ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.432
Committed: Mon May 5 22:38:47 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_54
Changes since 1.431: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV 3.2;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro 4.50 ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::EV;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AIO;
44 use Coro::BDB;
45 use Coro::Storable;
46 use Coro::Util ();
47
48 use JSON::XS 2.01 ();
49 use BDB ();
50 use Data::Dumper;
51 use Digest::MD5;
52 use Fcntl;
53 use YAML ();
54 use IO::AIO 2.51 ();
55 use Time::HiRes;
56 use Compress::LZF;
57 use Digest::MD5 ();
58
59 # configure various modules to our taste
60 #
61 $Storable::canonical = 1; # reduce rsync transfers
62 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
63 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
64
65 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
66
67 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
68
69 our %COMMAND = ();
70 our %COMMAND_TIME = ();
71
72 our @EXTS = (); # list of extension package names
73 our %EXTCMD = ();
74 our %EXTICMD = ();
75 our %EXT_CORO = (); # coroutines bound to extensions
76 our %EXT_MAP = (); # pluggable maps
77
78 our $RELOAD; # number of reloads so far
79 our @EVENT;
80
81 our $CONFDIR = confdir;
82 our $DATADIR = datadir;
83 our $LIBDIR = "$DATADIR/ext";
84 our $PODDIR = "$DATADIR/pod";
85 our $MAPDIR = "$DATADIR/" . mapdir;
86 our $LOCALDIR = localdir;
87 our $TMPDIR = "$LOCALDIR/" . tmpdir;
88 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
89 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
90 our $RANDOMDIR = "$LOCALDIR/random";
91 our $BDBDIR = "$LOCALDIR/db";
92 our %RESOURCE;
93
94 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95 our $AIO_POLL_WATCHER;
96 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97 our $NEXT_TICK;
98 our $USE_FSYNC = 1; # use fsync to write maps - default off
99
100 our $BDB_POLL_WATCHER;
101 our $BDB_DEADLOCK_WATCHER;
102 our $BDB_CHECKPOINT_WATCHER;
103 our $BDB_TRICKLE_WATCHER;
104 our $DB_ENV;
105
106 our %CFG;
107
108 our $UPTIME; $UPTIME ||= time;
109 our $RUNTIME;
110 our $NOW;
111
112 our (%PLAYER, %PLAYER_LOADING); # all users
113 our (%MAP, %MAP_LOADING ); # all maps
114 our $LINK_MAP; # the special {link} map, which is always available
115
116 # used to convert map paths into valid unix filenames by replacing / by ∕
117 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
118
119 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
120 our $LOADAVG; # same thing, but with alpha-smoothing
121 our $JITTER; # average jitter
122 our $TICK_START; # for load detecting purposes
123
124 binmode STDOUT;
125 binmode STDERR;
126
127 # read virtual server time, if available
128 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
129 open my $fh, "<", "$LOCALDIR/runtime"
130 or die "unable to read runtime file: $!";
131 $RUNTIME = <$fh> + 0.;
132 }
133
134 mkdir $_
135 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
136
137 our $EMERGENCY_POSITION;
138
139 sub cf::map::normalise;
140
141 #############################################################################
142
143 =head2 GLOBAL VARIABLES
144
145 =over 4
146
147 =item $cf::UPTIME
148
149 The timestamp of the server start (so not actually an uptime).
150
151 =item $cf::RUNTIME
152
153 The time this server has run, starts at 0 and is increased by $cf::TICK on
154 every server tick.
155
156 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
157 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
158 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
159
160 Various directories - "/etc", read-only install directory, perl-library
161 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
162 unique-items directory, player file directory, random maps directory and
163 database environment.
164
165 =item $cf::NOW
166
167 The time of the last (current) server tick.
168
169 =item $cf::TICK
170
171 The interval between server ticks, in seconds.
172
173 =item $cf::LOADAVG
174
175 The current CPU load on the server (alpha-smoothed), as a value between 0
176 (none) and 1 (overloaded), indicating how much time is spent on processing
177 objects per tick. Healthy values are < 0.5.
178
179 =item $cf::LOAD
180
181 The raw value load value from the last tick.
182
183 =item %cf::CFG
184
185 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
186 from wherever your confdir points to.
187
188 =item cf::wait_for_tick, cf::wait_for_tick_begin
189
190 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
191 returns directly I<after> the tick processing (and consequently, can only wake one process
192 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
193
194 =item @cf::INVOKE_RESULTS
195
196 This array contains the results of the last C<invoke ()> call. When
197 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
198 that call.
199
200 =back
201
202 =cut
203
204 BEGIN {
205 *CORE::GLOBAL::warn = sub {
206 my $msg = join "", @_;
207
208 $msg .= "\n"
209 unless $msg =~ /\n$/;
210
211 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
212
213 LOG llevError, $msg;
214 };
215 }
216
217 $Coro::State::DIEHOOK = sub {
218 return unless $^S eq 0; # "eq", not "=="
219
220 if ($Coro::current == $Coro::main) {#d#
221 warn "DIEHOOK called in main context, Coro bug?\n";#d#
222 return;#d#
223 }#d#
224
225 # kill coroutine otherwise
226 warn Carp::longmess $_[0];
227 Coro::terminate
228 };
229
230 $SIG{__DIE__} = sub { }; #d#?
231
232 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
233 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
234 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
235 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
236 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
237 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
238 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
239
240 # we bless all objects into (empty) derived classes to force a method lookup
241 # within the Safe compartment.
242 for my $pkg (qw(
243 cf::global cf::attachable
244 cf::object cf::object::player
245 cf::client cf::player
246 cf::arch cf::living
247 cf::map cf::party cf::region
248 )) {
249 no strict 'refs';
250 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
251 }
252
253 $EV::DIED = sub {
254 warn "error in event callback: @_";
255 };
256
257 #############################################################################
258
259 =head2 UTILITY FUNCTIONS
260
261 =over 4
262
263 =item dumpval $ref
264
265 =cut
266
267 sub dumpval {
268 eval {
269 local $SIG{__DIE__};
270 my $d;
271 if (1) {
272 $d = new Data::Dumper([$_[0]], ["*var"]);
273 $d->Terse(1);
274 $d->Indent(2);
275 $d->Quotekeys(0);
276 $d->Useqq(1);
277 #$d->Bless(...);
278 $d->Seen($_[1]) if @_ > 1;
279 $d = $d->Dump();
280 }
281 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
282 $d
283 } || "[unable to dump $_[0]: '$@']";
284 }
285
286 =item $ref = cf::decode_json $json
287
288 Converts a JSON string into the corresponding perl data structure.
289
290 =item $json = cf::encode_json $ref
291
292 Converts a perl data structure into its JSON representation.
293
294 =cut
295
296 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
297
298 sub encode_json($) { $json_coder->encode ($_[0]) }
299 sub decode_json($) { $json_coder->decode ($_[0]) }
300
301 =item cf::lock_wait $string
302
303 Wait until the given lock is available. See cf::lock_acquire.
304
305 =item my $lock = cf::lock_acquire $string
306
307 Wait until the given lock is available and then acquires it and returns
308 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
309 for example when the coroutine gets canceled), the lock is automatically
310 returned.
311
312 Locks are *not* recursive, locking from the same coro twice results in a
313 deadlocked coro.
314
315 Lock names should begin with a unique identifier (for example, cf::map::find
316 uses map_find and cf::map::load uses map_load).
317
318 =item $locked = cf::lock_active $string
319
320 Return true if the lock is currently active, i.e. somebody has locked it.
321
322 =cut
323
324 our %LOCK;
325 our %LOCKER;#d#
326
327 sub lock_wait($) {
328 my ($key) = @_;
329
330 if ($LOCKER{$key} == $Coro::current) {#d#
331 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
332 return;#d#
333 }#d#
334
335 # wait for lock, if any
336 while ($LOCK{$key}) {
337 push @{ $LOCK{$key} }, $Coro::current;
338 Coro::schedule;
339 }
340 }
341
342 sub lock_acquire($) {
343 my ($key) = @_;
344
345 # wait, to be sure we are not locked
346 lock_wait $key;
347
348 $LOCK{$key} = [];
349 $LOCKER{$key} = $Coro::current;#d#
350
351 Coro::guard {
352 delete $LOCKER{$key};#d#
353 # wake up all waiters, to be on the safe side
354 $_->ready for @{ delete $LOCK{$key} };
355 }
356 }
357
358 sub lock_active($) {
359 my ($key) = @_;
360
361 ! ! $LOCK{$key}
362 }
363
364 sub freeze_mainloop {
365 tick_inhibit_inc;
366
367 Coro::guard \&tick_inhibit_dec;
368 }
369
370 =item cf::periodic $interval, $cb
371
372 Like EV::periodic, but randomly selects a starting point so that the actions
373 get spread over timer.
374
375 =cut
376
377 sub periodic($$) {
378 my ($interval, $cb) = @_;
379
380 my $start = rand List::Util::min 180, $interval;
381
382 EV::periodic $start, $interval, 0, $cb
383 }
384
385 =item cf::get_slot $time[, $priority[, $name]]
386
387 Allocate $time seconds of blocking CPU time at priority C<$priority>:
388 This call blocks and returns only when you have at least C<$time> seconds
389 of cpu time till the next tick. The slot is only valid till the next cede.
390
391 The optional C<$name> can be used to identify the job to run. It might be
392 used for statistical purposes and should identify the same time-class.
393
394 Useful for short background jobs.
395
396 =cut
397
398 our @SLOT_QUEUE;
399 our $SLOT_QUEUE;
400
401 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
402 $SLOT_QUEUE = Coro::async {
403 $Coro::current->desc ("timeslot manager");
404
405 my $signal = new Coro::Signal;
406
407 while () {
408 next_job:
409 my $avail = cf::till_tick;
410 if ($avail > 0.01) {
411 for (0 .. $#SLOT_QUEUE) {
412 if ($SLOT_QUEUE[$_][0] < $avail) {
413 my $job = splice @SLOT_QUEUE, $_, 1, ();
414 $job->[2]->send;
415 Coro::cede;
416 goto next_job;
417 }
418 }
419 }
420
421 if (@SLOT_QUEUE) {
422 # we do not use wait_for_tick() as it returns immediately when tick is inactive
423 push @cf::WAIT_FOR_TICK, $signal;
424 $signal->wait;
425 } else {
426 Coro::schedule;
427 }
428 }
429 };
430
431 sub get_slot($;$$) {
432 return if tick_inhibit || $Coro::current == $Coro::main;
433
434 my ($time, $pri, $name) = @_;
435
436 $time = $TICK * .6 if $time > $TICK * .6;
437 my $sig = new Coro::Signal;
438
439 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
440 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
441 $SLOT_QUEUE->ready;
442 $sig->wait;
443 }
444
445 =item cf::async { BLOCK }
446
447 Currently the same as Coro::async_pool, meaning you cannot use
448 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
449 thing you are allowed to do is call C<prio> on it.
450
451 =cut
452
453 BEGIN { *async = \&Coro::async_pool }
454
455 =item cf::sync_job { BLOCK }
456
457 The design of Deliantra requires that the main coroutine ($Coro::main)
458 is always able to handle events or runnable, as Deliantra is only
459 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
460 acceptable.
461
462 If it must be done, put the blocking parts into C<sync_job>. This will run
463 the given BLOCK in another coroutine while waiting for the result. The
464 server will be frozen during this time, so the block should either finish
465 fast or be very important.
466
467 =cut
468
469 sub sync_job(&) {
470 my ($job) = @_;
471
472 if ($Coro::current == $Coro::main) {
473 my $time = EV::time;
474
475 # this is the main coro, too bad, we have to block
476 # till the operation succeeds, freezing the server :/
477
478 LOG llevError, Carp::longmess "sync job";#d#
479
480 my $freeze_guard = freeze_mainloop;
481
482 my $busy = 1;
483 my @res;
484
485 (async {
486 $Coro::current->desc ("sync job coro");
487 @res = eval { $job->() };
488 warn $@ if $@;
489 undef $busy;
490 })->prio (Coro::PRIO_MAX);
491
492 while ($busy) {
493 if (Coro::nready) {
494 Coro::cede_notself;
495 } else {
496 EV::loop EV::LOOP_ONESHOT;
497 }
498 }
499
500 my $time = EV::time - $time;
501
502 $TICK_START += $time; # do not account sync jobs to server load
503
504 wantarray ? @res : $res[0]
505 } else {
506 # we are in another coroutine, how wonderful, everything just works
507
508 $job->()
509 }
510 }
511
512 =item $coro = cf::async_ext { BLOCK }
513
514 Like async, but this coro is automatically being canceled when the
515 extension calling this is being unloaded.
