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Revision: 1.423
Committed: Sun Apr 20 00:44:13 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.422: +22 -17 lines
Log Message:
reloadable archetypes, maybe

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV 3.2;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro 4.50 ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::EV;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AIO;
44 use Coro::BDB;
45 use Coro::Storable;
46 use Coro::Util ();
47
48 use JSON::XS 2.01 ();
49 use BDB ();
50 use Data::Dumper;
51 use Digest::MD5;
52 use Fcntl;
53 use YAML ();
54 use IO::AIO 2.51 ();
55 use Time::HiRes;
56 use Compress::LZF;
57 use Digest::MD5 ();
58
59 # configure various modules to our taste
60 #
61 $Storable::canonical = 1; # reduce rsync transfers
62 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
63 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
64
65 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
66
67 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
68
69 our %COMMAND = ();
70 our %COMMAND_TIME = ();
71
72 our @EXTS = (); # list of extension package names
73 our %EXTCMD = ();
74 our %EXTICMD = ();
75 our %EXT_CORO = (); # coroutines bound to extensions
76 our %EXT_MAP = (); # pluggable maps
77
78 our $RELOAD; # number of reloads so far
79 our @EVENT;
80
81 our $CONFDIR = confdir;
82 our $DATADIR = datadir;
83 our $LIBDIR = "$DATADIR/ext";
84 our $PODDIR = "$DATADIR/pod";
85 our $MAPDIR = "$DATADIR/" . mapdir;
86 our $LOCALDIR = localdir;
87 our $TMPDIR = "$LOCALDIR/" . tmpdir;
88 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
89 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
90 our $RANDOMDIR = "$LOCALDIR/random";
91 our $BDBDIR = "$LOCALDIR/db";
92 our %RESOURCE;
93
94 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95 our $AIO_POLL_WATCHER;
96 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97 our $NEXT_TICK;
98 our $USE_FSYNC = 1; # use fsync to write maps - default off
99
100 our $BDB_POLL_WATCHER;
101 our $BDB_DEADLOCK_WATCHER;
102 our $BDB_CHECKPOINT_WATCHER;
103 our $BDB_TRICKLE_WATCHER;
104 our $DB_ENV;
105
106 our %CFG;
107
108 our $UPTIME; $UPTIME ||= time;
109 our $RUNTIME;
110 our $NOW;
111
112 our (%PLAYER, %PLAYER_LOADING); # all users
113 our (%MAP, %MAP_LOADING ); # all maps
114 our $LINK_MAP; # the special {link} map, which is always available
115
116 # used to convert map paths into valid unix filenames by replacing / by ∕
117 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
118
119 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
120 our $LOADAVG; # same thing, but with alpha-smoothing
121 our $JITTER; # average jitter
122 our $TICK_START; # for load detecting purposes
123
124 binmode STDOUT;
125 binmode STDERR;
126
127 # read virtual server time, if available
128 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
129 open my $fh, "<", "$LOCALDIR/runtime"
130 or die "unable to read runtime file: $!";
131 $RUNTIME = <$fh> + 0.;
132 }
133
134 mkdir $_
135 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
136
137 our $EMERGENCY_POSITION;
138
139 sub cf::map::normalise;
140
141 #############################################################################
142
143 =head2 GLOBAL VARIABLES
144
145 =over 4
146
147 =item $cf::UPTIME
148
149 The timestamp of the server start (so not actually an uptime).
150
151 =item $cf::RUNTIME
152
153 The time this server has run, starts at 0 and is increased by $cf::TICK on
154 every server tick.
155
156 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
157 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
158 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
159
160 Various directories - "/etc", read-only install directory, perl-library
161 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
162 unique-items directory, player file directory, random maps directory and
163 database environment.
164
165 =item $cf::NOW
166
167 The time of the last (current) server tick.
168
169 =item $cf::TICK
170
171 The interval between server ticks, in seconds.
172
173 =item $cf::LOADAVG
174
175 The current CPU load on the server (alpha-smoothed), as a value between 0
176 (none) and 1 (overloaded), indicating how much time is spent on processing
177 objects per tick. Healthy values are < 0.5.
178
179 =item $cf::LOAD
180
181 The raw value load value from the last tick.
182
183 =item %cf::CFG
184
185 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
186 from wherever your confdir points to.
187
188 =item cf::wait_for_tick, cf::wait_for_tick_begin
189
190 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
191 returns directly I<after> the tick processing (and consequently, can only wake one process
192 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
193
194 =item @cf::INVOKE_RESULTS
195
196 This array contains the results of the last C<invoke ()> call. When
197 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
198 that call.
199
200 =back
201
202 =cut
203
204 BEGIN {
205 *CORE::GLOBAL::warn = sub {
206 my $msg = join "", @_;
207
208 $msg .= "\n"
209 unless $msg =~ /\n$/;
210
211 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
212
213 LOG llevError, $msg;
214 };
215 }
216
217 $Coro::State::DIEHOOK = sub {
218 return unless $^S eq 0; # "eq", not "=="
219
220 if ($Coro::current == $Coro::main) {#d#
221 warn "DIEHOOK called in main context, Coro bug?\n";#d#
222 return;#d#
223 }#d#
224
225 # kill coroutine otherwise
226 warn Carp::longmess $_[0];
227 Coro::terminate
228 };
229
230 $SIG{__DIE__} = sub { }; #d#?
231
232 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
233 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
234 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
235 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
236 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
237 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
238 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
239
240 # we bless all objects into (empty) derived classes to force a method lookup
241 # within the Safe compartment.
242 for my $pkg (qw(
243 cf::global cf::attachable
244 cf::object cf::object::player
245 cf::client cf::player
246 cf::arch cf::living
247 cf::map cf::party cf::region
248 )) {
249 no strict 'refs';
250 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
251 }
252
253 $EV::DIED = sub {
254 warn "error in event callback: @_";
255 };
256
257 #############################################################################
258
259 =head2 UTILITY FUNCTIONS
260
261 =over 4
262
263 =item dumpval $ref
264
265 =cut
266
267 sub dumpval {
268 eval {
269 local $SIG{__DIE__};
270 my $d;
271 if (1) {
272 $d = new Data::Dumper([$_[0]], ["*var"]);
273 $d->Terse(1);
274 $d->Indent(2);
275 $d->Quotekeys(0);
276 $d->Useqq(1);
277 #$d->Bless(...);
278 $d->Seen($_[1]) if @_ > 1;
279 $d = $d->Dump();
280 }
281 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
282 $d
283 } || "[unable to dump $_[0]: '$@']";
284 }
285
286 =item $ref = cf::decode_json $json
287
288 Converts a JSON string into the corresponding perl data structure.
289
290 =item $json = cf::encode_json $ref
291
292 Converts a perl data structure into its JSON representation.
293
294 =cut
295
296 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
297
298 sub encode_json($) { $json_coder->encode ($_[0]) }
299 sub decode_json($) { $json_coder->decode ($_[0]) }
300
301 =item cf::lock_wait $string
302
303 Wait until the given lock is available. See cf::lock_acquire.
304
305 =item my $lock = cf::lock_acquire $string
306
307 Wait until the given lock is available and then acquires it and returns
308 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
309 for example when the coroutine gets canceled), the lock is automatically
310 returned.
311
312 Locks are *not* recursive, locking from the same coro twice results in a
313 deadlocked coro.
314
315 Lock names should begin with a unique identifier (for example, cf::map::find
316 uses map_find and cf::map::load uses map_load).
317
318 =item $locked = cf::lock_active $string
319
320 Return true if the lock is currently active, i.e. somebody has locked it.
321
322 =cut
323
324 our %LOCK;
325 our %LOCKER;#d#
326
327 sub lock_wait($) {
328 my ($key) = @_;
329
330 if ($LOCKER{$key} == $Coro::current) {#d#
331 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
332 return;#d#
333 }#d#
334
335 # wait for lock, if any
336 while ($LOCK{$key}) {
337 push @{ $LOCK{$key} }, $Coro::current;
338 Coro::schedule;
339 }
340 }
341
342 sub lock_acquire($) {
343 my ($key) = @_;
344
345 # wait, to be sure we are not locked
346 lock_wait $key;
347
348 $LOCK{$key} = [];
349 $LOCKER{$key} = $Coro::current;#d#
350
351 Coro::guard {
352 delete $LOCKER{$key};#d#
353 # wake up all waiters, to be on the safe side
354 $_->ready for @{ delete $LOCK{$key} };
355 }
356 }
357
358 sub lock_active($) {
359 my ($key) = @_;
360
361 ! ! $LOCK{$key}
362 }
363
364 sub freeze_mainloop {
365 tick_inhibit_inc;
366
367 Coro::guard \&tick_inhibit_dec;
368 }
369
370 =item cf::periodic $interval, $cb
371
372 Like EV::periodic, but randomly selects a starting point so that the actions
373 get spread over timer.
374
375 =cut
376
377 sub periodic($$) {
378 my ($interval, $cb) = @_;
379
380 my $start = rand List::Util::min 180, $interval;
381
382 EV::periodic $start, $interval, 0, $cb
383 }
384
385 =item cf::get_slot $time[, $priority[, $name]]
386
387 Allocate $time seconds of blocking CPU time at priority C<$priority>:
388 This call blocks and returns only when you have at least C<$time> seconds
389 of cpu time till the next tick. The slot is only valid till the next cede.
390
391 The optional C<$name> can be used to identify the job to run. It might be
392 used for statistical purposes and should identify the same time-class.
393
394 Useful for short background jobs.
395
396 =cut
397
398 our @SLOT_QUEUE;
399 our $SLOT_QUEUE;
400
401 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
402 $SLOT_QUEUE = Coro::async {
403 $Coro::current->desc ("timeslot manager");
404
405 my $signal = new Coro::Signal;
406
407 while () {
408 next_job:
409 my $avail = cf::till_tick;
410 if ($avail > 0.01) {
411 for (0 .. $#SLOT_QUEUE) {
412 if ($SLOT_QUEUE[$_][0] < $avail) {
413 my $job = splice @SLOT_QUEUE, $_, 1, ();
414 $job->[2]->send;
415 Coro::cede;
416 goto next_job;
417 }
418 }
419 }
420
421 if (@SLOT_QUEUE) {
422 # we do not use wait_for_tick() as it returns immediately when tick is inactive
423 push @cf::WAIT_FOR_TICK, $signal;
424 $signal->wait;
425 } else {
426 Coro::schedule;
427 }
428 }
429 };
430
431 sub get_slot($;$$) {
432 return if tick_inhibit || $Coro::current == $Coro::main;
433
434 my ($time, $pri, $name) = @_;
435
436 $time = $TICK * .6 if $time > $TICK * .6;
437 my $sig = new Coro::Signal;
438
439 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
440 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
441 $SLOT_QUEUE->ready;
442 $sig->wait;
443 }
444
445 =item cf::async { BLOCK }
446
447 Currently the same as Coro::async_pool, meaning you cannot use
448 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
449 thing you are allowed to do is call C<prio> on it.
450
451 =cut
452
453 BEGIN { *async = \&Coro::async_pool }
454
455 =item cf::sync_job { BLOCK }
456
457 The design of Deliantra requires that the main coroutine ($Coro::main)
458 is always able to handle events or runnable, as Deliantra is only
459 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
460 acceptable.
461
462 If it must be done, put the blocking parts into C<sync_job>. This will run
463 the given BLOCK in another coroutine while waiting for the result. The
464 server will be frozen during this time, so the block should either finish
465 fast or be very important.
466
467 =cut
468
469 sub sync_job(&) {
470 my ($job) = @_;
471
472 if ($Coro::current == $Coro::main) {
473 my $time = EV::time;
474
475 # this is the main coro, too bad, we have to block
476 # till the operation succeeds, freezing the server :/
477
478 LOG llevError, Carp::longmess "sync job";#d#
479
480 my $freeze_guard = freeze_mainloop;
481
482 my $busy = 1;
483 my @res;
484
485 (async {
486 $Coro::current->desc ("sync job coro");
487 @res = eval { $job->() };
488 warn $@ if $@;
489 undef $busy;
490 })->prio (Coro::PRIO_MAX);
491
492 while ($busy) {
493 if (Coro::nready) {
494 Coro::cede_notself;
495 } else {
496 EV::loop EV::LOOP_ONESHOT;
497 }
498 }
499
500 my $time = EV::time - $time;
501
502 $TICK_START += $time; # do not account sync jobs to server load
503
504 wantarray ? @res : $res[0]
505 } else {
506 # we are in another coroutine, how wonderful, everything just works
507
508 $job->()
509 }
510 }
511
512 =item $coro = cf::async_ext { BLOCK }
513
514 Like async, but this coro is automatically being canceled when the
515 extension calling this is being unloaded.
