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Revision: 1.444
Committed: Mon Sep 8 11:27:25 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.443: +0 -91 lines
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
69
70 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
71
72 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
73
74 our %COMMAND = ();
75 our %COMMAND_TIME = ();
76
77 our @EXTS = (); # list of extension package names
78 our %EXTCMD = ();
79 our %EXTICMD = ();
80 our %EXT_CORO = (); # coroutines bound to extensions
81 our %EXT_MAP = (); # pluggable maps
82
83 our $RELOAD; # number of reloads so far
84 our @EVENT;
85
86 our $CONFDIR = confdir;
87 our $DATADIR = datadir;
88 our $LIBDIR = "$DATADIR/ext";
89 our $PODDIR = "$DATADIR/pod";
90 our $MAPDIR = "$DATADIR/" . mapdir;
91 our $LOCALDIR = localdir;
92 our $TMPDIR = "$LOCALDIR/" . tmpdir;
93 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
94 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
95 our $RANDOMDIR = "$LOCALDIR/random";
96 our $BDBDIR = "$LOCALDIR/db";
97 our %RESOURCE;
98
99 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
100 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
101 our $NEXT_TICK;
102 our $USE_FSYNC = 1; # use fsync to write maps - default off
103
104 our $BDB_DEADLOCK_WATCHER;
105 our $BDB_CHECKPOINT_WATCHER;
106 our $BDB_TRICKLE_WATCHER;
107 our $DB_ENV;
108
109 our %CFG;
110
111 our $UPTIME; $UPTIME ||= time;
112 our $RUNTIME;
113 our $NOW;
114
115 our (%PLAYER, %PLAYER_LOADING); # all users
116 our (%MAP, %MAP_LOADING ); # all maps
117 our $LINK_MAP; # the special {link} map, which is always available
118
119 # used to convert map paths into valid unix filenames by replacing / by ∕
120 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
121
122 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
123 our $LOADAVG; # same thing, but with alpha-smoothing
124 our $JITTER; # average jitter
125 our $TICK_START; # for load detecting purposes
126
127 binmode STDOUT;
128 binmode STDERR;
129
130 # read virtual server time, if available
131 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
132 open my $fh, "<", "$LOCALDIR/runtime"
133 or die "unable to read runtime file: $!";
134 $RUNTIME = <$fh> + 0.;
135 }
136
137 mkdir $_
138 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
139
140 our $EMERGENCY_POSITION;
141
142 sub cf::map::normalise;
143
144 #############################################################################
145
146 =head2 GLOBAL VARIABLES
147
148 =over 4
149
150 =item $cf::UPTIME
151
152 The timestamp of the server start (so not actually an uptime).
153
154 =item $cf::RUNTIME
155
156 The time this server has run, starts at 0 and is increased by $cf::TICK on
157 every server tick.
158
159 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
160 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
161 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
162
163 Various directories - "/etc", read-only install directory, perl-library
164 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
165 unique-items directory, player file directory, random maps directory and
166 database environment.
167
168 =item $cf::NOW
169
170 The time of the last (current) server tick.
171
172 =item $cf::TICK
173
174 The interval between server ticks, in seconds.
175
176 =item $cf::LOADAVG
177
178 The current CPU load on the server (alpha-smoothed), as a value between 0
179 (none) and 1 (overloaded), indicating how much time is spent on processing
180 objects per tick. Healthy values are < 0.5.
181
182 =item $cf::LOAD
183
184 The raw value load value from the last tick.
185
186 =item %cf::CFG
187
188 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
189 from wherever your confdir points to.
190
191 =item cf::wait_for_tick, cf::wait_for_tick_begin
192
193 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
194 returns directly I<after> the tick processing (and consequently, can only wake one process
195 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
196
197 =item @cf::INVOKE_RESULTS
198
199 This array contains the results of the last C<invoke ()> call. When
200 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
201 that call.
202
203 =back
204
205 =cut
206
207 BEGIN {
208 *CORE::GLOBAL::warn = sub {
209 my $msg = join "", @_;
210
211 $msg .= "\n"
212 unless $msg =~ /\n$/;
213
214 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
215
216 LOG llevError, $msg;
217 };
218 }
219
220 $Coro::State::DIEHOOK = sub {
221 return unless $^S eq 0; # "eq", not "=="
222
223 if ($Coro::current == $Coro::main) {#d#
224 warn "DIEHOOK called in main context, Coro bug?\n";#d#
225 return;#d#
226 }#d#
227
228 # kill coroutine otherwise
229 warn Carp::longmess $_[0];
230 Coro::terminate
231 };
232
233 $SIG{__DIE__} = sub { }; #d#?
234
235 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
236 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
237 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
238 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
239 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
240 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
241 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
242
243 # we bless all objects into (empty) derived classes to force a method lookup
244 # within the Safe compartment.
245 for my $pkg (qw(
246 cf::global cf::attachable
247 cf::object cf::object::player
248 cf::client cf::player
249 cf::arch cf::living
250 cf::map cf::mapspace
251 cf::party cf::region
252 )) {
253 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
254 }
255
256 $EV::DIED = sub {
257 warn "error in event callback: @_";
258 };
259
260 #############################################################################
261
262 =head2 UTILITY FUNCTIONS
263
264 =over 4
265
266 =item dumpval $ref
267
268 =cut
269
270 sub dumpval {
271 eval {
272 local $SIG{__DIE__};
273 my $d;
274 if (1) {
275 $d = new Data::Dumper([$_[0]], ["*var"]);
276 $d->Terse(1);
277 $d->Indent(2);
278 $d->Quotekeys(0);
279 $d->Useqq(1);
280 #$d->Bless(...);
281 $d->Seen($_[1]) if @_ > 1;
282 $d = $d->Dump();
283 }
284 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
285 $d
286 } || "[unable to dump $_[0]: '$@']";
287 }
288
289 =item $ref = cf::decode_json $json
290
291 Converts a JSON string into the corresponding perl data structure.
292
293 =item $json = cf::encode_json $ref
294
295 Converts a perl data structure into its JSON representation.
296
297 =cut
298
299 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
300
301 sub encode_json($) { $json_coder->encode ($_[0]) }
302 sub decode_json($) { $json_coder->decode ($_[0]) }
303
304 =item cf::lock_wait $string
305
306 Wait until the given lock is available. See cf::lock_acquire.
307
308 =item my $lock = cf::lock_acquire $string
309
310 Wait until the given lock is available and then acquires it and returns
311 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
312 for example when the coroutine gets canceled), the lock is automatically
313 returned.
314
315 Locks are *not* recursive, locking from the same coro twice results in a
316 deadlocked coro.
317
318 Lock names should begin with a unique identifier (for example, cf::map::find
319 uses map_find and cf::map::load uses map_load).
320
321 =item $locked = cf::lock_active $string
322
323 Return true if the lock is currently active, i.e. somebody has locked it.
324
325 =cut
326
327 our %LOCK;
328 our %LOCKER;#d#
329
330 sub lock_wait($) {
331 my ($key) = @_;
332
333 if ($LOCKER{$key} == $Coro::current) {#d#
334 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
335 return;#d#
336 }#d#
337
338 # wait for lock, if any
339 while ($LOCK{$key}) {
340 push @{ $LOCK{$key} }, $Coro::current;
341 Coro::schedule;
342 }
343 }
344
345 sub lock_acquire($) {
346 my ($key) = @_;
347
348 # wait, to be sure we are not locked
349 lock_wait $key;
350
351 $LOCK{$key} = [];
352 $LOCKER{$key} = $Coro::current;#d#
353
354 Coro::guard {
355 delete $LOCKER{$key};#d#
356 # wake up all waiters, to be on the safe side
357 $_->ready for @{ delete $LOCK{$key} };
358 }
359 }
360
361 sub lock_active($) {
362 my ($key) = @_;
363
364 ! ! $LOCK{$key}
365 }
366
367 sub freeze_mainloop {
368 tick_inhibit_inc;
369
370 Coro::guard \&tick_inhibit_dec;
371 }
372
373 =item cf::periodic $interval, $cb
374
375 Like EV::periodic, but randomly selects a starting point so that the actions
376 get spread over timer.
377
378 =cut
379
380 sub periodic($$) {
381 my ($interval, $cb) = @_;
382
383 my $start = rand List::Util::min 180, $interval;
384
385 EV::periodic $start, $interval, 0, $cb
386 }
387
388 =item cf::get_slot $time[, $priority[, $name]]
389
390 Allocate $time seconds of blocking CPU time at priority C<$priority>:
391 This call blocks and returns only when you have at least C<$time> seconds
392 of cpu time till the next tick. The slot is only valid till the next cede.
393
394 The optional C<$name> can be used to identify the job to run. It might be
395 used for statistical purposes and should identify the same time-class.
396
397 Useful for short background jobs.
398
399 =cut
400
401 our @SLOT_QUEUE;
402 our $SLOT_QUEUE;
403
404 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
405 $SLOT_QUEUE = Coro::async {
406 $Coro::current->desc ("timeslot manager");
407
408 my $signal = new Coro::Signal;
409
410 while () {
411 next_job:
412 my $avail = cf::till_tick;
413 if ($avail > 0.01) {
414 for (0 .. $#SLOT_QUEUE) {
415 if ($SLOT_QUEUE[$_][0] < $avail) {
416 my $job = splice @SLOT_QUEUE, $_, 1, ();
417 $job->[2]->send;
418 Coro::cede;
419 goto next_job;
420 }
421 }
422 }
423
424 if (@SLOT_QUEUE) {
425 # we do not use wait_for_tick() as it returns immediately when tick is inactive
426 push @cf::WAIT_FOR_TICK, $signal;
427 $signal->wait;
428 } else {
429 Coro::schedule;
430 }
431 }
432 };
433
434 sub get_slot($;$$) {
435 return if tick_inhibit || $Coro::current == $Coro::main;
436
437 my ($time, $pri, $name) = @_;
438
439 $time = $TICK * .6 if $time > $TICK * .6;
440 my $sig = new Coro::Signal;
441
442 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
443 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
444 $SLOT_QUEUE->ready;
445 $sig->wait;
446 }
447
448 =item cf::async { BLOCK }
449
450 Currently the same as Coro::async_pool, meaning you cannot use
451 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
452 thing you are allowed to do is call C<prio> on it.
453
454 =cut
455
456 BEGIN { *async = \&Coro::async_pool }
457
458 =item cf::sync_job { BLOCK }
459
460 The design of Deliantra requires that the main coroutine ($Coro::main)
461 is always able to handle events or runnable, as Deliantra is only
462 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
463 acceptable.
464
465 If it must be done, put the blocking parts into C<sync_job>. This will run
466 the given BLOCK in another coroutine while waiting for the result. The
467 server will be frozen during this time, so the block should either finish
468 fast or be very important.
469
470 =cut
471
472 sub sync_job(&) {
473 my ($job) = @_;
474
475 if ($Coro::current == $Coro::main) {
476 my $time = EV::time;
477
478 # this is the main coro, too bad, we have to block
479 # till the operation succeeds, freezing the server :/
480
481 LOG llevError, Carp::longmess "sync job";#d#
482
483 my $freeze_guard = freeze_mainloop;
484
485 my $busy = 1;
486 my @res;
487
488 (async {
489 $Coro::current->desc ("sync job coro");
490 @res = eval { $job->() };
491 warn $@ if $@;
492 undef $busy;
493 })->prio (Coro::PRIO_MAX);
494
495 while ($busy) {
496 if (Coro::nready) {
497 Coro::cede_notself;
498 } else {
499 EV::loop EV::LOOP_ONESHOT;
500 }
501 }
502
503 my $time = EV::time - $time;
504
505 $TICK_START += $time; # do not account sync jobs to server load
506
507 wantarray ? @res : $res[0]
508 } else {
509 # we are in another coroutine, how wonderful, everything just works
510
511 $job->()
512 }
513 }
514
515 =item $coro = cf::async_ext { BLOCK }
516
517 Like async, but this coro is automatically being canceled when the
518 extension calling this is being unloaded.
519
520 =cut
521
522 sub async_ext(&) {
523 my $cb = shift;
524
525 my $coro = &Coro::async ($cb);
526
527 $coro->on_destroy (sub {
528 delete $EXT_CORO{$coro+0};
529 });
530 $EXT_CORO{$coro+0} = $coro;
531
532 $coro
533 }
534
535 =item fork_call { }, $args
536
537 Executes the given code block with the given arguments in a seperate
538 process, returning the results. Everything must be serialisable with
539 Coro::Storable. May, of course, block. Note that the executed sub may
540 never block itself or use any form of event handling.
