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Revision: 1.450
Committed: Mon Sep 22 01:33:09 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.449: +6 -0 lines
Log Message:
many minor text layout fixes

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68
69 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
70
71 # make sure c-lzf reinitialises itself
72 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
73 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
74
75 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
76
77 our %COMMAND = ();
78 our %COMMAND_TIME = ();
79
80 our @EXTS = (); # list of extension package names
81 our %EXTCMD = ();
82 our %EXTICMD = ();
83 our %EXT_CORO = (); # coroutines bound to extensions
84 our %EXT_MAP = (); # pluggable maps
85
86 our $RELOAD; # number of reloads so far
87 our @EVENT;
88
89 our $CONFDIR = confdir;
90 our $DATADIR = datadir;
91 our $LIBDIR = "$DATADIR/ext";
92 our $PODDIR = "$DATADIR/pod";
93 our $MAPDIR = "$DATADIR/" . mapdir;
94 our $LOCALDIR = localdir;
95 our $TMPDIR = "$LOCALDIR/" . tmpdir;
96 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
97 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
98 our $RANDOMDIR = "$LOCALDIR/random";
99 our $BDBDIR = "$LOCALDIR/db";
100 our $PIDFILE = "$LOCALDIR/pid";
101 our $RUNTIMEFILE = "$LOCALDIR/runtime";
102
103 our %RESOURCE;
104
105 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
106 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
107 our $NEXT_TICK;
108 our $USE_FSYNC = 1; # use fsync to write maps - default off
109
110 our $BDB_DEADLOCK_WATCHER;
111 our $BDB_CHECKPOINT_WATCHER;
112 our $BDB_TRICKLE_WATCHER;
113 our $DB_ENV;
114
115 our %CFG;
116
117 our $UPTIME; $UPTIME ||= time;
118 our $RUNTIME;
119 our $NOW;
120
121 our (%PLAYER, %PLAYER_LOADING); # all users
122 our (%MAP, %MAP_LOADING ); # all maps
123 our $LINK_MAP; # the special {link} map, which is always available
124
125 # used to convert map paths into valid unix filenames by replacing / by ∕
126 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
127
128 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
129 our $LOADAVG; # same thing, but with alpha-smoothing
130 our $JITTER; # average jitter
131 our $TICK_START; # for load detecting purposes
132
133 binmode STDOUT;
134 binmode STDERR;
135
136 # read virtual server time, if available
137 unless ($RUNTIME || !-e $RUNTIMEFILE) {
138 open my $fh, "<", $RUNTIMEFILE
139 or die "unable to read $RUNTIMEFILE file: $!";
140 $RUNTIME = <$fh> + 0.;
141 }
142
143 mkdir $_
144 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
145
146 our $EMERGENCY_POSITION;
147
148 sub cf::map::normalise;
149
150 #############################################################################
151
152 =head2 GLOBAL VARIABLES
153
154 =over 4
155
156 =item $cf::UPTIME
157
158 The timestamp of the server start (so not actually an uptime).
159
160 =item $cf::RUNTIME
161
162 The time this server has run, starts at 0 and is increased by $cf::TICK on
163 every server tick.
164
165 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
166 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
167 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
168
169 Various directories - "/etc", read-only install directory, perl-library
170 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
171 unique-items directory, player file directory, random maps directory and
172 database environment.
173
174 =item $cf::NOW
175
176 The time of the last (current) server tick.
177
178 =item $cf::TICK
179
180 The interval between server ticks, in seconds.
181
182 =item $cf::LOADAVG
183
184 The current CPU load on the server (alpha-smoothed), as a value between 0
185 (none) and 1 (overloaded), indicating how much time is spent on processing
186 objects per tick. Healthy values are < 0.5.
187
188 =item $cf::LOAD
189
190 The raw value load value from the last tick.
191
192 =item %cf::CFG
193
194 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
195 from wherever your confdir points to.
196
197 =item cf::wait_for_tick, cf::wait_for_tick_begin
198
199 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
200 returns directly I<after> the tick processing (and consequently, can only wake one process
201 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
202
203 =item @cf::INVOKE_RESULTS
204
205 This array contains the results of the last C<invoke ()> call. When
206 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
207 that call.
208
209 =back
210
211 =cut
212
213 BEGIN {
214 *CORE::GLOBAL::warn = sub {
215 my $msg = join "", @_;
216
217 $msg .= "\n"
218 unless $msg =~ /\n$/;
219
220 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
221
222 LOG llevError, $msg;
223 };
224 }
225
226 $Coro::State::DIEHOOK = sub {
227 return unless $^S eq 0; # "eq", not "=="
228
229 if ($Coro::current == $Coro::main) {#d#
230 warn "DIEHOOK called in main context, Coro bug?\n";#d#
231 return;#d#
232 }#d#
233
234 # kill coroutine otherwise
235 warn Carp::longmess $_[0];
236 Coro::terminate
237 };
238
239 $SIG{__DIE__} = sub { }; #d#?
240
241 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
242 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
243 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
244 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
245 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
246 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
247 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
248
249 # we bless all objects into (empty) derived classes to force a method lookup
250 # within the Safe compartment.
251 for my $pkg (qw(
252 cf::global cf::attachable
253 cf::object cf::object::player
254 cf::client cf::player
255 cf::arch cf::living
256 cf::map cf::mapspace
257 cf::party cf::region
258 )) {
259 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
260 }
261
262 $EV::DIED = sub {
263 warn "error in event callback: @_";
264 };
265
266 #############################################################################
267
268 =head2 UTILITY FUNCTIONS
269
270 =over 4
271
272 =item dumpval $ref
273
274 =cut
275
276 sub dumpval {
277 eval {
278 local $SIG{__DIE__};
279 my $d;
280 if (1) {
281 $d = new Data::Dumper([$_[0]], ["*var"]);
282 $d->Terse(1);
283 $d->Indent(2);
284 $d->Quotekeys(0);
285 $d->Useqq(1);
286 #$d->Bless(...);
287 $d->Seen($_[1]) if @_ > 1;
288 $d = $d->Dump();
289 }
290 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
291 $d
292 } || "[unable to dump $_[0]: '$@']";
293 }
294
295 =item $ref = cf::decode_json $json
296
297 Converts a JSON string into the corresponding perl data structure.
298
299 =item $json = cf::encode_json $ref
300
301 Converts a perl data structure into its JSON representation.
302
303 =cut
304
305 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
306
307 sub encode_json($) { $json_coder->encode ($_[0]) }
308 sub decode_json($) { $json_coder->decode ($_[0]) }
309
310 =item cf::lock_wait $string
311
312 Wait until the given lock is available. See cf::lock_acquire.
313
314 =item my $lock = cf::lock_acquire $string
315
316 Wait until the given lock is available and then acquires it and returns
317 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
318 for example when the coroutine gets canceled), the lock is automatically
319 returned.
320
321 Locks are *not* recursive, locking from the same coro twice results in a
322 deadlocked coro.
323
324 Lock names should begin with a unique identifier (for example, cf::map::find
325 uses map_find and cf::map::load uses map_load).
326
327 =item $locked = cf::lock_active $string
328
329 Return true if the lock is currently active, i.e. somebody has locked it.
330
331 =cut
332
333 our %LOCK;
334 our %LOCKER;#d#
335
336 sub lock_wait($) {
337 my ($key) = @_;
338
339 if ($LOCKER{$key} == $Coro::current) {#d#
340 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
341 return;#d#
342 }#d#
343
344 # wait for lock, if any
345 while ($LOCK{$key}) {
346 push @{ $LOCK{$key} }, $Coro::current;
347 Coro::schedule;
348 }
349 }
350
351 sub lock_acquire($) {
352 my ($key) = @_;
353
354 # wait, to be sure we are not locked
355 lock_wait $key;
356
357 $LOCK{$key} = [];
358 $LOCKER{$key} = $Coro::current;#d#
359
360 Coro::guard {
361 delete $LOCKER{$key};#d#
362 # wake up all waiters, to be on the safe side
363 $_->ready for @{ delete $LOCK{$key} };
364 }
365 }
366
367 sub lock_active($) {
368 my ($key) = @_;
369
370 ! ! $LOCK{$key}
371 }
372
373 sub freeze_mainloop {
374 tick_inhibit_inc;
375
376 Coro::guard \&tick_inhibit_dec;
377 }
378
379 =item cf::periodic $interval, $cb
380
381 Like EV::periodic, but randomly selects a starting point so that the actions
382 get spread over timer.
383
384 =cut
385
386 sub periodic($$) {
387 my ($interval, $cb) = @_;
388
389 my $start = rand List::Util::min 180, $interval;
390
391 EV::periodic $start, $interval, 0, $cb
392 }
393
394 =item cf::get_slot $time[, $priority[, $name]]
395
396 Allocate $time seconds of blocking CPU time at priority C<$priority>:
397 This call blocks and returns only when you have at least C<$time> seconds
398 of cpu time till the next tick. The slot is only valid till the next cede.
399
400 The optional C<$name> can be used to identify the job to run. It might be
401 used for statistical purposes and should identify the same time-class.
