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Revision: 1.410
Committed: Tue Jan 15 12:02:24 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_41
Changes since 1.409: +11 -1 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use EV 1.86;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.32 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::EV;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::BDB;
24 use Coro::Storable;
25 use Coro::Util ();
26
27 use JSON::XS 2.01 ();
28 use BDB ();
29 use Data::Dumper;
30 use Digest::MD5;
31 use Fcntl;
32 use YAML ();
33 use IO::AIO 2.51 ();
34 use Time::HiRes;
35 use Compress::LZF;
36 use Digest::MD5 ();
37
38 # configure various modules to our taste
39 #
40 $Storable::canonical = 1; # reduce rsync transfers
41 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
42 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
43
44 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
45
46 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
47
48 our %COMMAND = ();
49 our %COMMAND_TIME = ();
50
51 our @EXTS = (); # list of extension package names
52 our %EXTCMD = ();
53 our %EXTICMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71 our %RESOURCE;
72
73 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
74 our $TICK_WATCHER;
75 our $AIO_POLL_WATCHER;
76 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
77 our $NEXT_TICK;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $BDB_DEADLOCK_WATCHER;
82 our $BDB_CHECKPOINT_WATCHER;
83 our $BDB_TRICKLE_WATCHER;
84 our $DB_ENV;
85
86 our %CFG;
87
88 our $UPTIME; $UPTIME ||= time;
89 our $RUNTIME;
90 our $NOW;
91
92 our (%PLAYER, %PLAYER_LOADING); # all users
93 our (%MAP, %MAP_LOADING ); # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 LOG llevError, $msg;
193 };
194 }
195
196 $Coro::State::DIEHOOK = sub {
197 return unless $^S eq 0; # "eq", not "=="
198
199 if ($Coro::current == $Coro::main) {#d#
200 warn "DIEHOOK called in main context, Coro bug?\n";#d#
201 return;#d#
202 }#d#
203
204 # kill coroutine otherwise
205 warn Carp::longmess $_[0];
206 Coro::terminate
207 };
208
209 $SIG{__DIE__} = sub { }; #d#?
210
211 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
212 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
213 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
214 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
215 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
216 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
217 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
218
219 # we bless all objects into (empty) derived classes to force a method lookup
220 # within the Safe compartment.
221 for my $pkg (qw(
222 cf::global cf::attachable
223 cf::object cf::object::player
224 cf::client cf::player
225 cf::arch cf::living
226 cf::map cf::party cf::region
227 )) {
228 no strict 'refs';
229 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
230 }
231
232 $EV::DIED = sub {
233 warn "error in event callback: @_";
234 };
235
236 #############################################################################
237
238 =head2 UTILITY FUNCTIONS
239
240 =over 4
241
242 =item dumpval $ref
243
244 =cut
245
246 sub dumpval {
247 eval {
248 local $SIG{__DIE__};
249 my $d;
250 if (1) {
251 $d = new Data::Dumper([$_[0]], ["*var"]);
252 $d->Terse(1);
253 $d->Indent(2);
254 $d->Quotekeys(0);
255 $d->Useqq(1);
256 #$d->Bless(...);
257 $d->Seen($_[1]) if @_ > 1;
258 $d = $d->Dump();
259 }
260 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
261 $d
262 } || "[unable to dump $_[0]: '$@']";
263 }
264
265 =item $ref = cf::decode_json $json
266
267 Converts a JSON string into the corresponding perl data structure.
268
269 =item $json = cf::encode_json $ref
270
271 Converts a perl data structure into its JSON representation.
272
273 =cut
274
275 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
276
277 sub encode_json($) { $json_coder->encode ($_[0]) }
278 sub decode_json($) { $json_coder->decode ($_[0]) }
279
280 =item cf::lock_wait $string
281
282 Wait until the given lock is available. See cf::lock_acquire.
283
284 =item my $lock = cf::lock_acquire $string
285
286 Wait until the given lock is available and then acquires it and returns
287 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
288 for example when the coroutine gets canceled), the lock is automatically
289 returned.
290
291 Locks are *not* recursive, locking from the same coro twice results in a
292 deadlocked coro.
293
294 Lock names should begin with a unique identifier (for example, cf::map::find
295 uses map_find and cf::map::load uses map_load).
296
297 =item $locked = cf::lock_active $string
298
299 Return true if the lock is currently active, i.e. somebody has locked it.
300
301 =cut
302
303 our %LOCK;
304 our %LOCKER;#d#
305
306 sub lock_wait($) {
307 my ($key) = @_;
308
309 if ($LOCKER{$key} == $Coro::current) {#d#
310 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
311 return;#d#
312 }#d#
313
314 # wait for lock, if any
315 while ($LOCK{$key}) {
316 push @{ $LOCK{$key} }, $Coro::current;
317 Coro::schedule;
318 }
319 }
320
321 sub lock_acquire($) {
322 my ($key) = @_;
323
324 # wait, to be sure we are not locked
325 lock_wait $key;
326
327 $LOCK{$key} = [];
328 $LOCKER{$key} = $Coro::current;#d#
329
330 Coro::guard {
331 delete $LOCKER{$key};#d#
332 # wake up all waiters, to be on the safe side
333 $_->ready for @{ delete $LOCK{$key} };
334 }
335 }
336
337 sub lock_active($) {
338 my ($key) = @_;
339
340 ! ! $LOCK{$key}
341 }
342
343 sub freeze_mainloop {
344 return unless $TICK_WATCHER->is_active;
345
346 my $guard = Coro::guard {
347 $TICK_WATCHER->start;
348 };
349 $TICK_WATCHER->stop;
350 $guard
351 }
352
353 =item cf::periodic $interval, $cb
354
355 Like EV::periodic, but randomly selects a starting point so that the actions
356 get spread over timer.
357
358 =cut
359
360 sub periodic($$) {
361 my ($interval, $cb) = @_;
362
363 my $start = rand List::Util::min 180, $interval;
364
365 EV::periodic $start, $interval, 0, $cb
366 }
367
368 =item cf::get_slot $time[, $priority[, $name]]
369
370 Allocate $time seconds of blocking CPU time at priority C<$priority>:
371 This call blocks and returns only when you have at least C<$time> seconds
372 of cpu time till the next tick. The slot is only valid till the next cede.
373
374 The optional C<$name> can be used to identify the job to run. It might be
375 used for statistical purposes and should identify the same time-class.
376
377 Useful for short background jobs.
378
379 =cut
380
381 our @SLOT_QUEUE;
382 our $SLOT_QUEUE;
383
384 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
385 $SLOT_QUEUE = Coro::async {
386 $Coro::current->desc ("timeslot manager");
387
388 my $signal = new Coro::Signal;
389
390 while () {
391 next_job:
392 my $avail = cf::till_tick;
393 if ($avail > 0.01) {
394 for (0 .. $#SLOT_QUEUE) {
395 if ($SLOT_QUEUE[$_][0] < $avail) {
396 my $job = splice @SLOT_QUEUE, $_, 1, ();
397 $job->[2]->send;
398 Coro::cede;
399 goto next_job;
400 }
401 }
402 }
403
404 if (@SLOT_QUEUE) {
405 # we do not use wait_for_tick() as it returns immediately when tick is inactive
406 push @cf::WAIT_FOR_TICK, $signal;
407 $signal->wait;
408 } else {
409 Coro::schedule;
410 }
411 }
412 };
413
414 sub get_slot($;$$) {
415 my ($time, $pri, $name) = @_;
416
417 $time = $TICK * .6 if $time > $TICK * .6;
418 my $sig = new Coro::Signal;
419
420 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
421 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
422 $SLOT_QUEUE->ready;
423 $sig->wait;
424 }
425
426 =item cf::async { BLOCK }
427
428 Currently the same as Coro::async_pool, meaning you cannot use
429 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
430 thing you are allowed to do is call C<prio> on it.
431
432 =cut
433
434 BEGIN { *async = \&Coro::async_pool }
435
436 =item cf::sync_job { BLOCK }
437
438 The design of Deliantra requires that the main coroutine ($Coro::main)
439 is always able to handle events or runnable, as Deliantra is only
440 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
441 acceptable.
442
443 If it must be done, put the blocking parts into C<sync_job>. This will run
444 the given BLOCK in another coroutine while waiting for the result. The
445 server will be frozen during this time, so the block should either finish
446 fast or be very important.
447
448 =cut
449
450 sub sync_job(&) {
451 my ($job) = @_;
452
453 if ($Coro::current == $Coro::main) {
454 my $time = EV::time;
455
456 # this is the main coro, too bad, we have to block
457 # till the operation succeeds, freezing the server :/
458
459 LOG llevError, Carp::longmess "sync job";#d#
460
461 # TODO: use suspend/resume instead
462 # (but this is cancel-safe)
463 my $freeze_guard = freeze_mainloop;
464
465 my $busy = 1;
466 my @res;
467
468 (async {
469 $Coro::current->desc ("sync job coro");
470 @res = eval { $job->() };
471 warn $@ if $@;
472 undef $busy;
473 })->prio (Coro::PRIO_MAX);
474
475 while ($busy) {
476 if (Coro::nready) {
477 Coro::cede_notself;
478 } else {
479 EV::loop EV::LOOP_ONESHOT;
480 }
481 }
482
483 $time = EV::time - $time;
484
485 LOG llevError | logBacktrace, Carp::longmess "long sync job"
486 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
487
488 $tick_start += $time; # do not account sync jobs to server load
489
490 wantarray ? @res : $res[0]
491 } else {
492 # we are in another coroutine, how wonderful, everything just works
493
494 $job->()
495 }
496 }
497
498 =item $coro = cf::async_ext { BLOCK }
499
500 Like async, but this coro is automatically being canceled when the
501 extension calling this is being unloaded.
502
503 =cut
504
505 sub async_ext(&) {
506 my $cb = shift;
507
508 my $coro = &Coro::async ($cb);
509
510 $coro->on_destroy (sub {
511 delete $EXT_CORO{$coro+0};
512 });
513 $EXT_CORO{$coro+0} = $coro;
514
515 $coro
516 }
517
518 =item fork_call { }, $args
519
520 Executes the given code block with the given arguments in a seperate
521 process, returning the results. Everything must be serialisable with
522 Coro::Storable. May, of course, block. Note that the executed sub may
523 never block itself or use any form of event handling.
524
525 =cut
526
527 sub fork_call(&@) {
528 my ($cb, @args) = @_;
529
530 # we seemingly have to make a local copy of the whole thing,
531 # otherwise perl prematurely frees the stuff :/
532 # TODO: investigate and fix (likely this will be rather laborious)
533
534 my @res = Coro::Util::fork_eval {
535 reset_signals;
536 &$cb
537 }, @args;
538
539 wantarray ? @res : $res[-1]
540 }
541
542 =item $value = cf::db_get $family => $key
543
544 Returns a single value from the environment database.
545
546 =item cf::db_put $family => $key => $value
547
548 Stores the given C<$value> in the family. It can currently store binary
549 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
550
551 =item $db = cf::db_table "name"
552
553 Create and/or open a new database table. The string must not be "db" and must be unique
554 within each server.
555
556 =cut
557
558 sub db_table($) {
559 my ($name) = @_;
560 my $db = BDB::db_create $DB_ENV;
561
562 eval {
563 $db->set_flags (BDB::CHKSUM);
564
565 utf8::encode $name;
566 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
567 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
568 cf::cleanup "db_open(db): $!" if $!;
569 };
570 cf::cleanup "db_open(db): $@" if $@;
571
572 $db
573 }
574
575 our $DB;
576
577 sub db_init {
578 cf::sync_job {
579 $DB ||= db_table "db";
580 };
581 }
582
583 sub db_get($$) {
584 my $key = "$_[0]/$_[1]";
585
586 cf::sync_job {
587 BDB::db_get $DB, undef, $key, my $data;
588
589 $! ? ()
590 : $data
591 }
592 }
593
594 sub db_put($$$) {
595 BDB::dbreq_pri 4;
596 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
597 }
598
599 =item cf::cache $id => [$paths...], $processversion => $process
600
601 Generic caching function that returns the value of the resource $id,
602 caching and regenerating as required.
