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Revision: 1.394
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
Changes since 1.393: +3 -3 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.1 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.51 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_for_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385 };
386
387 sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397 }
398
399 =item cf::async { BLOCK }
400
401 Currently the same as Coro::async_pool, meaning you cannot use
402 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403 thing you are allowed to do is call C<prio> on it.
404
405 =cut
406
407 BEGIN { *async = \&Coro::async_pool }
408
409 =item cf::sync_job { BLOCK }
410
411 The design of Deliantra requires that the main coroutine ($Coro::main)
412 is always able to handle events or runnable, as Deliantra is only
413 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414 acceptable.
415
416 If it must be done, put the blocking parts into C<sync_job>. This will run
417 the given BLOCK in another coroutine while waiting for the result. The
418 server will be frozen during this time, so the block should either finish
419 fast or be very important.
420
421 =cut
422
423 sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 LOG llevError, Carp::longmess "sync job";#d#
433
434 # TODO: use suspend/resume instead
435 # (but this is cancel-safe)
436 my $freeze_guard = freeze_mainloop;
437
438 my $busy = 1;
439 my @res;
440
441 (async {
442 $Coro::current->desc ("sync job coro");
443 @res = eval { $job->() };
444 warn $@ if $@;
445 undef $busy;
446 })->prio (Coro::PRIO_MAX);
447
448 while ($busy) {
449 if (Coro::nready) {
450 Coro::cede_notself;
451 } else {
452 Event::one_event;
453 }
454 }
455
456 $time = Event::time - $time;
457
458 LOG llevError | logBacktrace, Carp::longmess "long sync job"
459 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
460
461 $tick_start += $time; # do not account sync jobs to server load
462
463 wantarray ? @res : $res[0]
464 } else {
465 # we are in another coroutine, how wonderful, everything just works
466
467 $job->()
468 }
469 }
470
471 =item $coro = cf::async_ext { BLOCK }
472
473 Like async, but this coro is automatically being canceled when the
474 extension calling this is being unloaded.
475
476 =cut
477
478 sub async_ext(&) {
479 my $cb = shift;
480
481 my $coro = &Coro::async ($cb);
482
483 $coro->on_destroy (sub {
484 delete $EXT_CORO{$coro+0};
485 });
486 $EXT_CORO{$coro+0} = $coro;
487
488 $coro
489 }
490
491 =item fork_call { }, $args
492
493 Executes the given code block with the given arguments in a seperate
494 process, returning the results. Everything must be serialisable with
495 Coro::Storable. May, of course, block. Note that the executed sub may
496 never block itself or use any form of Event handling.
497
498 =cut
499
500 sub fork_call(&@) {
501 my ($cb, @args) = @_;
502
503 # we seemingly have to make a local copy of the whole thing,
504 # otherwise perl prematurely frees the stuff :/
505 # TODO: investigate and fix (likely this will be rather laborious)
506
507 my @res = Coro::Util::fork_eval {
508 reset_signals;
509 &$cb
510 }, @args;
511
512 wantarray ? @res : $res[-1]
513 }
514
515 =item $value = cf::db_get $family => $key
516
517 Returns a single value from the environment database.
518
519 =item cf::db_put $family => $key => $value
520
521 Stores the given C<$value> in the family. It can currently store binary
522 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
523
524 =item $db = cf::db_table "name"
525
526 Create and/or open a new database table. The string must not be "db" and must be unique
527 within each server.
528
529 =cut
530
531 sub db_table($) {
532 my ($name) = @_;
533 my $db = BDB::db_create $DB_ENV;
534
535 eval {
536 $db->set_flags (BDB::CHKSUM);
537
538 utf8::encode $name;
539 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
540 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
541 cf::cleanup "db_open(db): $!" if $!;
542 };
543 cf::cleanup "db_open(db): $@" if $@;
544
545 $db
546 }
547
548 our $DB;
549
550 sub db_init {
551 cf::sync_job {
552 $DB ||= db_table "db";
553 };
554 }
555
556 sub db_get($$) {
557 my $key = "$_[0]/$_[1]";
558
559 cf::sync_job {
560 BDB::db_get $DB, undef, $key, my $data;
561
562 $! ? ()
563 : $data
564 }
565 }
566
567 sub db_put($$$) {
568 BDB::dbreq_pri 4;
569 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
570 }
571
572 =item cf::cache $id => [$paths...], $processversion => $process
573
574 Generic caching function that returns the value of the resource $id,
575 caching and regenerating as required.
576
577 This function can block.
578
579 =cut
580
581 sub cache {
582 my ($id, $src, $processversion, $process) = @_;
583
584 my $meta =
585 join "\x00",
586 $processversion,
587 map {
588 aio_stat $_
589 and Carp::croak "$_: $!";
590
591 ($_, (stat _)[7,9])
592 } @$src;
593
594 my $dbmeta = db_get cache => "$id/meta";
595 if ($dbmeta ne $meta) {
596 # changed, we may need to process
597
598 my @data;
599 my $md5;
600
601 for (0 .. $#$src) {
602 0 <= aio_load $src->[$_], $data[$_]
603 or Carp::croak "$src->[$_]: $!";
604 }
605
606 # if processing is expensive, check
607 # checksum first
608 if (1) {
609 $md5 =
610 join "\x00",
611 $processversion,
612 map {
613 cf::cede_to_tick;
614 ($src->[$_], Digest::MD5::md5_hex $data[$_])
615 } 0.. $#$src;
616
617
618 my $dbmd5 = db_get cache => "$id/md5";
619 if ($dbmd5 eq $md5) {
620 db_put cache => "$id/meta", $meta;
621
622 return db_get cache => "$id/data";
623 }
624 }
625
626 my $t1 = Time::HiRes::time;
627 my $data = $process->(\@data);
628 my $t2 = Time::HiRes::time;
629
630 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
631
632 db_put cache => "$id/data", $data;
633 db_put cache => "$id/md5" , $md5;
634 db_put cache => "$id/meta", $meta;
635
636 return $data;
637 }
638
639 db_get cache => "$id/data"
640 }
641
642 =item cf::datalog type => key => value, ...
643
644 Log a datalog packet of the given type with the given key-value pairs.
645
646 =cut
647
648 sub datalog($@) {
649 my ($type, %kv) = @_;
650 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
651 }
652
653 =back
654
655 =cut
656
657 #############################################################################
658
659 =head2 ATTACHABLE OBJECTS
660
661 Many objects in crossfire are so-called attachable objects. That means you can
662 attach callbacks/event handlers (a collection of which is called an "attachment")
663 to it. All such attachable objects support the following methods.
664
665 In the following description, CLASS can be any of C<global>, C<object>
666 C<player>, C<client> or C<map> (i.e. the attachable objects in
667 Deliantra).
668
669 =over 4
670
671 =item $attachable->attach ($attachment, key => $value...)
672
673 =item $attachable->detach ($attachment)
674
675 Attach/detach a pre-registered attachment to a specific object and give it
676 the specified key/value pairs as arguments.
677
678 Example, attach a minesweeper attachment to the given object, making it a
679 10x10 minesweeper game:
680
681 $obj->attach (minesweeper => width => 10, height => 10);
682
683 =item $bool = $attachable->attached ($name)
684
685 Checks wether the named attachment is currently attached to the object.
686
687 =item cf::CLASS->attach ...
688
689 =item cf::CLASS->detach ...
690
691 Define an anonymous attachment and attach it to all objects of the given
692 CLASS. See the next function for an explanation of its arguments.
693
694 You can attach to global events by using the C<cf::global> class.
695
696 Example, log all player logins:
697
698 cf::player->attach (
699 on_login => sub {
700 my ($pl) = @_;
701 ...
702 },
703 );
704
705 Example, attach to the jeweler skill:
706
707 cf::object->attach (
708 type => cf::SKILL,
709 subtype => cf::SK_JEWELER,
710 on_use_skill => sub {
711 my ($sk, $ob, $part, $dir, $msg) = @_;
712 ...
713 },
714 );
715
716 =item cf::CLASS::attachment $name, ...
717
718 Register an attachment by C<$name> through which attachable objects of the
719 given CLASS can refer to this attachment.
720
721 Some classes such as crossfire maps and objects can specify attachments
722 that are attached at load/instantiate time, thus the need for a name.
723
724 These calls expect any number of the following handler/hook descriptions:
725
726 =over 4
727
728 =item prio => $number
729
730 Set the priority for all following handlers/hooks (unless overwritten
731 by another C<prio> setting). Lower priority handlers get executed
732 earlier. The default priority is C<0>, and many built-in handlers are
733 registered at priority C<-1000>, so lower priorities should not be used
734 unless you know what you are doing.
735
736 =item type => $type
737
738 (Only for C<< cf::object->attach >> calls), limits the attachment to the
739 given type of objects only (the additional parameter C<subtype> can be
740 used to further limit to the given subtype).
741
742 =item on_I<event> => \&cb
743
744 Call the given code reference whenever the named event happens (event is
745 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
746 handlers are recognised generally depends on the type of object these
747 handlers attach to).
748
749 See F<include/eventinc.h> for the full list of events supported, and their
750 class.
751
752 =item package => package::
753
754 Look for sub functions of the name C<< on_I<event> >> in the given
755 package and register them. Only handlers for eevents supported by the
756 object/class are recognised.
757
758 =back
759
760 Example, define an attachment called "sockpuppet" that calls the given
761 event handler when a monster attacks:
762
763 cf::object::attachment sockpuppet =>
764 on_skill_attack => sub {
765 my ($self, $victim) = @_;
766 ...
767 }
768 }
769
770 =item $attachable->valid
771
772 Just because you have a perl object does not mean that the corresponding
773 C-level object still exists. If you try to access an object that has no
774 valid C counterpart anymore you get an exception at runtime. This method
775 can be used to test for existence of the C object part without causing an
776 exception.
777
778 =cut
779
780 # the following variables are defined in .xs and must not be re-created
781 our @CB_GLOBAL = (); # registry for all global events
782 our @CB_ATTACHABLE = (); # registry for all attachables
783 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
784 our @CB_PLAYER = ();
785 our @CB_CLIENT = ();
786 our @CB_TYPE = (); # registry for type (cf-object class) based events
787 our @CB_MAP = ();
788
789 my %attachment;
790
791 sub cf::attachable::thawer_merge {
792 # simply override everything except _meta
793 local $_[0]{_meta};
794 %{$_[0]} = %{$_[1]};
795 }
796
797 sub _attach_cb($$$$) {
798 my ($registry, $event, $prio, $cb) = @_;
799
800 use sort 'stable';
801
802 $cb = [$prio, $cb];
803
804 @{$registry->[$event]} = sort
805 { $a->[0] cmp $b->[0] }
806 @{$registry->[$event] || []}, $cb;
807 }
808
809 # hack
810 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
811
812 # attach handles attaching event callbacks
813 # the only thing the caller has to do is pass the correct
814 # registry (== where the callback attaches to).
