
1464 delete $cf::PLAYER{$pl->ob->name};
1465 $pl->destroy;
1466
1467 my $prefix = qr<^~\Q$name\E/>;
1468
1469 # nuke player maps
1470 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1471
1472 IO::AIO::aio_rmtree $temp;
1473 }
1474
1475 =item $pl->kick
1476
1477 Kicks a player out of the game. This destroys the connection.
1478
1479 =cut
1480
1481 sub kick {
1482 my ($pl, $kicker) = @_;
1483
1484 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1485 $pl->killer ("kicked");
1486 $pl->ns->destroy;
1487 }
1488
1489 =item cf::player::list_logins
1490
1491 Returns am arrayref of all valid playernames in the system, can take a
1492 while and may block, so not sync_job-capable, ever.
1493
1494 =cut
1495
1496 sub list_logins {
1497 my $dirs = aio_readdir $PLAYERDIR
1498 or return [];
1499
1500 my @logins;
1501
1502 for my $login (@$dirs) {
1503 my $path = path $login;
1504
1505 # a .pst is a dead give-away for a valid player
1506 unless (-e "$path.pst") {
1507 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1508 aio_read $fh, 0, 512, my $buf, 0 or next;
1509 $buf !~ /^password -------------$/m or next; # official not-valid tag
1510 }
1511
1512 utf8::decode $login;
1513 push @logins, $login;
1514 }
1515
1516 \@logins
1517 }
1518
1519 =item $player->maps
1520
1521 Returns an arrayref of map paths that are private for this
1522 player. May block.
1523
1524 =cut
1525
1526 sub maps($) {
1527 my ($pl) = @_;
1528
1529 $pl = ref $pl ? $pl->ob->name : $pl;
1530
1531 my $files = aio_readdir playerdir $pl
1532 or return;
1533
1534 my @paths;
1535
1536 for (@$files) {
1537 utf8::decode $_;
1538 next if /\.(?:pl|pst)$/;
1539 next unless /^$PATH_SEP/o;
1540
1541 push @paths, cf::map::normalise "~$pl/$_";
1542 }
1543
1544 \@paths
1545 }
1546
1547 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1548
1549 Expand crossfire pod fragments into protocol xml.
1550
1551 =cut
1552
1553 sub expand_cfpod {
1554 ((my $self), (local $_)) = @_;
1555
1556 # escape & and <
1557 s/&/&amp;/g;
1558 s/(?<![BIUGHT])</&lt;/g;
1559
1560 # this is buggy, it needs to properly take care of nested <'s
1561
1562 1 while
1563 # replace B<>, I<>, U<> etc.
1564 s/B<([^\>]*)>/<b>$1<\/b>/
1565 || s/I<([^\>]*)>/<i>$1<\/i>/
1566 || s/U<([^\>]*)>/<u>$1<\/u>/
1567 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1568 # replace G<male|female> tags
1569 || s{G<([^>|]*)\|([^>]*)>}{
1570 $self->gender ? $2 : $1
1571 }ge
1572 # replace H<hint text>
1573 || s{H<([^\>]*)>}
1574 {
1575 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1576 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1577 "")
1578 [$self->{hintmode}]
1579 }ge;
1580
1581 # create single paragraphs (very hackish)
1582 s/(?<=\S)\n(?=\w)/ /g;
1583
1584 # compress some whitespace
1585 s/\s+\n/\n/g; # ws line-ends
1586 s/\n\n+/\n/g; # double lines
1587 s/^\n+//; # beginning lines
1588 s/\n+$//; # ending lines
1589
1590 $_
1591 }
1592
1593 sub hintmode {
1594 $_[0]{hintmode} = $_[1] if @_ > 1;
1595 $_[0]{hintmode}
1596 }
1597
1598 =item $player->ext_reply ($msgid, @msg)
1599
1600 Sends an ext reply to the player.
1601
1602 =cut
1603
1604 sub ext_reply($$@) {
1605 my ($self, $id, @msg) = @_;
1606
1607 $self->ns->ext_reply ($id, @msg)
1608 }
1609
1610 =item $player->ext_msg ($type, @msg)
1611
1612 Sends an ext event to the client.
1613
1614 =cut
1615
1616 sub ext_msg($$@) {
1617 my ($self, $type, @msg) = @_;
1618
1619 $self->ns->ext_msg ($type, @msg);
1620 }
1621
1622 =head3 cf::region
1623
1624 =over 4
1625
1626 =cut
1627
1628 package cf::region;
1629
1630 =item cf::region::find_by_path $path
1631
1632 Tries to decuce the likely region for a map knowing only its path.
1633
1634 =cut
1635
1636 sub find_by_path($) {
1637 my ($path) = @_;
1638
1639 my ($match, $specificity);
1640
1641 for my $region (list) {
1642 if ($region->{match} && $path =~ $region->{match}) {
1643 ($match, $specificity) = ($region, $region->specificity)
1644 if $region->specificity > $specificity;
1645 }
1646 }
1647
1648 $match
1649 }
1650
1651 =back
1652
1653 =head3 cf::map
1654
1655 =over 4
1656
1657 =cut
1658
1659 package cf::map;
1660
1661 use Fcntl;
1662 use Coro::AIO;
1663
1664 use overload
1665 '""' => \&as_string,
1666 fallback => 1;
1667
1668 our $MAX_RESET = 3600;
1669 our $DEFAULT_RESET = 3000;
1670
1671 sub generate_random_map {
1672 my ($self, $rmp) = @_;
1673 # mit "rum" bekleckern, nicht
1674 $self->_create_random_map (
1675 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1676 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1677 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1678 $rmp->{exit_on_final_map},
1679 $rmp->{xsize}, $rmp->{ysize},
1680 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1681 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1682 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1683 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1684 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1685 (cf::region::find $rmp->{region}), $rmp->{custom}
1686 )
1687 }
1688
1689 =item cf::map->register ($regex, $prio)
1690
1691 Register a handler for the map path matching the given regex at the
1692 givne priority (higher is better, built-in handlers have priority 0, the
1693 default).
1694
1695 =cut
1696
1697 sub register {
1698 my (undef, $regex, $prio) = @_;
1699 my $pkg = caller;
1700
1701 no strict;
1702 push @{"$pkg\::ISA"}, __PACKAGE__;
1703
1704 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1705 }
1706
1707 # also paths starting with '/'
1708 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1709
1710 sub thawer_merge {
1711 my ($self, $merge) = @_;
1712
1713 # we have to keep some variables in memory intact
1714 local $self->{path};
1715 local $self->{load_path};
1716
1717 $self->SUPER::thawer_merge ($merge);
1718 }
1719
1720 sub normalise {
1721 my ($path, $base) = @_;
1722
1723 $path = "$path"; # make sure its a string
1724
1725 $path =~ s/\.map$//;
1726
1727 # map plan:
1728 #
1729 # /! non-realised random map exit (special hack!)
1730 # {... are special paths that are not being touched
1731 # ?xxx/... are special absolute paths
1732 # ?random/... random maps
1733 # /... normal maps
1734 # ~user/... per-player map of a specific user
1735
1736 $path =~ s/$PATH_SEP/\//go;
1737
1738 # treat it as relative path if it starts with
1739 # something that looks reasonable
1740 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1741 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1742
1743 $base =~ s{[^/]+/?$}{};
1744 $path = "$base/$path";
1745 }
1746
1747 for ($path) {
1748 redo if s{//}{/};
1749 redo if s{/\.?/}{/};
1750 redo if s{/[^/]+/\.\./}{/};
1751 }
1752
1753 $path
1754 }
1755
1756 sub new_from_path {
1757 my (undef, $path, $base) = @_;
1758
1759 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1760
1761 $path = normalise $path, $base;
1762
1763 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1764 if ($path =~ $EXT_MAP{$pkg}[1]) {
1765 my $self = bless cf::map::new, $pkg;
1766 $self->{path} = $path; $self->path ($path);
1767 $self->init; # pass $1 etc.
