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Revision: 1.389
Committed: Sat Oct 20 04:39:57 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.388: +6 -0 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.1 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.51 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_for_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385 };
386
387 sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397 }
398
399 =item cf::async { BLOCK }
400
401 Currently the same as Coro::async_pool, meaning you cannot use
402 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403 thing you are allowed to do is call C<prio> on it.
404
405 =cut
406
407 BEGIN { *async = \&Coro::async_pool }
408
409 =item cf::sync_job { BLOCK }
410
411 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
412 is always able to handle events or runnable, as Crossfire TRT is only
413 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414 acceptable.
415
416 If it must be done, put the blocking parts into C<sync_job>. This will run
417 the given BLOCK in another coroutine while waiting for the result. The
418 server will be frozen during this time, so the block should either finish
419 fast or be very important.
420
421 =cut
422
423 sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 LOG llevError, Carp::longmess "sync job";#d#
433
434 # TODO: use suspend/resume instead
435 # (but this is cancel-safe)
436 my $freeze_guard = freeze_mainloop;
437
438 my $busy = 1;
439 my @res;
440
441 (async {
442 $Coro::current->desc ("sync job coro");
443 @res = eval { $job->() };
444 warn $@ if $@;
445 undef $busy;
446 })->prio (Coro::PRIO_MAX);
447
448 while ($busy) {
449 if (Coro::nready) {
450 Coro::cede_notself;
451 } else {
452 Event::one_event;
453 }
454 }
455
456 $time = Event::time - $time;
457
458 LOG llevError | logBacktrace, Carp::longmess "long sync job"
459 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
460
461 $tick_start += $time; # do not account sync jobs to server load
462
463 wantarray ? @res : $res[0]
464 } else {
465 # we are in another coroutine, how wonderful, everything just works
466
467 $job->()
468 }
469 }
470
471 =item $coro = cf::async_ext { BLOCK }
472
473 Like async, but this coro is automatically being canceled when the
474 extension calling this is being unloaded.
475
476 =cut
477
478 sub async_ext(&) {
479 my $cb = shift;
480
481 my $coro = &Coro::async ($cb);
482
483 $coro->on_destroy (sub {
484 delete $EXT_CORO{$coro+0};
485 });
486 $EXT_CORO{$coro+0} = $coro;
487
488 $coro
489 }
490
491 =item fork_call { }, $args
492
493 Executes the given code block with the given arguments in a seperate
494 process, returning the results. Everything must be serialisable with
495 Coro::Storable. May, of course, block. Note that the executed sub may
496 never block itself or use any form of Event handling.
497
498 =cut
499
500 sub fork_call(&@) {
501 my ($cb, @args) = @_;
502
503 # we seemingly have to make a local copy of the whole thing,
504 # otherwise perl prematurely frees the stuff :/
505 # TODO: investigate and fix (likely this will be rather laborious)
506
507 my @res = Coro::Util::fork_eval {
508 reset_signals;
509 &$cb
510 }, @args;
511
512 wantarray ? @res : $res[-1]
513 }
514
515 =item $value = cf::db_get $family => $key
516
517 Returns a single value from the environment database.
518
519 =item cf::db_put $family => $key => $value
520
521 Stores the given C<$value> in the family. It can currently store binary
522 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
523
524 =item $db = cf::db_table "name"
525
526 Create and/or open a new database table. The string must not be "db" and must be unique
527 within each server.
528
529 =cut
530
531 sub db_table($) {
532 my ($name) = @_;
533 my $db = BDB::db_create $DB_ENV;
534
535 eval {
536 $db->set_flags (BDB::CHKSUM);
537
538 utf8::encode $name;
539 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
540 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
541 cf::cleanup "db_open(db): $!" if $!;
542 };
543 cf::cleanup "db_open(db): $@" if $@;
544
545 $db
546 }
547
548 our $DB;
549
550 sub db_init {
551 cf::sync_job {
552 $DB ||= db_table "db";
553 };
554 }
555
556 sub db_get($$) {
557 my $key = "$_[0]/$_[1]";
558
559 cf::sync_job {
560 BDB::db_get $DB, undef, $key, my $data;
561
562 $! ? ()
563 : $data
564 }
565 }
566
567 sub db_put($$$) {
568 BDB::dbreq_pri 4;
569 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
570 }
571
572 =item cf::cache $id => [$paths...], $processversion => $process
573
574 Generic caching function that returns the value of the resource $id,
575 caching and regenerating as required.
576
577 This function can block.
578
579 =cut
580
581 sub cache {
582 my ($id, $src, $processversion, $process) = @_;
583
584 my $meta =
585 join "\x00",
586 $processversion,
587 map {
588 aio_stat $_
589 and Carp::croak "$_: $!";
590
591 ($_, (stat _)[7,9])
592 } @$src;
593
594 my $dbmeta = db_get cache => "$id/meta";
595 if ($dbmeta ne $meta) {
596 # changed, we may need to process
597
598 my @data;
599 my $md5;
600
601 for (0 .. $#$src) {
602 0 <= aio_load $src->[$_], $data[$_]
603 or Carp::croak "$src->[$_]: $!";
604 }
605
606 # if processing is expensive, check
607 # checksum first
608 if (1) {
609 $md5 =
610 join "\x00",
611 $processversion,
612 map {
613 cf::cede_to_tick;
614 ($src->[$_], Digest::MD5::md5_hex $data[$_])
615 } 0.. $#$src;
616
617
618 my $dbmd5 = db_get cache => "$id/md5";
619 if ($dbmd5 eq $md5) {
620 db_put cache => "$id/meta", $meta;
621
622 return db_get cache => "$id/data";
623 }
624 }
625
626 my $t1 = Time::HiRes::time;
627 my $data = $process->(\@data);
628 my $t2 = Time::HiRes::time;
629
630 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
631
632 db_put cache => "$id/data", $data;
633 db_put cache => "$id/md5" , $md5;
634 db_put cache => "$id/meta", $meta;
635
636 return $data;
637 }
638
639 db_get cache => "$id/data"
640 }
641
642 =item cf::datalog type => key => value, ...
643
644 Log a datalog packet of the given type with the given key-value pairs.
645
646 =cut
647
648 sub datalog($@) {
649 my ($type, %kv) = @_;
650 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
651 }
652
653 =back
654
655 =cut
656
657 #############################################################################
658
659 =head2 ATTACHABLE OBJECTS
660
661 Many objects in crossfire are so-called attachable objects. That means you can
662 attach callbacks/event handlers (a collection of which is called an "attachment")
663 to it. All such attachable objects support the following methods.
664
665 In the following description, CLASS can be any of C<global>, C<object>
666 C<player>, C<client> or C<map> (i.e. the attachable objects in
667 Crossfire TRT).
668
669 =over 4
670
671 =item $attachable->attach ($attachment, key => $value...)
672
673 =item $attachable->detach ($attachment)
674
675 Attach/detach a pre-registered attachment to a specific object and give it
676 the specified key/value pairs as arguments.
677
678 Example, attach a minesweeper attachment to the given object, making it a
679 10x10 minesweeper game:
680
681 $obj->attach (minesweeper => width => 10, height => 10);
682
683 =item $bool = $attachable->attached ($name)
684
685 Checks wether the named attachment is currently attached to the object.
686
687 =item cf::CLASS->attach ...
688
689 =item cf::CLASS->detach ...
690
691 Define an anonymous attachment and attach it to all objects of the given
692 CLASS. See the next function for an explanation of its arguments.
693
694 You can attach to global events by using the C<cf::global> class.
695
696 Example, log all player logins:
697
698 cf::player->attach (
699 on_login => sub {
700 my ($pl) = @_;
701 ...
702 },
703 );
704
705 Example, attach to the jeweler skill:
706
707 cf::object->attach (
708 type => cf::SKILL,
709 subtype => cf::SK_JEWELER,
710 on_use_skill => sub {
711 my ($sk, $ob, $part, $dir, $msg) = @_;
712 ...
713 },
714 );
715
716 =item cf::CLASS::attachment $name, ...
717
718 Register an attachment by C<$name> through which attachable objects of the
719 given CLASS can refer to this attachment.
720
721 Some classes such as crossfire maps and objects can specify attachments
722 that are attached at load/instantiate time, thus the need for a name.
723
724 These calls expect any number of the following handler/hook descriptions:
725
726 =over 4
727
728 =item prio => $number
729
730 Set the priority for all following handlers/hooks (unless overwritten
731 by another C<prio> setting). Lower priority handlers get executed
732 earlier. The default priority is C<0>, and many built-in handlers are
733 registered at priority C<-1000>, so lower priorities should not be used
734 unless you know what you are doing.
735
736 =item type => $type
737
738 (Only for C<< cf::object->attach >> calls), limits the attachment to the
739 given type of objects only (the additional parameter C<subtype> can be
740 used to further limit to the given subtype).
741
742 =item on_I<event> => \&cb
743
744 Call the given code reference whenever the named event happens (event is
745 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
746 handlers are recognised generally depends on the type of object these
747 handlers attach to).
748
749 See F<include/eventinc.h> for the full list of events supported, and their
750 class.
751
752 =item package => package::
753
754 Look for sub functions of the name C<< on_I<event> >> in the given
755 package and register them. Only handlers for eevents supported by the
756 object/class are recognised.
757
758 =back
759
760 Example, define an attachment called "sockpuppet" that calls the given
761 event handler when a monster attacks:
762
763 cf::object::attachment sockpuppet =>
764 on_skill_attack => sub {
765 my ($self, $victim) = @_;
766 ...
767 }
768 }
769
770 =item $attachable->valid
771
772 Just because you have a perl object does not mean that the corresponding
773 C-level object still exists. If you try to access an object that has no
774 valid C counterpart anymore you get an exception at runtime. This method
775 can be used to test for existence of the C object part without causing an
776 exception.
777
778 =cut
779
780 # the following variables are defined in .xs and must not be re-created
781 our @CB_GLOBAL = (); # registry for all global events
782 our @CB_ATTACHABLE = (); # registry for all attachables
783 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
784 our @CB_PLAYER = ();
785 our @CB_CLIENT = ();
786 our @CB_TYPE = (); # registry for type (cf-object class) based events
787 our @CB_MAP = ();
788
789 my %attachment;
790
791 sub cf::attachable::thawer_merge {
792 # simply override everything except _meta
793 local $_[0]{_meta};
794 %{$_[0]} = %{$_[1]};
795 }
796
797 sub _attach_cb($$$$) {
798 my ($registry, $event, $prio, $cb) = @_;
799
800 use sort 'stable';
801
802 $cb = [$prio, $cb];
803
804 @{$registry->[$event]} = sort
805 { $a->[0] cmp $b->[0] }
806 @{$registry->[$event] || []}, $cb;
807 }
808
809 # hack
810 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
811
812 # attach handles attaching event callbacks
813 # the only thing the caller has to do is pass the correct
814 # registry (== where the callback attaches to).
