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Revision: 1.414
Committed: Thu Apr 10 09:10:45 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.413: +1 -1 lines
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV 3.2;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro 4.50 ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::EV;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AIO;
44 use Coro::BDB;
45 use Coro::Storable;
46 use Coro::Util ();
47
48 use JSON::XS 2.01 ();
49 use BDB ();
50 use Data::Dumper;
51 use Digest::MD5;
52 use Fcntl;
53 use YAML ();
54 use IO::AIO 2.51 ();
55 use Time::HiRes;
56 use Compress::LZF;
57 use Digest::MD5 ();
58
59 # configure various modules to our taste
60 #
61 $Storable::canonical = 1; # reduce rsync transfers
62 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
63 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
64
65 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
66
67 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
68
69 our %COMMAND = ();
70 our %COMMAND_TIME = ();
71
72 our @EXTS = (); # list of extension package names
73 our %EXTCMD = ();
74 our %EXTICMD = ();
75 our %EXT_CORO = (); # coroutines bound to extensions
76 our %EXT_MAP = (); # pluggable maps
77
78 our $RELOAD; # number of reloads so far
79 our @EVENT;
80
81 our $CONFDIR = confdir;
82 our $DATADIR = datadir;
83 our $LIBDIR = "$DATADIR/ext";
84 our $PODDIR = "$DATADIR/pod";
85 our $MAPDIR = "$DATADIR/" . mapdir;
86 our $LOCALDIR = localdir;
87 our $TMPDIR = "$LOCALDIR/" . tmpdir;
88 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
89 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
90 our $RANDOMDIR = "$LOCALDIR/random";
91 our $BDBDIR = "$LOCALDIR/db";
92 our %RESOURCE;
93
94 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95 our $AIO_POLL_WATCHER;
96 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97 our $NEXT_TICK;
98 our $USE_FSYNC = 1; # use fsync to write maps - default off
99
100 our $BDB_POLL_WATCHER;
101 our $BDB_DEADLOCK_WATCHER;
102 our $BDB_CHECKPOINT_WATCHER;
103 our $BDB_TRICKLE_WATCHER;
104 our $DB_ENV;
105
106 our %CFG;
107
108 our $UPTIME; $UPTIME ||= time;
109 our $RUNTIME;
110 our $NOW;
111
112 our (%PLAYER, %PLAYER_LOADING); # all users
113 our (%MAP, %MAP_LOADING ); # all maps
114 our $LINK_MAP; # the special {link} map, which is always available
115
116 # used to convert map paths into valid unix filenames by replacing / by ∕
117 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
118
119 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
120 our $LOADAVG; # same thing, but with alpha-smoothing
121 our $JITTER; # average jitter
122 our $TICK_START; # for load detecting purposes
123
124 binmode STDOUT;
125 binmode STDERR;
126
127 # read virtual server time, if available
128 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
129 open my $fh, "<", "$LOCALDIR/runtime"
130 or die "unable to read runtime file: $!";
131 $RUNTIME = <$fh> + 0.;
132 }
133
134 mkdir $_
135 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
136
137 our $EMERGENCY_POSITION;
138
139 sub cf::map::normalise;
140
141 #############################################################################
142
143 =head2 GLOBAL VARIABLES
144
145 =over 4
146
147 =item $cf::UPTIME
148
149 The timestamp of the server start (so not actually an uptime).
150
151 =item $cf::RUNTIME
152
153 The time this server has run, starts at 0 and is increased by $cf::TICK on
154 every server tick.
155
156 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
157 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
158 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
159
160 Various directories - "/etc", read-only install directory, perl-library
161 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
162 unique-items directory, player file directory, random maps directory and
163 database environment.
164
165 =item $cf::NOW
166
167 The time of the last (current) server tick.
168
169 =item $cf::TICK
170
171 The interval between server ticks, in seconds.
172
173 =item $cf::LOADAVG
174
175 The current CPU load on the server (alpha-smoothed), as a value between 0
176 (none) and 1 (overloaded), indicating how much time is spent on processing
177 objects per tick. Healthy values are < 0.5.
178
179 =item $cf::LOAD
180
181 The raw value load value from the last tick.
182
183 =item %cf::CFG
184
185 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
186 from wherever your confdir points to.
187
188 =item cf::wait_for_tick, cf::wait_for_tick_begin
189
190 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
191 returns directly I<after> the tick processing (and consequently, can only wake one process
192 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
193
194 =item @cf::INVOKE_RESULTS
195
196 This array contains the results of the last C<invoke ()> call. When
197 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
198 that call.
199
200 =back
201
202 =cut
203
204 BEGIN {
205 *CORE::GLOBAL::warn = sub {
206 my $msg = join "", @_;
207
208 $msg .= "\n"
209 unless $msg =~ /\n$/;
210
211 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
212
213 LOG llevError, $msg;
214 };
215 }
216
217 $Coro::State::DIEHOOK = sub {
218 return unless $^S eq 0; # "eq", not "=="
219
220 if ($Coro::current == $Coro::main) {#d#
221 warn "DIEHOOK called in main context, Coro bug?\n";#d#
222 return;#d#
223 }#d#
224
225 # kill coroutine otherwise
226 warn Carp::longmess $_[0];
227 Coro::terminate
228 };
229
230 $SIG{__DIE__} = sub { }; #d#?
231
232 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
233 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
234 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
235 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
236 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
237 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
238 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
239
240 # we bless all objects into (empty) derived classes to force a method lookup
241 # within the Safe compartment.
242 for my $pkg (qw(
243 cf::global cf::attachable
244 cf::object cf::object::player
245 cf::client cf::player
246 cf::arch cf::living
247 cf::map cf::party cf::region
248 )) {
249 no strict 'refs';
250 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
251 }
252
253 $EV::DIED = sub {
254 warn "error in event callback: @_";
255 };
256
257 #############################################################################
258
259 =head2 UTILITY FUNCTIONS
260
261 =over 4
262
263 =item dumpval $ref
264
265 =cut
266
267 sub dumpval {
268 eval {
269 local $SIG{__DIE__};
270 my $d;
271 if (1) {
272 $d = new Data::Dumper([$_[0]], ["*var"]);
273 $d->Terse(1);
274 $d->Indent(2);
275 $d->Quotekeys(0);
276 $d->Useqq(1);
277 #$d->Bless(...);
278 $d->Seen($_[1]) if @_ > 1;
279 $d = $d->Dump();
280 }
281 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
282 $d
283 } || "[unable to dump $_[0]: '$@']";
284 }
285
286 =item $ref = cf::decode_json $json
287
288 Converts a JSON string into the corresponding perl data structure.
289
290 =item $json = cf::encode_json $ref
291
292 Converts a perl data structure into its JSON representation.
293
294 =cut
295
296 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
297
298 sub encode_json($) { $json_coder->encode ($_[0]) }
299 sub decode_json($) { $json_coder->decode ($_[0]) }
300
301 =item cf::lock_wait $string
302
303 Wait until the given lock is available. See cf::lock_acquire.
304
305 =item my $lock = cf::lock_acquire $string
306
307 Wait until the given lock is available and then acquires it and returns
308 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
309 for example when the coroutine gets canceled), the lock is automatically
310 returned.
311
312 Locks are *not* recursive, locking from the same coro twice results in a
313 deadlocked coro.
314
315 Lock names should begin with a unique identifier (for example, cf::map::find
316 uses map_find and cf::map::load uses map_load).
317
318 =item $locked = cf::lock_active $string
319
320 Return true if the lock is currently active, i.e. somebody has locked it.
321
322 =cut
323
324 our %LOCK;
325 our %LOCKER;#d#
326
327 sub lock_wait($) {
328 my ($key) = @_;
329
330 if ($LOCKER{$key} == $Coro::current) {#d#
331 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
332 return;#d#
333 }#d#
334
335 # wait for lock, if any
336 while ($LOCK{$key}) {
337 push @{ $LOCK{$key} }, $Coro::current;
338 Coro::schedule;
339 }
340 }
341
342 sub lock_acquire($) {
343 my ($key) = @_;
344
345 # wait, to be sure we are not locked
346 lock_wait $key;
347
348 $LOCK{$key} = [];
349 $LOCKER{$key} = $Coro::current;#d#
350
351 Coro::guard {
352 delete $LOCKER{$key};#d#
353 # wake up all waiters, to be on the safe side
354 $_->ready for @{ delete $LOCK{$key} };
355 }
356 }
357
358 sub lock_active($) {
359 my ($key) = @_;
360
361 ! ! $LOCK{$key}
362 }
363
364 sub freeze_mainloop {
365 tick_inhibit_inc;
366
367 Coro::guard \&tick_inhibit_dec;
368 }
369
370 =item cf::periodic $interval, $cb
371
372 Like EV::periodic, but randomly selects a starting point so that the actions
373 get spread over timer.
374
375 =cut
376
377 sub periodic($$) {
378 my ($interval, $cb) = @_;
379
380 my $start = rand List::Util::min 180, $interval;
381
382 EV::periodic $start, $interval, 0, $cb
383 }
384
385 =item cf::get_slot $time[, $priority[, $name]]
386
387 Allocate $time seconds of blocking CPU time at priority C<$priority>:
388 This call blocks and returns only when you have at least C<$time> seconds
389 of cpu time till the next tick. The slot is only valid till the next cede.
390
391 The optional C<$name> can be used to identify the job to run. It might be
392 used for statistical purposes and should identify the same time-class.
393
394 Useful for short background jobs.
395
396 =cut
397
398 our @SLOT_QUEUE;
399 our $SLOT_QUEUE;
400
401 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
402 $SLOT_QUEUE = Coro::async {
403 $Coro::current->desc ("timeslot manager");
404
405 my $signal = new Coro::Signal;
406
407 while () {
408 next_job:
409 my $avail = cf::till_tick;
410 if ($avail > 0.01) {
411 for (0 .. $#SLOT_QUEUE) {
412 if ($SLOT_QUEUE[$_][0] < $avail) {
413 my $job = splice @SLOT_QUEUE, $_, 1, ();
414 $job->[2]->send;
415 Coro::cede;
416 goto next_job;
417 }
418 }
419 }
420
421 if (@SLOT_QUEUE) {
422 # we do not use wait_for_tick() as it returns immediately when tick is inactive
423 push @cf::WAIT_FOR_TICK, $signal;
424 $signal->wait;
425 } else {
426 Coro::schedule;
427 }
428 }
429 };
430
431 sub get_slot($;$$) {
432 my ($time, $pri, $name) = @_;
433
434 $time = $TICK * .6 if $time > $TICK * .6;
435 my $sig = new Coro::Signal;
436
437 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
438 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
439 $SLOT_QUEUE->ready;
440 $sig->wait;
441 }
442
443 =item cf::async { BLOCK }
444
445 Currently the same as Coro::async_pool, meaning you cannot use
446 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
447 thing you are allowed to do is call C<prio> on it.
448
449 =cut
450
451 BEGIN { *async = \&Coro::async_pool }
452
453 =item cf::sync_job { BLOCK }
454
455 The design of Deliantra requires that the main coroutine ($Coro::main)
456 is always able to handle events or runnable, as Deliantra is only
457 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
458 acceptable.
459
460 If it must be done, put the blocking parts into C<sync_job>. This will run
461 the given BLOCK in another coroutine while waiting for the result. The
462 server will be frozen during this time, so the block should either finish
463 fast or be very important.
464
465 =cut
466
467 sub sync_job(&) {
468 my ($job) = @_;
469
470 if ($Coro::current == $Coro::main) {
471 my $time = EV::time;
472
473 # this is the main coro, too bad, we have to block
474 # till the operation succeeds, freezing the server :/
475
476 LOG llevError, Carp::longmess "sync job";#d#
477
478 my $freeze_guard = freeze_mainloop;
479
480 my $busy = 1;
481 my @res;
482
483 (async {
484 $Coro::current->desc ("sync job coro");
485 @res = eval { $job->() };
486 warn $@ if $@;
487 undef $busy;
488 })->prio (Coro::PRIO_MAX);
489
490 while ($busy) {
491 if (Coro::nready) {
492 Coro::cede_notself;
493 } else {
494 EV::loop EV::LOOP_ONESHOT;
495 }
496 }
497
498 my $time = EV::time - $time;
499
500 $TICK_START += $time; # do not account sync jobs to server load
501
502 wantarray ? @res : $res[0]
503 } else {
504 # we are in another coroutine, how wonderful, everything just works
505
506 $job->()
507 }
508 }
509
510 =item $coro = cf::async_ext { BLOCK }
511
512 Like async, but this coro is automatically being canceled when the
513 extension calling this is being unloaded.