1768 return $self;
1769 }
1770 }
1771
1772 Carp::cluck "unable to resolve path '$path' (base '$base').";
1773 ()
1774 }
1775
1776 sub init {
1777 my ($self) = @_;
1778
1779 $self
1780 }
1781
1782 sub as_string {
1783 my ($self) = @_;
1784
1785 "$self->{path}"
1786 }
1787
1788 # the displayed name, this is a one way mapping
1789 sub visible_name {
1790 &as_string
1791 }
1792
1793 # the original (read-only) location
1794 sub load_path {
1795 my ($self) = @_;
1796
1797 "$MAPDIR/$self->{path}.map"
1798 }
1799
1800 # the temporary/swap location
1801 sub save_path {
1802 my ($self) = @_;
1803
1804 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1805 "$TMPDIR/$path.map"
1806 }
1807
1808 # the unique path, undef == no special unique path
1809 sub uniq_path {
1810 my ($self) = @_;
1811
1812 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1813 "$UNIQUEDIR/$path"
1814 }
1815
1816 # and all this just because we cannot iterate over
1817 # all maps in C++...
1818 sub change_all_map_light {
1819 my ($change) = @_;
1820
1821 $_->change_map_light ($change)
1822 for grep $_->outdoor, values %cf::MAP;
1823 }
1824
1825 sub decay_objects {
1826 my ($self) = @_;
1827
1828 return if $self->{deny_reset};
1829
1830 $self->do_decay_objects;
1831 }
1832
1833 sub unlink_save {
1834 my ($self) = @_;
1835
1836 utf8::encode (my $save = $self->save_path);
1837 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1838 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1839 }
1840
1841 sub load_header_from($) {
1842 my ($self, $path) = @_;
1843
1844 utf8::encode $path;
1845 my $f = new_from_file cf::object::thawer $path
1846 or return;
1847
1848 $self->_load_header ($f)
1849 or return;
1850
1851 local $MAP_LOADING{$self->{path}} = $self;
1852 $f->resolve_delayed_derefs;
1853
1854 $self->{load_path} = $path;
1855
1856 1
1857 }
1858
1859 sub load_header_orig {
1860 my ($self) = @_;
1861
1862 $self->load_header_from ($self->load_path)
1863 }
1864
1865 sub load_header_temp {
1866 my ($self) = @_;
1867
1868 $self->load_header_from ($self->save_path)
1869 }
1870
1871 sub prepare_temp {
1872 my ($self) = @_;
1873
1874 $self->last_access ((delete $self->{last_access})
1875 || $cf::RUNTIME); #d#
1876 # safety
1877 $self->{instantiate_time} = $cf::RUNTIME
1878 if $self->{instantiate_time} > $cf::RUNTIME;
1879 }
1880
1881 sub prepare_orig {
1882 my ($self) = @_;
1883
1884 $self->{load_original} = 1;
1885 $self->{instantiate_time} = $cf::RUNTIME;
1886 $self->last_access ($cf::RUNTIME);
1887 $self->instantiate;
1888 }
1889
1890 sub load_header {
1891 my ($self) = @_;
1892
1893 if ($self->load_header_temp) {
1894 $self->prepare_temp;
1895 } else {
1896 $self->load_header_orig
1897 or return;
1898 $self->prepare_orig;
1899 }
1900
1901 $self->{deny_reset} = 1
1902 if $self->no_reset;
1903
1904 $self->default_region (cf::region::find_by_path $self->{path})
1905 unless $self->default_region;
1906
1907 1
1908 }
1909
1910 sub find;
1911 sub find {
1912 my ($path, $origin) = @_;
1913
1914 $path = normalise $path, $origin && $origin->path;
1915
1916 cf::lock_wait "map_data:$path";#d#remove
1917 cf::lock_wait "map_find:$path";
1918
1919 $cf::MAP{$path} || do {
1920 my $guard1 = cf::lock_acquire "map_find:$path";
1921 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1922
1923 my $map = new_from_path cf::map $path
1924 or return;
1925
1926 $map->{last_save} = $cf::RUNTIME;
1927
1928 $map->load_header
1929 or return;
1930
1931 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1932 # doing this can freeze the server in a sync job, obviously
1933 #$cf::WAIT_FOR_TICK->wait;
1934 undef $guard1;
1935 undef $guard2;
1936 $map->reset;
1937 return find $path;
1938 }
1939
1940 $cf::MAP{$path} = $map
1941 }
1942 }
1943
1944 sub pre_load { }
1945 sub post_load { }
1946
1947 sub load {
1948 my ($self) = @_;
1949
1950 local $self->{deny_reset} = 1; # loading can take a long time
1951
1952 my $path = $self->{path};
1953
1954 {
1955 my $guard = cf::lock_acquire "map_data:$path";
1956
1957 return unless $self->valid;
1958 return unless $self->in_memory == cf::MAP_SWAPPED;
1959
1960 $self->in_memory (cf::MAP_LOADING);
1961
1962 $self->alloc;
1963
1964 $self->pre_load;
1965 cf::cede_to_tick;
1966
1967 my $f = new_from_file cf::object::thawer $self->{load_path};
1968 $f->skip_block;
1969 $self->_load_objects ($f)
1970 or return;
1971
1972 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1973 if delete $self->{load_original};
1974
1975 if (my $uniq = $self->uniq_path) {
1976 utf8::encode $uniq;
1977 unless (aio_stat $uniq) {
1978 if (my $f = new_from_file cf::object::thawer $uniq) {
1979 $self->clear_unique_items;
1980 $self->_load_objects ($f);
1981 $f->resolve_delayed_derefs;
1982 }
1983 }
1984 }
1985
1986 $f->resolve_delayed_derefs;
1987
1988 cf::cede_to_tick;
1989 # now do the right thing for maps
1990 $self->link_multipart_objects;
1991 $self->difficulty ($self->estimate_difficulty)
1992 unless $self->difficulty;
1993 cf::cede_to_tick;
1994
1995 unless ($self->{deny_activate}) {
1996 $self->decay_objects;
1997 $self->fix_auto_apply;
1998 $self->update_buttons;
1999 cf::cede_to_tick;
2000 $self->set_darkness_map;
2001 cf::cede_to_tick;
2002 $self->activate;
2003 }
2004
2005 $self->{last_save} = $cf::RUNTIME;
2006 $self->last_access ($cf::RUNTIME);
2007
2008 $self->in_memory (cf::MAP_IN_MEMORY);
2009 }
2010
2011 $self->post_load;
2012 }
2013
2014 sub customise_for {
2015 my ($self, $ob) = @_;
2016
2017 return find "~" . $ob->name . "/" . $self->{path}
2018 if $self->per_player;
2019
2020 # return find "?party/" . $ob->name . "/" . $self->{path}
2021 # if $self->per_party;
2022
2023 $self
2024 }
2025
2026 # find and load all maps in the 3x3 area around a map
2027 sub load_neighbours {
2028 my ($map) = @_;
2029
2030 my @neigh; # diagonal neighbours
2031
2032 for (0 .. 3) {
2033 my $neigh = $map->tile_path ($_)
2034 or next;
2035 $neigh = find $neigh, $map
2036 or next;
2037 $neigh->load;
2038
2039 push @neigh,
2040 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2041 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2042 }
2043
2044 for (grep defined $_->[0], @neigh) {
2045 my ($path, $origin) = @$_;
2046 my $neigh = find $path, $origin
2047 or next;
2048 $neigh->load;
2049 }
2050 }
2051
2052 sub find_sync {
2053 my ($path, $origin) = @_;
2054
