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Revision: 1.408
Committed: Mon Jan 14 10:12:12 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.407: +2 -5 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use EV 1.86;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.32 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::EV;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::BDB;
24 use Coro::Storable;
25 use Coro::Util ();
26
27 use JSON::XS 2.01 ();
28 use BDB ();
29 use Data::Dumper;
30 use Digest::MD5;
31 use Fcntl;
32 use YAML ();
33 use IO::AIO 2.51 ();
34 use Time::HiRes;
35 use Compress::LZF;
36 use Digest::MD5 ();
37
38 # configure various modules to our taste
39 #
40 $Storable::canonical = 1; # reduce rsync transfers
41 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
42 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
43
44 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
45
46 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
47
48 our %COMMAND = ();
49 our %COMMAND_TIME = ();
50
51 our @EXTS = (); # list of extension package names
52 our %EXTCMD = ();
53 our %EXTICMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71 our %RESOURCE;
72
73 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
74 our $TICK_WATCHER;
75 our $AIO_POLL_WATCHER;
76 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
77 our $NEXT_TICK;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $BDB_DEADLOCK_WATCHER;
82 our $BDB_CHECKPOINT_WATCHER;
83 our $BDB_TRICKLE_WATCHER;
84 our $DB_ENV;
85
86 our %CFG;
87
88 our $UPTIME; $UPTIME ||= time;
89 our $RUNTIME;
90 our $NOW;
91
92 our (%PLAYER, %PLAYER_LOADING); # all users
93 our (%MAP, %MAP_LOADING ); # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 LOG llevError, $msg;
193 };
194 }
195
196 $Coro::State::DIEHOOK = sub {
197 warn Carp::longmess $_[0];
198 Coro::terminate;
199 };
200
201 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
202 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
203 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
204 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
205 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
206 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
207 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
208
209 # we bless all objects into (empty) derived classes to force a method lookup
210 # within the Safe compartment.
211 for my $pkg (qw(
212 cf::global cf::attachable
213 cf::object cf::object::player
214 cf::client cf::player
215 cf::arch cf::living
216 cf::map cf::party cf::region
217 )) {
218 no strict 'refs';
219 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
220 }
221
222 $EV::DIED = sub {
223 warn "error in event callback: @_";
224 };
225
226 #############################################################################
227
228 =head2 UTILITY FUNCTIONS
229
230 =over 4
231
232 =item dumpval $ref
233
234 =cut
235
236 sub dumpval {
237 eval {
238 local $SIG{__DIE__};
239 my $d;
240 if (1) {
241 $d = new Data::Dumper([$_[0]], ["*var"]);
242 $d->Terse(1);
243 $d->Indent(2);
244 $d->Quotekeys(0);
245 $d->Useqq(1);
246 #$d->Bless(...);
247 $d->Seen($_[1]) if @_ > 1;
248 $d = $d->Dump();
249 }
250 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
251 $d
252 } || "[unable to dump $_[0]: '$@']";
253 }
254
255 =item $ref = cf::decode_json $json
256
257 Converts a JSON string into the corresponding perl data structure.
258
259 =item $json = cf::encode_json $ref
260
261 Converts a perl data structure into its JSON representation.
262
263 =cut
264
265 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
266
267 sub encode_json($) { $json_coder->encode ($_[0]) }
268 sub decode_json($) { $json_coder->decode ($_[0]) }
269
270 =item cf::lock_wait $string
271
272 Wait until the given lock is available. See cf::lock_acquire.
273
274 =item my $lock = cf::lock_acquire $string
275
276 Wait until the given lock is available and then acquires it and returns
277 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
278 for example when the coroutine gets canceled), the lock is automatically
279 returned.
280
281 Locks are *not* recursive, locking from the same coro twice results in a
282 deadlocked coro.
283
284 Lock names should begin with a unique identifier (for example, cf::map::find
285 uses map_find and cf::map::load uses map_load).
286
287 =item $locked = cf::lock_active $string
288
289 Return true if the lock is currently active, i.e. somebody has locked it.
290
291 =cut
292
293 our %LOCK;
294 our %LOCKER;#d#
295
296 sub lock_wait($) {
297 my ($key) = @_;
298
299 if ($LOCKER{$key} == $Coro::current) {#d#
300 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
301 return;#d#
302 }#d#
303
304 # wait for lock, if any
305 while ($LOCK{$key}) {
306 push @{ $LOCK{$key} }, $Coro::current;
307 Coro::schedule;
308 }
309 }
310
311 sub lock_acquire($) {
312 my ($key) = @_;
313
314 # wait, to be sure we are not locked
315 lock_wait $key;
316
317 $LOCK{$key} = [];
318 $LOCKER{$key} = $Coro::current;#d#
319
320 Coro::guard {
321 delete $LOCKER{$key};#d#
322 # wake up all waiters, to be on the safe side
323 $_->ready for @{ delete $LOCK{$key} };
324 }
325 }
326
327 sub lock_active($) {
328 my ($key) = @_;
329
330 ! ! $LOCK{$key}
331 }
332
333 sub freeze_mainloop {
334 return unless $TICK_WATCHER->is_active;
335
336 my $guard = Coro::guard {
337 $TICK_WATCHER->start;
338 };
339 $TICK_WATCHER->stop;
340 $guard
341 }
342
343 =item cf::periodic $interval, $cb
344
345 Like EV::periodic, but randomly selects a starting point so that the actions
346 get spread over timer.
347
348 =cut
349
350 sub periodic($$) {
351 my ($interval, $cb) = @_;
352
353 my $start = rand List::Util::min 180, $interval;
354
355 EV::periodic $start, $interval, 0, $cb
356 }
357
358 =item cf::get_slot $time[, $priority[, $name]]
359
360 Allocate $time seconds of blocking CPU time at priority C<$priority>:
361 This call blocks and returns only when you have at least C<$time> seconds
362 of cpu time till the next tick. The slot is only valid till the next cede.
363
364 The optional C<$name> can be used to identify the job to run. It might be
365 used for statistical purposes and should identify the same time-class.
366
367 Useful for short background jobs.
368
369 =cut
370
371 our @SLOT_QUEUE;
372 our $SLOT_QUEUE;
373
374 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
375 $SLOT_QUEUE = Coro::async {
376 $Coro::current->desc ("timeslot manager");
377
378 my $signal = new Coro::Signal;
379
380 while () {
381 next_job:
382 my $avail = cf::till_tick;
383 if ($avail > 0.01) {
384 for (0 .. $#SLOT_QUEUE) {
385 if ($SLOT_QUEUE[$_][0] < $avail) {
386 my $job = splice @SLOT_QUEUE, $_, 1, ();
387 $job->[2]->send;
388 Coro::cede;
389 goto next_job;
390 }
391 }
392 }
393
394 if (@SLOT_QUEUE) {
395 # we do not use wait_for_tick() as it returns immediately when tick is inactive
396 push @cf::WAIT_FOR_TICK, $signal;
397 $signal->wait;
398 } else {
399 Coro::schedule;
400 }
401 }
402 };
403
404 sub get_slot($;$$) {
405 my ($time, $pri, $name) = @_;
406
407 $time = $TICK * .6 if $time > $TICK * .6;
408 my $sig = new Coro::Signal;
409
410 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
411 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
412 $SLOT_QUEUE->ready;
413 $sig->wait;
414 }
415
416 =item cf::async { BLOCK }
417
418 Currently the same as Coro::async_pool, meaning you cannot use
419 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
420 thing you are allowed to do is call C<prio> on it.
421
422 =cut
423
424 BEGIN { *async = \&Coro::async_pool }
425
426 =item cf::sync_job { BLOCK }
427
428 The design of Deliantra requires that the main coroutine ($Coro::main)
429 is always able to handle events or runnable, as Deliantra is only
430 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
431 acceptable.
432
433 If it must be done, put the blocking parts into C<sync_job>. This will run
434 the given BLOCK in another coroutine while waiting for the result. The
435 server will be frozen during this time, so the block should either finish
436 fast or be very important.
437
438 =cut
439
440 sub sync_job(&) {
441 my ($job) = @_;
442
443 if ($Coro::current == $Coro::main) {
444 my $time = EV::time;
445
446 # this is the main coro, too bad, we have to block
447 # till the operation succeeds, freezing the server :/
448
449 LOG llevError, Carp::longmess "sync job";#d#
450
451 # TODO: use suspend/resume instead
452 # (but this is cancel-safe)
453 my $freeze_guard = freeze_mainloop;
454
455 my $busy = 1;
456 my @res;
457
458 (async {
459 $Coro::current->desc ("sync job coro");
460 @res = eval { $job->() };
461 warn $@ if $@;
462 undef $busy;
463 })->prio (Coro::PRIO_MAX);
464
465 while ($busy) {
466 if (Coro::nready) {
467 Coro::cede_notself;
468 } else {
469 EV::loop EV::LOOP_ONESHOT;
470 }
471 }
472
473 $time = EV::time - $time;
474
475 LOG llevError | logBacktrace, Carp::longmess "long sync job"
476 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
477
478 $tick_start += $time; # do not account sync jobs to server load
479
480 wantarray ? @res : $res[0]
481 } else {
482 # we are in another coroutine, how wonderful, everything just works
483
484 $job->()
485 }
486 }
487
488 =item $coro = cf::async_ext { BLOCK }
489
490 Like async, but this coro is automatically being canceled when the
491 extension calling this is being unloaded.
492
493 =cut
494
495 sub async_ext(&) {
496 my $cb = shift;
497
498 my $coro = &Coro::async ($cb);
499
500 $coro->on_destroy (sub {
501 delete $EXT_CORO{$coro+0};
502 });
503 $EXT_CORO{$coro+0} = $coro;
504
505 $coro
506 }
507
508 =item fork_call { }, $args
509
510 Executes the given code block with the given arguments in a seperate
511 process, returning the results. Everything must be serialisable with
512 Coro::Storable. May, of course, block. Note that the executed sub may
513 never block itself or use any form of event handling.
514
515 =cut
516
517 sub fork_call(&@) {
518 my ($cb, @args) = @_;
519
520 # we seemingly have to make a local copy of the whole thing,
521 # otherwise perl prematurely frees the stuff :/
522 # TODO: investigate and fix (likely this will be rather laborious)
523
524 my @res = Coro::Util::fork_eval {
525 reset_signals;
526 &$cb
527 }, @args;
528
529 wantarray ? @res : $res[-1]
530 }
531
532 =item $value = cf::db_get $family => $key
533
534 Returns a single value from the environment database.
535
536 =item cf::db_put $family => $key => $value
537
538 Stores the given C<$value> in the family. It can currently store binary
539 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
540
541 =item $db = cf::db_table "name"
542
543 Create and/or open a new database table. The string must not be "db" and must be unique
544 within each server.
545
546 =cut
547
548 sub db_table($) {
549 my ($name) = @_;
550 my $db = BDB::db_create $DB_ENV;
551
552 eval {
553 $db->set_flags (BDB::CHKSUM);
554
555 utf8::encode $name;
556 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
557 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
558 cf::cleanup "db_open(db): $!" if $!;
559 };
560 cf::cleanup "db_open(db): $@" if $@;
561
562 $db
563 }
564
565 our $DB;
566
567 sub db_init {
568 cf::sync_job {
569 $DB ||= db_table "db";
570 };
571 }
572
573 sub db_get($$) {
574 my $key = "$_[0]/$_[1]";
575
576 cf::sync_job {
577 BDB::db_get $DB, undef, $key, my $data;
578
579 $! ? ()
580 : $data
581 }
582 }
583
584 sub db_put($$$) {
585 BDB::dbreq_pri 4;
586 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
587 }
588
589 =item cf::cache $id => [$paths...], $processversion => $process
590
591 Generic caching function that returns the value of the resource $id,
592 caching and regenerating as required.