402
403 Useful for short background jobs.
404
405 =cut
406
407 our @SLOT_QUEUE;
408 our $SLOT_QUEUE;
409
410 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
411 $SLOT_QUEUE = Coro::async {
412 $Coro::current->desc ("timeslot manager");
413
414 my $signal = new Coro::Signal;
415
416 while () {
417 next_job:
418 my $avail = cf::till_tick;
419 if ($avail > 0.01) {
420 for (0 .. $#SLOT_QUEUE) {
421 if ($SLOT_QUEUE[$_][0] < $avail) {
422 my $job = splice @SLOT_QUEUE, $_, 1, ();
423 $job->[2]->send;
424 Coro::cede;
425 goto next_job;
426 }
427 }
428 }
429
430 if (@SLOT_QUEUE) {
431 # we do not use wait_for_tick() as it returns immediately when tick is inactive
432 push @cf::WAIT_FOR_TICK, $signal;
433 $signal->wait;
434 } else {
435 Coro::schedule;
436 }
437 }
438 };
439
440 sub get_slot($;$$) {
441 return if tick_inhibit || $Coro::current == $Coro::main;
442
443 my ($time, $pri, $name) = @_;
444
445 $time = $TICK * .6 if $time > $TICK * .6;
446 my $sig = new Coro::Signal;
447
448 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
449 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
450 $SLOT_QUEUE->ready;
451 $sig->wait;
452 }
453
454 =item cf::async { BLOCK }
455
456 Currently the same as Coro::async_pool, meaning you cannot use
457 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
458 thing you are allowed to do is call C<prio> on it.
459
460 =cut
461
462 BEGIN { *async = \&Coro::async_pool }
463
464 =item cf::sync_job { BLOCK }
465
466 The design of Deliantra requires that the main coroutine ($Coro::main)
467 is always able to handle events or runnable, as Deliantra is only
468 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
469 acceptable.
470
471 If it must be done, put the blocking parts into C<sync_job>. This will run
472 the given BLOCK in another coroutine while waiting for the result. The
473 server will be frozen during this time, so the block should either finish
474 fast or be very important.
475
476 =cut
477
478 sub sync_job(&) {
479 my ($job) = @_;
480
481 if ($Coro::current == $Coro::main) {
482 my $time = EV::time;
483
484 # this is the main coro, too bad, we have to block
485 # till the operation succeeds, freezing the server :/
486
487 LOG llevError, Carp::longmess "sync job";#d#
488
489 my $freeze_guard = freeze_mainloop;
490
491 my $busy = 1;
492 my @res;
493
494 (async {
495 $Coro::current->desc ("sync job coro");
496 @res = eval { $job->() };
497 warn $@ if $@;
498 undef $busy;
499 })->prio (Coro::PRIO_MAX);
500
501 while ($busy) {
502 if (Coro::nready) {
503 Coro::cede_notself;
504 } else {
505 EV::loop EV::LOOP_ONESHOT;
506 }
507 }
508
509 my $time = EV::time - $time;
510
511 $TICK_START += $time; # do not account sync jobs to server load
512
513 wantarray ? @res : $res[0]
514 } else {
515 # we are in another coroutine, how wonderful, everything just works
516
517 $job->()
518 }
519 }
520
521 =item $coro = cf::async_ext { BLOCK }
522
523 Like async, but this coro is automatically being canceled when the
524 extension calling this is being unloaded.
525
526 =cut
527
528 sub async_ext(&) {
529 my $cb = shift;
530
531 my $coro = &Coro::async ($cb);
532
533 $coro->on_destroy (sub {
534 delete $EXT_CORO{$coro+0};
535 });
536 $EXT_CORO{$coro+0} = $coro;
537
538 $coro
539 }
540
541 =item fork_call { }, $args
542
543 Executes the given code block with the given arguments in a seperate
544 process, returning the results. Everything must be serialisable with
545 Coro::Storable. May, of course, block. Note that the executed sub may
546 never block itself or use any form of event handling.
547
548 =cut
549
550 sub fork_call(&@) {
551 my ($cb, @args) = @_;
552
553 # we seemingly have to make a local copy of the whole thing,
554 # otherwise perl prematurely frees the stuff :/
555 # TODO: investigate and fix (likely this will be rather laborious)
556
557 my @res = Coro::Util::fork_eval {
558 reset_signals;
559 &$cb
560 }, @args;
561
562 wantarray ? @res : $res[-1]
563 }
564
565 =item $coin = coin_from_name $name
566
567 =cut
568
569 our %coin_alias = (
570 "silver" => "silvercoin",
571 "silvercoin" => "silvercoin",
572 "silvercoins" => "silvercoin",
573 "gold" => "goldcoin",
574 "goldcoin" => "goldcoin",
575 "goldcoins" => "goldcoin",
576 "platinum" => "platinacoin",
577 "platinumcoin" => "platinacoin",
578 "platinumcoins" => "platinacoin",
579 "platina" => "platinacoin",
580 "platinacoin" => "platinacoin",
581 "platinacoins" => "platinacoin",
582 "royalty" => "royalty",
583 "royalties" => "royalty",
584 );
585
586 sub coin_from_name($) {
587 $coin_alias{$_[0]}
588 ? cf::arch::find $coin_alias{$_[0]}
589 : undef
590 }
591
592 =item $value = cf::db_get $family => $key
593
594 Returns a single value from the environment database.
595
596 =item cf::db_put $family => $key => $value
597
598 Stores the given C<$value> in the family. It can currently store binary
599 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
600
601 =item $db = cf::db_table "name"
602
603 Create and/or open a new database table. The string must not be "db" and must be unique
604 within each server.
605
606 =cut
607
608 sub db_table($) {
609 my ($name) = @_;
610 my $db = BDB::db_create $DB_ENV;
611
612 eval {
613 $db->set_flags (BDB::CHKSUM);
614
615 utf8::encode $name;
616 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
617 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
618 cf::cleanup "db_open(db): $!" if $!;
619 };
620 cf::cleanup "db_open(db): $@" if $@;
621
622 $db
623 }
624
625 our $DB;
626
627 sub db_init {
628 cf::sync_job {
629 $DB ||= db_table "db";
630 };
631 }
632
633 sub db_get($$) {
634 my $key = "$_[0]/$_[1]";
635
636 cf::sync_job {
637 BDB::db_get $DB, undef, $key, my $data;
638
639 $! ? ()
640 : $data
641 }
642 }
643
644 sub db_put($$$) {
645 BDB::dbreq_pri 4;
646 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
647 }
648
649 =item cf::cache $id => [$paths...], $processversion => $process
650
651 Generic caching function that returns the value of the resource $id,
652 caching and regenerating as required.
653
654 This function can block.
655
656 =cut
657
658 sub cache {
659 my ($id, $src, $processversion, $process) = @_;
660
661 my $meta =
662 join "\x00",
663 $processversion,
664 map {
665 aio_stat $_
666 and Carp::croak "$_: $!";
667
668 ($_, (stat _)[7,9])
669 } @$src;
670
671 my $dbmeta = db_get cache => "$id/meta";
672 if ($dbmeta ne $meta) {
673 # changed, we may need to process
674
675 my @data;
676 my $md5;
677
678 for (0 .. $#$src) {
679 0 <= aio_load $src->[$_], $data[$_]
680 or Carp::croak "$src->[$_]: $!";
681 }
682
683 # if processing is expensive, check
684 # checksum first
685 if (1) {
686 $md5 =
687 join "\x00",
688 $processversion,
689 map {
690 cf::cede_to_tick;
691 ($src->[$_], Digest::MD5::md5_hex $data[$_])
692 } 0.. $#$src;
693
694
695 my $dbmd5 = db_get cache => "$id/md5";
696 if ($dbmd5 eq $md5) {
697 db_put cache => "$id/meta", $meta;
698
699 return db_get cache => "$id/data";
700 }
701 }
702
703 my $t1 = Time::HiRes::time;
704 my $data = $process->(\@data);
705 my $t2 = Time::HiRes::time;
706
707 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
708
709 db_put cache => "$id/data", $data;
710 db_put cache => "$id/md5" , $md5;
711 db_put cache => "$id/meta", $meta;
712
713 return $data;
714 }
715
716 db_get cache => "$id/data"
717 }
718
719 =item cf::datalog type => key => value, ...
720
721 Log a datalog packet of the given type with the given key-value pairs.
722
723 =cut
724
725 sub datalog($@) {
726 my ($type, %kv) = @_;
727 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
728 }
729
730 =back
731
732 =cut
733
734 #############################################################################
735
736 =head2 ATTACHABLE OBJECTS
737
738 Many objects in deliantra are so-called attachable objects. That means you can
739 attach callbacks/event handlers (a collection of which is called an "attachment")
740 to it. All such attachable objects support the following methods.
741
742 In the following description, CLASS can be any of C<global>, C<object>
743 C<player>, C<client> or C<map> (i.e. the attachable objects in
744 Deliantra).
745
746 =over 4
747
748 =item $attachable->attach ($attachment, key => $value...)