516
517 =cut
518
519 sub async_ext(&) {
520 my $cb = shift;
521
522 my $coro = &Coro::async ($cb);
523
524 $coro->on_destroy (sub {
525 delete $EXT_CORO{$coro+0};
526 });
527 $EXT_CORO{$coro+0} = $coro;
528
529 $coro
530 }
531
532 =item fork_call { }, $args
533
534 Executes the given code block with the given arguments in a seperate
535 process, returning the results. Everything must be serialisable with
536 Coro::Storable. May, of course, block. Note that the executed sub may
537 never block itself or use any form of event handling.
538
539 =cut
540
541 sub fork_call(&@) {
542 my ($cb, @args) = @_;
543
544 # we seemingly have to make a local copy of the whole thing,
545 # otherwise perl prematurely frees the stuff :/
546 # TODO: investigate and fix (likely this will be rather laborious)
547
548 my @res = Coro::Util::fork_eval {
549 reset_signals;
550 &$cb
551 }, @args;
552
553 wantarray ? @res : $res[-1]
554 }
555
556 =item $coin = coin_from_name $name
557
558 =cut
559
560 our %coin_alias = (
561 "silver" => "silvercoin",
562 "silvercoin" => "silvercoin",
563 "silvercoins" => "silvercoin",
564 "gold" => "goldcoin",
565 "goldcoin" => "goldcoin",
566 "goldcoins" => "goldcoin",
567 "platinum" => "platinacoin",
568 "platinumcoin" => "platinacoin",
569 "platinumcoins" => "platinacoin",
570 "platina" => "platinacoin",
571 "platinacoin" => "platinacoin",
572 "platinacoins" => "platinacoin",
573 "royalty" => "royalty",
574 "royalties" => "royalty",
575 );
576
577 sub coin_from_name($) {
578 $coin_alias{$_[0]}
579 ? cf::arch::find $coin_alias{$_[0]}
580 : undef
581 }
582
583 =item $value = cf::db_get $family => $key
584
585 Returns a single value from the environment database.
586
587 =item cf::db_put $family => $key => $value
588
589 Stores the given C<$value> in the family. It can currently store binary
590 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
591
592 =item $db = cf::db_table "name"
593
594 Create and/or open a new database table. The string must not be "db" and must be unique
595 within each server.
596
597 =cut
598
599 sub db_table($) {
600 my ($name) = @_;
601 my $db = BDB::db_create $DB_ENV;
602
603 eval {
604 $db->set_flags (BDB::CHKSUM);
605
606 utf8::encode $name;
607 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
608 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
609 cf::cleanup "db_open(db): $!" if $!;
610 };
611 cf::cleanup "db_open(db): $@" if $@;
612
613 $db
614 }
615
616 our $DB;
617
618 sub db_init {
619 cf::sync_job {
620 $DB ||= db_table "db";
621 };
622 }
623
624 sub db_get($$) {
625 my $key = "$_[0]/$_[1]";
626
627 cf::sync_job {
628 BDB::db_get $DB, undef, $key, my $data;
629
630 $! ? ()
631 : $data
632 }
633 }
634
635 sub db_put($$$) {
636 BDB::dbreq_pri 4;
637 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
638 }
639
640 =item cf::cache $id => [$paths...], $processversion => $process
641
642 Generic caching function that returns the value of the resource $id,
643 caching and regenerating as required.
644
645 This function can block.
646
647 =cut
648
649 sub cache {
650 my ($id, $src, $processversion, $process) = @_;
651
652 my $meta =
653 join "\x00",
654 $processversion,
655 map {
656 aio_stat $_
657 and Carp::croak "$_: $!";
658
659 ($_, (stat _)[7,9])
660 } @$src;
661
662 my $dbmeta = db_get cache => "$id/meta";
663 if ($dbmeta ne $meta) {
664 # changed, we may need to process
665
666 my @data;
667 my $md5;
668
669 for (0 .. $#$src) {
670 0 <= aio_load $src->[$_], $data[$_]
671 or Carp::croak "$src->[$_]: $!";
672 }
673
674 # if processing is expensive, check
675 # checksum first
676 if (1) {
677 $md5 =
678 join "\x00",
679 $processversion,
680 map {
681 cf::cede_to_tick;
682 ($src->[$_], Digest::MD5::md5_hex $data[$_])
683 } 0.. $#$src;
684
685
686 my $dbmd5 = db_get cache => "$id/md5";
687 if ($dbmd5 eq $md5) {
688 db_put cache => "$id/meta", $meta;
689
690 return db_get cache => "$id/data";
691 }
692 }
693
694 my $t1 = Time::HiRes::time;
695 my $data = $process->(\@data);
696 my $t2 = Time::HiRes::time;
697
698 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
699
700 db_put cache => "$id/data", $data;
701 db_put cache => "$id/md5" , $md5;
702 db_put cache => "$id/meta", $meta;
703
704 return $data;
705 }
706
707 db_get cache => "$id/data"
708 }
709
710 =item cf::datalog type => key => value, ...
711
712 Log a datalog packet of the given type with the given key-value pairs.
713
714 =cut
715
716 sub datalog($@) {
717 my ($type, %kv) = @_;
718 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
719 }
720
721 =back
722
723 =cut
724
725 #############################################################################
726
727 =head2 ATTACHABLE OBJECTS
728
729 Many objects in crossfire are so-called attachable objects. That means you can
730 attach callbacks/event handlers (a collection of which is called an "attachment")
731 to it. All such attachable objects support the following methods.
732
733 In the following description, CLASS can be any of C<global>, C<object>
734 C<player>, C<client> or C<map> (i.e. the attachable objects in
735 Deliantra).
736
737 =over 4
738
739 =item $attachable->attach ($attachment, key => $value...)
740
741 =item $attachable->detach ($attachment)
742
743 Attach/detach a pre-registered attachment to a specific object and give it
744 the specified key/value pairs as arguments.
745
746 Example, attach a minesweeper attachment to the given object, making it a
747 10x10 minesweeper game:
748
749 $obj->attach (minesweeper => width => 10, height => 10);
750
751 =item $bool = $attachable->attached ($name)
752
753 Checks wether the named attachment is currently attached to the object.
754
755 =item cf::CLASS->attach ...
756
757 =item cf::CLASS->detach ...
758
759 Define an anonymous attachment and attach it to all objects of the given
760 CLASS. See the next function for an explanation of its arguments.
761
762 You can attach to global events by using the C<cf::global> class.
763
764 Example, log all player logins:
765
766 cf::player->attach (
767 on_login => sub {
768 my ($pl) = @_;
769 ...
770 },
771 );
772
773 Example, attach to the jeweler skill:
774
775 cf::object->attach (
776 type => cf::SKILL,
777 subtype => cf::SK_JEWELER,
778 on_use_skill => sub {
779 my ($sk, $ob, $part, $dir, $msg) = @_;
780 ...
781 },
782 );
783
784 =item cf::CLASS::attachment $name, ...
785
786 Register an attachment by C<$name> through which attachable objects of the
787 given CLASS can refer to this attachment.
788
789 Some classes such as crossfire maps and objects can specify attachments
790 that are attached at load/instantiate time, thus the need for a name.
791
792 These calls expect any number of the following handler/hook descriptions:
793
794 =over 4
795
796 =item prio => $number
797
798 Set the priority for all following handlers/hooks (unless overwritten
799 by another C<prio> setting). Lower priority handlers get executed
800 earlier. The default priority is C<0>, and many built-in handlers are
801 registered at priority C<-1000>, so lower priorities should not be used
802 unless you know what you are doing.
803
804 =item type => $type
805
806 (Only for C<< cf::object->attach >> calls), limits the attachment to the
807 given type of objects only (the additional parameter C<subtype> can be
808 used to further limit to the given subtype).
809
810 =item on_I<event> => \&cb
811
812 Call the given code reference whenever the named event happens (event is
813 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
814 handlers are recognised generally depends on the type of object these
815 handlers attach to).
816
817 See F<include/eventinc.h> for the full list of events supported, and their
818 class.
819
820 =item package => package::
821
822 Look for sub functions of the name C<< on_I<event> >> in the given
823 package and register them. Only handlers for eevents supported by the
824 object/class are recognised.
825
826 =back
827
828 Example, define an attachment called "sockpuppet" that calls the given
829 event handler when a monster attacks:
830
831 cf::object::attachment sockpuppet =>
832 on_skill_attack => sub {
833 my ($self, $victim) = @_;
834 ...
835 }
836 }
837
838 =item $attachable->valid
839
840 Just because you have a perl object does not mean that the corresponding
841 C-level object still exists. If you try to access an object that has no
842 valid C counterpart anymore you get an exception at runtime. This method
843 can be used to test for existence of the C object part without causing an
844 exception.
845
846 =cut
847
848 # the following variables are defined in .xs and must not be re-created
849 our @CB_GLOBAL = (); # registry for all global events
850 our @CB_ATTACHABLE = (); # registry for all attachables
851 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
852 our @CB_PLAYER = ();
853 our @CB_CLIENT = ();
854 our @CB_TYPE = (); # registry for type (cf-object class) based events
855 our @CB_MAP = ();
856
857 my %attachment;
858
859 sub cf::attachable::thawer_merge {
860 # simply override everything except _meta
861 local $_[0]{_meta};
862 %{$_[0]} = %{$_[1]};
863 }
864
865 sub _attach_cb($$$$) {
866 my ($registry, $event, $prio, $cb) = @_;
867
868 use sort 'stable';
869
870 $cb = [$prio, $cb];
871
872 @{$registry->[$event]} = sort
873 { $a->[0] cmp $b->[0] }
874 @{$registry->[$event] || []}, $cb;
875 }
876
877 # hack
878 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
879
880 # attach handles attaching event callbacks
881 # the only thing the caller has to do is pass the correct
882 # registry (== where the callback attaches to).
883 sub _attach {
884 my ($registry, $klass, @arg) = @_;
885
886 my $object_type;
887 my $prio = 0;
888 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
889
890 #TODO: get rid of this hack
891 if ($attachable_klass{$klass}) {
892 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
893 }
894
895 while (@arg) {
896 my $type = shift @arg;
897
898 if ($type eq "prio") {
899 $prio = shift @arg;
900
901 } elsif ($type eq "type") {
902 $object_type = shift @arg;
903 $registry = $CB_TYPE[$object_type] ||= [];
904
905 } elsif ($type eq "subtype") {
906 defined $object_type or Carp::croak "subtype specified without type";
907 my $object_subtype = shift @arg;
908 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
909
910 } elsif ($type eq "package") {
911 my $pkg = shift @arg;
912
913 while (my ($name, $id) = each %cb_id) {
914 if (my $cb = $pkg->can ($name)) {
915 _attach_cb $registry, $id, $prio, $cb;
916 }
917 }
918
919 } elsif (exists $cb_id{$type}) {
920 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
921
922 } elsif (ref $type) {
923 warn "attaching objects not supported, ignoring.\n";
924
925 } else {
926 shift @arg;
927 warn "attach argument '$type' not supported, ignoring.\n";
928 }
929 }
930 }
931
932 sub _object_attach {
933 my ($obj, $name, %arg) = @_;
934
935 return if exists $obj->{_attachment}{$name};
936
937 if (my $attach = $attachment{$name}) {
938 my $registry = $obj->registry;
939
940 for (@$attach) {
941 my ($klass, @attach) = @$_;
942 _attach $registry, $klass, @attach;
943 }
944
945 $obj->{$name} = \%arg;
946 } else {
947 warn "object uses attachment '$name' which is not available, postponing.\n";
948 }
949
950 $obj->{_attachment}{$name} = undef;
951 }
952
953 sub cf::attachable::attach {
954 if (ref $_[0]) {
955 _object_attach @_;
956 } else {
957 _attach shift->_attach_registry, @_;
958 }
959 _recalc_want;
960 };
961
962 # all those should be optimised
963 sub cf::attachable::detach {
964 my ($obj, $name) = @_;
965
966 if (ref $obj) {
967 delete $obj->{_attachment}{$name};
968 reattach ($obj);
969 } else {
970 Carp::croak "cannot, currently, detach class attachments";
971 }
972 _recalc_want;
973 };
974
975 sub cf::attachable::attached {
976 my ($obj, $name) = @_;
977
978 exists $obj->{_attachment}{$name}
979 }
980
981 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
982 eval "#line " . __LINE__ . " 'cf.pm'
983 sub cf::\L$klass\E::_attach_registry {
984 (\\\@CB_$klass, KLASS_$klass)
985 }
986
987 sub cf::\L$klass\E::attachment {
988 my \$name = shift;
989
990 \$attachment{\$name} = [[KLASS_$klass, \@_]];
991 }
992 ";
993 die if $@;
994 }
995
996 our $override;
997 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
998
999 sub override {
1000 $override = 1;
1001 @INVOKE_RESULTS = (@_);
1002 }
1003
1004 sub do_invoke {
1005 my $event = shift;
1006 my $callbacks = shift;
1007
1008 @INVOKE_RESULTS = ();
1009
1010 local $override;
1011
1012 for (@$callbacks) {
1013 eval { &{$_->[1]} };
1014
1015 if ($@) {
1016 warn "$@";
1017 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1018 override;
1019 }
1020
1021 return 1 if $override;