593
594 This function can block.
595
596 =cut
597
598 sub cache {
599 my ($id, $src, $processversion, $process) = @_;
600
601 my $meta =
602 join "\x00",
603 $processversion,
604 map {
605 aio_stat $_
606 and Carp::croak "$_: $!";
607
608 ($_, (stat _)[7,9])
609 } @$src;
610
611 my $dbmeta = db_get cache => "$id/meta";
612 if ($dbmeta ne $meta) {
613 # changed, we may need to process
614
615 my @data;
616 my $md5;
617
618 for (0 .. $#$src) {
619 0 <= aio_load $src->[$_], $data[$_]
620 or Carp::croak "$src->[$_]: $!";
621 }
622
623 # if processing is expensive, check
624 # checksum first
625 if (1) {
626 $md5 =
627 join "\x00",
628 $processversion,
629 map {
630 cf::cede_to_tick;
631 ($src->[$_], Digest::MD5::md5_hex $data[$_])
632 } 0.. $#$src;
633
634
635 my $dbmd5 = db_get cache => "$id/md5";
636 if ($dbmd5 eq $md5) {
637 db_put cache => "$id/meta", $meta;
638
639 return db_get cache => "$id/data";
640 }
641 }
642
643 my $t1 = Time::HiRes::time;
644 my $data = $process->(\@data);
645 my $t2 = Time::HiRes::time;
646
647 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
648
649 db_put cache => "$id/data", $data;
650 db_put cache => "$id/md5" , $md5;
651 db_put cache => "$id/meta", $meta;
652
653 return $data;
654 }
655
656 db_get cache => "$id/data"
657 }
658
659 =item cf::datalog type => key => value, ...
660
661 Log a datalog packet of the given type with the given key-value pairs.
662
663 =cut
664
665 sub datalog($@) {
666 my ($type, %kv) = @_;
667 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
668 }
669
670 =back
671
672 =cut
673
674 #############################################################################
675
676 =head2 ATTACHABLE OBJECTS
677
678 Many objects in crossfire are so-called attachable objects. That means you can
679 attach callbacks/event handlers (a collection of which is called an "attachment")
680 to it. All such attachable objects support the following methods.
681
682 In the following description, CLASS can be any of C<global>, C<object>
683 C<player>, C<client> or C<map> (i.e. the attachable objects in
684 Deliantra).
685
686 =over 4
687
688 =item $attachable->attach ($attachment, key => $value...)
689
690 =item $attachable->detach ($attachment)
691
692 Attach/detach a pre-registered attachment to a specific object and give it
693 the specified key/value pairs as arguments.
694
695 Example, attach a minesweeper attachment to the given object, making it a
696 10x10 minesweeper game:
697
698 $obj->attach (minesweeper => width => 10, height => 10);
699
700 =item $bool = $attachable->attached ($name)
701
702 Checks wether the named attachment is currently attached to the object.
703
704 =item cf::CLASS->attach ...
705
706 =item cf::CLASS->detach ...
707
708 Define an anonymous attachment and attach it to all objects of the given
709 CLASS. See the next function for an explanation of its arguments.
710
711 You can attach to global events by using the C<cf::global> class.
712
713 Example, log all player logins:
714
715 cf::player->attach (
716 on_login => sub {
717 my ($pl) = @_;
718 ...
719 },
720 );
721
722 Example, attach to the jeweler skill:
723
724 cf::object->attach (
725 type => cf::SKILL,
726 subtype => cf::SK_JEWELER,
727 on_use_skill => sub {
728 my ($sk, $ob, $part, $dir, $msg) = @_;
729 ...
730 },
731 );
732
733 =item cf::CLASS::attachment $name, ...
734
735 Register an attachment by C<$name> through which attachable objects of the
736 given CLASS can refer to this attachment.
737
738 Some classes such as crossfire maps and objects can specify attachments
739 that are attached at load/instantiate time, thus the need for a name.
740
741 These calls expect any number of the following handler/hook descriptions:
742
743 =over 4
744
745 =item prio => $number
746
747 Set the priority for all following handlers/hooks (unless overwritten
748 by another C<prio> setting). Lower priority handlers get executed
749 earlier. The default priority is C<0>, and many built-in handlers are
750 registered at priority C<-1000>, so lower priorities should not be used
751 unless you know what you are doing.
752
753 =item type => $type
754
755 (Only for C<< cf::object->attach >> calls), limits the attachment to the
756 given type of objects only (the additional parameter C<subtype> can be
757 used to further limit to the given subtype).
758
759 =item on_I<event> => \&cb
760
761 Call the given code reference whenever the named event happens (event is
762 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
763 handlers are recognised generally depends on the type of object these
764 handlers attach to).
765
766 See F<include/eventinc.h> for the full list of events supported, and their
767 class.
768
769 =item package => package::
770
771 Look for sub functions of the name C<< on_I<event> >> in the given
772 package and register them. Only handlers for eevents supported by the
773 object/class are recognised.
774
775 =back
776
777 Example, define an attachment called "sockpuppet" that calls the given
778 event handler when a monster attacks:
779
780 cf::object::attachment sockpuppet =>
781 on_skill_attack => sub {
782 my ($self, $victim) = @_;
783 ...
784 }
785 }
786
787 =item $attachable->valid
788
789 Just because you have a perl object does not mean that the corresponding
790 C-level object still exists. If you try to access an object that has no
791 valid C counterpart anymore you get an exception at runtime. This method
792 can be used to test for existence of the C object part without causing an
793 exception.
794
795 =cut
796
797 # the following variables are defined in .xs and must not be re-created
798 our @CB_GLOBAL = (); # registry for all global events
799 our @CB_ATTACHABLE = (); # registry for all attachables
800 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
801 our @CB_PLAYER = ();
802 our @CB_CLIENT = ();
803 our @CB_TYPE = (); # registry for type (cf-object class) based events
804 our @CB_MAP = ();
805
806 my %attachment;
807
808 sub cf::attachable::thawer_merge {
809 # simply override everything except _meta
810 local $_[0]{_meta};
811 %{$_[0]} = %{$_[1]};
812 }
813
814 sub _attach_cb($$$$) {
815 my ($registry, $event, $prio, $cb) = @_;
816
817 use sort 'stable';
818
819 $cb = [$prio, $cb];
820
821 @{$registry->[$event]} = sort
822 { $a->[0] cmp $b->[0] }
823 @{$registry->[$event] || []}, $cb;
824 }
825
826 # hack
827 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
828
829 # attach handles attaching event callbacks
830 # the only thing the caller has to do is pass the correct
831 # registry (== where the callback attaches to).
832 sub _attach {
833 my ($registry, $klass, @arg) = @_;
834
835 my $object_type;
836 my $prio = 0;
837 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
838
839 #TODO: get rid of this hack
840 if ($attachable_klass{$klass}) {
841 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
842 }
843
844 while (@arg) {
845 my $type = shift @arg;
846
847 if ($type eq "prio") {
848 $prio = shift @arg;
849
850 } elsif ($type eq "type") {
851 $object_type = shift @arg;
852 $registry = $CB_TYPE[$object_type] ||= [];
853
854 } elsif ($type eq "subtype") {
855 defined $object_type or Carp::croak "subtype specified without type";
856 my $object_subtype = shift @arg;
857 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
858
859 } elsif ($type eq "package") {
860 my $pkg = shift @arg;
861
862 while (my ($name, $id) = each %cb_id) {
863 if (my $cb = $pkg->can ($name)) {
864 _attach_cb $registry, $id, $prio, $cb;
865 }
866 }
867
868 } elsif (exists $cb_id{$type}) {
869 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
870
871 } elsif (ref $type) {
872 warn "attaching objects not supported, ignoring.\n";
873
874 } else {
875 shift @arg;
876 warn "attach argument '$type' not supported, ignoring.\n";
877 }
878 }
879 }
880
881 sub _object_attach {
882 my ($obj, $name, %arg) = @_;
883
884 return if exists $obj->{_attachment}{$name};
885
886 if (my $attach = $attachment{$name}) {
887 my $registry = $obj->registry;
888
889 for (@$attach) {
890 my ($klass, @attach) = @$_;
891 _attach $registry, $klass, @attach;
892 }
893
894 $obj->{$name} = \%arg;
895 } else {
896 warn "object uses attachment '$name' which is not available, postponing.\n";
897 }
898
899 $obj->{_attachment}{$name} = undef;
900 }
901
902 sub cf::attachable::attach {
903 if (ref $_[0]) {
904 _object_attach @_;
905 } else {
906 _attach shift->_attach_registry, @_;
907 }
908 _recalc_want;
909 };
910
911 # all those should be optimised
912 sub cf::attachable::detach {
913 my ($obj, $name) = @_;
914
915 if (ref $obj) {
916 delete $obj->{_attachment}{$name};
917 reattach ($obj);
918 } else {
919 Carp::croak "cannot, currently, detach class attachments";
920 }
921 _recalc_want;
922 };
923
924 sub cf::attachable::attached {
925 my ($obj, $name) = @_;
926
927 exists $obj->{_attachment}{$name}
928 }
929
930 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
931 eval "#line " . __LINE__ . " 'cf.pm'
932 sub cf::\L$klass\E::_attach_registry {
933 (\\\@CB_$klass, KLASS_$klass)
934 }
935
936 sub cf::\L$klass\E::attachment {
937 my \$name = shift;
938
939 \$attachment{\$name} = [[KLASS_$klass, \@_]];
940 }
941 ";
942 die if $@;
943 }
944
945 our $override;
946 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
947
948 sub override {
949 $override = 1;
950 @INVOKE_RESULTS = (@_);
951 }
952
953 sub do_invoke {
954 my $event = shift;
955 my $callbacks = shift;
956
957 @INVOKE_RESULTS = ();
958
959 local $override;
960
961 for (@$callbacks) {
962 eval { &{$_->[1]} };
963
964 if ($@) {
965 warn "$@";
966 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
967 override;
968 }
969
970 return 1 if $override;
