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Revision: 1.433
Committed: Sat May 10 22:38:52 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_55
Changes since 1.432: +8 -7 lines
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::EV;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AnyEvent;
44 use Coro::AIO;
45 use Coro::BDB;
46 use Coro::Storable;
47 use Coro::Util ();
48
49 use JSON::XS 2.01 ();
50 use BDB ();
51 use Data::Dumper;
52 use Digest::MD5;
53 use Fcntl;
54 use YAML ();
55 use IO::AIO ();
56 use Time::HiRes;
57 use Compress::LZF;
58 use Digest::MD5 ();
59
60 AnyEvent::detect;
61
62 # configure various modules to our taste
63 #
64 $Storable::canonical = 1; # reduce rsync transfers
65 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
66 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
67
68 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
69
70 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
71
72 our %COMMAND = ();
73 our %COMMAND_TIME = ();
74
75 our @EXTS = (); # list of extension package names
76 our %EXTCMD = ();
77 our %EXTICMD = ();
78 our %EXT_CORO = (); # coroutines bound to extensions
79 our %EXT_MAP = (); # pluggable maps
80
81 our $RELOAD; # number of reloads so far
82 our @EVENT;
83
84 our $CONFDIR = confdir;
85 our $DATADIR = datadir;
86 our $LIBDIR = "$DATADIR/ext";
87 our $PODDIR = "$DATADIR/pod";
88 our $MAPDIR = "$DATADIR/" . mapdir;
89 our $LOCALDIR = localdir;
90 our $TMPDIR = "$LOCALDIR/" . tmpdir;
91 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
92 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
93 our $RANDOMDIR = "$LOCALDIR/random";
94 our $BDBDIR = "$LOCALDIR/db";
95 our %RESOURCE;
96
97 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
98 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
99 our $NEXT_TICK;
100 our $USE_FSYNC = 1; # use fsync to write maps - default off
101
102 our $BDB_DEADLOCK_WATCHER;
103 our $BDB_CHECKPOINT_WATCHER;
104 our $BDB_TRICKLE_WATCHER;
105 our $DB_ENV;
106
107 our %CFG;
108
109 our $UPTIME; $UPTIME ||= time;
110 our $RUNTIME;
111 our $NOW;
112
113 our (%PLAYER, %PLAYER_LOADING); # all users
114 our (%MAP, %MAP_LOADING ); # all maps
115 our $LINK_MAP; # the special {link} map, which is always available
116
117 # used to convert map paths into valid unix filenames by replacing / by ∕
118 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
119
120 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
121 our $LOADAVG; # same thing, but with alpha-smoothing
122 our $JITTER; # average jitter
123 our $TICK_START; # for load detecting purposes
124
125 binmode STDOUT;
126 binmode STDERR;
127
128 # read virtual server time, if available
129 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
130 open my $fh, "<", "$LOCALDIR/runtime"
131 or die "unable to read runtime file: $!";
132 $RUNTIME = <$fh> + 0.;
133 }
134
135 mkdir $_
136 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
137
138 our $EMERGENCY_POSITION;
139
140 sub cf::map::normalise;
141
142 #############################################################################
143
144 =head2 GLOBAL VARIABLES
145
146 =over 4
147
148 =item $cf::UPTIME
149
150 The timestamp of the server start (so not actually an uptime).
151
152 =item $cf::RUNTIME
153
154 The time this server has run, starts at 0 and is increased by $cf::TICK on
155 every server tick.
156
157 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
158 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
159 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
160
161 Various directories - "/etc", read-only install directory, perl-library
162 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
163 unique-items directory, player file directory, random maps directory and
164 database environment.
165
166 =item $cf::NOW
167
168 The time of the last (current) server tick.
169
170 =item $cf::TICK
171
172 The interval between server ticks, in seconds.
173
174 =item $cf::LOADAVG
175
176 The current CPU load on the server (alpha-smoothed), as a value between 0
177 (none) and 1 (overloaded), indicating how much time is spent on processing
178 objects per tick. Healthy values are < 0.5.
179
180 =item $cf::LOAD
181
182 The raw value load value from the last tick.
183
184 =item %cf::CFG
185
186 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
187 from wherever your confdir points to.
188
189 =item cf::wait_for_tick, cf::wait_for_tick_begin
190
191 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
192 returns directly I<after> the tick processing (and consequently, can only wake one process
193 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
194
195 =item @cf::INVOKE_RESULTS
196
197 This array contains the results of the last C<invoke ()> call. When
198 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
199 that call.
200
201 =back
202
203 =cut
204
205 BEGIN {
206 *CORE::GLOBAL::warn = sub {
207 my $msg = join "", @_;
208
209 $msg .= "\n"
210 unless $msg =~ /\n$/;
211
212 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
213
214 LOG llevError, $msg;
215 };
216 }
217
218 $Coro::State::DIEHOOK = sub {
219 return unless $^S eq 0; # "eq", not "=="
220
221 if ($Coro::current == $Coro::main) {#d#
222 warn "DIEHOOK called in main context, Coro bug?\n";#d#
223 return;#d#
224 }#d#
225
226 # kill coroutine otherwise
227 warn Carp::longmess $_[0];
228 Coro::terminate
229 };
230
231 $SIG{__DIE__} = sub { }; #d#?
232
233 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
234 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
235 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
236 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
237 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
238 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
239 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
240
241 # we bless all objects into (empty) derived classes to force a method lookup
242 # within the Safe compartment.
243 for my $pkg (qw(
244 cf::global cf::attachable
245 cf::object cf::object::player
246 cf::client cf::player
247 cf::arch cf::living
248 cf::map cf::party cf::region
249 )) {
250 no strict 'refs';
251 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
252 }
253
254 $EV::DIED = sub {
255 warn "error in event callback: @_";
256 };
257
258 #############################################################################
259
260 =head2 UTILITY FUNCTIONS
261
262 =over 4
263
264 =item dumpval $ref
265
266 =cut
267
268 sub dumpval {
269 eval {
270 local $SIG{__DIE__};
271 my $d;
272 if (1) {
273 $d = new Data::Dumper([$_[0]], ["*var"]);
274 $d->Terse(1);
275 $d->Indent(2);
276 $d->Quotekeys(0);
277 $d->Useqq(1);
278 #$d->Bless(...);
279 $d->Seen($_[1]) if @_ > 1;
280 $d = $d->Dump();
281 }
282 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
283 $d
284 } || "[unable to dump $_[0]: '$@']";
285 }
286
287 =item $ref = cf::decode_json $json
288
289 Converts a JSON string into the corresponding perl data structure.
290
291 =item $json = cf::encode_json $ref
292
293 Converts a perl data structure into its JSON representation.
294
295 =cut
296
297 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
298
299 sub encode_json($) { $json_coder->encode ($_[0]) }
300 sub decode_json($) { $json_coder->decode ($_[0]) }
301
302 =item cf::lock_wait $string
303
304 Wait until the given lock is available. See cf::lock_acquire.
305
306 =item my $lock = cf::lock_acquire $string
307
308 Wait until the given lock is available and then acquires it and returns
309 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
310 for example when the coroutine gets canceled), the lock is automatically
311 returned.
312
313 Locks are *not* recursive, locking from the same coro twice results in a
314 deadlocked coro.
315
316 Lock names should begin with a unique identifier (for example, cf::map::find
317 uses map_find and cf::map::load uses map_load).
318
319 =item $locked = cf::lock_active $string
320
321 Return true if the lock is currently active, i.e. somebody has locked it.
322
323 =cut
324
325 our %LOCK;
326 our %LOCKER;#d#
327
328 sub lock_wait($) {
329 my ($key) = @_;
330
331 if ($LOCKER{$key} == $Coro::current) {#d#
332 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
333 return;#d#
334 }#d#
335
336 # wait for lock, if any
337 while ($LOCK{$key}) {
338 push @{ $LOCK{$key} }, $Coro::current;
339 Coro::schedule;
340 }
341 }
342
343 sub lock_acquire($) {
344 my ($key) = @_;
345
346 # wait, to be sure we are not locked
347 lock_wait $key;
348
349 $LOCK{$key} = [];
350 $LOCKER{$key} = $Coro::current;#d#
351
352 Coro::guard {
353 delete $LOCKER{$key};#d#
354 # wake up all waiters, to be on the safe side
355 $_->ready for @{ delete $LOCK{$key} };
356 }
357 }
358
359 sub lock_active($) {
360 my ($key) = @_;
361
362 ! ! $LOCK{$key}
363 }
364
365 sub freeze_mainloop {
366 tick_inhibit_inc;
367
368 Coro::guard \&tick_inhibit_dec;
369 }
370
371 =item cf::periodic $interval, $cb
372
373 Like EV::periodic, but randomly selects a starting point so that the actions
374 get spread over timer.
375
376 =cut
377
378 sub periodic($$) {
379 my ($interval, $cb) = @_;
380
381 my $start = rand List::Util::min 180, $interval;
382
383 EV::periodic $start, $interval, 0, $cb
384 }
385
386 =item cf::get_slot $time[, $priority[, $name]]
387
388 Allocate $time seconds of blocking CPU time at priority C<$priority>:
389 This call blocks and returns only when you have at least C<$time> seconds
390 of cpu time till the next tick. The slot is only valid till the next cede.
391
392 The optional C<$name> can be used to identify the job to run. It might be
393 used for statistical purposes and should identify the same time-class.
394
395 Useful for short background jobs.
396
397 =cut
398
399 our @SLOT_QUEUE;
400 our $SLOT_QUEUE;
401
402 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
403 $SLOT_QUEUE = Coro::async {
404 $Coro::current->desc ("timeslot manager");
405
406 my $signal = new Coro::Signal;
407
408 while () {
409 next_job:
410 my $avail = cf::till_tick;
411 if ($avail > 0.01) {
412 for (0 .. $#SLOT_QUEUE) {
413 if ($SLOT_QUEUE[$_][0] < $avail) {
414 my $job = splice @SLOT_QUEUE, $_, 1, ();
415 $job->[2]->send;
416 Coro::cede;
417 goto next_job;
418 }
419 }
420 }
421
422 if (@SLOT_QUEUE) {
423 # we do not use wait_for_tick() as it returns immediately when tick is inactive
424 push @cf::WAIT_FOR_TICK, $signal;
425 $signal->wait;
426 } else {
427 Coro::schedule;
428 }
429 }
430 };
431
432 sub get_slot($;$$) {
433 return if tick_inhibit || $Coro::current == $Coro::main;
434
435 my ($time, $pri, $name) = @_;
436
437 $time = $TICK * .6 if $time > $TICK * .6;
438 my $sig = new Coro::Signal;
439
440 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
441 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
442 $SLOT_QUEUE->ready;
443 $sig->wait;
444 }
445
446 =item cf::async { BLOCK }
447
448 Currently the same as Coro::async_pool, meaning you cannot use
449 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
450 thing you are allowed to do is call C<prio> on it.
451
452 =cut
453
454 BEGIN { *async = \&Coro::async_pool }
455
456 =item cf::sync_job { BLOCK }
457
458 The design of Deliantra requires that the main coroutine ($Coro::main)
459 is always able to handle events or runnable, as Deliantra is only
460 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
461 acceptable.
462
463 If it must be done, put the blocking parts into C<sync_job>. This will run
464 the given BLOCK in another coroutine while waiting for the result. The
465 server will be frozen during this time, so the block should either finish
466 fast or be very important.
467
468 =cut
469
470 sub sync_job(&) {
471 my ($job) = @_;
472
473 if ($Coro::current == $Coro::main) {
474 my $time = EV::time;
475
476 # this is the main coro, too bad, we have to block
477 # till the operation succeeds, freezing the server :/
478
479 LOG llevError, Carp::longmess "sync job";#d#
480
481 my $freeze_guard = freeze_mainloop;
482
483 my $busy = 1;
484 my @res;
485
486 (async {
487 $Coro::current->desc ("sync job coro");
488 @res = eval { $job->() };
489 warn $@ if $@;
490 undef $busy;
491 })->prio (Coro::PRIO_MAX);
492
493 while ($busy) {
494 if (Coro::nready) {
495 Coro::cede_notself;
496 } else {
497 EV::loop EV::LOOP_ONESHOT;
498 }
499 }
500
501 my $time = EV::time - $time;
502
503 $TICK_START += $time; # do not account sync jobs to server load
504
505 wantarray ? @res : $res[0]
506 } else {
507 # we are in another coroutine, how wonderful, everything just works
508
509 $job->()
510 }
511 }
512
513 =item $coro = cf::async_ext { BLOCK }
514
515 Like async, but this coro is automatically being canceled when the
516 extension calling this is being unloaded.
