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Revision: 1.443
Committed: Sun Aug 31 10:05:26 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_7
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
69
70 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
71
72 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
73
74 our %COMMAND = ();
75 our %COMMAND_TIME = ();
76
77 our @EXTS = (); # list of extension package names
78 our %EXTCMD = ();
79 our %EXTICMD = ();
80 our %EXT_CORO = (); # coroutines bound to extensions
81 our %EXT_MAP = (); # pluggable maps
82
83 our $RELOAD; # number of reloads so far
84 our @EVENT;
85
86 our $CONFDIR = confdir;
87 our $DATADIR = datadir;
88 our $LIBDIR = "$DATADIR/ext";
89 our $PODDIR = "$DATADIR/pod";
90 our $MAPDIR = "$DATADIR/" . mapdir;
91 our $LOCALDIR = localdir;
92 our $TMPDIR = "$LOCALDIR/" . tmpdir;
93 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
94 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
95 our $RANDOMDIR = "$LOCALDIR/random";
96 our $BDBDIR = "$LOCALDIR/db";
97 our %RESOURCE;
98
99 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
100 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
101 our $NEXT_TICK;
102 our $USE_FSYNC = 1; # use fsync to write maps - default off
103
104 our $BDB_DEADLOCK_WATCHER;
105 our $BDB_CHECKPOINT_WATCHER;
106 our $BDB_TRICKLE_WATCHER;
107 our $DB_ENV;
108
109 our %CFG;
110
111 our $UPTIME; $UPTIME ||= time;
112 our $RUNTIME;
113 our $NOW;
114
115 our (%PLAYER, %PLAYER_LOADING); # all users
116 our (%MAP, %MAP_LOADING ); # all maps
117 our $LINK_MAP; # the special {link} map, which is always available
118
119 # used to convert map paths into valid unix filenames by replacing / by ∕
120 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
121
122 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
123 our $LOADAVG; # same thing, but with alpha-smoothing
124 our $JITTER; # average jitter
125 our $TICK_START; # for load detecting purposes
126
127 binmode STDOUT;
128 binmode STDERR;
129
130 # read virtual server time, if available
131 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
132 open my $fh, "<", "$LOCALDIR/runtime"
133 or die "unable to read runtime file: $!";
134 $RUNTIME = <$fh> + 0.;
135 }
136
137 mkdir $_
138 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
139
140 our $EMERGENCY_POSITION;
141
142 sub cf::map::normalise;
143
144 #############################################################################
145
146 =head2 GLOBAL VARIABLES
147
148 =over 4
149
150 =item $cf::UPTIME
151
152 The timestamp of the server start (so not actually an uptime).
153
154 =item $cf::RUNTIME
155
156 The time this server has run, starts at 0 and is increased by $cf::TICK on
157 every server tick.
158
159 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
160 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
161 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
162
163 Various directories - "/etc", read-only install directory, perl-library
164 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
165 unique-items directory, player file directory, random maps directory and
166 database environment.
167
168 =item $cf::NOW
169
170 The time of the last (current) server tick.
171
172 =item $cf::TICK
173
174 The interval between server ticks, in seconds.
175
176 =item $cf::LOADAVG
177
178 The current CPU load on the server (alpha-smoothed), as a value between 0
179 (none) and 1 (overloaded), indicating how much time is spent on processing
180 objects per tick. Healthy values are < 0.5.
181
182 =item $cf::LOAD
183
184 The raw value load value from the last tick.
185
186 =item %cf::CFG
187
188 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
189 from wherever your confdir points to.
190
191 =item cf::wait_for_tick, cf::wait_for_tick_begin
192
193 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
194 returns directly I<after> the tick processing (and consequently, can only wake one process
195 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
196
197 =item @cf::INVOKE_RESULTS
198
199 This array contains the results of the last C<invoke ()> call. When
200 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
201 that call.
202
203 =back
204
205 =cut
206
207 BEGIN {
208 *CORE::GLOBAL::warn = sub {
209 my $msg = join "", @_;
210
211 $msg .= "\n"
212 unless $msg =~ /\n$/;
213
214 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
215
216 LOG llevError, $msg;
217 };
218 }
219
220 $Coro::State::DIEHOOK = sub {
221 return unless $^S eq 0; # "eq", not "=="
222
223 if ($Coro::current == $Coro::main) {#d#
224 warn "DIEHOOK called in main context, Coro bug?\n";#d#
225 return;#d#
226 }#d#
227
228 # kill coroutine otherwise
229 warn Carp::longmess $_[0];
230 Coro::terminate
231 };
232
233 $SIG{__DIE__} = sub { }; #d#?
234
235 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
236 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
237 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
238 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
239 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
240 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
241 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
242
243 # we bless all objects into (empty) derived classes to force a method lookup
244 # within the Safe compartment.
245 for my $pkg (qw(
246 cf::global cf::attachable
247 cf::object cf::object::player
248 cf::client cf::player
249 cf::arch cf::living
250 cf::map cf::mapspace
251 cf::party cf::region
252 )) {
253 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
254 }
255
256 $EV::DIED = sub {
257 warn "error in event callback: @_";
258 };
259
260 #############################################################################
261
262 =head2 UTILITY FUNCTIONS
263
264 =over 4
265
266 =item dumpval $ref
267
268 =cut
269
270 sub dumpval {
271 eval {
272 local $SIG{__DIE__};
273 my $d;
274 if (1) {
275 $d = new Data::Dumper([$_[0]], ["*var"]);
276 $d->Terse(1);
277 $d->Indent(2);
278 $d->Quotekeys(0);
279 $d->Useqq(1);
280 #$d->Bless(...);
281 $d->Seen($_[1]) if @_ > 1;
282 $d = $d->Dump();
283 }
284 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
285 $d
286 } || "[unable to dump $_[0]: '$@']";
287 }
288
289 =item $ref = cf::decode_json $json
290
291 Converts a JSON string into the corresponding perl data structure.
292
293 =item $json = cf::encode_json $ref
294
295 Converts a perl data structure into its JSON representation.
296
297 =cut
298
299 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
300
301 sub encode_json($) { $json_coder->encode ($_[0]) }
302 sub decode_json($) { $json_coder->decode ($_[0]) }
303
304 =item cf::lock_wait $string
305
306 Wait until the given lock is available. See cf::lock_acquire.
307
308 =item my $lock = cf::lock_acquire $string
309
310 Wait until the given lock is available and then acquires it and returns
311 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
312 for example when the coroutine gets canceled), the lock is automatically
313 returned.
314
315 Locks are *not* recursive, locking from the same coro twice results in a
316 deadlocked coro.
317
318 Lock names should begin with a unique identifier (for example, cf::map::find
319 uses map_find and cf::map::load uses map_load).
320
321 =item $locked = cf::lock_active $string
322
323 Return true if the lock is currently active, i.e. somebody has locked it.
324
325 =cut
326
327 our %LOCK;
328 our %LOCKER;#d#
329
330 sub lock_wait($) {
331 my ($key) = @_;
332
333 if ($LOCKER{$key} == $Coro::current) {#d#
334 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
335 return;#d#
336 }#d#
337
338 # wait for lock, if any
339 while ($LOCK{$key}) {
340 push @{ $LOCK{$key} }, $Coro::current;
341 Coro::schedule;
342 }
343 }
344
345 sub lock_acquire($) {
346 my ($key) = @_;
347
348 # wait, to be sure we are not locked
349 lock_wait $key;
350
351 $LOCK{$key} = [];
352 $LOCKER{$key} = $Coro::current;#d#
353
354 Coro::guard {
355 delete $LOCKER{$key};#d#
356 # wake up all waiters, to be on the safe side
357 $_->ready for @{ delete $LOCK{$key} };
358 }
359 }
360
361 sub lock_active($) {
362 my ($key) = @_;
363
364 ! ! $LOCK{$key}
365 }
366
367 sub freeze_mainloop {
368 tick_inhibit_inc;
369
370 Coro::guard \&tick_inhibit_dec;
371 }
372
373 =item cf::periodic $interval, $cb
374
375 Like EV::periodic, but randomly selects a starting point so that the actions
376 get spread over timer.
377
378 =cut
379
380 sub periodic($$) {
381 my ($interval, $cb) = @_;
382
383 my $start = rand List::Util::min 180, $interval;
384
385 EV::periodic $start, $interval, 0, $cb
386 }
387
388 =item cf::get_slot $time[, $priority[, $name]]
389
390 Allocate $time seconds of blocking CPU time at priority C<$priority>:
391 This call blocks and returns only when you have at least C<$time> seconds
392 of cpu time till the next tick. The slot is only valid till the next cede.
393
394 The optional C<$name> can be used to identify the job to run. It might be
395 used for statistical purposes and should identify the same time-class.
396
397 Useful for short background jobs.
398
399 =cut
400
401 our @SLOT_QUEUE;
402 our $SLOT_QUEUE;
403
404 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
405 $SLOT_QUEUE = Coro::async {
406 $Coro::current->desc ("timeslot manager");
407
408 my $signal = new Coro::Signal;
409
410 while () {
411 next_job:
412 my $avail = cf::till_tick;
413 if ($avail > 0.01) {
414 for (0 .. $#SLOT_QUEUE) {
415 if ($SLOT_QUEUE[$_][0] < $avail) {
416 my $job = splice @SLOT_QUEUE, $_, 1, ();
417 $job->[2]->send;
418 Coro::cede;
419 goto next_job;
420 }
421 }
422 }
423
424 if (@SLOT_QUEUE) {
425 # we do not use wait_for_tick() as it returns immediately when tick is inactive
426 push @cf::WAIT_FOR_TICK, $signal;
427 $signal->wait;
428 } else {
429 Coro::schedule;
430 }
431 }
432 };
433
434 sub get_slot($;$$) {
435 return if tick_inhibit || $Coro::current == $Coro::main;
436
437 my ($time, $pri, $name) = @_;
438
439 $time = $TICK * .6 if $time > $TICK * .6;
440 my $sig = new Coro::Signal;
441
442 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
443 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
444 $SLOT_QUEUE->ready;
445 $sig->wait;
446 }
447
448 =item cf::async { BLOCK }
449
450 Currently the same as Coro::async_pool, meaning you cannot use
451 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
452 thing you are allowed to do is call C<prio> on it.
453
454 =cut
455
456 BEGIN { *async = \&Coro::async_pool }
457
458 =item cf::sync_job { BLOCK }
459
460 The design of Deliantra requires that the main coroutine ($Coro::main)
461 is always able to handle events or runnable, as Deliantra is only
462 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
463 acceptable.
464
465 If it must be done, put the blocking parts into C<sync_job>. This will run
466 the given BLOCK in another coroutine while waiting for the result. The
467 server will be frozen during this time, so the block should either finish
468 fast or be very important.
469
470 =cut
471
472 sub sync_job(&) {
473 my ($job) = @_;
474
475 if ($Coro::current == $Coro::main) {
476 my $time = EV::time;
477
478 # this is the main coro, too bad, we have to block
479 # till the operation succeeds, freezing the server :/
480
481 LOG llevError, Carp::longmess "sync job";#d#
482
483 my $freeze_guard = freeze_mainloop;
484
485 my $busy = 1;
486 my @res;
487
488 (async {
489 $Coro::current->desc ("sync job coro");
490 @res = eval { $job->() };
491 warn $@ if $@;
492 undef $busy;
493 })->prio (Coro::PRIO_MAX);
494
495 while ($busy) {
496 if (Coro::nready) {
497 Coro::cede_notself;
498 } else {
499 EV::loop EV::LOOP_ONESHOT;
500 }
501 }
502
503 my $time = EV::time - $time;
504
505 $TICK_START += $time; # do not account sync jobs to server load
506
507 wantarray ? @res : $res[0]
508 } else {
509 # we are in another coroutine, how wonderful, everything just works
510
511 $job->()
512 }
513 }
514
515 =item $coro = cf::async_ext { BLOCK }
516
517 Like async, but this coro is automatically being canceled when the
518 extension calling this is being unloaded.
519
520 =cut
521
522 sub async_ext(&) {
523 my $cb = shift;
524
525 my $coro = &Coro::async ($cb);
526
527 $coro->on_destroy (sub {
528 delete $EXT_CORO{$coro+0};
529 });
530 $EXT_CORO{$coro+0} = $coro;
531
532 $coro
533 }
534
535 =item fork_call { }, $args
536
537 Executes the given code block with the given arguments in a seperate
538 process, returning the results. Everything must be serialisable with
539 Coro::Storable. May, of course, block. Note that the executed sub may
540 never block itself or use any form of event handling.