815 sub _attach {
816 my ($registry, $klass, @arg) = @_;
817
818 my $object_type;
819 my $prio = 0;
820 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
821
822 #TODO: get rid of this hack
823 if ($attachable_klass{$klass}) {
824 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
825 }
826
827 while (@arg) {
828 my $type = shift @arg;
829
830 if ($type eq "prio") {
831 $prio = shift @arg;
832
833 } elsif ($type eq "type") {
834 $object_type = shift @arg;
835 $registry = $CB_TYPE[$object_type] ||= [];
836
837 } elsif ($type eq "subtype") {
838 defined $object_type or Carp::croak "subtype specified without type";
839 my $object_subtype = shift @arg;
840 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
841
842 } elsif ($type eq "package") {
843 my $pkg = shift @arg;
844
845 while (my ($name, $id) = each %cb_id) {
846 if (my $cb = $pkg->can ($name)) {
847 _attach_cb $registry, $id, $prio, $cb;
848 }
849 }
850
851 } elsif (exists $cb_id{$type}) {
852 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
853
854 } elsif (ref $type) {
855 warn "attaching objects not supported, ignoring.\n";
856
857 } else {
858 shift @arg;
859 warn "attach argument '$type' not supported, ignoring.\n";
860 }
861 }
862 }
863
864 sub _object_attach {
865 my ($obj, $name, %arg) = @_;
866
867 return if exists $obj->{_attachment}{$name};
868
869 if (my $attach = $attachment{$name}) {
870 my $registry = $obj->registry;
871
872 for (@$attach) {
873 my ($klass, @attach) = @$_;
874 _attach $registry, $klass, @attach;
875 }
876
877 $obj->{$name} = \%arg;
878 } else {
879 warn "object uses attachment '$name' which is not available, postponing.\n";
880 }
881
882 $obj->{_attachment}{$name} = undef;
883 }
884
885 sub cf::attachable::attach {
886 if (ref $_[0]) {
887 _object_attach @_;
888 } else {
889 _attach shift->_attach_registry, @_;
890 }
891 _recalc_want;
892 };
893
894 # all those should be optimised
895 sub cf::attachable::detach {
896 my ($obj, $name) = @_;
897
898 if (ref $obj) {
899 delete $obj->{_attachment}{$name};
900 reattach ($obj);
901 } else {
902 Carp::croak "cannot, currently, detach class attachments";
903 }
904 _recalc_want;
905 };
906
907 sub cf::attachable::attached {
908 my ($obj, $name) = @_;
909
910 exists $obj->{_attachment}{$name}
911 }
912
913 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
914 eval "#line " . __LINE__ . " 'cf.pm'
915 sub cf::\L$klass\E::_attach_registry {
916 (\\\@CB_$klass, KLASS_$klass)
917 }
918
919 sub cf::\L$klass\E::attachment {
920 my \$name = shift;
921
922 \$attachment{\$name} = [[KLASS_$klass, \@_]];
923 }
924 ";
925 die if $@;
926 }
927
928 our $override;
929 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
930
931 sub override {
932 $override = 1;
933 @INVOKE_RESULTS = (@_);
934 }
935
936 sub do_invoke {
937 my $event = shift;
938 my $callbacks = shift;
939
940 @INVOKE_RESULTS = ();
941
942 local $override;
943
944 for (@$callbacks) {
945 eval { &{$_->[1]} };
946
947 if ($@) {
948 warn "$@";
949 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
950 override;
951 }
952
953 return 1 if $override;
954 }
955
956 0
957 }
958
959 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
960
961 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
962
963 Generate an object-specific event with the given arguments.
964
965 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
966 removed in future versions), and there is no public API to access override
967 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
968
969 =back
970
971 =cut
972
973 #############################################################################
974 # object support
975
976 sub _object_equal($$);
977 sub _object_equal($$) {
978 my ($a, $b) = @_;
979
980 return 0 unless (ref $a) eq (ref $b);
981
982 if ("HASH" eq ref $a) {
983 my @ka = keys %$a;
984 my @kb = keys %$b;
985
986 return 0 if @ka != @kb;
987
988 for (0 .. $#ka) {
989 return 0 unless $ka[$_] eq $kb[$_];
990 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
991 }
992
993 } elsif ("ARRAY" eq ref $a) {
994
995 return 0 if @$a != @$b;
996
997 for (0 .. $#$a) {
998 return 0 unless _object_equal $a->[$_], $b->[$_];
999 }
1000
1001 } elsif ($a ne $b) {
1002 return 0;
1003 }
1004
1005 1
1006 }
1007
1008 our $SLOW_MERGES;#d#
1009 sub _can_merge {
1010 my ($ob1, $ob2) = @_;
1011
1012 ++$SLOW_MERGES;#d#
1013
1014 # we do the slow way here
1015 return _object_equal $ob1, $ob2
1016 }
1017
1018 sub reattach {
1019 # basically do the same as instantiate, without calling instantiate
1020 my ($obj) = @_;
1021
1022 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1023
1024 my $registry = $obj->registry;
1025
1026 @$registry = ();
1027
1028 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1029
1030 for my $name (keys %{ $obj->{_attachment} || {} }) {
1031 if (my $attach = $attachment{$name}) {
1032 for (@$attach) {
1033 my ($klass, @attach) = @$_;
1034 _attach $registry, $klass, @attach;
1035 }
1036 } else {
1037 warn "object uses attachment '$name' that is not available, postponing.\n";
1038 }
1039 }
1040 }
1041
1042 cf::attachable->attach (
1043 prio => -1000000,
1044 on_instantiate => sub {
1045 my ($obj, $data) = @_;
1046
1047 $data = from_json $data;
1048
1049 for (@$data) {
1050 my ($name, $args) = @$_;
1051
1052 $obj->attach ($name, %{$args || {} });
1053 }
1054 },
1055 on_reattach => \&reattach,
1056 on_clone => sub {
1057 my ($src, $dst) = @_;
1058
1059 @{$dst->registry} = @{$src->registry};
1060
1061 %$dst = %$src;
1062
1063 %{$dst->{_attachment}} = %{$src->{_attachment}}
1064 if exists $src->{_attachment};
1065 },
1066 );
1067
1068 sub object_freezer_save {
1069 my ($filename, $rdata, $objs) = @_;
1070
1071 sync_job {
1072 if (length $$rdata) {
1073 utf8::decode (my $decname = $filename);
1074 warn sprintf "saving %s (%d,%d)\n",
1075 $decname, length $$rdata, scalar @$objs;
1076
1077 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1078 chmod SAVE_MODE, $fh;
1079 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1080 aio_fsync $fh if $cf::USE_FSYNC;
1081 close $fh;
1082
1083 if (@$objs) {
1084 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1085 chmod SAVE_MODE, $fh;
1086 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1087 aio_write $fh, 0, (length $data), $data, 0;
1088 aio_fsync $fh if $cf::USE_FSYNC;
1089 close $fh;
1090 aio_rename "$filename.pst~", "$filename.pst";
1091 }
1092 } else {
1093 aio_unlink "$filename.pst";
1094 }
1095
1096 aio_rename "$filename~", $filename;
1097 } else {
1098 warn "FATAL: $filename~: $!\n";
1099 }
1100 } else {
1101 aio_unlink $filename;
1102 aio_unlink "$filename.pst";
1103 }
1104 };
1105 }
1106
1107 sub object_freezer_as_string {
1108 my ($rdata, $objs) = @_;
1109
1110 use Data::Dumper;
1111
1112 $$rdata . Dumper $objs
1113 }
1114
1115 sub object_thawer_load {
1116 my ($filename) = @_;
1117
1118 my ($data, $av);
1119
1120 (aio_load $filename, $data) >= 0
1121 or return;
1122
1123 unless (aio_stat "$filename.pst") {
1124 (aio_load "$filename.pst", $av) >= 0
1125 or return;
1126
1127 my $st = eval { Coro::Storable::thaw $av };
1128 $av = $st->{objs};
1129 }
1130
1131 utf8::decode (my $decname = $filename);
1132 warn sprintf "loading %s (%d,%d)\n",
1133 $decname, length $data, scalar @{$av || []};
1134
1135 ($data, $av)
1136 }
1137
1138 =head2 COMMAND CALLBACKS
1139
1140 =over 4
1141
1142 =cut
1143
1144 #############################################################################
1145 # command handling &c
1146
1147 =item cf::register_command $name => \&callback($ob,$args);
1148
1149 Register a callback for execution when the client sends the user command
1150 $name.
1151
1152 =cut
1153
1154 sub register_command {
1155 my ($name, $cb) = @_;
1156
1157 my $caller = caller;
1158 #warn "registering command '$name/$time' to '$caller'";
1159
1160 push @{ $COMMAND{$name} }, [$caller, $cb];
1161 }
1162
1163 =item cf::register_extcmd $name => \&callback($pl,$packet);
1164
1165 Register a callback for execution when the client sends an (synchronous)
1166 extcmd packet. Ext commands will be processed in the order they are
1167 received by the server, like other user commands. The first argument is
1168 the logged-in player. Ext commands can only be processed after a player
1169 has logged in successfully.
1170
1171 If the callback returns something, it is sent back as if reply was being
1172 called.
1173
1174 =item cf::register_exticmd $name => \&callback($ns,$packet);
1175
1176 Register a callback for execution when the client sends an (asynchronous)
1177 exticmd packet. Exti commands are processed by the server as soon as they
1178 are received, i.e. out of order w.r.t. other commands. The first argument
1179 is a client socket. Exti commands can be received anytime, even before
1180 log-in.
1181
1182 If the callback returns something, it is sent back as if reply was being
1183 called.
1184
1185 =cut
1186
1187 sub register_extcmd {
1188 my ($name, $cb) = @_;
1189
1190 $EXTCMD{$name} = $cb;
1191 }
1192
1193 sub register_exticmd {
1194 my ($name, $cb) = @_;
1195
1196 $EXTICMD{$name} = $cb;
1197 }
1198
1199 cf::player->attach (
1200 on_command => sub {
1201 my ($pl, $name, $params) = @_;
1202
1203 my $cb = $COMMAND{$name}
1204 or return;
1205
1206 for my $cmd (@$cb) {
1207 $cmd->[1]->($pl->ob, $params);
1208 }
1209
1210 cf::override;
1211 },
1212 on_extcmd => sub {
1213 my ($pl, $buf) = @_;
1214
1215 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1216
1217 if (ref $msg) {
1218 my ($type, $reply, @payload) =
1219 "ARRAY" eq ref $msg
1220 ? @$msg
1221 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1222
1223 my @reply;
1224
1225 if (my $cb = $EXTCMD{$type}) {
1226 @reply = $cb->($pl, @payload);
1227 }
1228
1229 $pl->ext_reply ($reply, @reply)
1230 if $reply;
1231
1232 } else {
1233 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1234 }
1235
1236 cf::override;
1237 },
1238 );
1239
1240 sub load_extensions {
1241 cf::sync_job {
1242 my %todo;
1243
1244 for my $path (<$LIBDIR/*.ext>) {
1245 next unless -r $path;
1246
1247 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1248 my $base = $1;
1249 my $pkg = $1;
1250 $pkg =~ s/[^[:word:]]/_/g;
1251 $pkg = "ext::$pkg";
1252
1253 open my $fh, "<:utf8", $path
1254 or die "$path: $!";
1255
1256 my $source = do { local $/; <$fh> };
1257
1258 my %ext = (
1259 path => $path,
1260 base => $base,
1261 pkg => $pkg,
1262 );
1263
1264 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1265 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1266
1267 $ext{source} =
1268 "package $pkg; use strict; use utf8;\n"
1269 . "#line 1 \"$path\"\n{\n"
1270 . $source
1271 . "\n};\n1";
1272
1273 $todo{$base} = \%ext;
1274 }
1275
1276 my %done;
1277 while (%todo) {
1278 my $progress;
1279
1280 while (my ($k, $v) = each %todo) {
1281 for (split /,\s*/, $v->{meta}{depends}) {
1282 goto skip
1283 unless exists $done{$_};
1284 }
1285
1286 warn "... loading '$k' into '$v->{pkg}'\n";
1287
1288 unless (eval $v->{source}) {
1289 my $msg = $@ ? "$v->{path}: $@\n"
1290 : "$v->{base}: extension inactive.\n";
1291
1292 if (exists $v->{meta}{mandatory}) {
1293 warn $msg;
1294 warn "mandatory extension failed to load, exiting.\n";
1295 exit 1;
1296 }
1297
1298 warn $msg;
1299 }
1300
1301 $done{$k} = delete $todo{$k};
1302 push @EXTS, $v->{pkg};
1303 $progress = 1;
1304 }
1305
1306 skip:
1307 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1308 unless $progress;
1309 }
1310 };
1311 }
1312
1313 #############################################################################
