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Revision: 1.434
Committed: Thu May 29 03:27:37 2008 UTC (15 years, 11 months ago) by root
Branch: MAIN
Changes since 1.433: +6 -3 lines
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use utf8;
25 use strict;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35
36 use Coro ();
37 use Coro::State;
38 use Coro::Handle;
39 use Coro::AnyEvent;
40 use Coro::Timer;
41 use Coro::Signal;
42 use Coro::Semaphore;
43 use Coro::AnyEvent;
44 use Coro::AIO;
45 use Coro::BDB;
46 use Coro::Storable;
47 use Coro::Util ();
48
49 use JSON::XS 2.01 ();
50 use BDB ();
51 use Data::Dumper;
52 use Digest::MD5;
53 use Fcntl;
54 use YAML ();
55 use IO::AIO ();
56 use Time::HiRes;
57 use Compress::LZF;
58 use Digest::MD5 ();
59
60 AnyEvent::detect;
61
62 IO::AIO::max_poll_reqs 1;#d#
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
69
70 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
71
72 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
73
74 our %COMMAND = ();
75 our %COMMAND_TIME = ();
76
77 our @EXTS = (); # list of extension package names
78 our %EXTCMD = ();
79 our %EXTICMD = ();
80 our %EXT_CORO = (); # coroutines bound to extensions
81 our %EXT_MAP = (); # pluggable maps
82
83 our $RELOAD; # number of reloads so far
84 our @EVENT;
85
86 our $CONFDIR = confdir;
87 our $DATADIR = datadir;
88 our $LIBDIR = "$DATADIR/ext";
89 our $PODDIR = "$DATADIR/pod";
90 our $MAPDIR = "$DATADIR/" . mapdir;
91 our $LOCALDIR = localdir;
92 our $TMPDIR = "$LOCALDIR/" . tmpdir;
93 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
94 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
95 our $RANDOMDIR = "$LOCALDIR/random";
96 our $BDBDIR = "$LOCALDIR/db";
97 our %RESOURCE;
98
99 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
100 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
101 our $NEXT_TICK;
102 our $USE_FSYNC = 1; # use fsync to write maps - default off
103
104 our $BDB_DEADLOCK_WATCHER;
105 our $BDB_CHECKPOINT_WATCHER;
106 our $BDB_TRICKLE_WATCHER;
107 our $DB_ENV;
108
109 our %CFG;
110
111 our $UPTIME; $UPTIME ||= time;
112 our $RUNTIME;
113 our $NOW;
114
115 our (%PLAYER, %PLAYER_LOADING); # all users
116 our (%MAP, %MAP_LOADING ); # all maps
117 our $LINK_MAP; # the special {link} map, which is always available
118
119 # used to convert map paths into valid unix filenames by replacing / by ∕
120 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
121
122 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
123 our $LOADAVG; # same thing, but with alpha-smoothing
124 our $JITTER; # average jitter
125 our $TICK_START; # for load detecting purposes
126
127 binmode STDOUT;
128 binmode STDERR;
129
130 # read virtual server time, if available
131 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
132 open my $fh, "<", "$LOCALDIR/runtime"
133 or die "unable to read runtime file: $!";
134 $RUNTIME = <$fh> + 0.;
135 }
136
137 mkdir $_
138 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
139
140 our $EMERGENCY_POSITION;
141
142 sub cf::map::normalise;
143
144 #############################################################################
145
146 =head2 GLOBAL VARIABLES
147
148 =over 4
149
150 =item $cf::UPTIME
151
152 The timestamp of the server start (so not actually an uptime).
153
154 =item $cf::RUNTIME
155
156 The time this server has run, starts at 0 and is increased by $cf::TICK on
157 every server tick.
158
159 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
160 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
161 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
162
163 Various directories - "/etc", read-only install directory, perl-library
164 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
165 unique-items directory, player file directory, random maps directory and
166 database environment.
167
168 =item $cf::NOW
169
170 The time of the last (current) server tick.
171
172 =item $cf::TICK
173
174 The interval between server ticks, in seconds.
175
176 =item $cf::LOADAVG
177
178 The current CPU load on the server (alpha-smoothed), as a value between 0
179 (none) and 1 (overloaded), indicating how much time is spent on processing
180 objects per tick. Healthy values are < 0.5.
181
182 =item $cf::LOAD
183
184 The raw value load value from the last tick.
185
186 =item %cf::CFG
187
188 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
189 from wherever your confdir points to.
190
191 =item cf::wait_for_tick, cf::wait_for_tick_begin
192
193 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
194 returns directly I<after> the tick processing (and consequently, can only wake one process
195 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
196
197 =item @cf::INVOKE_RESULTS
198
199 This array contains the results of the last C<invoke ()> call. When
200 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
201 that call.
202
203 =back
204
205 =cut
206
207 BEGIN {
208 *CORE::GLOBAL::warn = sub {
209 my $msg = join "", @_;
210
211 $msg .= "\n"
212 unless $msg =~ /\n$/;
213
214 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
215
216 LOG llevError, $msg;
217 };
218 }
219
220 $Coro::State::DIEHOOK = sub {
221 return unless $^S eq 0; # "eq", not "=="
222
223 if ($Coro::current == $Coro::main) {#d#
224 warn "DIEHOOK called in main context, Coro bug?\n";#d#
225 return;#d#
226 }#d#
227
228 # kill coroutine otherwise
229 warn Carp::longmess $_[0];
230 Coro::terminate
231 };
232
233 $SIG{__DIE__} = sub { }; #d#?
234
235 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
236 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
237 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
238 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
239 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
240 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
241 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
242
243 # we bless all objects into (empty) derived classes to force a method lookup
244 # within the Safe compartment.
245 for my $pkg (qw(
246 cf::global cf::attachable
247 cf::object cf::object::player
248 cf::client cf::player
249 cf::arch cf::living
250 cf::map cf::party cf::region
251 )) {
252 no strict 'refs';
253 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
254 }
255
256 $EV::DIED = sub {
257 warn "error in event callback: @_";
258 };
259
260 #############################################################################
261
262 =head2 UTILITY FUNCTIONS
263
264 =over 4
265
266 =item dumpval $ref
267
268 =cut
269
270 sub dumpval {
271 eval {
272 local $SIG{__DIE__};
273 my $d;
274 if (1) {
275 $d = new Data::Dumper([$_[0]], ["*var"]);
276 $d->Terse(1);
277 $d->Indent(2);
278 $d->Quotekeys(0);
279 $d->Useqq(1);
280 #$d->Bless(...);
281 $d->Seen($_[1]) if @_ > 1;
282 $d = $d->Dump();
283 }
284 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
285 $d
286 } || "[unable to dump $_[0]: '$@']";
287 }
288
289 =item $ref = cf::decode_json $json
290
291 Converts a JSON string into the corresponding perl data structure.
292
293 =item $json = cf::encode_json $ref
294
295 Converts a perl data structure into its JSON representation.
296
297 =cut
298
299 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
300
301 sub encode_json($) { $json_coder->encode ($_[0]) }
302 sub decode_json($) { $json_coder->decode ($_[0]) }
303
304 =item cf::lock_wait $string
305
306 Wait until the given lock is available. See cf::lock_acquire.
307
308 =item my $lock = cf::lock_acquire $string
309
310 Wait until the given lock is available and then acquires it and returns
311 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
312 for example when the coroutine gets canceled), the lock is automatically
313 returned.
314
315 Locks are *not* recursive, locking from the same coro twice results in a
316 deadlocked coro.
317
318 Lock names should begin with a unique identifier (for example, cf::map::find
319 uses map_find and cf::map::load uses map_load).
320
321 =item $locked = cf::lock_active $string
322
323 Return true if the lock is currently active, i.e. somebody has locked it.
324
325 =cut
326
327 our %LOCK;
328 our %LOCKER;#d#
329
330 sub lock_wait($) {
331 my ($key) = @_;
332
333 if ($LOCKER{$key} == $Coro::current) {#d#
334 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
335 return;#d#
336 }#d#
337
338 # wait for lock, if any
339 while ($LOCK{$key}) {
340 push @{ $LOCK{$key} }, $Coro::current;
341 Coro::schedule;
342 }
343 }
344
345 sub lock_acquire($) {
346 my ($key) = @_;
347
348 # wait, to be sure we are not locked
349 lock_wait $key;
350
351 $LOCK{$key} = [];
352 $LOCKER{$key} = $Coro::current;#d#
353
354 Coro::guard {
355 delete $LOCKER{$key};#d#
356 # wake up all waiters, to be on the safe side
357 $_->ready for @{ delete $LOCK{$key} };
358 }
359 }
360
361 sub lock_active($) {
362 my ($key) = @_;
363
364 ! ! $LOCK{$key}
365 }
366
367 sub freeze_mainloop {
368 tick_inhibit_inc;
369
370 Coro::guard \&tick_inhibit_dec;
371 }
372
373 =item cf::periodic $interval, $cb
374
375 Like EV::periodic, but randomly selects a starting point so that the actions
376 get spread over timer.
377
378 =cut
379
380 sub periodic($$) {
381 my ($interval, $cb) = @_;
382
383 my $start = rand List::Util::min 180, $interval;
384
385 EV::periodic $start, $interval, 0, $cb
386 }
387
388 =item cf::get_slot $time[, $priority[, $name]]
389
390 Allocate $time seconds of blocking CPU time at priority C<$priority>:
391 This call blocks and returns only when you have at least C<$time> seconds
392 of cpu time till the next tick. The slot is only valid till the next cede.
393
394 The optional C<$name> can be used to identify the job to run. It might be
395 used for statistical purposes and should identify the same time-class.
396
397 Useful for short background jobs.
398
399 =cut
400
401 our @SLOT_QUEUE;
402 our $SLOT_QUEUE;
403
404 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
405 $SLOT_QUEUE = Coro::async {
406 $Coro::current->desc ("timeslot manager");
407
408 my $signal = new Coro::Signal;
409
410 while () {
411 next_job:
412 my $avail = cf::till_tick;
413 if ($avail > 0.01) {
414 for (0 .. $#SLOT_QUEUE) {
415 if ($SLOT_QUEUE[$_][0] < $avail) {
416 my $job = splice @SLOT_QUEUE, $_, 1, ();
417 $job->[2]->send;
418 Coro::cede;
419 goto next_job;
420 }
421 }
422 }
423
424 if (@SLOT_QUEUE) {
425 # we do not use wait_for_tick() as it returns immediately when tick is inactive
426 push @cf::WAIT_FOR_TICK, $signal;
427 $signal->wait;
428 } else {
429 Coro::schedule;
430 }
431 }
432 };
433
434 sub get_slot($;$$) {
435 return if tick_inhibit || $Coro::current == $Coro::main;
436
437 my ($time, $pri, $name) = @_;
438
439 $time = $TICK * .6 if $time > $TICK * .6;
440 my $sig = new Coro::Signal;
441
442 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
443 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
444 $SLOT_QUEUE->ready;
445 $sig->wait;
446 }
447
448 =item cf::async { BLOCK }
449
450 Currently the same as Coro::async_pool, meaning you cannot use
451 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
452 thing you are allowed to do is call C<prio> on it.
453
454 =cut
455
456 BEGIN { *async = \&Coro::async_pool }
457
458 =item cf::sync_job { BLOCK }
459
460 The design of Deliantra requires that the main coroutine ($Coro::main)
461 is always able to handle events or runnable, as Deliantra is only
462 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
463 acceptable.
464
465 If it must be done, put the blocking parts into C<sync_job>. This will run
466 the given BLOCK in another coroutine while waiting for the result. The
467 server will be frozen during this time, so the block should either finish
468 fast or be very important.
469
470 =cut
471
472 sub sync_job(&) {
473 my ($job) = @_;
474
475 if ($Coro::current == $Coro::main) {
476 my $time = EV::time;
477
478 # this is the main coro, too bad, we have to block
479 # till the operation succeeds, freezing the server :/
480
481 LOG llevError, Carp::longmess "sync job";#d#
482
483 my $freeze_guard = freeze_mainloop;
484
485 my $busy = 1;
486 my @res;
487
488 (async {
489 $Coro::current->desc ("sync job coro");
490 @res = eval { $job->() };
491 warn $@ if $@;
492 undef $busy;
493 })->prio (Coro::PRIO_MAX);
494
495 while ($busy) {
496 if (Coro::nready) {
497 Coro::cede_notself;
498 } else {
499 EV::loop EV::LOOP_ONESHOT;
500 }
501 }
502
503 my $time = EV::time - $time;
504
505 $TICK_START += $time; # do not account sync jobs to server load
506
507 wantarray ? @res : $res[0]
508 } else {
509 # we are in another coroutine, how wonderful, everything just works
510
511 $job->()
512 }
513 }
514
515 =item $coro = cf::async_ext { BLOCK }
516
517 Like async, but this coro is automatically being canceled when the
518 extension calling this is being unloaded.
