ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.448
Committed: Fri Sep 19 05:30:23 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.447: +17 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68
69 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
70
71 {
72 # very ugly, but ensure we acquire the storable lock
73
74 sub net_mstore {
75 my $guard = Coro::Storable::guard;
76 &Storable::net_mstore
77 }
78
79 sub mretrieve {
80 my $guard = Coro::Storable::guard;
81 &Storable::mretrieve
82 }
83
84 Compress::LZF::set_serializer "Coro::Storable", "cf::net_mstore", "cf::mretrieve";
85 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
86 }
87
88 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
89
90 our %COMMAND = ();
91 our %COMMAND_TIME = ();
92
93 our @EXTS = (); # list of extension package names
94 our %EXTCMD = ();
95 our %EXTICMD = ();
96 our %EXT_CORO = (); # coroutines bound to extensions
97 our %EXT_MAP = (); # pluggable maps
98
99 our $RELOAD; # number of reloads so far
100 our @EVENT;
101
102 our $CONFDIR = confdir;
103 our $DATADIR = datadir;
104 our $LIBDIR = "$DATADIR/ext";
105 our $PODDIR = "$DATADIR/pod";
106 our $MAPDIR = "$DATADIR/" . mapdir;
107 our $LOCALDIR = localdir;
108 our $TMPDIR = "$LOCALDIR/" . tmpdir;
109 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
110 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
111 our $RANDOMDIR = "$LOCALDIR/random";
112 our $BDBDIR = "$LOCALDIR/db";
113 our $PIDFILE = "$LOCALDIR/pid";
114 our $RUNTIMEFILE = "$LOCALDIR/runtime";
115
116 our %RESOURCE;
117
118 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
119 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
120 our $NEXT_TICK;
121 our $USE_FSYNC = 1; # use fsync to write maps - default off
122
123 our $BDB_DEADLOCK_WATCHER;
124 our $BDB_CHECKPOINT_WATCHER;
125 our $BDB_TRICKLE_WATCHER;
126 our $DB_ENV;
127
128 our %CFG;
129
130 our $UPTIME; $UPTIME ||= time;
131 our $RUNTIME;
132 our $NOW;
133
134 our (%PLAYER, %PLAYER_LOADING); # all users
135 our (%MAP, %MAP_LOADING ); # all maps
136 our $LINK_MAP; # the special {link} map, which is always available
137
138 # used to convert map paths into valid unix filenames by replacing / by ∕
139 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
140
141 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
142 our $LOADAVG; # same thing, but with alpha-smoothing
143 our $JITTER; # average jitter
144 our $TICK_START; # for load detecting purposes
145
146 binmode STDOUT;
147 binmode STDERR;
148
149 # read virtual server time, if available
150 unless ($RUNTIME || !-e $RUNTIMEFILE) {
151 open my $fh, "<", $RUNTIMEFILE
152 or die "unable to read $RUNTIMEFILE file: $!";
153 $RUNTIME = <$fh> + 0.;
154 }
155
156 mkdir $_
157 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
158
159 our $EMERGENCY_POSITION;
160
161 sub cf::map::normalise;
162
163 #############################################################################
164
165 =head2 GLOBAL VARIABLES
166
167 =over 4
168
169 =item $cf::UPTIME
170
171 The timestamp of the server start (so not actually an uptime).
172
173 =item $cf::RUNTIME
174
175 The time this server has run, starts at 0 and is increased by $cf::TICK on
176 every server tick.
177
178 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
179 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
180 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
181
182 Various directories - "/etc", read-only install directory, perl-library
183 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
184 unique-items directory, player file directory, random maps directory and
185 database environment.
186
187 =item $cf::NOW
188
189 The time of the last (current) server tick.
190
191 =item $cf::TICK
192
193 The interval between server ticks, in seconds.
194
195 =item $cf::LOADAVG
196
197 The current CPU load on the server (alpha-smoothed), as a value between 0
198 (none) and 1 (overloaded), indicating how much time is spent on processing
199 objects per tick. Healthy values are < 0.5.
200
201 =item $cf::LOAD
202
203 The raw value load value from the last tick.
204
205 =item %cf::CFG
206
207 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
208 from wherever your confdir points to.
209
210 =item cf::wait_for_tick, cf::wait_for_tick_begin
211
212 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
213 returns directly I<after> the tick processing (and consequently, can only wake one process
214 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
215
216 =item @cf::INVOKE_RESULTS
217
218 This array contains the results of the last C<invoke ()> call. When
219 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
220 that call.
221
222 =back
223
224 =cut
225
226 BEGIN {
227 *CORE::GLOBAL::warn = sub {
228 my $msg = join "", @_;
229
230 $msg .= "\n"
231 unless $msg =~ /\n$/;
232
233 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
234
235 LOG llevError, $msg;
236 };
237 }
238
239 $Coro::State::DIEHOOK = sub {
240 return unless $^S eq 0; # "eq", not "=="
241
242 if ($Coro::current == $Coro::main) {#d#
243 warn "DIEHOOK called in main context, Coro bug?\n";#d#
244 return;#d#
245 }#d#
246
247 # kill coroutine otherwise
248 warn Carp::longmess $_[0];
249 Coro::terminate
250 };
251
252 $SIG{__DIE__} = sub { }; #d#?
253
254 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
255 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
256 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
257 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
258 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
259 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
260 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
261
262 # we bless all objects into (empty) derived classes to force a method lookup
263 # within the Safe compartment.
264 for my $pkg (qw(
265 cf::global cf::attachable
266 cf::object cf::object::player
267 cf::client cf::player
268 cf::arch cf::living
269 cf::map cf::mapspace
270 cf::party cf::region
271 )) {
272 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
273 }
274
275 $EV::DIED = sub {
276 warn "error in event callback: @_";
277 };
278
279 #############################################################################
280
281 =head2 UTILITY FUNCTIONS
282
283 =over 4
284
285 =item dumpval $ref
286
287 =cut
288
289 sub dumpval {
290 eval {
291 local $SIG{__DIE__};
292 my $d;
293 if (1) {
294 $d = new Data::Dumper([$_[0]], ["*var"]);
295 $d->Terse(1);
296 $d->Indent(2);
297 $d->Quotekeys(0);
298 $d->Useqq(1);
299 #$d->Bless(...);
300 $d->Seen($_[1]) if @_ > 1;
301 $d = $d->Dump();
302 }
303 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
304 $d
305 } || "[unable to dump $_[0]: '$@']";
306 }
307
308 =item $ref = cf::decode_json $json
309
310 Converts a JSON string into the corresponding perl data structure.
311
312 =item $json = cf::encode_json $ref
313
314 Converts a perl data structure into its JSON representation.
315
316 =cut
317
318 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
319
320 sub encode_json($) { $json_coder->encode ($_[0]) }
321 sub decode_json($) { $json_coder->decode ($_[0]) }
322
323 =item cf::lock_wait $string
324
325 Wait until the given lock is available. See cf::lock_acquire.
326
327 =item my $lock = cf::lock_acquire $string
328
329 Wait until the given lock is available and then acquires it and returns
330 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
331 for example when the coroutine gets canceled), the lock is automatically
332 returned.
333
334 Locks are *not* recursive, locking from the same coro twice results in a
335 deadlocked coro.
336
337 Lock names should begin with a unique identifier (for example, cf::map::find
338 uses map_find and cf::map::load uses map_load).
339
340 =item $locked = cf::lock_active $string
341
342 Return true if the lock is currently active, i.e. somebody has locked it.
343
344 =cut
345
346 our %LOCK;
347 our %LOCKER;#d#
348
349 sub lock_wait($) {
350 my ($key) = @_;
351
352 if ($LOCKER{$key} == $Coro::current) {#d#
353 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
354 return;#d#
355 }#d#
356
357 # wait for lock, if any
358 while ($LOCK{$key}) {
359 push @{ $LOCK{$key} }, $Coro::current;
360 Coro::schedule;
361 }
362 }
363
364 sub lock_acquire($) {
365 my ($key) = @_;
366
367 # wait, to be sure we are not locked
368 lock_wait $key;
369
370 $LOCK{$key} = [];
371 $LOCKER{$key} = $Coro::current;#d#
372
373 Coro::guard {
374 delete $LOCKER{$key};#d#
375 # wake up all waiters, to be on the safe side
376 $_->ready for @{ delete $LOCK{$key} };
377 }
378 }
379
380 sub lock_active($) {
381 my ($key) = @_;
382
383 ! ! $LOCK{$key}
384 }
385
386 sub freeze_mainloop {
387 tick_inhibit_inc;
388
389 Coro::guard \&tick_inhibit_dec;
390 }
391
392 =item cf::periodic $interval, $cb
393
394 Like EV::periodic, but randomly selects a starting point so that the actions
395 get spread over timer.
396
397 =cut
398
399 sub periodic($$) {
400 my ($interval, $cb) = @_;
401
402 my $start = rand List::Util::min 180, $interval;
403
404 EV::periodic $start, $interval, 0, $cb
405 }
406
407 =item cf::get_slot $time[, $priority[, $name]]
408
409 Allocate $time seconds of blocking CPU time at priority C<$priority>:
410 This call blocks and returns only when you have at least C<$time> seconds
411 of cpu time till the next tick. The slot is only valid till the next cede.
412
413 The optional C<$name> can be used to identify the job to run. It might be
414 used for statistical purposes and should identify the same time-class.
415
416 Useful for short background jobs.
417
418 =cut
419
420 our @SLOT_QUEUE;
421 our $SLOT_QUEUE;
422
423 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
424 $SLOT_QUEUE = Coro::async {
425 $Coro::current->desc ("timeslot manager");
426
427 my $signal = new Coro::Signal;
428
429 while () {
430 next_job:
431 my $avail = cf::till_tick;
432 if ($avail > 0.01) {
433 for (0 .. $#SLOT_QUEUE) {
434 if ($SLOT_QUEUE[$_][0] < $avail) {
435 my $job = splice @SLOT_QUEUE, $_, 1, ();
436 $job->[2]->send;
437 Coro::cede;
438 goto next_job;
439 }
440 }
441 }
442
443 if (@SLOT_QUEUE) {
444 # we do not use wait_for_tick() as it returns immediately when tick is inactive
445 push @cf::WAIT_FOR_TICK, $signal;
446 $signal->wait;
447 } else {
448 Coro::schedule;
449 }
450 }
451 };
452
453 sub get_slot($;$$) {
454 return if tick_inhibit || $Coro::current == $Coro::main;
455
456 my ($time, $pri, $name) = @_;
457
458 $time = $TICK * .6 if $time > $TICK * .6;
459 my $sig = new Coro::Signal;
460
461 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
462 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
463 $SLOT_QUEUE->ready;
464 $sig->wait;
465 }
466
467 =item cf::async { BLOCK }
468
469 Currently the same as Coro::async_pool, meaning you cannot use
470 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
471 thing you are allowed to do is call C<prio> on it.
472
473 =cut
474
475 BEGIN { *async = \&Coro::async_pool }
476
477 =item cf::sync_job { BLOCK }
478
479 The design of Deliantra requires that the main coroutine ($Coro::main)
480 is always able to handle events or runnable, as Deliantra is only
481 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
482 acceptable.
483
484 If it must be done, put the blocking parts into C<sync_job>. This will run
485 the given BLOCK in another coroutine while waiting for the result. The
486 server will be frozen during this time, so the block should either finish
487 fast or be very important.
488
489 =cut
490
491 sub sync_job(&) {
492 my ($job) = @_;
493
494 if ($Coro::current == $Coro::main) {
495 my $time = EV::time;
496
497 # this is the main coro, too bad, we have to block
498 # till the operation succeeds, freezing the server :/
499
500 LOG llevError, Carp::longmess "sync job";#d#
501
502 my $freeze_guard = freeze_mainloop;
503
504 my $busy = 1;
505 my @res;
506
507 (async {
508 $Coro::current->desc ("sync job coro");
509 @res = eval { $job->() };
510 warn $@ if $@;
511 undef $busy;
512 })->prio (Coro::PRIO_MAX);
513
514 while ($busy) {
515 if (Coro::nready) {
516 Coro::cede_notself;
517 } else {
518 EV::loop EV::LOOP_ONESHOT;
519 }
520 }
521
522 my $time = EV::time - $time;
523
524 $TICK_START += $time; # do not account sync jobs to server load
525
526 wantarray ? @res : $res[0]
527 } else {
528 # we are in another coroutine, how wonderful, everything just works
529
530 $job->()
531 }
532 }
533
534 =item $coro = cf::async_ext { BLOCK }
535
536 Like async, but this coro is automatically being canceled when the
537 extension calling this is being unloaded.