971 }
972
973 0
974 }
975
976 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
977
978 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
979
980 Generate an object-specific event with the given arguments.
981
982 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
983 removed in future versions), and there is no public API to access override
984 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
985
986 =back
987
988 =cut
989
990 #############################################################################
991 # object support
992
993 sub _object_equal($$);
994 sub _object_equal($$) {
995 my ($a, $b) = @_;
996
997 return 0 unless (ref $a) eq (ref $b);
998
999 if ("HASH" eq ref $a) {
1000 my @ka = keys %$a;
1001 my @kb = keys %$b;
1002
1003 return 0 if @ka != @kb;
1004
1005 for (0 .. $#ka) {
1006 return 0 unless $ka[$_] eq $kb[$_];
1007 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1008 }
1009
1010 } elsif ("ARRAY" eq ref $a) {
1011
1012 return 0 if @$a != @$b;
1013
1014 for (0 .. $#$a) {
1015 return 0 unless _object_equal $a->[$_], $b->[$_];
1016 }
1017
1018 } elsif ($a ne $b) {
1019 return 0;
1020 }
1021
1022 1
1023 }
1024
1025 our $SLOW_MERGES;#d#
1026 sub _can_merge {
1027 my ($ob1, $ob2) = @_;
1028
1029 ++$SLOW_MERGES;#d#
1030
1031 # we do the slow way here
1032 return _object_equal $ob1, $ob2
1033 }
1034
1035 sub reattach {
1036 # basically do the same as instantiate, without calling instantiate
1037 my ($obj) = @_;
1038
1039 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1040
1041 my $registry = $obj->registry;
1042
1043 @$registry = ();
1044
1045 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1046
1047 for my $name (keys %{ $obj->{_attachment} || {} }) {
1048 if (my $attach = $attachment{$name}) {
1049 for (@$attach) {
1050 my ($klass, @attach) = @$_;
1051 _attach $registry, $klass, @attach;
1052 }
1053 } else {
1054 warn "object uses attachment '$name' that is not available, postponing.\n";
1055 }
1056 }
1057 }
1058
1059 cf::attachable->attach (
1060 prio => -1000000,
1061 on_instantiate => sub {
1062 my ($obj, $data) = @_;
1063
1064 $data = decode_json $data;
1065
1066 for (@$data) {
1067 my ($name, $args) = @$_;
1068
1069 $obj->attach ($name, %{$args || {} });
1070 }
1071 },
1072 on_reattach => \&reattach,
1073 on_clone => sub {
1074 my ($src, $dst) = @_;
1075
1076 @{$dst->registry} = @{$src->registry};
1077
1078 %$dst = %$src;
1079
1080 %{$dst->{_attachment}} = %{$src->{_attachment}}
1081 if exists $src->{_attachment};
1082 },
1083 );
1084
1085 sub object_freezer_save {
1086 my ($filename, $rdata, $objs) = @_;
1087
1088 sync_job {
1089 if (length $$rdata) {
1090 utf8::decode (my $decname = $filename);
1091 warn sprintf "saving %s (%d,%d)\n",
1092 $decname, length $$rdata, scalar @$objs;
1093
1094 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1095 chmod SAVE_MODE, $fh;
1096 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1097 aio_fsync $fh if $cf::USE_FSYNC;
1098 close $fh;
1099
1100 if (@$objs) {
1101 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1102 chmod SAVE_MODE, $fh;
1103 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1104 aio_write $fh, 0, (length $data), $data, 0;
1105 aio_fsync $fh if $cf::USE_FSYNC;
1106 close $fh;
1107 aio_rename "$filename.pst~", "$filename.pst";
1108 }
1109 } else {
1110 aio_unlink "$filename.pst";
1111 }
1112
1113 aio_rename "$filename~", $filename;
1114 } else {
1115 warn "FATAL: $filename~: $!\n";
1116 }
1117 } else {
1118 aio_unlink $filename;
1119 aio_unlink "$filename.pst";
1120 }
1121 };
1122 }
1123
1124 sub object_freezer_as_string {
1125 my ($rdata, $objs) = @_;
1126
1127 use Data::Dumper;
1128
1129 $$rdata . Dumper $objs
1130 }
1131
1132 sub object_thawer_load {
1133 my ($filename) = @_;
1134
1135 my ($data, $av);
1136
1137 (aio_load $filename, $data) >= 0
1138 or return;
1139
1140 unless (aio_stat "$filename.pst") {
1141 (aio_load "$filename.pst", $av) >= 0
1142 or return;
1143
1144 my $st = eval { Coro::Storable::thaw $av };
1145 $av = $st->{objs};
1146 }
1147
1148 utf8::decode (my $decname = $filename);
1149 warn sprintf "loading %s (%d,%d)\n",
1150 $decname, length $data, scalar @{$av || []};
1151
1152 ($data, $av)
1153 }
1154
1155 =head2 COMMAND CALLBACKS
1156
1157 =over 4
1158
1159 =cut
1160
1161 #############################################################################
1162 # command handling &c
1163
1164 =item cf::register_command $name => \&callback($ob,$args);
1165
1166 Register a callback for execution when the client sends the user command
1167 $name.
1168
1169 =cut
1170
1171 sub register_command {
1172 my ($name, $cb) = @_;
1173
1174 my $caller = caller;
1175 #warn "registering command '$name/$time' to '$caller'";
1176
1177 push @{ $COMMAND{$name} }, [$caller, $cb];
1178 }
1179
1180 =item cf::register_extcmd $name => \&callback($pl,$packet);
1181
1182 Register a callback for execution when the client sends an (synchronous)
1183 extcmd packet. Ext commands will be processed in the order they are
1184 received by the server, like other user commands. The first argument is
1185 the logged-in player. Ext commands can only be processed after a player
1186 has logged in successfully.
1187
1188 If the callback returns something, it is sent back as if reply was being
1189 called.
1190
1191 =item cf::register_exticmd $name => \&callback($ns,$packet);
1192
1193 Register a callback for execution when the client sends an (asynchronous)
1194 exticmd packet. Exti commands are processed by the server as soon as they
1195 are received, i.e. out of order w.r.t. other commands. The first argument
1196 is a client socket. Exti commands can be received anytime, even before
1197 log-in.
1198
1199 If the callback returns something, it is sent back as if reply was being
1200 called.
1201
1202 =cut
1203
1204 sub register_extcmd {
1205 my ($name, $cb) = @_;
1206
1207 $EXTCMD{$name} = $cb;
1208 }
1209
1210 sub register_exticmd {
1211 my ($name, $cb) = @_;
1212
1213 $EXTICMD{$name} = $cb;
1214 }
1215
1216 cf::player->attach (
1217 on_command => sub {
1218 my ($pl, $name, $params) = @_;
1219
1220 my $cb = $COMMAND{$name}
1221 or return;
1222
1223 for my $cmd (@$cb) {
1224 $cmd->[1]->($pl->ob, $params);
1225 }
1226
1227 cf::override;
1228 },
1229 on_extcmd => sub {
1230 my ($pl, $buf) = @_;
1231
1232 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1233
1234 if (ref $msg) {
1235 my ($type, $reply, @payload) =
1236 "ARRAY" eq ref $msg
1237 ? @$msg
1238 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1239
1240 my @reply;
1241
1242 if (my $cb = $EXTCMD{$type}) {
1243 @reply = $cb->($pl, @payload);
1244 }
1245
1246 $pl->ext_reply ($reply, @reply)
1247 if $reply;
1248
1249 } else {
1250 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1251 }
1252
1253 cf::override;
1254 },
1255 );
1256
1257 sub load_extensions {
1258 cf::sync_job {
1259 my %todo;
1260
1261 for my $path (<$LIBDIR/*.ext>) {
1262 next unless -r $path;
1263
1264 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1265 my $base = $1;
1266 my $pkg = $1;
1267 $pkg =~ s/[^[:word:]]/_/g;
1268 $pkg = "ext::$pkg";
1269
1270 open my $fh, "<:utf8", $path
1271 or die "$path: $!";
1272
1273 my $source = do { local $/; <$fh> };
1274
1275 my %ext = (
1276 path => $path,
1277 base => $base,
1278 pkg => $pkg,
1279 );
1280
1281 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1282 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1283
1284 $ext{source} =
1285 "package $pkg; use strict; use utf8;\n"
1286 . "#line 1 \"$path\"\n{\n"
1287 . $source
1288 . "\n};\n1";
1289
1290 $todo{$base} = \%ext;
1291 }
1292
1293 my %done;
1294 while (%todo) {
1295 my $progress;
1296
1297 while (my ($k, $v) = each %todo) {
1298 for (split /,\s*/, $v->{meta}{depends}) {
1299 goto skip
1300 unless exists $done{$_};
1301 }
1302
1303 warn "... loading '$k' into '$v->{pkg}'\n";
1304
1305 unless (eval $v->{source}) {
1306 my $msg = $@ ? "$v->{path}: $@\n"
1307 : "$v->{base}: extension inactive.\n";
1308
1309 if (exists $v->{meta}{mandatory}) {
1310 warn $msg;
1311 warn "mandatory extension failed to load, exiting.\n";
1312 exit 1;
1313 }
1314
1315 warn $msg;
1316 }
1317
1318 $done{$k} = delete $todo{$k};
1319 push @EXTS, $v->{pkg};
1320 $progress = 1;
1321 }
1322
1323 skip:
1324 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1325 unless $progress;
1326 }
1327 };
1328 }
1329
1330 #############################################################################
1331
1332 =back
1333
1334 =head2 CORE EXTENSIONS
1335
1336 Functions and methods that extend core crossfire objects.
1337
1338 =cut
1339
1340 package cf::player;
1341
1342 use Coro::AIO;
1343
1344 =head3 cf::player
1345
1346 =over 4
1347
1348 =item cf::player::num_playing
1349
1350 Returns the official number of playing players, as per the Crossfire metaserver rules.
1351
1352 =cut
1353
1354 sub num_playing {
1355 scalar grep
1356 $_->ob->map
1357 && !$_->hidden
1358 && !$_->ob->flag (cf::FLAG_WIZ),
1359 cf::player::list
1360 }
1361
1362 =item cf::player::find $login
1363
1364 Returns the given player object, loading it if necessary (might block).
1365
1366 =cut
1367
1368 sub playerdir($) {
1369 "$PLAYERDIR/"
1370 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1371 }
1372
1373 sub path($) {
1374 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1375
1376 (playerdir $login) . "/playerdata"
1377 }
1378
1379 sub find_active($) {
1380 $cf::PLAYER{$_[0]}
1381 and $cf::PLAYER{$_[0]}->active
1382 and $cf::PLAYER{$_[0]}
1383 }
1384
1385 sub exists($) {
1386 my ($login) = @_;
1387
1388 $cf::PLAYER{$login}
1389 or cf::sync_job { !aio_stat path $login }
1390 }
1391
1392 sub find($) {
1393 return $cf::PLAYER{$_[0]} || do {
1394 my $login = $_[0];
1395
1396 my $guard = cf::lock_acquire "user_find:$login";
1397
1398 $cf::PLAYER{$_[0]} || do {
1399 # rename old playerfiles to new ones
1400 #TODO: remove when no longer required
1401 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1402 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1403 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1404 aio_unlink +(playerdir $login) . "/$login.pl";
1405
1406 my $f = new_from_file cf::object::thawer path $login
1407 or return;
1408
1409 my $pl = cf::player::load_pl $f
1410 or return;
1411 local $cf::PLAYER_LOADING{$login} = $pl;
1412 $f->resolve_delayed_derefs;
1413 $cf::PLAYER{$login} = $pl
1414 }
1415 }
1416 }
1417
1418 sub save($) {
1419 my ($pl) = @_;
1420
1421 return if $pl->{deny_save};
1422
1423 my $path = path $pl;
1424 my $guard = cf::lock_acquire "user_save:$path";
1425
1426 return if $pl->{deny_save};
1427
1428 aio_mkdir playerdir $pl, 0770;
1429 $pl->{last_save} = $cf::RUNTIME;
1430
1431 $pl->save_pl ($path);
1432 cf::cede_to_tick;
1433 }
1434
1435 sub new($) {
1436 my ($login) = @_;
1437
1438 my $self = create;
1439
1440 $self->ob->name ($login);
1441 $self->{deny_save} = 1;
1442
1443 $cf::PLAYER{$login} = $self;
1444
1445 $self
1446 }
1447
1448 =item $player->send_msg ($channel, $msg, $color, [extra...])
1449
1450 =cut
1451
1452 sub send_msg {
1453 my $ns = shift->ns
1454 or return;
1455 $ns->send_msg (@_);
1456 }
1457
1458 =item $pl->quit_character
1459
1460 Nukes the player without looking back. If logged in, the connection will
1461 be destroyed. May block for a long time.
1462
1463 =cut
1464
1465 sub quit_character {
1466 my ($pl) = @_;
1467
1468 my $name = $pl->ob->name;
1469
1470 $pl->{deny_save} = 1;
1471 $pl->password ("*"); # this should lock out the player until we nuked the dir
1472
1473 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1474 $pl->deactivate;
1475 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1476 $pl->ns->destroy if $pl->ns;
1477
1478 my $path = playerdir $pl;
1479 my $temp = "$path~$cf::RUNTIME~deleting~";
1480 aio_rename $path, $temp;
1481 delete $cf::PLAYER{$pl->ob->name};
1482 $pl->destroy;
1483
1484 my $prefix = qr<^~\Q$name\E/>;
1485
1486 # nuke player maps
1487 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1488
1489 IO::AIO::aio_rmtree $temp;
1490 }
1491
1492 =item $pl->kick
1493
1494 Kicks a player out of the game. This destroys the connection.
1495
1496 =cut
1497
1498 sub kick {
1499 my ($pl, $kicker) = @_;
1500
1501 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1502 $pl->killer ("kicked");
1503 $pl->ns->destroy;
1504 }
1505
1506 =item cf::player::list_logins
1507
1508 Returns am arrayref of all valid playernames in the system, can take a
1509 while and may block, so not sync_job-capable, ever.
