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Revision: 1.407
Committed: Sun Jan 13 09:53:53 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_4
Changes since 1.406: +5 -0 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use EV 1.86;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.32 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::EV;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::BDB;
24 use Coro::Storable;
25 use Coro::Util ();
26
27 use JSON::XS 2.01 ();
28 use BDB ();
29 use Data::Dumper;
30 use Digest::MD5;
31 use Fcntl;
32 use YAML::Syck ();
33 use IO::AIO 2.51 ();
34 use Time::HiRes;
35 use Compress::LZF;
36 use Digest::MD5 ();
37
38 # configure various modules to our taste
39 #
40 $Storable::canonical = 1; # reduce rsync transfers
41 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
42 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
43
44 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
45 $YAML::Syck::ImplicitUnicode = 1;
46
47 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
48
49 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
50
51 our %COMMAND = ();
52 our %COMMAND_TIME = ();
53
54 our @EXTS = (); # list of extension package names
55 our %EXTCMD = ();
56 our %EXTICMD = ();
57 our %EXT_CORO = (); # coroutines bound to extensions
58 our %EXT_MAP = (); # pluggable maps
59
60 our $RELOAD; # number of reloads so far
61 our @EVENT;
62
63 our $CONFDIR = confdir;
64 our $DATADIR = datadir;
65 our $LIBDIR = "$DATADIR/ext";
66 our $PODDIR = "$DATADIR/pod";
67 our $MAPDIR = "$DATADIR/" . mapdir;
68 our $LOCALDIR = localdir;
69 our $TMPDIR = "$LOCALDIR/" . tmpdir;
70 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
71 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
72 our $RANDOMDIR = "$LOCALDIR/random";
73 our $BDBDIR = "$LOCALDIR/db";
74 our %RESOURCE;
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $USE_FSYNC = 1; # use fsync to write maps - default off
82
83 our $BDB_POLL_WATCHER;
84 our $BDB_DEADLOCK_WATCHER;
85 our $BDB_CHECKPOINT_WATCHER;
86 our $BDB_TRICKLE_WATCHER;
87 our $DB_ENV;
88
89 our %CFG;
90
91 our $UPTIME; $UPTIME ||= time;
92 our $RUNTIME;
93 our $NOW;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 $Coro::State::DIEHOOK = sub {
200 warn Carp::longmess $_[0];
201 Coro::terminate;
202 };
203
204 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
205 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
206 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
207 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
208 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
209 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
210 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
211
212 # we bless all objects into (empty) derived classes to force a method lookup
213 # within the Safe compartment.
214 for my $pkg (qw(
215 cf::global cf::attachable
216 cf::object cf::object::player
217 cf::client cf::player
218 cf::arch cf::living
219 cf::map cf::party cf::region
220 )) {
221 no strict 'refs';
222 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
223 }
224
225 $EV::DIED = sub {
226 warn "error in event callback: @_";
227 };
228
229 #############################################################################
230
231 =head2 UTILITY FUNCTIONS
232
233 =over 4
234
235 =item dumpval $ref
236
237 =cut
238
239 sub dumpval {
240 eval {
241 local $SIG{__DIE__};
242 my $d;
243 if (1) {
244 $d = new Data::Dumper([$_[0]], ["*var"]);
245 $d->Terse(1);
246 $d->Indent(2);
247 $d->Quotekeys(0);
248 $d->Useqq(1);
249 #$d->Bless(...);
250 $d->Seen($_[1]) if @_ > 1;
251 $d = $d->Dump();
252 }
253 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
254 $d
255 } || "[unable to dump $_[0]: '$@']";
256 }
257
258 =item $ref = cf::decode_json $json
259
260 Converts a JSON string into the corresponding perl data structure.
261
262 =item $json = cf::encode_json $ref
263
264 Converts a perl data structure into its JSON representation.
265
266 =cut
267
268 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
269
270 sub encode_json($) { $json_coder->encode ($_[0]) }
271 sub decode_json($) { $json_coder->decode ($_[0]) }
272
273 =item cf::lock_wait $string
274
275 Wait until the given lock is available. See cf::lock_acquire.
276
277 =item my $lock = cf::lock_acquire $string
278
279 Wait until the given lock is available and then acquires it and returns
280 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
281 for example when the coroutine gets canceled), the lock is automatically
282 returned.
283
284 Locks are *not* recursive, locking from the same coro twice results in a
285 deadlocked coro.
286
287 Lock names should begin with a unique identifier (for example, cf::map::find
288 uses map_find and cf::map::load uses map_load).
289
290 =item $locked = cf::lock_active $string
291
292 Return true if the lock is currently active, i.e. somebody has locked it.
293
294 =cut
295
296 our %LOCK;
297 our %LOCKER;#d#
298
299 sub lock_wait($) {
300 my ($key) = @_;
301
302 if ($LOCKER{$key} == $Coro::current) {#d#
303 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
304 return;#d#
305 }#d#
306
307 # wait for lock, if any
308 while ($LOCK{$key}) {
309 push @{ $LOCK{$key} }, $Coro::current;
310 Coro::schedule;
311 }
312 }
313
314 sub lock_acquire($) {
315 my ($key) = @_;
316
317 # wait, to be sure we are not locked
318 lock_wait $key;
319
320 $LOCK{$key} = [];
321 $LOCKER{$key} = $Coro::current;#d#
322
323 Coro::guard {
324 delete $LOCKER{$key};#d#
325 # wake up all waiters, to be on the safe side
326 $_->ready for @{ delete $LOCK{$key} };
327 }
328 }
329
330 sub lock_active($) {
331 my ($key) = @_;
332
333 ! ! $LOCK{$key}
334 }
335
336 sub freeze_mainloop {
337 return unless $TICK_WATCHER->is_active;
338
339 my $guard = Coro::guard {
340 $TICK_WATCHER->start;
341 };
342 $TICK_WATCHER->stop;
343 $guard
344 }
345
346 =item cf::periodic $interval, $cb
347
348 Like EV::periodic, but randomly selects a starting point so that the actions
349 get spread over timer.
350
351 =cut
352
353 sub periodic($$) {
354 my ($interval, $cb) = @_;
355
356 my $start = rand List::Util::min 180, $interval;
357
358 EV::periodic $start, $interval, 0, $cb
359 }
360
361 =item cf::get_slot $time[, $priority[, $name]]
362
363 Allocate $time seconds of blocking CPU time at priority C<$priority>:
364 This call blocks and returns only when you have at least C<$time> seconds
365 of cpu time till the next tick. The slot is only valid till the next cede.
366
367 The optional C<$name> can be used to identify the job to run. It might be
368 used for statistical purposes and should identify the same time-class.
369
370 Useful for short background jobs.
371
372 =cut
373
374 our @SLOT_QUEUE;
375 our $SLOT_QUEUE;
376
377 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
378 $SLOT_QUEUE = Coro::async {
379 $Coro::current->desc ("timeslot manager");
380
381 my $signal = new Coro::Signal;
382
383 while () {
384 next_job:
385 my $avail = cf::till_tick;
386 if ($avail > 0.01) {
387 for (0 .. $#SLOT_QUEUE) {
388 if ($SLOT_QUEUE[$_][0] < $avail) {
389 my $job = splice @SLOT_QUEUE, $_, 1, ();
390 $job->[2]->send;
391 Coro::cede;
392 goto next_job;
393 }
394 }
395 }
396
397 if (@SLOT_QUEUE) {
398 # we do not use wait_for_tick() as it returns immediately when tick is inactive
399 push @cf::WAIT_FOR_TICK, $signal;
400 $signal->wait;
401 } else {
402 Coro::schedule;
403 }
404 }
405 };
406
407 sub get_slot($;$$) {
408 my ($time, $pri, $name) = @_;
409
410 $time = $TICK * .6 if $time > $TICK * .6;
411 my $sig = new Coro::Signal;
412
413 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
414 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
415 $SLOT_QUEUE->ready;
416 $sig->wait;
417 }
418
419 =item cf::async { BLOCK }
420
421 Currently the same as Coro::async_pool, meaning you cannot use
422 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
423 thing you are allowed to do is call C<prio> on it.
424
425 =cut
426
427 BEGIN { *async = \&Coro::async_pool }
428
429 =item cf::sync_job { BLOCK }
430
431 The design of Deliantra requires that the main coroutine ($Coro::main)
432 is always able to handle events or runnable, as Deliantra is only
433 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
434 acceptable.
435
436 If it must be done, put the blocking parts into C<sync_job>. This will run
437 the given BLOCK in another coroutine while waiting for the result. The
438 server will be frozen during this time, so the block should either finish
439 fast or be very important.
440
441 =cut
442
443 sub sync_job(&) {
444 my ($job) = @_;
445
446 if ($Coro::current == $Coro::main) {
447 my $time = EV::time;
448
449 # this is the main coro, too bad, we have to block
450 # till the operation succeeds, freezing the server :/
451
452 LOG llevError, Carp::longmess "sync job";#d#
453
454 # TODO: use suspend/resume instead
455 # (but this is cancel-safe)
456 my $freeze_guard = freeze_mainloop;
457
458 my $busy = 1;
459 my @res;
460
461 (async {
462 $Coro::current->desc ("sync job coro");
463 @res = eval { $job->() };
464 warn $@ if $@;
465 undef $busy;
466 })->prio (Coro::PRIO_MAX);
467
468 while ($busy) {
469 if (Coro::nready) {
470 Coro::cede_notself;
471 } else {
472 EV::loop EV::LOOP_ONESHOT;
473 }
474 }
475
476 $time = EV::time - $time;
477
478 LOG llevError | logBacktrace, Carp::longmess "long sync job"
479 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
480
481 $tick_start += $time; # do not account sync jobs to server load
482
483 wantarray ? @res : $res[0]
484 } else {
485 # we are in another coroutine, how wonderful, everything just works
486
487 $job->()
488 }
489 }
490
491 =item $coro = cf::async_ext { BLOCK }
492
493 Like async, but this coro is automatically being canceled when the
494 extension calling this is being unloaded.
495
496 =cut
497
498 sub async_ext(&) {
499 my $cb = shift;
500
501 my $coro = &Coro::async ($cb);
502
503 $coro->on_destroy (sub {
504 delete $EXT_CORO{$coro+0};
505 });
506 $EXT_CORO{$coro+0} = $coro;
507
508 $coro
509 }
510
511 =item fork_call { }, $args
512
513 Executes the given code block with the given arguments in a seperate
514 process, returning the results. Everything must be serialisable with
515 Coro::Storable. May, of course, block. Note that the executed sub may
516 never block itself or use any form of event handling.
517
518 =cut
519
520 sub fork_call(&@) {
521 my ($cb, @args) = @_;
522
523 # we seemingly have to make a local copy of the whole thing,
524 # otherwise perl prematurely frees the stuff :/
525 # TODO: investigate and fix (likely this will be rather laborious)
526
527 my @res = Coro::Util::fork_eval {
528 reset_signals;
529 &$cb
530 }, @args;
531
532 wantarray ? @res : $res[-1]
533 }
534
535 =item $value = cf::db_get $family => $key
536
537 Returns a single value from the environment database.
538
539 =item cf::db_put $family => $key => $value
540
541 Stores the given C<$value> in the family. It can currently store binary
542 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
543
544 =item $db = cf::db_table "name"
545
546 Create and/or open a new database table. The string must not be "db" and must be unique
547 within each server.
548
549 =cut
550
551 sub db_table($) {
552 my ($name) = @_;
553 my $db = BDB::db_create $DB_ENV;
554
555 eval {
556 $db->set_flags (BDB::CHKSUM);
557
558 utf8::encode $name;
559 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
560 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
561 cf::cleanup "db_open(db): $!" if $!;
562 };
563 cf::cleanup "db_open(db): $@" if $@;
564
565 $db
566 }
567
568 our $DB;
569
570 sub db_init {
571 cf::sync_job {
572 $DB ||= db_table "db";
573 };
574 }
575
576 sub db_get($$) {
577 my $key = "$_[0]/$_[1]";
578
579 cf::sync_job {
580 BDB::db_get $DB, undef, $key, my $data;
581
582 $! ? ()
583 : $data
584 }
585 }
586
587 sub db_put($$$) {
588 BDB::dbreq_pri 4;
589 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
590 }
591
592 =item cf::cache $id => [$paths...], $processversion => $process
593
594 Generic caching function that returns the value of the resource $id,
595 caching and regenerating as required.