516
517 =cut
518
519 sub async_ext(&) {
520 my $cb = shift;
521
522 my $coro = &Coro::async ($cb);
523
524 $coro->on_destroy (sub {
525 delete $EXT_CORO{$coro+0};
526 });
527 $EXT_CORO{$coro+0} = $coro;
528
529 $coro
530 }
531
532 =item fork_call { }, $args
533
534 Executes the given code block with the given arguments in a seperate
535 process, returning the results. Everything must be serialisable with
536 Coro::Storable. May, of course, block. Note that the executed sub may
537 never block itself or use any form of event handling.
538
539 =cut
540
541 sub fork_call(&@) {
542 my ($cb, @args) = @_;
543
544 # we seemingly have to make a local copy of the whole thing,
545 # otherwise perl prematurely frees the stuff :/
546 # TODO: investigate and fix (likely this will be rather laborious)
547
548 my @res = Coro::Util::fork_eval {
549 reset_signals;
550 &$cb
551 }, @args;
552
553 wantarray ? @res : $res[-1]
554 }
555
556 =item $coin = coin_from_name $name
557
558 =cut
559
560 our %coin_alias = (
561 "silver" => "silvercoin",
562 "silvercoin" => "silvercoin",
563 "silvercoins" => "silvercoin",
564 "gold" => "goldcoin",
565 "goldcoin" => "goldcoin",
566 "goldcoins" => "goldcoin",
567 "platinum" => "platinacoin",
568 "platinumcoin" => "platinacoin",
569 "platinumcoins" => "platinacoin",
570 "platina" => "platinacoin",
571 "platinacoin" => "platinacoin",
572 "platinacoins" => "platinacoin",
573 "royalty" => "royalty",
574 "royalties" => "royalty",
575 );
576
577 sub coin_from_name($) {
578 $coin_alias{$_[0]}
579 ? cf::arch::find $coin_alias{$_[0]}
580 : undef
581 }
582
583 =item $value = cf::db_get $family => $key
584
585 Returns a single value from the environment database.
586
587 =item cf::db_put $family => $key => $value
588
589 Stores the given C<$value> in the family. It can currently store binary
590 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
591
592 =item $db = cf::db_table "name"
593
594 Create and/or open a new database table. The string must not be "db" and must be unique
595 within each server.
596
597 =cut
598
599 sub db_table($) {
600 my ($name) = @_;
601 my $db = BDB::db_create $DB_ENV;
602
603 eval {
604 $db->set_flags (BDB::CHKSUM);
605
606 utf8::encode $name;
607 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
608 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
609 cf::cleanup "db_open(db): $!" if $!;
610 };
611 cf::cleanup "db_open(db): $@" if $@;
612
613 $db
614 }
615
616 our $DB;
617
618 sub db_init {
619 cf::sync_job {
620 $DB ||= db_table "db";
621 };
622 }
623
624 sub db_get($$) {
625 my $key = "$_[0]/$_[1]";
626
627 cf::sync_job {
628 BDB::db_get $DB, undef, $key, my $data;
629
630 $! ? ()
631 : $data
632 }
633 }
634
635 sub db_put($$$) {
636 BDB::dbreq_pri 4;
637 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
638 }
639
640 =item cf::cache $id => [$paths...], $processversion => $process
641
642 Generic caching function that returns the value of the resource $id,
643 caching and regenerating as required.
644
645 This function can block.
646
647 =cut
648
649 sub cache {
650 my ($id, $src, $processversion, $process) = @_;
651
652 my $meta =
653 join "\x00",
654 $processversion,
655 map {
656 aio_stat $_
657 and Carp::croak "$_: $!";
658
659 ($_, (stat _)[7,9])
660 } @$src;
661
662 my $dbmeta = db_get cache => "$id/meta";
663 if ($dbmeta ne $meta) {
664 # changed, we may need to process
665
666 my @data;
667 my $md5;
668
669 for (0 .. $#$src) {
670 0 <= aio_load $src->[$_], $data[$_]
671 or Carp::croak "$src->[$_]: $!";
672 }
673
674 # if processing is expensive, check
675 # checksum first
676 if (1) {
677 $md5 =
678 join "\x00",
679 $processversion,
680 map {
681 cf::cede_to_tick;
682 ($src->[$_], Digest::MD5::md5_hex $data[$_])
683 } 0.. $#$src;
684
685
686 my $dbmd5 = db_get cache => "$id/md5";
687 if ($dbmd5 eq $md5) {
688 db_put cache => "$id/meta", $meta;
689
690 return db_get cache => "$id/data";
691 }
692 }
693
694 my $t1 = Time::HiRes::time;
695 my $data = $process->(\@data);
696 my $t2 = Time::HiRes::time;
697
698 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
699
700 db_put cache => "$id/data", $data;
701 db_put cache => "$id/md5" , $md5;
702 db_put cache => "$id/meta", $meta;
703
704 return $data;
705 }
706
707 db_get cache => "$id/data"
708 }
709
710 =item cf::datalog type => key => value, ...
711
712 Log a datalog packet of the given type with the given key-value pairs.
713
714 =cut
715
716 sub datalog($@) {
717 my ($type, %kv) = @_;
718 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
719 }
720
721 =back
722
723 =cut
724
725 #############################################################################
726
727 =head2 ATTACHABLE OBJECTS
728
729 Many objects in crossfire are so-called attachable objects. That means you can
730 attach callbacks/event handlers (a collection of which is called an "attachment")
731 to it. All such attachable objects support the following methods.
732
733 In the following description, CLASS can be any of C<global>, C<object>
734 C<player>, C<client> or C<map> (i.e. the attachable objects in
735 Deliantra).
736
737 =over 4
738
739 =item $attachable->attach ($attachment, key => $value...)
740
741 =item $attachable->detach ($attachment)
742
743 Attach/detach a pre-registered attachment to a specific object and give it
744 the specified key/value pairs as arguments.
745
746 Example, attach a minesweeper attachment to the given object, making it a
747 10x10 minesweeper game:
748
749 $obj->attach (minesweeper => width => 10, height => 10);
750
751 =item $bool = $attachable->attached ($name)
752
753 Checks wether the named attachment is currently attached to the object.
754
755 =item cf::CLASS->attach ...
756
757 =item cf::CLASS->detach ...
758
759 Define an anonymous attachment and attach it to all objects of the given
760 CLASS. See the next function for an explanation of its arguments.
761
762 You can attach to global events by using the C<cf::global> class.
763
764 Example, log all player logins:
765
766 cf::player->attach (
767 on_login => sub {
768 my ($pl) = @_;
769 ...
770 },
771 );
772
773 Example, attach to the jeweler skill:
774
775 cf::object->attach (
776 type => cf::SKILL,
777 subtype => cf::SK_JEWELER,
778 on_use_skill => sub {
779 my ($sk, $ob, $part, $dir, $msg) = @_;
780 ...
781 },
782 );
783
784 =item cf::CLASS::attachment $name, ...
785
786 Register an attachment by C<$name> through which attachable objects of the
787 given CLASS can refer to this attachment.
788
789 Some classes such as crossfire maps and objects can specify attachments
790 that are attached at load/instantiate time, thus the need for a name.
791
792 These calls expect any number of the following handler/hook descriptions:
793
794 =over 4
795
796 =item prio => $number
797
798 Set the priority for all following handlers/hooks (unless overwritten
799 by another C<prio> setting). Lower priority handlers get executed
800 earlier. The default priority is C<0>, and many built-in handlers are
801 registered at priority C<-1000>, so lower priorities should not be used
802 unless you know what you are doing.
803
804 =item type => $type
805
806 (Only for C<< cf::object->attach >> calls), limits the attachment to the
807 given type of objects only (the additional parameter C<subtype> can be
808 used to further limit to the given subtype).
809
810 =item on_I<event> => \&cb
811
812 Call the given code reference whenever the named event happens (event is
813 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
814 handlers are recognised generally depends on the type of object these
815 handlers attach to).
816
817 See F<include/eventinc.h> for the full list of events supported, and their
818 class.
819
820 =item package => package::
821
822 Look for sub functions of the name C<< on_I<event> >> in the given
823 package and register them. Only handlers for eevents supported by the
824 object/class are recognised.
825
826 =back
827
828 Example, define an attachment called "sockpuppet" that calls the given
829 event handler when a monster attacks:
830
831 cf::object::attachment sockpuppet =>
832 on_skill_attack => sub {
833 my ($self, $victim) = @_;
834 ...
835 }
836 }
837
838 =item $attachable->valid
839
840 Just because you have a perl object does not mean that the corresponding
841 C-level object still exists. If you try to access an object that has no
842 valid C counterpart anymore you get an exception at runtime. This method
843 can be used to test for existence of the C object part without causing an
844 exception.
845
846 =cut
847
848 # the following variables are defined in .xs and must not be re-created
849 our @CB_GLOBAL = (); # registry for all global events
850 our @CB_ATTACHABLE = (); # registry for all attachables
851 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
852 our @CB_PLAYER = ();
853 our @CB_CLIENT = ();
854 our @CB_TYPE = (); # registry for type (cf-object class) based events
855 our @CB_MAP = ();
856
857 my %attachment;
858
859 sub cf::attachable::thawer_merge {
860 # simply override everything except _meta
861 local $_[0]{_meta};
862 %{$_[0]} = %{$_[1]};
863 }
864
865 sub _attach_cb($$$$) {
866 my ($registry, $event, $prio, $cb) = @_;
867
868 use sort 'stable';
869
870 $cb = [$prio, $cb];
871
872 @{$registry->[$event]} = sort
873 { $a->[0] cmp $b->[0] }
874 @{$registry->[$event] || []}, $cb;
875 }
876
877 # hack
878 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
879
880 # attach handles attaching event callbacks
881 # the only thing the caller has to do is pass the correct
882 # registry (== where the callback attaches to).
883 sub _attach {
884 my ($registry, $klass, @arg) = @_;
885
886 my $object_type;
887 my $prio = 0;
888 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
889
890 #TODO: get rid of this hack
891 if ($attachable_klass{$klass}) {
892 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
893 }
894
895 while (@arg) {
896 my $type = shift @arg;
897
898 if ($type eq "prio") {
899 $prio = shift @arg;
900
901 } elsif ($type eq "type") {
902 $object_type = shift @arg;
903 $registry = $CB_TYPE[$object_type] ||= [];
904
905 } elsif ($type eq "subtype") {
906 defined $object_type or Carp::croak "subtype specified without type";
907 my $object_subtype = shift @arg;
908 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
909
910 } elsif ($type eq "package") {
911 my $pkg = shift @arg;
912
913 while (my ($name, $id) = each %cb_id) {
914 if (my $cb = $pkg->can ($name)) {
915 _attach_cb $registry, $id, $prio, $cb;
916 }
917 }
918
919 } elsif (exists $cb_id{$type}) {
920 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
921
922 } elsif (ref $type) {
923 warn "attaching objects not supported, ignoring.\n";
924
925 } else {
926 shift @arg;
927 warn "attach argument '$type' not supported, ignoring.\n";
928 }
929 }
930 }
931
932 sub _object_attach {
933 my ($obj, $name, %arg) = @_;
934
935 return if exists $obj->{_attachment}{$name};
936
937 if (my $attach = $attachment{$name}) {
938 my $registry = $obj->registry;
939
940 for (@$attach) {
941 my ($klass, @attach) = @$_;
942 _attach $registry, $klass, @attach;
943 }
944
945 $obj->{$name} = \%arg;
946 } else {
947 warn "object uses attachment '$name' which is not available, postponing.\n";
948 }
949
950 $obj->{_attachment}{$name} = undef;
951 }
952
953 sub cf::attachable::attach {
954 if (ref $_[0]) {
955 _object_attach @_;
956 } else {
957 _attach shift->_attach_registry, @_;
958 }
959 _recalc_want;
960 };
961
962 # all those should be optimised
963 sub cf::attachable::detach {
964 my ($obj, $name) = @_;
965
966 if (ref $obj) {
967 delete $obj->{_attachment}{$name};
968 reattach ($obj);
969 } else {
970 Carp::croak "cannot, currently, detach class attachments";
971 }
972 _recalc_want;
973 };
974
975 sub cf::attachable::attached {
976 my ($obj, $name) = @_;
977
978 exists $obj->{_attachment}{$name}
979 }
980
981 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
982 eval "#line " . __LINE__ . " 'cf.pm'
983 sub cf::\L$klass\E::_attach_registry {
984 (\\\@CB_$klass, KLASS_$klass)
985 }
986
987 sub cf::\L$klass\E::attachment {
988 my \$name = shift;
989
990 \$attachment{\$name} = [[KLASS_$klass, \@_]];
991 }
992 ";
993 die if $@;
994 }
995
996 our $override;
997 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
998
999 sub override {
1000 $override = 1;
1001 @INVOKE_RESULTS = (@_);
1002 }
1003
1004 sub do_invoke {
1005 my $event = shift;
1006 my $callbacks = shift;
1007
1008 @INVOKE_RESULTS = ();
1009
1010 local $override;
1011
1012 for (@$callbacks) {
1013 eval { &{$_->[1]} };
1014
1015 if ($@) {
1016 warn "$@";
1017 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1018 override;
1019 }
1020
1021 return 1 if $override;