815 sub _attach {
816 my ($registry, $klass, @arg) = @_;
817
818 my $object_type;
819 my $prio = 0;
820 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
821
822 #TODO: get rid of this hack
823 if ($attachable_klass{$klass}) {
824 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
825 }
826
827 while (@arg) {
828 my $type = shift @arg;
829
830 if ($type eq "prio") {
831 $prio = shift @arg;
832
833 } elsif ($type eq "type") {
834 $object_type = shift @arg;
835 $registry = $CB_TYPE[$object_type] ||= [];
836
837 } elsif ($type eq "subtype") {
838 defined $object_type or Carp::croak "subtype specified without type";
839 my $object_subtype = shift @arg;
840 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
841
842 } elsif ($type eq "package") {
843 my $pkg = shift @arg;
844
845 while (my ($name, $id) = each %cb_id) {
846 if (my $cb = $pkg->can ($name)) {
847 _attach_cb $registry, $id, $prio, $cb;
848 }
849 }
850
851 } elsif (exists $cb_id{$type}) {
852 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
853
854 } elsif (ref $type) {
855 warn "attaching objects not supported, ignoring.\n";
856
857 } else {
858 shift @arg;
859 warn "attach argument '$type' not supported, ignoring.\n";
860 }
861 }
862 }
863
864 sub _object_attach {
865 my ($obj, $name, %arg) = @_;
866
867 return if exists $obj->{_attachment}{$name};
868
869 if (my $attach = $attachment{$name}) {
870 my $registry = $obj->registry;
871
872 for (@$attach) {
873 my ($klass, @attach) = @$_;
874 _attach $registry, $klass, @attach;
875 }
876
877 $obj->{$name} = \%arg;
878 } else {
879 warn "object uses attachment '$name' which is not available, postponing.\n";
880 }
881
882 $obj->{_attachment}{$name} = undef;
883 }
884
885 sub cf::attachable::attach {
886 if (ref $_[0]) {
887 _object_attach @_;
888 } else {
889 _attach shift->_attach_registry, @_;
890 }
891 _recalc_want;
892 };
893
894 # all those should be optimised
895 sub cf::attachable::detach {
896 my ($obj, $name) = @_;
897
898 if (ref $obj) {
899 delete $obj->{_attachment}{$name};
900 reattach ($obj);
901 } else {
902 Carp::croak "cannot, currently, detach class attachments";
903 }
904 _recalc_want;
905 };
906
907 sub cf::attachable::attached {
908 my ($obj, $name) = @_;
909
910 exists $obj->{_attachment}{$name}
911 }
912
913 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
914 eval "#line " . __LINE__ . " 'cf.pm'
915 sub cf::\L$klass\E::_attach_registry {
916 (\\\@CB_$klass, KLASS_$klass)
917 }
918
919 sub cf::\L$klass\E::attachment {
920 my \$name = shift;
921
922 \$attachment{\$name} = [[KLASS_$klass, \@_]];
923 }
924 ";
925 die if $@;
926 }
927
928 our $override;
929 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
930
931 sub override {
932 $override = 1;
933 @INVOKE_RESULTS = (@_);
934 }
935
936 sub do_invoke {
937 my $event = shift;
938 my $callbacks = shift;
939
940 @INVOKE_RESULTS = ();
941
942 local $override;
943
944 for (@$callbacks) {
945 eval { &{$_->[1]} };
946
947 if ($@) {
948 warn "$@";
949 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
950 override;
951 }
952
953 return 1 if $override;
954 }
955
956 0
957 }
958
959 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
960
961 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
962
963 Generate an object-specific event with the given arguments.
964
965 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
966 removed in future versions), and there is no public API to access override
967 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
968
969 =back
970
971 =cut
972
973 #############################################################################
974 # object support
975
976 sub _object_equal($$);
977 sub _object_equal($$) {
978 my ($a, $b) = @_;
979
980 return 0 unless (ref $a) eq (ref $b);
981
982 if ("HASH" eq ref $a) {
983 my @ka = keys %$a;
984 my @kb = keys %$b;
985
986 return 0 if @ka != @kb;
987
988 for (0 .. $#ka) {
989 return 0 unless $ka[$_] eq $kb[$_];
990 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
991 }
992
993 } elsif ("ARRAY" eq ref $a) {
994
995 return 0 if @$a != @$b;
996
997 for (0 .. $#$a) {
998 return 0 unless _object_equal $a->[$_], $b->[$_];
999 }
1000
1001 } elsif ($a ne $b) {
1002 return 0;
1003 }
1004
1005 1
1006 }
1007
1008 our $SLOW_MERGES;#d#
1009 sub _can_merge {
1010 my ($ob1, $ob2) = @_;
1011
1012 ++$SLOW_MERGES;#d#
1013
1014 # we do the slow way here
1015 return _object_equal $ob1, $ob2
1016 }
1017
1018 sub reattach {
1019 # basically do the same as instantiate, without calling instantiate
1020 my ($obj) = @_;
1021
1022 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1023
1024 my $registry = $obj->registry;
1025
1026 @$registry = ();
1027
1028 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1029
1030 for my $name (keys %{ $obj->{_attachment} || {} }) {
1031 if (my $attach = $attachment{$name}) {
1032 for (@$attach) {
1033 my ($klass, @attach) = @$_;
1034 _attach $registry, $klass, @attach;
1035 }
1036 } else {
1037 warn "object uses attachment '$name' that is not available, postponing.\n";
1038 }
1039 }
1040 }
1041
1042 cf::attachable->attach (
1043 prio => -1000000,
1044 on_instantiate => sub {
1045 my ($obj, $data) = @_;
1046
1047 $data = from_json $data;
1048
1049 for (@$data) {
1050 my ($name, $args) = @$_;
1051
1052 $obj->attach ($name, %{$args || {} });
1053 }
1054 },
1055 on_reattach => \&reattach,
1056 on_clone => sub {
1057 my ($src, $dst) = @_;
1058
1059 @{$dst->registry} = @{$src->registry};
1060
1061 %$dst = %$src;
1062
1063 %{$dst->{_attachment}} = %{$src->{_attachment}}
1064 if exists $src->{_attachment};
1065 },
1066 );
1067
1068 sub object_freezer_save {
1069 my ($filename, $rdata, $objs) = @_;
1070
1071 sync_job {
1072 if (length $$rdata) {
1073 utf8::decode (my $decname = $filename);
1074 warn sprintf "saving %s (%d,%d)\n",
1075 $decname, length $$rdata, scalar @$objs;
1076
1077 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1078 chmod SAVE_MODE, $fh;
1079 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1080 aio_fsync $fh if $cf::USE_FSYNC;
1081 close $fh;
1082
1083 if (@$objs) {
1084 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1085 chmod SAVE_MODE, $fh;
1086 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1087 aio_write $fh, 0, (length $data), $data, 0;
1088 aio_fsync $fh if $cf::USE_FSYNC;
1089 close $fh;
1090 aio_rename "$filename.pst~", "$filename.pst";
1091 }
1092 } else {
1093 aio_unlink "$filename.pst";
1094 }
1095
1096 aio_rename "$filename~", $filename;
1097 } else {
1098 warn "FATAL: $filename~: $!\n";
1099 }
1100 } else {
1101 aio_unlink $filename;
1102 aio_unlink "$filename.pst";
1103 }
1104 };
1105 }
1106
1107 sub object_freezer_as_string {
1108 my ($rdata, $objs) = @_;
1109
1110 use Data::Dumper;
1111
1112 $$rdata . Dumper $objs
1113 }
1114
1115 sub object_thawer_load {
1116 my ($filename) = @_;
1117
1118 my ($data, $av);
1119
1120 (aio_load $filename, $data) >= 0
1121 or return;
1122
1123 unless (aio_stat "$filename.pst") {
1124 (aio_load "$filename.pst", $av) >= 0
1125 or return;
1126
1127 my $st = eval { Coro::Storable::thaw $av };
1128 $av = $st->{objs};
1129 }
1130
1131 utf8::decode (my $decname = $filename);
1132 warn sprintf "loading %s (%d,%d)\n",
1133 $decname, length $data, scalar @{$av || []};
1134
1135 ($data, $av)
1136 }
1137
1138 =head2 COMMAND CALLBACKS
1139
1140 =over 4
1141
1142 =cut
1143
1144 #############################################################################
1145 # command handling &c
1146
1147 =item cf::register_command $name => \&callback($ob,$args);
1148
1149 Register a callback for execution when the client sends the user command
1150 $name.
1151
1152 =cut
1153
1154 sub register_command {
1155 my ($name, $cb) = @_;
1156
1157 my $caller = caller;
1158 #warn "registering command '$name/$time' to '$caller'";
1159
1160 push @{ $COMMAND{$name} }, [$caller, $cb];
1161 }
1162
1163 =item cf::register_extcmd $name => \&callback($pl,$packet);
1164
1165 Register a callback for execution when the client sends an (synchronous)
1166 extcmd packet. Ext commands will be processed in the order they are
1167 received by the server, like other user commands. The first argument is
1168 the logged-in player. Ext commands can only be processed after a player
1169 has logged in successfully.
1170
1171 If the callback returns something, it is sent back as if reply was being
1172 called.
1173
1174 =item cf::register_exticmd $name => \&callback($ns,$packet);
1175
1176 Register a callback for execution when the client sends an (asynchronous)
1177 exticmd packet. Exti commands are processed by the server as soon as they
1178 are received, i.e. out of order w.r.t. other commands. The first argument
1179 is a client socket. Exti commands can be received anytime, even before
1180 log-in.
1181
1182 If the callback returns something, it is sent back as if reply was being
1183 called.
1184
1185 =cut
1186
1187 sub register_extcmd {
1188 my ($name, $cb) = @_;
1189
1190 $EXTCMD{$name} = $cb;
1191 }
1192
1193 sub register_exticmd {
1194 my ($name, $cb) = @_;
1195
1196 $EXTICMD{$name} = $cb;
1197 }
1198
1199 cf::player->attach (
1200 on_command => sub {
1201 my ($pl, $name, $params) = @_;
1202
1203 my $cb = $COMMAND{$name}
1204 or return;
1205
1206 for my $cmd (@$cb) {
1207 $cmd->[1]->($pl->ob, $params);
1208 }
1209
1210 cf::override;
1211 },
1212 on_extcmd => sub {
1213 my ($pl, $buf) = @_;
1214
1215 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1216
1217 if (ref $msg) {
1218 my ($type, $reply, @payload) =
1219 "ARRAY" eq ref $msg
1220 ? @$msg
1221 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1222
1223 my @reply;
1224
1225 if (my $cb = $EXTCMD{$type}) {
1226 @reply = $cb->($pl, @payload);
1227 }
1228
1229 $pl->ext_reply ($reply, @reply)
1230 if $reply;
1231
1232 } else {
1233 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1234 }
1235
1236 cf::override;
1237 },
1238 );
1239
1240 sub load_extensions {
1241 cf::sync_job {
1242 my %todo;
1243
1244 for my $path (<$LIBDIR/*.ext>) {
1245 next unless -r $path;
1246
1247 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1248 my $base = $1;
1249 my $pkg = $1;
1250 $pkg =~ s/[^[:word:]]/_/g;
1251 $pkg = "ext::$pkg";
1252
1253 open my $fh, "<:utf8", $path
1254 or die "$path: $!";
1255
1256 my $source = do { local $/; <$fh> };
1257
1258 my %ext = (
1259 path => $path,
1260 base => $base,
1261 pkg => $pkg,
1262 );
1263
1264 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1265 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1266
1267 $ext{source} =
1268 "package $pkg; use strict; use utf8;\n"
1269 . "#line 1 \"$path\"\n{\n"
1270 . $source
1271 . "\n};\n1";
1272
1273 $todo{$base} = \%ext;
1274 }
1275
1276 my %done;
1277 while (%todo) {
1278 my $progress;
1279
1280 while (my ($k, $v) = each %todo) {
1281 for (split /,\s*/, $v->{meta}{depends}) {
1282 goto skip
1283 unless exists $done{$_};
1284 }
1285
1286 warn "... loading '$k' into '$v->{pkg}'\n";
1287
1288 unless (eval $v->{source}) {
1289 my $msg = $@ ? "$v->{path}: $@\n"
1290 : "$v->{base}: extension inactive.\n";
1291
1292 if (exists $v->{meta}{mandatory}) {
1293 warn $msg;
1294 warn "mandatory extension failed to load, exiting.\n";
1295 exit 1;
1296 }
1297
1298 warn $msg;
1299 }
1300
1301 $done{$k} = delete $todo{$k};
1302 push @EXTS, $v->{pkg};
1303 $progress = 1;
1304 }
1305
1306 skip:
1307 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1308 unless $progress;
1309 }
1310 };
1311 }
1312
1313 #############################################################################