541
542 =cut
543
544 sub fork_call(&@) {
545 my ($cb, @args) = @_;
546
547 # we seemingly have to make a local copy of the whole thing,
548 # otherwise perl prematurely frees the stuff :/
549 # TODO: investigate and fix (likely this will be rather laborious)
550
551 my @res = Coro::Util::fork_eval {
552 reset_signals;
553 &$cb
554 }, @args;
555
556 wantarray ? @res : $res[-1]
557 }
558
559 =item $coin = coin_from_name $name
560
561 =cut
562
563 our %coin_alias = (
564 "silver" => "silvercoin",
565 "silvercoin" => "silvercoin",
566 "silvercoins" => "silvercoin",
567 "gold" => "goldcoin",
568 "goldcoin" => "goldcoin",
569 "goldcoins" => "goldcoin",
570 "platinum" => "platinacoin",
571 "platinumcoin" => "platinacoin",
572 "platinumcoins" => "platinacoin",
573 "platina" => "platinacoin",
574 "platinacoin" => "platinacoin",
575 "platinacoins" => "platinacoin",
576 "royalty" => "royalty",
577 "royalties" => "royalty",
578 );
579
580 sub coin_from_name($) {
581 $coin_alias{$_[0]}
582 ? cf::arch::find $coin_alias{$_[0]}
583 : undef
584 }
585
586 =item $value = cf::db_get $family => $key
587
588 Returns a single value from the environment database.
589
590 =item cf::db_put $family => $key => $value
591
592 Stores the given C<$value> in the family. It can currently store binary
593 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
594
595 =item $db = cf::db_table "name"
596
597 Create and/or open a new database table. The string must not be "db" and must be unique
598 within each server.
599
600 =cut
601
602 sub db_table($) {
603 my ($name) = @_;
604 my $db = BDB::db_create $DB_ENV;
605
606 eval {
607 $db->set_flags (BDB::CHKSUM);
608
609 utf8::encode $name;
610 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
611 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
612 cf::cleanup "db_open(db): $!" if $!;
613 };
614 cf::cleanup "db_open(db): $@" if $@;
615
616 $db
617 }
618
619 our $DB;
620
621 sub db_init {
622 cf::sync_job {
623 $DB ||= db_table "db";
624 };
625 }
626
627 sub db_get($$) {
628 my $key = "$_[0]/$_[1]";
629
630 cf::sync_job {
631 BDB::db_get $DB, undef, $key, my $data;
632
633 $! ? ()
634 : $data
635 }
636 }
637
638 sub db_put($$$) {
639 BDB::dbreq_pri 4;
640 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
641 }
642
643 =item cf::cache $id => [$paths...], $processversion => $process
644
645 Generic caching function that returns the value of the resource $id,
646 caching and regenerating as required.
647
648 This function can block.
649
650 =cut
651
652 sub cache {
653 my ($id, $src, $processversion, $process) = @_;
654
655 my $meta =
656 join "\x00",
657 $processversion,
658 map {
659 aio_stat $_
660 and Carp::croak "$_: $!";
661
662 ($_, (stat _)[7,9])
663 } @$src;
664
665 my $dbmeta = db_get cache => "$id/meta";
666 if ($dbmeta ne $meta) {
667 # changed, we may need to process
668
669 my @data;
670 my $md5;
671
672 for (0 .. $#$src) {
673 0 <= aio_load $src->[$_], $data[$_]
674 or Carp::croak "$src->[$_]: $!";
675 }
676
677 # if processing is expensive, check
678 # checksum first
679 if (1) {
680 $md5 =
681 join "\x00",
682 $processversion,
683 map {
684 cf::cede_to_tick;
685 ($src->[$_], Digest::MD5::md5_hex $data[$_])
686 } 0.. $#$src;
687
688
689 my $dbmd5 = db_get cache => "$id/md5";
690 if ($dbmd5 eq $md5) {
691 db_put cache => "$id/meta", $meta;
692
693 return db_get cache => "$id/data";
694 }
695 }
696
697 my $t1 = Time::HiRes::time;
698 my $data = $process->(\@data);
699 my $t2 = Time::HiRes::time;
700
701 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
702
703 db_put cache => "$id/data", $data;
704 db_put cache => "$id/md5" , $md5;
705 db_put cache => "$id/meta", $meta;
706
707 return $data;
708 }
709
710 db_get cache => "$id/data"
711 }
712
713 =item cf::datalog type => key => value, ...
714
715 Log a datalog packet of the given type with the given key-value pairs.
716
717 =cut
718
719 sub datalog($@) {
720 my ($type, %kv) = @_;
721 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
722 }
723
724 =back
725
726 =cut
727
728 #############################################################################
729
730 =head2 ATTACHABLE OBJECTS
731
732 Many objects in crossfire are so-called attachable objects. That means you can
733 attach callbacks/event handlers (a collection of which is called an "attachment")
734 to it. All such attachable objects support the following methods.
735
736 In the following description, CLASS can be any of C<global>, C<object>
737 C<player>, C<client> or C<map> (i.e. the attachable objects in
738 Deliantra).
739
740 =over 4
741
742 =item $attachable->attach ($attachment, key => $value...)
743
744 =item $attachable->detach ($attachment)
745
746 Attach/detach a pre-registered attachment to a specific object and give it
747 the specified key/value pairs as arguments.
748
749 Example, attach a minesweeper attachment to the given object, making it a
750 10x10 minesweeper game:
751
752 $obj->attach (minesweeper => width => 10, height => 10);
753
754 =item $bool = $attachable->attached ($name)
755
756 Checks wether the named attachment is currently attached to the object.
757
758 =item cf::CLASS->attach ...
759
760 =item cf::CLASS->detach ...
761
762 Define an anonymous attachment and attach it to all objects of the given
763 CLASS. See the next function for an explanation of its arguments.
764
765 You can attach to global events by using the C<cf::global> class.
766
767 Example, log all player logins:
768
769 cf::player->attach (
770 on_login => sub {
771 my ($pl) = @_;
772 ...
773 },
774 );
775
776 Example, attach to the jeweler skill:
777
778 cf::object->attach (
779 type => cf::SKILL,
780 subtype => cf::SK_JEWELER,
781 on_use_skill => sub {
782 my ($sk, $ob, $part, $dir, $msg) = @_;
783 ...
784 },
785 );
786
787 =item cf::CLASS::attachment $name, ...
788
789 Register an attachment by C<$name> through which attachable objects of the
790 given CLASS can refer to this attachment.
791
792 Some classes such as crossfire maps and objects can specify attachments
793 that are attached at load/instantiate time, thus the need for a name.
794
795 These calls expect any number of the following handler/hook descriptions:
796
797 =over 4
798
799 =item prio => $number
800
801 Set the priority for all following handlers/hooks (unless overwritten
802 by another C<prio> setting). Lower priority handlers get executed
803 earlier. The default priority is C<0>, and many built-in handlers are
804 registered at priority C<-1000>, so lower priorities should not be used
805 unless you know what you are doing.
806
807 =item type => $type
808
809 (Only for C<< cf::object->attach >> calls), limits the attachment to the
810 given type of objects only (the additional parameter C<subtype> can be
811 used to further limit to the given subtype).
812
813 =item on_I<event> => \&cb
814
815 Call the given code reference whenever the named event happens (event is
816 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
817 handlers are recognised generally depends on the type of object these
818 handlers attach to).
819
820 See F<include/eventinc.h> for the full list of events supported, and their
821 class.
822
823 =item package => package::
824
825 Look for sub functions of the name C<< on_I<event> >> in the given
826 package and register them. Only handlers for eevents supported by the
827 object/class are recognised.
828
829 =back
830
831 Example, define an attachment called "sockpuppet" that calls the given
832 event handler when a monster attacks:
833
834 cf::object::attachment sockpuppet =>
835 on_skill_attack => sub {
836 my ($self, $victim) = @_;
837 ...
838 }
839 }
840
841 =item $attachable->valid
842
843 Just because you have a perl object does not mean that the corresponding
844 C-level object still exists. If you try to access an object that has no
845 valid C counterpart anymore you get an exception at runtime. This method
846 can be used to test for existence of the C object part without causing an
847 exception.
848
849 =cut
850
851 # the following variables are defined in .xs and must not be re-created
852 our @CB_GLOBAL = (); # registry for all global events
853 our @CB_ATTACHABLE = (); # registry for all attachables
854 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
855 our @CB_PLAYER = ();
856 our @CB_CLIENT = ();
857 our @CB_TYPE = (); # registry for type (cf-object class) based events
858 our @CB_MAP = ();
859
860 my %attachment;
861
862 sub cf::attachable::thawer_merge {
863 # simply override everything except _meta
864 local $_[0]{_meta};
865 %{$_[0]} = %{$_[1]};
866 }
867
868 sub _attach_cb($$$$) {
869 my ($registry, $event, $prio, $cb) = @_;
870
871 use sort 'stable';
872
873 $cb = [$prio, $cb];
874
875 @{$registry->[$event]} = sort
876 { $a->[0] cmp $b->[0] }
877 @{$registry->[$event] || []}, $cb;
878 }
879
880 # hack
881 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
882
883 # attach handles attaching event callbacks
884 # the only thing the caller has to do is pass the correct
885 # registry (== where the callback attaches to).
886 sub _attach {
887 my ($registry, $klass, @arg) = @_;
888
889 my $object_type;
890 my $prio = 0;
891 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
892
893 #TODO: get rid of this hack
894 if ($attachable_klass{$klass}) {
895 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
896 }
897
898 while (@arg) {
899 my $type = shift @arg;
900
901 if ($type eq "prio") {
902 $prio = shift @arg;
903
904 } elsif ($type eq "type") {
905 $object_type = shift @arg;
906 $registry = $CB_TYPE[$object_type] ||= [];
907
908 } elsif ($type eq "subtype") {
909 defined $object_type or Carp::croak "subtype specified without type";
910 my $object_subtype = shift @arg;
911 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
912
913 } elsif ($type eq "package") {
914 my $pkg = shift @arg;
915
916 while (my ($name, $id) = each %cb_id) {
917 if (my $cb = $pkg->can ($name)) {
918 _attach_cb $registry, $id, $prio, $cb;
919 }
920 }
921
922 } elsif (exists $cb_id{$type}) {
923 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
924
925 } elsif (ref $type) {
926 warn "attaching objects not supported, ignoring.\n";
927
928 } else {
929 shift @arg;
930 warn "attach argument '$type' not supported, ignoring.\n";
931 }
932 }
933 }
934
935 sub _object_attach {
936 my ($obj, $name, %arg) = @_;
937
938 return if exists $obj->{_attachment}{$name};
939
940 if (my $attach = $attachment{$name}) {
941 my $registry = $obj->registry;
942
943 for (@$attach) {
944 my ($klass, @attach) = @$_;
945 _attach $registry, $klass, @attach;
946 }
947
948 $obj->{$name} = \%arg;
949 } else {
950 warn "object uses attachment '$name' which is not available, postponing.\n";
951 }
952
953 $obj->{_attachment}{$name} = undef;
954 }
955
956 sub cf::attachable::attach {
957 if (ref $_[0]) {
958 _object_attach @_;
959 } else {
960 _attach shift->_attach_registry, @_;
961 }
962 _recalc_want;
963 };
964
965 # all those should be optimised
966 sub cf::attachable::detach {
967 my ($obj, $name) = @_;
968
969 if (ref $obj) {
970 delete $obj->{_attachment}{$name};
971 reattach ($obj);
972 } else {
973 Carp::croak "cannot, currently, detach class attachments";
974 }
975 _recalc_want;
976 };
977
978 sub cf::attachable::attached {
979 my ($obj, $name) = @_;
980
981 exists $obj->{_attachment}{$name}
982 }
983
984 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
985 eval "#line " . __LINE__ . " 'cf.pm'
986 sub cf::\L$klass\E::_attach_registry {
987 (\\\@CB_$klass, KLASS_$klass)
988 }
989
990 sub cf::\L$klass\E::attachment {
991 my \$name = shift;
992
993 \$attachment{\$name} = [[KLASS_$klass, \@_]];
994 }
995 ";
996 die if $@;
997 }
998
999 our $override;
1000 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1001
1002 sub override {
1003 $override = 1;
1004 @INVOKE_RESULTS = (@_);
1005 }
1006
1007 sub do_invoke {
1008 my $event = shift;
1009 my $callbacks = shift;
1010
1011 @INVOKE_RESULTS = ();
1012
1013 local $override;
1014
1015 for (@$callbacks) {
1016 eval { &{$_->[1]} };
1017
1018 if ($@) {
1019 warn "$@";
1020 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1021 override;
1022 }
1023
1024 return 1 if $override;