2055 cf::sync_job { find $path, $origin }
2056 }
2057
2058 sub do_load_sync {
2059 my ($map) = @_;
2060
2061 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2062 if $Coro::current == $Coro::main;
2063
2064 cf::sync_job { $map->load };
2065 }
2066
2067 our %MAP_PREFETCH;
2068 our $MAP_PREFETCHER = undef;
2069
2070 sub find_async {
2071 my ($path, $origin, $load) = @_;
2072
2073 $path = normalise $path, $origin && $origin->{path};
2074
2075 if (my $map = $cf::MAP{$path}) {
2076 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2077 }
2078
2079 $MAP_PREFETCH{$path} |= $load;
2080
2081 $MAP_PREFETCHER ||= cf::async {
2082 $Coro::current->{desc} = "map prefetcher";
2083
2084 while (%MAP_PREFETCH) {
2085 while (my ($k, $v) = each %MAP_PREFETCH) {
2086 if (my $map = find $k) {
2087 $map->load if $v;
2088 }
2089
2090 delete $MAP_PREFETCH{$k};
2091 }
2092 }
2093 undef $MAP_PREFETCHER;
2094 };
2095 $MAP_PREFETCHER->prio (6);
2096
2097 ()
2098 }
2099
2100 sub save {
2101 my ($self) = @_;
2102
2103 my $lock = cf::lock_acquire "map_data:$self->{path}";
2104
2105 $self->{last_save} = $cf::RUNTIME;
2106
2107 return unless $self->dirty;
2108
2109 my $save = $self->save_path; utf8::encode $save;
2110 my $uniq = $self->uniq_path; utf8::encode $uniq;
2111
2112 $self->{load_path} = $save;
2113
2114 return if $self->{deny_save};
2115
2116 local $self->{last_access} = $self->last_access;#d#
2117
2118 cf::async {
2119 $Coro::current->{desc} = "map player save";
2120 $_->contr->save for $self->players;
2121 };
2122
2123 if ($uniq) {
2124 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2125 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2126 } else {
2127 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2128 }
2129 }
2130
2131 sub swap_out {
2132 my ($self) = @_;
2133
2134 # save first because save cedes
2135 $self->save;
2136
2137 my $lock = cf::lock_acquire "map_data:$self->{path}";
2138
2139 return if $self->players;
2140 return if $self->in_memory != cf::MAP_IN_MEMORY;
2141 return if $self->{deny_save};
2142
2143 $self->in_memory (cf::MAP_SWAPPED);
2144
2145 $self->deactivate;
2146 $_->clear_links_to ($self) for values %cf::MAP;
2147 $self->clear;
2148 }
2149
2150 sub reset_at {
2151 my ($self) = @_;
2152
2153 # TODO: safety, remove and allow resettable per-player maps
2154 return 1e99 if $self->{deny_reset};
2155
2156 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2157 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2158
2159 $time + $to
2160 }
2161
2162 sub should_reset {
2163 my ($self) = @_;
2164
2165 $self->reset_at <= $cf::RUNTIME
2166 }
2167
2168 sub reset {
2169 my ($self) = @_;
2170
2171 my $lock = cf::lock_acquire "map_data:$self->{path}";
2172
2173 return if $self->players;
2174
2175 warn "resetting map ", $self->path;
2176
2177 $self->in_memory (cf::MAP_SWAPPED);
2178
2179 # need to save uniques path
2180 unless ($self->{deny_save}) {
2181 my $uniq = $self->uniq_path; utf8::encode $uniq;
2182
2183 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2184 if $uniq;
2185 }
2186
2187 delete $cf::MAP{$self->path};
2188
2189 $self->deactivate;
2190 $_->clear_links_to ($self) for values %cf::MAP;
2191 $self->clear;
2192
2193 $self->unlink_save;
2194 $self->destroy;
2195 }
2196
2197 my $nuke_counter = "aaaa";
2198
2199 sub nuke {
2200 my ($self) = @_;
2201
2202 {
2203 my $lock = cf::lock_acquire "map_data:$self->{path}";
2204
2205 delete $cf::MAP{$self->path};
2206
2207 $self->unlink_save;
2208
2209 bless $self, "cf::map";
2210 delete $self->{deny_reset};
2211 $self->{deny_save} = 1;
2212 $self->reset_timeout (1);
2213 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2214
2215 $cf::MAP{$self->path} = $self;
2216 }
2217
2218 $self->reset; # polite request, might not happen
2219 }
2220
2221 =item $maps = cf::map::tmp_maps
2222
2223 Returns an arrayref with all map paths of currently instantiated and saved
2224 maps. May block.
2225
2226 =cut
2227
2228 sub tmp_maps() {
2229 [
2230 map {
2231 utf8::decode $_;
2232 /\.map$/
2233 ? normalise $_
2234 : ()
2235 } @{ aio_readdir $TMPDIR or [] }
2236 ]
2237 }
2238
2239 =item $maps = cf::map::random_maps
2240
2241 Returns an arrayref with all map paths of currently instantiated and saved
2242 random maps. May block.
2243
2244 =cut
2245
2246 sub random_maps() {
2247 [
2248 map {
2249 utf8::decode $_;
2250 /\.map$/
2251 ? normalise "?random/$_"
2252 : ()
2253 } @{ aio_readdir $RANDOMDIR or [] }
2254 ]
2255 }
2256
2257 =item cf::map::unique_maps
2258
2259 Returns an arrayref of paths of all shared maps that have
2260 instantiated unique items. May block.
2261
2262 =cut
2263
2264 sub unique_maps() {
2265 [
2266 map {
2267 utf8::decode $_;
2268 /\.map$/
2269 ? normalise $_
2270 : ()
2271 } @{ aio_readdir $UNIQUEDIR or [] }
2272 ]
2273 }
2274
2275 package cf;
2276
2277 =back
2278
2279 =head3 cf::object
2280
2281 =cut
2282
2283 package cf::object;
2284
2285 =over 4
2286
2287 =item $ob->inv_recursive
2288
2289 Returns the inventory of the object _and_ their inventories, recursively.
2290
2291 =cut
2292
2293 sub inv_recursive_;
2294 sub inv_recursive_ {
2295 map { $_, inv_recursive_ $_->inv } @_
2296 }
2297
2298 sub inv_recursive {
2299 inv_recursive_ inv $_[0]
2300 }
2301
2302 =item $ref = $ob->ref
2303
2304 creates and returns a persistent reference to an objetc that can be stored as a string.
2305
2306 =item $ob = cf::object::deref ($refstring)
2307
2308 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2309 even if the object actually exists. May block.
2310
2311 =cut
2312
2313 sub deref {
2314 my ($ref) = @_;
2315
2316 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2317 my ($uuid, $name) = ($1, $2);
2318 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2319 or return;
2320 $pl->ob->uuid eq $uuid
2321 or return;
2322
2323 $pl->ob
2324 } else {
2325 warn "$ref: cannot resolve object reference\n";
2326 undef
2327 }
2328 }
2329
2330 package cf;
2331
2332 =back
2333
2334 =head3 cf::object::player
2335
2336 =over 4
2337
2338 =item $player_object->reply ($npc, $msg[, $flags])
2339
2340 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2341 can be C<undef>. Does the right thing when the player is currently in a
2342 dialogue with the given NPC character.
2343
2344 =cut
2345
2346 # rough implementation of a future "reply" method that works
2347 # with dialog boxes.