1314
1315 =back
1316
1317 =head2 CORE EXTENSIONS
1318
1319 Functions and methods that extend core crossfire objects.
1320
1321 =cut
1322
1323 package cf::player;
1324
1325 use Coro::AIO;
1326
1327 =head3 cf::player
1328
1329 =over 4
1330
1331 =item cf::player::num_playing
1332
1333 Returns the official number of playing players, as per the Crossfire metaserver rules.
1334
1335 =cut
1336
1337 sub num_playing {
1338 scalar grep
1339 $_->ob->map
1340 && !$_->hidden
1341 && !$_->ob->flag (cf::FLAG_WIZ),
1342 cf::player::list
1343 }
1344
1345 =item cf::player::find $login
1346
1347 Returns the given player object, loading it if necessary (might block).
1348
1349 =cut
1350
1351 sub playerdir($) {
1352 "$PLAYERDIR/"
1353 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1354 }
1355
1356 sub path($) {
1357 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1358
1359 (playerdir $login) . "/playerdata"
1360 }
1361
1362 sub find_active($) {
1363 $cf::PLAYER{$_[0]}
1364 and $cf::PLAYER{$_[0]}->active
1365 and $cf::PLAYER{$_[0]}
1366 }
1367
1368 sub exists($) {
1369 my ($login) = @_;
1370
1371 $cf::PLAYER{$login}
1372 or cf::sync_job { !aio_stat path $login }
1373 }
1374
1375 sub find($) {
1376 return $cf::PLAYER{$_[0]} || do {
1377 my $login = $_[0];
1378
1379 my $guard = cf::lock_acquire "user_find:$login";
1380
1381 $cf::PLAYER{$_[0]} || do {
1382 # rename old playerfiles to new ones
1383 #TODO: remove when no longer required
1384 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1385 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1386 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1387 aio_unlink +(playerdir $login) . "/$login.pl";
1388
1389 my $f = new_from_file cf::object::thawer path $login
1390 or return;
1391
1392 my $pl = cf::player::load_pl $f
1393 or return;
1394 local $cf::PLAYER_LOADING{$login} = $pl;
1395 $f->resolve_delayed_derefs;
1396 $cf::PLAYER{$login} = $pl
1397 }
1398 }
1399 }
1400
1401 sub save($) {
1402 my ($pl) = @_;
1403
1404 return if $pl->{deny_save};
1405
1406 my $path = path $pl;
1407 my $guard = cf::lock_acquire "user_save:$path";
1408
1409 return if $pl->{deny_save};
1410
1411 aio_mkdir playerdir $pl, 0770;
1412 $pl->{last_save} = $cf::RUNTIME;
1413
1414 $pl->save_pl ($path);
1415 cf::cede_to_tick;
1416 }
1417
1418 sub new($) {
1419 my ($login) = @_;
1420
1421 my $self = create;
1422
1423 $self->ob->name ($login);
1424 $self->{deny_save} = 1;
1425
1426 $cf::PLAYER{$login} = $self;
1427
1428 $self
1429 }
1430
1431 =item $player->send_msg ($channel, $msg, $color, [extra...])
1432
1433 =cut
1434
1435 sub send_msg {
1436 my $ns = shift->ns
1437 or return;
1438 $ns->send_msg (@_);
1439 }
1440
1441 =item $pl->quit_character
1442
1443 Nukes the player without looking back. If logged in, the connection will
1444 be destroyed. May block for a long time.
1445
1446 =cut
1447
1448 sub quit_character {
1449 my ($pl) = @_;
1450
1451 my $name = $pl->ob->name;
1452
1453 $pl->{deny_save} = 1;
1454 $pl->password ("*"); # this should lock out the player until we nuked the dir
1455
1456 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1457 $pl->deactivate;
1458 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1459 $pl->ns->destroy if $pl->ns;
1460
1461 my $path = playerdir $pl;
1462 my $temp = "$path~$cf::RUNTIME~deleting~";
1463 aio_rename $path, $temp;
1464 delete $cf::PLAYER{$pl->ob->name};
1465 $pl->destroy;
1466
1467 my $prefix = qr<^~\Q$name\E/>;
1468
1469 # nuke player maps
1470 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1471
1472 IO::AIO::aio_rmtree $temp;
1473 }
1474
1475 =item $pl->kick
1476
1477 Kicks a player out of the game. This destroys the connection.
1478
1479 =cut
1480
1481 sub kick {
1482 my ($pl, $kicker) = @_;
1483
1484 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1485 $pl->killer ("kicked");
1486 $pl->ns->destroy;
1487 }
1488
1489 =item cf::player::list_logins
1490
1491 Returns am arrayref of all valid playernames in the system, can take a
1492 while and may block, so not sync_job-capable, ever.
1493
1494 =cut
1495
1496 sub list_logins {
1497 my $dirs = aio_readdir $PLAYERDIR
1498 or return [];
1499
1500 my @logins;
1501
1502 for my $login (@$dirs) {
1503 my $path = path $login;
1504
1505 # a .pst is a dead give-away for a valid player
1506 unless (-e "$path.pst") {
1507 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1508 aio_read $fh, 0, 512, my $buf, 0 or next;
1509 $buf !~ /^password -------------$/m or next; # official not-valid tag
1510 }
1511
1512 utf8::decode $login;
1513 push @logins, $login;
1514 }
1515
1516 \@logins
1517 }
1518
1519 =item $player->maps
1520
1521 Returns an arrayref of map paths that are private for this
1522 player. May block.
1523
1524 =cut
1525
1526 sub maps($) {
1527 my ($pl) = @_;
1528
1529 $pl = ref $pl ? $pl->ob->name : $pl;
1530
1531 my $files = aio_readdir playerdir $pl
1532 or return;
1533
1534 my @paths;
1535
1536 for (@$files) {
1537 utf8::decode $_;
1538 next if /\.(?:pl|pst)$/;
1539 next unless /^$PATH_SEP/o;
1540
1541 push @paths, cf::map::normalise "~$pl/$_";
1542 }
1543
1544 \@paths
1545 }
1546
1547 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1548
1549 Expand crossfire pod fragments into protocol xml.
1550
1551 =cut
1552
1553 sub expand_cfpod {
1554 ((my $self), (local $_)) = @_;
1555
1556 # escape & and <
1557 s/&/&amp;/g;
1558 s/(?<![BIUGHT])</&lt;/g;
1559
1560 # this is buggy, it needs to properly take care of nested <'s
1561
1562 1 while
1563 # replace B<>, I<>, U<> etc.
1564 s/B<([^\>]*)>/<b>$1<\/b>/
1565 || s/I<([^\>]*)>/<i>$1<\/i>/
1566 || s/U<([^\>]*)>/<u>$1<\/u>/
1567 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1568 # replace G<male|female> tags
1569 || s{G<([^>|]*)\|([^>]*)>}{
1570 $self->gender ? $2 : $1
1571 }ge
1572 # replace H<hint text>
1573 || s{H<([^\>]*)>}
1574 {
1575 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1576 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1577 "")
1578 [$self->{hintmode}]
1579 }ge;
1580
1581 # create single paragraphs (very hackish)
1582 s/(?<=\S)\n(?=\w)/ /g;
1583
1584 # compress some whitespace
1585 s/\s+\n/\n/g; # ws line-ends
1586 s/\n\n+/\n/g; # double lines
1587 s/^\n+//; # beginning lines
1588 s/\n+$//; # ending lines
1589
1590 $_
1591 }
1592
1593 sub hintmode {
1594 $_[0]{hintmode} = $_[1] if @_ > 1;
1595 $_[0]{hintmode}
1596 }
1597
1598 =item $player->ext_reply ($msgid, @msg)
1599
1600 Sends an ext reply to the player.
1601
1602 =cut
1603
1604 sub ext_reply($$@) {
1605 my ($self, $id, @msg) = @_;
1606
1607 $self->ns->ext_reply ($id, @msg)
1608 }
1609
1610 =item $player->ext_msg ($type, @msg)
1611
1612 Sends an ext event to the client.
1613
1614 =cut
1615
1616 sub ext_msg($$@) {
1617 my ($self, $type, @msg) = @_;
1618
1619 $self->ns->ext_msg ($type, @msg);
1620 }
1621
1622 =head3 cf::region
1623
1624 =over 4
1625
1626 =cut
1627
1628 package cf::region;
1629
1630 =item cf::region::find_by_path $path
1631
1632 Tries to decuce the likely region for a map knowing only its path.
1633
1634 =cut
1635
1636 sub find_by_path($) {
1637 my ($path) = @_;
1638
1639 my ($match, $specificity);
1640
1641 for my $region (list) {
1642 if ($region->{match} && $path =~ $region->{match}) {
1643 ($match, $specificity) = ($region, $region->specificity)
1644 if $region->specificity > $specificity;
1645 }
1646 }
1647
1648 $match
1649 }
1650
1651 =back
1652
1653 =head3 cf::map
1654
1655 =over 4
1656
1657 =cut
1658
1659 package cf::map;
1660
1661 use Fcntl;
1662 use Coro::AIO;
1663
1664 use overload
1665 '""' => \&as_string,
1666 fallback => 1;
1667
1668 our $MAX_RESET = 3600;
1669 our $DEFAULT_RESET = 3000;
1670
1671 sub generate_random_map {
1672 my ($self, $rmp) = @_;
1673 # mit "rum" bekleckern, nicht
1674 $self->_create_random_map (
1675 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1676 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1677 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1678 $rmp->{exit_on_final_map},
1679 $rmp->{xsize}, $rmp->{ysize},
1680 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1681 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1682 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1683 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1684 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1685 (cf::region::find $rmp->{region}), $rmp->{custom}
1686 )
1687 }
1688
1689 =item cf::map->register ($regex, $prio)
1690
1691 Register a handler for the map path matching the given regex at the
1692 givne priority (higher is better, built-in handlers have priority 0, the
1693 default).