538
539 =cut
540
541 sub async_ext(&) {
542 my $cb = shift;
543
544 my $coro = &Coro::async ($cb);
545
546 $coro->on_destroy (sub {
547 delete $EXT_CORO{$coro+0};
548 });
549 $EXT_CORO{$coro+0} = $coro;
550
551 $coro
552 }
553
554 =item fork_call { }, $args
555
556 Executes the given code block with the given arguments in a seperate
557 process, returning the results. Everything must be serialisable with
558 Coro::Storable. May, of course, block. Note that the executed sub may
559 never block itself or use any form of event handling.
560
561 =cut
562
563 sub fork_call(&@) {
564 my ($cb, @args) = @_;
565
566 # we seemingly have to make a local copy of the whole thing,
567 # otherwise perl prematurely frees the stuff :/
568 # TODO: investigate and fix (likely this will be rather laborious)
569
570 my @res = Coro::Util::fork_eval {
571 reset_signals;
572 &$cb
573 }, @args;
574
575 wantarray ? @res : $res[-1]
576 }
577
578 =item $coin = coin_from_name $name
579
580 =cut
581
582 our %coin_alias = (
583 "silver" => "silvercoin",
584 "silvercoin" => "silvercoin",
585 "silvercoins" => "silvercoin",
586 "gold" => "goldcoin",
587 "goldcoin" => "goldcoin",
588 "goldcoins" => "goldcoin",
589 "platinum" => "platinacoin",
590 "platinumcoin" => "platinacoin",
591 "platinumcoins" => "platinacoin",
592 "platina" => "platinacoin",
593 "platinacoin" => "platinacoin",
594 "platinacoins" => "platinacoin",
595 "royalty" => "royalty",
596 "royalties" => "royalty",
597 );
598
599 sub coin_from_name($) {
600 $coin_alias{$_[0]}
601 ? cf::arch::find $coin_alias{$_[0]}
602 : undef
603 }
604
605 =item $value = cf::db_get $family => $key
606
607 Returns a single value from the environment database.
608
609 =item cf::db_put $family => $key => $value
610
611 Stores the given C<$value> in the family. It can currently store binary
612 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
613
614 =item $db = cf::db_table "name"
615
616 Create and/or open a new database table. The string must not be "db" and must be unique
617 within each server.
618
619 =cut
620
621 sub db_table($) {
622 my ($name) = @_;
623 my $db = BDB::db_create $DB_ENV;
624
625 eval {
626 $db->set_flags (BDB::CHKSUM);
627
628 utf8::encode $name;
629 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
630 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
631 cf::cleanup "db_open(db): $!" if $!;
632 };
633 cf::cleanup "db_open(db): $@" if $@;
634
635 $db
636 }
637
638 our $DB;
639
640 sub db_init {
641 cf::sync_job {
642 $DB ||= db_table "db";
643 };
644 }
645
646 sub db_get($$) {
647 my $key = "$_[0]/$_[1]";
648
649 cf::sync_job {
650 BDB::db_get $DB, undef, $key, my $data;
651
652 $! ? ()
653 : $data
654 }
655 }
656
657 sub db_put($$$) {
658 BDB::dbreq_pri 4;
659 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
660 }
661
662 =item cf::cache $id => [$paths...], $processversion => $process
663
664 Generic caching function that returns the value of the resource $id,
665 caching and regenerating as required.
666
667 This function can block.
668
669 =cut
670
671 sub cache {
672 my ($id, $src, $processversion, $process) = @_;
673
674 my $meta =
675 join "\x00",
676 $processversion,
677 map {
678 aio_stat $_
679 and Carp::croak "$_: $!";
680
681 ($_, (stat _)[7,9])
682 } @$src;
683
684 my $dbmeta = db_get cache => "$id/meta";
685 if ($dbmeta ne $meta) {
686 # changed, we may need to process
687
688 my @data;
689 my $md5;
690
691 for (0 .. $#$src) {
692 0 <= aio_load $src->[$_], $data[$_]
693 or Carp::croak "$src->[$_]: $!";
694 }
695
696 # if processing is expensive, check
697 # checksum first
698 if (1) {
699 $md5 =
700 join "\x00",
701 $processversion,
702 map {
703 cf::cede_to_tick;
704 ($src->[$_], Digest::MD5::md5_hex $data[$_])
705 } 0.. $#$src;
706
707
708 my $dbmd5 = db_get cache => "$id/md5";
709 if ($dbmd5 eq $md5) {
710 db_put cache => "$id/meta", $meta;
711
712 return db_get cache => "$id/data";
713 }
714 }
715
716 my $t1 = Time::HiRes::time;
717 my $data = $process->(\@data);
718 my $t2 = Time::HiRes::time;
719
720 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
721
722 db_put cache => "$id/data", $data;
723 db_put cache => "$id/md5" , $md5;
724 db_put cache => "$id/meta", $meta;
725
726 return $data;
727 }
728
729 db_get cache => "$id/data"
730 }
731
732 =item cf::datalog type => key => value, ...
733
734 Log a datalog packet of the given type with the given key-value pairs.
735
736 =cut
737
738 sub datalog($@) {
739 my ($type, %kv) = @_;
740 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
741 }
742
743 =back
744
745 =cut
746
747 #############################################################################
748
749 =head2 ATTACHABLE OBJECTS
750
751 Many objects in deliantra are so-called attachable objects. That means you can
752 attach callbacks/event handlers (a collection of which is called an "attachment")
753 to it. All such attachable objects support the following methods.
754
755 In the following description, CLASS can be any of C<global>, C<object>
756 C<player>, C<client> or C<map> (i.e. the attachable objects in
757 Deliantra).
758
759 =over 4
760
761 =item $attachable->attach ($attachment, key => $value...)
762
763 =item $attachable->detach ($attachment)
764
765 Attach/detach a pre-registered attachment to a specific object and give it
766 the specified key/value pairs as arguments.
767
768 Example, attach a minesweeper attachment to the given object, making it a
769 10x10 minesweeper game:
770
771 $obj->attach (minesweeper => width => 10, height => 10);
772
773 =item $bool = $attachable->attached ($name)
774
775 Checks wether the named attachment is currently attached to the object.
776
777 =item cf::CLASS->attach ...
778
779 =item cf::CLASS->detach ...
780
781 Define an anonymous attachment and attach it to all objects of the given
782 CLASS. See the next function for an explanation of its arguments.
783
784 You can attach to global events by using the C<cf::global> class.
785
786 Example, log all player logins:
787
788 cf::player->attach (
789 on_login => sub {
790 my ($pl) = @_;
791 ...
792 },
793 );
794
795 Example, attach to the jeweler skill:
796
797 cf::object->attach (
798 type => cf::SKILL,
799 subtype => cf::SK_JEWELER,
800 on_use_skill => sub {
801 my ($sk, $ob, $part, $dir, $msg) = @_;
802 ...
803 },
804 );
805
806 =item cf::CLASS::attachment $name, ...
807
808 Register an attachment by C<$name> through which attachable objects of the
809 given CLASS can refer to this attachment.
810
811 Some classes such as deliantra maps and objects can specify attachments
812 that are attached at load/instantiate time, thus the need for a name.
813
814 These calls expect any number of the following handler/hook descriptions:
815
816 =over 4
817
818 =item prio => $number
819
820 Set the priority for all following handlers/hooks (unless overwritten
821 by another C<prio> setting). Lower priority handlers get executed
822 earlier. The default priority is C<0>, and many built-in handlers are
823 registered at priority C<-1000>, so lower priorities should not be used
824 unless you know what you are doing.
825
826 =item type => $type
827
828 (Only for C<< cf::object->attach >> calls), limits the attachment to the
829 given type of objects only (the additional parameter C<subtype> can be
830 used to further limit to the given subtype).
831
832 =item on_I<event> => \&cb
833
834 Call the given code reference whenever the named event happens (event is
835 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
836 handlers are recognised generally depends on the type of object these
837 handlers attach to).
838
839 See F<include/eventinc.h> for the full list of events supported, and their
840 class.
841
842 =item package => package::
843
844 Look for sub functions of the name C<< on_I<event> >> in the given
845 package and register them. Only handlers for eevents supported by the
846 object/class are recognised.
847
848 =back
849
850 Example, define an attachment called "sockpuppet" that calls the given
851 event handler when a monster attacks:
852
853 cf::object::attachment sockpuppet =>
854 on_skill_attack => sub {
855 my ($self, $victim) = @_;
856 ...
857 }
858 }
859
860 =item $attachable->valid
861
862 Just because you have a perl object does not mean that the corresponding
863 C-level object still exists. If you try to access an object that has no
864 valid C counterpart anymore you get an exception at runtime. This method
865 can be used to test for existence of the C object part without causing an
866 exception.
867
868 =cut
869
870 # the following variables are defined in .xs and must not be re-created
871 our @CB_GLOBAL = (); # registry for all global events
872 our @CB_ATTACHABLE = (); # registry for all attachables
873 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
874 our @CB_PLAYER = ();
875 our @CB_CLIENT = ();
876 our @CB_TYPE = (); # registry for type (cf-object class) based events
877 our @CB_MAP = ();
878
879 my %attachment;
880
881 sub cf::attachable::thawer_merge {
882 # simply override everything except _meta
883 local $_[0]{_meta};
884 %{$_[0]} = %{$_[1]};
885 }
886
887 sub _attach_cb($$$$) {
888 my ($registry, $event, $prio, $cb) = @_;
889
890 use sort 'stable';
891
892 $cb = [$prio, $cb];
893
894 @{$registry->[$event]} = sort
895 { $a->[0] cmp $b->[0] }
896 @{$registry->[$event] || []}, $cb;
897 }
898
899 # hack
900 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
901
902 # attach handles attaching event callbacks
903 # the only thing the caller has to do is pass the correct
904 # registry (== where the callback attaches to).
905 sub _attach {
906 my ($registry, $klass, @arg) = @_;
907
908 my $object_type;
909 my $prio = 0;
910 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
911
912 #TODO: get rid of this hack
913 if ($attachable_klass{$klass}) {
914 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
915 }
916
917 while (@arg) {
918 my $type = shift @arg;
919
920 if ($type eq "prio") {
921 $prio = shift @arg;
922
923 } elsif ($type eq "type") {
924 $object_type = shift @arg;
925 $registry = $CB_TYPE[$object_type] ||= [];
926
927 } elsif ($type eq "subtype") {
928 defined $object_type or Carp::croak "subtype specified without type";
929 my $object_subtype = shift @arg;
930 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
931
932 } elsif ($type eq "package") {
933 my $pkg = shift @arg;
934
935 while (my ($name, $id) = each %cb_id) {
936 if (my $cb = $pkg->can ($name)) {
937 _attach_cb $registry, $id, $prio, $cb;
938 }
939 }
940
941 } elsif (exists $cb_id{$type}) {
942 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
943
944 } elsif (ref $type) {
945 warn "attaching objects not supported, ignoring.\n";
946
947 } else {
948 shift @arg;
949 warn "attach argument '$type' not supported, ignoring.\n";
950 }
951 }
952 }
953
954 sub _object_attach {
955 my ($obj, $name, %arg) = @_;
956
957 return if exists $obj->{_attachment}{$name};
958
959 if (my $attach = $attachment{$name}) {
960 my $registry = $obj->registry;
961
962 for (@$attach) {
963 my ($klass, @attach) = @$_;
964 _attach $registry, $klass, @attach;
965 }
966
967 $obj->{$name} = \%arg;
968 } else {
969 warn "object uses attachment '$name' which is not available, postponing.\n";
970 }
971
972 $obj->{_attachment}{$name} = undef;
973 }
974
975 sub cf::attachable::attach {
976 if (ref $_[0]) {
977 _object_attach @_;
978 } else {
979 _attach shift->_attach_registry, @_;
980 }
981 _recalc_want;
982 };
983
984 # all those should be optimised
985 sub cf::attachable::detach {
986 my ($obj, $name) = @_;
987
988 if (ref $obj) {
989 delete $obj->{_attachment}{$name};
990 reattach ($obj);
991 } else {
992 Carp::croak "cannot, currently, detach class attachments";
993 }
994 _recalc_want;
995 };
996
997 sub cf::attachable::attached {
998 my ($obj, $name) = @_;
999
1000 exists $obj->{_attachment}{$name}
1001 }
1002
1003 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1004 eval "#line " . __LINE__ . " 'cf.pm'
1005 sub cf::\L$klass\E::_attach_registry {
1006 (\\\@CB_$klass, KLASS_$klass)
1007 }
1008
1009 sub cf::\L$klass\E::attachment {
1010 my \$name = shift;
1011
1012 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1013 }
1014 ";
1015 die if $@;
1016 }
1017
1018 our $override;
1019 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1020
1021 sub override {
1022 $override = 1;
1023 @INVOKE_RESULTS = (@_);
1024 }
1025
1026 sub do_invoke {
1027 my $event = shift;
1028 my $callbacks = shift;
1029
1030 @INVOKE_RESULTS = ();
1031
1032 local $override;
1033
1034 for (@$callbacks) {
1035 eval { &{$_->[1]} };
1036
1037 if ($@) {
1038 warn "$@";
1039 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1040 override;
1041 }
1042
1043 return 1 if $override;