1025 }
1026
1027 0
1028 }
1029
1030 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1031
1032 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1033
1034 Generate an object-specific event with the given arguments.
1035
1036 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1037 removed in future versions), and there is no public API to access override
1038 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1039
1040 =back
1041
1042 =cut
1043
1044 #############################################################################
1045 # object support
1046
1047 sub _object_equal($$);
1048 sub _object_equal($$) {
1049 my ($a, $b) = @_;
1050
1051 return 0 unless (ref $a) eq (ref $b);
1052
1053 if ("HASH" eq ref $a) {
1054 my @ka = keys %$a;
1055 my @kb = keys %$b;
1056
1057 return 0 if @ka != @kb;
1058
1059 for (0 .. $#ka) {
1060 return 0 unless $ka[$_] eq $kb[$_];
1061 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1062 }
1063
1064 } elsif ("ARRAY" eq ref $a) {
1065
1066 return 0 if @$a != @$b;
1067
1068 for (0 .. $#$a) {
1069 return 0 unless _object_equal $a->[$_], $b->[$_];
1070 }
1071
1072 } elsif ($a ne $b) {
1073 return 0;
1074 }
1075
1076 1
1077 }
1078
1079 our $SLOW_MERGES;#d#
1080 sub _can_merge {
1081 my ($ob1, $ob2) = @_;
1082
1083 ++$SLOW_MERGES;#d#
1084
1085 # we do the slow way here
1086 return _object_equal $ob1, $ob2
1087 }
1088
1089 sub reattach {
1090 # basically do the same as instantiate, without calling instantiate
1091 my ($obj) = @_;
1092
1093 # no longer needed after getting rid of delete_package?
1094 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1095
1096 my $registry = $obj->registry;
1097
1098 @$registry = ();
1099
1100 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1101
1102 for my $name (keys %{ $obj->{_attachment} || {} }) {
1103 if (my $attach = $attachment{$name}) {
1104 for (@$attach) {
1105 my ($klass, @attach) = @$_;
1106 _attach $registry, $klass, @attach;
1107 }
1108 } else {
1109 warn "object uses attachment '$name' that is not available, postponing.\n";
1110 }
1111 }
1112 }
1113
1114 cf::attachable->attach (
1115 prio => -1000000,
1116 on_instantiate => sub {
1117 my ($obj, $data) = @_;
1118
1119 $data = decode_json $data;
1120
1121 for (@$data) {
1122 my ($name, $args) = @$_;
1123
1124 $obj->attach ($name, %{$args || {} });
1125 }
1126 },
1127 on_reattach => \&reattach,
1128 on_clone => sub {
1129 my ($src, $dst) = @_;
1130
1131 @{$dst->registry} = @{$src->registry};
1132
1133 %$dst = %$src;
1134
1135 %{$dst->{_attachment}} = %{$src->{_attachment}}
1136 if exists $src->{_attachment};
1137 },
1138 );
1139
1140 sub object_freezer_save {
1141 my ($filename, $rdata, $objs) = @_;
1142
1143 sync_job {
1144 if (length $$rdata) {
1145 utf8::decode (my $decname = $filename);
1146 warn sprintf "saving %s (%d,%d)\n",
1147 $decname, length $$rdata, scalar @$objs;
1148
1149 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1150 aio_chmod $fh, SAVE_MODE;
1151 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1152 aio_fsync $fh if $cf::USE_FSYNC;
1153 aio_close $fh;
1154
1155 if (@$objs) {
1156 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1157 aio_chmod $fh, SAVE_MODE;
1158 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1159 aio_write $fh, 0, (length $data), $data, 0;
1160 aio_fsync $fh if $cf::USE_FSYNC;
1161 aio_close $fh;
1162 aio_rename "$filename.pst~", "$filename.pst";
1163 }
1164 } else {
1165 aio_unlink "$filename.pst";
1166 }
1167
1168 aio_rename "$filename~", $filename;
1169 } else {
1170 warn "FATAL: $filename~: $!\n";
1171 }
1172 } else {
1173 aio_unlink $filename;
1174 aio_unlink "$filename.pst";
1175 }
1176 };
1177 }
1178
1179 sub object_freezer_as_string {
1180 my ($rdata, $objs) = @_;
1181
1182 use Data::Dumper;
1183
1184 $$rdata . Dumper $objs
1185 }
1186
1187 sub object_thawer_load {
1188 my ($filename) = @_;
1189
1190 my ($data, $av);
1191
1192 (aio_load $filename, $data) >= 0
1193 or return;
1194
1195 unless (aio_stat "$filename.pst") {
1196 (aio_load "$filename.pst", $av) >= 0
1197 or return;
1198
1199 my $st = eval { Coro::Storable::thaw $av };
1200 $av = $st->{objs};
1201 }
1202
1203 utf8::decode (my $decname = $filename);
1204 warn sprintf "loading %s (%d,%d)\n",
1205 $decname, length $data, scalar @{$av || []};
1206
1207 ($data, $av)
1208 }
1209
1210 =head2 COMMAND CALLBACKS
1211
1212 =over 4
1213
1214 =cut
1215
1216 #############################################################################
1217 # command handling &c
1218
1219 =item cf::register_command $name => \&callback($ob,$args);
1220
1221 Register a callback for execution when the client sends the user command
1222 $name.
1223
1224 =cut
1225
1226 sub register_command {
1227 my ($name, $cb) = @_;
1228
1229 my $caller = caller;
1230 #warn "registering command '$name/$time' to '$caller'";
1231
1232 push @{ $COMMAND{$name} }, [$caller, $cb];
1233 }
1234
1235 =item cf::register_extcmd $name => \&callback($pl,$packet);
1236
1237 Register a callback for execution when the client sends an (synchronous)
1238 extcmd packet. Ext commands will be processed in the order they are
1239 received by the server, like other user commands. The first argument is
1240 the logged-in player. Ext commands can only be processed after a player
1241 has logged in successfully.
1242
1243 If the callback returns something, it is sent back as if reply was being
1244 called.
1245
1246 =item cf::register_exticmd $name => \&callback($ns,$packet);
1247
1248 Register a callback for execution when the client sends an (asynchronous)
1249 exticmd packet. Exti commands are processed by the server as soon as they
1250 are received, i.e. out of order w.r.t. other commands. The first argument
1251 is a client socket. Exti commands can be received anytime, even before
1252 log-in.
1253
1254 If the callback returns something, it is sent back as if reply was being
1255 called.
1256
1257 =cut
1258
1259 sub register_extcmd {
1260 my ($name, $cb) = @_;
1261
1262 $EXTCMD{$name} = $cb;
1263 }
1264
1265 sub register_exticmd {
1266 my ($name, $cb) = @_;
1267
1268 $EXTICMD{$name} = $cb;
1269 }
1270
1271 cf::player->attach (
1272 on_command => sub {
1273 my ($pl, $name, $params) = @_;
1274
1275 my $cb = $COMMAND{$name}
1276 or return;
1277
1278 for my $cmd (@$cb) {
1279 $cmd->[1]->($pl->ob, $params);
1280 }
1281
1282 cf::override;
1283 },
1284 on_extcmd => sub {
1285 my ($pl, $buf) = @_;
1286
1287 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1288
1289 if (ref $msg) {
1290 my ($type, $reply, @payload) =
1291 "ARRAY" eq ref $msg
1292 ? @$msg
1293 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1294
1295 my @reply;
1296
1297 if (my $cb = $EXTCMD{$type}) {
1298 @reply = $cb->($pl, @payload);
1299 }
1300
1301 $pl->ext_reply ($reply, @reply)
1302 if $reply;
1303
1304 } else {
1305 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1306 }
1307
1308 cf::override;
1309 },
1310 );
1311
1312 sub load_extensions {
1313 cf::sync_job {
1314 my %todo;
1315
1316 for my $path (<$LIBDIR/*.ext>) {
1317 next unless -r $path;
1318
1319 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1320 my $base = $1;
1321 my $pkg = $1;
1322 $pkg =~ s/[^[:word:]]/_/g;
1323 $pkg = "ext::$pkg";
1324
1325 open my $fh, "<:utf8", $path
1326 or die "$path: $!";
1327
1328 my $source = do { local $/; <$fh> };
1329
1330 my %ext = (
1331 path => $path,
1332 base => $base,
1333 pkg => $pkg,
1334 );
1335
1336 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1337 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1338
1339 $ext{source} =
1340 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1341 . "#line 1 \"$path\"\n{\n"
1342 . $source
1343 . "\n};\n1";
1344
1345 $todo{$base} = \%ext;
1346 }
1347
1348 my %done;
1349 while (%todo) {
1350 my $progress;
1351
1352 while (my ($k, $v) = each %todo) {
1353 for (split /,\s*/, $v->{meta}{depends}) {
1354 goto skip
1355 unless exists $done{$_};
1356 }
1357
1358 warn "... loading '$k' into '$v->{pkg}'\n";
1359
1360 unless (eval $v->{source}) {
1361 my $msg = $@ ? "$v->{path}: $@\n"
1362 : "$v->{base}: extension inactive.\n";
1363
1364 if (exists $v->{meta}{mandatory}) {
1365 warn $msg;
1366 cf::cleanup "mandatory extension failed to load, exiting.";
1367 }
1368
1369 warn $msg;
1370 }
1371
1372 $done{$k} = delete $todo{$k};
1373 push @EXTS, $v->{pkg};
1374 $progress = 1;
1375 }
1376
1377 skip:
1378 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1379 unless $progress;
1380 }
1381 };
1382 }
1383
1384 #############################################################################
1385
1386 =back
1387
1388 =head2 CORE EXTENSIONS
1389
1390 Functions and methods that extend core crossfire objects.
1391
1392 =cut
1393
1394 package cf::player;
1395
1396 use Coro::AIO;
1397
1398 =head3 cf::player
1399
1400 =over 4
1401
1402 =item cf::player::num_playing
1403
1404 Returns the official number of playing players, as per the Crossfire metaserver rules.
1405
1406 =cut
1407
1408 sub num_playing {
1409 scalar grep
1410 $_->ob->map
1411 && !$_->hidden
1412 && !$_->ob->flag (cf::FLAG_WIZ),
1413 cf::player::list
1414 }
1415
1416 =item cf::player::find $login
1417
1418 Returns the given player object, loading it if necessary (might block).
1419
1420 =cut
1421
1422 sub playerdir($) {
1423 "$PLAYERDIR/"
1424 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1425 }
1426
1427 sub path($) {
1428 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1429
1430 (playerdir $login) . "/playerdata"
1431 }
1432
1433 sub find_active($) {
1434 $cf::PLAYER{$_[0]}
1435 and $cf::PLAYER{$_[0]}->active
1436 and $cf::PLAYER{$_[0]}
1437 }
1438
1439 sub exists($) {
1440 my ($login) = @_;
1441
1442 $cf::PLAYER{$login}
1443 or cf::sync_job { !aio_stat path $login }
1444 }
1445
1446 sub find($) {
1447 return $cf::PLAYER{$_[0]} || do {
1448 my $login = $_[0];
1449
1450 my $guard = cf::lock_acquire "user_find:$login";
1451
1452 $cf::PLAYER{$_[0]} || do {
1453 # rename old playerfiles to new ones
1454 #TODO: remove when no longer required
1455 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1456 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1457 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1458 aio_unlink +(playerdir $login) . "/$login.pl";
1459
1460 my $f = new_from_file cf::object::thawer path $login
1461 or return;
1462
1463 my $pl = cf::player::load_pl $f
1464 or return;
1465
1466 local $cf::PLAYER_LOADING{$login} = $pl;
1467 $f->resolve_delayed_derefs;
1468 $cf::PLAYER{$login} = $pl
1469 }
1470 }
1471 }
1472
1473 sub save($) {
1474 my ($pl) = @_;
1475
1476 return if $pl->{deny_save};
1477
1478 my $path = path $pl;
1479 my $guard = cf::lock_acquire "user_save:$path";
1480
1481 return if $pl->{deny_save};
1482
1483 aio_mkdir playerdir $pl, 0770;
1484 $pl->{last_save} = $cf::RUNTIME;
1485
1486 cf::get_slot 0.01;
1487
1488 $pl->save_pl ($path);
1489 cf::cede_to_tick;
1490 }
1491
1492 sub new($) {
1493 my ($login) = @_;
1494
1495 my $self = create;
1496
1497 $self->ob->name ($login);
1498 $self->{deny_save} = 1;
1499
1500 $cf::PLAYER{$login} = $self;
1501
1502 $self
1503 }
1504
1505 =item $player->send_msg ($channel, $msg, $color, [extra...])
