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Revision: 1.419
Committed: Sun Apr 13 01:34:09 2008 UTC (16 years, 1 month ago) by root
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV 3.2;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro 4.50 ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::EV;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AIO;
44 use Coro::BDB;
45 use Coro::Storable;
46 use Coro::Util ();
47
48 use JSON::XS 2.01 ();
49 use BDB ();
50 use Data::Dumper;
51 use Digest::MD5;
52 use Fcntl;
53 use YAML ();
54 use IO::AIO 2.51 ();
55 use Time::HiRes;
56 use Compress::LZF;
57 use Digest::MD5 ();
58
59 # configure various modules to our taste
60 #
61 $Storable::canonical = 1; # reduce rsync transfers
62 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
63 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
64
65 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
66
67 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
68
69 our %COMMAND = ();
70 our %COMMAND_TIME = ();
71
72 our @EXTS = (); # list of extension package names
73 our %EXTCMD = ();
74 our %EXTICMD = ();
75 our %EXT_CORO = (); # coroutines bound to extensions
76 our %EXT_MAP = (); # pluggable maps
77
78 our $RELOAD; # number of reloads so far
79 our @EVENT;
80
81 our $CONFDIR = confdir;
82 our $DATADIR = datadir;
83 our $LIBDIR = "$DATADIR/ext";
84 our $PODDIR = "$DATADIR/pod";
85 our $MAPDIR = "$DATADIR/" . mapdir;
86 our $LOCALDIR = localdir;
87 our $TMPDIR = "$LOCALDIR/" . tmpdir;
88 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
89 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
90 our $RANDOMDIR = "$LOCALDIR/random";
91 our $BDBDIR = "$LOCALDIR/db";
92 our %RESOURCE;
93
94 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95 our $AIO_POLL_WATCHER;
96 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97 our $NEXT_TICK;
98 our $USE_FSYNC = 1; # use fsync to write maps - default off
99
100 our $BDB_POLL_WATCHER;
101 our $BDB_DEADLOCK_WATCHER;
102 our $BDB_CHECKPOINT_WATCHER;
103 our $BDB_TRICKLE_WATCHER;
104 our $DB_ENV;
105
106 our %CFG;
107
108 our $UPTIME; $UPTIME ||= time;
109 our $RUNTIME;
110 our $NOW;
111
112 our (%PLAYER, %PLAYER_LOADING); # all users
113 our (%MAP, %MAP_LOADING ); # all maps
114 our $LINK_MAP; # the special {link} map, which is always available
115
116 # used to convert map paths into valid unix filenames by replacing / by ∕
117 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
118
119 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
120 our $LOADAVG; # same thing, but with alpha-smoothing
121 our $JITTER; # average jitter
122 our $TICK_START; # for load detecting purposes
123
124 binmode STDOUT;
125 binmode STDERR;
126
127 # read virtual server time, if available
128 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
129 open my $fh, "<", "$LOCALDIR/runtime"
130 or die "unable to read runtime file: $!";
131 $RUNTIME = <$fh> + 0.;
132 }
133
134 mkdir $_
135 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
136
137 our $EMERGENCY_POSITION;
138
139 sub cf::map::normalise;
140
141 #############################################################################
142
143 =head2 GLOBAL VARIABLES
144
145 =over 4
146
147 =item $cf::UPTIME
148
149 The timestamp of the server start (so not actually an uptime).
150
151 =item $cf::RUNTIME
152
153 The time this server has run, starts at 0 and is increased by $cf::TICK on
154 every server tick.
155
156 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
157 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
158 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
159
160 Various directories - "/etc", read-only install directory, perl-library
161 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
162 unique-items directory, player file directory, random maps directory and
163 database environment.
164
165 =item $cf::NOW
166
167 The time of the last (current) server tick.
168
169 =item $cf::TICK
170
171 The interval between server ticks, in seconds.
172
173 =item $cf::LOADAVG
174
175 The current CPU load on the server (alpha-smoothed), as a value between 0
176 (none) and 1 (overloaded), indicating how much time is spent on processing
177 objects per tick. Healthy values are < 0.5.
178
179 =item $cf::LOAD
180
181 The raw value load value from the last tick.
182
183 =item %cf::CFG
184
185 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
186 from wherever your confdir points to.
187
188 =item cf::wait_for_tick, cf::wait_for_tick_begin
189
190 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
191 returns directly I<after> the tick processing (and consequently, can only wake one process
192 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
193
194 =item @cf::INVOKE_RESULTS
195
196 This array contains the results of the last C<invoke ()> call. When
197 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
198 that call.
199
200 =back
201
202 =cut
203
204 BEGIN {
205 *CORE::GLOBAL::warn = sub {
206 my $msg = join "", @_;
207
208 $msg .= "\n"
209 unless $msg =~ /\n$/;
210
211 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
212
213 LOG llevError, $msg;
214 };
215 }
216
217 $Coro::State::DIEHOOK = sub {
218 return unless $^S eq 0; # "eq", not "=="
219
220 if ($Coro::current == $Coro::main) {#d#
221 warn "DIEHOOK called in main context, Coro bug?\n";#d#
222 return;#d#
223 }#d#
224
225 # kill coroutine otherwise
226 warn Carp::longmess $_[0];
227 Coro::terminate
228 };
229
230 $SIG{__DIE__} = sub { }; #d#?
231
232 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
233 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
234 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
235 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
236 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
237 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
238 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
239
240 # we bless all objects into (empty) derived classes to force a method lookup
241 # within the Safe compartment.
242 for my $pkg (qw(
243 cf::global cf::attachable
244 cf::object cf::object::player
245 cf::client cf::player
246 cf::arch cf::living
247 cf::map cf::party cf::region
248 )) {
249 no strict 'refs';
250 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
251 }
252
253 $EV::DIED = sub {
254 warn "error in event callback: @_";
255 };
256
257 #############################################################################
258
259 =head2 UTILITY FUNCTIONS
260
261 =over 4
262
263 =item dumpval $ref
264
265 =cut
266
267 sub dumpval {
268 eval {
269 local $SIG{__DIE__};
270 my $d;
271 if (1) {
272 $d = new Data::Dumper([$_[0]], ["*var"]);
273 $d->Terse(1);
274 $d->Indent(2);
275 $d->Quotekeys(0);
276 $d->Useqq(1);
277 #$d->Bless(...);
278 $d->Seen($_[1]) if @_ > 1;
279 $d = $d->Dump();
280 }
281 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
282 $d
283 } || "[unable to dump $_[0]: '$@']";
284 }
285
286 =item $ref = cf::decode_json $json
287
288 Converts a JSON string into the corresponding perl data structure.
289
290 =item $json = cf::encode_json $ref
291
292 Converts a perl data structure into its JSON representation.
293
294 =cut
295
296 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
297
298 sub encode_json($) { $json_coder->encode ($_[0]) }
299 sub decode_json($) { $json_coder->decode ($_[0]) }
300
301 =item cf::lock_wait $string
302
303 Wait until the given lock is available. See cf::lock_acquire.
304
305 =item my $lock = cf::lock_acquire $string
306
307 Wait until the given lock is available and then acquires it and returns
308 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
309 for example when the coroutine gets canceled), the lock is automatically
310 returned.
311
312 Locks are *not* recursive, locking from the same coro twice results in a
313 deadlocked coro.
314
315 Lock names should begin with a unique identifier (for example, cf::map::find
316 uses map_find and cf::map::load uses map_load).
317
318 =item $locked = cf::lock_active $string
319
320 Return true if the lock is currently active, i.e. somebody has locked it.
321
322 =cut
323
324 our %LOCK;
325 our %LOCKER;#d#
326
327 sub lock_wait($) {
328 my ($key) = @_;
329
330 if ($LOCKER{$key} == $Coro::current) {#d#
331 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
332 return;#d#
333 }#d#
334
335 # wait for lock, if any
336 while ($LOCK{$key}) {
337 push @{ $LOCK{$key} }, $Coro::current;
338 Coro::schedule;
339 }
340 }
341
342 sub lock_acquire($) {
343 my ($key) = @_;
344
345 # wait, to be sure we are not locked
346 lock_wait $key;
347
348 $LOCK{$key} = [];
349 $LOCKER{$key} = $Coro::current;#d#
350
351 Coro::guard {
352 delete $LOCKER{$key};#d#
353 # wake up all waiters, to be on the safe side
354 $_->ready for @{ delete $LOCK{$key} };
355 }
356 }
357
358 sub lock_active($) {
359 my ($key) = @_;
360
361 ! ! $LOCK{$key}
362 }
363
364 sub freeze_mainloop {
365 tick_inhibit_inc;
366
367 Coro::guard \&tick_inhibit_dec;
368 }
369
370 =item cf::periodic $interval, $cb
371
372 Like EV::periodic, but randomly selects a starting point so that the actions
373 get spread over timer.
374
375 =cut
376
377 sub periodic($$) {
378 my ($interval, $cb) = @_;
379
380 my $start = rand List::Util::min 180, $interval;
381
382 EV::periodic $start, $interval, 0, $cb
383 }
384
385 =item cf::get_slot $time[, $priority[, $name]]
386
387 Allocate $time seconds of blocking CPU time at priority C<$priority>:
388 This call blocks and returns only when you have at least C<$time> seconds
389 of cpu time till the next tick. The slot is only valid till the next cede.
390
391 The optional C<$name> can be used to identify the job to run. It might be
392 used for statistical purposes and should identify the same time-class.
393
394 Useful for short background jobs.
395
396 =cut
397
398 our @SLOT_QUEUE;
399 our $SLOT_QUEUE;
400
401 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
402 $SLOT_QUEUE = Coro::async {
403 $Coro::current->desc ("timeslot manager");
404
405 my $signal = new Coro::Signal;
406
407 while () {
408 next_job:
409 my $avail = cf::till_tick;
410 if ($avail > 0.01) {
411 for (0 .. $#SLOT_QUEUE) {
412 if ($SLOT_QUEUE[$_][0] < $avail) {
413 my $job = splice @SLOT_QUEUE, $_, 1, ();
414 $job->[2]->send;
415 Coro::cede;
416 goto next_job;
417 }
418 }
419 }
420
421 if (@SLOT_QUEUE) {
422 # we do not use wait_for_tick() as it returns immediately when tick is inactive
423 push @cf::WAIT_FOR_TICK, $signal;
424 $signal->wait;
425 } else {
426 Coro::schedule;
427 }
428 }
429 };
430
431 sub get_slot($;$$) {
432 my ($time, $pri, $name) = @_;
433
434 $time = $TICK * .6 if $time > $TICK * .6;
435 my $sig = new Coro::Signal;
436
437 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
438 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
439 $SLOT_QUEUE->ready;
440 $sig->wait;
441 }
442
443 =item cf::async { BLOCK }
444
445 Currently the same as Coro::async_pool, meaning you cannot use
446 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
447 thing you are allowed to do is call C<prio> on it.
448
449 =cut
450
451 BEGIN { *async = \&Coro::async_pool }
452
453 =item cf::sync_job { BLOCK }
454
455 The design of Deliantra requires that the main coroutine ($Coro::main)
456 is always able to handle events or runnable, as Deliantra is only
457 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
458 acceptable.
459
460 If it must be done, put the blocking parts into C<sync_job>. This will run
461 the given BLOCK in another coroutine while waiting for the result. The
462 server will be frozen during this time, so the block should either finish
463 fast or be very important.
464
465 =cut
466
467 sub sync_job(&) {
468 my ($job) = @_;
469
470 if ($Coro::current == $Coro::main) {
471 my $time = EV::time;
472
473 # this is the main coro, too bad, we have to block
474 # till the operation succeeds, freezing the server :/
475
476 LOG llevError, Carp::longmess "sync job";#d#
477
478 my $freeze_guard = freeze_mainloop;
479
480 my $busy = 1;
481 my @res;
482
483 (async {
484 $Coro::current->desc ("sync job coro");
485 @res = eval { $job->() };
486 warn $@ if $@;
487 undef $busy;
488 })->prio (Coro::PRIO_MAX);
489
490 while ($busy) {
491 if (Coro::nready) {
492 Coro::cede_notself;
493 } else {
494 EV::loop EV::LOOP_ONESHOT;
495 }
496 }
497
498 my $time = EV::time - $time;
499
500 $TICK_START += $time; # do not account sync jobs to server load
501
502 wantarray ? @res : $res[0]
503 } else {
504 # we are in another coroutine, how wonderful, everything just works
505
506 $job->()
507 }
508 }
509
510 =item $coro = cf::async_ext { BLOCK }
511
512 Like async, but this coro is automatically being canceled when the
513 extension calling this is being unloaded.