1044 }
1045
1046 0
1047 }
1048
1049 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1050
1051 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1052
1053 Generate an object-specific event with the given arguments.
1054
1055 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1056 removed in future versions), and there is no public API to access override
1057 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1058
1059 =back
1060
1061 =cut
1062
1063 #############################################################################
1064 # object support
1065
1066 sub _object_equal($$);
1067 sub _object_equal($$) {
1068 my ($a, $b) = @_;
1069
1070 return 0 unless (ref $a) eq (ref $b);
1071
1072 if ("HASH" eq ref $a) {
1073 my @ka = keys %$a;
1074 my @kb = keys %$b;
1075
1076 return 0 if @ka != @kb;
1077
1078 for (0 .. $#ka) {
1079 return 0 unless $ka[$_] eq $kb[$_];
1080 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1081 }
1082
1083 } elsif ("ARRAY" eq ref $a) {
1084
1085 return 0 if @$a != @$b;
1086
1087 for (0 .. $#$a) {
1088 return 0 unless _object_equal $a->[$_], $b->[$_];
1089 }
1090
1091 } elsif ($a ne $b) {
1092 return 0;
1093 }
1094
1095 1
1096 }
1097
1098 our $SLOW_MERGES;#d#
1099 sub _can_merge {
1100 my ($ob1, $ob2) = @_;
1101
1102 ++$SLOW_MERGES;#d#
1103
1104 # we do the slow way here
1105 return _object_equal $ob1, $ob2
1106 }
1107
1108 sub reattach {
1109 # basically do the same as instantiate, without calling instantiate
1110 my ($obj) = @_;
1111
1112 # no longer needed after getting rid of delete_package?
1113 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1114
1115 my $registry = $obj->registry;
1116
1117 @$registry = ();
1118
1119 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1120
1121 for my $name (keys %{ $obj->{_attachment} || {} }) {
1122 if (my $attach = $attachment{$name}) {
1123 for (@$attach) {
1124 my ($klass, @attach) = @$_;
1125 _attach $registry, $klass, @attach;
1126 }
1127 } else {
1128 warn "object uses attachment '$name' that is not available, postponing.\n";
1129 }
1130 }
1131 }
1132
1133 cf::attachable->attach (
1134 prio => -1000000,
1135 on_instantiate => sub {
1136 my ($obj, $data) = @_;
1137
1138 $data = decode_json $data;
1139
1140 for (@$data) {
1141 my ($name, $args) = @$_;
1142
1143 $obj->attach ($name, %{$args || {} });
1144 }
1145 },
1146 on_reattach => \&reattach,
1147 on_clone => sub {
1148 my ($src, $dst) = @_;
1149
1150 @{$dst->registry} = @{$src->registry};
1151
1152 %$dst = %$src;
1153
1154 %{$dst->{_attachment}} = %{$src->{_attachment}}
1155 if exists $src->{_attachment};
1156 },
1157 );
1158
1159 sub object_freezer_save {
1160 my ($filename, $rdata, $objs) = @_;
1161
1162 sync_job {
1163 if (length $$rdata) {
1164 utf8::decode (my $decname = $filename);
1165 warn sprintf "saving %s (%d,%d)\n",
1166 $decname, length $$rdata, scalar @$objs;
1167
1168 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1169 aio_chmod $fh, SAVE_MODE;
1170 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1171 aio_fsync $fh if $cf::USE_FSYNC;
1172 aio_close $fh;
1173
1174 if (@$objs) {
1175 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1176 aio_chmod $fh, SAVE_MODE;
1177 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1178 aio_write $fh, 0, (length $data), $data, 0;
1179 aio_fsync $fh if $cf::USE_FSYNC;
1180 aio_close $fh;
1181 aio_rename "$filename.pst~", "$filename.pst";
1182 }
1183 } else {
1184 aio_unlink "$filename.pst";
1185 }
1186
1187 aio_rename "$filename~", $filename;
1188 } else {
1189 warn "FATAL: $filename~: $!\n";
1190 }
1191 } else {
1192 aio_unlink $filename;
1193 aio_unlink "$filename.pst";
1194 }
1195 };
1196 }
1197
1198 sub object_freezer_as_string {
1199 my ($rdata, $objs) = @_;
1200
1201 use Data::Dumper;
1202
1203 $$rdata . Dumper $objs
1204 }
1205
1206 sub object_thawer_load {
1207 my ($filename) = @_;
1208
1209 my ($data, $av);
1210
1211 (aio_load $filename, $data) >= 0
1212 or return;
1213
1214 unless (aio_stat "$filename.pst") {
1215 (aio_load "$filename.pst", $av) >= 0
1216 or return;
1217
1218 my $st = eval { Coro::Storable::thaw $av };
1219 $av = $st->{objs};
1220 }
1221
1222 utf8::decode (my $decname = $filename);
1223 warn sprintf "loading %s (%d,%d)\n",
1224 $decname, length $data, scalar @{$av || []};
1225
1226 ($data, $av)
1227 }
1228
1229 =head2 COMMAND CALLBACKS
1230
1231 =over 4
1232
1233 =cut
1234
1235 #############################################################################
1236 # command handling &c
1237
1238 =item cf::register_command $name => \&callback($ob,$args);
1239
1240 Register a callback for execution when the client sends the user command
1241 $name.
1242
1243 =cut
1244
1245 sub register_command {
1246 my ($name, $cb) = @_;
1247
1248 my $caller = caller;
1249 #warn "registering command '$name/$time' to '$caller'";
1250
1251 push @{ $COMMAND{$name} }, [$caller, $cb];
1252 }
1253
1254 =item cf::register_extcmd $name => \&callback($pl,$packet);
1255
1256 Register a callback for execution when the client sends an (synchronous)
1257 extcmd packet. Ext commands will be processed in the order they are
1258 received by the server, like other user commands. The first argument is
1259 the logged-in player. Ext commands can only be processed after a player
1260 has logged in successfully.
1261
1262 If the callback returns something, it is sent back as if reply was being
1263 called.
1264
1265 =item cf::register_exticmd $name => \&callback($ns,$packet);
1266
1267 Register a callback for execution when the client sends an (asynchronous)
1268 exticmd packet. Exti commands are processed by the server as soon as they
1269 are received, i.e. out of order w.r.t. other commands. The first argument
1270 is a client socket. Exti commands can be received anytime, even before
1271 log-in.
1272
1273 If the callback returns something, it is sent back as if reply was being
1274 called.
1275
1276 =cut
1277
1278 sub register_extcmd {
1279 my ($name, $cb) = @_;
1280
1281 $EXTCMD{$name} = $cb;
1282 }
1283
1284 sub register_exticmd {
1285 my ($name, $cb) = @_;
1286
1287 $EXTICMD{$name} = $cb;
1288 }
1289
1290 cf::player->attach (
1291 on_command => sub {
1292 my ($pl, $name, $params) = @_;
1293
1294 my $cb = $COMMAND{$name}
1295 or return;
1296
1297 for my $cmd (@$cb) {
1298 $cmd->[1]->($pl->ob, $params);
1299 }
1300
1301 cf::override;
1302 },
1303 on_extcmd => sub {
1304 my ($pl, $buf) = @_;
1305
1306 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1307
1308 if (ref $msg) {
1309 my ($type, $reply, @payload) =
1310 "ARRAY" eq ref $msg
1311 ? @$msg
1312 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1313
1314 my @reply;
1315
1316 if (my $cb = $EXTCMD{$type}) {
1317 @reply = $cb->($pl, @payload);
1318 }
1319
1320 $pl->ext_reply ($reply, @reply)
1321 if $reply;
1322
1323 } else {
1324 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1325 }
1326
1327 cf::override;
1328 },
1329 );
1330
1331 sub load_extensions {
1332 cf::sync_job {
1333 my %todo;
1334
1335 for my $path (<$LIBDIR/*.ext>) {
1336 next unless -r $path;
1337
1338 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1339 my $base = $1;
1340 my $pkg = $1;
1341 $pkg =~ s/[^[:word:]]/_/g;
1342 $pkg = "ext::$pkg";
1343
1344 open my $fh, "<:utf8", $path
1345 or die "$path: $!";
1346
1347 my $source = do { local $/; <$fh> };
1348
1349 my %ext = (
1350 path => $path,
1351 base => $base,
1352 pkg => $pkg,
1353 );
1354
1355 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1356 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1357
1358 $ext{source} =
1359 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1360 . "#line 1 \"$path\"\n{\n"
1361 . $source
1362 . "\n};\n1";
1363
1364 $todo{$base} = \%ext;
1365 }
1366
1367 my %done;
1368 while (%todo) {
1369 my $progress;
1370
1371 while (my ($k, $v) = each %todo) {
1372 for (split /,\s*/, $v->{meta}{depends}) {
1373 goto skip
1374 unless exists $done{$_};
1375 }
1376
1377 warn "... loading '$k' into '$v->{pkg}'\n";
1378
1379 unless (eval $v->{source}) {
1380 my $msg = $@ ? "$v->{path}: $@\n"
1381 : "$v->{base}: extension inactive.\n";
1382
1383 if (exists $v->{meta}{mandatory}) {
1384 warn $msg;
1385 cf::cleanup "mandatory extension failed to load, exiting.";
1386 }
1387
1388 warn $msg;
1389 }
1390
1391 $done{$k} = delete $todo{$k};
1392 push @EXTS, $v->{pkg};
1393 $progress = 1;
1394 }
1395
1396 skip:
1397 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1398 unless $progress;
1399 }
1400 };
1401 }
1402
1403 #############################################################################
1404
1405 =back
1406
1407 =head2 CORE EXTENSIONS
1408
1409 Functions and methods that extend core deliantra objects.
1410
1411 =cut
1412
1413 package cf::player;
1414
1415 use Coro::AIO;
1416
1417 =head3 cf::player
1418
1419 =over 4
1420
1421 =item cf::player::num_playing
1422
1423 Returns the official number of playing players, as per the Crossfire metaserver rules.
1424
1425 =cut
1426
1427 sub num_playing {
1428 scalar grep
1429 $_->ob->map
1430 && !$_->hidden
1431 && !$_->ob->flag (cf::FLAG_WIZ),
1432 cf::player::list
1433 }
1434
1435 =item cf::player::find $login
1436
1437 Returns the given player object, loading it if necessary (might block).
1438
1439 =cut
1440
1441 sub playerdir($) {
1442 "$PLAYERDIR/"
1443 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1444 }
1445
1446 sub path($) {
1447 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1448
1449 (playerdir $login) . "/playerdata"
1450 }
1451
1452 sub find_active($) {
1453 $cf::PLAYER{$_[0]}
1454 and $cf::PLAYER{$_[0]}->active
1455 and $cf::PLAYER{$_[0]}
1456 }
1457
1458 sub exists($) {
1459 my ($login) = @_;
1460
1461 $cf::PLAYER{$login}
1462 or cf::sync_job { !aio_stat path $login }
1463 }
1464
1465 sub find($) {
1466 return $cf::PLAYER{$_[0]} || do {
1467 my $login = $_[0];
1468
1469 my $guard = cf::lock_acquire "user_find:$login";
1470
1471 $cf::PLAYER{$_[0]} || do {
1472 # rename old playerfiles to new ones
1473 #TODO: remove when no longer required
1474 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1475 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1476 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1477 aio_unlink +(playerdir $login) . "/$login.pl";
1478
1479 my $f = new_from_file cf::object::thawer path $login
1480 or return;
1481
1482 my $pl = cf::player::load_pl $f
1483 or return;
1484
1485 local $cf::PLAYER_LOADING{$login} = $pl;
1486 $f->resolve_delayed_derefs;
1487 $cf::PLAYER{$login} = $pl
1488 }
1489 }
1490 }
1491
1492 sub save($) {
1493 my ($pl) = @_;
1494
1495 return if $pl->{deny_save};
1496
1497 my $path = path $pl;
1498 my $guard = cf::lock_acquire "user_save:$path";
1499
1500 return if $pl->{deny_save};
1501
1502 aio_mkdir playerdir $pl, 0770;
1503 $pl->{last_save} = $cf::RUNTIME;
1504
1505 cf::get_slot 0.01;
1506
1507 $pl->save_pl ($path);
1508 cf::cede_to_tick;
1509 }
1510
1511 sub new($) {
1512 my ($login) = @_;
1513
1514 my $self = create;
1515
1516 $self->ob->name ($login);
1517 $self->{deny_save} = 1;
1518
1519 $cf::PLAYER{$login} = $self;
1520
1521 $self
1522 }
1523
1524 =item $player->send_msg ($channel, $msg, $color, [extra...])