519
520 =cut
521
522 sub async_ext(&) {
523 my $cb = shift;
524
525 my $coro = &Coro::async ($cb);
526
527 $coro->on_destroy (sub {
528 delete $EXT_CORO{$coro+0};
529 });
530 $EXT_CORO{$coro+0} = $coro;
531
532 $coro
533 }
534
535 =item fork_call { }, $args
536
537 Executes the given code block with the given arguments in a seperate
538 process, returning the results. Everything must be serialisable with
539 Coro::Storable. May, of course, block. Note that the executed sub may
540 never block itself or use any form of event handling.
541
542 =cut
543
544 sub fork_call(&@) {
545 my ($cb, @args) = @_;
546
547 # we seemingly have to make a local copy of the whole thing,
548 # otherwise perl prematurely frees the stuff :/
549 # TODO: investigate and fix (likely this will be rather laborious)
550
551 my @res = Coro::Util::fork_eval {
552 reset_signals;
553 &$cb
554 }, @args;
555
556 wantarray ? @res : $res[-1]
557 }
558
559 =item $coin = coin_from_name $name
560
561 =cut
562
563 our %coin_alias = (
564 "silver" => "silvercoin",
565 "silvercoin" => "silvercoin",
566 "silvercoins" => "silvercoin",
567 "gold" => "goldcoin",
568 "goldcoin" => "goldcoin",
569 "goldcoins" => "goldcoin",
570 "platinum" => "platinacoin",
571 "platinumcoin" => "platinacoin",
572 "platinumcoins" => "platinacoin",
573 "platina" => "platinacoin",
574 "platinacoin" => "platinacoin",
575 "platinacoins" => "platinacoin",
576 "royalty" => "royalty",
577 "royalties" => "royalty",
578 );
579
580 sub coin_from_name($) {
581 $coin_alias{$_[0]}
582 ? cf::arch::find $coin_alias{$_[0]}
583 : undef
584 }
585
586 =item $value = cf::db_get $family => $key
587
588 Returns a single value from the environment database.
589
590 =item cf::db_put $family => $key => $value
591
592 Stores the given C<$value> in the family. It can currently store binary
593 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
594
595 =item $db = cf::db_table "name"
596
597 Create and/or open a new database table. The string must not be "db" and must be unique
598 within each server.
599
600 =cut
601
602 sub db_table($) {
603 my ($name) = @_;
604 my $db = BDB::db_create $DB_ENV;
605
606 eval {
607 $db->set_flags (BDB::CHKSUM);
608
609 utf8::encode $name;
610 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
611 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
612 cf::cleanup "db_open(db): $!" if $!;
613 };
614 cf::cleanup "db_open(db): $@" if $@;
615
616 $db
617 }
618
619 our $DB;
620
621 sub db_init {
622 cf::sync_job {
623 $DB ||= db_table "db";
624 };
625 }
626
627 sub db_get($$) {
628 my $key = "$_[0]/$_[1]";
629
630 cf::sync_job {
631 BDB::db_get $DB, undef, $key, my $data;
632
633 $! ? ()
634 : $data
635 }
636 }
637
638 sub db_put($$$) {
639 BDB::dbreq_pri 4;
640 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
641 }
642
643 =item cf::cache $id => [$paths...], $processversion => $process
644
645 Generic caching function that returns the value of the resource $id,
646 caching and regenerating as required.
647
648 This function can block.
649
650 =cut
651
652 sub cache {
653 my ($id, $src, $processversion, $process) = @_;
654
655 my $meta =
656 join "\x00",
657 $processversion,
658 map {
659 aio_stat $_
660 and Carp::croak "$_: $!";
661
662 ($_, (stat _)[7,9])
663 } @$src;
664
665 my $dbmeta = db_get cache => "$id/meta";
666 if ($dbmeta ne $meta) {
667 # changed, we may need to process
668
669 my @data;
670 my $md5;
671
672 for (0 .. $#$src) {
673 0 <= aio_load $src->[$_], $data[$_]
674 or Carp::croak "$src->[$_]: $!";
675 }
676
677 # if processing is expensive, check
678 # checksum first
679 if (1) {
680 $md5 =
681 join "\x00",
682 $processversion,
683 map {
684 cf::cede_to_tick;
685 ($src->[$_], Digest::MD5::md5_hex $data[$_])
686 } 0.. $#$src;
687
688
689 my $dbmd5 = db_get cache => "$id/md5";
690 if ($dbmd5 eq $md5) {
691 db_put cache => "$id/meta", $meta;
692
693 return db_get cache => "$id/data";
694 }
695 }
696
697 my $t1 = Time::HiRes::time;
698 my $data = $process->(\@data);
699 my $t2 = Time::HiRes::time;
700
701 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
702
703 db_put cache => "$id/data", $data;
704 db_put cache => "$id/md5" , $md5;
705 db_put cache => "$id/meta", $meta;
706
707 return $data;
708 }
709
710 db_get cache => "$id/data"
711 }
712
713 =item cf::datalog type => key => value, ...
714
715 Log a datalog packet of the given type with the given key-value pairs.
716
717 =cut
718
719 sub datalog($@) {
720 my ($type, %kv) = @_;
721 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
722 }
723
724 =back
725
726 =cut
727
728 #############################################################################
729
730 =head2 ATTACHABLE OBJECTS
731
732 Many objects in crossfire are so-called attachable objects. That means you can
733 attach callbacks/event handlers (a collection of which is called an "attachment")
734 to it. All such attachable objects support the following methods.
735
736 In the following description, CLASS can be any of C<global>, C<object>
737 C<player>, C<client> or C<map> (i.e. the attachable objects in
738 Deliantra).
739
740 =over 4
741
742 =item $attachable->attach ($attachment, key => $value...)
743
744 =item $attachable->detach ($attachment)
745
746 Attach/detach a pre-registered attachment to a specific object and give it
747 the specified key/value pairs as arguments.
748
749 Example, attach a minesweeper attachment to the given object, making it a
750 10x10 minesweeper game:
751
752 $obj->attach (minesweeper => width => 10, height => 10);
753
754 =item $bool = $attachable->attached ($name)
755
756 Checks wether the named attachment is currently attached to the object.
757
758 =item cf::CLASS->attach ...
759
760 =item cf::CLASS->detach ...
761
762 Define an anonymous attachment and attach it to all objects of the given
763 CLASS. See the next function for an explanation of its arguments.
764
765 You can attach to global events by using the C<cf::global> class.
766
767 Example, log all player logins:
768
769 cf::player->attach (
770 on_login => sub {
771 my ($pl) = @_;
772 ...
773 },
774 );
775
776 Example, attach to the jeweler skill:
777
778 cf::object->attach (
779 type => cf::SKILL,
780 subtype => cf::SK_JEWELER,
781 on_use_skill => sub {
782 my ($sk, $ob, $part, $dir, $msg) = @_;
783 ...
784 },
785 );
786
787 =item cf::CLASS::attachment $name, ...
788
789 Register an attachment by C<$name> through which attachable objects of the
790 given CLASS can refer to this attachment.
791
792 Some classes such as crossfire maps and objects can specify attachments
793 that are attached at load/instantiate time, thus the need for a name.
794
795 These calls expect any number of the following handler/hook descriptions:
796
797 =over 4
798
799 =item prio => $number
800
801 Set the priority for all following handlers/hooks (unless overwritten
802 by another C<prio> setting). Lower priority handlers get executed
803 earlier. The default priority is C<0>, and many built-in handlers are
804 registered at priority C<-1000>, so lower priorities should not be used
805 unless you know what you are doing.
806
807 =item type => $type
808
809 (Only for C<< cf::object->attach >> calls), limits the attachment to the
810 given type of objects only (the additional parameter C<subtype> can be
811 used to further limit to the given subtype).
812
813 =item on_I<event> => \&cb
814
815 Call the given code reference whenever the named event happens (event is
816 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
817 handlers are recognised generally depends on the type of object these
818 handlers attach to).
819
820 See F<include/eventinc.h> for the full list of events supported, and their
821 class.
822
823 =item package => package::
824
825 Look for sub functions of the name C<< on_I<event> >> in the given
826 package and register them. Only handlers for eevents supported by the
827 object/class are recognised.
828
829 =back
830
831 Example, define an attachment called "sockpuppet" that calls the given
832 event handler when a monster attacks:
833
834 cf::object::attachment sockpuppet =>
835 on_skill_attack => sub {
836 my ($self, $victim) = @_;
837 ...
838 }
839 }
840
841 =item $attachable->valid
842
843 Just because you have a perl object does not mean that the corresponding
844 C-level object still exists. If you try to access an object that has no
845 valid C counterpart anymore you get an exception at runtime. This method
846 can be used to test for existence of the C object part without causing an
847 exception.
848
849 =cut
850
851 # the following variables are defined in .xs and must not be re-created
852 our @CB_GLOBAL = (); # registry for all global events
853 our @CB_ATTACHABLE = (); # registry for all attachables
854 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
855 our @CB_PLAYER = ();
856 our @CB_CLIENT = ();
857 our @CB_TYPE = (); # registry for type (cf-object class) based events
858 our @CB_MAP = ();
859
860 my %attachment;
861
862 sub cf::attachable::thawer_merge {
863 # simply override everything except _meta
864 local $_[0]{_meta};
865 %{$_[0]} = %{$_[1]};
866 }
867
868 sub _attach_cb($$$$) {
869 my ($registry, $event, $prio, $cb) = @_;
870
871 use sort 'stable';
872
873 $cb = [$prio, $cb];
874
875 @{$registry->[$event]} = sort
876 { $a->[0] cmp $b->[0] }
877 @{$registry->[$event] || []}, $cb;
878 }
879
880 # hack
881 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
882
883 # attach handles attaching event callbacks
884 # the only thing the caller has to do is pass the correct
885 # registry (== where the callback attaches to).
886 sub _attach {
887 my ($registry, $klass, @arg) = @_;
888
889 my $object_type;
890 my $prio = 0;
891 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
892
893 #TODO: get rid of this hack
894 if ($attachable_klass{$klass}) {
895 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
896 }
897
898 while (@arg) {
899 my $type = shift @arg;
900
901 if ($type eq "prio") {
902 $prio = shift @arg;
903
904 } elsif ($type eq "type") {
905 $object_type = shift @arg;
906 $registry = $CB_TYPE[$object_type] ||= [];
907
908 } elsif ($type eq "subtype") {
909 defined $object_type or Carp::croak "subtype specified without type";
910 my $object_subtype = shift @arg;
911 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
912
913 } elsif ($type eq "package") {
914 my $pkg = shift @arg;
915
916 while (my ($name, $id) = each %cb_id) {
917 if (my $cb = $pkg->can ($name)) {
918 _attach_cb $registry, $id, $prio, $cb;
919 }
920 }
921
922 } elsif (exists $cb_id{$type}) {
923 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
924
925 } elsif (ref $type) {
926 warn "attaching objects not supported, ignoring.\n";
927
928 } else {
929 shift @arg;
930 warn "attach argument '$type' not supported, ignoring.\n";
931 }
932 }
933 }
934
935 sub _object_attach {
936 my ($obj, $name, %arg) = @_;
937
938 return if exists $obj->{_attachment}{$name};
939
940 if (my $attach = $attachment{$name}) {
941 my $registry = $obj->registry;
942
943 for (@$attach) {
944 my ($klass, @attach) = @$_;
945 _attach $registry, $klass, @attach;
946 }
947
948 $obj->{$name} = \%arg;
949 } else {
950 warn "object uses attachment '$name' which is not available, postponing.\n";
951 }
952
953 $obj->{_attachment}{$name} = undef;
954 }
955
956 sub cf::attachable::attach {
957 if (ref $_[0]) {
958 _object_attach @_;
959 } else {
960 _attach shift->_attach_registry, @_;
961 }
962 _recalc_want;
963 };
964
965 # all those should be optimised
966 sub cf::attachable::detach {
967 my ($obj, $name) = @_;
968
969 if (ref $obj) {
970 delete $obj->{_attachment}{$name};
971 reattach ($obj);
972 } else {
973 Carp::croak "cannot, currently, detach class attachments";
974 }
975 _recalc_want;
976 };
977
978 sub cf::attachable::attached {
979 my ($obj, $name) = @_;
980
981 exists $obj->{_attachment}{$name}
982 }
983
984 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
985 eval "#line " . __LINE__ . " 'cf.pm'
986 sub cf::\L$klass\E::_attach_registry {
987 (\\\@CB_$klass, KLASS_$klass)
988 }
989
990 sub cf::\L$klass\E::attachment {
991 my \$name = shift;
992
993 \$attachment{\$name} = [[KLASS_$klass, \@_]];
994 }
995 ";
996 die if $@;
997 }
998
999 our $override;
1000 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1001
1002 sub override {
1003 $override = 1;
1004 @INVOKE_RESULTS = (@_);
1005 }
1006
1007 sub do_invoke {
1008 my $event = shift;
1009 my $callbacks = shift;
1010
1011 @INVOKE_RESULTS = ();
1012
1013 local $override;
1014
1015 for (@$callbacks) {
1016 eval { &{$_->[1]} };
1017
1018 if ($@) {
1019 warn "$@";
1020 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1021 override;
1022 }
1023
1024 return 1 if $override;