603
604 This function can block.
605
606 =cut
607
608 sub cache {
609 my ($id, $src, $processversion, $process) = @_;
610
611 my $meta =
612 join "\x00",
613 $processversion,
614 map {
615 aio_stat $_
616 and Carp::croak "$_: $!";
617
618 ($_, (stat _)[7,9])
619 } @$src;
620
621 my $dbmeta = db_get cache => "$id/meta";
622 if ($dbmeta ne $meta) {
623 # changed, we may need to process
624
625 my @data;
626 my $md5;
627
628 for (0 .. $#$src) {
629 0 <= aio_load $src->[$_], $data[$_]
630 or Carp::croak "$src->[$_]: $!";
631 }
632
633 # if processing is expensive, check
634 # checksum first
635 if (1) {
636 $md5 =
637 join "\x00",
638 $processversion,
639 map {
640 cf::cede_to_tick;
641 ($src->[$_], Digest::MD5::md5_hex $data[$_])
642 } 0.. $#$src;
643
644
645 my $dbmd5 = db_get cache => "$id/md5";
646 if ($dbmd5 eq $md5) {
647 db_put cache => "$id/meta", $meta;
648
649 return db_get cache => "$id/data";
650 }
651 }
652
653 my $t1 = Time::HiRes::time;
654 my $data = $process->(\@data);
655 my $t2 = Time::HiRes::time;
656
657 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
658
659 db_put cache => "$id/data", $data;
660 db_put cache => "$id/md5" , $md5;
661 db_put cache => "$id/meta", $meta;
662
663 return $data;
664 }
665
666 db_get cache => "$id/data"
667 }
668
669 =item cf::datalog type => key => value, ...
670
671 Log a datalog packet of the given type with the given key-value pairs.
672
673 =cut
674
675 sub datalog($@) {
676 my ($type, %kv) = @_;
677 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
678 }
679
680 =back
681
682 =cut
683
684 #############################################################################
685
686 =head2 ATTACHABLE OBJECTS
687
688 Many objects in crossfire are so-called attachable objects. That means you can
689 attach callbacks/event handlers (a collection of which is called an "attachment")
690 to it. All such attachable objects support the following methods.
691
692 In the following description, CLASS can be any of C<global>, C<object>
693 C<player>, C<client> or C<map> (i.e. the attachable objects in
694 Deliantra).
695
696 =over 4
697
698 =item $attachable->attach ($attachment, key => $value...)
699
700 =item $attachable->detach ($attachment)
701
702 Attach/detach a pre-registered attachment to a specific object and give it
703 the specified key/value pairs as arguments.
704
705 Example, attach a minesweeper attachment to the given object, making it a
706 10x10 minesweeper game:
707
708 $obj->attach (minesweeper => width => 10, height => 10);
709
710 =item $bool = $attachable->attached ($name)
711
712 Checks wether the named attachment is currently attached to the object.
713
714 =item cf::CLASS->attach ...
715
716 =item cf::CLASS->detach ...
717
718 Define an anonymous attachment and attach it to all objects of the given
719 CLASS. See the next function for an explanation of its arguments.
720
721 You can attach to global events by using the C<cf::global> class.
722
723 Example, log all player logins:
724
725 cf::player->attach (
726 on_login => sub {
727 my ($pl) = @_;
728 ...
729 },
730 );
731
732 Example, attach to the jeweler skill:
733
734 cf::object->attach (
735 type => cf::SKILL,
736 subtype => cf::SK_JEWELER,
737 on_use_skill => sub {
738 my ($sk, $ob, $part, $dir, $msg) = @_;
739 ...
740 },
741 );
742
743 =item cf::CLASS::attachment $name, ...
744
745 Register an attachment by C<$name> through which attachable objects of the
746 given CLASS can refer to this attachment.
747
748 Some classes such as crossfire maps and objects can specify attachments
749 that are attached at load/instantiate time, thus the need for a name.
750
751 These calls expect any number of the following handler/hook descriptions:
752
753 =over 4
754
755 =item prio => $number
756
757 Set the priority for all following handlers/hooks (unless overwritten
758 by another C<prio> setting). Lower priority handlers get executed
759 earlier. The default priority is C<0>, and many built-in handlers are
760 registered at priority C<-1000>, so lower priorities should not be used
761 unless you know what you are doing.
762
763 =item type => $type
764
765 (Only for C<< cf::object->attach >> calls), limits the attachment to the
766 given type of objects only (the additional parameter C<subtype> can be
767 used to further limit to the given subtype).
768
769 =item on_I<event> => \&cb
770
771 Call the given code reference whenever the named event happens (event is
772 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
773 handlers are recognised generally depends on the type of object these
774 handlers attach to).
775
776 See F<include/eventinc.h> for the full list of events supported, and their
777 class.
778
779 =item package => package::
780
781 Look for sub functions of the name C<< on_I<event> >> in the given
782 package and register them. Only handlers for eevents supported by the
783 object/class are recognised.
784
785 =back
786
787 Example, define an attachment called "sockpuppet" that calls the given
788 event handler when a monster attacks:
789
790 cf::object::attachment sockpuppet =>
791 on_skill_attack => sub {
792 my ($self, $victim) = @_;
793 ...
794 }
795 }
796
797 =item $attachable->valid
798
799 Just because you have a perl object does not mean that the corresponding
800 C-level object still exists. If you try to access an object that has no
801 valid C counterpart anymore you get an exception at runtime. This method
802 can be used to test for existence of the C object part without causing an
803 exception.
804
805 =cut
806
807 # the following variables are defined in .xs and must not be re-created
808 our @CB_GLOBAL = (); # registry for all global events
809 our @CB_ATTACHABLE = (); # registry for all attachables
810 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
811 our @CB_PLAYER = ();
812 our @CB_CLIENT = ();
813 our @CB_TYPE = (); # registry for type (cf-object class) based events
814 our @CB_MAP = ();
815
816 my %attachment;
817
818 sub cf::attachable::thawer_merge {
819 # simply override everything except _meta
820 local $_[0]{_meta};
821 %{$_[0]} = %{$_[1]};
822 }
823
824 sub _attach_cb($$$$) {
825 my ($registry, $event, $prio, $cb) = @_;
826
827 use sort 'stable';
828
829 $cb = [$prio, $cb];
830
831 @{$registry->[$event]} = sort
832 { $a->[0] cmp $b->[0] }
833 @{$registry->[$event] || []}, $cb;
834 }
835
836 # hack
837 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
838
839 # attach handles attaching event callbacks
840 # the only thing the caller has to do is pass the correct
841 # registry (== where the callback attaches to).
842 sub _attach {
843 my ($registry, $klass, @arg) = @_;
844
845 my $object_type;
846 my $prio = 0;
847 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
848
849 #TODO: get rid of this hack
850 if ($attachable_klass{$klass}) {
851 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
852 }
853
854 while (@arg) {
855 my $type = shift @arg;
856
857 if ($type eq "prio") {
858 $prio = shift @arg;
859
860 } elsif ($type eq "type") {
861 $object_type = shift @arg;
862 $registry = $CB_TYPE[$object_type] ||= [];
863
864 } elsif ($type eq "subtype") {
865 defined $object_type or Carp::croak "subtype specified without type";
866 my $object_subtype = shift @arg;
867 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
868
869 } elsif ($type eq "package") {
870 my $pkg = shift @arg;
871
872 while (my ($name, $id) = each %cb_id) {
873 if (my $cb = $pkg->can ($name)) {
874 _attach_cb $registry, $id, $prio, $cb;
875 }
876 }
877
878 } elsif (exists $cb_id{$type}) {
879 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
880
881 } elsif (ref $type) {
882 warn "attaching objects not supported, ignoring.\n";
883
884 } else {
885 shift @arg;
886 warn "attach argument '$type' not supported, ignoring.\n";
887 }
888 }
889 }
890
891 sub _object_attach {
892 my ($obj, $name, %arg) = @_;
893
894 return if exists $obj->{_attachment}{$name};
895
896 if (my $attach = $attachment{$name}) {
897 my $registry = $obj->registry;
898
899 for (@$attach) {
900 my ($klass, @attach) = @$_;
901 _attach $registry, $klass, @attach;
902 }
903
904 $obj->{$name} = \%arg;
905 } else {
906 warn "object uses attachment '$name' which is not available, postponing.\n";
907 }
908
909 $obj->{_attachment}{$name} = undef;
910 }
911
912 sub cf::attachable::attach {
913 if (ref $_[0]) {
914 _object_attach @_;
915 } else {
916 _attach shift->_attach_registry, @_;
917 }
918 _recalc_want;
919 };
920
921 # all those should be optimised
922 sub cf::attachable::detach {
923 my ($obj, $name) = @_;
924
925 if (ref $obj) {
926 delete $obj->{_attachment}{$name};
927 reattach ($obj);
928 } else {
929 Carp::croak "cannot, currently, detach class attachments";
930 }
931 _recalc_want;
932 };
933
934 sub cf::attachable::attached {
935 my ($obj, $name) = @_;
936
937 exists $obj->{_attachment}{$name}
938 }
939
940 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
941 eval "#line " . __LINE__ . " 'cf.pm'
942 sub cf::\L$klass\E::_attach_registry {
943 (\\\@CB_$klass, KLASS_$klass)
944 }
945
946 sub cf::\L$klass\E::attachment {
947 my \$name = shift;
948
949 \$attachment{\$name} = [[KLASS_$klass, \@_]];
950 }
951 ";
952 die if $@;
953 }
954
955 our $override;
956 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
957
958 sub override {
959 $override = 1;
960 @INVOKE_RESULTS = (@_);
961 }
962
963 sub do_invoke {
964 my $event = shift;
965 my $callbacks = shift;
966
967 @INVOKE_RESULTS = ();
968
969 local $override;
970
971 for (@$callbacks) {
972 eval { &{$_->[1]} };
973
974 if ($@) {
975 warn "$@";
976 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
977 override;
978 }
979
980 return 1 if $override;