517
518 =cut
519
520 sub async_ext(&) {
521 my $cb = shift;
522
523 my $coro = &Coro::async ($cb);
524
525 $coro->on_destroy (sub {
526 delete $EXT_CORO{$coro+0};
527 });
528 $EXT_CORO{$coro+0} = $coro;
529
530 $coro
531 }
532
533 =item fork_call { }, $args
534
535 Executes the given code block with the given arguments in a seperate
536 process, returning the results. Everything must be serialisable with
537 Coro::Storable. May, of course, block. Note that the executed sub may
538 never block itself or use any form of event handling.
539
540 =cut
541
542 sub fork_call(&@) {
543 my ($cb, @args) = @_;
544
545 # we seemingly have to make a local copy of the whole thing,
546 # otherwise perl prematurely frees the stuff :/
547 # TODO: investigate and fix (likely this will be rather laborious)
548
549 my @res = Coro::Util::fork_eval {
550 reset_signals;
551 &$cb
552 }, @args;
553
554 wantarray ? @res : $res[-1]
555 }
556
557 =item $coin = coin_from_name $name
558
559 =cut
560
561 our %coin_alias = (
562 "silver" => "silvercoin",
563 "silvercoin" => "silvercoin",
564 "silvercoins" => "silvercoin",
565 "gold" => "goldcoin",
566 "goldcoin" => "goldcoin",
567 "goldcoins" => "goldcoin",
568 "platinum" => "platinacoin",
569 "platinumcoin" => "platinacoin",
570 "platinumcoins" => "platinacoin",
571 "platina" => "platinacoin",
572 "platinacoin" => "platinacoin",
573 "platinacoins" => "platinacoin",
574 "royalty" => "royalty",
575 "royalties" => "royalty",
576 );
577
578 sub coin_from_name($) {
579 $coin_alias{$_[0]}
580 ? cf::arch::find $coin_alias{$_[0]}
581 : undef
582 }
583
584 =item $value = cf::db_get $family => $key
585
586 Returns a single value from the environment database.
587
588 =item cf::db_put $family => $key => $value
589
590 Stores the given C<$value> in the family. It can currently store binary
591 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
592
593 =item $db = cf::db_table "name"
594
595 Create and/or open a new database table. The string must not be "db" and must be unique
596 within each server.
597
598 =cut
599
600 sub db_table($) {
601 my ($name) = @_;
602 my $db = BDB::db_create $DB_ENV;
603
604 eval {
605 $db->set_flags (BDB::CHKSUM);
606
607 utf8::encode $name;
608 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
609 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
610 cf::cleanup "db_open(db): $!" if $!;
611 };
612 cf::cleanup "db_open(db): $@" if $@;
613
614 $db
615 }
616
617 our $DB;
618
619 sub db_init {
620 cf::sync_job {
621 $DB ||= db_table "db";
622 };
623 }
624
625 sub db_get($$) {
626 my $key = "$_[0]/$_[1]";
627
628 cf::sync_job {
629 BDB::db_get $DB, undef, $key, my $data;
630
631 $! ? ()
632 : $data
633 }
634 }
635
636 sub db_put($$$) {
637 BDB::dbreq_pri 4;
638 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
639 }
640
641 =item cf::cache $id => [$paths...], $processversion => $process
642
643 Generic caching function that returns the value of the resource $id,
644 caching and regenerating as required.
645
646 This function can block.
647
648 =cut
649
650 sub cache {
651 my ($id, $src, $processversion, $process) = @_;
652
653 my $meta =
654 join "\x00",
655 $processversion,
656 map {
657 aio_stat $_
658 and Carp::croak "$_: $!";
659
660 ($_, (stat _)[7,9])
661 } @$src;
662
663 my $dbmeta = db_get cache => "$id/meta";
664 if ($dbmeta ne $meta) {
665 # changed, we may need to process
666
667 my @data;
668 my $md5;
669
670 for (0 .. $#$src) {
671 0 <= aio_load $src->[$_], $data[$_]
672 or Carp::croak "$src->[$_]: $!";
673 }
674
675 # if processing is expensive, check
676 # checksum first
677 if (1) {
678 $md5 =
679 join "\x00",
680 $processversion,
681 map {
682 cf::cede_to_tick;
683 ($src->[$_], Digest::MD5::md5_hex $data[$_])
684 } 0.. $#$src;
685
686
687 my $dbmd5 = db_get cache => "$id/md5";
688 if ($dbmd5 eq $md5) {
689 db_put cache => "$id/meta", $meta;
690
691 return db_get cache => "$id/data";
692 }
693 }
694
695 my $t1 = Time::HiRes::time;
696 my $data = $process->(\@data);
697 my $t2 = Time::HiRes::time;
698
699 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
700
701 db_put cache => "$id/data", $data;
702 db_put cache => "$id/md5" , $md5;
703 db_put cache => "$id/meta", $meta;
704
705 return $data;
706 }
707
708 db_get cache => "$id/data"
709 }
710
711 =item cf::datalog type => key => value, ...
712
713 Log a datalog packet of the given type with the given key-value pairs.
714
715 =cut
716
717 sub datalog($@) {
718 my ($type, %kv) = @_;
719 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
720 }
721
722 =back
723
724 =cut
725
726 #############################################################################
727
728 =head2 ATTACHABLE OBJECTS
729
730 Many objects in crossfire are so-called attachable objects. That means you can
731 attach callbacks/event handlers (a collection of which is called an "attachment")
732 to it. All such attachable objects support the following methods.
733
734 In the following description, CLASS can be any of C<global>, C<object>
735 C<player>, C<client> or C<map> (i.e. the attachable objects in
736 Deliantra).
737
738 =over 4
739
740 =item $attachable->attach ($attachment, key => $value...)
741
742 =item $attachable->detach ($attachment)
743
744 Attach/detach a pre-registered attachment to a specific object and give it
745 the specified key/value pairs as arguments.
746
747 Example, attach a minesweeper attachment to the given object, making it a
748 10x10 minesweeper game:
749
750 $obj->attach (minesweeper => width => 10, height => 10);
751
752 =item $bool = $attachable->attached ($name)
753
754 Checks wether the named attachment is currently attached to the object.
755
756 =item cf::CLASS->attach ...
757
758 =item cf::CLASS->detach ...
759
760 Define an anonymous attachment and attach it to all objects of the given
761 CLASS. See the next function for an explanation of its arguments.
762
763 You can attach to global events by using the C<cf::global> class.
764
765 Example, log all player logins:
766
767 cf::player->attach (
768 on_login => sub {
769 my ($pl) = @_;
770 ...
771 },
772 );
773
774 Example, attach to the jeweler skill:
775
776 cf::object->attach (
777 type => cf::SKILL,
778 subtype => cf::SK_JEWELER,
779 on_use_skill => sub {
780 my ($sk, $ob, $part, $dir, $msg) = @_;
781 ...
782 },
783 );
784
785 =item cf::CLASS::attachment $name, ...
786
787 Register an attachment by C<$name> through which attachable objects of the
788 given CLASS can refer to this attachment.
789
790 Some classes such as crossfire maps and objects can specify attachments
791 that are attached at load/instantiate time, thus the need for a name.
792
793 These calls expect any number of the following handler/hook descriptions:
794
795 =over 4
796
797 =item prio => $number
798
799 Set the priority for all following handlers/hooks (unless overwritten
800 by another C<prio> setting). Lower priority handlers get executed
801 earlier. The default priority is C<0>, and many built-in handlers are
802 registered at priority C<-1000>, so lower priorities should not be used
803 unless you know what you are doing.
804
805 =item type => $type
806
807 (Only for C<< cf::object->attach >> calls), limits the attachment to the
808 given type of objects only (the additional parameter C<subtype> can be
809 used to further limit to the given subtype).
810
811 =item on_I<event> => \&cb
812
813 Call the given code reference whenever the named event happens (event is
814 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
815 handlers are recognised generally depends on the type of object these
816 handlers attach to).
817
818 See F<include/eventinc.h> for the full list of events supported, and their
819 class.
820
821 =item package => package::
822
823 Look for sub functions of the name C<< on_I<event> >> in the given
824 package and register them. Only handlers for eevents supported by the
825 object/class are recognised.
826
827 =back
828
829 Example, define an attachment called "sockpuppet" that calls the given
830 event handler when a monster attacks:
831
832 cf::object::attachment sockpuppet =>
833 on_skill_attack => sub {
834 my ($self, $victim) = @_;
835 ...
836 }
837 }
838
839 =item $attachable->valid
840
841 Just because you have a perl object does not mean that the corresponding
842 C-level object still exists. If you try to access an object that has no
843 valid C counterpart anymore you get an exception at runtime. This method
844 can be used to test for existence of the C object part without causing an
845 exception.
846
847 =cut
848
849 # the following variables are defined in .xs and must not be re-created
850 our @CB_GLOBAL = (); # registry for all global events
851 our @CB_ATTACHABLE = (); # registry for all attachables
852 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
853 our @CB_PLAYER = ();
854 our @CB_CLIENT = ();
855 our @CB_TYPE = (); # registry for type (cf-object class) based events
856 our @CB_MAP = ();
857
858 my %attachment;
859
860 sub cf::attachable::thawer_merge {
861 # simply override everything except _meta
862 local $_[0]{_meta};
863 %{$_[0]} = %{$_[1]};
864 }
865
866 sub _attach_cb($$$$) {
867 my ($registry, $event, $prio, $cb) = @_;
868
869 use sort 'stable';
870
871 $cb = [$prio, $cb];
872
873 @{$registry->[$event]} = sort
874 { $a->[0] cmp $b->[0] }
875 @{$registry->[$event] || []}, $cb;
876 }
877
878 # hack
879 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
880
881 # attach handles attaching event callbacks
882 # the only thing the caller has to do is pass the correct
883 # registry (== where the callback attaches to).
884 sub _attach {
885 my ($registry, $klass, @arg) = @_;
886
887 my $object_type;
888 my $prio = 0;
889 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
890
891 #TODO: get rid of this hack
892 if ($attachable_klass{$klass}) {
893 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
894 }
895
896 while (@arg) {
897 my $type = shift @arg;
898
899 if ($type eq "prio") {
900 $prio = shift @arg;
901
902 } elsif ($type eq "type") {
903 $object_type = shift @arg;
904 $registry = $CB_TYPE[$object_type] ||= [];
905
906 } elsif ($type eq "subtype") {
907 defined $object_type or Carp::croak "subtype specified without type";
908 my $object_subtype = shift @arg;
909 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
910
911 } elsif ($type eq "package") {
912 my $pkg = shift @arg;
913
914 while (my ($name, $id) = each %cb_id) {
915 if (my $cb = $pkg->can ($name)) {
916 _attach_cb $registry, $id, $prio, $cb;
917 }
918 }
919
920 } elsif (exists $cb_id{$type}) {
921 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
922
923 } elsif (ref $type) {
924 warn "attaching objects not supported, ignoring.\n";
925
926 } else {
927 shift @arg;
928 warn "attach argument '$type' not supported, ignoring.\n";
929 }
930 }
931 }
932
933 sub _object_attach {
934 my ($obj, $name, %arg) = @_;
935
936 return if exists $obj->{_attachment}{$name};
937
938 if (my $attach = $attachment{$name}) {
939 my $registry = $obj->registry;
940
941 for (@$attach) {
942 my ($klass, @attach) = @$_;
943 _attach $registry, $klass, @attach;
944 }
945
946 $obj->{$name} = \%arg;
947 } else {
948 warn "object uses attachment '$name' which is not available, postponing.\n";
949 }
950
951 $obj->{_attachment}{$name} = undef;
952 }
953
954 sub cf::attachable::attach {
955 if (ref $_[0]) {
956 _object_attach @_;
957 } else {
958 _attach shift->_attach_registry, @_;
959 }
960 _recalc_want;
961 };
962
963 # all those should be optimised
964 sub cf::attachable::detach {
965 my ($obj, $name) = @_;
966
967 if (ref $obj) {
968 delete $obj->{_attachment}{$name};
969 reattach ($obj);
970 } else {
971 Carp::croak "cannot, currently, detach class attachments";
972 }
973 _recalc_want;
974 };
975
976 sub cf::attachable::attached {
977 my ($obj, $name) = @_;
978
979 exists $obj->{_attachment}{$name}
980 }
981
982 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
983 eval "#line " . __LINE__ . " 'cf.pm'
984 sub cf::\L$klass\E::_attach_registry {
985 (\\\@CB_$klass, KLASS_$klass)
986 }
987
988 sub cf::\L$klass\E::attachment {
989 my \$name = shift;
990
991 \$attachment{\$name} = [[KLASS_$klass, \@_]];
992 }
993 ";
994 die if $@;
995 }
996
997 our $override;
998 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
999
1000 sub override {
1001 $override = 1;
1002 @INVOKE_RESULTS = (@_);
1003 }
1004
1005 sub do_invoke {
1006 my $event = shift;
1007 my $callbacks = shift;
1008
1009 @INVOKE_RESULTS = ();
1010
1011 local $override;
1012
1013 for (@$callbacks) {
1014 eval { &{$_->[1]} };
1015
1016 if ($@) {
1017 warn "$@";
1018 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1019 override;
1020 }
1021
1022 return 1 if $override;