1022 }
1023
1024 0
1025 }
1026
1027 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1028
1029 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1030
1031 Generate an object-specific event with the given arguments.
1032
1033 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1034 removed in future versions), and there is no public API to access override
1035 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1036
1037 =back
1038
1039 =cut
1040
1041 #############################################################################
1042 # object support
1043
1044 sub _object_equal($$);
1045 sub _object_equal($$) {
1046 my ($a, $b) = @_;
1047
1048 return 0 unless (ref $a) eq (ref $b);
1049
1050 if ("HASH" eq ref $a) {
1051 my @ka = keys %$a;
1052 my @kb = keys %$b;
1053
1054 return 0 if @ka != @kb;
1055
1056 for (0 .. $#ka) {
1057 return 0 unless $ka[$_] eq $kb[$_];
1058 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1059 }
1060
1061 } elsif ("ARRAY" eq ref $a) {
1062
1063 return 0 if @$a != @$b;
1064
1065 for (0 .. $#$a) {
1066 return 0 unless _object_equal $a->[$_], $b->[$_];
1067 }
1068
1069 } elsif ($a ne $b) {
1070 return 0;
1071 }
1072
1073 1
1074 }
1075
1076 our $SLOW_MERGES;#d#
1077 sub _can_merge {
1078 my ($ob1, $ob2) = @_;
1079
1080 ++$SLOW_MERGES;#d#
1081
1082 # we do the slow way here
1083 return _object_equal $ob1, $ob2
1084 }
1085
1086 sub reattach {
1087 # basically do the same as instantiate, without calling instantiate
1088 my ($obj) = @_;
1089
1090 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1091
1092 my $registry = $obj->registry;
1093
1094 @$registry = ();
1095
1096 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1097
1098 for my $name (keys %{ $obj->{_attachment} || {} }) {
1099 if (my $attach = $attachment{$name}) {
1100 for (@$attach) {
1101 my ($klass, @attach) = @$_;
1102 _attach $registry, $klass, @attach;
1103 }
1104 } else {
1105 warn "object uses attachment '$name' that is not available, postponing.\n";
1106 }
1107 }
1108 }
1109
1110 cf::attachable->attach (
1111 prio => -1000000,
1112 on_instantiate => sub {
1113 my ($obj, $data) = @_;
1114
1115 $data = decode_json $data;
1116
1117 for (@$data) {
1118 my ($name, $args) = @$_;
1119
1120 $obj->attach ($name, %{$args || {} });
1121 }
1122 },
1123 on_reattach => \&reattach,
1124 on_clone => sub {
1125 my ($src, $dst) = @_;
1126
1127 @{$dst->registry} = @{$src->registry};
1128
1129 %$dst = %$src;
1130
1131 %{$dst->{_attachment}} = %{$src->{_attachment}}
1132 if exists $src->{_attachment};
1133 },
1134 );
1135
1136 sub object_freezer_save {
1137 my ($filename, $rdata, $objs) = @_;
1138
1139 sync_job {
1140 if (length $$rdata) {
1141 utf8::decode (my $decname = $filename);
1142 warn sprintf "saving %s (%d,%d)\n",
1143 $decname, length $$rdata, scalar @$objs;
1144
1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1146 aio_chmod $fh, SAVE_MODE;
1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1148 aio_fsync $fh if $cf::USE_FSYNC;
1149 aio_close $fh;
1150
1151 if (@$objs) {
1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1153 aio_chmod $fh, SAVE_MODE;
1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1155 aio_write $fh, 0, (length $data), $data, 0;
1156 aio_fsync $fh if $cf::USE_FSYNC;
1157 aio_close $fh;
1158 aio_rename "$filename.pst~", "$filename.pst";
1159 }
1160 } else {
1161 aio_unlink "$filename.pst";
1162 }
1163
1164 aio_rename "$filename~", $filename;
1165 } else {
1166 warn "FATAL: $filename~: $!\n";
1167 }
1168 } else {
1169 aio_unlink $filename;
1170 aio_unlink "$filename.pst";
1171 }
1172 };
1173 }
1174
1175 sub object_freezer_as_string {
1176 my ($rdata, $objs) = @_;
1177
1178 use Data::Dumper;
1179
1180 $$rdata . Dumper $objs
1181 }
1182
1183 sub object_thawer_load {
1184 my ($filename) = @_;
1185
1186 my ($data, $av);
1187
1188 (aio_load $filename, $data) >= 0
1189 or return;
1190
1191 unless (aio_stat "$filename.pst") {
1192 (aio_load "$filename.pst", $av) >= 0
1193 or return;
1194
1195 my $st = eval { Coro::Storable::thaw $av };
1196 $av = $st->{objs};
1197 }
1198
1199 utf8::decode (my $decname = $filename);
1200 warn sprintf "loading %s (%d,%d)\n",
1201 $decname, length $data, scalar @{$av || []};
1202
1203 ($data, $av)
1204 }
1205
1206 =head2 COMMAND CALLBACKS
1207
1208 =over 4
1209
1210 =cut
1211
1212 #############################################################################
1213 # command handling &c
1214
1215 =item cf::register_command $name => \&callback($ob,$args);
1216
1217 Register a callback for execution when the client sends the user command
1218 $name.
1219
1220 =cut
1221
1222 sub register_command {
1223 my ($name, $cb) = @_;
1224
1225 my $caller = caller;
1226 #warn "registering command '$name/$time' to '$caller'";
1227
1228 push @{ $COMMAND{$name} }, [$caller, $cb];
1229 }
1230
1231 =item cf::register_extcmd $name => \&callback($pl,$packet);
1232
1233 Register a callback for execution when the client sends an (synchronous)
1234 extcmd packet. Ext commands will be processed in the order they are
1235 received by the server, like other user commands. The first argument is
1236 the logged-in player. Ext commands can only be processed after a player
1237 has logged in successfully.
1238
1239 If the callback returns something, it is sent back as if reply was being
1240 called.
1241
1242 =item cf::register_exticmd $name => \&callback($ns,$packet);
1243
1244 Register a callback for execution when the client sends an (asynchronous)
1245 exticmd packet. Exti commands are processed by the server as soon as they
1246 are received, i.e. out of order w.r.t. other commands. The first argument
1247 is a client socket. Exti commands can be received anytime, even before
1248 log-in.
1249
1250 If the callback returns something, it is sent back as if reply was being
1251 called.
1252
1253 =cut
1254
1255 sub register_extcmd {
1256 my ($name, $cb) = @_;
1257
1258 $EXTCMD{$name} = $cb;
1259 }
1260
1261 sub register_exticmd {
1262 my ($name, $cb) = @_;
1263
1264 $EXTICMD{$name} = $cb;
1265 }
1266
1267 cf::player->attach (
1268 on_command => sub {
1269 my ($pl, $name, $params) = @_;
1270
1271 my $cb = $COMMAND{$name}
1272 or return;
1273
1274 for my $cmd (@$cb) {
1275 $cmd->[1]->($pl->ob, $params);
1276 }
1277
1278 cf::override;
1279 },
1280 on_extcmd => sub {
1281 my ($pl, $buf) = @_;
1282
1283 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1284
1285 if (ref $msg) {
1286 my ($type, $reply, @payload) =
1287 "ARRAY" eq ref $msg
1288 ? @$msg
1289 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1290
1291 my @reply;
1292
1293 if (my $cb = $EXTCMD{$type}) {
1294 @reply = $cb->($pl, @payload);
1295 }
1296
1297 $pl->ext_reply ($reply, @reply)
1298 if $reply;
1299
1300 } else {
1301 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1302 }
1303
1304 cf::override;
1305 },
1306 );
1307
1308 sub load_extensions {
1309 cf::sync_job {
1310 my %todo;
1311
1312 for my $path (<$LIBDIR/*.ext>) {
1313 next unless -r $path;
1314
1315 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1316 my $base = $1;
1317 my $pkg = $1;
1318 $pkg =~ s/[^[:word:]]/_/g;
1319 $pkg = "ext::$pkg";
1320
1321 open my $fh, "<:utf8", $path
1322 or die "$path: $!";
1323
1324 my $source = do { local $/; <$fh> };
1325
1326 my %ext = (
1327 path => $path,
1328 base => $base,
1329 pkg => $pkg,
1330 );
1331
1332 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1333 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1334
1335 $ext{source} =
1336 "package $pkg; use strict; use utf8;\n"
1337 . "#line 1 \"$path\"\n{\n"
1338 . $source
1339 . "\n};\n1";
1340
1341 $todo{$base} = \%ext;
1342 }
1343
1344 my %done;
1345 while (%todo) {
1346 my $progress;
1347
1348 while (my ($k, $v) = each %todo) {
1349 for (split /,\s*/, $v->{meta}{depends}) {
1350 goto skip
1351 unless exists $done{$_};
1352 }
1353
1354 warn "... loading '$k' into '$v->{pkg}'\n";
1355
1356 unless (eval $v->{source}) {
1357 my $msg = $@ ? "$v->{path}: $@\n"
1358 : "$v->{base}: extension inactive.\n";
1359
1360 if (exists $v->{meta}{mandatory}) {
1361 warn $msg;
1362 cf::cleanup "mandatory extension failed to load, exiting.";
1363 }
1364
1365 warn $msg;
1366 }
1367
1368 $done{$k} = delete $todo{$k};
1369 push @EXTS, $v->{pkg};
1370 $progress = 1;
1371 }
1372
1373 skip:
1374 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1375 unless $progress;
1376 }
1377 };
1378 }
1379
1380 #############################################################################
1381
1382 =back
1383
1384 =head2 CORE EXTENSIONS
1385
1386 Functions and methods that extend core crossfire objects.
1387
1388 =cut
1389
1390 package cf::player;
1391
1392 use Coro::AIO;
1393
1394 =head3 cf::player
1395
1396 =over 4
1397
1398 =item cf::player::num_playing
1399
1400 Returns the official number of playing players, as per the Crossfire metaserver rules.
1401
1402 =cut
1403
1404 sub num_playing {
1405 scalar grep
1406 $_->ob->map
1407 && !$_->hidden
1408 && !$_->ob->flag (cf::FLAG_WIZ),
1409 cf::player::list
1410 }
1411
1412 =item cf::player::find $login
1413
1414 Returns the given player object, loading it if necessary (might block).
1415
1416 =cut
1417
1418 sub playerdir($) {
1419 "$PLAYERDIR/"
1420 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1421 }
1422
1423 sub path($) {
1424 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1425
1426 (playerdir $login) . "/playerdata"
1427 }
1428
1429 sub find_active($) {
1430 $cf::PLAYER{$_[0]}
1431 and $cf::PLAYER{$_[0]}->active
1432 and $cf::PLAYER{$_[0]}
1433 }
1434
1435 sub exists($) {
1436 my ($login) = @_;
1437
1438 $cf::PLAYER{$login}
1439 or cf::sync_job { !aio_stat path $login }
1440 }
1441
1442 sub find($) {
1443 return $cf::PLAYER{$_[0]} || do {
1444 my $login = $_[0];
1445
1446 my $guard = cf::lock_acquire "user_find:$login";
1447
1448 $cf::PLAYER{$_[0]} || do {
1449 # rename old playerfiles to new ones
1450 #TODO: remove when no longer required
1451 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1452 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1453 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1454 aio_unlink +(playerdir $login) . "/$login.pl";
1455
1456 my $f = new_from_file cf::object::thawer path $login
1457 or return;
1458
1459 my $pl = cf::player::load_pl $f
1460 or return;
1461
1462 local $cf::PLAYER_LOADING{$login} = $pl;
1463 $f->resolve_delayed_derefs;
1464 $cf::PLAYER{$login} = $pl
1465 }
1466 }
1467 }
1468
1469 sub save($) {
1470 my ($pl) = @_;
1471
1472 return if $pl->{deny_save};
1473
1474 my $path = path $pl;
1475 my $guard = cf::lock_acquire "user_save:$path";
1476
1477 return if $pl->{deny_save};
1478
1479 aio_mkdir playerdir $pl, 0770;
1480 $pl->{last_save} = $cf::RUNTIME;
1481
1482 cf::get_slot 0.01;
1483
1484 $pl->save_pl ($path);
1485 cf::cede_to_tick;
1486 }
1487
1488 sub new($) {
1489 my ($login) = @_;
1490
1491 my $self = create;
1492
1493 $self->ob->name ($login);
1494 $self->{deny_save} = 1;
1495
1496 $cf::PLAYER{$login} = $self;
1497
1498 $self
1499 }
1500
1501 =item $player->send_msg ($channel, $msg, $color, [extra...])