514
515 =cut
516
517 sub async_ext(&) {
518 my $cb = shift;
519
520 my $coro = &Coro::async ($cb);
521
522 $coro->on_destroy (sub {
523 delete $EXT_CORO{$coro+0};
524 });
525 $EXT_CORO{$coro+0} = $coro;
526
527 $coro
528 }
529
530 =item fork_call { }, $args
531
532 Executes the given code block with the given arguments in a seperate
533 process, returning the results. Everything must be serialisable with
534 Coro::Storable. May, of course, block. Note that the executed sub may
535 never block itself or use any form of event handling.
536
537 =cut
538
539 sub fork_call(&@) {
540 my ($cb, @args) = @_;
541
542 # we seemingly have to make a local copy of the whole thing,
543 # otherwise perl prematurely frees the stuff :/
544 # TODO: investigate and fix (likely this will be rather laborious)
545
546 my @res = Coro::Util::fork_eval {
547 reset_signals;
548 &$cb
549 }, @args;
550
551 wantarray ? @res : $res[-1]
552 }
553
554 =item $value = cf::db_get $family => $key
555
556 Returns a single value from the environment database.
557
558 =item cf::db_put $family => $key => $value
559
560 Stores the given C<$value> in the family. It can currently store binary
561 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
562
563 =item $db = cf::db_table "name"
564
565 Create and/or open a new database table. The string must not be "db" and must be unique
566 within each server.
567
568 =cut
569
570 sub db_table($) {
571 my ($name) = @_;
572 my $db = BDB::db_create $DB_ENV;
573
574 eval {
575 $db->set_flags (BDB::CHKSUM);
576
577 utf8::encode $name;
578 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
579 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
580 cf::cleanup "db_open(db): $!" if $!;
581 };
582 cf::cleanup "db_open(db): $@" if $@;
583
584 $db
585 }
586
587 our $DB;
588
589 sub db_init {
590 cf::sync_job {
591 $DB ||= db_table "db";
592 };
593 }
594
595 sub db_get($$) {
596 my $key = "$_[0]/$_[1]";
597
598 cf::sync_job {
599 BDB::db_get $DB, undef, $key, my $data;
600
601 $! ? ()
602 : $data
603 }
604 }
605
606 sub db_put($$$) {
607 BDB::dbreq_pri 4;
608 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
609 }
610
611 =item cf::cache $id => [$paths...], $processversion => $process
612
613 Generic caching function that returns the value of the resource $id,
614 caching and regenerating as required.
615
616 This function can block.
617
618 =cut
619
620 sub cache {
621 my ($id, $src, $processversion, $process) = @_;
622
623 my $meta =
624 join "\x00",
625 $processversion,
626 map {
627 aio_stat $_
628 and Carp::croak "$_: $!";
629
630 ($_, (stat _)[7,9])
631 } @$src;
632
633 my $dbmeta = db_get cache => "$id/meta";
634 if ($dbmeta ne $meta) {
635 # changed, we may need to process
636
637 my @data;
638 my $md5;
639
640 for (0 .. $#$src) {
641 0 <= aio_load $src->[$_], $data[$_]
642 or Carp::croak "$src->[$_]: $!";
643 }
644
645 # if processing is expensive, check
646 # checksum first
647 if (1) {
648 $md5 =
649 join "\x00",
650 $processversion,
651 map {
652 cf::cede_to_tick;
653 ($src->[$_], Digest::MD5::md5_hex $data[$_])
654 } 0.. $#$src;
655
656
657 my $dbmd5 = db_get cache => "$id/md5";
658 if ($dbmd5 eq $md5) {
659 db_put cache => "$id/meta", $meta;
660
661 return db_get cache => "$id/data";
662 }
663 }
664
665 my $t1 = Time::HiRes::time;
666 my $data = $process->(\@data);
667 my $t2 = Time::HiRes::time;
668
669 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
670
671 db_put cache => "$id/data", $data;
672 db_put cache => "$id/md5" , $md5;
673 db_put cache => "$id/meta", $meta;
674
675 return $data;
676 }
677
678 db_get cache => "$id/data"
679 }
680
681 =item cf::datalog type => key => value, ...
682
683 Log a datalog packet of the given type with the given key-value pairs.
684
685 =cut
686
687 sub datalog($@) {
688 my ($type, %kv) = @_;
689 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
690 }
691
692 =back
693
694 =cut
695
696 #############################################################################
697
698 =head2 ATTACHABLE OBJECTS
699
700 Many objects in crossfire are so-called attachable objects. That means you can
701 attach callbacks/event handlers (a collection of which is called an "attachment")
702 to it. All such attachable objects support the following methods.
703
704 In the following description, CLASS can be any of C<global>, C<object>
705 C<player>, C<client> or C<map> (i.e. the attachable objects in
706 Deliantra).
707
708 =over 4
709
710 =item $attachable->attach ($attachment, key => $value...)
711
712 =item $attachable->detach ($attachment)
713
714 Attach/detach a pre-registered attachment to a specific object and give it
715 the specified key/value pairs as arguments.
716
717 Example, attach a minesweeper attachment to the given object, making it a
718 10x10 minesweeper game:
719
720 $obj->attach (minesweeper => width => 10, height => 10);
721
722 =item $bool = $attachable->attached ($name)
723
724 Checks wether the named attachment is currently attached to the object.
725
726 =item cf::CLASS->attach ...
727
728 =item cf::CLASS->detach ...
729
730 Define an anonymous attachment and attach it to all objects of the given
731 CLASS. See the next function for an explanation of its arguments.
732
733 You can attach to global events by using the C<cf::global> class.
734
735 Example, log all player logins:
736
737 cf::player->attach (
738 on_login => sub {
739 my ($pl) = @_;
740 ...
741 },
742 );
743
744 Example, attach to the jeweler skill:
745
746 cf::object->attach (
747 type => cf::SKILL,
748 subtype => cf::SK_JEWELER,
749 on_use_skill => sub {
750 my ($sk, $ob, $part, $dir, $msg) = @_;
751 ...
752 },
753 );
754
755 =item cf::CLASS::attachment $name, ...
756
757 Register an attachment by C<$name> through which attachable objects of the
758 given CLASS can refer to this attachment.
759
760 Some classes such as crossfire maps and objects can specify attachments
761 that are attached at load/instantiate time, thus the need for a name.
762
763 These calls expect any number of the following handler/hook descriptions:
764
765 =over 4
766
767 =item prio => $number
768
769 Set the priority for all following handlers/hooks (unless overwritten
770 by another C<prio> setting). Lower priority handlers get executed
771 earlier. The default priority is C<0>, and many built-in handlers are
772 registered at priority C<-1000>, so lower priorities should not be used
773 unless you know what you are doing.
774
775 =item type => $type
776
777 (Only for C<< cf::object->attach >> calls), limits the attachment to the
778 given type of objects only (the additional parameter C<subtype> can be
779 used to further limit to the given subtype).
780
781 =item on_I<event> => \&cb
782
783 Call the given code reference whenever the named event happens (event is
784 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
785 handlers are recognised generally depends on the type of object these
786 handlers attach to).
787
788 See F<include/eventinc.h> for the full list of events supported, and their
789 class.
790
791 =item package => package::
792
793 Look for sub functions of the name C<< on_I<event> >> in the given
794 package and register them. Only handlers for eevents supported by the
795 object/class are recognised.
796
797 =back
798
799 Example, define an attachment called "sockpuppet" that calls the given
800 event handler when a monster attacks:
801
802 cf::object::attachment sockpuppet =>
803 on_skill_attack => sub {
804 my ($self, $victim) = @_;
805 ...
806 }
807 }
808
809 =item $attachable->valid
810
811 Just because you have a perl object does not mean that the corresponding
812 C-level object still exists. If you try to access an object that has no
813 valid C counterpart anymore you get an exception at runtime. This method
814 can be used to test for existence of the C object part without causing an
815 exception.
816
817 =cut
818
819 # the following variables are defined in .xs and must not be re-created
820 our @CB_GLOBAL = (); # registry for all global events
821 our @CB_ATTACHABLE = (); # registry for all attachables
822 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
823 our @CB_PLAYER = ();
824 our @CB_CLIENT = ();
825 our @CB_TYPE = (); # registry for type (cf-object class) based events
826 our @CB_MAP = ();
827
828 my %attachment;
829
830 sub cf::attachable::thawer_merge {
831 # simply override everything except _meta
832 local $_[0]{_meta};
833 %{$_[0]} = %{$_[1]};
834 }
835
836 sub _attach_cb($$$$) {
837 my ($registry, $event, $prio, $cb) = @_;
838
839 use sort 'stable';
840
841 $cb = [$prio, $cb];
842
843 @{$registry->[$event]} = sort
844 { $a->[0] cmp $b->[0] }
845 @{$registry->[$event] || []}, $cb;
846 }
847
848 # hack
849 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
850
851 # attach handles attaching event callbacks
852 # the only thing the caller has to do is pass the correct
853 # registry (== where the callback attaches to).
854 sub _attach {
855 my ($registry, $klass, @arg) = @_;
856
857 my $object_type;
858 my $prio = 0;
859 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
860
861 #TODO: get rid of this hack
862 if ($attachable_klass{$klass}) {
863 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
864 }
865
866 while (@arg) {
867 my $type = shift @arg;
868
869 if ($type eq "prio") {
870 $prio = shift @arg;
871
872 } elsif ($type eq "type") {
873 $object_type = shift @arg;
874 $registry = $CB_TYPE[$object_type] ||= [];
875
876 } elsif ($type eq "subtype") {
877 defined $object_type or Carp::croak "subtype specified without type";
878 my $object_subtype = shift @arg;
879 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
880
881 } elsif ($type eq "package") {
882 my $pkg = shift @arg;
883
884 while (my ($name, $id) = each %cb_id) {
885 if (my $cb = $pkg->can ($name)) {
886 _attach_cb $registry, $id, $prio, $cb;
887 }
888 }
889
890 } elsif (exists $cb_id{$type}) {
891 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
892
893 } elsif (ref $type) {
894 warn "attaching objects not supported, ignoring.\n";
895
896 } else {
897 shift @arg;
898 warn "attach argument '$type' not supported, ignoring.\n";
899 }
900 }
901 }
902
903 sub _object_attach {
904 my ($obj, $name, %arg) = @_;
905
906 return if exists $obj->{_attachment}{$name};
907
908 if (my $attach = $attachment{$name}) {
909 my $registry = $obj->registry;
910
911 for (@$attach) {
912 my ($klass, @attach) = @$_;
913 _attach $registry, $klass, @attach;
914 }
915
916 $obj->{$name} = \%arg;
917 } else {
918 warn "object uses attachment '$name' which is not available, postponing.\n";
919 }
920
921 $obj->{_attachment}{$name} = undef;
922 }
923
924 sub cf::attachable::attach {
925 if (ref $_[0]) {
926 _object_attach @_;
927 } else {
928 _attach shift->_attach_registry, @_;
929 }
930 _recalc_want;
931 };
932
933 # all those should be optimised
934 sub cf::attachable::detach {
935 my ($obj, $name) = @_;
936
937 if (ref $obj) {
938 delete $obj->{_attachment}{$name};
939 reattach ($obj);
940 } else {
941 Carp::croak "cannot, currently, detach class attachments";
942 }
943 _recalc_want;
944 };
945
946 sub cf::attachable::attached {
947 my ($obj, $name) = @_;
948
949 exists $obj->{_attachment}{$name}
950 }
951
952 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
953 eval "#line " . __LINE__ . " 'cf.pm'
954 sub cf::\L$klass\E::_attach_registry {
955 (\\\@CB_$klass, KLASS_$klass)
956 }
957
958 sub cf::\L$klass\E::attachment {
959 my \$name = shift;
960
961 \$attachment{\$name} = [[KLASS_$klass, \@_]];
962 }
963 ";
964 die if $@;
965 }
966
967 our $override;
968 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
969
970 sub override {
971 $override = 1;
972 @INVOKE_RESULTS = (@_);
973 }
974
975 sub do_invoke {
976 my $event = shift;
977 my $callbacks = shift;
978
979 @INVOKE_RESULTS = ();
980
981 local $override;
982
983 for (@$callbacks) {
984 eval { &{$_->[1]} };
985
986 if ($@) {
987 warn "$@";
988 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
989 override;
990 }
991
992 return 1 if $override;