596
597 This function can block.
598
599 =cut
600
601 sub cache {
602 my ($id, $src, $processversion, $process) = @_;
603
604 my $meta =
605 join "\x00",
606 $processversion,
607 map {
608 aio_stat $_
609 and Carp::croak "$_: $!";
610
611 ($_, (stat _)[7,9])
612 } @$src;
613
614 my $dbmeta = db_get cache => "$id/meta";
615 if ($dbmeta ne $meta) {
616 # changed, we may need to process
617
618 my @data;
619 my $md5;
620
621 for (0 .. $#$src) {
622 0 <= aio_load $src->[$_], $data[$_]
623 or Carp::croak "$src->[$_]: $!";
624 }
625
626 # if processing is expensive, check
627 # checksum first
628 if (1) {
629 $md5 =
630 join "\x00",
631 $processversion,
632 map {
633 cf::cede_to_tick;
634 ($src->[$_], Digest::MD5::md5_hex $data[$_])
635 } 0.. $#$src;
636
637
638 my $dbmd5 = db_get cache => "$id/md5";
639 if ($dbmd5 eq $md5) {
640 db_put cache => "$id/meta", $meta;
641
642 return db_get cache => "$id/data";
643 }
644 }
645
646 my $t1 = Time::HiRes::time;
647 my $data = $process->(\@data);
648 my $t2 = Time::HiRes::time;
649
650 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
651
652 db_put cache => "$id/data", $data;
653 db_put cache => "$id/md5" , $md5;
654 db_put cache => "$id/meta", $meta;
655
656 return $data;
657 }
658
659 db_get cache => "$id/data"
660 }
661
662 =item cf::datalog type => key => value, ...
663
664 Log a datalog packet of the given type with the given key-value pairs.
665
666 =cut
667
668 sub datalog($@) {
669 my ($type, %kv) = @_;
670 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
671 }
672
673 =back
674
675 =cut
676
677 #############################################################################
678
679 =head2 ATTACHABLE OBJECTS
680
681 Many objects in crossfire are so-called attachable objects. That means you can
682 attach callbacks/event handlers (a collection of which is called an "attachment")
683 to it. All such attachable objects support the following methods.
684
685 In the following description, CLASS can be any of C<global>, C<object>
686 C<player>, C<client> or C<map> (i.e. the attachable objects in
687 Deliantra).
688
689 =over 4
690
691 =item $attachable->attach ($attachment, key => $value...)
692
693 =item $attachable->detach ($attachment)
694
695 Attach/detach a pre-registered attachment to a specific object and give it
696 the specified key/value pairs as arguments.
697
698 Example, attach a minesweeper attachment to the given object, making it a
699 10x10 minesweeper game:
700
701 $obj->attach (minesweeper => width => 10, height => 10);
702
703 =item $bool = $attachable->attached ($name)
704
705 Checks wether the named attachment is currently attached to the object.
706
707 =item cf::CLASS->attach ...
708
709 =item cf::CLASS->detach ...
710
711 Define an anonymous attachment and attach it to all objects of the given
712 CLASS. See the next function for an explanation of its arguments.
713
714 You can attach to global events by using the C<cf::global> class.
715
716 Example, log all player logins:
717
718 cf::player->attach (
719 on_login => sub {
720 my ($pl) = @_;
721 ...
722 },
723 );
724
725 Example, attach to the jeweler skill:
726
727 cf::object->attach (
728 type => cf::SKILL,
729 subtype => cf::SK_JEWELER,
730 on_use_skill => sub {
731 my ($sk, $ob, $part, $dir, $msg) = @_;
732 ...
733 },
734 );
735
736 =item cf::CLASS::attachment $name, ...
737
738 Register an attachment by C<$name> through which attachable objects of the
739 given CLASS can refer to this attachment.
740
741 Some classes such as crossfire maps and objects can specify attachments
742 that are attached at load/instantiate time, thus the need for a name.
743
744 These calls expect any number of the following handler/hook descriptions:
745
746 =over 4
747
748 =item prio => $number
749
750 Set the priority for all following handlers/hooks (unless overwritten
751 by another C<prio> setting). Lower priority handlers get executed
752 earlier. The default priority is C<0>, and many built-in handlers are
753 registered at priority C<-1000>, so lower priorities should not be used
754 unless you know what you are doing.
755
756 =item type => $type
757
758 (Only for C<< cf::object->attach >> calls), limits the attachment to the
759 given type of objects only (the additional parameter C<subtype> can be
760 used to further limit to the given subtype).
761
762 =item on_I<event> => \&cb
763
764 Call the given code reference whenever the named event happens (event is
765 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
766 handlers are recognised generally depends on the type of object these
767 handlers attach to).
768
769 See F<include/eventinc.h> for the full list of events supported, and their
770 class.
771
772 =item package => package::
773
774 Look for sub functions of the name C<< on_I<event> >> in the given
775 package and register them. Only handlers for eevents supported by the
776 object/class are recognised.
777
778 =back
779
780 Example, define an attachment called "sockpuppet" that calls the given
781 event handler when a monster attacks:
782
783 cf::object::attachment sockpuppet =>
784 on_skill_attack => sub {
785 my ($self, $victim) = @_;
786 ...
787 }
788 }
789
790 =item $attachable->valid
791
792 Just because you have a perl object does not mean that the corresponding
793 C-level object still exists. If you try to access an object that has no
794 valid C counterpart anymore you get an exception at runtime. This method
795 can be used to test for existence of the C object part without causing an
796 exception.
797
798 =cut
799
800 # the following variables are defined in .xs and must not be re-created
801 our @CB_GLOBAL = (); # registry for all global events
802 our @CB_ATTACHABLE = (); # registry for all attachables
803 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
804 our @CB_PLAYER = ();
805 our @CB_CLIENT = ();
806 our @CB_TYPE = (); # registry for type (cf-object class) based events
807 our @CB_MAP = ();
808
809 my %attachment;
810
811 sub cf::attachable::thawer_merge {
812 # simply override everything except _meta
813 local $_[0]{_meta};
814 %{$_[0]} = %{$_[1]};
815 }
816
817 sub _attach_cb($$$$) {
818 my ($registry, $event, $prio, $cb) = @_;
819
820 use sort 'stable';
821
822 $cb = [$prio, $cb];
823
824 @{$registry->[$event]} = sort
825 { $a->[0] cmp $b->[0] }
826 @{$registry->[$event] || []}, $cb;
827 }
828
829 # hack
830 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
831
832 # attach handles attaching event callbacks
833 # the only thing the caller has to do is pass the correct
834 # registry (== where the callback attaches to).
835 sub _attach {
836 my ($registry, $klass, @arg) = @_;
837
838 my $object_type;
839 my $prio = 0;
840 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
841
842 #TODO: get rid of this hack
843 if ($attachable_klass{$klass}) {
844 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
845 }
846
847 while (@arg) {
848 my $type = shift @arg;
849
850 if ($type eq "prio") {
851 $prio = shift @arg;
852
853 } elsif ($type eq "type") {
854 $object_type = shift @arg;
855 $registry = $CB_TYPE[$object_type] ||= [];
856
857 } elsif ($type eq "subtype") {
858 defined $object_type or Carp::croak "subtype specified without type";
859 my $object_subtype = shift @arg;
860 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
861
862 } elsif ($type eq "package") {
863 my $pkg = shift @arg;
864
865 while (my ($name, $id) = each %cb_id) {
866 if (my $cb = $pkg->can ($name)) {
867 _attach_cb $registry, $id, $prio, $cb;
868 }
869 }
870
871 } elsif (exists $cb_id{$type}) {
872 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
873
874 } elsif (ref $type) {
875 warn "attaching objects not supported, ignoring.\n";
876
877 } else {
878 shift @arg;
879 warn "attach argument '$type' not supported, ignoring.\n";
880 }
881 }
882 }
883
884 sub _object_attach {
885 my ($obj, $name, %arg) = @_;
886
887 return if exists $obj->{_attachment}{$name};
888
889 if (my $attach = $attachment{$name}) {
890 my $registry = $obj->registry;
891
892 for (@$attach) {
893 my ($klass, @attach) = @$_;
894 _attach $registry, $klass, @attach;
895 }
896
897 $obj->{$name} = \%arg;
898 } else {
899 warn "object uses attachment '$name' which is not available, postponing.\n";
900 }
901
902 $obj->{_attachment}{$name} = undef;
903 }
904
905 sub cf::attachable::attach {
906 if (ref $_[0]) {
907 _object_attach @_;
908 } else {
909 _attach shift->_attach_registry, @_;
910 }
911 _recalc_want;
912 };
913
914 # all those should be optimised
915 sub cf::attachable::detach {
916 my ($obj, $name) = @_;
917
918 if (ref $obj) {
919 delete $obj->{_attachment}{$name};
920 reattach ($obj);
921 } else {
922 Carp::croak "cannot, currently, detach class attachments";
923 }
924 _recalc_want;
925 };
926
927 sub cf::attachable::attached {
928 my ($obj, $name) = @_;
929
930 exists $obj->{_attachment}{$name}
931 }
932
933 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
934 eval "#line " . __LINE__ . " 'cf.pm'
935 sub cf::\L$klass\E::_attach_registry {
936 (\\\@CB_$klass, KLASS_$klass)
937 }
938
939 sub cf::\L$klass\E::attachment {
940 my \$name = shift;
941
942 \$attachment{\$name} = [[KLASS_$klass, \@_]];
943 }
944 ";
945 die if $@;
946 }
947
948 our $override;
949 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
950
951 sub override {
952 $override = 1;
953 @INVOKE_RESULTS = (@_);
954 }
955
956 sub do_invoke {
957 my $event = shift;
958 my $callbacks = shift;
959
960 @INVOKE_RESULTS = ();
961
962 local $override;
963
964 for (@$callbacks) {
965 eval { &{$_->[1]} };
966
967 if ($@) {
968 warn "$@";
969 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
970 override;
971 }
972
973 return 1 if $override;