1022 }
1023
1024 0
1025 }
1026
1027 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1028
1029 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1030
1031 Generate an object-specific event with the given arguments.
1032
1033 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1034 removed in future versions), and there is no public API to access override
1035 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1036
1037 =back
1038
1039 =cut
1040
1041 #############################################################################
1042 # object support
1043
1044 sub _object_equal($$);
1045 sub _object_equal($$) {
1046 my ($a, $b) = @_;
1047
1048 return 0 unless (ref $a) eq (ref $b);
1049
1050 if ("HASH" eq ref $a) {
1051 my @ka = keys %$a;
1052 my @kb = keys %$b;
1053
1054 return 0 if @ka != @kb;
1055
1056 for (0 .. $#ka) {
1057 return 0 unless $ka[$_] eq $kb[$_];
1058 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1059 }
1060
1061 } elsif ("ARRAY" eq ref $a) {
1062
1063 return 0 if @$a != @$b;
1064
1065 for (0 .. $#$a) {
1066 return 0 unless _object_equal $a->[$_], $b->[$_];
1067 }
1068
1069 } elsif ($a ne $b) {
1070 return 0;
1071 }
1072
1073 1
1074 }
1075
1076 our $SLOW_MERGES;#d#
1077 sub _can_merge {
1078 my ($ob1, $ob2) = @_;
1079
1080 ++$SLOW_MERGES;#d#
1081
1082 # we do the slow way here
1083 return _object_equal $ob1, $ob2
1084 }
1085
1086 sub reattach {
1087 # basically do the same as instantiate, without calling instantiate
1088 my ($obj) = @_;
1089
1090 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1091
1092 my $registry = $obj->registry;
1093
1094 @$registry = ();
1095
1096 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1097
1098 for my $name (keys %{ $obj->{_attachment} || {} }) {
1099 if (my $attach = $attachment{$name}) {
1100 for (@$attach) {
1101 my ($klass, @attach) = @$_;
1102 _attach $registry, $klass, @attach;
1103 }
1104 } else {
1105 warn "object uses attachment '$name' that is not available, postponing.\n";
1106 }
1107 }
1108 }
1109
1110 cf::attachable->attach (
1111 prio => -1000000,
1112 on_instantiate => sub {
1113 my ($obj, $data) = @_;
1114
1115 $data = decode_json $data;
1116
1117 for (@$data) {
1118 my ($name, $args) = @$_;
1119
1120 $obj->attach ($name, %{$args || {} });
1121 }
1122 },
1123 on_reattach => \&reattach,
1124 on_clone => sub {
1125 my ($src, $dst) = @_;
1126
1127 @{$dst->registry} = @{$src->registry};
1128
1129 %$dst = %$src;
1130
1131 %{$dst->{_attachment}} = %{$src->{_attachment}}
1132 if exists $src->{_attachment};
1133 },
1134 );
1135
1136 sub object_freezer_save {
1137 my ($filename, $rdata, $objs) = @_;
1138
1139 sync_job {
1140 if (length $$rdata) {
1141 utf8::decode (my $decname = $filename);
1142 warn sprintf "saving %s (%d,%d)\n",
1143 $decname, length $$rdata, scalar @$objs;
1144
1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1146 chmod SAVE_MODE, $fh;
1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1148 aio_fsync $fh if $cf::USE_FSYNC;
1149 close $fh;
1150
1151 if (@$objs) {
1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1153 chmod SAVE_MODE, $fh;
1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1155 aio_write $fh, 0, (length $data), $data, 0;
1156 aio_fsync $fh if $cf::USE_FSYNC;
1157 close $fh;
1158 aio_rename "$filename.pst~", "$filename.pst";
1159 }
1160 } else {
1161 aio_unlink "$filename.pst";
1162 }
1163
1164 aio_rename "$filename~", $filename;
1165 } else {
1166 warn "FATAL: $filename~: $!\n";
1167 }
1168 } else {
1169 aio_unlink $filename;
1170 aio_unlink "$filename.pst";
1171 }
1172 };
1173 }
1174
1175 sub object_freezer_as_string {
1176 my ($rdata, $objs) = @_;
1177
1178 use Data::Dumper;
1179
1180 $$rdata . Dumper $objs
1181 }
1182
1183 sub object_thawer_load {
1184 my ($filename) = @_;
1185
1186 my ($data, $av);
1187
1188 (aio_load $filename, $data) >= 0
1189 or return;
1190
1191 unless (aio_stat "$filename.pst") {
1192 (aio_load "$filename.pst", $av) >= 0
1193 or return;
1194
1195 my $st = eval { Coro::Storable::thaw $av };
1196 $av = $st->{objs};
1197 }
1198
1199 utf8::decode (my $decname = $filename);
1200 warn sprintf "loading %s (%d,%d)\n",
1201 $decname, length $data, scalar @{$av || []};
1202
1203 ($data, $av)
1204 }
1205
1206 =head2 COMMAND CALLBACKS
1207
1208 =over 4
1209
1210 =cut
1211
1212 #############################################################################
1213 # command handling &c
1214
1215 =item cf::register_command $name => \&callback($ob,$args);
1216
1217 Register a callback for execution when the client sends the user command
1218 $name.
1219
1220 =cut
1221
1222 sub register_command {
1223 my ($name, $cb) = @_;
1224
1225 my $caller = caller;
1226 #warn "registering command '$name/$time' to '$caller'";
1227
1228 push @{ $COMMAND{$name} }, [$caller, $cb];
1229 }
1230
1231 =item cf::register_extcmd $name => \&callback($pl,$packet);
1232
1233 Register a callback for execution when the client sends an (synchronous)
1234 extcmd packet. Ext commands will be processed in the order they are
1235 received by the server, like other user commands. The first argument is
1236 the logged-in player. Ext commands can only be processed after a player
1237 has logged in successfully.
1238
1239 If the callback returns something, it is sent back as if reply was being
1240 called.
1241
1242 =item cf::register_exticmd $name => \&callback($ns,$packet);
1243
1244 Register a callback for execution when the client sends an (asynchronous)
1245 exticmd packet. Exti commands are processed by the server as soon as they
1246 are received, i.e. out of order w.r.t. other commands. The first argument
1247 is a client socket. Exti commands can be received anytime, even before
1248 log-in.
1249
1250 If the callback returns something, it is sent back as if reply was being
1251 called.
1252
1253 =cut
1254
1255 sub register_extcmd {
1256 my ($name, $cb) = @_;
1257
1258 $EXTCMD{$name} = $cb;
1259 }
1260
1261 sub register_exticmd {
1262 my ($name, $cb) = @_;
1263
1264 $EXTICMD{$name} = $cb;
1265 }
1266
1267 cf::player->attach (
1268 on_command => sub {
1269 my ($pl, $name, $params) = @_;
1270
1271 my $cb = $COMMAND{$name}
1272 or return;
1273
1274 for my $cmd (@$cb) {
1275 $cmd->[1]->($pl->ob, $params);
1276 }
1277
1278 cf::override;
1279 },
1280 on_extcmd => sub {
1281 my ($pl, $buf) = @_;
1282
1283 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1284
1285 if (ref $msg) {
1286 my ($type, $reply, @payload) =
1287 "ARRAY" eq ref $msg
1288 ? @$msg
1289 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1290
1291 my @reply;
1292
1293 if (my $cb = $EXTCMD{$type}) {
1294 @reply = $cb->($pl, @payload);
1295 }
1296
1297 $pl->ext_reply ($reply, @reply)
1298 if $reply;
1299
1300 } else {
1301 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1302 }
1303
1304 cf::override;
1305 },
1306 );
1307
1308 sub load_extensions {
1309 cf::sync_job {
1310 my %todo;
1311
1312 for my $path (<$LIBDIR/*.ext>) {
1313 next unless -r $path;
1314
1315 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1316 my $base = $1;
1317 my $pkg = $1;
1318 $pkg =~ s/[^[:word:]]/_/g;
1319 $pkg = "ext::$pkg";
1320
1321 open my $fh, "<:utf8", $path
1322 or die "$path: $!";
1323
1324 my $source = do { local $/; <$fh> };
1325
1326 my %ext = (
1327 path => $path,
1328 base => $base,
1329 pkg => $pkg,
1330 );
1331
1332 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1333 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1334
1335 $ext{source} =
1336 "package $pkg; use strict; use utf8;\n"
1337 . "#line 1 \"$path\"\n{\n"
1338 . $source
1339 . "\n};\n1";
1340
1341 $todo{$base} = \%ext;
1342 }
1343
1344 my %done;
1345 while (%todo) {
1346 my $progress;
1347
1348 while (my ($k, $v) = each %todo) {
1349 for (split /,\s*/, $v->{meta}{depends}) {
1350 goto skip
1351 unless exists $done{$_};
1352 }
1353
1354 warn "... loading '$k' into '$v->{pkg}'\n";
1355
1356 unless (eval $v->{source}) {
1357 my $msg = $@ ? "$v->{path}: $@\n"
1358 : "$v->{base}: extension inactive.\n";
1359
1360 if (exists $v->{meta}{mandatory}) {
1361 warn $msg;
1362 cf::cleanup "mandatory extension failed to load, exiting.";
1363 }
1364
1365 warn $msg;
1366 }
1367
1368 $done{$k} = delete $todo{$k};
1369 push @EXTS, $v->{pkg};
1370 $progress = 1;
1371 }
1372
1373 skip:
1374 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1375 unless $progress;
1376 }
1377 };
1378 }
1379
1380 #############################################################################
1381
1382 =back
1383
1384 =head2 CORE EXTENSIONS
1385
1386 Functions and methods that extend core crossfire objects.
1387
1388 =cut
1389
1390 package cf::player;
1391
1392 use Coro::AIO;
1393
1394 =head3 cf::player
1395
1396 =over 4
1397
1398 =item cf::player::num_playing
1399
1400 Returns the official number of playing players, as per the Crossfire metaserver rules.
1401
1402 =cut
1403
1404 sub num_playing {
1405 scalar grep
1406 $_->ob->map
1407 && !$_->hidden
1408 && !$_->ob->flag (cf::FLAG_WIZ),
1409 cf::player::list
1410 }
1411
1412 =item cf::player::find $login
1413
1414 Returns the given player object, loading it if necessary (might block).
1415
1416 =cut
1417
1418 sub playerdir($) {
1419 "$PLAYERDIR/"
1420 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1421 }
1422
1423 sub path($) {
1424 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1425
1426 (playerdir $login) . "/playerdata"
1427 }
1428
1429 sub find_active($) {
1430 $cf::PLAYER{$_[0]}
1431 and $cf::PLAYER{$_[0]}->active
1432 and $cf::PLAYER{$_[0]}
1433 }
1434
1435 sub exists($) {
1436 my ($login) = @_;
1437
1438 $cf::PLAYER{$login}
1439 or cf::sync_job { !aio_stat path $login }
1440 }
1441
1442 sub find($) {
1443 return $cf::PLAYER{$_[0]} || do {
1444 my $login = $_[0];
1445
1446 my $guard = cf::lock_acquire "user_find:$login";
1447
1448 $cf::PLAYER{$_[0]} || do {
1449 # rename old playerfiles to new ones
1450 #TODO: remove when no longer required
1451 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1452 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1453 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1454 aio_unlink +(playerdir $login) . "/$login.pl";
1455
1456 my $f = new_from_file cf::object::thawer path $login
1457 or return;
1458
1459 my $pl = cf::player::load_pl $f
1460 or return;
1461 local $cf::PLAYER_LOADING{$login} = $pl;
1462 $f->resolve_delayed_derefs;
1463 $cf::PLAYER{$login} = $pl
1464 }
1465 }
1466 }
1467
1468 sub save($) {
1469 my ($pl) = @_;
1470
1471 return if $pl->{deny_save};
1472
1473 my $path = path $pl;
1474 my $guard = cf::lock_acquire "user_save:$path";
1475
1476 return if $pl->{deny_save};
1477
1478 aio_mkdir playerdir $pl, 0770;
1479 $pl->{last_save} = $cf::RUNTIME;
1480
1481 cf::get_slot 0.01;
1482
1483 $pl->save_pl ($path);
1484 cf::cede_to_tick;
1485 }
1486
1487 sub new($) {
1488 my ($login) = @_;
1489
1490 my $self = create;
1491
1492 $self->ob->name ($login);
1493 $self->{deny_save} = 1;
1494
1495 $cf::PLAYER{$login} = $self;
1496
1497 $self
1498 }
1499
1500 =item $player->send_msg ($channel, $msg, $color, [extra...])