1314
1315 =back
1316
1317 =head2 CORE EXTENSIONS
1318
1319 Functions and methods that extend core crossfire objects.
1320
1321 =cut
1322
1323 package cf::player;
1324
1325 use Coro::AIO;
1326
1327 =head3 cf::player
1328
1329 =over 4
1330
1331 =item cf::player::num_playing
1332
1333 Returns the official number of playing players, as per the Crossfire metaserver rules.
1334
1335 =cut
1336
1337 sub num_playing {
1338 scalar grep
1339 $_->ob->map
1340 && !$_->hidden
1341 && !$_->ob->flag (cf::FLAG_WIZ),
1342 cf::player::list
1343 }
1344
1345 =item cf::player::find $login
1346
1347 Returns the given player object, loading it if necessary (might block).
1348
1349 =cut
1350
1351 sub playerdir($) {
1352 "$PLAYERDIR/"
1353 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1354 }
1355
1356 sub path($) {
1357 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1358
1359 (playerdir $login) . "/playerdata"
1360 }
1361
1362 sub find_active($) {
1363 $cf::PLAYER{$_[0]}
1364 and $cf::PLAYER{$_[0]}->active
1365 and $cf::PLAYER{$_[0]}
1366 }
1367
1368 sub exists($) {
1369 my ($login) = @_;
1370
1371 $cf::PLAYER{$login}
1372 or cf::sync_job { !aio_stat path $login }
1373 }
1374
1375 sub find($) {
1376 return $cf::PLAYER{$_[0]} || do {
1377 my $login = $_[0];
1378
1379 my $guard = cf::lock_acquire "user_find:$login";
1380
1381 $cf::PLAYER{$_[0]} || do {
1382 # rename old playerfiles to new ones
1383 #TODO: remove when no longer required
1384 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1385 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1386 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1387 aio_unlink +(playerdir $login) . "/$login.pl";
1388
1389 my $f = new_from_file cf::object::thawer path $login
1390 or return;
1391
1392 my $pl = cf::player::load_pl $f
1393 or return;
1394 local $cf::PLAYER_LOADING{$login} = $pl;
1395 $f->resolve_delayed_derefs;
1396 $cf::PLAYER{$login} = $pl
1397 }
1398 }
1399 }
1400
1401 sub save($) {
1402 my ($pl) = @_;
1403
1404 return if $pl->{deny_save};
1405
1406 my $path = path $pl;
1407 my $guard = cf::lock_acquire "user_save:$path";
1408
1409 return if $pl->{deny_save};
1410
1411 aio_mkdir playerdir $pl, 0770;
1412 $pl->{last_save} = $cf::RUNTIME;
1413
1414 $pl->save_pl ($path);
1415 cf::cede_to_tick;
1416 }
1417
1418 sub new($) {
1419 my ($login) = @_;
1420
1421 my $self = create;
1422
1423 $self->ob->name ($login);
1424 $self->{deny_save} = 1;
1425
1426 $cf::PLAYER{$login} = $self;
1427
1428 $self
1429 }
1430
1431 =item $player->send_msg ($channel, $msg, $color, [extra...])
1432
1433 =cut
1434
1435 sub send_msg {
1436 my $ns = shift->ns
1437 or return;
1438 $ns->send_msg (@_);
1439 }
1440
1441 =item $pl->quit_character
1442
1443 Nukes the player without looking back. If logged in, the connection will
1444 be destroyed. May block for a long time.
1445
1446 =cut
1447
1448 sub quit_character {
1449 my ($pl) = @_;
1450
1451 my $name = $pl->ob->name;
1452
1453 $pl->{deny_save} = 1;
1454 $pl->password ("*"); # this should lock out the player until we nuked the dir
1455
1456 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1457 $pl->deactivate;
1458 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1459 $pl->ns->destroy if $pl->ns;
1460
1461 my $path = playerdir $pl;
1462 my $temp = "$path~$cf::RUNTIME~deleting~";
1463 aio_rename $path, $temp;
1464 delete $cf::PLAYER{$pl->ob->name};
1465 $pl->destroy;
1466
1467 my $prefix = qr<^~\Q$name\E/>;
1468
1469 # nuke player maps
1470 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1471
1472 IO::AIO::aio_rmtree $temp;
1473 }
1474
1475 =item $pl->kick
1476
1477 Kicks a player out of the game. This destroys the connection.
1478
1479 =cut
1480
1481 sub kick {
1482 my ($pl, $kicker) = @_;
1483
1484 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1485 $pl->killer ("kicked");
1486 $pl->ns->destroy;
1487 }
1488
1489 =item cf::player::list_logins
1490
1491 Returns am arrayref of all valid playernames in the system, can take a
1492 while and may block, so not sync_job-capable, ever.
1493
1494 =cut
1495
1496 sub list_logins {
1497 my $dirs = aio_readdir $PLAYERDIR
1498 or return [];
1499
1500 my @logins;
1501
1502 for my $login (@$dirs) {
1503 my $path = path $login;
1504
1505 # a .pst is a dead give-away for a valid player
1506 unless (-e "$path.pst") {
1507 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1508 aio_read $fh, 0, 512, my $buf, 0 or next;
1509 $buf !~ /^password -------------$/m or next; # official not-valid tag
1510 }
1511
1512 utf8::decode $login;
1513 push @logins, $login;
1514 }
1515
1516 \@logins
1517 }
1518
1519 =item $player->maps
1520
1521 Returns an arrayref of map paths that are private for this
1522 player. May block.
1523
1524 =cut
1525
1526 sub maps($) {
1527 my ($pl) = @_;
1528
1529 $pl = ref $pl ? $pl->ob->name : $pl;
1530
1531 my $files = aio_readdir playerdir $pl
1532 or return;
1533
1534 my @paths;
1535
1536 for (@$files) {
1537 utf8::decode $_;
1538 next if /\.(?:pl|pst)$/;
1539 next unless /^$PATH_SEP/o;
1540
1541 push @paths, cf::map::normalise "~$pl/$_";
1542 }
1543
1544 \@paths
1545 }
1546
1547 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1548
1549 Expand crossfire pod fragments into protocol xml.
1550
1551 =cut
1552
1553 use re 'eval';
1554
1555 my $group;
1556 my $interior; $interior = qr{
1557 # match a pod interior sequence sans C<< >>
1558 (?:
1559 \ (.*?)\ (?{ $group = $^N })
1560 | < (??{$interior}) >
1561 )
1562 }x;
1563
1564 sub expand_cfpod {
1565 my ($self, $pod) = @_;
1566
1567 my $xml;
1568
1569 while () {
1570 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1571 $group = $1;
1572
1573 $group =~ s/&/&amp;/g;
1574 $group =~ s/</&lt;/g;
1575
1576 $xml .= $group;
1577 } elsif ($pod =~ m%\G
1578 ([BCGHITU])
1579 <
1580 (?:
1581 ([^<>]*) (?{ $group = $^N })
1582 | < $interior >
1583 )
1584 >
1585 %gcsx
1586 ) {
1587 my ($code, $data) = ($1, $group);
1588
1589 if ($code eq "B") {
1590 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1591 } elsif ($code eq "I") {
1592 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1593 } elsif ($code eq "U") {
1594 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1595 } elsif ($code eq "C") {
1596 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1597 } elsif ($code eq "T") {
1598 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1599 } elsif ($code eq "G") {
1600 my ($male, $female) = split /\|/, $data;
1601 $data = $self->gender ? $female : $male;
1602 $xml .= expand_cfpod ($self, $data);
1603 } elsif ($code eq "H") {
1604 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1605 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1606 "")
1607 [$self->{hintmode}];
1608 } else {
1609 $xml .= "error processing '$code($data)' directive";
1610 }
1611 } else {
1612 if ($pod =~ /\G(.+)/) {
1613 warn "parse error while expanding $pod (at $1)";
1614 }
1615 last;
1616 }
1617 }
1618
1619 for ($xml) {
1620 # create single paragraphs (very hackish)
1621 s/(?<=\S)\n(?=\w)/ /g;
1622
1623 # compress some whitespace
1624 s/\s+\n/\n/g; # ws line-ends
1625 s/\n\n+/\n/g; # double lines
1626 s/^\n+//; # beginning lines
1627 s/\n+$//; # ending lines
1628 }
1629
1630 $xml
1631 }
1632
1633 no re 'eval';
1634
1635 sub hintmode {
1636 $_[0]{hintmode} = $_[1] if @_ > 1;
1637 $_[0]{hintmode}
1638 }
1639
1640 =item $player->ext_reply ($msgid, @msg)
1641
1642 Sends an ext reply to the player.
1643
1644 =cut
1645
1646 sub ext_reply($$@) {
1647 my ($self, $id, @msg) = @_;
1648
1649 $self->ns->ext_reply ($id, @msg)
1650 }
1651
1652 =item $player->ext_msg ($type, @msg)
1653
1654 Sends an ext event to the client.
1655
1656 =cut
1657
1658 sub ext_msg($$@) {
1659 my ($self, $type, @msg) = @_;
1660
1661 $self->ns->ext_msg ($type, @msg);
1662 }
1663
1664 =head3 cf::region
1665
1666 =over 4
1667
1668 =cut
1669
1670 package cf::region;
1671
1672 =item cf::region::find_by_path $path
1673
1674 Tries to decuce the likely region for a map knowing only its path.
1675
1676 =cut
1677
1678 sub find_by_path($) {
1679 my ($path) = @_;
1680
1681 my ($match, $specificity);
1682
1683 for my $region (list) {
1684 if ($region->{match} && $path =~ $region->{match}) {
1685 ($match, $specificity) = ($region, $region->specificity)
1686 if $region->specificity > $specificity;
1687 }
1688 }
1689
1690 $match
1691 }
1692
1693 =back
1694
1695 =head3 cf::map
1696
1697 =over 4
1698
1699 =cut
1700
1701 package cf::map;
1702
1703 use Fcntl;
1704 use Coro::AIO;
1705
1706 use overload
1707 '""' => \&as_string,
1708 fallback => 1;
1709
1710 our $MAX_RESET = 3600;
1711 our $DEFAULT_RESET = 3000;
1712
1713 sub generate_random_map {
1714 my ($self, $rmp) = @_;
1715 # mit "rum" bekleckern, nicht
1716 $self->_create_random_map (
1717 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1718 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1719 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1720 $rmp->{exit_on_final_map},
1721 $rmp->{xsize}, $rmp->{ysize},
1722 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1723 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1724 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1725 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1726 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1727 (cf::region::find $rmp->{region}), $rmp->{custom}
1728 )
1729 }
1730
1731 =item cf::map->register ($regex, $prio)
1732
1733 Register a handler for the map path matching the given regex at the
1734 givne priority (higher is better, built-in handlers have priority 0, the
1735 default).