514
515 =cut
516
517 sub async_ext(&) {
518 my $cb = shift;
519
520 my $coro = &Coro::async ($cb);
521
522 $coro->on_destroy (sub {
523 delete $EXT_CORO{$coro+0};
524 });
525 $EXT_CORO{$coro+0} = $coro;
526
527 $coro
528 }
529
530 =item fork_call { }, $args
531
532 Executes the given code block with the given arguments in a seperate
533 process, returning the results. Everything must be serialisable with
534 Coro::Storable. May, of course, block. Note that the executed sub may
535 never block itself or use any form of event handling.
536
537 =cut
538
539 sub fork_call(&@) {
540 my ($cb, @args) = @_;
541
542 # we seemingly have to make a local copy of the whole thing,
543 # otherwise perl prematurely frees the stuff :/
544 # TODO: investigate and fix (likely this will be rather laborious)
545
546 my @res = Coro::Util::fork_eval {
547 reset_signals;
548 &$cb
549 }, @args;
550
551 wantarray ? @res : $res[-1]
552 }
553
554 =item $coin = coin_from_name $name
555
556 =cut
557
558 our %coin_alias = (
559 "silver" => "silvercoin",
560 "silvercoin" => "silvercoin",
561 "silvercoins" => "silvercoin",
562 "gold" => "goldcoin",
563 "goldcoin" => "goldcoin",
564 "goldcoins" => "goldcoin",
565 "platinum" => "platinacoin",
566 "platinumcoin" => "platinacoin",
567 "platinumcoins" => "platinacoin",
568 "platina" => "platinacoin",
569 "platinacoin" => "platinacoin",
570 "platinacoins" => "platinacoin",
571 "royalty" => "royalty",
572 "royalties" => "royalty",
573 );
574
575 sub coin_from_name($) {
576 $coin_alias{$_[0]}
577 ? cf::arch::find $coin_alias{$_[0]}
578 : undef
579 }
580
581 =item $value = cf::db_get $family => $key
582
583 Returns a single value from the environment database.
584
585 =item cf::db_put $family => $key => $value
586
587 Stores the given C<$value> in the family. It can currently store binary
588 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
589
590 =item $db = cf::db_table "name"
591
592 Create and/or open a new database table. The string must not be "db" and must be unique
593 within each server.
594
595 =cut
596
597 sub db_table($) {
598 my ($name) = @_;
599 my $db = BDB::db_create $DB_ENV;
600
601 eval {
602 $db->set_flags (BDB::CHKSUM);
603
604 utf8::encode $name;
605 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
606 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
607 cf::cleanup "db_open(db): $!" if $!;
608 };
609 cf::cleanup "db_open(db): $@" if $@;
610
611 $db
612 }
613
614 our $DB;
615
616 sub db_init {
617 cf::sync_job {
618 $DB ||= db_table "db";
619 };
620 }
621
622 sub db_get($$) {
623 my $key = "$_[0]/$_[1]";
624
625 cf::sync_job {
626 BDB::db_get $DB, undef, $key, my $data;
627
628 $! ? ()
629 : $data
630 }
631 }
632
633 sub db_put($$$) {
634 BDB::dbreq_pri 4;
635 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
636 }
637
638 =item cf::cache $id => [$paths...], $processversion => $process
639
640 Generic caching function that returns the value of the resource $id,
641 caching and regenerating as required.
642
643 This function can block.
644
645 =cut
646
647 sub cache {
648 my ($id, $src, $processversion, $process) = @_;
649
650 my $meta =
651 join "\x00",
652 $processversion,
653 map {
654 aio_stat $_
655 and Carp::croak "$_: $!";
656
657 ($_, (stat _)[7,9])
658 } @$src;
659
660 my $dbmeta = db_get cache => "$id/meta";
661 if ($dbmeta ne $meta) {
662 # changed, we may need to process
663
664 my @data;
665 my $md5;
666
667 for (0 .. $#$src) {
668 0 <= aio_load $src->[$_], $data[$_]
669 or Carp::croak "$src->[$_]: $!";
670 }
671
672 # if processing is expensive, check
673 # checksum first
674 if (1) {
675 $md5 =
676 join "\x00",
677 $processversion,
678 map {
679 cf::cede_to_tick;
680 ($src->[$_], Digest::MD5::md5_hex $data[$_])
681 } 0.. $#$src;
682
683
684 my $dbmd5 = db_get cache => "$id/md5";
685 if ($dbmd5 eq $md5) {
686 db_put cache => "$id/meta", $meta;
687
688 return db_get cache => "$id/data";
689 }
690 }
691
692 my $t1 = Time::HiRes::time;
693 my $data = $process->(\@data);
694 my $t2 = Time::HiRes::time;
695
696 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
697
698 db_put cache => "$id/data", $data;
699 db_put cache => "$id/md5" , $md5;
700 db_put cache => "$id/meta", $meta;
701
702 return $data;
703 }
704
705 db_get cache => "$id/data"
706 }
707
708 =item cf::datalog type => key => value, ...
709
710 Log a datalog packet of the given type with the given key-value pairs.
711
712 =cut
713
714 sub datalog($@) {
715 my ($type, %kv) = @_;
716 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
717 }
718
719 =back
720
721 =cut
722
723 #############################################################################
724
725 =head2 ATTACHABLE OBJECTS
726
727 Many objects in crossfire are so-called attachable objects. That means you can
728 attach callbacks/event handlers (a collection of which is called an "attachment")
729 to it. All such attachable objects support the following methods.
730
731 In the following description, CLASS can be any of C<global>, C<object>
732 C<player>, C<client> or C<map> (i.e. the attachable objects in
733 Deliantra).
734
735 =over 4
736
737 =item $attachable->attach ($attachment, key => $value...)
738
739 =item $attachable->detach ($attachment)
740
741 Attach/detach a pre-registered attachment to a specific object and give it
742 the specified key/value pairs as arguments.
743
744 Example, attach a minesweeper attachment to the given object, making it a
745 10x10 minesweeper game:
746
747 $obj->attach (minesweeper => width => 10, height => 10);
748
749 =item $bool = $attachable->attached ($name)
750
751 Checks wether the named attachment is currently attached to the object.
752
753 =item cf::CLASS->attach ...
754
755 =item cf::CLASS->detach ...
756
757 Define an anonymous attachment and attach it to all objects of the given
758 CLASS. See the next function for an explanation of its arguments.
759
760 You can attach to global events by using the C<cf::global> class.
761
762 Example, log all player logins:
763
764 cf::player->attach (
765 on_login => sub {
766 my ($pl) = @_;
767 ...
768 },
769 );
770
771 Example, attach to the jeweler skill:
772
773 cf::object->attach (
774 type => cf::SKILL,
775 subtype => cf::SK_JEWELER,
776 on_use_skill => sub {
777 my ($sk, $ob, $part, $dir, $msg) = @_;
778 ...
779 },
780 );
781
782 =item cf::CLASS::attachment $name, ...
783
784 Register an attachment by C<$name> through which attachable objects of the
785 given CLASS can refer to this attachment.
786
787 Some classes such as crossfire maps and objects can specify attachments
788 that are attached at load/instantiate time, thus the need for a name.
789
790 These calls expect any number of the following handler/hook descriptions:
791
792 =over 4
793
794 =item prio => $number
795
796 Set the priority for all following handlers/hooks (unless overwritten
797 by another C<prio> setting). Lower priority handlers get executed
798 earlier. The default priority is C<0>, and many built-in handlers are
799 registered at priority C<-1000>, so lower priorities should not be used
800 unless you know what you are doing.
801
802 =item type => $type
803
804 (Only for C<< cf::object->attach >> calls), limits the attachment to the
805 given type of objects only (the additional parameter C<subtype> can be
806 used to further limit to the given subtype).
807
808 =item on_I<event> => \&cb
809
810 Call the given code reference whenever the named event happens (event is
811 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
812 handlers are recognised generally depends on the type of object these
813 handlers attach to).
814
815 See F<include/eventinc.h> for the full list of events supported, and their
816 class.
817
818 =item package => package::
819
820 Look for sub functions of the name C<< on_I<event> >> in the given
821 package and register them. Only handlers for eevents supported by the
822 object/class are recognised.
823
824 =back
825
826 Example, define an attachment called "sockpuppet" that calls the given
827 event handler when a monster attacks:
828
829 cf::object::attachment sockpuppet =>
830 on_skill_attack => sub {
831 my ($self, $victim) = @_;
832 ...
833 }
834 }
835
836 =item $attachable->valid
837
838 Just because you have a perl object does not mean that the corresponding
839 C-level object still exists. If you try to access an object that has no
840 valid C counterpart anymore you get an exception at runtime. This method
841 can be used to test for existence of the C object part without causing an
842 exception.
843
844 =cut
845
846 # the following variables are defined in .xs and must not be re-created
847 our @CB_GLOBAL = (); # registry for all global events
848 our @CB_ATTACHABLE = (); # registry for all attachables
849 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
850 our @CB_PLAYER = ();
851 our @CB_CLIENT = ();
852 our @CB_TYPE = (); # registry for type (cf-object class) based events
853 our @CB_MAP = ();
854
855 my %attachment;
856
857 sub cf::attachable::thawer_merge {
858 # simply override everything except _meta
859 local $_[0]{_meta};
860 %{$_[0]} = %{$_[1]};
861 }
862
863 sub _attach_cb($$$$) {
864 my ($registry, $event, $prio, $cb) = @_;
865
866 use sort 'stable';
867
868 $cb = [$prio, $cb];
869
870 @{$registry->[$event]} = sort
871 { $a->[0] cmp $b->[0] }
872 @{$registry->[$event] || []}, $cb;
873 }
874
875 # hack
876 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
877
878 # attach handles attaching event callbacks
879 # the only thing the caller has to do is pass the correct
880 # registry (== where the callback attaches to).
881 sub _attach {
882 my ($registry, $klass, @arg) = @_;
883
884 my $object_type;
885 my $prio = 0;
886 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
887
888 #TODO: get rid of this hack
889 if ($attachable_klass{$klass}) {
890 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
891 }
892
893 while (@arg) {
894 my $type = shift @arg;
895
896 if ($type eq "prio") {
897 $prio = shift @arg;
898
899 } elsif ($type eq "type") {
900 $object_type = shift @arg;
901 $registry = $CB_TYPE[$object_type] ||= [];
902
903 } elsif ($type eq "subtype") {
904 defined $object_type or Carp::croak "subtype specified without type";
905 my $object_subtype = shift @arg;
906 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
907
908 } elsif ($type eq "package") {
909 my $pkg = shift @arg;
910
911 while (my ($name, $id) = each %cb_id) {
912 if (my $cb = $pkg->can ($name)) {
913 _attach_cb $registry, $id, $prio, $cb;
914 }
915 }
916
917 } elsif (exists $cb_id{$type}) {
918 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
919
920 } elsif (ref $type) {
921 warn "attaching objects not supported, ignoring.\n";
922
923 } else {
924 shift @arg;
925 warn "attach argument '$type' not supported, ignoring.\n";
926 }
927 }
928 }
929
930 sub _object_attach {
931 my ($obj, $name, %arg) = @_;
932
933 return if exists $obj->{_attachment}{$name};
934
935 if (my $attach = $attachment{$name}) {
936 my $registry = $obj->registry;
937
938 for (@$attach) {
939 my ($klass, @attach) = @$_;
940 _attach $registry, $klass, @attach;
941 }
942
943 $obj->{$name} = \%arg;
944 } else {
945 warn "object uses attachment '$name' which is not available, postponing.\n";
946 }
947
948 $obj->{_attachment}{$name} = undef;
949 }
950
951 sub cf::attachable::attach {
952 if (ref $_[0]) {
953 _object_attach @_;
954 } else {
955 _attach shift->_attach_registry, @_;
956 }
957 _recalc_want;
958 };
959
960 # all those should be optimised
961 sub cf::attachable::detach {
962 my ($obj, $name) = @_;
963
964 if (ref $obj) {
965 delete $obj->{_attachment}{$name};
966 reattach ($obj);
967 } else {
968 Carp::croak "cannot, currently, detach class attachments";
969 }
970 _recalc_want;
971 };
972
973 sub cf::attachable::attached {
974 my ($obj, $name) = @_;
975
976 exists $obj->{_attachment}{$name}
977 }
978
979 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
980 eval "#line " . __LINE__ . " 'cf.pm'
981 sub cf::\L$klass\E::_attach_registry {
982 (\\\@CB_$klass, KLASS_$klass)
983 }
984
985 sub cf::\L$klass\E::attachment {
986 my \$name = shift;
987
988 \$attachment{\$name} = [[KLASS_$klass, \@_]];
989 }
990 ";
991 die if $@;
992 }
993
994 our $override;
995 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
996
997 sub override {
998 $override = 1;
999 @INVOKE_RESULTS = (@_);
1000 }
1001
1002 sub do_invoke {
1003 my $event = shift;
1004 my $callbacks = shift;
1005
1006 @INVOKE_RESULTS = ();
1007
1008 local $override;
1009
1010 for (@$callbacks) {
1011 eval { &{$_->[1]} };
1012
1013 if ($@) {
1014 warn "$@";
1015 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1016 override;
1017 }
1018
1019 return 1 if $override;