541
542 =cut
543
544 sub fork_call(&@) {
545 my ($cb, @args) = @_;
546
547 # we seemingly have to make a local copy of the whole thing,
548 # otherwise perl prematurely frees the stuff :/
549 # TODO: investigate and fix (likely this will be rather laborious)
550
551 my @res = Coro::Util::fork_eval {
552 reset_signals;
553 &$cb
554 }, @args;
555
556 wantarray ? @res : $res[-1]
557 }
558
559 =item $coin = coin_from_name $name
560
561 =cut
562
563 our %coin_alias = (
564 "silver" => "silvercoin",
565 "silvercoin" => "silvercoin",
566 "silvercoins" => "silvercoin",
567 "gold" => "goldcoin",
568 "goldcoin" => "goldcoin",
569 "goldcoins" => "goldcoin",
570 "platinum" => "platinacoin",
571 "platinumcoin" => "platinacoin",
572 "platinumcoins" => "platinacoin",
573 "platina" => "platinacoin",
574 "platinacoin" => "platinacoin",
575 "platinacoins" => "platinacoin",
576 "royalty" => "royalty",
577 "royalties" => "royalty",
578 );
579
580 sub coin_from_name($) {
581 $coin_alias{$_[0]}
582 ? cf::arch::find $coin_alias{$_[0]}
583 : undef
584 }
585
586 =item $value = cf::db_get $family => $key
587
588 Returns a single value from the environment database.
589
590 =item cf::db_put $family => $key => $value
591
592 Stores the given C<$value> in the family. It can currently store binary
593 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
594
595 =item $db = cf::db_table "name"
596
597 Create and/or open a new database table. The string must not be "db" and must be unique
598 within each server.
599
600 =cut
601
602 sub db_table($) {
603 my ($name) = @_;
604 my $db = BDB::db_create $DB_ENV;
605
606 eval {
607 $db->set_flags (BDB::CHKSUM);
608
609 utf8::encode $name;
610 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
611 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
612 cf::cleanup "db_open(db): $!" if $!;
613 };
614 cf::cleanup "db_open(db): $@" if $@;
615
616 $db
617 }
618
619 our $DB;
620
621 sub db_init {
622 cf::sync_job {
623 $DB ||= db_table "db";
624 };
625 }
626
627 sub db_get($$) {
628 my $key = "$_[0]/$_[1]";
629
630 cf::sync_job {
631 BDB::db_get $DB, undef, $key, my $data;
632
633 $! ? ()
634 : $data
635 }
636 }
637
638 sub db_put($$$) {
639 BDB::dbreq_pri 4;
640 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
641 }
642
643 =item cf::cache $id => [$paths...], $processversion => $process
644
645 Generic caching function that returns the value of the resource $id,
646 caching and regenerating as required.
647
648 This function can block.
649
650 =cut
651
652 sub cache {
653 my ($id, $src, $processversion, $process) = @_;
654
655 my $meta =
656 join "\x00",
657 $processversion,
658 map {
659 aio_stat $_
660 and Carp::croak "$_: $!";
661
662 ($_, (stat _)[7,9])
663 } @$src;
664
665 my $dbmeta = db_get cache => "$id/meta";
666 if ($dbmeta ne $meta) {
667 # changed, we may need to process
668
669 my @data;
670 my $md5;
671
672 for (0 .. $#$src) {
673 0 <= aio_load $src->[$_], $data[$_]
674 or Carp::croak "$src->[$_]: $!";
675 }
676
677 # if processing is expensive, check
678 # checksum first
679 if (1) {
680 $md5 =
681 join "\x00",
682 $processversion,
683 map {
684 cf::cede_to_tick;
685 ($src->[$_], Digest::MD5::md5_hex $data[$_])
686 } 0.. $#$src;
687
688
689 my $dbmd5 = db_get cache => "$id/md5";
690 if ($dbmd5 eq $md5) {
691 db_put cache => "$id/meta", $meta;
692
693 return db_get cache => "$id/data";
694 }
695 }
696
697 my $t1 = Time::HiRes::time;
698 my $data = $process->(\@data);
699 my $t2 = Time::HiRes::time;
700
701 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
702
703 db_put cache => "$id/data", $data;
704 db_put cache => "$id/md5" , $md5;
705 db_put cache => "$id/meta", $meta;
706
707 return $data;
708 }
709
710 db_get cache => "$id/data"
711 }
712
713 =item cf::datalog type => key => value, ...
714
715 Log a datalog packet of the given type with the given key-value pairs.
716
717 =cut
718
719 sub datalog($@) {
720 my ($type, %kv) = @_;
721 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
722 }
723
724 =back
725
726 =cut
727
728 #############################################################################
729
730 =head2 ATTACHABLE OBJECTS
731
732 Many objects in crossfire are so-called attachable objects. That means you can
733 attach callbacks/event handlers (a collection of which is called an "attachment")
734 to it. All such attachable objects support the following methods.
735
736 In the following description, CLASS can be any of C<global>, C<object>
737 C<player>, C<client> or C<map> (i.e. the attachable objects in
738 Deliantra).
739
740 =over 4
741
742 =item $attachable->attach ($attachment, key => $value...)
743
744 =item $attachable->detach ($attachment)
745
746 Attach/detach a pre-registered attachment to a specific object and give it
747 the specified key/value pairs as arguments.
748
749 Example, attach a minesweeper attachment to the given object, making it a
750 10x10 minesweeper game:
751
752 $obj->attach (minesweeper => width => 10, height => 10);
753
754 =item $bool = $attachable->attached ($name)
755
756 Checks wether the named attachment is currently attached to the object.
757
758 =item cf::CLASS->attach ...
759
760 =item cf::CLASS->detach ...
761
762 Define an anonymous attachment and attach it to all objects of the given
763 CLASS. See the next function for an explanation of its arguments.
764
765 You can attach to global events by using the C<cf::global> class.
766
767 Example, log all player logins:
768
769 cf::player->attach (
770 on_login => sub {
771 my ($pl) = @_;
772 ...
773 },
774 );
775
776 Example, attach to the jeweler skill:
777
778 cf::object->attach (
779 type => cf::SKILL,
780 subtype => cf::SK_JEWELER,
781 on_use_skill => sub {
782 my ($sk, $ob, $part, $dir, $msg) = @_;
783 ...
784 },
785 );
786
787 =item cf::CLASS::attachment $name, ...
788
789 Register an attachment by C<$name> through which attachable objects of the
790 given CLASS can refer to this attachment.
791
792 Some classes such as crossfire maps and objects can specify attachments
793 that are attached at load/instantiate time, thus the need for a name.
794
795 These calls expect any number of the following handler/hook descriptions:
796
797 =over 4
798
799 =item prio => $number
800
801 Set the priority for all following handlers/hooks (unless overwritten
802 by another C<prio> setting). Lower priority handlers get executed
803 earlier. The default priority is C<0>, and many built-in handlers are
804 registered at priority C<-1000>, so lower priorities should not be used
805 unless you know what you are doing.
806
807 =item type => $type
808
809 (Only for C<< cf::object->attach >> calls), limits the attachment to the
810 given type of objects only (the additional parameter C<subtype> can be
811 used to further limit to the given subtype).
812
813 =item on_I<event> => \&cb
814
815 Call the given code reference whenever the named event happens (event is
816 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
817 handlers are recognised generally depends on the type of object these
818 handlers attach to).
819
820 See F<include/eventinc.h> for the full list of events supported, and their
821 class.
822
823 =item package => package::
824
825 Look for sub functions of the name C<< on_I<event> >> in the given
826 package and register them. Only handlers for eevents supported by the
827 object/class are recognised.
828
829 =back
830
831 Example, define an attachment called "sockpuppet" that calls the given
832 event handler when a monster attacks:
833
834 cf::object::attachment sockpuppet =>
835 on_skill_attack => sub {
836 my ($self, $victim) = @_;
837 ...
838 }
839 }
840
841 =item $attachable->valid
842
843 Just because you have a perl object does not mean that the corresponding
844 C-level object still exists. If you try to access an object that has no
845 valid C counterpart anymore you get an exception at runtime. This method
846 can be used to test for existence of the C object part without causing an
847 exception.
848
849 =cut
850
851 # the following variables are defined in .xs and must not be re-created
852 our @CB_GLOBAL = (); # registry for all global events
853 our @CB_ATTACHABLE = (); # registry for all attachables
854 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
855 our @CB_PLAYER = ();
856 our @CB_CLIENT = ();
857 our @CB_TYPE = (); # registry for type (cf-object class) based events
858 our @CB_MAP = ();
859
860 my %attachment;
861
862 sub cf::attachable::thawer_merge {
863 # simply override everything except _meta
864 local $_[0]{_meta};
865 %{$_[0]} = %{$_[1]};
866 }
867
868 sub _attach_cb($$$$) {
869 my ($registry, $event, $prio, $cb) = @_;
870
871 use sort 'stable';
872
873 $cb = [$prio, $cb];
874
875 @{$registry->[$event]} = sort
876 { $a->[0] cmp $b->[0] }
877 @{$registry->[$event] || []}, $cb;
878 }
879
880 # hack
881 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
882
883 # attach handles attaching event callbacks
884 # the only thing the caller has to do is pass the correct
885 # registry (== where the callback attaches to).
886 sub _attach {
887 my ($registry, $klass, @arg) = @_;
888
889 my $object_type;
890 my $prio = 0;
891 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
892
893 #TODO: get rid of this hack
894 if ($attachable_klass{$klass}) {
895 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
896 }
897
898 while (@arg) {
899 my $type = shift @arg;
900
901 if ($type eq "prio") {
902 $prio = shift @arg;
903
904 } elsif ($type eq "type") {
905 $object_type = shift @arg;
906 $registry = $CB_TYPE[$object_type] ||= [];
907
908 } elsif ($type eq "subtype") {
909 defined $object_type or Carp::croak "subtype specified without type";
910 my $object_subtype = shift @arg;
911 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
912
913 } elsif ($type eq "package") {
914 my $pkg = shift @arg;
915
916 while (my ($name, $id) = each %cb_id) {
917 if (my $cb = $pkg->can ($name)) {
918 _attach_cb $registry, $id, $prio, $cb;
919 }
920 }
921
922 } elsif (exists $cb_id{$type}) {
923 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
924
925 } elsif (ref $type) {
926 warn "attaching objects not supported, ignoring.\n";
927
928 } else {
929 shift @arg;
930 warn "attach argument '$type' not supported, ignoring.\n";
931 }
932 }
933 }
934
935 sub _object_attach {
936 my ($obj, $name, %arg) = @_;
937
938 return if exists $obj->{_attachment}{$name};
939
940 if (my $attach = $attachment{$name}) {
941 my $registry = $obj->registry;
942
943 for (@$attach) {
944 my ($klass, @attach) = @$_;
945 _attach $registry, $klass, @attach;
946 }
947
948 $obj->{$name} = \%arg;
949 } else {
950 warn "object uses attachment '$name' which is not available, postponing.\n";
951 }
952
953 $obj->{_attachment}{$name} = undef;
954 }
955
956 sub cf::attachable::attach {
957 if (ref $_[0]) {
958 _object_attach @_;
959 } else {
960 _attach shift->_attach_registry, @_;
961 }
962 _recalc_want;
963 };
964
965 # all those should be optimised
966 sub cf::attachable::detach {
967 my ($obj, $name) = @_;
968
969 if (ref $obj) {
970 delete $obj->{_attachment}{$name};
971 reattach ($obj);
972 } else {
973 Carp::croak "cannot, currently, detach class attachments";
974 }
975 _recalc_want;
976 };
977
978 sub cf::attachable::attached {
979 my ($obj, $name) = @_;
980
981 exists $obj->{_attachment}{$name}
982 }
983
984 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
985 eval "#line " . __LINE__ . " 'cf.pm'
986 sub cf::\L$klass\E::_attach_registry {
987 (\\\@CB_$klass, KLASS_$klass)
988 }
989
990 sub cf::\L$klass\E::attachment {
991 my \$name = shift;
992
993 \$attachment{\$name} = [[KLASS_$klass, \@_]];
994 }
995 ";
996 die if $@;
997 }
998
999 our $override;
1000 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1001
1002 sub override {
1003 $override = 1;
1004 @INVOKE_RESULTS = (@_);
1005 }
1006
1007 sub do_invoke {
1008 my $event = shift;
1009 my $callbacks = shift;
1010
1011 @INVOKE_RESULTS = ();
1012
1013 local $override;
1014
1015 for (@$callbacks) {
1016 eval { &{$_->[1]} };
1017
1018 if ($@) {
1019 warn "$@";
1020 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1021 override;
1022 }
1023
1024 return 1 if $override;
1025 }
1026
1027 0
1028 }
1029
1030 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1031
1032 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1033
1034 Generate an object-specific event with the given arguments.
1035
1036 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1037 removed in future versions), and there is no public API to access override
1038 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1039
1040 =back
1041
1042 =cut
1043
1044 #############################################################################
1045 # object support
1046
1047 sub _object_equal($$);
1048 sub _object_equal($$) {
1049 my ($a, $b) = @_;
1050
1051 return 0 unless (ref $a) eq (ref $b);
1052
1053 if ("HASH" eq ref $a) {
1054 my @ka = keys %$a;
1055 my @kb = keys %$b;
1056
1057 return 0 if @ka != @kb;
1058
1059 for (0 .. $#ka) {
1060 return 0 unless $ka[$_] eq $kb[$_];
1061 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1062 }
1063
1064 } elsif ("ARRAY" eq ref $a) {
1065
1066 return 0 if @$a != @$b;
1067
1068 for (0 .. $#$a) {
1069 return 0 unless _object_equal $a->[$_], $b->[$_];
1070 }
1071
1072 } elsif ($a ne $b) {
1073 return 0;
1074 }
1075
1076 1
1077 }
1078
1079 our $SLOW_MERGES;#d#
1080 sub _can_merge {
1081 my ($ob1, $ob2) = @_;
1082
1083 ++$SLOW_MERGES;#d#
1084
1085 # we do the slow way here
1086 return _object_equal $ob1, $ob2
1087 }
1088
1089 sub reattach {
1090 # basically do the same as instantiate, without calling instantiate
1091 my ($obj) = @_;
1092
1093 # no longer needed after getting rid of delete_package?