2348 #TODO: the first argument must go, split into a $npc->reply_to ( method
2349 sub cf::object::player::reply($$$;$) {
2350 my ($self, $npc, $msg, $flags) = @_;
2351
2352 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2353
2354 if ($self->{record_replies}) {
2355 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2356
2357 } else {
2358 my $pl = $self->contr;
2359
2360 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2361 my $dialog = $pl->{npc_dialog};
2362 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2363
2364 } else {
2365 $msg = $npc->name . " says: $msg" if $npc;
2366 $self->message ($msg, $flags);
2367 }
2368 }
2369 }
2370
2371 =item $object->send_msg ($channel, $msg, $color, [extra...])
2372
2373 =cut
2374
2375 sub cf::object::send_msg {
2376 my $pl = shift->contr
2377 or return;
2378 $pl->send_msg (@_);
2379 }
2380
2381 =item $player_object->may ("access")
2382
2383 Returns wether the given player is authorized to access resource "access"
2384 (e.g. "command_wizcast").
2385
2386 =cut
2387
2388 sub cf::object::player::may {
2389 my ($self, $access) = @_;
2390
2391 $self->flag (cf::FLAG_WIZ) ||
2392 (ref $cf::CFG{"may_$access"}
2393 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2394 : $cf::CFG{"may_$access"})
2395 }
2396
2397 =item $player_object->enter_link
2398
2399 Freezes the player and moves him/her to a special map (C<{link}>).
2400
2401 The player should be reasonably safe there for short amounts of time. You
2402 I<MUST> call C<leave_link> as soon as possible, though.
2403
2404 Will never block.
2405
2406 =item $player_object->leave_link ($map, $x, $y)
2407
2408 Moves the player out of the special C<{link}> map onto the specified
2409 map. If the map is not valid (or omitted), the player will be moved back
2410 to the location he/she was before the call to C<enter_link>, or, if that
2411 fails, to the emergency map position.
2412
2413 Might block.
2414
2415 =cut
2416
2417 sub link_map {
2418 unless ($LINK_MAP) {
2419 $LINK_MAP = cf::map::find "{link}"
2420 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2421 $LINK_MAP->load;
2422 }
2423
2424 $LINK_MAP
2425 }
2426
2427 sub cf::object::player::enter_link {
2428 my ($self) = @_;
2429
2430 $self->deactivate_recursive;
2431
2432 return if UNIVERSAL::isa $self->map, "ext::map_link";
2433
2434 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2435 if $self->map && $self->map->{path} ne "{link}";
2436
2437 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2438 }
2439
2440 sub cf::object::player::leave_link {
2441 my ($self, $map, $x, $y) = @_;
2442
2443 return unless $self->contr->active;
2444
2445 my $link_pos = delete $self->{_link_pos};
2446
2447 unless ($map) {
2448 # restore original map position
2449 ($map, $x, $y) = @{ $link_pos || [] };
2450 $map = cf::map::find $map;
2451
2452 unless ($map) {
2453 ($map, $x, $y) = @$EMERGENCY_POSITION;
2454 $map = cf::map::find $map
2455 or die "FATAL: cannot load emergency map\n";
2456 }
2457 }
2458
2459 ($x, $y) = (-1, -1)
2460 unless (defined $x) && (defined $y);
2461
2462 # use -1 or undef as default coordinates, not 0, 0
2463 ($x, $y) = ($map->enter_x, $map->enter_y)
2464 if $x <=0 && $y <= 0;
2465
2466 $map->load;
2467 $map->load_neighbours;
2468
2469 return unless $self->contr->active;
2470 $self->activate_recursive;
2471
2472 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2473 $self->enter_map ($map, $x, $y);
2474 }
2475
2476 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2477
2478 Moves the player to the given map-path and coordinates by first freezing
2479 her, loading and preparing them map, calling the provided $check callback
2480 that has to return the map if sucecssful, and then unfreezes the player on
2481 the new (success) or old (failed) map position. In either case, $done will
2482 be called at the end of this process.
2483
2484 =cut
2485
2486 our $GOTOGEN;
2487
2488 sub cf::object::player::goto {
2489 my ($self, $path, $x, $y, $check, $done) = @_;
2490
2491 # do generation counting so two concurrent goto's will be executed in-order
2492 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2493
2494 $self->enter_link;
2495
2496 (async {
2497 $Coro::current->{desc} = "player::goto $path $x $y";
2498
2499 # *tag paths override both path and x|y
2500 if ($path =~ /^\*(.*)$/) {
2501 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2502 my $ob = $obs[rand @obs];
2503
2504 # see if we actually can go there
2505 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2506 $ob = $obs[rand @obs];
2507 } else {
2508 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2509 }
2510 # else put us there anyways for now #d#
2511
2512 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2513 } else {
2514 ($path, $x, $y) = (undef, undef, undef);
2515 }
2516 }
2517
2518 my $map = eval {
2519 my $map = defined $path ? cf::map::find $path : undef;
2520
2521 if ($map) {
2522 $map = $map->customise_for ($self);
2523 $map = $check->($map) if $check && $map;
2524 } else {
2525 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2526 }
2527
2528 $map
2529 };
2530
2531 if ($@) {
2532 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2533 LOG llevError | logBacktrace, Carp::longmess $@;
2534 }
2535
2536 if ($gen == $self->{_goto_generation}) {
2537 delete $self->{_goto_generation};
2538 $self->leave_link ($map, $x, $y);
2539 }
2540
2541 $done->() if $done;
2542 })->prio (1);
2543 }
2544
2545 =item $player_object->enter_exit ($exit_object)
2546
2547 =cut
2548
2549 sub parse_random_map_params {
2550 my ($spec) = @_;
2551
2552 my $rmp = { # defaults
2553 xsize => (cf::rndm 15, 40),
2554 ysize => (cf::rndm 15, 40),
2555 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2556 #layout => string,
2557 };
2558
2559 for (split /\n/, $spec) {
2560 my ($k, $v) = split /\s+/, $_, 2;
2561
2562 $rmp->{lc $k} = $v if (length $k) && (length $v);
2563 }
2564
2565 $rmp
2566 }
2567
2568 sub prepare_random_map {
2569 my ($exit) = @_;
2570
2571 my $guard = cf::lock_acquire "exit_prepare:$exit";
2572
2573 # all this does is basically replace the /! path by
2574 # a new random map path (?random/...) with a seed
2575 # that depends on the exit object
2576
2577 my $rmp = parse_random_map_params $exit->msg;
2578
2579 if ($exit->map) {
2580 $rmp->{region} = $exit->region->name;
2581 $rmp->{origin_map} = $exit->map->path;
2582 $rmp->{origin_x} = $exit->x;
2583 $rmp->{origin_y} = $exit->y;
2584 }
2585
2586 $rmp->{random_seed} ||= $exit->random_seed;
2587
2588 my $data = cf::to_json $rmp;
2589 my $md5 = Digest::MD5::md5_hex $data;
2590 my $meta = "$RANDOMDIR/$md5.meta";
2591
2592 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2593 aio_write $fh, 0, (length $data), $data, 0;
2594 undef $fh;
2595 aio_rename "$meta~", $meta;
2596
2597 $exit->slaying ("?random/$md5");
2598 $exit->msg (undef);
2599 }
2600 }
2601
2602 sub cf::object::player::enter_exit {
2603 my ($self, $exit) = @_;
2604
2605 return unless $self->type == cf::PLAYER;
2606
2607 if ($exit->slaying eq "/!") {
2608 #TODO: this should de-fi-ni-te-ly not be a sync-job
2609 # the problem is that $exit might not survive long enough
2610 # so it needs to be done right now, right here
2611 cf::sync_job { prepare_random_map $exit };
2612 }
2613
2614 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2615 my $hp = $exit->stats->hp;
2616 my $sp = $exit->stats->sp;
2617
2618 $self->enter_link;
2619
2620 # if exit is damned, update players death & WoR home-position
2621 $self->contr->savebed ($slaying, $hp, $sp)
2622 if $exit->flag (FLAG_DAMNED);
2623
2624 (async {
2625 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2626
2627 $self->deactivate_recursive; # just to be sure
2628 unless (eval {
2629 $self->goto ($slaying, $hp, $sp);
2630
2631 1;
2632 }) {
2633 $self->message ("Something went wrong deep within the crossfire server. "
2634 . "I'll try to bring you back to the map you were before. "
2635 . "Please report this to the dungeon master!",
2636 cf::NDI_UNIQUE | cf::NDI_RED);
2637
2638 warn "ERROR in enter_exit: $@";
2639 $self->leave_link;
2640 }
2641 })->prio (1);
2642 }
2643
2644 =head3 cf::client
2645
2646 =over 4
2647
2648 =item $client->send_drawinfo ($text, $flags)
2649
2650 Sends a drawinfo packet to the client. Circumvents output buffering so
2651 should not be used under normal circumstances.