993 }
994
995 0
996 }
997
998 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
999
1000 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1001
1002 Generate an object-specific event with the given arguments.
1003
1004 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1005 removed in future versions), and there is no public API to access override
1006 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1007
1008 =back
1009
1010 =cut
1011
1012 #############################################################################
1013 # object support
1014
1015 sub _object_equal($$);
1016 sub _object_equal($$) {
1017 my ($a, $b) = @_;
1018
1019 return 0 unless (ref $a) eq (ref $b);
1020
1021 if ("HASH" eq ref $a) {
1022 my @ka = keys %$a;
1023 my @kb = keys %$b;
1024
1025 return 0 if @ka != @kb;
1026
1027 for (0 .. $#ka) {
1028 return 0 unless $ka[$_] eq $kb[$_];
1029 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1030 }
1031
1032 } elsif ("ARRAY" eq ref $a) {
1033
1034 return 0 if @$a != @$b;
1035
1036 for (0 .. $#$a) {
1037 return 0 unless _object_equal $a->[$_], $b->[$_];
1038 }
1039
1040 } elsif ($a ne $b) {
1041 return 0;
1042 }
1043
1044 1
1045 }
1046
1047 our $SLOW_MERGES;#d#
1048 sub _can_merge {
1049 my ($ob1, $ob2) = @_;
1050
1051 ++$SLOW_MERGES;#d#
1052
1053 # we do the slow way here
1054 return _object_equal $ob1, $ob2
1055 }
1056
1057 sub reattach {
1058 # basically do the same as instantiate, without calling instantiate
1059 my ($obj) = @_;
1060
1061 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1062
1063 my $registry = $obj->registry;
1064
1065 @$registry = ();
1066
1067 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1068
1069 for my $name (keys %{ $obj->{_attachment} || {} }) {
1070 if (my $attach = $attachment{$name}) {
1071 for (@$attach) {
1072 my ($klass, @attach) = @$_;
1073 _attach $registry, $klass, @attach;
1074 }
1075 } else {
1076 warn "object uses attachment '$name' that is not available, postponing.\n";
1077 }
1078 }
1079 }
1080
1081 cf::attachable->attach (
1082 prio => -1000000,
1083 on_instantiate => sub {
1084 my ($obj, $data) = @_;
1085
1086 $data = decode_json $data;
1087
1088 for (@$data) {
1089 my ($name, $args) = @$_;
1090
1091 $obj->attach ($name, %{$args || {} });
1092 }
1093 },
1094 on_reattach => \&reattach,
1095 on_clone => sub {
1096 my ($src, $dst) = @_;
1097
1098 @{$dst->registry} = @{$src->registry};
1099
1100 %$dst = %$src;
1101
1102 %{$dst->{_attachment}} = %{$src->{_attachment}}
1103 if exists $src->{_attachment};
1104 },
1105 );
1106
1107 sub object_freezer_save {
1108 my ($filename, $rdata, $objs) = @_;
1109
1110 sync_job {
1111 if (length $$rdata) {
1112 utf8::decode (my $decname = $filename);
1113 warn sprintf "saving %s (%d,%d)\n",
1114 $decname, length $$rdata, scalar @$objs;
1115
1116 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1117 chmod SAVE_MODE, $fh;
1118 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1119 aio_fsync $fh if $cf::USE_FSYNC;
1120 close $fh;
1121
1122 if (@$objs) {
1123 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1124 chmod SAVE_MODE, $fh;
1125 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1126 aio_write $fh, 0, (length $data), $data, 0;
1127 aio_fsync $fh if $cf::USE_FSYNC;
1128 close $fh;
1129 aio_rename "$filename.pst~", "$filename.pst";
1130 }
1131 } else {
1132 aio_unlink "$filename.pst";
1133 }
1134
1135 aio_rename "$filename~", $filename;
1136 } else {
1137 warn "FATAL: $filename~: $!\n";
1138 }
1139 } else {
1140 aio_unlink $filename;
1141 aio_unlink "$filename.pst";
1142 }
1143 };
1144 }
1145
1146 sub object_freezer_as_string {
1147 my ($rdata, $objs) = @_;
1148
1149 use Data::Dumper;
1150
1151 $$rdata . Dumper $objs
1152 }
1153
1154 sub object_thawer_load {
1155 my ($filename) = @_;
1156
1157 my ($data, $av);
1158
1159 (aio_load $filename, $data) >= 0
1160 or return;
1161
1162 unless (aio_stat "$filename.pst") {
1163 (aio_load "$filename.pst", $av) >= 0
1164 or return;
1165
1166 my $st = eval { Coro::Storable::thaw $av };
1167 $av = $st->{objs};
1168 }
1169
1170 utf8::decode (my $decname = $filename);
1171 warn sprintf "loading %s (%d,%d)\n",
1172 $decname, length $data, scalar @{$av || []};
1173
1174 ($data, $av)
1175 }
1176
1177 =head2 COMMAND CALLBACKS
1178
1179 =over 4
1180
1181 =cut
1182
1183 #############################################################################
1184 # command handling &c
1185
1186 =item cf::register_command $name => \&callback($ob,$args);
1187
1188 Register a callback for execution when the client sends the user command
1189 $name.
1190
1191 =cut
1192
1193 sub register_command {
1194 my ($name, $cb) = @_;
1195
1196 my $caller = caller;
1197 #warn "registering command '$name/$time' to '$caller'";
1198
1199 push @{ $COMMAND{$name} }, [$caller, $cb];
1200 }
1201
1202 =item cf::register_extcmd $name => \&callback($pl,$packet);
1203
1204 Register a callback for execution when the client sends an (synchronous)
1205 extcmd packet. Ext commands will be processed in the order they are
1206 received by the server, like other user commands. The first argument is
1207 the logged-in player. Ext commands can only be processed after a player
1208 has logged in successfully.
1209
1210 If the callback returns something, it is sent back as if reply was being
1211 called.
1212
1213 =item cf::register_exticmd $name => \&callback($ns,$packet);
1214
1215 Register a callback for execution when the client sends an (asynchronous)
1216 exticmd packet. Exti commands are processed by the server as soon as they
1217 are received, i.e. out of order w.r.t. other commands. The first argument
1218 is a client socket. Exti commands can be received anytime, even before
1219 log-in.
1220
1221 If the callback returns something, it is sent back as if reply was being
1222 called.
1223
1224 =cut
1225
1226 sub register_extcmd {
1227 my ($name, $cb) = @_;
1228
1229 $EXTCMD{$name} = $cb;
1230 }
1231
1232 sub register_exticmd {
1233 my ($name, $cb) = @_;
1234
1235 $EXTICMD{$name} = $cb;
1236 }
1237
1238 cf::player->attach (
1239 on_command => sub {
1240 my ($pl, $name, $params) = @_;
1241
1242 my $cb = $COMMAND{$name}
1243 or return;
1244
1245 for my $cmd (@$cb) {
1246 $cmd->[1]->($pl->ob, $params);
1247 }
1248
1249 cf::override;
1250 },
1251 on_extcmd => sub {
1252 my ($pl, $buf) = @_;
1253
1254 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1255
1256 if (ref $msg) {
1257 my ($type, $reply, @payload) =
1258 "ARRAY" eq ref $msg
1259 ? @$msg
1260 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1261
1262 my @reply;
1263
1264 if (my $cb = $EXTCMD{$type}) {
1265 @reply = $cb->($pl, @payload);
1266 }
1267
1268 $pl->ext_reply ($reply, @reply)
1269 if $reply;
1270
1271 } else {
1272 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1273 }
1274
1275 cf::override;
1276 },
1277 );
1278
1279 sub load_extensions {
1280 cf::sync_job {
1281 my %todo;
1282
1283 for my $path (<$LIBDIR/*.ext>) {
1284 next unless -r $path;
1285
1286 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1287 my $base = $1;
1288 my $pkg = $1;
1289 $pkg =~ s/[^[:word:]]/_/g;
1290 $pkg = "ext::$pkg";
1291
1292 open my $fh, "<:utf8", $path
1293 or die "$path: $!";
1294
1295 my $source = do { local $/; <$fh> };
1296
1297 my %ext = (
1298 path => $path,
1299 base => $base,
1300 pkg => $pkg,
1301 );
1302
1303 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1304 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1305
1306 $ext{source} =
1307 "package $pkg; use strict; use utf8;\n"
1308 . "#line 1 \"$path\"\n{\n"
1309 . $source
1310 . "\n};\n1";
1311
1312 $todo{$base} = \%ext;
1313 }
1314
1315 my %done;
1316 while (%todo) {
1317 my $progress;
1318
1319 while (my ($k, $v) = each %todo) {
1320 for (split /,\s*/, $v->{meta}{depends}) {
1321 goto skip
1322 unless exists $done{$_};
1323 }
1324
1325 warn "... loading '$k' into '$v->{pkg}'\n";
1326
1327 unless (eval $v->{source}) {
1328 my $msg = $@ ? "$v->{path}: $@\n"
1329 : "$v->{base}: extension inactive.\n";
1330
1331 if (exists $v->{meta}{mandatory}) {
1332 warn $msg;
1333 cf::cleanup "mandatory extension failed to load, exiting.";
1334 }
1335
1336 warn $msg;
1337 }
1338
1339 $done{$k} = delete $todo{$k};
1340 push @EXTS, $v->{pkg};
1341 $progress = 1;
1342 }
1343
1344 skip:
1345 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1346 unless $progress;
1347 }
1348 };
1349 }
1350
1351 #############################################################################
1352
1353 =back
1354
1355 =head2 CORE EXTENSIONS
1356
1357 Functions and methods that extend core crossfire objects.
1358
1359 =cut
1360
1361 package cf::player;
1362
1363 use Coro::AIO;
1364
1365 =head3 cf::player
1366
1367 =over 4
1368
1369 =item cf::player::num_playing
1370
1371 Returns the official number of playing players, as per the Crossfire metaserver rules.
1372
1373 =cut
1374
1375 sub num_playing {
1376 scalar grep
1377 $_->ob->map
1378 && !$_->hidden
1379 && !$_->ob->flag (cf::FLAG_WIZ),
1380 cf::player::list
1381 }
1382
1383 =item cf::player::find $login
1384
1385 Returns the given player object, loading it if necessary (might block).
1386
1387 =cut
1388
1389 sub playerdir($) {
1390 "$PLAYERDIR/"
1391 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1392 }
1393
1394 sub path($) {
1395 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1396
1397 (playerdir $login) . "/playerdata"
1398 }
1399
1400 sub find_active($) {
1401 $cf::PLAYER{$_[0]}
1402 and $cf::PLAYER{$_[0]}->active
1403 and $cf::PLAYER{$_[0]}
1404 }
1405
1406 sub exists($) {
1407 my ($login) = @_;
1408
1409 $cf::PLAYER{$login}
1410 or cf::sync_job { !aio_stat path $login }
1411 }
1412
1413 sub find($) {
1414 return $cf::PLAYER{$_[0]} || do {
1415 my $login = $_[0];
1416
1417 my $guard = cf::lock_acquire "user_find:$login";
1418
1419 $cf::PLAYER{$_[0]} || do {
1420 # rename old playerfiles to new ones
1421 #TODO: remove when no longer required
1422 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1423 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1424 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1425 aio_unlink +(playerdir $login) . "/$login.pl";
1426
1427 my $f = new_from_file cf::object::thawer path $login
1428 or return;
1429
1430 my $pl = cf::player::load_pl $f
1431 or return;
1432 local $cf::PLAYER_LOADING{$login} = $pl;
1433 $f->resolve_delayed_derefs;
1434 $cf::PLAYER{$login} = $pl
1435 }
1436 }
1437 }
1438
1439 sub save($) {
1440 my ($pl) = @_;
1441
1442 return if $pl->{deny_save};
1443
1444 my $path = path $pl;
1445 my $guard = cf::lock_acquire "user_save:$path";
1446
1447 return if $pl->{deny_save};
1448
1449 aio_mkdir playerdir $pl, 0770;
1450 $pl->{last_save} = $cf::RUNTIME;
1451
1452 $pl->save_pl ($path);
1453 cf::cede_to_tick;
1454 }
1455
1456 sub new($) {
1457 my ($login) = @_;
1458
1459 my $self = create;
1460
1461 $self->ob->name ($login);
1462 $self->{deny_save} = 1;
1463
1464 $cf::PLAYER{$login} = $self;
1465
1466 $self
1467 }
1468
1469 =item $player->send_msg ($channel, $msg, $color, [extra...])
