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Revision: 1.415
Committed: Thu Apr 10 15:35:16 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.414: +27 -2 lines
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV 3.2;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro 4.50 ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::EV;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AIO;
44 use Coro::BDB;
45 use Coro::Storable;
46 use Coro::Util ();
47
48 use JSON::XS 2.01 ();
49 use BDB ();
50 use Data::Dumper;
51 use Digest::MD5;
52 use Fcntl;
53 use YAML ();
54 use IO::AIO 2.51 ();
55 use Time::HiRes;
56 use Compress::LZF;
57 use Digest::MD5 ();
58
59 # configure various modules to our taste
60 #
61 $Storable::canonical = 1; # reduce rsync transfers
62 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
63 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
64
65 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
66
67 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
68
69 our %COMMAND = ();
70 our %COMMAND_TIME = ();
71
72 our @EXTS = (); # list of extension package names
73 our %EXTCMD = ();
74 our %EXTICMD = ();
75 our %EXT_CORO = (); # coroutines bound to extensions
76 our %EXT_MAP = (); # pluggable maps
77
78 our $RELOAD; # number of reloads so far
79 our @EVENT;
80
81 our $CONFDIR = confdir;
82 our $DATADIR = datadir;
83 our $LIBDIR = "$DATADIR/ext";
84 our $PODDIR = "$DATADIR/pod";
85 our $MAPDIR = "$DATADIR/" . mapdir;
86 our $LOCALDIR = localdir;
87 our $TMPDIR = "$LOCALDIR/" . tmpdir;
88 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
89 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
90 our $RANDOMDIR = "$LOCALDIR/random";
91 our $BDBDIR = "$LOCALDIR/db";
92 our %RESOURCE;
93
94 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95 our $AIO_POLL_WATCHER;
96 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97 our $NEXT_TICK;
98 our $USE_FSYNC = 1; # use fsync to write maps - default off
99
100 our $BDB_POLL_WATCHER;
101 our $BDB_DEADLOCK_WATCHER;
102 our $BDB_CHECKPOINT_WATCHER;
103 our $BDB_TRICKLE_WATCHER;
104 our $DB_ENV;
105
106 our %CFG;
107
108 our $UPTIME; $UPTIME ||= time;
109 our $RUNTIME;
110 our $NOW;
111
112 our (%PLAYER, %PLAYER_LOADING); # all users
113 our (%MAP, %MAP_LOADING ); # all maps
114 our $LINK_MAP; # the special {link} map, which is always available
115
116 # used to convert map paths into valid unix filenames by replacing / by ∕
117 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
118
119 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
120 our $LOADAVG; # same thing, but with alpha-smoothing
121 our $JITTER; # average jitter
122 our $TICK_START; # for load detecting purposes
123
124 binmode STDOUT;
125 binmode STDERR;
126
127 # read virtual server time, if available
128 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
129 open my $fh, "<", "$LOCALDIR/runtime"
130 or die "unable to read runtime file: $!";
131 $RUNTIME = <$fh> + 0.;
132 }
133
134 mkdir $_
135 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
136
137 our $EMERGENCY_POSITION;
138
139 sub cf::map::normalise;
140
141 #############################################################################
142
143 =head2 GLOBAL VARIABLES
144
145 =over 4
146
147 =item $cf::UPTIME
148
149 The timestamp of the server start (so not actually an uptime).
150
151 =item $cf::RUNTIME
152
153 The time this server has run, starts at 0 and is increased by $cf::TICK on
154 every server tick.
155
156 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
157 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
158 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
159
160 Various directories - "/etc", read-only install directory, perl-library
161 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
162 unique-items directory, player file directory, random maps directory and
163 database environment.
164
165 =item $cf::NOW
166
167 The time of the last (current) server tick.
168
169 =item $cf::TICK
170
171 The interval between server ticks, in seconds.
172
173 =item $cf::LOADAVG
174
175 The current CPU load on the server (alpha-smoothed), as a value between 0
176 (none) and 1 (overloaded), indicating how much time is spent on processing
177 objects per tick. Healthy values are < 0.5.
178
179 =item $cf::LOAD
180
181 The raw value load value from the last tick.
182
183 =item %cf::CFG
184
185 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
186 from wherever your confdir points to.
187
188 =item cf::wait_for_tick, cf::wait_for_tick_begin
189
190 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
191 returns directly I<after> the tick processing (and consequently, can only wake one process
192 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
193
194 =item @cf::INVOKE_RESULTS
195
196 This array contains the results of the last C<invoke ()> call. When
197 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
198 that call.
199
200 =back
201
202 =cut
203
204 BEGIN {
205 *CORE::GLOBAL::warn = sub {
206 my $msg = join "", @_;
207
208 $msg .= "\n"
209 unless $msg =~ /\n$/;
210
211 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
212
213 LOG llevError, $msg;
214 };
215 }
216
217 $Coro::State::DIEHOOK = sub {
218 return unless $^S eq 0; # "eq", not "=="
219
220 if ($Coro::current == $Coro::main) {#d#
221 warn "DIEHOOK called in main context, Coro bug?\n";#d#
222 return;#d#
223 }#d#
224
225 # kill coroutine otherwise
226 warn Carp::longmess $_[0];
227 Coro::terminate
228 };
229
230 $SIG{__DIE__} = sub { }; #d#?
231
232 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
233 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
234 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
235 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
236 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
237 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
238 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
239
240 # we bless all objects into (empty) derived classes to force a method lookup
241 # within the Safe compartment.
242 for my $pkg (qw(
243 cf::global cf::attachable
244 cf::object cf::object::player
245 cf::client cf::player
246 cf::arch cf::living
247 cf::map cf::party cf::region
248 )) {
249 no strict 'refs';
250 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
251 }
252
253 $EV::DIED = sub {
254 warn "error in event callback: @_";
255 };
256
257 #############################################################################
258
259 =head2 UTILITY FUNCTIONS
260
261 =over 4
262
263 =item dumpval $ref
264
265 =cut
266
267 sub dumpval {
268 eval {
269 local $SIG{__DIE__};
270 my $d;
271 if (1) {
272 $d = new Data::Dumper([$_[0]], ["*var"]);
273 $d->Terse(1);
274 $d->Indent(2);
275 $d->Quotekeys(0);
276 $d->Useqq(1);
277 #$d->Bless(...);
278 $d->Seen($_[1]) if @_ > 1;
279 $d = $d->Dump();
280 }
281 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
282 $d
283 } || "[unable to dump $_[0]: '$@']";
284 }
285
286 =item $ref = cf::decode_json $json
287
288 Converts a JSON string into the corresponding perl data structure.
289
290 =item $json = cf::encode_json $ref
291
292 Converts a perl data structure into its JSON representation.
293
294 =cut
295
296 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
297
298 sub encode_json($) { $json_coder->encode ($_[0]) }
299 sub decode_json($) { $json_coder->decode ($_[0]) }
300
301 =item cf::lock_wait $string
302
303 Wait until the given lock is available. See cf::lock_acquire.
304
305 =item my $lock = cf::lock_acquire $string
306
307 Wait until the given lock is available and then acquires it and returns
308 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
309 for example when the coroutine gets canceled), the lock is automatically
310 returned.
311
312 Locks are *not* recursive, locking from the same coro twice results in a
313 deadlocked coro.
314
315 Lock names should begin with a unique identifier (for example, cf::map::find
316 uses map_find and cf::map::load uses map_load).
317
318 =item $locked = cf::lock_active $string
319
320 Return true if the lock is currently active, i.e. somebody has locked it.
321
322 =cut
323
324 our %LOCK;
325 our %LOCKER;#d#
326
327 sub lock_wait($) {
328 my ($key) = @_;
329
330 if ($LOCKER{$key} == $Coro::current) {#d#
331 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
332 return;#d#
333 }#d#
334
335 # wait for lock, if any
336 while ($LOCK{$key}) {
337 push @{ $LOCK{$key} }, $Coro::current;
338 Coro::schedule;
339 }
340 }
341
342 sub lock_acquire($) {
343 my ($key) = @_;
344
345 # wait, to be sure we are not locked
346 lock_wait $key;
347
348 $LOCK{$key} = [];
349 $LOCKER{$key} = $Coro::current;#d#
350
351 Coro::guard {
352 delete $LOCKER{$key};#d#
353 # wake up all waiters, to be on the safe side
354 $_->ready for @{ delete $LOCK{$key} };
355 }
356 }
357
358 sub lock_active($) {
359 my ($key) = @_;
360
361 ! ! $LOCK{$key}
362 }
363
364 sub freeze_mainloop {
365 tick_inhibit_inc;
366
367 Coro::guard \&tick_inhibit_dec;
368 }
369
370 =item cf::periodic $interval, $cb
371
372 Like EV::periodic, but randomly selects a starting point so that the actions
373 get spread over timer.
374
375 =cut
376
377 sub periodic($$) {
378 my ($interval, $cb) = @_;
379
380 my $start = rand List::Util::min 180, $interval;
381
382 EV::periodic $start, $interval, 0, $cb
383 }
384
385 =item cf::get_slot $time[, $priority[, $name]]
386
387 Allocate $time seconds of blocking CPU time at priority C<$priority>:
388 This call blocks and returns only when you have at least C<$time> seconds
389 of cpu time till the next tick. The slot is only valid till the next cede.
390
391 The optional C<$name> can be used to identify the job to run. It might be
392 used for statistical purposes and should identify the same time-class.
393
394 Useful for short background jobs.
395
396 =cut
397
398 our @SLOT_QUEUE;
399 our $SLOT_QUEUE;
400
401 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
402 $SLOT_QUEUE = Coro::async {
403 $Coro::current->desc ("timeslot manager");
404
405 my $signal = new Coro::Signal;
406
407 while () {
408 next_job:
409 my $avail = cf::till_tick;
410 if ($avail > 0.01) {
411 for (0 .. $#SLOT_QUEUE) {
412 if ($SLOT_QUEUE[$_][0] < $avail) {
413 my $job = splice @SLOT_QUEUE, $_, 1, ();
414 $job->[2]->send;
415 Coro::cede;
416 goto next_job;
417 }
418 }
419 }
420
421 if (@SLOT_QUEUE) {
422 # we do not use wait_for_tick() as it returns immediately when tick is inactive
423 push @cf::WAIT_FOR_TICK, $signal;
424 $signal->wait;
425 } else {
426 Coro::schedule;
427 }
428 }
429 };
430
431 sub get_slot($;$$) {
432 my ($time, $pri, $name) = @_;
433
434 $time = $TICK * .6 if $time > $TICK * .6;
435 my $sig = new Coro::Signal;
436
437 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
438 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
439 $SLOT_QUEUE->ready;
440 $sig->wait;
441 }
442
443 =item cf::async { BLOCK }
444
445 Currently the same as Coro::async_pool, meaning you cannot use
446 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
447 thing you are allowed to do is call C<prio> on it.
448
449 =cut
450
451 BEGIN { *async = \&Coro::async_pool }
452
453 =item cf::sync_job { BLOCK }
454
455 The design of Deliantra requires that the main coroutine ($Coro::main)
456 is always able to handle events or runnable, as Deliantra is only
457 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
458 acceptable.
459
460 If it must be done, put the blocking parts into C<sync_job>. This will run
461 the given BLOCK in another coroutine while waiting for the result. The
462 server will be frozen during this time, so the block should either finish
463 fast or be very important.
464
465 =cut
466
467 sub sync_job(&) {
468 my ($job) = @_;
469
470 if ($Coro::current == $Coro::main) {
471 my $time = EV::time;
472
473 # this is the main coro, too bad, we have to block
474 # till the operation succeeds, freezing the server :/
475
476 LOG llevError, Carp::longmess "sync job";#d#
477
478 my $freeze_guard = freeze_mainloop;
479
480 my $busy = 1;
481 my @res;
482
483 (async {
484 $Coro::current->desc ("sync job coro");
485 @res = eval { $job->() };
486 warn $@ if $@;
487 undef $busy;
488 })->prio (Coro::PRIO_MAX);
489
490 while ($busy) {
491 if (Coro::nready) {
492 Coro::cede_notself;
493 } else {
494 EV::loop EV::LOOP_ONESHOT;
495 }
496 }
497
498 my $time = EV::time - $time;
499
500 $TICK_START += $time; # do not account sync jobs to server load
501
502 wantarray ? @res : $res[0]
503 } else {
504 # we are in another coroutine, how wonderful, everything just works
505
506 $job->()
507 }
508 }
509
510 =item $coro = cf::async_ext { BLOCK }
511
512 Like async, but this coro is automatically being canceled when the
513 extension calling this is being unloaded.