1510
1511 =cut
1512
1513 sub list_logins {
1514 my $dirs = aio_readdir $PLAYERDIR
1515 or return [];
1516
1517 my @logins;
1518
1519 for my $login (@$dirs) {
1520 my $path = path $login;
1521
1522 # a .pst is a dead give-away for a valid player
1523 unless (-e "$path.pst") {
1524 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1525 aio_read $fh, 0, 512, my $buf, 0 or next;
1526 $buf !~ /^password -------------$/m or next; # official not-valid tag
1527 }
1528
1529 utf8::decode $login;
1530 push @logins, $login;
1531 }
1532
1533 \@logins
1534 }
1535
1536 =item $player->maps
1537
1538 Returns an arrayref of map paths that are private for this
1539 player. May block.
1540
1541 =cut
1542
1543 sub maps($) {
1544 my ($pl) = @_;
1545
1546 $pl = ref $pl ? $pl->ob->name : $pl;
1547
1548 my $files = aio_readdir playerdir $pl
1549 or return;
1550
1551 my @paths;
1552
1553 for (@$files) {
1554 utf8::decode $_;
1555 next if /\.(?:pl|pst)$/;
1556 next unless /^$PATH_SEP/o;
1557
1558 push @paths, cf::map::normalise "~$pl/$_";
1559 }
1560
1561 \@paths
1562 }
1563
1564 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1565
1566 Expand crossfire pod fragments into protocol xml.
1567
1568 =cut
1569
1570 use re 'eval';
1571
1572 my $group;
1573 my $interior; $interior = qr{
1574 # match a pod interior sequence sans C<< >>
1575 (?:
1576 \ (.*?)\ (?{ $group = $^N })
1577 | < (??{$interior}) >
1578 )
1579 }x;
1580
1581 sub expand_cfpod {
1582 my ($self, $pod) = @_;
1583
1584 my $xml;
1585
1586 while () {
1587 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1588 $group = $1;
1589
1590 $group =~ s/&/&amp;/g;
1591 $group =~ s/</&lt;/g;
1592
1593 $xml .= $group;
1594 } elsif ($pod =~ m%\G
1595 ([BCGHITU])
1596 <
1597 (?:
1598 ([^<>]*) (?{ $group = $^N })
1599 | < $interior >
1600 )
1601 >
1602 %gcsx
1603 ) {
1604 my ($code, $data) = ($1, $group);
1605
1606 if ($code eq "B") {
1607 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1608 } elsif ($code eq "I") {
1609 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1610 } elsif ($code eq "U") {
1611 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1612 } elsif ($code eq "C") {
1613 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1614 } elsif ($code eq "T") {
1615 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1616 } elsif ($code eq "G") {
1617 my ($male, $female) = split /\|/, $data;
1618 $data = $self->gender ? $female : $male;
1619 $xml .= expand_cfpod ($self, $data);
1620 } elsif ($code eq "H") {
1621 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1622 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1623 "")
1624 [$self->{hintmode}];
1625 } else {
1626 $xml .= "error processing '$code($data)' directive";
1627 }
1628 } else {
1629 if ($pod =~ /\G(.+)/) {
1630 warn "parse error while expanding $pod (at $1)";
1631 }
1632 last;
1633 }
1634 }
1635
1636 for ($xml) {
1637 # create single paragraphs (very hackish)
1638 s/(?<=\S)\n(?=\w)/ /g;
1639
1640 # compress some whitespace
1641 s/\s+\n/\n/g; # ws line-ends
1642 s/\n\n+/\n/g; # double lines
1643 s/^\n+//; # beginning lines
1644 s/\n+$//; # ending lines
1645 }
1646
1647 $xml
1648 }
1649
1650 no re 'eval';
1651
1652 sub hintmode {
1653 $_[0]{hintmode} = $_[1] if @_ > 1;
1654 $_[0]{hintmode}
1655 }
1656
1657 =item $player->ext_reply ($msgid, @msg)
1658
1659 Sends an ext reply to the player.
1660
1661 =cut
1662
1663 sub ext_reply($$@) {
1664 my ($self, $id, @msg) = @_;
1665
1666 $self->ns->ext_reply ($id, @msg)
1667 }
1668
1669 =item $player->ext_msg ($type, @msg)
1670
1671 Sends an ext event to the client.
1672
1673 =cut
1674
1675 sub ext_msg($$@) {
1676 my ($self, $type, @msg) = @_;
1677
1678 $self->ns->ext_msg ($type, @msg);
1679 }
1680
1681 =head3 cf::region
1682
1683 =over 4
1684
1685 =cut
1686
1687 package cf::region;
1688
1689 =item cf::region::find_by_path $path
1690
1691 Tries to decuce the likely region for a map knowing only its path.
1692
1693 =cut
1694
1695 sub find_by_path($) {
1696 my ($path) = @_;
1697
1698 my ($match, $specificity);
1699
1700 for my $region (list) {
1701 if ($region->{match} && $path =~ $region->{match}) {
1702 ($match, $specificity) = ($region, $region->specificity)
1703 if $region->specificity > $specificity;
1704 }
1705 }
1706
1707 $match
1708 }
1709
1710 =back
1711
1712 =head3 cf::map
1713
1714 =over 4
1715
1716 =cut
1717
1718 package cf::map;
1719
1720 use Fcntl;
1721 use Coro::AIO;
1722
1723 use overload
1724 '""' => \&as_string,
1725 fallback => 1;
1726
1727 our $MAX_RESET = 3600;
1728 our $DEFAULT_RESET = 3000;
1729
1730 sub generate_random_map {
1731 my ($self, $rmp) = @_;
1732 # mit "rum" bekleckern, nicht
1733 $self->_create_random_map (
1734 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1735 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1736 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1737 $rmp->{exit_on_final_map},
1738 $rmp->{xsize}, $rmp->{ysize},
1739 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1740 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1741 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1742 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1743 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1744 (cf::region::find $rmp->{region}), $rmp->{custom}
1745 )
1746 }
1747
1748 =item cf::map->register ($regex, $prio)
1749
1750 Register a handler for the map path matching the given regex at the
1751 givne priority (higher is better, built-in handlers have priority 0, the
1752 default).
1753
1754 =cut
1755
1756 sub register {
1757 my (undef, $regex, $prio) = @_;
1758 my $pkg = caller;
1759
1760 no strict;
1761 push @{"$pkg\::ISA"}, __PACKAGE__;
1762
1763 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1764 }
1765
1766 # also paths starting with '/'
1767 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1768
1769 sub thawer_merge {
1770 my ($self, $merge) = @_;
1771
1772 # we have to keep some variables in memory intact
1773 local $self->{path};
1774 local $self->{load_path};
1775
1776 $self->SUPER::thawer_merge ($merge);
1777 }
1778
1779 sub normalise {
1780 my ($path, $base) = @_;
1781
1782 $path = "$path"; # make sure its a string
1783
1784 $path =~ s/\.map$//;
1785
1786 # map plan:
1787 #
1788 # /! non-realised random map exit (special hack!)
1789 # {... are special paths that are not being touched
1790 # ?xxx/... are special absolute paths
1791 # ?random/... random maps
1792 # /... normal maps
1793 # ~user/... per-player map of a specific user
1794
1795 $path =~ s/$PATH_SEP/\//go;
1796
1797 # treat it as relative path if it starts with
1798 # something that looks reasonable
1799 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1800 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1801
1802 $base =~ s{[^/]+/?$}{};
1803 $path = "$base/$path";
1804 }
1805
1806 for ($path) {
1807 redo if s{//}{/};
1808 redo if s{/\.?/}{/};
1809 redo if s{/[^/]+/\.\./}{/};
1810 }
1811
1812 $path
1813 }
1814
1815 sub new_from_path {
1816 my (undef, $path, $base) = @_;
1817
1818 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1819
1820 $path = normalise $path, $base;
1821
1822 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1823 if ($path =~ $EXT_MAP{$pkg}[1]) {
1824 my $self = bless cf::map::new, $pkg;
1825 $self->{path} = $path; $self->path ($path);
1826 $self->init; # pass $1 etc.
1827 return $self;
1828 }
1829 }
1830
1831 Carp::cluck "unable to resolve path '$path' (base '$base').";
1832 ()
1833 }
1834
1835 sub init {
1836 my ($self) = @_;
1837
1838 $self
1839 }
1840
1841 sub as_string {
1842 my ($self) = @_;
1843
1844 "$self->{path}"
1845 }
1846
1847 # the displayed name, this is a one way mapping
1848 sub visible_name {
1849 &as_string
1850 }
1851
1852 # the original (read-only) location
1853 sub load_path {
1854 my ($self) = @_;
1855
1856 "$MAPDIR/$self->{path}.map"
1857 }
1858
1859 # the temporary/swap location
1860 sub save_path {
1861 my ($self) = @_;
1862
1863 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1864 "$TMPDIR/$path.map"
1865 }
1866
1867 # the unique path, undef == no special unique path
1868 sub uniq_path {
1869 my ($self) = @_;
1870
1871 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1872 "$UNIQUEDIR/$path"
1873 }
1874
1875 # and all this just because we cannot iterate over
1876 # all maps in C++...