749
750 =item $attachable->detach ($attachment)
751
752 Attach/detach a pre-registered attachment to a specific object and give it
753 the specified key/value pairs as arguments.
754
755 Example, attach a minesweeper attachment to the given object, making it a
756 10x10 minesweeper game:
757
758 $obj->attach (minesweeper => width => 10, height => 10);
759
760 =item $bool = $attachable->attached ($name)
761
762 Checks wether the named attachment is currently attached to the object.
763
764 =item cf::CLASS->attach ...
765
766 =item cf::CLASS->detach ...
767
768 Define an anonymous attachment and attach it to all objects of the given
769 CLASS. See the next function for an explanation of its arguments.
770
771 You can attach to global events by using the C<cf::global> class.
772
773 Example, log all player logins:
774
775 cf::player->attach (
776 on_login => sub {
777 my ($pl) = @_;
778 ...
779 },
780 );
781
782 Example, attach to the jeweler skill:
783
784 cf::object->attach (
785 type => cf::SKILL,
786 subtype => cf::SK_JEWELER,
787 on_use_skill => sub {
788 my ($sk, $ob, $part, $dir, $msg) = @_;
789 ...
790 },
791 );
792
793 =item cf::CLASS::attachment $name, ...
794
795 Register an attachment by C<$name> through which attachable objects of the
796 given CLASS can refer to this attachment.
797
798 Some classes such as deliantra maps and objects can specify attachments
799 that are attached at load/instantiate time, thus the need for a name.
800
801 These calls expect any number of the following handler/hook descriptions:
802
803 =over 4
804
805 =item prio => $number
806
807 Set the priority for all following handlers/hooks (unless overwritten
808 by another C<prio> setting). Lower priority handlers get executed
809 earlier. The default priority is C<0>, and many built-in handlers are
810 registered at priority C<-1000>, so lower priorities should not be used
811 unless you know what you are doing.
812
813 =item type => $type
814
815 (Only for C<< cf::object->attach >> calls), limits the attachment to the
816 given type of objects only (the additional parameter C<subtype> can be
817 used to further limit to the given subtype).
818
819 =item on_I<event> => \&cb
820
821 Call the given code reference whenever the named event happens (event is
822 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
823 handlers are recognised generally depends on the type of object these
824 handlers attach to).
825
826 See F<include/eventinc.h> for the full list of events supported, and their
827 class.
828
829 =item package => package::
830
831 Look for sub functions of the name C<< on_I<event> >> in the given
832 package and register them. Only handlers for eevents supported by the
833 object/class are recognised.
834
835 =back
836
837 Example, define an attachment called "sockpuppet" that calls the given
838 event handler when a monster attacks:
839
840 cf::object::attachment sockpuppet =>
841 on_skill_attack => sub {
842 my ($self, $victim) = @_;
843 ...
844 }
845 }
846
847 =item $attachable->valid
848
849 Just because you have a perl object does not mean that the corresponding
850 C-level object still exists. If you try to access an object that has no
851 valid C counterpart anymore you get an exception at runtime. This method
852 can be used to test for existence of the C object part without causing an
853 exception.
854
855 =cut
856
857 # the following variables are defined in .xs and must not be re-created
858 our @CB_GLOBAL = (); # registry for all global events
859 our @CB_ATTACHABLE = (); # registry for all attachables
860 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
861 our @CB_PLAYER = ();
862 our @CB_CLIENT = ();
863 our @CB_TYPE = (); # registry for type (cf-object class) based events
864 our @CB_MAP = ();
865
866 my %attachment;
867
868 sub cf::attachable::thawer_merge {
869 # simply override everything except _meta
870 local $_[0]{_meta};
871 %{$_[0]} = %{$_[1]};
872 }
873
874 sub _attach_cb($$$$) {
875 my ($registry, $event, $prio, $cb) = @_;
876
877 use sort 'stable';
878
879 $cb = [$prio, $cb];
880
881 @{$registry->[$event]} = sort
882 { $a->[0] cmp $b->[0] }
883 @{$registry->[$event] || []}, $cb;
884 }
885
886 # hack
887 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
888
889 # attach handles attaching event callbacks
890 # the only thing the caller has to do is pass the correct
891 # registry (== where the callback attaches to).
892 sub _attach {
893 my ($registry, $klass, @arg) = @_;
894
895 my $object_type;
896 my $prio = 0;
897 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
898
899 #TODO: get rid of this hack
900 if ($attachable_klass{$klass}) {
901 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
902 }
903
904 while (@arg) {
905 my $type = shift @arg;
906
907 if ($type eq "prio") {
908 $prio = shift @arg;
909
910 } elsif ($type eq "type") {
911 $object_type = shift @arg;
912 $registry = $CB_TYPE[$object_type] ||= [];
913
914 } elsif ($type eq "subtype") {
915 defined $object_type or Carp::croak "subtype specified without type";
916 my $object_subtype = shift @arg;
917 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
918
919 } elsif ($type eq "package") {
920 my $pkg = shift @arg;
921
922 while (my ($name, $id) = each %cb_id) {
923 if (my $cb = $pkg->can ($name)) {
924 _attach_cb $registry, $id, $prio, $cb;
925 }
926 }
927
928 } elsif (exists $cb_id{$type}) {
929 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
930
931 } elsif (ref $type) {
932 warn "attaching objects not supported, ignoring.\n";
933
934 } else {
935 shift @arg;
936 warn "attach argument '$type' not supported, ignoring.\n";
937 }
938 }
939 }
940
941 sub _object_attach {
942 my ($obj, $name, %arg) = @_;
943
944 return if exists $obj->{_attachment}{$name};
945
946 if (my $attach = $attachment{$name}) {
947 my $registry = $obj->registry;
948
949 for (@$attach) {
950 my ($klass, @attach) = @$_;
951 _attach $registry, $klass, @attach;
952 }
953
954 $obj->{$name} = \%arg;
955 } else {
956 warn "object uses attachment '$name' which is not available, postponing.\n";
957 }
958
959 $obj->{_attachment}{$name} = undef;
960 }
961
962 sub cf::attachable::attach {
963 if (ref $_[0]) {
964 _object_attach @_;
965 } else {
966 _attach shift->_attach_registry, @_;
967 }
968 _recalc_want;
969 };
970
971 # all those should be optimised
972 sub cf::attachable::detach {
973 my ($obj, $name) = @_;
974
975 if (ref $obj) {
976 delete $obj->{_attachment}{$name};
977 reattach ($obj);
978 } else {
979 Carp::croak "cannot, currently, detach class attachments";
980 }
981 _recalc_want;
982 };
983
984 sub cf::attachable::attached {
985 my ($obj, $name) = @_;
986
987 exists $obj->{_attachment}{$name}
988 }
989
990 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
991 eval "#line " . __LINE__ . " 'cf.pm'
992 sub cf::\L$klass\E::_attach_registry {
993 (\\\@CB_$klass, KLASS_$klass)
994 }
995
996 sub cf::\L$klass\E::attachment {
997 my \$name = shift;
998
999 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1000 }
1001 ";
1002 die if $@;
1003 }
1004
1005 our $override;
1006 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1007
1008 sub override {
1009 $override = 1;
1010 @INVOKE_RESULTS = (@_);
1011 }
1012
1013 sub do_invoke {
1014 my $event = shift;
1015 my $callbacks = shift;
1016
1017 @INVOKE_RESULTS = ();
1018
1019 local $override;
1020
1021 for (@$callbacks) {
1022 eval { &{$_->[1]} };
1023
1024 if ($@) {
1025 warn "$@";
1026 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1027 override;
1028 }
1029
1030 return 1 if $override;
1031 }
1032
1033 0
1034 }
1035
1036 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1037
1038 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1039
1040 Generate an object-specific event with the given arguments.
1041
1042 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1043 removed in future versions), and there is no public API to access override
1044 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1045
1046 =back
1047
1048 =cut
1049
1050 #############################################################################
1051 # object support
1052
1053 sub _object_equal($$);
1054 sub _object_equal($$) {
1055 my ($a, $b) = @_;
1056
1057 return 0 unless (ref $a) eq (ref $b);
1058
1059 if ("HASH" eq ref $a) {
1060 my @ka = keys %$a;
1061 my @kb = keys %$b;
1062
1063 return 0 if @ka != @kb;
1064
1065 for (0 .. $#ka) {
1066 return 0 unless $ka[$_] eq $kb[$_];
1067 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1068 }
1069
1070 } elsif ("ARRAY" eq ref $a) {
1071
1072 return 0 if @$a != @$b;
1073
1074 for (0 .. $#$a) {
1075 return 0 unless _object_equal $a->[$_], $b->[$_];
1076 }
1077
1078 } elsif ($a ne $b) {
1079 return 0;
1080 }
1081
1082 1
1083 }
1084
1085 our $SLOW_MERGES;#d#
1086 sub _can_merge {
1087 my ($ob1, $ob2) = @_;
1088
1089 ++$SLOW_MERGES;#d#
1090
1091 # we do the slow way here
1092 return _object_equal $ob1, $ob2
1093 }
1094
1095 sub reattach {
1096 # basically do the same as instantiate, without calling instantiate
1097 my ($obj) = @_;
1098
1099 # no longer needed after getting rid of delete_package?