514
515 =cut
516
517 sub async_ext(&) {
518 my $cb = shift;
519
520 my $coro = &Coro::async ($cb);
521
522 $coro->on_destroy (sub {
523 delete $EXT_CORO{$coro+0};
524 });
525 $EXT_CORO{$coro+0} = $coro;
526
527 $coro
528 }
529
530 =item fork_call { }, $args
531
532 Executes the given code block with the given arguments in a seperate
533 process, returning the results. Everything must be serialisable with
534 Coro::Storable. May, of course, block. Note that the executed sub may
535 never block itself or use any form of event handling.
536
537 =cut
538
539 sub fork_call(&@) {
540 my ($cb, @args) = @_;
541
542 # we seemingly have to make a local copy of the whole thing,
543 # otherwise perl prematurely frees the stuff :/
544 # TODO: investigate and fix (likely this will be rather laborious)
545
546 my @res = Coro::Util::fork_eval {
547 reset_signals;
548 &$cb
549 }, @args;
550
551 wantarray ? @res : $res[-1]
552 }
553
554 =item $coin = coin_from_name $name
555
556 =cut
557
558 our %coin_alias = (
559 "silver" => "silvercoin",
560 "silvercoin" => "silvercoin",
561 "silvercoins" => "silvercoin",
562 "gold" => "goldcoin",
563 "goldcoin" => "goldcoin",
564 "goldcoins" => "goldcoin",
565 "platinum" => "platinacoin",
566 "platinumcoin" => "platinacoin",
567 "platinumcoins" => "platinacoin",
568 "platina" => "platinacoin",
569 "platinacoin" => "platinacoin",
570 "platinacoins" => "platinacoin",
571 "royalty" => "royalty",
572 "royalties" => "royalty",
573 );
574
575 sub coin_from_name($) {
576 $coin_alias{$_[0]}
577 ? cf::arch::find $coin_alias{$_[0]}
578 : undef
579 }
580
581 =item $value = cf::db_get $family => $key
582
583 Returns a single value from the environment database.
584
585 =item cf::db_put $family => $key => $value
586
587 Stores the given C<$value> in the family. It can currently store binary
588 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
589
590 =item $db = cf::db_table "name"
591
592 Create and/or open a new database table. The string must not be "db" and must be unique
593 within each server.
594
595 =cut
596
597 sub db_table($) {
598 my ($name) = @_;
599 my $db = BDB::db_create $DB_ENV;
600
601 eval {
602 $db->set_flags (BDB::CHKSUM);
603
604 utf8::encode $name;
605 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
606 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
607 cf::cleanup "db_open(db): $!" if $!;
608 };
609 cf::cleanup "db_open(db): $@" if $@;
610
611 $db
612 }
613
614 our $DB;
615
616 sub db_init {
617 cf::sync_job {
618 $DB ||= db_table "db";
619 };
620 }
621
622 sub db_get($$) {
623 my $key = "$_[0]/$_[1]";
624
625 cf::sync_job {
626 BDB::db_get $DB, undef, $key, my $data;
627
628 $! ? ()
629 : $data
630 }
631 }
632
633 sub db_put($$$) {
634 BDB::dbreq_pri 4;
635 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
636 }
637
638 =item cf::cache $id => [$paths...], $processversion => $process
639
640 Generic caching function that returns the value of the resource $id,
641 caching and regenerating as required.
642
643 This function can block.
644
645 =cut
646
647 sub cache {
648 my ($id, $src, $processversion, $process) = @_;
649
650 my $meta =
651 join "\x00",
652 $processversion,
653 map {
654 aio_stat $_
655 and Carp::croak "$_: $!";
656
657 ($_, (stat _)[7,9])
658 } @$src;
659
660 my $dbmeta = db_get cache => "$id/meta";
661 if ($dbmeta ne $meta) {
662 # changed, we may need to process
663
664 my @data;
665 my $md5;
666
667 for (0 .. $#$src) {
668 0 <= aio_load $src->[$_], $data[$_]
669 or Carp::croak "$src->[$_]: $!";
670 }
671
672 # if processing is expensive, check
673 # checksum first
674 if (1) {
675 $md5 =
676 join "\x00",
677 $processversion,
678 map {
679 cf::cede_to_tick;
680 ($src->[$_], Digest::MD5::md5_hex $data[$_])
681 } 0.. $#$src;
682
683
684 my $dbmd5 = db_get cache => "$id/md5";
685 if ($dbmd5 eq $md5) {
686 db_put cache => "$id/meta", $meta;
687
688 return db_get cache => "$id/data";
689 }
690 }
691
692 my $t1 = Time::HiRes::time;
693 my $data = $process->(\@data);
694 my $t2 = Time::HiRes::time;
695
696 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
697
698 db_put cache => "$id/data", $data;
699 db_put cache => "$id/md5" , $md5;
700 db_put cache => "$id/meta", $meta;
701
702 return $data;
703 }
704
705 db_get cache => "$id/data"
706 }
707
708 =item cf::datalog type => key => value, ...
709
710 Log a datalog packet of the given type with the given key-value pairs.
711
712 =cut
713
714 sub datalog($@) {
715 my ($type, %kv) = @_;
716 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
717 }
718
719 =back
720
721 =cut
722
723 #############################################################################
724
725 =head2 ATTACHABLE OBJECTS
726
727 Many objects in crossfire are so-called attachable objects. That means you can
728 attach callbacks/event handlers (a collection of which is called an "attachment")
729 to it. All such attachable objects support the following methods.
730
731 In the following description, CLASS can be any of C<global>, C<object>
732 C<player>, C<client> or C<map> (i.e. the attachable objects in
733 Deliantra).
734
735 =over 4
736
737 =item $attachable->attach ($attachment, key => $value...)
738
739 =item $attachable->detach ($attachment)
740
741 Attach/detach a pre-registered attachment to a specific object and give it
742 the specified key/value pairs as arguments.
743
744 Example, attach a minesweeper attachment to the given object, making it a
745 10x10 minesweeper game:
746
747 $obj->attach (minesweeper => width => 10, height => 10);
748
749 =item $bool = $attachable->attached ($name)
750
751 Checks wether the named attachment is currently attached to the object.
752
753 =item cf::CLASS->attach ...
754
755 =item cf::CLASS->detach ...
756
757 Define an anonymous attachment and attach it to all objects of the given
758 CLASS. See the next function for an explanation of its arguments.
759
760 You can attach to global events by using the C<cf::global> class.
761
762 Example, log all player logins:
763
764 cf::player->attach (
765 on_login => sub {
766 my ($pl) = @_;
767 ...
768 },
769 );
770
771 Example, attach to the jeweler skill:
772
773 cf::object->attach (
774 type => cf::SKILL,
775 subtype => cf::SK_JEWELER,
776 on_use_skill => sub {
777 my ($sk, $ob, $part, $dir, $msg) = @_;
778 ...
779 },
780 );
781
782 =item cf::CLASS::attachment $name, ...
783
784 Register an attachment by C<$name> through which attachable objects of the
785 given CLASS can refer to this attachment.
786
787 Some classes such as crossfire maps and objects can specify attachments
788 that are attached at load/instantiate time, thus the need for a name.
789
790 These calls expect any number of the following handler/hook descriptions:
791
792 =over 4
793
794 =item prio => $number
795
796 Set the priority for all following handlers/hooks (unless overwritten
797 by another C<prio> setting). Lower priority handlers get executed
798 earlier. The default priority is C<0>, and many built-in handlers are
799 registered at priority C<-1000>, so lower priorities should not be used
800 unless you know what you are doing.
801
802 =item type => $type
803
804 (Only for C<< cf::object->attach >> calls), limits the attachment to the
805 given type of objects only (the additional parameter C<subtype> can be
806 used to further limit to the given subtype).
807
808 =item on_I<event> => \&cb
809
810 Call the given code reference whenever the named event happens (event is
811 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
812 handlers are recognised generally depends on the type of object these
813 handlers attach to).
814
815 See F<include/eventinc.h> for the full list of events supported, and their
816 class.
817
818 =item package => package::
819
820 Look for sub functions of the name C<< on_I<event> >> in the given
821 package and register them. Only handlers for eevents supported by the
822 object/class are recognised.
823
824 =back
825
826 Example, define an attachment called "sockpuppet" that calls the given
827 event handler when a monster attacks:
828
829 cf::object::attachment sockpuppet =>
830 on_skill_attack => sub {
831 my ($self, $victim) = @_;
832 ...
833 }
834 }
835
836 =item $attachable->valid
837
838 Just because you have a perl object does not mean that the corresponding
839 C-level object still exists. If you try to access an object that has no
840 valid C counterpart anymore you get an exception at runtime. This method
841 can be used to test for existence of the C object part without causing an
842 exception.
843
844 =cut
845
846 # the following variables are defined in .xs and must not be re-created
847 our @CB_GLOBAL = (); # registry for all global events
848 our @CB_ATTACHABLE = (); # registry for all attachables
849 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
850 our @CB_PLAYER = ();
851 our @CB_CLIENT = ();
852 our @CB_TYPE = (); # registry for type (cf-object class) based events
853 our @CB_MAP = ();
854
855 my %attachment;
856
857 sub cf::attachable::thawer_merge {
858 # simply override everything except _meta
859 local $_[0]{_meta};
860 %{$_[0]} = %{$_[1]};
861 }
862
863 sub _attach_cb($$$$) {
864 my ($registry, $event, $prio, $cb) = @_;
865
866 use sort 'stable';
867
868 $cb = [$prio, $cb];
869
870 @{$registry->[$event]} = sort
871 { $a->[0] cmp $b->[0] }
872 @{$registry->[$event] || []}, $cb;
873 }
874
875 # hack
876 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
877
878 # attach handles attaching event callbacks
879 # the only thing the caller has to do is pass the correct
880 # registry (== where the callback attaches to).
881 sub _attach {
882 my ($registry, $klass, @arg) = @_;
883
884 my $object_type;
885 my $prio = 0;
886 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
887
888 #TODO: get rid of this hack
889 if ($attachable_klass{$klass}) {
890 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
891 }
892
893 while (@arg) {
894 my $type = shift @arg;
895
896 if ($type eq "prio") {
897 $prio = shift @arg;
898
899 } elsif ($type eq "type") {
900 $object_type = shift @arg;
901 $registry = $CB_TYPE[$object_type] ||= [];
902
903 } elsif ($type eq "subtype") {
904 defined $object_type or Carp::croak "subtype specified without type";
905 my $object_subtype = shift @arg;
906 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
907
908 } elsif ($type eq "package") {
909 my $pkg = shift @arg;
910
911 while (my ($name, $id) = each %cb_id) {
912 if (my $cb = $pkg->can ($name)) {
913 _attach_cb $registry, $id, $prio, $cb;
914 }
915 }
916
917 } elsif (exists $cb_id{$type}) {
918 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
919
920 } elsif (ref $type) {
921 warn "attaching objects not supported, ignoring.\n";
922
923 } else {
924 shift @arg;
925 warn "attach argument '$type' not supported, ignoring.\n";
926 }
927 }
928 }
929
930 sub _object_attach {
931 my ($obj, $name, %arg) = @_;
932
933 return if exists $obj->{_attachment}{$name};
934
935 if (my $attach = $attachment{$name}) {
936 my $registry = $obj->registry;
937
938 for (@$attach) {
939 my ($klass, @attach) = @$_;
940 _attach $registry, $klass, @attach;
941 }
942
943 $obj->{$name} = \%arg;
944 } else {
945 warn "object uses attachment '$name' which is not available, postponing.\n";
946 }
947
948 $obj->{_attachment}{$name} = undef;
949 }
950
951 sub cf::attachable::attach {
952 if (ref $_[0]) {
953 _object_attach @_;
954 } else {
955 _attach shift->_attach_registry, @_;
956 }
957 _recalc_want;
958 };
959
960 # all those should be optimised
961 sub cf::attachable::detach {
962 my ($obj, $name) = @_;
963
964 if (ref $obj) {
965 delete $obj->{_attachment}{$name};
966 reattach ($obj);
967 } else {
968 Carp::croak "cannot, currently, detach class attachments";
969 }
970 _recalc_want;
971 };
972
973 sub cf::attachable::attached {
974 my ($obj, $name) = @_;
975
976 exists $obj->{_attachment}{$name}
977 }
978
979 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
980 eval "#line " . __LINE__ . " 'cf.pm'
981 sub cf::\L$klass\E::_attach_registry {
982 (\\\@CB_$klass, KLASS_$klass)
983 }
984
985 sub cf::\L$klass\E::attachment {
986 my \$name = shift;
987
988 \$attachment{\$name} = [[KLASS_$klass, \@_]];
989 }
990 ";
991 die if $@;
992 }
993
994 our $override;
995 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
996
997 sub override {
998 $override = 1;
999 @INVOKE_RESULTS = (@_);
1000 }
1001
1002 sub do_invoke {
1003 my $event = shift;
1004 my $callbacks = shift;
1005
1006 @INVOKE_RESULTS = ();
1007
1008 local $override;
1009
1010 for (@$callbacks) {
1011 eval { &{$_->[1]} };
1012
1013 if ($@) {
1014 warn "$@";
1015 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1016 override;
1017 }
1018
1019 return 1 if $override;