1877 sub change_all_map_light {
1878 my ($change) = @_;
1879
1880 $_->change_map_light ($change)
1881 for grep $_->outdoor, values %cf::MAP;
1882 }
1883
1884 sub decay_objects {
1885 my ($self) = @_;
1886
1887 return if $self->{deny_reset};
1888
1889 $self->do_decay_objects;
1890 }
1891
1892 sub unlink_save {
1893 my ($self) = @_;
1894
1895 utf8::encode (my $save = $self->save_path);
1896 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1897 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1898 }
1899
1900 sub load_header_from($) {
1901 my ($self, $path) = @_;
1902
1903 utf8::encode $path;
1904 my $f = new_from_file cf::object::thawer $path
1905 or return;
1906
1907 $self->_load_header ($f)
1908 or return;
1909
1910 local $MAP_LOADING{$self->{path}} = $self;
1911 $f->resolve_delayed_derefs;
1912
1913 $self->{load_path} = $path;
1914
1915 1
1916 }
1917
1918 sub load_header_orig {
1919 my ($self) = @_;
1920
1921 $self->load_header_from ($self->load_path)
1922 }
1923
1924 sub load_header_temp {
1925 my ($self) = @_;
1926
1927 $self->load_header_from ($self->save_path)
1928 }
1929
1930 sub prepare_temp {
1931 my ($self) = @_;
1932
1933 $self->last_access ((delete $self->{last_access})
1934 || $cf::RUNTIME); #d#
1935 # safety
1936 $self->{instantiate_time} = $cf::RUNTIME
1937 if $self->{instantiate_time} > $cf::RUNTIME;
1938 }
1939
1940 sub prepare_orig {
1941 my ($self) = @_;
1942
1943 $self->{load_original} = 1;
1944 $self->{instantiate_time} = $cf::RUNTIME;
1945 $self->last_access ($cf::RUNTIME);
1946 $self->instantiate;
1947 }
1948
1949 sub load_header {
1950 my ($self) = @_;
1951
1952 if ($self->load_header_temp) {
1953 $self->prepare_temp;
1954 } else {
1955 $self->load_header_orig
1956 or return;
1957 $self->prepare_orig;
1958 }
1959
1960 $self->{deny_reset} = 1
1961 if $self->no_reset;
1962
1963 $self->default_region (cf::region::find_by_path $self->{path})
1964 unless $self->default_region;
1965
1966 1
1967 }
1968
1969 sub find;
1970 sub find {
1971 my ($path, $origin) = @_;
1972
1973 $path = normalise $path, $origin && $origin->path;
1974
1975 cf::lock_wait "map_data:$path";#d#remove
1976 cf::lock_wait "map_find:$path";
1977
1978 $cf::MAP{$path} || do {
1979 my $guard1 = cf::lock_acquire "map_find:$path";
1980 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1981
1982 my $map = new_from_path cf::map $path
1983 or return;
1984
1985 $map->{last_save} = $cf::RUNTIME;
1986
1987 $map->load_header
1988 or return;
1989
1990 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1991 # doing this can freeze the server in a sync job, obviously
1992 #$cf::WAIT_FOR_TICK->wait;
1993 undef $guard1;
1994 undef $guard2;
1995 $map->reset;
1996 return find $path;
1997 }
1998
1999 $cf::MAP{$path} = $map
2000 }
2001 }
2002
2003 sub pre_load { }
2004 sub post_load { }
2005
2006 sub load {
2007 my ($self) = @_;
2008
2009 local $self->{deny_reset} = 1; # loading can take a long time
2010
2011 my $path = $self->{path};
2012
2013 {
2014 my $guard = cf::lock_acquire "map_data:$path";
2015
2016 return unless $self->valid;
2017 return unless $self->in_memory == cf::MAP_SWAPPED;
2018
2019 $self->in_memory (cf::MAP_LOADING);
2020
2021 $self->alloc;
2022
2023 $self->pre_load;
2024 cf::cede_to_tick;
2025
2026 my $f = new_from_file cf::object::thawer $self->{load_path};
2027 $f->skip_block;
2028 $self->_load_objects ($f)
2029 or return;
2030
2031 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2032 if delete $self->{load_original};
2033
2034 if (my $uniq = $self->uniq_path) {
2035 utf8::encode $uniq;
2036 unless (aio_stat $uniq) {
2037 if (my $f = new_from_file cf::object::thawer $uniq) {
2038 $self->clear_unique_items;
2039 $self->_load_objects ($f);
2040 $f->resolve_delayed_derefs;
2041 }
2042 }
2043 }
2044
2045 $f->resolve_delayed_derefs;
2046
2047 cf::cede_to_tick;
2048 # now do the right thing for maps
2049 $self->link_multipart_objects;
2050 $self->difficulty ($self->estimate_difficulty)
2051 unless $self->difficulty;
2052 cf::cede_to_tick;
2053
2054 unless ($self->{deny_activate}) {
2055 $self->decay_objects;
2056 $self->fix_auto_apply;
2057 $self->update_buttons;
2058 cf::cede_to_tick;
2059 $self->set_darkness_map;
2060 cf::cede_to_tick;
2061 $self->activate;
2062 }
2063
2064 $self->{last_save} = $cf::RUNTIME;
2065 $self->last_access ($cf::RUNTIME);
2066
2067 $self->in_memory (cf::MAP_IN_MEMORY);
2068 }
2069
2070 $self->post_load;
2071 }
2072
2073 sub customise_for {
2074 my ($self, $ob) = @_;
2075
2076 return find "~" . $ob->name . "/" . $self->{path}
2077 if $self->per_player;
2078
2079 # return find "?party/" . $ob->name . "/" . $self->{path}
2080 # if $self->per_party;
2081
2082 $self
2083 }
2084
2085 # find and load all maps in the 3x3 area around a map
2086 sub load_neighbours {
2087 my ($map) = @_;
2088
2089 my @neigh; # diagonal neighbours
2090
2091 for (0 .. 3) {
2092 my $neigh = $map->tile_path ($_)
2093 or next;
2094 $neigh = find $neigh, $map
2095 or next;
2096 $neigh->load;
2097
2098 push @neigh,
2099 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2100 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2101 }
2102
2103 for (grep defined $_->[0], @neigh) {
2104 my ($path, $origin) = @$_;
2105 my $neigh = find $path, $origin
2106 or next;
2107 $neigh->load;
2108 }
2109 }
2110
2111 sub find_sync {
2112 my ($path, $origin) = @_;
2113
2114 cf::sync_job { find $path, $origin }
2115 }
2116
2117 sub do_load_sync {
2118 my ($map) = @_;
2119
2120 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2121 if $Coro::current == $Coro::main;
2122
2123 cf::sync_job { $map->load };
2124 }
2125
2126 our %MAP_PREFETCH;
2127 our $MAP_PREFETCHER = undef;
2128
2129 sub find_async {
2130 my ($path, $origin, $load) = @_;
2131
2132 $path = normalise $path, $origin && $origin->{path};
2133
2134 if (my $map = $cf::MAP{$path}) {
2135 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2136 }
2137
2138 $MAP_PREFETCH{$path} |= $load;
2139
2140 $MAP_PREFETCHER ||= cf::async {
2141 $Coro::current->{desc} = "map prefetcher";
2142
2143 while (%MAP_PREFETCH) {
2144 while (my ($k, $v) = each %MAP_PREFETCH) {
2145 if (my $map = find $k) {
2146 $map->load if $v;
2147 }
2148
2149 delete $MAP_PREFETCH{$k};
2150 }
2151 }
2152 undef $MAP_PREFETCHER;
2153 };
2154 $MAP_PREFETCHER->prio (6);
2155
2156 ()
2157 }
2158
2159 sub save {
2160 my ($self) = @_;
2161
2162 my $lock = cf::lock_acquire "map_data:$self->{path}";
2163
2164 $self->{last_save} = $cf::RUNTIME;
2165
2166 return unless $self->dirty;
2167
2168 my $save = $self->save_path; utf8::encode $save;
2169 my $uniq = $self->uniq_path; utf8::encode $uniq;
2170
2171 $self->{load_path} = $save;
2172
2173 return if $self->{deny_save};
2174
2175 local $self->{last_access} = $self->last_access;#d#
2176
2177 cf::async {
2178 $Coro::current->{desc} = "map player save";
2179 $_->contr->save for $self->players;
2180 };
2181
2182 if ($uniq) {
2183 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2184 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2185 } else {
2186 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2187 }
2188 }
2189
2190 sub swap_out {
2191 my ($self) = @_;
2192
2193 # save first because save cedes
2194 $self->save;
2195
2196 my $lock = cf::lock_acquire "map_data:$self->{path}";
2197
2198 return if $self->players;
2199 return if $self->in_memory != cf::MAP_IN_MEMORY;
2200 return if $self->{deny_save};
2201
2202 $self->in_memory (cf::MAP_SWAPPED);
2203
2204 $self->deactivate;
2205 $_->clear_links_to ($self) for values %cf::MAP;
2206 $self->clear;
2207 }
2208
2209 sub reset_at {
2210 my ($self) = @_;
2211
2212 # TODO: safety, remove and allow resettable per-player maps
2213 return 1e99 if $self->{deny_reset};
2214
2215 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2216 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2217
2218 $time + $to
2219 }
2220
2221 sub should_reset {
2222 my ($self) = @_;
2223
2224 $self->reset_at <= $cf::RUNTIME
2225 }
2226
2227 sub reset {
2228 my ($self) = @_;
2229
2230 my $lock = cf::lock_acquire "map_data:$self->{path}";
2231
2232 return if $self->players;
2233
2234 warn "resetting map ", $self->path;
2235
2236 $self->in_memory (cf::MAP_SWAPPED);
2237
2238 # need to save uniques path
2239 unless ($self->{deny_save}) {
2240 my $uniq = $self->uniq_path; utf8::encode $uniq;
2241
2242 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2243 if $uniq;
2244 }
2245
2246 delete $cf::MAP{$self->path};
2247
2248 $self->deactivate;
2249 $_->clear_links_to ($self) for values %cf::MAP;
2250 $self->clear;
2251
2252 $self->unlink_save;
2253 $self->destroy;
2254 }
2255
2256 my $nuke_counter = "aaaa";
2257
2258 sub nuke {
2259 my ($self) = @_;
2260
2261 {
2262 my $lock = cf::lock_acquire "map_data:$self->{path}";
2263
2264 delete $cf::MAP{$self->path};
2265
2266 $self->unlink_save;
2267
2268 bless $self, "cf::map";
2269 delete $self->{deny_reset};
2270 $self->{deny_save} = 1;
2271 $self->reset_timeout (1);
2272 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2273
2274 $cf::MAP{$self->path} = $self;
2275 }
2276
2277 $self->reset; # polite request, might not happen
2278 }
2279
2280 =item $maps = cf::map::tmp_maps
2281
2282 Returns an arrayref with all map paths of currently instantiated and saved
2283 maps. May block.
2284
2285 =cut
2286
2287 sub tmp_maps() {
2288 [
2289 map {
2290 utf8::decode $_;
2291 /\.map$/
2292 ? normalise $_
2293 : ()
2294 } @{ aio_readdir $TMPDIR or [] }
2295 ]
2296 }
2297
2298 =item $maps = cf::map::random_maps
2299
2300 Returns an arrayref with all map paths of currently instantiated and saved
2301 random maps. May block.
2302
2303 =cut
2304
2305 sub random_maps() {
2306 [
2307 map {
2308 utf8::decode $_;
2309 /\.map$/
2310 ? normalise "?random/$_"
2311 : ()
2312 } @{ aio_readdir $RANDOMDIR or [] }
2313 ]
2314 }
2315
2316 =item cf::map::unique_maps
2317
2318 Returns an arrayref of paths of all shared maps that have
2319 instantiated unique items. May block.
2320
2321 =cut
2322
2323 sub unique_maps() {
2324 [
2325 map {
2326 utf8::decode $_;
2327 /\.map$/
2328 ? normalise $_
2329 : ()
2330 } @{ aio_readdir $UNIQUEDIR or [] }
2331 ]
2332 }
2333
2334 package cf;
2335
2336 =back
2337
2338 =head3 cf::object
2339
2340 =cut
2341
2342 package cf::object;
2343
2344 =over 4
2345
2346 =item $ob->inv_recursive
2347
2348 Returns the inventory of the object _and_ their inventories, recursively.
2349
2350 =cut
2351
2352 sub inv_recursive_;
2353 sub inv_recursive_ {
2354 map { $_, inv_recursive_ $_->inv } @_
2355 }
2356
2357 sub inv_recursive {
2358 inv_recursive_ inv $_[0]
2359 }
2360
2361 =item $ref = $ob->ref
2362
2363 creates and returns a persistent reference to an objetc that can be stored as a string.
2364
2365 =item $ob = cf::object::deref ($refstring)
2366
2367 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2368 even if the object actually exists. May block.
2369
2370 =cut
2371
2372 sub deref {
2373 my ($ref) = @_;
2374
2375 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2376 my ($uuid, $name) = ($1, $2);
2377 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2378 or return;
2379 $pl->ob->uuid eq $uuid
2380 or return;
2381
2382 $pl->ob
2383 } else {
2384 warn "$ref: cannot resolve object reference\n";
2385 undef
2386 }
2387 }
2388
2389 package cf;
2390
2391 =back
2392
2393 =head3 cf::object::player
2394
2395 =over 4
2396
2397 =item $player_object->reply ($npc, $msg[, $flags])
2398
2399 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2400 can be C<undef>. Does the right thing when the player is currently in a
2401 dialogue with the given NPC character.
2402
2403 =cut
2404
2405 # rough implementation of a future "reply" method that works
2406 # with dialog boxes.
2407 #TODO: the first argument must go, split into a $npc->reply_to ( method
2408 sub cf::object::player::reply($$$;$) {
2409 my ($self, $npc, $msg, $flags) = @_;
2410
2411 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2412
2413 if ($self->{record_replies}) {
2414 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2415
2416 } else {
2417 my $pl = $self->contr;
2418
2419 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2420 my $dialog = $pl->{npc_dialog};
2421 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2422
2423 } else {
2424 $msg = $npc->name . " says: $msg" if $npc;
2425 $self->message ($msg, $flags);
2426 }
2427 }
2428 }
2429
2430 =item $object->send_msg ($channel, $msg, $color, [extra...])
2431
2432 =cut
2433
2434 sub cf::object::send_msg {
2435 my $pl = shift->contr
2436 or return;
2437 $pl->send_msg (@_);
2438 }
2439
2440 =item $player_object->may ("access")
2441
2442 Returns wether the given player is authorized to access resource "access"
2443 (e.g. "command_wizcast").