981 }
982
983 0
984 }
985
986 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
987
988 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
989
990 Generate an object-specific event with the given arguments.
991
992 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
993 removed in future versions), and there is no public API to access override
994 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
995
996 =back
997
998 =cut
999
1000 #############################################################################
1001 # object support
1002
1003 sub _object_equal($$);
1004 sub _object_equal($$) {
1005 my ($a, $b) = @_;
1006
1007 return 0 unless (ref $a) eq (ref $b);
1008
1009 if ("HASH" eq ref $a) {
1010 my @ka = keys %$a;
1011 my @kb = keys %$b;
1012
1013 return 0 if @ka != @kb;
1014
1015 for (0 .. $#ka) {
1016 return 0 unless $ka[$_] eq $kb[$_];
1017 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1018 }
1019
1020 } elsif ("ARRAY" eq ref $a) {
1021
1022 return 0 if @$a != @$b;
1023
1024 for (0 .. $#$a) {
1025 return 0 unless _object_equal $a->[$_], $b->[$_];
1026 }
1027
1028 } elsif ($a ne $b) {
1029 return 0;
1030 }
1031
1032 1
1033 }
1034
1035 our $SLOW_MERGES;#d#
1036 sub _can_merge {
1037 my ($ob1, $ob2) = @_;
1038
1039 ++$SLOW_MERGES;#d#
1040
1041 # we do the slow way here
1042 return _object_equal $ob1, $ob2
1043 }
1044
1045 sub reattach {
1046 # basically do the same as instantiate, without calling instantiate
1047 my ($obj) = @_;
1048
1049 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1050
1051 my $registry = $obj->registry;
1052
1053 @$registry = ();
1054
1055 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1056
1057 for my $name (keys %{ $obj->{_attachment} || {} }) {
1058 if (my $attach = $attachment{$name}) {
1059 for (@$attach) {
1060 my ($klass, @attach) = @$_;
1061 _attach $registry, $klass, @attach;
1062 }
1063 } else {
1064 warn "object uses attachment '$name' that is not available, postponing.\n";
1065 }
1066 }
1067 }
1068
1069 cf::attachable->attach (
1070 prio => -1000000,
1071 on_instantiate => sub {
1072 my ($obj, $data) = @_;
1073
1074 $data = decode_json $data;
1075
1076 for (@$data) {
1077 my ($name, $args) = @$_;
1078
1079 $obj->attach ($name, %{$args || {} });
1080 }
1081 },
1082 on_reattach => \&reattach,
1083 on_clone => sub {
1084 my ($src, $dst) = @_;
1085
1086 @{$dst->registry} = @{$src->registry};
1087
1088 %$dst = %$src;
1089
1090 %{$dst->{_attachment}} = %{$src->{_attachment}}
1091 if exists $src->{_attachment};
1092 },
1093 );
1094
1095 sub object_freezer_save {
1096 my ($filename, $rdata, $objs) = @_;
1097
1098 sync_job {
1099 if (length $$rdata) {
1100 utf8::decode (my $decname = $filename);
1101 warn sprintf "saving %s (%d,%d)\n",
1102 $decname, length $$rdata, scalar @$objs;
1103
1104 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1105 chmod SAVE_MODE, $fh;
1106 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1107 aio_fsync $fh if $cf::USE_FSYNC;
1108 close $fh;
1109
1110 if (@$objs) {
1111 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1112 chmod SAVE_MODE, $fh;
1113 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1114 aio_write $fh, 0, (length $data), $data, 0;
1115 aio_fsync $fh if $cf::USE_FSYNC;
1116 close $fh;
1117 aio_rename "$filename.pst~", "$filename.pst";
1118 }
1119 } else {
1120 aio_unlink "$filename.pst";
1121 }
1122
1123 aio_rename "$filename~", $filename;
1124 } else {
1125 warn "FATAL: $filename~: $!\n";
1126 }
1127 } else {
1128 aio_unlink $filename;
1129 aio_unlink "$filename.pst";
1130 }
1131 };
1132 }
1133
1134 sub object_freezer_as_string {
1135 my ($rdata, $objs) = @_;
1136
1137 use Data::Dumper;
1138
1139 $$rdata . Dumper $objs
1140 }
1141
1142 sub object_thawer_load {
1143 my ($filename) = @_;
1144
1145 my ($data, $av);
1146
1147 (aio_load $filename, $data) >= 0
1148 or return;
1149
1150 unless (aio_stat "$filename.pst") {
1151 (aio_load "$filename.pst", $av) >= 0
1152 or return;
1153
1154 my $st = eval { Coro::Storable::thaw $av };
1155 $av = $st->{objs};
1156 }
1157
1158 utf8::decode (my $decname = $filename);
1159 warn sprintf "loading %s (%d,%d)\n",
1160 $decname, length $data, scalar @{$av || []};
1161
1162 ($data, $av)
1163 }
1164
1165 =head2 COMMAND CALLBACKS
1166
1167 =over 4
1168
1169 =cut
1170
1171 #############################################################################
1172 # command handling &c
1173
1174 =item cf::register_command $name => \&callback($ob,$args);
1175
1176 Register a callback for execution when the client sends the user command
1177 $name.
1178
1179 =cut
1180
1181 sub register_command {
1182 my ($name, $cb) = @_;
1183
1184 my $caller = caller;
1185 #warn "registering command '$name/$time' to '$caller'";
1186
1187 push @{ $COMMAND{$name} }, [$caller, $cb];
1188 }
1189
1190 =item cf::register_extcmd $name => \&callback($pl,$packet);
1191
1192 Register a callback for execution when the client sends an (synchronous)
1193 extcmd packet. Ext commands will be processed in the order they are
1194 received by the server, like other user commands. The first argument is
1195 the logged-in player. Ext commands can only be processed after a player
1196 has logged in successfully.
1197
1198 If the callback returns something, it is sent back as if reply was being
1199 called.
1200
1201 =item cf::register_exticmd $name => \&callback($ns,$packet);
1202
1203 Register a callback for execution when the client sends an (asynchronous)
1204 exticmd packet. Exti commands are processed by the server as soon as they
1205 are received, i.e. out of order w.r.t. other commands. The first argument
1206 is a client socket. Exti commands can be received anytime, even before
1207 log-in.
1208
1209 If the callback returns something, it is sent back as if reply was being
1210 called.
1211
1212 =cut
1213
1214 sub register_extcmd {
1215 my ($name, $cb) = @_;
1216
1217 $EXTCMD{$name} = $cb;
1218 }
1219
1220 sub register_exticmd {
1221 my ($name, $cb) = @_;
1222
1223 $EXTICMD{$name} = $cb;
1224 }
1225
1226 cf::player->attach (
1227 on_command => sub {
1228 my ($pl, $name, $params) = @_;
1229
1230 my $cb = $COMMAND{$name}
1231 or return;
1232
1233 for my $cmd (@$cb) {
1234 $cmd->[1]->($pl->ob, $params);
1235 }
1236
1237 cf::override;
1238 },
1239 on_extcmd => sub {
1240 my ($pl, $buf) = @_;
1241
1242 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1243
1244 if (ref $msg) {
1245 my ($type, $reply, @payload) =
1246 "ARRAY" eq ref $msg
1247 ? @$msg
1248 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1249
1250 my @reply;
1251
1252 if (my $cb = $EXTCMD{$type}) {
1253 @reply = $cb->($pl, @payload);
1254 }
1255
1256 $pl->ext_reply ($reply, @reply)
1257 if $reply;
1258
1259 } else {
1260 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1261 }
1262
1263 cf::override;
1264 },
1265 );
1266
1267 sub load_extensions {
1268 cf::sync_job {
1269 my %todo;
1270
1271 for my $path (<$LIBDIR/*.ext>) {
1272 next unless -r $path;
1273
1274 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1275 my $base = $1;
1276 my $pkg = $1;
1277 $pkg =~ s/[^[:word:]]/_/g;
1278 $pkg = "ext::$pkg";
1279
1280 open my $fh, "<:utf8", $path
1281 or die "$path: $!";
1282
1283 my $source = do { local $/; <$fh> };
1284
1285 my %ext = (
1286 path => $path,
1287 base => $base,
1288 pkg => $pkg,
1289 );
1290
1291 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1292 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1293
1294 $ext{source} =
1295 "package $pkg; use strict; use utf8;\n"
1296 . "#line 1 \"$path\"\n{\n"
1297 . $source
1298 . "\n};\n1";
1299
1300 $todo{$base} = \%ext;
1301 }
1302
1303 my %done;
1304 while (%todo) {
1305 my $progress;
1306
1307 while (my ($k, $v) = each %todo) {
1308 for (split /,\s*/, $v->{meta}{depends}) {
1309 goto skip
1310 unless exists $done{$_};
1311 }
1312
1313 warn "... loading '$k' into '$v->{pkg}'\n";
1314
1315 unless (eval $v->{source}) {
1316 my $msg = $@ ? "$v->{path}: $@\n"
1317 : "$v->{base}: extension inactive.\n";
1318
1319 if (exists $v->{meta}{mandatory}) {
1320 warn $msg;
1321 warn "mandatory extension failed to load, exiting.\n";
1322 exit 1;
1323 }
1324
1325 warn $msg;
1326 }
1327
1328 $done{$k} = delete $todo{$k};
1329 push @EXTS, $v->{pkg};
1330 $progress = 1;
1331 }
1332
1333 skip:
1334 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1335 unless $progress;
1336 }
1337 };
1338 }
1339
1340 #############################################################################
1341
1342 =back
1343
1344 =head2 CORE EXTENSIONS
1345
1346 Functions and methods that extend core crossfire objects.
1347
1348 =cut
1349
1350 package cf::player;
1351
1352 use Coro::AIO;
1353
1354 =head3 cf::player
1355
1356 =over 4
1357
1358 =item cf::player::num_playing
1359
1360 Returns the official number of playing players, as per the Crossfire metaserver rules.
1361
1362 =cut
1363
1364 sub num_playing {
1365 scalar grep
1366 $_->ob->map
1367 && !$_->hidden
1368 && !$_->ob->flag (cf::FLAG_WIZ),
1369 cf::player::list
1370 }
1371
1372 =item cf::player::find $login
1373
1374 Returns the given player object, loading it if necessary (might block).
1375
1376 =cut
1377
1378 sub playerdir($) {
1379 "$PLAYERDIR/"
1380 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1381 }
1382
1383 sub path($) {
1384 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1385
1386 (playerdir $login) . "/playerdata"
1387 }
1388
1389 sub find_active($) {
1390 $cf::PLAYER{$_[0]}
1391 and $cf::PLAYER{$_[0]}->active
1392 and $cf::PLAYER{$_[0]}
1393 }
1394
1395 sub exists($) {
1396 my ($login) = @_;
1397
1398 $cf::PLAYER{$login}
1399 or cf::sync_job { !aio_stat path $login }
1400 }
1401
1402 sub find($) {
1403 return $cf::PLAYER{$_[0]} || do {
1404 my $login = $_[0];
1405
1406 my $guard = cf::lock_acquire "user_find:$login";
1407
1408 $cf::PLAYER{$_[0]} || do {
1409 # rename old playerfiles to new ones
1410 #TODO: remove when no longer required
1411 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1412 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1413 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1414 aio_unlink +(playerdir $login) . "/$login.pl";
1415
1416 my $f = new_from_file cf::object::thawer path $login
1417 or return;
1418
1419 my $pl = cf::player::load_pl $f
1420 or return;
1421 local $cf::PLAYER_LOADING{$login} = $pl;
1422 $f->resolve_delayed_derefs;
1423 $cf::PLAYER{$login} = $pl
1424 }
1425 }
1426 }
1427
1428 sub save($) {
1429 my ($pl) = @_;
1430
1431 return if $pl->{deny_save};
1432
1433 my $path = path $pl;
1434 my $guard = cf::lock_acquire "user_save:$path";
1435
1436 return if $pl->{deny_save};
1437
1438 aio_mkdir playerdir $pl, 0770;
1439 $pl->{last_save} = $cf::RUNTIME;
1440
1441 $pl->save_pl ($path);
1442 cf::cede_to_tick;
1443 }
1444
1445 sub new($) {
1446 my ($login) = @_;
1447
1448 my $self = create;
1449
1450 $self->ob->name ($login);
1451 $self->{deny_save} = 1;
1452
1453 $cf::PLAYER{$login} = $self;
1454
1455 $self
1456 }
1457
1458 =item $player->send_msg ($channel, $msg, $color, [extra...])
1459
1460 =cut
1461
1462 sub send_msg {
1463 my $ns = shift->ns
1464 or return;
1465 $ns->send_msg (@_);
1466 }
1467
1468 =item $pl->quit_character
1469
1470 Nukes the player without looking back. If logged in, the connection will
1471 be destroyed. May block for a long time.
1472
1473 =cut
1474
1475 sub quit_character {
1476 my ($pl) = @_;
1477
1478 my $name = $pl->ob->name;
1479
1480 $pl->{deny_save} = 1;
1481 $pl->password ("*"); # this should lock out the player until we nuked the dir
1482
1483 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1484 $pl->deactivate;
1485 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1486 $pl->ns->destroy if $pl->ns;
1487
1488 my $path = playerdir $pl;
1489 my $temp = "$path~$cf::RUNTIME~deleting~";
1490 aio_rename $path, $temp;
1491 delete $cf::PLAYER{$pl->ob->name};
1492 $pl->destroy;
1493
1494 my $prefix = qr<^~\Q$name\E/>;
1495
1496 # nuke player maps
1497 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1498
1499 IO::AIO::aio_rmtree $temp;
1500 }
1501
1502 =item $pl->kick
1503
1504 Kicks a player out of the game. This destroys the connection.
1505
1506 =cut
1507
1508 sub kick {
1509 my ($pl, $kicker) = @_;
1510
1511 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1512 $pl->killer ("kicked");
1513 $pl->ns->destroy;
1514 }
1515
1516 =item cf::player::list_logins
1517
1518 Returns am arrayref of all valid playernames in the system, can take a
1519 while and may block, so not sync_job-capable, ever.