1023 }
1024
1025 0
1026 }
1027
1028 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1029
1030 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1031
1032 Generate an object-specific event with the given arguments.
1033
1034 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1035 removed in future versions), and there is no public API to access override
1036 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1037
1038 =back
1039
1040 =cut
1041
1042 #############################################################################
1043 # object support
1044
1045 sub _object_equal($$);
1046 sub _object_equal($$) {
1047 my ($a, $b) = @_;
1048
1049 return 0 unless (ref $a) eq (ref $b);
1050
1051 if ("HASH" eq ref $a) {
1052 my @ka = keys %$a;
1053 my @kb = keys %$b;
1054
1055 return 0 if @ka != @kb;
1056
1057 for (0 .. $#ka) {
1058 return 0 unless $ka[$_] eq $kb[$_];
1059 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1060 }
1061
1062 } elsif ("ARRAY" eq ref $a) {
1063
1064 return 0 if @$a != @$b;
1065
1066 for (0 .. $#$a) {
1067 return 0 unless _object_equal $a->[$_], $b->[$_];
1068 }
1069
1070 } elsif ($a ne $b) {
1071 return 0;
1072 }
1073
1074 1
1075 }
1076
1077 our $SLOW_MERGES;#d#
1078 sub _can_merge {
1079 my ($ob1, $ob2) = @_;
1080
1081 ++$SLOW_MERGES;#d#
1082
1083 # we do the slow way here
1084 return _object_equal $ob1, $ob2
1085 }
1086
1087 sub reattach {
1088 # basically do the same as instantiate, without calling instantiate
1089 my ($obj) = @_;
1090
1091 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1092
1093 my $registry = $obj->registry;
1094
1095 @$registry = ();
1096
1097 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1098
1099 for my $name (keys %{ $obj->{_attachment} || {} }) {
1100 if (my $attach = $attachment{$name}) {
1101 for (@$attach) {
1102 my ($klass, @attach) = @$_;
1103 _attach $registry, $klass, @attach;
1104 }
1105 } else {
1106 warn "object uses attachment '$name' that is not available, postponing.\n";
1107 }
1108 }
1109 }
1110
1111 cf::attachable->attach (
1112 prio => -1000000,
1113 on_instantiate => sub {
1114 my ($obj, $data) = @_;
1115
1116 $data = decode_json $data;
1117
1118 for (@$data) {
1119 my ($name, $args) = @$_;
1120
1121 $obj->attach ($name, %{$args || {} });
1122 }
1123 },
1124 on_reattach => \&reattach,
1125 on_clone => sub {
1126 my ($src, $dst) = @_;
1127
1128 @{$dst->registry} = @{$src->registry};
1129
1130 %$dst = %$src;
1131
1132 %{$dst->{_attachment}} = %{$src->{_attachment}}
1133 if exists $src->{_attachment};
1134 },
1135 );
1136
1137 sub object_freezer_save {
1138 my ($filename, $rdata, $objs) = @_;
1139
1140 sync_job {
1141 if (length $$rdata) {
1142 utf8::decode (my $decname = $filename);
1143 warn sprintf "saving %s (%d,%d)\n",
1144 $decname, length $$rdata, scalar @$objs;
1145
1146 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1147 aio_chmod $fh, SAVE_MODE;
1148 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1149 aio_fsync $fh if $cf::USE_FSYNC;
1150 aio_close $fh;
1151
1152 if (@$objs) {
1153 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1154 aio_chmod $fh, SAVE_MODE;
1155 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1156 aio_write $fh, 0, (length $data), $data, 0;
1157 aio_fsync $fh if $cf::USE_FSYNC;
1158 aio_close $fh;
1159 aio_rename "$filename.pst~", "$filename.pst";
1160 }
1161 } else {
1162 aio_unlink "$filename.pst";
1163 }
1164
1165 aio_rename "$filename~", $filename;
1166 } else {
1167 warn "FATAL: $filename~: $!\n";
1168 }
1169 } else {
1170 aio_unlink $filename;
1171 aio_unlink "$filename.pst";
1172 }
1173 };
1174 }
1175
1176 sub object_freezer_as_string {
1177 my ($rdata, $objs) = @_;
1178
1179 use Data::Dumper;
1180
1181 $$rdata . Dumper $objs
1182 }
1183
1184 sub object_thawer_load {
1185 my ($filename) = @_;
1186
1187 my ($data, $av);
1188
1189 (aio_load $filename, $data) >= 0
1190 or return;
1191
1192 unless (aio_stat "$filename.pst") {
1193 (aio_load "$filename.pst", $av) >= 0
1194 or return;
1195
1196 my $st = eval { Coro::Storable::thaw $av };
1197 $av = $st->{objs};
1198 }
1199
1200 utf8::decode (my $decname = $filename);
1201 warn sprintf "loading %s (%d,%d)\n",
1202 $decname, length $data, scalar @{$av || []};
1203
1204 ($data, $av)
1205 }
1206
1207 =head2 COMMAND CALLBACKS
1208
1209 =over 4
1210
1211 =cut
1212
1213 #############################################################################
1214 # command handling &c
1215
1216 =item cf::register_command $name => \&callback($ob,$args);
1217
1218 Register a callback for execution when the client sends the user command
1219 $name.
1220
1221 =cut
1222
1223 sub register_command {
1224 my ($name, $cb) = @_;
1225
1226 my $caller = caller;
1227 #warn "registering command '$name/$time' to '$caller'";
1228
1229 push @{ $COMMAND{$name} }, [$caller, $cb];
1230 }
1231
1232 =item cf::register_extcmd $name => \&callback($pl,$packet);
1233
1234 Register a callback for execution when the client sends an (synchronous)
1235 extcmd packet. Ext commands will be processed in the order they are
1236 received by the server, like other user commands. The first argument is
1237 the logged-in player. Ext commands can only be processed after a player
1238 has logged in successfully.
1239
1240 If the callback returns something, it is sent back as if reply was being
1241 called.
1242
1243 =item cf::register_exticmd $name => \&callback($ns,$packet);
1244
1245 Register a callback for execution when the client sends an (asynchronous)
1246 exticmd packet. Exti commands are processed by the server as soon as they
1247 are received, i.e. out of order w.r.t. other commands. The first argument
1248 is a client socket. Exti commands can be received anytime, even before
1249 log-in.
1250
1251 If the callback returns something, it is sent back as if reply was being
1252 called.
1253
1254 =cut
1255
1256 sub register_extcmd {
1257 my ($name, $cb) = @_;
1258
1259 $EXTCMD{$name} = $cb;
1260 }
1261
1262 sub register_exticmd {
1263 my ($name, $cb) = @_;
1264
1265 $EXTICMD{$name} = $cb;
1266 }
1267
1268 cf::player->attach (
1269 on_command => sub {
1270 my ($pl, $name, $params) = @_;
1271
1272 my $cb = $COMMAND{$name}
1273 or return;
1274
1275 for my $cmd (@$cb) {
1276 $cmd->[1]->($pl->ob, $params);
1277 }
1278
1279 cf::override;
1280 },
1281 on_extcmd => sub {
1282 my ($pl, $buf) = @_;
1283
1284 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1285
1286 if (ref $msg) {
1287 my ($type, $reply, @payload) =
1288 "ARRAY" eq ref $msg
1289 ? @$msg
1290 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1291
1292 my @reply;
1293
1294 if (my $cb = $EXTCMD{$type}) {
1295 @reply = $cb->($pl, @payload);
1296 }
1297
1298 $pl->ext_reply ($reply, @reply)
1299 if $reply;
1300
1301 } else {
1302 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1303 }
1304
1305 cf::override;
1306 },
1307 );
1308
1309 sub load_extensions {
1310 cf::sync_job {
1311 my %todo;
1312
1313 for my $path (<$LIBDIR/*.ext>) {
1314 next unless -r $path;
1315
1316 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1317 my $base = $1;
1318 my $pkg = $1;
1319 $pkg =~ s/[^[:word:]]/_/g;
1320 $pkg = "ext::$pkg";
1321
1322 open my $fh, "<:utf8", $path
1323 or die "$path: $!";
1324
1325 my $source = do { local $/; <$fh> };
1326
1327 my %ext = (
1328 path => $path,
1329 base => $base,
1330 pkg => $pkg,
1331 );
1332
1333 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1334 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1335
1336 $ext{source} =
1337 "package $pkg; use strict; use utf8;\n"
1338 . "#line 1 \"$path\"\n{\n"
1339 . $source
1340 . "\n};\n1";
1341
1342 $todo{$base} = \%ext;
1343 }
1344
1345 my %done;
1346 while (%todo) {
1347 my $progress;
1348
1349 while (my ($k, $v) = each %todo) {
1350 for (split /,\s*/, $v->{meta}{depends}) {
1351 goto skip
1352 unless exists $done{$_};
1353 }
1354
1355 warn "... loading '$k' into '$v->{pkg}'\n";
1356
1357 unless (eval $v->{source}) {
1358 my $msg = $@ ? "$v->{path}: $@\n"
1359 : "$v->{base}: extension inactive.\n";
1360
1361 if (exists $v->{meta}{mandatory}) {
1362 warn $msg;
1363 cf::cleanup "mandatory extension failed to load, exiting.";
1364 }
1365
1366 warn $msg;
1367 }
1368
1369 $done{$k} = delete $todo{$k};
1370 push @EXTS, $v->{pkg};
1371 $progress = 1;
1372 }
1373
1374 skip:
1375 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1376 unless $progress;
1377 }
1378 };
1379 }
1380
1381 #############################################################################
1382
1383 =back
1384
1385 =head2 CORE EXTENSIONS
1386
1387 Functions and methods that extend core crossfire objects.
1388
1389 =cut
1390
1391 package cf::player;
1392
1393 use Coro::AIO;
1394
1395 =head3 cf::player
1396
1397 =over 4
1398
1399 =item cf::player::num_playing
1400
1401 Returns the official number of playing players, as per the Crossfire metaserver rules.
1402
1403 =cut
1404
1405 sub num_playing {
1406 scalar grep
1407 $_->ob->map
1408 && !$_->hidden
1409 && !$_->ob->flag (cf::FLAG_WIZ),
1410 cf::player::list
1411 }
1412
1413 =item cf::player::find $login
1414
1415 Returns the given player object, loading it if necessary (might block).
1416
1417 =cut
1418
1419 sub playerdir($) {
1420 "$PLAYERDIR/"
1421 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1422 }
1423
1424 sub path($) {
1425 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1426
1427 (playerdir $login) . "/playerdata"
1428 }
1429
1430 sub find_active($) {
1431 $cf::PLAYER{$_[0]}
1432 and $cf::PLAYER{$_[0]}->active
1433 and $cf::PLAYER{$_[0]}
1434 }
1435
1436 sub exists($) {
1437 my ($login) = @_;
1438
1439 $cf::PLAYER{$login}
1440 or cf::sync_job { !aio_stat path $login }
1441 }
1442
1443 sub find($) {
1444 return $cf::PLAYER{$_[0]} || do {
1445 my $login = $_[0];
1446
1447 my $guard = cf::lock_acquire "user_find:$login";
1448
1449 $cf::PLAYER{$_[0]} || do {
1450 # rename old playerfiles to new ones
1451 #TODO: remove when no longer required
1452 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1453 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1454 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1455 aio_unlink +(playerdir $login) . "/$login.pl";
1456
1457 my $f = new_from_file cf::object::thawer path $login
1458 or return;
1459
1460 my $pl = cf::player::load_pl $f
1461 or return;
1462
1463 local $cf::PLAYER_LOADING{$login} = $pl;
1464 $f->resolve_delayed_derefs;
1465 $cf::PLAYER{$login} = $pl
1466 }
1467 }
1468 }
1469
1470 sub save($) {
1471 my ($pl) = @_;
1472
1473 return if $pl->{deny_save};
1474
1475 my $path = path $pl;
1476 my $guard = cf::lock_acquire "user_save:$path";
1477
1478 return if $pl->{deny_save};
1479
1480 aio_mkdir playerdir $pl, 0770;
1481 $pl->{last_save} = $cf::RUNTIME;
1482
1483 cf::get_slot 0.01;
1484
1485 $pl->save_pl ($path);
1486 cf::cede_to_tick;
1487 }
1488
1489 sub new($) {
1490 my ($login) = @_;
1491
1492 my $self = create;
1493
1494 $self->ob->name ($login);
1495 $self->{deny_save} = 1;
1496
1497 $cf::PLAYER{$login} = $self;
1498
1499 $self
1500 }
1501
1502 =item $player->send_msg ($channel, $msg, $color, [extra...])