1736
1737 =cut
1738
1739 sub register {
1740 my (undef, $regex, $prio) = @_;
1741 my $pkg = caller;
1742
1743 no strict;
1744 push @{"$pkg\::ISA"}, __PACKAGE__;
1745
1746 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1747 }
1748
1749 # also paths starting with '/'
1750 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1751
1752 sub thawer_merge {
1753 my ($self, $merge) = @_;
1754
1755 # we have to keep some variables in memory intact
1756 local $self->{path};
1757 local $self->{load_path};
1758
1759 $self->SUPER::thawer_merge ($merge);
1760 }
1761
1762 sub normalise {
1763 my ($path, $base) = @_;
1764
1765 $path = "$path"; # make sure its a string
1766
1767 $path =~ s/\.map$//;
1768
1769 # map plan:
1770 #
1771 # /! non-realised random map exit (special hack!)
1772 # {... are special paths that are not being touched
1773 # ?xxx/... are special absolute paths
1774 # ?random/... random maps
1775 # /... normal maps
1776 # ~user/... per-player map of a specific user
1777
1778 $path =~ s/$PATH_SEP/\//go;
1779
1780 # treat it as relative path if it starts with
1781 # something that looks reasonable
1782 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1783 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1784
1785 $base =~ s{[^/]+/?$}{};
1786 $path = "$base/$path";
1787 }
1788
1789 for ($path) {
1790 redo if s{//}{/};
1791 redo if s{/\.?/}{/};
1792 redo if s{/[^/]+/\.\./}{/};
1793 }
1794
1795 $path
1796 }
1797
1798 sub new_from_path {
1799 my (undef, $path, $base) = @_;
1800
1801 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1802
1803 $path = normalise $path, $base;
1804
1805 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1806 if ($path =~ $EXT_MAP{$pkg}[1]) {
1807 my $self = bless cf::map::new, $pkg;
1808 $self->{path} = $path; $self->path ($path);
1809 $self->init; # pass $1 etc.
1810 return $self;
1811 }
1812 }
1813
1814 Carp::cluck "unable to resolve path '$path' (base '$base').";
1815 ()
1816 }
1817
1818 sub init {
1819 my ($self) = @_;
1820
1821 $self
1822 }
1823
1824 sub as_string {
1825 my ($self) = @_;
1826
1827 "$self->{path}"
1828 }
1829
1830 # the displayed name, this is a one way mapping
1831 sub visible_name {
1832 &as_string
1833 }
1834
1835 # the original (read-only) location
1836 sub load_path {
1837 my ($self) = @_;
1838
1839 "$MAPDIR/$self->{path}.map"
1840 }
1841
1842 # the temporary/swap location
1843 sub save_path {
1844 my ($self) = @_;
1845
1846 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1847 "$TMPDIR/$path.map"
1848 }
1849
1850 # the unique path, undef == no special unique path
1851 sub uniq_path {
1852 my ($self) = @_;
1853
1854 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1855 "$UNIQUEDIR/$path"
1856 }
1857
1858 # and all this just because we cannot iterate over
1859 # all maps in C++...
1860 sub change_all_map_light {
1861 my ($change) = @_;
1862
1863 $_->change_map_light ($change)
1864 for grep $_->outdoor, values %cf::MAP;
1865 }
1866
1867 sub decay_objects {
1868 my ($self) = @_;
1869
1870 return if $self->{deny_reset};
1871
1872 $self->do_decay_objects;
1873 }
1874
1875 sub unlink_save {
1876 my ($self) = @_;
1877
1878 utf8::encode (my $save = $self->save_path);
1879 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1880 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1881 }
1882
1883 sub load_header_from($) {
1884 my ($self, $path) = @_;
1885
1886 utf8::encode $path;
1887 my $f = new_from_file cf::object::thawer $path
1888 or return;
1889
1890 $self->_load_header ($f)
1891 or return;
1892
1893 local $MAP_LOADING{$self->{path}} = $self;
1894 $f->resolve_delayed_derefs;
1895
1896 $self->{load_path} = $path;
1897
1898 1
1899 }
1900
1901 sub load_header_orig {
1902 my ($self) = @_;
1903
1904 $self->load_header_from ($self->load_path)
1905 }
1906
1907 sub load_header_temp {
1908 my ($self) = @_;
1909
1910 $self->load_header_from ($self->save_path)
1911 }
1912
1913 sub prepare_temp {
1914 my ($self) = @_;
1915
1916 $self->last_access ((delete $self->{last_access})
1917 || $cf::RUNTIME); #d#
1918 # safety
1919 $self->{instantiate_time} = $cf::RUNTIME
1920 if $self->{instantiate_time} > $cf::RUNTIME;
1921 }
1922
1923 sub prepare_orig {
1924 my ($self) = @_;
1925
1926 $self->{load_original} = 1;
1927 $self->{instantiate_time} = $cf::RUNTIME;
1928 $self->last_access ($cf::RUNTIME);
1929 $self->instantiate;
1930 }
1931
1932 sub load_header {
1933 my ($self) = @_;
1934
1935 if ($self->load_header_temp) {
1936 $self->prepare_temp;
1937 } else {
1938 $self->load_header_orig
1939 or return;
1940 $self->prepare_orig;
1941 }
1942
1943 $self->{deny_reset} = 1
1944 if $self->no_reset;
1945
1946 $self->default_region (cf::region::find_by_path $self->{path})
1947 unless $self->default_region;
1948
1949 1
1950 }
1951
1952 sub find;
1953 sub find {
1954 my ($path, $origin) = @_;
1955
1956 $path = normalise $path, $origin && $origin->path;
1957
1958 cf::lock_wait "map_data:$path";#d#remove
1959 cf::lock_wait "map_find:$path";
1960
1961 $cf::MAP{$path} || do {
1962 my $guard1 = cf::lock_acquire "map_find:$path";
1963 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1964
1965 my $map = new_from_path cf::map $path
1966 or return;
1967
1968 $map->{last_save} = $cf::RUNTIME;
1969
1970 $map->load_header
1971 or return;
1972
1973 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1974 # doing this can freeze the server in a sync job, obviously
1975 #$cf::WAIT_FOR_TICK->wait;
1976 undef $guard1;
1977 undef $guard2;
1978 $map->reset;
1979 return find $path;
1980 }
1981
1982 $cf::MAP{$path} = $map
1983 }
1984 }
1985
1986 sub pre_load { }
1987 sub post_load { }
1988
1989 sub load {
1990 my ($self) = @_;
1991
1992 local $self->{deny_reset} = 1; # loading can take a long time
1993
1994 my $path = $self->{path};
1995
1996 {
1997 my $guard = cf::lock_acquire "map_data:$path";
1998
1999 return unless $self->valid;
2000 return unless $self->in_memory == cf::MAP_SWAPPED;
2001
2002 $self->in_memory (cf::MAP_LOADING);
2003
2004 $self->alloc;
2005
2006 $self->pre_load;
2007 cf::cede_to_tick;
2008
2009 my $f = new_from_file cf::object::thawer $self->{load_path};
2010 $f->skip_block;
2011 $self->_load_objects ($f)
2012 or return;
2013
2014 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2015 if delete $self->{load_original};
2016
2017 if (my $uniq = $self->uniq_path) {
2018 utf8::encode $uniq;
2019 unless (aio_stat $uniq) {
2020 if (my $f = new_from_file cf::object::thawer $uniq) {
2021 $self->clear_unique_items;
2022 $self->_load_objects ($f);
2023 $f->resolve_delayed_derefs;
2024 }
2025 }
2026 }
2027
2028 $f->resolve_delayed_derefs;
2029
2030 cf::cede_to_tick;
2031 # now do the right thing for maps
2032 $self->link_multipart_objects;
2033 $self->difficulty ($self->estimate_difficulty)
2034 unless $self->difficulty;
2035 cf::cede_to_tick;
2036
2037 unless ($self->{deny_activate}) {
2038 $self->decay_objects;
2039 $self->fix_auto_apply;
2040 $self->update_buttons;
2041 cf::cede_to_tick;
2042 $self->set_darkness_map;
2043 cf::cede_to_tick;
2044 $self->activate;
2045 }
2046
2047 $self->{last_save} = $cf::RUNTIME;
2048 $self->last_access ($cf::RUNTIME);
2049
2050 $self->in_memory (cf::MAP_IN_MEMORY);
2051 }
2052
2053 $self->post_load;
2054 }
2055
2056 sub customise_for {
2057 my ($self, $ob) = @_;
2058
2059 return find "~" . $ob->name . "/" . $self->{path}
2060 if $self->per_player;
2061
2062 # return find "?party/" . $ob->name . "/" . $self->{path}
2063 # if $self->per_party;
2064
2065 $self
2066 }
2067
2068 # find and load all maps in the 3x3 area around a map
2069 sub load_neighbours {
2070 my ($map) = @_;
2071
2072 my @neigh; # diagonal neighbours
2073
2074 for (0 .. 3) {
2075 my $neigh = $map->tile_path ($_)
2076 or next;
2077 $neigh = find $neigh, $map
2078 or next;
2079 $neigh->load;
2080
2081 push @neigh,
2082 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2083 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2084 }
2085
2086 for (grep defined $_->[0], @neigh) {
2087 my ($path, $origin) = @$_;
2088 my $neigh = find $path, $origin
2089 or next;
2090 $neigh->load;
2091 }
2092 }
2093
2094 sub find_sync {
2095 my ($path, $origin) = @_;
2096
2097 cf::sync_job { find $path, $origin }
2098 }
2099
2100 sub do_load_sync {
2101 my ($map) = @_;
2102
2103 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2104 if $Coro::current == $Coro::main;
2105
2106 cf::sync_job { $map->load };
2107 }
2108
2109 our %MAP_PREFETCH;
2110 our $MAP_PREFETCHER = undef;
2111
2112 sub find_async {
2113 my ($path, $origin, $load) = @_;
2114
2115 $path = normalise $path, $origin && $origin->{path};
2116
2117 if (my $map = $cf::MAP{$path}) {
2118 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2119 }
2120
2121 $MAP_PREFETCH{$path} |= $load;
2122
2123 $MAP_PREFETCHER ||= cf::async {
2124 $Coro::current->{desc} = "map prefetcher";
2125
2126 while (%MAP_PREFETCH) {
2127 while (my ($k, $v) = each %MAP_PREFETCH) {
2128 if (my $map = find $k) {
2129 $map->load if $v;
2130 }
2131
2132 delete $MAP_PREFETCH{$k};
2133 }
2134 }
2135 undef $MAP_PREFETCHER;
2136 };
2137 $MAP_PREFETCHER->prio (6);
2138
2139 ()
2140 }
2141
2142 sub save {
2143 my ($self) = @_;
2144
2145 my $lock = cf::lock_acquire "map_data:$self->{path}";
2146
2147 $self->{last_save} = $cf::RUNTIME;
2148
2149 return unless $self->dirty;
2150
2151 my $save = $self->save_path; utf8::encode $save;
2152 my $uniq = $self->uniq_path; utf8::encode $uniq;
2153
2154 $self->{load_path} = $save;
2155
2156 return if $self->{deny_save};
2157
2158 local $self->{last_access} = $self->last_access;#d#
2159
2160 cf::async {
2161 $Coro::current->{desc} = "map player save";
2162 $_->contr->save for $self->players;
2163 };
2164
2165 if ($uniq) {
2166 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2167 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2168 } else {
2169 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2170 }
2171 }
2172
2173 sub swap_out {
2174 my ($self) = @_;
2175
2176 # save first because save cedes
2177 $self->save;
2178
2179 my $lock = cf::lock_acquire "map_data:$self->{path}";
2180
2181 return if $self->players;
2182 return if $self->in_memory != cf::MAP_IN_MEMORY;
2183 return if $self->{deny_save};
2184
2185 $self->in_memory (cf::MAP_SWAPPED);
2186
2187 $self->deactivate;
2188 $_->clear_links_to ($self) for values %cf::MAP;
2189 $self->clear;
2190 }
2191
2192 sub reset_at {
2193 my ($self) = @_;
2194
2195 # TODO: safety, remove and allow resettable per-player maps
2196 return 1e99 if $self->{deny_reset};
2197
2198 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2199 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2200
2201 $time + $to
2202 }
2203
2204 sub should_reset {
2205 my ($self) = @_;
2206
2207 $self->reset_at <= $cf::RUNTIME
2208 }
2209
2210 sub reset {
2211 my ($self) = @_;
2212
2213 my $lock = cf::lock_acquire "map_data:$self->{path}";
2214
2215 return if $self->players;
2216
2217 warn "resetting map ", $self->path;
2218
2219 $self->in_memory (cf::MAP_SWAPPED);
2220
2221 # need to save uniques path
2222 unless ($self->{deny_save}) {
2223 my $uniq = $self->uniq_path; utf8::encode $uniq;
2224
2225 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2226 if $uniq;
2227 }
2228
2229 delete $cf::MAP{$self->path};
2230
2231 $self->deactivate;
2232 $_->clear_links_to ($self) for values %cf::MAP;
2233 $self->clear;
2234
2235 $self->unlink_save;
2236 $self->destroy;
2237 }
2238
2239 my $nuke_counter = "aaaa";
2240
2241 sub nuke {
2242 my ($self) = @_;
2243
2244 {
2245 my $lock = cf::lock_acquire "map_data:$self->{path}";
2246
2247 delete $cf::MAP{$self->path};
2248
2249 $self->unlink_save;
2250
2251 bless $self, "cf::map";
2252 delete $self->{deny_reset};
2253 $self->{deny_save} = 1;
2254 $self->reset_timeout (1);
2255 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2256
2257 $cf::MAP{$self->path} = $self;
2258 }
2259
2260 $self->reset; # polite request, might not happen
2261 }
2262
2263 =item $maps = cf::map::tmp_maps
2264
2265 Returns an arrayref with all map paths of currently instantiated and saved
2266 maps. May block.