974 }
975
976 0
977 }
978
979 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
980
981 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
982
983 Generate an object-specific event with the given arguments.
984
985 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
986 removed in future versions), and there is no public API to access override
987 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
988
989 =back
990
991 =cut
992
993 #############################################################################
994 # object support
995
996 sub _object_equal($$);
997 sub _object_equal($$) {
998 my ($a, $b) = @_;
999
1000 return 0 unless (ref $a) eq (ref $b);
1001
1002 if ("HASH" eq ref $a) {
1003 my @ka = keys %$a;
1004 my @kb = keys %$b;
1005
1006 return 0 if @ka != @kb;
1007
1008 for (0 .. $#ka) {
1009 return 0 unless $ka[$_] eq $kb[$_];
1010 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1011 }
1012
1013 } elsif ("ARRAY" eq ref $a) {
1014
1015 return 0 if @$a != @$b;
1016
1017 for (0 .. $#$a) {
1018 return 0 unless _object_equal $a->[$_], $b->[$_];
1019 }
1020
1021 } elsif ($a ne $b) {
1022 return 0;
1023 }
1024
1025 1
1026 }
1027
1028 our $SLOW_MERGES;#d#
1029 sub _can_merge {
1030 my ($ob1, $ob2) = @_;
1031
1032 ++$SLOW_MERGES;#d#
1033
1034 # we do the slow way here
1035 return _object_equal $ob1, $ob2
1036 }
1037
1038 sub reattach {
1039 # basically do the same as instantiate, without calling instantiate
1040 my ($obj) = @_;
1041
1042 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1043
1044 my $registry = $obj->registry;
1045
1046 @$registry = ();
1047
1048 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1049
1050 for my $name (keys %{ $obj->{_attachment} || {} }) {
1051 if (my $attach = $attachment{$name}) {
1052 for (@$attach) {
1053 my ($klass, @attach) = @$_;
1054 _attach $registry, $klass, @attach;
1055 }
1056 } else {
1057 warn "object uses attachment '$name' that is not available, postponing.\n";
1058 }
1059 }
1060 }
1061
1062 cf::attachable->attach (
1063 prio => -1000000,
1064 on_instantiate => sub {
1065 my ($obj, $data) = @_;
1066
1067 $data = decode_json $data;
1068
1069 for (@$data) {
1070 my ($name, $args) = @$_;
1071
1072 $obj->attach ($name, %{$args || {} });
1073 }
1074 },
1075 on_reattach => \&reattach,
1076 on_clone => sub {
1077 my ($src, $dst) = @_;
1078
1079 @{$dst->registry} = @{$src->registry};
1080
1081 %$dst = %$src;
1082
1083 %{$dst->{_attachment}} = %{$src->{_attachment}}
1084 if exists $src->{_attachment};
1085 },
1086 );
1087
1088 sub object_freezer_save {
1089 my ($filename, $rdata, $objs) = @_;
1090
1091 sync_job {
1092 if (length $$rdata) {
1093 utf8::decode (my $decname = $filename);
1094 warn sprintf "saving %s (%d,%d)\n",
1095 $decname, length $$rdata, scalar @$objs;
1096
1097 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1098 chmod SAVE_MODE, $fh;
1099 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1100 aio_fsync $fh if $cf::USE_FSYNC;
1101 close $fh;
1102
1103 if (@$objs) {
1104 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1105 chmod SAVE_MODE, $fh;
1106 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1107 aio_write $fh, 0, (length $data), $data, 0;
1108 aio_fsync $fh if $cf::USE_FSYNC;
1109 close $fh;
1110 aio_rename "$filename.pst~", "$filename.pst";
1111 }
1112 } else {
1113 aio_unlink "$filename.pst";
1114 }
1115
1116 aio_rename "$filename~", $filename;
1117 } else {
1118 warn "FATAL: $filename~: $!\n";
1119 }
1120 } else {
1121 aio_unlink $filename;
1122 aio_unlink "$filename.pst";
1123 }
1124 };
1125 }
1126
1127 sub object_freezer_as_string {
1128 my ($rdata, $objs) = @_;
1129
1130 use Data::Dumper;
1131
1132 $$rdata . Dumper $objs
1133 }
1134
1135 sub object_thawer_load {
1136 my ($filename) = @_;
1137
1138 my ($data, $av);
1139
1140 (aio_load $filename, $data) >= 0
1141 or return;
1142
1143 unless (aio_stat "$filename.pst") {
1144 (aio_load "$filename.pst", $av) >= 0
1145 or return;
1146
1147 my $st = eval { Coro::Storable::thaw $av };
1148 $av = $st->{objs};
1149 }
1150
1151 utf8::decode (my $decname = $filename);
1152 warn sprintf "loading %s (%d,%d)\n",
1153 $decname, length $data, scalar @{$av || []};
1154
1155 ($data, $av)
1156 }
1157
1158 =head2 COMMAND CALLBACKS
1159
1160 =over 4
1161
1162 =cut
1163
1164 #############################################################################
1165 # command handling &c
1166
1167 =item cf::register_command $name => \&callback($ob,$args);
1168
1169 Register a callback for execution when the client sends the user command
1170 $name.
1171
1172 =cut
1173
1174 sub register_command {
1175 my ($name, $cb) = @_;
1176
1177 my $caller = caller;
1178 #warn "registering command '$name/$time' to '$caller'";
1179
1180 push @{ $COMMAND{$name} }, [$caller, $cb];
1181 }
1182
1183 =item cf::register_extcmd $name => \&callback($pl,$packet);
1184
1185 Register a callback for execution when the client sends an (synchronous)
1186 extcmd packet. Ext commands will be processed in the order they are
1187 received by the server, like other user commands. The first argument is
1188 the logged-in player. Ext commands can only be processed after a player
1189 has logged in successfully.
1190
1191 If the callback returns something, it is sent back as if reply was being
1192 called.
1193
1194 =item cf::register_exticmd $name => \&callback($ns,$packet);
1195
1196 Register a callback for execution when the client sends an (asynchronous)
1197 exticmd packet. Exti commands are processed by the server as soon as they
1198 are received, i.e. out of order w.r.t. other commands. The first argument
1199 is a client socket. Exti commands can be received anytime, even before
1200 log-in.
1201
1202 If the callback returns something, it is sent back as if reply was being
1203 called.
1204
1205 =cut
1206
1207 sub register_extcmd {
1208 my ($name, $cb) = @_;
1209
1210 $EXTCMD{$name} = $cb;
1211 }
1212
1213 sub register_exticmd {
1214 my ($name, $cb) = @_;
1215
1216 $EXTICMD{$name} = $cb;
1217 }
1218
1219 cf::player->attach (
1220 on_command => sub {
1221 my ($pl, $name, $params) = @_;
1222
1223 my $cb = $COMMAND{$name}
1224 or return;
1225
1226 for my $cmd (@$cb) {
1227 $cmd->[1]->($pl->ob, $params);
1228 }
1229
1230 cf::override;
1231 },
1232 on_extcmd => sub {
1233 my ($pl, $buf) = @_;
1234
1235 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1236
1237 if (ref $msg) {
1238 my ($type, $reply, @payload) =
1239 "ARRAY" eq ref $msg
1240 ? @$msg
1241 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1242
1243 my @reply;
1244
1245 if (my $cb = $EXTCMD{$type}) {
1246 @reply = $cb->($pl, @payload);
1247 }
1248
1249 $pl->ext_reply ($reply, @reply)
1250 if $reply;
1251
1252 } else {
1253 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1254 }
1255
1256 cf::override;
1257 },
1258 );
1259
1260 sub load_extensions {
1261 cf::sync_job {
1262 my %todo;
1263
1264 for my $path (<$LIBDIR/*.ext>) {
1265 next unless -r $path;
1266
1267 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1268 my $base = $1;
1269 my $pkg = $1;
1270 $pkg =~ s/[^[:word:]]/_/g;
1271 $pkg = "ext::$pkg";
1272
1273 open my $fh, "<:utf8", $path
1274 or die "$path: $!";
1275
1276 my $source = do { local $/; <$fh> };
1277
1278 my %ext = (
1279 path => $path,
1280 base => $base,
1281 pkg => $pkg,
1282 );
1283
1284 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1285 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1286
1287 $ext{source} =
1288 "package $pkg; use strict; use utf8;\n"
1289 . "#line 1 \"$path\"\n{\n"
1290 . $source
1291 . "\n};\n1";
1292
1293 $todo{$base} = \%ext;
1294 }
1295
1296 my %done;
1297 while (%todo) {
1298 my $progress;
1299
1300 while (my ($k, $v) = each %todo) {
1301 for (split /,\s*/, $v->{meta}{depends}) {
1302 goto skip
1303 unless exists $done{$_};
1304 }
1305
1306 warn "... loading '$k' into '$v->{pkg}'\n";
1307
1308 unless (eval $v->{source}) {
1309 my $msg = $@ ? "$v->{path}: $@\n"
1310 : "$v->{base}: extension inactive.\n";
1311
1312 if (exists $v->{meta}{mandatory}) {
1313 warn $msg;
1314 warn "mandatory extension failed to load, exiting.\n";
1315 exit 1;
1316 }
1317
1318 warn $msg;
1319 }
1320
1321 $done{$k} = delete $todo{$k};
1322 push @EXTS, $v->{pkg};
1323 $progress = 1;
1324 }
1325
1326 skip:
1327 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1328 unless $progress;
1329 }
1330 };
1331 }
1332
1333 #############################################################################
1334
1335 =back
1336
1337 =head2 CORE EXTENSIONS
1338
1339 Functions and methods that extend core crossfire objects.
1340
1341 =cut
1342
1343 package cf::player;
1344
1345 use Coro::AIO;
1346
1347 =head3 cf::player
1348
1349 =over 4
1350
1351 =item cf::player::num_playing
1352
1353 Returns the official number of playing players, as per the Crossfire metaserver rules.
1354
1355 =cut
1356
1357 sub num_playing {
1358 scalar grep
1359 $_->ob->map
1360 && !$_->hidden
1361 && !$_->ob->flag (cf::FLAG_WIZ),
1362 cf::player::list
1363 }
1364
1365 =item cf::player::find $login
1366
1367 Returns the given player object, loading it if necessary (might block).
1368
1369 =cut
1370
1371 sub playerdir($) {
1372 "$PLAYERDIR/"
1373 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1374 }
1375
1376 sub path($) {
1377 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1378
1379 (playerdir $login) . "/playerdata"
1380 }
1381
1382 sub find_active($) {
1383 $cf::PLAYER{$_[0]}
1384 and $cf::PLAYER{$_[0]}->active
1385 and $cf::PLAYER{$_[0]}
1386 }
1387
1388 sub exists($) {
1389 my ($login) = @_;
1390
1391 $cf::PLAYER{$login}
1392 or cf::sync_job { !aio_stat path $login }
1393 }
1394
1395 sub find($) {
1396 return $cf::PLAYER{$_[0]} || do {
1397 my $login = $_[0];
1398
1399 my $guard = cf::lock_acquire "user_find:$login";
1400
1401 $cf::PLAYER{$_[0]} || do {
1402 # rename old playerfiles to new ones
1403 #TODO: remove when no longer required
1404 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1405 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1406 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1407 aio_unlink +(playerdir $login) . "/$login.pl";
1408
1409 my $f = new_from_file cf::object::thawer path $login
1410 or return;
1411
1412 my $pl = cf::player::load_pl $f
1413 or return;
1414 local $cf::PLAYER_LOADING{$login} = $pl;
1415 $f->resolve_delayed_derefs;
1416 $cf::PLAYER{$login} = $pl
1417 }
1418 }
1419 }
1420
1421 sub save($) {
1422 my ($pl) = @_;
1423
1424 return if $pl->{deny_save};
1425
1426 my $path = path $pl;
1427 my $guard = cf::lock_acquire "user_save:$path";
1428
1429 return if $pl->{deny_save};
1430
1431 aio_mkdir playerdir $pl, 0770;
1432 $pl->{last_save} = $cf::RUNTIME;
1433
1434 $pl->save_pl ($path);
1435 cf::cede_to_tick;
1436 }
1437
1438 sub new($) {
1439 my ($login) = @_;
1440
1441 my $self = create;
1442
1443 $self->ob->name ($login);
1444 $self->{deny_save} = 1;
1445
1446 $cf::PLAYER{$login} = $self;
1447
1448 $self
1449 }
1450
1451 =item $player->send_msg ($channel, $msg, $color, [extra...])
1452
1453 =cut
1454
1455 sub send_msg {
1456 my $ns = shift->ns
1457 or return;
1458 $ns->send_msg (@_);
1459 }
1460
1461 =item $pl->quit_character
1462
1463 Nukes the player without looking back. If logged in, the connection will
1464 be destroyed. May block for a long time.
1465
1466 =cut
1467
1468 sub quit_character {
1469 my ($pl) = @_;
1470
1471 my $name = $pl->ob->name;
1472
1473 $pl->{deny_save} = 1;
1474 $pl->password ("*"); # this should lock out the player until we nuked the dir
1475
1476 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1477 $pl->deactivate;
1478 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1479 $pl->ns->destroy if $pl->ns;
1480
1481 my $path = playerdir $pl;
1482 my $temp = "$path~$cf::RUNTIME~deleting~";
1483 aio_rename $path, $temp;
1484 delete $cf::PLAYER{$pl->ob->name};
1485 $pl->destroy;
1486
1487 my $prefix = qr<^~\Q$name\E/>;
1488
1489 # nuke player maps
1490 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1491
1492 IO::AIO::aio_rmtree $temp;
1493 }
1494
1495 =item $pl->kick
1496
1497 Kicks a player out of the game. This destroys the connection.
1498
1499 =cut
1500
1501 sub kick {
1502 my ($pl, $kicker) = @_;
1503
1504 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1505 $pl->killer ("kicked");
1506 $pl->ns->destroy;
1507 }
1508
1509 =item cf::player::list_logins
1510
1511 Returns am arrayref of all valid playernames in the system, can take a
1512 while and may block, so not sync_job-capable, ever.