1694
1695 =cut
1696
1697 sub register {
1698 my (undef, $regex, $prio) = @_;
1699 my $pkg = caller;
1700
1701 no strict;
1702 push @{"$pkg\::ISA"}, __PACKAGE__;
1703
1704 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1705 }
1706
1707 # also paths starting with '/'
1708 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1709
1710 sub thawer_merge {
1711 my ($self, $merge) = @_;
1712
1713 # we have to keep some variables in memory intact
1714 local $self->{path};
1715 local $self->{load_path};
1716
1717 $self->SUPER::thawer_merge ($merge);
1718 }
1719
1720 sub normalise {
1721 my ($path, $base) = @_;
1722
1723 $path = "$path"; # make sure its a string
1724
1725 $path =~ s/\.map$//;
1726
1727 # map plan:
1728 #
1729 # /! non-realised random map exit (special hack!)
1730 # {... are special paths that are not being touched
1731 # ?xxx/... are special absolute paths
1732 # ?random/... random maps
1733 # /... normal maps
1734 # ~user/... per-player map of a specific user
1735
1736 $path =~ s/$PATH_SEP/\//go;
1737
1738 # treat it as relative path if it starts with
1739 # something that looks reasonable
1740 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1741 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1742
1743 $base =~ s{[^/]+/?$}{};
1744 $path = "$base/$path";
1745 }
1746
1747 for ($path) {
1748 redo if s{//}{/};
1749 redo if s{/\.?/}{/};
1750 redo if s{/[^/]+/\.\./}{/};
1751 }
1752
1753 $path
1754 }
1755
1756 sub new_from_path {
1757 my (undef, $path, $base) = @_;
1758
1759 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1760
1761 $path = normalise $path, $base;
1762
1763 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1764 if ($path =~ $EXT_MAP{$pkg}[1]) {
1765 my $self = bless cf::map::new, $pkg;
1766 $self->{path} = $path; $self->path ($path);
1767 $self->init; # pass $1 etc.
1768 return $self;
1769 }
1770 }
1771
1772 Carp::cluck "unable to resolve path '$path' (base '$base').";
1773 ()
1774 }
1775
1776 sub init {
1777 my ($self) = @_;
1778
1779 $self
1780 }
1781
1782 sub as_string {
1783 my ($self) = @_;
1784
1785 "$self->{path}"
1786 }
1787
1788 # the displayed name, this is a one way mapping
1789 sub visible_name {
1790 &as_string
1791 }
1792
1793 # the original (read-only) location
1794 sub load_path {
1795 my ($self) = @_;
1796
1797 "$MAPDIR/$self->{path}.map"
1798 }
1799
1800 # the temporary/swap location
1801 sub save_path {
1802 my ($self) = @_;
1803
1804 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1805 "$TMPDIR/$path.map"
1806 }
1807
1808 # the unique path, undef == no special unique path
1809 sub uniq_path {
1810 my ($self) = @_;
1811
1812 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1813 "$UNIQUEDIR/$path"
1814 }
1815
1816 # and all this just because we cannot iterate over
1817 # all maps in C++...
1818 sub change_all_map_light {
1819 my ($change) = @_;
1820
1821 $_->change_map_light ($change)
1822 for grep $_->outdoor, values %cf::MAP;
1823 }
1824
1825 sub decay_objects {
1826 my ($self) = @_;
1827
1828 return if $self->{deny_reset};
1829
1830 $self->do_decay_objects;
1831 }
1832
1833 sub unlink_save {
1834 my ($self) = @_;
1835
1836 utf8::encode (my $save = $self->save_path);
1837 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1838 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1839 }
1840
1841 sub load_header_from($) {
1842 my ($self, $path) = @_;
1843
1844 utf8::encode $path;
1845 my $f = new_from_file cf::object::thawer $path
1846 or return;
1847
1848 $self->_load_header ($f)
1849 or return;
1850
1851 local $MAP_LOADING{$self->{path}} = $self;
1852 $f->resolve_delayed_derefs;
1853
1854 $self->{load_path} = $path;
1855
1856 1
1857 }
1858
1859 sub load_header_orig {
1860 my ($self) = @_;
1861
1862 $self->load_header_from ($self->load_path)
1863 }
1864
1865 sub load_header_temp {
1866 my ($self) = @_;
1867
1868 $self->load_header_from ($self->save_path)
1869 }
1870
1871 sub prepare_temp {
1872 my ($self) = @_;
1873
1874 $self->last_access ((delete $self->{last_access})
1875 || $cf::RUNTIME); #d#
1876 # safety
1877 $self->{instantiate_time} = $cf::RUNTIME
1878 if $self->{instantiate_time} > $cf::RUNTIME;
1879 }
1880
1881 sub prepare_orig {
1882 my ($self) = @_;
1883
1884 $self->{load_original} = 1;
1885 $self->{instantiate_time} = $cf::RUNTIME;
1886 $self->last_access ($cf::RUNTIME);
1887 $self->instantiate;
1888 }
1889
1890 sub load_header {
1891 my ($self) = @_;
1892
1893 if ($self->load_header_temp) {
1894 $self->prepare_temp;
1895 } else {
1896 $self->load_header_orig
1897 or return;
1898 $self->prepare_orig;
1899 }
1900
1901 $self->{deny_reset} = 1
1902 if $self->no_reset;
1903
1904 $self->default_region (cf::region::find_by_path $self->{path})
1905 unless $self->default_region;
1906
1907 1
1908 }
1909
1910 sub find;
1911 sub find {
1912 my ($path, $origin) = @_;
1913
1914 $path = normalise $path, $origin && $origin->path;
1915
1916 cf::lock_wait "map_data:$path";#d#remove
1917 cf::lock_wait "map_find:$path";
1918
1919 $cf::MAP{$path} || do {
1920 my $guard1 = cf::lock_acquire "map_find:$path";
1921 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1922
1923 my $map = new_from_path cf::map $path
1924 or return;
1925
1926 $map->{last_save} = $cf::RUNTIME;
1927
1928 $map->load_header
1929 or return;
1930
1931 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1932 # doing this can freeze the server in a sync job, obviously
1933 #$cf::WAIT_FOR_TICK->wait;
1934 undef $guard1;
1935 undef $guard2;
1936 $map->reset;
1937 return find $path;
1938 }
1939
1940 $cf::MAP{$path} = $map
1941 }
1942 }
1943
1944 sub pre_load { }
1945 sub post_load { }
1946
1947 sub load {
1948 my ($self) = @_;
1949
1950 local $self->{deny_reset} = 1; # loading can take a long time
1951
1952 my $path = $self->{path};
1953
1954 {
1955 my $guard = cf::lock_acquire "map_data:$path";
1956
1957 return unless $self->valid;
1958 return unless $self->in_memory == cf::MAP_SWAPPED;
1959
1960 $self->in_memory (cf::MAP_LOADING);
1961
1962 $self->alloc;
1963
1964 $self->pre_load;
1965 cf::cede_to_tick;
1966
1967 my $f = new_from_file cf::object::thawer $self->{load_path};
1968 $f->skip_block;
1969 $self->_load_objects ($f)
1970 or return;
1971
1972 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1973 if delete $self->{load_original};
1974
1975 if (my $uniq = $self->uniq_path) {
1976 utf8::encode $uniq;
1977 unless (aio_stat $uniq) {
1978 if (my $f = new_from_file cf::object::thawer $uniq) {
1979 $self->clear_unique_items;
1980 $self->_load_objects ($f);
1981 $f->resolve_delayed_derefs;
1982 }
1983 }
1984 }
1985
1986 $f->resolve_delayed_derefs;
1987
1988 cf::cede_to_tick;
1989 # now do the right thing for maps
1990 $self->link_multipart_objects;
1991 $self->difficulty ($self->estimate_difficulty)
1992 unless $self->difficulty;
1993 cf::cede_to_tick;
1994
1995 unless ($self->{deny_activate}) {
1996 $self->decay_objects;
1997 $self->fix_auto_apply;
1998 $self->update_buttons;
1999 cf::cede_to_tick;
2000 $self->set_darkness_map;
2001 cf::cede_to_tick;
2002 $self->activate;
2003 }
2004
2005 $self->{last_save} = $cf::RUNTIME;
2006 $self->last_access ($cf::RUNTIME);
2007
2008 $self->in_memory (cf::MAP_IN_MEMORY);
2009 }
2010
2011 $self->post_load;
2012 }
2013
2014 sub customise_for {
2015 my ($self, $ob) = @_;
2016
2017 return find "~" . $ob->name . "/" . $self->{path}
2018 if $self->per_player;
2019
2020 # return find "?party/" . $ob->name . "/" . $self->{path}
2021 # if $self->per_party;
2022
2023 $self
2024 }
2025
2026 # find and load all maps in the 3x3 area around a map
2027 sub load_neighbours {
2028 my ($map) = @_;
2029
2030 my @neigh; # diagonal neighbours
2031
2032 for (0 .. 3) {
2033 my $neigh = $map->tile_path ($_)
2034 or next;
2035 $neigh = find $neigh, $map
2036 or next;
2037 $neigh->load;
2038
2039 push @neigh,
2040 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2041 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2042 }
2043
2044 for (grep defined $_->[0], @neigh) {
2045 my ($path, $origin) = @$_;
2046 my $neigh = find $path, $origin
2047 or next;
2048 $neigh->load;
2049 }
2050 }
2051
2052 sub find_sync {
2053 my ($path, $origin) = @_;
2054
2055 cf::sync_job { find $path, $origin }
2056 }
2057
2058 sub do_load_sync {
2059 my ($map) = @_;
2060
2061 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2062 if $Coro::current == $Coro::main;
2063
2064 cf::sync_job { $map->load };
2065 }
2066
2067 our %MAP_PREFETCH;
2068 our $MAP_PREFETCHER = undef;
2069
2070 sub find_async {
2071 my ($path, $origin, $load) = @_;
2072
2073 $path = normalise $path, $origin && $origin->{path};
2074
2075 if (my $map = $cf::MAP{$path}) {
2076 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2077 }
2078
2079 $MAP_PREFETCH{$path} |= $load;
2080
2081 $MAP_PREFETCHER ||= cf::async {
2082 $Coro::current->{desc} = "map prefetcher";
2083
2084 while (%MAP_PREFETCH) {
2085 while (my ($k, $v) = each %MAP_PREFETCH) {
2086 if (my $map = find $k) {
2087 $map->load if $v;
2088 }
2089
2090 delete $MAP_PREFETCH{$k};
2091 }
2092 }
2093 undef $MAP_PREFETCHER;
2094 };
2095 $MAP_PREFETCHER->prio (6);
2096
2097 ()
2098 }
2099
2100 sub save {
2101 my ($self) = @_;
2102
2103 my $lock = cf::lock_acquire "map_data:$self->{path}";
2104
2105 $self->{last_save} = $cf::RUNTIME;
2106
2107 return unless $self->dirty;
2108
2109 my $save = $self->save_path; utf8::encode $save;
2110 my $uniq = $self->uniq_path; utf8::encode $uniq;
2111
2112 $self->{load_path} = $save;
2113
2114 return if $self->{deny_save};
2115
2116 local $self->{last_access} = $self->last_access;#d#
2117
2118 cf::async {
2119 $Coro::current->{desc} = "map player save";
2120 $_->contr->save for $self->players;
2121 };
2122
2123 if ($uniq) {
2124 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2125 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2126 } else {
2127 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2128 }
2129 }
2130
2131 sub swap_out {
2132 my ($self) = @_;
2133
2134 # save first because save cedes
2135 $self->save;
2136
2137 my $lock = cf::lock_acquire "map_data:$self->{path}";
2138
2139 return if $self->players;
2140 return if $self->in_memory != cf::MAP_IN_MEMORY;
2141 return if $self->{deny_save};
2142
2143 $self->in_memory (cf::MAP_SWAPPED);
2144
2145 $self->deactivate;
2146 $_->clear_links_to ($self) for values %cf::MAP;
2147 $self->clear;
2148 }
2149
2150 sub reset_at {
2151 my ($self) = @_;
2152
2153 # TODO: safety, remove and allow resettable per-player maps
2154 return 1e99 if $self->{deny_reset};
2155
2156 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2157 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2158
2159 $time + $to
2160 }
2161
2162 sub should_reset {
2163 my ($self) = @_;
2164
2165 $self->reset_at <= $cf::RUNTIME
2166 }
2167
2168 sub reset {
2169 my ($self) = @_;
2170
2171 my $lock = cf::lock_acquire "map_data:$self->{path}";
2172
2173 return if $self->players;
2174
2175 warn "resetting map ", $self->path;
2176
2177 $self->in_memory (cf::MAP_SWAPPED);
2178
2179 # need to save uniques path
2180 unless ($self->{deny_save}) {
2181 my $uniq = $self->uniq_path; utf8::encode $uniq;
2182
2183 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2184 if $uniq;
2185 }
2186
2187 delete $cf::MAP{$self->path};
2188
2189 $self->deactivate;
2190 $_->clear_links_to ($self) for values %cf::MAP;
2191 $self->clear;
2192
2193 $self->unlink_save;
2194 $self->destroy;
2195 }
2196
2197 my $nuke_counter = "aaaa";
2198
2199 sub nuke {
2200 my ($self) = @_;
2201
2202 {
2203 my $lock = cf::lock_acquire "map_data:$self->{path}";
2204
2205 delete $cf::MAP{$self->path};
2206
2207 $self->unlink_save;
2208
2209 bless $self, "cf::map";
2210 delete $self->{deny_reset};
2211 $self->{deny_save} = 1;
2212 $self->reset_timeout (1);
2213 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2214
2215 $cf::MAP{$self->path} = $self;
2216 }
2217
2218 $self->reset; # polite request, might not happen
2219 }
2220
2221 =item $maps = cf::map::tmp_maps
2222
2223 Returns an arrayref with all map paths of currently instantiated and saved
2224 maps. May block.