1520
1521 =cut
1522
1523 sub list_logins {
1524 my $dirs = aio_readdir $PLAYERDIR
1525 or return [];
1526
1527 my @logins;
1528
1529 for my $login (@$dirs) {
1530 my $path = path $login;
1531
1532 # a .pst is a dead give-away for a valid player
1533 unless (-e "$path.pst") {
1534 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1535 aio_read $fh, 0, 512, my $buf, 0 or next;
1536 $buf !~ /^password -------------$/m or next; # official not-valid tag
1537 }
1538
1539 utf8::decode $login;
1540 push @logins, $login;
1541 }
1542
1543 \@logins
1544 }
1545
1546 =item $player->maps
1547
1548 Returns an arrayref of map paths that are private for this
1549 player. May block.
1550
1551 =cut
1552
1553 sub maps($) {
1554 my ($pl) = @_;
1555
1556 $pl = ref $pl ? $pl->ob->name : $pl;
1557
1558 my $files = aio_readdir playerdir $pl
1559 or return;
1560
1561 my @paths;
1562
1563 for (@$files) {
1564 utf8::decode $_;
1565 next if /\.(?:pl|pst)$/;
1566 next unless /^$PATH_SEP/o;
1567
1568 push @paths, cf::map::normalise "~$pl/$_";
1569 }
1570
1571 \@paths
1572 }
1573
1574 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1575
1576 Expand crossfire pod fragments into protocol xml.
1577
1578 =cut
1579
1580 use re 'eval';
1581
1582 my $group;
1583 my $interior; $interior = qr{
1584 # match a pod interior sequence sans C<< >>
1585 (?:
1586 \ (.*?)\ (?{ $group = $^N })
1587 | < (??{$interior}) >
1588 )
1589 }x;
1590
1591 sub expand_cfpod {
1592 my ($self, $pod) = @_;
1593
1594 my $xml;
1595
1596 while () {
1597 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1598 $group = $1;
1599
1600 $group =~ s/&/&amp;/g;
1601 $group =~ s/</&lt;/g;
1602
1603 $xml .= $group;
1604 } elsif ($pod =~ m%\G
1605 ([BCGHITU])
1606 <
1607 (?:
1608 ([^<>]*) (?{ $group = $^N })
1609 | < $interior >
1610 )
1611 >
1612 %gcsx
1613 ) {
1614 my ($code, $data) = ($1, $group);
1615
1616 if ($code eq "B") {
1617 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1618 } elsif ($code eq "I") {
1619 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1620 } elsif ($code eq "U") {
1621 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1622 } elsif ($code eq "C") {
1623 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1624 } elsif ($code eq "T") {
1625 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1626 } elsif ($code eq "G") {
1627 my ($male, $female) = split /\|/, $data;
1628 $data = $self->gender ? $female : $male;
1629 $xml .= expand_cfpod ($self, $data);
1630 } elsif ($code eq "H") {
1631 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1632 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1633 "")
1634 [$self->{hintmode}];
1635 } else {
1636 $xml .= "error processing '$code($data)' directive";
1637 }
1638 } else {
1639 if ($pod =~ /\G(.+)/) {
1640 warn "parse error while expanding $pod (at $1)";
1641 }
1642 last;
1643 }
1644 }
1645
1646 for ($xml) {
1647 # create single paragraphs (very hackish)
1648 s/(?<=\S)\n(?=\w)/ /g;
1649
1650 # compress some whitespace
1651 s/\s+\n/\n/g; # ws line-ends
1652 s/\n\n+/\n/g; # double lines
1653 s/^\n+//; # beginning lines
1654 s/\n+$//; # ending lines
1655 }
1656
1657 $xml
1658 }
1659
1660 no re 'eval';
1661
1662 sub hintmode {
1663 $_[0]{hintmode} = $_[1] if @_ > 1;
1664 $_[0]{hintmode}
1665 }
1666
1667 =item $player->ext_reply ($msgid, @msg)
1668
1669 Sends an ext reply to the player.
1670
1671 =cut
1672
1673 sub ext_reply($$@) {
1674 my ($self, $id, @msg) = @_;
1675
1676 $self->ns->ext_reply ($id, @msg)
1677 }
1678
1679 =item $player->ext_msg ($type, @msg)
1680
1681 Sends an ext event to the client.
1682
1683 =cut
1684
1685 sub ext_msg($$@) {
1686 my ($self, $type, @msg) = @_;
1687
1688 $self->ns->ext_msg ($type, @msg);
1689 }
1690
1691 =head3 cf::region
1692
1693 =over 4
1694
1695 =cut
1696
1697 package cf::region;
1698
1699 =item cf::region::find_by_path $path
1700
1701 Tries to decuce the likely region for a map knowing only its path.
1702
1703 =cut
1704
1705 sub find_by_path($) {
1706 my ($path) = @_;
1707
1708 my ($match, $specificity);
1709
1710 for my $region (list) {
1711 if ($region->{match} && $path =~ $region->{match}) {
1712 ($match, $specificity) = ($region, $region->specificity)
1713 if $region->specificity > $specificity;
1714 }
1715 }
1716
1717 $match
1718 }
1719
1720 =back
1721
1722 =head3 cf::map
1723
1724 =over 4
1725
1726 =cut
1727
1728 package cf::map;
1729
1730 use Fcntl;
1731 use Coro::AIO;
1732
1733 use overload
1734 '""' => \&as_string,
1735 fallback => 1;
1736
1737 our $MAX_RESET = 3600;
1738 our $DEFAULT_RESET = 3000;
1739
1740 sub generate_random_map {
1741 my ($self, $rmp) = @_;
1742 # mit "rum" bekleckern, nicht
1743 $self->_create_random_map (
1744 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1745 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1746 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1747 $rmp->{exit_on_final_map},
1748 $rmp->{xsize}, $rmp->{ysize},
1749 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1750 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1751 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1752 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1753 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1754 (cf::region::find $rmp->{region}), $rmp->{custom}
1755 )
1756 }
1757
1758 =item cf::map->register ($regex, $prio)
1759
1760 Register a handler for the map path matching the given regex at the
1761 givne priority (higher is better, built-in handlers have priority 0, the
1762 default).
1763
1764 =cut
1765
1766 sub register {
1767 my (undef, $regex, $prio) = @_;
1768 my $pkg = caller;
1769
1770 no strict;
1771 push @{"$pkg\::ISA"}, __PACKAGE__;
1772
1773 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1774 }
1775
1776 # also paths starting with '/'
1777 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1778
1779 sub thawer_merge {
1780 my ($self, $merge) = @_;
1781
1782 # we have to keep some variables in memory intact
1783 local $self->{path};
1784 local $self->{load_path};
1785
1786 $self->SUPER::thawer_merge ($merge);
1787 }
1788
1789 sub normalise {
1790 my ($path, $base) = @_;
1791
1792 $path = "$path"; # make sure its a string
1793
1794 $path =~ s/\.map$//;
1795
1796 # map plan:
1797 #
1798 # /! non-realised random map exit (special hack!)
1799 # {... are special paths that are not being touched
1800 # ?xxx/... are special absolute paths
1801 # ?random/... random maps
1802 # /... normal maps
1803 # ~user/... per-player map of a specific user
1804
1805 $path =~ s/$PATH_SEP/\//go;
1806
1807 # treat it as relative path if it starts with
1808 # something that looks reasonable
1809 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1810 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1811
1812 $base =~ s{[^/]+/?$}{};
1813 $path = "$base/$path";
1814 }
1815
1816 for ($path) {
1817 redo if s{//}{/};
1818 redo if s{/\.?/}{/};
1819 redo if s{/[^/]+/\.\./}{/};
1820 }
1821
1822 $path
1823 }
1824
1825 sub new_from_path {
1826 my (undef, $path, $base) = @_;
1827
1828 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1829
1830 $path = normalise $path, $base;
1831
1832 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1833 if ($path =~ $EXT_MAP{$pkg}[1]) {
1834 my $self = bless cf::map::new, $pkg;
1835 $self->{path} = $path; $self->path ($path);
1836 $self->init; # pass $1 etc.
1837 return $self;
1838 }
1839 }
1840
1841 Carp::cluck "unable to resolve path '$path' (base '$base').";
1842 ()
1843 }
1844
1845 sub init {
1846 my ($self) = @_;
1847
1848 $self
1849 }
1850
1851 sub as_string {
1852 my ($self) = @_;
1853
1854 "$self->{path}"
1855 }
1856
1857 # the displayed name, this is a one way mapping
1858 sub visible_name {
1859 &as_string
1860 }
1861
1862 # the original (read-only) location
1863 sub load_path {
1864 my ($self) = @_;
1865
1866 "$MAPDIR/$self->{path}.map"
1867 }
1868
1869 # the temporary/swap location
1870 sub save_path {
1871 my ($self) = @_;
1872
1873 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1874 "$TMPDIR/$path.map"
1875 }
1876
1877 # the unique path, undef == no special unique path
1878 sub uniq_path {
1879 my ($self) = @_;
1880
1881 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1882 "$UNIQUEDIR/$path"
1883 }
1884
1885 # and all this just because we cannot iterate over
1886 # all maps in C++...