1503
1504 =cut
1505
1506 sub send_msg {
1507 my $ns = shift->ns
1508 or return;
1509 $ns->send_msg (@_);
1510 }
1511
1512 =item $pl->quit_character
1513
1514 Nukes the player without looking back. If logged in, the connection will
1515 be destroyed. May block for a long time.
1516
1517 =cut
1518
1519 sub quit_character {
1520 my ($pl) = @_;
1521
1522 my $name = $pl->ob->name;
1523
1524 $pl->{deny_save} = 1;
1525 $pl->password ("*"); # this should lock out the player until we nuked the dir
1526
1527 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1528 $pl->deactivate;
1529 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1530 $pl->ob->check_score;
1531 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1532 $pl->ns->destroy if $pl->ns;
1533
1534 my $path = playerdir $pl;
1535 my $temp = "$path~$cf::RUNTIME~deleting~";
1536 aio_rename $path, $temp;
1537 delete $cf::PLAYER{$pl->ob->name};
1538 $pl->destroy;
1539
1540 my $prefix = qr<^~\Q$name\E/>;
1541
1542 # nuke player maps
1543 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1544
1545 IO::AIO::aio_rmtree $temp;
1546 }
1547
1548 =item $pl->kick
1549
1550 Kicks a player out of the game. This destroys the connection.
1551
1552 =cut
1553
1554 sub kick {
1555 my ($pl, $kicker) = @_;
1556
1557 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1558 $pl->killer ("kicked");
1559 $pl->ns->destroy;
1560 }
1561
1562 =item cf::player::list_logins
1563
1564 Returns am arrayref of all valid playernames in the system, can take a
1565 while and may block, so not sync_job-capable, ever.
1566
1567 =cut
1568
1569 sub list_logins {
1570 my $dirs = aio_readdir $PLAYERDIR
1571 or return [];
1572
1573 my @logins;
1574
1575 for my $login (@$dirs) {
1576 my $path = path $login;
1577
1578 # a .pst is a dead give-away for a valid player
1579 # if no pst file found, open and chekc for blocked users
1580 if (aio_stat "$path.pst") {
1581 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1582 aio_read $fh, 0, 512, my $buf, 0 or next;
1583 $buf !~ /^password -------------$/m or next; # official not-valid tag
1584 }
1585
1586 utf8::decode $login;
1587 push @logins, $login;
1588 }
1589
1590 \@logins
1591 }
1592
1593 =item $player->maps
1594
1595 Returns an arrayref of map paths that are private for this
1596 player. May block.
1597
1598 =cut
1599
1600 sub maps($) {
1601 my ($pl) = @_;
1602
1603 $pl = ref $pl ? $pl->ob->name : $pl;
1604
1605 my $files = aio_readdir playerdir $pl
1606 or return;
1607
1608 my @paths;
1609
1610 for (@$files) {
1611 utf8::decode $_;
1612 next if /\.(?:pl|pst)$/;
1613 next unless /^$PATH_SEP/o;
1614
1615 push @paths, cf::map::normalise "~$pl/$_";
1616 }
1617
1618 \@paths
1619 }
1620
1621 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1622
1623 Expand crossfire pod fragments into protocol xml.
1624
1625 =cut
1626
1627 use re 'eval';
1628
1629 my $group;
1630 my $interior; $interior = qr{
1631 # match a pod interior sequence sans C<< >>
1632 (?:
1633 \ (.*?)\ (?{ $group = $^N })
1634 | < (??{$interior}) >
1635 )
1636 }x;
1637
1638 sub expand_cfpod {
1639 my ($self, $pod) = @_;
1640
1641 my $xml;
1642
1643 while () {
1644 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1645 $group = $1;
1646
1647 $group =~ s/&/&amp;/g;
1648 $group =~ s/</&lt;/g;
1649
1650 $xml .= $group;
1651 } elsif ($pod =~ m%\G
1652 ([BCGHITU])
1653 <
1654 (?:
1655 ([^<>]*) (?{ $group = $^N })
1656 | < $interior >
1657 )
1658 >
1659 %gcsx
1660 ) {
1661 my ($code, $data) = ($1, $group);
1662
1663 if ($code eq "B") {
1664 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1665 } elsif ($code eq "I") {
1666 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1667 } elsif ($code eq "U") {
1668 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1669 } elsif ($code eq "C") {
1670 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1671 } elsif ($code eq "T") {
1672 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1673 } elsif ($code eq "G") {
1674 my ($male, $female) = split /\|/, $data;
1675 $data = $self->gender ? $female : $male;
1676 $xml .= expand_cfpod ($self, $data);
1677 } elsif ($code eq "H") {
1678 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1679 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1680 "")
1681 [$self->{hintmode}];
1682 } else {
1683 $xml .= "error processing '$code($data)' directive";
1684 }
1685 } else {
1686 if ($pod =~ /\G(.+)/) {
1687 warn "parse error while expanding $pod (at $1)";
1688 }
1689 last;
1690 }
1691 }
1692
1693 for ($xml) {
1694 # create single paragraphs (very hackish)
1695 s/(?<=\S)\n(?=\w)/ /g;
1696
1697 # compress some whitespace
1698 s/\s+\n/\n/g; # ws line-ends
1699 s/\n\n+/\n/g; # double lines
1700 s/^\n+//; # beginning lines
1701 s/\n+$//; # ending lines
1702 }
1703
1704 $xml
1705 }
1706
1707 no re 'eval';
1708
1709 sub hintmode {
1710 $_[0]{hintmode} = $_[1] if @_ > 1;
1711 $_[0]{hintmode}
1712 }
1713
1714 =item $player->ext_reply ($msgid, @msg)
1715
1716 Sends an ext reply to the player.
1717
1718 =cut
1719
1720 sub ext_reply($$@) {
1721 my ($self, $id, @msg) = @_;
1722
1723 $self->ns->ext_reply ($id, @msg)
1724 }
1725
1726 =item $player->ext_msg ($type, @msg)
1727
1728 Sends an ext event to the client.
1729
1730 =cut
1731
1732 sub ext_msg($$@) {
1733 my ($self, $type, @msg) = @_;
1734
1735 $self->ns->ext_msg ($type, @msg);
1736 }
1737
1738 =head3 cf::region
1739
1740 =over 4
1741
1742 =cut
1743
1744 package cf::region;
1745
1746 =item cf::region::find_by_path $path
1747
1748 Tries to decuce the likely region for a map knowing only its path.
1749
1750 =cut
1751
1752 sub find_by_path($) {
1753 my ($path) = @_;
1754
1755 my ($match, $specificity);
1756
1757 for my $region (list) {
1758 if ($region->{match} && $path =~ $region->{match}) {
1759 ($match, $specificity) = ($region, $region->specificity)
1760 if $region->specificity > $specificity;
1761 }
1762 }
1763
1764 $match
1765 }
1766
1767 =back
1768
1769 =head3 cf::map
1770
1771 =over 4
1772
1773 =cut
1774
1775 package cf::map;
1776
1777 use Fcntl;
1778 use Coro::AIO;
1779
1780 use overload
1781 '""' => \&as_string,
1782 fallback => 1;
1783
1784 our $MAX_RESET = 3600;
1785 our $DEFAULT_RESET = 3000;
1786
1787 sub generate_random_map {
1788 my ($self, $rmp) = @_;
1789
1790 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1791
1792 # mit "rum" bekleckern, nicht
1793 $self->_create_random_map (
1794 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1795 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1796 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1797 $rmp->{exit_on_final_map},
1798 $rmp->{xsize}, $rmp->{ysize},
1799 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1800 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1801 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1802 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1803 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1804 (cf::region::find $rmp->{region}), $rmp->{custom}
1805 )
1806 }
1807
1808 =item cf::map->register ($regex, $prio)
1809
1810 Register a handler for the map path matching the given regex at the
1811 givne priority (higher is better, built-in handlers have priority 0, the
1812 default).
1813
1814 =cut
1815
1816 sub register {
1817 my (undef, $regex, $prio) = @_;
1818 my $pkg = caller;
1819
1820 no strict;
1821 push @{"$pkg\::ISA"}, __PACKAGE__;
1822
1823 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1824 }
1825
1826 # also paths starting with '/'
1827 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1828
1829 sub thawer_merge {
1830 my ($self, $merge) = @_;
1831
1832 # we have to keep some variables in memory intact
1833 local $self->{path};
1834 local $self->{load_path};
1835
1836 $self->SUPER::thawer_merge ($merge);
1837 }
1838
1839 sub normalise {
1840 my ($path, $base) = @_;
1841
1842 $path = "$path"; # make sure its a string
1843
1844 $path =~ s/\.map$//;
1845
1846 # map plan:
1847 #
1848 # /! non-realised random map exit (special hack!)
1849 # {... are special paths that are not being touched
1850 # ?xxx/... are special absolute paths
1851 # ?random/... random maps
1852 # /... normal maps
1853 # ~user/... per-player map of a specific user
1854
1855 $path =~ s/$PATH_SEP/\//go;
1856
1857 # treat it as relative path if it starts with
1858 # something that looks reasonable
1859 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1860 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1861
1862 $base =~ s{[^/]+/?$}{};
1863 $path = "$base/$path";
1864 }
1865
1866 for ($path) {
1867 redo if s{//}{/};
1868 redo if s{/\.?/}{/};
1869 redo if s{/[^/]+/\.\./}{/};
1870 }
1871
1872 $path
1873 }
1874
1875 sub new_from_path {
1876 my (undef, $path, $base) = @_;
1877
1878 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1879
1880 $path = normalise $path, $base;
1881
1882 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1883 if ($path =~ $EXT_MAP{$pkg}[1]) {
1884 my $self = bless cf::map::new, $pkg;
1885 $self->{path} = $path; $self->path ($path);
1886 $self->init; # pass $1 etc.
1887 return $self;
1888 }
1889 }
1890
1891 Carp::cluck "unable to resolve path '$path' (base '$base').";
1892 ()
1893 }
1894
1895 sub init {
1896 my ($self) = @_;
1897
1898 $self
1899 }
1900
1901 sub as_string {
1902 my ($self) = @_;
1903
1904 "$self->{path}"
1905 }
1906
1907 # the displayed name, this is a one way mapping
1908 sub visible_name {
1909 &as_string
1910 }
1911
1912 # the original (read-only) location
1913 sub load_path {
1914 my ($self) = @_;
1915
1916 "$MAPDIR/$self->{path}.map"
1917 }
1918
1919 # the temporary/swap location
1920 sub save_path {
1921 my ($self) = @_;
1922
1923 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1924 "$TMPDIR/$path.map"
1925 }
1926
1927 # the unique path, undef == no special unique path
1928 sub uniq_path {
1929 my ($self) = @_;
1930
1931 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1932 "$UNIQUEDIR/$path"
1933 }
1934
1935 # and all this just because we cannot iterate over
1936 # all maps in C++...