1513
1514 =cut
1515
1516 sub list_logins {
1517 my $dirs = aio_readdir $PLAYERDIR
1518 or return [];
1519
1520 my @logins;
1521
1522 for my $login (@$dirs) {
1523 my $path = path $login;
1524
1525 # a .pst is a dead give-away for a valid player
1526 unless (-e "$path.pst") {
1527 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1528 aio_read $fh, 0, 512, my $buf, 0 or next;
1529 $buf !~ /^password -------------$/m or next; # official not-valid tag
1530 }
1531
1532 utf8::decode $login;
1533 push @logins, $login;
1534 }
1535
1536 \@logins
1537 }
1538
1539 =item $player->maps
1540
1541 Returns an arrayref of map paths that are private for this
1542 player. May block.
1543
1544 =cut
1545
1546 sub maps($) {
1547 my ($pl) = @_;
1548
1549 $pl = ref $pl ? $pl->ob->name : $pl;
1550
1551 my $files = aio_readdir playerdir $pl
1552 or return;
1553
1554 my @paths;
1555
1556 for (@$files) {
1557 utf8::decode $_;
1558 next if /\.(?:pl|pst)$/;
1559 next unless /^$PATH_SEP/o;
1560
1561 push @paths, cf::map::normalise "~$pl/$_";
1562 }
1563
1564 \@paths
1565 }
1566
1567 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1568
1569 Expand crossfire pod fragments into protocol xml.
1570
1571 =cut
1572
1573 use re 'eval';
1574
1575 my $group;
1576 my $interior; $interior = qr{
1577 # match a pod interior sequence sans C<< >>
1578 (?:
1579 \ (.*?)\ (?{ $group = $^N })
1580 | < (??{$interior}) >
1581 )
1582 }x;
1583
1584 sub expand_cfpod {
1585 my ($self, $pod) = @_;
1586
1587 my $xml;
1588
1589 while () {
1590 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1591 $group = $1;
1592
1593 $group =~ s/&/&amp;/g;
1594 $group =~ s/</&lt;/g;
1595
1596 $xml .= $group;
1597 } elsif ($pod =~ m%\G
1598 ([BCGHITU])
1599 <
1600 (?:
1601 ([^<>]*) (?{ $group = $^N })
1602 | < $interior >
1603 )
1604 >
1605 %gcsx
1606 ) {
1607 my ($code, $data) = ($1, $group);
1608
1609 if ($code eq "B") {
1610 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1611 } elsif ($code eq "I") {
1612 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1613 } elsif ($code eq "U") {
1614 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1615 } elsif ($code eq "C") {
1616 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1617 } elsif ($code eq "T") {
1618 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1619 } elsif ($code eq "G") {
1620 my ($male, $female) = split /\|/, $data;
1621 $data = $self->gender ? $female : $male;
1622 $xml .= expand_cfpod ($self, $data);
1623 } elsif ($code eq "H") {
1624 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1625 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1626 "")
1627 [$self->{hintmode}];
1628 } else {
1629 $xml .= "error processing '$code($data)' directive";
1630 }
1631 } else {
1632 if ($pod =~ /\G(.+)/) {
1633 warn "parse error while expanding $pod (at $1)";
1634 }
1635 last;
1636 }
1637 }
1638
1639 for ($xml) {
1640 # create single paragraphs (very hackish)
1641 s/(?<=\S)\n(?=\w)/ /g;
1642
1643 # compress some whitespace
1644 s/\s+\n/\n/g; # ws line-ends
1645 s/\n\n+/\n/g; # double lines
1646 s/^\n+//; # beginning lines
1647 s/\n+$//; # ending lines
1648 }
1649
1650 $xml
1651 }
1652
1653 no re 'eval';
1654
1655 sub hintmode {
1656 $_[0]{hintmode} = $_[1] if @_ > 1;
1657 $_[0]{hintmode}
1658 }
1659
1660 =item $player->ext_reply ($msgid, @msg)
1661
1662 Sends an ext reply to the player.
1663
1664 =cut
1665
1666 sub ext_reply($$@) {
1667 my ($self, $id, @msg) = @_;
1668
1669 $self->ns->ext_reply ($id, @msg)
1670 }
1671
1672 =item $player->ext_msg ($type, @msg)
1673
1674 Sends an ext event to the client.
1675
1676 =cut
1677
1678 sub ext_msg($$@) {
1679 my ($self, $type, @msg) = @_;
1680
1681 $self->ns->ext_msg ($type, @msg);
1682 }
1683
1684 =head3 cf::region
1685
1686 =over 4
1687
1688 =cut
1689
1690 package cf::region;
1691
1692 =item cf::region::find_by_path $path
1693
1694 Tries to decuce the likely region for a map knowing only its path.
1695
1696 =cut
1697
1698 sub find_by_path($) {
1699 my ($path) = @_;
1700
1701 my ($match, $specificity);
1702
1703 for my $region (list) {
1704 if ($region->{match} && $path =~ $region->{match}) {
1705 ($match, $specificity) = ($region, $region->specificity)
1706 if $region->specificity > $specificity;
1707 }
1708 }
1709
1710 $match
1711 }
1712
1713 =back
1714
1715 =head3 cf::map
1716
1717 =over 4
1718
1719 =cut
1720
1721 package cf::map;
1722
1723 use Fcntl;
1724 use Coro::AIO;
1725
1726 use overload
1727 '""' => \&as_string,
1728 fallback => 1;
1729
1730 our $MAX_RESET = 3600;
1731 our $DEFAULT_RESET = 3000;
1732
1733 sub generate_random_map {
1734 my ($self, $rmp) = @_;
1735 # mit "rum" bekleckern, nicht
1736 $self->_create_random_map (
1737 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1738 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1739 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1740 $rmp->{exit_on_final_map},
1741 $rmp->{xsize}, $rmp->{ysize},
1742 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1743 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1744 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1745 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1746 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1747 (cf::region::find $rmp->{region}), $rmp->{custom}
1748 )
1749 }
1750
1751 =item cf::map->register ($regex, $prio)
1752
1753 Register a handler for the map path matching the given regex at the
1754 givne priority (higher is better, built-in handlers have priority 0, the
1755 default).
1756
1757 =cut
1758
1759 sub register {
1760 my (undef, $regex, $prio) = @_;
1761 my $pkg = caller;
1762
1763 no strict;
1764 push @{"$pkg\::ISA"}, __PACKAGE__;
1765
1766 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1767 }
1768
1769 # also paths starting with '/'
1770 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1771
1772 sub thawer_merge {
1773 my ($self, $merge) = @_;
1774
1775 # we have to keep some variables in memory intact
1776 local $self->{path};
1777 local $self->{load_path};
1778
1779 $self->SUPER::thawer_merge ($merge);
1780 }
1781
1782 sub normalise {
1783 my ($path, $base) = @_;
1784
1785 $path = "$path"; # make sure its a string
1786
1787 $path =~ s/\.map$//;
1788
1789 # map plan:
1790 #
1791 # /! non-realised random map exit (special hack!)
1792 # {... are special paths that are not being touched
1793 # ?xxx/... are special absolute paths
1794 # ?random/... random maps
1795 # /... normal maps
1796 # ~user/... per-player map of a specific user
1797
1798 $path =~ s/$PATH_SEP/\//go;
1799
1800 # treat it as relative path if it starts with
1801 # something that looks reasonable
1802 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1803 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1804
1805 $base =~ s{[^/]+/?$}{};
1806 $path = "$base/$path";
1807 }
1808
1809 for ($path) {
1810 redo if s{//}{/};
1811 redo if s{/\.?/}{/};
1812 redo if s{/[^/]+/\.\./}{/};
1813 }
1814
1815 $path
1816 }
1817
1818 sub new_from_path {
1819 my (undef, $path, $base) = @_;
1820
1821 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1822
1823 $path = normalise $path, $base;
1824
1825 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1826 if ($path =~ $EXT_MAP{$pkg}[1]) {
1827 my $self = bless cf::map::new, $pkg;
1828 $self->{path} = $path; $self->path ($path);
1829 $self->init; # pass $1 etc.
1830 return $self;
1831 }
1832 }
1833
1834 Carp::cluck "unable to resolve path '$path' (base '$base').";
1835 ()
1836 }
1837
1838 sub init {
1839 my ($self) = @_;
1840
1841 $self
1842 }
1843
1844 sub as_string {
1845 my ($self) = @_;
1846
1847 "$self->{path}"
1848 }
1849
1850 # the displayed name, this is a one way mapping
1851 sub visible_name {
1852 &as_string
1853 }
1854
1855 # the original (read-only) location
1856 sub load_path {
1857 my ($self) = @_;
1858
1859 "$MAPDIR/$self->{path}.map"
1860 }
1861
1862 # the temporary/swap location
1863 sub save_path {
1864 my ($self) = @_;
1865
1866 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1867 "$TMPDIR/$path.map"
1868 }
1869
1870 # the unique path, undef == no special unique path
1871 sub uniq_path {
1872 my ($self) = @_;
1873
1874 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1875 "$UNIQUEDIR/$path"
1876 }
1877
1878 # and all this just because we cannot iterate over
1879 # all maps in C++...