1470
1471 =cut
1472
1473 sub send_msg {
1474 my $ns = shift->ns
1475 or return;
1476 $ns->send_msg (@_);
1477 }
1478
1479 =item $pl->quit_character
1480
1481 Nukes the player without looking back. If logged in, the connection will
1482 be destroyed. May block for a long time.
1483
1484 =cut
1485
1486 sub quit_character {
1487 my ($pl) = @_;
1488
1489 my $name = $pl->ob->name;
1490
1491 $pl->{deny_save} = 1;
1492 $pl->password ("*"); # this should lock out the player until we nuked the dir
1493
1494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1495 $pl->deactivate;
1496 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1497 $pl->ns->destroy if $pl->ns;
1498
1499 my $path = playerdir $pl;
1500 my $temp = "$path~$cf::RUNTIME~deleting~";
1501 aio_rename $path, $temp;
1502 delete $cf::PLAYER{$pl->ob->name};
1503 $pl->destroy;
1504
1505 my $prefix = qr<^~\Q$name\E/>;
1506
1507 # nuke player maps
1508 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1509
1510 IO::AIO::aio_rmtree $temp;
1511 }
1512
1513 =item $pl->kick
1514
1515 Kicks a player out of the game. This destroys the connection.
1516
1517 =cut
1518
1519 sub kick {
1520 my ($pl, $kicker) = @_;
1521
1522 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1523 $pl->killer ("kicked");
1524 $pl->ns->destroy;
1525 }
1526
1527 =item cf::player::list_logins
1528
1529 Returns am arrayref of all valid playernames in the system, can take a
1530 while and may block, so not sync_job-capable, ever.
1531
1532 =cut
1533
1534 sub list_logins {
1535 my $dirs = aio_readdir $PLAYERDIR
1536 or return [];
1537
1538 my @logins;
1539
1540 for my $login (@$dirs) {
1541 my $path = path $login;
1542
1543 # a .pst is a dead give-away for a valid player
1544 unless (-e "$path.pst") {
1545 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1546 aio_read $fh, 0, 512, my $buf, 0 or next;
1547 $buf !~ /^password -------------$/m or next; # official not-valid tag
1548 }
1549
1550 utf8::decode $login;
1551 push @logins, $login;
1552 }
1553
1554 \@logins
1555 }
1556
1557 =item $player->maps
1558
1559 Returns an arrayref of map paths that are private for this
1560 player. May block.
1561
1562 =cut
1563
1564 sub maps($) {
1565 my ($pl) = @_;
1566
1567 $pl = ref $pl ? $pl->ob->name : $pl;
1568
1569 my $files = aio_readdir playerdir $pl
1570 or return;
1571
1572 my @paths;
1573
1574 for (@$files) {
1575 utf8::decode $_;
1576 next if /\.(?:pl|pst)$/;
1577 next unless /^$PATH_SEP/o;
1578
1579 push @paths, cf::map::normalise "~$pl/$_";
1580 }
1581
1582 \@paths
1583 }
1584
1585 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1586
1587 Expand crossfire pod fragments into protocol xml.
1588
1589 =cut
1590
1591 use re 'eval';
1592
1593 my $group;
1594 my $interior; $interior = qr{
1595 # match a pod interior sequence sans C<< >>
1596 (?:
1597 \ (.*?)\ (?{ $group = $^N })
1598 | < (??{$interior}) >
1599 )
1600 }x;
1601
1602 sub expand_cfpod {
1603 my ($self, $pod) = @_;
1604
1605 my $xml;
1606
1607 while () {
1608 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1609 $group = $1;
1610
1611 $group =~ s/&/&amp;/g;
1612 $group =~ s/</&lt;/g;
1613
1614 $xml .= $group;
1615 } elsif ($pod =~ m%\G
1616 ([BCGHITU])
1617 <
1618 (?:
1619 ([^<>]*) (?{ $group = $^N })
1620 | < $interior >
1621 )
1622 >
1623 %gcsx
1624 ) {
1625 my ($code, $data) = ($1, $group);
1626
1627 if ($code eq "B") {
1628 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1629 } elsif ($code eq "I") {
1630 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1631 } elsif ($code eq "U") {
1632 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1633 } elsif ($code eq "C") {
1634 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1635 } elsif ($code eq "T") {
1636 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1637 } elsif ($code eq "G") {
1638 my ($male, $female) = split /\|/, $data;
1639 $data = $self->gender ? $female : $male;
1640 $xml .= expand_cfpod ($self, $data);
1641 } elsif ($code eq "H") {
1642 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1643 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1644 "")
1645 [$self->{hintmode}];
1646 } else {
1647 $xml .= "error processing '$code($data)' directive";
1648 }
1649 } else {
1650 if ($pod =~ /\G(.+)/) {
1651 warn "parse error while expanding $pod (at $1)";
1652 }
1653 last;
1654 }
1655 }
1656
1657 for ($xml) {
1658 # create single paragraphs (very hackish)
1659 s/(?<=\S)\n(?=\w)/ /g;
1660
1661 # compress some whitespace
1662 s/\s+\n/\n/g; # ws line-ends
1663 s/\n\n+/\n/g; # double lines
1664 s/^\n+//; # beginning lines
1665 s/\n+$//; # ending lines
1666 }
1667
1668 $xml
1669 }
1670
1671 no re 'eval';
1672
1673 sub hintmode {
1674 $_[0]{hintmode} = $_[1] if @_ > 1;
1675 $_[0]{hintmode}
1676 }
1677
1678 =item $player->ext_reply ($msgid, @msg)
1679
1680 Sends an ext reply to the player.
1681
1682 =cut
1683
1684 sub ext_reply($$@) {
1685 my ($self, $id, @msg) = @_;
1686
1687 $self->ns->ext_reply ($id, @msg)
1688 }
1689
1690 =item $player->ext_msg ($type, @msg)
1691
1692 Sends an ext event to the client.
1693
1694 =cut
1695
1696 sub ext_msg($$@) {
1697 my ($self, $type, @msg) = @_;
1698
1699 $self->ns->ext_msg ($type, @msg);
1700 }
1701
1702 =head3 cf::region
1703
1704 =over 4
1705
1706 =cut
1707
1708 package cf::region;
1709
1710 =item cf::region::find_by_path $path
1711
1712 Tries to decuce the likely region for a map knowing only its path.
1713
1714 =cut
1715
1716 sub find_by_path($) {
1717 my ($path) = @_;
1718
1719 my ($match, $specificity);
1720
1721 for my $region (list) {
1722 if ($region->{match} && $path =~ $region->{match}) {
1723 ($match, $specificity) = ($region, $region->specificity)
1724 if $region->specificity > $specificity;
1725 }
1726 }
1727
1728 $match
1729 }
1730
1731 =back
1732
1733 =head3 cf::map
1734
1735 =over 4
1736
1737 =cut
1738
1739 package cf::map;
1740
1741 use Fcntl;
1742 use Coro::AIO;
1743
1744 use overload
1745 '""' => \&as_string,
1746 fallback => 1;
1747
1748 our $MAX_RESET = 3600;
1749 our $DEFAULT_RESET = 3000;
1750
1751 sub generate_random_map {
1752 my ($self, $rmp) = @_;
1753 # mit "rum" bekleckern, nicht
1754 $self->_create_random_map (
1755 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1756 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1757 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1758 $rmp->{exit_on_final_map},
1759 $rmp->{xsize}, $rmp->{ysize},
1760 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1761 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1762 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1763 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1764 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1765 (cf::region::find $rmp->{region}), $rmp->{custom}
1766 )
1767 }
1768
1769 =item cf::map->register ($regex, $prio)
1770
1771 Register a handler for the map path matching the given regex at the
1772 givne priority (higher is better, built-in handlers have priority 0, the
1773 default).
1774
1775 =cut
1776
1777 sub register {
1778 my (undef, $regex, $prio) = @_;
1779 my $pkg = caller;
1780
1781 no strict;
1782 push @{"$pkg\::ISA"}, __PACKAGE__;
1783
1784 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1785 }
1786
1787 # also paths starting with '/'
1788 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1789
1790 sub thawer_merge {
1791 my ($self, $merge) = @_;
1792
1793 # we have to keep some variables in memory intact
1794 local $self->{path};
1795 local $self->{load_path};
1796
1797 $self->SUPER::thawer_merge ($merge);
1798 }
1799
1800 sub normalise {
1801 my ($path, $base) = @_;
1802
1803 $path = "$path"; # make sure its a string
1804
1805 $path =~ s/\.map$//;
1806
1807 # map plan:
1808 #
1809 # /! non-realised random map exit (special hack!)
1810 # {... are special paths that are not being touched
1811 # ?xxx/... are special absolute paths
1812 # ?random/... random maps
1813 # /... normal maps
1814 # ~user/... per-player map of a specific user
1815
1816 $path =~ s/$PATH_SEP/\//go;
1817
1818 # treat it as relative path if it starts with
1819 # something that looks reasonable
1820 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1821 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1822
1823 $base =~ s{[^/]+/?$}{};
1824 $path = "$base/$path";
1825 }
1826
1827 for ($path) {
1828 redo if s{//}{/};
1829 redo if s{/\.?/}{/};
1830 redo if s{/[^/]+/\.\./}{/};
1831 }
1832
1833 $path
1834 }
1835
1836 sub new_from_path {
1837 my (undef, $path, $base) = @_;
1838
1839 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1840
1841 $path = normalise $path, $base;
1842
1843 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1844 if ($path =~ $EXT_MAP{$pkg}[1]) {
1845 my $self = bless cf::map::new, $pkg;
1846 $self->{path} = $path; $self->path ($path);
1847 $self->init; # pass $1 etc.
1848 return $self;
1849 }
1850 }
1851
1852 Carp::cluck "unable to resolve path '$path' (base '$base').";
1853 ()
1854 }
1855
1856 sub init {
1857 my ($self) = @_;
1858
1859 $self
1860 }
1861
1862 sub as_string {
1863 my ($self) = @_;
1864
1865 "$self->{path}"
1866 }
1867
1868 # the displayed name, this is a one way mapping
1869 sub visible_name {
1870 &as_string
1871 }
1872
1873 # the original (read-only) location
1874 sub load_path {
1875 my ($self) = @_;
1876
1877 "$MAPDIR/$self->{path}.map"
1878 }
1879
1880 # the temporary/swap location
1881 sub save_path {
1882 my ($self) = @_;
1883
1884 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1885 "$TMPDIR/$path.map"
1886 }
1887
1888 # the unique path, undef == no special unique path
1889 sub uniq_path {
1890 my ($self) = @_;
1891
1892 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1893 "$UNIQUEDIR/$path"
1894 }
1895
1896 # and all this just because we cannot iterate over
1897 # all maps in C++...