1937 sub change_all_map_light {
1938 my ($change) = @_;
1939
1940 $_->change_map_light ($change)
1941 for grep $_->outdoor, values %cf::MAP;
1942 }
1943
1944 sub decay_objects {
1945 my ($self) = @_;
1946
1947 return if $self->{deny_reset};
1948
1949 $self->do_decay_objects;
1950 }
1951
1952 sub unlink_save {
1953 my ($self) = @_;
1954
1955 utf8::encode (my $save = $self->save_path);
1956 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1957 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1958 }
1959
1960 sub load_header_from($) {
1961 my ($self, $path) = @_;
1962
1963 utf8::encode $path;
1964 my $f = new_from_file cf::object::thawer $path
1965 or return;
1966
1967 $self->_load_header ($f)
1968 or return;
1969
1970 local $MAP_LOADING{$self->{path}} = $self;
1971 $f->resolve_delayed_derefs;
1972
1973 $self->{load_path} = $path;
1974
1975 1
1976 }
1977
1978 sub load_header_orig {
1979 my ($self) = @_;
1980
1981 $self->load_header_from ($self->load_path)
1982 }
1983
1984 sub load_header_temp {
1985 my ($self) = @_;
1986
1987 $self->load_header_from ($self->save_path)
1988 }
1989
1990 sub prepare_temp {
1991 my ($self) = @_;
1992
1993 $self->last_access ((delete $self->{last_access})
1994 || $cf::RUNTIME); #d#
1995 # safety
1996 $self->{instantiate_time} = $cf::RUNTIME
1997 if $self->{instantiate_time} > $cf::RUNTIME;
1998 }
1999
2000 sub prepare_orig {
2001 my ($self) = @_;
2002
2003 $self->{load_original} = 1;
2004 $self->{instantiate_time} = $cf::RUNTIME;
2005 $self->last_access ($cf::RUNTIME);
2006 $self->instantiate;
2007 }
2008
2009 sub load_header {
2010 my ($self) = @_;
2011
2012 if ($self->load_header_temp) {
2013 $self->prepare_temp;
2014 } else {
2015 $self->load_header_orig
2016 or return;
2017 $self->prepare_orig;
2018 }
2019
2020 $self->{deny_reset} = 1
2021 if $self->no_reset;
2022
2023 $self->default_region (cf::region::find_by_path $self->{path})
2024 unless $self->default_region;
2025
2026 1
2027 }
2028
2029 sub find;
2030 sub find {
2031 my ($path, $origin) = @_;
2032
2033 $path = normalise $path, $origin && $origin->path;
2034
2035 cf::lock_wait "map_data:$path";#d#remove
2036 cf::lock_wait "map_find:$path";
2037
2038 $cf::MAP{$path} || do {
2039 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2040 my $guard2 = cf::lock_acquire "map_find:$path";
2041
2042 my $map = new_from_path cf::map $path
2043 or return;
2044
2045 $map->{last_save} = $cf::RUNTIME;
2046
2047 $map->load_header
2048 or return;
2049
2050 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2051 # doing this can freeze the server in a sync job, obviously
2052 #$cf::WAIT_FOR_TICK->wait;
2053 undef $guard2;
2054 undef $guard1;
2055 $map->reset;
2056 return find $path;
2057 }
2058
2059 $cf::MAP{$path} = $map
2060 }
2061 }
2062
2063 sub pre_load { }
2064 sub post_load { }
2065
2066 sub load {
2067 my ($self) = @_;
2068
2069 local $self->{deny_reset} = 1; # loading can take a long time
2070
2071 my $path = $self->{path};
2072
2073 {
2074 my $guard = cf::lock_acquire "map_data:$path";
2075
2076 return unless $self->valid;
2077 return unless $self->in_memory == cf::MAP_SWAPPED;
2078
2079 $self->in_memory (cf::MAP_LOADING);
2080
2081 $self->alloc;
2082
2083 $self->pre_load;
2084 cf::cede_to_tick;
2085
2086 my $f = new_from_file cf::object::thawer $self->{load_path};
2087 $f->skip_block;
2088 $self->_load_objects ($f)
2089 or return;
2090
2091 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2092 if delete $self->{load_original};
2093
2094 if (my $uniq = $self->uniq_path) {
2095 utf8::encode $uniq;
2096 unless (aio_stat $uniq) {
2097 if (my $f = new_from_file cf::object::thawer $uniq) {
2098 $self->clear_unique_items;
2099 $self->_load_objects ($f);
2100 $f->resolve_delayed_derefs;
2101 }
2102 }
2103 }
2104
2105 $f->resolve_delayed_derefs;
2106
2107 cf::cede_to_tick;
2108 # now do the right thing for maps
2109 $self->link_multipart_objects;
2110 $self->difficulty ($self->estimate_difficulty)
2111 unless $self->difficulty;
2112 cf::cede_to_tick;
2113
2114 unless ($self->{deny_activate}) {
2115 $self->decay_objects;
2116 $self->fix_auto_apply;
2117 $self->update_buttons;
2118 cf::cede_to_tick;
2119 $self->set_darkness_map;
2120 cf::cede_to_tick;
2121 $self->activate;
2122 }
2123
2124 $self->{last_save} = $cf::RUNTIME;
2125 $self->last_access ($cf::RUNTIME);
2126
2127 $self->in_memory (cf::MAP_ACTIVE);
2128 }
2129
2130 $self->post_load;
2131 }
2132
2133 sub customise_for {
2134 my ($self, $ob) = @_;
2135
2136 return find "~" . $ob->name . "/" . $self->{path}
2137 if $self->per_player;
2138
2139 # return find "?party/" . $ob->name . "/" . $self->{path}
2140 # if $self->per_party;
2141
2142 $self
2143 }
2144
2145 # find and load all maps in the 3x3 area around a map
2146 sub load_neighbours {
2147 my ($map) = @_;
2148
2149 my @neigh; # diagonal neighbours
2150
2151 for (0 .. 3) {
2152 my $neigh = $map->tile_path ($_)
2153 or next;
2154 $neigh = find $neigh, $map
2155 or next;
2156 $neigh->load;
2157
2158 push @neigh,
2159 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2160 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2161 }
2162
2163 for (grep defined $_->[0], @neigh) {
2164 my ($path, $origin) = @$_;
2165 my $neigh = find $path, $origin
2166 or next;
2167 $neigh->load;
2168 }
2169 }
2170
2171 sub find_sync {
2172 my ($path, $origin) = @_;
2173
2174 cf::sync_job { find $path, $origin }
2175 }
2176
2177 sub do_load_sync {
2178 my ($map) = @_;
2179
2180 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2181 if $Coro::current == $Coro::main;
2182
2183 cf::sync_job { $map->load };
2184 }
2185
2186 our %MAP_PREFETCH;
2187 our $MAP_PREFETCHER = undef;
2188
2189 sub find_async {
2190 my ($path, $origin, $load) = @_;
2191
2192 $path = normalise $path, $origin && $origin->{path};
2193
2194 if (my $map = $cf::MAP{$path}) {
2195 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2196 }
2197
2198 $MAP_PREFETCH{$path} |= $load;
2199
2200 $MAP_PREFETCHER ||= cf::async {
2201 $Coro::current->{desc} = "map prefetcher";
2202
2203 while (%MAP_PREFETCH) {
2204 while (my ($k, $v) = each %MAP_PREFETCH) {
2205 if (my $map = find $k) {
2206 $map->load if $v;
2207 }
2208
2209 delete $MAP_PREFETCH{$k};
2210 }
2211 }
2212 undef $MAP_PREFETCHER;
2213 };
2214 $MAP_PREFETCHER->prio (6);
2215
2216 ()
2217 }
2218
2219 sub save {
2220 my ($self) = @_;
2221
2222 my $lock = cf::lock_acquire "map_data:$self->{path}";
2223
2224 $self->{last_save} = $cf::RUNTIME;
2225
2226 return unless $self->dirty;
2227
2228 my $save = $self->save_path; utf8::encode $save;
2229 my $uniq = $self->uniq_path; utf8::encode $uniq;
2230
2231 $self->{load_path} = $save;
2232
2233 return if $self->{deny_save};
2234
2235 local $self->{last_access} = $self->last_access;#d#
2236
2237 cf::async {
2238 $Coro::current->{desc} = "map player save";
2239 $_->contr->save for $self->players;
2240 };
2241
2242 cf::get_slot 0.02;
2243
2244 if ($uniq) {
2245 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2246 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2247 } else {
2248 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2249 }
2250 }
2251
2252 sub swap_out {
2253 my ($self) = @_;
2254
2255 # save first because save cedes
2256 $self->save;
2257
2258 my $lock = cf::lock_acquire "map_data:$self->{path}";
2259
2260 return if $self->players;
2261 return if $self->in_memory != cf::MAP_ACTIVE;
2262 return if $self->{deny_save};
2263
2264 $self->in_memory (cf::MAP_SWAPPED);
2265
2266 $self->deactivate;
2267 $_->clear_links_to ($self) for values %cf::MAP;
2268 $self->clear;
2269 }
2270
2271 sub reset_at {
2272 my ($self) = @_;
2273
2274 # TODO: safety, remove and allow resettable per-player maps
2275 return 1e99 if $self->{deny_reset};
2276
2277 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2278 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2279
2280 $time + $to
2281 }
2282
2283 sub should_reset {
2284 my ($self) = @_;
2285
2286 $self->reset_at <= $cf::RUNTIME
2287 }
2288
2289 sub reset {
2290 my ($self) = @_;
2291
2292 my $lock = cf::lock_acquire "map_data:$self->{path}";
2293
2294 return if $self->players;
2295
2296 warn "resetting map ", $self->path;
2297
2298 $self->in_memory (cf::MAP_SWAPPED);
2299
2300 # need to save uniques path
2301 unless ($self->{deny_save}) {
2302 my $uniq = $self->uniq_path; utf8::encode $uniq;
2303
2304 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2305 if $uniq;
2306 }
2307
2308 delete $cf::MAP{$self->path};
2309
2310 $self->deactivate;
2311 $_->clear_links_to ($self) for values %cf::MAP;
2312 $self->clear;
2313
2314 $self->unlink_save;
2315 $self->destroy;
2316 }
2317
2318 my $nuke_counter = "aaaa";
2319
2320 sub nuke {
2321 my ($self) = @_;
2322
2323 {
2324 my $lock = cf::lock_acquire "map_data:$self->{path}";
2325
2326 delete $cf::MAP{$self->path};
2327
2328 $self->unlink_save;
2329
2330 bless $self, "cf::map";
2331 delete $self->{deny_reset};
2332 $self->{deny_save} = 1;
2333 $self->reset_timeout (1);
2334 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2335
2336 $cf::MAP{$self->path} = $self;
2337 }
2338
2339 $self->reset; # polite request, might not happen
2340 }
2341
2342 =item $maps = cf::map::tmp_maps
2343
2344 Returns an arrayref with all map paths of currently instantiated and saved
2345 maps. May block.
2346
2347 =cut
2348
2349 sub tmp_maps() {
2350 [
2351 map {
2352 utf8::decode $_;
2353 /\.map$/
2354 ? normalise $_
2355 : ()
2356 } @{ aio_readdir $TMPDIR or [] }
2357 ]
2358 }
2359
2360 =item $maps = cf::map::random_maps
2361
2362 Returns an arrayref with all map paths of currently instantiated and saved
2363 random maps. May block.
2364
2365 =cut
2366
2367 sub random_maps() {
2368 [
2369 map {
2370 utf8::decode $_;
2371 /\.map$/
2372 ? normalise "?random/$_"
2373 : ()
2374 } @{ aio_readdir $RANDOMDIR or [] }
2375 ]
2376 }
2377
2378 =item cf::map::unique_maps
2379
2380 Returns an arrayref of paths of all shared maps that have
2381 instantiated unique items. May block.
2382
2383 =cut
2384
2385 sub unique_maps() {
2386 [
2387 map {
2388 utf8::decode $_;
2389 s/\.map$//; # TODO future compatibility hack
2390 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2391 ? ()
2392 : normalise $_
2393 } @{ aio_readdir $UNIQUEDIR or [] }
2394 ]
2395 }
2396
2397 =back
2398
2399 =head3 cf::object
2400
2401 =cut
2402
2403 package cf::object;
2404
2405 =over 4
2406
2407 =item $ob->inv_recursive
2408
2409 Returns the inventory of the object I<and> their inventories, recursively,
2410 but I<not> the object itself.
2411
2412 =cut
2413
2414 sub inv_recursive_;
2415 sub inv_recursive_ {
2416 map { $_, inv_recursive_ $_->inv } @_
2417 }
2418
2419 sub inv_recursive {
2420 inv_recursive_ inv $_[0]
2421 }
2422
2423 =item $ref = $ob->ref
2424
2425 Creates and returns a persistent reference to an object that can be stored as a string.
2426
2427 =item $ob = cf::object::deref ($refstring)
2428
2429 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2430 even if the object actually exists. May block.
2431
2432 =cut
2433
2434 sub deref {
2435 my ($ref) = @_;
2436
2437 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2438 my ($uuid, $name) = ($1, $2);
2439 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2440 or return;
2441 $pl->ob->uuid eq $uuid
2442 or return;
2443
2444 $pl->ob
2445 } else {
2446 warn "$ref: cannot resolve object reference\n";
2447 undef
2448 }
2449 }
2450
2451 package cf;
2452
2453 =back
2454
2455 =head3 cf::object::player
2456
2457 =over 4
2458
2459 =item $player_object->reply ($npc, $msg[, $flags])
2460
2461 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2462 can be C<undef>. Does the right thing when the player is currently in a
2463 dialogue with the given NPC character.
2464
2465 =cut
2466
2467 our $SAY_CHANNEL = {
2468 id => "say",
2469 title => "Map",
2470 reply => "say ",
2471 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2472 };
2473
2474 our $CHAT_CHANNEL = {
2475 id => "chat",
2476 title => "Chat",
2477 reply => "chat ",
2478 tooltip => "Player chat and shouts, global to the server.",
2479 };
2480
2481 # rough implementation of a future "reply" method that works
2482 # with dialog boxes.