1020 }
1021
1022 0
1023 }
1024
1025 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1026
1027 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1028
1029 Generate an object-specific event with the given arguments.
1030
1031 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1032 removed in future versions), and there is no public API to access override
1033 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1034
1035 =back
1036
1037 =cut
1038
1039 #############################################################################
1040 # object support
1041
1042 sub _object_equal($$);
1043 sub _object_equal($$) {
1044 my ($a, $b) = @_;
1045
1046 return 0 unless (ref $a) eq (ref $b);
1047
1048 if ("HASH" eq ref $a) {
1049 my @ka = keys %$a;
1050 my @kb = keys %$b;
1051
1052 return 0 if @ka != @kb;
1053
1054 for (0 .. $#ka) {
1055 return 0 unless $ka[$_] eq $kb[$_];
1056 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1057 }
1058
1059 } elsif ("ARRAY" eq ref $a) {
1060
1061 return 0 if @$a != @$b;
1062
1063 for (0 .. $#$a) {
1064 return 0 unless _object_equal $a->[$_], $b->[$_];
1065 }
1066
1067 } elsif ($a ne $b) {
1068 return 0;
1069 }
1070
1071 1
1072 }
1073
1074 our $SLOW_MERGES;#d#
1075 sub _can_merge {
1076 my ($ob1, $ob2) = @_;
1077
1078 ++$SLOW_MERGES;#d#
1079
1080 # we do the slow way here
1081 return _object_equal $ob1, $ob2
1082 }
1083
1084 sub reattach {
1085 # basically do the same as instantiate, without calling instantiate
1086 my ($obj) = @_;
1087
1088 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1089
1090 my $registry = $obj->registry;
1091
1092 @$registry = ();
1093
1094 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1095
1096 for my $name (keys %{ $obj->{_attachment} || {} }) {
1097 if (my $attach = $attachment{$name}) {
1098 for (@$attach) {
1099 my ($klass, @attach) = @$_;
1100 _attach $registry, $klass, @attach;
1101 }
1102 } else {
1103 warn "object uses attachment '$name' that is not available, postponing.\n";
1104 }
1105 }
1106 }
1107
1108 cf::attachable->attach (
1109 prio => -1000000,
1110 on_instantiate => sub {
1111 my ($obj, $data) = @_;
1112
1113 $data = decode_json $data;
1114
1115 for (@$data) {
1116 my ($name, $args) = @$_;
1117
1118 $obj->attach ($name, %{$args || {} });
1119 }
1120 },
1121 on_reattach => \&reattach,
1122 on_clone => sub {
1123 my ($src, $dst) = @_;
1124
1125 @{$dst->registry} = @{$src->registry};
1126
1127 %$dst = %$src;
1128
1129 %{$dst->{_attachment}} = %{$src->{_attachment}}
1130 if exists $src->{_attachment};
1131 },
1132 );
1133
1134 sub object_freezer_save {
1135 my ($filename, $rdata, $objs) = @_;
1136
1137 sync_job {
1138 if (length $$rdata) {
1139 utf8::decode (my $decname = $filename);
1140 warn sprintf "saving %s (%d,%d)\n",
1141 $decname, length $$rdata, scalar @$objs;
1142
1143 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1144 chmod SAVE_MODE, $fh;
1145 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1146 aio_fsync $fh if $cf::USE_FSYNC;
1147 close $fh;
1148
1149 if (@$objs) {
1150 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1151 chmod SAVE_MODE, $fh;
1152 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1153 aio_write $fh, 0, (length $data), $data, 0;
1154 aio_fsync $fh if $cf::USE_FSYNC;
1155 close $fh;
1156 aio_rename "$filename.pst~", "$filename.pst";
1157 }
1158 } else {
1159 aio_unlink "$filename.pst";
1160 }
1161
1162 aio_rename "$filename~", $filename;
1163 } else {
1164 warn "FATAL: $filename~: $!\n";
1165 }
1166 } else {
1167 aio_unlink $filename;
1168 aio_unlink "$filename.pst";
1169 }
1170 };
1171 }
1172
1173 sub object_freezer_as_string {
1174 my ($rdata, $objs) = @_;
1175
1176 use Data::Dumper;
1177
1178 $$rdata . Dumper $objs
1179 }
1180
1181 sub object_thawer_load {
1182 my ($filename) = @_;
1183
1184 my ($data, $av);
1185
1186 (aio_load $filename, $data) >= 0
1187 or return;
1188
1189 unless (aio_stat "$filename.pst") {
1190 (aio_load "$filename.pst", $av) >= 0
1191 or return;
1192
1193 my $st = eval { Coro::Storable::thaw $av };
1194 $av = $st->{objs};
1195 }
1196
1197 utf8::decode (my $decname = $filename);
1198 warn sprintf "loading %s (%d,%d)\n",
1199 $decname, length $data, scalar @{$av || []};
1200
1201 ($data, $av)
1202 }
1203
1204 =head2 COMMAND CALLBACKS
1205
1206 =over 4
1207
1208 =cut
1209
1210 #############################################################################
1211 # command handling &c
1212
1213 =item cf::register_command $name => \&callback($ob,$args);
1214
1215 Register a callback for execution when the client sends the user command
1216 $name.
1217
1218 =cut
1219
1220 sub register_command {
1221 my ($name, $cb) = @_;
1222
1223 my $caller = caller;
1224 #warn "registering command '$name/$time' to '$caller'";
1225
1226 push @{ $COMMAND{$name} }, [$caller, $cb];
1227 }
1228
1229 =item cf::register_extcmd $name => \&callback($pl,$packet);
1230
1231 Register a callback for execution when the client sends an (synchronous)
1232 extcmd packet. Ext commands will be processed in the order they are
1233 received by the server, like other user commands. The first argument is
1234 the logged-in player. Ext commands can only be processed after a player
1235 has logged in successfully.
1236
1237 If the callback returns something, it is sent back as if reply was being
1238 called.
1239
1240 =item cf::register_exticmd $name => \&callback($ns,$packet);
1241
1242 Register a callback for execution when the client sends an (asynchronous)
1243 exticmd packet. Exti commands are processed by the server as soon as they
1244 are received, i.e. out of order w.r.t. other commands. The first argument
1245 is a client socket. Exti commands can be received anytime, even before
1246 log-in.
1247
1248 If the callback returns something, it is sent back as if reply was being
1249 called.
1250
1251 =cut
1252
1253 sub register_extcmd {
1254 my ($name, $cb) = @_;
1255
1256 $EXTCMD{$name} = $cb;
1257 }
1258
1259 sub register_exticmd {
1260 my ($name, $cb) = @_;
1261
1262 $EXTICMD{$name} = $cb;
1263 }
1264
1265 cf::player->attach (
1266 on_command => sub {
1267 my ($pl, $name, $params) = @_;
1268
1269 my $cb = $COMMAND{$name}
1270 or return;
1271
1272 for my $cmd (@$cb) {
1273 $cmd->[1]->($pl->ob, $params);
1274 }
1275
1276 cf::override;
1277 },
1278 on_extcmd => sub {
1279 my ($pl, $buf) = @_;
1280
1281 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1282
1283 if (ref $msg) {
1284 my ($type, $reply, @payload) =
1285 "ARRAY" eq ref $msg
1286 ? @$msg
1287 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1288
1289 my @reply;
1290
1291 if (my $cb = $EXTCMD{$type}) {
1292 @reply = $cb->($pl, @payload);
1293 }
1294
1295 $pl->ext_reply ($reply, @reply)
1296 if $reply;
1297
1298 } else {
1299 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1300 }
1301
1302 cf::override;
1303 },
1304 );
1305
1306 sub load_extensions {
1307 cf::sync_job {
1308 my %todo;
1309
1310 for my $path (<$LIBDIR/*.ext>) {
1311 next unless -r $path;
1312
1313 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1314 my $base = $1;
1315 my $pkg = $1;
1316 $pkg =~ s/[^[:word:]]/_/g;
1317 $pkg = "ext::$pkg";
1318
1319 open my $fh, "<:utf8", $path
1320 or die "$path: $!";
1321
1322 my $source = do { local $/; <$fh> };
1323
1324 my %ext = (
1325 path => $path,
1326 base => $base,
1327 pkg => $pkg,
1328 );
1329
1330 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1331 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1332
1333 $ext{source} =
1334 "package $pkg; use strict; use utf8;\n"
1335 . "#line 1 \"$path\"\n{\n"
1336 . $source
1337 . "\n};\n1";
1338
1339 $todo{$base} = \%ext;
1340 }
1341
1342 my %done;
1343 while (%todo) {
1344 my $progress;
1345
1346 while (my ($k, $v) = each %todo) {
1347 for (split /,\s*/, $v->{meta}{depends}) {
1348 goto skip
1349 unless exists $done{$_};
1350 }
1351
1352 warn "... loading '$k' into '$v->{pkg}'\n";
1353
1354 unless (eval $v->{source}) {
1355 my $msg = $@ ? "$v->{path}: $@\n"
1356 : "$v->{base}: extension inactive.\n";
1357
1358 if (exists $v->{meta}{mandatory}) {
1359 warn $msg;
1360 cf::cleanup "mandatory extension failed to load, exiting.";
1361 }
1362
1363 warn $msg;
1364 }
1365
1366 $done{$k} = delete $todo{$k};
1367 push @EXTS, $v->{pkg};
1368 $progress = 1;
1369 }
1370
1371 skip:
1372 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1373 unless $progress;
1374 }
1375 };
1376 }
1377
1378 #############################################################################
1379
1380 =back
1381
1382 =head2 CORE EXTENSIONS
1383
1384 Functions and methods that extend core crossfire objects.
1385
1386 =cut
1387
1388 package cf::player;
1389
1390 use Coro::AIO;
1391
1392 =head3 cf::player
1393
1394 =over 4
1395
1396 =item cf::player::num_playing
1397
1398 Returns the official number of playing players, as per the Crossfire metaserver rules.
1399
1400 =cut
1401
1402 sub num_playing {
1403 scalar grep
1404 $_->ob->map
1405 && !$_->hidden
1406 && !$_->ob->flag (cf::FLAG_WIZ),
1407 cf::player::list
1408 }
1409
1410 =item cf::player::find $login
1411
1412 Returns the given player object, loading it if necessary (might block).
1413
1414 =cut
1415
1416 sub playerdir($) {
1417 "$PLAYERDIR/"
1418 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1419 }
1420
1421 sub path($) {
1422 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1423
1424 (playerdir $login) . "/playerdata"
1425 }
1426
1427 sub find_active($) {
1428 $cf::PLAYER{$_[0]}
1429 and $cf::PLAYER{$_[0]}->active
1430 and $cf::PLAYER{$_[0]}
1431 }
1432
1433 sub exists($) {
1434 my ($login) = @_;
1435
1436 $cf::PLAYER{$login}
1437 or cf::sync_job { !aio_stat path $login }
1438 }
1439
1440 sub find($) {
1441 return $cf::PLAYER{$_[0]} || do {
1442 my $login = $_[0];
1443
1444 my $guard = cf::lock_acquire "user_find:$login";
1445
1446 $cf::PLAYER{$_[0]} || do {
1447 # rename old playerfiles to new ones
1448 #TODO: remove when no longer required
1449 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1450 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1451 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1452 aio_unlink +(playerdir $login) . "/$login.pl";
1453
1454 my $f = new_from_file cf::object::thawer path $login
1455 or return;
1456
1457 my $pl = cf::player::load_pl $f
1458 or return;
1459 local $cf::PLAYER_LOADING{$login} = $pl;
1460 $f->resolve_delayed_derefs;
1461 $cf::PLAYER{$login} = $pl
1462 }
1463 }
1464 }
1465
1466 sub save($) {
1467 my ($pl) = @_;
1468
1469 return if $pl->{deny_save};
1470
1471 my $path = path $pl;
1472 my $guard = cf::lock_acquire "user_save:$path";
1473
1474 return if $pl->{deny_save};
1475
1476 aio_mkdir playerdir $pl, 0770;
1477 $pl->{last_save} = $cf::RUNTIME;
1478
1479 $pl->save_pl ($path);
1480 cf::cede_to_tick;
1481 }
1482
1483 sub new($) {
1484 my ($login) = @_;
1485
1486 my $self = create;
1487
1488 $self->ob->name ($login);
1489 $self->{deny_save} = 1;
1490
1491 $cf::PLAYER{$login} = $self;
1492
1493 $self
1494 }
1495
1496 =item $player->send_msg ($channel, $msg, $color, [extra...])