2267
2268 =cut
2269
2270 sub tmp_maps() {
2271 [
2272 map {
2273 utf8::decode $_;
2274 /\.map$/
2275 ? normalise $_
2276 : ()
2277 } @{ aio_readdir $TMPDIR or [] }
2278 ]
2279 }
2280
2281 =item $maps = cf::map::random_maps
2282
2283 Returns an arrayref with all map paths of currently instantiated and saved
2284 random maps. May block.
2285
2286 =cut
2287
2288 sub random_maps() {
2289 [
2290 map {
2291 utf8::decode $_;
2292 /\.map$/
2293 ? normalise "?random/$_"
2294 : ()
2295 } @{ aio_readdir $RANDOMDIR or [] }
2296 ]
2297 }
2298
2299 =item cf::map::unique_maps
2300
2301 Returns an arrayref of paths of all shared maps that have
2302 instantiated unique items. May block.
2303
2304 =cut
2305
2306 sub unique_maps() {
2307 [
2308 map {
2309 utf8::decode $_;
2310 /\.map$/
2311 ? normalise $_
2312 : ()
2313 } @{ aio_readdir $UNIQUEDIR or [] }
2314 ]
2315 }
2316
2317 package cf;
2318
2319 =back
2320
2321 =head3 cf::object
2322
2323 =cut
2324
2325 package cf::object;
2326
2327 =over 4
2328
2329 =item $ob->inv_recursive
2330
2331 Returns the inventory of the object _and_ their inventories, recursively.
2332
2333 =cut
2334
2335 sub inv_recursive_;
2336 sub inv_recursive_ {
2337 map { $_, inv_recursive_ $_->inv } @_
2338 }
2339
2340 sub inv_recursive {
2341 inv_recursive_ inv $_[0]
2342 }
2343
2344 =item $ref = $ob->ref
2345
2346 creates and returns a persistent reference to an objetc that can be stored as a string.
2347
2348 =item $ob = cf::object::deref ($refstring)
2349
2350 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2351 even if the object actually exists. May block.
2352
2353 =cut
2354
2355 sub deref {
2356 my ($ref) = @_;
2357
2358 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2359 my ($uuid, $name) = ($1, $2);
2360 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2361 or return;
2362 $pl->ob->uuid eq $uuid
2363 or return;
2364
2365 $pl->ob
2366 } else {
2367 warn "$ref: cannot resolve object reference\n";
2368 undef
2369 }
2370 }
2371
2372 package cf;
2373
2374 =back
2375
2376 =head3 cf::object::player
2377
2378 =over 4
2379
2380 =item $player_object->reply ($npc, $msg[, $flags])
2381
2382 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2383 can be C<undef>. Does the right thing when the player is currently in a
2384 dialogue with the given NPC character.
2385
2386 =cut
2387
2388 # rough implementation of a future "reply" method that works
2389 # with dialog boxes.
2390 #TODO: the first argument must go, split into a $npc->reply_to ( method
2391 sub cf::object::player::reply($$$;$) {
2392 my ($self, $npc, $msg, $flags) = @_;
2393
2394 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2395
2396 if ($self->{record_replies}) {
2397 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2398
2399 } else {
2400 my $pl = $self->contr;
2401
2402 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2403 my $dialog = $pl->{npc_dialog};
2404 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2405
2406 } else {
2407 $msg = $npc->name . " says: $msg" if $npc;
2408 $self->message ($msg, $flags);
2409 }
2410 }
2411 }
2412
2413 =item $object->send_msg ($channel, $msg, $color, [extra...])
2414
2415 =cut
2416
2417 sub cf::object::send_msg {
2418 my $pl = shift->contr
2419 or return;
2420 $pl->send_msg (@_);
2421 }
2422
2423 =item $player_object->may ("access")
2424
2425 Returns wether the given player is authorized to access resource "access"
2426 (e.g. "command_wizcast").
2427
2428 =cut
2429
2430 sub cf::object::player::may {
2431 my ($self, $access) = @_;
2432
2433 $self->flag (cf::FLAG_WIZ) ||
2434 (ref $cf::CFG{"may_$access"}
2435 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2436 : $cf::CFG{"may_$access"})
2437 }
2438
2439 =item $player_object->enter_link
2440
2441 Freezes the player and moves him/her to a special map (C<{link}>).
2442
2443 The player should be reasonably safe there for short amounts of time. You
2444 I<MUST> call C<leave_link> as soon as possible, though.
2445
2446 Will never block.
2447
2448 =item $player_object->leave_link ($map, $x, $y)
2449
2450 Moves the player out of the special C<{link}> map onto the specified
2451 map. If the map is not valid (or omitted), the player will be moved back
2452 to the location he/she was before the call to C<enter_link>, or, if that
2453 fails, to the emergency map position.
2454
2455 Might block.
2456
2457 =cut
2458
2459 sub link_map {
2460 unless ($LINK_MAP) {
2461 $LINK_MAP = cf::map::find "{link}"
2462 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2463 $LINK_MAP->load;
2464 }
2465
2466 $LINK_MAP
2467 }
2468
2469 sub cf::object::player::enter_link {
2470 my ($self) = @_;
2471
2472 $self->deactivate_recursive;
2473
2474 return if UNIVERSAL::isa $self->map, "ext::map_link";
2475
2476 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2477 if $self->map && $self->map->{path} ne "{link}";
2478
2479 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2480 }
2481
2482 sub cf::object::player::leave_link {
2483 my ($self, $map, $x, $y) = @_;
2484
2485 return unless $self->contr->active;
2486
2487 my $link_pos = delete $self->{_link_pos};
2488
2489 unless ($map) {
2490 # restore original map position
2491 ($map, $x, $y) = @{ $link_pos || [] };
2492 $map = cf::map::find $map;
2493
2494 unless ($map) {
2495 ($map, $x, $y) = @$EMERGENCY_POSITION;
2496 $map = cf::map::find $map
2497 or die "FATAL: cannot load emergency map\n";
2498 }
2499 }
2500
2501 ($x, $y) = (-1, -1)
2502 unless (defined $x) && (defined $y);
2503
2504 # use -1 or undef as default coordinates, not 0, 0
2505 ($x, $y) = ($map->enter_x, $map->enter_y)
2506 if $x <=0 && $y <= 0;
2507
2508 $map->load;
2509 $map->load_neighbours;
2510
2511 return unless $self->contr->active;
2512 $self->activate_recursive;
2513
2514 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2515 $self->enter_map ($map, $x, $y);
2516 }
2517
2518 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2519
2520 Moves the player to the given map-path and coordinates by first freezing
2521 her, loading and preparing them map, calling the provided $check callback
2522 that has to return the map if sucecssful, and then unfreezes the player on
2523 the new (success) or old (failed) map position. In either case, $done will
2524 be called at the end of this process.