2483 #TODO: the first argument must go, split into a $npc->reply_to ( method
2484 sub cf::object::player::reply($$$;$) {
2485 my ($self, $npc, $msg, $flags) = @_;
2486
2487 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2488
2489 if ($self->{record_replies}) {
2490 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2491
2492 } else {
2493 my $pl = $self->contr;
2494
2495 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2496 my $dialog = $pl->{npc_dialog};
2497 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2498
2499 } else {
2500 $msg = $npc->name . " says: $msg" if $npc;
2501 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2502 }
2503 }
2504 }
2505
2506 =item $object->send_msg ($channel, $msg, $color, [extra...])
2507
2508 =cut
2509
2510 sub cf::object::send_msg {
2511 my $pl = shift->contr
2512 or return;
2513 $pl->send_msg (@_);
2514 }
2515
2516 =item $player_object->may ("access")
2517
2518 Returns wether the given player is authorized to access resource "access"
2519 (e.g. "command_wizcast").
2520
2521 =cut
2522
2523 sub cf::object::player::may {
2524 my ($self, $access) = @_;
2525
2526 $self->flag (cf::FLAG_WIZ) ||
2527 (ref $cf::CFG{"may_$access"}
2528 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2529 : $cf::CFG{"may_$access"})
2530 }
2531
2532 =item $player_object->enter_link
2533
2534 Freezes the player and moves him/her to a special map (C<{link}>).
2535
2536 The player should be reasonably safe there for short amounts of time. You
2537 I<MUST> call C<leave_link> as soon as possible, though.
2538
2539 Will never block.
2540
2541 =item $player_object->leave_link ($map, $x, $y)
2542
2543 Moves the player out of the special C<{link}> map onto the specified
2544 map. If the map is not valid (or omitted), the player will be moved back
2545 to the location he/she was before the call to C<enter_link>, or, if that
2546 fails, to the emergency map position.
2547
2548 Might block.
2549
2550 =cut
2551
2552 sub link_map {
2553 unless ($LINK_MAP) {
2554 $LINK_MAP = cf::map::find "{link}"
2555 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2556 $LINK_MAP->load;
2557 }
2558
2559 $LINK_MAP
2560 }
2561
2562 sub cf::object::player::enter_link {
2563 my ($self) = @_;
2564
2565 $self->deactivate_recursive;
2566
2567 return if UNIVERSAL::isa $self->map, "ext::map_link";
2568
2569 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2570 if $self->map && $self->map->{path} ne "{link}";
2571
2572 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2573 }
2574
2575 sub cf::object::player::leave_link {
2576 my ($self, $map, $x, $y) = @_;
2577
2578 return unless $self->contr->active;
2579
2580 my $link_pos = delete $self->{_link_pos};
2581
2582 unless ($map) {
2583 # restore original map position
2584 ($map, $x, $y) = @{ $link_pos || [] };
2585 $map = cf::map::find $map;
2586
2587 unless ($map) {
2588 ($map, $x, $y) = @$EMERGENCY_POSITION;
2589 $map = cf::map::find $map
2590 or die "FATAL: cannot load emergency map\n";
2591 }
2592 }
2593
2594 ($x, $y) = (-1, -1)
2595 unless (defined $x) && (defined $y);
2596
2597 # use -1 or undef as default coordinates, not 0, 0
2598 ($x, $y) = ($map->enter_x, $map->enter_y)
2599 if $x <=0 && $y <= 0;
2600
2601 $map->load;
2602 $map->load_neighbours;
2603
2604 return unless $self->contr->active;
2605 $self->activate_recursive;
2606
2607 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2608 $self->enter_map ($map, $x, $y);
2609 }
2610
2611 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2612
2613 Moves the player to the given map-path and coordinates by first freezing
2614 her, loading and preparing them map, calling the provided $check callback
2615 that has to return the map if sucecssful, and then unfreezes the player on
2616 the new (success) or old (failed) map position. In either case, $done will
2617 be called at the end of this process.
2618
2619 =cut
2620
2621 our $GOTOGEN;
2622
2623 sub cf::object::player::goto {
2624 my ($self, $path, $x, $y, $check, $done) = @_;
2625
2626 # do generation counting so two concurrent goto's will be executed in-order
2627 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2628
2629 $self->enter_link;
2630
2631 (async {
2632 $Coro::current->{desc} = "player::goto $path $x $y";
2633
2634 # *tag paths override both path and x|y
2635 if ($path =~ /^\*(.*)$/) {
2636 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2637 my $ob = $obs[rand @obs];
2638
2639 # see if we actually can go there
2640 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2641 $ob = $obs[rand @obs];
2642 } else {
2643 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2644 }
2645 # else put us there anyways for now #d#
2646
2647 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2648 } else {
2649 ($path, $x, $y) = (undef, undef, undef);
2650 }
2651 }
2652
2653 my $map = eval {
2654 my $map = defined $path ? cf::map::find $path : undef;
2655
2656 if ($map) {
2657 $map = $map->customise_for ($self);
2658 $map = $check->($map) if $check && $map;
2659 } else {
2660 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2661 }
2662
2663 $map
2664 };
2665
2666 if ($@) {
2667 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2668 LOG llevError | logBacktrace, Carp::longmess $@;
2669 }
2670
2671 if ($gen == $self->{_goto_generation}) {
2672 delete $self->{_goto_generation};
2673 $self->leave_link ($map, $x, $y);
2674 }
2675
2676 $done->() if $done;
2677 })->prio (1);
2678 }
2679
2680 =item $player_object->enter_exit ($exit_object)
2681
2682 =cut
2683
2684 sub parse_random_map_params {
2685 my ($spec) = @_;
2686
2687 my $rmp = { # defaults
2688 xsize => (cf::rndm 15, 40),
2689 ysize => (cf::rndm 15, 40),
2690 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2691 #layout => string,
2692 };
2693
2694 for (split /\n/, $spec) {
2695 my ($k, $v) = split /\s+/, $_, 2;
2696
2697 $rmp->{lc $k} = $v if (length $k) && (length $v);
2698 }
2699
2700 $rmp
2701 }
2702
2703 sub prepare_random_map {
2704 my ($exit) = @_;
2705
2706 # all this does is basically replace the /! path by
2707 # a new random map path (?random/...) with a seed
2708 # that depends on the exit object
2709
2710 my $rmp = parse_random_map_params $exit->msg;
2711
2712 if ($exit->map) {
2713 $rmp->{region} = $exit->region->name;
2714 $rmp->{origin_map} = $exit->map->path;
2715 $rmp->{origin_x} = $exit->x;
2716 $rmp->{origin_y} = $exit->y;
2717
2718 $exit->map->touch;
2719 }
2720
2721 $rmp->{random_seed} ||= $exit->random_seed;
2722
2723 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2724 my $md5 = Digest::MD5::md5_hex $data;
2725 my $meta = "$RANDOMDIR/$md5.meta";
2726
2727 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2728 aio_write $fh, 0, (length $data), $data, 0;
2729 undef $fh;
2730 aio_rename "$meta~", $meta;
2731
2732 my $slaying = "?random/$md5";
2733
2734 if ($exit->valid) {
2735 $exit->slaying ("?random/$md5");
2736 $exit->msg (undef);
2737 }
2738 }
2739 }
2740
2741 sub cf::object::player::enter_exit {
2742 my ($self, $exit) = @_;
2743
2744 return unless $self->type == cf::PLAYER;
2745
2746 $self->enter_link;
2747
2748 (async {
2749 $Coro::current->{desc} = "enter_exit";
2750
2751 unless (eval {
2752 $self->deactivate_recursive; # just to be sure
2753
2754 # random map handling
2755 {
2756 my $guard = cf::lock_acquire "exit_prepare:$exit";
2757
2758 prepare_random_map $exit
2759 if $exit->slaying eq "/!";
2760 }
2761
2762 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2763 my $x = $exit->stats->hp;
2764 my $y = $exit->stats->sp;
2765
2766 $self->goto ($map, $x, $y);
2767
2768 # if exit is damned, update players death & WoR home-position
2769 $self->contr->savebed ($map, $x, $y)
2770 if $exit->flag (cf::FLAG_DAMNED);
2771
2772 1
2773 }) {
2774 $self->message ("Something went wrong deep within the crossfire server. "
2775 . "I'll try to bring you back to the map you were before. "
2776 . "Please report this to the dungeon master!",
2777 cf::NDI_UNIQUE | cf::NDI_RED);
2778
2779 warn "ERROR in enter_exit: $@";
2780 $self->leave_link;
2781 }
2782 })->prio (1);
2783 }
2784
2785 =head3 cf::client
2786
2787 =over 4
2788
2789 =item $client->send_drawinfo ($text, $flags)
2790
2791 Sends a drawinfo packet to the client. Circumvents output buffering so
2792 should not be used under normal circumstances.
2793
2794 =cut
2795
2796 sub cf::client::send_drawinfo {
2797 my ($self, $text, $flags) = @_;
2798
2799 utf8::encode $text;
2800 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2801 }
2802
2803 =item $client->send_msg ($channel, $msg, $color, [extra...])
2804
2805 Send a drawinfo or msg packet to the client, formatting the msg for the
2806 client if neccessary. C<$type> should be a string identifying the type of
2807 the message, with C<log> being the default. If C<$color> is negative, suppress
2808 the message unless the client supports the msg packet.
2809
2810 =cut
2811
2812 # non-persistent channels (usually the info channel)
2813 our %CHANNEL = (
2814 "c/identify" => {
2815 id => "infobox",
2816 title => "Identify",
2817 reply => undef,
2818 tooltip => "Items recently identified",
2819 },
2820 "c/examine" => {
2821 id => "infobox",
2822 title => "Examine",
2823 reply => undef,
2824 tooltip => "Signs and other items you examined",
2825 },
2826 "c/book" => {
2827 id => "infobox",
2828 title => "Book",
2829 reply => undef,
2830 tooltip => "The contents of a note or book",
2831 },
2832 "c/lookat" => {
2833 id => "infobox",
2834 title => "Look",
2835 reply => undef,
2836 tooltip => "What you saw there",
2837 },
2838 "c/who" => {
2839 id => "infobox",
2840 title => "Players",
2841 reply => undef,
2842 tooltip => "Shows players who are currently online",
2843 },
2844 "c/body" => {
2845 id => "infobox",
2846 title => "Body Parts",
2847 reply => undef,
2848 tooltip => "Shows which body parts you posess and are available",
2849 },
2850 "c/uptime" => {
2851 id => "infobox",
2852 title => "Uptime",
2853 reply => undef,
2854 tooltip => "How long the server has been running since last restart",
2855 },
2856 "c/mapinfo" => {
2857 id => "infobox",
2858 title => "Map Info",
2859 reply => undef,
2860 tooltip => "Information related to the maps",
2861 },
2862 "c/party" => {
2863 id => "party",
2864 title => "Party",
2865 reply => "gsay ",
2866 tooltip => "Messages and chat related to your party",
2867 },
2868 );
2869
2870 sub cf::client::send_msg {
2871 my ($self, $channel, $msg, $color, @extra) = @_;
2872
2873 $msg = $self->pl->expand_cfpod ($msg);
2874
2875 $color &= cf::NDI_CLIENT_MASK; # just in case...
2876
2877 # check predefined channels, for the benefit of C
2878 if ($CHANNEL{$channel}) {
2879 $channel = $CHANNEL{$channel};
2880
2881 $self->ext_msg (channel_info => $channel)
2882 if $self->can_msg;
2883
2884 $channel = $channel->{id};
2885
2886 } elsif (ref $channel) {
2887 # send meta info to client, if not yet sent
2888 unless (exists $self->{channel}{$channel->{id}}) {
2889 $self->{channel}{$channel->{id}} = $channel;
2890 $self->ext_msg (channel_info => $channel)
2891 if $self->can_msg;
2892 }
2893
2894 $channel = $channel->{id};
2895 }
2896
2897 return unless @extra || length $msg;
2898
2899 if ($self->can_msg) {
2900 # default colour, mask it out
2901 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2902 if $color & cf::NDI_DEF;
2903
2904 $self->send_packet ("msg " . $self->{json_coder}->encode (
2905 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2906 } else {
2907 if ($color >= 0) {
2908 # replace some tags by gcfclient-compatible ones
2909 for ($msg) {
2910 1 while
2911 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2912 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2913 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2914 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2915 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2916 }
2917
2918 $color &= cf::NDI_COLOR_MASK;
2919
2920 utf8::encode $msg;
2921
2922 if (0 && $msg =~ /\[/) {
2923 # COMMAND/INFO
2924 $self->send_packet ("drawextinfo $color 10 8 $msg")
2925 } else {
2926 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2927 $self->send_packet ("drawinfo $color $msg")
2928 }
2929 }
2930 }
2931 }
2932
2933 =item $client->ext_msg ($type, @msg)
2934
2935 Sends an ext event to the client.
2936
2937 =cut
2938
2939 sub cf::client::ext_msg($$@) {
2940 my ($self, $type, @msg) = @_;
2941
2942 if ($self->extcmd == 2) {
2943 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2944 } elsif ($self->extcmd == 1) { # TODO: remove
2945 push @msg, msgtype => "event_$type";
2946 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2947 }
2948 }
2949
2950 =item $client->ext_reply ($msgid, @msg)
2951
2952 Sends an ext reply to the client.
2953
2954 =cut
2955
2956 sub cf::client::ext_reply($$@) {
2957 my ($self, $id, @msg) = @_;
2958
2959 if ($self->extcmd == 2) {
2960 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2961 } elsif ($self->extcmd == 1) {
2962 #TODO: version 1, remove
2963 unshift @msg, msgtype => "reply", msgid => $id;
2964 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2965 }
2966 }
2967
2968 =item $success = $client->query ($flags, "text", \&cb)
2969
2970 Queues a query to the client, calling the given callback with
2971 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2972 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2973
2974 Queries can fail, so check the return code. Or don't, as queries will
2975 become reliable at some point in the future.