2652
2653 =cut
2654
2655 sub cf::client::send_drawinfo {
2656 my ($self, $text, $flags) = @_;
2657
2658 utf8::encode $text;
2659 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2660 }
2661
2662 =item $client->send_msg ($channel, $msg, $color, [extra...])
2663
2664 Send a drawinfo or msg packet to the client, formatting the msg for the
2665 client if neccessary. C<$type> should be a string identifying the type of
2666 the message, with C<log> being the default. If C<$color> is negative, suppress
2667 the message unless the client supports the msg packet.
2668
2669 =cut
2670
2671 our %CHANNEL = (
2672 "c/identify" => {
2673 id => "infobox",
2674 title => "Identify",
2675 reply => undef,
2676 tooltip => "Items recently identified",
2677 },
2678 "c/examine" => {
2679 id => "infobox",
2680 title => "Examine",
2681 reply => undef,
2682 tooltip => "Signs and other items you examined",
2683 },
2684 "c/lookat" => {
2685 id => "infobox",
2686 title => "Look",
2687 reply => undef,
2688 tooltip => "What you saw there",
2689 },
2690 );
2691
2692 sub cf::client::send_msg {
2693 my ($self, $channel, $msg, $color, @extra) = @_;
2694
2695 $msg = $self->pl->expand_cfpod ($msg);
2696
2697 $color &= cf::NDI_CLIENT_MASK; # just in case...
2698
2699 # check predefined channels, for the benefit of C
2700 if ($CHANNEL{$channel}) {
2701 $channel = $CHANNEL{$channel};
2702
2703 $self->ext_msg (channel_info => $channel)
2704 if $self->can_msg;
2705
2706 $channel = $channel->{id};
2707
2708 } elsif (ref $channel) {
2709 # send meta info to client, if not yet sent
2710 unless (exists $self->{channel}{$channel->{id}}) {
2711 $self->{channel}{$channel->{id}} = $channel;
2712 $self->ext_msg (channel_info => $channel)
2713 if $self->can_msg;
2714 }
2715
2716 $channel = $channel->{id};
2717 }
2718
2719 return unless @extra || length $msg;
2720
2721 if ($self->can_msg) {
2722 # default colour, mask it out
2723 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2724 if $color & cf::NDI_DEF;
2725
2726 $self->send_packet ("msg " . $self->{json_coder}->encode (
2727 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2728 } else {
2729 if ($color >= 0) {
2730 # replace some tags by gcfclient-compatible ones
2731 for ($msg) {
2732 1 while
2733 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2734 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2735 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2736 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2737 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2738 }
2739
2740 $color &= cf::NDI_COLOR_MASK;
2741
2742 utf8::encode $msg;
2743
2744 if (0 && $msg =~ /\[/) {
2745 # COMMAND/INFO
2746 $self->send_packet ("drawextinfo $color 10 8 $msg")
2747 } else {
2748 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2749 $self->send_packet ("drawinfo $color $msg")
2750 }
2751 }
2752 }
2753 }
2754
2755 =item $client->ext_msg ($type, @msg)
2756
2757 Sends an ext event to the client.
2758
2759 =cut
2760
2761 sub cf::client::ext_msg($$@) {
2762 my ($self, $type, @msg) = @_;
2763
2764 if ($self->extcmd == 2) {
2765 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2766 } elsif ($self->extcmd == 1) { # TODO: remove
2767 push @msg, msgtype => "event_$type";
2768 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2769 }
2770 }
2771
2772 =item $client->ext_reply ($msgid, @msg)
2773
2774 Sends an ext reply to the client.
2775
2776 =cut
2777
2778 sub cf::client::ext_reply($$@) {
2779 my ($self, $id, @msg) = @_;
2780
2781 if ($self->extcmd == 2) {
2782 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2783 } elsif ($self->extcmd == 1) {
2784 #TODO: version 1, remove
2785 unshift @msg, msgtype => "reply", msgid => $id;
2786 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2787 }
2788 }
2789
2790 =item $success = $client->query ($flags, "text", \&cb)
2791
2792 Queues a query to the client, calling the given callback with
2793 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2794 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2795
2796 Queries can fail, so check the return code. Or don't, as queries will
2797 become reliable at some point in the future.
2798
2799 =cut
2800
2801 sub cf::client::query {
2802 my ($self, $flags, $text, $cb) = @_;
2803
2804 return unless $self->state == ST_PLAYING
2805 || $self->state == ST_SETUP
2806 || $self->state == ST_CUSTOM;
2807
2808 $self->state (ST_CUSTOM);
2809
2810 utf8::encode $text;
2811 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2812
2813 $self->send_packet ($self->{query_queue}[0][0])
2814 if @{ $self->{query_queue} } == 1;
2815
2816 1
2817 }
2818
2819 cf::client->attach (
2820 on_connect => sub {
2821 my ($ns) = @_;
2822
2823 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2824 },
2825 on_reply => sub {
2826 my ($ns, $msg) = @_;
2827
2828 # this weird shuffling is so that direct followup queries
2829 # get handled first
2830 my $queue = delete $ns->{query_queue}
2831 or return; # be conservative, not sure how that can happen, but we saw a crash here
2832
2833 (shift @$queue)->[1]->($msg);
2834 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2835
2836 push @{ $ns->{query_queue} }, @$queue;
2837
2838 if (@{ $ns->{query_queue} } == @$queue) {
2839 if (@$queue) {
2840 $ns->send_packet ($ns->{query_queue}[0][0]);
2841 } else {
2842 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2843 }
2844 }
2845 },
2846 on_exticmd => sub {
2847 my ($ns, $buf) = @_;
2848
2849 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2850
2851 if (ref $msg) {
2852 my ($type, $reply, @payload) =
2853 "ARRAY" eq ref $msg
2854 ? @$msg
2855 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2856
2857 my @reply;
2858
2859 if (my $cb = $EXTICMD{$type}) {
2860 @reply = $cb->($ns, @payload);
2861 }
2862
2863 $ns->ext_reply ($reply, @reply)
2864 if $reply;
2865
2866 } else {
2867 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2868 }
2869
2870 cf::override;
2871 },
2872 );
2873
2874 =item $client->async (\&cb)
2875
2876 Create a new coroutine, running the specified callback. The coroutine will
2877 be automatically cancelled when the client gets destroyed (e.g. on logout,
2878 or loss of connection).
2879
2880 =cut
2881
2882 sub cf::client::async {
2883 my ($self, $cb) = @_;
2884
2885 my $coro = &Coro::async ($cb);
2886
2887 $coro->on_destroy (sub {
2888 delete $self->{_coro}{$coro+0};
2889 });
2890
2891 $self->{_coro}{$coro+0} = $coro;
2892
2893 $coro
2894 }
2895
2896 cf::client->attach (
2897 on_destroy => sub {
2898 my ($ns) = @_;
2899
2900 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2901 },
2902 );
2903
2904 =back
2905
2906
2907 =head2 SAFE SCRIPTING
2908
2909 Functions that provide a safe environment to compile and execute
2910 snippets of perl code without them endangering the safety of the server
2911 itself. Looping constructs, I/O operators and other built-in functionality
2912 is not available in the safe scripting environment, and the number of
2913 functions and methods that can be called is greatly reduced.