1497
1498 =cut
1499
1500 sub send_msg {
1501 my $ns = shift->ns
1502 or return;
1503 $ns->send_msg (@_);
1504 }
1505
1506 =item $pl->quit_character
1507
1508 Nukes the player without looking back. If logged in, the connection will
1509 be destroyed. May block for a long time.
1510
1511 =cut
1512
1513 sub quit_character {
1514 my ($pl) = @_;
1515
1516 my $name = $pl->ob->name;
1517
1518 $pl->{deny_save} = 1;
1519 $pl->password ("*"); # this should lock out the player until we nuked the dir
1520
1521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1522 $pl->deactivate;
1523 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1524 $pl->ns->destroy if $pl->ns;
1525
1526 my $path = playerdir $pl;
1527 my $temp = "$path~$cf::RUNTIME~deleting~";
1528 aio_rename $path, $temp;
1529 delete $cf::PLAYER{$pl->ob->name};
1530 $pl->destroy;
1531
1532 my $prefix = qr<^~\Q$name\E/>;
1533
1534 # nuke player maps
1535 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1536
1537 IO::AIO::aio_rmtree $temp;
1538 }
1539
1540 =item $pl->kick
1541
1542 Kicks a player out of the game. This destroys the connection.
1543
1544 =cut
1545
1546 sub kick {
1547 my ($pl, $kicker) = @_;
1548
1549 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1550 $pl->killer ("kicked");
1551 $pl->ns->destroy;
1552 }
1553
1554 =item cf::player::list_logins
1555
1556 Returns am arrayref of all valid playernames in the system, can take a
1557 while and may block, so not sync_job-capable, ever.
1558
1559 =cut
1560
1561 sub list_logins {
1562 my $dirs = aio_readdir $PLAYERDIR
1563 or return [];
1564
1565 my @logins;
1566
1567 for my $login (@$dirs) {
1568 my $path = path $login;
1569
1570 # a .pst is a dead give-away for a valid player
1571 unless (-e "$path.pst") {
1572 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1573 aio_read $fh, 0, 512, my $buf, 0 or next;
1574 $buf !~ /^password -------------$/m or next; # official not-valid tag
1575 }
1576
1577 utf8::decode $login;
1578 push @logins, $login;
1579 }
1580
1581 \@logins
1582 }
1583
1584 =item $player->maps
1585
1586 Returns an arrayref of map paths that are private for this
1587 player. May block.
1588
1589 =cut
1590
1591 sub maps($) {
1592 my ($pl) = @_;
1593
1594 $pl = ref $pl ? $pl->ob->name : $pl;
1595
1596 my $files = aio_readdir playerdir $pl
1597 or return;
1598
1599 my @paths;
1600
1601 for (@$files) {
1602 utf8::decode $_;
1603 next if /\.(?:pl|pst)$/;
1604 next unless /^$PATH_SEP/o;
1605
1606 push @paths, cf::map::normalise "~$pl/$_";
1607 }
1608
1609 \@paths
1610 }
1611
1612 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1613
1614 Expand crossfire pod fragments into protocol xml.
1615
1616 =cut
1617
1618 use re 'eval';
1619
1620 my $group;
1621 my $interior; $interior = qr{
1622 # match a pod interior sequence sans C<< >>
1623 (?:
1624 \ (.*?)\ (?{ $group = $^N })
1625 | < (??{$interior}) >
1626 )
1627 }x;
1628
1629 sub expand_cfpod {
1630 my ($self, $pod) = @_;
1631
1632 my $xml;
1633
1634 while () {
1635 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1636 $group = $1;
1637
1638 $group =~ s/&/&amp;/g;
1639 $group =~ s/</&lt;/g;
1640
1641 $xml .= $group;
1642 } elsif ($pod =~ m%\G
1643 ([BCGHITU])
1644 <
1645 (?:
1646 ([^<>]*) (?{ $group = $^N })
1647 | < $interior >
1648 )
1649 >
1650 %gcsx
1651 ) {
1652 my ($code, $data) = ($1, $group);
1653
1654 if ($code eq "B") {
1655 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1656 } elsif ($code eq "I") {
1657 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1658 } elsif ($code eq "U") {
1659 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1660 } elsif ($code eq "C") {
1661 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1662 } elsif ($code eq "T") {
1663 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1664 } elsif ($code eq "G") {
1665 my ($male, $female) = split /\|/, $data;
1666 $data = $self->gender ? $female : $male;
1667 $xml .= expand_cfpod ($self, $data);
1668 } elsif ($code eq "H") {
1669 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1670 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1671 "")
1672 [$self->{hintmode}];
1673 } else {
1674 $xml .= "error processing '$code($data)' directive";
1675 }
1676 } else {
1677 if ($pod =~ /\G(.+)/) {
1678 warn "parse error while expanding $pod (at $1)";
1679 }
1680 last;
1681 }
1682 }
1683
1684 for ($xml) {
1685 # create single paragraphs (very hackish)
1686 s/(?<=\S)\n(?=\w)/ /g;
1687
1688 # compress some whitespace
1689 s/\s+\n/\n/g; # ws line-ends
1690 s/\n\n+/\n/g; # double lines
1691 s/^\n+//; # beginning lines
1692 s/\n+$//; # ending lines
1693 }
1694
1695 $xml
1696 }
1697
1698 no re 'eval';
1699
1700 sub hintmode {
1701 $_[0]{hintmode} = $_[1] if @_ > 1;
1702 $_[0]{hintmode}
1703 }
1704
1705 =item $player->ext_reply ($msgid, @msg)
1706
1707 Sends an ext reply to the player.
1708
1709 =cut
1710
1711 sub ext_reply($$@) {
1712 my ($self, $id, @msg) = @_;
1713
1714 $self->ns->ext_reply ($id, @msg)
1715 }
1716
1717 =item $player->ext_msg ($type, @msg)
1718
1719 Sends an ext event to the client.
1720
1721 =cut
1722
1723 sub ext_msg($$@) {
1724 my ($self, $type, @msg) = @_;
1725
1726 $self->ns->ext_msg ($type, @msg);
1727 }
1728
1729 =head3 cf::region
1730
1731 =over 4
1732
1733 =cut
1734
1735 package cf::region;
1736
1737 =item cf::region::find_by_path $path
1738
1739 Tries to decuce the likely region for a map knowing only its path.
1740
1741 =cut
1742
1743 sub find_by_path($) {
1744 my ($path) = @_;
1745
1746 my ($match, $specificity);
1747
1748 for my $region (list) {
1749 if ($region->{match} && $path =~ $region->{match}) {
1750 ($match, $specificity) = ($region, $region->specificity)
1751 if $region->specificity > $specificity;
1752 }
1753 }
1754
1755 $match
1756 }
1757
1758 =back
1759
1760 =head3 cf::map
1761
1762 =over 4
1763
1764 =cut
1765
1766 package cf::map;
1767
1768 use Fcntl;
1769 use Coro::AIO;
1770
1771 use overload
1772 '""' => \&as_string,
1773 fallback => 1;
1774
1775 our $MAX_RESET = 3600;
1776 our $DEFAULT_RESET = 3000;
1777
1778 sub generate_random_map {
1779 my ($self, $rmp) = @_;
1780 # mit "rum" bekleckern, nicht
1781 $self->_create_random_map (
1782 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1783 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1784 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1785 $rmp->{exit_on_final_map},
1786 $rmp->{xsize}, $rmp->{ysize},
1787 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1788 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1789 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1790 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1791 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1792 (cf::region::find $rmp->{region}), $rmp->{custom}
1793 )
1794 }
1795
1796 =item cf::map->register ($regex, $prio)
1797
1798 Register a handler for the map path matching the given regex at the
1799 givne priority (higher is better, built-in handlers have priority 0, the
1800 default).
1801
1802 =cut
1803
1804 sub register {
1805 my (undef, $regex, $prio) = @_;
1806 my $pkg = caller;
1807
1808 no strict;
1809 push @{"$pkg\::ISA"}, __PACKAGE__;
1810
1811 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1812 }
1813
1814 # also paths starting with '/'
1815 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1816
1817 sub thawer_merge {
1818 my ($self, $merge) = @_;
1819
1820 # we have to keep some variables in memory intact
1821 local $self->{path};
1822 local $self->{load_path};
1823
1824 $self->SUPER::thawer_merge ($merge);
1825 }
1826
1827 sub normalise {
1828 my ($path, $base) = @_;
1829
1830 $path = "$path"; # make sure its a string
1831
1832 $path =~ s/\.map$//;
1833
1834 # map plan:
1835 #
1836 # /! non-realised random map exit (special hack!)
1837 # {... are special paths that are not being touched
1838 # ?xxx/... are special absolute paths
1839 # ?random/... random maps
1840 # /... normal maps
1841 # ~user/... per-player map of a specific user
1842
1843 $path =~ s/$PATH_SEP/\//go;
1844
1845 # treat it as relative path if it starts with
1846 # something that looks reasonable
1847 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1848 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1849
1850 $base =~ s{[^/]+/?$}{};
1851 $path = "$base/$path";
1852 }
1853
1854 for ($path) {
1855 redo if s{//}{/};
1856 redo if s{/\.?/}{/};
1857 redo if s{/[^/]+/\.\./}{/};
1858 }
1859
1860 $path
1861 }
1862
1863 sub new_from_path {
1864 my (undef, $path, $base) = @_;
1865
1866 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1867
1868 $path = normalise $path, $base;
1869
1870 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1871 if ($path =~ $EXT_MAP{$pkg}[1]) {
1872 my $self = bless cf::map::new, $pkg;
1873 $self->{path} = $path; $self->path ($path);
1874 $self->init; # pass $1 etc.
1875 return $self;
1876 }
1877 }
1878
1879 Carp::cluck "unable to resolve path '$path' (base '$base').";
1880 ()
1881 }
1882
1883 sub init {
1884 my ($self) = @_;
1885
1886 $self
1887 }
1888
1889 sub as_string {
1890 my ($self) = @_;
1891
1892 "$self->{path}"
1893 }
1894
1895 # the displayed name, this is a one way mapping
1896 sub visible_name {
1897 &as_string
1898 }
1899
1900 # the original (read-only) location
1901 sub load_path {
1902 my ($self) = @_;
1903
1904 "$MAPDIR/$self->{path}.map"
1905 }
1906
1907 # the temporary/swap location
1908 sub save_path {
1909 my ($self) = @_;
1910
1911 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1912 "$TMPDIR/$path.map"
1913 }
1914
1915 # the unique path, undef == no special unique path
1916 sub uniq_path {
1917 my ($self) = @_;
1918
1919 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1920 "$UNIQUEDIR/$path"
1921 }
1922
1923 # and all this just because we cannot iterate over
1924 # all maps in C++...