1020 }
1021
1022 0
1023 }
1024
1025 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1026
1027 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1028
1029 Generate an object-specific event with the given arguments.
1030
1031 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1032 removed in future versions), and there is no public API to access override
1033 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1034
1035 =back
1036
1037 =cut
1038
1039 #############################################################################
1040 # object support
1041
1042 sub _object_equal($$);
1043 sub _object_equal($$) {
1044 my ($a, $b) = @_;
1045
1046 return 0 unless (ref $a) eq (ref $b);
1047
1048 if ("HASH" eq ref $a) {
1049 my @ka = keys %$a;
1050 my @kb = keys %$b;
1051
1052 return 0 if @ka != @kb;
1053
1054 for (0 .. $#ka) {
1055 return 0 unless $ka[$_] eq $kb[$_];
1056 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1057 }
1058
1059 } elsif ("ARRAY" eq ref $a) {
1060
1061 return 0 if @$a != @$b;
1062
1063 for (0 .. $#$a) {
1064 return 0 unless _object_equal $a->[$_], $b->[$_];
1065 }
1066
1067 } elsif ($a ne $b) {
1068 return 0;
1069 }
1070
1071 1
1072 }
1073
1074 our $SLOW_MERGES;#d#
1075 sub _can_merge {
1076 my ($ob1, $ob2) = @_;
1077
1078 ++$SLOW_MERGES;#d#
1079
1080 # we do the slow way here
1081 return _object_equal $ob1, $ob2
1082 }
1083
1084 sub reattach {
1085 # basically do the same as instantiate, without calling instantiate
1086 my ($obj) = @_;
1087
1088 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1089
1090 my $registry = $obj->registry;
1091
1092 @$registry = ();
1093
1094 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1095
1096 for my $name (keys %{ $obj->{_attachment} || {} }) {
1097 if (my $attach = $attachment{$name}) {
1098 for (@$attach) {
1099 my ($klass, @attach) = @$_;
1100 _attach $registry, $klass, @attach;
1101 }
1102 } else {
1103 warn "object uses attachment '$name' that is not available, postponing.\n";
1104 }
1105 }
1106 }
1107
1108 cf::attachable->attach (
1109 prio => -1000000,
1110 on_instantiate => sub {
1111 my ($obj, $data) = @_;
1112
1113 $data = decode_json $data;
1114
1115 for (@$data) {
1116 my ($name, $args) = @$_;
1117
1118 $obj->attach ($name, %{$args || {} });
1119 }
1120 },
1121 on_reattach => \&reattach,
1122 on_clone => sub {
1123 my ($src, $dst) = @_;
1124
1125 @{$dst->registry} = @{$src->registry};
1126
1127 %$dst = %$src;
1128
1129 %{$dst->{_attachment}} = %{$src->{_attachment}}
1130 if exists $src->{_attachment};
1131 },
1132 );
1133
1134 sub object_freezer_save {
1135 my ($filename, $rdata, $objs) = @_;
1136
1137 sync_job {
1138 if (length $$rdata) {
1139 utf8::decode (my $decname = $filename);
1140 warn sprintf "saving %s (%d,%d)\n",
1141 $decname, length $$rdata, scalar @$objs;
1142
1143 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1144 chmod SAVE_MODE, $fh;
1145 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1146 aio_fsync $fh if $cf::USE_FSYNC;
1147 close $fh;
1148
1149 if (@$objs) {
1150 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1151 chmod SAVE_MODE, $fh;
1152 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1153 aio_write $fh, 0, (length $data), $data, 0;
1154 aio_fsync $fh if $cf::USE_FSYNC;
1155 close $fh;
1156 aio_rename "$filename.pst~", "$filename.pst";
1157 }
1158 } else {
1159 aio_unlink "$filename.pst";
1160 }
1161
1162 aio_rename "$filename~", $filename;
1163 } else {
1164 warn "FATAL: $filename~: $!\n";
1165 }
1166 } else {
1167 aio_unlink $filename;
1168 aio_unlink "$filename.pst";
1169 }
1170 };
1171 }
1172
1173 sub object_freezer_as_string {
1174 my ($rdata, $objs) = @_;
1175
1176 use Data::Dumper;
1177
1178 $$rdata . Dumper $objs
1179 }
1180
1181 sub object_thawer_load {
1182 my ($filename) = @_;
1183
1184 my ($data, $av);
1185
1186 (aio_load $filename, $data) >= 0
1187 or return;
1188
1189 unless (aio_stat "$filename.pst") {
1190 (aio_load "$filename.pst", $av) >= 0
1191 or return;
1192
1193 my $st = eval { Coro::Storable::thaw $av };
1194 $av = $st->{objs};
1195 }
1196
1197 utf8::decode (my $decname = $filename);
1198 warn sprintf "loading %s (%d,%d)\n",
1199 $decname, length $data, scalar @{$av || []};
1200
1201 ($data, $av)
1202 }
1203
1204 =head2 COMMAND CALLBACKS
1205
1206 =over 4
1207
1208 =cut
1209
1210 #############################################################################
1211 # command handling &c
1212
1213 =item cf::register_command $name => \&callback($ob,$args);
1214
1215 Register a callback for execution when the client sends the user command
1216 $name.
1217
1218 =cut
1219
1220 sub register_command {
1221 my ($name, $cb) = @_;
1222
1223 my $caller = caller;
1224 #warn "registering command '$name/$time' to '$caller'";
1225
1226 push @{ $COMMAND{$name} }, [$caller, $cb];
1227 }
1228
1229 =item cf::register_extcmd $name => \&callback($pl,$packet);
1230
1231 Register a callback for execution when the client sends an (synchronous)
1232 extcmd packet. Ext commands will be processed in the order they are
1233 received by the server, like other user commands. The first argument is
1234 the logged-in player. Ext commands can only be processed after a player
1235 has logged in successfully.
1236
1237 If the callback returns something, it is sent back as if reply was being
1238 called.
1239
1240 =item cf::register_exticmd $name => \&callback($ns,$packet);
1241
1242 Register a callback for execution when the client sends an (asynchronous)
1243 exticmd packet. Exti commands are processed by the server as soon as they
1244 are received, i.e. out of order w.r.t. other commands. The first argument
1245 is a client socket. Exti commands can be received anytime, even before
1246 log-in.
1247
1248 If the callback returns something, it is sent back as if reply was being
1249 called.
1250
1251 =cut
1252
1253 sub register_extcmd {
1254 my ($name, $cb) = @_;
1255
1256 $EXTCMD{$name} = $cb;
1257 }
1258
1259 sub register_exticmd {
1260 my ($name, $cb) = @_;
1261
1262 $EXTICMD{$name} = $cb;
1263 }
1264
1265 cf::player->attach (
1266 on_command => sub {
1267 my ($pl, $name, $params) = @_;
1268
1269 my $cb = $COMMAND{$name}
1270 or return;
1271
1272 for my $cmd (@$cb) {
1273 $cmd->[1]->($pl->ob, $params);
1274 }
1275
1276 cf::override;
1277 },
1278 on_extcmd => sub {
1279 my ($pl, $buf) = @_;
1280
1281 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1282
1283 if (ref $msg) {
1284 my ($type, $reply, @payload) =
1285 "ARRAY" eq ref $msg
1286 ? @$msg
1287 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1288
1289 my @reply;
1290
1291 if (my $cb = $EXTCMD{$type}) {
1292 @reply = $cb->($pl, @payload);
1293 }
1294
1295 $pl->ext_reply ($reply, @reply)
1296 if $reply;
1297
1298 } else {
1299 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1300 }
1301
1302 cf::override;
1303 },
1304 );
1305
1306 sub load_extensions {
1307 cf::sync_job {
1308 my %todo;
1309
1310 for my $path (<$LIBDIR/*.ext>) {
1311 next unless -r $path;
1312
1313 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1314 my $base = $1;
1315 my $pkg = $1;
1316 $pkg =~ s/[^[:word:]]/_/g;
1317 $pkg = "ext::$pkg";
1318
1319 open my $fh, "<:utf8", $path
1320 or die "$path: $!";
1321
1322 my $source = do { local $/; <$fh> };
1323
1324 my %ext = (
1325 path => $path,
1326 base => $base,
1327 pkg => $pkg,
1328 );
1329
1330 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1331 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1332
1333 $ext{source} =
1334 "package $pkg; use strict; use utf8;\n"
1335 . "#line 1 \"$path\"\n{\n"
1336 . $source
1337 . "\n};\n1";
1338
1339 $todo{$base} = \%ext;
1340 }
1341
1342 my %done;
1343 while (%todo) {
1344 my $progress;
1345
1346 while (my ($k, $v) = each %todo) {
1347 for (split /,\s*/, $v->{meta}{depends}) {
1348 goto skip
1349 unless exists $done{$_};
1350 }
1351
1352 warn "... loading '$k' into '$v->{pkg}'\n";
1353
1354 unless (eval $v->{source}) {
1355 my $msg = $@ ? "$v->{path}: $@\n"
1356 : "$v->{base}: extension inactive.\n";
1357
1358 if (exists $v->{meta}{mandatory}) {
1359 warn $msg;
1360 cf::cleanup "mandatory extension failed to load, exiting.";
1361 }
1362
1363 warn $msg;
1364 }
1365
1366 $done{$k} = delete $todo{$k};
1367 push @EXTS, $v->{pkg};
1368 $progress = 1;
1369 }
1370
1371 skip:
1372 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1373 unless $progress;
1374 }
1375 };
1376 }
1377
1378 #############################################################################
1379
1380 =back
1381
1382 =head2 CORE EXTENSIONS
1383
1384 Functions and methods that extend core crossfire objects.
1385
1386 =cut
1387
1388 package cf::player;
1389
1390 use Coro::AIO;
1391
1392 =head3 cf::player
1393
1394 =over 4
1395
1396 =item cf::player::num_playing
1397
1398 Returns the official number of playing players, as per the Crossfire metaserver rules.
1399
1400 =cut
1401
1402 sub num_playing {
1403 scalar grep
1404 $_->ob->map
1405 && !$_->hidden
1406 && !$_->ob->flag (cf::FLAG_WIZ),
1407 cf::player::list
1408 }
1409
1410 =item cf::player::find $login
1411
1412 Returns the given player object, loading it if necessary (might block).
1413
1414 =cut
1415
1416 sub playerdir($) {
1417 "$PLAYERDIR/"
1418 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1419 }
1420
1421 sub path($) {
1422 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1423
1424 (playerdir $login) . "/playerdata"
1425 }
1426
1427 sub find_active($) {
1428 $cf::PLAYER{$_[0]}
1429 and $cf::PLAYER{$_[0]}->active
1430 and $cf::PLAYER{$_[0]}
1431 }
1432
1433 sub exists($) {
1434 my ($login) = @_;
1435
1436 $cf::PLAYER{$login}
1437 or cf::sync_job { !aio_stat path $login }
1438 }
1439
1440 sub find($) {
1441 return $cf::PLAYER{$_[0]} || do {
1442 my $login = $_[0];
1443
1444 my $guard = cf::lock_acquire "user_find:$login";
1445
1446 $cf::PLAYER{$_[0]} || do {
1447 # rename old playerfiles to new ones
1448 #TODO: remove when no longer required
1449 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1450 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1451 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1452 aio_unlink +(playerdir $login) . "/$login.pl";
1453
1454 my $f = new_from_file cf::object::thawer path $login
1455 or return;
1456
1457 my $pl = cf::player::load_pl $f
1458 or return;
1459 local $cf::PLAYER_LOADING{$login} = $pl;
1460 $f->resolve_delayed_derefs;
1461 $cf::PLAYER{$login} = $pl
1462 }
1463 }
1464 }
1465
1466 sub save($) {
1467 my ($pl) = @_;
1468
1469 return if $pl->{deny_save};
1470
1471 my $path = path $pl;
1472 my $guard = cf::lock_acquire "user_save:$path";
1473
1474 return if $pl->{deny_save};
1475
1476 aio_mkdir playerdir $pl, 0770;
1477 $pl->{last_save} = $cf::RUNTIME;
1478
1479 $pl->save_pl ($path);
1480 cf::cede_to_tick;
1481 }
1482
1483 sub new($) {
1484 my ($login) = @_;
1485
1486 my $self = create;
1487
1488 $self->ob->name ($login);
1489 $self->{deny_save} = 1;
1490
1491 $cf::PLAYER{$login} = $self;
1492
1493 $self
1494 }
1495
1496 =item $player->send_msg ($channel, $msg, $color, [extra...])