2914
2915 =cut
2916
2917 our $safe = new Safe "safe";
2918 our $safe_hole = new Safe::Hole;
2919
2920 $SIG{FPE} = 'IGNORE';
2921
2922 $safe->permit_only (Opcode::opset qw(
2923 :base_core :base_mem :base_orig :base_math
2924 grepstart grepwhile mapstart mapwhile
2925 sort time
2926 ));
2927
2928 # here we export the classes and methods available to script code
2929
2930 =pod
2931
2932 The following functions and methods are available within a safe environment:
2933
2934 cf::object
2935 contr pay_amount pay_player map x y force_find force_add destroy
2936 insert remove name archname title slaying race decrease_ob_nr
2937
2938 cf::object::player
2939 player
2940
2941 cf::player
2942 peaceful
2943
2944 cf::map
2945 trigger
2946
2947 =cut
2948
2949 for (
2950 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2951 insert remove inv name archname title slaying race
2952 decrease_ob_nr destroy)],
2953 ["cf::object::player" => qw(player)],
2954 ["cf::player" => qw(peaceful)],
2955 ["cf::map" => qw(trigger)],
2956 ) {
2957 no strict 'refs';
2958 my ($pkg, @funs) = @$_;
2959 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2960 for @funs;
2961 }
2962
2963 =over 4
2964
2965 =item @retval = safe_eval $code, [var => value, ...]
2966
2967 Compiled and executes the given perl code snippet. additional var/value
2968 pairs result in temporary local (my) scalar variables of the given name
2969 that are available in the code snippet. Example:
2970
2971 my $five = safe_eval '$first + $second', first => 1, second => 4;
2972
2973 =cut
2974
2975 sub safe_eval($;@) {
2976 my ($code, %vars) = @_;
2977
2978 my $qcode = $code;
2979 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2980 $qcode =~ s/\n/\\n/g;
2981
2982 local $_;
2983 local @safe::cf::_safe_eval_args = values %vars;
2984
2985 my $eval =
2986 "do {\n"
2987 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2988 . "#line 0 \"{$qcode}\"\n"
2989 . $code
2990 . "\n}"
2991 ;
2992
2993 sub_generation_inc;
2994 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2995 sub_generation_inc;
2996
2997 if ($@) {
2998 warn "$@";
2999 warn "while executing safe code '$code'\n";
3000 warn "with arguments " . (join " ", %vars) . "\n";
3001 }
3002
3003 wantarray ? @res : $res[0]
3004 }
3005
3006 =item cf::register_script_function $function => $cb
3007
3008 Register a function that can be called from within map/npc scripts. The
3009 function should be reasonably secure and should be put into a package name
3010 like the extension.
3011
3012 Example: register a function that gets called whenever a map script calls
3013 C<rent::overview>, as used by the C<rent> extension.
3014
3015 cf::register_script_function "rent::overview" => sub {
3016 ...
3017 };
3018
3019 =cut
3020
3021 sub register_script_function {
3022 my ($fun, $cb) = @_;
3023
3024 no strict 'refs';
3025 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3026 }
3027
3028 =back
3029
3030 =cut
3031
3032 #############################################################################
3033 # the server's init and main functions
3034
3035 sub load_facedata($) {
3036 my ($path) = @_;
3037
3038 # HACK to clear player env face cache, we need some signal framework
3039 # for this (global event?)
3040 %ext::player_env::MUSIC_FACE_CACHE = ();
3041
3042 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3043
3044 warn "loading facedata from $path\n";
3045
3046 my $facedata;
3047 0 < aio_load $path, $facedata
3048 or die "$path: $!";
3049
3050 $facedata = Coro::Storable::thaw $facedata;
3051
3052 $facedata->{version} == 2
3053 or cf::cleanup "$path: version mismatch, cannot proceed.";
3054
3055 # patch in the exptable
3056 $facedata->{resource}{"res/exp_table"} = {
3057 type => FT_RSRC,
3058 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3059 };
3060 cf::cede_to_tick;
3061
3062 {
3063 my $faces = $facedata->{faceinfo};
3064
3065 while (my ($face, $info) = each %$faces) {
3066 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3067 cf::face::set_visibility $idx, $info->{visibility};
3068 cf::face::set_magicmap $idx, $info->{magicmap};
3069 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3070 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3071
3072 cf::cede_to_tick;
3073 }
3074
3075 while (my ($face, $info) = each %$faces) {
3076 next unless $info->{smooth};
3077 my $idx = cf::face::find $face
3078 or next;
3079 if (my $smooth = cf::face::find $info->{smooth}) {
3080 cf::face::set_smooth $idx, $smooth;
3081 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3082 } else {
3083 warn "smooth face '$info->{smooth}' not found for face '$face'";
3084 }
3085
3086 cf::cede_to_tick;
3087 }
3088 }
3089
3090 {
3091 my $anims = $facedata->{animinfo};
3092
3093 while (my ($anim, $info) = each %$anims) {
3094 cf::anim::set $anim, $info->{frames}, $info->{facings};
3095 cf::cede_to_tick;
3096 }
3097
3098 cf::anim::invalidate_all; # d'oh
3099 }
3100
3101 {
3102 # TODO: for gcfclient pleasure, we should give resources
3103 # that gcfclient doesn't grok a >10000 face index.
3104 my $res = $facedata->{resource};
3105
3106 my $soundconf = delete $res->{"res/sound.conf"};
3107
3108 while (my ($name, $info) = each %$res) {
3109 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3110 my $data;
3111
3112 if ($info->{type} & 1) {
3113 # prepend meta info
3114
3115 my $meta = $enc->encode ({
3116 name => $name,
3117 %{ $info->{meta} || {} },
3118 });
3119
3120 $data = pack "(w/a*)*", $meta, $info->{data};
3121 } else {
3122 $data = $info->{data};
3123 }
3124
3125 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3126 cf::face::set_type $idx, $info->{type};
3127
3128 cf::cede_to_tick;
3129 }
3130
3131 if ($soundconf) {
3132 $soundconf = $enc->decode (delete $soundconf->{data});
3133
3134 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3135 my $sound = $soundconf->{compat}[$_]
3136 or next;
3137
3138 my $face = cf::face::find "sound/$sound->[1]";
3139 cf::sound::set $sound->[0] => $face;
3140 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3141 }
3142
3143 while (my ($k, $v) = each %{$soundconf->{event}}) {
3144 my $face = cf::face::find "sound/$v";
3145 cf::sound::set $k => $face;
3146 }
3147 }
3148 }
3149
3150 1
3151 }
3152
3153 register_exticmd fx_want => sub {
3154 my ($ns, $want) = @_;
3155
3156 while (my ($k, $v) = each %$want) {
3157 $ns->fx_want ($k, $v);
3158 }
3159 };
3160
3161 sub reload_regions {
3162 # HACK to clear player env face cache, we need some signal framework
3163 # for this (global event?)