1094 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1095
1096 my $registry = $obj->registry;
1097
1098 @$registry = ();
1099
1100 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1101
1102 for my $name (keys %{ $obj->{_attachment} || {} }) {
1103 if (my $attach = $attachment{$name}) {
1104 for (@$attach) {
1105 my ($klass, @attach) = @$_;
1106 _attach $registry, $klass, @attach;
1107 }
1108 } else {
1109 warn "object uses attachment '$name' that is not available, postponing.\n";
1110 }
1111 }
1112 }
1113
1114 cf::attachable->attach (
1115 prio => -1000000,
1116 on_instantiate => sub {
1117 my ($obj, $data) = @_;
1118
1119 $data = decode_json $data;
1120
1121 for (@$data) {
1122 my ($name, $args) = @$_;
1123
1124 $obj->attach ($name, %{$args || {} });
1125 }
1126 },
1127 on_reattach => \&reattach,
1128 on_clone => sub {
1129 my ($src, $dst) = @_;
1130
1131 @{$dst->registry} = @{$src->registry};
1132
1133 %$dst = %$src;
1134
1135 %{$dst->{_attachment}} = %{$src->{_attachment}}
1136 if exists $src->{_attachment};
1137 },
1138 );
1139
1140 sub object_freezer_save {
1141 my ($filename, $rdata, $objs) = @_;
1142
1143 sync_job {
1144 if (length $$rdata) {
1145 utf8::decode (my $decname = $filename);
1146 warn sprintf "saving %s (%d,%d)\n",
1147 $decname, length $$rdata, scalar @$objs;
1148
1149 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1150 aio_chmod $fh, SAVE_MODE;
1151 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1152 aio_fsync $fh if $cf::USE_FSYNC;
1153 aio_close $fh;
1154
1155 if (@$objs) {
1156 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1157 aio_chmod $fh, SAVE_MODE;
1158 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1159 aio_write $fh, 0, (length $data), $data, 0;
1160 aio_fsync $fh if $cf::USE_FSYNC;
1161 aio_close $fh;
1162 aio_rename "$filename.pst~", "$filename.pst";
1163 }
1164 } else {
1165 aio_unlink "$filename.pst";
1166 }
1167
1168 aio_rename "$filename~", $filename;
1169 } else {
1170 warn "FATAL: $filename~: $!\n";
1171 }
1172 } else {
1173 aio_unlink $filename;
1174 aio_unlink "$filename.pst";
1175 }
1176 };
1177 }
1178
1179 sub object_freezer_as_string {
1180 my ($rdata, $objs) = @_;
1181
1182 use Data::Dumper;
1183
1184 $$rdata . Dumper $objs
1185 }
1186
1187 sub object_thawer_load {
1188 my ($filename) = @_;
1189
1190 my ($data, $av);
1191
1192 (aio_load $filename, $data) >= 0
1193 or return;
1194
1195 unless (aio_stat "$filename.pst") {
1196 (aio_load "$filename.pst", $av) >= 0
1197 or return;
1198
1199 my $st = eval { Coro::Storable::thaw $av };
1200 $av = $st->{objs};
1201 }
1202
1203 utf8::decode (my $decname = $filename);
1204 warn sprintf "loading %s (%d,%d)\n",
1205 $decname, length $data, scalar @{$av || []};
1206
1207 ($data, $av)
1208 }
1209
1210 =head2 COMMAND CALLBACKS
1211
1212 =over 4
1213
1214 =cut
1215
1216 #############################################################################
1217 # command handling &c
1218
1219 =item cf::register_command $name => \&callback($ob,$args);
1220
1221 Register a callback for execution when the client sends the user command
1222 $name.
1223
1224 =cut
1225
1226 sub register_command {
1227 my ($name, $cb) = @_;
1228
1229 my $caller = caller;
1230 #warn "registering command '$name/$time' to '$caller'";
1231
1232 push @{ $COMMAND{$name} }, [$caller, $cb];
1233 }
1234
1235 =item cf::register_extcmd $name => \&callback($pl,$packet);
1236
1237 Register a callback for execution when the client sends an (synchronous)
1238 extcmd packet. Ext commands will be processed in the order they are
1239 received by the server, like other user commands. The first argument is
1240 the logged-in player. Ext commands can only be processed after a player
1241 has logged in successfully.
1242
1243 If the callback returns something, it is sent back as if reply was being
1244 called.
1245
1246 =item cf::register_exticmd $name => \&callback($ns,$packet);
1247
1248 Register a callback for execution when the client sends an (asynchronous)
1249 exticmd packet. Exti commands are processed by the server as soon as they
1250 are received, i.e. out of order w.r.t. other commands. The first argument
1251 is a client socket. Exti commands can be received anytime, even before
1252 log-in.
1253
1254 If the callback returns something, it is sent back as if reply was being
1255 called.
1256
1257 =cut
1258
1259 sub register_extcmd {
1260 my ($name, $cb) = @_;
1261
1262 $EXTCMD{$name} = $cb;
1263 }
1264
1265 sub register_exticmd {
1266 my ($name, $cb) = @_;
1267
1268 $EXTICMD{$name} = $cb;
1269 }
1270
1271 cf::player->attach (
1272 on_command => sub {
1273 my ($pl, $name, $params) = @_;
1274
1275 my $cb = $COMMAND{$name}
1276 or return;
1277
1278 for my $cmd (@$cb) {
1279 $cmd->[1]->($pl->ob, $params);
1280 }
1281
1282 cf::override;
1283 },
1284 on_extcmd => sub {
1285 my ($pl, $buf) = @_;
1286
1287 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1288
1289 if (ref $msg) {
1290 my ($type, $reply, @payload) =
1291 "ARRAY" eq ref $msg
1292 ? @$msg
1293 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1294
1295 my @reply;
1296
1297 if (my $cb = $EXTCMD{$type}) {
1298 @reply = $cb->($pl, @payload);
1299 }
1300
1301 $pl->ext_reply ($reply, @reply)
1302 if $reply;
1303
1304 } else {
1305 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1306 }
1307
1308 cf::override;
1309 },
1310 );
1311
1312 sub load_extensions {
1313 cf::sync_job {
1314 my %todo;
1315
1316 for my $path (<$LIBDIR/*.ext>) {
1317 next unless -r $path;
1318
1319 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1320 my $base = $1;
1321 my $pkg = $1;
1322 $pkg =~ s/[^[:word:]]/_/g;
1323 $pkg = "ext::$pkg";
1324
1325 open my $fh, "<:utf8", $path
1326 or die "$path: $!";
1327
1328 my $source = do { local $/; <$fh> };
1329
1330 my %ext = (
1331 path => $path,
1332 base => $base,
1333 pkg => $pkg,
1334 );
1335
1336 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1337 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1338
1339 $ext{source} =
1340 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1341 . "#line 1 \"$path\"\n{\n"
1342 . $source
1343 . "\n};\n1";
1344
1345 $todo{$base} = \%ext;
1346 }
1347
1348 my %done;
1349 while (%todo) {
1350 my $progress;
1351
1352 while (my ($k, $v) = each %todo) {
1353 for (split /,\s*/, $v->{meta}{depends}) {
1354 goto skip
1355 unless exists $done{$_};
1356 }
1357
1358 warn "... loading '$k' into '$v->{pkg}'\n";
1359
1360 unless (eval $v->{source}) {
1361 my $msg = $@ ? "$v->{path}: $@\n"
1362 : "$v->{base}: extension inactive.\n";
1363
1364 if (exists $v->{meta}{mandatory}) {
1365 warn $msg;
1366 cf::cleanup "mandatory extension failed to load, exiting.";
1367 }
1368
1369 warn $msg;
1370 }
1371
1372 $done{$k} = delete $todo{$k};
1373 push @EXTS, $v->{pkg};
1374 $progress = 1;
1375 }
1376
1377 skip:
1378 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1379 unless $progress;
1380 }
1381 };
1382 }
1383
1384 #############################################################################
1385
1386 =back
1387
1388 =head2 CORE EXTENSIONS
1389
1390 Functions and methods that extend core crossfire objects.
1391
1392 =cut
1393
1394 package cf::player;
1395
1396 use Coro::AIO;
1397
1398 =head3 cf::player
1399
1400 =over 4
1401
1402 =item cf::player::num_playing
1403
1404 Returns the official number of playing players, as per the Crossfire metaserver rules.
1405
1406 =cut
1407
1408 sub num_playing {
1409 scalar grep
1410 $_->ob->map
1411 && !$_->hidden
1412 && !$_->ob->flag (cf::FLAG_WIZ),
1413 cf::player::list
1414 }
1415
1416 =item cf::player::find $login
1417
1418 Returns the given player object, loading it if necessary (might block).
1419
1420 =cut
1421
1422 sub playerdir($) {
1423 "$PLAYERDIR/"
1424 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1425 }
1426
1427 sub path($) {
1428 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1429
1430 (playerdir $login) . "/playerdata"
1431 }
1432
1433 sub find_active($) {
1434 $cf::PLAYER{$_[0]}
1435 and $cf::PLAYER{$_[0]}->active
1436 and $cf::PLAYER{$_[0]}
1437 }
1438
1439 sub exists($) {
1440 my ($login) = @_;
1441
1442 $cf::PLAYER{$login}
1443 or cf::sync_job { !aio_stat path $login }
1444 }
1445
1446 sub find($) {
1447 return $cf::PLAYER{$_[0]} || do {
1448 my $login = $_[0];
1449
1450 my $guard = cf::lock_acquire "user_find:$login";
1451
1452 $cf::PLAYER{$_[0]} || do {
1453 # rename old playerfiles to new ones
1454 #TODO: remove when no longer required
1455 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1456 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1457 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1458 aio_unlink +(playerdir $login) . "/$login.pl";
1459
1460 my $f = new_from_file cf::object::thawer path $login
1461 or return;
1462
1463 my $pl = cf::player::load_pl $f
1464 or return;
1465
1466 local $cf::PLAYER_LOADING{$login} = $pl;
1467 $f->resolve_delayed_derefs;
1468 $cf::PLAYER{$login} = $pl
1469 }
1470 }
1471 }
1472
1473 sub save($) {
1474 my ($pl) = @_;
1475
1476 return if $pl->{deny_save};
1477
1478 my $path = path $pl;
1479 my $guard = cf::lock_acquire "user_save:$path";
1480
1481 return if $pl->{deny_save};
1482
1483 aio_mkdir playerdir $pl, 0770;
1484 $pl->{last_save} = $cf::RUNTIME;
1485
1486 cf::get_slot 0.01;
1487
1488 $pl->save_pl ($path);
1489 cf::cede_to_tick;
1490 }
1491
1492 sub new($) {
1493 my ($login) = @_;
1494
1495 my $self = create;
1496
1497 $self->ob->name ($login);
1498 $self->{deny_save} = 1;
1499
1500 $cf::PLAYER{$login} = $self;
1501
1502 $self
1503 }
1504
1505 =item $player->send_msg ($channel, $msg, $color, [extra...])
1506
1507 =cut
1508
1509 sub send_msg {
1510 my $ns = shift->ns
1511 or return;
1512 $ns->send_msg (@_);
1513 }
1514
1515 =item $pl->quit_character
1516
1517 Nukes the player without looking back. If logged in, the connection will
1518 be destroyed. May block for a long time.