1880 sub change_all_map_light {
1881 my ($change) = @_;
1882
1883 $_->change_map_light ($change)
1884 for grep $_->outdoor, values %cf::MAP;
1885 }
1886
1887 sub decay_objects {
1888 my ($self) = @_;
1889
1890 return if $self->{deny_reset};
1891
1892 $self->do_decay_objects;
1893 }
1894
1895 sub unlink_save {
1896 my ($self) = @_;
1897
1898 utf8::encode (my $save = $self->save_path);
1899 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1900 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1901 }
1902
1903 sub load_header_from($) {
1904 my ($self, $path) = @_;
1905
1906 utf8::encode $path;
1907 my $f = new_from_file cf::object::thawer $path
1908 or return;
1909
1910 $self->_load_header ($f)
1911 or return;
1912
1913 local $MAP_LOADING{$self->{path}} = $self;
1914 $f->resolve_delayed_derefs;
1915
1916 $self->{load_path} = $path;
1917
1918 1
1919 }
1920
1921 sub load_header_orig {
1922 my ($self) = @_;
1923
1924 $self->load_header_from ($self->load_path)
1925 }
1926
1927 sub load_header_temp {
1928 my ($self) = @_;
1929
1930 $self->load_header_from ($self->save_path)
1931 }
1932
1933 sub prepare_temp {
1934 my ($self) = @_;
1935
1936 $self->last_access ((delete $self->{last_access})
1937 || $cf::RUNTIME); #d#
1938 # safety
1939 $self->{instantiate_time} = $cf::RUNTIME
1940 if $self->{instantiate_time} > $cf::RUNTIME;
1941 }
1942
1943 sub prepare_orig {
1944 my ($self) = @_;
1945
1946 $self->{load_original} = 1;
1947 $self->{instantiate_time} = $cf::RUNTIME;
1948 $self->last_access ($cf::RUNTIME);
1949 $self->instantiate;
1950 }
1951
1952 sub load_header {
1953 my ($self) = @_;
1954
1955 if ($self->load_header_temp) {
1956 $self->prepare_temp;
1957 } else {
1958 $self->load_header_orig
1959 or return;
1960 $self->prepare_orig;
1961 }
1962
1963 $self->{deny_reset} = 1
1964 if $self->no_reset;
1965
1966 $self->default_region (cf::region::find_by_path $self->{path})
1967 unless $self->default_region;
1968
1969 1
1970 }
1971
1972 sub find;
1973 sub find {
1974 my ($path, $origin) = @_;
1975
1976 $path = normalise $path, $origin && $origin->path;
1977
1978 cf::lock_wait "map_data:$path";#d#remove
1979 cf::lock_wait "map_find:$path";
1980
1981 $cf::MAP{$path} || do {
1982 my $guard1 = cf::lock_acquire "map_find:$path";
1983 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1984
1985 my $map = new_from_path cf::map $path
1986 or return;
1987
1988 $map->{last_save} = $cf::RUNTIME;
1989
1990 $map->load_header
1991 or return;
1992
1993 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1994 # doing this can freeze the server in a sync job, obviously
1995 #$cf::WAIT_FOR_TICK->wait;
1996 undef $guard1;
1997 undef $guard2;
1998 $map->reset;
1999 return find $path;
2000 }
2001
2002 $cf::MAP{$path} = $map
2003 }
2004 }
2005
2006 sub pre_load { }
2007 sub post_load { }
2008
2009 sub load {
2010 my ($self) = @_;
2011
2012 local $self->{deny_reset} = 1; # loading can take a long time
2013
2014 my $path = $self->{path};
2015
2016 {
2017 my $guard = cf::lock_acquire "map_data:$path";
2018
2019 return unless $self->valid;
2020 return unless $self->in_memory == cf::MAP_SWAPPED;
2021
2022 $self->in_memory (cf::MAP_LOADING);
2023
2024 $self->alloc;
2025
2026 $self->pre_load;
2027 cf::cede_to_tick;
2028
2029 my $f = new_from_file cf::object::thawer $self->{load_path};
2030 $f->skip_block;
2031 $self->_load_objects ($f)
2032 or return;
2033
2034 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2035 if delete $self->{load_original};
2036
2037 if (my $uniq = $self->uniq_path) {
2038 utf8::encode $uniq;
2039 unless (aio_stat $uniq) {
2040 if (my $f = new_from_file cf::object::thawer $uniq) {
2041 $self->clear_unique_items;
2042 $self->_load_objects ($f);
2043 $f->resolve_delayed_derefs;
2044 }
2045 }
2046 }
2047
2048 $f->resolve_delayed_derefs;
2049
2050 cf::cede_to_tick;
2051 # now do the right thing for maps
2052 $self->link_multipart_objects;
2053 $self->difficulty ($self->estimate_difficulty)
2054 unless $self->difficulty;
2055 cf::cede_to_tick;
2056
2057 unless ($self->{deny_activate}) {
2058 $self->decay_objects;
2059 $self->fix_auto_apply;
2060 $self->update_buttons;
2061 cf::cede_to_tick;
2062 $self->set_darkness_map;
2063 cf::cede_to_tick;
2064 $self->activate;
2065 }
2066
2067 $self->{last_save} = $cf::RUNTIME;
2068 $self->last_access ($cf::RUNTIME);
2069
2070 $self->in_memory (cf::MAP_IN_MEMORY);
2071 }
2072
2073 $self->post_load;
2074 }
2075
2076 sub customise_for {
2077 my ($self, $ob) = @_;
2078
2079 return find "~" . $ob->name . "/" . $self->{path}
2080 if $self->per_player;
2081
2082 # return find "?party/" . $ob->name . "/" . $self->{path}
2083 # if $self->per_party;
2084
2085 $self
2086 }
2087
2088 # find and load all maps in the 3x3 area around a map
2089 sub load_neighbours {
2090 my ($map) = @_;
2091
2092 my @neigh; # diagonal neighbours
2093
2094 for (0 .. 3) {
2095 my $neigh = $map->tile_path ($_)
2096 or next;
2097 $neigh = find $neigh, $map
2098 or next;
2099 $neigh->load;
2100
2101 push @neigh,
2102 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2103 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2104 }
2105
2106 for (grep defined $_->[0], @neigh) {
2107 my ($path, $origin) = @$_;
2108 my $neigh = find $path, $origin
2109 or next;
2110 $neigh->load;
2111 }
2112 }
2113
2114 sub find_sync {
2115 my ($path, $origin) = @_;
2116
2117 cf::sync_job { find $path, $origin }
2118 }
2119
2120 sub do_load_sync {
2121 my ($map) = @_;
2122
2123 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2124 if $Coro::current == $Coro::main;
2125
2126 cf::sync_job { $map->load };
2127 }
2128
2129 our %MAP_PREFETCH;
2130 our $MAP_PREFETCHER = undef;
2131
2132 sub find_async {
2133 my ($path, $origin, $load) = @_;
2134
2135 $path = normalise $path, $origin && $origin->{path};
2136
2137 if (my $map = $cf::MAP{$path}) {
2138 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2139 }
2140
2141 $MAP_PREFETCH{$path} |= $load;
2142
2143 $MAP_PREFETCHER ||= cf::async {
2144 $Coro::current->{desc} = "map prefetcher";
2145
2146 while (%MAP_PREFETCH) {
2147 while (my ($k, $v) = each %MAP_PREFETCH) {
2148 if (my $map = find $k) {
2149 $map->load if $v;
2150 }
2151
2152 delete $MAP_PREFETCH{$k};
2153 }
2154 }
2155 undef $MAP_PREFETCHER;
2156 };
2157 $MAP_PREFETCHER->prio (6);
2158
2159 ()
2160 }
2161
2162 sub save {
2163 my ($self) = @_;
2164
2165 my $lock = cf::lock_acquire "map_data:$self->{path}";
2166
2167 $self->{last_save} = $cf::RUNTIME;
2168
2169 return unless $self->dirty;
2170
2171 my $save = $self->save_path; utf8::encode $save;
2172 my $uniq = $self->uniq_path; utf8::encode $uniq;
2173
2174 $self->{load_path} = $save;
2175
2176 return if $self->{deny_save};
2177
2178 local $self->{last_access} = $self->last_access;#d#
2179
2180 cf::async {
2181 $Coro::current->{desc} = "map player save";
2182 $_->contr->save for $self->players;
2183 };
2184
2185 if ($uniq) {
2186 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2187 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2188 } else {
2189 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2190 }
2191 }
2192
2193 sub swap_out {
2194 my ($self) = @_;
2195
2196 # save first because save cedes
2197 $self->save;
2198
2199 my $lock = cf::lock_acquire "map_data:$self->{path}";
2200
2201 return if $self->players;
2202 return if $self->in_memory != cf::MAP_IN_MEMORY;
2203 return if $self->{deny_save};
2204
2205 $self->in_memory (cf::MAP_SWAPPED);
2206
2207 $self->deactivate;
2208 $_->clear_links_to ($self) for values %cf::MAP;
2209 $self->clear;
2210 }
2211
2212 sub reset_at {
2213 my ($self) = @_;
2214
2215 # TODO: safety, remove and allow resettable per-player maps
2216 return 1e99 if $self->{deny_reset};
2217
2218 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2219 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2220
2221 $time + $to
2222 }
2223
2224 sub should_reset {
2225 my ($self) = @_;
2226
2227 $self->reset_at <= $cf::RUNTIME
2228 }
2229
2230 sub reset {
2231 my ($self) = @_;
2232
2233 my $lock = cf::lock_acquire "map_data:$self->{path}";
2234
2235 return if $self->players;
2236
2237 warn "resetting map ", $self->path;
2238
2239 $self->in_memory (cf::MAP_SWAPPED);
2240
2241 # need to save uniques path
2242 unless ($self->{deny_save}) {
2243 my $uniq = $self->uniq_path; utf8::encode $uniq;
2244
2245 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2246 if $uniq;
2247 }
2248
2249 delete $cf::MAP{$self->path};
2250
2251 $self->deactivate;
2252 $_->clear_links_to ($self) for values %cf::MAP;
2253 $self->clear;
2254
2255 $self->unlink_save;
2256 $self->destroy;
2257 }
2258
2259 my $nuke_counter = "aaaa";
2260
2261 sub nuke {
2262 my ($self) = @_;
2263
2264 {
2265 my $lock = cf::lock_acquire "map_data:$self->{path}";
2266
2267 delete $cf::MAP{$self->path};
2268
2269 $self->unlink_save;
2270
2271 bless $self, "cf::map";
2272 delete $self->{deny_reset};
2273 $self->{deny_save} = 1;
2274 $self->reset_timeout (1);
2275 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2276
2277 $cf::MAP{$self->path} = $self;
2278 }
2279
2280 $self->reset; # polite request, might not happen
2281 }
2282
2283 =item $maps = cf::map::tmp_maps
2284
2285 Returns an arrayref with all map paths of currently instantiated and saved
2286 maps. May block.
2287
2288 =cut
2289
2290 sub tmp_maps() {
2291 [
2292 map {
2293 utf8::decode $_;
2294 /\.map$/
2295 ? normalise $_
2296 : ()
2297 } @{ aio_readdir $TMPDIR or [] }
2298 ]
2299 }
2300
2301 =item $maps = cf::map::random_maps
2302
2303 Returns an arrayref with all map paths of currently instantiated and saved
2304 random maps. May block.
2305
2306 =cut
2307
2308 sub random_maps() {
2309 [
2310 map {
2311 utf8::decode $_;
2312 /\.map$/
2313 ? normalise "?random/$_"
2314 : ()
2315 } @{ aio_readdir $RANDOMDIR or [] }
2316 ]
2317 }
2318
2319 =item cf::map::unique_maps
2320
2321 Returns an arrayref of paths of all shared maps that have
2322 instantiated unique items. May block.
2323
2324 =cut
2325
2326 sub unique_maps() {
2327 [
2328 map {
2329 utf8::decode $_;
2330 /\.map$/
2331 ? normalise $_
2332 : ()
2333 } @{ aio_readdir $UNIQUEDIR or [] }
2334 ]
2335 }
2336
2337 package cf;
2338
2339 =back
2340
2341 =head3 cf::object
2342
2343 =cut
2344
2345 package cf::object;
2346
2347 =over 4
2348
2349 =item $ob->inv_recursive
2350
2351 Returns the inventory of the object _and_ their inventories, recursively.
2352
2353 =cut
2354
2355 sub inv_recursive_;
2356 sub inv_recursive_ {
2357 map { $_, inv_recursive_ $_->inv } @_
2358 }
2359
2360 sub inv_recursive {
2361 inv_recursive_ inv $_[0]
2362 }
2363
2364 =item $ref = $ob->ref
2365
2366 creates and returns a persistent reference to an objetc that can be stored as a string.
2367
2368 =item $ob = cf::object::deref ($refstring)
2369
2370 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2371 even if the object actually exists. May block.
2372
2373 =cut
2374
2375 sub deref {
2376 my ($ref) = @_;
2377
2378 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2379 my ($uuid, $name) = ($1, $2);
2380 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2381 or return;
2382 $pl->ob->uuid eq $uuid
2383 or return;
2384
2385 $pl->ob
2386 } else {
2387 warn "$ref: cannot resolve object reference\n";
2388 undef
2389 }
2390 }
2391
2392 package cf;
2393
2394 =back
2395
2396 =head3 cf::object::player
2397
2398 =over 4
2399
2400 =item $player_object->reply ($npc, $msg[, $flags])
2401
2402 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2403 can be C<undef>. Does the right thing when the player is currently in a
2404 dialogue with the given NPC character.
2405
2406 =cut
2407
2408 # rough implementation of a future "reply" method that works
2409 # with dialog boxes.
2410 #TODO: the first argument must go, split into a $npc->reply_to ( method
2411 sub cf::object::player::reply($$$;$) {
2412 my ($self, $npc, $msg, $flags) = @_;
2413
2414 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2415
2416 if ($self->{record_replies}) {
2417 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2418
2419 } else {
2420 my $pl = $self->contr;
2421
2422 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2423 my $dialog = $pl->{npc_dialog};
2424 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2425
2426 } else {
2427 $msg = $npc->name . " says: $msg" if $npc;
2428 $self->message ($msg, $flags);
2429 }
2430 }
2431 }
2432
2433 =item $object->send_msg ($channel, $msg, $color, [extra...])
2434
2435 =cut
2436
2437 sub cf::object::send_msg {
2438 my $pl = shift->contr
2439 or return;
2440 $pl->send_msg (@_);
2441 }
2442
2443 =item $player_object->may ("access")
2444
2445 Returns wether the given player is authorized to access resource "access"
2446 (e.g. "command_wizcast").