1925 sub change_all_map_light {
1926 my ($change) = @_;
1927
1928 $_->change_map_light ($change)
1929 for grep $_->outdoor, values %cf::MAP;
1930 }
1931
1932 sub decay_objects {
1933 my ($self) = @_;
1934
1935 return if $self->{deny_reset};
1936
1937 $self->do_decay_objects;
1938 }
1939
1940 sub unlink_save {
1941 my ($self) = @_;
1942
1943 utf8::encode (my $save = $self->save_path);
1944 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1945 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1946 }
1947
1948 sub load_header_from($) {
1949 my ($self, $path) = @_;
1950
1951 utf8::encode $path;
1952 my $f = new_from_file cf::object::thawer $path
1953 or return;
1954
1955 $self->_load_header ($f)
1956 or return;
1957
1958 local $MAP_LOADING{$self->{path}} = $self;
1959 $f->resolve_delayed_derefs;
1960
1961 $self->{load_path} = $path;
1962
1963 1
1964 }
1965
1966 sub load_header_orig {
1967 my ($self) = @_;
1968
1969 $self->load_header_from ($self->load_path)
1970 }
1971
1972 sub load_header_temp {
1973 my ($self) = @_;
1974
1975 $self->load_header_from ($self->save_path)
1976 }
1977
1978 sub prepare_temp {
1979 my ($self) = @_;
1980
1981 $self->last_access ((delete $self->{last_access})
1982 || $cf::RUNTIME); #d#
1983 # safety
1984 $self->{instantiate_time} = $cf::RUNTIME
1985 if $self->{instantiate_time} > $cf::RUNTIME;
1986 }
1987
1988 sub prepare_orig {
1989 my ($self) = @_;
1990
1991 $self->{load_original} = 1;
1992 $self->{instantiate_time} = $cf::RUNTIME;
1993 $self->last_access ($cf::RUNTIME);
1994 $self->instantiate;
1995 }
1996
1997 sub load_header {
1998 my ($self) = @_;
1999
2000 if ($self->load_header_temp) {
2001 $self->prepare_temp;
2002 } else {
2003 $self->load_header_orig
2004 or return;
2005 $self->prepare_orig;
2006 }
2007
2008 $self->{deny_reset} = 1
2009 if $self->no_reset;
2010
2011 $self->default_region (cf::region::find_by_path $self->{path})
2012 unless $self->default_region;
2013
2014 1
2015 }
2016
2017 sub find;
2018 sub find {
2019 my ($path, $origin) = @_;
2020
2021 $path = normalise $path, $origin && $origin->path;
2022
2023 cf::lock_wait "map_data:$path";#d#remove
2024 cf::lock_wait "map_find:$path";
2025
2026 $cf::MAP{$path} || do {
2027 my $guard1 = cf::lock_acquire "map_find:$path";
2028 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2029
2030 my $map = new_from_path cf::map $path
2031 or return;
2032
2033 $map->{last_save} = $cf::RUNTIME;
2034
2035 $map->load_header
2036 or return;
2037
2038 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2039 # doing this can freeze the server in a sync job, obviously
2040 #$cf::WAIT_FOR_TICK->wait;
2041 undef $guard1;
2042 undef $guard2;
2043 $map->reset;
2044 return find $path;
2045 }
2046
2047 $cf::MAP{$path} = $map
2048 }
2049 }
2050
2051 sub pre_load { }
2052 sub post_load { }
2053
2054 sub load {
2055 my ($self) = @_;
2056
2057 local $self->{deny_reset} = 1; # loading can take a long time
2058
2059 my $path = $self->{path};
2060
2061 {
2062 my $guard = cf::lock_acquire "map_data:$path";
2063
2064 return unless $self->valid;
2065 return unless $self->in_memory == cf::MAP_SWAPPED;
2066
2067 $self->in_memory (cf::MAP_LOADING);
2068
2069 $self->alloc;
2070
2071 $self->pre_load;
2072 cf::cede_to_tick;
2073
2074 my $f = new_from_file cf::object::thawer $self->{load_path};
2075 $f->skip_block;
2076 $self->_load_objects ($f)
2077 or return;
2078
2079 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2080 if delete $self->{load_original};
2081
2082 if (my $uniq = $self->uniq_path) {
2083 utf8::encode $uniq;
2084 unless (aio_stat $uniq) {
2085 if (my $f = new_from_file cf::object::thawer $uniq) {
2086 $self->clear_unique_items;
2087 $self->_load_objects ($f);
2088 $f->resolve_delayed_derefs;
2089 }
2090 }
2091 }
2092
2093 $f->resolve_delayed_derefs;
2094
2095 cf::cede_to_tick;
2096 # now do the right thing for maps
2097 $self->link_multipart_objects;
2098 $self->difficulty ($self->estimate_difficulty)
2099 unless $self->difficulty;
2100 cf::cede_to_tick;
2101
2102 unless ($self->{deny_activate}) {
2103 $self->decay_objects;
2104 $self->fix_auto_apply;
2105 $self->update_buttons;
2106 cf::cede_to_tick;
2107 $self->set_darkness_map;
2108 cf::cede_to_tick;
2109 $self->activate;
2110 }
2111
2112 $self->{last_save} = $cf::RUNTIME;
2113 $self->last_access ($cf::RUNTIME);
2114
2115 $self->in_memory (cf::MAP_IN_MEMORY);
2116 }
2117
2118 $self->post_load;
2119 }
2120
2121 sub customise_for {
2122 my ($self, $ob) = @_;
2123
2124 return find "~" . $ob->name . "/" . $self->{path}
2125 if $self->per_player;
2126
2127 # return find "?party/" . $ob->name . "/" . $self->{path}
2128 # if $self->per_party;
2129
2130 $self
2131 }
2132
2133 # find and load all maps in the 3x3 area around a map
2134 sub load_neighbours {
2135 my ($map) = @_;
2136
2137 my @neigh; # diagonal neighbours
2138
2139 for (0 .. 3) {
2140 my $neigh = $map->tile_path ($_)
2141 or next;
2142 $neigh = find $neigh, $map
2143 or next;
2144 $neigh->load;
2145
2146 push @neigh,
2147 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2148 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2149 }
2150
2151 for (grep defined $_->[0], @neigh) {
2152 my ($path, $origin) = @$_;
2153 my $neigh = find $path, $origin
2154 or next;
2155 $neigh->load;
2156 }
2157 }
2158
2159 sub find_sync {
2160 my ($path, $origin) = @_;
2161
2162 cf::sync_job { find $path, $origin }
2163 }
2164
2165 sub do_load_sync {
2166 my ($map) = @_;
2167
2168 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2169 if $Coro::current == $Coro::main;
2170
2171 cf::sync_job { $map->load };
2172 }
2173
2174 our %MAP_PREFETCH;
2175 our $MAP_PREFETCHER = undef;
2176
2177 sub find_async {
2178 my ($path, $origin, $load) = @_;
2179
2180 $path = normalise $path, $origin && $origin->{path};
2181
2182 if (my $map = $cf::MAP{$path}) {
2183 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2184 }
2185
2186 $MAP_PREFETCH{$path} |= $load;
2187
2188 $MAP_PREFETCHER ||= cf::async {
2189 $Coro::current->{desc} = "map prefetcher";
2190
2191 while (%MAP_PREFETCH) {
2192 while (my ($k, $v) = each %MAP_PREFETCH) {
2193 if (my $map = find $k) {
2194 $map->load if $v;
2195 }
2196
2197 delete $MAP_PREFETCH{$k};
2198 }
2199 }
2200 undef $MAP_PREFETCHER;
2201 };
2202 $MAP_PREFETCHER->prio (6);
2203
2204 ()
2205 }
2206
2207 sub save {
2208 my ($self) = @_;
2209
2210 my $lock = cf::lock_acquire "map_data:$self->{path}";
2211
2212 $self->{last_save} = $cf::RUNTIME;
2213
2214 return unless $self->dirty;
2215
2216 my $save = $self->save_path; utf8::encode $save;
2217 my $uniq = $self->uniq_path; utf8::encode $uniq;
2218
2219 $self->{load_path} = $save;
2220
2221 return if $self->{deny_save};
2222
2223 local $self->{last_access} = $self->last_access;#d#
2224
2225 cf::async {
2226 $Coro::current->{desc} = "map player save";
2227 $_->contr->save for $self->players;
2228 };
2229
2230 if ($uniq) {
2231 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2232 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2233 } else {
2234 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2235 }
2236 }
2237
2238 sub swap_out {
2239 my ($self) = @_;
2240
2241 # save first because save cedes
2242 $self->save;
2243
2244 my $lock = cf::lock_acquire "map_data:$self->{path}";
2245
2246 return if $self->players;
2247 return if $self->in_memory != cf::MAP_IN_MEMORY;
2248 return if $self->{deny_save};
2249
2250 $self->in_memory (cf::MAP_SWAPPED);
2251
2252 $self->deactivate;
2253 $_->clear_links_to ($self) for values %cf::MAP;
2254 $self->clear;
2255 }
2256
2257 sub reset_at {
2258 my ($self) = @_;
2259
2260 # TODO: safety, remove and allow resettable per-player maps
2261 return 1e99 if $self->{deny_reset};
2262
2263 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2264 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2265
2266 $time + $to
2267 }
2268
2269 sub should_reset {
2270 my ($self) = @_;
2271
2272 $self->reset_at <= $cf::RUNTIME
2273 }
2274
2275 sub reset {
2276 my ($self) = @_;
2277
2278 my $lock = cf::lock_acquire "map_data:$self->{path}";
2279
2280 return if $self->players;
2281
2282 warn "resetting map ", $self->path;
2283
2284 $self->in_memory (cf::MAP_SWAPPED);
2285
2286 # need to save uniques path
2287 unless ($self->{deny_save}) {
2288 my $uniq = $self->uniq_path; utf8::encode $uniq;
2289
2290 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2291 if $uniq;
2292 }
2293
2294 delete $cf::MAP{$self->path};
2295
2296 $self->deactivate;
2297 $_->clear_links_to ($self) for values %cf::MAP;
2298 $self->clear;
2299
2300 $self->unlink_save;
2301 $self->destroy;
2302 }
2303
2304 my $nuke_counter = "aaaa";
2305
2306 sub nuke {
2307 my ($self) = @_;
2308
2309 {
2310 my $lock = cf::lock_acquire "map_data:$self->{path}";
2311
2312 delete $cf::MAP{$self->path};
2313
2314 $self->unlink_save;
2315
2316 bless $self, "cf::map";
2317 delete $self->{deny_reset};
2318 $self->{deny_save} = 1;
2319 $self->reset_timeout (1);
2320 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2321
2322 $cf::MAP{$self->path} = $self;
2323 }
2324
2325 $self->reset; # polite request, might not happen
2326 }
2327
2328 =item $maps = cf::map::tmp_maps
2329
2330 Returns an arrayref with all map paths of currently instantiated and saved
2331 maps. May block.
2332
2333 =cut
2334
2335 sub tmp_maps() {
2336 [
2337 map {
2338 utf8::decode $_;
2339 /\.map$/
2340 ? normalise $_
2341 : ()
2342 } @{ aio_readdir $TMPDIR or [] }
2343 ]
2344 }
2345
2346 =item $maps = cf::map::random_maps
2347
2348 Returns an arrayref with all map paths of currently instantiated and saved
2349 random maps. May block.
2350
2351 =cut
2352
2353 sub random_maps() {
2354 [
2355 map {
2356 utf8::decode $_;
2357 /\.map$/
2358 ? normalise "?random/$_"
2359 : ()
2360 } @{ aio_readdir $RANDOMDIR or [] }
2361 ]
2362 }
2363
2364 =item cf::map::unique_maps
2365
2366 Returns an arrayref of paths of all shared maps that have
2367 instantiated unique items. May block.
2368
2369 =cut
2370
2371 sub unique_maps() {
2372 [
2373 map {
2374 utf8::decode $_;
2375 /\.map$/
2376 ? normalise $_
2377 : ()
2378 } @{ aio_readdir $UNIQUEDIR or [] }
2379 ]
2380 }
2381
2382 =back
2383
2384 =head3 cf::object
2385
2386 =cut
2387
2388 package cf::object;
2389
2390 =over 4
2391
2392 =item $ob->inv_recursive
2393
2394 Returns the inventory of the object _and_ their inventories, recursively.
2395
2396 =cut
2397
2398 sub inv_recursive_;
2399 sub inv_recursive_ {
2400 map { $_, inv_recursive_ $_->inv } @_
2401 }
2402
2403 sub inv_recursive {
2404 inv_recursive_ inv $_[0]
2405 }
2406
2407 =item $ref = $ob->ref
2408
2409 creates and returns a persistent reference to an objetc that can be stored as a string.
2410
2411 =item $ob = cf::object::deref ($refstring)
2412
2413 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2414 even if the object actually exists. May block.
2415
2416 =cut
2417
2418 sub deref {
2419 my ($ref) = @_;
2420
2421 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2422 my ($uuid, $name) = ($1, $2);
2423 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2424 or return;
2425 $pl->ob->uuid eq $uuid
2426 or return;
2427
2428 $pl->ob
2429 } else {
2430 warn "$ref: cannot resolve object reference\n";
2431 undef
2432 }
2433 }
2434
2435 package cf;
2436
2437 =back
2438
2439 =head3 cf::object::player
2440
2441 =over 4
2442
2443 =item $player_object->reply ($npc, $msg[, $flags])
2444
2445 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2446 can be C<undef>. Does the right thing when the player is currently in a
2447 dialogue with the given NPC character.