2444
2445 =cut
2446
2447 sub cf::object::player::may {
2448 my ($self, $access) = @_;
2449
2450 $self->flag (cf::FLAG_WIZ) ||
2451 (ref $cf::CFG{"may_$access"}
2452 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2453 : $cf::CFG{"may_$access"})
2454 }
2455
2456 =item $player_object->enter_link
2457
2458 Freezes the player and moves him/her to a special map (C<{link}>).
2459
2460 The player should be reasonably safe there for short amounts of time. You
2461 I<MUST> call C<leave_link> as soon as possible, though.
2462
2463 Will never block.
2464
2465 =item $player_object->leave_link ($map, $x, $y)
2466
2467 Moves the player out of the special C<{link}> map onto the specified
2468 map. If the map is not valid (or omitted), the player will be moved back
2469 to the location he/she was before the call to C<enter_link>, or, if that
2470 fails, to the emergency map position.
2471
2472 Might block.
2473
2474 =cut
2475
2476 sub link_map {
2477 unless ($LINK_MAP) {
2478 $LINK_MAP = cf::map::find "{link}"
2479 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2480 $LINK_MAP->load;
2481 }
2482
2483 $LINK_MAP
2484 }
2485
2486 sub cf::object::player::enter_link {
2487 my ($self) = @_;
2488
2489 $self->deactivate_recursive;
2490
2491 return if UNIVERSAL::isa $self->map, "ext::map_link";
2492
2493 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2494 if $self->map && $self->map->{path} ne "{link}";
2495
2496 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2497 }
2498
2499 sub cf::object::player::leave_link {
2500 my ($self, $map, $x, $y) = @_;
2501
2502 return unless $self->contr->active;
2503
2504 my $link_pos = delete $self->{_link_pos};
2505
2506 unless ($map) {
2507 # restore original map position
2508 ($map, $x, $y) = @{ $link_pos || [] };
2509 $map = cf::map::find $map;
2510
2511 unless ($map) {
2512 ($map, $x, $y) = @$EMERGENCY_POSITION;
2513 $map = cf::map::find $map
2514 or die "FATAL: cannot load emergency map\n";
2515 }
2516 }
2517
2518 ($x, $y) = (-1, -1)
2519 unless (defined $x) && (defined $y);
2520
2521 # use -1 or undef as default coordinates, not 0, 0
2522 ($x, $y) = ($map->enter_x, $map->enter_y)
2523 if $x <=0 && $y <= 0;
2524
2525 $map->load;
2526 $map->load_neighbours;
2527
2528 return unless $self->contr->active;
2529 $self->activate_recursive;
2530
2531 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2532 $self->enter_map ($map, $x, $y);
2533 }
2534
2535 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2536
2537 Moves the player to the given map-path and coordinates by first freezing
2538 her, loading and preparing them map, calling the provided $check callback
2539 that has to return the map if sucecssful, and then unfreezes the player on
2540 the new (success) or old (failed) map position. In either case, $done will
2541 be called at the end of this process.
2542
2543 =cut
2544
2545 our $GOTOGEN;
2546
2547 sub cf::object::player::goto {
2548 my ($self, $path, $x, $y, $check, $done) = @_;
2549
2550 # do generation counting so two concurrent goto's will be executed in-order
2551 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2552
2553 $self->enter_link;
2554
2555 (async {
2556 $Coro::current->{desc} = "player::goto $path $x $y";
2557
2558 # *tag paths override both path and x|y
2559 if ($path =~ /^\*(.*)$/) {
2560 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2561 my $ob = $obs[rand @obs];
2562
2563 # see if we actually can go there
2564 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2565 $ob = $obs[rand @obs];
2566 } else {
2567 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2568 }
2569 # else put us there anyways for now #d#
2570
2571 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2572 } else {
2573 ($path, $x, $y) = (undef, undef, undef);
2574 }
2575 }
2576
2577 my $map = eval {
2578 my $map = defined $path ? cf::map::find $path : undef;
2579
2580 if ($map) {
2581 $map = $map->customise_for ($self);
2582 $map = $check->($map) if $check && $map;
2583 } else {
2584 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2585 }
2586
2587 $map
2588 };
2589
2590 if ($@) {
2591 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2592 LOG llevError | logBacktrace, Carp::longmess $@;
2593 }
2594
2595 if ($gen == $self->{_goto_generation}) {
2596 delete $self->{_goto_generation};
2597 $self->leave_link ($map, $x, $y);
2598 }
2599
2600 $done->() if $done;
2601 })->prio (1);
2602 }
2603
2604 =item $player_object->enter_exit ($exit_object)
2605
2606 =cut
2607
2608 sub parse_random_map_params {
2609 my ($spec) = @_;
2610
2611 my $rmp = { # defaults
2612 xsize => (cf::rndm 15, 40),
2613 ysize => (cf::rndm 15, 40),
2614 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2615 #layout => string,
2616 };
2617
2618 for (split /\n/, $spec) {
2619 my ($k, $v) = split /\s+/, $_, 2;
2620
2621 $rmp->{lc $k} = $v if (length $k) && (length $v);
2622 }
2623
2624 $rmp
2625 }
2626
2627 sub prepare_random_map {
2628 my ($exit) = @_;
2629
2630 my $guard = cf::lock_acquire "exit_prepare:$exit";
2631
2632 # all this does is basically replace the /! path by
2633 # a new random map path (?random/...) with a seed
2634 # that depends on the exit object
2635
2636 my $rmp = parse_random_map_params $exit->msg;
2637
2638 if ($exit->map) {
2639 $rmp->{region} = $exit->region->name;
2640 $rmp->{origin_map} = $exit->map->path;
2641 $rmp->{origin_x} = $exit->x;
2642 $rmp->{origin_y} = $exit->y;
2643 }
2644
2645 $rmp->{random_seed} ||= $exit->random_seed;
2646
2647 my $data = cf::encode_json $rmp;
2648 my $md5 = Digest::MD5::md5_hex $data;
2649 my $meta = "$RANDOMDIR/$md5.meta";
2650
2651 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2652 aio_write $fh, 0, (length $data), $data, 0;
2653 undef $fh;
2654 aio_rename "$meta~", $meta;
2655
2656 $exit->slaying ("?random/$md5");
2657 $exit->msg (undef);
2658 }
2659 }
2660
2661 sub cf::object::player::enter_exit {
2662 my ($self, $exit) = @_;
2663
2664 return unless $self->type == cf::PLAYER;
2665
2666 if ($exit->slaying eq "/!") {
2667 #TODO: this should de-fi-ni-te-ly not be a sync-job
2668 # the problem is that $exit might not survive long enough
2669 # so it needs to be done right now, right here
2670 cf::sync_job { prepare_random_map $exit };
2671 }
2672
2673 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2674 my $hp = $exit->stats->hp;
2675 my $sp = $exit->stats->sp;
2676
2677 $self->enter_link;
2678
2679 # if exit is damned, update players death & WoR home-position
2680 $self->contr->savebed ($slaying, $hp, $sp)
2681 if $exit->flag (FLAG_DAMNED);
2682
2683 (async {
2684 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2685
2686 $self->deactivate_recursive; # just to be sure
2687 unless (eval {
2688 $self->goto ($slaying, $hp, $sp);
2689
2690 1;
2691 }) {
2692 $self->message ("Something went wrong deep within the crossfire server. "
2693 . "I'll try to bring you back to the map you were before. "
2694 . "Please report this to the dungeon master!",
2695 cf::NDI_UNIQUE | cf::NDI_RED);
2696
2697 warn "ERROR in enter_exit: $@";
2698 $self->leave_link;
2699 }
2700 })->prio (1);
2701 }
2702
2703 =head3 cf::client
2704
2705 =over 4
2706
2707 =item $client->send_drawinfo ($text, $flags)
2708
2709 Sends a drawinfo packet to the client. Circumvents output buffering so
2710 should not be used under normal circumstances.
2711
2712 =cut
2713
2714 sub cf::client::send_drawinfo {
2715 my ($self, $text, $flags) = @_;
2716
2717 utf8::encode $text;
2718 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2719 }
2720
2721 =item $client->send_msg ($channel, $msg, $color, [extra...])
2722
2723 Send a drawinfo or msg packet to the client, formatting the msg for the
2724 client if neccessary. C<$type> should be a string identifying the type of
2725 the message, with C<log> being the default. If C<$color> is negative, suppress
2726 the message unless the client supports the msg packet.
2727
2728 =cut
2729
2730 # non-persistent channels (usually the info channel)
2731 our %CHANNEL = (
2732 "c/identify" => {
2733 id => "infobox",
2734 title => "Identify",
2735 reply => undef,
2736 tooltip => "Items recently identified",
2737 },
2738 "c/examine" => {
2739 id => "infobox",
2740 title => "Examine",
2741 reply => undef,
2742 tooltip => "Signs and other items you examined",
2743 },
2744 "c/book" => {
2745 id => "infobox",
2746 title => "Book",
2747 reply => undef,
2748 tooltip => "The contents of a note or book",
2749 },
2750 "c/lookat" => {
2751 id => "infobox",
2752 title => "Look",
2753 reply => undef,
2754 tooltip => "What you saw there",
2755 },
2756 "c/who" => {
2757 id => "infobox",
2758 title => "Players",
2759 reply => undef,
2760 tooltip => "Shows players who are currently online",
2761 },
2762 "c/body" => {
2763 id => "infobox",
2764 title => "Body Parts",
2765 reply => undef,
2766 tooltip => "Shows which body parts you posess and are available",
2767 },
2768 "c/uptime" => {
2769 id => "infobox",
2770 title => "Uptime",
2771 reply => undef,
2772 tooltip => "How long the server has been running since last restart",
2773 },
2774 "c/mapinfo" => {
2775 id => "infobox",
2776 title => "Map Info",
2777 reply => undef,
2778 tooltip => "Information related to the maps",
2779 },
2780 );
2781
2782 sub cf::client::send_msg {
2783 my ($self, $channel, $msg, $color, @extra) = @_;
2784
2785 $msg = $self->pl->expand_cfpod ($msg);
2786
2787 $color &= cf::NDI_CLIENT_MASK; # just in case...
2788
2789 # check predefined channels, for the benefit of C
2790 if ($CHANNEL{$channel}) {
2791 $channel = $CHANNEL{$channel};
2792
2793 $self->ext_msg (channel_info => $channel)
2794 if $self->can_msg;
2795
2796 $channel = $channel->{id};
2797
2798 } elsif (ref $channel) {
2799 # send meta info to client, if not yet sent
2800 unless (exists $self->{channel}{$channel->{id}}) {
2801 $self->{channel}{$channel->{id}} = $channel;
2802 $self->ext_msg (channel_info => $channel)
2803 if $self->can_msg;
2804 }
2805
2806 $channel = $channel->{id};
2807 }
2808
2809 return unless @extra || length $msg;
2810
2811 if ($self->can_msg) {
2812 # default colour, mask it out
2813 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2814 if $color & cf::NDI_DEF;
2815
2816 $self->send_packet ("msg " . $self->{json_coder}->encode (
2817 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2818 } else {
2819 if ($color >= 0) {
2820 # replace some tags by gcfclient-compatible ones
2821 for ($msg) {
2822 1 while
2823 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2824 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2825 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2826 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2827 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2828 }
2829
2830 $color &= cf::NDI_COLOR_MASK;
2831
2832 utf8::encode $msg;
2833
2834 if (0 && $msg =~ /\[/) {
2835 # COMMAND/INFO
2836 $self->send_packet ("drawextinfo $color 10 8 $msg")
2837 } else {
2838 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2839 $self->send_packet ("drawinfo $color $msg")
2840 }
2841 }
2842 }
2843 }
2844
2845 =item $client->ext_msg ($type, @msg)
2846
2847 Sends an ext event to the client.
2848
2849 =cut
2850
2851 sub cf::client::ext_msg($$@) {
2852 my ($self, $type, @msg) = @_;
2853
2854 if ($self->extcmd == 2) {
2855 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2856 } elsif ($self->extcmd == 1) { # TODO: remove
2857 push @msg, msgtype => "event_$type";
2858 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2859 }
2860 }
2861
2862 =item $client->ext_reply ($msgid, @msg)
2863
2864 Sends an ext reply to the client.
2865
2866 =cut
2867
2868 sub cf::client::ext_reply($$@) {
2869 my ($self, $id, @msg) = @_;
2870
2871 if ($self->extcmd == 2) {
2872 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2873 } elsif ($self->extcmd == 1) {
2874 #TODO: version 1, remove
2875 unshift @msg, msgtype => "reply", msgid => $id;
2876 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2877 }
2878 }
2879
2880 =item $success = $client->query ($flags, "text", \&cb)
2881
2882 Queues a query to the client, calling the given callback with
2883 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2884 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2885
2886 Queries can fail, so check the return code. Or don't, as queries will
2887 become reliable at some point in the future.