1898 sub change_all_map_light {
1899 my ($change) = @_;
1900
1901 $_->change_map_light ($change)
1902 for grep $_->outdoor, values %cf::MAP;
1903 }
1904
1905 sub decay_objects {
1906 my ($self) = @_;
1907
1908 return if $self->{deny_reset};
1909
1910 $self->do_decay_objects;
1911 }
1912
1913 sub unlink_save {
1914 my ($self) = @_;
1915
1916 utf8::encode (my $save = $self->save_path);
1917 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1918 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1919 }
1920
1921 sub load_header_from($) {
1922 my ($self, $path) = @_;
1923
1924 utf8::encode $path;
1925 my $f = new_from_file cf::object::thawer $path
1926 or return;
1927
1928 $self->_load_header ($f)
1929 or return;
1930
1931 local $MAP_LOADING{$self->{path}} = $self;
1932 $f->resolve_delayed_derefs;
1933
1934 $self->{load_path} = $path;
1935
1936 1
1937 }
1938
1939 sub load_header_orig {
1940 my ($self) = @_;
1941
1942 $self->load_header_from ($self->load_path)
1943 }
1944
1945 sub load_header_temp {
1946 my ($self) = @_;
1947
1948 $self->load_header_from ($self->save_path)
1949 }
1950
1951 sub prepare_temp {
1952 my ($self) = @_;
1953
1954 $self->last_access ((delete $self->{last_access})
1955 || $cf::RUNTIME); #d#
1956 # safety
1957 $self->{instantiate_time} = $cf::RUNTIME
1958 if $self->{instantiate_time} > $cf::RUNTIME;
1959 }
1960
1961 sub prepare_orig {
1962 my ($self) = @_;
1963
1964 $self->{load_original} = 1;
1965 $self->{instantiate_time} = $cf::RUNTIME;
1966 $self->last_access ($cf::RUNTIME);
1967 $self->instantiate;
1968 }
1969
1970 sub load_header {
1971 my ($self) = @_;
1972
1973 if ($self->load_header_temp) {
1974 $self->prepare_temp;
1975 } else {
1976 $self->load_header_orig
1977 or return;
1978 $self->prepare_orig;
1979 }
1980
1981 $self->{deny_reset} = 1
1982 if $self->no_reset;
1983
1984 $self->default_region (cf::region::find_by_path $self->{path})
1985 unless $self->default_region;
1986
1987 1
1988 }
1989
1990 sub find;
1991 sub find {
1992 my ($path, $origin) = @_;
1993
1994 $path = normalise $path, $origin && $origin->path;
1995
1996 cf::lock_wait "map_data:$path";#d#remove
1997 cf::lock_wait "map_find:$path";
1998
1999 $cf::MAP{$path} || do {
2000 my $guard1 = cf::lock_acquire "map_find:$path";
2001 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2002
2003 my $map = new_from_path cf::map $path
2004 or return;
2005
2006 $map->{last_save} = $cf::RUNTIME;
2007
2008 $map->load_header
2009 or return;
2010
2011 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2012 # doing this can freeze the server in a sync job, obviously
2013 #$cf::WAIT_FOR_TICK->wait;
2014 undef $guard1;
2015 undef $guard2;
2016 $map->reset;
2017 return find $path;
2018 }
2019
2020 $cf::MAP{$path} = $map
2021 }
2022 }
2023
2024 sub pre_load { }
2025 sub post_load { }
2026
2027 sub load {
2028 my ($self) = @_;
2029
2030 local $self->{deny_reset} = 1; # loading can take a long time
2031
2032 my $path = $self->{path};
2033
2034 {
2035 my $guard = cf::lock_acquire "map_data:$path";
2036
2037 return unless $self->valid;
2038 return unless $self->in_memory == cf::MAP_SWAPPED;
2039
2040 $self->in_memory (cf::MAP_LOADING);
2041
2042 $self->alloc;
2043
2044 $self->pre_load;
2045 cf::cede_to_tick;
2046
2047 my $f = new_from_file cf::object::thawer $self->{load_path};
2048 $f->skip_block;
2049 $self->_load_objects ($f)
2050 or return;
2051
2052 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2053 if delete $self->{load_original};
2054
2055 if (my $uniq = $self->uniq_path) {
2056 utf8::encode $uniq;
2057 unless (aio_stat $uniq) {
2058 if (my $f = new_from_file cf::object::thawer $uniq) {
2059 $self->clear_unique_items;
2060 $self->_load_objects ($f);
2061 $f->resolve_delayed_derefs;
2062 }
2063 }
2064 }
2065
2066 $f->resolve_delayed_derefs;
2067
2068 cf::cede_to_tick;
2069 # now do the right thing for maps
2070 $self->link_multipart_objects;
2071 $self->difficulty ($self->estimate_difficulty)
2072 unless $self->difficulty;
2073 cf::cede_to_tick;
2074
2075 unless ($self->{deny_activate}) {
2076 $self->decay_objects;
2077 $self->fix_auto_apply;
2078 $self->update_buttons;
2079 cf::cede_to_tick;
2080 $self->set_darkness_map;
2081 cf::cede_to_tick;
2082 $self->activate;
2083 }
2084
2085 $self->{last_save} = $cf::RUNTIME;
2086 $self->last_access ($cf::RUNTIME);
2087
2088 $self->in_memory (cf::MAP_IN_MEMORY);
2089 }
2090
2091 $self->post_load;
2092 }
2093
2094 sub customise_for {
2095 my ($self, $ob) = @_;
2096
2097 return find "~" . $ob->name . "/" . $self->{path}
2098 if $self->per_player;
2099
2100 # return find "?party/" . $ob->name . "/" . $self->{path}
2101 # if $self->per_party;
2102
2103 $self
2104 }
2105
2106 # find and load all maps in the 3x3 area around a map
2107 sub load_neighbours {
2108 my ($map) = @_;
2109
2110 my @neigh; # diagonal neighbours
2111
2112 for (0 .. 3) {
2113 my $neigh = $map->tile_path ($_)
2114 or next;
2115 $neigh = find $neigh, $map
2116 or next;
2117 $neigh->load;
2118
2119 push @neigh,
2120 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2121 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2122 }
2123
2124 for (grep defined $_->[0], @neigh) {
2125 my ($path, $origin) = @$_;
2126 my $neigh = find $path, $origin
2127 or next;
2128 $neigh->load;
2129 }
2130 }
2131
2132 sub find_sync {
2133 my ($path, $origin) = @_;
2134
2135 cf::sync_job { find $path, $origin }
2136 }
2137
2138 sub do_load_sync {
2139 my ($map) = @_;
2140
2141 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2142 if $Coro::current == $Coro::main;
2143
2144 cf::sync_job { $map->load };
2145 }
2146
2147 our %MAP_PREFETCH;
2148 our $MAP_PREFETCHER = undef;
2149
2150 sub find_async {
2151 my ($path, $origin, $load) = @_;
2152
2153 $path = normalise $path, $origin && $origin->{path};
2154
2155 if (my $map = $cf::MAP{$path}) {
2156 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2157 }
2158
2159 $MAP_PREFETCH{$path} |= $load;
2160
2161 $MAP_PREFETCHER ||= cf::async {
2162 $Coro::current->{desc} = "map prefetcher";
2163
2164 while (%MAP_PREFETCH) {
2165 while (my ($k, $v) = each %MAP_PREFETCH) {
2166 if (my $map = find $k) {
2167 $map->load if $v;
2168 }
2169
2170 delete $MAP_PREFETCH{$k};
2171 }
2172 }
2173 undef $MAP_PREFETCHER;
2174 };
2175 $MAP_PREFETCHER->prio (6);
2176
2177 ()
2178 }
2179
2180 sub save {
2181 my ($self) = @_;
2182
2183 my $lock = cf::lock_acquire "map_data:$self->{path}";
2184
2185 $self->{last_save} = $cf::RUNTIME;
2186
2187 return unless $self->dirty;
2188
2189 my $save = $self->save_path; utf8::encode $save;
2190 my $uniq = $self->uniq_path; utf8::encode $uniq;
2191
2192 $self->{load_path} = $save;
2193
2194 return if $self->{deny_save};
2195
2196 local $self->{last_access} = $self->last_access;#d#
2197
2198 cf::async {
2199 $Coro::current->{desc} = "map player save";
2200 $_->contr->save for $self->players;
2201 };
2202
2203 if ($uniq) {
2204 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2205 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2206 } else {
2207 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2208 }
2209 }
2210
2211 sub swap_out {
2212 my ($self) = @_;
2213
2214 # save first because save cedes
2215 $self->save;
2216
2217 my $lock = cf::lock_acquire "map_data:$self->{path}";
2218
2219 return if $self->players;
2220 return if $self->in_memory != cf::MAP_IN_MEMORY;
2221 return if $self->{deny_save};
2222
2223 $self->in_memory (cf::MAP_SWAPPED);
2224
2225 $self->deactivate;
2226 $_->clear_links_to ($self) for values %cf::MAP;
2227 $self->clear;
2228 }
2229
2230 sub reset_at {
2231 my ($self) = @_;
2232
2233 # TODO: safety, remove and allow resettable per-player maps
2234 return 1e99 if $self->{deny_reset};
2235
2236 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2237 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2238
2239 $time + $to
2240 }
2241
2242 sub should_reset {
2243 my ($self) = @_;
2244
2245 $self->reset_at <= $cf::RUNTIME
2246 }
2247
2248 sub reset {
2249 my ($self) = @_;
2250
2251 my $lock = cf::lock_acquire "map_data:$self->{path}";
2252
2253 return if $self->players;
2254
2255 warn "resetting map ", $self->path;
2256
2257 $self->in_memory (cf::MAP_SWAPPED);
2258
2259 # need to save uniques path
2260 unless ($self->{deny_save}) {
2261 my $uniq = $self->uniq_path; utf8::encode $uniq;
2262
2263 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2264 if $uniq;
2265 }
2266
2267 delete $cf::MAP{$self->path};
2268
2269 $self->deactivate;
2270 $_->clear_links_to ($self) for values %cf::MAP;
2271 $self->clear;
2272
2273 $self->unlink_save;
2274 $self->destroy;
2275 }
2276
2277 my $nuke_counter = "aaaa";
2278
2279 sub nuke {
2280 my ($self) = @_;
2281
2282 {
2283 my $lock = cf::lock_acquire "map_data:$self->{path}";
2284
2285 delete $cf::MAP{$self->path};
2286
2287 $self->unlink_save;
2288
2289 bless $self, "cf::map";
2290 delete $self->{deny_reset};
2291 $self->{deny_save} = 1;
2292 $self->reset_timeout (1);
2293 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2294
2295 $cf::MAP{$self->path} = $self;
2296 }
2297
2298 $self->reset; # polite request, might not happen
2299 }
2300
2301 =item $maps = cf::map::tmp_maps
2302
2303 Returns an arrayref with all map paths of currently instantiated and saved
2304 maps. May block.
2305
2306 =cut
2307
2308 sub tmp_maps() {
2309 [
2310 map {
2311 utf8::decode $_;
2312 /\.map$/
2313 ? normalise $_
2314 : ()
2315 } @{ aio_readdir $TMPDIR or [] }
2316 ]
2317 }
2318
2319 =item $maps = cf::map::random_maps
2320
2321 Returns an arrayref with all map paths of currently instantiated and saved
2322 random maps. May block.
2323
2324 =cut
2325
2326 sub random_maps() {
2327 [
2328 map {
2329 utf8::decode $_;
2330 /\.map$/
2331 ? normalise "?random/$_"
2332 : ()
2333 } @{ aio_readdir $RANDOMDIR or [] }
2334 ]
2335 }
2336
2337 =item cf::map::unique_maps
2338
2339 Returns an arrayref of paths of all shared maps that have
2340 instantiated unique items. May block.
2341
2342 =cut
2343
2344 sub unique_maps() {
2345 [
2346 map {
2347 utf8::decode $_;
2348 /\.map$/
2349 ? normalise $_
2350 : ()
2351 } @{ aio_readdir $UNIQUEDIR or [] }
2352 ]
2353 }
2354
2355 package cf;
2356
2357 =back
2358
2359 =head3 cf::object
2360
2361 =cut
2362
2363 package cf::object;
2364
2365 =over 4
2366
2367 =item $ob->inv_recursive
2368
2369 Returns the inventory of the object _and_ their inventories, recursively.
2370
2371 =cut
2372
2373 sub inv_recursive_;
2374 sub inv_recursive_ {
2375 map { $_, inv_recursive_ $_->inv } @_
2376 }
2377
2378 sub inv_recursive {
2379 inv_recursive_ inv $_[0]
2380 }
2381
2382 =item $ref = $ob->ref
2383
2384 creates and returns a persistent reference to an objetc that can be stored as a string.
2385
2386 =item $ob = cf::object::deref ($refstring)
2387
2388 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2389 even if the object actually exists. May block.
2390
2391 =cut
2392
2393 sub deref {
2394 my ($ref) = @_;
2395
2396 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2397 my ($uuid, $name) = ($1, $2);
2398 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2399 or return;
2400 $pl->ob->uuid eq $uuid
2401 or return;
2402
2403 $pl->ob
2404 } else {
2405 warn "$ref: cannot resolve object reference\n";
2406 undef
2407 }
2408 }
2409
2410 package cf;
2411
2412 =back
2413
2414 =head3 cf::object::player
2415
2416 =over 4
2417
2418 =item $player_object->reply ($npc, $msg[, $flags])
2419
2420 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2421 can be C<undef>. Does the right thing when the player is currently in a
2422 dialogue with the given NPC character.