3164 %ext::player_env::MUSIC_FACE_CACHE = ();
3165
3166 load_resource_file "$MAPDIR/regions"
3167 or die "unable to load regions file\n";
3168
3169 for (cf::region::list) {
3170 $_->{match} = qr/$_->{match}/
3171 if exists $_->{match};
3172 }
3173 }
3174
3175 sub reload_facedata {
3176 load_facedata "$DATADIR/facedata"
3177 or die "unable to load facedata\n";
3178 }
3179
3180 sub reload_archetypes {
3181 load_resource_file "$DATADIR/archetypes"
3182 or die "unable to load archetypes\n";
3183 #d# NEED to laod twice to resolve forward references
3184 # this really needs to be done in an extra post-pass
3185 # (which needs to be synchronous, so solve it differently)
3186 load_resource_file "$DATADIR/archetypes"
3187 or die "unable to load archetypes\n";
3188 }
3189
3190 sub reload_treasures {
3191 load_resource_file "$DATADIR/treasures"
3192 or die "unable to load treasurelists\n";
3193 }
3194
3195 sub reload_resources {
3196 warn "reloading resource files...\n";
3197
3198 reload_regions;
3199 reload_facedata;
3200 #reload_archetypes;#d#
3201 reload_archetypes;
3202 reload_treasures;
3203
3204 warn "finished reloading resource files\n";
3205 }
3206
3207 sub init {
3208 reload_resources;
3209 }
3210
3211 sub reload_config {
3212 open my $fh, "<:utf8", "$CONFDIR/config"
3213 or return;
3214
3215 local $/;
3216 *CFG = YAML::Syck::Load <$fh>;
3217
3218 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3219
3220 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3221 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3222
3223 if (exists $CFG{mlockall}) {
3224 eval {
3225 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3226 and die "WARNING: m(un)lockall failed: $!\n";
3227 };
3228 warn $@ if $@;
3229 }
3230 }
3231
3232 sub main {
3233 # we must not ever block the main coroutine
3234 local $Coro::idle = sub {
3235 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3236 (async {
3237 $Coro::current->{desc} = "IDLE BUG HANDLER";
3238 Event::one_event;
3239 })->prio (Coro::PRIO_MAX);
3240 };
3241
3242 reload_config;
3243 db_init;
3244 load_extensions;
3245
3246 $TICK_WATCHER->start;
3247 Event::loop;
3248 }
3249
3250 #############################################################################
3251 # initialisation and cleanup
3252
3253 # install some emergency cleanup handlers
3254 BEGIN {
3255 for my $signal (qw(INT HUP TERM)) {
3256 Event->signal (
3257 reentrant => 0,
3258 data => WF_AUTOCANCEL,
3259 signal => $signal,
3260 prio => 0,
3261 cb => sub {
3262 cf::cleanup "SIG$signal";
3263 },
3264 );
3265 }
3266 }
3267
3268 sub write_runtime {
3269 my $runtime = "$LOCALDIR/runtime";
3270
3271 # first touch the runtime file to show we are still running:
3272 # the fsync below can take a very very long time.
3273
3274 IO::AIO::aio_utime $runtime, undef, undef;
3275
3276 my $guard = cf::lock_acquire "write_runtime";
3277
3278 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3279 or return;
3280
3281 my $value = $cf::RUNTIME + 90 + 10;
3282 # 10 is the runtime save interval, for a monotonic clock
3283 # 60 allows for the watchdog to kill the server.
3284
3285 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3286 and return;
3287
3288 # always fsync - this file is important
3289 aio_fsync $fh
3290 and return;
3291
3292 # touch it again to show we are up-to-date
3293 aio_utime $fh, undef, undef;
3294
3295 close $fh
3296 or return;
3297
3298 aio_rename "$runtime~", $runtime
3299 and return;
3300
3301 warn "runtime file written.\n";
3302
3303 1
3304 }
3305
3306 sub emergency_save() {
3307 my $freeze_guard = cf::freeze_mainloop;
3308
3309 warn "enter emergency perl save\n";
3310
3311 cf::sync_job {
3312 # use a peculiar iteration method to avoid tripping on perl
3313 # refcount bugs in for. also avoids problems with players
3314 # and maps saved/destroyed asynchronously.
3315 warn "begin emergency player save\n";
3316 for my $login (keys %cf::PLAYER) {
3317 my $pl = $cf::PLAYER{$login} or next;
3318 $pl->valid or next;
3319 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3320 $pl->save;
3321 }
3322 warn "end emergency player save\n";
3323
3324 warn "begin emergency map save\n";
3325 for my $path (keys %cf::MAP) {
3326 my $map = $cf::MAP{$path} or next;
3327 $map->valid or next;
3328 $map->save;
3329 }
3330 warn "end emergency map save\n";
3331
3332 warn "begin emergency database checkpoint\n";
3333 BDB::db_env_txn_checkpoint $DB_ENV;
3334 warn "end emergency database checkpoint\n";
3335 };
3336
3337 warn "leave emergency perl save\n";
3338 }
3339
3340 sub post_cleanup {
3341 my ($make_core) = @_;
3342
3343 warn Carp::longmess "post_cleanup backtrace"
3344 if $make_core;
3345 }
3346
3347 sub do_reload_perl() {
3348 # can/must only be called in main
3349 if ($Coro::current != $Coro::main) {
3350 warn "can only reload from main coroutine";
3351 return;
3352 }
3353
3354 warn "reloading...";
3355
3356 warn "entering sync_job";
3357
3358 cf::sync_job {
3359 cf::write_runtime; # external watchdog should not bark
3360 cf::emergency_save;
3361 cf::write_runtime; # external watchdog should not bark
3362
3363 warn "syncing database to disk";
3364 BDB::db_env_txn_checkpoint $DB_ENV;
3365
3366 # if anything goes wrong in here, we should simply crash as we already saved
3367
3368 warn "cancelling all WF_AUTOCANCEL watchers";
3369 for (Event::all_watchers) {
3370 $_->cancel if $_->data & WF_AUTOCANCEL;
3371 }
3372
3373 warn "flushing outstanding aio requests";
3374 for (;;) {
3375 BDB::flush;
3376 IO::AIO::flush;
3377 Coro::cede_notself;
3378 last unless IO::AIO::nreqs || BDB::nreqs;
3379 warn "iterate...";
3380 }
3381
3382 ++$RELOAD;
3383
3384 warn "cancelling all extension coros";
3385 $_->cancel for values %EXT_CORO;
3386 %EXT_CORO = ();
3387
3388 warn "removing commands";
3389 %COMMAND = ();
3390
3391 warn "removing ext/exti commands";
3392 %EXTCMD = ();
3393 %EXTICMD = ();
3394
3395 warn "unloading/nuking all extensions";
3396 for my $pkg (@EXTS) {
3397 warn "... unloading $pkg";
3398
3399 if (my $cb = $pkg->can ("unload")) {
3400 eval {
3401 $cb->($pkg);
3402 1
3403 } or warn "$pkg unloaded, but with errors: $@";
3404 }
3405
3406 warn "... nuking $pkg";
3407 Symbol::delete_package $pkg;
3408 }
3409
3410 warn "unloading all perl modules loaded from $LIBDIR";
3411 while (my ($k, $v) = each %INC) {
3412 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3413
3414 warn "... unloading $k";
3415 delete $INC{$k};
3416
3417 $k =~ s/\.pm$//;
3418 $k =~ s/\//::/g;
3419
3420 if (my $cb = $k->can ("unload_module")) {
3421 $cb->();
3422 }
3423
3424 Symbol::delete_package $k;
3425 }
3426
3427 warn "getting rid of safe::, as good as possible";
3428 Symbol::delete_package "safe::$_"
3429 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3430
3431 warn "unloading cf.pm \"a bit\"";
3432 delete $INC{"cf.pm"};
3433 delete $INC{"cf/pod.pm"};
3434
3435 # don't, removes xs symbols, too,
3436 # and global variables created in xs
3437 #Symbol::delete_package __PACKAGE__;
3438
3439 warn "unload completed, starting to reload now";
3440
3441 warn "reloading cf.pm";
3442 require cf;
3443 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3444
3445 warn "loading config and database again";
3446 cf::reload_config;
3447
3448 warn "loading extensions";
3449 cf::load_extensions;
3450
3451 warn "reattaching attachments to objects/players";
3452 _global_reattach; # objects, sockets
3453 warn "reattaching attachments to maps";
3454 reattach $_ for values %MAP;
3455 warn "reattaching attachments to players";
3456 reattach $_ for values %PLAYER;
3457
3458 warn "leaving sync_job";
3459
3460 1
3461 } or do {
3462 warn $@;
3463 warn "error while reloading, exiting.";
3464 exit 1;
3465 };
3466
3467 warn "reloaded";
3468 };
3469
3470 our $RELOAD_WATCHER; # used only during reload
3471
3472 sub reload_perl() {
3473 # doing reload synchronously and two reloads happen back-to-back,
3474 # coro crashes during coro_state_free->destroy here.