1887 sub change_all_map_light {
1888 my ($change) = @_;
1889
1890 $_->change_map_light ($change)
1891 for grep $_->outdoor, values %cf::MAP;
1892 }
1893
1894 sub decay_objects {
1895 my ($self) = @_;
1896
1897 return if $self->{deny_reset};
1898
1899 $self->do_decay_objects;
1900 }
1901
1902 sub unlink_save {
1903 my ($self) = @_;
1904
1905 utf8::encode (my $save = $self->save_path);
1906 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1907 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1908 }
1909
1910 sub load_header_from($) {
1911 my ($self, $path) = @_;
1912
1913 utf8::encode $path;
1914 my $f = new_from_file cf::object::thawer $path
1915 or return;
1916
1917 $self->_load_header ($f)
1918 or return;
1919
1920 local $MAP_LOADING{$self->{path}} = $self;
1921 $f->resolve_delayed_derefs;
1922
1923 $self->{load_path} = $path;
1924
1925 1
1926 }
1927
1928 sub load_header_orig {
1929 my ($self) = @_;
1930
1931 $self->load_header_from ($self->load_path)
1932 }
1933
1934 sub load_header_temp {
1935 my ($self) = @_;
1936
1937 $self->load_header_from ($self->save_path)
1938 }
1939
1940 sub prepare_temp {
1941 my ($self) = @_;
1942
1943 $self->last_access ((delete $self->{last_access})
1944 || $cf::RUNTIME); #d#
1945 # safety
1946 $self->{instantiate_time} = $cf::RUNTIME
1947 if $self->{instantiate_time} > $cf::RUNTIME;
1948 }
1949
1950 sub prepare_orig {
1951 my ($self) = @_;
1952
1953 $self->{load_original} = 1;
1954 $self->{instantiate_time} = $cf::RUNTIME;
1955 $self->last_access ($cf::RUNTIME);
1956 $self->instantiate;
1957 }
1958
1959 sub load_header {
1960 my ($self) = @_;
1961
1962 if ($self->load_header_temp) {
1963 $self->prepare_temp;
1964 } else {
1965 $self->load_header_orig
1966 or return;
1967 $self->prepare_orig;
1968 }
1969
1970 $self->{deny_reset} = 1
1971 if $self->no_reset;
1972
1973 $self->default_region (cf::region::find_by_path $self->{path})
1974 unless $self->default_region;
1975
1976 1
1977 }
1978
1979 sub find;
1980 sub find {
1981 my ($path, $origin) = @_;
1982
1983 $path = normalise $path, $origin && $origin->path;
1984
1985 cf::lock_wait "map_data:$path";#d#remove
1986 cf::lock_wait "map_find:$path";
1987
1988 $cf::MAP{$path} || do {
1989 my $guard1 = cf::lock_acquire "map_find:$path";
1990 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1991
1992 my $map = new_from_path cf::map $path
1993 or return;
1994
1995 $map->{last_save} = $cf::RUNTIME;
1996
1997 $map->load_header
1998 or return;
1999
2000 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2001 # doing this can freeze the server in a sync job, obviously
2002 #$cf::WAIT_FOR_TICK->wait;
2003 undef $guard1;
2004 undef $guard2;
2005 $map->reset;
2006 return find $path;
2007 }
2008
2009 $cf::MAP{$path} = $map
2010 }
2011 }
2012
2013 sub pre_load { }
2014 sub post_load { }
2015
2016 sub load {
2017 my ($self) = @_;
2018
2019 local $self->{deny_reset} = 1; # loading can take a long time
2020
2021 my $path = $self->{path};
2022
2023 {
2024 my $guard = cf::lock_acquire "map_data:$path";
2025
2026 return unless $self->valid;
2027 return unless $self->in_memory == cf::MAP_SWAPPED;
2028
2029 $self->in_memory (cf::MAP_LOADING);
2030
2031 $self->alloc;
2032
2033 $self->pre_load;
2034 cf::cede_to_tick;
2035
2036 my $f = new_from_file cf::object::thawer $self->{load_path};
2037 $f->skip_block;
2038 $self->_load_objects ($f)
2039 or return;
2040
2041 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2042 if delete $self->{load_original};
2043
2044 if (my $uniq = $self->uniq_path) {
2045 utf8::encode $uniq;
2046 unless (aio_stat $uniq) {
2047 if (my $f = new_from_file cf::object::thawer $uniq) {
2048 $self->clear_unique_items;
2049 $self->_load_objects ($f);
2050 $f->resolve_delayed_derefs;
2051 }
2052 }
2053 }
2054
2055 $f->resolve_delayed_derefs;
2056
2057 cf::cede_to_tick;
2058 # now do the right thing for maps
2059 $self->link_multipart_objects;
2060 $self->difficulty ($self->estimate_difficulty)
2061 unless $self->difficulty;
2062 cf::cede_to_tick;
2063
2064 unless ($self->{deny_activate}) {
2065 $self->decay_objects;
2066 $self->fix_auto_apply;
2067 $self->update_buttons;
2068 cf::cede_to_tick;
2069 $self->set_darkness_map;
2070 cf::cede_to_tick;
2071 $self->activate;
2072 }
2073
2074 $self->{last_save} = $cf::RUNTIME;
2075 $self->last_access ($cf::RUNTIME);
2076
2077 $self->in_memory (cf::MAP_IN_MEMORY);
2078 }
2079
2080 $self->post_load;
2081 }
2082
2083 sub customise_for {
2084 my ($self, $ob) = @_;
2085
2086 return find "~" . $ob->name . "/" . $self->{path}
2087 if $self->per_player;
2088
2089 # return find "?party/" . $ob->name . "/" . $self->{path}
2090 # if $self->per_party;
2091
2092 $self
2093 }
2094
2095 # find and load all maps in the 3x3 area around a map
2096 sub load_neighbours {
2097 my ($map) = @_;
2098
2099 my @neigh; # diagonal neighbours
2100
2101 for (0 .. 3) {
2102 my $neigh = $map->tile_path ($_)
2103 or next;
2104 $neigh = find $neigh, $map
2105 or next;
2106 $neigh->load;
2107
2108 push @neigh,
2109 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2110 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2111 }
2112
2113 for (grep defined $_->[0], @neigh) {
2114 my ($path, $origin) = @$_;
2115 my $neigh = find $path, $origin
2116 or next;
2117 $neigh->load;
2118 }
2119 }
2120
2121 sub find_sync {
2122 my ($path, $origin) = @_;
2123
2124 cf::sync_job { find $path, $origin }
2125 }
2126
2127 sub do_load_sync {
2128 my ($map) = @_;
2129
2130 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2131 if $Coro::current == $Coro::main;
2132
2133 cf::sync_job { $map->load };
2134 }
2135
2136 our %MAP_PREFETCH;
2137 our $MAP_PREFETCHER = undef;
2138
2139 sub find_async {
2140 my ($path, $origin, $load) = @_;
2141
2142 $path = normalise $path, $origin && $origin->{path};
2143
2144 if (my $map = $cf::MAP{$path}) {
2145 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2146 }
2147
2148 $MAP_PREFETCH{$path} |= $load;
2149
2150 $MAP_PREFETCHER ||= cf::async {
2151 $Coro::current->{desc} = "map prefetcher";
2152
2153 while (%MAP_PREFETCH) {
2154 while (my ($k, $v) = each %MAP_PREFETCH) {
2155 if (my $map = find $k) {
2156 $map->load if $v;
2157 }
2158
2159 delete $MAP_PREFETCH{$k};
2160 }
2161 }
2162 undef $MAP_PREFETCHER;
2163 };
2164 $MAP_PREFETCHER->prio (6);
2165
2166 ()
2167 }
2168
2169 sub save {
2170 my ($self) = @_;
2171
2172 my $lock = cf::lock_acquire "map_data:$self->{path}";
2173
2174 $self->{last_save} = $cf::RUNTIME;
2175
2176 return unless $self->dirty;
2177
2178 my $save = $self->save_path; utf8::encode $save;
2179 my $uniq = $self->uniq_path; utf8::encode $uniq;
2180
2181 $self->{load_path} = $save;
2182
2183 return if $self->{deny_save};
2184
2185 local $self->{last_access} = $self->last_access;#d#
2186
2187 cf::async {
2188 $Coro::current->{desc} = "map player save";
2189 $_->contr->save for $self->players;
2190 };
2191
2192 if ($uniq) {
2193 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2194 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2195 } else {
2196 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2197 }
2198 }
2199
2200 sub swap_out {
2201 my ($self) = @_;
2202
2203 # save first because save cedes
2204 $self->save;
2205
2206 my $lock = cf::lock_acquire "map_data:$self->{path}";
2207
2208 return if $self->players;
2209 return if $self->in_memory != cf::MAP_IN_MEMORY;
2210 return if $self->{deny_save};
2211
2212 $self->in_memory (cf::MAP_SWAPPED);
2213
2214 $self->deactivate;
2215 $_->clear_links_to ($self) for values %cf::MAP;
2216 $self->clear;
2217 }
2218
2219 sub reset_at {
2220 my ($self) = @_;
2221
2222 # TODO: safety, remove and allow resettable per-player maps
2223 return 1e99 if $self->{deny_reset};
2224
2225 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2226 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2227
2228 $time + $to
2229 }
2230
2231 sub should_reset {
2232 my ($self) = @_;
2233
2234 $self->reset_at <= $cf::RUNTIME
2235 }
2236
2237 sub reset {
2238 my ($self) = @_;
2239
2240 my $lock = cf::lock_acquire "map_data:$self->{path}";
2241
2242 return if $self->players;
2243
2244 warn "resetting map ", $self->path;
2245
2246 $self->in_memory (cf::MAP_SWAPPED);
2247
2248 # need to save uniques path
2249 unless ($self->{deny_save}) {
2250 my $uniq = $self->uniq_path; utf8::encode $uniq;
2251
2252 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2253 if $uniq;
2254 }
2255
2256 delete $cf::MAP{$self->path};
2257
2258 $self->deactivate;
2259 $_->clear_links_to ($self) for values %cf::MAP;
2260 $self->clear;
2261
2262 $self->unlink_save;
2263 $self->destroy;
2264 }
2265
2266 my $nuke_counter = "aaaa";
2267
2268 sub nuke {
2269 my ($self) = @_;
2270
2271 {
2272 my $lock = cf::lock_acquire "map_data:$self->{path}";
2273
2274 delete $cf::MAP{$self->path};
2275
2276 $self->unlink_save;
2277
2278 bless $self, "cf::map";
2279 delete $self->{deny_reset};
2280 $self->{deny_save} = 1;
2281 $self->reset_timeout (1);
2282 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2283
2284 $cf::MAP{$self->path} = $self;
2285 }
2286
2287 $self->reset; # polite request, might not happen
2288 }
2289
2290 =item $maps = cf::map::tmp_maps
2291
2292 Returns an arrayref with all map paths of currently instantiated and saved
2293 maps. May block.
2294
2295 =cut
2296
2297 sub tmp_maps() {
2298 [
2299 map {
2300 utf8::decode $_;
2301 /\.map$/
2302 ? normalise $_
2303 : ()
2304 } @{ aio_readdir $TMPDIR or [] }
2305 ]
2306 }
2307
2308 =item $maps = cf::map::random_maps
2309
2310 Returns an arrayref with all map paths of currently instantiated and saved
2311 random maps. May block.
2312
2313 =cut
2314
2315 sub random_maps() {
2316 [
2317 map {
2318 utf8::decode $_;
2319 /\.map$/
2320 ? normalise "?random/$_"
2321 : ()
2322 } @{ aio_readdir $RANDOMDIR or [] }
2323 ]
2324 }
2325
2326 =item cf::map::unique_maps
2327
2328 Returns an arrayref of paths of all shared maps that have
2329 instantiated unique items. May block.
2330
2331 =cut
2332
2333 sub unique_maps() {
2334 [
2335 map {
2336 utf8::decode $_;
2337 /\.map$/
2338 ? normalise $_
2339 : ()
2340 } @{ aio_readdir $UNIQUEDIR or [] }
2341 ]
2342 }
2343
2344 package cf;
2345
2346 =back
2347
2348 =head3 cf::object
2349
2350 =cut
2351
2352 package cf::object;
2353
2354 =over 4
2355
2356 =item $ob->inv_recursive
2357
2358 Returns the inventory of the object _and_ their inventories, recursively.
2359
2360 =cut
2361
2362 sub inv_recursive_;
2363 sub inv_recursive_ {
2364 map { $_, inv_recursive_ $_->inv } @_
2365 }
2366
2367 sub inv_recursive {
2368 inv_recursive_ inv $_[0]
2369 }
2370
2371 =item $ref = $ob->ref
2372
2373 creates and returns a persistent reference to an objetc that can be stored as a string.
2374
2375 =item $ob = cf::object::deref ($refstring)
2376
2377 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2378 even if the object actually exists. May block.
2379
2380 =cut
2381
2382 sub deref {
2383 my ($ref) = @_;
2384
2385 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2386 my ($uuid, $name) = ($1, $2);
2387 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2388 or return;
2389 $pl->ob->uuid eq $uuid
2390 or return;
2391
2392 $pl->ob
2393 } else {
2394 warn "$ref: cannot resolve object reference\n";
2395 undef
2396 }
2397 }
2398
2399 package cf;
2400
2401 =back
2402
2403 =head3 cf::object::player
2404
2405 =over 4
2406
2407 =item $player_object->reply ($npc, $msg[, $flags])
2408
2409 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2410 can be C<undef>. Does the right thing when the player is currently in a
2411 dialogue with the given NPC character.
2412
2413 =cut
2414
2415 # rough implementation of a future "reply" method that works
2416 # with dialog boxes.
2417 #TODO: the first argument must go, split into a $npc->reply_to ( method
2418 sub cf::object::player::reply($$$;$) {
2419 my ($self, $npc, $msg, $flags) = @_;
2420
2421 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2422
2423 if ($self->{record_replies}) {
2424 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2425
2426 } else {
2427 my $pl = $self->contr;
2428
2429 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2430 my $dialog = $pl->{npc_dialog};
2431 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2432
2433 } else {
2434 $msg = $npc->name . " says: $msg" if $npc;
2435 $self->message ($msg, $flags);
2436 }
2437 }
2438 }
2439
2440 =item $object->send_msg ($channel, $msg, $color, [extra...])
2441
2442 =cut
2443
2444 sub cf::object::send_msg {
2445 my $pl = shift->contr
2446 or return;
2447 $pl->send_msg (@_);
2448 }
2449
2450 =item $player_object->may ("access")
2451
2452 Returns wether the given player is authorized to access resource "access"
2453 (e.g. "command_wizcast").