1025 }
1026
1027 0
1028 }
1029
1030 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1031
1032 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1033
1034 Generate an object-specific event with the given arguments.
1035
1036 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1037 removed in future versions), and there is no public API to access override
1038 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1039
1040 =back
1041
1042 =cut
1043
1044 #############################################################################
1045 # object support
1046
1047 sub _object_equal($$);
1048 sub _object_equal($$) {
1049 my ($a, $b) = @_;
1050
1051 return 0 unless (ref $a) eq (ref $b);
1052
1053 if ("HASH" eq ref $a) {
1054 my @ka = keys %$a;
1055 my @kb = keys %$b;
1056
1057 return 0 if @ka != @kb;
1058
1059 for (0 .. $#ka) {
1060 return 0 unless $ka[$_] eq $kb[$_];
1061 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1062 }
1063
1064 } elsif ("ARRAY" eq ref $a) {
1065
1066 return 0 if @$a != @$b;
1067
1068 for (0 .. $#$a) {
1069 return 0 unless _object_equal $a->[$_], $b->[$_];
1070 }
1071
1072 } elsif ($a ne $b) {
1073 return 0;
1074 }
1075
1076 1
1077 }
1078
1079 our $SLOW_MERGES;#d#
1080 sub _can_merge {
1081 my ($ob1, $ob2) = @_;
1082
1083 ++$SLOW_MERGES;#d#
1084
1085 # we do the slow way here
1086 return _object_equal $ob1, $ob2
1087 }
1088
1089 sub reattach {
1090 # basically do the same as instantiate, without calling instantiate
1091 my ($obj) = @_;
1092
1093 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1094
1095 my $registry = $obj->registry;
1096
1097 @$registry = ();
1098
1099 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1100
1101 for my $name (keys %{ $obj->{_attachment} || {} }) {
1102 if (my $attach = $attachment{$name}) {
1103 for (@$attach) {
1104 my ($klass, @attach) = @$_;
1105 _attach $registry, $klass, @attach;
1106 }
1107 } else {
1108 warn "object uses attachment '$name' that is not available, postponing.\n";
1109 }
1110 }
1111 }
1112
1113 cf::attachable->attach (
1114 prio => -1000000,
1115 on_instantiate => sub {
1116 my ($obj, $data) = @_;
1117
1118 $data = decode_json $data;
1119
1120 for (@$data) {
1121 my ($name, $args) = @$_;
1122
1123 $obj->attach ($name, %{$args || {} });
1124 }
1125 },
1126 on_reattach => \&reattach,
1127 on_clone => sub {
1128 my ($src, $dst) = @_;
1129
1130 @{$dst->registry} = @{$src->registry};
1131
1132 %$dst = %$src;
1133
1134 %{$dst->{_attachment}} = %{$src->{_attachment}}
1135 if exists $src->{_attachment};
1136 },
1137 );
1138
1139 sub object_freezer_save {
1140 my ($filename, $rdata, $objs) = @_;
1141
1142 sync_job {
1143 if (length $$rdata) {
1144 utf8::decode (my $decname = $filename);
1145 warn sprintf "saving %s (%d,%d)\n",
1146 $decname, length $$rdata, scalar @$objs;
1147
1148 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1149 aio_chmod $fh, SAVE_MODE;
1150 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1151 aio_fsync $fh if $cf::USE_FSYNC;
1152 aio_close $fh;
1153
1154 if (@$objs) {
1155 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1156 aio_chmod $fh, SAVE_MODE;
1157 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1158 aio_write $fh, 0, (length $data), $data, 0;
1159 aio_fsync $fh if $cf::USE_FSYNC;
1160 aio_close $fh;
1161 aio_rename "$filename.pst~", "$filename.pst";
1162 }
1163 } else {
1164 aio_unlink "$filename.pst";
1165 }
1166
1167 aio_rename "$filename~", $filename;
1168 } else {
1169 warn "FATAL: $filename~: $!\n";
1170 }
1171 } else {
1172 aio_unlink $filename;
1173 aio_unlink "$filename.pst";
1174 }
1175 };
1176 }
1177
1178 sub object_freezer_as_string {
1179 my ($rdata, $objs) = @_;
1180
1181 use Data::Dumper;
1182
1183 $$rdata . Dumper $objs
1184 }
1185
1186 sub object_thawer_load {
1187 my ($filename) = @_;
1188
1189 my ($data, $av);
1190
1191 (aio_load $filename, $data) >= 0
1192 or return;
1193
1194 unless (aio_stat "$filename.pst") {
1195 (aio_load "$filename.pst", $av) >= 0
1196 or return;
1197
1198 my $st = eval { Coro::Storable::thaw $av };
1199 $av = $st->{objs};
1200 }
1201
1202 utf8::decode (my $decname = $filename);
1203 warn sprintf "loading %s (%d,%d)\n",
1204 $decname, length $data, scalar @{$av || []};
1205
1206 ($data, $av)
1207 }
1208
1209 =head2 COMMAND CALLBACKS
1210
1211 =over 4
1212
1213 =cut
1214
1215 #############################################################################
1216 # command handling &c
1217
1218 =item cf::register_command $name => \&callback($ob,$args);
1219
1220 Register a callback for execution when the client sends the user command
1221 $name.
1222
1223 =cut
1224
1225 sub register_command {
1226 my ($name, $cb) = @_;
1227
1228 my $caller = caller;
1229 #warn "registering command '$name/$time' to '$caller'";
1230
1231 push @{ $COMMAND{$name} }, [$caller, $cb];
1232 }
1233
1234 =item cf::register_extcmd $name => \&callback($pl,$packet);
1235
1236 Register a callback for execution when the client sends an (synchronous)
1237 extcmd packet. Ext commands will be processed in the order they are
1238 received by the server, like other user commands. The first argument is
1239 the logged-in player. Ext commands can only be processed after a player
1240 has logged in successfully.
1241
1242 If the callback returns something, it is sent back as if reply was being
1243 called.
1244
1245 =item cf::register_exticmd $name => \&callback($ns,$packet);
1246
1247 Register a callback for execution when the client sends an (asynchronous)
1248 exticmd packet. Exti commands are processed by the server as soon as they
1249 are received, i.e. out of order w.r.t. other commands. The first argument
1250 is a client socket. Exti commands can be received anytime, even before
1251 log-in.
1252
1253 If the callback returns something, it is sent back as if reply was being
1254 called.
1255
1256 =cut
1257
1258 sub register_extcmd {
1259 my ($name, $cb) = @_;
1260
1261 $EXTCMD{$name} = $cb;
1262 }
1263
1264 sub register_exticmd {
1265 my ($name, $cb) = @_;
1266
1267 $EXTICMD{$name} = $cb;
1268 }
1269
1270 cf::player->attach (
1271 on_command => sub {
1272 my ($pl, $name, $params) = @_;
1273
1274 my $cb = $COMMAND{$name}
1275 or return;
1276
1277 for my $cmd (@$cb) {
1278 $cmd->[1]->($pl->ob, $params);
1279 }
1280
1281 cf::override;
1282 },
1283 on_extcmd => sub {
1284 my ($pl, $buf) = @_;
1285
1286 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1287
1288 if (ref $msg) {
1289 my ($type, $reply, @payload) =
1290 "ARRAY" eq ref $msg
1291 ? @$msg
1292 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1293
1294 my @reply;
1295
1296 if (my $cb = $EXTCMD{$type}) {
1297 @reply = $cb->($pl, @payload);
1298 }
1299
1300 $pl->ext_reply ($reply, @reply)
1301 if $reply;
1302
1303 } else {
1304 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1305 }
1306
1307 cf::override;
1308 },
1309 );
1310
1311 sub load_extensions {
1312 cf::sync_job {
1313 my %todo;
1314
1315 for my $path (<$LIBDIR/*.ext>) {
1316 next unless -r $path;
1317
1318 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1319 my $base = $1;
1320 my $pkg = $1;
1321 $pkg =~ s/[^[:word:]]/_/g;
1322 $pkg = "ext::$pkg";
1323
1324 open my $fh, "<:utf8", $path
1325 or die "$path: $!";
1326
1327 my $source = do { local $/; <$fh> };
1328
1329 my %ext = (
1330 path => $path,
1331 base => $base,
1332 pkg => $pkg,
1333 );
1334
1335 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1336 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1337
1338 $ext{source} =
1339 "package $pkg; use strict; use utf8;\n"
1340 . "#line 1 \"$path\"\n{\n"
1341 . $source
1342 . "\n};\n1";
1343
1344 $todo{$base} = \%ext;
1345 }
1346
1347 my %done;
1348 while (%todo) {
1349 my $progress;
1350
1351 while (my ($k, $v) = each %todo) {
1352 for (split /,\s*/, $v->{meta}{depends}) {
1353 goto skip
1354 unless exists $done{$_};
1355 }
1356
1357 warn "... loading '$k' into '$v->{pkg}'\n";
1358
1359 unless (eval $v->{source}) {
1360 my $msg = $@ ? "$v->{path}: $@\n"
1361 : "$v->{base}: extension inactive.\n";
1362
1363 if (exists $v->{meta}{mandatory}) {
1364 warn $msg;
1365 cf::cleanup "mandatory extension failed to load, exiting.";
1366 }
1367
1368 warn $msg;
1369 }
1370
1371 $done{$k} = delete $todo{$k};
1372 push @EXTS, $v->{pkg};
1373 $progress = 1;
1374 }
1375
1376 skip:
1377 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1378 unless $progress;
1379 }
1380 };
1381 }
1382
1383 #############################################################################
1384
1385 =back
1386
1387 =head2 CORE EXTENSIONS
1388
1389 Functions and methods that extend core crossfire objects.
1390
1391 =cut
1392
1393 package cf::player;
1394
1395 use Coro::AIO;
1396
1397 =head3 cf::player
1398
1399 =over 4
1400
1401 =item cf::player::num_playing
1402
1403 Returns the official number of playing players, as per the Crossfire metaserver rules.
1404
1405 =cut
1406
1407 sub num_playing {
1408 scalar grep
1409 $_->ob->map
1410 && !$_->hidden
1411 && !$_->ob->flag (cf::FLAG_WIZ),
1412 cf::player::list
1413 }
1414
1415 =item cf::player::find $login
1416
1417 Returns the given player object, loading it if necessary (might block).
1418
1419 =cut
1420
1421 sub playerdir($) {
1422 "$PLAYERDIR/"
1423 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1424 }
1425
1426 sub path($) {
1427 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1428
1429 (playerdir $login) . "/playerdata"
1430 }
1431
1432 sub find_active($) {
1433 $cf::PLAYER{$_[0]}
1434 and $cf::PLAYER{$_[0]}->active
1435 and $cf::PLAYER{$_[0]}
1436 }
1437
1438 sub exists($) {
1439 my ($login) = @_;
1440
1441 $cf::PLAYER{$login}
1442 or cf::sync_job { !aio_stat path $login }
1443 }
1444
1445 sub find($) {
1446 return $cf::PLAYER{$_[0]} || do {
1447 my $login = $_[0];
1448
1449 my $guard = cf::lock_acquire "user_find:$login";
1450
1451 $cf::PLAYER{$_[0]} || do {
1452 # rename old playerfiles to new ones
1453 #TODO: remove when no longer required
1454 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1455 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1456 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1457 aio_unlink +(playerdir $login) . "/$login.pl";
1458
1459 my $f = new_from_file cf::object::thawer path $login
1460 or return;
1461
1462 my $pl = cf::player::load_pl $f
1463 or return;
1464
1465 local $cf::PLAYER_LOADING{$login} = $pl;
1466 $f->resolve_delayed_derefs;
1467 $cf::PLAYER{$login} = $pl
1468 }
1469 }
1470 }
1471
1472 sub save($) {
1473 my ($pl) = @_;
1474
1475 return if $pl->{deny_save};
1476
1477 my $path = path $pl;
1478 my $guard = cf::lock_acquire "user_save:$path";
1479
1480 return if $pl->{deny_save};
1481
1482 aio_mkdir playerdir $pl, 0770;
1483 $pl->{last_save} = $cf::RUNTIME;
1484
1485 cf::get_slot 0.01;
1486
1487 $pl->save_pl ($path);
1488 cf::cede_to_tick;
1489 }
1490
1491 sub new($) {
1492 my ($login) = @_;
1493
1494 my $self = create;
1495
1496 $self->ob->name ($login);
1497 $self->{deny_save} = 1;
1498
1499 $cf::PLAYER{$login} = $self;
1500
1501 $self
1502 }
1503
1504 =item $player->send_msg ($channel, $msg, $color, [extra...])