1497
1498 =cut
1499
1500 sub send_msg {
1501 my $ns = shift->ns
1502 or return;
1503 $ns->send_msg (@_);
1504 }
1505
1506 =item $pl->quit_character
1507
1508 Nukes the player without looking back. If logged in, the connection will
1509 be destroyed. May block for a long time.
1510
1511 =cut
1512
1513 sub quit_character {
1514 my ($pl) = @_;
1515
1516 my $name = $pl->ob->name;
1517
1518 $pl->{deny_save} = 1;
1519 $pl->password ("*"); # this should lock out the player until we nuked the dir
1520
1521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1522 $pl->deactivate;
1523 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1524 $pl->ns->destroy if $pl->ns;
1525
1526 my $path = playerdir $pl;
1527 my $temp = "$path~$cf::RUNTIME~deleting~";
1528 aio_rename $path, $temp;
1529 delete $cf::PLAYER{$pl->ob->name};
1530 $pl->destroy;
1531
1532 my $prefix = qr<^~\Q$name\E/>;
1533
1534 # nuke player maps
1535 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1536
1537 IO::AIO::aio_rmtree $temp;
1538 }
1539
1540 =item $pl->kick
1541
1542 Kicks a player out of the game. This destroys the connection.
1543
1544 =cut
1545
1546 sub kick {
1547 my ($pl, $kicker) = @_;
1548
1549 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1550 $pl->killer ("kicked");
1551 $pl->ns->destroy;
1552 }
1553
1554 =item cf::player::list_logins
1555
1556 Returns am arrayref of all valid playernames in the system, can take a
1557 while and may block, so not sync_job-capable, ever.
1558
1559 =cut
1560
1561 sub list_logins {
1562 my $dirs = aio_readdir $PLAYERDIR
1563 or return [];
1564
1565 my @logins;
1566
1567 for my $login (@$dirs) {
1568 my $path = path $login;
1569
1570 # a .pst is a dead give-away for a valid player
1571 unless (-e "$path.pst") {
1572 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1573 aio_read $fh, 0, 512, my $buf, 0 or next;
1574 $buf !~ /^password -------------$/m or next; # official not-valid tag
1575 }
1576
1577 utf8::decode $login;
1578 push @logins, $login;
1579 }
1580
1581 \@logins
1582 }
1583
1584 =item $player->maps
1585
1586 Returns an arrayref of map paths that are private for this
1587 player. May block.
1588
1589 =cut
1590
1591 sub maps($) {
1592 my ($pl) = @_;
1593
1594 $pl = ref $pl ? $pl->ob->name : $pl;
1595
1596 my $files = aio_readdir playerdir $pl
1597 or return;
1598
1599 my @paths;
1600
1601 for (@$files) {
1602 utf8::decode $_;
1603 next if /\.(?:pl|pst)$/;
1604 next unless /^$PATH_SEP/o;
1605
1606 push @paths, cf::map::normalise "~$pl/$_";
1607 }
1608
1609 \@paths
1610 }
1611
1612 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1613
1614 Expand crossfire pod fragments into protocol xml.
1615
1616 =cut
1617
1618 use re 'eval';
1619
1620 my $group;
1621 my $interior; $interior = qr{
1622 # match a pod interior sequence sans C<< >>
1623 (?:
1624 \ (.*?)\ (?{ $group = $^N })
1625 | < (??{$interior}) >
1626 )
1627 }x;
1628
1629 sub expand_cfpod {
1630 my ($self, $pod) = @_;
1631
1632 my $xml;
1633
1634 while () {
1635 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1636 $group = $1;
1637
1638 $group =~ s/&/&amp;/g;
1639 $group =~ s/</&lt;/g;
1640
1641 $xml .= $group;
1642 } elsif ($pod =~ m%\G
1643 ([BCGHITU])
1644 <
1645 (?:
1646 ([^<>]*) (?{ $group = $^N })
1647 | < $interior >
1648 )
1649 >
1650 %gcsx
1651 ) {
1652 my ($code, $data) = ($1, $group);
1653
1654 if ($code eq "B") {
1655 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1656 } elsif ($code eq "I") {
1657 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1658 } elsif ($code eq "U") {
1659 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1660 } elsif ($code eq "C") {
1661 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1662 } elsif ($code eq "T") {
1663 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1664 } elsif ($code eq "G") {
1665 my ($male, $female) = split /\|/, $data;
1666 $data = $self->gender ? $female : $male;
1667 $xml .= expand_cfpod ($self, $data);
1668 } elsif ($code eq "H") {
1669 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1670 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1671 "")
1672 [$self->{hintmode}];
1673 } else {
1674 $xml .= "error processing '$code($data)' directive";
1675 }
1676 } else {
1677 if ($pod =~ /\G(.+)/) {
1678 warn "parse error while expanding $pod (at $1)";
1679 }
1680 last;
1681 }
1682 }
1683
1684 for ($xml) {
1685 # create single paragraphs (very hackish)
1686 s/(?<=\S)\n(?=\w)/ /g;
1687
1688 # compress some whitespace
1689 s/\s+\n/\n/g; # ws line-ends
1690 s/\n\n+/\n/g; # double lines
1691 s/^\n+//; # beginning lines
1692 s/\n+$//; # ending lines
1693 }
1694
1695 $xml
1696 }
1697
1698 no re 'eval';
1699
1700 sub hintmode {
1701 $_[0]{hintmode} = $_[1] if @_ > 1;
1702 $_[0]{hintmode}
1703 }
1704
1705 =item $player->ext_reply ($msgid, @msg)
1706
1707 Sends an ext reply to the player.
1708
1709 =cut
1710
1711 sub ext_reply($$@) {
1712 my ($self, $id, @msg) = @_;
1713
1714 $self->ns->ext_reply ($id, @msg)
1715 }
1716
1717 =item $player->ext_msg ($type, @msg)
1718
1719 Sends an ext event to the client.
1720
1721 =cut
1722
1723 sub ext_msg($$@) {
1724 my ($self, $type, @msg) = @_;
1725
1726 $self->ns->ext_msg ($type, @msg);
1727 }
1728
1729 =head3 cf::region
1730
1731 =over 4
1732
1733 =cut
1734
1735 package cf::region;
1736
1737 =item cf::region::find_by_path $path
1738
1739 Tries to decuce the likely region for a map knowing only its path.
1740
1741 =cut
1742
1743 sub find_by_path($) {
1744 my ($path) = @_;
1745
1746 my ($match, $specificity);
1747
1748 for my $region (list) {
1749 if ($region->{match} && $path =~ $region->{match}) {
1750 ($match, $specificity) = ($region, $region->specificity)
1751 if $region->specificity > $specificity;
1752 }
1753 }
1754
1755 $match
1756 }
1757
1758 =back
1759
1760 =head3 cf::map
1761
1762 =over 4
1763
1764 =cut
1765
1766 package cf::map;
1767
1768 use Fcntl;
1769 use Coro::AIO;
1770
1771 use overload
1772 '""' => \&as_string,
1773 fallback => 1;
1774
1775 our $MAX_RESET = 3600;
1776 our $DEFAULT_RESET = 3000;
1777
1778 sub generate_random_map {
1779 my ($self, $rmp) = @_;
1780
1781 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1782
1783 # mit "rum" bekleckern, nicht
1784 $self->_create_random_map (
1785 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1786 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1787 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1788 $rmp->{exit_on_final_map},
1789 $rmp->{xsize}, $rmp->{ysize},
1790 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1791 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1792 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1793 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1794 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1795 (cf::region::find $rmp->{region}), $rmp->{custom}
1796 )
1797 }
1798
1799 =item cf::map->register ($regex, $prio)
1800
1801 Register a handler for the map path matching the given regex at the
1802 givne priority (higher is better, built-in handlers have priority 0, the
1803 default).
1804
1805 =cut
1806
1807 sub register {
1808 my (undef, $regex, $prio) = @_;
1809 my $pkg = caller;
1810
1811 no strict;
1812 push @{"$pkg\::ISA"}, __PACKAGE__;
1813
1814 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1815 }
1816
1817 # also paths starting with '/'
1818 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1819
1820 sub thawer_merge {
1821 my ($self, $merge) = @_;
1822
1823 # we have to keep some variables in memory intact
1824 local $self->{path};
1825 local $self->{load_path};
1826
1827 $self->SUPER::thawer_merge ($merge);
1828 }
1829
1830 sub normalise {
1831 my ($path, $base) = @_;
1832
1833 $path = "$path"; # make sure its a string
1834
1835 $path =~ s/\.map$//;
1836
1837 # map plan:
1838 #
1839 # /! non-realised random map exit (special hack!)
1840 # {... are special paths that are not being touched
1841 # ?xxx/... are special absolute paths
1842 # ?random/... random maps
1843 # /... normal maps
1844 # ~user/... per-player map of a specific user
1845
1846 $path =~ s/$PATH_SEP/\//go;
1847
1848 # treat it as relative path if it starts with
1849 # something that looks reasonable
1850 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1851 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1852
1853 $base =~ s{[^/]+/?$}{};
1854 $path = "$base/$path";
1855 }
1856
1857 for ($path) {
1858 redo if s{//}{/};
1859 redo if s{/\.?/}{/};
1860 redo if s{/[^/]+/\.\./}{/};
1861 }
1862
1863 $path
1864 }
1865
1866 sub new_from_path {
1867 my (undef, $path, $base) = @_;
1868
1869 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1870
1871 $path = normalise $path, $base;
1872
1873 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1874 if ($path =~ $EXT_MAP{$pkg}[1]) {
1875 my $self = bless cf::map::new, $pkg;
1876 $self->{path} = $path; $self->path ($path);
1877 $self->init; # pass $1 etc.
1878 return $self;
1879 }
1880 }
1881
1882 Carp::cluck "unable to resolve path '$path' (base '$base').";
1883 ()
1884 }
1885
1886 sub init {
1887 my ($self) = @_;
1888
1889 $self
1890 }
1891
1892 sub as_string {
1893 my ($self) = @_;
1894
1895 "$self->{path}"
1896 }
1897
1898 # the displayed name, this is a one way mapping
1899 sub visible_name {
1900 &as_string
1901 }
1902
1903 # the original (read-only) location
1904 sub load_path {
1905 my ($self) = @_;
1906
1907 "$MAPDIR/$self->{path}.map"
1908 }
1909
1910 # the temporary/swap location
1911 sub save_path {
1912 my ($self) = @_;
1913
1914 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1915 "$TMPDIR/$path.map"
1916 }
1917
1918 # the unique path, undef == no special unique path
1919 sub uniq_path {
1920 my ($self) = @_;
1921
1922 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1923 "$UNIQUEDIR/$path"
1924 }
1925
1926 # and all this just because we cannot iterate over
1927 # all maps in C++...