2454
2455 =cut
2456
2457 sub cf::object::player::may {
2458 my ($self, $access) = @_;
2459
2460 $self->flag (cf::FLAG_WIZ) ||
2461 (ref $cf::CFG{"may_$access"}
2462 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2463 : $cf::CFG{"may_$access"})
2464 }
2465
2466 =item $player_object->enter_link
2467
2468 Freezes the player and moves him/her to a special map (C<{link}>).
2469
2470 The player should be reasonably safe there for short amounts of time. You
2471 I<MUST> call C<leave_link> as soon as possible, though.
2472
2473 Will never block.
2474
2475 =item $player_object->leave_link ($map, $x, $y)
2476
2477 Moves the player out of the special C<{link}> map onto the specified
2478 map. If the map is not valid (or omitted), the player will be moved back
2479 to the location he/she was before the call to C<enter_link>, or, if that
2480 fails, to the emergency map position.
2481
2482 Might block.
2483
2484 =cut
2485
2486 sub link_map {
2487 unless ($LINK_MAP) {
2488 $LINK_MAP = cf::map::find "{link}"
2489 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2490 $LINK_MAP->load;
2491 }
2492
2493 $LINK_MAP
2494 }
2495
2496 sub cf::object::player::enter_link {
2497 my ($self) = @_;
2498
2499 $self->deactivate_recursive;
2500
2501 return if UNIVERSAL::isa $self->map, "ext::map_link";
2502
2503 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2504 if $self->map && $self->map->{path} ne "{link}";
2505
2506 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2507 }
2508
2509 sub cf::object::player::leave_link {
2510 my ($self, $map, $x, $y) = @_;
2511
2512 return unless $self->contr->active;
2513
2514 my $link_pos = delete $self->{_link_pos};
2515
2516 unless ($map) {
2517 # restore original map position
2518 ($map, $x, $y) = @{ $link_pos || [] };
2519 $map = cf::map::find $map;
2520
2521 unless ($map) {
2522 ($map, $x, $y) = @$EMERGENCY_POSITION;
2523 $map = cf::map::find $map
2524 or die "FATAL: cannot load emergency map\n";
2525 }
2526 }
2527
2528 ($x, $y) = (-1, -1)
2529 unless (defined $x) && (defined $y);
2530
2531 # use -1 or undef as default coordinates, not 0, 0
2532 ($x, $y) = ($map->enter_x, $map->enter_y)
2533 if $x <=0 && $y <= 0;
2534
2535 $map->load;
2536 $map->load_neighbours;
2537
2538 return unless $self->contr->active;
2539 $self->activate_recursive;
2540
2541 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2542 $self->enter_map ($map, $x, $y);
2543 }
2544
2545 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2546
2547 Moves the player to the given map-path and coordinates by first freezing
2548 her, loading and preparing them map, calling the provided $check callback
2549 that has to return the map if sucecssful, and then unfreezes the player on
2550 the new (success) or old (failed) map position. In either case, $done will
2551 be called at the end of this process.
2552
2553 =cut
2554
2555 our $GOTOGEN;
2556
2557 sub cf::object::player::goto {
2558 my ($self, $path, $x, $y, $check, $done) = @_;
2559
2560 # do generation counting so two concurrent goto's will be executed in-order
2561 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2562
2563 $self->enter_link;
2564
2565 (async {
2566 $Coro::current->{desc} = "player::goto $path $x $y";
2567
2568 # *tag paths override both path and x|y
2569 if ($path =~ /^\*(.*)$/) {
2570 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2571 my $ob = $obs[rand @obs];
2572
2573 # see if we actually can go there
2574 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2575 $ob = $obs[rand @obs];
2576 } else {
2577 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2578 }
2579 # else put us there anyways for now #d#
2580
2581 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2582 } else {
2583 ($path, $x, $y) = (undef, undef, undef);
2584 }
2585 }
2586
2587 my $map = eval {
2588 my $map = defined $path ? cf::map::find $path : undef;
2589
2590 if ($map) {
2591 $map = $map->customise_for ($self);
2592 $map = $check->($map) if $check && $map;
2593 } else {
2594 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2595 }
2596
2597 $map
2598 };
2599
2600 if ($@) {
2601 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2602 LOG llevError | logBacktrace, Carp::longmess $@;
2603 }
2604
2605 if ($gen == $self->{_goto_generation}) {
2606 delete $self->{_goto_generation};
2607 $self->leave_link ($map, $x, $y);
2608 }
2609
2610 $done->() if $done;
2611 })->prio (1);
2612 }
2613
2614 =item $player_object->enter_exit ($exit_object)
2615
2616 =cut
2617
2618 sub parse_random_map_params {
2619 my ($spec) = @_;
2620
2621 my $rmp = { # defaults
2622 xsize => (cf::rndm 15, 40),
2623 ysize => (cf::rndm 15, 40),
2624 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2625 #layout => string,
2626 };
2627
2628 for (split /\n/, $spec) {
2629 my ($k, $v) = split /\s+/, $_, 2;
2630
2631 $rmp->{lc $k} = $v if (length $k) && (length $v);
2632 }
2633
2634 $rmp
2635 }
2636
2637 sub prepare_random_map {
2638 my ($exit) = @_;
2639
2640 my $guard = cf::lock_acquire "exit_prepare:$exit";
2641
2642 # all this does is basically replace the /! path by
2643 # a new random map path (?random/...) with a seed
2644 # that depends on the exit object
2645
2646 my $rmp = parse_random_map_params $exit->msg;
2647
2648 if ($exit->map) {
2649 $rmp->{region} = $exit->region->name;
2650 $rmp->{origin_map} = $exit->map->path;
2651 $rmp->{origin_x} = $exit->x;
2652 $rmp->{origin_y} = $exit->y;
2653 }
2654
2655 $rmp->{random_seed} ||= $exit->random_seed;
2656
2657 my $data = cf::encode_json $rmp;
2658 my $md5 = Digest::MD5::md5_hex $data;
2659 my $meta = "$RANDOMDIR/$md5.meta";
2660
2661 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2662 aio_write $fh, 0, (length $data), $data, 0;
2663 undef $fh;
2664 aio_rename "$meta~", $meta;
2665
2666 $exit->slaying ("?random/$md5");
2667 $exit->msg (undef);
2668 }
2669 }
2670
2671 sub cf::object::player::enter_exit {
2672 my ($self, $exit) = @_;
2673
2674 return unless $self->type == cf::PLAYER;
2675
2676 if ($exit->slaying eq "/!") {
2677 #TODO: this should de-fi-ni-te-ly not be a sync-job
2678 # the problem is that $exit might not survive long enough
2679 # so it needs to be done right now, right here
2680 cf::sync_job { prepare_random_map $exit };
2681 }
2682
2683 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2684 my $hp = $exit->stats->hp;
2685 my $sp = $exit->stats->sp;
2686
2687 $self->enter_link;
2688
2689 # if exit is damned, update players death & WoR home-position
2690 $self->contr->savebed ($slaying, $hp, $sp)
2691 if $exit->flag (FLAG_DAMNED);
2692
2693 (async {
2694 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2695
2696 $self->deactivate_recursive; # just to be sure
2697 unless (eval {
2698 $self->goto ($slaying, $hp, $sp);
2699
2700 1;
2701 }) {
2702 $self->message ("Something went wrong deep within the crossfire server. "
2703 . "I'll try to bring you back to the map you were before. "
2704 . "Please report this to the dungeon master!",
2705 cf::NDI_UNIQUE | cf::NDI_RED);
2706
2707 warn "ERROR in enter_exit: $@";
2708 $self->leave_link;
2709 }
2710 })->prio (1);
2711 }
2712
2713 =head3 cf::client
2714
2715 =over 4
2716
2717 =item $client->send_drawinfo ($text, $flags)
2718
2719 Sends a drawinfo packet to the client. Circumvents output buffering so
2720 should not be used under normal circumstances.
2721
2722 =cut
2723
2724 sub cf::client::send_drawinfo {
2725 my ($self, $text, $flags) = @_;
2726
2727 utf8::encode $text;
2728 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2729 }
2730
2731 =item $client->send_msg ($channel, $msg, $color, [extra...])
2732
2733 Send a drawinfo or msg packet to the client, formatting the msg for the
2734 client if neccessary. C<$type> should be a string identifying the type of
2735 the message, with C<log> being the default. If C<$color> is negative, suppress
2736 the message unless the client supports the msg packet.
2737
2738 =cut
2739
2740 # non-persistent channels (usually the info channel)
2741 our %CHANNEL = (
2742 "c/identify" => {
2743 id => "infobox",
2744 title => "Identify",
2745 reply => undef,
2746 tooltip => "Items recently identified",
2747 },
2748 "c/examine" => {
2749 id => "infobox",
2750 title => "Examine",
2751 reply => undef,
2752 tooltip => "Signs and other items you examined",
2753 },
2754 "c/book" => {
2755 id => "infobox",
2756 title => "Book",
2757 reply => undef,
2758 tooltip => "The contents of a note or book",
2759 },
2760 "c/lookat" => {
2761 id => "infobox",
2762 title => "Look",
2763 reply => undef,
2764 tooltip => "What you saw there",
2765 },
2766 "c/who" => {
2767 id => "infobox",
2768 title => "Players",
2769 reply => undef,
2770 tooltip => "Shows players who are currently online",
2771 },
2772 "c/body" => {
2773 id => "infobox",
2774 title => "Body Parts",
2775 reply => undef,
2776 tooltip => "Shows which body parts you posess and are available",
2777 },
2778 "c/uptime" => {
2779 id => "infobox",
2780 title => "Uptime",
2781 reply => undef,
2782 tooltip => "How long the server has been running since last restart",
2783 },
2784 "c/mapinfo" => {
2785 id => "infobox",
2786 title => "Map Info",
2787 reply => undef,
2788 tooltip => "Information related to the maps",
2789 },
2790 );
2791
2792 sub cf::client::send_msg {
2793 my ($self, $channel, $msg, $color, @extra) = @_;
2794
2795 $msg = $self->pl->expand_cfpod ($msg);
2796
2797 $color &= cf::NDI_CLIENT_MASK; # just in case...
2798
2799 # check predefined channels, for the benefit of C
2800 if ($CHANNEL{$channel}) {
2801 $channel = $CHANNEL{$channel};
2802
2803 $self->ext_msg (channel_info => $channel)
2804 if $self->can_msg;
2805
2806 $channel = $channel->{id};
2807
2808 } elsif (ref $channel) {
2809 # send meta info to client, if not yet sent
2810 unless (exists $self->{channel}{$channel->{id}}) {
2811 $self->{channel}{$channel->{id}} = $channel;
2812 $self->ext_msg (channel_info => $channel)
2813 if $self->can_msg;
2814 }
2815
2816 $channel = $channel->{id};
2817 }
2818
2819 return unless @extra || length $msg;
2820
2821 if ($self->can_msg) {
2822 # default colour, mask it out
2823 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2824 if $color & cf::NDI_DEF;
2825
2826 $self->send_packet ("msg " . $self->{json_coder}->encode (
2827 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2828 } else {
2829 if ($color >= 0) {
2830 # replace some tags by gcfclient-compatible ones
2831 for ($msg) {
2832 1 while
2833 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2834 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2835 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2836 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2837 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2838 }
2839
2840 $color &= cf::NDI_COLOR_MASK;
2841
2842 utf8::encode $msg;
2843
2844 if (0 && $msg =~ /\[/) {
2845 # COMMAND/INFO
2846 $self->send_packet ("drawextinfo $color 10 8 $msg")
2847 } else {
2848 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2849 $self->send_packet ("drawinfo $color $msg")
2850 }
2851 }
2852 }
2853 }
2854
2855 =item $client->ext_msg ($type, @msg)
2856
2857 Sends an ext event to the client.
2858
2859 =cut
2860
2861 sub cf::client::ext_msg($$@) {
2862 my ($self, $type, @msg) = @_;
2863
2864 if ($self->extcmd == 2) {
2865 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2866 } elsif ($self->extcmd == 1) { # TODO: remove
2867 push @msg, msgtype => "event_$type";
2868 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2869 }
2870 }
2871
2872 =item $client->ext_reply ($msgid, @msg)
2873
2874 Sends an ext reply to the client.
2875
2876 =cut
2877
2878 sub cf::client::ext_reply($$@) {
2879 my ($self, $id, @msg) = @_;
2880
2881 if ($self->extcmd == 2) {
2882 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2883 } elsif ($self->extcmd == 1) {
2884 #TODO: version 1, remove
2885 unshift @msg, msgtype => "reply", msgid => $id;
2886 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2887 }
2888 }
2889
2890 =item $success = $client->query ($flags, "text", \&cb)
2891
2892 Queues a query to the client, calling the given callback with
2893 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2894 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2895
2896 Queries can fail, so check the return code. Or don't, as queries will
2897 become reliable at some point in the future.