1505
1506 =cut
1507
1508 sub send_msg {
1509 my $ns = shift->ns
1510 or return;
1511 $ns->send_msg (@_);
1512 }
1513
1514 =item $pl->quit_character
1515
1516 Nukes the player without looking back. If logged in, the connection will
1517 be destroyed. May block for a long time.
1518
1519 =cut
1520
1521 sub quit_character {
1522 my ($pl) = @_;
1523
1524 my $name = $pl->ob->name;
1525
1526 $pl->{deny_save} = 1;
1527 $pl->password ("*"); # this should lock out the player until we nuked the dir
1528
1529 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1530 $pl->deactivate;
1531 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1532 $pl->ob->check_score;
1533 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1534 $pl->ns->destroy if $pl->ns;
1535
1536 my $path = playerdir $pl;
1537 my $temp = "$path~$cf::RUNTIME~deleting~";
1538 aio_rename $path, $temp;
1539 delete $cf::PLAYER{$pl->ob->name};
1540 $pl->destroy;
1541
1542 my $prefix = qr<^~\Q$name\E/>;
1543
1544 # nuke player maps
1545 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1546
1547 IO::AIO::aio_rmtree $temp;
1548 }
1549
1550 =item $pl->kick
1551
1552 Kicks a player out of the game. This destroys the connection.
1553
1554 =cut
1555
1556 sub kick {
1557 my ($pl, $kicker) = @_;
1558
1559 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1560 $pl->killer ("kicked");
1561 $pl->ns->destroy;
1562 }
1563
1564 =item cf::player::list_logins
1565
1566 Returns am arrayref of all valid playernames in the system, can take a
1567 while and may block, so not sync_job-capable, ever.
1568
1569 =cut
1570
1571 sub list_logins {
1572 my $dirs = aio_readdir $PLAYERDIR
1573 or return [];
1574
1575 my @logins;
1576
1577 for my $login (@$dirs) {
1578 my $path = path $login;
1579
1580 # a .pst is a dead give-away for a valid player
1581 # if no pst file found, open and chekc for blocked users
1582 if (aio_stat "$path.pst") {
1583 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1584 aio_read $fh, 0, 512, my $buf, 0 or next;
1585 $buf !~ /^password -------------$/m or next; # official not-valid tag
1586 }
1587
1588 utf8::decode $login;
1589 push @logins, $login;
1590 }
1591
1592 \@logins
1593 }
1594
1595 =item $player->maps
1596
1597 Returns an arrayref of map paths that are private for this
1598 player. May block.
1599
1600 =cut
1601
1602 sub maps($) {
1603 my ($pl) = @_;
1604
1605 $pl = ref $pl ? $pl->ob->name : $pl;
1606
1607 my $files = aio_readdir playerdir $pl
1608 or return;
1609
1610 my @paths;
1611
1612 for (@$files) {
1613 utf8::decode $_;
1614 next if /\.(?:pl|pst)$/;
1615 next unless /^$PATH_SEP/o;
1616
1617 push @paths, cf::map::normalise "~$pl/$_";
1618 }
1619
1620 \@paths
1621 }
1622
1623 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1624
1625 Expand crossfire pod fragments into protocol xml.
1626
1627 =cut
1628
1629 use re 'eval';
1630
1631 my $group;
1632 my $interior; $interior = qr{
1633 # match a pod interior sequence sans C<< >>
1634 (?:
1635 \ (.*?)\ (?{ $group = $^N })
1636 | < (??{$interior}) >
1637 )
1638 }x;
1639
1640 sub expand_cfpod {
1641 my ($self, $pod) = @_;
1642
1643 my $xml;
1644
1645 while () {
1646 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1647 $group = $1;
1648
1649 $group =~ s/&/&amp;/g;
1650 $group =~ s/</&lt;/g;
1651
1652 $xml .= $group;
1653 } elsif ($pod =~ m%\G
1654 ([BCGHITU])
1655 <
1656 (?:
1657 ([^<>]*) (?{ $group = $^N })
1658 | < $interior >
1659 )
1660 >
1661 %gcsx
1662 ) {
1663 my ($code, $data) = ($1, $group);
1664
1665 if ($code eq "B") {
1666 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1667 } elsif ($code eq "I") {
1668 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1669 } elsif ($code eq "U") {
1670 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1671 } elsif ($code eq "C") {
1672 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1673 } elsif ($code eq "T") {
1674 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1675 } elsif ($code eq "G") {
1676 my ($male, $female) = split /\|/, $data;
1677 $data = $self->gender ? $female : $male;
1678 $xml .= expand_cfpod ($self, $data);
1679 } elsif ($code eq "H") {
1680 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1681 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1682 "")
1683 [$self->{hintmode}];
1684 } else {
1685 $xml .= "error processing '$code($data)' directive";
1686 }
1687 } else {
1688 if ($pod =~ /\G(.+)/) {
1689 warn "parse error while expanding $pod (at $1)";
1690 }
1691 last;
1692 }
1693 }
1694
1695 for ($xml) {
1696 # create single paragraphs (very hackish)
1697 s/(?<=\S)\n(?=\w)/ /g;
1698
1699 # compress some whitespace
1700 s/\s+\n/\n/g; # ws line-ends
1701 s/\n\n+/\n/g; # double lines
1702 s/^\n+//; # beginning lines
1703 s/\n+$//; # ending lines
1704 }
1705
1706 $xml
1707 }
1708
1709 no re 'eval';
1710
1711 sub hintmode {
1712 $_[0]{hintmode} = $_[1] if @_ > 1;
1713 $_[0]{hintmode}
1714 }
1715
1716 =item $player->ext_reply ($msgid, @msg)
1717
1718 Sends an ext reply to the player.
1719
1720 =cut
1721
1722 sub ext_reply($$@) {
1723 my ($self, $id, @msg) = @_;
1724
1725 $self->ns->ext_reply ($id, @msg)
1726 }
1727
1728 =item $player->ext_msg ($type, @msg)
1729
1730 Sends an ext event to the client.
1731
1732 =cut
1733
1734 sub ext_msg($$@) {
1735 my ($self, $type, @msg) = @_;
1736
1737 $self->ns->ext_msg ($type, @msg);
1738 }
1739
1740 =head3 cf::region
1741
1742 =over 4
1743
1744 =cut
1745
1746 package cf::region;
1747
1748 =item cf::region::find_by_path $path
1749
1750 Tries to decuce the likely region for a map knowing only its path.
1751
1752 =cut
1753
1754 sub find_by_path($) {
1755 my ($path) = @_;
1756
1757 my ($match, $specificity);
1758
1759 for my $region (list) {
1760 if ($region->{match} && $path =~ $region->{match}) {
1761 ($match, $specificity) = ($region, $region->specificity)
1762 if $region->specificity > $specificity;
1763 }
1764 }
1765
1766 $match
1767 }
1768
1769 =back
1770
1771 =head3 cf::map
1772
1773 =over 4
1774
1775 =cut
1776
1777 package cf::map;
1778
1779 use Fcntl;
1780 use Coro::AIO;
1781
1782 use overload
1783 '""' => \&as_string,
1784 fallback => 1;
1785
1786 our $MAX_RESET = 3600;
1787 our $DEFAULT_RESET = 3000;
1788
1789 sub generate_random_map {
1790 my ($self, $rmp) = @_;
1791
1792 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1793
1794 # mit "rum" bekleckern, nicht
1795 $self->_create_random_map (
1796 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1797 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1798 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1799 $rmp->{exit_on_final_map},
1800 $rmp->{xsize}, $rmp->{ysize},
1801 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1802 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1803 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1804 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1805 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1806 (cf::region::find $rmp->{region}), $rmp->{custom}
1807 )
1808 }
1809
1810 =item cf::map->register ($regex, $prio)
1811
1812 Register a handler for the map path matching the given regex at the
1813 givne priority (higher is better, built-in handlers have priority 0, the
1814 default).
1815
1816 =cut
1817
1818 sub register {
1819 my (undef, $regex, $prio) = @_;
1820 my $pkg = caller;
1821
1822 no strict;
1823 push @{"$pkg\::ISA"}, __PACKAGE__;
1824
1825 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1826 }
1827
1828 # also paths starting with '/'
1829 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1830
1831 sub thawer_merge {
1832 my ($self, $merge) = @_;
1833
1834 # we have to keep some variables in memory intact
1835 local $self->{path};
1836 local $self->{load_path};
1837
1838 $self->SUPER::thawer_merge ($merge);
1839 }
1840
1841 sub normalise {
1842 my ($path, $base) = @_;
1843
1844 $path = "$path"; # make sure its a string
1845
1846 $path =~ s/\.map$//;
1847
1848 # map plan:
1849 #
1850 # /! non-realised random map exit (special hack!)
1851 # {... are special paths that are not being touched
1852 # ?xxx/... are special absolute paths
1853 # ?random/... random maps
1854 # /... normal maps
1855 # ~user/... per-player map of a specific user
1856
1857 $path =~ s/$PATH_SEP/\//go;
1858
1859 # treat it as relative path if it starts with
1860 # something that looks reasonable
1861 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1862 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1863
1864 $base =~ s{[^/]+/?$}{};
1865 $path = "$base/$path";
1866 }
1867
1868 for ($path) {
1869 redo if s{//}{/};
1870 redo if s{/\.?/}{/};
1871 redo if s{/[^/]+/\.\./}{/};
1872 }
1873
1874 $path
1875 }
1876
1877 sub new_from_path {
1878 my (undef, $path, $base) = @_;
1879
1880 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1881
1882 $path = normalise $path, $base;
1883
1884 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1885 if ($path =~ $EXT_MAP{$pkg}[1]) {
1886 my $self = bless cf::map::new, $pkg;
1887 $self->{path} = $path; $self->path ($path);
1888 $self->init; # pass $1 etc.
1889 return $self;
1890 }
1891 }
1892
1893 Carp::cluck "unable to resolve path '$path' (base '$base').";
1894 ()
1895 }
1896
1897 sub init {
1898 my ($self) = @_;
1899
1900 $self
1901 }
1902
1903 sub as_string {
1904 my ($self) = @_;
1905
1906 "$self->{path}"
1907 }
1908
1909 # the displayed name, this is a one way mapping
1910 sub visible_name {
1911 &as_string
1912 }
1913
1914 # the original (read-only) location
1915 sub load_path {
1916 my ($self) = @_;
1917
1918 "$MAPDIR/$self->{path}.map"
1919 }
1920
1921 # the temporary/swap location
1922 sub save_path {
1923 my ($self) = @_;
1924
1925 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1926 "$TMPDIR/$path.map"
1927 }
1928
1929 # the unique path, undef == no special unique path
1930 sub uniq_path {
1931 my ($self) = @_;
1932
1933 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1934 "$UNIQUEDIR/$path"
1935 }
1936
1937 # and all this just because we cannot iterate over
1938 # all maps in C++...