1100 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1101
1102 my $registry = $obj->registry;
1103
1104 @$registry = ();
1105
1106 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1107
1108 for my $name (keys %{ $obj->{_attachment} || {} }) {
1109 if (my $attach = $attachment{$name}) {
1110 for (@$attach) {
1111 my ($klass, @attach) = @$_;
1112 _attach $registry, $klass, @attach;
1113 }
1114 } else {
1115 warn "object uses attachment '$name' that is not available, postponing.\n";
1116 }
1117 }
1118 }
1119
1120 cf::attachable->attach (
1121 prio => -1000000,
1122 on_instantiate => sub {
1123 my ($obj, $data) = @_;
1124
1125 $data = decode_json $data;
1126
1127 for (@$data) {
1128 my ($name, $args) = @$_;
1129
1130 $obj->attach ($name, %{$args || {} });
1131 }
1132 },
1133 on_reattach => \&reattach,
1134 on_clone => sub {
1135 my ($src, $dst) = @_;
1136
1137 @{$dst->registry} = @{$src->registry};
1138
1139 %$dst = %$src;
1140
1141 %{$dst->{_attachment}} = %{$src->{_attachment}}
1142 if exists $src->{_attachment};
1143 },
1144 );
1145
1146 sub object_freezer_save {
1147 my ($filename, $rdata, $objs) = @_;
1148
1149 sync_job {
1150 if (length $$rdata) {
1151 utf8::decode (my $decname = $filename);
1152 warn sprintf "saving %s (%d,%d)\n",
1153 $decname, length $$rdata, scalar @$objs;
1154
1155 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1156 aio_chmod $fh, SAVE_MODE;
1157 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1158 aio_fsync $fh if $cf::USE_FSYNC;
1159 aio_close $fh;
1160
1161 if (@$objs) {
1162 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1163 aio_chmod $fh, SAVE_MODE;
1164 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1165 aio_write $fh, 0, (length $data), $data, 0;
1166 aio_fsync $fh if $cf::USE_FSYNC;
1167 aio_close $fh;
1168 aio_rename "$filename.pst~", "$filename.pst";
1169 }
1170 } else {
1171 aio_unlink "$filename.pst";
1172 }
1173
1174 aio_rename "$filename~", $filename;
1175 } else {
1176 warn "FATAL: $filename~: $!\n";
1177 }
1178 } else {
1179 aio_unlink $filename;
1180 aio_unlink "$filename.pst";
1181 }
1182 };
1183 }
1184
1185 sub object_freezer_as_string {
1186 my ($rdata, $objs) = @_;
1187
1188 use Data::Dumper;
1189
1190 $$rdata . Dumper $objs
1191 }
1192
1193 sub object_thawer_load {
1194 my ($filename) = @_;
1195
1196 my ($data, $av);
1197
1198 (aio_load $filename, $data) >= 0
1199 or return;
1200
1201 unless (aio_stat "$filename.pst") {
1202 (aio_load "$filename.pst", $av) >= 0
1203 or return;
1204
1205 my $st = eval { Coro::Storable::thaw $av };
1206 $av = $st->{objs};
1207 }
1208
1209 utf8::decode (my $decname = $filename);
1210 warn sprintf "loading %s (%d,%d)\n",
1211 $decname, length $data, scalar @{$av || []};
1212
1213 ($data, $av)
1214 }
1215
1216 =head2 COMMAND CALLBACKS
1217
1218 =over 4
1219
1220 =cut
1221
1222 #############################################################################
1223 # command handling &c
1224
1225 =item cf::register_command $name => \&callback($ob,$args);
1226
1227 Register a callback for execution when the client sends the user command
1228 $name.
1229
1230 =cut
1231
1232 sub register_command {
1233 my ($name, $cb) = @_;
1234
1235 my $caller = caller;
1236 #warn "registering command '$name/$time' to '$caller'";
1237
1238 push @{ $COMMAND{$name} }, [$caller, $cb];
1239 }
1240
1241 =item cf::register_extcmd $name => \&callback($pl,$packet);
1242
1243 Register a callback for execution when the client sends an (synchronous)
1244 extcmd packet. Ext commands will be processed in the order they are
1245 received by the server, like other user commands. The first argument is
1246 the logged-in player. Ext commands can only be processed after a player
1247 has logged in successfully.
1248
1249 If the callback returns something, it is sent back as if reply was being
1250 called.
1251
1252 =item cf::register_exticmd $name => \&callback($ns,$packet);
1253
1254 Register a callback for execution when the client sends an (asynchronous)
1255 exticmd packet. Exti commands are processed by the server as soon as they
1256 are received, i.e. out of order w.r.t. other commands. The first argument
1257 is a client socket. Exti commands can be received anytime, even before
1258 log-in.
1259
1260 If the callback returns something, it is sent back as if reply was being
1261 called.
1262
1263 =cut
1264
1265 sub register_extcmd {
1266 my ($name, $cb) = @_;
1267
1268 $EXTCMD{$name} = $cb;
1269 }
1270
1271 sub register_exticmd {
1272 my ($name, $cb) = @_;
1273
1274 $EXTICMD{$name} = $cb;
1275 }
1276
1277 cf::player->attach (
1278 on_command => sub {
1279 my ($pl, $name, $params) = @_;
1280
1281 my $cb = $COMMAND{$name}
1282 or return;
1283
1284 for my $cmd (@$cb) {
1285 $cmd->[1]->($pl->ob, $params);
1286 }
1287
1288 cf::override;
1289 },
1290 on_extcmd => sub {
1291 my ($pl, $buf) = @_;
1292
1293 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1294
1295 if (ref $msg) {
1296 my ($type, $reply, @payload) =
1297 "ARRAY" eq ref $msg
1298 ? @$msg
1299 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1300
1301 my @reply;
1302
1303 if (my $cb = $EXTCMD{$type}) {
1304 @reply = $cb->($pl, @payload);
1305 }
1306
1307 $pl->ext_reply ($reply, @reply)
1308 if $reply;
1309
1310 } else {
1311 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1312 }
1313
1314 cf::override;
1315 },
1316 );
1317
1318 sub load_extensions {
1319 cf::sync_job {
1320 my %todo;
1321
1322 for my $path (<$LIBDIR/*.ext>) {
1323 next unless -r $path;
1324
1325 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1326 my $base = $1;
1327 my $pkg = $1;
1328 $pkg =~ s/[^[:word:]]/_/g;
1329 $pkg = "ext::$pkg";
1330
1331 open my $fh, "<:utf8", $path
1332 or die "$path: $!";
1333
1334 my $source = do { local $/; <$fh> };
1335
1336 my %ext = (
1337 path => $path,
1338 base => $base,
1339 pkg => $pkg,
1340 );
1341
1342 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1343 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1344
1345 $ext{source} =
1346 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1347 . "#line 1 \"$path\"\n{\n"
1348 . $source
1349 . "\n};\n1";
1350
1351 $todo{$base} = \%ext;
1352 }
1353
1354 my %done;
1355 while (%todo) {
1356 my $progress;
1357
1358 while (my ($k, $v) = each %todo) {
1359 for (split /,\s*/, $v->{meta}{depends}) {
1360 goto skip
1361 unless exists $done{$_};
1362 }
1363
1364 warn "... loading '$k' into '$v->{pkg}'\n";
1365
1366 unless (eval $v->{source}) {
1367 my $msg = $@ ? "$v->{path}: $@\n"
1368 : "$v->{base}: extension inactive.\n";
1369
1370 if (exists $v->{meta}{mandatory}) {
1371 warn $msg;
1372 cf::cleanup "mandatory extension failed to load, exiting.";
1373 }
1374
1375 warn $msg;
1376 }
1377
1378 $done{$k} = delete $todo{$k};
1379 push @EXTS, $v->{pkg};
1380 $progress = 1;
1381 }
1382
1383 skip:
1384 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1385 unless $progress;
1386 }
1387 };
1388 }
1389
1390 #############################################################################
1391
1392 =back
1393
1394 =head2 CORE EXTENSIONS
1395
1396 Functions and methods that extend core deliantra objects.
1397
1398 =cut
1399
1400 package cf::player;
1401
1402 use Coro::AIO;