1506
1507 =cut
1508
1509 sub send_msg {
1510 my $ns = shift->ns
1511 or return;
1512 $ns->send_msg (@_);
1513 }
1514
1515 =item $pl->quit_character
1516
1517 Nukes the player without looking back. If logged in, the connection will
1518 be destroyed. May block for a long time.
1519
1520 =cut
1521
1522 sub quit_character {
1523 my ($pl) = @_;
1524
1525 my $name = $pl->ob->name;
1526
1527 $pl->{deny_save} = 1;
1528 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1529
1530 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1531 $pl->deactivate;
1532 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1533 $pl->ob->check_score;
1534 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1535 $pl->ns->destroy if $pl->ns;
1536
1537 my $path = playerdir $pl;
1538 my $temp = "$path~$cf::RUNTIME~deleting~";
1539 aio_rename $path, $temp;
1540 delete $cf::PLAYER{$pl->ob->name};
1541 $pl->destroy;
1542
1543 my $prefix = qr<^~\Q$name\E/>;
1544
1545 # nuke player maps
1546 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1547
1548 IO::AIO::aio_rmtree $temp;
1549 }
1550
1551 =item $pl->kick
1552
1553 Kicks a player out of the game. This destroys the connection.
1554
1555 =cut
1556
1557 sub kick {
1558 my ($pl, $kicker) = @_;
1559
1560 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1561 $pl->killer ("kicked");
1562 $pl->ns->destroy;
1563 }
1564
1565 =item cf::player::list_logins
1566
1567 Returns am arrayref of all valid playernames in the system, can take a
1568 while and may block, so not sync_job-capable, ever.
1569
1570 =cut
1571
1572 sub list_logins {
1573 my $dirs = aio_readdir $PLAYERDIR
1574 or return [];
1575
1576 my @logins;
1577
1578 for my $login (@$dirs) {
1579 my $path = path $login;
1580
1581 # a .pst is a dead give-away for a valid player
1582 # if no pst file found, open and chekc for blocked users
1583 if (aio_stat "$path.pst") {
1584 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1585 aio_read $fh, 0, 512, my $buf, 0 or next;
1586 $buf !~ /^password -------------$/m or next; # official not-valid tag
1587 }
1588
1589 utf8::decode $login;
1590 push @logins, $login;
1591 }
1592
1593 \@logins
1594 }
1595
1596 =item $player->maps
1597
1598 Returns an arrayref of map paths that are private for this
1599 player. May block.
1600
1601 =cut
1602
1603 sub maps($) {
1604 my ($pl) = @_;
1605
1606 $pl = ref $pl ? $pl->ob->name : $pl;
1607
1608 my $files = aio_readdir playerdir $pl
1609 or return;
1610
1611 my @paths;
1612
1613 for (@$files) {
1614 utf8::decode $_;
1615 next if /\.(?:pl|pst)$/;
1616 next unless /^$PATH_SEP/o;
1617
1618 push @paths, cf::map::normalise "~$pl/$_";
1619 }
1620
1621 \@paths
1622 }
1623
1624 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1625
1626 Expand crossfire pod fragments into protocol xml.
1627
1628 =item $player->ext_reply ($msgid, @msg)
1629
1630 Sends an ext reply to the player.
1631
1632 =cut
1633
1634 sub ext_reply($$@) {
1635 my ($self, $id, @msg) = @_;
1636
1637 $self->ns->ext_reply ($id, @msg)
1638 }
1639
1640 =item $player->ext_msg ($type, @msg)
1641
1642 Sends an ext event to the client.
1643
1644 =cut
1645
1646 sub ext_msg($$@) {
1647 my ($self, $type, @msg) = @_;
1648
1649 $self->ns->ext_msg ($type, @msg);
1650 }
1651
1652 =head3 cf::region
1653
1654 =over 4
1655
1656 =cut
1657
1658 package cf::region;
1659
1660 =item cf::region::find_by_path $path
1661
1662 Tries to decuce the likely region for a map knowing only its path.
1663
1664 =cut
1665
1666 sub find_by_path($) {
1667 my ($path) = @_;
1668
1669 my ($match, $specificity);
1670
1671 for my $region (list) {
1672 if ($region->{match} && $path =~ $region->{match}) {
1673 ($match, $specificity) = ($region, $region->specificity)
1674 if $region->specificity > $specificity;
1675 }
1676 }
1677
1678 $match
1679 }
1680
1681 =back
1682
1683 =head3 cf::map
1684
1685 =over 4
1686
1687 =cut
1688
1689 package cf::map;
1690
1691 use Fcntl;
1692 use Coro::AIO;
1693
1694 use overload
1695 '""' => \&as_string,
1696 fallback => 1;
1697
1698 our $MAX_RESET = 3600;
1699 our $DEFAULT_RESET = 3000;
1700
1701 sub generate_random_map {
1702 my ($self, $rmp) = @_;
1703
1704 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1705
1706 # mit "rum" bekleckern, nicht
1707 $self->_create_random_map (
1708 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1709 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1710 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1711 $rmp->{exit_on_final_map},
1712 $rmp->{xsize}, $rmp->{ysize},
1713 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1714 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1715 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1716 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1717 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1718 (cf::region::find $rmp->{region}), $rmp->{custom}
1719 )
1720 }
1721
1722 =item cf::map->register ($regex, $prio)
1723
1724 Register a handler for the map path matching the given regex at the
1725 givne priority (higher is better, built-in handlers have priority 0, the
1726 default).
1727
1728 =cut
1729
1730 sub register {
1731 my (undef, $regex, $prio) = @_;
1732 my $pkg = caller;
1733
1734 no strict;
1735 push @{"$pkg\::ISA"}, __PACKAGE__;
1736
1737 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1738 }
1739
1740 # also paths starting with '/'
1741 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1742
1743 sub thawer_merge {
1744 my ($self, $merge) = @_;
1745
1746 # we have to keep some variables in memory intact
1747 local $self->{path};
1748 local $self->{load_path};
1749
1750 $self->SUPER::thawer_merge ($merge);
1751 }
1752
1753 sub normalise {
1754 my ($path, $base) = @_;
1755
1756 $path = "$path"; # make sure its a string
1757
1758 $path =~ s/\.map$//;
1759
1760 # map plan:
1761 #
1762 # /! non-realised random map exit (special hack!)
1763 # {... are special paths that are not being touched
1764 # ?xxx/... are special absolute paths
1765 # ?random/... random maps
1766 # /... normal maps
1767 # ~user/... per-player map of a specific user
1768
1769 $path =~ s/$PATH_SEP/\//go;
1770
1771 # treat it as relative path if it starts with
1772 # something that looks reasonable
1773 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1774 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1775
1776 $base =~ s{[^/]+/?$}{};
1777 $path = "$base/$path";
1778 }
1779
1780 for ($path) {
1781 redo if s{//}{/};
1782 redo if s{/\.?/}{/};
1783 redo if s{/[^/]+/\.\./}{/};
1784 }
1785
1786 $path
1787 }
1788
1789 sub new_from_path {
1790 my (undef, $path, $base) = @_;
1791
1792 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1793
1794 $path = normalise $path, $base;
1795
1796 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1797 if ($path =~ $EXT_MAP{$pkg}[1]) {
1798 my $self = bless cf::map::new, $pkg;
1799 $self->{path} = $path; $self->path ($path);
1800 $self->init; # pass $1 etc.
1801 return $self;
1802 }
1803 }
1804
1805 Carp::cluck "unable to resolve path '$path' (base '$base').";
1806 ()
1807 }
1808
1809 sub init {
1810 my ($self) = @_;
1811
1812 $self
1813 }
1814
1815 sub as_string {
1816 my ($self) = @_;
1817
1818 "$self->{path}"
1819 }
1820
1821 # the displayed name, this is a one way mapping
1822 sub visible_name {
1823 &as_string
1824 }
1825
1826 # the original (read-only) location
1827 sub load_path {
1828 my ($self) = @_;
1829
1830 "$MAPDIR/$self->{path}.map"
1831 }
1832
1833 # the temporary/swap location
1834 sub save_path {
1835 my ($self) = @_;
1836
1837 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1838 "$TMPDIR/$path.map"
1839 }
1840
1841 # the unique path, undef == no special unique path
1842 sub uniq_path {
1843 my ($self) = @_;
1844
1845 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1846 "$UNIQUEDIR/$path"
1847 }
1848
1849 # and all this just because we cannot iterate over
1850 # all maps in C++...