2888
2889 =cut
2890
2891 sub cf::client::query {
2892 my ($self, $flags, $text, $cb) = @_;
2893
2894 return unless $self->state == ST_PLAYING
2895 || $self->state == ST_SETUP
2896 || $self->state == ST_CUSTOM;
2897
2898 $self->state (ST_CUSTOM);
2899
2900 utf8::encode $text;
2901 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2902
2903 $self->send_packet ($self->{query_queue}[0][0])
2904 if @{ $self->{query_queue} } == 1;
2905
2906 1
2907 }
2908
2909 cf::client->attach (
2910 on_connect => sub {
2911 my ($ns) = @_;
2912
2913 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2914 },
2915 on_reply => sub {
2916 my ($ns, $msg) = @_;
2917
2918 # this weird shuffling is so that direct followup queries
2919 # get handled first
2920 my $queue = delete $ns->{query_queue}
2921 or return; # be conservative, not sure how that can happen, but we saw a crash here
2922
2923 (shift @$queue)->[1]->($msg);
2924 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2925
2926 push @{ $ns->{query_queue} }, @$queue;
2927
2928 if (@{ $ns->{query_queue} } == @$queue) {
2929 if (@$queue) {
2930 $ns->send_packet ($ns->{query_queue}[0][0]);
2931 } else {
2932 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2933 }
2934 }
2935 },
2936 on_exticmd => sub {
2937 my ($ns, $buf) = @_;
2938
2939 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2940
2941 if (ref $msg) {
2942 my ($type, $reply, @payload) =
2943 "ARRAY" eq ref $msg
2944 ? @$msg
2945 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2946
2947 my @reply;
2948
2949 if (my $cb = $EXTICMD{$type}) {
2950 @reply = $cb->($ns, @payload);
2951 }
2952
2953 $ns->ext_reply ($reply, @reply)
2954 if $reply;
2955
2956 } else {
2957 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2958 }
2959
2960 cf::override;
2961 },
2962 );
2963
2964 =item $client->async (\&cb)
2965
2966 Create a new coroutine, running the specified callback. The coroutine will
2967 be automatically cancelled when the client gets destroyed (e.g. on logout,
2968 or loss of connection).
2969
2970 =cut
2971
2972 sub cf::client::async {
2973 my ($self, $cb) = @_;
2974
2975 my $coro = &Coro::async ($cb);
2976
2977 $coro->on_destroy (sub {
2978 delete $self->{_coro}{$coro+0};
2979 });
2980
2981 $self->{_coro}{$coro+0} = $coro;
2982
2983 $coro
2984 }
2985
2986 cf::client->attach (
2987 on_destroy => sub {
2988 my ($ns) = @_;
2989
2990 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2991 },
2992 );
2993
2994 =back
2995
2996
2997 =head2 SAFE SCRIPTING
2998
2999 Functions that provide a safe environment to compile and execute
3000 snippets of perl code without them endangering the safety of the server
3001 itself. Looping constructs, I/O operators and other built-in functionality
3002 is not available in the safe scripting environment, and the number of
3003 functions and methods that can be called is greatly reduced.
3004
3005 =cut
3006
3007 our $safe = new Safe "safe";
3008 our $safe_hole = new Safe::Hole;
3009
3010 $SIG{FPE} = 'IGNORE';
3011
3012 $safe->permit_only (Opcode::opset qw(
3013 :base_core :base_mem :base_orig :base_math
3014 grepstart grepwhile mapstart mapwhile
3015 sort time
3016 ));
3017
3018 # here we export the classes and methods available to script code
3019
3020 =pod
3021
3022 The following functions and methods are available within a safe environment:
3023
3024 cf::object
3025 contr pay_amount pay_player map x y force_find force_add destroy
3026 insert remove name archname title slaying race decrease_ob_nr
3027
3028 cf::object::player
3029 player
3030
3031 cf::player
3032 peaceful
3033
3034 cf::map
3035 trigger
3036
3037 =cut
3038
3039 for (
3040 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3041 insert remove inv name archname title slaying race
3042 decrease_ob_nr destroy)],
3043 ["cf::object::player" => qw(player)],
3044 ["cf::player" => qw(peaceful)],
3045 ["cf::map" => qw(trigger)],
3046 ) {
3047 no strict 'refs';
3048 my ($pkg, @funs) = @$_;
3049 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3050 for @funs;
3051 }
3052
3053 =over 4
3054
3055 =item @retval = safe_eval $code, [var => value, ...]
3056
3057 Compiled and executes the given perl code snippet. additional var/value
3058 pairs result in temporary local (my) scalar variables of the given name
3059 that are available in the code snippet. Example:
3060
3061 my $five = safe_eval '$first + $second', first => 1, second => 4;
3062
3063 =cut
3064
3065 sub safe_eval($;@) {
3066 my ($code, %vars) = @_;
3067
3068 my $qcode = $code;
3069 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3070 $qcode =~ s/\n/\\n/g;
3071
3072 local $_;
3073 local @safe::cf::_safe_eval_args = values %vars;
3074
3075 my $eval =
3076 "do {\n"
3077 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3078 . "#line 0 \"{$qcode}\"\n"
3079 . $code
3080 . "\n}"
3081 ;
3082
3083 sub_generation_inc;
3084 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3085 sub_generation_inc;
3086
3087 if ($@) {
3088 warn "$@";
3089 warn "while executing safe code '$code'\n";
3090 warn "with arguments " . (join " ", %vars) . "\n";
3091 }
3092
3093 wantarray ? @res : $res[0]
3094 }
3095
3096 =item cf::register_script_function $function => $cb
3097
3098 Register a function that can be called from within map/npc scripts. The
3099 function should be reasonably secure and should be put into a package name
3100 like the extension.
3101
3102 Example: register a function that gets called whenever a map script calls
3103 C<rent::overview>, as used by the C<rent> extension.
3104
3105 cf::register_script_function "rent::overview" => sub {
3106 ...
3107 };
3108
3109 =cut
3110
3111 sub register_script_function {
3112 my ($fun, $cb) = @_;
3113
3114 no strict 'refs';
3115 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3116 }
3117
3118 =back
3119
3120 =cut
3121
3122 #############################################################################
3123 # the server's init and main functions
3124
3125 sub load_facedata($) {
3126 my ($path) = @_;
3127
3128 # HACK to clear player env face cache, we need some signal framework
3129 # for this (global event?)
3130 %ext::player_env::MUSIC_FACE_CACHE = ();
3131
3132 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3133
3134 warn "loading facedata from $path\n";
3135
3136 my $facedata;
3137 0 < aio_load $path, $facedata
3138 or die "$path: $!";
3139
3140 $facedata = Coro::Storable::thaw $facedata;
3141
3142 $facedata->{version} == 2
3143 or cf::cleanup "$path: version mismatch, cannot proceed.";
3144
3145 # patch in the exptable
3146 $facedata->{resource}{"res/exp_table"} = {
3147 type => FT_RSRC,
3148 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3149 };
3150 cf::cede_to_tick;
3151
3152 {
3153 my $faces = $facedata->{faceinfo};
3154
3155 while (my ($face, $info) = each %$faces) {
3156 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3157
3158 cf::face::set_visibility $idx, $info->{visibility};
3159 cf::face::set_magicmap $idx, $info->{magicmap};
3160 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3161 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3162
3163 cf::cede_to_tick;
3164 }
3165
3166 while (my ($face, $info) = each %$faces) {
3167 next unless $info->{smooth};
3168
3169 my $idx = cf::face::find $face
3170 or next;
3171
3172 if (my $smooth = cf::face::find $info->{smooth}) {
3173 cf::face::set_smooth $idx, $smooth;
3174 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3175 } else {
3176 warn "smooth face '$info->{smooth}' not found for face '$face'";
3177 }
3178
3179 cf::cede_to_tick;
3180 }
3181 }
3182
3183 {
3184 my $anims = $facedata->{animinfo};
3185
3186 while (my ($anim, $info) = each %$anims) {
3187 cf::anim::set $anim, $info->{frames}, $info->{facings};
3188 cf::cede_to_tick;
3189 }
3190
3191 cf::anim::invalidate_all; # d'oh
3192 }
3193
3194 {
3195 # TODO: for gcfclient pleasure, we should give resources
3196 # that gcfclient doesn't grok a >10000 face index.
3197 my $res = $facedata->{resource};
3198
3199 while (my ($name, $info) = each %$res) {
3200 if (defined $info->{type}) {
3201 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3202 my $data;
3203
3204 if ($info->{type} & 1) {
3205 # prepend meta info
3206
3207 my $meta = $enc->encode ({
3208 name => $name,
3209 %{ $info->{meta} || {} },
3210 });
3211
3212 $data = pack "(w/a*)*", $meta, $info->{data};
3213 } else {
3214 $data = $info->{data};
3215 }
3216
3217 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3218 cf::face::set_type $idx, $info->{type};
3219 } else {
3220 $RESOURCE{$name} = $info;
3221 }
3222
3223 cf::cede_to_tick;
3224 }
3225 }
3226
3227 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3228
3229 1
3230 }
3231
3232 cf::global->attach (on_resource_update => sub {
3233 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3234 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3235
3236 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3237 my $sound = $soundconf->{compat}[$_]
3238 or next;
3239
3240 my $face = cf::face::find "sound/$sound->[1]";
3241 cf::sound::set $sound->[0] => $face;
3242 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3243 }
3244
3245 while (my ($k, $v) = each %{$soundconf->{event}}) {
3246 my $face = cf::face::find "sound/$v";
3247 cf::sound::set $k => $face;
3248 }
3249 }
3250 });
3251
3252 register_exticmd fx_want => sub {
3253 my ($ns, $want) = @_;
3254
3255 while (my ($k, $v) = each %$want) {
3256 $ns->fx_want ($k, $v);
3257 }
3258 };
3259
3260 sub reload_regions {
3261 # HACK to clear player env face cache, we need some signal framework
3262 # for this (global event?)