1403
1404 =head3 cf::player
1405
1406 =over 4
1407
1408 =item cf::player::num_playing
1409
1410 Returns the official number of playing players, as per the Crossfire metaserver rules.
1411
1412 =cut
1413
1414 sub num_playing {
1415 scalar grep
1416 $_->ob->map
1417 && !$_->hidden
1418 && !$_->ob->flag (cf::FLAG_WIZ),
1419 cf::player::list
1420 }
1421
1422 =item cf::player::find $login
1423
1424 Returns the given player object, loading it if necessary (might block).
1425
1426 =cut
1427
1428 sub playerdir($) {
1429 "$PLAYERDIR/"
1430 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1431 }
1432
1433 sub path($) {
1434 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1435
1436 (playerdir $login) . "/playerdata"
1437 }
1438
1439 sub find_active($) {
1440 $cf::PLAYER{$_[0]}
1441 and $cf::PLAYER{$_[0]}->active
1442 and $cf::PLAYER{$_[0]}
1443 }
1444
1445 sub exists($) {
1446 my ($login) = @_;
1447
1448 $cf::PLAYER{$login}
1449 or cf::sync_job { !aio_stat path $login }
1450 }
1451
1452 sub find($) {
1453 return $cf::PLAYER{$_[0]} || do {
1454 my $login = $_[0];
1455
1456 my $guard = cf::lock_acquire "user_find:$login";
1457
1458 $cf::PLAYER{$_[0]} || do {
1459 # rename old playerfiles to new ones
1460 #TODO: remove when no longer required
1461 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1462 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1463 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1464 aio_unlink +(playerdir $login) . "/$login.pl";
1465
1466 my $f = new_from_file cf::object::thawer path $login
1467 or return;
1468
1469 my $pl = cf::player::load_pl $f
1470 or return;
1471
1472 local $cf::PLAYER_LOADING{$login} = $pl;
1473 $f->resolve_delayed_derefs;
1474 $cf::PLAYER{$login} = $pl
1475 }
1476 }
1477 }
1478
1479 sub save($) {
1480 my ($pl) = @_;
1481
1482 return if $pl->{deny_save};
1483
1484 my $path = path $pl;
1485 my $guard = cf::lock_acquire "user_save:$path";
1486
1487 return if $pl->{deny_save};
1488
1489 aio_mkdir playerdir $pl, 0770;
1490 $pl->{last_save} = $cf::RUNTIME;
1491
1492 cf::get_slot 0.01;
1493
1494 $pl->save_pl ($path);
1495 cf::cede_to_tick;
1496 }
1497
1498 sub new($) {
1499 my ($login) = @_;
1500
1501 my $self = create;
1502
1503 $self->ob->name ($login);
1504 $self->{deny_save} = 1;
1505
1506 $cf::PLAYER{$login} = $self;
1507
1508 $self
1509 }
1510
1511 =item $player->send_msg ($channel, $msg, $color, [extra...])
1512
1513 =cut
1514
1515 sub send_msg {
1516 my $ns = shift->ns
1517 or return;
1518 $ns->send_msg (@_);
1519 }
1520
1521 =item $pl->quit_character
1522
1523 Nukes the player without looking back. If logged in, the connection will
1524 be destroyed. May block for a long time.
1525
1526 =cut
1527
1528 sub quit_character {
1529 my ($pl) = @_;
1530
1531 my $name = $pl->ob->name;
1532
1533 $pl->{deny_save} = 1;
1534 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1535
1536 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1537 $pl->deactivate;
1538 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1539 $pl->ob->check_score;
1540 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1541 $pl->ns->destroy if $pl->ns;
1542
1543 my $path = playerdir $pl;
1544 my $temp = "$path~$cf::RUNTIME~deleting~";
1545 aio_rename $path, $temp;
1546 delete $cf::PLAYER{$pl->ob->name};
1547 $pl->destroy;
1548
1549 my $prefix = qr<^~\Q$name\E/>;
1550
1551 # nuke player maps
1552 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1553
1554 IO::AIO::aio_rmtree $temp;
1555 }
1556
1557 =item $pl->kick
1558
1559 Kicks a player out of the game. This destroys the connection.
1560
1561 =cut
1562
1563 sub kick {
1564 my ($pl, $kicker) = @_;
1565
1566 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1567 $pl->killer ("kicked");
1568 $pl->ns->destroy;
1569 }
1570
1571 =item cf::player::list_logins
1572
1573 Returns am arrayref of all valid playernames in the system, can take a
1574 while and may block, so not sync_job-capable, ever.
1575
1576 =cut
1577
1578 sub list_logins {
1579 my $dirs = aio_readdir $PLAYERDIR
1580 or return [];
1581
1582 my @logins;
1583
1584 for my $login (@$dirs) {
1585 my $path = path $login;
1586
1587 # a .pst is a dead give-away for a valid player
1588 # if no pst file found, open and chekc for blocked users
1589 if (aio_stat "$path.pst") {
1590 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1591 aio_read $fh, 0, 512, my $buf, 0 or next;
1592 $buf !~ /^password -------------$/m or next; # official not-valid tag
1593 }
1594
1595 utf8::decode $login;
1596 push @logins, $login;
1597 }
1598
1599 \@logins
1600 }
1601
1602 =item $player->maps
1603
1604 Returns an arrayref of map paths that are private for this
1605 player. May block.
1606
1607 =cut
1608
1609 sub maps($) {
1610 my ($pl) = @_;
1611
1612 $pl = ref $pl ? $pl->ob->name : $pl;
1613
1614 my $files = aio_readdir playerdir $pl
1615 or return;
1616
1617 my @paths;
1618
1619 for (@$files) {
1620 utf8::decode $_;
1621 next if /\.(?:pl|pst)$/;
1622 next unless /^$PATH_SEP/o;
1623
1624 push @paths, cf::map::normalise "~$pl/$_";
1625 }
1626
1627 \@paths
1628 }
1629
1630 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1631
1632 Expand deliantra pod fragments into protocol xml.
1633
1634 =item $player->ext_reply ($msgid, @msg)
1635
1636 Sends an ext reply to the player.
1637
1638 =cut
1639
1640 sub ext_reply($$@) {
1641 my ($self, $id, @msg) = @_;
1642
1643 $self->ns->ext_reply ($id, @msg)
1644 }
1645
1646 =item $player->ext_msg ($type, @msg)
1647
1648 Sends an ext event to the client.
1649
1650 =cut
1651
1652 sub ext_msg($$@) {
1653 my ($self, $type, @msg) = @_;
1654
1655 $self->ns->ext_msg ($type, @msg);
1656 }
1657
1658 =head3 cf::region
1659
1660 =over 4
1661
1662 =cut
1663
1664 package cf::region;
1665
1666 =item cf::region::find_by_path $path
1667
1668 Tries to decuce the likely region for a map knowing only its path.
1669
1670 =cut
1671
1672 sub find_by_path($) {
1673 my ($path) = @_;
1674
1675 my ($match, $specificity);
1676
1677 for my $region (list) {
1678 if ($region->{match} && $path =~ $region->{match}) {
1679 ($match, $specificity) = ($region, $region->specificity)
1680 if $region->specificity > $specificity;
1681 }
1682 }
1683
1684 $match
1685 }
1686
1687 =back
1688
1689 =head3 cf::map
1690
1691 =over 4
1692
1693 =cut
1694
1695 package cf::map;
1696
1697 use Fcntl;
1698 use Coro::AIO;
1699
1700 use overload
1701 '""' => \&as_string,
1702 fallback => 1;
1703
1704 our $MAX_RESET = 3600;
1705 our $DEFAULT_RESET = 3000;
1706
1707 sub generate_random_map {
1708 my ($self, $rmp) = @_;
1709
1710 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1711
1712 # mit "rum" bekleckern, nicht
1713 $self->_create_random_map (
1714 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1715 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1716 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1717 $rmp->{exit_on_final_map},
1718 $rmp->{xsize}, $rmp->{ysize},
1719 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1720 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1721 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1722 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1723 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1724 (cf::region::find $rmp->{region}), $rmp->{custom}
1725 )
1726 }
1727
1728 =item cf::map->register ($regex, $prio)
1729
1730 Register a handler for the map path matching the given regex at the
1731 givne priority (higher is better, built-in handlers have priority 0, the
1732 default).
1733
1734 =cut
1735
1736 sub register {
1737 my (undef, $regex, $prio) = @_;
1738 my $pkg = caller;
1739
1740 no strict;
1741 push @{"$pkg\::ISA"}, __PACKAGE__;
1742
1743 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1744 }
1745
1746 # also paths starting with '/'
1747 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1748
1749 sub thawer_merge {
1750 my ($self, $merge) = @_;
1751
1752 # we have to keep some variables in memory intact
1753 local $self->{path};
1754 local $self->{load_path};
1755
1756 $self->SUPER::thawer_merge ($merge);
1757 }
1758
1759 sub normalise {
1760 my ($path, $base) = @_;
1761
1762 $path = "$path"; # make sure its a string
1763
1764 $path =~ s/\.map$//;
1765
1766 # map plan:
1767 #
1768 # /! non-realised random map exit (special hack!)
1769 # {... are special paths that are not being touched
1770 # ?xxx/... are special absolute paths
1771 # ?random/... random maps
1772 # /... normal maps
1773 # ~user/... per-player map of a specific user
1774
1775 $path =~ s/$PATH_SEP/\//go;
1776
1777 # treat it as relative path if it starts with
1778 # something that looks reasonable
1779 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1780 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1781
1782 $base =~ s{[^/]+/?$}{};
1783 $path = "$base/$path";
1784 }
1785
1786 for ($path) {
1787 redo if s{//}{/};
1788 redo if s{/\.?/}{/};
1789 redo if s{/[^/]+/\.\./}{/};
1790 }
1791
1792 $path
1793 }
1794
1795 sub new_from_path {
1796 my (undef, $path, $base) = @_;
1797
1798 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1799
1800 $path = normalise $path, $base;
1801
1802 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1803 if ($path =~ $EXT_MAP{$pkg}[1]) {
1804 my $self = bless cf::map::new, $pkg;
1805 $self->{path} = $path; $self->path ($path);
1806 $self->init; # pass $1 etc.