2447
2448 =cut
2449
2450 sub cf::object::player::may {
2451 my ($self, $access) = @_;
2452
2453 $self->flag (cf::FLAG_WIZ) ||
2454 (ref $cf::CFG{"may_$access"}
2455 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2456 : $cf::CFG{"may_$access"})
2457 }
2458
2459 =item $player_object->enter_link
2460
2461 Freezes the player and moves him/her to a special map (C<{link}>).
2462
2463 The player should be reasonably safe there for short amounts of time. You
2464 I<MUST> call C<leave_link> as soon as possible, though.
2465
2466 Will never block.
2467
2468 =item $player_object->leave_link ($map, $x, $y)
2469
2470 Moves the player out of the special C<{link}> map onto the specified
2471 map. If the map is not valid (or omitted), the player will be moved back
2472 to the location he/she was before the call to C<enter_link>, or, if that
2473 fails, to the emergency map position.
2474
2475 Might block.
2476
2477 =cut
2478
2479 sub link_map {
2480 unless ($LINK_MAP) {
2481 $LINK_MAP = cf::map::find "{link}"
2482 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2483 $LINK_MAP->load;
2484 }
2485
2486 $LINK_MAP
2487 }
2488
2489 sub cf::object::player::enter_link {
2490 my ($self) = @_;
2491
2492 $self->deactivate_recursive;
2493
2494 return if UNIVERSAL::isa $self->map, "ext::map_link";
2495
2496 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2497 if $self->map && $self->map->{path} ne "{link}";
2498
2499 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2500 }
2501
2502 sub cf::object::player::leave_link {
2503 my ($self, $map, $x, $y) = @_;
2504
2505 return unless $self->contr->active;
2506
2507 my $link_pos = delete $self->{_link_pos};
2508
2509 unless ($map) {
2510 # restore original map position
2511 ($map, $x, $y) = @{ $link_pos || [] };
2512 $map = cf::map::find $map;
2513
2514 unless ($map) {
2515 ($map, $x, $y) = @$EMERGENCY_POSITION;
2516 $map = cf::map::find $map
2517 or die "FATAL: cannot load emergency map\n";
2518 }
2519 }
2520
2521 ($x, $y) = (-1, -1)
2522 unless (defined $x) && (defined $y);
2523
2524 # use -1 or undef as default coordinates, not 0, 0
2525 ($x, $y) = ($map->enter_x, $map->enter_y)
2526 if $x <=0 && $y <= 0;
2527
2528 $map->load;
2529 $map->load_neighbours;
2530
2531 return unless $self->contr->active;
2532 $self->activate_recursive;
2533
2534 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2535 $self->enter_map ($map, $x, $y);
2536 }
2537
2538 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2539
2540 Moves the player to the given map-path and coordinates by first freezing
2541 her, loading and preparing them map, calling the provided $check callback
2542 that has to return the map if sucecssful, and then unfreezes the player on
2543 the new (success) or old (failed) map position. In either case, $done will
2544 be called at the end of this process.
2545
2546 =cut
2547
2548 our $GOTOGEN;
2549
2550 sub cf::object::player::goto {
2551 my ($self, $path, $x, $y, $check, $done) = @_;
2552
2553 # do generation counting so two concurrent goto's will be executed in-order
2554 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2555
2556 $self->enter_link;
2557
2558 (async {
2559 $Coro::current->{desc} = "player::goto $path $x $y";
2560
2561 # *tag paths override both path and x|y
2562 if ($path =~ /^\*(.*)$/) {
2563 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2564 my $ob = $obs[rand @obs];
2565
2566 # see if we actually can go there
2567 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2568 $ob = $obs[rand @obs];
2569 } else {
2570 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2571 }
2572 # else put us there anyways for now #d#
2573
2574 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2575 } else {
2576 ($path, $x, $y) = (undef, undef, undef);
2577 }
2578 }
2579
2580 my $map = eval {
2581 my $map = defined $path ? cf::map::find $path : undef;
2582
2583 if ($map) {
2584 $map = $map->customise_for ($self);
2585 $map = $check->($map) if $check && $map;
2586 } else {
2587 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2588 }
2589
2590 $map
2591 };
2592
2593 if ($@) {
2594 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2595 LOG llevError | logBacktrace, Carp::longmess $@;
2596 }
2597
2598 if ($gen == $self->{_goto_generation}) {
2599 delete $self->{_goto_generation};
2600 $self->leave_link ($map, $x, $y);
2601 }
2602
2603 $done->() if $done;
2604 })->prio (1);
2605 }
2606
2607 =item $player_object->enter_exit ($exit_object)
2608
2609 =cut
2610
2611 sub parse_random_map_params {
2612 my ($spec) = @_;
2613
2614 my $rmp = { # defaults
2615 xsize => (cf::rndm 15, 40),
2616 ysize => (cf::rndm 15, 40),
2617 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2618 #layout => string,
2619 };
2620
2621 for (split /\n/, $spec) {
2622 my ($k, $v) = split /\s+/, $_, 2;
2623
2624 $rmp->{lc $k} = $v if (length $k) && (length $v);
2625 }
2626
2627 $rmp
2628 }
2629
2630 sub prepare_random_map {
2631 my ($exit) = @_;
2632
2633 my $guard = cf::lock_acquire "exit_prepare:$exit";
2634
2635 # all this does is basically replace the /! path by
2636 # a new random map path (?random/...) with a seed
2637 # that depends on the exit object
2638
2639 my $rmp = parse_random_map_params $exit->msg;
2640
2641 if ($exit->map) {
2642 $rmp->{region} = $exit->region->name;
2643 $rmp->{origin_map} = $exit->map->path;
2644 $rmp->{origin_x} = $exit->x;
2645 $rmp->{origin_y} = $exit->y;
2646 }
2647
2648 $rmp->{random_seed} ||= $exit->random_seed;
2649
2650 my $data = cf::encode_json $rmp;
2651 my $md5 = Digest::MD5::md5_hex $data;
2652 my $meta = "$RANDOMDIR/$md5.meta";
2653
2654 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2655 aio_write $fh, 0, (length $data), $data, 0;
2656 undef $fh;
2657 aio_rename "$meta~", $meta;
2658
2659 $exit->slaying ("?random/$md5");
2660 $exit->msg (undef);
2661 }
2662 }
2663
2664 sub cf::object::player::enter_exit {
2665 my ($self, $exit) = @_;
2666
2667 return unless $self->type == cf::PLAYER;
2668
2669 if ($exit->slaying eq "/!") {
2670 #TODO: this should de-fi-ni-te-ly not be a sync-job
2671 # the problem is that $exit might not survive long enough
2672 # so it needs to be done right now, right here
2673 cf::sync_job { prepare_random_map $exit };
2674 }
2675
2676 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2677 my $hp = $exit->stats->hp;
2678 my $sp = $exit->stats->sp;
2679
2680 $self->enter_link;
2681
2682 # if exit is damned, update players death & WoR home-position
2683 $self->contr->savebed ($slaying, $hp, $sp)
2684 if $exit->flag (FLAG_DAMNED);
2685
2686 (async {
2687 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2688
2689 $self->deactivate_recursive; # just to be sure
2690 unless (eval {
2691 $self->goto ($slaying, $hp, $sp);
2692
2693 1;
2694 }) {
2695 $self->message ("Something went wrong deep within the crossfire server. "
2696 . "I'll try to bring you back to the map you were before. "
2697 . "Please report this to the dungeon master!",
2698 cf::NDI_UNIQUE | cf::NDI_RED);
2699
2700 warn "ERROR in enter_exit: $@";
2701 $self->leave_link;
2702 }
2703 })->prio (1);
2704 }
2705
2706 =head3 cf::client
2707
2708 =over 4
2709
2710 =item $client->send_drawinfo ($text, $flags)
2711
2712 Sends a drawinfo packet to the client. Circumvents output buffering so
2713 should not be used under normal circumstances.
2714
2715 =cut
2716
2717 sub cf::client::send_drawinfo {
2718 my ($self, $text, $flags) = @_;
2719
2720 utf8::encode $text;
2721 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2722 }
2723
2724 =item $client->send_msg ($channel, $msg, $color, [extra...])
2725
2726 Send a drawinfo or msg packet to the client, formatting the msg for the
2727 client if neccessary. C<$type> should be a string identifying the type of
2728 the message, with C<log> being the default. If C<$color> is negative, suppress
2729 the message unless the client supports the msg packet.
2730
2731 =cut
2732
2733 # non-persistent channels (usually the info channel)
2734 our %CHANNEL = (
2735 "c/identify" => {
2736 id => "infobox",
2737 title => "Identify",
2738 reply => undef,
2739 tooltip => "Items recently identified",
2740 },
2741 "c/examine" => {
2742 id => "infobox",
2743 title => "Examine",
2744 reply => undef,
2745 tooltip => "Signs and other items you examined",
2746 },
2747 "c/book" => {
2748 id => "infobox",
2749 title => "Book",
2750 reply => undef,
2751 tooltip => "The contents of a note or book",
2752 },
2753 "c/lookat" => {
2754 id => "infobox",
2755 title => "Look",
2756 reply => undef,
2757 tooltip => "What you saw there",
2758 },
2759 "c/who" => {
2760 id => "infobox",
2761 title => "Players",
2762 reply => undef,
2763 tooltip => "Shows players who are currently online",
2764 },
2765 "c/body" => {
2766 id => "infobox",
2767 title => "Body Parts",
2768 reply => undef,
2769 tooltip => "Shows which body parts you posess and are available",
2770 },
2771 "c/uptime" => {
2772 id => "infobox",
2773 title => "Uptime",
2774 reply => undef,
2775 tooltip => "How long the server has been running since last restart",
2776 },
2777 "c/mapinfo" => {
2778 id => "infobox",
2779 title => "Map Info",
2780 reply => undef,
2781 tooltip => "Information related to the maps",
2782 },
2783 );
2784
2785 sub cf::client::send_msg {
2786 my ($self, $channel, $msg, $color, @extra) = @_;
2787
2788 $msg = $self->pl->expand_cfpod ($msg);
2789
2790 $color &= cf::NDI_CLIENT_MASK; # just in case...
2791
2792 # check predefined channels, for the benefit of C
2793 if ($CHANNEL{$channel}) {
2794 $channel = $CHANNEL{$channel};
2795
2796 $self->ext_msg (channel_info => $channel)
2797 if $self->can_msg;
2798
2799 $channel = $channel->{id};
2800
2801 } elsif (ref $channel) {
2802 # send meta info to client, if not yet sent
2803 unless (exists $self->{channel}{$channel->{id}}) {
2804 $self->{channel}{$channel->{id}} = $channel;
2805 $self->ext_msg (channel_info => $channel)
2806 if $self->can_msg;
2807 }
2808
2809 $channel = $channel->{id};
2810 }
2811
2812 return unless @extra || length $msg;
2813
2814 if ($self->can_msg) {
2815 # default colour, mask it out
2816 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2817 if $color & cf::NDI_DEF;
2818
2819 $self->send_packet ("msg " . $self->{json_coder}->encode (
2820 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2821 } else {
2822 if ($color >= 0) {
2823 # replace some tags by gcfclient-compatible ones
2824 for ($msg) {
2825 1 while
2826 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2827 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2828 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2829 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2830 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2831 }
2832
2833 $color &= cf::NDI_COLOR_MASK;
2834
2835 utf8::encode $msg;
2836
2837 if (0 && $msg =~ /\[/) {
2838 # COMMAND/INFO
2839 $self->send_packet ("drawextinfo $color 10 8 $msg")
2840 } else {
2841 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2842 $self->send_packet ("drawinfo $color $msg")
2843 }
2844 }
2845 }
2846 }
2847
2848 =item $client->ext_msg ($type, @msg)
2849
2850 Sends an ext event to the client.
2851
2852 =cut
2853
2854 sub cf::client::ext_msg($$@) {
2855 my ($self, $type, @msg) = @_;
2856
2857 if ($self->extcmd == 2) {
2858 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2859 } elsif ($self->extcmd == 1) { # TODO: remove
2860 push @msg, msgtype => "event_$type";
2861 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2862 }
2863 }
2864
2865 =item $client->ext_reply ($msgid, @msg)
2866
2867 Sends an ext reply to the client.
2868
2869 =cut
2870
2871 sub cf::client::ext_reply($$@) {
2872 my ($self, $id, @msg) = @_;
2873
2874 if ($self->extcmd == 2) {
2875 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2876 } elsif ($self->extcmd == 1) {
2877 #TODO: version 1, remove
2878 unshift @msg, msgtype => "reply", msgid => $id;
2879 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2880 }
2881 }
2882
2883 =item $success = $client->query ($flags, "text", \&cb)
2884
2885 Queues a query to the client, calling the given callback with
2886 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2887 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2888
2889 Queries can fail, so check the return code. Or don't, as queries will
2890 become reliable at some point in the future.