1525
1526 =cut
1527
1528 sub send_msg {
1529 my $ns = shift->ns
1530 or return;
1531 $ns->send_msg (@_);
1532 }
1533
1534 =item $pl->quit_character
1535
1536 Nukes the player without looking back. If logged in, the connection will
1537 be destroyed. May block for a long time.
1538
1539 =cut
1540
1541 sub quit_character {
1542 my ($pl) = @_;
1543
1544 my $name = $pl->ob->name;
1545
1546 $pl->{deny_save} = 1;
1547 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1548
1549 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1550 $pl->deactivate;
1551 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1552 $pl->ob->check_score;
1553 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1554 $pl->ns->destroy if $pl->ns;
1555
1556 my $path = playerdir $pl;
1557 my $temp = "$path~$cf::RUNTIME~deleting~";
1558 aio_rename $path, $temp;
1559 delete $cf::PLAYER{$pl->ob->name};
1560 $pl->destroy;
1561
1562 my $prefix = qr<^~\Q$name\E/>;
1563
1564 # nuke player maps
1565 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1566
1567 IO::AIO::aio_rmtree $temp;
1568 }
1569
1570 =item $pl->kick
1571
1572 Kicks a player out of the game. This destroys the connection.
1573
1574 =cut
1575
1576 sub kick {
1577 my ($pl, $kicker) = @_;
1578
1579 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1580 $pl->killer ("kicked");
1581 $pl->ns->destroy;
1582 }
1583
1584 =item cf::player::list_logins
1585
1586 Returns am arrayref of all valid playernames in the system, can take a
1587 while and may block, so not sync_job-capable, ever.
1588
1589 =cut
1590
1591 sub list_logins {
1592 my $dirs = aio_readdir $PLAYERDIR
1593 or return [];
1594
1595 my @logins;
1596
1597 for my $login (@$dirs) {
1598 my $path = path $login;
1599
1600 # a .pst is a dead give-away for a valid player
1601 # if no pst file found, open and chekc for blocked users
1602 if (aio_stat "$path.pst") {
1603 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1604 aio_read $fh, 0, 512, my $buf, 0 or next;
1605 $buf !~ /^password -------------$/m or next; # official not-valid tag
1606 }
1607
1608 utf8::decode $login;
1609 push @logins, $login;
1610 }
1611
1612 \@logins
1613 }
1614
1615 =item $player->maps
1616
1617 Returns an arrayref of map paths that are private for this
1618 player. May block.
1619
1620 =cut
1621
1622 sub maps($) {
1623 my ($pl) = @_;
1624
1625 $pl = ref $pl ? $pl->ob->name : $pl;
1626
1627 my $files = aio_readdir playerdir $pl
1628 or return;
1629
1630 my @paths;
1631
1632 for (@$files) {
1633 utf8::decode $_;
1634 next if /\.(?:pl|pst)$/;
1635 next unless /^$PATH_SEP/o;
1636
1637 push @paths, cf::map::normalise "~$pl/$_";
1638 }
1639
1640 \@paths
1641 }
1642
1643 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1644
1645 Expand deliantra pod fragments into protocol xml.
1646
1647 =item $player->ext_reply ($msgid, @msg)
1648
1649 Sends an ext reply to the player.
1650
1651 =cut
1652
1653 sub ext_reply($$@) {
1654 my ($self, $id, @msg) = @_;
1655
1656 $self->ns->ext_reply ($id, @msg)
1657 }
1658
1659 =item $player->ext_msg ($type, @msg)
1660
1661 Sends an ext event to the client.
1662
1663 =cut
1664
1665 sub ext_msg($$@) {
1666 my ($self, $type, @msg) = @_;
1667
1668 $self->ns->ext_msg ($type, @msg);
1669 }
1670
1671 =head3 cf::region
1672
1673 =over 4
1674
1675 =cut
1676
1677 package cf::region;
1678
1679 =item cf::region::find_by_path $path
1680
1681 Tries to decuce the likely region for a map knowing only its path.
1682
1683 =cut
1684
1685 sub find_by_path($) {
1686 my ($path) = @_;
1687
1688 my ($match, $specificity);
1689
1690 for my $region (list) {
1691 if ($region->{match} && $path =~ $region->{match}) {
1692 ($match, $specificity) = ($region, $region->specificity)
1693 if $region->specificity > $specificity;
1694 }
1695 }
1696
1697 $match
1698 }
1699
1700 =back
1701
1702 =head3 cf::map
1703
1704 =over 4
1705
1706 =cut
1707
1708 package cf::map;
1709
1710 use Fcntl;
1711 use Coro::AIO;
1712
1713 use overload
1714 '""' => \&as_string,
1715 fallback => 1;
1716
1717 our $MAX_RESET = 3600;
1718 our $DEFAULT_RESET = 3000;
1719
1720 sub generate_random_map {
1721 my ($self, $rmp) = @_;
1722
1723 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1724
1725 # mit "rum" bekleckern, nicht
1726 $self->_create_random_map (
1727 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1728 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1729 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1730 $rmp->{exit_on_final_map},
1731 $rmp->{xsize}, $rmp->{ysize},
1732 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1733 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1734 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1735 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1736 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1737 (cf::region::find $rmp->{region}), $rmp->{custom}
1738 )
1739 }
1740
1741 =item cf::map->register ($regex, $prio)
1742
1743 Register a handler for the map path matching the given regex at the
1744 givne priority (higher is better, built-in handlers have priority 0, the
1745 default).
1746
1747 =cut
1748
1749 sub register {
1750 my (undef, $regex, $prio) = @_;
1751 my $pkg = caller;
1752
1753 no strict;
1754 push @{"$pkg\::ISA"}, __PACKAGE__;
1755
1756 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1757 }
1758
1759 # also paths starting with '/'
1760 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1761
1762 sub thawer_merge {
1763 my ($self, $merge) = @_;
1764
1765 # we have to keep some variables in memory intact
1766 local $self->{path};
1767 local $self->{load_path};
1768
1769 $self->SUPER::thawer_merge ($merge);
1770 }
1771
1772 sub normalise {
1773 my ($path, $base) = @_;
1774
1775 $path = "$path"; # make sure its a string
1776
1777 $path =~ s/\.map$//;
1778
1779 # map plan:
1780 #
1781 # /! non-realised random map exit (special hack!)
1782 # {... are special paths that are not being touched
1783 # ?xxx/... are special absolute paths
1784 # ?random/... random maps
1785 # /... normal maps
1786 # ~user/... per-player map of a specific user
1787
1788 $path =~ s/$PATH_SEP/\//go;
1789
1790 # treat it as relative path if it starts with
1791 # something that looks reasonable
1792 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1793 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1794
1795 $base =~ s{[^/]+/?$}{};
1796 $path = "$base/$path";
1797 }
1798
1799 for ($path) {
1800 redo if s{//}{/};
1801 redo if s{/\.?/}{/};
1802 redo if s{/[^/]+/\.\./}{/};
1803 }
1804
1805 $path
1806 }
1807
1808 sub new_from_path {
1809 my (undef, $path, $base) = @_;
1810
1811 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1812
1813 $path = normalise $path, $base;
1814
1815 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1816 if ($path =~ $EXT_MAP{$pkg}[1]) {
1817 my $self = bless cf::map::new, $pkg;
1818 $self->{path} = $path; $self->path ($path);
1819 $self->init; # pass $1 etc.
1820 return $self;
1821 }
1822 }
1823
1824 Carp::cluck "unable to resolve path '$path' (base '$base').";
1825 ()
1826 }
1827
1828 sub init {
1829 my ($self) = @_;
1830
1831 $self
1832 }
1833
1834 sub as_string {
1835 my ($self) = @_;
1836
1837 "$self->{path}"
1838 }
1839
1840 # the displayed name, this is a one way mapping
1841 sub visible_name {
1842 &as_string
1843 }
1844
1845 # the original (read-only) location
1846 sub load_path {
1847 my ($self) = @_;
1848
1849 "$MAPDIR/$self->{path}.map"
1850 }
1851
1852 # the temporary/swap location
1853 sub save_path {
1854 my ($self) = @_;
1855
1856 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1857 "$TMPDIR/$path.map"
1858 }
1859
1860 # the unique path, undef == no special unique path
1861 sub uniq_path {
1862 my ($self) = @_;
1863
1864 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1865 "$UNIQUEDIR/$path"
1866 }
1867
1868 # and all this just because we cannot iterate over
1869 # all maps in C++...