3263 %ext::player_env::MUSIC_FACE_CACHE = ();
3264
3265 load_resource_file "$MAPDIR/regions"
3266 or die "unable to load regions file\n";
3267
3268 for (cf::region::list) {
3269 $_->{match} = qr/$_->{match}/
3270 if exists $_->{match};
3271 }
3272 }
3273
3274 sub reload_facedata {
3275 load_facedata "$DATADIR/facedata"
3276 or die "unable to load facedata\n";
3277 }
3278
3279 sub reload_archetypes {
3280 load_resource_file "$DATADIR/archetypes"
3281 or die "unable to load archetypes\n";
3282 #d# NEED to laod twice to resolve forward references
3283 # this really needs to be done in an extra post-pass
3284 # (which needs to be synchronous, so solve it differently)
3285 load_resource_file "$DATADIR/archetypes"
3286 or die "unable to load archetypes\n";
3287 }
3288
3289 sub reload_treasures {
3290 load_resource_file "$DATADIR/treasures"
3291 or die "unable to load treasurelists\n";
3292 }
3293
3294 sub reload_resources {
3295 warn "reloading resource files...\n";
3296
3297 reload_regions;
3298 reload_facedata;
3299 #reload_archetypes;#d#
3300 reload_archetypes;
3301 reload_treasures;
3302
3303 warn "finished reloading resource files\n";
3304 }
3305
3306 sub init {
3307 reload_resources;
3308 }
3309
3310 sub reload_config {
3311 open my $fh, "<:utf8", "$CONFDIR/config"
3312 or return;
3313
3314 local $/;
3315 *CFG = YAML::Load <$fh>;
3316
3317 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3318
3319 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3320 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3321
3322 if (exists $CFG{mlockall}) {
3323 eval {
3324 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3325 and die "WARNING: m(un)lockall failed: $!\n";
3326 };
3327 warn $@ if $@;
3328 }
3329 }
3330
3331 sub main {
3332 # we must not ever block the main coroutine
3333 local $Coro::idle = sub {
3334 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3335 (async {
3336 $Coro::current->{desc} = "IDLE BUG HANDLER";
3337 EV::loop EV::LOOP_ONESHOT;
3338 })->prio (Coro::PRIO_MAX);
3339 };
3340
3341 reload_config;
3342 db_init;
3343 load_extensions;
3344
3345 $TICK_WATCHER->start;
3346 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3347 EV::loop;
3348 }
3349
3350 #############################################################################
3351 # initialisation and cleanup
3352
3353 # install some emergency cleanup handlers
3354 BEGIN {
3355 our %SIGWATCHER = ();
3356 for my $signal (qw(INT HUP TERM)) {
3357 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3358 cf::cleanup "SIG$signal";
3359 };
3360 }
3361 }
3362
3363 sub write_runtime {
3364 my $runtime = "$LOCALDIR/runtime";
3365
3366 # first touch the runtime file to show we are still running:
3367 # the fsync below can take a very very long time.
3368
3369 IO::AIO::aio_utime $runtime, undef, undef;
3370
3371 my $guard = cf::lock_acquire "write_runtime";
3372
3373 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3374 or return;
3375
3376 my $value = $cf::RUNTIME + 90 + 10;
3377 # 10 is the runtime save interval, for a monotonic clock
3378 # 60 allows for the watchdog to kill the server.
3379
3380 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3381 and return;
3382
3383 # always fsync - this file is important
3384 aio_fsync $fh
3385 and return;
3386
3387 # touch it again to show we are up-to-date
3388 aio_utime $fh, undef, undef;
3389
3390 close $fh
3391 or return;
3392
3393 aio_rename "$runtime~", $runtime
3394 and return;
3395
3396 warn "runtime file written.\n";
3397
3398 1
3399 }
3400
3401 sub emergency_save() {
3402 my $freeze_guard = cf::freeze_mainloop;
3403
3404 warn "enter emergency perl save\n";
3405
3406 cf::sync_job {
3407 # use a peculiar iteration method to avoid tripping on perl
3408 # refcount bugs in for. also avoids problems with players
3409 # and maps saved/destroyed asynchronously.
3410 warn "begin emergency player save\n";
3411 for my $login (keys %cf::PLAYER) {
3412 my $pl = $cf::PLAYER{$login} or next;
3413 $pl->valid or next;
3414 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3415 $pl->save;
3416 }
3417 warn "end emergency player save\n";
3418
3419 warn "begin emergency map save\n";
3420 for my $path (keys %cf::MAP) {
3421 my $map = $cf::MAP{$path} or next;
3422 $map->valid or next;
3423 $map->save;
3424 }
3425 warn "end emergency map save\n";
3426
3427 warn "begin emergency database checkpoint\n";
3428 BDB::db_env_txn_checkpoint $DB_ENV;
3429 warn "end emergency database checkpoint\n";
3430 };
3431
3432 warn "leave emergency perl save\n";
3433 }
3434
3435 sub post_cleanup {
3436 my ($make_core) = @_;
3437
3438 warn Carp::longmess "post_cleanup backtrace"
3439 if $make_core;
3440 }
3441
3442 sub do_reload_perl() {
3443 # can/must only be called in main
3444 if ($Coro::current != $Coro::main) {
3445 warn "can only reload from main coroutine";
3446 return;
3447 }
3448
3449 warn "reloading...";
3450
3451 warn "entering sync_job";
3452
3453 cf::sync_job {
3454 cf::write_runtime; # external watchdog should not bark
3455 cf::emergency_save;
3456 cf::write_runtime; # external watchdog should not bark
3457
3458 warn "syncing database to disk";
3459 BDB::db_env_txn_checkpoint $DB_ENV;
3460
3461 # if anything goes wrong in here, we should simply crash as we already saved
3462
3463 warn "flushing outstanding aio requests";
3464 for (;;) {
3465 BDB::flush;
3466 IO::AIO::flush;
3467 Coro::cede_notself;
3468 last unless IO::AIO::nreqs || BDB::nreqs;
3469 warn "iterate...";
3470 }
3471
3472 ++$RELOAD;
3473
3474 warn "cancelling all extension coros";
3475 $_->cancel for values %EXT_CORO;
3476 %EXT_CORO = ();
3477
3478 warn "removing commands";
3479 %COMMAND = ();
3480
3481 warn "removing ext/exti commands";
3482 %EXTCMD = ();
3483 %EXTICMD = ();
3484
3485 warn "unloading/nuking all extensions";
3486 for my $pkg (@EXTS) {
3487 warn "... unloading $pkg";
3488
3489 if (my $cb = $pkg->can ("unload")) {
3490 eval {
3491 $cb->($pkg);
3492 1
3493 } or warn "$pkg unloaded, but with errors: $@";
3494 }
3495
3496 warn "... nuking $pkg";
3497 Symbol::delete_package $pkg;
3498 }
3499
3500 warn "unloading all perl modules loaded from $LIBDIR";
3501 while (my ($k, $v) = each %INC) {
3502 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3503
3504 warn "... unloading $k";
3505 delete $INC{$k};
3506
3507 $k =~ s/\.pm$//;
3508 $k =~ s/\//::/g;
3509
3510 if (my $cb = $k->can ("unload_module")) {
3511 $cb->();
3512 }
3513
3514 Symbol::delete_package $k;
3515 }
3516
3517 warn "getting rid of safe::, as good as possible";
3518 Symbol::delete_package "safe::$_"
3519 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3520
3521 warn "unloading cf.pm \"a bit\"";
3522 delete $INC{"cf.pm"};
3523 delete $INC{"cf/pod.pm"};
3524
3525 # don't, removes xs symbols, too,
3526 # and global variables created in xs
3527 #Symbol::delete_package __PACKAGE__;
3528
3529 warn "unload completed, starting to reload now";
3530
3531 warn "reloading cf.pm";
3532 require cf;
3533 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3534
3535 warn "loading config and database again";
3536 cf::reload_config;
3537
3538 warn "loading extensions";
3539 cf::load_extensions;
3540
3541 warn "reattaching attachments to objects/players";
3542 _global_reattach; # objects, sockets
3543 warn "reattaching attachments to maps";
3544 reattach $_ for values %MAP;
3545 warn "reattaching attachments to players";
3546 reattach $_ for values %PLAYER;
3547
3548 warn "leaving sync_job";
3549
3550 1
3551 } or do {
3552 warn $@;
3553 warn "error while reloading, exiting.";
3554 exit 1;
3555 };
3556
3557 warn "reloaded";
3558 };
3559
3560 our $RELOAD_WATCHER; # used only during reload
3561
3562 sub reload_perl() {
3563 # doing reload synchronously and two reloads happen back-to-back,
3564 # coro crashes during coro_state_free->destroy here.
3565
3566 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3567 undef $RELOAD_WATCHER;
3568 do_reload_perl;
3569 };
3570 }
3571
3572 register_command "reload" => sub {
3573 my ($who, $arg) = @_;
3574
3575 if ($who->flag (FLAG_WIZ)) {
3576 $who->message ("reloading server.");
3577 async {
3578 $Coro::current->{desc} = "perl_reload";
3579 reload_perl;
3580 };
3581 }
3582 };
3583
3584 unshift @INC, $LIBDIR;
3585
3586 my $bug_warning = 0;
3587
3588 our @WAIT_FOR_TICK;
3589 our @WAIT_FOR_TICK_BEGIN;
3590
3591 sub wait_for_tick {
3592 return unless $TICK_WATCHER->is_active;
3593 return if $Coro::current == $Coro::main;
3594
3595 my $signal = new Coro::Signal;
3596 push @WAIT_FOR_TICK, $signal;
3597 $signal->wait;
3598 }
3599
3600 sub wait_for_tick_begin {
3601 return unless $TICK_WATCHER->is_active;
3602 return if $Coro::current == $Coro::main;
3603
3604 my $signal = new Coro::Signal;
3605 push @WAIT_FOR_TICK_BEGIN, $signal;
3606 $signal->wait;
3607 }
3608
3609 $TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub {
3610 if ($Coro::current != $Coro::main) {
3611 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3612 unless ++$bug_warning > 10;
3613 return;
3614 }
3615
3616 $NOW = $tick_start = EV::now;
3617
3618 cf::server_tick; # one server iteration
3619
3620 $RUNTIME += $TICK;
3621 $NEXT_TICK = $_[0]->at;
3622
3623 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3624 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3625 Coro::async_pool {
3626 $Coro::current->{desc} = "runtime saver";
3627 write_runtime
3628 or warn "ERROR: unable to write runtime file: $!";
3629 };
3630 }
3631
3632 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3633 $sig->send;
3634 }
3635 while (my $sig = shift @WAIT_FOR_TICK) {
3636 $sig->send;
3637 }
3638
3639 $LOAD = ($NOW - $tick_start) / $TICK;
3640 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3641
3642 _post_tick;
3643 };
3644 $TICK_WATCHER->priority (EV::MAXPRI);
3645
3646 {
3647 # configure BDB
3648
3649 BDB::min_parallel 8;
3650 BDB::max_poll_reqs $TICK * 0.1;
3651 $Coro::BDB::WATCHER->priority (1);
3652
3653 unless ($DB_ENV) {
3654 $DB_ENV = BDB::db_env_create;
3655 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3656 | BDB::LOG_AUTOREMOVE, 1);
3657 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3658 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3659
3660 cf::sync_job {
3661 eval {
3662 BDB::db_env_open
3663 $DB_ENV,
3664 $BDBDIR,
3665 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3666 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3667 0666;
3668
3669 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3670 };
3671
3672 cf::cleanup "db_env_open(db): $@" if $@;
3673 };
3674 }
3675
3676 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3677 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3678 };
3679 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3680 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3681 };
3682 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3683 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3684 };
3685 }
3686
3687 {
3688 # configure IO::AIO
3689
3690 IO::AIO::min_parallel 8;
3691 IO::AIO::max_poll_time $TICK * 0.1;
3692 $Coro::AIO::WATCHER->priority (1);
3693 }
3694
3695 my $_log_backtrace;
3696
3697 sub _log_backtrace {
3698 my ($msg, @addr) = @_;
3699
3700 $msg =~ s/\n//;
3701
3702 # limit the # of concurrent backtraces
3703 if ($_log_backtrace < 2) {
3704 ++$_log_backtrace;
3705 async {
3706 $Coro::current->{desc} = "abt $msg";
3707
3708 my @bt = fork_call {
3709 @addr = map { sprintf "%x", $_ } @addr;
3710 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3711 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3712 or die "addr2line: $!";
3713
3714 my @funcs;
3715 my @res = <$fh>;
3716 chomp for @res;
3717 while (@res) {
3718 my ($func, $line) = splice @res, 0, 2, ();
3719 push @funcs, "[$func] $line";
3720 }
3721
3722 @funcs
3723 };
3724
3725 LOG llevInfo, "[ABT] $msg\n";
3726 LOG llevInfo, "[ABT] $_\n" for @bt;
3727 --$_log_backtrace;
3728 };
3729 } else {
3730 LOG llevInfo, "[ABT] $msg\n";
3731 LOG llevInfo, "[ABT] [suppressed]\n";
3732 }
3733 }
3734
3735 # load additional modules
3736 use cf::pod;
3737
3738 END { cf::emergency_save }
3739
3740 1
3741