1807 return $self;
1808 }
1809 }
1810
1811 Carp::cluck "unable to resolve path '$path' (base '$base').";
1812 ()
1813 }
1814
1815 sub init {
1816 my ($self) = @_;
1817
1818 $self
1819 }
1820
1821 sub as_string {
1822 my ($self) = @_;
1823
1824 "$self->{path}"
1825 }
1826
1827 # the displayed name, this is a one way mapping
1828 sub visible_name {
1829 &as_string
1830 }
1831
1832 # the original (read-only) location
1833 sub load_path {
1834 my ($self) = @_;
1835
1836 "$MAPDIR/$self->{path}.map"
1837 }
1838
1839 # the temporary/swap location
1840 sub save_path {
1841 my ($self) = @_;
1842
1843 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1844 "$TMPDIR/$path.map"
1845 }
1846
1847 # the unique path, undef == no special unique path
1848 sub uniq_path {
1849 my ($self) = @_;
1850
1851 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1852 "$UNIQUEDIR/$path"
1853 }
1854
1855 # and all this just because we cannot iterate over
1856 # all maps in C++...
1857 sub change_all_map_light {
1858 my ($change) = @_;
1859
1860 $_->change_map_light ($change)
1861 for grep $_->outdoor, values %cf::MAP;
1862 }
1863
1864 sub decay_objects {
1865 my ($self) = @_;
1866
1867 return if $self->{deny_reset};
1868
1869 $self->do_decay_objects;
1870 }
1871
1872 sub unlink_save {
1873 my ($self) = @_;
1874
1875 utf8::encode (my $save = $self->save_path);
1876 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1877 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1878 }
1879
1880 sub load_header_from($) {
1881 my ($self, $path) = @_;
1882
1883 utf8::encode $path;
1884 my $f = new_from_file cf::object::thawer $path
1885 or return;
1886
1887 $self->_load_header ($f)
1888 or return;
1889
1890 local $MAP_LOADING{$self->{path}} = $self;
1891 $f->resolve_delayed_derefs;
1892
1893 $self->{load_path} = $path;
1894
1895 1
1896 }
1897
1898 sub load_header_orig {
1899 my ($self) = @_;
1900
1901 $self->load_header_from ($self->load_path)
1902 }
1903
1904 sub load_header_temp {
1905 my ($self) = @_;
1906
1907 $self->load_header_from ($self->save_path)
1908 }
1909
1910 sub prepare_temp {
1911 my ($self) = @_;
1912
1913 $self->last_access ((delete $self->{last_access})
1914 || $cf::RUNTIME); #d#
1915 # safety
1916 $self->{instantiate_time} = $cf::RUNTIME
1917 if $self->{instantiate_time} > $cf::RUNTIME;
1918 }
1919
1920 sub prepare_orig {
1921 my ($self) = @_;
1922
1923 $self->{load_original} = 1;
1924 $self->{instantiate_time} = $cf::RUNTIME;
1925 $self->last_access ($cf::RUNTIME);
1926 $self->instantiate;
1927 }
1928
1929 sub load_header {
1930 my ($self) = @_;
1931
1932 if ($self->load_header_temp) {
1933 $self->prepare_temp;
1934 } else {
1935 $self->load_header_orig
1936 or return;
1937 $self->prepare_orig;
1938 }
1939
1940 $self->{deny_reset} = 1
1941 if $self->no_reset;
1942
1943 $self->default_region (cf::region::find_by_path $self->{path})
1944 unless $self->default_region;
1945
1946 1
1947 }
1948
1949 sub find;
1950 sub find {
1951 my ($path, $origin) = @_;
1952
1953 $path = normalise $path, $origin && $origin->path;
1954
1955 cf::lock_wait "map_data:$path";#d#remove
1956 cf::lock_wait "map_find:$path";
1957
1958 $cf::MAP{$path} || do {
1959 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1960 my $guard2 = cf::lock_acquire "map_find:$path";
1961
1962 my $map = new_from_path cf::map $path
1963 or return;
1964
1965 $map->{last_save} = $cf::RUNTIME;
1966
1967 $map->load_header
1968 or return;
1969
1970 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1971 # doing this can freeze the server in a sync job, obviously
1972 #$cf::WAIT_FOR_TICK->wait;
1973 undef $guard2;
1974 undef $guard1;
1975 $map->reset;
1976 return find $path;
1977 }
1978
1979 $cf::MAP{$path} = $map
1980 }
1981 }
1982
1983 sub pre_load { }
1984 sub post_load { }
1985
1986 sub load {
1987 my ($self) = @_;
1988
1989 local $self->{deny_reset} = 1; # loading can take a long time
1990
1991 my $path = $self->{path};
1992
1993 {
1994 my $guard = cf::lock_acquire "map_data:$path";
1995
1996 return unless $self->valid;
1997 return unless $self->in_memory == cf::MAP_SWAPPED;
1998
1999 $self->in_memory (cf::MAP_LOADING);
2000
2001 $self->alloc;
2002
2003 $self->pre_load;
2004 cf::cede_to_tick;
2005
2006 my $f = new_from_file cf::object::thawer $self->{load_path};
2007 $f->skip_block;
2008 $self->_load_objects ($f)
2009 or return;
2010
2011 $self->post_load_original
2012 if delete $self->{load_original};
2013
2014 if (my $uniq = $self->uniq_path) {
2015 utf8::encode $uniq;
2016 unless (aio_stat $uniq) {
2017 if (my $f = new_from_file cf::object::thawer $uniq) {
2018 $self->clear_unique_items;
2019 $self->_load_objects ($f);
2020 $f->resolve_delayed_derefs;
2021 }
2022 }
2023 }
2024
2025 $f->resolve_delayed_derefs;
2026
2027 cf::cede_to_tick;
2028 # now do the right thing for maps
2029 $self->link_multipart_objects;
2030 $self->difficulty ($self->estimate_difficulty)
2031 unless $self->difficulty;
2032 cf::cede_to_tick;
2033
2034 unless ($self->{deny_activate}) {
2035 $self->decay_objects;
2036 $self->fix_auto_apply;
2037 $self->update_buttons;
2038 cf::cede_to_tick;
2039 $self->set_darkness_map;
2040 cf::cede_to_tick;
2041 $self->activate;
2042 }
2043
2044 $self->{last_save} = $cf::RUNTIME;
2045 $self->last_access ($cf::RUNTIME);
2046
2047 $self->in_memory (cf::MAP_ACTIVE);
2048 }
2049
2050 $self->post_load;
2051 }
2052
2053 sub customise_for {
2054 my ($self, $ob) = @_;
2055
2056 return find "~" . $ob->name . "/" . $self->{path}
2057 if $self->per_player;
2058
2059 # return find "?party/" . $ob->name . "/" . $self->{path}
2060 # if $self->per_party;
2061
2062 $self
2063 }
2064
2065 # find and load all maps in the 3x3 area around a map
2066 sub load_neighbours {
2067 my ($map) = @_;
2068
2069 my @neigh; # diagonal neighbours
2070
2071 for (0 .. 3) {
2072 my $neigh = $map->tile_path ($_)
2073 or next;
2074 $neigh = find $neigh, $map
2075 or next;
2076 $neigh->load;
2077
2078 push @neigh,
2079 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2080 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2081 }
2082
2083 for (grep defined $_->[0], @neigh) {
2084 my ($path, $origin) = @$_;
2085 my $neigh = find $path, $origin
2086 or next;
2087 $neigh->load;
2088 }
2089 }
2090
2091 sub find_sync {
2092 my ($path, $origin) = @_;
2093
2094 cf::sync_job { find $path, $origin }
2095 }
2096
2097 sub do_load_sync {
2098 my ($map) = @_;
2099
2100 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2101 if $Coro::current == $Coro::main;
2102
2103 cf::sync_job { $map->load };
2104 }
2105
2106 our %MAP_PREFETCH;
2107 our $MAP_PREFETCHER = undef;
2108
2109 sub find_async {
2110 my ($path, $origin, $load) = @_;
2111
2112 $path = normalise $path, $origin && $origin->{path};
2113
2114 if (my $map = $cf::MAP{$path}) {
2115 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2116 }
2117
2118 $MAP_PREFETCH{$path} |= $load;
2119
2120 $MAP_PREFETCHER ||= cf::async {
2121 $Coro::current->{desc} = "map prefetcher";
2122
2123 while (%MAP_PREFETCH) {
2124 while (my ($k, $v) = each %MAP_PREFETCH) {
2125 if (my $map = find $k) {
2126 $map->load if $v;
2127 }
2128
2129 delete $MAP_PREFETCH{$k};
2130 }
2131 }
2132 undef $MAP_PREFETCHER;
2133 };
2134 $MAP_PREFETCHER->prio (6);
2135
2136 ()
2137 }
2138
2139 sub save {
2140 my ($self) = @_;
2141
2142 my $lock = cf::lock_acquire "map_data:$self->{path}";
2143
2144 $self->{last_save} = $cf::RUNTIME;
2145
2146 return unless $self->dirty;
2147
2148 my $save = $self->save_path; utf8::encode $save;
2149 my $uniq = $self->uniq_path; utf8::encode $uniq;
2150