1870 sub change_all_map_light {
1871 my ($change) = @_;
1872
1873 $_->change_map_light ($change)
1874 for grep $_->outdoor, values %cf::MAP;
1875 }
1876
1877 sub decay_objects {
1878 my ($self) = @_;
1879
1880 return if $self->{deny_reset};
1881
1882 $self->do_decay_objects;
1883 }
1884
1885 sub unlink_save {
1886 my ($self) = @_;
1887
1888 utf8::encode (my $save = $self->save_path);
1889 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1890 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1891 }
1892
1893 sub load_header_from($) {
1894 my ($self, $path) = @_;
1895
1896 utf8::encode $path;
1897 my $f = new_from_file cf::object::thawer $path
1898 or return;
1899
1900 $self->_load_header ($f)
1901 or return;
1902
1903 local $MAP_LOADING{$self->{path}} = $self;
1904 $f->resolve_delayed_derefs;
1905
1906 $self->{load_path} = $path;
1907
1908 1
1909 }
1910
1911 sub load_header_orig {
1912 my ($self) = @_;
1913
1914 $self->load_header_from ($self->load_path)
1915 }
1916
1917 sub load_header_temp {
1918 my ($self) = @_;
1919
1920 $self->load_header_from ($self->save_path)
1921 }
1922
1923 sub prepare_temp {
1924 my ($self) = @_;
1925
1926 $self->last_access ((delete $self->{last_access})
1927 || $cf::RUNTIME); #d#
1928 # safety
1929 $self->{instantiate_time} = $cf::RUNTIME
1930 if $self->{instantiate_time} > $cf::RUNTIME;
1931 }
1932
1933 sub prepare_orig {
1934 my ($self) = @_;
1935
1936 $self->{load_original} = 1;
1937 $self->{instantiate_time} = $cf::RUNTIME;
1938 $self->last_access ($cf::RUNTIME);
1939 $self->instantiate;
1940 }
1941
1942 sub load_header {
1943 my ($self) = @_;
1944
1945 if ($self->load_header_temp) {
1946 $self->prepare_temp;
1947 } else {
1948 $self->load_header_orig
1949 or return;
1950 $self->prepare_orig;
1951 }
1952
1953 $self->{deny_reset} = 1
1954 if $self->no_reset;
1955
1956 $self->default_region (cf::region::find_by_path $self->{path})
1957 unless $self->default_region;
1958
1959 1
1960 }
1961
1962 sub find;
1963 sub find {
1964 my ($path, $origin) = @_;
1965
1966 $path = normalise $path, $origin && $origin->path;
1967
1968 cf::lock_wait "map_data:$path";#d#remove
1969 cf::lock_wait "map_find:$path";
1970
1971 $cf::MAP{$path} || do {
1972 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1973 my $guard2 = cf::lock_acquire "map_find:$path";
1974
1975 my $map = new_from_path cf::map $path
1976 or return;
1977
1978 $map->{last_save} = $cf::RUNTIME;
1979
1980 $map->load_header
1981 or return;
1982
1983 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1984 # doing this can freeze the server in a sync job, obviously
1985 #$cf::WAIT_FOR_TICK->wait;
1986 undef $guard2;
1987 undef $guard1;
1988 $map->reset;
1989 return find $path;
1990 }
1991
1992 $cf::MAP{$path} = $map
1993 }
1994 }
1995
1996 sub pre_load { }
1997 sub post_load { }
1998
1999 sub load {
2000 my ($self) = @_;
2001
2002 local $self->{deny_reset} = 1; # loading can take a long time
2003
2004 my $path = $self->{path};
2005
2006 {
2007 my $guard = cf::lock_acquire "map_data:$path";
2008
2009 return unless $self->valid;
2010 return unless $self->in_memory == cf::MAP_SWAPPED;
2011
2012 $self->in_memory (cf::MAP_LOADING);
2013
2014 $self->alloc;
2015
2016 $self->pre_load;
2017 cf::cede_to_tick;
2018
2019 my $f = new_from_file cf::object::thawer $self->{load_path};
2020 $f->skip_block;
2021 $self->_load_objects ($f)
2022 or return;
2023
2024 $self->post_load_original
2025 if delete $self->{load_original};
2026
2027 if (my $uniq = $self->uniq_path) {
2028 utf8::encode $uniq;
2029 unless (aio_stat $uniq) {
2030 if (my $f = new_from_file cf::object::thawer $uniq) {
2031 $self->clear_unique_items;
2032 $self->_load_objects ($f);
2033 $f->resolve_delayed_derefs;
2034 }
2035 }
2036 }
2037
2038 $f->resolve_delayed_derefs;
2039
2040 cf::cede_to_tick;
2041 # now do the right thing for maps
2042 $self->link_multipart_objects;
2043 $self->difficulty ($self->estimate_difficulty)
2044 unless $self->difficulty;
2045 cf::cede_to_tick;
2046
2047 unless ($self->{deny_activate}) {
2048 $self->decay_objects;
2049 $self->fix_auto_apply;
2050 $self->update_buttons;
2051 cf::cede_to_tick;
2052 $self->set_darkness_map;
2053 cf::cede_to_tick;
2054 $self->activate;
2055 }
2056
2057 $self->{last_save} = $cf::RUNTIME;
2058 $self->last_access ($cf::RUNTIME);
2059
2060 $self->in_memory (cf::MAP_ACTIVE);
2061 }
2062
2063 $self->post_load;
2064 }
2065
2066 sub customise_for {
2067 my ($self, $ob) = @_;
2068
2069 return find "~" . $ob->name . "/" . $self->{path}
2070 if $self->per_player;
2071
2072 # return find "?party/" . $ob->name . "/" . $self->{path}
2073 # if $self->per_party;
2074
2075 $self
2076 }
2077
2078 # find and load all maps in the 3x3 area around a map
2079 sub load_neighbours {
2080 my ($map) = @_;
2081
2082 my @neigh; # diagonal neighbours
2083
2084 for (0 .. 3) {
2085 my $neigh = $map->tile_path ($_)
2086 or next;
2087 $neigh = find $neigh, $map
2088 or next;
2089 $neigh->load;
2090
2091 push @neigh,
2092 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2093 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2094 }
2095
2096 for (grep defined $_->[0], @neigh) {
2097 my ($path, $origin) = @$_;
2098 my $neigh = find $path, $origin
2099 or next;
2100 $neigh->load;
2101 }
2102 }
2103
2104 sub find_sync {
2105 my ($path, $origin) = @_;
2106
2107 cf::sync_job { find $path, $origin }
2108 }
2109
2110 sub do_load_sync {
2111 my ($map) = @_;
2112
2113 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2114 if $Coro::current == $Coro::main;
2115
2116 cf::sync_job { $map->load };
2117 }
2118
2119 our %MAP_PREFETCH;
2120 our $MAP_PREFETCHER = undef;
2121
2122 sub find_async {
2123 my ($path, $origin, $load) = @_;
2124
2125 $path = normalise $path, $origin && $origin->{path};
2126
2127 if (my $map = $cf::MAP{$path}) {
2128 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2129 }
2130
2131 $MAP_PREFETCH{$path} |= $load;
2132
2133 $MAP_PREFETCHER ||= cf::async {
2134 $Coro::current->{desc} = "map prefetcher";
2135
2136 while (%MAP_PREFETCH) {
2137 while (my ($k, $v) = each %MAP_PREFETCH) {
2138 if (my $map = find $k) {
2139 $map->load if $v;
2140 }
2141
2142 delete $MAP_PREFETCH{$k};
2143 }
2144 }
2145 undef $MAP_PREFETCHER;
2146 };
2147 $MAP_PREFETCHER->prio (6);
2148
2149 ()
2150 }
2151
2152 sub save {
2153 my ($self) = @_;
2154
2155 my $lock = cf::lock_acquire "map_data:$self->{path}";
2156
2157 $self->{last_save} = $cf::RUNTIME;
2158
2159 return unless $self->dirty;
2160
2161 my $save = $self->save_path; utf8::encode $save;
2162 my $uniq = $self->uniq_path; utf8::encode $uniq;
2163
2164 $self->{load_path} = $save;
2165
2166 return if $self->{deny_save};
2167
2168 local $self->{last_access} = $self->last_access;#d#
2169
2170 cf::async {
2171 $Coro::current->{desc} = "map player save";
2172 $_->contr->save for $self->players;
2173 };
2174
2175 cf::get_slot 0.02;
2176
2177 if ($uniq) {
2178 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2179 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2180 } else {
2181 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2182 }
2183 }
2184
2185 sub swap_out {
2186 my ($self) = @_;
2187
2188 # save first because save cedes
2189 $self->save;
2190
2191 my $lock = cf::lock_acquire "map_data:$self->{path}";
2192
2193 return if $self->players;
2194 return if $self->in_memory != cf::MAP_ACTIVE;
2195 return if $self->{deny_save};
2196
2197 $self->in_memory (cf::MAP_SWAPPED);
2198
2199 $self->deactivate;
2200 $_->clear_links_to ($self) for values %cf::MAP;
2201 $self->clear;
2202 }
2203
2204 sub reset_at {
2205 my ($self) = @_;
2206
2207 # TODO: safety, remove and allow resettable per-player maps
2208 return 1e99 if $self->{deny_reset};
2209
2210 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2211 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2212
2213 $time + $to
2214 }
2215
2216 sub should_reset {
2217 my ($self) = @_;
2218
2219 $self->reset_at <= $cf::RUNTIME
2220 }
2221
2222 sub reset {
2223 my ($self) = @_;
2224
2225 my $lock = cf::lock_acquire "map_data:$self->{path}";
2226
2227 return if $self->players;
2228
2229 warn "resetting map ", $self->path;
2230
2231 $self->in_memory (cf::MAP_SWAPPED);
2232
2233 # need to save uniques path
2234 unless ($self->{deny_save}) {
2235 my $uniq = $self->uniq_path; utf8::encode $uniq;
2236
2237 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2238 if $uniq;
2239 }
2240
2241 delete $cf::MAP{$self->path};
2242
2243 $self->deactivate;
2244 $_->clear_links_to ($self) for values %cf::MAP;
2245 $self->clear;
2246
2247 $self->unlink_save;
2248 $self->destroy;
2249 }
2250
2251 my $nuke_counter = "aaaa";
2252
2253 sub nuke {
2254 my ($self) = @_;
2255
2256 {
2257 my $lock = cf::lock_acquire "map_data:$self->{path}";
2258
2259 delete $cf::MAP{$self->path};
2260
2261 $self->unlink_save;
2262
2263 bless $self, "cf::map";
2264 delete $self->{deny_reset};
2265 $self->{deny_save} = 1;
2266 $self->reset_timeout (1);
2267 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2268
2269 $cf::MAP{$self->path} = $self;
2270 }
2271
2272 $self->reset; # polite request, might not happen
2273 }
2274
2275 =item $maps = cf::map::tmp_maps
2276
2277 Returns an arrayref with all map paths of currently instantiated and saved
2278 maps. May block.
2279
2280 =cut
2281
2282 sub tmp_maps() {
2283 [
2284 map {
2285 utf8::decode $_;
2286 /\.map$/
2287 ? normalise $_
2288 : ()
2289 } @{ aio_readdir $TMPDIR or [] }
2290 ]
2291 }
2292
2293 =item $maps = cf::map::random_maps
2294
2295 Returns an arrayref with all map paths of currently instantiated and saved
2296 random maps. May block.
2297
2298 =cut
2299
2300 sub random_maps() {
2301 [
2302 map {
2303 utf8::decode $_;
2304 /\.map$/
2305 ? normalise "?random/$_"
2306 : ()
2307 } @{ aio_readdir $RANDOMDIR or [] }
2308 ]
2309 }
2310
2311 =item cf::map::unique_maps
2312
2313 Returns an arrayref of paths of all shared maps that have
2314 instantiated unique items. May block.
2315
2316 =cut
2317
2318 sub unique_maps() {
2319 [
2320 map {
2321 utf8::decode $_;
2322 s/\.map$//; # TODO future compatibility hack
2323 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2324 ? ()
2325 : normalise $_
2326 } @{ aio_readdir $UNIQUEDIR or [] }
2327 ]
2328 }
2329
2330 =back
2331
2332 =head3 cf::object
2333
2334 =cut
2335
2336 package cf::object;
2337
2338 =over 4
2339
2340 =item $ob->inv_recursive
2341
2342 Returns the inventory of the object I<and> their inventories, recursively,
2343 but I<not> the object itself.
2344
2345 =cut
2346
2347 sub inv_recursive_;
2348 sub inv_recursive_ {
2349 map { $_, inv_recursive_ $_->inv } @_
2350 }
2351
2352 sub inv_recursive {
2353 inv_recursive_ inv $_[0]
2354 }
2355
2356 =item $ref = $ob->ref
2357
2358 Creates and returns a persistent reference to an object that can be stored as a string.
2359
2360 =item $ob = cf::object::deref ($refstring)
2361
2362 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2363 even if the object actually exists. May block.
2364
2365 =cut
2366
2367 sub deref {
2368 my ($ref) = @_;
2369
2370 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2371 my ($uuid, $name) = ($1, $2);
2372 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2373 or return;
2374 $pl->ob->uuid eq $uuid
2375 or return;
2376
2377 $pl->ob
2378 } else {
2379 warn "$ref: cannot resolve object reference\n";
2380 undef
2381 }
2382 }
2383
2384 package cf;
2385
2386 =back
2387
2388 =head3 cf::object::player
2389
2390 =over 4
2391
2392 =item $player_object->reply ($npc, $msg[, $flags])
2393
2394 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2395 can be C<undef>. Does the right thing when the player is currently in a
2396 dialogue with the given NPC character.
2397
2398 =cut
2399
2400 our $SAY_CHANNEL = {
2401 id => "say",
2402 title => "Map",
2403 reply => "say ",
2404 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2405 };
2406
2407 our $CHAT_CHANNEL = {
2408 id => "chat",
2409 title => "Chat",
2410 reply => "chat ",
2411 tooltip => "Player chat and shouts, global to the server.",
2412 };
2413
2414 # rough implementation of a future "reply" method that works
2415 # with dialog boxes.
2416 #TODO: the first argument must go, split into a $npc->reply_to ( method
2417 sub cf::object::player::reply($$$;$) {
2418 my ($self, $npc, $msg, $flags) = @_;
2419
2420 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2421
2422 if ($self->{record_replies}) {
2423 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2424
2425 } else {
2426 my $pl = $self->contr;
2427
2428 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2429 my $dialog = $pl->{npc_dialog};
2430 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2431
2432 } else {
2433 $msg = $npc->name . " says: $msg" if $npc;
2434 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2435 }
2436 }
2437 }
2438
2439 =item $object->send_msg ($channel, $msg, $color, [extra...])
2440
2441 =cut
2442
2443 sub cf::object::send_msg {
2444 my $pl = shift->contr
2445 or return;
2446 $pl->send_msg (@_);
2447 }
2448
2449 =item $player_object->may ("access")
2450
2451 Returns wether the given player is authorized to access resource "access"
2452 (e.g. "command_wizcast").
2453
2454 =cut
2455
2456 sub cf::object::player::may {
2457 my ($self, $access) = @_;
2458
2459 $self->flag (cf::FLAG_WIZ) ||
2460 (ref $cf::CFG{"may_$access"}
2461 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2462 : $cf::CFG{"may_$access"})
2463 }
2464
2465 =item $player_object->enter_link
2466
2467 Freezes the player and moves him/her to a special map (C<{link}>).
2468
2469 The player should be reasonably safe there for short amounts of time (e.g.
2470 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2471 though, as the palyer cannot control the character while it is on the link
2472 map.
2473
2474 Will never block.
2475
2476 =item $player_object->leave_link ($map, $x, $y)
2477
2478 Moves the player out of the special C<{link}> map onto the specified
2479 map. If the map is not valid (or omitted), the player will be moved back
2480 to the location he/she was before the call to C<enter_link>, or, if that
2481 fails, to the emergency map position.