1502
1503 =cut
1504
1505 sub send_msg {
1506 my $ns = shift->ns
1507 or return;
1508 $ns->send_msg (@_);
1509 }
1510
1511 =item $pl->quit_character
1512
1513 Nukes the player without looking back. If logged in, the connection will
1514 be destroyed. May block for a long time.
1515
1516 =cut
1517
1518 sub quit_character {
1519 my ($pl) = @_;
1520
1521 my $name = $pl->ob->name;
1522
1523 $pl->{deny_save} = 1;
1524 $pl->password ("*"); # this should lock out the player until we nuked the dir
1525
1526 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1527 $pl->deactivate;
1528 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1529 $pl->ob->check_score;
1530 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1531 $pl->ns->destroy if $pl->ns;
1532
1533 my $path = playerdir $pl;
1534 my $temp = "$path~$cf::RUNTIME~deleting~";
1535 aio_rename $path, $temp;
1536 delete $cf::PLAYER{$pl->ob->name};
1537 $pl->destroy;
1538
1539 my $prefix = qr<^~\Q$name\E/>;
1540
1541 # nuke player maps
1542 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1543
1544 IO::AIO::aio_rmtree $temp;
1545 }
1546
1547 =item $pl->kick
1548
1549 Kicks a player out of the game. This destroys the connection.
1550
1551 =cut
1552
1553 sub kick {
1554 my ($pl, $kicker) = @_;
1555
1556 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1557 $pl->killer ("kicked");
1558 $pl->ns->destroy;
1559 }
1560
1561 =item cf::player::list_logins
1562
1563 Returns am arrayref of all valid playernames in the system, can take a
1564 while and may block, so not sync_job-capable, ever.
1565
1566 =cut
1567
1568 sub list_logins {
1569 my $dirs = aio_readdir $PLAYERDIR
1570 or return [];
1571
1572 my @logins;
1573
1574 for my $login (@$dirs) {
1575 my $path = path $login;
1576
1577 # a .pst is a dead give-away for a valid player
1578 # if no pst file found, open and chekc for blocked users
1579 if (aio_stat "$path.pst") {
1580 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1581 aio_read $fh, 0, 512, my $buf, 0 or next;
1582 $buf !~ /^password -------------$/m or next; # official not-valid tag
1583 }
1584
1585 utf8::decode $login;
1586 push @logins, $login;
1587 }
1588
1589 \@logins
1590 }
1591
1592 =item $player->maps
1593
1594 Returns an arrayref of map paths that are private for this
1595 player. May block.
1596
1597 =cut
1598
1599 sub maps($) {
1600 my ($pl) = @_;
1601
1602 $pl = ref $pl ? $pl->ob->name : $pl;
1603
1604 my $files = aio_readdir playerdir $pl
1605 or return;
1606
1607 my @paths;
1608
1609 for (@$files) {
1610 utf8::decode $_;
1611 next if /\.(?:pl|pst)$/;
1612 next unless /^$PATH_SEP/o;
1613
1614 push @paths, cf::map::normalise "~$pl/$_";
1615 }
1616
1617 \@paths
1618 }
1619
1620 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1621
1622 Expand crossfire pod fragments into protocol xml.
1623
1624 =cut
1625
1626 use re 'eval';
1627
1628 my $group;
1629 my $interior; $interior = qr{
1630 # match a pod interior sequence sans C<< >>
1631 (?:
1632 \ (.*?)\ (?{ $group = $^N })
1633 | < (??{$interior}) >
1634 )
1635 }x;
1636
1637 sub expand_cfpod {
1638 my ($self, $pod) = @_;
1639
1640 my $xml;
1641
1642 while () {
1643 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1644 $group = $1;
1645
1646 $group =~ s/&/&amp;/g;
1647 $group =~ s/</&lt;/g;
1648
1649 $xml .= $group;
1650 } elsif ($pod =~ m%\G
1651 ([BCGHITU])
1652 <
1653 (?:
1654 ([^<>]*) (?{ $group = $^N })
1655 | < $interior >
1656 )
1657 >
1658 %gcsx
1659 ) {
1660 my ($code, $data) = ($1, $group);
1661
1662 if ($code eq "B") {
1663 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1664 } elsif ($code eq "I") {
1665 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1666 } elsif ($code eq "U") {
1667 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1668 } elsif ($code eq "C") {
1669 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1670 } elsif ($code eq "T") {
1671 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1672 } elsif ($code eq "G") {
1673 my ($male, $female) = split /\|/, $data;
1674 $data = $self->gender ? $female : $male;
1675 $xml .= expand_cfpod ($self, $data);
1676 } elsif ($code eq "H") {
1677 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1678 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1679 "")
1680 [$self->{hintmode}];
1681 } else {
1682 $xml .= "error processing '$code($data)' directive";
1683 }
1684 } else {
1685 if ($pod =~ /\G(.+)/) {
1686 warn "parse error while expanding $pod (at $1)";
1687 }
1688 last;
1689 }
1690 }
1691
1692 for ($xml) {
1693 # create single paragraphs (very hackish)
1694 s/(?<=\S)\n(?=\w)/ /g;
1695
1696 # compress some whitespace
1697 s/\s+\n/\n/g; # ws line-ends
1698 s/\n\n+/\n/g; # double lines
1699 s/^\n+//; # beginning lines
1700 s/\n+$//; # ending lines
1701 }
1702
1703 $xml
1704 }
1705
1706 no re 'eval';
1707
1708 sub hintmode {
1709 $_[0]{hintmode} = $_[1] if @_ > 1;
1710 $_[0]{hintmode}
1711 }
1712
1713 =item $player->ext_reply ($msgid, @msg)
1714
1715 Sends an ext reply to the player.
1716
1717 =cut
1718
1719 sub ext_reply($$@) {
1720 my ($self, $id, @msg) = @_;
1721
1722 $self->ns->ext_reply ($id, @msg)
1723 }
1724
1725 =item $player->ext_msg ($type, @msg)
1726
1727 Sends an ext event to the client.
1728
1729 =cut
1730
1731 sub ext_msg($$@) {
1732 my ($self, $type, @msg) = @_;
1733
1734 $self->ns->ext_msg ($type, @msg);
1735 }
1736
1737 =head3 cf::region
1738
1739 =over 4
1740
1741 =cut
1742
1743 package cf::region;
1744
1745 =item cf::region::find_by_path $path
1746
1747 Tries to decuce the likely region for a map knowing only its path.
1748
1749 =cut
1750
1751 sub find_by_path($) {
1752 my ($path) = @_;
1753
1754 my ($match, $specificity);
1755
1756 for my $region (list) {
1757 if ($region->{match} && $path =~ $region->{match}) {
1758 ($match, $specificity) = ($region, $region->specificity)
1759 if $region->specificity > $specificity;
1760 }
1761 }
1762
1763 $match
1764 }
1765
1766 =back
1767
1768 =head3 cf::map
1769
1770 =over 4
1771
1772 =cut
1773
1774 package cf::map;
1775
1776 use Fcntl;
1777 use Coro::AIO;
1778
1779 use overload
1780 '""' => \&as_string,
1781 fallback => 1;
1782
1783 our $MAX_RESET = 3600;
1784 our $DEFAULT_RESET = 3000;
1785
1786 sub generate_random_map {
1787 my ($self, $rmp) = @_;
1788
1789 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1790
1791 # mit "rum" bekleckern, nicht
1792 $self->_create_random_map (
1793 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1794 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1795 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1796 $rmp->{exit_on_final_map},
1797 $rmp->{xsize}, $rmp->{ysize},
1798 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1799 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1800 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1801 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1802 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1803 (cf::region::find $rmp->{region}), $rmp->{custom}
1804 )
1805 }
1806
1807 =item cf::map->register ($regex, $prio)
1808
1809 Register a handler for the map path matching the given regex at the
1810 givne priority (higher is better, built-in handlers have priority 0, the
1811 default).
1812
1813 =cut
1814
1815 sub register {
1816 my (undef, $regex, $prio) = @_;
1817 my $pkg = caller;
1818
1819 no strict;
1820 push @{"$pkg\::ISA"}, __PACKAGE__;
1821
1822 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1823 }
1824
1825 # also paths starting with '/'
1826 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1827
1828 sub thawer_merge {
1829 my ($self, $merge) = @_;
1830
1831 # we have to keep some variables in memory intact
1832 local $self->{path};
1833 local $self->{load_path};
1834
1835 $self->SUPER::thawer_merge ($merge);
1836 }
1837
1838 sub normalise {
1839 my ($path, $base) = @_;
1840
1841 $path = "$path"; # make sure its a string
1842
1843 $path =~ s/\.map$//;
1844
1845 # map plan:
1846 #
1847 # /! non-realised random map exit (special hack!)
1848 # {... are special paths that are not being touched
1849 # ?xxx/... are special absolute paths
1850 # ?random/... random maps
1851 # /... normal maps
1852 # ~user/... per-player map of a specific user
1853
1854 $path =~ s/$PATH_SEP/\//go;
1855
1856 # treat it as relative path if it starts with
1857 # something that looks reasonable
1858 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1859 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1860
1861 $base =~ s{[^/]+/?$}{};
1862 $path = "$base/$path";
1863 }
1864
1865 for ($path) {
1866 redo if s{//}{/};
1867 redo if s{/\.?/}{/};
1868 redo if s{/[^/]+/\.\./}{/};
1869 }
1870
1871 $path
1872 }
1873
1874 sub new_from_path {
1875 my (undef, $path, $base) = @_;
1876
1877 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1878
1879 $path = normalise $path, $base;
1880
1881 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1882 if ($path =~ $EXT_MAP{$pkg}[1]) {
1883 my $self = bless cf::map::new, $pkg;
1884 $self->{path} = $path; $self->path ($path);
1885 $self->init; # pass $1 etc.
1886 return $self;
1887 }
1888 }
1889
1890 Carp::cluck "unable to resolve path '$path' (base '$base').";
1891 ()
1892 }
1893
1894 sub init {
1895 my ($self) = @_;
1896
1897 $self
1898 }
1899
1900 sub as_string {
1901 my ($self) = @_;
1902
1903 "$self->{path}"
1904 }
1905
1906 # the displayed name, this is a one way mapping
1907 sub visible_name {
1908 &as_string
1909 }
1910
1911 # the original (read-only) location
1912 sub load_path {
1913 my ($self) = @_;
1914
1915 "$MAPDIR/$self->{path}.map"
1916 }
1917
1918 # the temporary/swap location
1919 sub save_path {
1920 my ($self) = @_;
1921
1922 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1923 "$TMPDIR/$path.map"
1924 }
1925
1926 # the unique path, undef == no special unique path
1927 sub uniq_path {
1928 my ($self) = @_;
1929
1930 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1931 "$UNIQUEDIR/$path"
1932 }
1933
1934 # and all this just because we cannot iterate over
1935 # all maps in C++...