1501
1502 =cut
1503
1504 sub send_msg {
1505 my $ns = shift->ns
1506 or return;
1507 $ns->send_msg (@_);
1508 }
1509
1510 =item $pl->quit_character
1511
1512 Nukes the player without looking back. If logged in, the connection will
1513 be destroyed. May block for a long time.
1514
1515 =cut
1516
1517 sub quit_character {
1518 my ($pl) = @_;
1519
1520 my $name = $pl->ob->name;
1521
1522 $pl->{deny_save} = 1;
1523 $pl->password ("*"); # this should lock out the player until we nuked the dir
1524
1525 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1526 $pl->deactivate;
1527 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1528 $pl->ns->destroy if $pl->ns;
1529
1530 my $path = playerdir $pl;
1531 my $temp = "$path~$cf::RUNTIME~deleting~";
1532 aio_rename $path, $temp;
1533 delete $cf::PLAYER{$pl->ob->name};
1534 $pl->destroy;
1535
1536 my $prefix = qr<^~\Q$name\E/>;
1537
1538 # nuke player maps
1539 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1540
1541 IO::AIO::aio_rmtree $temp;
1542 }
1543
1544 =item $pl->kick
1545
1546 Kicks a player out of the game. This destroys the connection.
1547
1548 =cut
1549
1550 sub kick {
1551 my ($pl, $kicker) = @_;
1552
1553 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1554 $pl->killer ("kicked");
1555 $pl->ns->destroy;
1556 }
1557
1558 =item cf::player::list_logins
1559
1560 Returns am arrayref of all valid playernames in the system, can take a
1561 while and may block, so not sync_job-capable, ever.
1562
1563 =cut
1564
1565 sub list_logins {
1566 my $dirs = aio_readdir $PLAYERDIR
1567 or return [];
1568
1569 my @logins;
1570
1571 for my $login (@$dirs) {
1572 my $path = path $login;
1573
1574 # a .pst is a dead give-away for a valid player
1575 unless (-e "$path.pst") {
1576 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1577 aio_read $fh, 0, 512, my $buf, 0 or next;
1578 $buf !~ /^password -------------$/m or next; # official not-valid tag
1579 }
1580
1581 utf8::decode $login;
1582 push @logins, $login;
1583 }
1584
1585 \@logins
1586 }
1587
1588 =item $player->maps
1589
1590 Returns an arrayref of map paths that are private for this
1591 player. May block.
1592
1593 =cut
1594
1595 sub maps($) {
1596 my ($pl) = @_;
1597
1598 $pl = ref $pl ? $pl->ob->name : $pl;
1599
1600 my $files = aio_readdir playerdir $pl
1601 or return;
1602
1603 my @paths;
1604
1605 for (@$files) {
1606 utf8::decode $_;
1607 next if /\.(?:pl|pst)$/;
1608 next unless /^$PATH_SEP/o;
1609
1610 push @paths, cf::map::normalise "~$pl/$_";
1611 }
1612
1613 \@paths
1614 }
1615
1616 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1617
1618 Expand crossfire pod fragments into protocol xml.
1619
1620 =cut
1621
1622 use re 'eval';
1623
1624 my $group;
1625 my $interior; $interior = qr{
1626 # match a pod interior sequence sans C<< >>
1627 (?:
1628 \ (.*?)\ (?{ $group = $^N })
1629 | < (??{$interior}) >
1630 )
1631 }x;
1632
1633 sub expand_cfpod {
1634 my ($self, $pod) = @_;
1635
1636 my $xml;
1637
1638 while () {
1639 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1640 $group = $1;
1641
1642 $group =~ s/&/&amp;/g;
1643 $group =~ s/</&lt;/g;
1644
1645 $xml .= $group;
1646 } elsif ($pod =~ m%\G
1647 ([BCGHITU])
1648 <
1649 (?:
1650 ([^<>]*) (?{ $group = $^N })
1651 | < $interior >
1652 )
1653 >
1654 %gcsx
1655 ) {
1656 my ($code, $data) = ($1, $group);
1657
1658 if ($code eq "B") {
1659 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1660 } elsif ($code eq "I") {
1661 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1662 } elsif ($code eq "U") {
1663 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1664 } elsif ($code eq "C") {
1665 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1666 } elsif ($code eq "T") {
1667 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1668 } elsif ($code eq "G") {
1669 my ($male, $female) = split /\|/, $data;
1670 $data = $self->gender ? $female : $male;
1671 $xml .= expand_cfpod ($self, $data);
1672 } elsif ($code eq "H") {
1673 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1674 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1675 "")
1676 [$self->{hintmode}];
1677 } else {
1678 $xml .= "error processing '$code($data)' directive";
1679 }
1680 } else {
1681 if ($pod =~ /\G(.+)/) {
1682 warn "parse error while expanding $pod (at $1)";
1683 }
1684 last;
1685 }
1686 }
1687
1688 for ($xml) {
1689 # create single paragraphs (very hackish)
1690 s/(?<=\S)\n(?=\w)/ /g;
1691
1692 # compress some whitespace
1693 s/\s+\n/\n/g; # ws line-ends
1694 s/\n\n+/\n/g; # double lines
1695 s/^\n+//; # beginning lines
1696 s/\n+$//; # ending lines
1697 }
1698
1699 $xml
1700 }
1701
1702 no re 'eval';
1703
1704 sub hintmode {
1705 $_[0]{hintmode} = $_[1] if @_ > 1;
1706 $_[0]{hintmode}
1707 }
1708
1709 =item $player->ext_reply ($msgid, @msg)
1710
1711 Sends an ext reply to the player.
1712
1713 =cut
1714
1715 sub ext_reply($$@) {
1716 my ($self, $id, @msg) = @_;
1717
1718 $self->ns->ext_reply ($id, @msg)
1719 }
1720
1721 =item $player->ext_msg ($type, @msg)
1722
1723 Sends an ext event to the client.
1724
1725 =cut
1726
1727 sub ext_msg($$@) {
1728 my ($self, $type, @msg) = @_;
1729
1730 $self->ns->ext_msg ($type, @msg);
1731 }
1732
1733 =head3 cf::region
1734
1735 =over 4
1736
1737 =cut
1738
1739 package cf::region;
1740
1741 =item cf::region::find_by_path $path
1742
1743 Tries to decuce the likely region for a map knowing only its path.
1744
1745 =cut
1746
1747 sub find_by_path($) {
1748 my ($path) = @_;
1749
1750 my ($match, $specificity);
1751
1752 for my $region (list) {
1753 if ($region->{match} && $path =~ $region->{match}) {
1754 ($match, $specificity) = ($region, $region->specificity)
1755 if $region->specificity > $specificity;
1756 }
1757 }
1758
1759 $match
1760 }
1761
1762 =back
1763
1764 =head3 cf::map
1765
1766 =over 4
1767
1768 =cut
1769
1770 package cf::map;
1771
1772 use Fcntl;
1773 use Coro::AIO;
1774
1775 use overload
1776 '""' => \&as_string,
1777 fallback => 1;
1778
1779 our $MAX_RESET = 3600;
1780 our $DEFAULT_RESET = 3000;
1781
1782 sub generate_random_map {
1783 my ($self, $rmp) = @_;
1784
1785 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1786
1787 # mit "rum" bekleckern, nicht
1788 $self->_create_random_map (
1789 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1790 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1791 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1792 $rmp->{exit_on_final_map},
1793 $rmp->{xsize}, $rmp->{ysize},
1794 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1795 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1796 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1797 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1798 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1799 (cf::region::find $rmp->{region}), $rmp->{custom}
1800 )
1801 }
1802
1803 =item cf::map->register ($regex, $prio)
1804
1805 Register a handler for the map path matching the given regex at the
1806 givne priority (higher is better, built-in handlers have priority 0, the
1807 default).
1808
1809 =cut
1810
1811 sub register {
1812 my (undef, $regex, $prio) = @_;
1813 my $pkg = caller;
1814
1815 no strict;
1816 push @{"$pkg\::ISA"}, __PACKAGE__;
1817
1818 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1819 }
1820
1821 # also paths starting with '/'
1822 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1823
1824 sub thawer_merge {
1825 my ($self, $merge) = @_;
1826
1827 # we have to keep some variables in memory intact
1828 local $self->{path};
1829 local $self->{load_path};
1830
1831 $self->SUPER::thawer_merge ($merge);
1832 }
1833
1834 sub normalise {
1835 my ($path, $base) = @_;
1836
1837 $path = "$path"; # make sure its a string
1838
1839 $path =~ s/\.map$//;
1840
1841 # map plan:
1842 #
1843 # /! non-realised random map exit (special hack!)
1844 # {... are special paths that are not being touched
1845 # ?xxx/... are special absolute paths
1846 # ?random/... random maps
1847 # /... normal maps
1848 # ~user/... per-player map of a specific user
1849
1850 $path =~ s/$PATH_SEP/\//go;
1851
1852 # treat it as relative path if it starts with
1853 # something that looks reasonable
1854 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1855 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1856
1857 $base =~ s{[^/]+/?$}{};
1858 $path = "$base/$path";
1859 }
1860
1861 for ($path) {
1862 redo if s{//}{/};
1863 redo if s{/\.?/}{/};
1864 redo if s{/[^/]+/\.\./}{/};
1865 }
1866
1867 $path
1868 }
1869
1870 sub new_from_path {
1871 my (undef, $path, $base) = @_;
1872
1873 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1874
1875 $path = normalise $path, $base;
1876
1877 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1878 if ($path =~ $EXT_MAP{$pkg}[1]) {
1879 my $self = bless cf::map::new, $pkg;
1880 $self->{path} = $path; $self->path ($path);
1881 $self->init; # pass $1 etc.
1882 return $self;
1883 }
1884 }
1885
1886 Carp::cluck "unable to resolve path '$path' (base '$base').";
1887 ()
1888 }
1889
1890 sub init {
1891 my ($self) = @_;
1892
1893 $self
1894 }
1895
1896 sub as_string {
1897 my ($self) = @_;
1898
1899 "$self->{path}"
1900 }
1901
1902 # the displayed name, this is a one way mapping
1903 sub visible_name {
1904 &as_string
1905 }
1906
1907 # the original (read-only) location
1908 sub load_path {
1909 my ($self) = @_;
1910
1911 "$MAPDIR/$self->{path}.map"
1912 }
1913
1914 # the temporary/swap location
1915 sub save_path {
1916 my ($self) = @_;
1917
1918 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1919 "$TMPDIR/$path.map"
1920 }
1921
1922 # the unique path, undef == no special unique path
1923 sub uniq_path {
1924 my ($self) = @_;
1925
1926 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1927 "$UNIQUEDIR/$path"
1928 }
1929
1930 # and all this just because we cannot iterate over
1931 # all maps in C++...