2482
2483 Might block.
2484
2485 =cut
2486
2487 sub link_map {
2488 unless ($LINK_MAP) {
2489 $LINK_MAP = cf::map::find "{link}"
2490 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2491 $LINK_MAP->load;
2492 }
2493
2494 $LINK_MAP
2495 }
2496
2497 sub cf::object::player::enter_link {
2498 my ($self) = @_;
2499
2500 $self->deactivate_recursive;
2501
2502 return if UNIVERSAL::isa $self->map, "ext::map_link";
2503
2504 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2505 if $self->map && $self->map->{path} ne "{link}";
2506
2507 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2508 }
2509
2510 sub cf::object::player::leave_link {
2511 my ($self, $map, $x, $y) = @_;
2512
2513 return unless $self->contr->active;
2514
2515 my $link_pos = delete $self->{_link_pos};
2516
2517 unless ($map) {
2518 # restore original map position
2519 ($map, $x, $y) = @{ $link_pos || [] };
2520 $map = cf::map::find $map;
2521
2522 unless ($map) {
2523 ($map, $x, $y) = @$EMERGENCY_POSITION;
2524 $map = cf::map::find $map
2525 or die "FATAL: cannot load emergency map\n";
2526 }
2527 }
2528
2529 ($x, $y) = (-1, -1)
2530 unless (defined $x) && (defined $y);
2531
2532 # use -1 or undef as default coordinates, not 0, 0
2533 ($x, $y) = ($map->enter_x, $map->enter_y)
2534 if $x <=0 && $y <= 0;
2535
2536 $map->load;
2537 $map->load_neighbours;
2538
2539 return unless $self->contr->active;
2540 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2541 $self->activate_recursive;
2542
2543 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2544 $self->enter_map ($map, $x, $y);
2545 }
2546
2547 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2548
2549 Moves the player to the given map-path and coordinates by first freezing
2550 her, loading and preparing them map, calling the provided $check callback
2551 that has to return the map if sucecssful, and then unfreezes the player on
2552 the new (success) or old (failed) map position. In either case, $done will
2553 be called at the end of this process.
2554
2555 Note that $check will be called with a potentially non-loaded map, so if
2556 it needs a loaded map it has to call C<< ->load >>.
2557
2558 =cut
2559
2560 our $GOTOGEN;
2561
2562 sub cf::object::player::goto {
2563 my ($self, $path, $x, $y, $check, $done) = @_;
2564
2565 # do generation counting so two concurrent goto's will be executed in-order
2566 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2567
2568 $self->enter_link;
2569
2570 (async {
2571 $Coro::current->{desc} = "player::goto $path $x $y";
2572
2573 # *tag paths override both path and x|y
2574 if ($path =~ /^\*(.*)$/) {
2575 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2576 my $ob = $obs[rand @obs];
2577
2578 # see if we actually can go there
2579 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2580 $ob = $obs[rand @obs];
2581 } else {
2582 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2583 }
2584 # else put us there anyways for now #d#
2585
2586 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2587 } else {
2588 ($path, $x, $y) = (undef, undef, undef);
2589 }
2590 }
2591
2592 my $map = eval {
2593 my $map = defined $path ? cf::map::find $path : undef;
2594
2595 if ($map) {
2596 $map = $map->customise_for ($self);
2597 $map = $check->($map) if $check && $map;
2598 } else {
2599 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2600 }
2601
2602 $map
2603 };
2604
2605 if ($@) {
2606 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2607 LOG llevError | logBacktrace, Carp::longmess $@;
2608 }
2609
2610 if ($gen == $self->{_goto_generation}) {
2611 delete $self->{_goto_generation};
2612 $self->leave_link ($map, $x, $y);
2613 }
2614
2615 $done->() if $done;
2616 })->prio (1);
2617 }
2618
2619 =item $player_object->enter_exit ($exit_object)
2620
2621 =cut
2622
2623 sub parse_random_map_params {
2624 my ($spec) = @_;
2625
2626 my $rmp = { # defaults
2627 xsize => (cf::rndm 15, 40),
2628 ysize => (cf::rndm 15, 40),
2629 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2630 #layout => string,
2631 };
2632
2633 for (split /\n/, $spec) {
2634 my ($k, $v) = split /\s+/, $_, 2;
2635
2636 $rmp->{lc $k} = $v if (length $k) && (length $v);
2637 }
2638
2639 $rmp
2640 }
2641
2642 sub prepare_random_map {
2643 my ($exit) = @_;
2644
2645 # all this does is basically replace the /! path by
2646 # a new random map path (?random/...) with a seed
2647 # that depends on the exit object
2648
2649 my $rmp = parse_random_map_params $exit->msg;
2650
2651 if ($exit->map) {
2652 $rmp->{region} = $exit->region->name;
2653 $rmp->{origin_map} = $exit->map->path;
2654 $rmp->{origin_x} = $exit->x;
2655 $rmp->{origin_y} = $exit->y;
2656
2657 $exit->map->touch;
2658 }
2659
2660 $rmp->{random_seed} ||= $exit->random_seed;
2661
2662 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2663 my $md5 = Digest::MD5::md5_hex $data;
2664 my $meta = "$RANDOMDIR/$md5.meta";
2665
2666 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2667 aio_write $fh, 0, (length $data), $data, 0;
2668 undef $fh;
2669 aio_rename "$meta~", $meta;
2670
2671 my $slaying = "?random/$md5";
2672
2673 if ($exit->valid) {
2674 $exit->slaying ("?random/$md5");
2675 $exit->msg (undef);
2676 }
2677 }
2678 }
2679
2680 sub cf::object::player::enter_exit {
2681 my ($self, $exit) = @_;
2682
2683 return unless $self->type == cf::PLAYER;
2684
2685 $self->enter_link;
2686
2687 (async {
2688 $Coro::current->{desc} = "enter_exit";
2689
2690 unless (eval {
2691 $self->deactivate_recursive; # just to be sure
2692
2693 # random map handling
2694 {
2695 my $guard = cf::lock_acquire "exit_prepare:$exit";
2696
2697 prepare_random_map $exit
2698 if $exit->slaying eq "/!";
2699 }
2700
2701 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2702 my $x = $exit->stats->hp;
2703 my $y = $exit->stats->sp;
2704
2705 $self->goto ($map, $x, $y);
2706
2707 # if exit is damned, update players death & WoR home-position
2708 $self->contr->savebed ($map, $x, $y)
2709 if $exit->flag (cf::FLAG_DAMNED);
2710
2711 1
2712 }) {
2713 $self->message ("Something went wrong deep within the deliantra server. "
2714 . "I'll try to bring you back to the map you were before. "
2715 . "Please report this to the dungeon master!",
2716 cf::NDI_UNIQUE | cf::NDI_RED);
2717
2718 warn "ERROR in enter_exit: $@";
2719 $self->leave_link;
2720 }
2721 })->prio (1);
2722 }
2723
2724 =head3 cf::client
2725
2726 =over 4
2727
2728 =item $client->send_drawinfo ($text, $flags)
2729
2730 Sends a drawinfo packet to the client. Circumvents output buffering so
2731 should not be used under normal circumstances.
2732
2733 =cut
2734
2735 sub cf::client::send_drawinfo {
2736 my ($self, $text, $flags) = @_;
2737
2738 utf8::encode $text;
2739 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2740 }
2741
2742 =item $client->send_msg ($channel, $msg, $color, [extra...])
2743
2744 Send a drawinfo or msg packet to the client, formatting the msg for the
2745 client if neccessary. C<$type> should be a string identifying the type of
2746 the message, with C<log> being the default. If C<$color> is negative, suppress
2747 the message unless the client supports the msg packet.
2748
2749 =cut
2750
2751 # non-persistent channels (usually the info channel)
2752 our %CHANNEL = (
2753 "c/identify" => {
2754 id => "infobox",
2755 title => "Identify",
2756 reply => undef,
2757 tooltip => "Items recently identified",
2758 },
2759 "c/examine" => {
2760 id => "infobox",
2761 title => "Examine",
2762 reply => undef,
2763 tooltip => "Signs and other items you examined",
2764 },
2765 "c/book" => {
2766 id => "infobox",
2767 title => "Book",
2768 reply => undef,
2769 tooltip => "The contents of a note or book",
2770 },
2771 "c/lookat" => {
2772 id => "infobox",
2773 title => "Look",
2774 reply => undef,
2775 tooltip => "What you saw there",
2776 },
2777 "c/who" => {
2778 id => "infobox",
2779 title => "Players",
2780 reply => undef,
2781 tooltip => "Shows players who are currently online",
2782 },
2783 "c/body" => {
2784 id => "infobox",
2785 title => "Body Parts",
2786 reply => undef,
2787 tooltip => "Shows which body parts you posess and are available",
2788 },
2789 "c/uptime" => {
2790 id => "infobox",
2791 title => "Uptime",
2792 reply => undef,
2793 tooltip => "How long the server has been running since last restart",
2794 },
2795 "c/mapinfo" => {
2796 id => "infobox",
2797 title => "Map Info",
2798 reply => undef,
2799 tooltip => "Information related to the maps",
2800 },
2801 "c/party" => {
2802 id => "party",
2803 title => "Party",
2804 reply => "gsay ",
2805 tooltip => "Messages and chat related to your party",
2806 },
2807 );
2808
2809 sub cf::client::send_msg {
2810 my ($self, $channel, $msg, $color, @extra) = @_;
2811
2812 $msg = $self->pl->expand_cfpod ($msg)
2813 unless $color & cf::NDI_VERBATIM;
2814
2815 $color &= cf::NDI_CLIENT_MASK; # just in case...
2816
2817 # check predefined channels, for the benefit of C
2818 if ($CHANNEL{$channel}) {
2819 $channel = $CHANNEL{$channel};
2820
2821 $self->ext_msg (channel_info => $channel)
2822 if $self->can_msg;
2823
2824 $channel = $channel->{id};
2825
2826 } elsif (ref $channel) {
2827 # send meta info to client, if not yet sent
2828 unless (exists $self->{channel}{$channel->{id}}) {
2829 $self->{channel}{$channel->{id}} = $channel;
2830 $self->ext_msg (channel_info => $channel)
2831 if $self->can_msg;
2832 }
2833
2834 $channel = $channel->{id};
2835 }
2836
2837 return unless @extra || length $msg;
2838
2839 if ($self->can_msg) {
2840 # default colour, mask it out
2841 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2842 if $color & cf::NDI_DEF;
2843
2844 my $pkt = "msg "
2845 . $self->{json_coder}->encode (
2846 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2847 );
2848
2849 # try lzf for large packets
2850 $pkt = "lzf " . Compress::LZF::compress $pkt
2851 if 1024 <= length $pkt and $self->{can_lzf};
2852
2853 # split very large packets
2854 if (8192 < length $pkt and $self->{can_lzf}) {
2855 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2856 $pkt = "frag";
2857 }
2858
2859 $self->send_packet ($pkt);
2860 } else {
2861 if ($color >= 0) {
2862 # replace some tags by gcfclient-compatible ones
2863 for ($msg) {
2864 1 while
2865 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2866 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2867 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2868 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2869 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2870 }
2871
2872 $color &= cf::NDI_COLOR_MASK;
2873
2874 utf8::encode $msg;
2875
2876 if (0 && $msg =~ /\[/) {
2877 # COMMAND/INFO
2878 $self->send_packet ("drawextinfo $color 10 8 $msg")
2879 } else {
2880 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2881 $self->send_packet ("drawinfo $color $msg")
2882 }
2883 }
2884 }
2885 }
2886
2887 =item $client->ext_msg ($type, @msg)
2888
2889 Sends an ext event to the client.
2890
2891 =cut
2892
2893 sub cf::client::ext_msg($$@) {
2894 my ($self, $type, @msg) = @_;
2895
2896 if ($self->extcmd == 2) {
2897 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2898 } elsif ($self->extcmd == 1) { # TODO: remove
2899 push @msg, msgtype => "event_$type";
2900 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2901 }
2902 }
2903
2904 =item $client->ext_reply ($msgid, @msg)
2905
2906 Sends an ext reply to the client.
2907
2908 =cut
2909
2910 sub cf::client::ext_reply($$@) {
2911 my ($self, $id, @msg) = @_;
2912
2913 if ($self->extcmd == 2) {
2914 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2915 } elsif ($self->extcmd == 1) {
2916 #TODO: version 1, remove
2917 unshift @msg, msgtype => "reply", msgid => $id;
2918 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2919 }
2920 }
2921
2922 =item $success = $client->query ($flags, "text", \&cb)
2923
2924 Queues a query to the client, calling the given callback with
2925 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2926 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2927
2928 Queries can fail, so check the return code. Or don't, as queries will
2929 become reliable at some point in the future.