2225
2226 =cut
2227
2228 sub tmp_maps() {
2229 [
2230 map {
2231 utf8::decode $_;
2232 /\.map$/
2233 ? normalise $_
2234 : ()
2235 } @{ aio_readdir $TMPDIR or [] }
2236 ]
2237 }
2238
2239 =item $maps = cf::map::random_maps
2240
2241 Returns an arrayref with all map paths of currently instantiated and saved
2242 random maps. May block.
2243
2244 =cut
2245
2246 sub random_maps() {
2247 [
2248 map {
2249 utf8::decode $_;
2250 /\.map$/
2251 ? normalise "?random/$_"
2252 : ()
2253 } @{ aio_readdir $RANDOMDIR or [] }
2254 ]
2255 }
2256
2257 =item cf::map::unique_maps
2258
2259 Returns an arrayref of paths of all shared maps that have
2260 instantiated unique items. May block.
2261
2262 =cut
2263
2264 sub unique_maps() {
2265 [
2266 map {
2267 utf8::decode $_;
2268 /\.map$/
2269 ? normalise $_
2270 : ()
2271 } @{ aio_readdir $UNIQUEDIR or [] }
2272 ]
2273 }
2274
2275 package cf;
2276
2277 =back
2278
2279 =head3 cf::object
2280
2281 =cut
2282
2283 package cf::object;
2284
2285 =over 4
2286
2287 =item $ob->inv_recursive
2288
2289 Returns the inventory of the object _and_ their inventories, recursively.
2290
2291 =cut
2292
2293 sub inv_recursive_;
2294 sub inv_recursive_ {
2295 map { $_, inv_recursive_ $_->inv } @_
2296 }
2297
2298 sub inv_recursive {
2299 inv_recursive_ inv $_[0]
2300 }
2301
2302 =item $ref = $ob->ref
2303
2304 creates and returns a persistent reference to an objetc that can be stored as a string.
2305
2306 =item $ob = cf::object::deref ($refstring)
2307
2308 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2309 even if the object actually exists. May block.
2310
2311 =cut
2312
2313 sub deref {
2314 my ($ref) = @_;
2315
2316 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2317 my ($uuid, $name) = ($1, $2);
2318 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2319 or return;
2320 $pl->ob->uuid eq $uuid
2321 or return;
2322
2323 $pl->ob
2324 } else {
2325 warn "$ref: cannot resolve object reference\n";
2326 undef
2327 }
2328 }
2329
2330 package cf;
2331
2332 =back
2333
2334 =head3 cf::object::player
2335
2336 =over 4
2337
2338 =item $player_object->reply ($npc, $msg[, $flags])
2339
2340 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2341 can be C<undef>. Does the right thing when the player is currently in a
2342 dialogue with the given NPC character.
2343
2344 =cut
2345
2346 # rough implementation of a future "reply" method that works
2347 # with dialog boxes.
2348 #TODO: the first argument must go, split into a $npc->reply_to ( method
2349 sub cf::object::player::reply($$$;$) {
2350 my ($self, $npc, $msg, $flags) = @_;
2351
2352 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2353
2354 if ($self->{record_replies}) {
2355 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2356
2357 } else {
2358 my $pl = $self->contr;
2359
2360 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2361 my $dialog = $pl->{npc_dialog};
2362 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2363
2364 } else {
2365 $msg = $npc->name . " says: $msg" if $npc;
2366 $self->message ($msg, $flags);
2367 }
2368 }
2369 }
2370
2371 =item $object->send_msg ($channel, $msg, $color, [extra...])
2372
2373 =cut
2374
2375 sub cf::object::send_msg {
2376 my $pl = shift->contr
2377 or return;
2378 $pl->send_msg (@_);
2379 }
2380
2381 =item $player_object->may ("access")
2382
2383 Returns wether the given player is authorized to access resource "access"
2384 (e.g. "command_wizcast").
2385
2386 =cut
2387
2388 sub cf::object::player::may {
2389 my ($self, $access) = @_;
2390
2391 $self->flag (cf::FLAG_WIZ) ||
2392 (ref $cf::CFG{"may_$access"}
2393 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2394 : $cf::CFG{"may_$access"})
2395 }
2396
2397 =item $player_object->enter_link
2398
2399 Freezes the player and moves him/her to a special map (C<{link}>).
2400
2401 The player should be reasonably safe there for short amounts of time. You
2402 I<MUST> call C<leave_link> as soon as possible, though.
2403
2404 Will never block.
2405
2406 =item $player_object->leave_link ($map, $x, $y)
2407
2408 Moves the player out of the special C<{link}> map onto the specified
2409 map. If the map is not valid (or omitted), the player will be moved back
2410 to the location he/she was before the call to C<enter_link>, or, if that
2411 fails, to the emergency map position.
2412
2413 Might block.
2414
2415 =cut
2416
2417 sub link_map {
2418 unless ($LINK_MAP) {
2419 $LINK_MAP = cf::map::find "{link}"
2420 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2421 $LINK_MAP->load;
2422 }
2423
2424 $LINK_MAP
2425 }
2426
2427 sub cf::object::player::enter_link {
2428 my ($self) = @_;
2429
2430 $self->deactivate_recursive;
2431
2432 return if UNIVERSAL::isa $self->map, "ext::map_link";
2433
2434 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2435 if $self->map && $self->map->{path} ne "{link}";
2436
2437 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2438 }
2439
2440 sub cf::object::player::leave_link {
2441 my ($self, $map, $x, $y) = @_;
2442
2443 return unless $self->contr->active;
2444
2445 my $link_pos = delete $self->{_link_pos};
2446
2447 unless ($map) {
2448 # restore original map position
2449 ($map, $x, $y) = @{ $link_pos || [] };
2450 $map = cf::map::find $map;
2451
2452 unless ($map) {
2453 ($map, $x, $y) = @$EMERGENCY_POSITION;
2454 $map = cf::map::find $map
2455 or die "FATAL: cannot load emergency map\n";
2456 }
2457 }
2458
2459 ($x, $y) = (-1, -1)
2460 unless (defined $x) && (defined $y);
2461
2462 # use -1 or undef as default coordinates, not 0, 0
2463 ($x, $y) = ($map->enter_x, $map->enter_y)
2464 if $x <=0 && $y <= 0;
2465
2466 $map->load;
2467 $map->load_neighbours;
2468
2469 return unless $self->contr->active;
2470 $self->activate_recursive;
2471
2472 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2473 $self->enter_map ($map, $x, $y);
2474 }
2475
2476 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2477
2478 Moves the player to the given map-path and coordinates by first freezing
2479 her, loading and preparing them map, calling the provided $check callback
2480 that has to return the map if sucecssful, and then unfreezes the player on
2481 the new (success) or old (failed) map position. In either case, $done will
2482 be called at the end of this process.