2151 $self->{load_path} = $save;
2152
2153 return if $self->{deny_save};
2154
2155 local $self->{last_access} = $self->last_access;#d#
2156
2157 cf::async {
2158 $Coro::current->{desc} = "map player save";
2159 $_->contr->save for $self->players;
2160 };
2161
2162 cf::get_slot 0.02;
2163
2164 if ($uniq) {
2165 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2166 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2167 } else {
2168 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2169 }
2170 }
2171
2172 sub swap_out {
2173 my ($self) = @_;
2174
2175 # save first because save cedes
2176 $self->save;
2177
2178 my $lock = cf::lock_acquire "map_data:$self->{path}";
2179
2180 return if $self->players;
2181 return if $self->in_memory != cf::MAP_ACTIVE;
2182 return if $self->{deny_save};
2183
2184 $self->in_memory (cf::MAP_SWAPPED);
2185
2186 $self->deactivate;
2187 $_->clear_links_to ($self) for values %cf::MAP;
2188 $self->clear;
2189 }
2190
2191 sub reset_at {
2192 my ($self) = @_;
2193
2194 # TODO: safety, remove and allow resettable per-player maps
2195 return 1e99 if $self->{deny_reset};
2196
2197 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2198 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2199
2200 $time + $to
2201 }
2202
2203 sub should_reset {
2204 my ($self) = @_;
2205
2206 $self->reset_at <= $cf::RUNTIME
2207 }
2208
2209 sub reset {
2210 my ($self) = @_;
2211
2212 my $lock = cf::lock_acquire "map_data:$self->{path}";
2213
2214 return if $self->players;
2215
2216 warn "resetting map ", $self->path;
2217
2218 $self->in_memory (cf::MAP_SWAPPED);
2219
2220 # need to save uniques path
2221 unless ($self->{deny_save}) {
2222 my $uniq = $self->uniq_path; utf8::encode $uniq;
2223
2224 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2225 if $uniq;
2226 }
2227
2228 delete $cf::MAP{$self->path};
2229
2230 $self->deactivate;
2231 $_->clear_links_to ($self) for values %cf::MAP;
2232 $self->clear;
2233
2234 $self->unlink_save;
2235 $self->destroy;
2236 }
2237
2238 my $nuke_counter = "aaaa";
2239
2240 sub nuke {
2241 my ($self) = @_;
2242
2243 {
2244 my $lock = cf::lock_acquire "map_data:$self->{path}";
2245
2246 delete $cf::MAP{$self->path};
2247
2248 $self->unlink_save;
2249
2250 bless $self, "cf::map";
2251 delete $self->{deny_reset};
2252 $self->{deny_save} = 1;
2253 $self->reset_timeout (1);
2254 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2255
2256 $cf::MAP{$self->path} = $self;
2257 }
2258
2259 $self->reset; # polite request, might not happen
2260 }
2261
2262 =item $maps = cf::map::tmp_maps
2263
2264 Returns an arrayref with all map paths of currently instantiated and saved
2265 maps. May block.
2266
2267 =cut
2268
2269 sub tmp_maps() {
2270 [
2271 map {
2272 utf8::decode $_;
2273 /\.map$/
2274 ? normalise $_
2275 : ()
2276 } @{ aio_readdir $TMPDIR or [] }
2277 ]
2278 }
2279
2280 =item $maps = cf::map::random_maps
2281
2282 Returns an arrayref with all map paths of currently instantiated and saved
2283 random maps. May block.
2284
2285 =cut
2286
2287 sub random_maps() {
2288 [
2289 map {
2290 utf8::decode $_;
2291 /\.map$/
2292 ? normalise "?random/$_"
2293 : ()
2294 } @{ aio_readdir $RANDOMDIR or [] }
2295 ]
2296 }
2297
2298 =item cf::map::unique_maps
2299
2300 Returns an arrayref of paths of all shared maps that have
2301 instantiated unique items. May block.
2302
2303 =cut
2304
2305 sub unique_maps() {
2306 [
2307 map {
2308 utf8::decode $_;
2309 s/\.map$//; # TODO future compatibility hack
2310 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2311 ? ()
2312 : normalise $_
2313 } @{ aio_readdir $UNIQUEDIR or [] }
2314 ]
2315 }
2316
2317 =back
2318
2319 =head3 cf::object
2320
2321 =cut
2322
2323 package cf::object;
2324
2325 =over 4
2326
2327 =item $ob->inv_recursive
2328
2329 Returns the inventory of the object I<and> their inventories, recursively,
2330 but I<not> the object itself.
2331
2332 =cut
2333
2334 sub inv_recursive_;
2335 sub inv_recursive_ {
2336 map { $_, inv_recursive_ $_->inv } @_
2337 }
2338
2339 sub inv_recursive {
2340 inv_recursive_ inv $_[0]
2341 }
2342
2343 =item $ref = $ob->ref
2344
2345 Creates and returns a persistent reference to an object that can be stored as a string.
2346
2347 =item $ob = cf::object::deref ($refstring)
2348
2349 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2350 even if the object actually exists. May block.
2351
2352 =cut
2353
2354 sub deref {
2355 my ($ref) = @_;
2356
2357 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2358 my ($uuid, $name) = ($1, $2);
2359 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2360 or return;
2361 $pl->ob->uuid eq $uuid
2362 or return;
2363
2364 $pl->ob
2365 } else {
2366 warn "$ref: cannot resolve object reference\n";
2367 undef
2368 }
2369 }
2370
2371 package cf;
2372
2373 =back
2374
2375 =head3 cf::object::player
2376
2377 =over 4
2378
2379 =item $player_object->reply ($npc, $msg[, $flags])
2380
2381 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2382 can be C<undef>. Does the right thing when the player is currently in a
2383 dialogue with the given NPC character.
2384
2385 =cut
2386
2387 our $SAY_CHANNEL = {
2388 id => "say",
2389 title => "Map",
2390 reply => "say ",
2391 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2392 };
2393
2394 our $CHAT_CHANNEL = {
2395 id => "chat",
2396 title => "Chat",
2397 reply => "chat ",
2398 tooltip => "Player chat and shouts, global to the server.",
2399 };
2400
2401 # rough implementation of a future "reply" method that works
2402 # with dialog boxes.
2403 #TODO: the first argument must go, split into a $npc->reply_to ( method
2404 sub cf::object::player::reply($$$;$) {
2405 my ($self, $npc, $msg, $flags) = @_;
2406
2407 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2408
2409 if ($self->{record_replies}) {
2410 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2411
2412 } else {
2413 my $pl = $self->contr;
2414
2415 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2416 my $dialog = $pl->{npc_dialog};
2417 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2418
2419 } else {
2420 $msg = $npc->name . " says: $msg" if $npc;
2421 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2422 }
2423 }
2424 }
2425
2426 =item $object->send_msg ($channel, $msg, $color, [extra...])
2427
2428 =cut
2429
2430 sub cf::object::send_msg {
2431 my $pl = shift->contr
2432 or return;
2433 $pl->send_msg (@_);
2434 }
2435
2436 =item $player_object->may ("access")
2437
2438 Returns wether the given player is authorized to access resource "access"
2439 (e.g. "command_wizcast").
2440
2441 =cut
2442
2443 sub cf::object::player::may {
2444 my ($self, $access) = @_;
2445
2446 $self->flag (cf::FLAG_WIZ) ||
2447 (ref $cf::CFG{"may_$access"}
2448 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2449 : $cf::CFG{"may_$access"})
2450 }
2451
2452 =item $player_object->enter_link
2453
2454 Freezes the player and moves him/her to a special map (C<{link}>).
2455
2456 The player should be reasonably safe there for short amounts of time (e.g.
2457 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2458 though, as the palyer cannot control the character while it is on the link
2459 map.
2460
2461 Will never block.
2462
2463 =item $player_object->leave_link ($map, $x, $y)
2464
2465 Moves the player out of the special C<{link}> map onto the specified
2466 map. If the map is not valid (or omitted), the player will be moved back
2467 to the location he/she was before the call to C<enter_link>, or, if that
2468 fails, to the emergency map position.