1928 sub change_all_map_light {
1929 my ($change) = @_;
1930
1931 $_->change_map_light ($change)
1932 for grep $_->outdoor, values %cf::MAP;
1933 }
1934
1935 sub decay_objects {
1936 my ($self) = @_;
1937
1938 return if $self->{deny_reset};
1939
1940 $self->do_decay_objects;
1941 }
1942
1943 sub unlink_save {
1944 my ($self) = @_;
1945
1946 utf8::encode (my $save = $self->save_path);
1947 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1948 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1949 }
1950
1951 sub load_header_from($) {
1952 my ($self, $path) = @_;
1953
1954 utf8::encode $path;
1955 my $f = new_from_file cf::object::thawer $path
1956 or return;
1957
1958 $self->_load_header ($f)
1959 or return;
1960
1961 local $MAP_LOADING{$self->{path}} = $self;
1962 $f->resolve_delayed_derefs;
1963
1964 $self->{load_path} = $path;
1965
1966 1
1967 }
1968
1969 sub load_header_orig {
1970 my ($self) = @_;
1971
1972 $self->load_header_from ($self->load_path)
1973 }
1974
1975 sub load_header_temp {
1976 my ($self) = @_;
1977
1978 $self->load_header_from ($self->save_path)
1979 }
1980
1981 sub prepare_temp {
1982 my ($self) = @_;
1983
1984 $self->last_access ((delete $self->{last_access})
1985 || $cf::RUNTIME); #d#
1986 # safety
1987 $self->{instantiate_time} = $cf::RUNTIME
1988 if $self->{instantiate_time} > $cf::RUNTIME;
1989 }
1990
1991 sub prepare_orig {
1992 my ($self) = @_;
1993
1994 $self->{load_original} = 1;
1995 $self->{instantiate_time} = $cf::RUNTIME;
1996 $self->last_access ($cf::RUNTIME);
1997 $self->instantiate;
1998 }
1999
2000 sub load_header {
2001 my ($self) = @_;
2002
2003 if ($self->load_header_temp) {
2004 $self->prepare_temp;
2005 } else {
2006 $self->load_header_orig
2007 or return;
2008 $self->prepare_orig;
2009 }
2010
2011 $self->{deny_reset} = 1
2012 if $self->no_reset;
2013
2014 $self->default_region (cf::region::find_by_path $self->{path})
2015 unless $self->default_region;
2016
2017 1
2018 }
2019
2020 sub find;
2021 sub find {
2022 my ($path, $origin) = @_;
2023
2024 $path = normalise $path, $origin && $origin->path;
2025
2026 cf::lock_wait "map_data:$path";#d#remove
2027 cf::lock_wait "map_find:$path";
2028
2029 $cf::MAP{$path} || do {
2030 my $guard1 = cf::lock_acquire "map_find:$path";
2031 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2032
2033 my $map = new_from_path cf::map $path
2034 or return;
2035
2036 $map->{last_save} = $cf::RUNTIME;
2037
2038 $map->load_header
2039 or return;
2040
2041 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2042 # doing this can freeze the server in a sync job, obviously
2043 #$cf::WAIT_FOR_TICK->wait;
2044 undef $guard1;
2045 undef $guard2;
2046 $map->reset;
2047 return find $path;
2048 }
2049
2050 $cf::MAP{$path} = $map
2051 }
2052 }
2053
2054 sub pre_load { }
2055 sub post_load { }
2056
2057 sub load {
2058 my ($self) = @_;
2059
2060 local $self->{deny_reset} = 1; # loading can take a long time
2061
2062 my $path = $self->{path};
2063
2064 {
2065 my $guard = cf::lock_acquire "map_data:$path";
2066
2067 return unless $self->valid;
2068 return unless $self->in_memory == cf::MAP_SWAPPED;
2069
2070 $self->in_memory (cf::MAP_LOADING);
2071
2072 $self->alloc;
2073
2074 $self->pre_load;
2075 cf::cede_to_tick;
2076
2077 my $f = new_from_file cf::object::thawer $self->{load_path};
2078 $f->skip_block;
2079 $self->_load_objects ($f)
2080 or return;
2081
2082 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2083 if delete $self->{load_original};
2084
2085 if (my $uniq = $self->uniq_path) {
2086 utf8::encode $uniq;
2087 unless (aio_stat $uniq) {
2088 if (my $f = new_from_file cf::object::thawer $uniq) {
2089 $self->clear_unique_items;
2090 $self->_load_objects ($f);
2091 $f->resolve_delayed_derefs;
2092 }
2093 }
2094 }
2095
2096 $f->resolve_delayed_derefs;
2097
2098 cf::cede_to_tick;
2099 # now do the right thing for maps
2100 $self->link_multipart_objects;
2101 $self->difficulty ($self->estimate_difficulty)
2102 unless $self->difficulty;
2103 cf::cede_to_tick;
2104
2105 unless ($self->{deny_activate}) {
2106 $self->decay_objects;
2107 $self->fix_auto_apply;
2108 $self->update_buttons;
2109 cf::cede_to_tick;
2110 $self->set_darkness_map;
2111 cf::cede_to_tick;
2112 $self->activate;
2113 }
2114
2115 $self->{last_save} = $cf::RUNTIME;
2116 $self->last_access ($cf::RUNTIME);
2117
2118 $self->in_memory (cf::MAP_IN_MEMORY);
2119 }
2120
2121 $self->post_load;
2122 }
2123
2124 sub customise_for {
2125 my ($self, $ob) = @_;
2126
2127 return find "~" . $ob->name . "/" . $self->{path}
2128 if $self->per_player;
2129
2130 # return find "?party/" . $ob->name . "/" . $self->{path}
2131 # if $self->per_party;
2132
2133 $self
2134 }
2135
2136 # find and load all maps in the 3x3 area around a map
2137 sub load_neighbours {
2138 my ($map) = @_;
2139
2140 my @neigh; # diagonal neighbours
2141
2142 for (0 .. 3) {
2143 my $neigh = $map->tile_path ($_)
2144 or next;
2145 $neigh = find $neigh, $map
2146 or next;
2147 $neigh->load;
2148
2149 push @neigh,
2150 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2151 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2152 }
2153
2154 for (grep defined $_->[0], @neigh) {
2155 my ($path, $origin) = @$_;
2156 my $neigh = find $path, $origin
2157 or next;
2158 $neigh->load;
2159 }
2160 }
2161
2162 sub find_sync {
2163 my ($path, $origin) = @_;
2164
2165 cf::sync_job { find $path, $origin }
2166 }
2167
2168 sub do_load_sync {
2169 my ($map) = @_;
2170
2171 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2172 if $Coro::current == $Coro::main;
2173
2174 cf::sync_job { $map->load };
2175 }
2176
2177 our %MAP_PREFETCH;
2178 our $MAP_PREFETCHER = undef;
2179
2180 sub find_async {
2181 my ($path, $origin, $load) = @_;
2182
2183 $path = normalise $path, $origin && $origin->{path};
2184
2185 if (my $map = $cf::MAP{$path}) {
2186 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2187 }
2188
2189 $MAP_PREFETCH{$path} |= $load;
2190
2191 $MAP_PREFETCHER ||= cf::async {
2192 $Coro::current->{desc} = "map prefetcher";
2193
2194 while (%MAP_PREFETCH) {
2195 while (my ($k, $v) = each %MAP_PREFETCH) {
2196 if (my $map = find $k) {
2197 $map->load if $v;
2198 }
2199
2200 delete $MAP_PREFETCH{$k};
2201 }
2202 }
2203 undef $MAP_PREFETCHER;
2204 };
2205 $MAP_PREFETCHER->prio (6);
2206
2207 ()
2208 }
2209
2210 sub save {
2211 my ($self) = @_;
2212
2213 my $lock = cf::lock_acquire "map_data:$self->{path}";
2214
2215 $self->{last_save} = $cf::RUNTIME;
2216
2217 return unless $self->dirty;
2218
2219 my $save = $self->save_path; utf8::encode $save;
2220 my $uniq = $self->uniq_path; utf8::encode $uniq;
2221
2222 $self->{load_path} = $save;
2223
2224 return if $self->{deny_save};
2225
2226 local $self->{last_access} = $self->last_access;#d#
2227
2228 cf::async {
2229 $Coro::current->{desc} = "map player save";
2230 $_->contr->save for $self->players;
2231 };
2232
2233 if ($uniq) {
2234 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2235 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2236 } else {
2237 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2238 }
2239 }
2240
2241 sub swap_out {
2242 my ($self) = @_;
2243
2244 # save first because save cedes
2245 $self->save;
2246
2247 my $lock = cf::lock_acquire "map_data:$self->{path}";
2248
2249 return if $self->players;
2250 return if $self->in_memory != cf::MAP_IN_MEMORY;
2251 return if $self->{deny_save};
2252
2253 $self->in_memory (cf::MAP_SWAPPED);
2254
2255 $self->deactivate;
2256 $_->clear_links_to ($self) for values %cf::MAP;
2257 $self->clear;
2258 }
2259
2260 sub reset_at {
2261 my ($self) = @_;
2262
2263 # TODO: safety, remove and allow resettable per-player maps
2264 return 1e99 if $self->{deny_reset};
2265
2266 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2267 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2268
2269 $time + $to
2270 }
2271
2272 sub should_reset {
2273 my ($self) = @_;
2274
2275 $self->reset_at <= $cf::RUNTIME
2276 }
2277
2278 sub reset {
2279 my ($self) = @_;
2280
2281 my $lock = cf::lock_acquire "map_data:$self->{path}";
2282
2283 return if $self->players;
2284
2285 warn "resetting map ", $self->path;
2286
2287 $self->in_memory (cf::MAP_SWAPPED);
2288
2289 # need to save uniques path
2290 unless ($self->{deny_save}) {
2291 my $uniq = $self->uniq_path; utf8::encode $uniq;
2292
2293 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2294 if $uniq;
2295 }
2296
2297 delete $cf::MAP{$self->path};
2298
2299 $self->deactivate;
2300 $_->clear_links_to ($self) for values %cf::MAP;
2301 $self->clear;
2302
2303 $self->unlink_save;
2304 $self->destroy;
2305 }
2306
2307 my $nuke_counter = "aaaa";
2308
2309 sub nuke {
2310 my ($self) = @_;
2311
2312 {
2313 my $lock = cf::lock_acquire "map_data:$self->{path}";
2314
2315 delete $cf::MAP{$self->path};
2316
2317 $self->unlink_save;
2318
2319 bless $self, "cf::map";
2320 delete $self->{deny_reset};
2321 $self->{deny_save} = 1;
2322 $self->reset_timeout (1);
2323 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2324
2325 $cf::MAP{$self->path} = $self;
2326 }
2327
2328 $self->reset; # polite request, might not happen
2329 }
2330
2331 =item $maps = cf::map::tmp_maps
2332
2333 Returns an arrayref with all map paths of currently instantiated and saved
2334 maps. May block.
2335
2336 =cut
2337
2338 sub tmp_maps() {
2339 [
2340 map {
2341 utf8::decode $_;
2342 /\.map$/
2343 ? normalise $_
2344 : ()
2345 } @{ aio_readdir $TMPDIR or [] }
2346 ]
2347 }
2348
2349 =item $maps = cf::map::random_maps
2350
2351 Returns an arrayref with all map paths of currently instantiated and saved
2352 random maps. May block.
2353
2354 =cut
2355
2356 sub random_maps() {
2357 [
2358 map {
2359 utf8::decode $_;
2360 /\.map$/
2361 ? normalise "?random/$_"
2362 : ()
2363 } @{ aio_readdir $RANDOMDIR or [] }
2364 ]
2365 }
2366
2367 =item cf::map::unique_maps
2368
2369 Returns an arrayref of paths of all shared maps that have
2370 instantiated unique items. May block.
2371
2372 =cut
2373
2374 sub unique_maps() {
2375 [
2376 map {
2377 utf8::decode $_;
2378 s/\.map$//; # TODO future compatibility hack
2379 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2380 ? ()
2381 : normalise $_
2382 } @{ aio_readdir $UNIQUEDIR or [] }
2383 ]
2384 }
2385
2386 =back
2387
2388 =head3 cf::object
2389
2390 =cut
2391
2392 package cf::object;
2393
2394 =over 4
2395
2396 =item $ob->inv_recursive
2397
2398 Returns the inventory of the object I<and> their inventories, recursively,
2399 but I<not> the object itself.
2400
2401 =cut
2402
2403 sub inv_recursive_;
2404 sub inv_recursive_ {
2405 map { $_, inv_recursive_ $_->inv } @_
2406 }
2407
2408 sub inv_recursive {
2409 inv_recursive_ inv $_[0]
2410 }
2411
2412 =item $ref = $ob->ref
2413
2414 Creates and returns a persistent reference to an object that can be stored as a string.
2415
2416 =item $ob = cf::object::deref ($refstring)
2417
2418 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2419 even if the object actually exists. May block.
2420
2421 =cut
2422
2423 sub deref {
2424 my ($ref) = @_;
2425
2426 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2427 my ($uuid, $name) = ($1, $2);
2428 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2429 or return;
2430 $pl->ob->uuid eq $uuid
2431 or return;
2432
2433 $pl->ob
2434 } else {
2435 warn "$ref: cannot resolve object reference\n";
2436 undef
2437 }
2438 }
2439
2440 package cf;
2441
2442 =back
2443
2444 =head3 cf::object::player
2445
2446 =over 4
2447
2448 =item $player_object->reply ($npc, $msg[, $flags])
2449
2450 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2451 can be C<undef>. Does the right thing when the player is currently in a
2452 dialogue with the given NPC character.
2453
2454 =cut
2455
2456 # rough implementation of a future "reply" method that works
2457 # with dialog boxes.