1939 sub change_all_map_light {
1940 my ($change) = @_;
1941
1942 $_->change_map_light ($change)
1943 for grep $_->outdoor, values %cf::MAP;
1944 }
1945
1946 sub decay_objects {
1947 my ($self) = @_;
1948
1949 return if $self->{deny_reset};
1950
1951 $self->do_decay_objects;
1952 }
1953
1954 sub unlink_save {
1955 my ($self) = @_;
1956
1957 utf8::encode (my $save = $self->save_path);
1958 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1959 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1960 }
1961
1962 sub load_header_from($) {
1963 my ($self, $path) = @_;
1964
1965 utf8::encode $path;
1966 my $f = new_from_file cf::object::thawer $path
1967 or return;
1968
1969 $self->_load_header ($f)
1970 or return;
1971
1972 local $MAP_LOADING{$self->{path}} = $self;
1973 $f->resolve_delayed_derefs;
1974
1975 $self->{load_path} = $path;
1976
1977 1
1978 }
1979
1980 sub load_header_orig {
1981 my ($self) = @_;
1982
1983 $self->load_header_from ($self->load_path)
1984 }
1985
1986 sub load_header_temp {
1987 my ($self) = @_;
1988
1989 $self->load_header_from ($self->save_path)
1990 }
1991
1992 sub prepare_temp {
1993 my ($self) = @_;
1994
1995 $self->last_access ((delete $self->{last_access})
1996 || $cf::RUNTIME); #d#
1997 # safety
1998 $self->{instantiate_time} = $cf::RUNTIME
1999 if $self->{instantiate_time} > $cf::RUNTIME;
2000 }
2001
2002 sub prepare_orig {
2003 my ($self) = @_;
2004
2005 $self->{load_original} = 1;
2006 $self->{instantiate_time} = $cf::RUNTIME;
2007 $self->last_access ($cf::RUNTIME);
2008 $self->instantiate;
2009 }
2010
2011 sub load_header {
2012 my ($self) = @_;
2013
2014 if ($self->load_header_temp) {
2015 $self->prepare_temp;
2016 } else {
2017 $self->load_header_orig
2018 or return;
2019 $self->prepare_orig;
2020 }
2021
2022 $self->{deny_reset} = 1
2023 if $self->no_reset;
2024
2025 $self->default_region (cf::region::find_by_path $self->{path})
2026 unless $self->default_region;
2027
2028 1
2029 }
2030
2031 sub find;
2032 sub find {
2033 my ($path, $origin) = @_;
2034
2035 $path = normalise $path, $origin && $origin->path;
2036
2037 cf::lock_wait "map_data:$path";#d#remove
2038 cf::lock_wait "map_find:$path";
2039
2040 $cf::MAP{$path} || do {
2041 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2042 my $guard2 = cf::lock_acquire "map_find:$path";
2043
2044 my $map = new_from_path cf::map $path
2045 or return;
2046
2047 $map->{last_save} = $cf::RUNTIME;
2048
2049 $map->load_header
2050 or return;
2051
2052 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2053 # doing this can freeze the server in a sync job, obviously
2054 #$cf::WAIT_FOR_TICK->wait;
2055 undef $guard2;
2056 undef $guard1;
2057 $map->reset;
2058 return find $path;
2059 }
2060
2061 $cf::MAP{$path} = $map
2062 }
2063 }
2064
2065 sub pre_load { }
2066 sub post_load { }
2067
2068 sub load {
2069 my ($self) = @_;
2070
2071 local $self->{deny_reset} = 1; # loading can take a long time
2072
2073 my $path = $self->{path};
2074
2075 {
2076 my $guard = cf::lock_acquire "map_data:$path";
2077
2078 return unless $self->valid;
2079 return unless $self->in_memory == cf::MAP_SWAPPED;
2080
2081 $self->in_memory (cf::MAP_LOADING);
2082
2083 $self->alloc;
2084
2085 $self->pre_load;
2086 cf::cede_to_tick;
2087
2088 my $f = new_from_file cf::object::thawer $self->{load_path};
2089 $f->skip_block;
2090 $self->_load_objects ($f)
2091 or return;
2092
2093 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2094 if delete $self->{load_original};
2095
2096 if (my $uniq = $self->uniq_path) {
2097 utf8::encode $uniq;
2098 unless (aio_stat $uniq) {
2099 if (my $f = new_from_file cf::object::thawer $uniq) {
2100 $self->clear_unique_items;
2101 $self->_load_objects ($f);
2102 $f->resolve_delayed_derefs;
2103 }
2104 }
2105 }
2106
2107 $f->resolve_delayed_derefs;
2108
2109 cf::cede_to_tick;
2110 # now do the right thing for maps
2111 $self->link_multipart_objects;
2112 $self->difficulty ($self->estimate_difficulty)
2113 unless $self->difficulty;
2114 cf::cede_to_tick;
2115
2116 unless ($self->{deny_activate}) {
2117 $self->decay_objects;
2118 $self->fix_auto_apply;
2119 $self->update_buttons;
2120 cf::cede_to_tick;
2121 $self->set_darkness_map;
2122 cf::cede_to_tick;
2123 $self->activate;
2124 }
2125
2126 $self->{last_save} = $cf::RUNTIME;
2127 $self->last_access ($cf::RUNTIME);
2128
2129 $self->in_memory (cf::MAP_ACTIVE);
2130 }
2131
2132 $self->post_load;
2133 }
2134
2135 sub customise_for {
2136 my ($self, $ob) = @_;
2137
2138 return find "~" . $ob->name . "/" . $self->{path}
2139 if $self->per_player;
2140
2141 # return find "?party/" . $ob->name . "/" . $self->{path}
2142 # if $self->per_party;
2143
2144 $self
2145 }
2146
2147 # find and load all maps in the 3x3 area around a map
2148 sub load_neighbours {
2149 my ($map) = @_;
2150
2151 my @neigh; # diagonal neighbours
2152
2153 for (0 .. 3) {
2154 my $neigh = $map->tile_path ($_)
2155 or next;
2156 $neigh = find $neigh, $map
2157 or next;
2158 $neigh->load;
2159
2160 push @neigh,
2161 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2162 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2163 }
2164
2165 for (grep defined $_->[0], @neigh) {
2166 my ($path, $origin) = @$_;
2167 my $neigh = find $path, $origin
2168 or next;
2169 $neigh->load;
2170 }
2171 }
2172
2173 sub find_sync {
2174 my ($path, $origin) = @_;
2175
2176 cf::sync_job { find $path, $origin }
2177 }
2178
2179 sub do_load_sync {
2180 my ($map) = @_;
2181
2182 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2183 if $Coro::current == $Coro::main;
2184
2185 cf::sync_job { $map->load };
2186 }
2187
2188 our %MAP_PREFETCH;
2189 our $MAP_PREFETCHER = undef;
2190
2191 sub find_async {
2192 my ($path, $origin, $load) = @_;
2193
2194 $path = normalise $path, $origin && $origin->{path};
2195
2196 if (my $map = $cf::MAP{$path}) {
2197 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2198 }
2199
2200 $MAP_PREFETCH{$path} |= $load;
2201
2202 $MAP_PREFETCHER ||= cf::async {
2203 $Coro::current->{desc} = "map prefetcher";
2204
2205 while (%MAP_PREFETCH) {
2206 while (my ($k, $v) = each %MAP_PREFETCH) {
2207 if (my $map = find $k) {
2208 $map->load if $v;
2209 }
2210
2211 delete $MAP_PREFETCH{$k};
2212 }
2213 }
2214 undef $MAP_PREFETCHER;
2215 };
2216 $MAP_PREFETCHER->prio (6);
2217
2218 ()
2219 }
2220
2221 sub save {
2222 my ($self) = @_;
2223
2224 my $lock = cf::lock_acquire "map_data:$self->{path}";
2225
2226 $self->{last_save} = $cf::RUNTIME;
2227
2228 return unless $self->dirty;
2229
2230 my $save = $self->save_path; utf8::encode $save;
2231 my $uniq = $self->uniq_path; utf8::encode $uniq;
2232
2233 $self->{load_path} = $save;
2234
2235 return if $self->{deny_save};
2236
2237 local $self->{last_access} = $self->last_access;#d#
2238
2239 cf::async {
2240 $Coro::current->{desc} = "map player save";
2241 $_->contr->save for $self->players;
2242 };
2243
2244 cf::get_slot 0.02;
2245
2246 if ($uniq) {
2247 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2248 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2249 } else {
2250 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2251 }
2252 }
2253
2254 sub swap_out {
2255 my ($self) = @_;
2256
2257 # save first because save cedes
2258 $self->save;
2259
2260 my $lock = cf::lock_acquire "map_data:$self->{path}";
2261
2262 return if $self->players;
2263 return if $self->in_memory != cf::MAP_ACTIVE;
2264 return if $self->{deny_save};
2265
2266 $self->in_memory (cf::MAP_SWAPPED);
2267
2268 $self->deactivate;
2269 $_->clear_links_to ($self) for values %cf::MAP;
2270 $self->clear;
2271 }
2272
2273 sub reset_at {
2274 my ($self) = @_;
2275
2276 # TODO: safety, remove and allow resettable per-player maps
2277 return 1e99 if $self->{deny_reset};
2278
2279 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2280 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2281
2282 $time + $to
2283 }
2284
2285 sub should_reset {
2286 my ($self) = @_;
2287
2288 $self->reset_at <= $cf::RUNTIME
2289 }
2290
2291 sub reset {
2292 my ($self) = @_;
2293
2294 my $lock = cf::lock_acquire "map_data:$self->{path}";
2295
2296 return if $self->players;
2297
2298 warn "resetting map ", $self->path;
2299
2300 $self->in_memory (cf::MAP_SWAPPED);
2301
2302 # need to save uniques path
2303 unless ($self->{deny_save}) {
2304 my $uniq = $self->uniq_path; utf8::encode $uniq;
2305
2306 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2307 if $uniq;
2308 }
2309
2310 delete $cf::MAP{$self->path};
2311
2312 $self->deactivate;
2313 $_->clear_links_to ($self) for values %cf::MAP;
2314 $self->clear;
2315
2316 $self->unlink_save;
2317 $self->destroy;
2318 }
2319
2320 my $nuke_counter = "aaaa";
2321
2322 sub nuke {
2323 my ($self) = @_;
2324
2325 {
2326 my $lock = cf::lock_acquire "map_data:$self->{path}";
2327
2328 delete $cf::MAP{$self->path};
2329
2330 $self->unlink_save;
2331
2332 bless $self, "cf::map";
2333 delete $self->{deny_reset};
2334 $self->{deny_save} = 1;
2335 $self->reset_timeout (1);
2336 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2337
2338 $cf::MAP{$self->path} = $self;
2339 }
2340
2341 $self->reset; # polite request, might not happen
2342 }
2343
2344 =item $maps = cf::map::tmp_maps
2345
2346 Returns an arrayref with all map paths of currently instantiated and saved
2347 maps. May block.
2348
2349 =cut
2350
2351 sub tmp_maps() {
2352 [
2353 map {
2354 utf8::decode $_;
2355 /\.map$/
2356 ? normalise $_
2357 : ()
2358 } @{ aio_readdir $TMPDIR or [] }
2359 ]
2360 }
2361
2362 =item $maps = cf::map::random_maps
2363
2364 Returns an arrayref with all map paths of currently instantiated and saved
2365 random maps. May block.
2366
2367 =cut
2368
2369 sub random_maps() {
2370 [
2371 map {
2372 utf8::decode $_;
2373 /\.map$/
2374 ? normalise "?random/$_"
2375 : ()
2376 } @{ aio_readdir $RANDOMDIR or [] }
2377 ]
2378 }
2379
2380 =item cf::map::unique_maps
2381
2382 Returns an arrayref of paths of all shared maps that have
2383 instantiated unique items. May block.
2384
2385 =cut
2386
2387 sub unique_maps() {
2388 [
2389 map {
2390 utf8::decode $_;
2391 s/\.map$//; # TODO future compatibility hack
2392 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2393 ? ()
2394 : normalise $_
2395 } @{ aio_readdir $UNIQUEDIR or [] }
2396 ]
2397 }
2398
2399 =back
2400
2401 =head3 cf::object
2402
2403 =cut
2404
2405 package cf::object;
2406
2407 =over 4
2408
2409 =item $ob->inv_recursive
2410
2411 Returns the inventory of the object I<and> their inventories, recursively,
2412 but I<not> the object itself.
2413
2414 =cut
2415
2416 sub inv_recursive_;
2417 sub inv_recursive_ {
2418 map { $_, inv_recursive_ $_->inv } @_
2419 }
2420
2421 sub inv_recursive {
2422 inv_recursive_ inv $_[0]
2423 }
2424
2425 =item $ref = $ob->ref
2426
2427 Creates and returns a persistent reference to an object that can be stored as a string.
2428
2429 =item $ob = cf::object::deref ($refstring)
2430
2431 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2432 even if the object actually exists. May block.
2433
2434 =cut
2435
2436 sub deref {
2437 my ($ref) = @_;
2438
2439 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2440 my ($uuid, $name) = ($1, $2);
2441 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2442 or return;
2443 $pl->ob->uuid eq $uuid
2444 or return;
2445
2446 $pl->ob
2447 } else {
2448 warn "$ref: cannot resolve object reference\n";
2449 undef
2450 }
2451 }
2452
2453 package cf;
2454
2455 =back
2456
2457 =head3 cf::object::player
2458
2459 =over 4
2460
2461 =item $player_object->reply ($npc, $msg[, $flags])
2462
2463 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2464 can be C<undef>. Does the right thing when the player is currently in a
2465 dialogue with the given NPC character.
2466
2467 =cut
2468
2469 our $SAY_CHANNEL = {
2470 id => "say",
2471 title => "Map",
2472 reply => "say ",
2473 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2474 };
2475
2476 our $CHAT_CHANNEL = {
2477 id => "chat",
2478 title => "Chat",
2479 reply => "chat ",
2480 tooltip => "Player chat and shouts, global to the server.",
2481 };
2482
2483 # rough implementation of a future "reply" method that works
2484 # with dialog boxes.