1851 sub change_all_map_light {
1852 my ($change) = @_;
1853
1854 $_->change_map_light ($change)
1855 for grep $_->outdoor, values %cf::MAP;
1856 }
1857
1858 sub decay_objects {
1859 my ($self) = @_;
1860
1861 return if $self->{deny_reset};
1862
1863 $self->do_decay_objects;
1864 }
1865
1866 sub unlink_save {
1867 my ($self) = @_;
1868
1869 utf8::encode (my $save = $self->save_path);
1870 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1871 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1872 }
1873
1874 sub load_header_from($) {
1875 my ($self, $path) = @_;
1876
1877 utf8::encode $path;
1878 my $f = new_from_file cf::object::thawer $path
1879 or return;
1880
1881 $self->_load_header ($f)
1882 or return;
1883
1884 local $MAP_LOADING{$self->{path}} = $self;
1885 $f->resolve_delayed_derefs;
1886
1887 $self->{load_path} = $path;
1888
1889 1
1890 }
1891
1892 sub load_header_orig {
1893 my ($self) = @_;
1894
1895 $self->load_header_from ($self->load_path)
1896 }
1897
1898 sub load_header_temp {
1899 my ($self) = @_;
1900
1901 $self->load_header_from ($self->save_path)
1902 }
1903
1904 sub prepare_temp {
1905 my ($self) = @_;
1906
1907 $self->last_access ((delete $self->{last_access})
1908 || $cf::RUNTIME); #d#
1909 # safety
1910 $self->{instantiate_time} = $cf::RUNTIME
1911 if $self->{instantiate_time} > $cf::RUNTIME;
1912 }
1913
1914 sub prepare_orig {
1915 my ($self) = @_;
1916
1917 $self->{load_original} = 1;
1918 $self->{instantiate_time} = $cf::RUNTIME;
1919 $self->last_access ($cf::RUNTIME);
1920 $self->instantiate;
1921 }
1922
1923 sub load_header {
1924 my ($self) = @_;
1925
1926 if ($self->load_header_temp) {
1927 $self->prepare_temp;
1928 } else {
1929 $self->load_header_orig
1930 or return;
1931 $self->prepare_orig;
1932 }
1933
1934 $self->{deny_reset} = 1
1935 if $self->no_reset;
1936
1937 $self->default_region (cf::region::find_by_path $self->{path})
1938 unless $self->default_region;
1939
1940 1
1941 }
1942
1943 sub find;
1944 sub find {
1945 my ($path, $origin) = @_;
1946
1947 $path = normalise $path, $origin && $origin->path;
1948
1949 cf::lock_wait "map_data:$path";#d#remove
1950 cf::lock_wait "map_find:$path";
1951
1952 $cf::MAP{$path} || do {
1953 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1954 my $guard2 = cf::lock_acquire "map_find:$path";
1955
1956 my $map = new_from_path cf::map $path
1957 or return;
1958
1959 $map->{last_save} = $cf::RUNTIME;
1960
1961 $map->load_header
1962 or return;
1963
1964 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1965 # doing this can freeze the server in a sync job, obviously
1966 #$cf::WAIT_FOR_TICK->wait;
1967 undef $guard2;
1968 undef $guard1;
1969 $map->reset;
1970 return find $path;
1971 }
1972
1973 $cf::MAP{$path} = $map
1974 }
1975 }
1976
1977 sub pre_load { }
1978 sub post_load { }
1979
1980 sub load {
1981 my ($self) = @_;
1982
1983 local $self->{deny_reset} = 1; # loading can take a long time
1984
1985 my $path = $self->{path};
1986
1987 {
1988 my $guard = cf::lock_acquire "map_data:$path";
1989
1990 return unless $self->valid;
1991 return unless $self->in_memory == cf::MAP_SWAPPED;
1992
1993 $self->in_memory (cf::MAP_LOADING);
1994
1995 $self->alloc;
1996
1997 $self->pre_load;
1998 cf::cede_to_tick;
1999
2000 my $f = new_from_file cf::object::thawer $self->{load_path};
2001 $f->skip_block;
2002 $self->_load_objects ($f)
2003 or return;
2004
2005 $self->post_load_original
2006 if delete $self->{load_original};
2007
2008 if (my $uniq = $self->uniq_path) {
2009 utf8::encode $uniq;
2010 unless (aio_stat $uniq) {
2011 if (my $f = new_from_file cf::object::thawer $uniq) {
2012 $self->clear_unique_items;
2013 $self->_load_objects ($f);
2014 $f->resolve_delayed_derefs;
2015 }
2016 }
2017 }
2018
2019 $f->resolve_delayed_derefs;
2020
2021 cf::cede_to_tick;
2022 # now do the right thing for maps
2023 $self->link_multipart_objects;
2024 $self->difficulty ($self->estimate_difficulty)
2025 unless $self->difficulty;
2026 cf::cede_to_tick;
2027
2028 unless ($self->{deny_activate}) {
2029 $self->decay_objects;
2030 $self->fix_auto_apply;
2031 $self->update_buttons;
2032 cf::cede_to_tick;
2033 $self->set_darkness_map;
2034 cf::cede_to_tick;
2035 $self->activate;
2036 }
2037
2038 $self->{last_save} = $cf::RUNTIME;
2039 $self->last_access ($cf::RUNTIME);
2040
2041 $self->in_memory (cf::MAP_ACTIVE);
2042 }
2043
2044 $self->post_load;
2045 }
2046
2047 sub customise_for {
2048 my ($self, $ob) = @_;
2049
2050 return find "~" . $ob->name . "/" . $self->{path}
2051 if $self->per_player;
2052
2053 # return find "?party/" . $ob->name . "/" . $self->{path}
2054 # if $self->per_party;
2055
2056 $self
2057 }
2058
2059 # find and load all maps in the 3x3 area around a map
2060 sub load_neighbours {
2061 my ($map) = @_;
2062
2063 my @neigh; # diagonal neighbours
2064
2065 for (0 .. 3) {
2066 my $neigh = $map->tile_path ($_)
2067 or next;
2068 $neigh = find $neigh, $map
2069 or next;
2070 $neigh->load;
2071
2072 push @neigh,
2073 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2074 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2075 }
2076
2077 for (grep defined $_->[0], @neigh) {
2078 my ($path, $origin) = @$_;
2079 my $neigh = find $path, $origin
2080 or next;
2081 $neigh->load;
2082 }
2083 }
2084
2085 sub find_sync {
2086 my ($path, $origin) = @_;
2087
2088 cf::sync_job { find $path, $origin }
2089 }
2090
2091 sub do_load_sync {
2092 my ($map) = @_;
2093
2094 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2095 if $Coro::current == $Coro::main;
2096
2097 cf::sync_job { $map->load };
2098 }
2099
2100 our %MAP_PREFETCH;
2101 our $MAP_PREFETCHER = undef;
2102
2103 sub find_async {
2104 my ($path, $origin, $load) = @_;
2105
2106 $path = normalise $path, $origin && $origin->{path};
2107
2108 if (my $map = $cf::MAP{$path}) {
2109 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2110 }
2111
2112 $MAP_PREFETCH{$path} |= $load;
2113
2114 $MAP_PREFETCHER ||= cf::async {
2115 $Coro::current->{desc} = "map prefetcher";
2116
2117 while (%MAP_PREFETCH) {
2118 while (my ($k, $v) = each %MAP_PREFETCH) {
2119 if (my $map = find $k) {
2120 $map->load if $v;
2121 }
2122
2123 delete $MAP_PREFETCH{$k};
2124 }
2125 }
2126 undef $MAP_PREFETCHER;
2127 };
2128 $MAP_PREFETCHER->prio (6);
2129
2130 ()
2131 }
2132
2133 sub save {
2134 my ($self) = @_;
2135
2136 my $lock = cf::lock_acquire "map_data:$self->{path}";
2137
2138 $self->{last_save} = $cf::RUNTIME;
2139
2140 return unless $self->dirty;
2141
2142 my $save = $self->save_path; utf8::encode $save;
2143 my $uniq = $self->uniq_path; utf8::encode $uniq;
2144
2145 $self->{load_path} = $save;
2146
2147 return if $self->{deny_save};
2148
2149 local $self->{last_access} = $self->last_access;#d#
2150
2151 cf::async {
2152 $Coro::current->{desc} = "map player save";
2153 $_->contr->save for $self->players;
2154 };
2155
2156 cf::get_slot 0.02;
2157
2158 if ($uniq) {
2159 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2160 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2161 } else {
2162 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2163 }
2164 }
2165
2166 sub swap_out {
2167 my ($self) = @_;
2168
2169 # save first because save cedes
2170 $self->save;
2171
2172 my $lock = cf::lock_acquire "map_data:$self->{path}";
2173
2174 return if $self->players;
2175 return if $self->in_memory != cf::MAP_ACTIVE;
2176 return if $self->{deny_save};
2177
2178 $self->in_memory (cf::MAP_SWAPPED);
2179
2180 $self->deactivate;
2181 $_->clear_links_to ($self) for values %cf::MAP;
2182 $self->clear;
2183 }
2184
2185 sub reset_at {
2186 my ($self) = @_;
2187
2188 # TODO: safety, remove and allow resettable per-player maps
2189 return 1e99 if $self->{deny_reset};
2190
2191 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2192 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2193
2194 $time + $to
2195 }
2196
2197 sub should_reset {
2198 my ($self) = @_;
2199
2200 $self->reset_at <= $cf::RUNTIME
2201 }
2202
2203 sub reset {
2204 my ($self) = @_;
2205
2206 my $lock = cf::lock_acquire "map_data:$self->{path}";
2207
2208 return if $self->players;
2209
2210 warn "resetting map ", $self->path;
2211
2212 $self->in_memory (cf::MAP_SWAPPED);
2213
2214 # need to save uniques path
2215 unless ($self->{deny_save}) {
2216 my $uniq = $self->uniq_path; utf8::encode $uniq;
2217
2218 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2219 if $uniq;
2220 }
2221
2222 delete $cf::MAP{$self->path};
2223
2224 $self->deactivate;
2225 $_->clear_links_to ($self) for values %cf::MAP;
2226 $self->clear;
2227
2228 $self->unlink_save;
2229 $self->destroy;
2230 }
2231
2232 my $nuke_counter = "aaaa";
2233
2234 sub nuke {
2235 my ($self) = @_;
2236
2237 {
2238 my $lock = cf::lock_acquire "map_data:$self->{path}";
2239
2240 delete $cf::MAP{$self->path};
2241
2242 $self->unlink_save;
2243
2244 bless $self, "cf::map";
2245 delete $self->{deny_reset};
2246 $self->{deny_save} = 1;
2247 $self->reset_timeout (1);
2248 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2249
2250 $cf::MAP{$self->path} = $self;
2251 }
2252
2253 $self->reset; # polite request, might not happen
2254 }
2255
2256 =item $maps = cf::map::tmp_maps
2257
2258 Returns an arrayref with all map paths of currently instantiated and saved
2259 maps. May block.
2260
2261 =cut
2262
2263 sub tmp_maps() {
2264 [
2265 map {
2266 utf8::decode $_;
2267 /\.map$/
2268 ? normalise $_
2269 : ()
2270 } @{ aio_readdir $TMPDIR or [] }
2271 ]
2272 }
2273
2274 =item $maps = cf::map::random_maps
2275
2276 Returns an arrayref with all map paths of currently instantiated and saved
2277 random maps. May block.
2278
2279 =cut
2280
2281 sub random_maps() {
2282 [
2283 map {
2284 utf8::decode $_;
2285 /\.map$/
2286 ? normalise "?random/$_"
2287 : ()
2288 } @{ aio_readdir $RANDOMDIR or [] }
2289 ]
2290 }
2291
2292 =item cf::map::unique_maps
2293
2294 Returns an arrayref of paths of all shared maps that have
2295 instantiated unique items. May block.
2296
2297 =cut
2298
2299 sub unique_maps() {
2300 [
2301 map {
2302 utf8::decode $_;
2303 s/\.map$//; # TODO future compatibility hack
2304 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2305 ? ()
2306 : normalise $_
2307 } @{ aio_readdir $UNIQUEDIR or [] }
2308 ]
2309 }
2310
2311 =back
2312
2313 =head3 cf::object
2314
2315 =cut
2316
2317 package cf::object;
2318
2319 =over 4
2320
2321 =item $ob->inv_recursive
2322
2323 Returns the inventory of the object I<and> their inventories, recursively,
2324 but I<not> the object itself.
2325
2326 =cut
2327
2328 sub inv_recursive_;
2329 sub inv_recursive_ {
2330 map { $_, inv_recursive_ $_->inv } @_
2331 }
2332
2333 sub inv_recursive {
2334 inv_recursive_ inv $_[0]
2335 }
2336
2337 =item $ref = $ob->ref
2338
2339 Creates and returns a persistent reference to an object that can be stored as a string.
2340
2341 =item $ob = cf::object::deref ($refstring)
2342
2343 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2344 even if the object actually exists. May block.
2345
2346 =cut
2347
2348 sub deref {
2349 my ($ref) = @_;
2350
2351 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2352 my ($uuid, $name) = ($1, $2);
2353 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2354 or return;
2355 $pl->ob->uuid eq $uuid
2356 or return;
2357
2358 $pl->ob
2359 } else {
2360 warn "$ref: cannot resolve object reference\n";
2361 undef
2362 }
2363 }
2364
2365 package cf;
2366
2367 =back
2368
2369 =head3 cf::object::player
2370
2371 =over 4
2372
2373 =item $player_object->reply ($npc, $msg[, $flags])
2374
2375 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2376 can be C<undef>. Does the right thing when the player is currently in a
2377 dialogue with the given NPC character.
2378
2379 =cut
2380
2381 our $SAY_CHANNEL = {
2382 id => "say",
2383 title => "Map",
2384 reply => "say ",
2385 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2386 };
2387
2388 our $CHAT_CHANNEL = {
2389 id => "chat",
2390 title => "Chat",
2391 reply => "chat ",
2392 tooltip => "Player chat and shouts, global to the server.",
2393 };
2394
2395 # rough implementation of a future "reply" method that works
2396 # with dialog boxes.
2397 #TODO: the first argument must go, split into a $npc->reply_to ( method
2398 sub cf::object::player::reply($$$;$) {
2399 my ($self, $npc, $msg, $flags) = @_;
2400
2401 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2402
2403 if ($self->{record_replies}) {
2404 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2405
2406 } else {
2407 my $pl = $self->contr;
2408
2409 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2410 my $dialog = $pl->{npc_dialog};
2411 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2412
2413 } else {
2414 $msg = $npc->name . " says: $msg" if $npc;
2415 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2416 }
2417 }
2418 }
2419
2420 =item $object->send_msg ($channel, $msg, $color, [extra...])
2421
2422 =cut
2423
2424 sub cf::object::send_msg {
2425 my $pl = shift->contr
2426 or return;
2427 $pl->send_msg (@_);
2428 }
2429
2430 =item $player_object->may ("access")
2431
2432 Returns wether the given player is authorized to access resource "access"
2433 (e.g. "command_wizcast").
2434
2435 =cut
2436
2437 sub cf::object::player::may {
2438 my ($self, $access) = @_;
2439
2440 $self->flag (cf::FLAG_WIZ) ||
2441 (ref $cf::CFG{"may_$access"}
2442 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2443 : $cf::CFG{"may_$access"})
2444 }
2445
2446 =item $player_object->enter_link
2447
2448 Freezes the player and moves him/her to a special map (C<{link}>).
2449
2450 The player should be reasonably safe there for short amounts of time. You
2451 I<MUST> call C<leave_link> as soon as possible, though.
2452
2453 Will never block.
2454
2455 =item $player_object->leave_link ($map, $x, $y)
2456
2457 Moves the player out of the special C<{link}> map onto the specified
2458 map. If the map is not valid (or omitted), the player will be moved back
2459 to the location he/she was before the call to C<enter_link>, or, if that
2460 fails, to the emergency map position.