2976
2977 =cut
2978
2979 sub cf::client::query {
2980 my ($self, $flags, $text, $cb) = @_;
2981
2982 return unless $self->state == ST_PLAYING
2983 || $self->state == ST_SETUP
2984 || $self->state == ST_CUSTOM;
2985
2986 $self->state (ST_CUSTOM);
2987
2988 utf8::encode $text;
2989 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2990
2991 $self->send_packet ($self->{query_queue}[0][0])
2992 if @{ $self->{query_queue} } == 1;
2993
2994 1
2995 }
2996
2997 cf::client->attach (
2998 on_connect => sub {
2999 my ($ns) = @_;
3000
3001 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3002 },
3003 on_reply => sub {
3004 my ($ns, $msg) = @_;
3005
3006 # this weird shuffling is so that direct followup queries
3007 # get handled first
3008 my $queue = delete $ns->{query_queue}
3009 or return; # be conservative, not sure how that can happen, but we saw a crash here
3010
3011 (shift @$queue)->[1]->($msg);
3012 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3013
3014 push @{ $ns->{query_queue} }, @$queue;
3015
3016 if (@{ $ns->{query_queue} } == @$queue) {
3017 if (@$queue) {
3018 $ns->send_packet ($ns->{query_queue}[0][0]);
3019 } else {
3020 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3021 }
3022 }
3023 },
3024 on_exticmd => sub {
3025 my ($ns, $buf) = @_;
3026
3027 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3028
3029 if (ref $msg) {
3030 my ($type, $reply, @payload) =
3031 "ARRAY" eq ref $msg
3032 ? @$msg
3033 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3034
3035 my @reply;
3036
3037 if (my $cb = $EXTICMD{$type}) {
3038 @reply = $cb->($ns, @payload);
3039 }
3040
3041 $ns->ext_reply ($reply, @reply)
3042 if $reply;
3043
3044 } else {
3045 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3046 }
3047
3048 cf::override;
3049 },
3050 );
3051
3052 =item $client->async (\&cb)
3053
3054 Create a new coroutine, running the specified callback. The coroutine will
3055 be automatically cancelled when the client gets destroyed (e.g. on logout,
3056 or loss of connection).
3057
3058 =cut
3059
3060 sub cf::client::async {
3061 my ($self, $cb) = @_;
3062
3063 my $coro = &Coro::async ($cb);
3064
3065 $coro->on_destroy (sub {
3066 delete $self->{_coro}{$coro+0};
3067 });
3068
3069 $self->{_coro}{$coro+0} = $coro;
3070
3071 $coro
3072 }
3073
3074 cf::client->attach (
3075 on_destroy => sub {
3076 my ($ns) = @_;
3077
3078 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3079 },
3080 );
3081
3082 =back
3083
3084
3085 =head2 SAFE SCRIPTING
3086
3087 Functions that provide a safe environment to compile and execute
3088 snippets of perl code without them endangering the safety of the server
3089 itself. Looping constructs, I/O operators and other built-in functionality
3090 is not available in the safe scripting environment, and the number of
3091 functions and methods that can be called is greatly reduced.
3092
3093 =cut
3094
3095 our $safe = new Safe "safe";
3096 our $safe_hole = new Safe::Hole;
3097
3098 $SIG{FPE} = 'IGNORE';
3099
3100 $safe->permit_only (Opcode::opset qw(
3101 :base_core :base_mem :base_orig :base_math
3102 grepstart grepwhile mapstart mapwhile
3103 sort time
3104 ));
3105
3106 # here we export the classes and methods available to script code
3107
3108 =pod
3109
3110 The following functions and methods are available within a safe environment:
3111
3112 cf::object
3113 contr pay_amount pay_player map x y force_find force_add destroy
3114 insert remove name archname title slaying race decrease split
3115
3116 cf::object::player
3117 player
3118
3119 cf::player
3120 peaceful
3121
3122 cf::map
3123 trigger
3124
3125 =cut
3126
3127 for (
3128 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3129 insert remove inv nrof name archname title slaying race
3130 decrease split destroy)],
3131 ["cf::object::player" => qw(player)],
3132 ["cf::player" => qw(peaceful)],
3133 ["cf::map" => qw(trigger)],
3134 ) {
3135 no strict 'refs';
3136 my ($pkg, @funs) = @$_;
3137 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3138 for @funs;
3139 }
3140
3141 =over 4
3142
3143 =item @retval = safe_eval $code, [var => value, ...]
3144
3145 Compiled and executes the given perl code snippet. additional var/value
3146 pairs result in temporary local (my) scalar variables of the given name
3147 that are available in the code snippet. Example:
3148
3149 my $five = safe_eval '$first + $second', first => 1, second => 4;
3150
3151 =cut
3152
3153 sub safe_eval($;@) {
3154 my ($code, %vars) = @_;
3155
3156 my $qcode = $code;
3157 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3158 $qcode =~ s/\n/\\n/g;
3159
3160 local $_;
3161 local @safe::cf::_safe_eval_args = values %vars;
3162
3163 my $eval =
3164 "do {\n"
3165 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3166 . "#line 0 \"{$qcode}\"\n"
3167 . $code
3168 . "\n}"
3169 ;
3170
3171 sub_generation_inc;
3172 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3173 sub_generation_inc;
3174
3175 if ($@) {
3176 warn "$@";
3177 warn "while executing safe code '$code'\n";
3178 warn "with arguments " . (join " ", %vars) . "\n";
3179 }
3180
3181 wantarray ? @res : $res[0]
3182 }
3183
3184 =item cf::register_script_function $function => $cb
3185
3186 Register a function that can be called from within map/npc scripts. The
3187 function should be reasonably secure and should be put into a package name
3188 like the extension.
3189
3190 Example: register a function that gets called whenever a map script calls
3191 C<rent::overview>, as used by the C<rent> extension.
3192
3193 cf::register_script_function "rent::overview" => sub {
3194 ...
3195 };
3196
3197 =cut
3198
3199 sub register_script_function {
3200 my ($fun, $cb) = @_;
3201
3202 no strict 'refs';
3203 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3204 }
3205
3206 =back
3207
3208 =cut
3209
3210 #############################################################################
3211 # the server's init and main functions
3212
3213 sub load_facedata($) {
3214 my ($path) = @_;
3215
3216 # HACK to clear player env face cache, we need some signal framework
3217 # for this (global event?)
3218 %ext::player_env::MUSIC_FACE_CACHE = ();
3219
3220 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3221
3222 warn "loading facedata from $path\n";
3223
3224 my $facedata;
3225 0 < aio_load $path, $facedata
3226 or die "$path: $!";
3227
3228 $facedata = Coro::Storable::thaw $facedata;
3229
3230 $facedata->{version} == 2
3231 or cf::cleanup "$path: version mismatch, cannot proceed.";
3232
3233 # patch in the exptable
3234 $facedata->{resource}{"res/exp_table"} = {
3235 type => FT_RSRC,
3236 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3237 };
3238 cf::cede_to_tick;
3239
3240 {
3241 my $faces = $facedata->{faceinfo};
3242
3243 while (my ($face, $info) = each %$faces) {
3244 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3245
3246 cf::face::set_visibility $idx, $info->{visibility};
3247 cf::face::set_magicmap $idx, $info->{magicmap};
3248 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3249 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3250
3251 cf::cede_to_tick;
3252 }
3253
3254 while (my ($face, $info) = each %$faces) {
3255 next unless $info->{smooth};
3256
3257 my $idx = cf::face::find $face
3258 or next;
3259
3260 if (my $smooth = cf::face::find $info->{smooth}) {
3261 cf::face::set_smooth $idx, $smooth;
3262 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3263 } else {
3264 warn "smooth face '$info->{smooth}' not found for face '$face'";
3265 }
3266
3267 cf::cede_to_tick;
3268 }
3269 }
3270
3271 {
3272 my $anims = $facedata->{animinfo};
3273
3274 while (my ($anim, $info) = each %$anims) {
3275 cf::anim::set $anim, $info->{frames}, $info->{facings};
3276 cf::cede_to_tick;
3277 }
3278
3279 cf::anim::invalidate_all; # d'oh
3280 }
3281
3282 {
3283 # TODO: for gcfclient pleasure, we should give resources
3284 # that gcfclient doesn't grok a >10000 face index.
3285 my $res = $facedata->{resource};
3286
3287 while (my ($name, $info) = each %$res) {
3288 if (defined $info->{type}) {
3289 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3290 my $data;
3291
3292 if ($info->{type} & 1) {
3293 # prepend meta info
3294
3295 my $meta = $enc->encode ({
3296 name => $name,
3297 %{ $info->{meta} || {} },
3298 });
3299
3300 $data = pack "(w/a*)*", $meta, $info->{data};
3301 } else {
3302 $data = $info->{data};
3303 }
3304
3305 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3306 cf::face::set_type $idx, $info->{type};
3307 } else {
3308 $RESOURCE{$name} = $info;
3309 }
3310
3311 cf::cede_to_tick;
3312 }
3313 }
3314
3315 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3316
3317 1
3318 }
3319
3320 cf::global->attach (on_resource_update => sub {
3321 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3322 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3323
3324 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3325 my $sound = $soundconf->{compat}[$_]
3326 or next;
3327
3328 my $face = cf::face::find "sound/$sound->[1]";
3329 cf::sound::set $sound->[0] => $face;
3330 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3331 }
3332
3333 while (my ($k, $v) = each %{$soundconf->{event}}) {
3334 my $face = cf::face::find "sound/$v";
3335 cf::sound::set $k => $face;
3336 }
3337 }
3338 });
3339
3340 register_exticmd fx_want => sub {
3341 my ($ns, $want) = @_;
3342
3343 while (my ($k, $v) = each %$want) {
3344 $ns->fx_want ($k, $v);
3345 }
3346 };
3347
3348 sub load_resource_file($) {
3349 my $guard = lock_acquire "load_resource_file";
3350
3351 my $status = load_resource_file_ $_[0];
3352 get_slot 0.1, 100;
3353 cf::arch::commit_load;
3354
3355 $status
3356 }
3357
3358 sub reload_regions {
3359 # HACK to clear player env face cache, we need some signal framework
3360 # for this (global event?)
3361 %ext::player_env::MUSIC_FACE_CACHE = ();
3362
3363 load_resource_file "$MAPDIR/regions"
3364 or die "unable to load regions file\n";
3365
3366 for (cf::region::list) {
3367 $_->{match} = qr/$_->{match}/
3368 if exists $_->{match};
3369 }
3370 }
3371
3372 sub reload_facedata {
3373 load_facedata "$DATADIR/facedata"
3374 or die "unable to load facedata\n";
3375 }
3376
3377 sub reload_archetypes {
3378 load_resource_file "$DATADIR/archetypes"
3379 or die "unable to load archetypes\n";
3380 }
3381
3382 sub reload_treasures {
3383 load_resource_file "$DATADIR/treasures"
3384 or die "unable to load treasurelists\n";
3385 }
3386
3387 sub reload_resources {
3388 warn "reloading resource files...\n";
3389
3390 reload_facedata;
3391 reload_archetypes;
3392 reload_regions;
3393 reload_treasures;
3394
3395 warn "finished reloading resource files\n";
3396 }
3397
3398 sub init {
3399 my $guard = freeze_mainloop;
3400
3401 reload_resources;
3402 }
3403
3404 sub reload_config {
3405 open my $fh, "<:utf8", "$CONFDIR/config"
3406 or return;
3407
3408 local $/;
3409 *CFG = YAML::Load <$fh>;
3410
3411 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3412
3413 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3414 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3415
3416 if (exists $CFG{mlockall}) {
3417 eval {
3418 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3419 and die "WARNING: m(un)lockall failed: $!\n";
3420 };
3421 warn $@ if $@;
3422 }
3423 }
3424
3425 sub main {
3426 # we must not ever block the main coroutine
3427 local $Coro::idle = sub {
3428 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3429 (async {
3430 $Coro::current->{desc} = "IDLE BUG HANDLER";
3431 EV::loop EV::LOOP_ONESHOT;
3432 })->prio (Coro::PRIO_MAX);
3433 };
3434
3435 {
3436 my $guard = freeze_mainloop;
3437 reload_config;
3438 db_init;
3439 load_extensions;
3440
3441 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3442 evthread_start IO::AIO::poll_fileno;
3443 }
3444
3445 EV::loop;
3446 }
3447
3448 #############################################################################
3449 # initialisation and cleanup
3450
3451 # install some emergency cleanup handlers
3452 BEGIN {
3453 our %SIGWATCHER = ();
3454 for my $signal (qw(INT HUP TERM)) {
3455 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3456 cf::cleanup "SIG$signal";
3457 };
3458 }
3459 }
3460
3461 sub write_runtime_sync {
3462 my $runtime = "$LOCALDIR/runtime";
3463
3464 # first touch the runtime file to show we are still running:
3465 # the fsync below can take a very very long time.