1932 sub change_all_map_light {
1933 my ($change) = @_;
1934
1935 $_->change_map_light ($change)
1936 for grep $_->outdoor, values %cf::MAP;
1937 }
1938
1939 sub decay_objects {
1940 my ($self) = @_;
1941
1942 return if $self->{deny_reset};
1943
1944 $self->do_decay_objects;
1945 }
1946
1947 sub unlink_save {
1948 my ($self) = @_;
1949
1950 utf8::encode (my $save = $self->save_path);
1951 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1952 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1953 }
1954
1955 sub load_header_from($) {
1956 my ($self, $path) = @_;
1957
1958 utf8::encode $path;
1959 my $f = new_from_file cf::object::thawer $path
1960 or return;
1961
1962 $self->_load_header ($f)
1963 or return;
1964
1965 local $MAP_LOADING{$self->{path}} = $self;
1966 $f->resolve_delayed_derefs;
1967
1968 $self->{load_path} = $path;
1969
1970 1
1971 }
1972
1973 sub load_header_orig {
1974 my ($self) = @_;
1975
1976 $self->load_header_from ($self->load_path)
1977 }
1978
1979 sub load_header_temp {
1980 my ($self) = @_;
1981
1982 $self->load_header_from ($self->save_path)
1983 }
1984
1985 sub prepare_temp {
1986 my ($self) = @_;
1987
1988 $self->last_access ((delete $self->{last_access})
1989 || $cf::RUNTIME); #d#
1990 # safety
1991 $self->{instantiate_time} = $cf::RUNTIME
1992 if $self->{instantiate_time} > $cf::RUNTIME;
1993 }
1994
1995 sub prepare_orig {
1996 my ($self) = @_;
1997
1998 $self->{load_original} = 1;
1999 $self->{instantiate_time} = $cf::RUNTIME;
2000 $self->last_access ($cf::RUNTIME);
2001 $self->instantiate;
2002 }
2003
2004 sub load_header {
2005 my ($self) = @_;
2006
2007 if ($self->load_header_temp) {
2008 $self->prepare_temp;
2009 } else {
2010 $self->load_header_orig
2011 or return;
2012 $self->prepare_orig;
2013 }
2014
2015 $self->{deny_reset} = 1
2016 if $self->no_reset;
2017
2018 $self->default_region (cf::region::find_by_path $self->{path})
2019 unless $self->default_region;
2020
2021 1
2022 }
2023
2024 sub find;
2025 sub find {
2026 my ($path, $origin) = @_;
2027
2028 $path = normalise $path, $origin && $origin->path;
2029
2030 cf::lock_wait "map_data:$path";#d#remove
2031 cf::lock_wait "map_find:$path";
2032
2033 $cf::MAP{$path} || do {
2034 my $guard1 = cf::lock_acquire "map_find:$path";
2035 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2036
2037 my $map = new_from_path cf::map $path
2038 or return;
2039
2040 $map->{last_save} = $cf::RUNTIME;
2041
2042 $map->load_header
2043 or return;
2044
2045 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2046 # doing this can freeze the server in a sync job, obviously
2047 #$cf::WAIT_FOR_TICK->wait;
2048 undef $guard1;
2049 undef $guard2;
2050 $map->reset;
2051 return find $path;
2052 }
2053
2054 $cf::MAP{$path} = $map
2055 }
2056 }
2057
2058 sub pre_load { }
2059 sub post_load { }
2060
2061 sub load {
2062 my ($self) = @_;
2063
2064 local $self->{deny_reset} = 1; # loading can take a long time
2065
2066 my $path = $self->{path};
2067
2068 {
2069 my $guard = cf::lock_acquire "map_data:$path";
2070
2071 return unless $self->valid;
2072 return unless $self->in_memory == cf::MAP_SWAPPED;
2073
2074 $self->in_memory (cf::MAP_LOADING);
2075
2076 $self->alloc;
2077
2078 $self->pre_load;
2079 cf::cede_to_tick;
2080
2081 my $f = new_from_file cf::object::thawer $self->{load_path};
2082 $f->skip_block;
2083 $self->_load_objects ($f)
2084 or return;
2085
2086 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2087 if delete $self->{load_original};
2088
2089 if (my $uniq = $self->uniq_path) {
2090 utf8::encode $uniq;
2091 unless (aio_stat $uniq) {
2092 if (my $f = new_from_file cf::object::thawer $uniq) {
2093 $self->clear_unique_items;
2094 $self->_load_objects ($f);
2095 $f->resolve_delayed_derefs;
2096 }
2097 }
2098 }
2099
2100 $f->resolve_delayed_derefs;
2101
2102 cf::cede_to_tick;
2103 # now do the right thing for maps
2104 $self->link_multipart_objects;
2105 $self->difficulty ($self->estimate_difficulty)
2106 unless $self->difficulty;
2107 cf::cede_to_tick;
2108
2109 unless ($self->{deny_activate}) {
2110 $self->decay_objects;
2111 $self->fix_auto_apply;
2112 $self->update_buttons;
2113 cf::cede_to_tick;
2114 $self->set_darkness_map;
2115 cf::cede_to_tick;
2116 $self->activate;
2117 }
2118
2119 $self->{last_save} = $cf::RUNTIME;
2120 $self->last_access ($cf::RUNTIME);
2121
2122 $self->in_memory (cf::MAP_ACTIVE);
2123 }
2124
2125 $self->post_load;
2126 }
2127
2128 sub customise_for {
2129 my ($self, $ob) = @_;
2130
2131 return find "~" . $ob->name . "/" . $self->{path}
2132 if $self->per_player;
2133
2134 # return find "?party/" . $ob->name . "/" . $self->{path}
2135 # if $self->per_party;
2136
2137 $self
2138 }
2139
2140 # find and load all maps in the 3x3 area around a map
2141 sub load_neighbours {
2142 my ($map) = @_;
2143
2144 my @neigh; # diagonal neighbours
2145
2146 for (0 .. 3) {
2147 my $neigh = $map->tile_path ($_)
2148 or next;
2149 $neigh = find $neigh, $map
2150 or next;
2151 $neigh->load;
2152
2153 push @neigh,
2154 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2155 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2156 }
2157
2158 for (grep defined $_->[0], @neigh) {
2159 my ($path, $origin) = @$_;
2160 my $neigh = find $path, $origin
2161 or next;
2162 $neigh->load;
2163 }
2164 }
2165
2166 sub find_sync {
2167 my ($path, $origin) = @_;
2168
2169 cf::sync_job { find $path, $origin }
2170 }
2171
2172 sub do_load_sync {
2173 my ($map) = @_;
2174
2175 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2176 if $Coro::current == $Coro::main;
2177
2178 cf::sync_job { $map->load };
2179 }
2180
2181 our %MAP_PREFETCH;
2182 our $MAP_PREFETCHER = undef;
2183
2184 sub find_async {
2185 my ($path, $origin, $load) = @_;
2186
2187 $path = normalise $path, $origin && $origin->{path};
2188
2189 if (my $map = $cf::MAP{$path}) {
2190 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2191 }
2192
2193 $MAP_PREFETCH{$path} |= $load;
2194
2195 $MAP_PREFETCHER ||= cf::async {
2196 $Coro::current->{desc} = "map prefetcher";
2197
2198 while (%MAP_PREFETCH) {
2199 while (my ($k, $v) = each %MAP_PREFETCH) {
2200 if (my $map = find $k) {
2201 $map->load if $v;
2202 }
2203
2204 delete $MAP_PREFETCH{$k};
2205 }
2206 }
2207 undef $MAP_PREFETCHER;
2208 };
2209 $MAP_PREFETCHER->prio (6);
2210
2211 ()
2212 }
2213
2214 sub save {
2215 my ($self) = @_;
2216
2217 my $lock = cf::lock_acquire "map_data:$self->{path}";
2218
2219 $self->{last_save} = $cf::RUNTIME;
2220
2221 return unless $self->dirty;
2222
2223 my $save = $self->save_path; utf8::encode $save;
2224 my $uniq = $self->uniq_path; utf8::encode $uniq;
2225
2226 $self->{load_path} = $save;
2227
2228 return if $self->{deny_save};
2229
2230 local $self->{last_access} = $self->last_access;#d#
2231
2232 cf::async {
2233 $Coro::current->{desc} = "map player save";
2234 $_->contr->save for $self->players;
2235 };
2236
2237 cf::get_slot 0.02;
2238
2239 if ($uniq) {
2240 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2241 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2242 } else {
2243 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2244 }
2245 }
2246
2247 sub swap_out {
2248 my ($self) = @_;
2249
2250 # save first because save cedes
2251 $self->save;
2252
2253 my $lock = cf::lock_acquire "map_data:$self->{path}";
2254
2255 return if $self->players;
2256 return if $self->in_memory != cf::MAP_ACTIVE;
2257 return if $self->{deny_save};
2258
2259 $self->in_memory (cf::MAP_SWAPPED);
2260
2261 $self->deactivate;
2262 $_->clear_links_to ($self) for values %cf::MAP;
2263 $self->clear;
2264 }
2265
2266 sub reset_at {
2267 my ($self) = @_;
2268
2269 # TODO: safety, remove and allow resettable per-player maps
2270 return 1e99 if $self->{deny_reset};
2271
2272 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2273 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2274
2275 $time + $to
2276 }
2277
2278 sub should_reset {
2279 my ($self) = @_;
2280
2281 $self->reset_at <= $cf::RUNTIME
2282 }
2283
2284 sub reset {
2285 my ($self) = @_;
2286
2287 my $lock = cf::lock_acquire "map_data:$self->{path}";
2288
2289 return if $self->players;
2290
2291 warn "resetting map ", $self->path;
2292
2293 $self->in_memory (cf::MAP_SWAPPED);
2294
2295 # need to save uniques path
2296 unless ($self->{deny_save}) {
2297 my $uniq = $self->uniq_path; utf8::encode $uniq;
2298
2299 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2300 if $uniq;
2301 }
2302
2303 delete $cf::MAP{$self->path};
2304
2305 $self->deactivate;
2306 $_->clear_links_to ($self) for values %cf::MAP;
2307 $self->clear;
2308
2309 $self->unlink_save;
2310 $self->destroy;
2311 }
2312
2313 my $nuke_counter = "aaaa";
2314
2315 sub nuke {
2316 my ($self) = @_;
2317
2318 {
2319 my $lock = cf::lock_acquire "map_data:$self->{path}";
2320
2321 delete $cf::MAP{$self->path};
2322
2323 $self->unlink_save;
2324
2325 bless $self, "cf::map";
2326 delete $self->{deny_reset};
2327 $self->{deny_save} = 1;
2328 $self->reset_timeout (1);
2329 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2330
2331 $cf::MAP{$self->path} = $self;
2332 }
2333
2334 $self->reset; # polite request, might not happen
2335 }
2336
2337 =item $maps = cf::map::tmp_maps
2338
2339 Returns an arrayref with all map paths of currently instantiated and saved
2340 maps. May block.
2341
2342 =cut
2343
2344 sub tmp_maps() {
2345 [
2346 map {
2347 utf8::decode $_;
2348 /\.map$/
2349 ? normalise $_
2350 : ()
2351 } @{ aio_readdir $TMPDIR or [] }
2352 ]
2353 }
2354
2355 =item $maps = cf::map::random_maps
2356
2357 Returns an arrayref with all map paths of currently instantiated and saved
2358 random maps. May block.
2359
2360 =cut
2361
2362 sub random_maps() {
2363 [
2364 map {
2365 utf8::decode $_;
2366 /\.map$/
2367 ? normalise "?random/$_"
2368 : ()
2369 } @{ aio_readdir $RANDOMDIR or [] }
2370 ]
2371 }
2372
2373 =item cf::map::unique_maps
2374
2375 Returns an arrayref of paths of all shared maps that have
2376 instantiated unique items. May block.
2377
2378 =cut
2379
2380 sub unique_maps() {
2381 [
2382 map {
2383 utf8::decode $_;
2384 s/\.map$//; # TODO future compatibility hack
2385 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2386 ? ()
2387 : normalise $_
2388 } @{ aio_readdir $UNIQUEDIR or [] }
2389 ]
2390 }
2391
2392 =back
2393
2394 =head3 cf::object
2395
2396 =cut
2397
2398 package cf::object;
2399
2400 =over 4
2401
2402 =item $ob->inv_recursive
2403
2404 Returns the inventory of the object I<and> their inventories, recursively,
2405 but I<not> the object itself.
2406
2407 =cut
2408
2409 sub inv_recursive_;
2410 sub inv_recursive_ {
2411 map { $_, inv_recursive_ $_->inv } @_
2412 }
2413
2414 sub inv_recursive {
2415 inv_recursive_ inv $_[0]
2416 }
2417
2418 =item $ref = $ob->ref
2419
2420 Creates and returns a persistent reference to an object that can be stored as a string.
2421
2422 =item $ob = cf::object::deref ($refstring)
2423
2424 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2425 even if the object actually exists. May block.
2426
2427 =cut
2428
2429 sub deref {
2430 my ($ref) = @_;
2431
2432 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2433 my ($uuid, $name) = ($1, $2);
2434 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2435 or return;
2436 $pl->ob->uuid eq $uuid
2437 or return;
2438
2439 $pl->ob
2440 } else {
2441 warn "$ref: cannot resolve object reference\n";
2442 undef
2443 }
2444 }
2445
2446 package cf;
2447
2448 =back
2449
2450 =head3 cf::object::player
2451
2452 =over 4
2453
2454 =item $player_object->reply ($npc, $msg[, $flags])
2455
2456 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2457 can be C<undef>. Does the right thing when the player is currently in a
2458 dialogue with the given NPC character.
2459
2460 =cut
2461
2462 # rough implementation of a future "reply" method that works
2463 # with dialog boxes.