1519
1520 =cut
1521
1522 sub quit_character {
1523 my ($pl) = @_;
1524
1525 my $name = $pl->ob->name;
1526
1527 $pl->{deny_save} = 1;
1528 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1529
1530 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1531 $pl->deactivate;
1532 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1533 $pl->ob->check_score;
1534 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1535 $pl->ns->destroy if $pl->ns;
1536
1537 my $path = playerdir $pl;
1538 my $temp = "$path~$cf::RUNTIME~deleting~";
1539 aio_rename $path, $temp;
1540 delete $cf::PLAYER{$pl->ob->name};
1541 $pl->destroy;
1542
1543 my $prefix = qr<^~\Q$name\E/>;
1544
1545 # nuke player maps
1546 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1547
1548 IO::AIO::aio_rmtree $temp;
1549 }
1550
1551 =item $pl->kick
1552
1553 Kicks a player out of the game. This destroys the connection.
1554
1555 =cut
1556
1557 sub kick {
1558 my ($pl, $kicker) = @_;
1559
1560 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1561 $pl->killer ("kicked");
1562 $pl->ns->destroy;
1563 }
1564
1565 =item cf::player::list_logins
1566
1567 Returns am arrayref of all valid playernames in the system, can take a
1568 while and may block, so not sync_job-capable, ever.
1569
1570 =cut
1571
1572 sub list_logins {
1573 my $dirs = aio_readdir $PLAYERDIR
1574 or return [];
1575
1576 my @logins;
1577
1578 for my $login (@$dirs) {
1579 my $path = path $login;
1580
1581 # a .pst is a dead give-away for a valid player
1582 # if no pst file found, open and chekc for blocked users
1583 if (aio_stat "$path.pst") {
1584 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1585 aio_read $fh, 0, 512, my $buf, 0 or next;
1586 $buf !~ /^password -------------$/m or next; # official not-valid tag
1587 }
1588
1589 utf8::decode $login;
1590 push @logins, $login;
1591 }
1592
1593 \@logins
1594 }
1595
1596 =item $player->maps
1597
1598 Returns an arrayref of map paths that are private for this
1599 player. May block.
1600
1601 =cut
1602
1603 sub maps($) {
1604 my ($pl) = @_;
1605
1606 $pl = ref $pl ? $pl->ob->name : $pl;
1607
1608 my $files = aio_readdir playerdir $pl
1609 or return;
1610
1611 my @paths;
1612
1613 for (@$files) {
1614 utf8::decode $_;
1615 next if /\.(?:pl|pst)$/;
1616 next unless /^$PATH_SEP/o;
1617
1618 push @paths, cf::map::normalise "~$pl/$_";
1619 }
1620
1621 \@paths
1622 }
1623
1624 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1625
1626 Expand crossfire pod fragments into protocol xml.
1627
1628 =cut
1629
1630 sub expand_cfpod {
1631 my ($self, $pod) = @_;
1632
1633 my @nest = [qr<\G$>, undef, ""];
1634 my $xml;
1635
1636 for ($pod) {
1637 while () {
1638 if (/\G( (?: [^BCEGHITUZ&>\n\ ]+ | [BCEGHITUZ](?!<) | \ (?!>) )+ )/xgcs) {
1639 $xml .= $1;
1640 } elsif (/\G\n(?=\S)/xgcs) {
1641 $xml .= " ";
1642 } elsif (/\G\n/xgcs) {
1643 $xml .= "\n";
1644 } elsif (/\G ([BCEGHITUZ]) (< (?: <+\ | (?!<) ) )/xgcs) {
1645 my ($code, $delim) = ($1, scalar reverse $2);
1646 $delim =~ y/</>/; # delim now contains the stop sequence
1647 $delim = qr{\G\Q$delim};
1648
1649 my $cb;
1650
1651 if ($code eq "B") {
1652 $cb = sub { "<b>$_[0]</b>" };
1653 } elsif ($code eq "C") {
1654 $cb = sub { "<tt>$_[0]</tt>" };
1655 } elsif ($code eq "E") {
1656 $cb = sub { warn "E<$_[0]>\n";"&$_[0];" };
1657 } elsif ($code eq "G") {
1658 $cb = sub {
1659 my ($male, $female) = split /\|/, $_[0];
1660 $self->gender ? $female : $male
1661 };
1662 } elsif ($code eq "H") {
1663 $cb = sub {
1664 (
1665 "<fg name=\"lightblue\">[$_[0] (Use hintmode to suppress hints)]</fg>",
1666 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1667 "",
1668 )[$self->{hintmode}];
1669 };
1670 } elsif ($code eq "I") {
1671 $cb = sub { "<i>$_[0]</i>" };
1672 } elsif ($code eq "T") {
1673 $cb = sub { "<big><b>$_[0]</b></big>" };
1674 } elsif ($code eq "U") {
1675 $cb = sub { "<u>$_[0]</u>" };
1676 } elsif ($code eq "Z") {
1677 $cb = sub { };
1678 } else {
1679 die "FATAL error in expand_cfpod";
1680 }
1681
1682 push @nest, [$delim, $cb, $xml];
1683 undef $xml;
1684
1685 } elsif ($_ =~ /$nest[-1][0]/gcs) {
1686 my $nest = pop @nest;
1687
1688 if ($nest->[1]) {
1689 $xml = $nest->[2] . $nest->[1]->($xml);
1690 } else {
1691 last;
1692 }
1693 } elsif (/\G</xgcs) {
1694 $xml .= "&lt;";
1695 } elsif (/\G&/xgcs) {
1696 $xml .= "&amp;";
1697 } elsif (/\G>/xgcs) {
1698 $xml .= ">";
1699 } else {
1700 if ($pod =~ /\G(.+)/xgcs) {
1701 warn "parse error (at $1)($nest[-1][0]) while expanding cfpod:\n$pod";
1702 last;
1703 } else {
1704 warn "parse error (unclosed interior sequence at end of cfpod) while expanding cfpod:\n$pod";
1705 return "<b>Sorry, the server encountered an internal error when formatting this message, please report this.</b>";
1706 }
1707 }
1708 }
1709 }
1710
1711 $xml
1712 }
1713
1714 sub hintmode {
1715 $_[0]{hintmode} = $_[1] if @_ > 1;
1716 $_[0]{hintmode}
1717 }
1718
1719 =item $player->ext_reply ($msgid, @msg)
1720
1721 Sends an ext reply to the player.
1722
1723 =cut
1724
1725 sub ext_reply($$@) {
1726 my ($self, $id, @msg) = @_;
1727
1728 $self->ns->ext_reply ($id, @msg)
1729 }
1730
1731 =item $player->ext_msg ($type, @msg)
1732
1733 Sends an ext event to the client.
1734
1735 =cut
1736
1737 sub ext_msg($$@) {
1738 my ($self, $type, @msg) = @_;
1739
1740 $self->ns->ext_msg ($type, @msg);
1741 }
1742
1743 =head3 cf::region
1744
1745 =over 4
1746
1747 =cut
1748
1749 package cf::region;
1750
1751 =item cf::region::find_by_path $path
1752
1753 Tries to decuce the likely region for a map knowing only its path.
1754
1755 =cut
1756
1757 sub find_by_path($) {
1758 my ($path) = @_;
1759
1760 my ($match, $specificity);
1761
1762 for my $region (list) {
1763 if ($region->{match} && $path =~ $region->{match}) {
1764 ($match, $specificity) = ($region, $region->specificity)
1765 if $region->specificity > $specificity;
1766 }
1767 }
1768
1769 $match
1770 }
1771
1772 =back
1773
1774 =head3 cf::map
1775
1776 =over 4
1777
1778 =cut
1779
1780 package cf::map;
1781
1782 use Fcntl;
1783 use Coro::AIO;
1784
1785 use overload
1786 '""' => \&as_string,
1787 fallback => 1;
1788
1789 our $MAX_RESET = 3600;
1790 our $DEFAULT_RESET = 3000;
1791
1792 sub generate_random_map {
1793 my ($self, $rmp) = @_;
1794
1795 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1796
1797 # mit "rum" bekleckern, nicht
1798 $self->_create_random_map (
1799 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1800 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1801 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1802 $rmp->{exit_on_final_map},
1803 $rmp->{xsize}, $rmp->{ysize},
1804 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1805 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1806 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1807 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1808 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1809 (cf::region::find $rmp->{region}), $rmp->{custom}
1810 )
1811 }
1812
1813 =item cf::map->register ($regex, $prio)
1814
1815 Register a handler for the map path matching the given regex at the
1816 givne priority (higher is better, built-in handlers have priority 0, the
1817 default).
1818
1819 =cut
1820
1821 sub register {
1822 my (undef, $regex, $prio) = @_;
1823 my $pkg = caller;
1824
1825 no strict;
1826 push @{"$pkg\::ISA"}, __PACKAGE__;
1827
1828 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1829 }
1830
1831 # also paths starting with '/'
1832 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1833
1834 sub thawer_merge {
1835 my ($self, $merge) = @_;
1836
1837 # we have to keep some variables in memory intact
1838 local $self->{path};
1839 local $self->{load_path};
1840
1841 $self->SUPER::thawer_merge ($merge);
1842 }
1843
1844 sub normalise {
1845 my ($path, $base) = @_;
1846
1847 $path = "$path"; # make sure its a string
1848
1849 $path =~ s/\.map$//;
1850
1851 # map plan:
1852 #
1853 # /! non-realised random map exit (special hack!)
1854 # {... are special paths that are not being touched
1855 # ?xxx/... are special absolute paths
1856 # ?random/... random maps
1857 # /... normal maps
1858 # ~user/... per-player map of a specific user
1859
1860 $path =~ s/$PATH_SEP/\//go;
1861
1862 # treat it as relative path if it starts with
1863 # something that looks reasonable
1864 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1865 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1866
1867 $base =~ s{[^/]+/?$}{};
1868 $path = "$base/$path";
1869 }
1870
1871 for ($path) {
1872 redo if s{//}{/};
1873 redo if s{/\.?/}{/};
1874 redo if s{/[^/]+/\.\./}{/};
1875 }
1876
1877 $path
1878 }
1879
1880 sub new_from_path {
1881 my (undef, $path, $base) = @_;
1882
1883 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1884
1885 $path = normalise $path, $base;
1886
1887 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1888 if ($path =~ $EXT_MAP{$pkg}[1]) {
1889 my $self = bless cf::map::new, $pkg;
1890 $self->{path} = $path; $self->path ($path);
1891 $self->init; # pass $1 etc.
1892 return $self;
1893 }
1894 }
1895
1896 Carp::cluck "unable to resolve path '$path' (base '$base').";
1897 ()
1898 }
1899
1900 sub init {
1901 my ($self) = @_;
1902
1903 $self
1904 }
1905
1906 sub as_string {
1907 my ($self) = @_;
1908
1909 "$self->{path}"
1910 }
1911
1912 # the displayed name, this is a one way mapping
1913 sub visible_name {
1914 &as_string
1915 }
1916
1917 # the original (read-only) location
1918 sub load_path {
1919 my ($self) = @_;
1920
1921 "$MAPDIR/$self->{path}.map"
1922 }
1923
1924 # the temporary/swap location
1925 sub save_path {
1926 my ($self) = @_;
1927
1928 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1929 "$TMPDIR/$path.map"
1930 }
1931
1932 # the unique path, undef == no special unique path
1933 sub uniq_path {
1934 my ($self) = @_;
1935
1936 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1937 "$UNIQUEDIR/$path"
1938 }
1939
1940 # and all this just because we cannot iterate over
1941 # all maps in C++...