2461
2462 Might block.
2463
2464 =cut
2465
2466 sub link_map {
2467 unless ($LINK_MAP) {
2468 $LINK_MAP = cf::map::find "{link}"
2469 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2470 $LINK_MAP->load;
2471 }
2472
2473 $LINK_MAP
2474 }
2475
2476 sub cf::object::player::enter_link {
2477 my ($self) = @_;
2478
2479 $self->deactivate_recursive;
2480
2481 return if UNIVERSAL::isa $self->map, "ext::map_link";
2482
2483 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2484 if $self->map && $self->map->{path} ne "{link}";
2485
2486 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2487 }
2488
2489 sub cf::object::player::leave_link {
2490 my ($self, $map, $x, $y) = @_;
2491
2492 return unless $self->contr->active;
2493
2494 my $link_pos = delete $self->{_link_pos};
2495
2496 unless ($map) {
2497 # restore original map position
2498 ($map, $x, $y) = @{ $link_pos || [] };
2499 $map = cf::map::find $map;
2500
2501 unless ($map) {
2502 ($map, $x, $y) = @$EMERGENCY_POSITION;
2503 $map = cf::map::find $map
2504 or die "FATAL: cannot load emergency map\n";
2505 }
2506 }
2507
2508 ($x, $y) = (-1, -1)
2509 unless (defined $x) && (defined $y);
2510
2511 # use -1 or undef as default coordinates, not 0, 0
2512 ($x, $y) = ($map->enter_x, $map->enter_y)
2513 if $x <=0 && $y <= 0;
2514
2515 $map->load;
2516 $map->load_neighbours;
2517
2518 return unless $self->contr->active;
2519 $self->activate_recursive;
2520
2521 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2522 $self->enter_map ($map, $x, $y);
2523 }
2524
2525 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2526
2527 Moves the player to the given map-path and coordinates by first freezing
2528 her, loading and preparing them map, calling the provided $check callback
2529 that has to return the map if sucecssful, and then unfreezes the player on
2530 the new (success) or old (failed) map position. In either case, $done will
2531 be called at the end of this process.
2532
2533 Note that $check will be called with a potentially non-loaded map, so if
2534 it needs a loaded map it has to call C<< ->load >>.
2535
2536 =cut
2537
2538 our $GOTOGEN;
2539
2540 sub cf::object::player::goto {
2541 my ($self, $path, $x, $y, $check, $done) = @_;
2542
2543 # do generation counting so two concurrent goto's will be executed in-order
2544 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2545
2546 $self->enter_link;
2547
2548 (async {
2549 $Coro::current->{desc} = "player::goto $path $x $y";
2550
2551 # *tag paths override both path and x|y
2552 if ($path =~ /^\*(.*)$/) {
2553 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2554 my $ob = $obs[rand @obs];
2555
2556 # see if we actually can go there
2557 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2558 $ob = $obs[rand @obs];
2559 } else {
2560 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2561 }
2562 # else put us there anyways for now #d#
2563
2564 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2565 } else {
2566 ($path, $x, $y) = (undef, undef, undef);
2567 }
2568 }
2569
2570 my $map = eval {
2571 my $map = defined $path ? cf::map::find $path : undef;
2572
2573 if ($map) {
2574 $map = $map->customise_for ($self);
2575 $map = $check->($map) if $check && $map;
2576 } else {
2577 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2578 }
2579
2580 $map
2581 };
2582
2583 if ($@) {
2584 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2585 LOG llevError | logBacktrace, Carp::longmess $@;
2586 }
2587
2588 if ($gen == $self->{_goto_generation}) {
2589 delete $self->{_goto_generation};
2590 $self->leave_link ($map, $x, $y);
2591 }
2592
2593 $done->() if $done;
2594 })->prio (1);
2595 }
2596
2597 =item $player_object->enter_exit ($exit_object)
2598
2599 =cut
2600
2601 sub parse_random_map_params {
2602 my ($spec) = @_;
2603
2604 my $rmp = { # defaults
2605 xsize => (cf::rndm 15, 40),
2606 ysize => (cf::rndm 15, 40),
2607 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2608 #layout => string,
2609 };
2610
2611 for (split /\n/, $spec) {
2612 my ($k, $v) = split /\s+/, $_, 2;
2613
2614 $rmp->{lc $k} = $v if (length $k) && (length $v);
2615 }
2616
2617 $rmp
2618 }
2619
2620 sub prepare_random_map {
2621 my ($exit) = @_;
2622
2623 # all this does is basically replace the /! path by
2624 # a new random map path (?random/...) with a seed
2625 # that depends on the exit object
2626
2627 my $rmp = parse_random_map_params $exit->msg;
2628
2629 if ($exit->map) {
2630 $rmp->{region} = $exit->region->name;
2631 $rmp->{origin_map} = $exit->map->path;
2632 $rmp->{origin_x} = $exit->x;
2633 $rmp->{origin_y} = $exit->y;
2634
2635 $exit->map->touch;
2636 }
2637
2638 $rmp->{random_seed} ||= $exit->random_seed;
2639
2640 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2641 my $md5 = Digest::MD5::md5_hex $data;
2642 my $meta = "$RANDOMDIR/$md5.meta";
2643
2644 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2645 aio_write $fh, 0, (length $data), $data, 0;
2646 undef $fh;
2647 aio_rename "$meta~", $meta;
2648
2649 my $slaying = "?random/$md5";
2650
2651 if ($exit->valid) {
2652 $exit->slaying ("?random/$md5");
2653 $exit->msg (undef);
2654 }
2655 }
2656 }
2657
2658 sub cf::object::player::enter_exit {
2659 my ($self, $exit) = @_;
2660
2661 return unless $self->type == cf::PLAYER;
2662
2663 $self->enter_link;
2664
2665 (async {
2666 $Coro::current->{desc} = "enter_exit";
2667
2668 unless (eval {
2669 $self->deactivate_recursive; # just to be sure
2670
2671 # random map handling
2672 {
2673 my $guard = cf::lock_acquire "exit_prepare:$exit";
2674
2675 prepare_random_map $exit
2676 if $exit->slaying eq "/!";
2677 }
2678
2679 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2680 my $x = $exit->stats->hp;
2681 my $y = $exit->stats->sp;
2682
2683 $self->goto ($map, $x, $y);
2684
2685 # if exit is damned, update players death & WoR home-position
2686 $self->contr->savebed ($map, $x, $y)
2687 if $exit->flag (cf::FLAG_DAMNED);
2688
2689 1
2690 }) {
2691 $self->message ("Something went wrong deep within the crossfire server. "
2692 . "I'll try to bring you back to the map you were before. "
2693 . "Please report this to the dungeon master!",
2694 cf::NDI_UNIQUE | cf::NDI_RED);
2695
2696 warn "ERROR in enter_exit: $@";
2697 $self->leave_link;
2698 }
2699 })->prio (1);
2700 }
2701
2702 =head3 cf::client
2703
2704 =over 4
2705
2706 =item $client->send_drawinfo ($text, $flags)
2707
2708 Sends a drawinfo packet to the client. Circumvents output buffering so
2709 should not be used under normal circumstances.
2710
2711 =cut
2712
2713 sub cf::client::send_drawinfo {
2714 my ($self, $text, $flags) = @_;
2715
2716 utf8::encode $text;
2717 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2718 }
2719
2720 =item $client->send_msg ($channel, $msg, $color, [extra...])
2721
2722 Send a drawinfo or msg packet to the client, formatting the msg for the
2723 client if neccessary. C<$type> should be a string identifying the type of
2724 the message, with C<log> being the default. If C<$color> is negative, suppress
2725 the message unless the client supports the msg packet.
2726
2727 =cut
2728
2729 # non-persistent channels (usually the info channel)
2730 our %CHANNEL = (
2731 "c/identify" => {
2732 id => "infobox",
2733 title => "Identify",
2734 reply => undef,
2735 tooltip => "Items recently identified",
2736 },
2737 "c/examine" => {
2738 id => "infobox",
2739 title => "Examine",
2740 reply => undef,
2741 tooltip => "Signs and other items you examined",
2742 },
2743 "c/book" => {
2744 id => "infobox",
2745 title => "Book",
2746 reply => undef,
2747 tooltip => "The contents of a note or book",
2748 },
2749 "c/lookat" => {
2750 id => "infobox",
2751 title => "Look",
2752 reply => undef,
2753 tooltip => "What you saw there",
2754 },
2755 "c/who" => {
2756 id => "infobox",
2757 title => "Players",
2758 reply => undef,
2759 tooltip => "Shows players who are currently online",
2760 },
2761 "c/body" => {
2762 id => "infobox",
2763 title => "Body Parts",
2764 reply => undef,
2765 tooltip => "Shows which body parts you posess and are available",
2766 },
2767 "c/uptime" => {
2768 id => "infobox",
2769 title => "Uptime",
2770 reply => undef,
2771 tooltip => "How long the server has been running since last restart",
2772 },
2773 "c/mapinfo" => {
2774 id => "infobox",
2775 title => "Map Info",
2776 reply => undef,
2777 tooltip => "Information related to the maps",
2778 },
2779 "c/party" => {
2780 id => "party",
2781 title => "Party",
2782 reply => "gsay ",
2783 tooltip => "Messages and chat related to your party",
2784 },
2785 );
2786
2787 sub cf::client::send_msg {
2788 my ($self, $channel, $msg, $color, @extra) = @_;
2789
2790 $msg = $self->pl->expand_cfpod ($msg);
2791
2792 $color &= cf::NDI_CLIENT_MASK; # just in case...
2793
2794 # check predefined channels, for the benefit of C
2795 if ($CHANNEL{$channel}) {
2796 $channel = $CHANNEL{$channel};
2797
2798 $self->ext_msg (channel_info => $channel)
2799 if $self->can_msg;
2800
2801 $channel = $channel->{id};
2802
2803 } elsif (ref $channel) {
2804 # send meta info to client, if not yet sent
2805 unless (exists $self->{channel}{$channel->{id}}) {
2806 $self->{channel}{$channel->{id}} = $channel;
2807 $self->ext_msg (channel_info => $channel)
2808 if $self->can_msg;
2809 }
2810
2811 $channel = $channel->{id};
2812 }
2813
2814 return unless @extra || length $msg;
2815
2816 if ($self->can_msg) {
2817 # default colour, mask it out
2818 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2819 if $color & cf::NDI_DEF;
2820
2821 my $pkt = "msg "
2822 . $self->{json_coder}->encode (
2823 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2824 );
2825
2826 # try lzf for large packets
2827 $pkt = "lzf " . Compress::LZF::compress $pkt
2828 if 1024 <= length $pkt and $self->{can_lzf};
2829
2830 # split very large packets
2831 if (8192 < length $pkt and $self->{can_lzf}) {
2832 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2833 $pkt = "frag";
2834 }
2835
2836 $self->send_packet ($pkt);
2837 } else {
2838 if ($color >= 0) {
2839 # replace some tags by gcfclient-compatible ones
2840 for ($msg) {
2841 1 while
2842 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2843 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2844 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2845 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2846 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2847 }
2848
2849 $color &= cf::NDI_COLOR_MASK;
2850
2851 utf8::encode $msg;
2852
2853 if (0 && $msg =~ /\[/) {
2854 # COMMAND/INFO
2855 $self->send_packet ("drawextinfo $color 10 8 $msg")
2856 } else {
2857 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2858 $self->send_packet ("drawinfo $color $msg")
2859 }
2860 }
2861 }
2862 }
2863
2864 =item $client->ext_msg ($type, @msg)
2865
2866 Sends an ext event to the client.
2867
2868 =cut
2869
2870 sub cf::client::ext_msg($$@) {
2871 my ($self, $type, @msg) = @_;
2872
2873 if ($self->extcmd == 2) {
2874 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2875 } elsif ($self->extcmd == 1) { # TODO: remove
2876 push @msg, msgtype => "event_$type";
2877 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2878 }
2879 }
2880
2881 =item $client->ext_reply ($msgid, @msg)
2882
2883 Sends an ext reply to the client.
2884
2885 =cut
2886
2887 sub cf::client::ext_reply($$@) {
2888 my ($self, $id, @msg) = @_;
2889
2890 if ($self->extcmd == 2) {
2891 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2892 } elsif ($self->extcmd == 1) {
2893 #TODO: version 1, remove
2894 unshift @msg, msgtype => "reply", msgid => $id;
2895 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2896 }
2897 }
2898
2899 =item $success = $client->query ($flags, "text", \&cb)
2900
2901 Queues a query to the client, calling the given callback with
2902 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2903 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2904
2905 Queries can fail, so check the return code. Or don't, as queries will
2906 become reliable at some point in the future.