2448
2449 =cut
2450
2451 # rough implementation of a future "reply" method that works
2452 # with dialog boxes.
2453 #TODO: the first argument must go, split into a $npc->reply_to ( method
2454 sub cf::object::player::reply($$$;$) {
2455 my ($self, $npc, $msg, $flags) = @_;
2456
2457 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2458
2459 if ($self->{record_replies}) {
2460 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2461
2462 } else {
2463 my $pl = $self->contr;
2464
2465 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2466 my $dialog = $pl->{npc_dialog};
2467 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2468
2469 } else {
2470 $msg = $npc->name . " says: $msg" if $npc;
2471 $self->message ($msg, $flags);
2472 }
2473 }
2474 }
2475
2476 =item $object->send_msg ($channel, $msg, $color, [extra...])
2477
2478 =cut
2479
2480 sub cf::object::send_msg {
2481 my $pl = shift->contr
2482 or return;
2483 $pl->send_msg (@_);
2484 }
2485
2486 =item $player_object->may ("access")
2487
2488 Returns wether the given player is authorized to access resource "access"
2489 (e.g. "command_wizcast").
2490
2491 =cut
2492
2493 sub cf::object::player::may {
2494 my ($self, $access) = @_;
2495
2496 $self->flag (cf::FLAG_WIZ) ||
2497 (ref $cf::CFG{"may_$access"}
2498 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2499 : $cf::CFG{"may_$access"})
2500 }
2501
2502 =item $player_object->enter_link
2503
2504 Freezes the player and moves him/her to a special map (C<{link}>).
2505
2506 The player should be reasonably safe there for short amounts of time. You
2507 I<MUST> call C<leave_link> as soon as possible, though.
2508
2509 Will never block.
2510
2511 =item $player_object->leave_link ($map, $x, $y)
2512
2513 Moves the player out of the special C<{link}> map onto the specified
2514 map. If the map is not valid (or omitted), the player will be moved back
2515 to the location he/she was before the call to C<enter_link>, or, if that
2516 fails, to the emergency map position.
2517
2518 Might block.
2519
2520 =cut
2521
2522 sub link_map {
2523 unless ($LINK_MAP) {
2524 $LINK_MAP = cf::map::find "{link}"
2525 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2526 $LINK_MAP->load;
2527 }
2528
2529 $LINK_MAP
2530 }
2531
2532 sub cf::object::player::enter_link {
2533 my ($self) = @_;
2534
2535 $self->deactivate_recursive;
2536
2537 return if UNIVERSAL::isa $self->map, "ext::map_link";
2538
2539 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2540 if $self->map && $self->map->{path} ne "{link}";
2541
2542 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2543 }
2544
2545 sub cf::object::player::leave_link {
2546 my ($self, $map, $x, $y) = @_;
2547
2548 return unless $self->contr->active;
2549
2550 my $link_pos = delete $self->{_link_pos};
2551
2552 unless ($map) {
2553 # restore original map position
2554 ($map, $x, $y) = @{ $link_pos || [] };
2555 $map = cf::map::find $map;
2556
2557 unless ($map) {
2558 ($map, $x, $y) = @$EMERGENCY_POSITION;
2559 $map = cf::map::find $map
2560 or die "FATAL: cannot load emergency map\n";
2561 }
2562 }
2563
2564 ($x, $y) = (-1, -1)
2565 unless (defined $x) && (defined $y);
2566
2567 # use -1 or undef as default coordinates, not 0, 0
2568 ($x, $y) = ($map->enter_x, $map->enter_y)
2569 if $x <=0 && $y <= 0;
2570
2571 $map->load;
2572 $map->load_neighbours;
2573
2574 return unless $self->contr->active;
2575 $self->activate_recursive;
2576
2577 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2578 $self->enter_map ($map, $x, $y);
2579 }
2580
2581 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2582
2583 Moves the player to the given map-path and coordinates by first freezing
2584 her, loading and preparing them map, calling the provided $check callback
2585 that has to return the map if sucecssful, and then unfreezes the player on
2586 the new (success) or old (failed) map position. In either case, $done will
2587 be called at the end of this process.
2588
2589 =cut
2590
2591 our $GOTOGEN;
2592
2593 sub cf::object::player::goto {
2594 my ($self, $path, $x, $y, $check, $done) = @_;
2595
2596 # do generation counting so two concurrent goto's will be executed in-order
2597 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2598
2599 $self->enter_link;
2600
2601 (async {
2602 $Coro::current->{desc} = "player::goto $path $x $y";
2603
2604 # *tag paths override both path and x|y
2605 if ($path =~ /^\*(.*)$/) {
2606 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2607 my $ob = $obs[rand @obs];
2608
2609 # see if we actually can go there
2610 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2611 $ob = $obs[rand @obs];
2612 } else {
2613 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2614 }
2615 # else put us there anyways for now #d#
2616
2617 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2618 } else {
2619 ($path, $x, $y) = (undef, undef, undef);
2620 }
2621 }
2622
2623 my $map = eval {
2624 my $map = defined $path ? cf::map::find $path : undef;
2625
2626 if ($map) {
2627 $map = $map->customise_for ($self);
2628 $map = $check->($map) if $check && $map;
2629 } else {
2630 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2631 }
2632
2633 $map
2634 };
2635
2636 if ($@) {
2637 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2638 LOG llevError | logBacktrace, Carp::longmess $@;
2639 }
2640
2641 if ($gen == $self->{_goto_generation}) {
2642 delete $self->{_goto_generation};
2643 $self->leave_link ($map, $x, $y);
2644 }
2645
2646 $done->() if $done;
2647 })->prio (1);
2648 }
2649
2650 =item $player_object->enter_exit ($exit_object)
2651
2652 =cut
2653
2654 sub parse_random_map_params {
2655 my ($spec) = @_;
2656
2657 my $rmp = { # defaults
2658 xsize => (cf::rndm 15, 40),
2659 ysize => (cf::rndm 15, 40),
2660 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2661 #layout => string,
2662 };
2663
2664 for (split /\n/, $spec) {
2665 my ($k, $v) = split /\s+/, $_, 2;
2666
2667 $rmp->{lc $k} = $v if (length $k) && (length $v);
2668 }
2669
2670 $rmp
2671 }
2672
2673 sub prepare_random_map {
2674 my ($exit) = @_;
2675
2676 my $guard = cf::lock_acquire "exit_prepare:$exit";
2677
2678 # all this does is basically replace the /! path by
2679 # a new random map path (?random/...) with a seed
2680 # that depends on the exit object
2681
2682 my $rmp = parse_random_map_params $exit->msg;
2683
2684 if ($exit->map) {
2685 $rmp->{region} = $exit->region->name;
2686 $rmp->{origin_map} = $exit->map->path;
2687 $rmp->{origin_x} = $exit->x;
2688 $rmp->{origin_y} = $exit->y;
2689 }
2690
2691 $rmp->{random_seed} ||= $exit->random_seed;
2692
2693 my $data = cf::encode_json $rmp;
2694 my $md5 = Digest::MD5::md5_hex $data;
2695 my $meta = "$RANDOMDIR/$md5.meta";
2696
2697 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2698 aio_write $fh, 0, (length $data), $data, 0;
2699 undef $fh;
2700 aio_rename "$meta~", $meta;
2701
2702 $exit->slaying ("?random/$md5");
2703 $exit->msg (undef);
2704 }
2705 }
2706
2707 sub cf::object::player::enter_exit {
2708 my ($self, $exit) = @_;
2709
2710 return unless $self->type == cf::PLAYER;
2711
2712 if ($exit->slaying eq "/!") {
2713 #TODO: this should de-fi-ni-te-ly not be a sync-job
2714 # the problem is that $exit might not survive long enough
2715 # so it needs to be done right now, right here
2716 cf::sync_job { prepare_random_map $exit };
2717 }
2718
2719 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2720 my $hp = $exit->stats->hp;
2721 my $sp = $exit->stats->sp;
2722
2723 $self->enter_link;
2724
2725 # if exit is damned, update players death & WoR home-position
2726 $self->contr->savebed ($slaying, $hp, $sp)
2727 if $exit->flag (FLAG_DAMNED);
2728
2729 (async {
2730 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2731
2732 $self->deactivate_recursive; # just to be sure
2733 unless (eval {
2734 $self->goto ($slaying, $hp, $sp);
2735
2736 1;
2737 }) {
2738 $self->message ("Something went wrong deep within the crossfire server. "
2739 . "I'll try to bring you back to the map you were before. "
2740 . "Please report this to the dungeon master!",
2741 cf::NDI_UNIQUE | cf::NDI_RED);
2742
2743 warn "ERROR in enter_exit: $@";
2744 $self->leave_link;
2745 }
2746 })->prio (1);
2747 }
2748
2749 =head3 cf::client
2750
2751 =over 4
2752
2753 =item $client->send_drawinfo ($text, $flags)
2754
2755 Sends a drawinfo packet to the client. Circumvents output buffering so
2756 should not be used under normal circumstances.
2757
2758 =cut
2759
2760 sub cf::client::send_drawinfo {
2761 my ($self, $text, $flags) = @_;
2762
2763 utf8::encode $text;
2764 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2765 }
2766
2767 =item $client->send_msg ($channel, $msg, $color, [extra...])
2768
2769 Send a drawinfo or msg packet to the client, formatting the msg for the
2770 client if neccessary. C<$type> should be a string identifying the type of
2771 the message, with C<log> being the default. If C<$color> is negative, suppress
2772 the message unless the client supports the msg packet.
2773
2774 =cut
2775
2776 # non-persistent channels (usually the info channel)
2777 our %CHANNEL = (
2778 "c/identify" => {
2779 id => "infobox",
2780 title => "Identify",
2781 reply => undef,
2782 tooltip => "Items recently identified",
2783 },
2784 "c/examine" => {
2785 id => "infobox",
2786 title => "Examine",
2787 reply => undef,
2788 tooltip => "Signs and other items you examined",
2789 },
2790 "c/book" => {
2791 id => "infobox",
2792 title => "Book",
2793 reply => undef,
2794 tooltip => "The contents of a note or book",
2795 },
2796 "c/lookat" => {
2797 id => "infobox",
2798 title => "Look",
2799 reply => undef,
2800 tooltip => "What you saw there",
2801 },
2802 "c/who" => {
2803 id => "infobox",
2804 title => "Players",
2805 reply => undef,
2806 tooltip => "Shows players who are currently online",
2807 },
2808 "c/body" => {
2809 id => "infobox",
2810 title => "Body Parts",
2811 reply => undef,
2812 tooltip => "Shows which body parts you posess and are available",
2813 },
2814 "c/uptime" => {
2815 id => "infobox",
2816 title => "Uptime",
2817 reply => undef,
2818 tooltip => "How long the server has been running since last restart",
2819 },
2820 "c/mapinfo" => {
2821 id => "infobox",
2822 title => "Map Info",
2823 reply => undef,
2824 tooltip => "Information related to the maps",
2825 },
2826 );
2827
2828 sub cf::client::send_msg {
2829 my ($self, $channel, $msg, $color, @extra) = @_;
2830
2831 $msg = $self->pl->expand_cfpod ($msg);
2832
2833 $color &= cf::NDI_CLIENT_MASK; # just in case...