1942 sub change_all_map_light {
1943 my ($change) = @_;
1944
1945 $_->change_map_light ($change)
1946 for grep $_->outdoor, values %cf::MAP;
1947 }
1948
1949 sub decay_objects {
1950 my ($self) = @_;
1951
1952 return if $self->{deny_reset};
1953
1954 $self->do_decay_objects;
1955 }
1956
1957 sub unlink_save {
1958 my ($self) = @_;
1959
1960 utf8::encode (my $save = $self->save_path);
1961 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1962 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1963 }
1964
1965 sub load_header_from($) {
1966 my ($self, $path) = @_;
1967
1968 utf8::encode $path;
1969 my $f = new_from_file cf::object::thawer $path
1970 or return;
1971
1972 $self->_load_header ($f)
1973 or return;
1974
1975 local $MAP_LOADING{$self->{path}} = $self;
1976 $f->resolve_delayed_derefs;
1977
1978 $self->{load_path} = $path;
1979
1980 1
1981 }
1982
1983 sub load_header_orig {
1984 my ($self) = @_;
1985
1986 $self->load_header_from ($self->load_path)
1987 }
1988
1989 sub load_header_temp {
1990 my ($self) = @_;
1991
1992 $self->load_header_from ($self->save_path)
1993 }
1994
1995 sub prepare_temp {
1996 my ($self) = @_;
1997
1998 $self->last_access ((delete $self->{last_access})
1999 || $cf::RUNTIME); #d#
2000 # safety
2001 $self->{instantiate_time} = $cf::RUNTIME
2002 if $self->{instantiate_time} > $cf::RUNTIME;
2003 }
2004
2005 sub prepare_orig {
2006 my ($self) = @_;
2007
2008 $self->{load_original} = 1;
2009 $self->{instantiate_time} = $cf::RUNTIME;
2010 $self->last_access ($cf::RUNTIME);
2011 $self->instantiate;
2012 }
2013
2014 sub load_header {
2015 my ($self) = @_;
2016
2017 if ($self->load_header_temp) {
2018 $self->prepare_temp;
2019 } else {
2020 $self->load_header_orig
2021 or return;
2022 $self->prepare_orig;
2023 }
2024
2025 $self->{deny_reset} = 1
2026 if $self->no_reset;
2027
2028 $self->default_region (cf::region::find_by_path $self->{path})
2029 unless $self->default_region;
2030
2031 1
2032 }
2033
2034 sub find;
2035 sub find {
2036 my ($path, $origin) = @_;
2037
2038 $path = normalise $path, $origin && $origin->path;
2039
2040 cf::lock_wait "map_data:$path";#d#remove
2041 cf::lock_wait "map_find:$path";
2042
2043 $cf::MAP{$path} || do {
2044 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2045 my $guard2 = cf::lock_acquire "map_find:$path";
2046
2047 my $map = new_from_path cf::map $path
2048 or return;
2049
2050 $map->{last_save} = $cf::RUNTIME;
2051
2052 $map->load_header
2053 or return;
2054
2055 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2056 # doing this can freeze the server in a sync job, obviously
2057 #$cf::WAIT_FOR_TICK->wait;
2058 undef $guard2;
2059 undef $guard1;
2060 $map->reset;
2061 return find $path;
2062 }
2063
2064 $cf::MAP{$path} = $map
2065 }
2066 }
2067
2068 sub pre_load { }
2069 sub post_load { }
2070
2071 sub load {
2072 my ($self) = @_;
2073
2074 local $self->{deny_reset} = 1; # loading can take a long time
2075
2076 my $path = $self->{path};
2077
2078 {
2079 my $guard = cf::lock_acquire "map_data:$path";
2080
2081 return unless $self->valid;
2082 return unless $self->in_memory == cf::MAP_SWAPPED;
2083
2084 $self->in_memory (cf::MAP_LOADING);
2085
2086 $self->alloc;
2087
2088 $self->pre_load;
2089 cf::cede_to_tick;
2090
2091 my $f = new_from_file cf::object::thawer $self->{load_path};
2092 $f->skip_block;
2093 $self->_load_objects ($f)
2094 or return;
2095
2096 $self->post_load_original
2097 if delete $self->{load_original};
2098
2099 if (my $uniq = $self->uniq_path) {
2100 utf8::encode $uniq;
2101 unless (aio_stat $uniq) {
2102 if (my $f = new_from_file cf::object::thawer $uniq) {
2103 $self->clear_unique_items;
2104 $self->_load_objects ($f);
2105 $f->resolve_delayed_derefs;
2106 }
2107 }
2108 }
2109
2110 $f->resolve_delayed_derefs;
2111
2112 cf::cede_to_tick;
2113 # now do the right thing for maps
2114 $self->link_multipart_objects;
2115 $self->difficulty ($self->estimate_difficulty)
2116 unless $self->difficulty;
2117 cf::cede_to_tick;
2118
2119 unless ($self->{deny_activate}) {
2120 $self->decay_objects;
2121 $self->fix_auto_apply;
2122 $self->update_buttons;
2123 cf::cede_to_tick;
2124 $self->set_darkness_map;
2125 cf::cede_to_tick;
2126 $self->activate;
2127 }
2128
2129 $self->{last_save} = $cf::RUNTIME;
2130 $self->last_access ($cf::RUNTIME);
2131
2132 $self->in_memory (cf::MAP_ACTIVE);
2133 }
2134
2135 $self->post_load;
2136 }
2137
2138 sub customise_for {
2139 my ($self, $ob) = @_;
2140
2141 return find "~" . $ob->name . "/" . $self->{path}
2142 if $self->per_player;
2143
2144 # return find "?party/" . $ob->name . "/" . $self->{path}
2145 # if $self->per_party;
2146
2147 $self
2148 }
2149
2150 # find and load all maps in the 3x3 area around a map
2151 sub load_neighbours {
2152 my ($map) = @_;
2153
2154 my @neigh; # diagonal neighbours
2155
2156 for (0 .. 3) {
2157 my $neigh = $map->tile_path ($_)
2158 or next;
2159 $neigh = find $neigh, $map
2160 or next;
2161 $neigh->load;
2162
2163 push @neigh,
2164 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2165 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2166 }
2167
2168 for (grep defined $_->[0], @neigh) {
2169 my ($path, $origin) = @$_;
2170 my $neigh = find $path, $origin
2171 or next;
2172 $neigh->load;
2173 }
2174 }
2175
2176 sub find_sync {
2177 my ($path, $origin) = @_;
2178
2179 cf::sync_job { find $path, $origin }
2180 }
2181
2182 sub do_load_sync {
2183 my ($map) = @_;
2184
2185 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2186 if $Coro::current == $Coro::main;
2187
2188 cf::sync_job { $map->load };
2189 }
2190
2191 our %MAP_PREFETCH;
2192 our $MAP_PREFETCHER = undef;
2193
2194 sub find_async {
2195 my ($path, $origin, $load) = @_;
2196
2197 $path = normalise $path, $origin && $origin->{path};
2198
2199 if (my $map = $cf::MAP{$path}) {
2200 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2201 }
2202
2203 $MAP_PREFETCH{$path} |= $load;
2204
2205 $MAP_PREFETCHER ||= cf::async {
2206 $Coro::current->{desc} = "map prefetcher";
2207
2208 while (%MAP_PREFETCH) {
2209 while (my ($k, $v) = each %MAP_PREFETCH) {
2210 if (my $map = find $k) {
2211 $map->load if $v;
2212 }
2213
2214 delete $MAP_PREFETCH{$k};
2215 }
2216 }
2217 undef $MAP_PREFETCHER;
2218 };
2219 $MAP_PREFETCHER->prio (6);
2220
2221 ()
2222 }
2223
2224 sub save {
2225 my ($self) = @_;
2226
2227 my $lock = cf::lock_acquire "map_data:$self->{path}";
2228
2229 $self->{last_save} = $cf::RUNTIME;
2230
2231 return unless $self->dirty;
2232
2233 my $save = $self->save_path; utf8::encode $save;
2234 my $uniq = $self->uniq_path; utf8::encode $uniq;
2235
2236 $self->{load_path} = $save;
2237
2238 return if $self->{deny_save};
2239
2240 local $self->{last_access} = $self->last_access;#d#
2241
2242 cf::async {
2243 $Coro::current->{desc} = "map player save";
2244 $_->contr->save for $self->players;
2245 };
2246
2247 cf::get_slot 0.02;
2248
2249 if ($uniq) {
2250 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2251 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2252 } else {
2253 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2254 }
2255 }
2256
2257 sub swap_out {
2258 my ($self) = @_;
2259
2260 # save first because save cedes
2261 $self->save;
2262
2263 my $lock = cf::lock_acquire "map_data:$self->{path}";
2264
2265 return if $self->players;
2266 return if $self->in_memory != cf::MAP_ACTIVE;
2267 return if $self->{deny_save};
2268
2269 $self->in_memory (cf::MAP_SWAPPED);
2270
2271 $self->deactivate;
2272 $_->clear_links_to ($self) for values %cf::MAP;
2273 $self->clear;
2274 }
2275
2276 sub reset_at {
2277 my ($self) = @_;
2278
2279 # TODO: safety, remove and allow resettable per-player maps
2280 return 1e99 if $self->{deny_reset};
2281
2282 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2283 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2284
2285 $time + $to
2286 }
2287
2288 sub should_reset {
2289 my ($self) = @_;
2290
2291 $self->reset_at <= $cf::RUNTIME
2292 }
2293
2294 sub reset {
2295 my ($self) = @_;
2296
2297 my $lock = cf::lock_acquire "map_data:$self->{path}";
2298
2299 return if $self->players;
2300
2301 warn "resetting map ", $self->path;
2302
2303 $self->in_memory (cf::MAP_SWAPPED);
2304
2305 # need to save uniques path
2306 unless ($self->{deny_save}) {
2307 my $uniq = $self->uniq_path; utf8::encode $uniq;
2308
2309 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2310 if $uniq;
2311 }
2312
2313 delete $cf::MAP{$self->path};
2314
2315 $self->deactivate;
2316 $_->clear_links_to ($self) for values %cf::MAP;
2317 $self->clear;
2318
2319 $self->unlink_save;
2320 $self->destroy;
2321 }
2322
2323 my $nuke_counter = "aaaa";
2324
2325 sub nuke {
2326 my ($self) = @_;
2327
2328 {
2329 my $lock = cf::lock_acquire "map_data:$self->{path}";
2330
2331 delete $cf::MAP{$self->path};
2332
2333 $self->unlink_save;
2334
2335 bless $self, "cf::map";
2336 delete $self->{deny_reset};
2337 $self->{deny_save} = 1;
2338 $self->reset_timeout (1);
2339 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2340
2341 $cf::MAP{$self->path} = $self;
2342 }
2343
2344 $self->reset; # polite request, might not happen
2345 }
2346
2347 =item $maps = cf::map::tmp_maps
2348
2349 Returns an arrayref with all map paths of currently instantiated and saved
2350 maps. May block.
2351
2352 =cut
2353
2354 sub tmp_maps() {
2355 [
2356 map {
2357 utf8::decode $_;
2358 /\.map$/
2359 ? normalise $_
2360 : ()
2361 } @{ aio_readdir $TMPDIR or [] }
2362 ]
2363 }
2364
2365 =item $maps = cf::map::random_maps
2366
2367 Returns an arrayref with all map paths of currently instantiated and saved
2368 random maps. May block.
2369
2370 =cut
2371
2372 sub random_maps() {
2373 [
2374 map {
2375 utf8::decode $_;
2376 /\.map$/
2377 ? normalise "?random/$_"
2378 : ()
2379 } @{ aio_readdir $RANDOMDIR or [] }
2380 ]
2381 }
2382
2383 =item cf::map::unique_maps
2384
2385 Returns an arrayref of paths of all shared maps that have
2386 instantiated unique items. May block.
2387
2388 =cut
2389
2390 sub unique_maps() {
2391 [
2392 map {
2393 utf8::decode $_;
2394 s/\.map$//; # TODO future compatibility hack
2395 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2396 ? ()
2397 : normalise $_
2398 } @{ aio_readdir $UNIQUEDIR or [] }
2399 ]
2400 }
2401
2402 =back
2403
2404 =head3 cf::object
2405
2406 =cut
2407
2408 package cf::object;
2409
2410 =over 4
2411
2412 =item $ob->inv_recursive
2413
2414 Returns the inventory of the object I<and> their inventories, recursively,
2415 but I<not> the object itself.
2416
2417 =cut
2418
2419 sub inv_recursive_;
2420 sub inv_recursive_ {
2421 map { $_, inv_recursive_ $_->inv } @_
2422 }
2423
2424 sub inv_recursive {
2425 inv_recursive_ inv $_[0]
2426 }
2427
2428 =item $ref = $ob->ref
2429
2430 Creates and returns a persistent reference to an object that can be stored as a string.
2431
2432 =item $ob = cf::object::deref ($refstring)
2433
2434 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2435 even if the object actually exists. May block.
2436
2437 =cut
2438
2439 sub deref {
2440 my ($ref) = @_;
2441
2442 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2443 my ($uuid, $name) = ($1, $2);
2444 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2445 or return;
2446 $pl->ob->uuid eq $uuid
2447 or return;
2448
2449 $pl->ob
2450 } else {
2451 warn "$ref: cannot resolve object reference\n";
2452 undef
2453 }
2454 }
2455
2456 package cf;
2457
2458 =back
2459
2460 =head3 cf::object::player
2461
2462 =over 4
2463
2464 =item $player_object->reply ($npc, $msg[, $flags])
2465
2466 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2467 can be C<undef>. Does the right thing when the player is currently in a
2468 dialogue with the given NPC character.
2469
2470 =cut
2471
2472 our $SAY_CHANNEL = {
2473 id => "say",
2474 title => "Map",
2475 reply => "say ",
2476 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2477 };
2478
2479 our $CHAT_CHANNEL = {
2480 id => "chat",
2481 title => "Chat",
2482 reply => "chat ",
2483 tooltip => "Player chat and shouts, global to the server.",
2484 };
2485
2486 # rough implementation of a future "reply" method that works
2487 # with dialog boxes.
2488 #TODO: the first argument must go, split into a $npc->reply_to ( method
2489 sub cf::object::player::reply($$$;$) {
2490 my ($self, $npc, $msg, $flags) = @_;
2491
2492 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2493
2494 if ($self->{record_replies}) {
2495 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2496
2497 } else {
2498 my $pl = $self->contr;
2499
2500 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2501 my $dialog = $pl->{npc_dialog};
2502 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2503
2504 } else {
2505 $msg = $npc->name . " says: $msg" if $npc;
2506 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2507 }
2508 }
2509 }
2510
2511 =item $object->send_msg ($channel, $msg, $color, [extra...])