2525
2526 =cut
2527
2528 our $GOTOGEN;
2529
2530 sub cf::object::player::goto {
2531 my ($self, $path, $x, $y, $check, $done) = @_;
2532
2533 # do generation counting so two concurrent goto's will be executed in-order
2534 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2535
2536 $self->enter_link;
2537
2538 (async {
2539 $Coro::current->{desc} = "player::goto $path $x $y";
2540
2541 # *tag paths override both path and x|y
2542 if ($path =~ /^\*(.*)$/) {
2543 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2544 my $ob = $obs[rand @obs];
2545
2546 # see if we actually can go there
2547 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2548 $ob = $obs[rand @obs];
2549 } else {
2550 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2551 }
2552 # else put us there anyways for now #d#
2553
2554 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2555 } else {
2556 ($path, $x, $y) = (undef, undef, undef);
2557 }
2558 }
2559
2560 my $map = eval {
2561 my $map = defined $path ? cf::map::find $path : undef;
2562
2563 if ($map) {
2564 $map = $map->customise_for ($self);
2565 $map = $check->($map) if $check && $map;
2566 } else {
2567 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2568 }
2569
2570 $map
2571 };
2572
2573 if ($@) {
2574 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2575 LOG llevError | logBacktrace, Carp::longmess $@;
2576 }
2577
2578 if ($gen == $self->{_goto_generation}) {
2579 delete $self->{_goto_generation};
2580 $self->leave_link ($map, $x, $y);
2581 }
2582
2583 $done->() if $done;
2584 })->prio (1);
2585 }
2586
2587 =item $player_object->enter_exit ($exit_object)
2588
2589 =cut
2590
2591 sub parse_random_map_params {
2592 my ($spec) = @_;
2593
2594 my $rmp = { # defaults
2595 xsize => (cf::rndm 15, 40),
2596 ysize => (cf::rndm 15, 40),
2597 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2598 #layout => string,
2599 };
2600
2601 for (split /\n/, $spec) {
2602 my ($k, $v) = split /\s+/, $_, 2;
2603
2604 $rmp->{lc $k} = $v if (length $k) && (length $v);
2605 }
2606
2607 $rmp
2608 }
2609
2610 sub prepare_random_map {
2611 my ($exit) = @_;
2612
2613 my $guard = cf::lock_acquire "exit_prepare:$exit";
2614
2615 # all this does is basically replace the /! path by
2616 # a new random map path (?random/...) with a seed
2617 # that depends on the exit object
2618
2619 my $rmp = parse_random_map_params $exit->msg;
2620
2621 if ($exit->map) {
2622 $rmp->{region} = $exit->region->name;
2623 $rmp->{origin_map} = $exit->map->path;
2624 $rmp->{origin_x} = $exit->x;
2625 $rmp->{origin_y} = $exit->y;
2626 }
2627
2628 $rmp->{random_seed} ||= $exit->random_seed;
2629
2630 my $data = cf::to_json $rmp;
2631 my $md5 = Digest::MD5::md5_hex $data;
2632 my $meta = "$RANDOMDIR/$md5.meta";
2633
2634 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2635 aio_write $fh, 0, (length $data), $data, 0;
2636 undef $fh;
2637 aio_rename "$meta~", $meta;
2638
2639 $exit->slaying ("?random/$md5");
2640 $exit->msg (undef);
2641 }
2642 }
2643
2644 sub cf::object::player::enter_exit {
2645 my ($self, $exit) = @_;
2646
2647 return unless $self->type == cf::PLAYER;
2648
2649 if ($exit->slaying eq "/!") {
2650 #TODO: this should de-fi-ni-te-ly not be a sync-job
2651 # the problem is that $exit might not survive long enough
2652 # so it needs to be done right now, right here
2653 cf::sync_job { prepare_random_map $exit };
2654 }
2655
2656 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2657 my $hp = $exit->stats->hp;
2658 my $sp = $exit->stats->sp;
2659
2660 $self->enter_link;
2661
2662 # if exit is damned, update players death & WoR home-position
2663 $self->contr->savebed ($slaying, $hp, $sp)
2664 if $exit->flag (FLAG_DAMNED);
2665
2666 (async {
2667 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2668
2669 $self->deactivate_recursive; # just to be sure
2670 unless (eval {
2671 $self->goto ($slaying, $hp, $sp);
2672
2673 1;
2674 }) {
2675 $self->message ("Something went wrong deep within the crossfire server. "
2676 . "I'll try to bring you back to the map you were before. "
2677 . "Please report this to the dungeon master!",
2678 cf::NDI_UNIQUE | cf::NDI_RED);
2679
2680 warn "ERROR in enter_exit: $@";
2681 $self->leave_link;
2682 }
2683 })->prio (1);
2684 }
2685
2686 =head3 cf::client
2687
2688 =over 4
2689
2690 =item $client->send_drawinfo ($text, $flags)
2691
2692 Sends a drawinfo packet to the client. Circumvents output buffering so
2693 should not be used under normal circumstances.
2694
2695 =cut
2696
2697 sub cf::client::send_drawinfo {
2698 my ($self, $text, $flags) = @_;
2699
2700 utf8::encode $text;
2701 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2702 }
2703
2704 =item $client->send_msg ($channel, $msg, $color, [extra...])
2705
2706 Send a drawinfo or msg packet to the client, formatting the msg for the
2707 client if neccessary. C<$type> should be a string identifying the type of
2708 the message, with C<log> being the default. If C<$color> is negative, suppress
2709 the message unless the client supports the msg packet.
2710
2711 =cut
2712
2713 # non-persistent channels (usually the info channel)
2714 our %CHANNEL = (
2715 "c/identify" => {
2716 id => "infobox",
2717 title => "Identify",
2718 reply => undef,
2719 tooltip => "Items recently identified",
2720 },
2721 "c/examine" => {
2722 id => "infobox",
2723 title => "Examine",
2724 reply => undef,
2725 tooltip => "Signs and other items you examined",
2726 },
2727 "c/book" => {
2728 id => "infobox",
2729 title => "Book",
2730 reply => undef,
2731 tooltip => "The contents of a note or book",
2732 },
2733 "c/lookat" => {
2734 id => "infobox",
2735 title => "Look",
2736 reply => undef,
2737 tooltip => "What you saw there",
2738 },
2739 "c/who" => {
2740 id => "infobox",
2741 title => "Players",
2742 reply => undef,
2743 tooltip => "Shows players who are currently online",
2744 },
2745 "c/body" => {
2746 id => "infobox",
2747 title => "Body Parts",
2748 reply => undef,
2749 tooltip => "Shows which body parts you posess and are available",
2750 },
2751 "c/uptime" => {
2752 id => "infobox",
2753 title => "Uptime",
2754 reply => undef,
2755 tooltip => "How long the server has been running since last restart",
2756 },
2757 "c/mapinfo" => {
2758 id => "infobox",
2759 title => "Map Info",
2760 reply => undef,
2761 tooltip => "Information related to the maps",
2762 },
2763 );
2764
2765 sub cf::client::send_msg {
2766 my ($self, $channel, $msg, $color, @extra) = @_;
2767
2768 $msg = $self->pl->expand_cfpod ($msg);
2769
2770 $color &= cf::NDI_CLIENT_MASK; # just in case...
2771
2772 # check predefined channels, for the benefit of C
2773 if ($CHANNEL{$channel}) {
2774 $channel = $CHANNEL{$channel};
2775
2776 $self->ext_msg (channel_info => $channel)
2777 if $self->can_msg;
2778
2779 $channel = $channel->{id};
2780
2781 } elsif (ref $channel) {
2782 # send meta info to client, if not yet sent
2783 unless (exists $self->{channel}{$channel->{id}}) {
2784 $self->{channel}{$channel->{id}} = $channel;
2785 $self->ext_msg (channel_info => $channel)
2786 if $self->can_msg;
2787 }
2788
2789 $channel = $channel->{id};
2790 }
2791
2792 return unless @extra || length $msg;
2793
2794 if ($self->can_msg) {
2795 # default colour, mask it out
2796 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2797 if $color & cf::NDI_DEF;
2798
2799 $self->send_packet ("msg " . $self->{json_coder}->encode (
2800 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2801 } else {
2802 if ($color >= 0) {
2803 # replace some tags by gcfclient-compatible ones
2804 for ($msg) {
2805 1 while
2806 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2807 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2808 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2809 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2810 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2811 }
2812
2813 $color &= cf::NDI_COLOR_MASK;
2814
2815 utf8::encode $msg;
2816
2817 if (0 && $msg =~ /\[/) {
2818 # COMMAND/INFO
2819 $self->send_packet ("drawextinfo $color 10 8 $msg")
2820 } else {
2821 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2822 $self->send_packet ("drawinfo $color $msg")
2823 }
2824 }
2825 }
2826 }
2827
2828 =item $client->ext_msg ($type, @msg)
2829
2830 Sends an ext event to the client.
2831
2832 =cut
2833
2834 sub cf::client::ext_msg($$@) {
2835 my ($self, $type, @msg) = @_;
2836
2837 if ($self->extcmd == 2) {
2838 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2839 } elsif ($self->extcmd == 1) { # TODO: remove
2840 push @msg, msgtype => "event_$type";
2841 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2842 }
2843 }
2844
2845 =item $client->ext_reply ($msgid, @msg)
2846
2847 Sends an ext reply to the client.
2848
2849 =cut
2850
2851 sub cf::client::ext_reply($$@) {
2852 my ($self, $id, @msg) = @_;
2853
2854 if ($self->extcmd == 2) {
2855 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2856 } elsif ($self->extcmd == 1) {
2857 #TODO: version 1, remove
2858 unshift @msg, msgtype => "reply", msgid => $id;
2859 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2860 }
2861 }
2862
2863 =item $success = $client->query ($flags, "text", \&cb)
2864
2865 Queues a query to the client, calling the given callback with
2866 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2867 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2868
2869 Queries can fail, so check the return code. Or don't, as queries will
2870 become reliable at some point in the future.
2871
2872 =cut
2873
2874 sub cf::client::query {
2875 my ($self, $flags, $text, $cb) = @_;
2876
2877 return unless $self->state == ST_PLAYING
2878 || $self->state == ST_SETUP
2879 || $self->state == ST_CUSTOM;
2880
2881 $self->state (ST_CUSTOM);
2882
2883 utf8::encode $text;
2884 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2885
2886 $self->send_packet ($self->{query_queue}[0][0])
2887 if @{ $self->{query_queue} } == 1;
2888
2889 1
2890 }
2891
2892 cf::client->attach (
2893 on_connect => sub {
2894 my ($ns) = @_;
2895
2896 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2897 },
2898 on_reply => sub {
2899 my ($ns, $msg) = @_;
2900
2901 # this weird shuffling is so that direct followup queries
2902 # get handled first
2903 my $queue = delete $ns->{query_queue}
2904 or return; # be conservative, not sure how that can happen, but we saw a crash here
2905
2906 (shift @$queue)->[1]->($msg);
2907 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2908
2909 push @{ $ns->{query_queue} }, @$queue;
2910
2911 if (@{ $ns->{query_queue} } == @$queue) {
2912 if (@$queue) {
2913 $ns->send_packet ($ns->{query_queue}[0][0]);
2914 } else {
2915 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2916 }
2917 }
2918 },
2919 on_exticmd => sub {
2920 my ($ns, $buf) = @_;
2921
2922 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2923
2924 if (ref $msg) {
2925 my ($type, $reply, @payload) =
2926 "ARRAY" eq ref $msg
2927 ? @$msg
2928 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2929
2930 my @reply;
2931
2932 if (my $cb = $EXTICMD{$type}) {
2933 @reply = $cb->($ns, @payload);
2934 }
2935
2936 $ns->ext_reply ($reply, @reply)
2937 if $reply;
2938
2939 } else {
2940 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2941 }
2942
2943 cf::override;
2944 },
2945 );
2946
2947 =item $client->async (\&cb)
2948
2949 Create a new coroutine, running the specified callback. The coroutine will
2950 be automatically cancelled when the client gets destroyed (e.g. on logout,
2951 or loss of connection).
2952
2953 =cut
2954
2955 sub cf::client::async {
2956 my ($self, $cb) = @_;
2957
2958 my $coro = &Coro::async ($cb);
2959
2960 $coro->on_destroy (sub {
2961 delete $self->{_coro}{$coro+0};
2962 });
2963
2964 $self->{_coro}{$coro+0} = $coro;
2965
2966 $coro
2967 }
2968
2969 cf::client->attach (
2970 on_destroy => sub {
2971 my ($ns) = @_;
2972
2973 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2974 },
2975 );
2976
2977 =back
2978
2979
2980 =head2 SAFE SCRIPTING
2981
2982 Functions that provide a safe environment to compile and execute
2983 snippets of perl code without them endangering the safety of the server
2984 itself. Looping constructs, I/O operators and other built-in functionality
2985 is not available in the safe scripting environment, and the number of
2986 functions and methods that can be called is greatly reduced.