2458 #TODO: the first argument must go, split into a $npc->reply_to ( method
2459 sub cf::object::player::reply($$$;$) {
2460 my ($self, $npc, $msg, $flags) = @_;
2461
2462 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2463
2464 if ($self->{record_replies}) {
2465 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2466
2467 } else {
2468 my $pl = $self->contr;
2469
2470 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2471 my $dialog = $pl->{npc_dialog};
2472 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2473
2474 } else {
2475 $msg = $npc->name . " says: $msg" if $npc;
2476 $self->message ($msg, $flags);
2477 }
2478 }
2479 }
2480
2481 =item $object->send_msg ($channel, $msg, $color, [extra...])
2482
2483 =cut
2484
2485 sub cf::object::send_msg {
2486 my $pl = shift->contr
2487 or return;
2488 $pl->send_msg (@_);
2489 }
2490
2491 =item $player_object->may ("access")
2492
2493 Returns wether the given player is authorized to access resource "access"
2494 (e.g. "command_wizcast").
2495
2496 =cut
2497
2498 sub cf::object::player::may {
2499 my ($self, $access) = @_;
2500
2501 $self->flag (cf::FLAG_WIZ) ||
2502 (ref $cf::CFG{"may_$access"}
2503 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2504 : $cf::CFG{"may_$access"})
2505 }
2506
2507 =item $player_object->enter_link
2508
2509 Freezes the player and moves him/her to a special map (C<{link}>).
2510
2511 The player should be reasonably safe there for short amounts of time. You
2512 I<MUST> call C<leave_link> as soon as possible, though.
2513
2514 Will never block.
2515
2516 =item $player_object->leave_link ($map, $x, $y)
2517
2518 Moves the player out of the special C<{link}> map onto the specified
2519 map. If the map is not valid (or omitted), the player will be moved back
2520 to the location he/she was before the call to C<enter_link>, or, if that
2521 fails, to the emergency map position.
2522
2523 Might block.
2524
2525 =cut
2526
2527 sub link_map {
2528 unless ($LINK_MAP) {
2529 $LINK_MAP = cf::map::find "{link}"
2530 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2531 $LINK_MAP->load;
2532 }
2533
2534 $LINK_MAP
2535 }
2536
2537 sub cf::object::player::enter_link {
2538 my ($self) = @_;
2539
2540 $self->deactivate_recursive;
2541
2542 return if UNIVERSAL::isa $self->map, "ext::map_link";
2543
2544 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2545 if $self->map && $self->map->{path} ne "{link}";
2546
2547 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2548 }
2549
2550 sub cf::object::player::leave_link {
2551 my ($self, $map, $x, $y) = @_;
2552
2553 return unless $self->contr->active;
2554
2555 my $link_pos = delete $self->{_link_pos};
2556
2557 unless ($map) {
2558 # restore original map position
2559 ($map, $x, $y) = @{ $link_pos || [] };
2560 $map = cf::map::find $map;
2561
2562 unless ($map) {
2563 ($map, $x, $y) = @$EMERGENCY_POSITION;
2564 $map = cf::map::find $map
2565 or die "FATAL: cannot load emergency map\n";
2566 }
2567 }
2568
2569 ($x, $y) = (-1, -1)
2570 unless (defined $x) && (defined $y);
2571
2572 # use -1 or undef as default coordinates, not 0, 0
2573 ($x, $y) = ($map->enter_x, $map->enter_y)
2574 if $x <=0 && $y <= 0;
2575
2576 $map->load;
2577 $map->load_neighbours;
2578
2579 return unless $self->contr->active;
2580 $self->activate_recursive;
2581
2582 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2583 $self->enter_map ($map, $x, $y);
2584 }
2585
2586 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2587
2588 Moves the player to the given map-path and coordinates by first freezing
2589 her, loading and preparing them map, calling the provided $check callback
2590 that has to return the map if sucecssful, and then unfreezes the player on
2591 the new (success) or old (failed) map position. In either case, $done will
2592 be called at the end of this process.
2593
2594 =cut
2595
2596 our $GOTOGEN;
2597
2598 sub cf::object::player::goto {
2599 my ($self, $path, $x, $y, $check, $done) = @_;
2600
2601 # do generation counting so two concurrent goto's will be executed in-order
2602 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2603
2604 $self->enter_link;
2605
2606 (async {
2607 $Coro::current->{desc} = "player::goto $path $x $y";
2608
2609 # *tag paths override both path and x|y
2610 if ($path =~ /^\*(.*)$/) {
2611 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2612 my $ob = $obs[rand @obs];
2613
2614 # see if we actually can go there
2615 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2616 $ob = $obs[rand @obs];
2617 } else {
2618 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2619 }
2620 # else put us there anyways for now #d#
2621
2622 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2623 } else {
2624 ($path, $x, $y) = (undef, undef, undef);
2625 }
2626 }
2627
2628 my $map = eval {
2629 my $map = defined $path ? cf::map::find $path : undef;
2630
2631 if ($map) {
2632 $map = $map->customise_for ($self);
2633 $map = $check->($map) if $check && $map;
2634 } else {
2635 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2636 }
2637
2638 $map
2639 };
2640
2641 if ($@) {
2642 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2643 LOG llevError | logBacktrace, Carp::longmess $@;
2644 }
2645
2646 if ($gen == $self->{_goto_generation}) {
2647 delete $self->{_goto_generation};
2648 $self->leave_link ($map, $x, $y);
2649 }
2650
2651 $done->() if $done;
2652 })->prio (1);
2653 }
2654
2655 =item $player_object->enter_exit ($exit_object)
2656
2657 =cut
2658
2659 sub parse_random_map_params {
2660 my ($spec) = @_;
2661
2662 my $rmp = { # defaults
2663 xsize => (cf::rndm 15, 40),
2664 ysize => (cf::rndm 15, 40),
2665 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2666 #layout => string,
2667 };
2668
2669 for (split /\n/, $spec) {
2670 my ($k, $v) = split /\s+/, $_, 2;
2671
2672 $rmp->{lc $k} = $v if (length $k) && (length $v);
2673 }
2674
2675 $rmp
2676 }
2677
2678 sub prepare_random_map {
2679 my ($exit) = @_;
2680
2681 my $guard = cf::lock_acquire "exit_prepare:$exit";
2682
2683 # all this does is basically replace the /! path by
2684 # a new random map path (?random/...) with a seed
2685 # that depends on the exit object
2686
2687 my $rmp = parse_random_map_params $exit->msg;
2688
2689 if ($exit->map) {
2690 $rmp->{region} = $exit->region->name;
2691 $rmp->{origin_map} = $exit->map->path;
2692 $rmp->{origin_x} = $exit->x;
2693 $rmp->{origin_y} = $exit->y;
2694 }
2695
2696 $rmp->{random_seed} ||= $exit->random_seed;
2697
2698 my $data = cf::encode_json $rmp;
2699 my $md5 = Digest::MD5::md5_hex $data;
2700 my $meta = "$RANDOMDIR/$md5.meta";
2701
2702 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2703 aio_write $fh, 0, (length $data), $data, 0;
2704 undef $fh;
2705 aio_rename "$meta~", $meta;
2706
2707 $exit->slaying ("?random/$md5");
2708 $exit->msg (undef);
2709 }
2710 }
2711
2712 sub cf::object::player::enter_exit {
2713 my ($self, $exit) = @_;
2714
2715 return unless $self->type == cf::PLAYER;
2716
2717 if ($exit->slaying eq "/!") {
2718 #TODO: this should de-fi-ni-te-ly not be a sync-job
2719 # the problem is that $exit might not survive long enough
2720 # so it needs to be done right now, right here
2721 cf::sync_job { prepare_random_map $exit };
2722 }
2723
2724 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2725 my $hp = $exit->stats->hp;
2726 my $sp = $exit->stats->sp;
2727
2728 $self->enter_link;
2729
2730 # if exit is damned, update players death & WoR home-position
2731 $self->contr->savebed ($slaying, $hp, $sp)
2732 if $exit->flag (FLAG_DAMNED);
2733
2734 (async {
2735 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2736
2737 $self->deactivate_recursive; # just to be sure
2738 unless (eval {
2739 $self->goto ($slaying, $hp, $sp);
2740
2741 1;
2742 }) {
2743 $self->message ("Something went wrong deep within the crossfire server. "
2744 . "I'll try to bring you back to the map you were before. "
2745 . "Please report this to the dungeon master!",
2746 cf::NDI_UNIQUE | cf::NDI_RED);
2747
2748 warn "ERROR in enter_exit: $@";
2749 $self->leave_link;
2750 }
2751 })->prio (1);
2752 }
2753
2754 =head3 cf::client
2755
2756 =over 4
2757
2758 =item $client->send_drawinfo ($text, $flags)
2759
2760 Sends a drawinfo packet to the client. Circumvents output buffering so
2761 should not be used under normal circumstances.
2762
2763 =cut
2764
2765 sub cf::client::send_drawinfo {
2766 my ($self, $text, $flags) = @_;
2767
2768 utf8::encode $text;
2769 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2770 }
2771
2772 =item $client->send_msg ($channel, $msg, $color, [extra...])
2773
2774 Send a drawinfo or msg packet to the client, formatting the msg for the
2775 client if neccessary. C<$type> should be a string identifying the type of
2776 the message, with C<log> being the default. If C<$color> is negative, suppress
2777 the message unless the client supports the msg packet.
2778
2779 =cut
2780
2781 # non-persistent channels (usually the info channel)
2782 our %CHANNEL = (
2783 "c/identify" => {
2784 id => "infobox",
2785 title => "Identify",
2786 reply => undef,
2787 tooltip => "Items recently identified",
2788 },
2789 "c/examine" => {
2790 id => "infobox",
2791 title => "Examine",
2792 reply => undef,
2793 tooltip => "Signs and other items you examined",
2794 },
2795 "c/book" => {
2796 id => "infobox",
2797 title => "Book",
2798 reply => undef,
2799 tooltip => "The contents of a note or book",
2800 },
2801 "c/lookat" => {
2802 id => "infobox",
2803 title => "Look",
2804 reply => undef,
2805 tooltip => "What you saw there",
2806 },
2807 "c/who" => {
2808 id => "infobox",
2809 title => "Players",
2810 reply => undef,
2811 tooltip => "Shows players who are currently online",
2812 },
2813 "c/body" => {
2814 id => "infobox",
2815 title => "Body Parts",
2816 reply => undef,
2817 tooltip => "Shows which body parts you posess and are available",
2818 },
2819 "c/uptime" => {
2820 id => "infobox",
2821 title => "Uptime",
2822 reply => undef,
2823 tooltip => "How long the server has been running since last restart",
2824 },
2825 "c/mapinfo" => {
2826 id => "infobox",
2827 title => "Map Info",
2828 reply => undef,
2829 tooltip => "Information related to the maps",
2830 },
2831 );
2832
2833 sub cf::client::send_msg {
2834 my ($self, $channel, $msg, $color, @extra) = @_;
2835
2836 $msg = $self->pl->expand_cfpod ($msg);
2837
2838 $color &= cf::NDI_CLIENT_MASK; # just in case...
2839
2840 # check predefined channels, for the benefit of C
2841 if ($CHANNEL{$channel}) {
2842 $channel = $CHANNEL{$channel};
2843
2844 $self->ext_msg (channel_info => $channel)
2845 if $self->can_msg;
2846
2847 $channel = $channel->{id};
2848
2849 } elsif (ref $channel) {
2850 # send meta info to client, if not yet sent
2851 unless (exists $self->{channel}{$channel->{id}}) {
2852 $self->{channel}{$channel->{id}} = $channel;
2853 $self->ext_msg (channel_info => $channel)
2854 if $self->can_msg;
2855 }
2856
2857 $channel = $channel->{id};
2858 }
2859
2860 return unless @extra || length $msg;
2861
2862 if ($self->can_msg) {
2863 # default colour, mask it out
2864 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2865 if $color & cf::NDI_DEF;
2866
2867 $self->send_packet ("msg " . $self->{json_coder}->encode (
2868 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2869 } else {
2870 if ($color >= 0) {
2871 # replace some tags by gcfclient-compatible ones
2872 for ($msg) {
2873 1 while
2874 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2875 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2876 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2877 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2878 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2879 }
2880
2881 $color &= cf::NDI_COLOR_MASK;
2882
2883 utf8::encode $msg;
2884
2885 if (0 && $msg =~ /\[/) {
2886 # COMMAND/INFO
2887 $self->send_packet ("drawextinfo $color 10 8 $msg")
2888 } else {
2889 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2890 $self->send_packet ("drawinfo $color $msg")
2891 }
2892 }
2893 }
2894 }
2895
2896 =item $client->ext_msg ($type, @msg)
2897
2898 Sends an ext event to the client.
2899
2900 =cut
2901
2902 sub cf::client::ext_msg($$@) {
2903 my ($self, $type, @msg) = @_;
2904
2905 if ($self->extcmd == 2) {
2906 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2907 } elsif ($self->extcmd == 1) { # TODO: remove
2908 push @msg, msgtype => "event_$type";
2909 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2910 }
2911 }
2912
2913 =item $client->ext_reply ($msgid, @msg)
2914
2915 Sends an ext reply to the client.
2916
2917 =cut
2918
2919 sub cf::client::ext_reply($$@) {
2920 my ($self, $id, @msg) = @_;
2921
2922 if ($self->extcmd == 2) {
2923 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2924 } elsif ($self->extcmd == 1) {
2925 #TODO: version 1, remove
2926 unshift @msg, msgtype => "reply", msgid => $id;
2927 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2928 }
2929 }
2930
2931 =item $success = $client->query ($flags, "text", \&cb)
2932
2933 Queues a query to the client, calling the given callback with
2934 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2935 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2936
2937 Queries can fail, so check the return code. Or don't, as queries will
2938 become reliable at some point in the future.