2423
2424 =cut
2425
2426 # rough implementation of a future "reply" method that works
2427 # with dialog boxes.
2428 #TODO: the first argument must go, split into a $npc->reply_to ( method
2429 sub cf::object::player::reply($$$;$) {
2430 my ($self, $npc, $msg, $flags) = @_;
2431
2432 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2433
2434 if ($self->{record_replies}) {
2435 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2436
2437 } else {
2438 my $pl = $self->contr;
2439
2440 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2441 my $dialog = $pl->{npc_dialog};
2442 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2443
2444 } else {
2445 $msg = $npc->name . " says: $msg" if $npc;
2446 $self->message ($msg, $flags);
2447 }
2448 }
2449 }
2450
2451 =item $object->send_msg ($channel, $msg, $color, [extra...])
2452
2453 =cut
2454
2455 sub cf::object::send_msg {
2456 my $pl = shift->contr
2457 or return;
2458 $pl->send_msg (@_);
2459 }
2460
2461 =item $player_object->may ("access")
2462
2463 Returns wether the given player is authorized to access resource "access"
2464 (e.g. "command_wizcast").
2465
2466 =cut
2467
2468 sub cf::object::player::may {
2469 my ($self, $access) = @_;
2470
2471 $self->flag (cf::FLAG_WIZ) ||
2472 (ref $cf::CFG{"may_$access"}
2473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2474 : $cf::CFG{"may_$access"})
2475 }
2476
2477 =item $player_object->enter_link
2478
2479 Freezes the player and moves him/her to a special map (C<{link}>).
2480
2481 The player should be reasonably safe there for short amounts of time. You
2482 I<MUST> call C<leave_link> as soon as possible, though.
2483
2484 Will never block.
2485
2486 =item $player_object->leave_link ($map, $x, $y)
2487
2488 Moves the player out of the special C<{link}> map onto the specified
2489 map. If the map is not valid (or omitted), the player will be moved back
2490 to the location he/she was before the call to C<enter_link>, or, if that
2491 fails, to the emergency map position.
2492
2493 Might block.
2494
2495 =cut
2496
2497 sub link_map {
2498 unless ($LINK_MAP) {
2499 $LINK_MAP = cf::map::find "{link}"
2500 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2501 $LINK_MAP->load;
2502 }
2503
2504 $LINK_MAP
2505 }
2506
2507 sub cf::object::player::enter_link {
2508 my ($self) = @_;
2509
2510 $self->deactivate_recursive;
2511
2512 return if UNIVERSAL::isa $self->map, "ext::map_link";
2513
2514 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2515 if $self->map && $self->map->{path} ne "{link}";
2516
2517 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2518 }
2519
2520 sub cf::object::player::leave_link {
2521 my ($self, $map, $x, $y) = @_;
2522
2523 return unless $self->contr->active;
2524
2525 my $link_pos = delete $self->{_link_pos};
2526
2527 unless ($map) {
2528 # restore original map position
2529 ($map, $x, $y) = @{ $link_pos || [] };
2530 $map = cf::map::find $map;
2531
2532 unless ($map) {
2533 ($map, $x, $y) = @$EMERGENCY_POSITION;
2534 $map = cf::map::find $map
2535 or die "FATAL: cannot load emergency map\n";
2536 }
2537 }
2538
2539 ($x, $y) = (-1, -1)
2540 unless (defined $x) && (defined $y);
2541
2542 # use -1 or undef as default coordinates, not 0, 0
2543 ($x, $y) = ($map->enter_x, $map->enter_y)
2544 if $x <=0 && $y <= 0;
2545
2546 $map->load;
2547 $map->load_neighbours;
2548
2549 return unless $self->contr->active;
2550 $self->activate_recursive;
2551
2552 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2553 $self->enter_map ($map, $x, $y);
2554 }
2555
2556 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2557
2558 Moves the player to the given map-path and coordinates by first freezing
2559 her, loading and preparing them map, calling the provided $check callback
2560 that has to return the map if sucecssful, and then unfreezes the player on
2561 the new (success) or old (failed) map position. In either case, $done will
2562 be called at the end of this process.
2563
2564 =cut
2565
2566 our $GOTOGEN;
2567
2568 sub cf::object::player::goto {
2569 my ($self, $path, $x, $y, $check, $done) = @_;
2570
2571 # do generation counting so two concurrent goto's will be executed in-order
2572 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2573
2574 $self->enter_link;
2575
2576 (async {
2577 $Coro::current->{desc} = "player::goto $path $x $y";
2578
2579 # *tag paths override both path and x|y
2580 if ($path =~ /^\*(.*)$/) {
2581 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2582 my $ob = $obs[rand @obs];
2583
2584 # see if we actually can go there
2585 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2586 $ob = $obs[rand @obs];
2587 } else {
2588 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2589 }
2590 # else put us there anyways for now #d#
2591
2592 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2593 } else {
2594 ($path, $x, $y) = (undef, undef, undef);
2595 }
2596 }
2597
2598 my $map = eval {
2599 my $map = defined $path ? cf::map::find $path : undef;
2600
2601 if ($map) {
2602 $map = $map->customise_for ($self);
2603 $map = $check->($map) if $check && $map;
2604 } else {
2605 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2606 }
2607
2608 $map
2609 };
2610
2611 if ($@) {
2612 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2613 LOG llevError | logBacktrace, Carp::longmess $@;
2614 }
2615
2616 if ($gen == $self->{_goto_generation}) {
2617 delete $self->{_goto_generation};
2618 $self->leave_link ($map, $x, $y);
2619 }
2620
2621 $done->() if $done;
2622 })->prio (1);
2623 }
2624
2625 =item $player_object->enter_exit ($exit_object)
2626
2627 =cut
2628
2629 sub parse_random_map_params {
2630 my ($spec) = @_;
2631
2632 my $rmp = { # defaults
2633 xsize => (cf::rndm 15, 40),
2634 ysize => (cf::rndm 15, 40),
2635 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2636 #layout => string,
2637 };
2638
2639 for (split /\n/, $spec) {
2640 my ($k, $v) = split /\s+/, $_, 2;
2641
2642 $rmp->{lc $k} = $v if (length $k) && (length $v);
2643 }
2644
2645 $rmp
2646 }
2647
2648 sub prepare_random_map {
2649 my ($exit) = @_;
2650
2651 my $guard = cf::lock_acquire "exit_prepare:$exit";
2652
2653 # all this does is basically replace the /! path by
2654 # a new random map path (?random/...) with a seed
2655 # that depends on the exit object
2656
2657 my $rmp = parse_random_map_params $exit->msg;
2658
2659 if ($exit->map) {
2660 $rmp->{region} = $exit->region->name;
2661 $rmp->{origin_map} = $exit->map->path;
2662 $rmp->{origin_x} = $exit->x;
2663 $rmp->{origin_y} = $exit->y;
2664 }
2665
2666 $rmp->{random_seed} ||= $exit->random_seed;
2667
2668 my $data = cf::encode_json $rmp;
2669 my $md5 = Digest::MD5::md5_hex $data;
2670 my $meta = "$RANDOMDIR/$md5.meta";
2671
2672 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2673 aio_write $fh, 0, (length $data), $data, 0;
2674 undef $fh;
2675 aio_rename "$meta~", $meta;
2676
2677 $exit->slaying ("?random/$md5");
2678 $exit->msg (undef);
2679 }
2680 }
2681
2682 sub cf::object::player::enter_exit {
2683 my ($self, $exit) = @_;
2684
2685 return unless $self->type == cf::PLAYER;
2686
2687 if ($exit->slaying eq "/!") {
2688 #TODO: this should de-fi-ni-te-ly not be a sync-job
2689 # the problem is that $exit might not survive long enough
2690 # so it needs to be done right now, right here
2691 cf::sync_job { prepare_random_map $exit };
2692 }
2693
2694 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2695 my $hp = $exit->stats->hp;
2696 my $sp = $exit->stats->sp;
2697
2698 $self->enter_link;
2699
2700 # if exit is damned, update players death & WoR home-position
2701 $self->contr->savebed ($slaying, $hp, $sp)
2702 if $exit->flag (FLAG_DAMNED);
2703
2704 (async {
2705 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2706
2707 $self->deactivate_recursive; # just to be sure
2708 unless (eval {
2709 $self->goto ($slaying, $hp, $sp);
2710
2711 1;
2712 }) {
2713 $self->message ("Something went wrong deep within the crossfire server. "
2714 . "I'll try to bring you back to the map you were before. "
2715 . "Please report this to the dungeon master!",
2716 cf::NDI_UNIQUE | cf::NDI_RED);
2717
2718 warn "ERROR in enter_exit: $@";
2719 $self->leave_link;
2720 }
2721 })->prio (1);
2722 }
2723
2724 =head3 cf::client
2725
2726 =over 4
2727
2728 =item $client->send_drawinfo ($text, $flags)
2729
2730 Sends a drawinfo packet to the client. Circumvents output buffering so
2731 should not be used under normal circumstances.
2732
2733 =cut
2734
2735 sub cf::client::send_drawinfo {
2736 my ($self, $text, $flags) = @_;
2737
2738 utf8::encode $text;
2739 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2740 }
2741
2742 =item $client->send_msg ($channel, $msg, $color, [extra...])
2743
2744 Send a drawinfo or msg packet to the client, formatting the msg for the
2745 client if neccessary. C<$type> should be a string identifying the type of
2746 the message, with C<log> being the default. If C<$color> is negative, suppress
2747 the message unless the client supports the msg packet.
2748
2749 =cut
2750
2751 # non-persistent channels (usually the info channel)
2752 our %CHANNEL = (
2753 "c/identify" => {
2754 id => "infobox",
2755 title => "Identify",
2756 reply => undef,
2757 tooltip => "Items recently identified",
2758 },
2759 "c/examine" => {
2760 id => "infobox",
2761 title => "Examine",
2762 reply => undef,
2763 tooltip => "Signs and other items you examined",
2764 },
2765 "c/book" => {
2766 id => "infobox",
2767 title => "Book",
2768 reply => undef,
2769 tooltip => "The contents of a note or book",
2770 },
2771 "c/lookat" => {
2772 id => "infobox",
2773 title => "Look",
2774 reply => undef,
2775 tooltip => "What you saw there",
2776 },
2777 "c/who" => {
2778 id => "infobox",
2779 title => "Players",
2780 reply => undef,
2781 tooltip => "Shows players who are currently online",
2782 },
2783 "c/body" => {
2784 id => "infobox",
2785 title => "Body Parts",
2786 reply => undef,
2787 tooltip => "Shows which body parts you posess and are available",
2788 },
2789 "c/uptime" => {
2790 id => "infobox",
2791 title => "Uptime",
2792 reply => undef,
2793 tooltip => "How long the server has been running since last restart",
2794 },
2795 "c/mapinfo" => {
2796 id => "infobox",
2797 title => "Map Info",
2798 reply => undef,
2799 tooltip => "Information related to the maps",
2800 },
2801 );
2802
2803 sub cf::client::send_msg {
2804 my ($self, $channel, $msg, $color, @extra) = @_;
2805
2806 $msg = $self->pl->expand_cfpod ($msg);
2807
2808 $color &= cf::NDI_CLIENT_MASK; # just in case...