2834
2835 # check predefined channels, for the benefit of C
2836 if ($CHANNEL{$channel}) {
2837 $channel = $CHANNEL{$channel};
2838
2839 $self->ext_msg (channel_info => $channel)
2840 if $self->can_msg;
2841
2842 $channel = $channel->{id};
2843
2844 } elsif (ref $channel) {
2845 # send meta info to client, if not yet sent
2846 unless (exists $self->{channel}{$channel->{id}}) {
2847 $self->{channel}{$channel->{id}} = $channel;
2848 $self->ext_msg (channel_info => $channel)
2849 if $self->can_msg;
2850 }
2851
2852 $channel = $channel->{id};
2853 }
2854
2855 return unless @extra || length $msg;
2856
2857 if ($self->can_msg) {
2858 # default colour, mask it out
2859 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2860 if $color & cf::NDI_DEF;
2861
2862 $self->send_packet ("msg " . $self->{json_coder}->encode (
2863 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2864 } else {
2865 if ($color >= 0) {
2866 # replace some tags by gcfclient-compatible ones
2867 for ($msg) {
2868 1 while
2869 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2870 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2871 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2872 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2873 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2874 }
2875
2876 $color &= cf::NDI_COLOR_MASK;
2877
2878 utf8::encode $msg;
2879
2880 if (0 && $msg =~ /\[/) {
2881 # COMMAND/INFO
2882 $self->send_packet ("drawextinfo $color 10 8 $msg")
2883 } else {
2884 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2885 $self->send_packet ("drawinfo $color $msg")
2886 }
2887 }
2888 }
2889 }
2890
2891 =item $client->ext_msg ($type, @msg)
2892
2893 Sends an ext event to the client.
2894
2895 =cut
2896
2897 sub cf::client::ext_msg($$@) {
2898 my ($self, $type, @msg) = @_;
2899
2900 if ($self->extcmd == 2) {
2901 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2902 } elsif ($self->extcmd == 1) { # TODO: remove
2903 push @msg, msgtype => "event_$type";
2904 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2905 }
2906 }
2907
2908 =item $client->ext_reply ($msgid, @msg)
2909
2910 Sends an ext reply to the client.
2911
2912 =cut
2913
2914 sub cf::client::ext_reply($$@) {
2915 my ($self, $id, @msg) = @_;
2916
2917 if ($self->extcmd == 2) {
2918 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2919 } elsif ($self->extcmd == 1) {
2920 #TODO: version 1, remove
2921 unshift @msg, msgtype => "reply", msgid => $id;
2922 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2923 }
2924 }
2925
2926 =item $success = $client->query ($flags, "text", \&cb)
2927
2928 Queues a query to the client, calling the given callback with
2929 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2930 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2931
2932 Queries can fail, so check the return code. Or don't, as queries will
2933 become reliable at some point in the future.
2934
2935 =cut
2936
2937 sub cf::client::query {
2938 my ($self, $flags, $text, $cb) = @_;
2939
2940 return unless $self->state == ST_PLAYING
2941 || $self->state == ST_SETUP
2942 || $self->state == ST_CUSTOM;
2943
2944 $self->state (ST_CUSTOM);
2945
2946 utf8::encode $text;
2947 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2948
2949 $self->send_packet ($self->{query_queue}[0][0])
2950 if @{ $self->{query_queue} } == 1;
2951
2952 1
2953 }
2954
2955 cf::client->attach (
2956 on_connect => sub {
2957 my ($ns) = @_;
2958
2959 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2960 },
2961 on_reply => sub {
2962 my ($ns, $msg) = @_;
2963
2964 # this weird shuffling is so that direct followup queries
2965 # get handled first
2966 my $queue = delete $ns->{query_queue}
2967 or return; # be conservative, not sure how that can happen, but we saw a crash here
2968
2969 (shift @$queue)->[1]->($msg);
2970 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2971
2972 push @{ $ns->{query_queue} }, @$queue;
2973
2974 if (@{ $ns->{query_queue} } == @$queue) {
2975 if (@$queue) {
2976 $ns->send_packet ($ns->{query_queue}[0][0]);
2977 } else {
2978 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2979 }
2980 }
2981 },
2982 on_exticmd => sub {
2983 my ($ns, $buf) = @_;
2984
2985 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2986
2987 if (ref $msg) {
2988 my ($type, $reply, @payload) =
2989 "ARRAY" eq ref $msg
2990 ? @$msg
2991 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2992
2993 my @reply;
2994
2995 if (my $cb = $EXTICMD{$type}) {
2996 @reply = $cb->($ns, @payload);
2997 }
2998
2999 $ns->ext_reply ($reply, @reply)
3000 if $reply;
3001
3002 } else {
3003 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3004 }
3005
3006 cf::override;
3007 },
3008 );
3009
3010 =item $client->async (\&cb)
3011
3012 Create a new coroutine, running the specified callback. The coroutine will
3013 be automatically cancelled when the client gets destroyed (e.g. on logout,
3014 or loss of connection).
3015
3016 =cut
3017
3018 sub cf::client::async {
3019 my ($self, $cb) = @_;
3020
3021 my $coro = &Coro::async ($cb);
3022
3023 $coro->on_destroy (sub {
3024 delete $self->{_coro}{$coro+0};
3025 });
3026
3027 $self->{_coro}{$coro+0} = $coro;
3028
3029 $coro
3030 }
3031
3032 cf::client->attach (
3033 on_destroy => sub {
3034 my ($ns) = @_;
3035
3036 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3037 },
3038 );
3039
3040 =back
3041
3042
3043 =head2 SAFE SCRIPTING
3044
3045 Functions that provide a safe environment to compile and execute
3046 snippets of perl code without them endangering the safety of the server
3047 itself. Looping constructs, I/O operators and other built-in functionality
3048 is not available in the safe scripting environment, and the number of
3049 functions and methods that can be called is greatly reduced.
3050
3051 =cut
3052
3053 our $safe = new Safe "safe";
3054 our $safe_hole = new Safe::Hole;
3055
3056 $SIG{FPE} = 'IGNORE';
3057
3058 $safe->permit_only (Opcode::opset qw(
3059 :base_core :base_mem :base_orig :base_math
3060 grepstart grepwhile mapstart mapwhile
3061 sort time
3062 ));
3063
3064 # here we export the classes and methods available to script code
3065
3066 =pod
3067
3068 The following functions and methods are available within a safe environment:
3069
3070 cf::object
3071 contr pay_amount pay_player map x y force_find force_add destroy
3072 insert remove name archname title slaying race decrease_ob_nr
3073
3074 cf::object::player
3075 player
3076
3077 cf::player
3078 peaceful
3079
3080 cf::map
3081 trigger
3082
3083 =cut
3084
3085 for (
3086 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3087 insert remove inv name archname title slaying race
3088 decrease_ob_nr destroy)],
3089 ["cf::object::player" => qw(player)],
3090 ["cf::player" => qw(peaceful)],
3091 ["cf::map" => qw(trigger)],
3092 ) {
3093 no strict 'refs';
3094 my ($pkg, @funs) = @$_;
3095 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3096 for @funs;
3097 }
3098
3099 =over 4
3100
3101 =item @retval = safe_eval $code, [var => value, ...]
3102
3103 Compiled and executes the given perl code snippet. additional var/value
3104 pairs result in temporary local (my) scalar variables of the given name
3105 that are available in the code snippet. Example:
3106
3107 my $five = safe_eval '$first + $second', first => 1, second => 4;
3108
3109 =cut
3110
3111 sub safe_eval($;@) {
3112 my ($code, %vars) = @_;
3113
3114 my $qcode = $code;
3115 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3116 $qcode =~ s/\n/\\n/g;
3117
3118 local $_;
3119 local @safe::cf::_safe_eval_args = values %vars;
3120
3121 my $eval =
3122 "do {\n"
3123 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3124 . "#line 0 \"{$qcode}\"\n"
3125 . $code
3126 . "\n}"
3127 ;
3128
3129 sub_generation_inc;
3130 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3131 sub_generation_inc;
3132
3133 if ($@) {
3134 warn "$@";
3135 warn "while executing safe code '$code'\n";
3136 warn "with arguments " . (join " ", %vars) . "\n";
3137 }
3138
3139 wantarray ? @res : $res[0]
3140 }
3141
3142 =item cf::register_script_function $function => $cb
3143
3144 Register a function that can be called from within map/npc scripts. The
3145 function should be reasonably secure and should be put into a package name
3146 like the extension.
3147
3148 Example: register a function that gets called whenever a map script calls
3149 C<rent::overview>, as used by the C<rent> extension.
3150
3151 cf::register_script_function "rent::overview" => sub {
3152 ...
3153 };
3154
3155 =cut
3156
3157 sub register_script_function {
3158 my ($fun, $cb) = @_;
3159
3160 no strict 'refs';
3161 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3162 }
3163
3164 =back
3165
3166 =cut
3167
3168 #############################################################################
3169 # the server's init and main functions
3170
3171 sub load_facedata($) {
3172 my ($path) = @_;
3173
3174 # HACK to clear player env face cache, we need some signal framework
3175 # for this (global event?)
3176 %ext::player_env::MUSIC_FACE_CACHE = ();
3177
3178 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3179
3180 warn "loading facedata from $path\n";
3181
3182 my $facedata;
3183 0 < aio_load $path, $facedata
3184 or die "$path: $!";
3185
3186 $facedata = Coro::Storable::thaw $facedata;
3187
3188 $facedata->{version} == 2
3189 or cf::cleanup "$path: version mismatch, cannot proceed.";
3190
3191 # patch in the exptable
3192 $facedata->{resource}{"res/exp_table"} = {
3193 type => FT_RSRC,
3194 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3195 };
3196 cf::cede_to_tick;
3197
3198 {
3199 my $faces = $facedata->{faceinfo};
3200
3201 while (my ($face, $info) = each %$faces) {
3202 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3203
3204 cf::face::set_visibility $idx, $info->{visibility};
3205 cf::face::set_magicmap $idx, $info->{magicmap};
3206 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3207 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3208
3209 cf::cede_to_tick;
3210 }
3211
3212 while (my ($face, $info) = each %$faces) {
3213 next unless $info->{smooth};
3214
3215 my $idx = cf::face::find $face
3216 or next;
3217
3218 if (my $smooth = cf::face::find $info->{smooth}) {
3219 cf::face::set_smooth $idx, $smooth;
3220 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3221 } else {
3222 warn "smooth face '$info->{smooth}' not found for face '$face'";
3223 }
3224
3225 cf::cede_to_tick;
3226 }
3227 }
3228
3229 {
3230 my $anims = $facedata->{animinfo};
3231
3232 while (my ($anim, $info) = each %$anims) {
3233 cf::anim::set $anim, $info->{frames}, $info->{facings};
3234 cf::cede_to_tick;
3235 }
3236
3237 cf::anim::invalidate_all; # d'oh
3238 }
3239
3240 {
3241 # TODO: for gcfclient pleasure, we should give resources
3242 # that gcfclient doesn't grok a >10000 face index.
3243 my $res = $facedata->{resource};
3244
3245 while (my ($name, $info) = each %$res) {
3246 if (defined $info->{type}) {
3247 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3248 my $data;
3249
3250 if ($info->{type} & 1) {
3251 # prepend meta info
3252
3253 my $meta = $enc->encode ({
3254 name => $name,
3255 %{ $info->{meta} || {} },
3256 });
3257
3258 $data = pack "(w/a*)*", $meta, $info->{data};
3259 } else {
3260 $data = $info->{data};
3261 }
3262
3263 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3264 cf::face::set_type $idx, $info->{type};
3265 } else {
3266 $RESOURCE{$name} = $info;
3267 }
3268
3269 cf::cede_to_tick;
3270 }
3271 }
3272
3273 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3274
3275 1
3276 }
3277
3278 cf::global->attach (on_resource_update => sub {
3279 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3280 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3281
3282 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3283 my $sound = $soundconf->{compat}[$_]
3284 or next;
3285
3286 my $face = cf::face::find "sound/$sound->[1]";
3287 cf::sound::set $sound->[0] => $face;
3288 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3289 }
3290
3291 while (my ($k, $v) = each %{$soundconf->{event}}) {
3292 my $face = cf::face::find "sound/$v";
3293 cf::sound::set $k => $face;
3294 }
3295 }
3296 });
3297
3298 register_exticmd fx_want => sub {
3299 my ($ns, $want) = @_;
3300
3301 while (my ($k, $v) = each %$want) {
3302 $ns->fx_want ($k, $v);
3303 }
3304 };
3305
3306 sub reload_regions {
3307 # HACK to clear player env face cache, we need some signal framework
3308 # for this (global event?)