1936 sub change_all_map_light {
1937 my ($change) = @_;
1938
1939 $_->change_map_light ($change)
1940 for grep $_->outdoor, values %cf::MAP;
1941 }
1942
1943 sub decay_objects {
1944 my ($self) = @_;
1945
1946 return if $self->{deny_reset};
1947
1948 $self->do_decay_objects;
1949 }
1950
1951 sub unlink_save {
1952 my ($self) = @_;
1953
1954 utf8::encode (my $save = $self->save_path);
1955 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1956 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1957 }
1958
1959 sub load_header_from($) {
1960 my ($self, $path) = @_;
1961
1962 utf8::encode $path;
1963 my $f = new_from_file cf::object::thawer $path
1964 or return;
1965
1966 $self->_load_header ($f)
1967 or return;
1968
1969 local $MAP_LOADING{$self->{path}} = $self;
1970 $f->resolve_delayed_derefs;
1971
1972 $self->{load_path} = $path;
1973
1974 1
1975 }
1976
1977 sub load_header_orig {
1978 my ($self) = @_;
1979
1980 $self->load_header_from ($self->load_path)
1981 }
1982
1983 sub load_header_temp {
1984 my ($self) = @_;
1985
1986 $self->load_header_from ($self->save_path)
1987 }
1988
1989 sub prepare_temp {
1990 my ($self) = @_;
1991
1992 $self->last_access ((delete $self->{last_access})
1993 || $cf::RUNTIME); #d#
1994 # safety
1995 $self->{instantiate_time} = $cf::RUNTIME
1996 if $self->{instantiate_time} > $cf::RUNTIME;
1997 }
1998
1999 sub prepare_orig {
2000 my ($self) = @_;
2001
2002 $self->{load_original} = 1;
2003 $self->{instantiate_time} = $cf::RUNTIME;
2004 $self->last_access ($cf::RUNTIME);
2005 $self->instantiate;
2006 }
2007
2008 sub load_header {
2009 my ($self) = @_;
2010
2011 if ($self->load_header_temp) {
2012 $self->prepare_temp;
2013 } else {
2014 $self->load_header_orig
2015 or return;
2016 $self->prepare_orig;
2017 }
2018
2019 $self->{deny_reset} = 1
2020 if $self->no_reset;
2021
2022 $self->default_region (cf::region::find_by_path $self->{path})
2023 unless $self->default_region;
2024
2025 1
2026 }
2027
2028 sub find;
2029 sub find {
2030 my ($path, $origin) = @_;
2031
2032 $path = normalise $path, $origin && $origin->path;
2033
2034 cf::lock_wait "map_data:$path";#d#remove
2035 cf::lock_wait "map_find:$path";
2036
2037 $cf::MAP{$path} || do {
2038 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2039 my $guard2 = cf::lock_acquire "map_find:$path";
2040
2041 my $map = new_from_path cf::map $path
2042 or return;
2043
2044 $map->{last_save} = $cf::RUNTIME;
2045
2046 $map->load_header
2047 or return;
2048
2049 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2050 # doing this can freeze the server in a sync job, obviously
2051 #$cf::WAIT_FOR_TICK->wait;
2052 undef $guard2;
2053 undef $guard1;
2054 $map->reset;
2055 return find $path;
2056 }
2057
2058 $cf::MAP{$path} = $map
2059 }
2060 }
2061
2062 sub pre_load { }
2063 sub post_load { }
2064
2065 sub load {
2066 my ($self) = @_;
2067
2068 local $self->{deny_reset} = 1; # loading can take a long time
2069
2070 my $path = $self->{path};
2071
2072 {
2073 my $guard = cf::lock_acquire "map_data:$path";
2074
2075 return unless $self->valid;
2076 return unless $self->in_memory == cf::MAP_SWAPPED;
2077
2078 $self->in_memory (cf::MAP_LOADING);
2079
2080 $self->alloc;
2081
2082 $self->pre_load;
2083 cf::cede_to_tick;
2084
2085 my $f = new_from_file cf::object::thawer $self->{load_path};
2086 $f->skip_block;
2087 $self->_load_objects ($f)
2088 or return;
2089
2090 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2091 if delete $self->{load_original};
2092
2093 if (my $uniq = $self->uniq_path) {
2094 utf8::encode $uniq;
2095 unless (aio_stat $uniq) {
2096 if (my $f = new_from_file cf::object::thawer $uniq) {
2097 $self->clear_unique_items;
2098 $self->_load_objects ($f);
2099 $f->resolve_delayed_derefs;
2100 }
2101 }
2102 }
2103
2104 $f->resolve_delayed_derefs;
2105
2106 cf::cede_to_tick;
2107 # now do the right thing for maps
2108 $self->link_multipart_objects;
2109 $self->difficulty ($self->estimate_difficulty)
2110 unless $self->difficulty;
2111 cf::cede_to_tick;
2112
2113 unless ($self->{deny_activate}) {
2114 $self->decay_objects;
2115 $self->fix_auto_apply;
2116 $self->update_buttons;
2117 cf::cede_to_tick;
2118 $self->set_darkness_map;
2119 cf::cede_to_tick;
2120 $self->activate;
2121 }
2122
2123 $self->{last_save} = $cf::RUNTIME;
2124 $self->last_access ($cf::RUNTIME);
2125
2126 $self->in_memory (cf::MAP_ACTIVE);
2127 }
2128
2129 $self->post_load;
2130 }
2131
2132 sub customise_for {
2133 my ($self, $ob) = @_;
2134
2135 return find "~" . $ob->name . "/" . $self->{path}
2136 if $self->per_player;
2137
2138 # return find "?party/" . $ob->name . "/" . $self->{path}
2139 # if $self->per_party;
2140
2141 $self
2142 }
2143
2144 # find and load all maps in the 3x3 area around a map
2145 sub load_neighbours {
2146 my ($map) = @_;
2147
2148 my @neigh; # diagonal neighbours
2149
2150 for (0 .. 3) {
2151 my $neigh = $map->tile_path ($_)
2152 or next;
2153 $neigh = find $neigh, $map
2154 or next;
2155 $neigh->load;
2156
2157 push @neigh,
2158 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2159 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2160 }
2161
2162 for (grep defined $_->[0], @neigh) {
2163 my ($path, $origin) = @$_;
2164 my $neigh = find $path, $origin
2165 or next;
2166 $neigh->load;
2167 }
2168 }
2169
2170 sub find_sync {
2171 my ($path, $origin) = @_;
2172
2173 cf::sync_job { find $path, $origin }
2174 }
2175
2176 sub do_load_sync {
2177 my ($map) = @_;
2178
2179 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2180 if $Coro::current == $Coro::main;
2181
2182 cf::sync_job { $map->load };
2183 }
2184
2185 our %MAP_PREFETCH;
2186 our $MAP_PREFETCHER = undef;
2187
2188 sub find_async {
2189 my ($path, $origin, $load) = @_;
2190
2191 $path = normalise $path, $origin && $origin->{path};
2192
2193 if (my $map = $cf::MAP{$path}) {
2194 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2195 }
2196
2197 $MAP_PREFETCH{$path} |= $load;
2198
2199 $MAP_PREFETCHER ||= cf::async {
2200 $Coro::current->{desc} = "map prefetcher";
2201
2202 while (%MAP_PREFETCH) {
2203 while (my ($k, $v) = each %MAP_PREFETCH) {
2204 if (my $map = find $k) {
2205 $map->load if $v;
2206 }
2207
2208 delete $MAP_PREFETCH{$k};
2209 }
2210 }
2211 undef $MAP_PREFETCHER;
2212 };
2213 $MAP_PREFETCHER->prio (6);
2214
2215 ()
2216 }
2217
2218 sub save {
2219 my ($self) = @_;
2220
2221 my $lock = cf::lock_acquire "map_data:$self->{path}";
2222
2223 $self->{last_save} = $cf::RUNTIME;
2224
2225 return unless $self->dirty;
2226
2227 my $save = $self->save_path; utf8::encode $save;
2228 my $uniq = $self->uniq_path; utf8::encode $uniq;
2229
2230 $self->{load_path} = $save;
2231
2232 return if $self->{deny_save};
2233
2234 local $self->{last_access} = $self->last_access;#d#
2235
2236 cf::async {
2237 $Coro::current->{desc} = "map player save";
2238 $_->contr->save for $self->players;
2239 };
2240
2241 cf::get_slot 0.02;
2242
2243 if ($uniq) {
2244 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2245 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2246 } else {
2247 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2248 }
2249 }
2250
2251 sub swap_out {
2252 my ($self) = @_;
2253
2254 # save first because save cedes
2255 $self->save;
2256
2257 my $lock = cf::lock_acquire "map_data:$self->{path}";
2258
2259 return if $self->players;
2260 return if $self->in_memory != cf::MAP_ACTIVE;
2261 return if $self->{deny_save};
2262
2263 $self->in_memory (cf::MAP_SWAPPED);
2264
2265 $self->deactivate;
2266 $_->clear_links_to ($self) for values %cf::MAP;
2267 $self->clear;
2268 }
2269
2270 sub reset_at {
2271 my ($self) = @_;
2272
2273 # TODO: safety, remove and allow resettable per-player maps
2274 return 1e99 if $self->{deny_reset};
2275
2276 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2277 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2278
2279 $time + $to
2280 }
2281
2282 sub should_reset {
2283 my ($self) = @_;
2284
2285 $self->reset_at <= $cf::RUNTIME
2286 }
2287
2288 sub reset {
2289 my ($self) = @_;
2290
2291 my $lock = cf::lock_acquire "map_data:$self->{path}";
2292
2293 return if $self->players;
2294
2295 warn "resetting map ", $self->path;
2296
2297 $self->in_memory (cf::MAP_SWAPPED);
2298
2299 # need to save uniques path
2300 unless ($self->{deny_save}) {
2301 my $uniq = $self->uniq_path; utf8::encode $uniq;
2302
2303 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2304 if $uniq;
2305 }
2306
2307 delete $cf::MAP{$self->path};
2308
2309 $self->deactivate;
2310 $_->clear_links_to ($self) for values %cf::MAP;
2311 $self->clear;
2312
2313 $self->unlink_save;
2314 $self->destroy;
2315 }
2316
2317 my $nuke_counter = "aaaa";
2318
2319 sub nuke {
2320 my ($self) = @_;
2321
2322 {
2323 my $lock = cf::lock_acquire "map_data:$self->{path}";
2324
2325 delete $cf::MAP{$self->path};
2326
2327 $self->unlink_save;
2328
2329 bless $self, "cf::map";
2330 delete $self->{deny_reset};
2331 $self->{deny_save} = 1;
2332 $self->reset_timeout (1);
2333 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2334
2335 $cf::MAP{$self->path} = $self;
2336 }
2337
2338 $self->reset; # polite request, might not happen
2339 }
2340
2341 =item $maps = cf::map::tmp_maps
2342
2343 Returns an arrayref with all map paths of currently instantiated and saved
2344 maps. May block.
2345
2346 =cut
2347
2348 sub tmp_maps() {
2349 [
2350 map {
2351 utf8::decode $_;
2352 /\.map$/
2353 ? normalise $_
2354 : ()
2355 } @{ aio_readdir $TMPDIR or [] }
2356 ]
2357 }
2358
2359 =item $maps = cf::map::random_maps
2360
2361 Returns an arrayref with all map paths of currently instantiated and saved
2362 random maps. May block.
2363
2364 =cut
2365
2366 sub random_maps() {
2367 [
2368 map {
2369 utf8::decode $_;
2370 /\.map$/
2371 ? normalise "?random/$_"
2372 : ()
2373 } @{ aio_readdir $RANDOMDIR or [] }
2374 ]
2375 }
2376
2377 =item cf::map::unique_maps
2378
2379 Returns an arrayref of paths of all shared maps that have
2380 instantiated unique items. May block.
2381
2382 =cut
2383
2384 sub unique_maps() {
2385 [
2386 map {
2387 utf8::decode $_;
2388 s/\.map$//; # TODO future compatibility hack
2389 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2390 ? ()
2391 : normalise $_
2392 } @{ aio_readdir $UNIQUEDIR or [] }
2393 ]
2394 }
2395
2396 =back
2397
2398 =head3 cf::object
2399
2400 =cut
2401
2402 package cf::object;
2403
2404 =over 4
2405
2406 =item $ob->inv_recursive
2407
2408 Returns the inventory of the object I<and> their inventories, recursively,
2409 but I<not> the object itself.
2410
2411 =cut
2412
2413 sub inv_recursive_;
2414 sub inv_recursive_ {
2415 map { $_, inv_recursive_ $_->inv } @_
2416 }
2417
2418 sub inv_recursive {
2419 inv_recursive_ inv $_[0]
2420 }
2421
2422 =item $ref = $ob->ref
2423
2424 Creates and returns a persistent reference to an object that can be stored as a string.
2425
2426 =item $ob = cf::object::deref ($refstring)
2427
2428 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2429 even if the object actually exists. May block.
2430
2431 =cut
2432
2433 sub deref {
2434 my ($ref) = @_;
2435
2436 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2437 my ($uuid, $name) = ($1, $2);
2438 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2439 or return;
2440 $pl->ob->uuid eq $uuid
2441 or return;
2442
2443 $pl->ob
2444 } else {
2445 warn "$ref: cannot resolve object reference\n";
2446 undef
2447 }
2448 }
2449
2450 package cf;
2451
2452 =back
2453
2454 =head3 cf::object::player
2455
2456 =over 4
2457
2458 =item $player_object->reply ($npc, $msg[, $flags])
2459
2460 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2461 can be C<undef>. Does the right thing when the player is currently in a
2462 dialogue with the given NPC character.
2463
2464 =cut
2465
2466 our $SAY_CHANNEL = {
2467 id => "say",
2468 title => "Map",
2469 reply => "say ",
2470 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2471 };
2472
2473 our $CHAT_CHANNEL = {
2474 id => "chat",
2475 title => "Chat",
2476 reply => "chat ",
2477 tooltip => "Player chat and shouts, global to the server.",
2478 };
2479
2480 # rough implementation of a future "reply" method that works
2481 # with dialog boxes.