2464 #TODO: the first argument must go, split into a $npc->reply_to ( method
2465 sub cf::object::player::reply($$$;$) {
2466 my ($self, $npc, $msg, $flags) = @_;
2467
2468 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2469
2470 if ($self->{record_replies}) {
2471 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2472
2473 } else {
2474 my $pl = $self->contr;
2475
2476 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2477 my $dialog = $pl->{npc_dialog};
2478 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2479
2480 } else {
2481 $msg = $npc->name . " says: $msg" if $npc;
2482 $self->message ($msg, $flags);
2483 }
2484 }
2485 }
2486
2487 =item $object->send_msg ($channel, $msg, $color, [extra...])
2488
2489 =cut
2490
2491 sub cf::object::send_msg {
2492 my $pl = shift->contr
2493 or return;
2494 $pl->send_msg (@_);
2495 }
2496
2497 =item $player_object->may ("access")
2498
2499 Returns wether the given player is authorized to access resource "access"
2500 (e.g. "command_wizcast").
2501
2502 =cut
2503
2504 sub cf::object::player::may {
2505 my ($self, $access) = @_;
2506
2507 $self->flag (cf::FLAG_WIZ) ||
2508 (ref $cf::CFG{"may_$access"}
2509 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2510 : $cf::CFG{"may_$access"})
2511 }
2512
2513 =item $player_object->enter_link
2514
2515 Freezes the player and moves him/her to a special map (C<{link}>).
2516
2517 The player should be reasonably safe there for short amounts of time. You
2518 I<MUST> call C<leave_link> as soon as possible, though.
2519
2520 Will never block.
2521
2522 =item $player_object->leave_link ($map, $x, $y)
2523
2524 Moves the player out of the special C<{link}> map onto the specified
2525 map. If the map is not valid (or omitted), the player will be moved back
2526 to the location he/she was before the call to C<enter_link>, or, if that
2527 fails, to the emergency map position.
2528
2529 Might block.
2530
2531 =cut
2532
2533 sub link_map {
2534 unless ($LINK_MAP) {
2535 $LINK_MAP = cf::map::find "{link}"
2536 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2537 $LINK_MAP->load;
2538 }
2539
2540 $LINK_MAP
2541 }
2542
2543 sub cf::object::player::enter_link {
2544 my ($self) = @_;
2545
2546 $self->deactivate_recursive;
2547
2548 return if UNIVERSAL::isa $self->map, "ext::map_link";
2549
2550 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2551 if $self->map && $self->map->{path} ne "{link}";
2552
2553 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2554 }
2555
2556 sub cf::object::player::leave_link {
2557 my ($self, $map, $x, $y) = @_;
2558
2559 return unless $self->contr->active;
2560
2561 my $link_pos = delete $self->{_link_pos};
2562
2563 unless ($map) {
2564 # restore original map position
2565 ($map, $x, $y) = @{ $link_pos || [] };
2566 $map = cf::map::find $map;
2567
2568 unless ($map) {
2569 ($map, $x, $y) = @$EMERGENCY_POSITION;
2570 $map = cf::map::find $map
2571 or die "FATAL: cannot load emergency map\n";
2572 }
2573 }
2574
2575 ($x, $y) = (-1, -1)
2576 unless (defined $x) && (defined $y);
2577
2578 # use -1 or undef as default coordinates, not 0, 0
2579 ($x, $y) = ($map->enter_x, $map->enter_y)
2580 if $x <=0 && $y <= 0;
2581
2582 $map->load;
2583 $map->load_neighbours;
2584
2585 return unless $self->contr->active;
2586 $self->activate_recursive;
2587
2588 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2589 $self->enter_map ($map, $x, $y);
2590 }
2591
2592 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2593
2594 Moves the player to the given map-path and coordinates by first freezing
2595 her, loading and preparing them map, calling the provided $check callback
2596 that has to return the map if sucecssful, and then unfreezes the player on
2597 the new (success) or old (failed) map position. In either case, $done will
2598 be called at the end of this process.
2599
2600 =cut
2601
2602 our $GOTOGEN;
2603
2604 sub cf::object::player::goto {
2605 my ($self, $path, $x, $y, $check, $done) = @_;
2606
2607 # do generation counting so two concurrent goto's will be executed in-order
2608 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2609
2610 $self->enter_link;
2611
2612 (async {
2613 $Coro::current->{desc} = "player::goto $path $x $y";
2614
2615 # *tag paths override both path and x|y
2616 if ($path =~ /^\*(.*)$/) {
2617 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2618 my $ob = $obs[rand @obs];
2619
2620 # see if we actually can go there
2621 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2622 $ob = $obs[rand @obs];
2623 } else {
2624 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2625 }
2626 # else put us there anyways for now #d#
2627
2628 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2629 } else {
2630 ($path, $x, $y) = (undef, undef, undef);
2631 }
2632 }
2633
2634 my $map = eval {
2635 my $map = defined $path ? cf::map::find $path : undef;
2636
2637 if ($map) {
2638 $map = $map->customise_for ($self);
2639 $map = $check->($map) if $check && $map;
2640 } else {
2641 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2642 }
2643
2644 $map
2645 };
2646
2647 if ($@) {
2648 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2649 LOG llevError | logBacktrace, Carp::longmess $@;
2650 }
2651
2652 if ($gen == $self->{_goto_generation}) {
2653 delete $self->{_goto_generation};
2654 $self->leave_link ($map, $x, $y);
2655 }
2656
2657 $done->() if $done;
2658 })->prio (1);
2659 }
2660
2661 =item $player_object->enter_exit ($exit_object)
2662
2663 =cut
2664
2665 sub parse_random_map_params {
2666 my ($spec) = @_;
2667
2668 my $rmp = { # defaults
2669 xsize => (cf::rndm 15, 40),
2670 ysize => (cf::rndm 15, 40),
2671 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2672 #layout => string,
2673 };
2674
2675 for (split /\n/, $spec) {
2676 my ($k, $v) = split /\s+/, $_, 2;
2677
2678 $rmp->{lc $k} = $v if (length $k) && (length $v);
2679 }
2680
2681 $rmp
2682 }
2683
2684 sub prepare_random_map {
2685 my ($exit) = @_;
2686
2687 my $guard = cf::lock_acquire "exit_prepare:$exit";
2688
2689 # all this does is basically replace the /! path by
2690 # a new random map path (?random/...) with a seed
2691 # that depends on the exit object
2692
2693 my $rmp = parse_random_map_params $exit->msg;
2694
2695 if ($exit->map) {
2696 $rmp->{region} = $exit->region->name;
2697 $rmp->{origin_map} = $exit->map->path;
2698 $rmp->{origin_x} = $exit->x;
2699 $rmp->{origin_y} = $exit->y;
2700 }
2701
2702 $rmp->{random_seed} ||= $exit->random_seed;
2703
2704 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2705 my $md5 = Digest::MD5::md5_hex $data;
2706 my $meta = "$RANDOMDIR/$md5.meta";
2707
2708 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2709 aio_write $fh, 0, (length $data), $data, 0;
2710 undef $fh;
2711 aio_rename "$meta~", $meta;
2712
2713 $exit->slaying ("?random/$md5");
2714 $exit->msg (undef);
2715 }
2716 }
2717
2718 sub cf::object::player::enter_exit {
2719 my ($self, $exit) = @_;
2720
2721 return unless $self->type == cf::PLAYER;
2722
2723 if ($exit->slaying eq "/!") {
2724 #TODO: this should de-fi-ni-te-ly not be a sync-job
2725 # the problem is that $exit might not survive long enough
2726 # so it needs to be done right now, right here
2727 cf::sync_job { prepare_random_map $exit };
2728 }
2729
2730 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2731 my $hp = $exit->stats->hp;
2732 my $sp = $exit->stats->sp;
2733
2734 $self->enter_link;
2735
2736 # if exit is damned, update players death & WoR home-position
2737 $self->contr->savebed ($slaying, $hp, $sp)
2738 if $exit->flag (FLAG_DAMNED);
2739
2740 (async {
2741 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2742
2743 $self->deactivate_recursive; # just to be sure
2744 unless (eval {
2745 $self->goto ($slaying, $hp, $sp);
2746
2747 1;
2748 }) {
2749 $self->message ("Something went wrong deep within the crossfire server. "
2750 . "I'll try to bring you back to the map you were before. "
2751 . "Please report this to the dungeon master!",
2752 cf::NDI_UNIQUE | cf::NDI_RED);
2753
2754 warn "ERROR in enter_exit: $@";
2755 $self->leave_link;
2756 }
2757 })->prio (1);
2758 }
2759
2760 =head3 cf::client
2761
2762 =over 4
2763
2764 =item $client->send_drawinfo ($text, $flags)
2765
2766 Sends a drawinfo packet to the client. Circumvents output buffering so
2767 should not be used under normal circumstances.
2768
2769 =cut
2770
2771 sub cf::client::send_drawinfo {
2772 my ($self, $text, $flags) = @_;
2773
2774 utf8::encode $text;
2775 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2776 }
2777
2778 =item $client->send_msg ($channel, $msg, $color, [extra...])
2779
2780 Send a drawinfo or msg packet to the client, formatting the msg for the
2781 client if neccessary. C<$type> should be a string identifying the type of
2782 the message, with C<log> being the default. If C<$color> is negative, suppress
2783 the message unless the client supports the msg packet.
2784
2785 =cut
2786
2787 # non-persistent channels (usually the info channel)
2788 our %CHANNEL = (
2789 "c/identify" => {
2790 id => "infobox",
2791 title => "Identify",
2792 reply => undef,
2793 tooltip => "Items recently identified",
2794 },
2795 "c/examine" => {
2796 id => "infobox",
2797 title => "Examine",
2798 reply => undef,
2799 tooltip => "Signs and other items you examined",
2800 },
2801 "c/book" => {
2802 id => "infobox",
2803 title => "Book",
2804 reply => undef,
2805 tooltip => "The contents of a note or book",
2806 },
2807 "c/lookat" => {
2808 id => "infobox",
2809 title => "Look",
2810 reply => undef,
2811 tooltip => "What you saw there",
2812 },
2813 "c/who" => {
2814 id => "infobox",
2815 title => "Players",
2816 reply => undef,
2817 tooltip => "Shows players who are currently online",
2818 },
2819 "c/body" => {
2820 id => "infobox",
2821 title => "Body Parts",
2822 reply => undef,
2823 tooltip => "Shows which body parts you posess and are available",
2824 },
2825 "c/uptime" => {
2826 id => "infobox",
2827 title => "Uptime",
2828 reply => undef,
2829 tooltip => "How long the server has been running since last restart",
2830 },
2831 "c/mapinfo" => {
2832 id => "infobox",
2833 title => "Map Info",
2834 reply => undef,
2835 tooltip => "Information related to the maps",
2836 },
2837 );
2838
2839 sub cf::client::send_msg {
2840 my ($self, $channel, $msg, $color, @extra) = @_;
2841
2842 $msg = $self->pl->expand_cfpod ($msg);
2843
2844 $color &= cf::NDI_CLIENT_MASK; # just in case...
2845
2846 # check predefined channels, for the benefit of C
2847 if ($CHANNEL{$channel}) {
2848 $channel = $CHANNEL{$channel};
2849
2850 $self->ext_msg (channel_info => $channel)
2851 if $self->can_msg;
2852
2853 $channel = $channel->{id};
2854
2855 } elsif (ref $channel) {
2856 # send meta info to client, if not yet sent
2857 unless (exists $self->{channel}{$channel->{id}}) {
2858 $self->{channel}{$channel->{id}} = $channel;
2859 $self->ext_msg (channel_info => $channel)
2860 if $self->can_msg;
2861 }
2862
2863 $channel = $channel->{id};
2864 }
2865
2866 return unless @extra || length $msg;
2867
2868 if ($self->can_msg) {
2869 # default colour, mask it out
2870 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2871 if $color & cf::NDI_DEF;
2872
2873 $self->send_packet ("msg " . $self->{json_coder}->encode (
2874 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2875 } else {
2876 if ($color >= 0) {
2877 # replace some tags by gcfclient-compatible ones
2878 for ($msg) {
2879 1 while
2880 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2881 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2882 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2883 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2884 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2885 }
2886
2887 $color &= cf::NDI_COLOR_MASK;
2888
2889 utf8::encode $msg;
2890
2891 if (0 && $msg =~ /\[/) {
2892 # COMMAND/INFO
2893 $self->send_packet ("drawextinfo $color 10 8 $msg")
2894 } else {
2895 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2896 $self->send_packet ("drawinfo $color $msg")
2897 }
2898 }
2899 }
2900 }
2901
2902 =item $client->ext_msg ($type, @msg)
2903
2904 Sends an ext event to the client.
2905
2906 =cut
2907
2908 sub cf::client::ext_msg($$@) {
2909 my ($self, $type, @msg) = @_;
2910
2911 if ($self->extcmd == 2) {
2912 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2913 } elsif ($self->extcmd == 1) { # TODO: remove
2914 push @msg, msgtype => "event_$type";
2915 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2916 }
2917 }
2918
2919 =item $client->ext_reply ($msgid, @msg)
2920
2921 Sends an ext reply to the client.
2922
2923 =cut
2924
2925 sub cf::client::ext_reply($$@) {
2926 my ($self, $id, @msg) = @_;
2927
2928 if ($self->extcmd == 2) {
2929 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2930 } elsif ($self->extcmd == 1) {
2931 #TODO: version 1, remove
2932 unshift @msg, msgtype => "reply", msgid => $id;
2933 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2934 }
2935 }
2936
2937 =item $success = $client->query ($flags, "text", \&cb)
2938
2939 Queues a query to the client, calling the given callback with
2940 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2941 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2942
2943 Queries can fail, so check the return code. Or don't, as queries will
2944 become reliable at some point in the future.