2809
2810 # check predefined channels, for the benefit of C
2811 if ($CHANNEL{$channel}) {
2812 $channel = $CHANNEL{$channel};
2813
2814 $self->ext_msg (channel_info => $channel)
2815 if $self->can_msg;
2816
2817 $channel = $channel->{id};
2818
2819 } elsif (ref $channel) {
2820 # send meta info to client, if not yet sent
2821 unless (exists $self->{channel}{$channel->{id}}) {
2822 $self->{channel}{$channel->{id}} = $channel;
2823 $self->ext_msg (channel_info => $channel)
2824 if $self->can_msg;
2825 }
2826
2827 $channel = $channel->{id};
2828 }
2829
2830 return unless @extra || length $msg;
2831
2832 if ($self->can_msg) {
2833 # default colour, mask it out
2834 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2835 if $color & cf::NDI_DEF;
2836
2837 $self->send_packet ("msg " . $self->{json_coder}->encode (
2838 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2839 } else {
2840 if ($color >= 0) {
2841 # replace some tags by gcfclient-compatible ones
2842 for ($msg) {
2843 1 while
2844 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2845 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2846 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2847 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2848 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2849 }
2850
2851 $color &= cf::NDI_COLOR_MASK;
2852
2853 utf8::encode $msg;
2854
2855 if (0 && $msg =~ /\[/) {
2856 # COMMAND/INFO
2857 $self->send_packet ("drawextinfo $color 10 8 $msg")
2858 } else {
2859 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2860 $self->send_packet ("drawinfo $color $msg")
2861 }
2862 }
2863 }
2864 }
2865
2866 =item $client->ext_msg ($type, @msg)
2867
2868 Sends an ext event to the client.
2869
2870 =cut
2871
2872 sub cf::client::ext_msg($$@) {
2873 my ($self, $type, @msg) = @_;
2874
2875 if ($self->extcmd == 2) {
2876 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2877 } elsif ($self->extcmd == 1) { # TODO: remove
2878 push @msg, msgtype => "event_$type";
2879 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2880 }
2881 }
2882
2883 =item $client->ext_reply ($msgid, @msg)
2884
2885 Sends an ext reply to the client.
2886
2887 =cut
2888
2889 sub cf::client::ext_reply($$@) {
2890 my ($self, $id, @msg) = @_;
2891
2892 if ($self->extcmd == 2) {
2893 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2894 } elsif ($self->extcmd == 1) {
2895 #TODO: version 1, remove
2896 unshift @msg, msgtype => "reply", msgid => $id;
2897 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2898 }
2899 }
2900
2901 =item $success = $client->query ($flags, "text", \&cb)
2902
2903 Queues a query to the client, calling the given callback with
2904 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2905 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2906
2907 Queries can fail, so check the return code. Or don't, as queries will
2908 become reliable at some point in the future.
2909
2910 =cut
2911
2912 sub cf::client::query {
2913 my ($self, $flags, $text, $cb) = @_;
2914
2915 return unless $self->state == ST_PLAYING
2916 || $self->state == ST_SETUP
2917 || $self->state == ST_CUSTOM;
2918
2919 $self->state (ST_CUSTOM);
2920
2921 utf8::encode $text;
2922 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2923
2924 $self->send_packet ($self->{query_queue}[0][0])
2925 if @{ $self->{query_queue} } == 1;
2926
2927 1
2928 }
2929
2930 cf::client->attach (
2931 on_connect => sub {
2932 my ($ns) = @_;
2933
2934 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2935 },
2936 on_reply => sub {
2937 my ($ns, $msg) = @_;
2938
2939 # this weird shuffling is so that direct followup queries
2940 # get handled first
2941 my $queue = delete $ns->{query_queue}
2942 or return; # be conservative, not sure how that can happen, but we saw a crash here
2943
2944 (shift @$queue)->[1]->($msg);
2945 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2946
2947 push @{ $ns->{query_queue} }, @$queue;
2948
2949 if (@{ $ns->{query_queue} } == @$queue) {
2950 if (@$queue) {
2951 $ns->send_packet ($ns->{query_queue}[0][0]);
2952 } else {
2953 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2954 }
2955 }
2956 },
2957 on_exticmd => sub {
2958 my ($ns, $buf) = @_;
2959
2960 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2961
2962 if (ref $msg) {
2963 my ($type, $reply, @payload) =
2964 "ARRAY" eq ref $msg
2965 ? @$msg
2966 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2967
2968 my @reply;
2969
2970 if (my $cb = $EXTICMD{$type}) {
2971 @reply = $cb->($ns, @payload);
2972 }
2973
2974 $ns->ext_reply ($reply, @reply)
2975 if $reply;
2976
2977 } else {
2978 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2979 }
2980
2981 cf::override;
2982 },
2983 );
2984
2985 =item $client->async (\&cb)
2986
2987 Create a new coroutine, running the specified callback. The coroutine will
2988 be automatically cancelled when the client gets destroyed (e.g. on logout,
2989 or loss of connection).
2990
2991 =cut
2992
2993 sub cf::client::async {
2994 my ($self, $cb) = @_;
2995
2996 my $coro = &Coro::async ($cb);
2997
2998 $coro->on_destroy (sub {
2999 delete $self->{_coro}{$coro+0};
3000 });
3001
3002 $self->{_coro}{$coro+0} = $coro;
3003
3004 $coro
3005 }
3006
3007 cf::client->attach (
3008 on_destroy => sub {
3009 my ($ns) = @_;
3010
3011 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3012 },
3013 );
3014
3015 =back
3016
3017
3018 =head2 SAFE SCRIPTING
3019
3020 Functions that provide a safe environment to compile and execute
3021 snippets of perl code without them endangering the safety of the server
3022 itself. Looping constructs, I/O operators and other built-in functionality
3023 is not available in the safe scripting environment, and the number of
3024 functions and methods that can be called is greatly reduced.
3025
3026 =cut
3027
3028 our $safe = new Safe "safe";
3029 our $safe_hole = new Safe::Hole;
3030
3031 $SIG{FPE} = 'IGNORE';
3032
3033 $safe->permit_only (Opcode::opset qw(
3034 :base_core :base_mem :base_orig :base_math
3035 grepstart grepwhile mapstart mapwhile
3036 sort time
3037 ));
3038
3039 # here we export the classes and methods available to script code
3040
3041 =pod
3042
3043 The following functions and methods are available within a safe environment:
3044
3045 cf::object
3046 contr pay_amount pay_player map x y force_find force_add destroy
3047 insert remove name archname title slaying race decrease_ob_nr
3048
3049 cf::object::player
3050 player
3051
3052 cf::player
3053 peaceful
3054
3055 cf::map
3056 trigger
3057
3058 =cut
3059
3060 for (
3061 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3062 insert remove inv name archname title slaying race
3063 decrease_ob_nr destroy)],
3064 ["cf::object::player" => qw(player)],
3065 ["cf::player" => qw(peaceful)],
3066 ["cf::map" => qw(trigger)],
3067 ) {
3068 no strict 'refs';
3069 my ($pkg, @funs) = @$_;
3070 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3071 for @funs;
3072 }
3073
3074 =over 4
3075
3076 =item @retval = safe_eval $code, [var => value, ...]
3077
3078 Compiled and executes the given perl code snippet. additional var/value
3079 pairs result in temporary local (my) scalar variables of the given name
3080 that are available in the code snippet. Example:
3081
3082 my $five = safe_eval '$first + $second', first => 1, second => 4;
3083
3084 =cut
3085
3086 sub safe_eval($;@) {
3087 my ($code, %vars) = @_;
3088
3089 my $qcode = $code;
3090 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3091 $qcode =~ s/\n/\\n/g;
3092
3093 local $_;
3094 local @safe::cf::_safe_eval_args = values %vars;
3095
3096 my $eval =
3097 "do {\n"
3098 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3099 . "#line 0 \"{$qcode}\"\n"
3100 . $code
3101 . "\n}"
3102 ;
3103
3104 sub_generation_inc;
3105 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3106 sub_generation_inc;
3107
3108 if ($@) {
3109 warn "$@";
3110 warn "while executing safe code '$code'\n";
3111 warn "with arguments " . (join " ", %vars) . "\n";
3112 }
3113
3114 wantarray ? @res : $res[0]
3115 }
3116
3117 =item cf::register_script_function $function => $cb
3118
3119 Register a function that can be called from within map/npc scripts. The
3120 function should be reasonably secure and should be put into a package name
3121 like the extension.
3122
3123 Example: register a function that gets called whenever a map script calls
3124 C<rent::overview>, as used by the C<rent> extension.
3125
3126 cf::register_script_function "rent::overview" => sub {
3127 ...
3128 };
3129
3130 =cut
3131
3132 sub register_script_function {
3133 my ($fun, $cb) = @_;
3134
3135 no strict 'refs';
3136 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3137 }
3138
3139 =back
3140
3141 =cut
3142
3143 #############################################################################
3144 # the server's init and main functions
3145
3146 sub load_facedata($) {
3147 my ($path) = @_;
3148
3149 # HACK to clear player env face cache, we need some signal framework
3150 # for this (global event?)
3151 %ext::player_env::MUSIC_FACE_CACHE = ();
3152
3153 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3154
3155 warn "loading facedata from $path\n";
3156
3157 my $facedata;
3158 0 < aio_load $path, $facedata
3159 or die "$path: $!";
3160
3161 $facedata = Coro::Storable::thaw $facedata;
3162
3163 $facedata->{version} == 2
3164 or cf::cleanup "$path: version mismatch, cannot proceed.";
3165
3166 # patch in the exptable
3167 $facedata->{resource}{"res/exp_table"} = {
3168 type => FT_RSRC,
3169 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3170 };
3171 cf::cede_to_tick;
3172
3173 {
3174 my $faces = $facedata->{faceinfo};
3175
3176 while (my ($face, $info) = each %$faces) {
3177 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3178
3179 cf::face::set_visibility $idx, $info->{visibility};
3180 cf::face::set_magicmap $idx, $info->{magicmap};
3181 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3182 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3183
3184 cf::cede_to_tick;
3185 }
3186
3187 while (my ($face, $info) = each %$faces) {
3188 next unless $info->{smooth};
3189
3190 my $idx = cf::face::find $face
3191 or next;
3192
3193 if (my $smooth = cf::face::find $info->{smooth}) {
3194 cf::face::set_smooth $idx, $smooth;
3195 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3196 } else {
3197 warn "smooth face '$info->{smooth}' not found for face '$face'";
3198 }
3199
3200 cf::cede_to_tick;
3201 }
3202 }
3203
3204 {
3205 my $anims = $facedata->{animinfo};
3206
3207 while (my ($anim, $info) = each %$anims) {
3208 cf::anim::set $anim, $info->{frames}, $info->{facings};
3209 cf::cede_to_tick;
3210 }
3211
3212 cf::anim::invalidate_all; # d'oh
3213 }
3214
3215 {
3216 # TODO: for gcfclient pleasure, we should give resources
3217 # that gcfclient doesn't grok a >10000 face index.
3218 my $res = $facedata->{resource};
3219
3220 while (my ($name, $info) = each %$res) {
3221 if (defined $info->{type}) {
3222 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3223 my $data;
3224
3225 if ($info->{type} & 1) {
3226 # prepend meta info
3227
3228 my $meta = $enc->encode ({
3229 name => $name,
3230 %{ $info->{meta} || {} },
3231 });
3232
3233 $data = pack "(w/a*)*", $meta, $info->{data};
3234 } else {
3235 $data = $info->{data};
3236 }
3237
3238 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3239 cf::face::set_type $idx, $info->{type};
3240 } else {
3241 $RESOURCE{$name} = $info;
3242 }
3243
3244 cf::cede_to_tick;
3245 }
3246 }
3247
3248 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3249
3250 1
3251 }
3252
3253 cf::global->attach (on_resource_update => sub {
3254 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3255 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3256
3257 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3258 my $sound = $soundconf->{compat}[$_]
3259 or next;
3260
3261 my $face = cf::face::find "sound/$sound->[1]";
3262 cf::sound::set $sound->[0] => $face;
3263 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3264 }
3265
3266 while (my ($k, $v) = each %{$soundconf->{event}}) {
3267 my $face = cf::face::find "sound/$v";
3268 cf::sound::set $k => $face;
3269 }
3270 }
3271 });
3272
3273 register_exticmd fx_want => sub {
3274 my ($ns, $want) = @_;
3275
3276 while (my ($k, $v) = each %$want) {
3277 $ns->fx_want ($k, $v);
3278 }
3279 };
3280
3281 sub reload_regions {
3282 # HACK to clear player env face cache, we need some signal framework
3283 # for this (global event?)