2485 #TODO: the first argument must go, split into a $npc->reply_to ( method
2486 sub cf::object::player::reply($$$;$) {
2487 my ($self, $npc, $msg, $flags) = @_;
2488
2489 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2490
2491 if ($self->{record_replies}) {
2492 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2493
2494 } else {
2495 my $pl = $self->contr;
2496
2497 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2498 my $dialog = $pl->{npc_dialog};
2499 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2500
2501 } else {
2502 $msg = $npc->name . " says: $msg" if $npc;
2503 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2504 }
2505 }
2506 }
2507
2508 =item $object->send_msg ($channel, $msg, $color, [extra...])
2509
2510 =cut
2511
2512 sub cf::object::send_msg {
2513 my $pl = shift->contr
2514 or return;
2515 $pl->send_msg (@_);
2516 }
2517
2518 =item $player_object->may ("access")
2519
2520 Returns wether the given player is authorized to access resource "access"
2521 (e.g. "command_wizcast").
2522
2523 =cut
2524
2525 sub cf::object::player::may {
2526 my ($self, $access) = @_;
2527
2528 $self->flag (cf::FLAG_WIZ) ||
2529 (ref $cf::CFG{"may_$access"}
2530 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2531 : $cf::CFG{"may_$access"})
2532 }
2533
2534 =item $player_object->enter_link
2535
2536 Freezes the player and moves him/her to a special map (C<{link}>).
2537
2538 The player should be reasonably safe there for short amounts of time. You
2539 I<MUST> call C<leave_link> as soon as possible, though.
2540
2541 Will never block.
2542
2543 =item $player_object->leave_link ($map, $x, $y)
2544
2545 Moves the player out of the special C<{link}> map onto the specified
2546 map. If the map is not valid (or omitted), the player will be moved back
2547 to the location he/she was before the call to C<enter_link>, or, if that
2548 fails, to the emergency map position.
2549
2550 Might block.
2551
2552 =cut
2553
2554 sub link_map {
2555 unless ($LINK_MAP) {
2556 $LINK_MAP = cf::map::find "{link}"
2557 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2558 $LINK_MAP->load;
2559 }
2560
2561 $LINK_MAP
2562 }
2563
2564 sub cf::object::player::enter_link {
2565 my ($self) = @_;
2566
2567 $self->deactivate_recursive;
2568
2569 return if UNIVERSAL::isa $self->map, "ext::map_link";
2570
2571 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2572 if $self->map && $self->map->{path} ne "{link}";
2573
2574 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2575 }
2576
2577 sub cf::object::player::leave_link {
2578 my ($self, $map, $x, $y) = @_;
2579
2580 return unless $self->contr->active;
2581
2582 my $link_pos = delete $self->{_link_pos};
2583
2584 unless ($map) {
2585 # restore original map position
2586 ($map, $x, $y) = @{ $link_pos || [] };
2587 $map = cf::map::find $map;
2588
2589 unless ($map) {
2590 ($map, $x, $y) = @$EMERGENCY_POSITION;
2591 $map = cf::map::find $map
2592 or die "FATAL: cannot load emergency map\n";
2593 }
2594 }
2595
2596 ($x, $y) = (-1, -1)
2597 unless (defined $x) && (defined $y);
2598
2599 # use -1 or undef as default coordinates, not 0, 0
2600 ($x, $y) = ($map->enter_x, $map->enter_y)
2601 if $x <=0 && $y <= 0;
2602
2603 $map->load;
2604 $map->load_neighbours;
2605
2606 return unless $self->contr->active;
2607 $self->activate_recursive;
2608
2609 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2610 $self->enter_map ($map, $x, $y);
2611 }
2612
2613 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2614
2615 Moves the player to the given map-path and coordinates by first freezing
2616 her, loading and preparing them map, calling the provided $check callback
2617 that has to return the map if sucecssful, and then unfreezes the player on
2618 the new (success) or old (failed) map position. In either case, $done will
2619 be called at the end of this process.
2620
2621 =cut
2622
2623 our $GOTOGEN;
2624
2625 sub cf::object::player::goto {
2626 my ($self, $path, $x, $y, $check, $done) = @_;
2627
2628 # do generation counting so two concurrent goto's will be executed in-order
2629 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2630
2631 $self->enter_link;
2632
2633 (async {
2634 $Coro::current->{desc} = "player::goto $path $x $y";
2635
2636 # *tag paths override both path and x|y
2637 if ($path =~ /^\*(.*)$/) {
2638 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2639 my $ob = $obs[rand @obs];
2640
2641 # see if we actually can go there
2642 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2643 $ob = $obs[rand @obs];
2644 } else {
2645 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2646 }
2647 # else put us there anyways for now #d#
2648
2649 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2650 } else {
2651 ($path, $x, $y) = (undef, undef, undef);
2652 }
2653 }
2654
2655 my $map = eval {
2656 my $map = defined $path ? cf::map::find $path : undef;
2657
2658 if ($map) {
2659 $map = $map->customise_for ($self);
2660 $map = $check->($map) if $check && $map;
2661 } else {
2662 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2663 }
2664
2665 $map
2666 };
2667
2668 if ($@) {
2669 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2670 LOG llevError | logBacktrace, Carp::longmess $@;
2671 }
2672
2673 if ($gen == $self->{_goto_generation}) {
2674 delete $self->{_goto_generation};
2675 $self->leave_link ($map, $x, $y);
2676 }
2677
2678 $done->() if $done;
2679 })->prio (1);
2680 }
2681
2682 =item $player_object->enter_exit ($exit_object)
2683
2684 =cut
2685
2686 sub parse_random_map_params {
2687 my ($spec) = @_;
2688
2689 my $rmp = { # defaults
2690 xsize => (cf::rndm 15, 40),
2691 ysize => (cf::rndm 15, 40),
2692 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2693 #layout => string,
2694 };
2695
2696 for (split /\n/, $spec) {
2697 my ($k, $v) = split /\s+/, $_, 2;
2698
2699 $rmp->{lc $k} = $v if (length $k) && (length $v);
2700 }
2701
2702 $rmp
2703 }
2704
2705 sub prepare_random_map {
2706 my ($exit) = @_;
2707
2708 # all this does is basically replace the /! path by
2709 # a new random map path (?random/...) with a seed
2710 # that depends on the exit object
2711
2712 my $rmp = parse_random_map_params $exit->msg;
2713
2714 if ($exit->map) {
2715 $rmp->{region} = $exit->region->name;
2716 $rmp->{origin_map} = $exit->map->path;
2717 $rmp->{origin_x} = $exit->x;
2718 $rmp->{origin_y} = $exit->y;
2719
2720 $exit->map->touch;
2721 }
2722
2723 $rmp->{random_seed} ||= $exit->random_seed;
2724
2725 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2726 my $md5 = Digest::MD5::md5_hex $data;
2727 my $meta = "$RANDOMDIR/$md5.meta";
2728
2729 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2730 aio_write $fh, 0, (length $data), $data, 0;
2731 undef $fh;
2732 aio_rename "$meta~", $meta;
2733
2734 my $slaying = "?random/$md5";
2735
2736 if ($exit->valid) {
2737 $exit->slaying ("?random/$md5");
2738 $exit->msg (undef);
2739 }
2740 }
2741 }
2742
2743 sub cf::object::player::enter_exit {
2744 my ($self, $exit) = @_;
2745
2746 return unless $self->type == cf::PLAYER;
2747
2748 $self->enter_link;
2749
2750 (async {
2751 $Coro::current->{desc} = "enter_exit";
2752
2753 unless (eval {
2754 $self->deactivate_recursive; # just to be sure
2755
2756 # random map handling
2757 {
2758 my $guard = cf::lock_acquire "exit_prepare:$exit";
2759
2760 prepare_random_map $exit
2761 if $exit->slaying eq "/!";
2762 }
2763
2764 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2765 my $x = $exit->stats->hp;
2766 my $y = $exit->stats->sp;
2767
2768 $self->goto ($map, $x, $y);
2769
2770 # if exit is damned, update players death & WoR home-position
2771 $self->contr->savebed ($map, $x, $y)
2772 if $exit->flag (cf::FLAG_DAMNED);
2773
2774 1
2775 }) {
2776 $self->message ("Something went wrong deep within the crossfire server. "
2777 . "I'll try to bring you back to the map you were before. "
2778 . "Please report this to the dungeon master!",
2779 cf::NDI_UNIQUE | cf::NDI_RED);
2780
2781 warn "ERROR in enter_exit: $@";
2782 $self->leave_link;
2783 }
2784 })->prio (1);
2785 }
2786
2787 =head3 cf::client
2788
2789 =over 4
2790
2791 =item $client->send_drawinfo ($text, $flags)
2792
2793 Sends a drawinfo packet to the client. Circumvents output buffering so
2794 should not be used under normal circumstances.
2795
2796 =cut
2797
2798 sub cf::client::send_drawinfo {
2799 my ($self, $text, $flags) = @_;
2800
2801 utf8::encode $text;
2802 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2803 }
2804
2805 =item $client->send_msg ($channel, $msg, $color, [extra...])
2806
2807 Send a drawinfo or msg packet to the client, formatting the msg for the
2808 client if neccessary. C<$type> should be a string identifying the type of
2809 the message, with C<log> being the default. If C<$color> is negative, suppress
2810 the message unless the client supports the msg packet.
2811
2812 =cut
2813
2814 # non-persistent channels (usually the info channel)
2815 our %CHANNEL = (
2816 "c/identify" => {
2817 id => "infobox",
2818 title => "Identify",
2819 reply => undef,
2820 tooltip => "Items recently identified",
2821 },
2822 "c/examine" => {
2823 id => "infobox",
2824 title => "Examine",
2825 reply => undef,
2826 tooltip => "Signs and other items you examined",
2827 },
2828 "c/book" => {
2829 id => "infobox",
2830 title => "Book",
2831 reply => undef,
2832 tooltip => "The contents of a note or book",
2833 },
2834 "c/lookat" => {
2835 id => "infobox",
2836 title => "Look",
2837 reply => undef,
2838 tooltip => "What you saw there",
2839 },
2840 "c/who" => {
2841 id => "infobox",
2842 title => "Players",
2843 reply => undef,
2844 tooltip => "Shows players who are currently online",
2845 },
2846 "c/body" => {
2847 id => "infobox",
2848 title => "Body Parts",
2849 reply => undef,
2850 tooltip => "Shows which body parts you posess and are available",
2851 },
2852 "c/uptime" => {
2853 id => "infobox",
2854 title => "Uptime",
2855 reply => undef,
2856 tooltip => "How long the server has been running since last restart",
2857 },
2858 "c/mapinfo" => {
2859 id => "infobox",
2860 title => "Map Info",
2861 reply => undef,
2862 tooltip => "Information related to the maps",
2863 },
2864 "c/party" => {
2865 id => "party",
2866 title => "Party",
2867 reply => "gsay ",
2868 tooltip => "Messages and chat related to your party",
2869 },
2870 );
2871
2872 sub cf::client::send_msg {
2873 my ($self, $channel, $msg, $color, @extra) = @_;
2874
2875 $msg = $self->pl->expand_cfpod ($msg);
2876
2877 $color &= cf::NDI_CLIENT_MASK; # just in case...
2878
2879 # check predefined channels, for the benefit of C
2880 if ($CHANNEL{$channel}) {
2881 $channel = $CHANNEL{$channel};
2882
2883 $self->ext_msg (channel_info => $channel)
2884 if $self->can_msg;
2885
2886 $channel = $channel->{id};
2887
2888 } elsif (ref $channel) {
2889 # send meta info to client, if not yet sent
2890 unless (exists $self->{channel}{$channel->{id}}) {
2891 $self->{channel}{$channel->{id}} = $channel;
2892 $self->ext_msg (channel_info => $channel)
2893 if $self->can_msg;
2894 }
2895
2896 $channel = $channel->{id};
2897 }
2898
2899 return unless @extra || length $msg;
2900
2901 if ($self->can_msg) {
2902 # default colour, mask it out
2903 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2904 if $color & cf::NDI_DEF;
2905
2906 $self->send_packet ("msg " . $self->{json_coder}->encode (
2907 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2908 } else {
2909 if ($color >= 0) {
2910 # replace some tags by gcfclient-compatible ones
2911 for ($msg) {
2912 1 while
2913 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2914 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2915 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2916 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2917 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2918 }
2919
2920 $color &= cf::NDI_COLOR_MASK;
2921
2922 utf8::encode $msg;
2923
2924 if (0 && $msg =~ /\[/) {
2925 # COMMAND/INFO
2926 $self->send_packet ("drawextinfo $color 10 8 $msg")
2927 } else {
2928 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2929 $self->send_packet ("drawinfo $color $msg")
2930 }
2931 }
2932 }
2933 }
2934
2935 =item $client->ext_msg ($type, @msg)
2936
2937 Sends an ext event to the client.
2938
2939 =cut
2940
2941 sub cf::client::ext_msg($$@) {
2942 my ($self, $type, @msg) = @_;
2943
2944 if ($self->extcmd == 2) {
2945 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2946 } elsif ($self->extcmd == 1) { # TODO: remove
2947 push @msg, msgtype => "event_$type";
2948 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2949 }
2950 }
2951
2952 =item $client->ext_reply ($msgid, @msg)
2953
2954 Sends an ext reply to the client.
2955
2956 =cut
2957
2958 sub cf::client::ext_reply($$@) {
2959 my ($self, $id, @msg) = @_;
2960
2961 if ($self->extcmd == 2) {
2962 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2963 } elsif ($self->extcmd == 1) {
2964 #TODO: version 1, remove
2965 unshift @msg, msgtype => "reply", msgid => $id;
2966 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2967 }
2968 }
2969
2970 =item $success = $client->query ($flags, "text", \&cb)
2971
2972 Queues a query to the client, calling the given callback with
2973 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2974 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2975
2976 Queries can fail, so check the return code. Or don't, as queries will
2977 become reliable at some point in the future.