2930
2931 =cut
2932
2933 sub cf::client::query {
2934 my ($self, $flags, $text, $cb) = @_;
2935
2936 return unless $self->state == ST_PLAYING
2937 || $self->state == ST_SETUP
2938 || $self->state == ST_CUSTOM;
2939
2940 $self->state (ST_CUSTOM);
2941
2942 utf8::encode $text;
2943 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2944
2945 $self->send_packet ($self->{query_queue}[0][0])
2946 if @{ $self->{query_queue} } == 1;
2947
2948 1
2949 }
2950
2951 cf::client->attach (
2952 on_connect => sub {
2953 my ($ns) = @_;
2954
2955 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2956 },
2957 on_reply => sub {
2958 my ($ns, $msg) = @_;
2959
2960 # this weird shuffling is so that direct followup queries
2961 # get handled first
2962 my $queue = delete $ns->{query_queue}
2963 or return; # be conservative, not sure how that can happen, but we saw a crash here
2964
2965 (shift @$queue)->[1]->($msg);
2966 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2967
2968 push @{ $ns->{query_queue} }, @$queue;
2969
2970 if (@{ $ns->{query_queue} } == @$queue) {
2971 if (@$queue) {
2972 $ns->send_packet ($ns->{query_queue}[0][0]);
2973 } else {
2974 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2975 }
2976 }
2977 },
2978 on_exticmd => sub {
2979 my ($ns, $buf) = @_;
2980
2981 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2982
2983 if (ref $msg) {
2984 my ($type, $reply, @payload) =
2985 "ARRAY" eq ref $msg
2986 ? @$msg
2987 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2988
2989 my @reply;
2990
2991 if (my $cb = $EXTICMD{$type}) {
2992 @reply = $cb->($ns, @payload);
2993 }
2994
2995 $ns->ext_reply ($reply, @reply)
2996 if $reply;
2997
2998 } else {
2999 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3000 }
3001
3002 cf::override;
3003 },
3004 );
3005
3006 =item $client->async (\&cb)
3007
3008 Create a new coroutine, running the specified callback. The coroutine will
3009 be automatically cancelled when the client gets destroyed (e.g. on logout,
3010 or loss of connection).
3011
3012 =cut
3013
3014 sub cf::client::async {
3015 my ($self, $cb) = @_;
3016
3017 my $coro = &Coro::async ($cb);
3018
3019 $coro->on_destroy (sub {
3020 delete $self->{_coro}{$coro+0};
3021 });
3022
3023 $self->{_coro}{$coro+0} = $coro;
3024
3025 $coro
3026 }
3027
3028 cf::client->attach (
3029 on_destroy => sub {
3030 my ($ns) = @_;
3031
3032 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3033 },
3034 );
3035
3036 =back
3037
3038
3039 =head2 SAFE SCRIPTING
3040
3041 Functions that provide a safe environment to compile and execute
3042 snippets of perl code without them endangering the safety of the server
3043 itself. Looping constructs, I/O operators and other built-in functionality
3044 is not available in the safe scripting environment, and the number of
3045 functions and methods that can be called is greatly reduced.
3046
3047 =cut
3048
3049 our $safe = new Safe "safe";
3050 our $safe_hole = new Safe::Hole;
3051
3052 $SIG{FPE} = 'IGNORE';
3053
3054 $safe->permit_only (Opcode::opset qw(
3055 :base_core :base_mem :base_orig :base_math
3056 grepstart grepwhile mapstart mapwhile
3057 sort time
3058 ));
3059
3060 # here we export the classes and methods available to script code
3061
3062 =pod
3063
3064 The following functions and methods are available within a safe environment:
3065
3066 cf::object
3067 contr pay_amount pay_player map x y force_find force_add destroy
3068 insert remove name archname title slaying race decrease split
3069
3070 cf::object::player
3071 player
3072
3073 cf::player
3074 peaceful
3075
3076 cf::map
3077 trigger
3078
3079 =cut
3080
3081 for (
3082 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3083 insert remove inv nrof name archname title slaying race
3084 decrease split destroy change_exp)],
3085 ["cf::object::player" => qw(player)],
3086 ["cf::player" => qw(peaceful)],
3087 ["cf::map" => qw(trigger)],
3088 ) {
3089 no strict 'refs';
3090 my ($pkg, @funs) = @$_;
3091 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3092 for @funs;
3093 }
3094
3095 =over 4
3096
3097 =item @retval = safe_eval $code, [var => value, ...]
3098
3099 Compiled and executes the given perl code snippet. additional var/value
3100 pairs result in temporary local (my) scalar variables of the given name
3101 that are available in the code snippet. Example:
3102
3103 my $five = safe_eval '$first + $second', first => 1, second => 4;
3104
3105 =cut
3106
3107 sub safe_eval($;@) {
3108 my ($code, %vars) = @_;
3109
3110 my $qcode = $code;
3111 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3112 $qcode =~ s/\n/\\n/g;
3113
3114 local $_;
3115 local @safe::cf::_safe_eval_args = values %vars;
3116
3117 my $eval =
3118 "do {\n"
3119 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3120 . "#line 0 \"{$qcode}\"\n"
3121 . $code
3122 . "\n}"
3123 ;
3124
3125 sub_generation_inc;
3126 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3127 sub_generation_inc;
3128
3129 if ($@) {
3130 warn "$@";
3131 warn "while executing safe code '$code'\n";
3132 warn "with arguments " . (join " ", %vars) . "\n";
3133 }
3134
3135 wantarray ? @res : $res[0]
3136 }
3137
3138 =item cf::register_script_function $function => $cb
3139
3140 Register a function that can be called from within map/npc scripts. The
3141 function should be reasonably secure and should be put into a package name
3142 like the extension.
3143
3144 Example: register a function that gets called whenever a map script calls
3145 C<rent::overview>, as used by the C<rent> extension.
3146
3147 cf::register_script_function "rent::overview" => sub {
3148 ...
3149 };
3150
3151 =cut
3152
3153 sub register_script_function {
3154 my ($fun, $cb) = @_;
3155
3156 no strict 'refs';
3157 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3158 }
3159
3160 =back
3161
3162 =cut
3163
3164 #############################################################################
3165 # the server's init and main functions
3166
3167 sub load_facedata($) {
3168 my ($path) = @_;
3169
3170 # HACK to clear player env face cache, we need some signal framework
3171 # for this (global event?)
3172 %ext::player_env::MUSIC_FACE_CACHE = ();
3173
3174 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3175
3176 warn "loading facedata from $path\n";
3177
3178 my $facedata;
3179 0 < aio_load $path, $facedata
3180 or die "$path: $!";
3181
3182 $facedata = Coro::Storable::thaw $facedata;
3183
3184 $facedata->{version} == 2
3185 or cf::cleanup "$path: version mismatch, cannot proceed.";
3186
3187 # patch in the exptable
3188 $facedata->{resource}{"res/exp_table"} = {
3189 type => FT_RSRC,
3190 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3191 };
3192 cf::cede_to_tick;
3193
3194 {
3195 my $faces = $facedata->{faceinfo};
3196
3197 while (my ($face, $info) = each %$faces) {
3198 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3199
3200 cf::face::set_visibility $idx, $info->{visibility};
3201 cf::face::set_magicmap $idx, $info->{magicmap};
3202 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3203 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3204
3205 cf::cede_to_tick;
3206 }
3207
3208 while (my ($face, $info) = each %$faces) {
3209 next unless $info->{smooth};
3210
3211 my $idx = cf::face::find $face
3212 or next;
3213
3214 if (my $smooth = cf::face::find $info->{smooth}) {
3215 cf::face::set_smooth $idx, $smooth;
3216 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3217 } else {
3218 warn "smooth face '$info->{smooth}' not found for face '$face'";
3219 }
3220
3221 cf::cede_to_tick;
3222 }
3223 }
3224
3225 {
3226 my $anims = $facedata->{animinfo};
3227
3228 while (my ($anim, $info) = each %$anims) {
3229 cf::anim::set $anim, $info->{frames}, $info->{facings};
3230 cf::cede_to_tick;
3231 }
3232
3233 cf::anim::invalidate_all; # d'oh
3234 }
3235
3236 {
3237 # TODO: for gcfclient pleasure, we should give resources
3238 # that gcfclient doesn't grok a >10000 face index.
3239 my $res = $facedata->{resource};
3240
3241 while (my ($name, $info) = each %$res) {
3242 if (defined $info->{type}) {
3243 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3244 my $data;
3245
3246 if ($info->{type} & 1) {
3247 # prepend meta info
3248
3249 my $meta = $enc->encode ({
3250 name => $name,
3251 %{ $info->{meta} || {} },
3252 });
3253
3254 $data = pack "(w/a*)*", $meta, $info->{data};
3255 } else {
3256 $data = $info->{data};
3257 }
3258
3259 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3260 cf::face::set_type $idx, $info->{type};
3261 } else {
3262 $RESOURCE{$name} = $info;
3263 }
3264
3265 cf::cede_to_tick;
3266 }
3267 }
3268
3269 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3270
3271 1
3272 }
3273
3274 cf::global->attach (on_resource_update => sub {
3275 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3276 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3277
3278 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3279 my $sound = $soundconf->{compat}[$_]
3280 or next;
3281
3282 my $face = cf::face::find "sound/$sound->[1]";
3283 cf::sound::set $sound->[0] => $face;
3284 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3285 }
3286
3287 while (my ($k, $v) = each %{$soundconf->{event}}) {
3288 my $face = cf::face::find "sound/$v";
3289 cf::sound::set $k => $face;
3290 }
3291 }
3292 });
3293
3294 register_exticmd fx_want => sub {
3295 my ($ns, $want) = @_;
3296
3297 while (my ($k, $v) = each %$want) {
3298 $ns->fx_want ($k, $v);
3299 }
3300 };
3301
3302 sub load_resource_file($) {
3303 my $guard = lock_acquire "load_resource_file";
3304
3305 my $status = load_resource_file_ $_[0];
3306 get_slot 0.1, 100;
3307 cf::arch::commit_load;
3308
3309 $status
3310 }
3311
3312 sub reload_regions {
3313 # HACK to clear player env face cache, we need some signal framework
3314 # for this (global event?)
3315 %ext::player_env::MUSIC_FACE_CACHE = ();
3316
3317 load_resource_file "$MAPDIR/regions"
3318 or die "unable to load regions file\n";
3319
3320 for (cf::region::list) {
3321 $_->{match} = qr/$_->{match}/
3322 if exists $_->{match};
3323 }
3324 }
3325
3326 sub reload_facedata {
3327 load_facedata "$DATADIR/facedata"
3328 or die "unable to load facedata\n";
3329 }
3330
3331 sub reload_archetypes {
3332 load_resource_file "$DATADIR/archetypes"
3333 or die "unable to load archetypes\n";
3334 }
3335
3336 sub reload_treasures {
3337 load_resource_file "$DATADIR/treasures"
3338 or die "unable to load treasurelists\n";
3339 }
3340
3341 sub reload_resources {
3342 warn "reloading resource files...\n";
3343
3344 reload_facedata;
3345 reload_archetypes;
3346 reload_regions;
3347 reload_treasures;
3348
3349 warn "finished reloading resource files\n";
3350 }
3351
3352 sub init {
3353 my $guard = freeze_mainloop;
3354
3355 evthread_start IO::AIO::poll_fileno;
3356
3357 reload_resources;
3358 }
3359
3360 sub reload_config {
3361 open my $fh, "<:utf8", "$CONFDIR/config"
3362 or return;
3363
3364 local $/;
3365 *CFG = YAML::Load <$fh>;
3366
3367 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3368
3369 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3370 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3371
3372 if (exists $CFG{mlockall}) {
3373 eval {
3374 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3375 and die "WARNING: m(un)lockall failed: $!\n";
3376 };
3377 warn $@ if $@;
3378 }
3379 }
3380
3381 sub pidfile() {
3382 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3383 or die "$PIDFILE: $!";
3384 flock $fh, &Fcntl::LOCK_EX
3385 or die "$PIDFILE: flock: $!";
3386 $fh
3387 }
3388
3389 # make sure only one server instance is running at any one time
3390 sub atomic {
3391 my $fh = pidfile;
3392
3393 my $pid = <$fh>;
3394 kill 9, $pid if $pid > 0;
3395
3396 seek $fh, 0, 0;
3397 print $fh $$;
3398 }
3399
3400 sub main {
3401 atomic;
3402
3403 # we must not ever block the main coroutine
3404 local $Coro::idle = sub {
3405 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3406 (async {
3407 $Coro::current->{desc} = "IDLE BUG HANDLER";
3408 EV::loop EV::LOOP_ONESHOT;
3409 })->prio (Coro::PRIO_MAX);
3410 };
3411
3412 {
3413 my $guard = freeze_mainloop;
3414 reload_config;
3415 db_init;
3416 load_extensions;
3417
3418 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3419 }
3420
3421 utime time, time, $RUNTIMEFILE;
3422
3423 # no (long-running) fork's whatsoever before this point(!)