3284 %ext::player_env::MUSIC_FACE_CACHE = ();
3285
3286 load_resource_file "$MAPDIR/regions"
3287 or die "unable to load regions file\n";
3288
3289 for (cf::region::list) {
3290 $_->{match} = qr/$_->{match}/
3291 if exists $_->{match};
3292 }
3293 }
3294
3295 sub reload_facedata {
3296 load_facedata "$DATADIR/facedata"
3297 or die "unable to load facedata\n";
3298 }
3299
3300 sub reload_archetypes {
3301 load_resource_file "$DATADIR/archetypes"
3302 or die "unable to load archetypes\n";
3303 #d# NEED to laod twice to resolve forward references
3304 # this really needs to be done in an extra post-pass
3305 # (which needs to be synchronous, so solve it differently)
3306 load_resource_file "$DATADIR/archetypes"
3307 or die "unable to load archetypes\n";
3308 }
3309
3310 sub reload_treasures {
3311 load_resource_file "$DATADIR/treasures"
3312 or die "unable to load treasurelists\n";
3313 }
3314
3315 sub reload_resources {
3316 warn "reloading resource files...\n";
3317
3318 reload_regions;
3319 reload_facedata;
3320 #reload_archetypes;#d#
3321 reload_archetypes;
3322 reload_treasures;
3323
3324 warn "finished reloading resource files\n";
3325 }
3326
3327 sub init {
3328 reload_resources;
3329 }
3330
3331 sub reload_config {
3332 open my $fh, "<:utf8", "$CONFDIR/config"
3333 or return;
3334
3335 local $/;
3336 *CFG = YAML::Load <$fh>;
3337
3338 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3339
3340 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3341 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3342
3343 if (exists $CFG{mlockall}) {
3344 eval {
3345 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3346 and die "WARNING: m(un)lockall failed: $!\n";
3347 };
3348 warn $@ if $@;
3349 }
3350 }
3351
3352 sub main {
3353 # we must not ever block the main coroutine
3354 local $Coro::idle = sub {
3355 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3356 (async {
3357 $Coro::current->{desc} = "IDLE BUG HANDLER";
3358 EV::loop EV::LOOP_ONESHOT;
3359 })->prio (Coro::PRIO_MAX);
3360 };
3361
3362 reload_config;
3363 db_init;
3364 load_extensions;
3365
3366 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3367 evthread_start IO::AIO::poll_fileno;
3368 EV::loop;
3369 }
3370
3371 #############################################################################
3372 # initialisation and cleanup
3373
3374 # install some emergency cleanup handlers
3375 BEGIN {
3376 our %SIGWATCHER = ();
3377 for my $signal (qw(INT HUP TERM)) {
3378 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3379 cf::cleanup "SIG$signal";
3380 };
3381 }
3382 }
3383
3384 sub write_runtime {
3385 my $runtime = "$LOCALDIR/runtime";
3386
3387 # first touch the runtime file to show we are still running:
3388 # the fsync below can take a very very long time.
3389
3390 IO::AIO::aio_utime $runtime, undef, undef;
3391
3392 my $guard = cf::lock_acquire "write_runtime";
3393
3394 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3395 or return;
3396
3397 my $value = $cf::RUNTIME + 90 + 10;
3398 # 10 is the runtime save interval, for a monotonic clock
3399 # 60 allows for the watchdog to kill the server.
3400
3401 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3402 and return;
3403
3404 # always fsync - this file is important
3405 aio_fsync $fh
3406 and return;
3407
3408 # touch it again to show we are up-to-date
3409 aio_utime $fh, undef, undef;
3410
3411 close $fh
3412 or return;
3413
3414 aio_rename "$runtime~", $runtime
3415 and return;
3416
3417 warn "runtime file written.\n";
3418
3419 1
3420 }
3421
3422 sub emergency_save() {
3423 my $freeze_guard = cf::freeze_mainloop;
3424
3425 warn "enter emergency perl save\n";
3426
3427 cf::sync_job {
3428 # use a peculiar iteration method to avoid tripping on perl
3429 # refcount bugs in for. also avoids problems with players
3430 # and maps saved/destroyed asynchronously.
3431 warn "begin emergency player save\n";
3432 for my $login (keys %cf::PLAYER) {
3433 my $pl = $cf::PLAYER{$login} or next;
3434 $pl->valid or next;
3435 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3436 $pl->save;
3437 }
3438 warn "end emergency player save\n";
3439
3440 warn "begin emergency map save\n";
3441 for my $path (keys %cf::MAP) {
3442 my $map = $cf::MAP{$path} or next;
3443 $map->valid or next;
3444 $map->save;
3445 }
3446 warn "end emergency map save\n";
3447
3448 warn "begin emergency database checkpoint\n";
3449 BDB::db_env_txn_checkpoint $DB_ENV;
3450 warn "end emergency database checkpoint\n";
3451 };
3452
3453 warn "leave emergency perl save\n";
3454 }
3455
3456 sub post_cleanup {
3457 my ($make_core) = @_;
3458
3459 warn Carp::longmess "post_cleanup backtrace"
3460 if $make_core;
3461 }
3462
3463 sub do_reload_perl() {
3464 # can/must only be called in main
3465 if ($Coro::current != $Coro::main) {
3466 warn "can only reload from main coroutine";
3467 return;
3468 }
3469
3470 warn "reloading...";
3471
3472 warn "entering sync_job";
3473
3474 cf::sync_job {
3475 cf::write_runtime; # external watchdog should not bark
3476 cf::emergency_save;
3477 cf::write_runtime; # external watchdog should not bark
3478
3479 warn "syncing database to disk";
3480 BDB::db_env_txn_checkpoint $DB_ENV;
3481
3482 # if anything goes wrong in here, we should simply crash as we already saved
3483
3484 warn "flushing outstanding aio requests";
3485 for (;;) {
3486 BDB::flush;
3487 IO::AIO::flush;
3488 Coro::cede_notself;
3489 last unless IO::AIO::nreqs || BDB::nreqs;
3490 warn "iterate...";
3491 }
3492
3493 ++$RELOAD;
3494
3495 warn "cancelling all extension coros";
3496 $_->cancel for values %EXT_CORO;
3497 %EXT_CORO = ();
3498
3499 warn "removing commands";
3500 %COMMAND = ();
3501
3502 warn "removing ext/exti commands";
3503 %EXTCMD = ();
3504 %EXTICMD = ();
3505
3506 warn "unloading/nuking all extensions";
3507 for my $pkg (@EXTS) {
3508 warn "... unloading $pkg";
3509
3510 if (my $cb = $pkg->can ("unload")) {
3511 eval {
3512 $cb->($pkg);
3513 1
3514 } or warn "$pkg unloaded, but with errors: $@";
3515 }
3516
3517 warn "... nuking $pkg";
3518 Symbol::delete_package $pkg;
3519 }
3520
3521 warn "unloading all perl modules loaded from $LIBDIR";
3522 while (my ($k, $v) = each %INC) {
3523 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3524
3525 warn "... unloading $k";
3526 delete $INC{$k};
3527
3528 $k =~ s/\.pm$//;
3529 $k =~ s/\//::/g;
3530
3531 if (my $cb = $k->can ("unload_module")) {
3532 $cb->();
3533 }
3534
3535 Symbol::delete_package $k;
3536 }
3537
3538 warn "getting rid of safe::, as good as possible";
3539 Symbol::delete_package "safe::$_"
3540 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3541
3542 warn "unloading cf.pm \"a bit\"";
3543 delete $INC{"cf.pm"};
3544 delete $INC{"cf/pod.pm"};
3545
3546 # don't, removes xs symbols, too,
3547 # and global variables created in xs
3548 #Symbol::delete_package __PACKAGE__;
3549
3550 warn "unload completed, starting to reload now";
3551
3552 warn "reloading cf.pm";
3553 require cf;
3554 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3555
3556 warn "loading config and database again";
3557 cf::reload_config;
3558
3559 warn "loading extensions";
3560 cf::load_extensions;
3561
3562 warn "reattaching attachments to objects/players";
3563 _global_reattach; # objects, sockets
3564 warn "reattaching attachments to maps";
3565 reattach $_ for values %MAP;
3566 warn "reattaching attachments to players";
3567 reattach $_ for values %PLAYER;
3568
3569 warn "leaving sync_job";
3570
3571 1
3572 } or do {
3573 warn $@;
3574 cf::cleanup "error while reloading, exiting.";
3575 };
3576
3577 warn "reloaded";
3578 };
3579
3580 our $RELOAD_WATCHER; # used only during reload
3581
3582 sub reload_perl() {
3583 # doing reload synchronously and two reloads happen back-to-back,
3584 # coro crashes during coro_state_free->destroy here.
3585
3586 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3587 do_reload_perl;
3588 undef $RELOAD_WATCHER;
3589 };
3590 }
3591
3592 register_command "reload" => sub {
3593 my ($who, $arg) = @_;
3594
3595 if ($who->flag (FLAG_WIZ)) {
3596 $who->message ("reloading server.");
3597 async {
3598 $Coro::current->{desc} = "perl_reload";
3599 reload_perl;
3600 };
3601 }
3602 };
3603
3604 unshift @INC, $LIBDIR;
3605
3606 my $bug_warning = 0;
3607
3608 our @WAIT_FOR_TICK;
3609 our @WAIT_FOR_TICK_BEGIN;
3610
3611 sub wait_for_tick {
3612 return if tick_inhibit;
3613 return if $Coro::current == $Coro::main;
3614
3615 my $signal = new Coro::Signal;
3616 push @WAIT_FOR_TICK, $signal;
3617 $signal->wait;
3618 }
3619
3620 sub wait_for_tick_begin {
3621 return if tick_inhibit;
3622 return if $Coro::current == $Coro::main;
3623
3624 my $signal = new Coro::Signal;
3625 push @WAIT_FOR_TICK_BEGIN, $signal;
3626 $signal->wait;
3627 }
3628
3629 sub tick {
3630 if ($Coro::current != $Coro::main) {
3631 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3632 unless ++$bug_warning > 10;
3633 return;
3634 }
3635
3636 cf::server_tick; # one server iteration
3637
3638 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3639 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3640 Coro::async_pool {
3641 $Coro::current->{desc} = "runtime saver";
3642 write_runtime
3643 or warn "ERROR: unable to write runtime file: $!";
3644 };
3645 }
3646
3647 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3648 $sig->send;
3649 }
3650 while (my $sig = shift @WAIT_FOR_TICK) {
3651 $sig->send;
3652 }
3653
3654 $LOAD = ($NOW - $TICK_START) / $TICK;
3655 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3656
3657 if (0) {
3658 if ($NEXT_TICK) {
3659 my $jitter = $TICK_START - $NEXT_TICK;
3660 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3661 warn "jitter $JITTER\n";#d#
3662 }
3663 }
3664 }
3665
3666 {
3667 # configure BDB
3668
3669 BDB::min_parallel 8;
3670 BDB::max_poll_reqs $TICK * 0.1;
3671 $Coro::BDB::WATCHER->priority (1);
3672
3673 unless ($DB_ENV) {
3674 $DB_ENV = BDB::db_env_create;
3675 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3676 | BDB::LOG_AUTOREMOVE, 1);
3677 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3678 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3679
3680 cf::sync_job {
3681 eval {
3682 BDB::db_env_open
3683 $DB_ENV,
3684 $BDBDIR,
3685 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3686 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3687 0666;
3688
3689 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3690 };
3691
3692 cf::cleanup "db_env_open(db): $@" if $@;
3693 };
3694 }
3695
3696 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3697 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3698 };
3699 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3700 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3701 };
3702 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3703 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3704 };
3705 }
3706
3707 {
3708 # configure IO::AIO
3709
3710 IO::AIO::min_parallel 8;
3711 IO::AIO::max_poll_time $TICK * 0.1;
3712 $Coro::AIO::WATCHER->priority (1);
3713 }
3714
3715 my $_log_backtrace;
3716
3717 sub _log_backtrace {
3718 my ($msg, @addr) = @_;
3719
3720 $msg =~ s/\n//;
3721
3722 # limit the # of concurrent backtraces
3723 if ($_log_backtrace < 2) {
3724 ++$_log_backtrace;
3725 async {
3726 $Coro::current->{desc} = "abt $msg";
3727
3728 my @bt = fork_call {
3729 @addr = map { sprintf "%x", $_ } @addr;
3730 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3731 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3732 or die "addr2line: $!";
3733
3734 my @funcs;
3735 my @res = <$fh>;
3736 chomp for @res;
3737 while (@res) {
3738 my ($func, $line) = splice @res, 0, 2, ();
3739 push @funcs, "[$func] $line";
3740 }
3741
3742 @funcs
3743 };
3744
3745 LOG llevInfo, "[ABT] $msg\n";
3746 LOG llevInfo, "[ABT] $_\n" for @bt;
3747 --$_log_backtrace;
3748 };
3749 } else {
3750 LOG llevInfo, "[ABT] $msg\n";
3751 LOG llevInfo, "[ABT] [suppressed]\n";
3752 }
3753 }
3754
3755 # load additional modules
3756 use cf::pod;
3757
3758 END { cf::emergency_save }
3759
3760 1
3761