2945
2946 =cut
2947
2948 sub cf::client::query {
2949 my ($self, $flags, $text, $cb) = @_;
2950
2951 return unless $self->state == ST_PLAYING
2952 || $self->state == ST_SETUP
2953 || $self->state == ST_CUSTOM;
2954
2955 $self->state (ST_CUSTOM);
2956
2957 utf8::encode $text;
2958 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2959
2960 $self->send_packet ($self->{query_queue}[0][0])
2961 if @{ $self->{query_queue} } == 1;
2962
2963 1
2964 }
2965
2966 cf::client->attach (
2967 on_connect => sub {
2968 my ($ns) = @_;
2969
2970 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2971 },
2972 on_reply => sub {
2973 my ($ns, $msg) = @_;
2974
2975 # this weird shuffling is so that direct followup queries
2976 # get handled first
2977 my $queue = delete $ns->{query_queue}
2978 or return; # be conservative, not sure how that can happen, but we saw a crash here
2979
2980 (shift @$queue)->[1]->($msg);
2981 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2982
2983 push @{ $ns->{query_queue} }, @$queue;
2984
2985 if (@{ $ns->{query_queue} } == @$queue) {
2986 if (@$queue) {
2987 $ns->send_packet ($ns->{query_queue}[0][0]);
2988 } else {
2989 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2990 }
2991 }
2992 },
2993 on_exticmd => sub {
2994 my ($ns, $buf) = @_;
2995
2996 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2997
2998 if (ref $msg) {
2999 my ($type, $reply, @payload) =
3000 "ARRAY" eq ref $msg
3001 ? @$msg
3002 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3003
3004 my @reply;
3005
3006 if (my $cb = $EXTICMD{$type}) {
3007 @reply = $cb->($ns, @payload);
3008 }
3009
3010 $ns->ext_reply ($reply, @reply)
3011 if $reply;
3012
3013 } else {
3014 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3015 }
3016
3017 cf::override;
3018 },
3019 );
3020
3021 =item $client->async (\&cb)
3022
3023 Create a new coroutine, running the specified callback. The coroutine will
3024 be automatically cancelled when the client gets destroyed (e.g. on logout,
3025 or loss of connection).
3026
3027 =cut
3028
3029 sub cf::client::async {
3030 my ($self, $cb) = @_;
3031
3032 my $coro = &Coro::async ($cb);
3033
3034 $coro->on_destroy (sub {
3035 delete $self->{_coro}{$coro+0};
3036 });
3037
3038 $self->{_coro}{$coro+0} = $coro;
3039
3040 $coro
3041 }
3042
3043 cf::client->attach (
3044 on_destroy => sub {
3045 my ($ns) = @_;
3046
3047 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3048 },
3049 );
3050
3051 =back
3052
3053
3054 =head2 SAFE SCRIPTING
3055
3056 Functions that provide a safe environment to compile and execute
3057 snippets of perl code without them endangering the safety of the server
3058 itself. Looping constructs, I/O operators and other built-in functionality
3059 is not available in the safe scripting environment, and the number of
3060 functions and methods that can be called is greatly reduced.
3061
3062 =cut
3063
3064 our $safe = new Safe "safe";
3065 our $safe_hole = new Safe::Hole;
3066
3067 $SIG{FPE} = 'IGNORE';
3068
3069 $safe->permit_only (Opcode::opset qw(
3070 :base_core :base_mem :base_orig :base_math
3071 grepstart grepwhile mapstart mapwhile
3072 sort time
3073 ));
3074
3075 # here we export the classes and methods available to script code
3076
3077 =pod
3078
3079 The following functions and methods are available within a safe environment:
3080
3081 cf::object
3082 contr pay_amount pay_player map x y force_find force_add destroy
3083 insert remove name archname title slaying race decrease_ob_nr
3084
3085 cf::object::player
3086 player
3087
3088 cf::player
3089 peaceful
3090
3091 cf::map
3092 trigger
3093
3094 =cut
3095
3096 for (
3097 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3098 insert remove inv name archname title slaying race
3099 decrease_ob_nr destroy)],
3100 ["cf::object::player" => qw(player)],
3101 ["cf::player" => qw(peaceful)],
3102 ["cf::map" => qw(trigger)],
3103 ) {
3104 no strict 'refs';
3105 my ($pkg, @funs) = @$_;
3106 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3107 for @funs;
3108 }
3109
3110 =over 4
3111
3112 =item @retval = safe_eval $code, [var => value, ...]
3113
3114 Compiled and executes the given perl code snippet. additional var/value
3115 pairs result in temporary local (my) scalar variables of the given name
3116 that are available in the code snippet. Example:
3117
3118 my $five = safe_eval '$first + $second', first => 1, second => 4;
3119
3120 =cut
3121
3122 sub safe_eval($;@) {
3123 my ($code, %vars) = @_;
3124
3125 my $qcode = $code;
3126 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3127 $qcode =~ s/\n/\\n/g;
3128
3129 local $_;
3130 local @safe::cf::_safe_eval_args = values %vars;
3131
3132 my $eval =
3133 "do {\n"
3134 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3135 . "#line 0 \"{$qcode}\"\n"
3136 . $code
3137 . "\n}"
3138 ;
3139
3140 sub_generation_inc;
3141 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3142 sub_generation_inc;
3143
3144 if ($@) {
3145 warn "$@";
3146 warn "while executing safe code '$code'\n";
3147 warn "with arguments " . (join " ", %vars) . "\n";
3148 }
3149
3150 wantarray ? @res : $res[0]
3151 }
3152
3153 =item cf::register_script_function $function => $cb
3154
3155 Register a function that can be called from within map/npc scripts. The
3156 function should be reasonably secure and should be put into a package name
3157 like the extension.
3158
3159 Example: register a function that gets called whenever a map script calls
3160 C<rent::overview>, as used by the C<rent> extension.
3161
3162 cf::register_script_function "rent::overview" => sub {
3163 ...
3164 };
3165
3166 =cut
3167
3168 sub register_script_function {
3169 my ($fun, $cb) = @_;
3170
3171 no strict 'refs';
3172 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3173 }
3174
3175 =back
3176
3177 =cut
3178
3179 #############################################################################
3180 # the server's init and main functions
3181
3182 sub load_facedata($) {
3183 my ($path) = @_;
3184
3185 # HACK to clear player env face cache, we need some signal framework
3186 # for this (global event?)
3187 %ext::player_env::MUSIC_FACE_CACHE = ();
3188
3189 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3190
3191 warn "loading facedata from $path\n";
3192
3193 my $facedata;
3194 0 < aio_load $path, $facedata
3195 or die "$path: $!";
3196
3197 $facedata = Coro::Storable::thaw $facedata;
3198
3199 $facedata->{version} == 2
3200 or cf::cleanup "$path: version mismatch, cannot proceed.";
3201
3202 # patch in the exptable
3203 $facedata->{resource}{"res/exp_table"} = {
3204 type => FT_RSRC,
3205 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3206 };
3207 cf::cede_to_tick;
3208
3209 {
3210 my $faces = $facedata->{faceinfo};
3211
3212 while (my ($face, $info) = each %$faces) {
3213 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3214
3215 cf::face::set_visibility $idx, $info->{visibility};
3216 cf::face::set_magicmap $idx, $info->{magicmap};
3217 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3218 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3219
3220 cf::cede_to_tick;
3221 }
3222
3223 while (my ($face, $info) = each %$faces) {
3224 next unless $info->{smooth};
3225
3226 my $idx = cf::face::find $face
3227 or next;
3228
3229 if (my $smooth = cf::face::find $info->{smooth}) {
3230 cf::face::set_smooth $idx, $smooth;
3231 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3232 } else {
3233 warn "smooth face '$info->{smooth}' not found for face '$face'";
3234 }
3235
3236 cf::cede_to_tick;
3237 }
3238 }
3239
3240 {
3241 my $anims = $facedata->{animinfo};
3242
3243 while (my ($anim, $info) = each %$anims) {
3244 cf::anim::set $anim, $info->{frames}, $info->{facings};
3245 cf::cede_to_tick;
3246 }
3247
3248 cf::anim::invalidate_all; # d'oh
3249 }
3250
3251 {
3252 # TODO: for gcfclient pleasure, we should give resources
3253 # that gcfclient doesn't grok a >10000 face index.
3254 my $res = $facedata->{resource};
3255
3256 while (my ($name, $info) = each %$res) {
3257 if (defined $info->{type}) {
3258 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3259 my $data;
3260
3261 if ($info->{type} & 1) {
3262 # prepend meta info
3263
3264 my $meta = $enc->encode ({
3265 name => $name,
3266 %{ $info->{meta} || {} },
3267 });
3268
3269 $data = pack "(w/a*)*", $meta, $info->{data};
3270 } else {
3271 $data = $info->{data};
3272 }
3273
3274 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3275 cf::face::set_type $idx, $info->{type};
3276 } else {
3277 $RESOURCE{$name} = $info;
3278 }
3279
3280 cf::cede_to_tick;
3281 }
3282 }
3283
3284 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3285
3286 1
3287 }
3288
3289 cf::global->attach (on_resource_update => sub {
3290 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3291 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3292
3293 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3294 my $sound = $soundconf->{compat}[$_]
3295 or next;
3296
3297 my $face = cf::face::find "sound/$sound->[1]";
3298 cf::sound::set $sound->[0] => $face;
3299 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3300 }
3301
3302 while (my ($k, $v) = each %{$soundconf->{event}}) {
3303 my $face = cf::face::find "sound/$v";
3304 cf::sound::set $k => $face;
3305 }
3306 }
3307 });
3308
3309 register_exticmd fx_want => sub {
3310 my ($ns, $want) = @_;
3311
3312 while (my ($k, $v) = each %$want) {
3313 $ns->fx_want ($k, $v);
3314 }
3315 };
3316
3317 sub load_resource_file($) {
3318 my $status = load_resource_file_ $_[0];
3319 get_slot 0.1, 100;
3320 cf::arch::commit_load;
3321 $status
3322 }
3323
3324 sub reload_regions {
3325 # HACK to clear player env face cache, we need some signal framework
3326 # for this (global event?)
3327 %ext::player_env::MUSIC_FACE_CACHE = ();
3328
3329 load_resource_file "$MAPDIR/regions"
3330 or die "unable to load regions file\n";
3331
3332 for (cf::region::list) {
3333 $_->{match} = qr/$_->{match}/
3334 if exists $_->{match};
3335 }
3336 }
3337
3338 sub reload_facedata {
3339 load_facedata "$DATADIR/facedata"
3340 or die "unable to load facedata\n";
3341 }
3342
3343 sub reload_archetypes {
3344 load_resource_file "$DATADIR/archetypes"
3345 or die "unable to load archetypes\n";
3346 }
3347
3348 sub reload_treasures {
3349 load_resource_file "$DATADIR/treasures"
3350 or die "unable to load treasurelists\n";
3351 }
3352
3353 sub reload_resources {
3354 warn "reloading resource files...\n";
3355
3356 reload_facedata;
3357 reload_archetypes;
3358 reload_regions;
3359 reload_treasures;
3360
3361 warn "finished reloading resource files\n";
3362 }
3363
3364 sub init {
3365 my $guard = freeze_mainloop;
3366
3367 reload_resources;
3368 }
3369
3370 sub reload_config {
3371 open my $fh, "<:utf8", "$CONFDIR/config"
3372 or return;
3373
3374 local $/;
3375 *CFG = YAML::Load <$fh>;
3376
3377 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3378
3379 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3380 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3381
3382 if (exists $CFG{mlockall}) {
3383 eval {
3384 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3385 and die "WARNING: m(un)lockall failed: $!\n";
3386 };
3387 warn $@ if $@;
3388 }
3389 }
3390
3391 sub main {
3392 # we must not ever block the main coroutine
3393 local $Coro::idle = sub {
3394 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3395 (async {
3396 $Coro::current->{desc} = "IDLE BUG HANDLER";
3397 EV::loop EV::LOOP_ONESHOT;
3398 })->prio (Coro::PRIO_MAX);
3399 };
3400
3401 {
3402 my $guard = freeze_mainloop;
3403 reload_config;
3404 db_init;
3405 load_extensions;
3406
3407 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3408 evthread_start IO::AIO::poll_fileno;
3409 }
3410
3411 EV::loop;
3412 }
3413
3414 #############################################################################
3415 # initialisation and cleanup
3416
3417 # install some emergency cleanup handlers
3418 BEGIN {
3419 our %SIGWATCHER = ();
3420 for my $signal (qw(INT HUP TERM)) {
3421 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3422 cf::cleanup "SIG$signal";
3423 };
3424 }
3425 }
3426
3427 sub write_runtime_sync {
3428 my $runtime = "$LOCALDIR/runtime";
3429
3430 # first touch the runtime file to show we are still running:
3431 # the fsync below can take a very very long time.