2898
2899 =cut
2900
2901 sub cf::client::query {
2902 my ($self, $flags, $text, $cb) = @_;
2903
2904 return unless $self->state == ST_PLAYING
2905 || $self->state == ST_SETUP
2906 || $self->state == ST_CUSTOM;
2907
2908 $self->state (ST_CUSTOM);
2909
2910 utf8::encode $text;
2911 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2912
2913 $self->send_packet ($self->{query_queue}[0][0])
2914 if @{ $self->{query_queue} } == 1;
2915
2916 1
2917 }
2918
2919 cf::client->attach (
2920 on_connect => sub {
2921 my ($ns) = @_;
2922
2923 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2924 },
2925 on_reply => sub {
2926 my ($ns, $msg) = @_;
2927
2928 # this weird shuffling is so that direct followup queries
2929 # get handled first
2930 my $queue = delete $ns->{query_queue}
2931 or return; # be conservative, not sure how that can happen, but we saw a crash here
2932
2933 (shift @$queue)->[1]->($msg);
2934 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2935
2936 push @{ $ns->{query_queue} }, @$queue;
2937
2938 if (@{ $ns->{query_queue} } == @$queue) {
2939 if (@$queue) {
2940 $ns->send_packet ($ns->{query_queue}[0][0]);
2941 } else {
2942 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2943 }
2944 }
2945 },
2946 on_exticmd => sub {
2947 my ($ns, $buf) = @_;
2948
2949 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2950
2951 if (ref $msg) {
2952 my ($type, $reply, @payload) =
2953 "ARRAY" eq ref $msg
2954 ? @$msg
2955 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2956
2957 my @reply;
2958
2959 if (my $cb = $EXTICMD{$type}) {
2960 @reply = $cb->($ns, @payload);
2961 }
2962
2963 $ns->ext_reply ($reply, @reply)
2964 if $reply;
2965
2966 } else {
2967 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2968 }
2969
2970 cf::override;
2971 },
2972 );
2973
2974 =item $client->async (\&cb)
2975
2976 Create a new coroutine, running the specified callback. The coroutine will
2977 be automatically cancelled when the client gets destroyed (e.g. on logout,
2978 or loss of connection).
2979
2980 =cut
2981
2982 sub cf::client::async {
2983 my ($self, $cb) = @_;
2984
2985 my $coro = &Coro::async ($cb);
2986
2987 $coro->on_destroy (sub {
2988 delete $self->{_coro}{$coro+0};
2989 });
2990
2991 $self->{_coro}{$coro+0} = $coro;
2992
2993 $coro
2994 }
2995
2996 cf::client->attach (
2997 on_destroy => sub {
2998 my ($ns) = @_;
2999
3000 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3001 },
3002 );
3003
3004 =back
3005
3006
3007 =head2 SAFE SCRIPTING
3008
3009 Functions that provide a safe environment to compile and execute
3010 snippets of perl code without them endangering the safety of the server
3011 itself. Looping constructs, I/O operators and other built-in functionality
3012 is not available in the safe scripting environment, and the number of
3013 functions and methods that can be called is greatly reduced.
3014
3015 =cut
3016
3017 our $safe = new Safe "safe";
3018 our $safe_hole = new Safe::Hole;
3019
3020 $SIG{FPE} = 'IGNORE';
3021
3022 $safe->permit_only (Opcode::opset qw(
3023 :base_core :base_mem :base_orig :base_math
3024 grepstart grepwhile mapstart mapwhile
3025 sort time
3026 ));
3027
3028 # here we export the classes and methods available to script code
3029
3030 =pod
3031
3032 The following functions and methods are available within a safe environment:
3033
3034 cf::object
3035 contr pay_amount pay_player map x y force_find force_add destroy
3036 insert remove name archname title slaying race decrease_ob_nr
3037
3038 cf::object::player
3039 player
3040
3041 cf::player
3042 peaceful
3043
3044 cf::map
3045 trigger
3046
3047 =cut
3048
3049 for (
3050 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3051 insert remove inv name archname title slaying race
3052 decrease_ob_nr destroy)],
3053 ["cf::object::player" => qw(player)],
3054 ["cf::player" => qw(peaceful)],
3055 ["cf::map" => qw(trigger)],
3056 ) {
3057 no strict 'refs';
3058 my ($pkg, @funs) = @$_;
3059 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3060 for @funs;
3061 }
3062
3063 =over 4
3064
3065 =item @retval = safe_eval $code, [var => value, ...]
3066
3067 Compiled and executes the given perl code snippet. additional var/value
3068 pairs result in temporary local (my) scalar variables of the given name
3069 that are available in the code snippet. Example:
3070
3071 my $five = safe_eval '$first + $second', first => 1, second => 4;
3072
3073 =cut
3074
3075 sub safe_eval($;@) {
3076 my ($code, %vars) = @_;
3077
3078 my $qcode = $code;
3079 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3080 $qcode =~ s/\n/\\n/g;
3081
3082 local $_;
3083 local @safe::cf::_safe_eval_args = values %vars;
3084
3085 my $eval =
3086 "do {\n"
3087 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3088 . "#line 0 \"{$qcode}\"\n"
3089 . $code
3090 . "\n}"
3091 ;
3092
3093 sub_generation_inc;
3094 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3095 sub_generation_inc;
3096
3097 if ($@) {
3098 warn "$@";
3099 warn "while executing safe code '$code'\n";
3100 warn "with arguments " . (join " ", %vars) . "\n";
3101 }
3102
3103 wantarray ? @res : $res[0]
3104 }
3105
3106 =item cf::register_script_function $function => $cb
3107
3108 Register a function that can be called from within map/npc scripts. The
3109 function should be reasonably secure and should be put into a package name
3110 like the extension.
3111
3112 Example: register a function that gets called whenever a map script calls
3113 C<rent::overview>, as used by the C<rent> extension.
3114
3115 cf::register_script_function "rent::overview" => sub {
3116 ...
3117 };
3118
3119 =cut
3120
3121 sub register_script_function {
3122 my ($fun, $cb) = @_;
3123
3124 no strict 'refs';
3125 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3126 }
3127
3128 =back
3129
3130 =cut
3131
3132 #############################################################################
3133 # the server's init and main functions
3134
3135 sub load_facedata($) {
3136 my ($path) = @_;
3137
3138 # HACK to clear player env face cache, we need some signal framework
3139 # for this (global event?)
3140 %ext::player_env::MUSIC_FACE_CACHE = ();
3141
3142 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3143
3144 warn "loading facedata from $path\n";
3145
3146 my $facedata;
3147 0 < aio_load $path, $facedata
3148 or die "$path: $!";
3149
3150 $facedata = Coro::Storable::thaw $facedata;
3151
3152 $facedata->{version} == 2
3153 or cf::cleanup "$path: version mismatch, cannot proceed.";
3154
3155 # patch in the exptable
3156 $facedata->{resource}{"res/exp_table"} = {
3157 type => FT_RSRC,
3158 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3159 };
3160 cf::cede_to_tick;
3161
3162 {
3163 my $faces = $facedata->{faceinfo};
3164
3165 while (my ($face, $info) = each %$faces) {
3166 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3167
3168 cf::face::set_visibility $idx, $info->{visibility};
3169 cf::face::set_magicmap $idx, $info->{magicmap};
3170 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3171 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3172
3173 cf::cede_to_tick;
3174 }
3175
3176 while (my ($face, $info) = each %$faces) {
3177 next unless $info->{smooth};
3178
3179 my $idx = cf::face::find $face
3180 or next;
3181
3182 if (my $smooth = cf::face::find $info->{smooth}) {
3183 cf::face::set_smooth $idx, $smooth;
3184 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3185 } else {
3186 warn "smooth face '$info->{smooth}' not found for face '$face'";
3187 }
3188
3189 cf::cede_to_tick;
3190 }
3191 }
3192
3193 {
3194 my $anims = $facedata->{animinfo};
3195
3196 while (my ($anim, $info) = each %$anims) {
3197 cf::anim::set $anim, $info->{frames}, $info->{facings};
3198 cf::cede_to_tick;
3199 }
3200
3201 cf::anim::invalidate_all; # d'oh
3202 }
3203
3204 {
3205 # TODO: for gcfclient pleasure, we should give resources
3206 # that gcfclient doesn't grok a >10000 face index.
3207 my $res = $facedata->{resource};
3208
3209 while (my ($name, $info) = each %$res) {
3210 if (defined $info->{type}) {
3211 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3212 my $data;
3213
3214 if ($info->{type} & 1) {
3215 # prepend meta info
3216
3217 my $meta = $enc->encode ({
3218 name => $name,
3219 %{ $info->{meta} || {} },
3220 });
3221
3222 $data = pack "(w/a*)*", $meta, $info->{data};
3223 } else {
3224 $data = $info->{data};
3225 }
3226
3227 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3228 cf::face::set_type $idx, $info->{type};
3229 } else {
3230 $RESOURCE{$name} = $info;
3231 }
3232
3233 cf::cede_to_tick;
3234 }
3235 }
3236
3237 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3238
3239 1
3240 }
3241
3242 cf::global->attach (on_resource_update => sub {
3243 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3244 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3245
3246 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3247 my $sound = $soundconf->{compat}[$_]
3248 or next;
3249
3250 my $face = cf::face::find "sound/$sound->[1]";
3251 cf::sound::set $sound->[0] => $face;
3252 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3253 }
3254
3255 while (my ($k, $v) = each %{$soundconf->{event}}) {
3256 my $face = cf::face::find "sound/$v";
3257 cf::sound::set $k => $face;
3258 }
3259 }
3260 });
3261
3262 register_exticmd fx_want => sub {
3263 my ($ns, $want) = @_;
3264
3265 while (my ($k, $v) = each %$want) {
3266 $ns->fx_want ($k, $v);
3267 }
3268 };
3269
3270 sub reload_regions {
3271 # HACK to clear player env face cache, we need some signal framework
3272 # for this (global event?)