3309 %ext::player_env::MUSIC_FACE_CACHE = ();
3310
3311 load_resource_file "$MAPDIR/regions"
3312 or die "unable to load regions file\n";
3313
3314 for (cf::region::list) {
3315 $_->{match} = qr/$_->{match}/
3316 if exists $_->{match};
3317 }
3318 }
3319
3320 sub reload_facedata {
3321 load_facedata "$DATADIR/facedata"
3322 or die "unable to load facedata\n";
3323 }
3324
3325 sub reload_archetypes {
3326 load_resource_file "$DATADIR/archetypes"
3327 or die "unable to load archetypes\n";
3328 #d# NEED to laod twice to resolve forward references
3329 # this really needs to be done in an extra post-pass
3330 # (which needs to be synchronous, so solve it differently)
3331 load_resource_file "$DATADIR/archetypes"
3332 or die "unable to load archetypes\n";
3333 }
3334
3335 sub reload_treasures {
3336 load_resource_file "$DATADIR/treasures"
3337 or die "unable to load treasurelists\n";
3338 }
3339
3340 sub reload_resources {
3341 warn "reloading resource files...\n";
3342
3343 reload_regions;
3344 reload_facedata;
3345 #reload_archetypes;#d#
3346 reload_archetypes;
3347 reload_treasures;
3348
3349 warn "finished reloading resource files\n";
3350 }
3351
3352 sub init {
3353 reload_resources;
3354 }
3355
3356 sub reload_config {
3357 open my $fh, "<:utf8", "$CONFDIR/config"
3358 or return;
3359
3360 local $/;
3361 *CFG = YAML::Load <$fh>;
3362
3363 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3364
3365 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3366 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3367
3368 if (exists $CFG{mlockall}) {
3369 eval {
3370 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3371 and die "WARNING: m(un)lockall failed: $!\n";
3372 };
3373 warn $@ if $@;
3374 }
3375 }
3376
3377 sub main {
3378 # we must not ever block the main coroutine
3379 local $Coro::idle = sub {
3380 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3381 (async {
3382 $Coro::current->{desc} = "IDLE BUG HANDLER";
3383 EV::loop EV::LOOP_ONESHOT;
3384 })->prio (Coro::PRIO_MAX);
3385 };
3386
3387 reload_config;
3388 db_init;
3389 load_extensions;
3390
3391 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3392 evthread_start IO::AIO::poll_fileno;
3393 EV::loop;
3394 }
3395
3396 #############################################################################
3397 # initialisation and cleanup
3398
3399 # install some emergency cleanup handlers
3400 BEGIN {
3401 our %SIGWATCHER = ();
3402 for my $signal (qw(INT HUP TERM)) {
3403 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3404 cf::cleanup "SIG$signal";
3405 };
3406 }
3407 }
3408
3409 sub write_runtime {
3410 my $runtime = "$LOCALDIR/runtime";
3411
3412 # first touch the runtime file to show we are still running:
3413 # the fsync below can take a very very long time.
3414
3415 IO::AIO::aio_utime $runtime, undef, undef;
3416
3417 my $guard = cf::lock_acquire "write_runtime";
3418
3419 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3420 or return;
3421
3422 my $value = $cf::RUNTIME + 90 + 10;
3423 # 10 is the runtime save interval, for a monotonic clock
3424 # 60 allows for the watchdog to kill the server.
3425
3426 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3427 and return;
3428
3429 # always fsync - this file is important
3430 aio_fsync $fh
3431 and return;
3432
3433 # touch it again to show we are up-to-date
3434 aio_utime $fh, undef, undef;
3435
3436 close $fh
3437 or return;
3438
3439 aio_rename "$runtime~", $runtime
3440 and return;
3441
3442 warn "runtime file written.\n";
3443
3444 1
3445 }
3446
3447 sub emergency_save() {
3448 my $freeze_guard = cf::freeze_mainloop;
3449
3450 warn "enter emergency perl save\n";
3451
3452 cf::sync_job {
3453 # use a peculiar iteration method to avoid tripping on perl
3454 # refcount bugs in for. also avoids problems with players
3455 # and maps saved/destroyed asynchronously.
3456 warn "begin emergency player save\n";
3457 for my $login (keys %cf::PLAYER) {
3458 my $pl = $cf::PLAYER{$login} or next;
3459 $pl->valid or next;
3460 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3461 $pl->save;
3462 }
3463 warn "end emergency player save\n";
3464
3465 warn "begin emergency map save\n";
3466 for my $path (keys %cf::MAP) {
3467 my $map = $cf::MAP{$path} or next;
3468 $map->valid or next;
3469 $map->save;
3470 }
3471 warn "end emergency map save\n";
3472
3473 warn "begin emergency database checkpoint\n";
3474 BDB::db_env_txn_checkpoint $DB_ENV;
3475 warn "end emergency database checkpoint\n";
3476 };
3477
3478 warn "leave emergency perl save\n";
3479 }
3480
3481 sub post_cleanup {
3482 my ($make_core) = @_;
3483
3484 warn Carp::longmess "post_cleanup backtrace"
3485 if $make_core;
3486 }
3487
3488 sub do_reload_perl() {
3489 # can/must only be called in main
3490 if ($Coro::current != $Coro::main) {
3491 warn "can only reload from main coroutine";
3492 return;
3493 }
3494
3495 warn "reloading...";
3496
3497 warn "entering sync_job";
3498
3499 cf::sync_job {
3500 cf::write_runtime; # external watchdog should not bark
3501 cf::emergency_save;
3502 cf::write_runtime; # external watchdog should not bark
3503
3504 warn "syncing database to disk";
3505 BDB::db_env_txn_checkpoint $DB_ENV;
3506
3507 # if anything goes wrong in here, we should simply crash as we already saved
3508
3509 warn "flushing outstanding aio requests";
3510 for (;;) {
3511 BDB::flush;
3512 IO::AIO::flush;
3513 Coro::cede_notself;
3514 last unless IO::AIO::nreqs || BDB::nreqs;
3515 warn "iterate...";
3516 }
3517
3518 ++$RELOAD;
3519
3520 warn "cancelling all extension coros";
3521 $_->cancel for values %EXT_CORO;
3522 %EXT_CORO = ();
3523
3524 warn "removing commands";
3525 %COMMAND = ();
3526
3527 warn "removing ext/exti commands";
3528 %EXTCMD = ();
3529 %EXTICMD = ();
3530
3531 warn "unloading/nuking all extensions";
3532 for my $pkg (@EXTS) {
3533 warn "... unloading $pkg";
3534
3535 if (my $cb = $pkg->can ("unload")) {
3536 eval {
3537 $cb->($pkg);
3538 1
3539 } or warn "$pkg unloaded, but with errors: $@";
3540 }
3541
3542 warn "... nuking $pkg";
3543 Symbol::delete_package $pkg;
3544 }
3545
3546 warn "unloading all perl modules loaded from $LIBDIR";
3547 while (my ($k, $v) = each %INC) {
3548 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3549
3550 warn "... unloading $k";
3551 delete $INC{$k};
3552
3553 $k =~ s/\.pm$//;
3554 $k =~ s/\//::/g;
3555
3556 if (my $cb = $k->can ("unload_module")) {
3557 $cb->();
3558 }
3559
3560 Symbol::delete_package $k;
3561 }
3562
3563 warn "getting rid of safe::, as good as possible";
3564 Symbol::delete_package "safe::$_"
3565 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3566
3567 warn "unloading cf.pm \"a bit\"";
3568 delete $INC{"cf.pm"};
3569 delete $INC{"cf/pod.pm"};
3570
3571 # don't, removes xs symbols, too,
3572 # and global variables created in xs
3573 #Symbol::delete_package __PACKAGE__;
3574
3575 warn "unload completed, starting to reload now";
3576
3577 warn "reloading cf.pm";
3578 require cf;
3579 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3580
3581 warn "loading config and database again";
3582 cf::reload_config;
3583
3584 warn "loading extensions";
3585 cf::load_extensions;
3586
3587 warn "reattaching attachments to objects/players";
3588 _global_reattach; # objects, sockets
3589 warn "reattaching attachments to maps";
3590 reattach $_ for values %MAP;
3591 warn "reattaching attachments to players";
3592 reattach $_ for values %PLAYER;
3593
3594 warn "leaving sync_job";
3595
3596 1
3597 } or do {
3598 warn $@;
3599 cf::cleanup "error while reloading, exiting.";
3600 };
3601
3602 warn "reloaded";
3603 };
3604
3605 our $RELOAD_WATCHER; # used only during reload
3606
3607 sub reload_perl() {
3608 # doing reload synchronously and two reloads happen back-to-back,
3609 # coro crashes during coro_state_free->destroy here.
3610
3611 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3612 do_reload_perl;
3613 undef $RELOAD_WATCHER;
3614 };
3615 }
3616
3617 register_command "reload" => sub {
3618 my ($who, $arg) = @_;
3619
3620 if ($who->flag (FLAG_WIZ)) {
3621 $who->message ("reloading server.");
3622 async {
3623 $Coro::current->{desc} = "perl_reload";
3624 reload_perl;
3625 };
3626 }
3627 };
3628
3629 unshift @INC, $LIBDIR;
3630
3631 my $bug_warning = 0;
3632
3633 our @WAIT_FOR_TICK;
3634 our @WAIT_FOR_TICK_BEGIN;
3635
3636 sub wait_for_tick {
3637 return if tick_inhibit;
3638 return if $Coro::current == $Coro::main;
3639
3640 my $signal = new Coro::Signal;
3641 push @WAIT_FOR_TICK, $signal;
3642 $signal->wait;
3643 }
3644
3645 sub wait_for_tick_begin {
3646 return if tick_inhibit;
3647 return if $Coro::current == $Coro::main;
3648
3649 my $signal = new Coro::Signal;
3650 push @WAIT_FOR_TICK_BEGIN, $signal;
3651 $signal->wait;
3652 }
3653
3654 sub tick {
3655 if ($Coro::current != $Coro::main) {
3656 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3657 unless ++$bug_warning > 10;
3658 return;
3659 }
3660
3661 cf::server_tick; # one server iteration
3662
3663 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3664 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3665 Coro::async_pool {
3666 $Coro::current->{desc} = "runtime saver";
3667 write_runtime
3668 or warn "ERROR: unable to write runtime file: $!";
3669 };
3670 }
3671
3672 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3673 $sig->send;
3674 }
3675 while (my $sig = shift @WAIT_FOR_TICK) {
3676 $sig->send;
3677 }
3678
3679 $LOAD = ($NOW - $TICK_START) / $TICK;
3680 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3681
3682 if (0) {
3683 if ($NEXT_TICK) {
3684 my $jitter = $TICK_START - $NEXT_TICK;
3685 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3686 warn "jitter $JITTER\n";#d#
3687 }
3688 }
3689 }
3690
3691 {
3692 # configure BDB
3693
3694 BDB::min_parallel 8;
3695 BDB::max_poll_reqs $TICK * 0.1;
3696 $Coro::BDB::WATCHER->priority (1);
3697
3698 unless ($DB_ENV) {
3699 $DB_ENV = BDB::db_env_create;
3700 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3701 | BDB::LOG_AUTOREMOVE, 1);
3702 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3703 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3704
3705 cf::sync_job {
3706 eval {
3707 BDB::db_env_open
3708 $DB_ENV,
3709 $BDBDIR,
3710 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3711 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3712 0666;
3713
3714 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3715 };
3716
3717 cf::cleanup "db_env_open(db): $@" if $@;
3718 };
3719 }
3720
3721 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3722 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3723 };
3724 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3725 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3726 };
3727 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3728 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3729 };
3730 }
3731
3732 {
3733 # configure IO::AIO
3734
3735 IO::AIO::min_parallel 8;
3736 IO::AIO::max_poll_time $TICK * 0.1;
3737 $Coro::AIO::WATCHER->priority (1);
3738 }
3739
3740 my $_log_backtrace;
3741
3742 sub _log_backtrace {
3743 my ($msg, @addr) = @_;
3744
3745 $msg =~ s/\n//;
3746
3747 # limit the # of concurrent backtraces
3748 if ($_log_backtrace < 2) {
3749 ++$_log_backtrace;
3750 async {
3751 $Coro::current->{desc} = "abt $msg";
3752
3753 my @bt = fork_call {
3754 @addr = map { sprintf "%x", $_ } @addr;
3755 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3756 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3757 or die "addr2line: $!";
3758
3759 my @funcs;
3760 my @res = <$fh>;
3761 chomp for @res;
3762 while (@res) {
3763 my ($func, $line) = splice @res, 0, 2, ();
3764 push @funcs, "[$func] $line";
3765 }
3766
3767 @funcs
3768 };
3769
3770 LOG llevInfo, "[ABT] $msg\n";
3771 LOG llevInfo, "[ABT] $_\n" for @bt;
3772 --$_log_backtrace;
3773 };
3774 } else {
3775 LOG llevInfo, "[ABT] $msg\n";
3776 LOG llevInfo, "[ABT] [suppressed]\n";
3777 }
3778 }
3779
3780 # load additional modules
3781 use cf::pod;
3782
3783 END { cf::emergency_save }
3784
3785 1
3786