2512
2513 =cut
2514
2515 sub cf::object::send_msg {
2516 my $pl = shift->contr
2517 or return;
2518 $pl->send_msg (@_);
2519 }
2520
2521 =item $player_object->may ("access")
2522
2523 Returns wether the given player is authorized to access resource "access"
2524 (e.g. "command_wizcast").
2525
2526 =cut
2527
2528 sub cf::object::player::may {
2529 my ($self, $access) = @_;
2530
2531 $self->flag (cf::FLAG_WIZ) ||
2532 (ref $cf::CFG{"may_$access"}
2533 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2534 : $cf::CFG{"may_$access"})
2535 }
2536
2537 =item $player_object->enter_link
2538
2539 Freezes the player and moves him/her to a special map (C<{link}>).
2540
2541 The player should be reasonably safe there for short amounts of time. You
2542 I<MUST> call C<leave_link> as soon as possible, though.
2543
2544 Will never block.
2545
2546 =item $player_object->leave_link ($map, $x, $y)
2547
2548 Moves the player out of the special C<{link}> map onto the specified
2549 map. If the map is not valid (or omitted), the player will be moved back
2550 to the location he/she was before the call to C<enter_link>, or, if that
2551 fails, to the emergency map position.
2552
2553 Might block.
2554
2555 =cut
2556
2557 sub link_map {
2558 unless ($LINK_MAP) {
2559 $LINK_MAP = cf::map::find "{link}"
2560 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2561 $LINK_MAP->load;
2562 }
2563
2564 $LINK_MAP
2565 }
2566
2567 sub cf::object::player::enter_link {
2568 my ($self) = @_;
2569
2570 $self->deactivate_recursive;
2571
2572 return if UNIVERSAL::isa $self->map, "ext::map_link";
2573
2574 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2575 if $self->map && $self->map->{path} ne "{link}";
2576
2577 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2578 }
2579
2580 sub cf::object::player::leave_link {
2581 my ($self, $map, $x, $y) = @_;
2582
2583 return unless $self->contr->active;
2584
2585 my $link_pos = delete $self->{_link_pos};
2586
2587 unless ($map) {
2588 # restore original map position
2589 ($map, $x, $y) = @{ $link_pos || [] };
2590 $map = cf::map::find $map;
2591
2592 unless ($map) {
2593 ($map, $x, $y) = @$EMERGENCY_POSITION;
2594 $map = cf::map::find $map
2595 or die "FATAL: cannot load emergency map\n";
2596 }
2597 }
2598
2599 ($x, $y) = (-1, -1)
2600 unless (defined $x) && (defined $y);
2601
2602 # use -1 or undef as default coordinates, not 0, 0
2603 ($x, $y) = ($map->enter_x, $map->enter_y)
2604 if $x <=0 && $y <= 0;
2605
2606 $map->load;
2607 $map->load_neighbours;
2608
2609 return unless $self->contr->active;
2610 $self->activate_recursive;
2611
2612 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2613 $self->enter_map ($map, $x, $y);
2614 }
2615
2616 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2617
2618 Moves the player to the given map-path and coordinates by first freezing
2619 her, loading and preparing them map, calling the provided $check callback
2620 that has to return the map if sucecssful, and then unfreezes the player on
2621 the new (success) or old (failed) map position. In either case, $done will
2622 be called at the end of this process.
2623
2624 Note that $check will be called with a potentially non-loaded map, so if
2625 it needs a loaded map it has to call C<< ->load >>.
2626
2627 =cut
2628
2629 our $GOTOGEN;
2630
2631 sub cf::object::player::goto {
2632 my ($self, $path, $x, $y, $check, $done) = @_;
2633
2634 # do generation counting so two concurrent goto's will be executed in-order
2635 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2636
2637 $self->enter_link;
2638
2639 (async {
2640 $Coro::current->{desc} = "player::goto $path $x $y";
2641
2642 # *tag paths override both path and x|y
2643 if ($path =~ /^\*(.*)$/) {
2644 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2645 my $ob = $obs[rand @obs];
2646
2647 # see if we actually can go there
2648 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2649 $ob = $obs[rand @obs];
2650 } else {
2651 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2652 }
2653 # else put us there anyways for now #d#
2654
2655 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2656 } else {
2657 ($path, $x, $y) = (undef, undef, undef);
2658 }
2659 }
2660
2661 my $map = eval {
2662 my $map = defined $path ? cf::map::find $path : undef;
2663
2664 if ($map) {
2665 $map = $map->customise_for ($self);
2666 $map = $check->($map) if $check && $map;
2667 } else {
2668 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2669 }
2670
2671 $map
2672 };
2673
2674 if ($@) {
2675 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2676 LOG llevError | logBacktrace, Carp::longmess $@;
2677 }
2678
2679 if ($gen == $self->{_goto_generation}) {
2680 delete $self->{_goto_generation};
2681 $self->leave_link ($map, $x, $y);
2682 }
2683
2684 $done->() if $done;
2685 })->prio (1);
2686 }
2687
2688 =item $player_object->enter_exit ($exit_object)
2689
2690 =cut
2691
2692 sub parse_random_map_params {
2693 my ($spec) = @_;
2694
2695 my $rmp = { # defaults
2696 xsize => (cf::rndm 15, 40),
2697 ysize => (cf::rndm 15, 40),
2698 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2699 #layout => string,
2700 };
2701
2702 for (split /\n/, $spec) {
2703 my ($k, $v) = split /\s+/, $_, 2;
2704
2705 $rmp->{lc $k} = $v if (length $k) && (length $v);
2706 }
2707
2708 $rmp
2709 }
2710
2711 sub prepare_random_map {
2712 my ($exit) = @_;
2713
2714 # all this does is basically replace the /! path by
2715 # a new random map path (?random/...) with a seed
2716 # that depends on the exit object
2717
2718 my $rmp = parse_random_map_params $exit->msg;
2719
2720 if ($exit->map) {
2721 $rmp->{region} = $exit->region->name;
2722 $rmp->{origin_map} = $exit->map->path;
2723 $rmp->{origin_x} = $exit->x;
2724 $rmp->{origin_y} = $exit->y;
2725
2726 $exit->map->touch;
2727 }
2728
2729 $rmp->{random_seed} ||= $exit->random_seed;
2730
2731 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2732 my $md5 = Digest::MD5::md5_hex $data;
2733 my $meta = "$RANDOMDIR/$md5.meta";
2734
2735 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2736 aio_write $fh, 0, (length $data), $data, 0;
2737 undef $fh;
2738 aio_rename "$meta~", $meta;
2739
2740 my $slaying = "?random/$md5";
2741
2742 if ($exit->valid) {
2743 $exit->slaying ("?random/$md5");
2744 $exit->msg (undef);
2745 }
2746 }
2747 }
2748
2749 sub cf::object::player::enter_exit {
2750 my ($self, $exit) = @_;
2751
2752 return unless $self->type == cf::PLAYER;
2753
2754 $self->enter_link;
2755
2756 (async {
2757 $Coro::current->{desc} = "enter_exit";
2758
2759 unless (eval {
2760 $self->deactivate_recursive; # just to be sure
2761
2762 # random map handling
2763 {
2764 my $guard = cf::lock_acquire "exit_prepare:$exit";
2765
2766 prepare_random_map $exit
2767 if $exit->slaying eq "/!";
2768 }
2769
2770 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2771 my $x = $exit->stats->hp;
2772 my $y = $exit->stats->sp;
2773
2774 $self->goto ($map, $x, $y);
2775
2776 # if exit is damned, update players death & WoR home-position
2777 $self->contr->savebed ($map, $x, $y)
2778 if $exit->flag (cf::FLAG_DAMNED);
2779
2780 1
2781 }) {
2782 $self->message ("Something went wrong deep within the crossfire server. "
2783 . "I'll try to bring you back to the map you were before. "
2784 . "Please report this to the dungeon master!",
2785 cf::NDI_UNIQUE | cf::NDI_RED);
2786
2787 warn "ERROR in enter_exit: $@";
2788 $self->leave_link;
2789 }
2790 })->prio (1);
2791 }
2792
2793 =head3 cf::client
2794
2795 =over 4
2796
2797 =item $client->send_drawinfo ($text, $flags)
2798
2799 Sends a drawinfo packet to the client. Circumvents output buffering so
2800 should not be used under normal circumstances.
2801
2802 =cut
2803
2804 sub cf::client::send_drawinfo {
2805 my ($self, $text, $flags) = @_;
2806
2807 utf8::encode $text;
2808 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2809 }
2810
2811 =item $client->send_msg ($channel, $msg, $color, [extra...])
2812
2813 Send a drawinfo or msg packet to the client, formatting the msg for the
2814 client if neccessary. C<$type> should be a string identifying the type of
2815 the message, with C<log> being the default. If C<$color> is negative, suppress
2816 the message unless the client supports the msg packet.
2817
2818 =cut
2819
2820 # non-persistent channels (usually the info channel)
2821 our %CHANNEL = (
2822 "c/identify" => {
2823 id => "infobox",
2824 title => "Identify",
2825 reply => undef,
2826 tooltip => "Items recently identified",
2827 },
2828 "c/examine" => {
2829 id => "infobox",
2830 title => "Examine",
2831 reply => undef,
2832 tooltip => "Signs and other items you examined",
2833 },
2834 "c/book" => {
2835 id => "infobox",
2836 title => "Book",
2837 reply => undef,
2838 tooltip => "The contents of a note or book",
2839 },
2840 "c/lookat" => {
2841 id => "infobox",
2842 title => "Look",
2843 reply => undef,
2844 tooltip => "What you saw there",
2845 },
2846 "c/who" => {
2847 id => "infobox",
2848 title => "Players",
2849 reply => undef,
2850 tooltip => "Shows players who are currently online",
2851 },
2852 "c/body" => {
2853 id => "infobox",
2854 title => "Body Parts",
2855 reply => undef,
2856 tooltip => "Shows which body parts you posess and are available",
2857 },
2858 "c/uptime" => {
2859 id => "infobox",
2860 title => "Uptime",
2861 reply => undef,
2862 tooltip => "How long the server has been running since last restart",
2863 },
2864 "c/mapinfo" => {
2865 id => "infobox",
2866 title => "Map Info",
2867 reply => undef,
2868 tooltip => "Information related to the maps",
2869 },
2870 "c/party" => {
2871 id => "party",
2872 title => "Party",
2873 reply => "gsay ",
2874 tooltip => "Messages and chat related to your party",
2875 },
2876 );
2877
2878 sub cf::client::send_msg {
2879 my ($self, $channel, $msg, $color, @extra) = @_;
2880
2881 $msg = $self->pl->expand_cfpod ($msg);
2882
2883 $color &= cf::NDI_CLIENT_MASK; # just in case...
2884
2885 # check predefined channels, for the benefit of C
2886 if ($CHANNEL{$channel}) {
2887 $channel = $CHANNEL{$channel};
2888
2889 $self->ext_msg (channel_info => $channel)
2890 if $self->can_msg;
2891
2892 $channel = $channel->{id};
2893
2894 } elsif (ref $channel) {
2895 # send meta info to client, if not yet sent
2896 unless (exists $self->{channel}{$channel->{id}}) {
2897 $self->{channel}{$channel->{id}} = $channel;
2898 $self->ext_msg (channel_info => $channel)
2899 if $self->can_msg;
2900 }
2901
2902 $channel = $channel->{id};
2903 }
2904
2905 return unless @extra || length $msg;
2906
2907 if ($self->can_msg) {
2908 # default colour, mask it out
2909 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2910 if $color & cf::NDI_DEF;
2911
2912 my $pkt = "msg "
2913 . $self->{json_coder}->encode (
2914 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2915 );
2916
2917 # try lzf for large packets
2918 $pkt = "lzf " . Compress::LZF::compress $pkt
2919 if 1024 <= length $pkt and $self->{can_lzf};
2920
2921 # split very large packets
2922 if (8192 < length $pkt and $self->{can_lzf}) {
2923 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2924 $pkt = "frag";
2925 }
2926
2927 $self->send_packet ($pkt);
2928 } else {
2929 if ($color >= 0) {
2930 # replace some tags by gcfclient-compatible ones
2931 for ($msg) {
2932 1 while
2933 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2934 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2935 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2936 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2937 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2938 }
2939
2940 $color &= cf::NDI_COLOR_MASK;
2941
2942 utf8::encode $msg;
2943
2944 if (0 && $msg =~ /\[/) {
2945 # COMMAND/INFO
2946 $self->send_packet ("drawextinfo $color 10 8 $msg")
2947 } else {
2948 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2949 $self->send_packet ("drawinfo $color $msg")
2950 }
2951 }
2952 }
2953 }
2954
2955 =item $client->ext_msg ($type, @msg)
2956
2957 Sends an ext event to the client.
2958
2959 =cut
2960
2961 sub cf::client::ext_msg($$@) {
2962 my ($self, $type, @msg) = @_;
2963
2964 if ($self->extcmd == 2) {
2965 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2966 } elsif ($self->extcmd == 1) { # TODO: remove
2967 push @msg, msgtype => "event_$type";
2968 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2969 }
2970 }
2971
2972 =item $client->ext_reply ($msgid, @msg)
2973
2974 Sends an ext reply to the client.
2975
2976 =cut
2977
2978 sub cf::client::ext_reply($$@) {
2979 my ($self, $id, @msg) = @_;
2980
2981 if ($self->extcmd == 2) {
2982 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2983 } elsif ($self->extcmd == 1) {
2984 #TODO: version 1, remove
2985 unshift @msg, msgtype => "reply", msgid => $id;
2986 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2987 }
2988 }
2989
2990 =item $success = $client->query ($flags, "text", \&cb)
2991
2992 Queues a query to the client, calling the given callback with
2993 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2994 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2995
2996 Queries can fail, so check the return code. Or don't, as queries will
2997 become reliable at some point in the future.