2483
2484 =cut
2485
2486 our $GOTOGEN;
2487
2488 sub cf::object::player::goto {
2489 my ($self, $path, $x, $y, $check, $done) = @_;
2490
2491 # do generation counting so two concurrent goto's will be executed in-order
2492 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2493
2494 $self->enter_link;
2495
2496 (async {
2497 $Coro::current->{desc} = "player::goto $path $x $y";
2498
2499 # *tag paths override both path and x|y
2500 if ($path =~ /^\*(.*)$/) {
2501 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2502 my $ob = $obs[rand @obs];
2503
2504 # see if we actually can go there
2505 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2506 $ob = $obs[rand @obs];
2507 } else {
2508 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2509 }
2510 # else put us there anyways for now #d#
2511
2512 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2513 } else {
2514 ($path, $x, $y) = (undef, undef, undef);
2515 }
2516 }
2517
2518 my $map = eval {
2519 my $map = defined $path ? cf::map::find $path : undef;
2520
2521 if ($map) {
2522 $map = $map->customise_for ($self);
2523 $map = $check->($map) if $check && $map;
2524 } else {
2525 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2526 }
2527
2528 $map
2529 };
2530
2531 if ($@) {
2532 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2533 LOG llevError | logBacktrace, Carp::longmess $@;
2534 }
2535
2536 if ($gen == $self->{_goto_generation}) {
2537 delete $self->{_goto_generation};
2538 $self->leave_link ($map, $x, $y);
2539 }
2540
2541 $done->() if $done;
2542 })->prio (1);
2543 }
2544
2545 =item $player_object->enter_exit ($exit_object)
2546
2547 =cut
2548
2549 sub parse_random_map_params {
2550 my ($spec) = @_;
2551
2552 my $rmp = { # defaults
2553 xsize => (cf::rndm 15, 40),
2554 ysize => (cf::rndm 15, 40),
2555 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2556 #layout => string,
2557 };
2558
2559 for (split /\n/, $spec) {
2560 my ($k, $v) = split /\s+/, $_, 2;
2561
2562 $rmp->{lc $k} = $v if (length $k) && (length $v);
2563 }
2564
2565 $rmp
2566 }
2567
2568 sub prepare_random_map {
2569 my ($exit) = @_;
2570
2571 my $guard = cf::lock_acquire "exit_prepare:$exit";
2572
2573 # all this does is basically replace the /! path by
2574 # a new random map path (?random/...) with a seed
2575 # that depends on the exit object
2576
2577 my $rmp = parse_random_map_params $exit->msg;
2578
2579 if ($exit->map) {
2580 $rmp->{region} = $exit->region->name;
2581 $rmp->{origin_map} = $exit->map->path;
2582 $rmp->{origin_x} = $exit->x;
2583 $rmp->{origin_y} = $exit->y;
2584 }
2585
2586 $rmp->{random_seed} ||= $exit->random_seed;
2587
2588 my $data = cf::to_json $rmp;
2589 my $md5 = Digest::MD5::md5_hex $data;
2590 my $meta = "$RANDOMDIR/$md5.meta";
2591
2592 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2593 aio_write $fh, 0, (length $data), $data, 0;
2594 undef $fh;
2595 aio_rename "$meta~", $meta;
2596
2597 $exit->slaying ("?random/$md5");
2598 $exit->msg (undef);
2599 }
2600 }
2601
2602 sub cf::object::player::enter_exit {
2603 my ($self, $exit) = @_;
2604
2605 return unless $self->type == cf::PLAYER;
2606
2607 if ($exit->slaying eq "/!") {
2608 #TODO: this should de-fi-ni-te-ly not be a sync-job
2609 # the problem is that $exit might not survive long enough
2610 # so it needs to be done right now, right here
2611 cf::sync_job { prepare_random_map $exit };
2612 }
2613
2614 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2615 my $hp = $exit->stats->hp;
2616 my $sp = $exit->stats->sp;
2617
2618 $self->enter_link;
2619
2620 # if exit is damned, update players death & WoR home-position
2621 $self->contr->savebed ($slaying, $hp, $sp)
2622 if $exit->flag (FLAG_DAMNED);
2623
2624 (async {
2625 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2626
2627 $self->deactivate_recursive; # just to be sure
2628 unless (eval {
2629 $self->goto ($slaying, $hp, $sp);
2630
2631 1;
2632 }) {
2633 $self->message ("Something went wrong deep within the crossfire server. "
2634 . "I'll try to bring you back to the map you were before. "
2635 . "Please report this to the dungeon master!",
2636 cf::NDI_UNIQUE | cf::NDI_RED);
2637
2638 warn "ERROR in enter_exit: $@";
2639 $self->leave_link;
2640 }
2641 })->prio (1);
2642 }
2643
2644 =head3 cf::client
2645
2646 =over 4
2647
2648 =item $client->send_drawinfo ($text, $flags)
2649
2650 Sends a drawinfo packet to the client. Circumvents output buffering so
2651 should not be used under normal circumstances.
2652
2653 =cut
2654
2655 sub cf::client::send_drawinfo {
2656 my ($self, $text, $flags) = @_;
2657
2658 utf8::encode $text;
2659 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2660 }
2661
2662 =item $client->send_msg ($channel, $msg, $color, [extra...])
2663
2664 Send a drawinfo or msg packet to the client, formatting the msg for the
2665 client if neccessary. C<$type> should be a string identifying the type of
2666 the message, with C<log> being the default. If C<$color> is negative, suppress
2667 the message unless the client supports the msg packet.
2668
2669 =cut
2670
2671 our %CHANNEL = (
2672 "c/identify" => {
2673 id => "infobox",
2674 title => "Identify",
2675 reply => undef,
2676 tooltip => "Items recently identified",
2677 },
2678 "c/examine" => {
2679 id => "infobox",
2680 title => "Examine",
2681 reply => undef,
2682 tooltip => "Signs and other items you examined",
2683 },
2684 "c/book" => {
2685 id => "infobox",
2686 title => "Book",
2687 reply => undef,
2688 tooltip => "The contents of a note or book",
2689 },
2690 "c/lookat" => {
2691 id => "infobox",
2692 title => "Look",
2693 reply => undef,
2694 tooltip => "What you saw there",
2695 },
2696 );
2697
2698 sub cf::client::send_msg {
2699 my ($self, $channel, $msg, $color, @extra) = @_;
2700
2701 $msg = $self->pl->expand_cfpod ($msg);
2702
2703 $color &= cf::NDI_CLIENT_MASK; # just in case...
2704
2705 # check predefined channels, for the benefit of C
2706 if ($CHANNEL{$channel}) {
2707 $channel = $CHANNEL{$channel};
2708
2709 $self->ext_msg (channel_info => $channel)
2710 if $self->can_msg;
2711
2712 $channel = $channel->{id};
2713
2714 } elsif (ref $channel) {
2715 # send meta info to client, if not yet sent
2716 unless (exists $self->{channel}{$channel->{id}}) {
2717 $self->{channel}{$channel->{id}} = $channel;
2718 $self->ext_msg (channel_info => $channel)
2719 if $self->can_msg;
2720 }
2721
2722 $channel = $channel->{id};
2723 }
2724
2725 return unless @extra || length $msg;
2726
2727 if ($self->can_msg) {
2728 # default colour, mask it out
2729 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2730 if $color & cf::NDI_DEF;
2731
2732 $self->send_packet ("msg " . $self->{json_coder}->encode (
2733 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2734 } else {
2735 if ($color >= 0) {
2736 # replace some tags by gcfclient-compatible ones
2737 for ($msg) {
2738 1 while
2739 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2740 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2741 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2742 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2743 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2744 }
2745
2746 $color &= cf::NDI_COLOR_MASK;
2747
2748 utf8::encode $msg;
2749
2750 if (0 && $msg =~ /\[/) {
2751 # COMMAND/INFO
2752 $self->send_packet ("drawextinfo $color 10 8 $msg")
2753 } else {
2754 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2755 $self->send_packet ("drawinfo $color $msg")
2756 }
2757 }
2758 }
2759 }
2760
2761 =item $client->ext_msg ($type, @msg)
2762
2763 Sends an ext event to the client.
2764
2765 =cut
2766
2767 sub cf::client::ext_msg($$@) {
2768 my ($self, $type, @msg) = @_;
2769
2770 if ($self->extcmd == 2) {
2771 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2772 } elsif ($self->extcmd == 1) { # TODO: remove
2773 push @msg, msgtype => "event_$type";
2774 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2775 }
2776 }
2777
2778 =item $client->ext_reply ($msgid, @msg)
2779
2780 Sends an ext reply to the client.
2781
2782 =cut
2783
2784 sub cf::client::ext_reply($$@) {
2785 my ($self, $id, @msg) = @_;
2786
2787 if ($self->extcmd == 2) {
2788 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2789 } elsif ($self->extcmd == 1) {
2790 #TODO: version 1, remove
2791 unshift @msg, msgtype => "reply", msgid => $id;
2792 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2793 }
2794 }
2795
2796 =item $success = $client->query ($flags, "text", \&cb)
2797
2798 Queues a query to the client, calling the given callback with
2799 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2800 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2801
2802 Queries can fail, so check the return code. Or don't, as queries will
2803 become reliable at some point in the future.
2804
2805 =cut
2806
2807 sub cf::client::query {
2808 my ($self, $flags, $text, $cb) = @_;
2809
2810 return unless $self->state == ST_PLAYING
2811 || $self->state == ST_SETUP
2812 || $self->state == ST_CUSTOM;
2813
2814 $self->state (ST_CUSTOM);
2815
2816 utf8::encode $text;
2817 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2818
2819 $self->send_packet ($self->{query_queue}[0][0])
2820 if @{ $self->{query_queue} } == 1;
2821
2822 1
2823 }
2824
2825 cf::client->attach (
2826 on_connect => sub {
2827 my ($ns) = @_;
2828
2829 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2830 },
2831 on_reply => sub {
2832 my ($ns, $msg) = @_;
2833
2834 # this weird shuffling is so that direct followup queries
2835 # get handled first
2836 my $queue = delete $ns->{query_queue}
2837 or return; # be conservative, not sure how that can happen, but we saw a crash here
2838
2839 (shift @$queue)->[1]->($msg);
2840 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2841
2842 push @{ $ns->{query_queue} }, @$queue;
2843
2844 if (@{ $ns->{query_queue} } == @$queue) {
2845 if (@$queue) {
2846 $ns->send_packet ($ns->{query_queue}[0][0]);
2847 } else {
2848 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2849 }
2850 }
2851 },
2852 on_exticmd => sub {
2853 my ($ns, $buf) = @_;
2854
2855 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2856
2857 if (ref $msg) {
2858 my ($type, $reply, @payload) =
2859 "ARRAY" eq ref $msg
2860 ? @$msg
2861 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2862
2863 my @reply;
2864
2865 if (my $cb = $EXTICMD{$type}) {
2866 @reply = $cb->($ns, @payload);
2867 }
2868
2869 $ns->ext_reply ($reply, @reply)
2870 if $reply;
2871
2872 } else {
2873 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2874 }
2875
2876 cf::override;
2877 },
2878 );
2879
2880 =item $client->async (\&cb)
2881
2882 Create a new coroutine, running the specified callback. The coroutine will
2883 be automatically cancelled when the client gets destroyed (e.g. on logout,
2884 or loss of connection).
2885
2886 =cut
2887
2888 sub cf::client::async {
2889 my ($self, $cb) = @_;
2890
2891 my $coro = &Coro::async ($cb);
2892
2893 $coro->on_destroy (sub {
2894 delete $self->{_coro}{$coro+0};
2895 });
2896
2897 $self->{_coro}{$coro+0} = $coro;
2898
2899 $coro
2900 }
2901
2902 cf::client->attach (
2903 on_destroy => sub {
2904 my ($ns) = @_;
2905
2906 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2907 },
2908 );
2909
2910 =back
2911
2912
2913 =head2 SAFE SCRIPTING
2914
2915 Functions that provide a safe environment to compile and execute
2916 snippets of perl code without them endangering the safety of the server
2917 itself. Looping constructs, I/O operators and other built-in functionality
2918 is not available in the safe scripting environment, and the number of
2919 functions and methods that can be called is greatly reduced.