2978
2979 =cut
2980
2981 sub cf::client::query {
2982 my ($self, $flags, $text, $cb) = @_;
2983
2984 return unless $self->state == ST_PLAYING
2985 || $self->state == ST_SETUP
2986 || $self->state == ST_CUSTOM;
2987
2988 $self->state (ST_CUSTOM);
2989
2990 utf8::encode $text;
2991 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2992
2993 $self->send_packet ($self->{query_queue}[0][0])
2994 if @{ $self->{query_queue} } == 1;
2995
2996 1
2997 }
2998
2999 cf::client->attach (
3000 on_connect => sub {
3001 my ($ns) = @_;
3002
3003 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3004 },
3005 on_reply => sub {
3006 my ($ns, $msg) = @_;
3007
3008 # this weird shuffling is so that direct followup queries
3009 # get handled first
3010 my $queue = delete $ns->{query_queue}
3011 or return; # be conservative, not sure how that can happen, but we saw a crash here
3012
3013 (shift @$queue)->[1]->($msg);
3014 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3015
3016 push @{ $ns->{query_queue} }, @$queue;
3017
3018 if (@{ $ns->{query_queue} } == @$queue) {
3019 if (@$queue) {
3020 $ns->send_packet ($ns->{query_queue}[0][0]);
3021 } else {
3022 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3023 }
3024 }
3025 },
3026 on_exticmd => sub {
3027 my ($ns, $buf) = @_;
3028
3029 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3030
3031 if (ref $msg) {
3032 my ($type, $reply, @payload) =
3033 "ARRAY" eq ref $msg
3034 ? @$msg
3035 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3036
3037 my @reply;
3038
3039 if (my $cb = $EXTICMD{$type}) {
3040 @reply = $cb->($ns, @payload);
3041 }
3042
3043 $ns->ext_reply ($reply, @reply)
3044 if $reply;
3045
3046 } else {
3047 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3048 }
3049
3050 cf::override;
3051 },
3052 );
3053
3054 =item $client->async (\&cb)
3055
3056 Create a new coroutine, running the specified callback. The coroutine will
3057 be automatically cancelled when the client gets destroyed (e.g. on logout,
3058 or loss of connection).
3059
3060 =cut
3061
3062 sub cf::client::async {
3063 my ($self, $cb) = @_;
3064
3065 my $coro = &Coro::async ($cb);
3066
3067 $coro->on_destroy (sub {
3068 delete $self->{_coro}{$coro+0};
3069 });
3070
3071 $self->{_coro}{$coro+0} = $coro;
3072
3073 $coro
3074 }
3075
3076 cf::client->attach (
3077 on_destroy => sub {
3078 my ($ns) = @_;
3079
3080 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3081 },
3082 );
3083
3084 =back
3085
3086
3087 =head2 SAFE SCRIPTING
3088
3089 Functions that provide a safe environment to compile and execute
3090 snippets of perl code without them endangering the safety of the server
3091 itself. Looping constructs, I/O operators and other built-in functionality
3092 is not available in the safe scripting environment, and the number of
3093 functions and methods that can be called is greatly reduced.
3094
3095 =cut
3096
3097 our $safe = new Safe "safe";
3098 our $safe_hole = new Safe::Hole;
3099
3100 $SIG{FPE} = 'IGNORE';
3101
3102 $safe->permit_only (Opcode::opset qw(
3103 :base_core :base_mem :base_orig :base_math
3104 grepstart grepwhile mapstart mapwhile
3105 sort time
3106 ));
3107
3108 # here we export the classes and methods available to script code
3109
3110 =pod
3111
3112 The following functions and methods are available within a safe environment:
3113
3114 cf::object
3115 contr pay_amount pay_player map x y force_find force_add destroy
3116 insert remove name archname title slaying race decrease split
3117
3118 cf::object::player
3119 player
3120
3121 cf::player
3122 peaceful
3123
3124 cf::map
3125 trigger
3126
3127 =cut
3128
3129 for (
3130 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3131 insert remove inv nrof name archname title slaying race
3132 decrease split destroy)],
3133 ["cf::object::player" => qw(player)],
3134 ["cf::player" => qw(peaceful)],
3135 ["cf::map" => qw(trigger)],
3136 ) {
3137 no strict 'refs';
3138 my ($pkg, @funs) = @$_;
3139 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3140 for @funs;
3141 }
3142
3143 =over 4
3144
3145 =item @retval = safe_eval $code, [var => value, ...]
3146
3147 Compiled and executes the given perl code snippet. additional var/value
3148 pairs result in temporary local (my) scalar variables of the given name
3149 that are available in the code snippet. Example:
3150
3151 my $five = safe_eval '$first + $second', first => 1, second => 4;
3152
3153 =cut
3154
3155 sub safe_eval($;@) {
3156 my ($code, %vars) = @_;
3157
3158 my $qcode = $code;
3159 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3160 $qcode =~ s/\n/\\n/g;
3161
3162 local $_;
3163 local @safe::cf::_safe_eval_args = values %vars;
3164
3165 my $eval =
3166 "do {\n"
3167 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3168 . "#line 0 \"{$qcode}\"\n"
3169 . $code
3170 . "\n}"
3171 ;
3172
3173 sub_generation_inc;
3174 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3175 sub_generation_inc;
3176
3177 if ($@) {
3178 warn "$@";
3179 warn "while executing safe code '$code'\n";
3180 warn "with arguments " . (join " ", %vars) . "\n";
3181 }
3182
3183 wantarray ? @res : $res[0]
3184 }
3185
3186 =item cf::register_script_function $function => $cb
3187
3188 Register a function that can be called from within map/npc scripts. The
3189 function should be reasonably secure and should be put into a package name
3190 like the extension.
3191
3192 Example: register a function that gets called whenever a map script calls
3193 C<rent::overview>, as used by the C<rent> extension.
3194
3195 cf::register_script_function "rent::overview" => sub {
3196 ...
3197 };
3198
3199 =cut
3200
3201 sub register_script_function {
3202 my ($fun, $cb) = @_;
3203
3204 no strict 'refs';
3205 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3206 }
3207
3208 =back
3209
3210 =cut
3211
3212 #############################################################################
3213 # the server's init and main functions
3214
3215 sub load_facedata($) {
3216 my ($path) = @_;
3217
3218 # HACK to clear player env face cache, we need some signal framework
3219 # for this (global event?)
3220 %ext::player_env::MUSIC_FACE_CACHE = ();
3221
3222 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3223
3224 warn "loading facedata from $path\n";
3225
3226 my $facedata;
3227 0 < aio_load $path, $facedata
3228 or die "$path: $!";
3229
3230 $facedata = Coro::Storable::thaw $facedata;
3231
3232 $facedata->{version} == 2
3233 or cf::cleanup "$path: version mismatch, cannot proceed.";
3234
3235 # patch in the exptable
3236 $facedata->{resource}{"res/exp_table"} = {
3237 type => FT_RSRC,
3238 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3239 };
3240 cf::cede_to_tick;
3241
3242 {
3243 my $faces = $facedata->{faceinfo};
3244
3245 while (my ($face, $info) = each %$faces) {
3246 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3247
3248 cf::face::set_visibility $idx, $info->{visibility};
3249 cf::face::set_magicmap $idx, $info->{magicmap};
3250 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3251 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3252
3253 cf::cede_to_tick;
3254 }
3255
3256 while (my ($face, $info) = each %$faces) {
3257 next unless $info->{smooth};
3258
3259 my $idx = cf::face::find $face
3260 or next;
3261
3262 if (my $smooth = cf::face::find $info->{smooth}) {
3263 cf::face::set_smooth $idx, $smooth;
3264 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3265 } else {
3266 warn "smooth face '$info->{smooth}' not found for face '$face'";
3267 }
3268
3269 cf::cede_to_tick;
3270 }
3271 }
3272
3273 {
3274 my $anims = $facedata->{animinfo};
3275
3276 while (my ($anim, $info) = each %$anims) {
3277 cf::anim::set $anim, $info->{frames}, $info->{facings};
3278 cf::cede_to_tick;
3279 }
3280
3281 cf::anim::invalidate_all; # d'oh
3282 }
3283
3284 {
3285 # TODO: for gcfclient pleasure, we should give resources
3286 # that gcfclient doesn't grok a >10000 face index.
3287 my $res = $facedata->{resource};
3288
3289 while (my ($name, $info) = each %$res) {
3290 if (defined $info->{type}) {
3291 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3292 my $data;
3293
3294 if ($info->{type} & 1) {
3295 # prepend meta info
3296
3297 my $meta = $enc->encode ({
3298 name => $name,
3299 %{ $info->{meta} || {} },
3300 });
3301
3302 $data = pack "(w/a*)*", $meta, $info->{data};
3303 } else {
3304 $data = $info->{data};
3305 }
3306
3307 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3308 cf::face::set_type $idx, $info->{type};
3309 } else {
3310 $RESOURCE{$name} = $info;
3311 }
3312
3313 cf::cede_to_tick;
3314 }
3315 }
3316
3317 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3318
3319 1
3320 }
3321
3322 cf::global->attach (on_resource_update => sub {
3323 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3324 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3325
3326 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3327 my $sound = $soundconf->{compat}[$_]
3328 or next;
3329
3330 my $face = cf::face::find "sound/$sound->[1]";
3331 cf::sound::set $sound->[0] => $face;
3332 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3333 }
3334
3335 while (my ($k, $v) = each %{$soundconf->{event}}) {
3336 my $face = cf::face::find "sound/$v";
3337 cf::sound::set $k => $face;
3338 }
3339 }
3340 });
3341
3342 register_exticmd fx_want => sub {
3343 my ($ns, $want) = @_;
3344
3345 while (my ($k, $v) = each %$want) {
3346 $ns->fx_want ($k, $v);
3347 }
3348 };
3349
3350 sub load_resource_file($) {
3351 my $guard = lock_acquire "load_resource_file";
3352
3353 my $status = load_resource_file_ $_[0];
3354 get_slot 0.1, 100;
3355 cf::arch::commit_load;
3356
3357 $status
3358 }
3359
3360 sub reload_regions {
3361 # HACK to clear player env face cache, we need some signal framework
3362 # for this (global event?)
3363 %ext::player_env::MUSIC_FACE_CACHE = ();
3364
3365 load_resource_file "$MAPDIR/regions"
3366 or die "unable to load regions file\n";
3367
3368 for (cf::region::list) {
3369 $_->{match} = qr/$_->{match}/
3370 if exists $_->{match};
3371 }
3372 }
3373
3374 sub reload_facedata {
3375 load_facedata "$DATADIR/facedata"
3376 or die "unable to load facedata\n";
3377 }
3378
3379 sub reload_archetypes {
3380 load_resource_file "$DATADIR/archetypes"
3381 or die "unable to load archetypes\n";
3382 }
3383
3384 sub reload_treasures {
3385 load_resource_file "$DATADIR/treasures"
3386 or die "unable to load treasurelists\n";
3387 }
3388
3389 sub reload_resources {
3390 warn "reloading resource files...\n";
3391
3392 reload_facedata;
3393 reload_archetypes;
3394 reload_regions;
3395 reload_treasures;
3396
3397 warn "finished reloading resource files\n";
3398 }
3399
3400 sub init {
3401 my $guard = freeze_mainloop;
3402
3403 reload_resources;
3404 }
3405
3406 sub reload_config {
3407 open my $fh, "<:utf8", "$CONFDIR/config"
3408 or return;
3409
3410 local $/;
3411 *CFG = YAML::Load <$fh>;
3412
3413 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3414
3415 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3416 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3417
3418 if (exists $CFG{mlockall}) {
3419 eval {
3420 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3421 and die "WARNING: m(un)lockall failed: $!\n";
3422 };
3423 warn $@ if $@;
3424 }
3425 }
3426
3427 sub main {
3428 # we must not ever block the main coroutine
3429 local $Coro::idle = sub {
3430 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3431 (async {
3432 $Coro::current->{desc} = "IDLE BUG HANDLER";
3433 EV::loop EV::LOOP_ONESHOT;
3434 })->prio (Coro::PRIO_MAX);
3435 };
3436
3437 {
3438 my $guard = freeze_mainloop;
3439 reload_config;
3440 db_init;
3441 load_extensions;
3442
3443 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3444 }
3445
3446 EV::loop;
3447 }
3448
3449 #############################################################################
3450 # initialisation and cleanup
3451
3452 # install some emergency cleanup handlers
3453 BEGIN {
3454 our %SIGWATCHER = ();
3455 for my $signal (qw(INT HUP TERM)) {
3456 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3457 cf::cleanup "SIG$signal";
3458 };
3459 }
3460 }
3461
3462 sub write_runtime_sync {
3463 my $runtime = "$LOCALDIR/runtime";
3464
3465 # first touch the runtime file to show we are still running:
3466 # the fsync below can take a very very long time.