3273 %ext::player_env::MUSIC_FACE_CACHE = ();
3274
3275 load_resource_file "$MAPDIR/regions"
3276 or die "unable to load regions file\n";
3277
3278 for (cf::region::list) {
3279 $_->{match} = qr/$_->{match}/
3280 if exists $_->{match};
3281 }
3282 }
3283
3284 sub reload_facedata {
3285 load_facedata "$DATADIR/facedata"
3286 or die "unable to load facedata\n";
3287 }
3288
3289 sub reload_archetypes {
3290 load_resource_file "$DATADIR/archetypes"
3291 or die "unable to load archetypes\n";
3292 #d# NEED to laod twice to resolve forward references
3293 # this really needs to be done in an extra post-pass
3294 # (which needs to be synchronous, so solve it differently)
3295 load_resource_file "$DATADIR/archetypes"
3296 or die "unable to load archetypes\n";
3297 }
3298
3299 sub reload_treasures {
3300 load_resource_file "$DATADIR/treasures"
3301 or die "unable to load treasurelists\n";
3302 }
3303
3304 sub reload_resources {
3305 warn "reloading resource files...\n";
3306
3307 reload_regions;
3308 reload_facedata;
3309 #reload_archetypes;#d#
3310 reload_archetypes;
3311 reload_treasures;
3312
3313 warn "finished reloading resource files\n";
3314 }
3315
3316 sub init {
3317 reload_resources;
3318 }
3319
3320 sub reload_config {
3321 open my $fh, "<:utf8", "$CONFDIR/config"
3322 or return;
3323
3324 local $/;
3325 *CFG = YAML::Load <$fh>;
3326
3327 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3328
3329 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3330 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3331
3332 if (exists $CFG{mlockall}) {
3333 eval {
3334 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3335 and die "WARNING: m(un)lockall failed: $!\n";
3336 };
3337 warn $@ if $@;
3338 }
3339 }
3340
3341 sub main {
3342 # we must not ever block the main coroutine
3343 local $Coro::idle = sub {
3344 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3345 (async {
3346 $Coro::current->{desc} = "IDLE BUG HANDLER";
3347 EV::loop EV::LOOP_ONESHOT;
3348 })->prio (Coro::PRIO_MAX);
3349 };
3350
3351 reload_config;
3352 db_init;
3353 load_extensions;
3354
3355 $TICK_WATCHER->start;
3356 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3357 EV::loop;
3358 }
3359
3360 #############################################################################
3361 # initialisation and cleanup
3362
3363 # install some emergency cleanup handlers
3364 BEGIN {
3365 our %SIGWATCHER = ();
3366 for my $signal (qw(INT HUP TERM)) {
3367 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3368 cf::cleanup "SIG$signal";
3369 };
3370 }
3371 }
3372
3373 sub write_runtime {
3374 my $runtime = "$LOCALDIR/runtime";
3375
3376 # first touch the runtime file to show we are still running:
3377 # the fsync below can take a very very long time.
3378
3379 IO::AIO::aio_utime $runtime, undef, undef;
3380
3381 my $guard = cf::lock_acquire "write_runtime";
3382
3383 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3384 or return;
3385
3386 my $value = $cf::RUNTIME + 90 + 10;
3387 # 10 is the runtime save interval, for a monotonic clock
3388 # 60 allows for the watchdog to kill the server.
3389
3390 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3391 and return;
3392
3393 # always fsync - this file is important
3394 aio_fsync $fh
3395 and return;
3396
3397 # touch it again to show we are up-to-date
3398 aio_utime $fh, undef, undef;
3399
3400 close $fh
3401 or return;
3402
3403 aio_rename "$runtime~", $runtime
3404 and return;
3405
3406 warn "runtime file written.\n";
3407
3408 1
3409 }
3410
3411 sub emergency_save() {
3412 my $freeze_guard = cf::freeze_mainloop;
3413
3414 warn "enter emergency perl save\n";
3415
3416 cf::sync_job {
3417 # use a peculiar iteration method to avoid tripping on perl
3418 # refcount bugs in for. also avoids problems with players
3419 # and maps saved/destroyed asynchronously.
3420 warn "begin emergency player save\n";
3421 for my $login (keys %cf::PLAYER) {
3422 my $pl = $cf::PLAYER{$login} or next;
3423 $pl->valid or next;
3424 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3425 $pl->save;
3426 }
3427 warn "end emergency player save\n";
3428
3429 warn "begin emergency map save\n";
3430 for my $path (keys %cf::MAP) {
3431 my $map = $cf::MAP{$path} or next;
3432 $map->valid or next;
3433 $map->save;
3434 }
3435 warn "end emergency map save\n";
3436
3437 warn "begin emergency database checkpoint\n";
3438 BDB::db_env_txn_checkpoint $DB_ENV;
3439 warn "end emergency database checkpoint\n";
3440 };
3441
3442 warn "leave emergency perl save\n";
3443 }
3444
3445 sub post_cleanup {
3446 my ($make_core) = @_;
3447
3448 warn Carp::longmess "post_cleanup backtrace"
3449 if $make_core;
3450 }
3451
3452 sub do_reload_perl() {
3453 # can/must only be called in main
3454 if ($Coro::current != $Coro::main) {
3455 warn "can only reload from main coroutine";
3456 return;
3457 }
3458
3459 warn "reloading...";
3460
3461 warn "entering sync_job";
3462
3463 cf::sync_job {
3464 cf::write_runtime; # external watchdog should not bark
3465 cf::emergency_save;
3466 cf::write_runtime; # external watchdog should not bark
3467
3468 warn "syncing database to disk";
3469 BDB::db_env_txn_checkpoint $DB_ENV;
3470
3471 # if anything goes wrong in here, we should simply crash as we already saved
3472
3473 warn "flushing outstanding aio requests";
3474 for (;;) {
3475 BDB::flush;
3476 IO::AIO::flush;
3477 Coro::cede_notself;
3478 last unless IO::AIO::nreqs || BDB::nreqs;
3479 warn "iterate...";
3480 }
3481
3482 ++$RELOAD;
3483
3484 warn "cancelling all extension coros";
3485 $_->cancel for values %EXT_CORO;
3486 %EXT_CORO = ();
3487
3488 warn "removing commands";
3489 %COMMAND = ();
3490
3491 warn "removing ext/exti commands";
3492 %EXTCMD = ();
3493 %EXTICMD = ();
3494
3495 warn "unloading/nuking all extensions";
3496 for my $pkg (@EXTS) {
3497 warn "... unloading $pkg";
3498
3499 if (my $cb = $pkg->can ("unload")) {
3500 eval {
3501 $cb->($pkg);
3502 1
3503 } or warn "$pkg unloaded, but with errors: $@";
3504 }
3505
3506 warn "... nuking $pkg";
3507 Symbol::delete_package $pkg;
3508 }
3509
3510 warn "unloading all perl modules loaded from $LIBDIR";
3511 while (my ($k, $v) = each %INC) {
3512 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3513
3514 warn "... unloading $k";
3515 delete $INC{$k};
3516
3517 $k =~ s/\.pm$//;
3518 $k =~ s/\//::/g;
3519
3520 if (my $cb = $k->can ("unload_module")) {
3521 $cb->();
3522 }
3523
3524 Symbol::delete_package $k;
3525 }
3526
3527 warn "getting rid of safe::, as good as possible";
3528 Symbol::delete_package "safe::$_"
3529 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3530
3531 warn "unloading cf.pm \"a bit\"";
3532 delete $INC{"cf.pm"};
3533 delete $INC{"cf/pod.pm"};
3534
3535 # don't, removes xs symbols, too,
3536 # and global variables created in xs
3537 #Symbol::delete_package __PACKAGE__;
3538
3539 warn "unload completed, starting to reload now";
3540
3541 warn "reloading cf.pm";
3542 require cf;
3543 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3544
3545 warn "loading config and database again";
3546 cf::reload_config;
3547
3548 warn "loading extensions";
3549 cf::load_extensions;
3550
3551 warn "reattaching attachments to objects/players";
3552 _global_reattach; # objects, sockets
3553 warn "reattaching attachments to maps";
3554 reattach $_ for values %MAP;
3555 warn "reattaching attachments to players";
3556 reattach $_ for values %PLAYER;
3557
3558 warn "leaving sync_job";
3559
3560 1
3561 } or do {
3562 warn $@;
3563 warn "error while reloading, exiting.";
3564 exit 1;
3565 };
3566
3567 warn "reloaded";
3568 };
3569
3570 our $RELOAD_WATCHER; # used only during reload
3571
3572 sub reload_perl() {
3573 # doing reload synchronously and two reloads happen back-to-back,
3574 # coro crashes during coro_state_free->destroy here.
3575
3576 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3577 do_reload_perl;
3578 undef $RELOAD_WATCHER;
3579 };
3580 }
3581
3582 register_command "reload" => sub {
3583 my ($who, $arg) = @_;
3584
3585 if ($who->flag (FLAG_WIZ)) {
3586 $who->message ("reloading server.");
3587 async {
3588 $Coro::current->{desc} = "perl_reload";
3589 reload_perl;
3590 };
3591 }
3592 };
3593
3594 unshift @INC, $LIBDIR;
3595
3596 my $bug_warning = 0;
3597
3598 our @WAIT_FOR_TICK;
3599 our @WAIT_FOR_TICK_BEGIN;
3600
3601 sub wait_for_tick {
3602 return unless $TICK_WATCHER->is_active;
3603 return if $Coro::current == $Coro::main;
3604
3605 my $signal = new Coro::Signal;
3606 push @WAIT_FOR_TICK, $signal;
3607 $signal->wait;
3608 }
3609
3610 sub wait_for_tick_begin {
3611 return unless $TICK_WATCHER->is_active;
3612 return if $Coro::current == $Coro::main;
3613
3614 my $signal = new Coro::Signal;
3615 push @WAIT_FOR_TICK_BEGIN, $signal;
3616 $signal->wait;
3617 }
3618
3619 $TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub {
3620 if ($Coro::current != $Coro::main) {
3621 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3622 unless ++$bug_warning > 10;
3623 return;
3624 }
3625
3626 $NOW = $tick_start = EV::now;
3627
3628 cf::server_tick; # one server iteration
3629
3630 $RUNTIME += $TICK;
3631 $NEXT_TICK = $_[0]->at;
3632
3633 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3634 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3635 Coro::async_pool {
3636 $Coro::current->{desc} = "runtime saver";
3637 write_runtime
3638 or warn "ERROR: unable to write runtime file: $!";
3639 };
3640 }
3641
3642 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3643 $sig->send;
3644 }
3645 while (my $sig = shift @WAIT_FOR_TICK) {
3646 $sig->send;
3647 }
3648
3649 $LOAD = ($NOW - $tick_start) / $TICK;
3650 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3651
3652 _post_tick;
3653 };
3654 $TICK_WATCHER->priority (EV::MAXPRI);
3655
3656 {
3657 # configure BDB
3658
3659 BDB::min_parallel 8;
3660 BDB::max_poll_reqs $TICK * 0.1;
3661 $Coro::BDB::WATCHER->priority (1);
3662
3663 unless ($DB_ENV) {
3664 $DB_ENV = BDB::db_env_create;
3665 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3666 | BDB::LOG_AUTOREMOVE, 1);
3667 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3668 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3669
3670 cf::sync_job {
3671 eval {
3672 BDB::db_env_open
3673 $DB_ENV,
3674 $BDBDIR,
3675 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3676 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3677 0666;
3678
3679 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3680 };
3681
3682 cf::cleanup "db_env_open(db): $@" if $@;
3683 };
3684 }
3685
3686 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3687 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3688 };
3689 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3690 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3691 };
3692 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3693 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3694 };
3695 }
3696
3697 {
3698 # configure IO::AIO
3699
3700 IO::AIO::min_parallel 8;
3701 IO::AIO::max_poll_time $TICK * 0.1;
3702 $Coro::AIO::WATCHER->priority (1);
3703 }
3704
3705 my $_log_backtrace;
3706
3707 sub _log_backtrace {
3708 my ($msg, @addr) = @_;
3709
3710 $msg =~ s/\n//;
3711
3712 # limit the # of concurrent backtraces
3713 if ($_log_backtrace < 2) {
3714 ++$_log_backtrace;
3715 async {
3716 $Coro::current->{desc} = "abt $msg";
3717
3718 my @bt = fork_call {
3719 @addr = map { sprintf "%x", $_ } @addr;
3720 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3721 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3722 or die "addr2line: $!";
3723
3724 my @funcs;
3725 my @res = <$fh>;
3726 chomp for @res;
3727 while (@res) {
3728 my ($func, $line) = splice @res, 0, 2, ();
3729 push @funcs, "[$func] $line";
3730 }
3731
3732 @funcs
3733 };
3734
3735 LOG llevInfo, "[ABT] $msg\n";
3736 LOG llevInfo, "[ABT] $_\n" for @bt;
3737 --$_log_backtrace;
3738 };
3739 } else {
3740 LOG llevInfo, "[ABT] $msg\n";
3741 LOG llevInfo, "[ABT] [suppressed]\n";
3742 }
3743 }
3744
3745 # load additional modules
3746 use cf::pod;
3747
3748 END { cf::emergency_save }
3749
3750 1
3751