2987
2988 =cut
2989
2990 our $safe = new Safe "safe";
2991 our $safe_hole = new Safe::Hole;
2992
2993 $SIG{FPE} = 'IGNORE';
2994
2995 $safe->permit_only (Opcode::opset qw(
2996 :base_core :base_mem :base_orig :base_math
2997 grepstart grepwhile mapstart mapwhile
2998 sort time
2999 ));
3000
3001 # here we export the classes and methods available to script code
3002
3003 =pod
3004
3005 The following functions and methods are available within a safe environment:
3006
3007 cf::object
3008 contr pay_amount pay_player map x y force_find force_add destroy
3009 insert remove name archname title slaying race decrease_ob_nr
3010
3011 cf::object::player
3012 player
3013
3014 cf::player
3015 peaceful
3016
3017 cf::map
3018 trigger
3019
3020 =cut
3021
3022 for (
3023 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3024 insert remove inv name archname title slaying race
3025 decrease_ob_nr destroy)],
3026 ["cf::object::player" => qw(player)],
3027 ["cf::player" => qw(peaceful)],
3028 ["cf::map" => qw(trigger)],
3029 ) {
3030 no strict 'refs';
3031 my ($pkg, @funs) = @$_;
3032 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3033 for @funs;
3034 }
3035
3036 =over 4
3037
3038 =item @retval = safe_eval $code, [var => value, ...]
3039
3040 Compiled and executes the given perl code snippet. additional var/value
3041 pairs result in temporary local (my) scalar variables of the given name
3042 that are available in the code snippet. Example:
3043
3044 my $five = safe_eval '$first + $second', first => 1, second => 4;
3045
3046 =cut
3047
3048 sub safe_eval($;@) {
3049 my ($code, %vars) = @_;
3050
3051 my $qcode = $code;
3052 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3053 $qcode =~ s/\n/\\n/g;
3054
3055 local $_;
3056 local @safe::cf::_safe_eval_args = values %vars;
3057
3058 my $eval =
3059 "do {\n"
3060 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3061 . "#line 0 \"{$qcode}\"\n"
3062 . $code
3063 . "\n}"
3064 ;
3065
3066 sub_generation_inc;
3067 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3068 sub_generation_inc;
3069
3070 if ($@) {
3071 warn "$@";
3072 warn "while executing safe code '$code'\n";
3073 warn "with arguments " . (join " ", %vars) . "\n";
3074 }
3075
3076 wantarray ? @res : $res[0]
3077 }
3078
3079 =item cf::register_script_function $function => $cb
3080
3081 Register a function that can be called from within map/npc scripts. The
3082 function should be reasonably secure and should be put into a package name
3083 like the extension.
3084
3085 Example: register a function that gets called whenever a map script calls
3086 C<rent::overview>, as used by the C<rent> extension.
3087
3088 cf::register_script_function "rent::overview" => sub {
3089 ...
3090 };
3091
3092 =cut
3093
3094 sub register_script_function {
3095 my ($fun, $cb) = @_;
3096
3097 no strict 'refs';
3098 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3099 }
3100
3101 =back
3102
3103 =cut
3104
3105 #############################################################################
3106 # the server's init and main functions
3107
3108 sub load_facedata($) {
3109 my ($path) = @_;
3110
3111 # HACK to clear player env face cache, we need some signal framework
3112 # for this (global event?)
3113 %ext::player_env::MUSIC_FACE_CACHE = ();
3114
3115 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3116
3117 warn "loading facedata from $path\n";
3118
3119 my $facedata;
3120 0 < aio_load $path, $facedata
3121 or die "$path: $!";
3122
3123 $facedata = Coro::Storable::thaw $facedata;
3124
3125 $facedata->{version} == 2
3126 or cf::cleanup "$path: version mismatch, cannot proceed.";
3127
3128 # patch in the exptable
3129 $facedata->{resource}{"res/exp_table"} = {
3130 type => FT_RSRC,
3131 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3132 };
3133 cf::cede_to_tick;
3134
3135 {
3136 my $faces = $facedata->{faceinfo};
3137
3138 while (my ($face, $info) = each %$faces) {
3139 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3140 cf::face::set_visibility $idx, $info->{visibility};
3141 cf::face::set_magicmap $idx, $info->{magicmap};
3142 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3143 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3144
3145 cf::cede_to_tick;
3146 }
3147
3148 while (my ($face, $info) = each %$faces) {
3149 next unless $info->{smooth};
3150 my $idx = cf::face::find $face
3151 or next;
3152 if (my $smooth = cf::face::find $info->{smooth}) {
3153 cf::face::set_smooth $idx, $smooth;
3154 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3155 } else {
3156 warn "smooth face '$info->{smooth}' not found for face '$face'";
3157 }
3158
3159 cf::cede_to_tick;
3160 }
3161 }
3162
3163 {
3164 my $anims = $facedata->{animinfo};
3165
3166 while (my ($anim, $info) = each %$anims) {
3167 cf::anim::set $anim, $info->{frames}, $info->{facings};
3168 cf::cede_to_tick;
3169 }
3170
3171 cf::anim::invalidate_all; # d'oh
3172 }
3173
3174 {
3175 # TODO: for gcfclient pleasure, we should give resources
3176 # that gcfclient doesn't grok a >10000 face index.
3177 my $res = $facedata->{resource};
3178
3179 my $soundconf = delete $res->{"res/sound.conf"};
3180
3181 while (my ($name, $info) = each %$res) {
3182 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3183 my $data;
3184
3185 if ($info->{type} & 1) {
3186 # prepend meta info
3187
3188 my $meta = $enc->encode ({
3189 name => $name,
3190 %{ $info->{meta} || {} },
3191 });
3192
3193 $data = pack "(w/a*)*", $meta, $info->{data};
3194 } else {
3195 $data = $info->{data};
3196 }
3197
3198 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3199 cf::face::set_type $idx, $info->{type};
3200
3201 cf::cede_to_tick;
3202 }
3203
3204 if ($soundconf) {
3205 $soundconf = $enc->decode (delete $soundconf->{data});
3206
3207 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3208 my $sound = $soundconf->{compat}[$_]
3209 or next;
3210
3211 my $face = cf::face::find "sound/$sound->[1]";
3212 cf::sound::set $sound->[0] => $face;
3213 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3214 }
3215
3216 while (my ($k, $v) = each %{$soundconf->{event}}) {
3217 my $face = cf::face::find "sound/$v";
3218 cf::sound::set $k => $face;
3219 }
3220 }
3221 }
3222
3223 1
3224 }
3225
3226 register_exticmd fx_want => sub {
3227 my ($ns, $want) = @_;
3228
3229 while (my ($k, $v) = each %$want) {
3230 $ns->fx_want ($k, $v);
3231 }
3232 };
3233
3234 sub reload_regions {
3235 # HACK to clear player env face cache, we need some signal framework
3236 # for this (global event?)
3237 %ext::player_env::MUSIC_FACE_CACHE = ();
3238
3239 load_resource_file "$MAPDIR/regions"
3240 or die "unable to load regions file\n";
3241
3242 for (cf::region::list) {
3243 $_->{match} = qr/$_->{match}/
3244 if exists $_->{match};
3245 }
3246 }
3247
3248 sub reload_facedata {
3249 load_facedata "$DATADIR/facedata"
3250 or die "unable to load facedata\n";
3251 }
3252
3253 sub reload_archetypes {
3254 load_resource_file "$DATADIR/archetypes"
3255 or die "unable to load archetypes\n";
3256 #d# NEED to laod twice to resolve forward references
3257 # this really needs to be done in an extra post-pass
3258 # (which needs to be synchronous, so solve it differently)
3259 load_resource_file "$DATADIR/archetypes"
3260 or die "unable to load archetypes\n";
3261 }
3262
3263 sub reload_treasures {
3264 load_resource_file "$DATADIR/treasures"
3265 or die "unable to load treasurelists\n";
3266 }
3267
3268 sub reload_resources {
3269 warn "reloading resource files...\n";
3270
3271 reload_regions;
3272 reload_facedata;
3273 #reload_archetypes;#d#
3274 reload_archetypes;
3275 reload_treasures;
3276
3277 warn "finished reloading resource files\n";
3278 }
3279
3280 sub init {
3281 reload_resources;
3282 }
3283
3284 sub reload_config {
3285 open my $fh, "<:utf8", "$CONFDIR/config"
3286 or return;
3287
3288 local $/;
3289 *CFG = YAML::Syck::Load <$fh>;
3290
3291 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3292
3293 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3294 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3295
3296 if (exists $CFG{mlockall}) {
3297 eval {
3298 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3299 and die "WARNING: m(un)lockall failed: $!\n";
3300 };
3301 warn $@ if $@;
3302 }
3303 }
3304
3305 sub main {
3306 # we must not ever block the main coroutine
3307 local $Coro::idle = sub {
3308 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3309 (async {
3310 $Coro::current->{desc} = "IDLE BUG HANDLER";
3311 Event::one_event;
3312 })->prio (Coro::PRIO_MAX);
3313 };
3314
3315 reload_config;
3316 db_init;
3317 load_extensions;
3318
3319 $TICK_WATCHER->start;
3320 Event::loop;
3321 }
3322
3323 #############################################################################
3324 # initialisation and cleanup
3325
3326 # install some emergency cleanup handlers
3327 BEGIN {
3328 for my $signal (qw(INT HUP TERM)) {
3329 Event->signal (
3330 reentrant => 0,
3331 data => WF_AUTOCANCEL,
3332 signal => $signal,
3333 prio => 0,
3334 cb => sub {
3335 cf::cleanup "SIG$signal";
3336 },
3337 );
3338 }
3339 }
3340
3341 sub write_runtime {
3342 my $runtime = "$LOCALDIR/runtime";
3343
3344 # first touch the runtime file to show we are still running:
3345 # the fsync below can take a very very long time.
3346
3347 IO::AIO::aio_utime $runtime, undef, undef;
3348
3349 my $guard = cf::lock_acquire "write_runtime";
3350
3351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3352 or return;
3353
3354 my $value = $cf::RUNTIME + 90 + 10;
3355 # 10 is the runtime save interval, for a monotonic clock
3356 # 60 allows for the watchdog to kill the server.
3357
3358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3359 and return;
3360
3361 # always fsync - this file is important
3362 aio_fsync $fh
3363 and return;
3364
3365 # touch it again to show we are up-to-date
3366 aio_utime $fh, undef, undef;
3367
3368 close $fh
3369 or return;
3370
3371 aio_rename "$runtime~", $runtime
3372 and return;
3373
3374 warn "runtime file written.\n";
3375
3376 1
3377 }
3378
3379 sub emergency_save() {
3380 my $freeze_guard = cf::freeze_mainloop;
3381
3382 warn "enter emergency perl save\n";
3383
3384 cf::sync_job {
3385 # use a peculiar iteration method to avoid tripping on perl
3386 # refcount bugs in for. also avoids problems with players
3387 # and maps saved/destroyed asynchronously.