2891
2892 =cut
2893
2894 sub cf::client::query {
2895 my ($self, $flags, $text, $cb) = @_;
2896
2897 return unless $self->state == ST_PLAYING
2898 || $self->state == ST_SETUP
2899 || $self->state == ST_CUSTOM;
2900
2901 $self->state (ST_CUSTOM);
2902
2903 utf8::encode $text;
2904 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2905
2906 $self->send_packet ($self->{query_queue}[0][0])
2907 if @{ $self->{query_queue} } == 1;
2908
2909 1
2910 }
2911
2912 cf::client->attach (
2913 on_connect => sub {
2914 my ($ns) = @_;
2915
2916 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2917 },
2918 on_reply => sub {
2919 my ($ns, $msg) = @_;
2920
2921 # this weird shuffling is so that direct followup queries
2922 # get handled first
2923 my $queue = delete $ns->{query_queue}
2924 or return; # be conservative, not sure how that can happen, but we saw a crash here
2925
2926 (shift @$queue)->[1]->($msg);
2927 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2928
2929 push @{ $ns->{query_queue} }, @$queue;
2930
2931 if (@{ $ns->{query_queue} } == @$queue) {
2932 if (@$queue) {
2933 $ns->send_packet ($ns->{query_queue}[0][0]);
2934 } else {
2935 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2936 }
2937 }
2938 },
2939 on_exticmd => sub {
2940 my ($ns, $buf) = @_;
2941
2942 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2943
2944 if (ref $msg) {
2945 my ($type, $reply, @payload) =
2946 "ARRAY" eq ref $msg
2947 ? @$msg
2948 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2949
2950 my @reply;
2951
2952 if (my $cb = $EXTICMD{$type}) {
2953 @reply = $cb->($ns, @payload);
2954 }
2955
2956 $ns->ext_reply ($reply, @reply)
2957 if $reply;
2958
2959 } else {
2960 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2961 }
2962
2963 cf::override;
2964 },
2965 );
2966
2967 =item $client->async (\&cb)
2968
2969 Create a new coroutine, running the specified callback. The coroutine will
2970 be automatically cancelled when the client gets destroyed (e.g. on logout,
2971 or loss of connection).
2972
2973 =cut
2974
2975 sub cf::client::async {
2976 my ($self, $cb) = @_;
2977
2978 my $coro = &Coro::async ($cb);
2979
2980 $coro->on_destroy (sub {
2981 delete $self->{_coro}{$coro+0};
2982 });
2983
2984 $self->{_coro}{$coro+0} = $coro;
2985
2986 $coro
2987 }
2988
2989 cf::client->attach (
2990 on_destroy => sub {
2991 my ($ns) = @_;
2992
2993 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2994 },
2995 );
2996
2997 =back
2998
2999
3000 =head2 SAFE SCRIPTING
3001
3002 Functions that provide a safe environment to compile and execute
3003 snippets of perl code without them endangering the safety of the server
3004 itself. Looping constructs, I/O operators and other built-in functionality
3005 is not available in the safe scripting environment, and the number of
3006 functions and methods that can be called is greatly reduced.
3007
3008 =cut
3009
3010 our $safe = new Safe "safe";
3011 our $safe_hole = new Safe::Hole;
3012
3013 $SIG{FPE} = 'IGNORE';
3014
3015 $safe->permit_only (Opcode::opset qw(
3016 :base_core :base_mem :base_orig :base_math
3017 grepstart grepwhile mapstart mapwhile
3018 sort time
3019 ));
3020
3021 # here we export the classes and methods available to script code
3022
3023 =pod
3024
3025 The following functions and methods are available within a safe environment:
3026
3027 cf::object
3028 contr pay_amount pay_player map x y force_find force_add destroy
3029 insert remove name archname title slaying race decrease_ob_nr
3030
3031 cf::object::player
3032 player
3033
3034 cf::player
3035 peaceful
3036
3037 cf::map
3038 trigger
3039
3040 =cut
3041
3042 for (
3043 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3044 insert remove inv name archname title slaying race
3045 decrease_ob_nr destroy)],
3046 ["cf::object::player" => qw(player)],
3047 ["cf::player" => qw(peaceful)],
3048 ["cf::map" => qw(trigger)],
3049 ) {
3050 no strict 'refs';
3051 my ($pkg, @funs) = @$_;
3052 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3053 for @funs;
3054 }
3055
3056 =over 4
3057
3058 =item @retval = safe_eval $code, [var => value, ...]
3059
3060 Compiled and executes the given perl code snippet. additional var/value
3061 pairs result in temporary local (my) scalar variables of the given name
3062 that are available in the code snippet. Example:
3063
3064 my $five = safe_eval '$first + $second', first => 1, second => 4;
3065
3066 =cut
3067
3068 sub safe_eval($;@) {
3069 my ($code, %vars) = @_;
3070
3071 my $qcode = $code;
3072 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3073 $qcode =~ s/\n/\\n/g;
3074
3075 local $_;
3076 local @safe::cf::_safe_eval_args = values %vars;
3077
3078 my $eval =
3079 "do {\n"
3080 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3081 . "#line 0 \"{$qcode}\"\n"
3082 . $code
3083 . "\n}"
3084 ;
3085
3086 sub_generation_inc;
3087 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3088 sub_generation_inc;
3089
3090 if ($@) {
3091 warn "$@";
3092 warn "while executing safe code '$code'\n";
3093 warn "with arguments " . (join " ", %vars) . "\n";
3094 }
3095
3096 wantarray ? @res : $res[0]
3097 }
3098
3099 =item cf::register_script_function $function => $cb
3100
3101 Register a function that can be called from within map/npc scripts. The
3102 function should be reasonably secure and should be put into a package name
3103 like the extension.
3104
3105 Example: register a function that gets called whenever a map script calls
3106 C<rent::overview>, as used by the C<rent> extension.
3107
3108 cf::register_script_function "rent::overview" => sub {
3109 ...
3110 };
3111
3112 =cut
3113
3114 sub register_script_function {
3115 my ($fun, $cb) = @_;
3116
3117 no strict 'refs';
3118 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3119 }
3120
3121 =back
3122
3123 =cut
3124
3125 #############################################################################
3126 # the server's init and main functions
3127
3128 sub load_facedata($) {
3129 my ($path) = @_;
3130
3131 # HACK to clear player env face cache, we need some signal framework
3132 # for this (global event?)
3133 %ext::player_env::MUSIC_FACE_CACHE = ();
3134
3135 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3136
3137 warn "loading facedata from $path\n";
3138
3139 my $facedata;
3140 0 < aio_load $path, $facedata
3141 or die "$path: $!";
3142
3143 $facedata = Coro::Storable::thaw $facedata;
3144
3145 $facedata->{version} == 2
3146 or cf::cleanup "$path: version mismatch, cannot proceed.";
3147
3148 # patch in the exptable
3149 $facedata->{resource}{"res/exp_table"} = {
3150 type => FT_RSRC,
3151 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3152 };
3153 cf::cede_to_tick;
3154
3155 {
3156 my $faces = $facedata->{faceinfo};
3157
3158 while (my ($face, $info) = each %$faces) {
3159 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3160
3161 cf::face::set_visibility $idx, $info->{visibility};
3162 cf::face::set_magicmap $idx, $info->{magicmap};
3163 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3164 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3165
3166 cf::cede_to_tick;
3167 }
3168
3169 while (my ($face, $info) = each %$faces) {
3170 next unless $info->{smooth};
3171
3172 my $idx = cf::face::find $face
3173 or next;
3174
3175 if (my $smooth = cf::face::find $info->{smooth}) {
3176 cf::face::set_smooth $idx, $smooth;
3177 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3178 } else {
3179 warn "smooth face '$info->{smooth}' not found for face '$face'";
3180 }
3181
3182 cf::cede_to_tick;
3183 }
3184 }
3185
3186 {
3187 my $anims = $facedata->{animinfo};
3188
3189 while (my ($anim, $info) = each %$anims) {
3190 cf::anim::set $anim, $info->{frames}, $info->{facings};
3191 cf::cede_to_tick;
3192 }
3193
3194 cf::anim::invalidate_all; # d'oh
3195 }
3196
3197 {
3198 # TODO: for gcfclient pleasure, we should give resources
3199 # that gcfclient doesn't grok a >10000 face index.
3200 my $res = $facedata->{resource};
3201
3202 while (my ($name, $info) = each %$res) {
3203 if (defined $info->{type}) {
3204 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3205 my $data;
3206
3207 if ($info->{type} & 1) {
3208 # prepend meta info
3209
3210 my $meta = $enc->encode ({
3211 name => $name,
3212 %{ $info->{meta} || {} },
3213 });
3214
3215 $data = pack "(w/a*)*", $meta, $info->{data};
3216 } else {
3217 $data = $info->{data};
3218 }
3219
3220 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3221 cf::face::set_type $idx, $info->{type};
3222 } else {
3223 $RESOURCE{$name} = $info;
3224 }
3225
3226 cf::cede_to_tick;
3227 }
3228 }
3229
3230 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3231
3232 1
3233 }
3234
3235 cf::global->attach (on_resource_update => sub {
3236 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3237 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3238
3239 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3240 my $sound = $soundconf->{compat}[$_]
3241 or next;
3242
3243 my $face = cf::face::find "sound/$sound->[1]";
3244 cf::sound::set $sound->[0] => $face;
3245 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3246 }
3247
3248 while (my ($k, $v) = each %{$soundconf->{event}}) {
3249 my $face = cf::face::find "sound/$v";
3250 cf::sound::set $k => $face;
3251 }
3252 }
3253 });
3254
3255 register_exticmd fx_want => sub {
3256 my ($ns, $want) = @_;
3257
3258 while (my ($k, $v) = each %$want) {
3259 $ns->fx_want ($k, $v);
3260 }
3261 };
3262
3263 sub reload_regions {
3264 # HACK to clear player env face cache, we need some signal framework
3265 # for this (global event?)