2482 #TODO: the first argument must go, split into a $npc->reply_to ( method
2483 sub cf::object::player::reply($$$;$) {
2484 my ($self, $npc, $msg, $flags) = @_;
2485
2486 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2487
2488 if ($self->{record_replies}) {
2489 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2490
2491 } else {
2492 my $pl = $self->contr;
2493
2494 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2495 my $dialog = $pl->{npc_dialog};
2496 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2497
2498 } else {
2499 $msg = $npc->name . " says: $msg" if $npc;
2500 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2501 }
2502 }
2503 }
2504
2505 =item $object->send_msg ($channel, $msg, $color, [extra...])
2506
2507 =cut
2508
2509 sub cf::object::send_msg {
2510 my $pl = shift->contr
2511 or return;
2512 $pl->send_msg (@_);
2513 }
2514
2515 =item $player_object->may ("access")
2516
2517 Returns wether the given player is authorized to access resource "access"
2518 (e.g. "command_wizcast").
2519
2520 =cut
2521
2522 sub cf::object::player::may {
2523 my ($self, $access) = @_;
2524
2525 $self->flag (cf::FLAG_WIZ) ||
2526 (ref $cf::CFG{"may_$access"}
2527 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2528 : $cf::CFG{"may_$access"})
2529 }
2530
2531 =item $player_object->enter_link
2532
2533 Freezes the player and moves him/her to a special map (C<{link}>).
2534
2535 The player should be reasonably safe there for short amounts of time. You
2536 I<MUST> call C<leave_link> as soon as possible, though.
2537
2538 Will never block.
2539
2540 =item $player_object->leave_link ($map, $x, $y)
2541
2542 Moves the player out of the special C<{link}> map onto the specified
2543 map. If the map is not valid (or omitted), the player will be moved back
2544 to the location he/she was before the call to C<enter_link>, or, if that
2545 fails, to the emergency map position.
2546
2547 Might block.
2548
2549 =cut
2550
2551 sub link_map {
2552 unless ($LINK_MAP) {
2553 $LINK_MAP = cf::map::find "{link}"
2554 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2555 $LINK_MAP->load;
2556 }
2557
2558 $LINK_MAP
2559 }
2560
2561 sub cf::object::player::enter_link {
2562 my ($self) = @_;
2563
2564 $self->deactivate_recursive;
2565
2566 return if UNIVERSAL::isa $self->map, "ext::map_link";
2567
2568 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2569 if $self->map && $self->map->{path} ne "{link}";
2570
2571 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2572 }
2573
2574 sub cf::object::player::leave_link {
2575 my ($self, $map, $x, $y) = @_;
2576
2577 return unless $self->contr->active;
2578
2579 my $link_pos = delete $self->{_link_pos};
2580
2581 unless ($map) {
2582 # restore original map position
2583 ($map, $x, $y) = @{ $link_pos || [] };
2584 $map = cf::map::find $map;
2585
2586 unless ($map) {
2587 ($map, $x, $y) = @$EMERGENCY_POSITION;
2588 $map = cf::map::find $map
2589 or die "FATAL: cannot load emergency map\n";
2590 }
2591 }
2592
2593 ($x, $y) = (-1, -1)
2594 unless (defined $x) && (defined $y);
2595
2596 # use -1 or undef as default coordinates, not 0, 0
2597 ($x, $y) = ($map->enter_x, $map->enter_y)
2598 if $x <=0 && $y <= 0;
2599
2600 $map->load;
2601 $map->load_neighbours;
2602
2603 return unless $self->contr->active;
2604 $self->activate_recursive;
2605
2606 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2607 $self->enter_map ($map, $x, $y);
2608 }
2609
2610 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2611
2612 Moves the player to the given map-path and coordinates by first freezing
2613 her, loading and preparing them map, calling the provided $check callback
2614 that has to return the map if sucecssful, and then unfreezes the player on
2615 the new (success) or old (failed) map position. In either case, $done will
2616 be called at the end of this process.
2617
2618 =cut
2619
2620 our $GOTOGEN;
2621
2622 sub cf::object::player::goto {
2623 my ($self, $path, $x, $y, $check, $done) = @_;
2624
2625 # do generation counting so two concurrent goto's will be executed in-order
2626 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2627
2628 $self->enter_link;
2629
2630 (async {
2631 $Coro::current->{desc} = "player::goto $path $x $y";
2632
2633 # *tag paths override both path and x|y
2634 if ($path =~ /^\*(.*)$/) {
2635 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2636 my $ob = $obs[rand @obs];
2637
2638 # see if we actually can go there
2639 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2640 $ob = $obs[rand @obs];
2641 } else {
2642 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2643 }
2644 # else put us there anyways for now #d#
2645
2646 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2647 } else {
2648 ($path, $x, $y) = (undef, undef, undef);
2649 }
2650 }
2651
2652 my $map = eval {
2653 my $map = defined $path ? cf::map::find $path : undef;
2654
2655 if ($map) {
2656 $map = $map->customise_for ($self);
2657 $map = $check->($map) if $check && $map;
2658 } else {
2659 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2660 }
2661
2662 $map
2663 };
2664
2665 if ($@) {
2666 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2667 LOG llevError | logBacktrace, Carp::longmess $@;
2668 }
2669
2670 if ($gen == $self->{_goto_generation}) {
2671 delete $self->{_goto_generation};
2672 $self->leave_link ($map, $x, $y);
2673 }
2674
2675 $done->() if $done;
2676 })->prio (1);
2677 }
2678
2679 =item $player_object->enter_exit ($exit_object)
2680
2681 =cut
2682
2683 sub parse_random_map_params {
2684 my ($spec) = @_;
2685
2686 my $rmp = { # defaults
2687 xsize => (cf::rndm 15, 40),
2688 ysize => (cf::rndm 15, 40),
2689 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2690 #layout => string,
2691 };
2692
2693 for (split /\n/, $spec) {
2694 my ($k, $v) = split /\s+/, $_, 2;
2695
2696 $rmp->{lc $k} = $v if (length $k) && (length $v);
2697 }
2698
2699 $rmp
2700 }
2701
2702 sub prepare_random_map {
2703 my ($exit) = @_;
2704
2705 # all this does is basically replace the /! path by
2706 # a new random map path (?random/...) with a seed
2707 # that depends on the exit object
2708
2709 my $rmp = parse_random_map_params $exit->msg;
2710
2711 if ($exit->map) {
2712 $rmp->{region} = $exit->region->name;
2713 $rmp->{origin_map} = $exit->map->path;
2714 $rmp->{origin_x} = $exit->x;
2715 $rmp->{origin_y} = $exit->y;
2716
2717 $exit->map->touch;
2718 }
2719
2720 $rmp->{random_seed} ||= $exit->random_seed;
2721
2722 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2723 my $md5 = Digest::MD5::md5_hex $data;
2724 my $meta = "$RANDOMDIR/$md5.meta";
2725
2726 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2727 aio_write $fh, 0, (length $data), $data, 0;
2728 undef $fh;
2729 aio_rename "$meta~", $meta;
2730
2731 my $slaying = "?random/$md5";
2732
2733 if ($exit->valid) {
2734 $exit->slaying ("?random/$md5");
2735 $exit->msg (undef);
2736 }
2737 }
2738 }
2739
2740 sub cf::object::player::enter_exit {
2741 my ($self, $exit) = @_;
2742
2743 return unless $self->type == cf::PLAYER;
2744
2745 $self->enter_link;
2746
2747 (async {
2748 $Coro::current->{desc} = "enter_exit";
2749
2750 unless (eval {
2751 $self->deactivate_recursive; # just to be sure
2752
2753 # random map handling
2754 {
2755 my $guard = cf::lock_acquire "exit_prepare:$exit";
2756
2757 prepare_random_map $exit
2758 if $exit->slaying eq "/!";
2759 }
2760
2761 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2762 my $x = $exit->stats->hp;
2763 my $y = $exit->stats->sp;
2764
2765 $self->goto ($map, $x, $y);
2766
2767 # if exit is damned, update players death & WoR home-position
2768 $self->contr->savebed ($map, $x, $y)
2769 if $exit->flag (cf::FLAG_DAMNED);
2770
2771 1
2772 }) {
2773 $self->message ("Something went wrong deep within the crossfire server. "
2774 . "I'll try to bring you back to the map you were before. "
2775 . "Please report this to the dungeon master!",
2776 cf::NDI_UNIQUE | cf::NDI_RED);
2777
2778 warn "ERROR in enter_exit: $@";
2779 $self->leave_link;
2780 }
2781 })->prio (1);
2782 }
2783
2784 =head3 cf::client
2785
2786 =over 4
2787
2788 =item $client->send_drawinfo ($text, $flags)
2789
2790 Sends a drawinfo packet to the client. Circumvents output buffering so
2791 should not be used under normal circumstances.
2792
2793 =cut
2794
2795 sub cf::client::send_drawinfo {
2796 my ($self, $text, $flags) = @_;
2797
2798 utf8::encode $text;
2799 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2800 }
2801
2802 =item $client->send_msg ($channel, $msg, $color, [extra...])
2803
2804 Send a drawinfo or msg packet to the client, formatting the msg for the
2805 client if neccessary. C<$type> should be a string identifying the type of
2806 the message, with C<log> being the default. If C<$color> is negative, suppress
2807 the message unless the client supports the msg packet.
2808
2809 =cut
2810
2811 # non-persistent channels (usually the info channel)
2812 our %CHANNEL = (
2813 "c/identify" => {
2814 id => "infobox",
2815 title => "Identify",
2816 reply => undef,
2817 tooltip => "Items recently identified",
2818 },
2819 "c/examine" => {
2820 id => "infobox",
2821 title => "Examine",
2822 reply => undef,
2823 tooltip => "Signs and other items you examined",
2824 },
2825 "c/book" => {
2826 id => "infobox",
2827 title => "Book",
2828 reply => undef,
2829 tooltip => "The contents of a note or book",
2830 },
2831 "c/lookat" => {
2832 id => "infobox",
2833 title => "Look",
2834 reply => undef,
2835 tooltip => "What you saw there",
2836 },
2837 "c/who" => {
2838 id => "infobox",
2839 title => "Players",
2840 reply => undef,
2841 tooltip => "Shows players who are currently online",
2842 },
2843 "c/body" => {
2844 id => "infobox",
2845 title => "Body Parts",
2846 reply => undef,
2847 tooltip => "Shows which body parts you posess and are available",
2848 },
2849 "c/uptime" => {
2850 id => "infobox",
2851 title => "Uptime",
2852 reply => undef,
2853 tooltip => "How long the server has been running since last restart",
2854 },
2855 "c/mapinfo" => {
2856 id => "infobox",
2857 title => "Map Info",
2858 reply => undef,
2859 tooltip => "Information related to the maps",
2860 },
2861 "c/party" => {
2862 id => "party",
2863 title => "Party",
2864 reply => "gsay ",
2865 tooltip => "Messages and chat related to your party",
2866 },
2867 );
2868
2869 sub cf::client::send_msg {
2870 my ($self, $channel, $msg, $color, @extra) = @_;
2871
2872 $msg = $self->pl->expand_cfpod ($msg);
2873
2874 $color &= cf::NDI_CLIENT_MASK; # just in case...
2875
2876 # check predefined channels, for the benefit of C
2877 if ($CHANNEL{$channel}) {
2878 $channel = $CHANNEL{$channel};
2879
2880 $self->ext_msg (channel_info => $channel)
2881 if $self->can_msg;
2882
2883 $channel = $channel->{id};
2884
2885 } elsif (ref $channel) {
2886 # send meta info to client, if not yet sent
2887 unless (exists $self->{channel}{$channel->{id}}) {
2888 $self->{channel}{$channel->{id}} = $channel;
2889 $self->ext_msg (channel_info => $channel)
2890 if $self->can_msg;
2891 }
2892
2893 $channel = $channel->{id};
2894 }
2895
2896 return unless @extra || length $msg;
2897
2898 if ($self->can_msg) {
2899 # default colour, mask it out
2900 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2901 if $color & cf::NDI_DEF;
2902
2903 $self->send_packet ("msg " . $self->{json_coder}->encode (
2904 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2905 } else {
2906 if ($color >= 0) {
2907 # replace some tags by gcfclient-compatible ones
2908 for ($msg) {
2909 1 while
2910 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2911 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2912 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2913 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2914 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2915 }
2916
2917 $color &= cf::NDI_COLOR_MASK;
2918
2919 utf8::encode $msg;
2920
2921 if (0 && $msg =~ /\[/) {
2922 # COMMAND/INFO
2923 $self->send_packet ("drawextinfo $color 10 8 $msg")
2924 } else {
2925 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2926 $self->send_packet ("drawinfo $color $msg")
2927 }
2928 }
2929 }
2930 }
2931
2932 =item $client->ext_msg ($type, @msg)
2933
2934 Sends an ext event to the client.
2935
2936 =cut
2937
2938 sub cf::client::ext_msg($$@) {
2939 my ($self, $type, @msg) = @_;
2940
2941 if ($self->extcmd == 2) {
2942 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2943 } elsif ($self->extcmd == 1) { # TODO: remove
2944 push @msg, msgtype => "event_$type";
2945 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2946 }
2947 }
2948
2949 =item $client->ext_reply ($msgid, @msg)
2950
2951 Sends an ext reply to the client.
2952
2953 =cut
2954
2955 sub cf::client::ext_reply($$@) {
2956 my ($self, $id, @msg) = @_;
2957
2958 if ($self->extcmd == 2) {
2959 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2960 } elsif ($self->extcmd == 1) {
2961 #TODO: version 1, remove
2962 unshift @msg, msgtype => "reply", msgid => $id;
2963 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2964 }
2965 }
2966
2967 =item $success = $client->query ($flags, "text", \&cb)
2968
2969 Queues a query to the client, calling the given callback with
2970 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2971 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2972
2973 Queries can fail, so check the return code. Or don't, as queries will
2974 become reliable at some point in the future.