2998
2999 =cut
3000
3001 sub cf::client::query {
3002 my ($self, $flags, $text, $cb) = @_;
3003
3004 return unless $self->state == ST_PLAYING
3005 || $self->state == ST_SETUP
3006 || $self->state == ST_CUSTOM;
3007
3008 $self->state (ST_CUSTOM);
3009
3010 utf8::encode $text;
3011 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
3012
3013 $self->send_packet ($self->{query_queue}[0][0])
3014 if @{ $self->{query_queue} } == 1;
3015
3016 1
3017 }
3018
3019 cf::client->attach (
3020 on_connect => sub {
3021 my ($ns) = @_;
3022
3023 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3024 },
3025 on_reply => sub {
3026 my ($ns, $msg) = @_;
3027
3028 # this weird shuffling is so that direct followup queries
3029 # get handled first
3030 my $queue = delete $ns->{query_queue}
3031 or return; # be conservative, not sure how that can happen, but we saw a crash here
3032
3033 (shift @$queue)->[1]->($msg);
3034 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3035
3036 push @{ $ns->{query_queue} }, @$queue;
3037
3038 if (@{ $ns->{query_queue} } == @$queue) {
3039 if (@$queue) {
3040 $ns->send_packet ($ns->{query_queue}[0][0]);
3041 } else {
3042 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3043 }
3044 }
3045 },
3046 on_exticmd => sub {
3047 my ($ns, $buf) = @_;
3048
3049 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3050
3051 if (ref $msg) {
3052 my ($type, $reply, @payload) =
3053 "ARRAY" eq ref $msg
3054 ? @$msg
3055 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3056
3057 my @reply;
3058
3059 if (my $cb = $EXTICMD{$type}) {
3060 @reply = $cb->($ns, @payload);
3061 }
3062
3063 $ns->ext_reply ($reply, @reply)
3064 if $reply;
3065
3066 } else {
3067 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3068 }
3069
3070 cf::override;
3071 },
3072 );
3073
3074 =item $client->async (\&cb)
3075
3076 Create a new coroutine, running the specified callback. The coroutine will
3077 be automatically cancelled when the client gets destroyed (e.g. on logout,
3078 or loss of connection).
3079
3080 =cut
3081
3082 sub cf::client::async {
3083 my ($self, $cb) = @_;
3084
3085 my $coro = &Coro::async ($cb);
3086
3087 $coro->on_destroy (sub {
3088 delete $self->{_coro}{$coro+0};
3089 });
3090
3091 $self->{_coro}{$coro+0} = $coro;
3092
3093 $coro
3094 }
3095
3096 cf::client->attach (
3097 on_destroy => sub {
3098 my ($ns) = @_;
3099
3100 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3101 },
3102 );
3103
3104 =back
3105
3106
3107 =head2 SAFE SCRIPTING
3108
3109 Functions that provide a safe environment to compile and execute
3110 snippets of perl code without them endangering the safety of the server
3111 itself. Looping constructs, I/O operators and other built-in functionality
3112 is not available in the safe scripting environment, and the number of
3113 functions and methods that can be called is greatly reduced.
3114
3115 =cut
3116
3117 our $safe = new Safe "safe";
3118 our $safe_hole = new Safe::Hole;
3119
3120 $SIG{FPE} = 'IGNORE';
3121
3122 $safe->permit_only (Opcode::opset qw(
3123 :base_core :base_mem :base_orig :base_math
3124 grepstart grepwhile mapstart mapwhile
3125 sort time
3126 ));
3127
3128 # here we export the classes and methods available to script code
3129
3130 =pod
3131
3132 The following functions and methods are available within a safe environment:
3133
3134 cf::object
3135 contr pay_amount pay_player map x y force_find force_add destroy
3136 insert remove name archname title slaying race decrease split
3137
3138 cf::object::player
3139 player
3140
3141 cf::player
3142 peaceful
3143
3144 cf::map
3145 trigger
3146
3147 =cut
3148
3149 for (
3150 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3151 insert remove inv nrof name archname title slaying race
3152 decrease split destroy change_exp)],
3153 ["cf::object::player" => qw(player)],
3154 ["cf::player" => qw(peaceful)],
3155 ["cf::map" => qw(trigger)],
3156 ) {
3157 no strict 'refs';
3158 my ($pkg, @funs) = @$_;
3159 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3160 for @funs;
3161 }
3162
3163 =over 4
3164
3165 =item @retval = safe_eval $code, [var => value, ...]
3166
3167 Compiled and executes the given perl code snippet. additional var/value
3168 pairs result in temporary local (my) scalar variables of the given name
3169 that are available in the code snippet. Example:
3170
3171 my $five = safe_eval '$first + $second', first => 1, second => 4;
3172
3173 =cut
3174
3175 sub safe_eval($;@) {
3176 my ($code, %vars) = @_;
3177
3178 my $qcode = $code;
3179 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3180 $qcode =~ s/\n/\\n/g;
3181
3182 local $_;
3183 local @safe::cf::_safe_eval_args = values %vars;
3184
3185 my $eval =
3186 "do {\n"
3187 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3188 . "#line 0 \"{$qcode}\"\n"
3189 . $code
3190 . "\n}"
3191 ;
3192
3193 sub_generation_inc;
3194 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3195 sub_generation_inc;
3196
3197 if ($@) {
3198 warn "$@";
3199 warn "while executing safe code '$code'\n";
3200 warn "with arguments " . (join " ", %vars) . "\n";
3201 }
3202
3203 wantarray ? @res : $res[0]
3204 }
3205
3206 =item cf::register_script_function $function => $cb
3207
3208 Register a function that can be called from within map/npc scripts. The
3209 function should be reasonably secure and should be put into a package name
3210 like the extension.
3211
3212 Example: register a function that gets called whenever a map script calls
3213 C<rent::overview>, as used by the C<rent> extension.
3214
3215 cf::register_script_function "rent::overview" => sub {
3216 ...
3217 };
3218
3219 =cut
3220
3221 sub register_script_function {
3222 my ($fun, $cb) = @_;
3223
3224 no strict 'refs';
3225 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3226 }
3227
3228 =back
3229
3230 =cut
3231
3232 #############################################################################
3233 # the server's init and main functions
3234
3235 sub load_facedata($) {
3236 my ($path) = @_;
3237
3238 # HACK to clear player env face cache, we need some signal framework
3239 # for this (global event?)
3240 %ext::player_env::MUSIC_FACE_CACHE = ();
3241
3242 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3243
3244 warn "loading facedata from $path\n";
3245
3246 my $facedata;
3247 0 < aio_load $path, $facedata
3248 or die "$path: $!";
3249
3250 $facedata = Coro::Storable::thaw $facedata;
3251
3252 $facedata->{version} == 2
3253 or cf::cleanup "$path: version mismatch, cannot proceed.";
3254
3255 # patch in the exptable
3256 $facedata->{resource}{"res/exp_table"} = {
3257 type => FT_RSRC,
3258 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3259 };
3260 cf::cede_to_tick;
3261
3262 {
3263 my $faces = $facedata->{faceinfo};
3264
3265 while (my ($face, $info) = each %$faces) {
3266 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3267
3268 cf::face::set_visibility $idx, $info->{visibility};
3269 cf::face::set_magicmap $idx, $info->{magicmap};
3270 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3271 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3272
3273 cf::cede_to_tick;
3274 }
3275
3276 while (my ($face, $info) = each %$faces) {
3277 next unless $info->{smooth};
3278
3279 my $idx = cf::face::find $face
3280 or next;
3281
3282 if (my $smooth = cf::face::find $info->{smooth}) {
3283 cf::face::set_smooth $idx, $smooth;
3284 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3285 } else {
3286 warn "smooth face '$info->{smooth}' not found for face '$face'";
3287 }
3288
3289 cf::cede_to_tick;
3290 }
3291 }
3292
3293 {
3294 my $anims = $facedata->{animinfo};
3295
3296 while (my ($anim, $info) = each %$anims) {
3297 cf::anim::set $anim, $info->{frames}, $info->{facings};
3298 cf::cede_to_tick;
3299 }
3300
3301 cf::anim::invalidate_all; # d'oh
3302 }
3303
3304 {
3305 # TODO: for gcfclient pleasure, we should give resources
3306 # that gcfclient doesn't grok a >10000 face index.
3307 my $res = $facedata->{resource};
3308
3309 while (my ($name, $info) = each %$res) {
3310 if (defined $info->{type}) {
3311 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3312 my $data;
3313
3314 if ($info->{type} & 1) {
3315 # prepend meta info
3316
3317 my $meta = $enc->encode ({
3318 name => $name,
3319 %{ $info->{meta} || {} },
3320 });
3321
3322 $data = pack "(w/a*)*", $meta, $info->{data};
3323 } else {
3324 $data = $info->{data};
3325 }
3326
3327 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3328 cf::face::set_type $idx, $info->{type};
3329 } else {
3330 $RESOURCE{$name} = $info;
3331 }
3332
3333 cf::cede_to_tick;
3334 }
3335 }
3336
3337 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3338
3339 1
3340 }
3341
3342 cf::global->attach (on_resource_update => sub {
3343 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3344 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3345
3346 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3347 my $sound = $soundconf->{compat}[$_]
3348 or next;
3349
3350 my $face = cf::face::find "sound/$sound->[1]";
3351 cf::sound::set $sound->[0] => $face;
3352 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3353 }
3354
3355 while (my ($k, $v) = each %{$soundconf->{event}}) {
3356 my $face = cf::face::find "sound/$v";
3357 cf::sound::set $k => $face;
3358 }
3359 }
3360 });
3361
3362 register_exticmd fx_want => sub {
3363 my ($ns, $want) = @_;
3364
3365 while (my ($k, $v) = each %$want) {
3366 $ns->fx_want ($k, $v);
3367 }
3368 };
3369
3370 sub load_resource_file($) {
3371 my $guard = lock_acquire "load_resource_file";
3372
3373 my $status = load_resource_file_ $_[0];
3374 get_slot 0.1, 100;
3375 cf::arch::commit_load;
3376
3377 $status
3378 }
3379
3380 sub reload_regions {
3381 # HACK to clear player env face cache, we need some signal framework
3382 # for this (global event?)
3383 %ext::player_env::MUSIC_FACE_CACHE = ();
3384
3385 load_resource_file "$MAPDIR/regions"
3386 or die "unable to load regions file\n";
3387
3388 for (cf::region::list) {
3389 $_->{match} = qr/$_->{match}/
3390 if exists $_->{match};
3391 }
3392 }
3393
3394 sub reload_facedata {
3395 load_facedata "$DATADIR/facedata"
3396 or die "unable to load facedata\n";
3397 }
3398
3399 sub reload_archetypes {
3400 load_resource_file "$DATADIR/archetypes"
3401 or die "unable to load archetypes\n";
3402 }
3403
3404 sub reload_treasures {
3405 load_resource_file "$DATADIR/treasures"
3406 or die "unable to load treasurelists\n";
3407 }
3408
3409 sub reload_resources {
3410 warn "reloading resource files...\n";
3411
3412 reload_facedata;
3413 reload_archetypes;
3414 reload_regions;
3415 reload_treasures;
3416
3417 warn "finished reloading resource files\n";
3418 }
3419
3420 sub init {
3421 my $guard = freeze_mainloop;
3422
3423 evthread_start IO::AIO::poll_fileno;
3424
3425 reload_resources;
3426 }
3427
3428 sub reload_config {
3429 open my $fh, "<:utf8", "$CONFDIR/config"
3430 or return;
3431
3432 local $/;
3433 *CFG = YAML::Load <$fh>;
3434
3435 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3436
3437 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3438 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3439
3440 if (exists $CFG{mlockall}) {
3441 eval {
3442 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3443 and die "WARNING: m(un)lockall failed: $!\n";
3444 };
3445 warn $@ if $@;
3446 }
3447 }
3448
3449 sub main {
3450 # we must not ever block the main coroutine
3451 local $Coro::idle = sub {
3452 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3453 (async {
3454 $Coro::current->{desc} = "IDLE BUG HANDLER";
3455 EV::loop EV::LOOP_ONESHOT;
3456 })->prio (Coro::PRIO_MAX);
3457 };
3458
3459 {
3460 my $guard = freeze_mainloop;
3461 reload_config;
3462 db_init;
3463 load_extensions;
3464
3465 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3466 }
3467
3468 EV::loop;
3469 }
3470
3471 #############################################################################
3472 # initialisation and cleanup
3473
3474 # install some emergency cleanup handlers
3475 BEGIN {
3476 our %SIGWATCHER = ();
3477 for my $signal (qw(INT HUP TERM)) {
3478 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3479 cf::cleanup "SIG$signal";
3480 };
3481 }
3482 }
3483
3484 sub write_runtime_sync {
3485 my $runtime = "$LOCALDIR/runtime";
3486
3487 # first touch the runtime file to show we are still running:
3488 # the fsync below can take a very very long time.