2907
2908 =cut
2909
2910 sub cf::client::query {
2911 my ($self, $flags, $text, $cb) = @_;
2912
2913 return unless $self->state == ST_PLAYING
2914 || $self->state == ST_SETUP
2915 || $self->state == ST_CUSTOM;
2916
2917 $self->state (ST_CUSTOM);
2918
2919 utf8::encode $text;
2920 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2921
2922 $self->send_packet ($self->{query_queue}[0][0])
2923 if @{ $self->{query_queue} } == 1;
2924
2925 1
2926 }
2927
2928 cf::client->attach (
2929 on_connect => sub {
2930 my ($ns) = @_;
2931
2932 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2933 },
2934 on_reply => sub {
2935 my ($ns, $msg) = @_;
2936
2937 # this weird shuffling is so that direct followup queries
2938 # get handled first
2939 my $queue = delete $ns->{query_queue}
2940 or return; # be conservative, not sure how that can happen, but we saw a crash here
2941
2942 (shift @$queue)->[1]->($msg);
2943 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2944
2945 push @{ $ns->{query_queue} }, @$queue;
2946
2947 if (@{ $ns->{query_queue} } == @$queue) {
2948 if (@$queue) {
2949 $ns->send_packet ($ns->{query_queue}[0][0]);
2950 } else {
2951 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2952 }
2953 }
2954 },
2955 on_exticmd => sub {
2956 my ($ns, $buf) = @_;
2957
2958 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2959
2960 if (ref $msg) {
2961 my ($type, $reply, @payload) =
2962 "ARRAY" eq ref $msg
2963 ? @$msg
2964 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2965
2966 my @reply;
2967
2968 if (my $cb = $EXTICMD{$type}) {
2969 @reply = $cb->($ns, @payload);
2970 }
2971
2972 $ns->ext_reply ($reply, @reply)
2973 if $reply;
2974
2975 } else {
2976 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2977 }
2978
2979 cf::override;
2980 },
2981 );
2982
2983 =item $client->async (\&cb)
2984
2985 Create a new coroutine, running the specified callback. The coroutine will
2986 be automatically cancelled when the client gets destroyed (e.g. on logout,
2987 or loss of connection).
2988
2989 =cut
2990
2991 sub cf::client::async {
2992 my ($self, $cb) = @_;
2993
2994 my $coro = &Coro::async ($cb);
2995
2996 $coro->on_destroy (sub {
2997 delete $self->{_coro}{$coro+0};
2998 });
2999
3000 $self->{_coro}{$coro+0} = $coro;
3001
3002 $coro
3003 }
3004
3005 cf::client->attach (
3006 on_destroy => sub {
3007 my ($ns) = @_;
3008
3009 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3010 },
3011 );
3012
3013 =back
3014
3015
3016 =head2 SAFE SCRIPTING
3017
3018 Functions that provide a safe environment to compile and execute
3019 snippets of perl code without them endangering the safety of the server
3020 itself. Looping constructs, I/O operators and other built-in functionality
3021 is not available in the safe scripting environment, and the number of
3022 functions and methods that can be called is greatly reduced.
3023
3024 =cut
3025
3026 our $safe = new Safe "safe";
3027 our $safe_hole = new Safe::Hole;
3028
3029 $SIG{FPE} = 'IGNORE';
3030
3031 $safe->permit_only (Opcode::opset qw(
3032 :base_core :base_mem :base_orig :base_math
3033 grepstart grepwhile mapstart mapwhile
3034 sort time
3035 ));
3036
3037 # here we export the classes and methods available to script code
3038
3039 =pod
3040
3041 The following functions and methods are available within a safe environment:
3042
3043 cf::object
3044 contr pay_amount pay_player map x y force_find force_add destroy
3045 insert remove name archname title slaying race decrease split
3046
3047 cf::object::player
3048 player
3049
3050 cf::player
3051 peaceful
3052
3053 cf::map
3054 trigger
3055
3056 =cut
3057
3058 for (
3059 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3060 insert remove inv nrof name archname title slaying race
3061 decrease split destroy change_exp)],
3062 ["cf::object::player" => qw(player)],
3063 ["cf::player" => qw(peaceful)],
3064 ["cf::map" => qw(trigger)],
3065 ) {
3066 no strict 'refs';
3067 my ($pkg, @funs) = @$_;
3068 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3069 for @funs;
3070 }
3071
3072 =over 4
3073
3074 =item @retval = safe_eval $code, [var => value, ...]
3075
3076 Compiled and executes the given perl code snippet. additional var/value
3077 pairs result in temporary local (my) scalar variables of the given name
3078 that are available in the code snippet. Example:
3079
3080 my $five = safe_eval '$first + $second', first => 1, second => 4;
3081
3082 =cut
3083
3084 sub safe_eval($;@) {
3085 my ($code, %vars) = @_;
3086
3087 my $qcode = $code;
3088 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3089 $qcode =~ s/\n/\\n/g;
3090
3091 local $_;
3092 local @safe::cf::_safe_eval_args = values %vars;
3093
3094 my $eval =
3095 "do {\n"
3096 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3097 . "#line 0 \"{$qcode}\"\n"
3098 . $code
3099 . "\n}"
3100 ;
3101
3102 sub_generation_inc;
3103 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3104 sub_generation_inc;
3105
3106 if ($@) {
3107 warn "$@";
3108 warn "while executing safe code '$code'\n";
3109 warn "with arguments " . (join " ", %vars) . "\n";
3110 }
3111
3112 wantarray ? @res : $res[0]
3113 }
3114
3115 =item cf::register_script_function $function => $cb
3116
3117 Register a function that can be called from within map/npc scripts. The
3118 function should be reasonably secure and should be put into a package name
3119 like the extension.
3120
3121 Example: register a function that gets called whenever a map script calls
3122 C<rent::overview>, as used by the C<rent> extension.
3123
3124 cf::register_script_function "rent::overview" => sub {
3125 ...
3126 };
3127
3128 =cut
3129
3130 sub register_script_function {
3131 my ($fun, $cb) = @_;
3132
3133 no strict 'refs';
3134 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3135 }
3136
3137 =back
3138
3139 =cut
3140
3141 #############################################################################
3142 # the server's init and main functions
3143
3144 sub load_facedata($) {
3145 my ($path) = @_;
3146
3147 # HACK to clear player env face cache, we need some signal framework
3148 # for this (global event?)
3149 %ext::player_env::MUSIC_FACE_CACHE = ();
3150
3151 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3152
3153 warn "loading facedata from $path\n";
3154
3155 my $facedata;
3156 0 < aio_load $path, $facedata
3157 or die "$path: $!";
3158
3159 $facedata = Coro::Storable::thaw $facedata;
3160
3161 $facedata->{version} == 2
3162 or cf::cleanup "$path: version mismatch, cannot proceed.";
3163
3164 # patch in the exptable
3165 $facedata->{resource}{"res/exp_table"} = {
3166 type => FT_RSRC,
3167 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3168 };
3169 cf::cede_to_tick;
3170
3171 {
3172 my $faces = $facedata->{faceinfo};
3173
3174 while (my ($face, $info) = each %$faces) {
3175 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3176
3177 cf::face::set_visibility $idx, $info->{visibility};
3178 cf::face::set_magicmap $idx, $info->{magicmap};
3179 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3180 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3181
3182 cf::cede_to_tick;
3183 }
3184
3185 while (my ($face, $info) = each %$faces) {
3186 next unless $info->{smooth};
3187
3188 my $idx = cf::face::find $face
3189 or next;
3190
3191 if (my $smooth = cf::face::find $info->{smooth}) {
3192 cf::face::set_smooth $idx, $smooth;
3193 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3194 } else {
3195 warn "smooth face '$info->{smooth}' not found for face '$face'";
3196 }
3197
3198 cf::cede_to_tick;
3199 }
3200 }
3201
3202 {
3203 my $anims = $facedata->{animinfo};
3204
3205 while (my ($anim, $info) = each %$anims) {
3206 cf::anim::set $anim, $info->{frames}, $info->{facings};
3207 cf::cede_to_tick;
3208 }
3209
3210 cf::anim::invalidate_all; # d'oh
3211 }
3212
3213 {
3214 # TODO: for gcfclient pleasure, we should give resources
3215 # that gcfclient doesn't grok a >10000 face index.
3216 my $res = $facedata->{resource};
3217
3218 while (my ($name, $info) = each %$res) {
3219 if (defined $info->{type}) {
3220 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3221 my $data;
3222
3223 if ($info->{type} & 1) {
3224 # prepend meta info
3225
3226 my $meta = $enc->encode ({
3227 name => $name,
3228 %{ $info->{meta} || {} },
3229 });
3230
3231 $data = pack "(w/a*)*", $meta, $info->{data};
3232 } else {
3233 $data = $info->{data};
3234 }
3235
3236 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3237 cf::face::set_type $idx, $info->{type};
3238 } else {
3239 $RESOURCE{$name} = $info;
3240 }
3241
3242 cf::cede_to_tick;
3243 }
3244 }
3245
3246 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3247
3248 1
3249 }
3250
3251 cf::global->attach (on_resource_update => sub {
3252 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3253 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3254
3255 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3256 my $sound = $soundconf->{compat}[$_]
3257 or next;
3258
3259 my $face = cf::face::find "sound/$sound->[1]";
3260 cf::sound::set $sound->[0] => $face;
3261 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3262 }
3263
3264 while (my ($k, $v) = each %{$soundconf->{event}}) {
3265 my $face = cf::face::find "sound/$v";
3266 cf::sound::set $k => $face;
3267 }
3268 }
3269 });
3270
3271 register_exticmd fx_want => sub {
3272 my ($ns, $want) = @_;
3273
3274 while (my ($k, $v) = each %$want) {
3275 $ns->fx_want ($k, $v);
3276 }
3277 };
3278
3279 sub load_resource_file($) {
3280 my $guard = lock_acquire "load_resource_file";
3281
3282 my $status = load_resource_file_ $_[0];
3283 get_slot 0.1, 100;
3284 cf::arch::commit_load;
3285
3286 $status
3287 }
3288
3289 sub reload_regions {
3290 # HACK to clear player env face cache, we need some signal framework
3291 # for this (global event?)
3292 %ext::player_env::MUSIC_FACE_CACHE = ();
3293
3294 load_resource_file "$MAPDIR/regions"
3295 or die "unable to load regions file\n";
3296
3297 for (cf::region::list) {
3298 $_->{match} = qr/$_->{match}/
3299 if exists $_->{match};
3300 }
3301 }
3302
3303 sub reload_facedata {
3304 load_facedata "$DATADIR/facedata"
3305 or die "unable to load facedata\n";
3306 }
3307
3308 sub reload_archetypes {
3309 load_resource_file "$DATADIR/archetypes"
3310 or die "unable to load archetypes\n";
3311 }
3312
3313 sub reload_treasures {
3314 load_resource_file "$DATADIR/treasures"
3315 or die "unable to load treasurelists\n";
3316 }
3317
3318 sub reload_resources {
3319 warn "reloading resource files...\n";
3320
3321 reload_facedata;
3322 reload_archetypes;
3323 reload_regions;
3324 reload_treasures;
3325
3326 warn "finished reloading resource files\n";
3327 }
3328
3329 sub init {
3330 my $guard = freeze_mainloop;
3331
3332 evthread_start IO::AIO::poll_fileno;
3333
3334 reload_resources;
3335 }
3336
3337 sub reload_config {
3338 open my $fh, "<:utf8", "$CONFDIR/config"
3339 or return;
3340
3341 local $/;
3342 *CFG = YAML::Load <$fh>;
3343
3344 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3345
3346 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3347 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3348
3349 if (exists $CFG{mlockall}) {
3350 eval {
3351 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3352 and die "WARNING: m(un)lockall failed: $!\n";
3353 };
3354 warn $@ if $@;
3355 }
3356 }
3357
3358 sub main {
3359 # we must not ever block the main coroutine
3360 local $Coro::idle = sub {
3361 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3362 (async {
3363 $Coro::current->{desc} = "IDLE BUG HANDLER";
3364 EV::loop EV::LOOP_ONESHOT;
3365 })->prio (Coro::PRIO_MAX);
3366 };
3367
3368 {
3369 my $guard = freeze_mainloop;
3370 reload_config;
3371 db_init;
3372 load_extensions;
3373
3374 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3375 }
3376
3377 EV::loop;
3378 }
3379
3380 #############################################################################
3381 # initialisation and cleanup
3382
3383 # install some emergency cleanup handlers
3384 BEGIN {
3385 our %SIGWATCHER = ();
3386 for my $signal (qw(INT HUP TERM)) {
3387 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3388 cf::cleanup "SIG$signal";
3389 };
3390 }
3391 }
3392
3393 sub write_runtime_sync {
3394 my $runtime = "$LOCALDIR/runtime";
3395
3396 # first touch the runtime file to show we are still running:
3397 # the fsync below can take a very very long time.