2920
2921 =cut
2922
2923 our $safe = new Safe "safe";
2924 our $safe_hole = new Safe::Hole;
2925
2926 $SIG{FPE} = 'IGNORE';
2927
2928 $safe->permit_only (Opcode::opset qw(
2929 :base_core :base_mem :base_orig :base_math
2930 grepstart grepwhile mapstart mapwhile
2931 sort time
2932 ));
2933
2934 # here we export the classes and methods available to script code
2935
2936 =pod
2937
2938 The following functions and methods are available within a safe environment:
2939
2940 cf::object
2941 contr pay_amount pay_player map x y force_find force_add destroy
2942 insert remove name archname title slaying race decrease_ob_nr
2943
2944 cf::object::player
2945 player
2946
2947 cf::player
2948 peaceful
2949
2950 cf::map
2951 trigger
2952
2953 =cut
2954
2955 for (
2956 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2957 insert remove inv name archname title slaying race
2958 decrease_ob_nr destroy)],
2959 ["cf::object::player" => qw(player)],
2960 ["cf::player" => qw(peaceful)],
2961 ["cf::map" => qw(trigger)],
2962 ) {
2963 no strict 'refs';
2964 my ($pkg, @funs) = @$_;
2965 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2966 for @funs;
2967 }
2968
2969 =over 4
2970
2971 =item @retval = safe_eval $code, [var => value, ...]
2972
2973 Compiled and executes the given perl code snippet. additional var/value
2974 pairs result in temporary local (my) scalar variables of the given name
2975 that are available in the code snippet. Example:
2976
2977 my $five = safe_eval '$first + $second', first => 1, second => 4;
2978
2979 =cut
2980
2981 sub safe_eval($;@) {
2982 my ($code, %vars) = @_;
2983
2984 my $qcode = $code;
2985 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2986 $qcode =~ s/\n/\\n/g;
2987
2988 local $_;
2989 local @safe::cf::_safe_eval_args = values %vars;
2990
2991 my $eval =
2992 "do {\n"
2993 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2994 . "#line 0 \"{$qcode}\"\n"
2995 . $code
2996 . "\n}"
2997 ;
2998
2999 sub_generation_inc;
3000 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3001 sub_generation_inc;
3002
3003 if ($@) {
3004 warn "$@";
3005 warn "while executing safe code '$code'\n";
3006 warn "with arguments " . (join " ", %vars) . "\n";
3007 }
3008
3009 wantarray ? @res : $res[0]
3010 }
3011
3012 =item cf::register_script_function $function => $cb
3013
3014 Register a function that can be called from within map/npc scripts. The
3015 function should be reasonably secure and should be put into a package name
3016 like the extension.
3017
3018 Example: register a function that gets called whenever a map script calls
3019 C<rent::overview>, as used by the C<rent> extension.
3020
3021 cf::register_script_function "rent::overview" => sub {
3022 ...
3023 };
3024
3025 =cut
3026
3027 sub register_script_function {
3028 my ($fun, $cb) = @_;
3029
3030 no strict 'refs';
3031 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3032 }
3033
3034 =back
3035
3036 =cut
3037
3038 #############################################################################
3039 # the server's init and main functions
3040
3041 sub load_facedata($) {
3042 my ($path) = @_;
3043
3044 # HACK to clear player env face cache, we need some signal framework
3045 # for this (global event?)
3046 %ext::player_env::MUSIC_FACE_CACHE = ();
3047
3048 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3049
3050 warn "loading facedata from $path\n";
3051
3052 my $facedata;
3053 0 < aio_load $path, $facedata
3054 or die "$path: $!";
3055
3056 $facedata = Coro::Storable::thaw $facedata;
3057
3058 $facedata->{version} == 2
3059 or cf::cleanup "$path: version mismatch, cannot proceed.";
3060
3061 # patch in the exptable
3062 $facedata->{resource}{"res/exp_table"} = {
3063 type => FT_RSRC,
3064 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3065 };
3066 cf::cede_to_tick;
3067
3068 {
3069 my $faces = $facedata->{faceinfo};
3070
3071 while (my ($face, $info) = each %$faces) {
3072 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3073 cf::face::set_visibility $idx, $info->{visibility};
3074 cf::face::set_magicmap $idx, $info->{magicmap};
3075 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3076 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3077
3078 cf::cede_to_tick;
3079 }
3080
3081 while (my ($face, $info) = each %$faces) {
3082 next unless $info->{smooth};
3083 my $idx = cf::face::find $face
3084 or next;
3085 if (my $smooth = cf::face::find $info->{smooth}) {
3086 cf::face::set_smooth $idx, $smooth;
3087 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3088 } else {
3089 warn "smooth face '$info->{smooth}' not found for face '$face'";
3090 }
3091
3092 cf::cede_to_tick;
3093 }
3094 }
3095
3096 {
3097 my $anims = $facedata->{animinfo};
3098
3099 while (my ($anim, $info) = each %$anims) {
3100 cf::anim::set $anim, $info->{frames}, $info->{facings};
3101 cf::cede_to_tick;
3102 }
3103
3104 cf::anim::invalidate_all; # d'oh
3105 }
3106
3107 {
3108 # TODO: for gcfclient pleasure, we should give resources
3109 # that gcfclient doesn't grok a >10000 face index.
3110 my $res = $facedata->{resource};
3111
3112 my $soundconf = delete $res->{"res/sound.conf"};
3113
3114 while (my ($name, $info) = each %$res) {
3115 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3116 my $data;
3117
3118 if ($info->{type} & 1) {
3119 # prepend meta info
3120
3121 my $meta = $enc->encode ({
3122 name => $name,
3123 %{ $info->{meta} || {} },
3124 });
3125
3126 $data = pack "(w/a*)*", $meta, $info->{data};
3127 } else {
3128 $data = $info->{data};
3129 }
3130
3131 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3132 cf::face::set_type $idx, $info->{type};
3133
3134 cf::cede_to_tick;
3135 }
3136
3137 if ($soundconf) {
3138 $soundconf = $enc->decode (delete $soundconf->{data});
3139
3140 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3141 my $sound = $soundconf->{compat}[$_]
3142 or next;
3143
3144 my $face = cf::face::find "sound/$sound->[1]";
3145 cf::sound::set $sound->[0] => $face;
3146 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3147 }
3148
3149 while (my ($k, $v) = each %{$soundconf->{event}}) {
3150 my $face = cf::face::find "sound/$v";
3151 cf::sound::set $k => $face;
3152 }
3153 }
3154 }
3155
3156 1
3157 }
3158
3159 register_exticmd fx_want => sub {
3160 my ($ns, $want) = @_;
3161
3162 while (my ($k, $v) = each %$want) {
3163 $ns->fx_want ($k, $v);
3164 }
3165 };
3166
3167 sub reload_regions {
3168 # HACK to clear player env face cache, we need some signal framework
3169 # for this (global event?)
3170 %ext::player_env::MUSIC_FACE_CACHE = ();
3171
3172 load_resource_file "$MAPDIR/regions"
3173 or die "unable to load regions file\n";
3174
3175 for (cf::region::list) {
3176 $_->{match} = qr/$_->{match}/
3177 if exists $_->{match};
3178 }
3179 }
3180
3181 sub reload_facedata {
3182 load_facedata "$DATADIR/facedata"
3183 or die "unable to load facedata\n";
3184 }
3185
3186 sub reload_archetypes {
3187 load_resource_file "$DATADIR/archetypes"
3188 or die "unable to load archetypes\n";
3189 #d# NEED to laod twice to resolve forward references
3190 # this really needs to be done in an extra post-pass
3191 # (which needs to be synchronous, so solve it differently)
3192 load_resource_file "$DATADIR/archetypes"
3193 or die "unable to load archetypes\n";
3194 }
3195
3196 sub reload_treasures {
3197 load_resource_file "$DATADIR/treasures"
3198 or die "unable to load treasurelists\n";
3199 }
3200
3201 sub reload_resources {
3202 warn "reloading resource files...\n";
3203
3204 reload_regions;
3205 reload_facedata;
3206 #reload_archetypes;#d#
3207 reload_archetypes;
3208 reload_treasures;
3209
3210 warn "finished reloading resource files\n";
3211 }
3212
3213 sub init {
3214 reload_resources;
3215 }
3216
3217 sub reload_config {
3218 open my $fh, "<:utf8", "$CONFDIR/config"
3219 or return;
3220
3221 local $/;
3222 *CFG = YAML::Syck::Load <$fh>;
3223
3224 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3225
3226 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3227 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3228
3229 if (exists $CFG{mlockall}) {
3230 eval {
3231 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3232 and die "WARNING: m(un)lockall failed: $!\n";
3233 };
3234 warn $@ if $@;
3235 }
3236 }
3237
3238 sub main {
3239 # we must not ever block the main coroutine
3240 local $Coro::idle = sub {
3241 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3242 (async {
3243 $Coro::current->{desc} = "IDLE BUG HANDLER";
3244 Event::one_event;
3245 })->prio (Coro::PRIO_MAX);
3246 };
3247
3248 reload_config;
3249 db_init;
3250 load_extensions;
3251
3252 $TICK_WATCHER->start;
3253 Event::loop;
3254 }
3255
3256 #############################################################################
3257 # initialisation and cleanup
3258
3259 # install some emergency cleanup handlers
3260 BEGIN {
3261 for my $signal (qw(INT HUP TERM)) {
3262 Event->signal (
3263 reentrant => 0,
3264 data => WF_AUTOCANCEL,
3265 signal => $signal,
3266 prio => 0,
3267 cb => sub {
3268 cf::cleanup "SIG$signal";
3269 },
3270 );
3271 }
3272 }
3273
3274 sub write_runtime {
3275 my $runtime = "$LOCALDIR/runtime";
3276
3277 # first touch the runtime file to show we are still running:
3278 # the fsync below can take a very very long time.
3279
3280 IO::AIO::aio_utime $runtime, undef, undef;
3281
3282 my $guard = cf::lock_acquire "write_runtime";
3283
3284 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3285 or return;
3286
3287 my $value = $cf::RUNTIME + 90 + 10;
3288 # 10 is the runtime save interval, for a monotonic clock
3289 # 60 allows for the watchdog to kill the server.
3290
3291 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3292 and return;
3293
3294 # always fsync - this file is important
3295 aio_fsync $fh
3296 and return;
3297
3298 # touch it again to show we are up-to-date
3299 aio_utime $fh, undef, undef;
3300
3301 close $fh
3302 or return;
3303
3304 aio_rename "$runtime~", $runtime
3305 and return;
3306
3307 warn "runtime file written.\n";
3308
3309 1
3310 }
3311
3312 sub emergency_save() {
3313 my $freeze_guard = cf::freeze_mainloop;
3314
3315 warn "enter emergency perl save\n";
3316
3317 cf::sync_job {
3318 # use a peculiar iteration method to avoid tripping on perl
3319 # refcount bugs in for. also avoids problems with players
3320 # and maps saved/destroyed asynchronously.