3424 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3425
3426 EV::loop;
3427 }
3428
3429 #############################################################################
3430 # initialisation and cleanup
3431
3432 # install some emergency cleanup handlers
3433 BEGIN {
3434 our %SIGWATCHER = ();
3435 for my $signal (qw(INT HUP TERM)) {
3436 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3437 cf::cleanup "SIG$signal";
3438 };
3439 }
3440 }
3441
3442 sub write_runtime_sync {
3443 # first touch the runtime file to show we are still running:
3444 # the fsync below can take a very very long time.
3445
3446 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3447
3448 my $guard = cf::lock_acquire "write_runtime";
3449
3450 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3451 or return;
3452
3453 my $value = $cf::RUNTIME + 90 + 10;
3454 # 10 is the runtime save interval, for a monotonic clock
3455 # 60 allows for the watchdog to kill the server.
3456
3457 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3458 and return;
3459
3460 # always fsync - this file is important
3461 aio_fsync $fh
3462 and return;
3463
3464 # touch it again to show we are up-to-date
3465 aio_utime $fh, undef, undef;
3466
3467 close $fh
3468 or return;
3469
3470 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3471 and return;
3472
3473 warn "runtime file written.\n";
3474
3475 1
3476 }
3477
3478 our $uuid_lock;
3479 our $uuid_skip;
3480
3481 sub write_uuid_sync($) {
3482 $uuid_skip ||= $_[0];
3483
3484 return if $uuid_lock;
3485 local $uuid_lock = 1;
3486
3487 my $uuid = "$LOCALDIR/uuid";
3488
3489 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3490 or return;
3491
3492 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3493 $uuid_skip = 0;
3494
3495 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3496 and return;
3497
3498 # always fsync - this file is important
3499 aio_fsync $fh
3500 and return;
3501
3502 close $fh
3503 or return;
3504
3505 aio_rename "$uuid~", $uuid
3506 and return;
3507
3508 warn "uuid file written ($value).\n";
3509
3510 1
3511
3512 }
3513
3514 sub write_uuid($$) {
3515 my ($skip, $sync) = @_;
3516
3517 $sync ? write_uuid_sync $skip
3518 : async { write_uuid_sync $skip };
3519 }
3520
3521 sub emergency_save() {
3522 my $freeze_guard = cf::freeze_mainloop;
3523
3524 warn "enter emergency perl save\n";
3525
3526 cf::sync_job {
3527 # use a peculiar iteration method to avoid tripping on perl
3528 # refcount bugs in for. also avoids problems with players
3529 # and maps saved/destroyed asynchronously.
3530 warn "begin emergency player save\n";
3531 for my $login (keys %cf::PLAYER) {
3532 my $pl = $cf::PLAYER{$login} or next;
3533 $pl->valid or next;
3534 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3535 $pl->save;
3536 }
3537 warn "end emergency player save\n";
3538
3539 warn "begin emergency map save\n";
3540 for my $path (keys %cf::MAP) {
3541 my $map = $cf::MAP{$path} or next;
3542 $map->valid or next;
3543 $map->save;
3544 }
3545 warn "end emergency map save\n";
3546
3547 warn "begin emergency database checkpoint\n";
3548 BDB::db_env_txn_checkpoint $DB_ENV;
3549 warn "end emergency database checkpoint\n";
3550
3551 warn "begin write uuid\n";
3552 write_uuid_sync 1;
3553 warn "end write uuid\n";
3554 };
3555
3556 warn "leave emergency perl save\n";
3557 }
3558
3559 sub post_cleanup {
3560 my ($make_core) = @_;
3561
3562 warn Carp::longmess "post_cleanup backtrace"
3563 if $make_core;
3564
3565 my $fh = pidfile;
3566 unlink $PIDFILE if <$fh> == $$;
3567 }
3568
3569 # a safer delete_package, copied from Symbol
3570 sub clear_package($) {
3571 my $pkg = shift;
3572
3573 # expand to full symbol table name if needed
3574 unless ($pkg =~ /^main::.*::$/) {
3575 $pkg = "main$pkg" if $pkg =~ /^::/;
3576 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3577 $pkg .= '::' unless $pkg =~ /::$/;
3578 }
3579
3580 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3581 my $stem_symtab = *{$stem}{HASH};
3582
3583 defined $stem_symtab and exists $stem_symtab->{$leaf}
3584 or return;
3585
3586 # clear all symbols
3587 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3588 for my $name (keys %$leaf_symtab) {
3589 _gv_clear *{"$pkg$name"};
3590 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3591 }
3592 warn "cleared package #$pkg\n";#d#
3593 }
3594
3595 our $RELOAD; # how many times to reload
3596
3597 sub do_reload_perl() {
3598 # can/must only be called in main
3599 if ($Coro::current != $Coro::main) {
3600 warn "can only reload from main coroutine";
3601 return;
3602 }
3603
3604 return if $RELOAD++;
3605
3606 while ($RELOAD) {
3607 warn "reloading...";
3608
3609 warn "entering sync_job";
3610
3611 cf::sync_job {
3612 cf::write_runtime_sync; # external watchdog should not bark
3613 cf::emergency_save;
3614 cf::write_runtime_sync; # external watchdog should not bark
3615
3616 warn "syncing database to disk";
3617 BDB::db_env_txn_checkpoint $DB_ENV;
3618
3619 # if anything goes wrong in here, we should simply crash as we already saved
3620
3621 warn "flushing outstanding aio requests";
3622 while (IO::AIO::nreqs || BDB::nreqs) {
3623 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3624 }
3625
3626 warn "cancelling all extension coros";
3627 $_->cancel for values %EXT_CORO;
3628 %EXT_CORO = ();
3629
3630 warn "removing commands";
3631 %COMMAND = ();
3632
3633 warn "removing ext/exti commands";
3634 %EXTCMD = ();
3635 %EXTICMD = ();
3636
3637 warn "unloading/nuking all extensions";
3638 for my $pkg (@EXTS) {
3639 warn "... unloading $pkg";
3640
3641 if (my $cb = $pkg->can ("unload")) {
3642 eval {
3643 $cb->($pkg);
3644 1
3645 } or warn "$pkg unloaded, but with errors: $@";
3646 }
3647
3648 warn "... clearing $pkg";
3649 clear_package $pkg;
3650 }
3651
3652 warn "unloading all perl modules loaded from $LIBDIR";
3653 while (my ($k, $v) = each %INC) {
3654 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3655
3656 warn "... unloading $k";
3657 delete $INC{$k};
3658
3659 $k =~ s/\.pm$//;
3660 $k =~ s/\//::/g;
3661
3662 if (my $cb = $k->can ("unload_module")) {
3663 $cb->();
3664 }
3665
3666 clear_package $k;
3667 }
3668
3669 warn "getting rid of safe::, as good as possible";
3670 clear_package "safe::$_"
3671 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3672
3673 warn "unloading cf.pm \"a bit\"";
3674 delete $INC{"cf.pm"};
3675 delete $INC{"cf/pod.pm"};
3676
3677 # don't, removes xs symbols, too,
3678 # and global variables created in xs
3679 #clear_package __PACKAGE__;
3680
3681 warn "unload completed, starting to reload now";
3682
3683 warn "reloading cf.pm";
3684 require cf;
3685 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3686
3687 warn "loading config and database again";
3688 cf::reload_config;
3689
3690 warn "loading extensions";
3691 cf::load_extensions;
3692
3693 warn "reattaching attachments to objects/players";
3694 _global_reattach; # objects, sockets
3695 warn "reattaching attachments to maps";
3696 reattach $_ for values %MAP;
3697 warn "reattaching attachments to players";
3698 reattach $_ for values %PLAYER;
3699
3700 warn "leaving sync_job";
3701
3702 1
3703 } or do {
3704 warn $@;
3705 cf::cleanup "error while reloading, exiting.";
3706 };
3707
3708 warn "reloaded";
3709 --$RELOAD;
3710 }
3711 };
3712
3713 our $RELOAD_WATCHER; # used only during reload
3714
3715 sub reload_perl() {
3716 # doing reload synchronously and two reloads happen back-to-back,
3717 # coro crashes during coro_state_free->destroy here.
3718
3719 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3720 do_reload_perl;
3721 undef $RELOAD_WATCHER;
3722 };
3723 }
3724
3725 register_command "reload" => sub {
3726 my ($who, $arg) = @_;
3727
3728 if ($who->flag (FLAG_WIZ)) {
3729 $who->message ("reloading server.");
3730 async {
3731 $Coro::current->{desc} = "perl_reload";
3732 reload_perl;
3733 };
3734 }
3735 };
3736
3737 unshift @INC, $LIBDIR;
3738
3739 my $bug_warning = 0;
3740
3741 our @WAIT_FOR_TICK;
3742 our @WAIT_FOR_TICK_BEGIN;
3743
3744 sub wait_for_tick {
3745 return if tick_inhibit || $Coro::current == $Coro::main;
3746
3747 my $signal = new Coro::Signal;
3748 push @WAIT_FOR_TICK, $signal;
3749 $signal->wait;
3750 }
3751
3752 sub wait_for_tick_begin {
3753 return if tick_inhibit || $Coro::current == $Coro::main;
3754
3755 my $signal = new Coro::Signal;
3756 push @WAIT_FOR_TICK_BEGIN, $signal;
3757 $signal->wait;
3758 }
3759
3760 sub tick {
3761 if ($Coro::current != $Coro::main) {
3762 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3763 unless ++$bug_warning > 10;
3764 return;
3765 }
3766
3767 cf::server_tick; # one server iteration
3768
3769 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3770 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3771 Coro::async_pool {
3772 $Coro::current->{desc} = "runtime saver";
3773 write_runtime_sync
3774 or warn "ERROR: unable to write runtime file: $!";
3775 };
3776 }
3777
3778 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3779 $sig->send;
3780 }
3781 while (my $sig = shift @WAIT_FOR_TICK) {
3782 $sig->send;
3783 }
3784
3785 $LOAD = ($NOW - $TICK_START) / $TICK;
3786 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3787
3788 if (0) {
3789 if ($NEXT_TICK) {
3790 my $jitter = $TICK_START - $NEXT_TICK;
3791 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3792 warn "jitter $JITTER\n";#d#
3793 }
3794 }
3795 }
3796
3797 {
3798 # configure BDB
3799
3800 BDB::min_parallel 8;
3801 BDB::max_poll_reqs $TICK * 0.1;
3802 $AnyEvent::BDB::WATCHER->priority (1);
3803
3804 unless ($DB_ENV) {
3805 $DB_ENV = BDB::db_env_create;
3806 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3807 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3808 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3809 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3810 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3811
3812 cf::sync_job {
3813 eval {
3814 BDB::db_env_open
3815 $DB_ENV,
3816 $BDBDIR,
3817 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3818 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3819 0666;
3820
3821 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3822 };
3823
3824 cf::cleanup "db_env_open(db): $@" if $@;
3825 };
3826 }
3827
3828 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3829 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3830 };
3831 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3832 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3833 };
3834 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3835 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3836 };
3837 }
3838
3839 {
3840 # configure IO::AIO
3841
3842 IO::AIO::min_parallel 8;
3843 IO::AIO::max_poll_time $TICK * 0.1;
3844 undef $AnyEvent::AIO::WATCHER;
3845 }
3846
3847 my $_log_backtrace;
3848
3849 sub _log_backtrace {
3850 my ($msg, @addr) = @_;
3851
3852 $msg =~ s/\n//;
3853
3854 # limit the # of concurrent backtraces
3855 if ($_log_backtrace < 2) {
3856 ++$_log_backtrace;
3857 my $perl_bt = Carp::longmess $msg;
3858 async {
3859 $Coro::current->{desc} = "abt $msg";
3860
3861 my @bt = fork_call {
3862 @addr = map { sprintf "%x", $_ } @addr;
3863 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3864 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3865 or die "addr2line: $!";
3866
3867 my @funcs;
3868 my @res = <$fh>;
3869 chomp for @res;
3870 while (@res) {
3871 my ($func, $line) = splice @res, 0, 2, ();
3872 push @funcs, "[$func] $line";
3873 }
3874
3875 @funcs
3876 };
3877
3878 LOG llevInfo, "[ABT] $perl_bt\n";
3879 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3880 LOG llevInfo, "[ABT] $_\n" for @bt;
3881 --$_log_backtrace;
3882 };
3883 } else {
3884 LOG llevInfo, "[ABT] $msg\n";
3885 LOG llevInfo, "[ABT] [suppressed]\n";
3886 }
3887 }
3888
3889 # load additional modules
3890 use cf::pod;
3891
3892 END { cf::emergency_save }
3893
3894 1
3895