2939
2940 =cut
2941
2942 sub cf::client::query {
2943 my ($self, $flags, $text, $cb) = @_;
2944
2945 return unless $self->state == ST_PLAYING
2946 || $self->state == ST_SETUP
2947 || $self->state == ST_CUSTOM;
2948
2949 $self->state (ST_CUSTOM);
2950
2951 utf8::encode $text;
2952 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2953
2954 $self->send_packet ($self->{query_queue}[0][0])
2955 if @{ $self->{query_queue} } == 1;
2956
2957 1
2958 }
2959
2960 cf::client->attach (
2961 on_connect => sub {
2962 my ($ns) = @_;
2963
2964 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2965 },
2966 on_reply => sub {
2967 my ($ns, $msg) = @_;
2968
2969 # this weird shuffling is so that direct followup queries
2970 # get handled first
2971 my $queue = delete $ns->{query_queue}
2972 or return; # be conservative, not sure how that can happen, but we saw a crash here
2973
2974 (shift @$queue)->[1]->($msg);
2975 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2976
2977 push @{ $ns->{query_queue} }, @$queue;
2978
2979 if (@{ $ns->{query_queue} } == @$queue) {
2980 if (@$queue) {
2981 $ns->send_packet ($ns->{query_queue}[0][0]);
2982 } else {
2983 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2984 }
2985 }
2986 },
2987 on_exticmd => sub {
2988 my ($ns, $buf) = @_;
2989
2990 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2991
2992 if (ref $msg) {
2993 my ($type, $reply, @payload) =
2994 "ARRAY" eq ref $msg
2995 ? @$msg
2996 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2997
2998 my @reply;
2999
3000 if (my $cb = $EXTICMD{$type}) {
3001 @reply = $cb->($ns, @payload);
3002 }
3003
3004 $ns->ext_reply ($reply, @reply)
3005 if $reply;
3006
3007 } else {
3008 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3009 }
3010
3011 cf::override;
3012 },
3013 );
3014
3015 =item $client->async (\&cb)
3016
3017 Create a new coroutine, running the specified callback. The coroutine will
3018 be automatically cancelled when the client gets destroyed (e.g. on logout,
3019 or loss of connection).
3020
3021 =cut
3022
3023 sub cf::client::async {
3024 my ($self, $cb) = @_;
3025
3026 my $coro = &Coro::async ($cb);
3027
3028 $coro->on_destroy (sub {
3029 delete $self->{_coro}{$coro+0};
3030 });
3031
3032 $self->{_coro}{$coro+0} = $coro;
3033
3034 $coro
3035 }
3036
3037 cf::client->attach (
3038 on_destroy => sub {
3039 my ($ns) = @_;
3040
3041 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3042 },
3043 );
3044
3045 =back
3046
3047
3048 =head2 SAFE SCRIPTING
3049
3050 Functions that provide a safe environment to compile and execute
3051 snippets of perl code without them endangering the safety of the server
3052 itself. Looping constructs, I/O operators and other built-in functionality
3053 is not available in the safe scripting environment, and the number of
3054 functions and methods that can be called is greatly reduced.
3055
3056 =cut
3057
3058 our $safe = new Safe "safe";
3059 our $safe_hole = new Safe::Hole;
3060
3061 $SIG{FPE} = 'IGNORE';
3062
3063 $safe->permit_only (Opcode::opset qw(
3064 :base_core :base_mem :base_orig :base_math
3065 grepstart grepwhile mapstart mapwhile
3066 sort time
3067 ));
3068
3069 # here we export the classes and methods available to script code
3070
3071 =pod
3072
3073 The following functions and methods are available within a safe environment:
3074
3075 cf::object
3076 contr pay_amount pay_player map x y force_find force_add destroy
3077 insert remove name archname title slaying race decrease_ob_nr
3078
3079 cf::object::player
3080 player
3081
3082 cf::player
3083 peaceful
3084
3085 cf::map
3086 trigger
3087
3088 =cut
3089
3090 for (
3091 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3092 insert remove inv name archname title slaying race
3093 decrease_ob_nr destroy)],
3094 ["cf::object::player" => qw(player)],
3095 ["cf::player" => qw(peaceful)],
3096 ["cf::map" => qw(trigger)],
3097 ) {
3098 no strict 'refs';
3099 my ($pkg, @funs) = @$_;
3100 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3101 for @funs;
3102 }
3103
3104 =over 4
3105
3106 =item @retval = safe_eval $code, [var => value, ...]
3107
3108 Compiled and executes the given perl code snippet. additional var/value
3109 pairs result in temporary local (my) scalar variables of the given name
3110 that are available in the code snippet. Example:
3111
3112 my $five = safe_eval '$first + $second', first => 1, second => 4;
3113
3114 =cut
3115
3116 sub safe_eval($;@) {
3117 my ($code, %vars) = @_;
3118
3119 my $qcode = $code;
3120 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3121 $qcode =~ s/\n/\\n/g;
3122
3123 local $_;
3124 local @safe::cf::_safe_eval_args = values %vars;
3125
3126 my $eval =
3127 "do {\n"
3128 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3129 . "#line 0 \"{$qcode}\"\n"
3130 . $code
3131 . "\n}"
3132 ;
3133
3134 sub_generation_inc;
3135 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3136 sub_generation_inc;
3137
3138 if ($@) {
3139 warn "$@";
3140 warn "while executing safe code '$code'\n";
3141 warn "with arguments " . (join " ", %vars) . "\n";
3142 }
3143
3144 wantarray ? @res : $res[0]
3145 }
3146
3147 =item cf::register_script_function $function => $cb
3148
3149 Register a function that can be called from within map/npc scripts. The
3150 function should be reasonably secure and should be put into a package name
3151 like the extension.
3152
3153 Example: register a function that gets called whenever a map script calls
3154 C<rent::overview>, as used by the C<rent> extension.
3155
3156 cf::register_script_function "rent::overview" => sub {
3157 ...
3158 };
3159
3160 =cut
3161
3162 sub register_script_function {
3163 my ($fun, $cb) = @_;
3164
3165 no strict 'refs';
3166 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3167 }
3168
3169 =back
3170
3171 =cut
3172
3173 #############################################################################
3174 # the server's init and main functions
3175
3176 sub load_facedata($) {
3177 my ($path) = @_;
3178
3179 # HACK to clear player env face cache, we need some signal framework
3180 # for this (global event?)
3181 %ext::player_env::MUSIC_FACE_CACHE = ();
3182
3183 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3184
3185 warn "loading facedata from $path\n";
3186
3187 my $facedata;
3188 0 < aio_load $path, $facedata
3189 or die "$path: $!";
3190
3191 $facedata = Coro::Storable::thaw $facedata;
3192
3193 $facedata->{version} == 2
3194 or cf::cleanup "$path: version mismatch, cannot proceed.";
3195
3196 # patch in the exptable
3197 $facedata->{resource}{"res/exp_table"} = {
3198 type => FT_RSRC,
3199 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3200 };
3201 cf::cede_to_tick;
3202
3203 {
3204 my $faces = $facedata->{faceinfo};
3205
3206 while (my ($face, $info) = each %$faces) {
3207 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3208
3209 cf::face::set_visibility $idx, $info->{visibility};
3210 cf::face::set_magicmap $idx, $info->{magicmap};
3211 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3212 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3213
3214 cf::cede_to_tick;
3215 }
3216
3217 while (my ($face, $info) = each %$faces) {
3218 next unless $info->{smooth};
3219
3220 my $idx = cf::face::find $face
3221 or next;
3222
3223 if (my $smooth = cf::face::find $info->{smooth}) {
3224 cf::face::set_smooth $idx, $smooth;
3225 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3226 } else {
3227 warn "smooth face '$info->{smooth}' not found for face '$face'";
3228 }
3229
3230 cf::cede_to_tick;
3231 }
3232 }
3233
3234 {
3235 my $anims = $facedata->{animinfo};
3236
3237 while (my ($anim, $info) = each %$anims) {
3238 cf::anim::set $anim, $info->{frames}, $info->{facings};
3239 cf::cede_to_tick;
3240 }
3241
3242 cf::anim::invalidate_all; # d'oh
3243 }
3244
3245 {
3246 # TODO: for gcfclient pleasure, we should give resources
3247 # that gcfclient doesn't grok a >10000 face index.
3248 my $res = $facedata->{resource};
3249
3250 while (my ($name, $info) = each %$res) {
3251 if (defined $info->{type}) {
3252 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3253 my $data;
3254
3255 if ($info->{type} & 1) {
3256 # prepend meta info
3257
3258 my $meta = $enc->encode ({
3259 name => $name,
3260 %{ $info->{meta} || {} },
3261 });
3262
3263 $data = pack "(w/a*)*", $meta, $info->{data};
3264 } else {
3265 $data = $info->{data};
3266 }
3267
3268 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3269 cf::face::set_type $idx, $info->{type};
3270 } else {
3271 $RESOURCE{$name} = $info;
3272 }
3273
3274 cf::cede_to_tick;
3275 }
3276 }
3277
3278 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3279
3280 1
3281 }
3282
3283 cf::global->attach (on_resource_update => sub {
3284 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3285 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3286
3287 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3288 my $sound = $soundconf->{compat}[$_]
3289 or next;
3290
3291 my $face = cf::face::find "sound/$sound->[1]";
3292 cf::sound::set $sound->[0] => $face;
3293 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3294 }
3295
3296 while (my ($k, $v) = each %{$soundconf->{event}}) {
3297 my $face = cf::face::find "sound/$v";
3298 cf::sound::set $k => $face;
3299 }
3300 }
3301 });
3302
3303 register_exticmd fx_want => sub {
3304 my ($ns, $want) = @_;
3305
3306 while (my ($k, $v) = each %$want) {
3307 $ns->fx_want ($k, $v);
3308 }
3309 };
3310
3311 sub reload_regions {
3312 # HACK to clear player env face cache, we need some signal framework
3313 # for this (global event?)
3314 %ext::player_env::MUSIC_FACE_CACHE = ();
3315
3316 load_resource_file "$MAPDIR/regions"
3317 or die "unable to load regions file\n";
3318
3319 for (cf::region::list) {
3320 $_->{match} = qr/$_->{match}/
3321 if exists $_->{match};
3322 }
3323 }
3324
3325 sub reload_facedata {
3326 load_facedata "$DATADIR/facedata"
3327 or die "unable to load facedata\n";
3328 }
3329
3330 sub reload_archetypes {
3331 load_resource_file "$DATADIR/archetypes"
3332 or die "unable to load archetypes\n";
3333 #d# NEED to laod twice to resolve forward references
3334 # this really needs to be done in an extra post-pass
3335 # (which needs to be synchronous, so solve it differently)
3336 load_resource_file "$DATADIR/archetypes"
3337 or die "unable to load archetypes\n";
3338 }
3339
3340 sub reload_treasures {
3341 load_resource_file "$DATADIR/treasures"
3342 or die "unable to load treasurelists\n";
3343 }
3344
3345 sub reload_resources {
3346 warn "reloading resource files...\n";
3347
3348 reload_regions;
3349 reload_facedata;
3350 #reload_archetypes;#d#
3351 reload_archetypes;
3352 reload_treasures;
3353
3354 warn "finished reloading resource files\n";
3355 }
3356
3357 sub init {
3358 reload_resources;
3359 }
3360
3361 sub reload_config {
3362 open my $fh, "<:utf8", "$CONFDIR/config"
3363 or return;
3364
3365 local $/;
3366 *CFG = YAML::Load <$fh>;
3367
3368 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3369
3370 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3371 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3372
3373 if (exists $CFG{mlockall}) {
3374 eval {
3375 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3376 and die "WARNING: m(un)lockall failed: $!\n";
3377 };
3378 warn $@ if $@;
3379 }
3380 }
3381
3382 sub main {
3383 # we must not ever block the main coroutine
3384 local $Coro::idle = sub {
3385 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3386 (async {
3387 $Coro::current->{desc} = "IDLE BUG HANDLER";
3388 EV::loop EV::LOOP_ONESHOT;
3389 })->prio (Coro::PRIO_MAX);
3390 };
3391
3392 reload_config;
3393 db_init;
3394 load_extensions;
3395
3396 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3397 evthread_start IO::AIO::poll_fileno;
3398 EV::loop;
3399 }
3400
3401 #############################################################################
3402 # initialisation and cleanup
3403
3404 # install some emergency cleanup handlers
3405 BEGIN {
3406 our %SIGWATCHER = ();
3407 for my $signal (qw(INT HUP TERM)) {
3408 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3409 cf::cleanup "SIG$signal";
3410 };
3411 }
3412 }
3413
3414 sub write_runtime_sync {
3415 my $runtime = "$LOCALDIR/runtime";
3416
3417 # first touch the runtime file to show we are still running:
3418 # the fsync below can take a very very long time.