3321 warn "begin emergency player save\n";
3322 for my $login (keys %cf::PLAYER) {
3323 my $pl = $cf::PLAYER{$login} or next;
3324 $pl->valid or next;
3325 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3326 $pl->save;
3327 }
3328 warn "end emergency player save\n";
3329
3330 warn "begin emergency map save\n";
3331 for my $path (keys %cf::MAP) {
3332 my $map = $cf::MAP{$path} or next;
3333 $map->valid or next;
3334 $map->save;
3335 }
3336 warn "end emergency map save\n";
3337
3338 warn "begin emergency database checkpoint\n";
3339 BDB::db_env_txn_checkpoint $DB_ENV;
3340 warn "end emergency database checkpoint\n";
3341 };
3342
3343 warn "leave emergency perl save\n";
3344 }
3345
3346 sub post_cleanup {
3347 my ($make_core) = @_;
3348
3349 warn Carp::longmess "post_cleanup backtrace"
3350 if $make_core;
3351 }
3352
3353 sub do_reload_perl() {
3354 # can/must only be called in main
3355 if ($Coro::current != $Coro::main) {
3356 warn "can only reload from main coroutine";
3357 return;
3358 }
3359
3360 warn "reloading...";
3361
3362 warn "entering sync_job";
3363
3364 cf::sync_job {
3365 cf::write_runtime; # external watchdog should not bark
3366 cf::emergency_save;
3367 cf::write_runtime; # external watchdog should not bark
3368
3369 warn "syncing database to disk";
3370 BDB::db_env_txn_checkpoint $DB_ENV;
3371
3372 # if anything goes wrong in here, we should simply crash as we already saved
3373
3374 warn "cancelling all WF_AUTOCANCEL watchers";
3375 for (Event::all_watchers) {
3376 $_->cancel if $_->data & WF_AUTOCANCEL;
3377 }
3378
3379 warn "flushing outstanding aio requests";
3380 for (;;) {
3381 BDB::flush;
3382 IO::AIO::flush;
3383 Coro::cede_notself;
3384 last unless IO::AIO::nreqs || BDB::nreqs;
3385 warn "iterate...";
3386 }
3387
3388 ++$RELOAD;
3389
3390 warn "cancelling all extension coros";
3391 $_->cancel for values %EXT_CORO;
3392 %EXT_CORO = ();
3393
3394 warn "removing commands";
3395 %COMMAND = ();
3396
3397 warn "removing ext/exti commands";
3398 %EXTCMD = ();
3399 %EXTICMD = ();
3400
3401 warn "unloading/nuking all extensions";
3402 for my $pkg (@EXTS) {
3403 warn "... unloading $pkg";
3404
3405 if (my $cb = $pkg->can ("unload")) {
3406 eval {
3407 $cb->($pkg);
3408 1
3409 } or warn "$pkg unloaded, but with errors: $@";
3410 }
3411
3412 warn "... nuking $pkg";
3413 Symbol::delete_package $pkg;
3414 }
3415
3416 warn "unloading all perl modules loaded from $LIBDIR";
3417 while (my ($k, $v) = each %INC) {
3418 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3419
3420 warn "... unloading $k";
3421 delete $INC{$k};
3422
3423 $k =~ s/\.pm$//;
3424 $k =~ s/\//::/g;
3425
3426 if (my $cb = $k->can ("unload_module")) {
3427 $cb->();
3428 }
3429
3430 Symbol::delete_package $k;
3431 }
3432
3433 warn "getting rid of safe::, as good as possible";
3434 Symbol::delete_package "safe::$_"
3435 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3436
3437 warn "unloading cf.pm \"a bit\"";
3438 delete $INC{"cf.pm"};
3439 delete $INC{"cf/pod.pm"};
3440
3441 # don't, removes xs symbols, too,
3442 # and global variables created in xs
3443 #Symbol::delete_package __PACKAGE__;
3444
3445 warn "unload completed, starting to reload now";
3446
3447 warn "reloading cf.pm";
3448 require cf;
3449 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3450
3451 warn "loading config and database again";
3452 cf::reload_config;
3453
3454 warn "loading extensions";
3455 cf::load_extensions;
3456
3457 warn "reattaching attachments to objects/players";
3458 _global_reattach; # objects, sockets
3459 warn "reattaching attachments to maps";
3460 reattach $_ for values %MAP;
3461 warn "reattaching attachments to players";
3462 reattach $_ for values %PLAYER;
3463
3464 warn "leaving sync_job";
3465
3466 1
3467 } or do {
3468 warn $@;
3469 warn "error while reloading, exiting.";
3470 exit 1;
3471 };
3472
3473 warn "reloaded";
3474 };
3475
3476 our $RELOAD_WATCHER; # used only during reload
3477
3478 sub reload_perl() {
3479 # doing reload synchronously and two reloads happen back-to-back,
3480 # coro crashes during coro_state_free->destroy here.
3481
3482 $RELOAD_WATCHER ||= Event->timer (
3483 reentrant => 0,
3484 after => 0,
3485 data => WF_AUTOCANCEL,
3486 cb => sub {
3487 do_reload_perl;
3488 undef $RELOAD_WATCHER;
3489 },
3490 );
3491 }
3492
3493 register_command "reload" => sub {
3494 my ($who, $arg) = @_;
3495
3496 if ($who->flag (FLAG_WIZ)) {
3497 $who->message ("reloading server.");
3498 async {
3499 $Coro::current->{desc} = "perl_reload";
3500 reload_perl;
3501 };
3502 }
3503 };
3504
3505 unshift @INC, $LIBDIR;
3506
3507 my $bug_warning = 0;
3508
3509 our @WAIT_FOR_TICK;
3510 our @WAIT_FOR_TICK_BEGIN;
3511
3512 sub wait_for_tick {
3513 return unless $TICK_WATCHER->is_active;
3514 return if $Coro::current == $Coro::main;
3515
3516 my $signal = new Coro::Signal;
3517 push @WAIT_FOR_TICK, $signal;
3518 $signal->wait;
3519 }
3520
3521 sub wait_for_tick_begin {
3522 return unless $TICK_WATCHER->is_active;
3523 return if $Coro::current == $Coro::main;
3524
3525 my $signal = new Coro::Signal;
3526 push @WAIT_FOR_TICK_BEGIN, $signal;
3527 $signal->wait;
3528 }
3529
3530 $TICK_WATCHER = Event->timer (
3531 reentrant => 0,
3532 parked => 1,
3533 prio => 0,
3534 at => $NEXT_TICK || $TICK,
3535 data => WF_AUTOCANCEL,
3536 cb => sub {
3537 if ($Coro::current != $Coro::main) {
3538 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3539 unless ++$bug_warning > 10;
3540 return;
3541 }
3542
3543 $NOW = $tick_start = Event::time;
3544
3545 cf::server_tick; # one server iteration
3546
3547 $RUNTIME += $TICK;
3548 $NEXT_TICK += $TICK;
3549
3550 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3551 $NEXT_RUNTIME_WRITE = $NOW + 10;
3552 Coro::async_pool {
3553 $Coro::current->{desc} = "runtime saver";
3554 write_runtime
3555 or warn "ERROR: unable to write runtime file: $!";
3556 };
3557 }
3558
3559 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3560 $sig->send;
3561 }
3562 while (my $sig = shift @WAIT_FOR_TICK) {
3563 $sig->send;
3564 }
3565
3566 $NOW = Event::time;
3567
3568 # if we are delayed by four ticks or more, skip them all
3569 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3570
3571 $TICK_WATCHER->at ($NEXT_TICK);
3572 $TICK_WATCHER->start;
3573
3574 $LOAD = ($NOW - $tick_start) / $TICK;
3575 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3576
3577 _post_tick;
3578 },
3579 );
3580
3581 {
3582 BDB::min_parallel 8;
3583 BDB::max_poll_time $TICK * 0.1;
3584 $BDB_POLL_WATCHER = Event->io (
3585 reentrant => 0,
3586 fd => BDB::poll_fileno,
3587 poll => 'r',
3588 prio => 0,
3589 data => WF_AUTOCANCEL,
3590 cb => \&BDB::poll_cb,
3591 );
3592
3593 BDB::set_sync_prepare {
3594 my $status;
3595 my $current = $Coro::current;
3596 (
3597 sub {
3598 $status = $!;
3599 $current->ready; undef $current;
3600 },
3601 sub {
3602 Coro::schedule while defined $current;
3603 $! = $status;
3604 },
3605 )
3606 };
3607
3608 unless ($DB_ENV) {
3609 $DB_ENV = BDB::db_env_create;
3610 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3611 | BDB::LOG_AUTOREMOVE, 1);
3612 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3613 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3614
3615 cf::sync_job {
3616 eval {
3617 BDB::db_env_open
3618 $DB_ENV,
3619 $BDBDIR,
3620 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3621 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3622 0666;
3623
3624 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3625 };
3626
3627 cf::cleanup "db_env_open(db): $@" if $@;
3628 };
3629 }
3630
3631 $BDB_DEADLOCK_WATCHER = Event->timer (
3632 after => 3,
3633 interval => 1,
3634 hard => 1,
3635 prio => 0,
3636 data => WF_AUTOCANCEL,
3637 cb => sub {
3638 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3639 },
3640 );
3641 $BDB_CHECKPOINT_WATCHER = Event->timer (
3642 after => 11,
3643 interval => 60,
3644 hard => 1,
3645 prio => 0,
3646 data => WF_AUTOCANCEL,
3647 cb => sub {
3648 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3649 },
3650 );
3651 $BDB_TRICKLE_WATCHER = Event->timer (
3652 after => 5,
3653 interval => 10,
3654 hard => 1,
3655 prio => 0,
3656 data => WF_AUTOCANCEL,
3657 cb => sub {
3658 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3659 },
3660 );
3661 }
3662
3663 {
3664 IO::AIO::min_parallel 8;
3665
3666 undef $Coro::AIO::WATCHER;
3667 IO::AIO::max_poll_time $TICK * 0.1;
3668 $AIO_POLL_WATCHER = Event->io (
3669 reentrant => 0,
3670 data => WF_AUTOCANCEL,
3671 fd => IO::AIO::poll_fileno,
3672 poll => 'r',
3673 prio => 0,
3674 cb => \&IO::AIO::poll_cb,
3675 );
3676 }
3677
3678 my $_log_backtrace;
3679
3680 sub _log_backtrace {
3681 my ($msg, @addr) = @_;
3682
3683 $msg =~ s/\n//;
3684
3685 # limit the # of concurrent backtraces
3686 if ($_log_backtrace < 2) {
3687 ++$_log_backtrace;
3688 async {
3689 $Coro::current->{desc} = "abt $msg";
3690
3691 my @bt = fork_call {
3692 @addr = map { sprintf "%x", $_ } @addr;
3693 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3694 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3695 or die "addr2line: $!";
3696
3697 my @funcs;
3698 my @res = <$fh>;
3699 chomp for @res;
3700 while (@res) {
3701 my ($func, $line) = splice @res, 0, 2, ();
3702 push @funcs, "[$func] $line";
3703 }
3704
3705 @funcs
3706 };
3707
3708 LOG llevInfo, "[ABT] $msg\n";
3709 LOG llevInfo, "[ABT] $_\n" for @bt;
3710 --$_log_backtrace;
3711 };
3712 } else {
3713 LOG llevInfo, "[ABT] $msg\n";
3714 LOG llevInfo, "[ABT] [suppressed]\n";
3715 }
3716 }
3717
3718 # load additional modules
3719 use cf::pod;
3720
3721 END { cf::emergency_save }
3722
3723 1
3724