3475
3476 $RELOAD_WATCHER ||= Event->timer (
3477 reentrant => 0,
3478 after => 0,
3479 data => WF_AUTOCANCEL,
3480 cb => sub {
3481 do_reload_perl;
3482 undef $RELOAD_WATCHER;
3483 },
3484 );
3485 }
3486
3487 register_command "reload" => sub {
3488 my ($who, $arg) = @_;
3489
3490 if ($who->flag (FLAG_WIZ)) {
3491 $who->message ("reloading server.");
3492 async {
3493 $Coro::current->{desc} = "perl_reload";
3494 reload_perl;
3495 };
3496 }
3497 };
3498
3499 unshift @INC, $LIBDIR;
3500
3501 my $bug_warning = 0;
3502
3503 our @WAIT_FOR_TICK;
3504 our @WAIT_FOR_TICK_BEGIN;
3505
3506 sub wait_for_tick {
3507 return unless $TICK_WATCHER->is_active;
3508 return if $Coro::current == $Coro::main;
3509
3510 my $signal = new Coro::Signal;
3511 push @WAIT_FOR_TICK, $signal;
3512 $signal->wait;
3513 }
3514
3515 sub wait_for_tick_begin {
3516 return unless $TICK_WATCHER->is_active;
3517 return if $Coro::current == $Coro::main;
3518
3519 my $signal = new Coro::Signal;
3520 push @WAIT_FOR_TICK_BEGIN, $signal;
3521 $signal->wait;
3522 }
3523
3524 $TICK_WATCHER = Event->timer (
3525 reentrant => 0,
3526 parked => 1,
3527 prio => 0,
3528 at => $NEXT_TICK || $TICK,
3529 data => WF_AUTOCANCEL,
3530 cb => sub {
3531 if ($Coro::current != $Coro::main) {
3532 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3533 unless ++$bug_warning > 10;
3534 return;
3535 }
3536
3537 $NOW = $tick_start = Event::time;
3538
3539 cf::server_tick; # one server iteration
3540
3541 $RUNTIME += $TICK;
3542 $NEXT_TICK += $TICK;
3543
3544 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3545 $NEXT_RUNTIME_WRITE = $NOW + 10;
3546 Coro::async_pool {
3547 $Coro::current->{desc} = "runtime saver";
3548 write_runtime
3549 or warn "ERROR: unable to write runtime file: $!";
3550 };
3551 }
3552
3553 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3554 $sig->send;
3555 }
3556 while (my $sig = shift @WAIT_FOR_TICK) {
3557 $sig->send;
3558 }
3559
3560 $NOW = Event::time;
3561
3562 # if we are delayed by four ticks or more, skip them all
3563 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3564
3565 $TICK_WATCHER->at ($NEXT_TICK);
3566 $TICK_WATCHER->start;
3567
3568 $LOAD = ($NOW - $tick_start) / $TICK;
3569 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3570
3571 _post_tick;
3572 },
3573 );
3574
3575 {
3576 BDB::min_parallel 8;
3577 BDB::max_poll_time $TICK * 0.1;
3578 $BDB_POLL_WATCHER = Event->io (
3579 reentrant => 0,
3580 fd => BDB::poll_fileno,
3581 poll => 'r',
3582 prio => 0,
3583 data => WF_AUTOCANCEL,
3584 cb => \&BDB::poll_cb,
3585 );
3586
3587 BDB::set_sync_prepare {
3588 my $status;
3589 my $current = $Coro::current;
3590 (
3591 sub {
3592 $status = $!;
3593 $current->ready; undef $current;
3594 },
3595 sub {
3596 Coro::schedule while defined $current;
3597 $! = $status;
3598 },
3599 )
3600 };
3601
3602 unless ($DB_ENV) {
3603 $DB_ENV = BDB::db_env_create;
3604 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3605 | BDB::LOG_AUTOREMOVE, 1);
3606 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3607 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3608
3609 cf::sync_job {
3610 eval {
3611 BDB::db_env_open
3612 $DB_ENV,
3613 $BDBDIR,
3614 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3615 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3616 0666;
3617
3618 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3619 };
3620
3621 cf::cleanup "db_env_open(db): $@" if $@;
3622 };
3623 }
3624
3625 $BDB_DEADLOCK_WATCHER = Event->timer (
3626 after => 3,
3627 interval => 1,
3628 hard => 1,
3629 prio => 0,
3630 data => WF_AUTOCANCEL,
3631 cb => sub {
3632 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3633 },
3634 );
3635 $BDB_CHECKPOINT_WATCHER = Event->timer (
3636 after => 11,
3637 interval => 60,
3638 hard => 1,
3639 prio => 0,
3640 data => WF_AUTOCANCEL,
3641 cb => sub {
3642 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3643 },
3644 );
3645 $BDB_TRICKLE_WATCHER = Event->timer (
3646 after => 5,
3647 interval => 10,
3648 hard => 1,
3649 prio => 0,
3650 data => WF_AUTOCANCEL,
3651 cb => sub {
3652 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3653 },
3654 );
3655 }
3656
3657 {
3658 IO::AIO::min_parallel 8;
3659
3660 undef $Coro::AIO::WATCHER;
3661 IO::AIO::max_poll_time $TICK * 0.1;
3662 $AIO_POLL_WATCHER = Event->io (
3663 reentrant => 0,
3664 data => WF_AUTOCANCEL,
3665 fd => IO::AIO::poll_fileno,
3666 poll => 'r',
3667 prio => 0,
3668 cb => \&IO::AIO::poll_cb,
3669 );
3670 }
3671
3672 my $_log_backtrace;
3673
3674 sub _log_backtrace {
3675 my ($msg, @addr) = @_;
3676
3677 $msg =~ s/\n//;
3678
3679 # limit the # of concurrent backtraces
3680 if ($_log_backtrace < 2) {
3681 ++$_log_backtrace;
3682 async {
3683 $Coro::current->{desc} = "abt $msg";
3684
3685 my @bt = fork_call {
3686 @addr = map { sprintf "%x", $_ } @addr;
3687 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3688 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3689 or die "addr2line: $!";
3690
3691 my @funcs;
3692 my @res = <$fh>;
3693 chomp for @res;
3694 while (@res) {
3695 my ($func, $line) = splice @res, 0, 2, ();
3696 push @funcs, "[$func] $line";
3697 }
3698
3699 @funcs
3700 };
3701
3702 LOG llevInfo, "[ABT] $msg\n";
3703 LOG llevInfo, "[ABT] $_\n" for @bt;
3704 --$_log_backtrace;
3705 };
3706 } else {
3707 LOG llevInfo, "[ABT] $msg\n";
3708 LOG llevInfo, "[ABT] [suppressed]\n";
3709 }
3710 }
3711
3712 # load additional modules
3713 use cf::pod;
3714
3715 END { cf::emergency_save }
3716
3717 1
3718