3466
3467 IO::AIO::aio_utime $runtime, undef, undef;
3468
3469 my $guard = cf::lock_acquire "write_runtime";
3470
3471 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3472 or return;
3473
3474 my $value = $cf::RUNTIME + 90 + 10;
3475 # 10 is the runtime save interval, for a monotonic clock
3476 # 60 allows for the watchdog to kill the server.
3477
3478 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3479 and return;
3480
3481 # always fsync - this file is important
3482 aio_fsync $fh
3483 and return;
3484
3485 # touch it again to show we are up-to-date
3486 aio_utime $fh, undef, undef;
3487
3488 close $fh
3489 or return;
3490
3491 aio_rename "$runtime~", $runtime
3492 and return;
3493
3494 warn "runtime file written.\n";
3495
3496 1
3497 }
3498
3499 our $uuid_lock;
3500 our $uuid_skip;
3501
3502 sub write_uuid_sync($) {
3503 $uuid_skip ||= $_[0];
3504
3505 return if $uuid_lock;
3506 local $uuid_lock = 1;
3507
3508 my $uuid = "$LOCALDIR/uuid";
3509
3510 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3511 or return;
3512
3513 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3514 $uuid_skip = 0;
3515
3516 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3517 and return;
3518
3519 # always fsync - this file is important
3520 aio_fsync $fh
3521 and return;
3522
3523 close $fh
3524 or return;
3525
3526 aio_rename "$uuid~", $uuid
3527 and return;
3528
3529 warn "uuid file written ($value).\n";
3530
3531 1
3532
3533 }
3534
3535 sub write_uuid($$) {
3536 my ($skip, $sync) = @_;
3537
3538 $sync ? write_uuid_sync $skip
3539 : async { write_uuid_sync $skip };
3540 }
3541
3542 sub emergency_save() {
3543 my $freeze_guard = cf::freeze_mainloop;
3544
3545 warn "enter emergency perl save\n";
3546
3547 cf::sync_job {
3548 # use a peculiar iteration method to avoid tripping on perl
3549 # refcount bugs in for. also avoids problems with players
3550 # and maps saved/destroyed asynchronously.
3551 warn "begin emergency player save\n";
3552 for my $login (keys %cf::PLAYER) {
3553 my $pl = $cf::PLAYER{$login} or next;
3554 $pl->valid or next;
3555 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3556 $pl->save;
3557 }
3558 warn "end emergency player save\n";
3559
3560 warn "begin emergency map save\n";
3561 for my $path (keys %cf::MAP) {
3562 my $map = $cf::MAP{$path} or next;
3563 $map->valid or next;
3564 $map->save;
3565 }
3566 warn "end emergency map save\n";
3567
3568 warn "begin emergency database checkpoint\n";
3569 BDB::db_env_txn_checkpoint $DB_ENV;
3570 warn "end emergency database checkpoint\n";
3571
3572 warn "begin write uuid\n";
3573 write_uuid_sync 1;
3574 warn "end write uuid\n";
3575 };
3576
3577 warn "leave emergency perl save\n";
3578 }
3579
3580 sub post_cleanup {
3581 my ($make_core) = @_;
3582
3583 warn Carp::longmess "post_cleanup backtrace"
3584 if $make_core;
3585 }
3586
3587 sub do_reload_perl() {
3588 # can/must only be called in main
3589 if ($Coro::current != $Coro::main) {
3590 warn "can only reload from main coroutine";
3591 return;
3592 }
3593
3594 warn "reloading...";
3595
3596 warn "entering sync_job";
3597
3598 cf::sync_job {
3599 cf::write_runtime_sync; # external watchdog should not bark
3600 cf::emergency_save;
3601 cf::write_runtime_sync; # external watchdog should not bark
3602
3603 warn "syncing database to disk";
3604 BDB::db_env_txn_checkpoint $DB_ENV;
3605
3606 # if anything goes wrong in here, we should simply crash as we already saved
3607
3608 warn "flushing outstanding aio requests";
3609 for (;;) {
3610 BDB::flush;
3611 IO::AIO::flush;
3612 Coro::cede_notself;
3613 last unless IO::AIO::nreqs || BDB::nreqs;
3614 warn "iterate...";
3615 }
3616
3617 ++$RELOAD;
3618
3619 warn "cancelling all extension coros";
3620 $_->cancel for values %EXT_CORO;
3621 %EXT_CORO = ();
3622
3623 warn "removing commands";
3624 %COMMAND = ();
3625
3626 warn "removing ext/exti commands";
3627 %EXTCMD = ();
3628 %EXTICMD = ();
3629
3630 warn "unloading/nuking all extensions";
3631 for my $pkg (@EXTS) {
3632 warn "... unloading $pkg";
3633
3634 if (my $cb = $pkg->can ("unload")) {
3635 eval {
3636 $cb->($pkg);
3637 1
3638 } or warn "$pkg unloaded, but with errors: $@";
3639 }
3640
3641 warn "... nuking $pkg";
3642 Symbol::delete_package $pkg;
3643 }
3644
3645 warn "unloading all perl modules loaded from $LIBDIR";
3646 while (my ($k, $v) = each %INC) {
3647 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3648
3649 warn "... unloading $k";
3650 delete $INC{$k};
3651
3652 $k =~ s/\.pm$//;
3653 $k =~ s/\//::/g;
3654
3655 if (my $cb = $k->can ("unload_module")) {
3656 $cb->();
3657 }
3658
3659 Symbol::delete_package $k;
3660 }
3661
3662 warn "getting rid of safe::, as good as possible";
3663 Symbol::delete_package "safe::$_"
3664 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3665
3666 warn "unloading cf.pm \"a bit\"";
3667 delete $INC{"cf.pm"};
3668 delete $INC{"cf/pod.pm"};
3669
3670 # don't, removes xs symbols, too,
3671 # and global variables created in xs
3672 #Symbol::delete_package __PACKAGE__;
3673
3674 warn "unload completed, starting to reload now";
3675
3676 warn "reloading cf.pm";
3677 require cf;
3678 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3679
3680 warn "loading config and database again";
3681 cf::reload_config;
3682
3683 warn "loading extensions";
3684 cf::load_extensions;
3685
3686 warn "reattaching attachments to objects/players";
3687 _global_reattach; # objects, sockets
3688 warn "reattaching attachments to maps";
3689 reattach $_ for values %MAP;
3690 warn "reattaching attachments to players";
3691 reattach $_ for values %PLAYER;
3692
3693 warn "leaving sync_job";
3694
3695 1
3696 } or do {
3697 warn $@;
3698 cf::cleanup "error while reloading, exiting.";
3699 };
3700
3701 warn "reloaded";
3702 };
3703
3704 our $RELOAD_WATCHER; # used only during reload
3705
3706 sub reload_perl() {
3707 # doing reload synchronously and two reloads happen back-to-back,
3708 # coro crashes during coro_state_free->destroy here.
3709
3710 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3711 do_reload_perl;
3712 undef $RELOAD_WATCHER;
3713 };
3714 }
3715
3716 register_command "reload" => sub {
3717 my ($who, $arg) = @_;
3718
3719 if ($who->flag (FLAG_WIZ)) {
3720 $who->message ("reloading server.");
3721 async {
3722 $Coro::current->{desc} = "perl_reload";
3723 reload_perl;
3724 };
3725 }
3726 };
3727
3728 unshift @INC, $LIBDIR;
3729
3730 my $bug_warning = 0;
3731
3732 our @WAIT_FOR_TICK;
3733 our @WAIT_FOR_TICK_BEGIN;
3734
3735 sub wait_for_tick {
3736 return if tick_inhibit || $Coro::current == $Coro::main;
3737
3738 my $signal = new Coro::Signal;
3739 push @WAIT_FOR_TICK, $signal;
3740 $signal->wait;
3741 }
3742
3743 sub wait_for_tick_begin {
3744 return if tick_inhibit || $Coro::current == $Coro::main;
3745
3746 my $signal = new Coro::Signal;
3747 push @WAIT_FOR_TICK_BEGIN, $signal;
3748 $signal->wait;
3749 }
3750
3751 sub tick {
3752 if ($Coro::current != $Coro::main) {
3753 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3754 unless ++$bug_warning > 10;
3755 return;
3756 }
3757
3758 cf::server_tick; # one server iteration
3759
3760 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3761 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3762 Coro::async_pool {
3763 $Coro::current->{desc} = "runtime saver";
3764 write_runtime_sync
3765 or warn "ERROR: unable to write runtime file: $!";
3766 };
3767 }
3768
3769 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3770 $sig->send;
3771 }
3772 while (my $sig = shift @WAIT_FOR_TICK) {
3773 $sig->send;
3774 }
3775
3776 $LOAD = ($NOW - $TICK_START) / $TICK;
3777 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3778
3779 if (0) {
3780 if ($NEXT_TICK) {
3781 my $jitter = $TICK_START - $NEXT_TICK;
3782 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3783 warn "jitter $JITTER\n";#d#
3784 }
3785 }
3786 }
3787
3788 {
3789 # configure BDB
3790
3791 BDB::min_parallel 8;
3792 BDB::max_poll_reqs $TICK * 0.1;
3793 $AnyEvent::BDB::WATCHER->priority (1);
3794
3795 unless ($DB_ENV) {
3796 $DB_ENV = BDB::db_env_create;
3797 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3798 | BDB::LOG_AUTOREMOVE, 1);
3799 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3800 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3801
3802 cf::sync_job {
3803 eval {
3804 BDB::db_env_open
3805 $DB_ENV,
3806 $BDBDIR,
3807 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3808 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3809 0666;
3810
3811 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3812 };
3813
3814 cf::cleanup "db_env_open(db): $@" if $@;
3815 };
3816 }
3817
3818 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3819 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3820 };
3821 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3822 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3823 };
3824 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3825 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3826 };
3827 }
3828
3829 {
3830 # configure IO::AIO
3831
3832 IO::AIO::min_parallel 8;
3833 IO::AIO::max_poll_time $TICK * 0.1;
3834 $AnyEvent::AIO::WATCHER->priority (1);
3835 }
3836
3837 my $_log_backtrace;
3838
3839 sub _log_backtrace {
3840 my ($msg, @addr) = @_;
3841
3842 $msg =~ s/\n//;
3843
3844 # limit the # of concurrent backtraces
3845 if ($_log_backtrace < 2) {
3846 ++$_log_backtrace;
3847 async {
3848 $Coro::current->{desc} = "abt $msg";
3849
3850 my @bt = fork_call {
3851 @addr = map { sprintf "%x", $_ } @addr;
3852 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3853 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3854 or die "addr2line: $!";
3855
3856 my @funcs;
3857 my @res = <$fh>;
3858 chomp for @res;
3859 while (@res) {
3860 my ($func, $line) = splice @res, 0, 2, ();
3861 push @funcs, "[$func] $line";
3862 }
3863
3864 @funcs
3865 };
3866
3867 LOG llevInfo, "[ABT] $msg\n";
3868 LOG llevInfo, "[ABT] $_\n" for @bt;
3869 --$_log_backtrace;
3870 };
3871 } else {
3872 LOG llevInfo, "[ABT] $msg\n";
3873 LOG llevInfo, "[ABT] [suppressed]\n";
3874 }
3875 }
3876
3877 # load additional modules
3878 use cf::pod;
3879
3880 END { cf::emergency_save }
3881
3882 1
3883