2975
2976 =cut
2977
2978 sub cf::client::query {
2979 my ($self, $flags, $text, $cb) = @_;
2980
2981 return unless $self->state == ST_PLAYING
2982 || $self->state == ST_SETUP
2983 || $self->state == ST_CUSTOM;
2984
2985 $self->state (ST_CUSTOM);
2986
2987 utf8::encode $text;
2988 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2989
2990 $self->send_packet ($self->{query_queue}[0][0])
2991 if @{ $self->{query_queue} } == 1;
2992
2993 1
2994 }
2995
2996 cf::client->attach (
2997 on_connect => sub {
2998 my ($ns) = @_;
2999
3000 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3001 },
3002 on_reply => sub {
3003 my ($ns, $msg) = @_;
3004
3005 # this weird shuffling is so that direct followup queries
3006 # get handled first
3007 my $queue = delete $ns->{query_queue}
3008 or return; # be conservative, not sure how that can happen, but we saw a crash here
3009
3010 (shift @$queue)->[1]->($msg);
3011 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3012
3013 push @{ $ns->{query_queue} }, @$queue;
3014
3015 if (@{ $ns->{query_queue} } == @$queue) {
3016 if (@$queue) {
3017 $ns->send_packet ($ns->{query_queue}[0][0]);
3018 } else {
3019 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3020 }
3021 }
3022 },
3023 on_exticmd => sub {
3024 my ($ns, $buf) = @_;
3025
3026 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3027
3028 if (ref $msg) {
3029 my ($type, $reply, @payload) =
3030 "ARRAY" eq ref $msg
3031 ? @$msg
3032 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3033
3034 my @reply;
3035
3036 if (my $cb = $EXTICMD{$type}) {
3037 @reply = $cb->($ns, @payload);
3038 }
3039
3040 $ns->ext_reply ($reply, @reply)
3041 if $reply;
3042
3043 } else {
3044 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3045 }
3046
3047 cf::override;
3048 },
3049 );
3050
3051 =item $client->async (\&cb)
3052
3053 Create a new coroutine, running the specified callback. The coroutine will
3054 be automatically cancelled when the client gets destroyed (e.g. on logout,
3055 or loss of connection).
3056
3057 =cut
3058
3059 sub cf::client::async {
3060 my ($self, $cb) = @_;
3061
3062 my $coro = &Coro::async ($cb);
3063
3064 $coro->on_destroy (sub {
3065 delete $self->{_coro}{$coro+0};
3066 });
3067
3068 $self->{_coro}{$coro+0} = $coro;
3069
3070 $coro
3071 }
3072
3073 cf::client->attach (
3074 on_destroy => sub {
3075 my ($ns) = @_;
3076
3077 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3078 },
3079 );
3080
3081 =back
3082
3083
3084 =head2 SAFE SCRIPTING
3085
3086 Functions that provide a safe environment to compile and execute
3087 snippets of perl code without them endangering the safety of the server
3088 itself. Looping constructs, I/O operators and other built-in functionality
3089 is not available in the safe scripting environment, and the number of
3090 functions and methods that can be called is greatly reduced.
3091
3092 =cut
3093
3094 our $safe = new Safe "safe";
3095 our $safe_hole = new Safe::Hole;
3096
3097 $SIG{FPE} = 'IGNORE';
3098
3099 $safe->permit_only (Opcode::opset qw(
3100 :base_core :base_mem :base_orig :base_math
3101 grepstart grepwhile mapstart mapwhile
3102 sort time
3103 ));
3104
3105 # here we export the classes and methods available to script code
3106
3107 =pod
3108
3109 The following functions and methods are available within a safe environment:
3110
3111 cf::object
3112 contr pay_amount pay_player map x y force_find force_add destroy
3113 insert remove name archname title slaying race decrease split
3114
3115 cf::object::player
3116 player
3117
3118 cf::player
3119 peaceful
3120
3121 cf::map
3122 trigger
3123
3124 =cut
3125
3126 for (
3127 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3128 insert remove inv nrof name archname title slaying race
3129 decrease split destroy)],
3130 ["cf::object::player" => qw(player)],
3131 ["cf::player" => qw(peaceful)],
3132 ["cf::map" => qw(trigger)],
3133 ) {
3134 no strict 'refs';
3135 my ($pkg, @funs) = @$_;
3136 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3137 for @funs;
3138 }
3139
3140 =over 4
3141
3142 =item @retval = safe_eval $code, [var => value, ...]
3143
3144 Compiled and executes the given perl code snippet. additional var/value
3145 pairs result in temporary local (my) scalar variables of the given name
3146 that are available in the code snippet. Example:
3147
3148 my $five = safe_eval '$first + $second', first => 1, second => 4;
3149
3150 =cut
3151
3152 sub safe_eval($;@) {
3153 my ($code, %vars) = @_;
3154
3155 my $qcode = $code;
3156 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3157 $qcode =~ s/\n/\\n/g;
3158
3159 local $_;
3160 local @safe::cf::_safe_eval_args = values %vars;
3161
3162 my $eval =
3163 "do {\n"
3164 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3165 . "#line 0 \"{$qcode}\"\n"
3166 . $code
3167 . "\n}"
3168 ;
3169
3170 sub_generation_inc;
3171 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3172 sub_generation_inc;
3173
3174 if ($@) {
3175 warn "$@";
3176 warn "while executing safe code '$code'\n";
3177 warn "with arguments " . (join " ", %vars) . "\n";
3178 }
3179
3180 wantarray ? @res : $res[0]
3181 }
3182
3183 =item cf::register_script_function $function => $cb
3184
3185 Register a function that can be called from within map/npc scripts. The
3186 function should be reasonably secure and should be put into a package name
3187 like the extension.
3188
3189 Example: register a function that gets called whenever a map script calls
3190 C<rent::overview>, as used by the C<rent> extension.
3191
3192 cf::register_script_function "rent::overview" => sub {
3193 ...
3194 };
3195
3196 =cut
3197
3198 sub register_script_function {
3199 my ($fun, $cb) = @_;
3200
3201 no strict 'refs';
3202 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3203 }
3204
3205 =back
3206
3207 =cut
3208
3209 #############################################################################
3210 # the server's init and main functions
3211
3212 sub load_facedata($) {
3213 my ($path) = @_;
3214
3215 # HACK to clear player env face cache, we need some signal framework
3216 # for this (global event?)
3217 %ext::player_env::MUSIC_FACE_CACHE = ();
3218
3219 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3220
3221 warn "loading facedata from $path\n";
3222
3223 my $facedata;
3224 0 < aio_load $path, $facedata
3225 or die "$path: $!";
3226
3227 $facedata = Coro::Storable::thaw $facedata;
3228
3229 $facedata->{version} == 2
3230 or cf::cleanup "$path: version mismatch, cannot proceed.";
3231
3232 # patch in the exptable
3233 $facedata->{resource}{"res/exp_table"} = {
3234 type => FT_RSRC,
3235 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3236 };
3237 cf::cede_to_tick;
3238
3239 {
3240 my $faces = $facedata->{faceinfo};
3241
3242 while (my ($face, $info) = each %$faces) {
3243 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3244
3245 cf::face::set_visibility $idx, $info->{visibility};
3246 cf::face::set_magicmap $idx, $info->{magicmap};
3247 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3248 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3249
3250 cf::cede_to_tick;
3251 }
3252
3253 while (my ($face, $info) = each %$faces) {
3254 next unless $info->{smooth};
3255
3256 my $idx = cf::face::find $face
3257 or next;
3258
3259 if (my $smooth = cf::face::find $info->{smooth}) {
3260 cf::face::set_smooth $idx, $smooth;
3261 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3262 } else {
3263 warn "smooth face '$info->{smooth}' not found for face '$face'";
3264 }
3265
3266 cf::cede_to_tick;
3267 }
3268 }
3269
3270 {
3271 my $anims = $facedata->{animinfo};
3272
3273 while (my ($anim, $info) = each %$anims) {
3274 cf::anim::set $anim, $info->{frames}, $info->{facings};
3275 cf::cede_to_tick;
3276 }
3277
3278 cf::anim::invalidate_all; # d'oh
3279 }
3280
3281 {
3282 # TODO: for gcfclient pleasure, we should give resources
3283 # that gcfclient doesn't grok a >10000 face index.
3284 my $res = $facedata->{resource};
3285
3286 while (my ($name, $info) = each %$res) {
3287 if (defined $info->{type}) {
3288 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3289 my $data;
3290
3291 if ($info->{type} & 1) {
3292 # prepend meta info
3293
3294 my $meta = $enc->encode ({
3295 name => $name,
3296 %{ $info->{meta} || {} },
3297 });
3298
3299 $data = pack "(w/a*)*", $meta, $info->{data};
3300 } else {
3301 $data = $info->{data};
3302 }
3303
3304 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3305 cf::face::set_type $idx, $info->{type};
3306 } else {
3307 $RESOURCE{$name} = $info;
3308 }
3309
3310 cf::cede_to_tick;
3311 }
3312 }
3313
3314 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3315
3316 1
3317 }
3318
3319 cf::global->attach (on_resource_update => sub {
3320 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3321 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3322
3323 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3324 my $sound = $soundconf->{compat}[$_]
3325 or next;
3326
3327 my $face = cf::face::find "sound/$sound->[1]";
3328 cf::sound::set $sound->[0] => $face;
3329 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3330 }
3331
3332 while (my ($k, $v) = each %{$soundconf->{event}}) {
3333 my $face = cf::face::find "sound/$v";
3334 cf::sound::set $k => $face;
3335 }
3336 }
3337 });
3338
3339 register_exticmd fx_want => sub {
3340 my ($ns, $want) = @_;
3341
3342 while (my ($k, $v) = each %$want) {
3343 $ns->fx_want ($k, $v);
3344 }
3345 };
3346
3347 sub load_resource_file($) {
3348 my $guard = lock_acquire "load_resource_file";
3349
3350 my $status = load_resource_file_ $_[0];
3351 get_slot 0.1, 100;
3352 cf::arch::commit_load;
3353
3354 $status
3355 }
3356
3357 sub reload_regions {
3358 # HACK to clear player env face cache, we need some signal framework
3359 # for this (global event?)