3266 %ext::player_env::MUSIC_FACE_CACHE = ();
3267
3268 load_resource_file "$MAPDIR/regions"
3269 or die "unable to load regions file\n";
3270
3271 for (cf::region::list) {
3272 $_->{match} = qr/$_->{match}/
3273 if exists $_->{match};
3274 }
3275 }
3276
3277 sub reload_facedata {
3278 load_facedata "$DATADIR/facedata"
3279 or die "unable to load facedata\n";
3280 }
3281
3282 sub reload_archetypes {
3283 load_resource_file "$DATADIR/archetypes"
3284 or die "unable to load archetypes\n";
3285 #d# NEED to laod twice to resolve forward references
3286 # this really needs to be done in an extra post-pass
3287 # (which needs to be synchronous, so solve it differently)
3288 load_resource_file "$DATADIR/archetypes"
3289 or die "unable to load archetypes\n";
3290 }
3291
3292 sub reload_treasures {
3293 load_resource_file "$DATADIR/treasures"
3294 or die "unable to load treasurelists\n";
3295 }
3296
3297 sub reload_resources {
3298 warn "reloading resource files...\n";
3299
3300 reload_regions;
3301 reload_facedata;
3302 #reload_archetypes;#d#
3303 reload_archetypes;
3304 reload_treasures;
3305
3306 warn "finished reloading resource files\n";
3307 }
3308
3309 sub init {
3310 reload_resources;
3311 }
3312
3313 sub reload_config {
3314 open my $fh, "<:utf8", "$CONFDIR/config"
3315 or return;
3316
3317 local $/;
3318 *CFG = YAML::Syck::Load <$fh>;
3319
3320 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3321
3322 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3323 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3324
3325 if (exists $CFG{mlockall}) {
3326 eval {
3327 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3328 and die "WARNING: m(un)lockall failed: $!\n";
3329 };
3330 warn $@ if $@;
3331 }
3332 }
3333
3334 sub main {
3335 # we must not ever block the main coroutine
3336 local $Coro::idle = sub {
3337 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3338 (async {
3339 $Coro::current->{desc} = "IDLE BUG HANDLER";
3340 EV::loop EV::LOOP_ONESHOT;
3341 })->prio (Coro::PRIO_MAX);
3342 };
3343
3344 reload_config;
3345 db_init;
3346 load_extensions;
3347
3348 $TICK_WATCHER->start;
3349 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3350 EV::loop;
3351 }
3352
3353 #############################################################################
3354 # initialisation and cleanup
3355
3356 # install some emergency cleanup handlers
3357 BEGIN {
3358 our %SIGWATCHER = ();
3359 for my $signal (qw(INT HUP TERM)) {
3360 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3361 cf::cleanup "SIG$signal";
3362 };
3363 }
3364 }
3365
3366 sub write_runtime {
3367 my $runtime = "$LOCALDIR/runtime";
3368
3369 # first touch the runtime file to show we are still running:
3370 # the fsync below can take a very very long time.
3371
3372 IO::AIO::aio_utime $runtime, undef, undef;
3373
3374 my $guard = cf::lock_acquire "write_runtime";
3375
3376 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3377 or return;
3378
3379 my $value = $cf::RUNTIME + 90 + 10;
3380 # 10 is the runtime save interval, for a monotonic clock
3381 # 60 allows for the watchdog to kill the server.
3382
3383 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3384 and return;
3385
3386 # always fsync - this file is important
3387 aio_fsync $fh
3388 and return;
3389
3390 # touch it again to show we are up-to-date
3391 aio_utime $fh, undef, undef;
3392
3393 close $fh
3394 or return;
3395
3396 aio_rename "$runtime~", $runtime
3397 and return;
3398
3399 warn "runtime file written.\n";
3400
3401 1
3402 }
3403
3404 sub emergency_save() {
3405 my $freeze_guard = cf::freeze_mainloop;
3406
3407 warn "enter emergency perl save\n";
3408
3409 cf::sync_job {
3410 # use a peculiar iteration method to avoid tripping on perl
3411 # refcount bugs in for. also avoids problems with players
3412 # and maps saved/destroyed asynchronously.
3413 warn "begin emergency player save\n";
3414 for my $login (keys %cf::PLAYER) {
3415 my $pl = $cf::PLAYER{$login} or next;
3416 $pl->valid or next;
3417 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3418 $pl->save;
3419 }
3420 warn "end emergency player save\n";
3421
3422 warn "begin emergency map save\n";
3423 for my $path (keys %cf::MAP) {
3424 my $map = $cf::MAP{$path} or next;
3425 $map->valid or next;
3426 $map->save;
3427 }
3428 warn "end emergency map save\n";
3429
3430 warn "begin emergency database checkpoint\n";
3431 BDB::db_env_txn_checkpoint $DB_ENV;
3432 warn "end emergency database checkpoint\n";
3433 };
3434
3435 warn "leave emergency perl save\n";
3436 }
3437
3438 sub post_cleanup {
3439 my ($make_core) = @_;
3440
3441 warn Carp::longmess "post_cleanup backtrace"
3442 if $make_core;
3443 }
3444
3445 sub do_reload_perl() {
3446 # can/must only be called in main
3447 if ($Coro::current != $Coro::main) {
3448 warn "can only reload from main coroutine";
3449 return;
3450 }
3451
3452 warn "reloading...";
3453
3454 warn "entering sync_job";
3455
3456 cf::sync_job {
3457 cf::write_runtime; # external watchdog should not bark
3458 cf::emergency_save;
3459 cf::write_runtime; # external watchdog should not bark
3460
3461 warn "syncing database to disk";
3462 BDB::db_env_txn_checkpoint $DB_ENV;
3463
3464 # if anything goes wrong in here, we should simply crash as we already saved
3465
3466 warn "flushing outstanding aio requests";
3467 for (;;) {
3468 BDB::flush;
3469 IO::AIO::flush;
3470 Coro::cede_notself;
3471 last unless IO::AIO::nreqs || BDB::nreqs;
3472 warn "iterate...";
3473 }
3474
3475 ++$RELOAD;
3476
3477 warn "cancelling all extension coros";
3478 $_->cancel for values %EXT_CORO;
3479 %EXT_CORO = ();
3480
3481 warn "removing commands";
3482 %COMMAND = ();
3483
3484 warn "removing ext/exti commands";
3485 %EXTCMD = ();
3486 %EXTICMD = ();
3487
3488 warn "unloading/nuking all extensions";
3489 for my $pkg (@EXTS) {
3490 warn "... unloading $pkg";
3491
3492 if (my $cb = $pkg->can ("unload")) {
3493 eval {
3494 $cb->($pkg);
3495 1
3496 } or warn "$pkg unloaded, but with errors: $@";
3497 }
3498
3499 warn "... nuking $pkg";
3500 Symbol::delete_package $pkg;
3501 }
3502
3503 warn "unloading all perl modules loaded from $LIBDIR";
3504 while (my ($k, $v) = each %INC) {
3505 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3506
3507 warn "... unloading $k";
3508 delete $INC{$k};
3509
3510 $k =~ s/\.pm$//;
3511 $k =~ s/\//::/g;
3512
3513 if (my $cb = $k->can ("unload_module")) {
3514 $cb->();
3515 }
3516
3517 Symbol::delete_package $k;
3518 }
3519
3520 warn "getting rid of safe::, as good as possible";
3521 Symbol::delete_package "safe::$_"
3522 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3523
3524 warn "unloading cf.pm \"a bit\"";
3525 delete $INC{"cf.pm"};
3526 delete $INC{"cf/pod.pm"};
3527
3528 # don't, removes xs symbols, too,
3529 # and global variables created in xs
3530 #Symbol::delete_package __PACKAGE__;
3531
3532 warn "unload completed, starting to reload now";
3533
3534 warn "reloading cf.pm";
3535 require cf;
3536 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3537
3538 warn "loading config and database again";
3539 cf::reload_config;
3540
3541 warn "loading extensions";
3542 cf::load_extensions;
3543
3544 warn "reattaching attachments to objects/players";
3545 _global_reattach; # objects, sockets
3546 warn "reattaching attachments to maps";
3547 reattach $_ for values %MAP;
3548 warn "reattaching attachments to players";
3549 reattach $_ for values %PLAYER;
3550
3551 warn "leaving sync_job";
3552
3553 1
3554 } or do {
3555 warn $@;
3556 warn "error while reloading, exiting.";
3557 exit 1;
3558 };
3559
3560 warn "reloaded";
3561 };
3562
3563 our $RELOAD_WATCHER; # used only during reload
3564
3565 sub reload_perl() {
3566 # doing reload synchronously and two reloads happen back-to-back,
3567 # coro crashes during coro_state_free->destroy here.
3568
3569 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3570 undef $RELOAD_WATCHER;
3571 do_reload_perl;
3572 };
3573 }
3574
3575 register_command "reload" => sub {
3576 my ($who, $arg) = @_;
3577
3578 if ($who->flag (FLAG_WIZ)) {
3579 $who->message ("reloading server.");
3580 async {
3581 $Coro::current->{desc} = "perl_reload";
3582 reload_perl;
3583 };
3584 }
3585 };
3586
3587 unshift @INC, $LIBDIR;
3588
3589 my $bug_warning = 0;
3590
3591 our @WAIT_FOR_TICK;
3592 our @WAIT_FOR_TICK_BEGIN;
3593
3594 sub wait_for_tick {
3595 return unless $TICK_WATCHER->is_active;
3596 return if $Coro::current == $Coro::main;
3597
3598 my $signal = new Coro::Signal;
3599 push @WAIT_FOR_TICK, $signal;
3600 $signal->wait;
3601 }
3602
3603 sub wait_for_tick_begin {
3604 return unless $TICK_WATCHER->is_active;
3605 return if $Coro::current == $Coro::main;
3606
3607 my $signal = new Coro::Signal;
3608 push @WAIT_FOR_TICK_BEGIN, $signal;
3609 $signal->wait;
3610 }
3611
3612 $TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub {
3613 if ($Coro::current != $Coro::main) {
3614 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3615 unless ++$bug_warning > 10;
3616 return;
3617 }
3618
3619 $NOW = $tick_start = EV::now;
3620
3621 cf::server_tick; # one server iteration
3622
3623 $RUNTIME += $TICK;
3624 $NEXT_TICK = $_[0]->at;
3625
3626 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3627 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3628 Coro::async_pool {
3629 $Coro::current->{desc} = "runtime saver";
3630 write_runtime
3631 or warn "ERROR: unable to write runtime file: $!";
3632 };
3633 }
3634
3635 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3636 $sig->send;
3637 }
3638 while (my $sig = shift @WAIT_FOR_TICK) {
3639 $sig->send;
3640 }
3641
3642 $LOAD = ($NOW - $tick_start) / $TICK;
3643 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3644
3645 _post_tick;
3646 };
3647 $TICK_WATCHER->priority (EV::MAXPRI);
3648
3649 {
3650 # configure BDB
3651
3652 BDB::min_parallel 8;
3653 BDB::max_poll_reqs $TICK * 0.1;
3654 $Coro::BDB::WATCHER->priority (1);
3655
3656 unless ($DB_ENV) {
3657 $DB_ENV = BDB::db_env_create;
3658 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3659 | BDB::LOG_AUTOREMOVE, 1);
3660 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3661 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3662
3663 cf::sync_job {
3664 eval {
3665 BDB::db_env_open
3666 $DB_ENV,
3667 $BDBDIR,
3668 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3669 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3670 0666;
3671
3672 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3673 };
3674
3675 cf::cleanup "db_env_open(db): $@" if $@;
3676 };
3677 }
3678
3679 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3680 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3681 };
3682 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3683 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3684 };
3685 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3686 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3687 };
3688 }
3689
3690 {
3691 # configure IO::AIO
3692
3693 IO::AIO::min_parallel 8;
3694 IO::AIO::max_poll_time $TICK * 0.1;
3695 $Coro::AIO::WATCHER->priority (1);
3696 }
3697
3698 my $_log_backtrace;
3699
3700 sub _log_backtrace {
3701 my ($msg, @addr) = @_;
3702
3703 $msg =~ s/\n//;
3704
3705 # limit the # of concurrent backtraces
3706 if ($_log_backtrace < 2) {
3707 ++$_log_backtrace;
3708 async {
3709 $Coro::current->{desc} = "abt $msg";
3710
3711 my @bt = fork_call {
3712 @addr = map { sprintf "%x", $_ } @addr;
3713 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3714 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3715 or die "addr2line: $!";
3716
3717 my @funcs;
3718 my @res = <$fh>;
3719 chomp for @res;
3720 while (@res) {
3721 my ($func, $line) = splice @res, 0, 2, ();
3722 push @funcs, "[$func] $line";
3723 }
3724
3725 @funcs
3726 };
3727
3728 LOG llevInfo, "[ABT] $msg\n";
3729 LOG llevInfo, "[ABT] $_\n" for @bt;
3730 --$_log_backtrace;
3731 };
3732 } else {
3733 LOG llevInfo, "[ABT] $msg\n";
3734 LOG llevInfo, "[ABT] [suppressed]\n";
3735 }
3736 }
3737
3738 # load additional modules
3739 use cf::pod;
3740
3741 END { cf::emergency_save }
3742
3743 1
3744