3388 warn "begin emergency player save\n";
3389 for my $login (keys %cf::PLAYER) {
3390 my $pl = $cf::PLAYER{$login} or next;
3391 $pl->valid or next;
3392 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3393 $pl->save;
3394 }
3395 warn "end emergency player save\n";
3396
3397 warn "begin emergency map save\n";
3398 for my $path (keys %cf::MAP) {
3399 my $map = $cf::MAP{$path} or next;
3400 $map->valid or next;
3401 $map->save;
3402 }
3403 warn "end emergency map save\n";
3404
3405 warn "begin emergency database checkpoint\n";
3406 BDB::db_env_txn_checkpoint $DB_ENV;
3407 warn "end emergency database checkpoint\n";
3408 };
3409
3410 warn "leave emergency perl save\n";
3411 }
3412
3413 sub post_cleanup {
3414 my ($make_core) = @_;
3415
3416 warn Carp::longmess "post_cleanup backtrace"
3417 if $make_core;
3418 }
3419
3420 sub do_reload_perl() {
3421 # can/must only be called in main
3422 if ($Coro::current != $Coro::main) {
3423 warn "can only reload from main coroutine";
3424 return;
3425 }
3426
3427 warn "reloading...";
3428
3429 warn "entering sync_job";
3430
3431 cf::sync_job {
3432 cf::write_runtime; # external watchdog should not bark
3433 cf::emergency_save;
3434 cf::write_runtime; # external watchdog should not bark
3435
3436 warn "syncing database to disk";
3437 BDB::db_env_txn_checkpoint $DB_ENV;
3438
3439 # if anything goes wrong in here, we should simply crash as we already saved
3440
3441 warn "cancelling all WF_AUTOCANCEL watchers";
3442 for (Event::all_watchers) {
3443 $_->cancel if $_->data & WF_AUTOCANCEL;
3444 }
3445
3446 warn "flushing outstanding aio requests";
3447 for (;;) {
3448 BDB::flush;
3449 IO::AIO::flush;
3450 Coro::cede_notself;
3451 last unless IO::AIO::nreqs || BDB::nreqs;
3452 warn "iterate...";
3453 }
3454
3455 ++$RELOAD;
3456
3457 warn "cancelling all extension coros";
3458 $_->cancel for values %EXT_CORO;
3459 %EXT_CORO = ();
3460
3461 warn "removing commands";
3462 %COMMAND = ();
3463
3464 warn "removing ext/exti commands";
3465 %EXTCMD = ();
3466 %EXTICMD = ();
3467
3468 warn "unloading/nuking all extensions";
3469 for my $pkg (@EXTS) {
3470 warn "... unloading $pkg";
3471
3472 if (my $cb = $pkg->can ("unload")) {
3473 eval {
3474 $cb->($pkg);
3475 1
3476 } or warn "$pkg unloaded, but with errors: $@";
3477 }
3478
3479 warn "... nuking $pkg";
3480 Symbol::delete_package $pkg;
3481 }
3482
3483 warn "unloading all perl modules loaded from $LIBDIR";
3484 while (my ($k, $v) = each %INC) {
3485 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3486
3487 warn "... unloading $k";
3488 delete $INC{$k};
3489
3490 $k =~ s/\.pm$//;
3491 $k =~ s/\//::/g;
3492
3493 if (my $cb = $k->can ("unload_module")) {
3494 $cb->();
3495 }
3496
3497 Symbol::delete_package $k;
3498 }
3499
3500 warn "getting rid of safe::, as good as possible";
3501 Symbol::delete_package "safe::$_"
3502 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3503
3504 warn "unloading cf.pm \"a bit\"";
3505 delete $INC{"cf.pm"};
3506 delete $INC{"cf/pod.pm"};
3507
3508 # don't, removes xs symbols, too,
3509 # and global variables created in xs
3510 #Symbol::delete_package __PACKAGE__;
3511
3512 warn "unload completed, starting to reload now";
3513
3514 warn "reloading cf.pm";
3515 require cf;
3516 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3517
3518 warn "loading config and database again";
3519 cf::reload_config;
3520
3521 warn "loading extensions";
3522 cf::load_extensions;
3523
3524 warn "reattaching attachments to objects/players";
3525 _global_reattach; # objects, sockets
3526 warn "reattaching attachments to maps";
3527 reattach $_ for values %MAP;
3528 warn "reattaching attachments to players";
3529 reattach $_ for values %PLAYER;
3530
3531 warn "leaving sync_job";
3532
3533 1
3534 } or do {
3535 warn $@;
3536 warn "error while reloading, exiting.";
3537 exit 1;
3538 };
3539
3540 warn "reloaded";
3541 };
3542
3543 our $RELOAD_WATCHER; # used only during reload
3544
3545 sub reload_perl() {
3546 # doing reload synchronously and two reloads happen back-to-back,
3547 # coro crashes during coro_state_free->destroy here.
3548
3549 $RELOAD_WATCHER ||= Event->timer (
3550 reentrant => 0,
3551 after => 0,
3552 data => WF_AUTOCANCEL,
3553 cb => sub {
3554 do_reload_perl;
3555 undef $RELOAD_WATCHER;
3556 },
3557 );
3558 }
3559
3560 register_command "reload" => sub {
3561 my ($who, $arg) = @_;
3562
3563 if ($who->flag (FLAG_WIZ)) {
3564 $who->message ("reloading server.");
3565 async {
3566 $Coro::current->{desc} = "perl_reload";
3567 reload_perl;
3568 };
3569 }
3570 };
3571
3572 unshift @INC, $LIBDIR;
3573
3574 my $bug_warning = 0;
3575
3576 our @WAIT_FOR_TICK;
3577 our @WAIT_FOR_TICK_BEGIN;
3578
3579 sub wait_for_tick {
3580 return unless $TICK_WATCHER->is_active;
3581 return if $Coro::current == $Coro::main;
3582
3583 my $signal = new Coro::Signal;
3584 push @WAIT_FOR_TICK, $signal;
3585 $signal->wait;
3586 }
3587
3588 sub wait_for_tick_begin {
3589 return unless $TICK_WATCHER->is_active;
3590 return if $Coro::current == $Coro::main;
3591
3592 my $signal = new Coro::Signal;
3593 push @WAIT_FOR_TICK_BEGIN, $signal;
3594 $signal->wait;
3595 }
3596
3597 $TICK_WATCHER = Event->timer (
3598 reentrant => 0,
3599 parked => 1,
3600 prio => 0,
3601 at => $NEXT_TICK || $TICK,
3602 data => WF_AUTOCANCEL,
3603 cb => sub {
3604 if ($Coro::current != $Coro::main) {
3605 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3606 unless ++$bug_warning > 10;
3607 return;
3608 }
3609
3610 $NOW = $tick_start = Event::time;
3611
3612 cf::server_tick; # one server iteration
3613
3614 $RUNTIME += $TICK;
3615 $NEXT_TICK += $TICK;
3616
3617 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3618 $NEXT_RUNTIME_WRITE = $NOW + 10;
3619 Coro::async_pool {
3620 $Coro::current->{desc} = "runtime saver";
3621 write_runtime
3622 or warn "ERROR: unable to write runtime file: $!";
3623 };
3624 }
3625
3626 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3627 $sig->send;
3628 }
3629 while (my $sig = shift @WAIT_FOR_TICK) {
3630 $sig->send;
3631 }
3632
3633 $NOW = Event::time;
3634
3635 # if we are delayed by four ticks or more, skip them all
3636 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3637
3638 $TICK_WATCHER->at ($NEXT_TICK);
3639 $TICK_WATCHER->start;
3640
3641 $LOAD = ($NOW - $tick_start) / $TICK;
3642 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3643
3644 _post_tick;
3645 },
3646 );
3647
3648 {
3649 BDB::min_parallel 8;
3650 BDB::max_poll_time $TICK * 0.1;
3651 $BDB_POLL_WATCHER = Event->io (
3652 reentrant => 0,
3653 fd => BDB::poll_fileno,
3654 poll => 'r',
3655 prio => 0,
3656 data => WF_AUTOCANCEL,
3657 cb => \&BDB::poll_cb,
3658 );
3659
3660 BDB::set_sync_prepare {
3661 my $status;
3662 my $current = $Coro::current;
3663 (
3664 sub {
3665 $status = $!;
3666 $current->ready; undef $current;
3667 },
3668 sub {
3669 Coro::schedule while defined $current;
3670 $! = $status;
3671 },
3672 )
3673 };
3674
3675 unless ($DB_ENV) {
3676 $DB_ENV = BDB::db_env_create;
3677 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3678 | BDB::LOG_AUTOREMOVE, 1);
3679 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3680 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3681
3682 cf::sync_job {
3683 eval {
3684 BDB::db_env_open
3685 $DB_ENV,
3686 $BDBDIR,
3687 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3688 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3689 0666;
3690
3691 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3692 };
3693
3694 cf::cleanup "db_env_open(db): $@" if $@;
3695 };
3696 }
3697
3698 $BDB_DEADLOCK_WATCHER = Event->timer (
3699 after => 3,
3700 interval => 1,
3701 hard => 1,
3702 prio => 0,
3703 data => WF_AUTOCANCEL,
3704 cb => sub {
3705 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3706 },
3707 );
3708 $BDB_CHECKPOINT_WATCHER = Event->timer (
3709 after => 11,
3710 interval => 60,
3711 hard => 1,
3712 prio => 0,
3713 data => WF_AUTOCANCEL,
3714 cb => sub {
3715 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3716 },
3717 );
3718 $BDB_TRICKLE_WATCHER = Event->timer (
3719 after => 5,
3720 interval => 10,
3721 hard => 1,
3722 prio => 0,
3723 data => WF_AUTOCANCEL,
3724 cb => sub {
3725 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3726 },
3727 );
3728 }
3729
3730 {
3731 IO::AIO::min_parallel 8;
3732
3733 undef $Coro::AIO::WATCHER;
3734 IO::AIO::max_poll_time $TICK * 0.1;
3735 $AIO_POLL_WATCHER = Event->io (
3736 reentrant => 0,
3737 data => WF_AUTOCANCEL,
3738 fd => IO::AIO::poll_fileno,
3739 poll => 'r',
3740 prio => 0,
3741 cb => \&IO::AIO::poll_cb,
3742 );
3743 }
3744
3745 my $_log_backtrace;
3746
3747 sub _log_backtrace {
3748 my ($msg, @addr) = @_;
3749
3750 $msg =~ s/\n//;
3751
3752 # limit the # of concurrent backtraces
3753 if ($_log_backtrace < 2) {
3754 ++$_log_backtrace;
3755 async {
3756 $Coro::current->{desc} = "abt $msg";
3757
3758 my @bt = fork_call {
3759 @addr = map { sprintf "%x", $_ } @addr;
3760 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3761 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3762 or die "addr2line: $!";
3763
3764 my @funcs;
3765 my @res = <$fh>;
3766 chomp for @res;
3767 while (@res) {
3768 my ($func, $line) = splice @res, 0, 2, ();
3769 push @funcs, "[$func] $line";
3770 }
3771
3772 @funcs
3773 };
3774
3775 LOG llevInfo, "[ABT] $msg\n";
3776 LOG llevInfo, "[ABT] $_\n" for @bt;
3777 --$_log_backtrace;
3778 };
3779 } else {
3780 LOG llevInfo, "[ABT] $msg\n";
3781 LOG llevInfo, "[ABT] [suppressed]\n";
3782 }
3783 }
3784
3785 # load additional modules
3786 use cf::pod;
3787
3788 END { cf::emergency_save }
3789
3790 1
3791