3467
3468 IO::AIO::aio_utime $runtime, undef, undef;
3469
3470 my $guard = cf::lock_acquire "write_runtime";
3471
3472 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3473 or return;
3474
3475 my $value = $cf::RUNTIME + 90 + 10;
3476 # 10 is the runtime save interval, for a monotonic clock
3477 # 60 allows for the watchdog to kill the server.
3478
3479 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3480 and return;
3481
3482 # always fsync - this file is important
3483 aio_fsync $fh
3484 and return;
3485
3486 # touch it again to show we are up-to-date
3487 aio_utime $fh, undef, undef;
3488
3489 close $fh
3490 or return;
3491
3492 aio_rename "$runtime~", $runtime
3493 and return;
3494
3495 warn "runtime file written.\n";
3496
3497 1
3498 }
3499
3500 our $uuid_lock;
3501 our $uuid_skip;
3502
3503 sub write_uuid_sync($) {
3504 $uuid_skip ||= $_[0];
3505
3506 return if $uuid_lock;
3507 local $uuid_lock = 1;
3508
3509 my $uuid = "$LOCALDIR/uuid";
3510
3511 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3512 or return;
3513
3514 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3515 $uuid_skip = 0;
3516
3517 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3518 and return;
3519
3520 # always fsync - this file is important
3521 aio_fsync $fh
3522 and return;
3523
3524 close $fh
3525 or return;
3526
3527 aio_rename "$uuid~", $uuid
3528 and return;
3529
3530 warn "uuid file written ($value).\n";
3531
3532 1
3533
3534 }
3535
3536 sub write_uuid($$) {
3537 my ($skip, $sync) = @_;
3538
3539 $sync ? write_uuid_sync $skip
3540 : async { write_uuid_sync $skip };
3541 }
3542
3543 sub emergency_save() {
3544 my $freeze_guard = cf::freeze_mainloop;
3545
3546 warn "enter emergency perl save\n";
3547
3548 cf::sync_job {
3549 # use a peculiar iteration method to avoid tripping on perl
3550 # refcount bugs in for. also avoids problems with players
3551 # and maps saved/destroyed asynchronously.
3552 warn "begin emergency player save\n";
3553 for my $login (keys %cf::PLAYER) {
3554 my $pl = $cf::PLAYER{$login} or next;
3555 $pl->valid or next;
3556 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3557 $pl->save;
3558 }
3559 warn "end emergency player save\n";
3560
3561 warn "begin emergency map save\n";
3562 for my $path (keys %cf::MAP) {
3563 my $map = $cf::MAP{$path} or next;
3564 $map->valid or next;
3565 $map->save;
3566 }
3567 warn "end emergency map save\n";
3568
3569 warn "begin emergency database checkpoint\n";
3570 BDB::db_env_txn_checkpoint $DB_ENV;
3571 warn "end emergency database checkpoint\n";
3572
3573 warn "begin write uuid\n";
3574 write_uuid_sync 1;
3575 warn "end write uuid\n";
3576 };
3577
3578 warn "leave emergency perl save\n";
3579 }
3580
3581 sub post_cleanup {
3582 my ($make_core) = @_;
3583
3584 warn Carp::longmess "post_cleanup backtrace"
3585 if $make_core;
3586 }
3587
3588 sub do_reload_perl() {
3589 # can/must only be called in main
3590 if ($Coro::current != $Coro::main) {
3591 warn "can only reload from main coroutine";
3592 return;
3593 }
3594
3595 warn "reloading...";
3596
3597 warn "entering sync_job";
3598
3599 cf::sync_job {
3600 cf::write_runtime_sync; # external watchdog should not bark
3601 cf::emergency_save;
3602 cf::write_runtime_sync; # external watchdog should not bark
3603
3604 warn "syncing database to disk";
3605 BDB::db_env_txn_checkpoint $DB_ENV;
3606
3607 # if anything goes wrong in here, we should simply crash as we already saved
3608
3609 warn "flushing outstanding aio requests";
3610 for (;;) {
3611 BDB::flush;
3612 IO::AIO::flush;
3613 Coro::cede_notself;
3614 last unless IO::AIO::nreqs || BDB::nreqs;
3615 warn "iterate...";
3616 }
3617
3618 ++$RELOAD;
3619
3620 warn "cancelling all extension coros";
3621 $_->cancel for values %EXT_CORO;
3622 %EXT_CORO = ();
3623
3624 warn "removing commands";
3625 %COMMAND = ();
3626
3627 warn "removing ext/exti commands";
3628 %EXTCMD = ();
3629 %EXTICMD = ();
3630
3631 warn "unloading/nuking all extensions";
3632 for my $pkg (@EXTS) {
3633 warn "... unloading $pkg";
3634
3635 if (my $cb = $pkg->can ("unload")) {
3636 eval {
3637 $cb->($pkg);
3638 1
3639 } or warn "$pkg unloaded, but with errors: $@";
3640 }
3641
3642 warn "... nuking $pkg";
3643 Symbol::delete_package $pkg;
3644 }
3645
3646 warn "unloading all perl modules loaded from $LIBDIR";
3647 while (my ($k, $v) = each %INC) {
3648 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3649
3650 warn "... unloading $k";
3651 delete $INC{$k};
3652
3653 $k =~ s/\.pm$//;
3654 $k =~ s/\//::/g;
3655
3656 if (my $cb = $k->can ("unload_module")) {
3657 $cb->();
3658 }
3659
3660 Symbol::delete_package $k;
3661 }
3662
3663 warn "getting rid of safe::, as good as possible";
3664 Symbol::delete_package "safe::$_"
3665 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3666
3667 warn "unloading cf.pm \"a bit\"";
3668 delete $INC{"cf.pm"};
3669 delete $INC{"cf/pod.pm"};
3670
3671 # don't, removes xs symbols, too,
3672 # and global variables created in xs
3673 #Symbol::delete_package __PACKAGE__;
3674
3675 warn "unload completed, starting to reload now";
3676
3677 warn "reloading cf.pm";
3678 require cf;
3679 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3680
3681 warn "loading config and database again";
3682 cf::reload_config;
3683
3684 warn "loading extensions";
3685 cf::load_extensions;
3686
3687 warn "reattaching attachments to objects/players";
3688 _global_reattach; # objects, sockets
3689 warn "reattaching attachments to maps";
3690 reattach $_ for values %MAP;
3691 warn "reattaching attachments to players";
3692 reattach $_ for values %PLAYER;
3693
3694 warn "leaving sync_job";
3695
3696 1
3697 } or do {
3698 warn $@;
3699 cf::cleanup "error while reloading, exiting.";
3700 };
3701
3702 warn "reloaded";
3703 };
3704
3705 our $RELOAD_WATCHER; # used only during reload
3706
3707 sub reload_perl() {
3708 # doing reload synchronously and two reloads happen back-to-back,
3709 # coro crashes during coro_state_free->destroy here.
3710
3711 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3712 do_reload_perl;
3713 undef $RELOAD_WATCHER;
3714 };
3715 }
3716
3717 register_command "reload" => sub {
3718 my ($who, $arg) = @_;
3719
3720 if ($who->flag (FLAG_WIZ)) {
3721 $who->message ("reloading server.");
3722 async {
3723 $Coro::current->{desc} = "perl_reload";
3724 reload_perl;
3725 };
3726 }
3727 };
3728
3729 unshift @INC, $LIBDIR;
3730
3731 my $bug_warning = 0;
3732
3733 our @WAIT_FOR_TICK;
3734 our @WAIT_FOR_TICK_BEGIN;
3735
3736 sub wait_for_tick {
3737 return if tick_inhibit || $Coro::current == $Coro::main;
3738
3739 my $signal = new Coro::Signal;
3740 push @WAIT_FOR_TICK, $signal;
3741 $signal->wait;
3742 }
3743
3744 sub wait_for_tick_begin {
3745 return if tick_inhibit || $Coro::current == $Coro::main;
3746
3747 my $signal = new Coro::Signal;
3748 push @WAIT_FOR_TICK_BEGIN, $signal;
3749 $signal->wait;
3750 }
3751
3752 sub tick {
3753 if ($Coro::current != $Coro::main) {
3754 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3755 unless ++$bug_warning > 10;
3756 return;
3757 }
3758
3759 cf::server_tick; # one server iteration
3760
3761 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3762 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3763 Coro::async_pool {
3764 $Coro::current->{desc} = "runtime saver";
3765 write_runtime_sync
3766 or warn "ERROR: unable to write runtime file: $!";
3767 };
3768 }
3769
3770 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3771 $sig->send;
3772 }
3773 while (my $sig = shift @WAIT_FOR_TICK) {
3774 $sig->send;
3775 }
3776
3777 $LOAD = ($NOW - $TICK_START) / $TICK;
3778 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3779
3780 if (0) {
3781 if ($NEXT_TICK) {
3782 my $jitter = $TICK_START - $NEXT_TICK;
3783 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3784 warn "jitter $JITTER\n";#d#
3785 }
3786 }
3787 }
3788
3789 {
3790 # configure BDB
3791
3792 BDB::min_parallel 8;
3793 BDB::max_poll_reqs $TICK * 0.1;
3794 $AnyEvent::BDB::WATCHER->priority (1);
3795
3796 unless ($DB_ENV) {
3797 $DB_ENV = BDB::db_env_create;
3798 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3799 | BDB::LOG_AUTOREMOVE, 1);
3800 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3801 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3802
3803 cf::sync_job {
3804 eval {
3805 BDB::db_env_open
3806 $DB_ENV,
3807 $BDBDIR,
3808 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3809 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3810 0666;
3811
3812 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3813 };
3814
3815 cf::cleanup "db_env_open(db): $@" if $@;
3816 };
3817 }
3818
3819 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3820 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3821 };
3822 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3823 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3824 };
3825 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3826 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3827 };
3828 }
3829
3830 {
3831 # configure IO::AIO
3832
3833 IO::AIO::min_parallel 8;
3834 IO::AIO::max_poll_time $TICK * 0.1;
3835 #undef $AnyEvent::AIO::WATCHER;
3836 }
3837
3838 my $_log_backtrace;
3839
3840 sub _log_backtrace {
3841 my ($msg, @addr) = @_;
3842
3843 $msg =~ s/\n//;
3844
3845 # limit the # of concurrent backtraces
3846 if ($_log_backtrace < 2) {
3847 ++$_log_backtrace;
3848 async {
3849 $Coro::current->{desc} = "abt $msg";
3850
3851 my @bt = fork_call {
3852 @addr = map { sprintf "%x", $_ } @addr;
3853 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3854 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3855 or die "addr2line: $!";
3856
3857 my @funcs;
3858 my @res = <$fh>;
3859 chomp for @res;
3860 while (@res) {
3861 my ($func, $line) = splice @res, 0, 2, ();
3862 push @funcs, "[$func] $line";
3863 }
3864
3865 @funcs
3866 };
3867
3868 LOG llevInfo, "[ABT] $msg\n";
3869 LOG llevInfo, "[ABT] $_\n" for @bt;
3870 --$_log_backtrace;
3871 };
3872 } else {
3873 LOG llevInfo, "[ABT] $msg\n";
3874 LOG llevInfo, "[ABT] [suppressed]\n";
3875 }
3876 }
3877
3878 # load additional modules
3879 use cf::pod;
3880
3881 END { cf::emergency_save }
3882
3883 evthread_start IO::AIO::poll_fileno;
3884
3885 1
3886