3489
3490 IO::AIO::aio_utime $runtime, undef, undef;
3491
3492 my $guard = cf::lock_acquire "write_runtime";
3493
3494 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3495 or return;
3496
3497 my $value = $cf::RUNTIME + 90 + 10;
3498 # 10 is the runtime save interval, for a monotonic clock
3499 # 60 allows for the watchdog to kill the server.
3500
3501 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3502 and return;
3503
3504 # always fsync - this file is important
3505 aio_fsync $fh
3506 and return;
3507
3508 # touch it again to show we are up-to-date
3509 aio_utime $fh, undef, undef;
3510
3511 close $fh
3512 or return;
3513
3514 aio_rename "$runtime~", $runtime
3515 and return;
3516
3517 warn "runtime file written.\n";
3518
3519 1
3520 }
3521
3522 our $uuid_lock;
3523 our $uuid_skip;
3524
3525 sub write_uuid_sync($) {
3526 $uuid_skip ||= $_[0];
3527
3528 return if $uuid_lock;
3529 local $uuid_lock = 1;
3530
3531 my $uuid = "$LOCALDIR/uuid";
3532
3533 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3534 or return;
3535
3536 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3537 $uuid_skip = 0;
3538
3539 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3540 and return;
3541
3542 # always fsync - this file is important
3543 aio_fsync $fh
3544 and return;
3545
3546 close $fh
3547 or return;
3548
3549 aio_rename "$uuid~", $uuid
3550 and return;
3551
3552 warn "uuid file written ($value).\n";
3553
3554 1
3555
3556 }
3557
3558 sub write_uuid($$) {
3559 my ($skip, $sync) = @_;
3560
3561 $sync ? write_uuid_sync $skip
3562 : async { write_uuid_sync $skip };
3563 }
3564
3565 sub emergency_save() {
3566 my $freeze_guard = cf::freeze_mainloop;
3567
3568 warn "enter emergency perl save\n";
3569
3570 cf::sync_job {
3571 # use a peculiar iteration method to avoid tripping on perl
3572 # refcount bugs in for. also avoids problems with players
3573 # and maps saved/destroyed asynchronously.
3574 warn "begin emergency player save\n";
3575 for my $login (keys %cf::PLAYER) {
3576 my $pl = $cf::PLAYER{$login} or next;
3577 $pl->valid or next;
3578 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3579 $pl->save;
3580 }
3581 warn "end emergency player save\n";
3582
3583 warn "begin emergency map save\n";
3584 for my $path (keys %cf::MAP) {
3585 my $map = $cf::MAP{$path} or next;
3586 $map->valid or next;
3587 $map->save;
3588 }
3589 warn "end emergency map save\n";
3590
3591 warn "begin emergency database checkpoint\n";
3592 BDB::db_env_txn_checkpoint $DB_ENV;
3593 warn "end emergency database checkpoint\n";
3594
3595 warn "begin write uuid\n";
3596 write_uuid_sync 1;
3597 warn "end write uuid\n";
3598 };
3599
3600 warn "leave emergency perl save\n";
3601 }
3602
3603 sub post_cleanup {
3604 my ($make_core) = @_;
3605
3606 warn Carp::longmess "post_cleanup backtrace"
3607 if $make_core;
3608 }
3609
3610 # a safer delete_package, copied from Symbol
3611 sub clear_package($) {
3612 my $pkg = shift;
3613
3614 # expand to full symbol table name if needed
3615 unless ($pkg =~ /^main::.*::$/) {
3616 $pkg = "main$pkg" if $pkg =~ /^::/;
3617 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3618 $pkg .= '::' unless $pkg =~ /::$/;
3619 }
3620
3621 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3622 my $stem_symtab = *{$stem}{HASH};
3623
3624 defined $stem_symtab and exists $stem_symtab->{$leaf}
3625 or return;
3626
3627 # clear all symbols
3628 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3629 for my $name (keys %$leaf_symtab) {
3630 _gv_clear *{"$pkg$name"};
3631 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3632 }
3633 warn "cleared package #$pkg\n";#d#
3634 }
3635
3636 our $RELOAD; # how many times to reload
3637
3638 sub do_reload_perl() {
3639 # can/must only be called in main
3640 if ($Coro::current != $Coro::main) {
3641 warn "can only reload from main coroutine";
3642 return;
3643 }
3644
3645 return if $RELOAD++;
3646
3647 while ($RELOAD) {
3648 warn "reloading...";
3649
3650 warn "entering sync_job";
3651
3652 cf::sync_job {
3653 cf::write_runtime_sync; # external watchdog should not bark
3654 cf::emergency_save;
3655 cf::write_runtime_sync; # external watchdog should not bark
3656
3657 warn "syncing database to disk";
3658 BDB::db_env_txn_checkpoint $DB_ENV;
3659
3660 # if anything goes wrong in here, we should simply crash as we already saved
3661
3662 warn "flushing outstanding aio requests";
3663 while (IO::AIO::nreqs || BDB::nreqs) {
3664 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3665 }
3666
3667 warn "cancelling all extension coros";
3668 $_->cancel for values %EXT_CORO;
3669 %EXT_CORO = ();
3670
3671 warn "removing commands";
3672 %COMMAND = ();
3673
3674 warn "removing ext/exti commands";
3675 %EXTCMD = ();
3676 %EXTICMD = ();
3677
3678 warn "unloading/nuking all extensions";
3679 for my $pkg (@EXTS) {
3680 warn "... unloading $pkg";
3681
3682 if (my $cb = $pkg->can ("unload")) {
3683 eval {
3684 $cb->($pkg);
3685 1
3686 } or warn "$pkg unloaded, but with errors: $@";
3687 }
3688
3689 warn "... clearing $pkg";
3690 clear_package $pkg;
3691 }
3692
3693 warn "unloading all perl modules loaded from $LIBDIR";
3694 while (my ($k, $v) = each %INC) {
3695 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3696
3697 warn "... unloading $k";
3698 delete $INC{$k};
3699
3700 $k =~ s/\.pm$//;
3701 $k =~ s/\//::/g;
3702
3703 if (my $cb = $k->can ("unload_module")) {
3704 $cb->();
3705 }
3706
3707 clear_package $k;
3708 }
3709
3710 warn "getting rid of safe::, as good as possible";
3711 clear_package "safe::$_"
3712 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3713
3714 warn "unloading cf.pm \"a bit\"";
3715 delete $INC{"cf.pm"};
3716 delete $INC{"cf/pod.pm"};
3717
3718 # don't, removes xs symbols, too,
3719 # and global variables created in xs
3720 #clear_package __PACKAGE__;
3721
3722 warn "unload completed, starting to reload now";
3723
3724 warn "reloading cf.pm";
3725 require cf;
3726 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3727
3728 warn "loading config and database again";
3729 cf::reload_config;
3730
3731 warn "loading extensions";
3732 cf::load_extensions;
3733
3734 warn "reattaching attachments to objects/players";
3735 _global_reattach; # objects, sockets
3736 warn "reattaching attachments to maps";
3737 reattach $_ for values %MAP;
3738 warn "reattaching attachments to players";
3739 reattach $_ for values %PLAYER;
3740
3741 warn "leaving sync_job";
3742
3743 1
3744 } or do {
3745 warn $@;
3746 cf::cleanup "error while reloading, exiting.";
3747 };
3748
3749 warn "reloaded";
3750 --$RELOAD;
3751 }
3752 };
3753
3754 our $RELOAD_WATCHER; # used only during reload
3755
3756 sub reload_perl() {
3757 # doing reload synchronously and two reloads happen back-to-back,
3758 # coro crashes during coro_state_free->destroy here.
3759
3760 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3761 do_reload_perl;
3762 undef $RELOAD_WATCHER;
3763 };
3764 }
3765
3766 register_command "reload" => sub {
3767 my ($who, $arg) = @_;
3768
3769 if ($who->flag (FLAG_WIZ)) {
3770 $who->message ("reloading server.");
3771 async {
3772 $Coro::current->{desc} = "perl_reload";
3773 reload_perl;
3774 };
3775 }
3776 };
3777
3778 unshift @INC, $LIBDIR;
3779
3780 my $bug_warning = 0;
3781
3782 our @WAIT_FOR_TICK;
3783 our @WAIT_FOR_TICK_BEGIN;
3784
3785 sub wait_for_tick {
3786 return if tick_inhibit || $Coro::current == $Coro::main;
3787
3788 my $signal = new Coro::Signal;
3789 push @WAIT_FOR_TICK, $signal;
3790 $signal->wait;
3791 }
3792
3793 sub wait_for_tick_begin {
3794 return if tick_inhibit || $Coro::current == $Coro::main;
3795
3796 my $signal = new Coro::Signal;
3797 push @WAIT_FOR_TICK_BEGIN, $signal;
3798 $signal->wait;
3799 }
3800
3801 sub tick {
3802 if ($Coro::current != $Coro::main) {
3803 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3804 unless ++$bug_warning > 10;
3805 return;
3806 }
3807
3808 cf::server_tick; # one server iteration
3809
3810 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3811 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3812 Coro::async_pool {
3813 $Coro::current->{desc} = "runtime saver";
3814 write_runtime_sync
3815 or warn "ERROR: unable to write runtime file: $!";
3816 };
3817 }
3818
3819 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3820 $sig->send;
3821 }
3822 while (my $sig = shift @WAIT_FOR_TICK) {
3823 $sig->send;
3824 }
3825
3826 $LOAD = ($NOW - $TICK_START) / $TICK;
3827 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3828
3829 if (0) {
3830 if ($NEXT_TICK) {
3831 my $jitter = $TICK_START - $NEXT_TICK;
3832 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3833 warn "jitter $JITTER\n";#d#
3834 }
3835 }
3836 }
3837
3838 {
3839 # configure BDB
3840
3841 BDB::min_parallel 8;
3842 BDB::max_poll_reqs $TICK * 0.1;
3843 $AnyEvent::BDB::WATCHER->priority (1);
3844
3845 unless ($DB_ENV) {
3846 $DB_ENV = BDB::db_env_create;
3847 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3848 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3849 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3850 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3851 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3852
3853 cf::sync_job {
3854 eval {
3855 BDB::db_env_open
3856 $DB_ENV,
3857 $BDBDIR,
3858 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3859 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3860 0666;
3861
3862 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3863 };
3864
3865 cf::cleanup "db_env_open(db): $@" if $@;
3866 };
3867 }
3868
3869 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3870 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3871 };
3872 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3873 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3874 };
3875 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3876 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3877 };
3878 }
3879
3880 {
3881 # configure IO::AIO
3882
3883 IO::AIO::min_parallel 8;
3884 IO::AIO::max_poll_time $TICK * 0.1;
3885 undef $AnyEvent::AIO::WATCHER;
3886 }
3887
3888 my $_log_backtrace;
3889
3890 sub _log_backtrace {
3891 my ($msg, @addr) = @_;
3892
3893 $msg =~ s/\n//;
3894
3895 # limit the # of concurrent backtraces
3896 if ($_log_backtrace < 2) {
3897 ++$_log_backtrace;
3898 async {
3899 $Coro::current->{desc} = "abt $msg";
3900
3901 my @bt = fork_call {
3902 @addr = map { sprintf "%x", $_ } @addr;
3903 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3904 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3905 or die "addr2line: $!";
3906
3907 my @funcs;
3908 my @res = <$fh>;
3909 chomp for @res;
3910 while (@res) {
3911 my ($func, $line) = splice @res, 0, 2, ();
3912 push @funcs, "[$func] $line";
3913 }
3914
3915 @funcs
3916 };
3917
3918 LOG llevInfo, "[ABT] $msg\n";
3919 LOG llevInfo, "[ABT] $_\n" for @bt;
3920 --$_log_backtrace;
3921 };
3922 } else {
3923 LOG llevInfo, "[ABT] $msg\n";
3924 LOG llevInfo, "[ABT] [suppressed]\n";
3925 }
3926 }
3927
3928 # load additional modules
3929 use cf::pod;
3930
3931 END { cf::emergency_save }
3932
3933 1
3934