3419
3420 IO::AIO::aio_utime $runtime, undef, undef;
3421
3422 my $guard = cf::lock_acquire "write_runtime";
3423
3424 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3425 or return;
3426
3427 my $value = $cf::RUNTIME + 90 + 10;
3428 # 10 is the runtime save interval, for a monotonic clock
3429 # 60 allows for the watchdog to kill the server.
3430
3431 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3432 and return;
3433
3434 # always fsync - this file is important
3435 aio_fsync $fh
3436 and return;
3437
3438 # touch it again to show we are up-to-date
3439 aio_utime $fh, undef, undef;
3440
3441 close $fh
3442 or return;
3443
3444 aio_rename "$runtime~", $runtime
3445 and return;
3446
3447 warn "runtime file written.\n";
3448
3449 1
3450 }
3451
3452 our $uuid_lock;
3453 our $uuid_skip;
3454
3455 sub write_uuid_sync($) {
3456 $uuid_skip ||= $_[0];
3457
3458 return if $uuid_lock;
3459 local $uuid_lock = 1;
3460
3461 my $uuid = "$LOCALDIR/uuid";
3462
3463 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3464 or return;
3465
3466 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3467 $uuid_skip = 0;
3468
3469 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3470 and return;
3471
3472 # always fsync - this file is important
3473 aio_fsync $fh
3474 and return;
3475
3476 close $fh
3477 or return;
3478
3479 aio_rename "$uuid~", $uuid
3480 and return;
3481
3482 warn "uuid file written ($value).\n";
3483
3484 1
3485
3486 }
3487
3488 sub write_uuid($$) {
3489 my ($skip, $sync) = @_;
3490
3491 $sync ? write_uuid_sync $skip
3492 : async { write_uuid_sync $skip };
3493 }
3494
3495 sub emergency_save() {
3496 my $freeze_guard = cf::freeze_mainloop;
3497
3498 warn "enter emergency perl save\n";
3499
3500 cf::sync_job {
3501 # use a peculiar iteration method to avoid tripping on perl
3502 # refcount bugs in for. also avoids problems with players
3503 # and maps saved/destroyed asynchronously.
3504 warn "begin emergency player save\n";
3505 for my $login (keys %cf::PLAYER) {
3506 my $pl = $cf::PLAYER{$login} or next;
3507 $pl->valid or next;
3508 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3509 $pl->save;
3510 }
3511 warn "end emergency player save\n";
3512
3513 warn "begin emergency map save\n";
3514 for my $path (keys %cf::MAP) {
3515 my $map = $cf::MAP{$path} or next;
3516 $map->valid or next;
3517 $map->save;
3518 }
3519 warn "end emergency map save\n";
3520
3521 warn "begin emergency database checkpoint\n";
3522 BDB::db_env_txn_checkpoint $DB_ENV;
3523 warn "end emergency database checkpoint\n";
3524
3525 warn "begin write uuid\n";
3526 write_uuid_sync 1;
3527 warn "end write uuid\n";
3528 };
3529
3530 warn "leave emergency perl save\n";
3531 }
3532
3533 sub post_cleanup {
3534 my ($make_core) = @_;
3535
3536 warn Carp::longmess "post_cleanup backtrace"
3537 if $make_core;
3538 }
3539
3540 sub do_reload_perl() {
3541 # can/must only be called in main
3542 if ($Coro::current != $Coro::main) {
3543 warn "can only reload from main coroutine";
3544 return;
3545 }
3546
3547 warn "reloading...";
3548
3549 warn "entering sync_job";
3550
3551 cf::sync_job {
3552 cf::write_runtime_sync; # external watchdog should not bark
3553 cf::emergency_save;
3554 cf::write_runtime_sync; # external watchdog should not bark
3555
3556 warn "syncing database to disk";
3557 BDB::db_env_txn_checkpoint $DB_ENV;
3558
3559 # if anything goes wrong in here, we should simply crash as we already saved
3560
3561 warn "flushing outstanding aio requests";
3562 for (;;) {
3563 BDB::flush;
3564 IO::AIO::flush;
3565 Coro::cede_notself;
3566 last unless IO::AIO::nreqs || BDB::nreqs;
3567 warn "iterate...";
3568 }
3569
3570 ++$RELOAD;
3571
3572 warn "cancelling all extension coros";
3573 $_->cancel for values %EXT_CORO;
3574 %EXT_CORO = ();
3575
3576 warn "removing commands";
3577 %COMMAND = ();
3578
3579 warn "removing ext/exti commands";
3580 %EXTCMD = ();
3581 %EXTICMD = ();
3582
3583 warn "unloading/nuking all extensions";
3584 for my $pkg (@EXTS) {
3585 warn "... unloading $pkg";
3586
3587 if (my $cb = $pkg->can ("unload")) {
3588 eval {
3589 $cb->($pkg);
3590 1
3591 } or warn "$pkg unloaded, but with errors: $@";
3592 }
3593
3594 warn "... nuking $pkg";
3595 Symbol::delete_package $pkg;
3596 }
3597
3598 warn "unloading all perl modules loaded from $LIBDIR";
3599 while (my ($k, $v) = each %INC) {
3600 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3601
3602 warn "... unloading $k";
3603 delete $INC{$k};
3604
3605 $k =~ s/\.pm$//;
3606 $k =~ s/\//::/g;
3607
3608 if (my $cb = $k->can ("unload_module")) {
3609 $cb->();
3610 }
3611
3612 Symbol::delete_package $k;
3613 }
3614
3615 warn "getting rid of safe::, as good as possible";
3616 Symbol::delete_package "safe::$_"
3617 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3618
3619 warn "unloading cf.pm \"a bit\"";
3620 delete $INC{"cf.pm"};
3621 delete $INC{"cf/pod.pm"};
3622
3623 # don't, removes xs symbols, too,
3624 # and global variables created in xs
3625 #Symbol::delete_package __PACKAGE__;
3626
3627 warn "unload completed, starting to reload now";
3628
3629 warn "reloading cf.pm";
3630 require cf;
3631 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3632
3633 warn "loading config and database again";
3634 cf::reload_config;
3635
3636 warn "loading extensions";
3637 cf::load_extensions;
3638
3639 warn "reattaching attachments to objects/players";
3640 _global_reattach; # objects, sockets
3641 warn "reattaching attachments to maps";
3642 reattach $_ for values %MAP;
3643 warn "reattaching attachments to players";
3644 reattach $_ for values %PLAYER;
3645
3646 warn "leaving sync_job";
3647
3648 1
3649 } or do {
3650 warn $@;
3651 cf::cleanup "error while reloading, exiting.";
3652 };
3653
3654 warn "reloaded";
3655 };
3656
3657 our $RELOAD_WATCHER; # used only during reload
3658
3659 sub reload_perl() {
3660 # doing reload synchronously and two reloads happen back-to-back,
3661 # coro crashes during coro_state_free->destroy here.
3662
3663 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3664 do_reload_perl;
3665 undef $RELOAD_WATCHER;
3666 };
3667 }
3668
3669 register_command "reload" => sub {
3670 my ($who, $arg) = @_;
3671
3672 if ($who->flag (FLAG_WIZ)) {
3673 $who->message ("reloading server.");
3674 async {
3675 $Coro::current->{desc} = "perl_reload";
3676 reload_perl;
3677 };
3678 }
3679 };
3680
3681 unshift @INC, $LIBDIR;
3682
3683 my $bug_warning = 0;
3684
3685 our @WAIT_FOR_TICK;
3686 our @WAIT_FOR_TICK_BEGIN;
3687
3688 sub wait_for_tick {
3689 return if tick_inhibit;
3690 return if $Coro::current == $Coro::main;
3691
3692 my $signal = new Coro::Signal;
3693 push @WAIT_FOR_TICK, $signal;
3694 $signal->wait;
3695 }
3696
3697 sub wait_for_tick_begin {
3698 return if tick_inhibit;
3699 return if $Coro::current == $Coro::main;
3700
3701 my $signal = new Coro::Signal;
3702 push @WAIT_FOR_TICK_BEGIN, $signal;
3703 $signal->wait;
3704 }
3705
3706 sub tick {
3707 if ($Coro::current != $Coro::main) {
3708 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3709 unless ++$bug_warning > 10;
3710 return;
3711 }
3712
3713 cf::server_tick; # one server iteration
3714
3715 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3716 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3717 Coro::async_pool {
3718 $Coro::current->{desc} = "runtime saver";
3719 write_runtime_sync
3720 or warn "ERROR: unable to write runtime file: $!";
3721 };
3722 }
3723
3724 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3725 $sig->send;
3726 }
3727 while (my $sig = shift @WAIT_FOR_TICK) {
3728 $sig->send;
3729 }
3730
3731 $LOAD = ($NOW - $TICK_START) / $TICK;
3732 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3733
3734 if (0) {
3735 if ($NEXT_TICK) {
3736 my $jitter = $TICK_START - $NEXT_TICK;
3737 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3738 warn "jitter $JITTER\n";#d#
3739 }
3740 }
3741 }
3742
3743 {
3744 # configure BDB
3745
3746 BDB::min_parallel 8;
3747 BDB::max_poll_reqs $TICK * 0.1;
3748 $Coro::BDB::WATCHER->priority (1);
3749
3750 unless ($DB_ENV) {
3751 $DB_ENV = BDB::db_env_create;
3752 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3753 | BDB::LOG_AUTOREMOVE, 1);
3754 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3755 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3756
3757 cf::sync_job {
3758 eval {
3759 BDB::db_env_open
3760 $DB_ENV,
3761 $BDBDIR,
3762 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3763 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3764 0666;
3765
3766 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3767 };
3768
3769 cf::cleanup "db_env_open(db): $@" if $@;
3770 };
3771 }
3772
3773 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3774 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3775 };
3776 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3777 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3778 };
3779 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3780 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3781 };
3782 }
3783
3784 {
3785 # configure IO::AIO
3786
3787 IO::AIO::min_parallel 8;
3788 IO::AIO::max_poll_time $TICK * 0.1;
3789 $Coro::AIO::WATCHER->priority (1);
3790 }
3791
3792 my $_log_backtrace;
3793
3794 sub _log_backtrace {
3795 my ($msg, @addr) = @_;
3796
3797 $msg =~ s/\n//;
3798
3799 # limit the # of concurrent backtraces
3800 if ($_log_backtrace < 2) {
3801 ++$_log_backtrace;
3802 async {
3803 $Coro::current->{desc} = "abt $msg";
3804
3805 my @bt = fork_call {
3806 @addr = map { sprintf "%x", $_ } @addr;
3807 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3808 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3809 or die "addr2line: $!";
3810
3811 my @funcs;
3812 my @res = <$fh>;
3813 chomp for @res;
3814 while (@res) {
3815 my ($func, $line) = splice @res, 0, 2, ();
3816 push @funcs, "[$func] $line";
3817 }
3818
3819 @funcs
3820 };
3821
3822 LOG llevInfo, "[ABT] $msg\n";
3823 LOG llevInfo, "[ABT] $_\n" for @bt;
3824 --$_log_backtrace;
3825 };
3826 } else {
3827 LOG llevInfo, "[ABT] $msg\n";
3828 LOG llevInfo, "[ABT] [suppressed]\n";
3829 }
3830 }
3831
3832 # load additional modules
3833 use cf::pod;
3834
3835 END { cf::emergency_save }
3836
3837 1
3838