3432
3433 IO::AIO::aio_utime $runtime, undef, undef;
3434
3435 my $guard = cf::lock_acquire "write_runtime";
3436
3437 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3438 or return;
3439
3440 my $value = $cf::RUNTIME + 90 + 10;
3441 # 10 is the runtime save interval, for a monotonic clock
3442 # 60 allows for the watchdog to kill the server.
3443
3444 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3445 and return;
3446
3447 # always fsync - this file is important
3448 aio_fsync $fh
3449 and return;
3450
3451 # touch it again to show we are up-to-date
3452 aio_utime $fh, undef, undef;
3453
3454 close $fh
3455 or return;
3456
3457 aio_rename "$runtime~", $runtime
3458 and return;
3459
3460 warn "runtime file written.\n";
3461
3462 1
3463 }
3464
3465 our $uuid_lock;
3466 our $uuid_skip;
3467
3468 sub write_uuid_sync($) {
3469 $uuid_skip ||= $_[0];
3470
3471 return if $uuid_lock;
3472 local $uuid_lock = 1;
3473
3474 my $uuid = "$LOCALDIR/uuid";
3475
3476 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3477 or return;
3478
3479 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3480 $uuid_skip = 0;
3481
3482 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3483 and return;
3484
3485 # always fsync - this file is important
3486 aio_fsync $fh
3487 and return;
3488
3489 close $fh
3490 or return;
3491
3492 aio_rename "$uuid~", $uuid
3493 and return;
3494
3495 warn "uuid file written ($value).\n";
3496
3497 1
3498
3499 }
3500
3501 sub write_uuid($$) {
3502 my ($skip, $sync) = @_;
3503
3504 $sync ? write_uuid_sync $skip
3505 : async { write_uuid_sync $skip };
3506 }
3507
3508 sub emergency_save() {
3509 my $freeze_guard = cf::freeze_mainloop;
3510
3511 warn "enter emergency perl save\n";
3512
3513 cf::sync_job {
3514 # use a peculiar iteration method to avoid tripping on perl
3515 # refcount bugs in for. also avoids problems with players
3516 # and maps saved/destroyed asynchronously.
3517 warn "begin emergency player save\n";
3518 for my $login (keys %cf::PLAYER) {
3519 my $pl = $cf::PLAYER{$login} or next;
3520 $pl->valid or next;
3521 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3522 $pl->save;
3523 }
3524 warn "end emergency player save\n";
3525
3526 warn "begin emergency map save\n";
3527 for my $path (keys %cf::MAP) {
3528 my $map = $cf::MAP{$path} or next;
3529 $map->valid or next;
3530 $map->save;
3531 }
3532 warn "end emergency map save\n";
3533
3534 warn "begin emergency database checkpoint\n";
3535 BDB::db_env_txn_checkpoint $DB_ENV;
3536 warn "end emergency database checkpoint\n";
3537
3538 warn "begin write uuid\n";
3539 write_uuid_sync 1;
3540 warn "end write uuid\n";
3541 };
3542
3543 warn "leave emergency perl save\n";
3544 }
3545
3546 sub post_cleanup {
3547 my ($make_core) = @_;
3548
3549 warn Carp::longmess "post_cleanup backtrace"
3550 if $make_core;
3551 }
3552
3553 sub do_reload_perl() {
3554 # can/must only be called in main
3555 if ($Coro::current != $Coro::main) {
3556 warn "can only reload from main coroutine";
3557 return;
3558 }
3559
3560 warn "reloading...";
3561
3562 warn "entering sync_job";
3563
3564 cf::sync_job {
3565 cf::write_runtime_sync; # external watchdog should not bark
3566 cf::emergency_save;
3567 cf::write_runtime_sync; # external watchdog should not bark
3568
3569 warn "syncing database to disk";
3570 BDB::db_env_txn_checkpoint $DB_ENV;
3571
3572 # if anything goes wrong in here, we should simply crash as we already saved
3573
3574 warn "flushing outstanding aio requests";
3575 for (;;) {
3576 BDB::flush;
3577 IO::AIO::flush;
3578 Coro::cede_notself;
3579 last unless IO::AIO::nreqs || BDB::nreqs;
3580 warn "iterate...";
3581 }
3582
3583 ++$RELOAD;
3584
3585 warn "cancelling all extension coros";
3586 $_->cancel for values %EXT_CORO;
3587 %EXT_CORO = ();
3588
3589 warn "removing commands";
3590 %COMMAND = ();
3591
3592 warn "removing ext/exti commands";
3593 %EXTCMD = ();
3594 %EXTICMD = ();
3595
3596 warn "unloading/nuking all extensions";
3597 for my $pkg (@EXTS) {
3598 warn "... unloading $pkg";
3599
3600 if (my $cb = $pkg->can ("unload")) {
3601 eval {
3602 $cb->($pkg);
3603 1
3604 } or warn "$pkg unloaded, but with errors: $@";
3605 }
3606
3607 warn "... nuking $pkg";
3608 Symbol::delete_package $pkg;
3609 }
3610
3611 warn "unloading all perl modules loaded from $LIBDIR";
3612 while (my ($k, $v) = each %INC) {
3613 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3614
3615 warn "... unloading $k";
3616 delete $INC{$k};
3617
3618 $k =~ s/\.pm$//;
3619 $k =~ s/\//::/g;
3620
3621 if (my $cb = $k->can ("unload_module")) {
3622 $cb->();
3623 }
3624
3625 Symbol::delete_package $k;
3626 }
3627
3628 warn "getting rid of safe::, as good as possible";
3629 Symbol::delete_package "safe::$_"
3630 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3631
3632 warn "unloading cf.pm \"a bit\"";
3633 delete $INC{"cf.pm"};
3634 delete $INC{"cf/pod.pm"};
3635
3636 # don't, removes xs symbols, too,
3637 # and global variables created in xs
3638 #Symbol::delete_package __PACKAGE__;
3639
3640 warn "unload completed, starting to reload now";
3641
3642 warn "reloading cf.pm";
3643 require cf;
3644 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3645
3646 warn "loading config and database again";
3647 cf::reload_config;
3648
3649 warn "loading extensions";
3650 cf::load_extensions;
3651
3652 warn "reattaching attachments to objects/players";
3653 _global_reattach; # objects, sockets
3654 warn "reattaching attachments to maps";
3655 reattach $_ for values %MAP;
3656 warn "reattaching attachments to players";
3657 reattach $_ for values %PLAYER;
3658
3659 warn "leaving sync_job";
3660
3661 1
3662 } or do {
3663 warn $@;
3664 cf::cleanup "error while reloading, exiting.";
3665 };
3666
3667 warn "reloaded";
3668 };
3669
3670 our $RELOAD_WATCHER; # used only during reload
3671
3672 sub reload_perl() {
3673 # doing reload synchronously and two reloads happen back-to-back,
3674 # coro crashes during coro_state_free->destroy here.
3675
3676 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3677 do_reload_perl;
3678 undef $RELOAD_WATCHER;
3679 };
3680 }
3681
3682 register_command "reload" => sub {
3683 my ($who, $arg) = @_;
3684
3685 if ($who->flag (FLAG_WIZ)) {
3686 $who->message ("reloading server.");
3687 async {
3688 $Coro::current->{desc} = "perl_reload";
3689 reload_perl;
3690 };
3691 }
3692 };
3693
3694 unshift @INC, $LIBDIR;
3695
3696 my $bug_warning = 0;
3697
3698 our @WAIT_FOR_TICK;
3699 our @WAIT_FOR_TICK_BEGIN;
3700
3701 sub wait_for_tick {
3702 return if tick_inhibit || $Coro::current == $Coro::main;
3703
3704 my $signal = new Coro::Signal;
3705 push @WAIT_FOR_TICK, $signal;
3706 $signal->wait;
3707 }
3708
3709 sub wait_for_tick_begin {
3710 return if tick_inhibit || $Coro::current == $Coro::main;
3711
3712 my $signal = new Coro::Signal;
3713 push @WAIT_FOR_TICK_BEGIN, $signal;
3714 $signal->wait;
3715 }
3716
3717 sub tick {
3718 if ($Coro::current != $Coro::main) {
3719 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3720 unless ++$bug_warning > 10;
3721 return;
3722 }
3723
3724 cf::server_tick; # one server iteration
3725
3726 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3727 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3728 Coro::async_pool {
3729 $Coro::current->{desc} = "runtime saver";
3730 write_runtime_sync
3731 or warn "ERROR: unable to write runtime file: $!";
3732 };
3733 }
3734
3735 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3736 $sig->send;
3737 }
3738 while (my $sig = shift @WAIT_FOR_TICK) {
3739 $sig->send;
3740 }
3741
3742 $LOAD = ($NOW - $TICK_START) / $TICK;
3743 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3744
3745 if (0) {
3746 if ($NEXT_TICK) {
3747 my $jitter = $TICK_START - $NEXT_TICK;
3748 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3749 warn "jitter $JITTER\n";#d#
3750 }
3751 }
3752 }
3753
3754 {
3755 # configure BDB
3756
3757 BDB::min_parallel 8;
3758 BDB::max_poll_reqs $TICK * 0.1;
3759 $Coro::BDB::WATCHER->priority (1);
3760
3761 unless ($DB_ENV) {
3762 $DB_ENV = BDB::db_env_create;
3763 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3764 | BDB::LOG_AUTOREMOVE, 1);
3765 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3766 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3767
3768 cf::sync_job {
3769 eval {
3770 BDB::db_env_open
3771 $DB_ENV,
3772 $BDBDIR,
3773 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3774 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3775 0666;
3776
3777 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3778 };
3779
3780 cf::cleanup "db_env_open(db): $@" if $@;
3781 };
3782 }
3783
3784 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3785 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3786 };
3787 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3788 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3789 };
3790 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3791 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3792 };
3793 }
3794
3795 {
3796 # configure IO::AIO
3797
3798 IO::AIO::min_parallel 8;
3799 IO::AIO::max_poll_time $TICK * 0.1;
3800 $Coro::AIO::WATCHER->priority (1);
3801 }
3802
3803 my $_log_backtrace;
3804
3805 sub _log_backtrace {
3806 my ($msg, @addr) = @_;
3807
3808 $msg =~ s/\n//;
3809
3810 # limit the # of concurrent backtraces
3811 if ($_log_backtrace < 2) {
3812 ++$_log_backtrace;
3813 async {
3814 $Coro::current->{desc} = "abt $msg";
3815
3816 my @bt = fork_call {
3817 @addr = map { sprintf "%x", $_ } @addr;
3818 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3819 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3820 or die "addr2line: $!";
3821
3822 my @funcs;
3823 my @res = <$fh>;
3824 chomp for @res;
3825 while (@res) {
3826 my ($func, $line) = splice @res, 0, 2, ();
3827 push @funcs, "[$func] $line";
3828 }
3829
3830 @funcs
3831 };
3832
3833 LOG llevInfo, "[ABT] $msg\n";
3834 LOG llevInfo, "[ABT] $_\n" for @bt;
3835 --$_log_backtrace;
3836 };
3837 } else {
3838 LOG llevInfo, "[ABT] $msg\n";
3839 LOG llevInfo, "[ABT] [suppressed]\n";
3840 }
3841 }
3842
3843 # load additional modules
3844 use cf::pod;
3845
3846 END { cf::emergency_save }
3847
3848 1
3849