3398
3399 IO::AIO::aio_utime $runtime, undef, undef;
3400
3401 my $guard = cf::lock_acquire "write_runtime";
3402
3403 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3404 or return;
3405
3406 my $value = $cf::RUNTIME + 90 + 10;
3407 # 10 is the runtime save interval, for a monotonic clock
3408 # 60 allows for the watchdog to kill the server.
3409
3410 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3411 and return;
3412
3413 # always fsync - this file is important
3414 aio_fsync $fh
3415 and return;
3416
3417 # touch it again to show we are up-to-date
3418 aio_utime $fh, undef, undef;
3419
3420 close $fh
3421 or return;
3422
3423 aio_rename "$runtime~", $runtime
3424 and return;
3425
3426 warn "runtime file written.\n";
3427
3428 1
3429 }
3430
3431 our $uuid_lock;
3432 our $uuid_skip;
3433
3434 sub write_uuid_sync($) {
3435 $uuid_skip ||= $_[0];
3436
3437 return if $uuid_lock;
3438 local $uuid_lock = 1;
3439
3440 my $uuid = "$LOCALDIR/uuid";
3441
3442 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3443 or return;
3444
3445 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3446 $uuid_skip = 0;
3447
3448 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3449 and return;
3450
3451 # always fsync - this file is important
3452 aio_fsync $fh
3453 and return;
3454
3455 close $fh
3456 or return;
3457
3458 aio_rename "$uuid~", $uuid
3459 and return;
3460
3461 warn "uuid file written ($value).\n";
3462
3463 1
3464
3465 }
3466
3467 sub write_uuid($$) {
3468 my ($skip, $sync) = @_;
3469
3470 $sync ? write_uuid_sync $skip
3471 : async { write_uuid_sync $skip };
3472 }
3473
3474 sub emergency_save() {
3475 my $freeze_guard = cf::freeze_mainloop;
3476
3477 warn "enter emergency perl save\n";
3478
3479 cf::sync_job {
3480 # use a peculiar iteration method to avoid tripping on perl
3481 # refcount bugs in for. also avoids problems with players
3482 # and maps saved/destroyed asynchronously.
3483 warn "begin emergency player save\n";
3484 for my $login (keys %cf::PLAYER) {
3485 my $pl = $cf::PLAYER{$login} or next;
3486 $pl->valid or next;
3487 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3488 $pl->save;
3489 }
3490 warn "end emergency player save\n";
3491
3492 warn "begin emergency map save\n";
3493 for my $path (keys %cf::MAP) {
3494 my $map = $cf::MAP{$path} or next;
3495 $map->valid or next;
3496 $map->save;
3497 }
3498 warn "end emergency map save\n";
3499
3500 warn "begin emergency database checkpoint\n";
3501 BDB::db_env_txn_checkpoint $DB_ENV;
3502 warn "end emergency database checkpoint\n";
3503
3504 warn "begin write uuid\n";
3505 write_uuid_sync 1;
3506 warn "end write uuid\n";
3507 };
3508
3509 warn "leave emergency perl save\n";
3510 }
3511
3512 sub post_cleanup {
3513 my ($make_core) = @_;
3514
3515 warn Carp::longmess "post_cleanup backtrace"
3516 if $make_core;
3517 }
3518
3519 # a safer delete_package, copied from Symbol
3520 sub clear_package($) {
3521 my $pkg = shift;
3522
3523 # expand to full symbol table name if needed
3524 unless ($pkg =~ /^main::.*::$/) {
3525 $pkg = "main$pkg" if $pkg =~ /^::/;
3526 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3527 $pkg .= '::' unless $pkg =~ /::$/;
3528 }
3529
3530 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3531 my $stem_symtab = *{$stem}{HASH};
3532
3533 defined $stem_symtab and exists $stem_symtab->{$leaf}
3534 or return;
3535
3536 # clear all symbols
3537 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3538 for my $name (keys %$leaf_symtab) {
3539 _gv_clear *{"$pkg$name"};
3540 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3541 }
3542 warn "cleared package #$pkg\n";#d#
3543 }
3544
3545 our $RELOAD; # how many times to reload
3546
3547 sub do_reload_perl() {
3548 # can/must only be called in main
3549 if ($Coro::current != $Coro::main) {
3550 warn "can only reload from main coroutine";
3551 return;
3552 }
3553
3554 return if $RELOAD++;
3555
3556 while ($RELOAD) {
3557 warn "reloading...";
3558
3559 warn "entering sync_job";
3560
3561 cf::sync_job {
3562 cf::write_runtime_sync; # external watchdog should not bark
3563 cf::emergency_save;
3564 cf::write_runtime_sync; # external watchdog should not bark
3565
3566 warn "syncing database to disk";
3567 BDB::db_env_txn_checkpoint $DB_ENV;
3568
3569 # if anything goes wrong in here, we should simply crash as we already saved
3570
3571 warn "flushing outstanding aio requests";
3572 while (IO::AIO::nreqs || BDB::nreqs) {
3573 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3574 }
3575
3576 warn "cancelling all extension coros";
3577 $_->cancel for values %EXT_CORO;
3578 %EXT_CORO = ();
3579
3580 warn "removing commands";
3581 %COMMAND = ();
3582
3583 warn "removing ext/exti commands";
3584 %EXTCMD = ();
3585 %EXTICMD = ();
3586
3587 warn "unloading/nuking all extensions";
3588 for my $pkg (@EXTS) {
3589 warn "... unloading $pkg";
3590
3591 if (my $cb = $pkg->can ("unload")) {
3592 eval {
3593 $cb->($pkg);
3594 1
3595 } or warn "$pkg unloaded, but with errors: $@";
3596 }
3597
3598 warn "... clearing $pkg";
3599 clear_package $pkg;
3600 }
3601
3602 warn "unloading all perl modules loaded from $LIBDIR";
3603 while (my ($k, $v) = each %INC) {
3604 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3605
3606 warn "... unloading $k";
3607 delete $INC{$k};
3608
3609 $k =~ s/\.pm$//;
3610 $k =~ s/\//::/g;
3611
3612 if (my $cb = $k->can ("unload_module")) {
3613 $cb->();
3614 }
3615
3616 clear_package $k;
3617 }
3618
3619 warn "getting rid of safe::, as good as possible";
3620 clear_package "safe::$_"
3621 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3622
3623 warn "unloading cf.pm \"a bit\"";
3624 delete $INC{"cf.pm"};
3625 delete $INC{"cf/pod.pm"};
3626
3627 # don't, removes xs symbols, too,
3628 # and global variables created in xs
3629 #clear_package __PACKAGE__;
3630
3631 warn "unload completed, starting to reload now";
3632
3633 warn "reloading cf.pm";
3634 require cf;
3635 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3636
3637 warn "loading config and database again";
3638 cf::reload_config;
3639
3640 warn "loading extensions";
3641 cf::load_extensions;
3642
3643 warn "reattaching attachments to objects/players";
3644 _global_reattach; # objects, sockets
3645 warn "reattaching attachments to maps";
3646 reattach $_ for values %MAP;
3647 warn "reattaching attachments to players";
3648 reattach $_ for values %PLAYER;
3649
3650 warn "leaving sync_job";
3651
3652 1
3653 } or do {
3654 warn $@;
3655 cf::cleanup "error while reloading, exiting.";
3656 };
3657
3658 warn "reloaded";
3659 --$RELOAD;
3660 }
3661 };
3662
3663 our $RELOAD_WATCHER; # used only during reload
3664
3665 sub reload_perl() {
3666 # doing reload synchronously and two reloads happen back-to-back,
3667 # coro crashes during coro_state_free->destroy here.
3668
3669 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3670 do_reload_perl;
3671 undef $RELOAD_WATCHER;
3672 };
3673 }
3674
3675 register_command "reload" => sub {
3676 my ($who, $arg) = @_;
3677
3678 if ($who->flag (FLAG_WIZ)) {
3679 $who->message ("reloading server.");
3680 async {
3681 $Coro::current->{desc} = "perl_reload";
3682 reload_perl;
3683 };
3684 }
3685 };
3686
3687 unshift @INC, $LIBDIR;
3688
3689 my $bug_warning = 0;
3690
3691 our @WAIT_FOR_TICK;
3692 our @WAIT_FOR_TICK_BEGIN;
3693
3694 sub wait_for_tick {
3695 return if tick_inhibit || $Coro::current == $Coro::main;
3696
3697 my $signal = new Coro::Signal;
3698 push @WAIT_FOR_TICK, $signal;
3699 $signal->wait;
3700 }
3701
3702 sub wait_for_tick_begin {
3703 return if tick_inhibit || $Coro::current == $Coro::main;
3704
3705 my $signal = new Coro::Signal;
3706 push @WAIT_FOR_TICK_BEGIN, $signal;
3707 $signal->wait;
3708 }
3709
3710 sub tick {
3711 if ($Coro::current != $Coro::main) {
3712 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3713 unless ++$bug_warning > 10;
3714 return;
3715 }
3716
3717 cf::server_tick; # one server iteration
3718
3719 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3720 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3721 Coro::async_pool {
3722 $Coro::current->{desc} = "runtime saver";
3723 write_runtime_sync
3724 or warn "ERROR: unable to write runtime file: $!";
3725 };
3726 }
3727
3728 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3729 $sig->send;
3730 }
3731 while (my $sig = shift @WAIT_FOR_TICK) {
3732 $sig->send;
3733 }
3734
3735 $LOAD = ($NOW - $TICK_START) / $TICK;
3736 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3737
3738 if (0) {
3739 if ($NEXT_TICK) {
3740 my $jitter = $TICK_START - $NEXT_TICK;
3741 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3742 warn "jitter $JITTER\n";#d#
3743 }
3744 }
3745 }
3746
3747 {
3748 # configure BDB
3749
3750 BDB::min_parallel 8;
3751 BDB::max_poll_reqs $TICK * 0.1;
3752 $AnyEvent::BDB::WATCHER->priority (1);
3753
3754 unless ($DB_ENV) {
3755 $DB_ENV = BDB::db_env_create;
3756 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3757 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3758 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3759 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3760 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3761
3762 cf::sync_job {
3763 eval {
3764 BDB::db_env_open
3765 $DB_ENV,
3766 $BDBDIR,
3767 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3768 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3769 0666;
3770
3771 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3772 };
3773
3774 cf::cleanup "db_env_open(db): $@" if $@;
3775 };
3776 }
3777
3778 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3779 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3780 };
3781 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3782 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3783 };
3784 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3785 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3786 };
3787 }
3788
3789 {
3790 # configure IO::AIO
3791
3792 IO::AIO::min_parallel 8;
3793 IO::AIO::max_poll_time $TICK * 0.1;
3794 undef $AnyEvent::AIO::WATCHER;
3795 }
3796
3797 my $_log_backtrace;
3798
3799 sub _log_backtrace {
3800 my ($msg, @addr) = @_;
3801
3802 $msg =~ s/\n//;
3803
3804 # limit the # of concurrent backtraces
3805 if ($_log_backtrace < 2) {
3806 ++$_log_backtrace;
3807 async {
3808 $Coro::current->{desc} = "abt $msg";
3809
3810 my @bt = fork_call {
3811 @addr = map { sprintf "%x", $_ } @addr;
3812 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3813 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3814 or die "addr2line: $!";
3815
3816 my @funcs;
3817 my @res = <$fh>;
3818 chomp for @res;
3819 while (@res) {
3820 my ($func, $line) = splice @res, 0, 2, ();
3821 push @funcs, "[$func] $line";
3822 }
3823
3824 @funcs
3825 };
3826
3827 LOG llevInfo, "[ABT] $msg\n";
3828 LOG llevInfo, "[ABT] $_\n" for @bt;
3829 --$_log_backtrace;
3830 };
3831 } else {
3832 LOG llevInfo, "[ABT] $msg\n";
3833 LOG llevInfo, "[ABT] [suppressed]\n";
3834 }
3835 }
3836
3837 # load additional modules
3838 use cf::pod;
3839
3840 END { cf::emergency_save }
3841
3842 1
3843