3360 %ext::player_env::MUSIC_FACE_CACHE = ();
3361
3362 load_resource_file "$MAPDIR/regions"
3363 or die "unable to load regions file\n";
3364
3365 for (cf::region::list) {
3366 $_->{match} = qr/$_->{match}/
3367 if exists $_->{match};
3368 }
3369 }
3370
3371 sub reload_facedata {
3372 load_facedata "$DATADIR/facedata"
3373 or die "unable to load facedata\n";
3374 }
3375
3376 sub reload_archetypes {
3377 load_resource_file "$DATADIR/archetypes"
3378 or die "unable to load archetypes\n";
3379 }
3380
3381 sub reload_treasures {
3382 load_resource_file "$DATADIR/treasures"
3383 or die "unable to load treasurelists\n";
3384 }
3385
3386 sub reload_resources {
3387 warn "reloading resource files...\n";
3388
3389 reload_facedata;
3390 reload_archetypes;
3391 reload_regions;
3392 reload_treasures;
3393
3394 warn "finished reloading resource files\n";
3395 }
3396
3397 sub init {
3398 my $guard = freeze_mainloop;
3399
3400 reload_resources;
3401 }
3402
3403 sub reload_config {
3404 open my $fh, "<:utf8", "$CONFDIR/config"
3405 or return;
3406
3407 local $/;
3408 *CFG = YAML::Load <$fh>;
3409
3410 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3411
3412 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3413 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3414
3415 if (exists $CFG{mlockall}) {
3416 eval {
3417 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3418 and die "WARNING: m(un)lockall failed: $!\n";
3419 };
3420 warn $@ if $@;
3421 }
3422 }
3423
3424 sub main {
3425 # we must not ever block the main coroutine
3426 local $Coro::idle = sub {
3427 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3428 (async {
3429 $Coro::current->{desc} = "IDLE BUG HANDLER";
3430 EV::loop EV::LOOP_ONESHOT;
3431 })->prio (Coro::PRIO_MAX);
3432 };
3433
3434 {
3435 my $guard = freeze_mainloop;
3436 reload_config;
3437 db_init;
3438 load_extensions;
3439
3440 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3441 evthread_start IO::AIO::poll_fileno;
3442 }
3443
3444 EV::loop;
3445 }
3446
3447 #############################################################################
3448 # initialisation and cleanup
3449
3450 # install some emergency cleanup handlers
3451 BEGIN {
3452 our %SIGWATCHER = ();
3453 for my $signal (qw(INT HUP TERM)) {
3454 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3455 cf::cleanup "SIG$signal";
3456 };
3457 }
3458 }
3459
3460 sub write_runtime_sync {
3461 my $runtime = "$LOCALDIR/runtime";
3462
3463 # first touch the runtime file to show we are still running:
3464 # the fsync below can take a very very long time.
3465
3466 IO::AIO::aio_utime $runtime, undef, undef;
3467
3468 my $guard = cf::lock_acquire "write_runtime";
3469
3470 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3471 or return;
3472
3473 my $value = $cf::RUNTIME + 90 + 10;
3474 # 10 is the runtime save interval, for a monotonic clock
3475 # 60 allows for the watchdog to kill the server.
3476
3477 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3478 and return;
3479
3480 # always fsync - this file is important
3481 aio_fsync $fh
3482 and return;
3483
3484 # touch it again to show we are up-to-date
3485 aio_utime $fh, undef, undef;
3486
3487 close $fh
3488 or return;
3489
3490 aio_rename "$runtime~", $runtime
3491 and return;
3492
3493 warn "runtime file written.\n";
3494
3495 1
3496 }
3497
3498 our $uuid_lock;
3499 our $uuid_skip;
3500
3501 sub write_uuid_sync($) {
3502 $uuid_skip ||= $_[0];
3503
3504 return if $uuid_lock;
3505 local $uuid_lock = 1;
3506
3507 my $uuid = "$LOCALDIR/uuid";
3508
3509 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3510 or return;
3511
3512 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3513 $uuid_skip = 0;
3514
3515 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3516 and return;
3517
3518 # always fsync - this file is important
3519 aio_fsync $fh
3520 and return;
3521
3522 close $fh
3523 or return;
3524
3525 aio_rename "$uuid~", $uuid
3526 and return;
3527
3528 warn "uuid file written ($value).\n";
3529
3530 1
3531
3532 }
3533
3534 sub write_uuid($$) {
3535 my ($skip, $sync) = @_;
3536
3537 $sync ? write_uuid_sync $skip
3538 : async { write_uuid_sync $skip };
3539 }
3540
3541 sub emergency_save() {
3542 my $freeze_guard = cf::freeze_mainloop;
3543
3544 warn "enter emergency perl save\n";
3545
3546 cf::sync_job {
3547 # use a peculiar iteration method to avoid tripping on perl
3548 # refcount bugs in for. also avoids problems with players
3549 # and maps saved/destroyed asynchronously.
3550 warn "begin emergency player save\n";
3551 for my $login (keys %cf::PLAYER) {
3552 my $pl = $cf::PLAYER{$login} or next;
3553 $pl->valid or next;
3554 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3555 $pl->save;
3556 }
3557 warn "end emergency player save\n";
3558
3559 warn "begin emergency map save\n";
3560 for my $path (keys %cf::MAP) {
3561 my $map = $cf::MAP{$path} or next;
3562 $map->valid or next;
3563 $map->save;
3564 }
3565 warn "end emergency map save\n";
3566
3567 warn "begin emergency database checkpoint\n";
3568 BDB::db_env_txn_checkpoint $DB_ENV;
3569 warn "end emergency database checkpoint\n";
3570
3571 warn "begin write uuid\n";
3572 write_uuid_sync 1;
3573 warn "end write uuid\n";
3574 };
3575
3576 warn "leave emergency perl save\n";
3577 }
3578
3579 sub post_cleanup {
3580 my ($make_core) = @_;
3581
3582 warn Carp::longmess "post_cleanup backtrace"
3583 if $make_core;
3584 }
3585
3586 sub do_reload_perl() {
3587 # can/must only be called in main
3588 if ($Coro::current != $Coro::main) {
3589 warn "can only reload from main coroutine";
3590 return;
3591 }
3592
3593 warn "reloading...";
3594
3595 warn "entering sync_job";
3596
3597 cf::sync_job {
3598 cf::write_runtime_sync; # external watchdog should not bark
3599 cf::emergency_save;
3600 cf::write_runtime_sync; # external watchdog should not bark
3601
3602 warn "syncing database to disk";
3603 BDB::db_env_txn_checkpoint $DB_ENV;
3604
3605 # if anything goes wrong in here, we should simply crash as we already saved
3606
3607 warn "flushing outstanding aio requests";
3608 for (;;) {
3609 BDB::flush;
3610 IO::AIO::flush;
3611 Coro::cede_notself;
3612 last unless IO::AIO::nreqs || BDB::nreqs;
3613 warn "iterate...";
3614 }
3615
3616 ++$RELOAD;
3617
3618 warn "cancelling all extension coros";
3619 $_->cancel for values %EXT_CORO;
3620 %EXT_CORO = ();
3621
3622 warn "removing commands";
3623 %COMMAND = ();
3624
3625 warn "removing ext/exti commands";
3626 %EXTCMD = ();
3627 %EXTICMD = ();
3628
3629 warn "unloading/nuking all extensions";
3630 for my $pkg (@EXTS) {
3631 warn "... unloading $pkg";
3632
3633 if (my $cb = $pkg->can ("unload")) {
3634 eval {
3635 $cb->($pkg);
3636 1
3637 } or warn "$pkg unloaded, but with errors: $@";
3638 }
3639
3640 warn "... nuking $pkg";
3641 Symbol::delete_package $pkg;
3642 }
3643
3644 warn "unloading all perl modules loaded from $LIBDIR";
3645 while (my ($k, $v) = each %INC) {
3646 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3647
3648 warn "... unloading $k";
3649 delete $INC{$k};
3650
3651 $k =~ s/\.pm$//;
3652 $k =~ s/\//::/g;
3653
3654 if (my $cb = $k->can ("unload_module")) {
3655 $cb->();
3656 }
3657
3658 Symbol::delete_package $k;
3659 }
3660
3661 warn "getting rid of safe::, as good as possible";
3662 Symbol::delete_package "safe::$_"
3663 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3664
3665 warn "unloading cf.pm \"a bit\"";
3666 delete $INC{"cf.pm"};
3667 delete $INC{"cf/pod.pm"};
3668
3669 # don't, removes xs symbols, too,
3670 # and global variables created in xs
3671 #Symbol::delete_package __PACKAGE__;
3672
3673 warn "unload completed, starting to reload now";
3674
3675 warn "reloading cf.pm";
3676 require cf;
3677 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3678
3679 warn "loading config and database again";
3680 cf::reload_config;
3681
3682 warn "loading extensions";
3683 cf::load_extensions;
3684
3685 warn "reattaching attachments to objects/players";
3686 _global_reattach; # objects, sockets
3687 warn "reattaching attachments to maps";
3688 reattach $_ for values %MAP;
3689 warn "reattaching attachments to players";
3690 reattach $_ for values %PLAYER;
3691
3692 warn "leaving sync_job";
3693
3694 1
3695 } or do {
3696 warn $@;
3697 cf::cleanup "error while reloading, exiting.";
3698 };
3699
3700 warn "reloaded";
3701 };
3702
3703 our $RELOAD_WATCHER; # used only during reload
3704
3705 sub reload_perl() {
3706 # doing reload synchronously and two reloads happen back-to-back,
3707 # coro crashes during coro_state_free->destroy here.
3708
3709 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3710 do_reload_perl;
3711 undef $RELOAD_WATCHER;
3712 };
3713 }
3714
3715 register_command "reload" => sub {
3716 my ($who, $arg) = @_;
3717
3718 if ($who->flag (FLAG_WIZ)) {
3719 $who->message ("reloading server.");
3720 async {
3721 $Coro::current->{desc} = "perl_reload";
3722 reload_perl;
3723 };
3724 }
3725 };
3726
3727 unshift @INC, $LIBDIR;
3728
3729 my $bug_warning = 0;
3730
3731 our @WAIT_FOR_TICK;
3732 our @WAIT_FOR_TICK_BEGIN;
3733
3734 sub wait_for_tick {
3735 return if tick_inhibit || $Coro::current == $Coro::main;
3736
3737 my $signal = new Coro::Signal;
3738 push @WAIT_FOR_TICK, $signal;
3739 $signal->wait;
3740 }
3741
3742 sub wait_for_tick_begin {
3743 return if tick_inhibit || $Coro::current == $Coro::main;
3744
3745 my $signal = new Coro::Signal;
3746 push @WAIT_FOR_TICK_BEGIN, $signal;
3747 $signal->wait;
3748 }
3749
3750 sub tick {
3751 if ($Coro::current != $Coro::main) {
3752 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3753 unless ++$bug_warning > 10;
3754 return;
3755 }
3756
3757 cf::server_tick; # one server iteration
3758
3759 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3760 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3761 Coro::async_pool {
3762 $Coro::current->{desc} = "runtime saver";
3763 write_runtime_sync
3764 or warn "ERROR: unable to write runtime file: $!";
3765 };
3766 }
3767
3768 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3769 $sig->send;
3770 }
3771 while (my $sig = shift @WAIT_FOR_TICK) {
3772 $sig->send;
3773 }
3774
3775 $LOAD = ($NOW - $TICK_START) / $TICK;
3776 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3777
3778 if (0) {
3779 if ($NEXT_TICK) {
3780 my $jitter = $TICK_START - $NEXT_TICK;
3781 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3782 warn "jitter $JITTER\n";#d#
3783 }
3784 }
3785 }
3786
3787 {
3788 # configure BDB
3789
3790 BDB::min_parallel 8;
3791 BDB::max_poll_reqs $TICK * 0.1;
3792 $Coro::BDB::WATCHER->priority (1);
3793
3794 unless ($DB_ENV) {
3795 $DB_ENV = BDB::db_env_create;
3796 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3797 | BDB::LOG_AUTOREMOVE, 1);
3798 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3799 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3800
3801 cf::sync_job {
3802 eval {
3803 BDB::db_env_open
3804 $DB_ENV,
3805 $BDBDIR,
3806 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3807 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3808 0666;
3809
3810 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3811 };
3812
3813 cf::cleanup "db_env_open(db): $@" if $@;
3814 };
3815 }
3816
3817 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3818 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3819 };
3820 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3821 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3822 };
3823 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3824 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3825 };
3826 }
3827
3828 {
3829 # configure IO::AIO
3830
3831 IO::AIO::min_parallel 8;
3832 IO::AIO::max_poll_time $TICK * 0.1;
3833 $Coro::AIO::WATCHER->priority (1);
3834 }
3835
3836 my $_log_backtrace;
3837
3838 sub _log_backtrace {
3839 my ($msg, @addr) = @_;
3840
3841 $msg =~ s/\n//;
3842
3843 # limit the # of concurrent backtraces
3844 if ($_log_backtrace < 2) {
3845 ++$_log_backtrace;
3846 async {
3847 $Coro::current->{desc} = "abt $msg";
3848
3849 my @bt = fork_call {
3850 @addr = map { sprintf "%x", $_ } @addr;
3851 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3852 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3853 or die "addr2line: $!";
3854
3855 my @funcs;
3856 my @res = <$fh>;
3857 chomp for @res;
3858 while (@res) {
3859 my ($func, $line) = splice @res, 0, 2, ();
3860 push @funcs, "[$func] $line";
3861 }
3862
3863 @funcs
3864 };
3865
3866 LOG llevInfo, "[ABT] $msg\n";
3867 LOG llevInfo, "[ABT] $_\n" for @bt;
3868 --$_log_backtrace;
3869 };
3870 } else {
3871 LOG llevInfo, "[ABT] $msg\n";
3872 LOG llevInfo, "[ABT] [suppressed]\n";
3873 }
3874 }
3875
3876 # load additional modules
3877 use cf::pod;
3878
3879 END { cf::emergency_save }
3880
3881 1
3882