2469
2470 Might block.
2471
2472 =cut
2473
2474 sub link_map {
2475 unless ($LINK_MAP) {
2476 $LINK_MAP = cf::map::find "{link}"
2477 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2478 $LINK_MAP->load;
2479 }
2480
2481 $LINK_MAP
2482 }
2483
2484 sub cf::object::player::enter_link {
2485 my ($self) = @_;
2486
2487 $self->deactivate_recursive;
2488
2489 return if UNIVERSAL::isa $self->map, "ext::map_link";
2490
2491 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2492 if $self->map && $self->map->{path} ne "{link}";
2493
2494 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2495 }
2496
2497 sub cf::object::player::leave_link {
2498 my ($self, $map, $x, $y) = @_;
2499
2500 return unless $self->contr->active;
2501
2502 my $link_pos = delete $self->{_link_pos};
2503
2504 unless ($map) {
2505 # restore original map position
2506 ($map, $x, $y) = @{ $link_pos || [] };
2507 $map = cf::map::find $map;
2508
2509 unless ($map) {
2510 ($map, $x, $y) = @$EMERGENCY_POSITION;
2511 $map = cf::map::find $map
2512 or die "FATAL: cannot load emergency map\n";
2513 }
2514 }
2515
2516 ($x, $y) = (-1, -1)
2517 unless (defined $x) && (defined $y);
2518
2519 # use -1 or undef as default coordinates, not 0, 0
2520 ($x, $y) = ($map->enter_x, $map->enter_y)
2521 if $x <=0 && $y <= 0;
2522
2523 $map->load;
2524 $map->load_neighbours;
2525
2526 return unless $self->contr->active;
2527 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2528 $self->activate_recursive;
2529
2530 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2531 $self->enter_map ($map, $x, $y);
2532 }
2533
2534 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2535
2536 Moves the player to the given map-path and coordinates by first freezing
2537 her, loading and preparing them map, calling the provided $check callback
2538 that has to return the map if sucecssful, and then unfreezes the player on
2539 the new (success) or old (failed) map position. In either case, $done will
2540 be called at the end of this process.
2541
2542 Note that $check will be called with a potentially non-loaded map, so if
2543 it needs a loaded map it has to call C<< ->load >>.
2544
2545 =cut
2546
2547 our $GOTOGEN;
2548
2549 sub cf::object::player::goto {
2550 my ($self, $path, $x, $y, $check, $done) = @_;
2551
2552 # do generation counting so two concurrent goto's will be executed in-order
2553 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2554
2555 $self->enter_link;
2556
2557 (async {
2558 $Coro::current->{desc} = "player::goto $path $x $y";
2559
2560 # *tag paths override both path and x|y
2561 if ($path =~ /^\*(.*)$/) {
2562 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2563 my $ob = $obs[rand @obs];
2564
2565 # see if we actually can go there
2566 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2567 $ob = $obs[rand @obs];
2568 } else {
2569 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2570 }
2571 # else put us there anyways for now #d#
2572
2573 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2574 } else {
2575 ($path, $x, $y) = (undef, undef, undef);
2576 }
2577 }
2578
2579 my $map = eval {
2580 my $map = defined $path ? cf::map::find $path : undef;
2581
2582 if ($map) {
2583 $map = $map->customise_for ($self);
2584 $map = $check->($map) if $check && $map;
2585 } else {
2586 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2587 }
2588
2589 $map
2590 };
2591
2592 if ($@) {
2593 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2594 LOG llevError | logBacktrace, Carp::longmess $@;
2595 }
2596
2597 if ($gen == $self->{_goto_generation}) {
2598 delete $self->{_goto_generation};
2599 $self->leave_link ($map, $x, $y);
2600 }
2601
2602 $done->() if $done;
2603 })->prio (1);
2604 }
2605
2606 =item $player_object->enter_exit ($exit_object)
2607
2608 =cut
2609
2610 sub parse_random_map_params {
2611 my ($spec) = @_;
2612
2613 my $rmp = { # defaults
2614 xsize => (cf::rndm 15, 40),
2615 ysize => (cf::rndm 15, 40),
2616 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2617 #layout => string,
2618 };
2619
2620 for (split /\n/, $spec) {
2621 my ($k, $v) = split /\s+/, $_, 2;
2622
2623 $rmp->{lc $k} = $v if (length $k) && (length $v);
2624 }
2625
2626 $rmp
2627 }
2628
2629 sub prepare_random_map {
2630 my ($exit) = @_;
2631
2632 # all this does is basically replace the /! path by
2633 # a new random map path (?random/...) with a seed
2634 # that depends on the exit object
2635
2636 my $rmp = parse_random_map_params $exit->msg;
2637
2638 if ($exit->map) {
2639 $rmp->{region} = $exit->region->name;
2640 $rmp->{origin_map} = $exit->map->path;
2641 $rmp->{origin_x} = $exit->x;
2642 $rmp->{origin_y} = $exit->y;
2643
2644 $exit->map->touch;
2645 }
2646
2647 $rmp->{random_seed} ||= $exit->random_seed;
2648
2649 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2650 my $md5 = Digest::MD5::md5_hex $data;
2651 my $meta = "$RANDOMDIR/$md5.meta";
2652
2653 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2654 aio_write $fh, 0, (length $data), $data, 0;
2655 undef $fh;
2656 aio_rename "$meta~", $meta;
2657
2658 my $slaying = "?random/$md5";
2659
2660 if ($exit->valid) {
2661 $exit->slaying ("?random/$md5");
2662 $exit->msg (undef);
2663 }
2664 }
2665 }
2666
2667 sub cf::object::player::enter_exit {
2668 my ($self, $exit) = @_;
2669
2670 return unless $self->type == cf::PLAYER;
2671
2672 $self->enter_link;
2673
2674 (async {
2675 $Coro::current->{desc} = "enter_exit";
2676
2677 unless (eval {
2678 $self->deactivate_recursive; # just to be sure
2679
2680 # random map handling
2681 {
2682 my $guard = cf::lock_acquire "exit_prepare:$exit";
2683
2684 prepare_random_map $exit
2685 if $exit->slaying eq "/!";
2686 }
2687
2688 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2689 my $x = $exit->stats->hp;
2690 my $y = $exit->stats->sp;
2691
2692 $self->goto ($map, $x, $y);
2693
2694 # if exit is damned, update players death & WoR home-position
2695 $self->contr->savebed ($map, $x, $y)
2696 if $exit->flag (cf::FLAG_DAMNED);
2697
2698 1
2699 }) {
2700 $self->message ("Something went wrong deep within the deliantra server. "
2701 . "I'll try to bring you back to the map you were before. "
2702 . "Please report this to the dungeon master!",
2703 cf::NDI_UNIQUE | cf::NDI_RED);
2704
2705 warn "ERROR in enter_exit: $@";
2706 $self->leave_link;
2707 }
2708 })->prio (1);
2709 }
2710
2711 =head3 cf::client
2712
2713 =over 4
2714
2715 =item $client->send_drawinfo ($text, $flags)
2716
2717 Sends a drawinfo packet to the client. Circumvents output buffering so
2718 should not be used under normal circumstances.
2719
2720 =cut
2721
2722 sub cf::client::send_drawinfo {
2723 my ($self, $text, $flags) = @_;
2724
2725 utf8::encode $text;
2726 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2727 }
2728
2729 =item $client->send_msg ($channel, $msg, $color, [extra...])
2730
2731 Send a drawinfo or msg packet to the client, formatting the msg for the
2732 client if neccessary. C<$type> should be a string identifying the type of
2733 the message, with C<log> being the default. If C<$color> is negative, suppress
2734 the message unless the client supports the msg packet.
2735
2736 =cut
2737
2738 # non-persistent channels (usually the info channel)
2739 our %CHANNEL = (
2740 "c/identify" => {
2741 id => "infobox",
2742 title => "Identify",
2743 reply => undef,
2744 tooltip => "Items recently identified",
2745 },
2746 "c/examine" => {
2747 id => "infobox",
2748 title => "Examine",
2749 reply => undef,
2750 tooltip => "Signs and other items you examined",
2751 },
2752 "c/book" => {
2753 id => "infobox",
2754 title => "Book",
2755 reply => undef,
2756 tooltip => "The contents of a note or book",
2757 },
2758 "c/lookat" => {
2759 id => "infobox",
2760 title => "Look",
2761 reply => undef,
2762 tooltip => "What you saw there",
2763 },
2764 "c/who" => {
2765 id => "infobox",
2766 title => "Players",
2767 reply => undef,
2768 tooltip => "Shows players who are currently online",
2769 },
2770 "c/body" => {
2771 id => "infobox",
2772 title => "Body Parts",
2773 reply => undef,
2774 tooltip => "Shows which body parts you posess and are available",
2775 },
2776 "c/skills" => {
2777 id => "infobox",
2778 title => "Skills",
2779 reply => undef,
2780 tooltip => "Shows your experience per skill and item power",
2781 },
2782 "c/uptime" => {
2783 id => "infobox",
2784 title => "Uptime",
2785 reply => undef,
2786 tooltip => "How long the server has been running since last restart",
2787 },
2788 "c/mapinfo" => {
2789 id => "infobox",
2790 title => "Map Info",
2791 reply => undef,
2792 tooltip => "Information related to the maps",
2793 },
2794 "c/party" => {
2795 id => "party",
2796 title => "Party",
2797 reply => "gsay ",
2798 tooltip => "Messages and chat related to your party",
2799 },
2800 );
2801
2802 sub cf::client::send_msg {
2803 my ($self, $channel, $msg, $color, @extra) = @_;
2804
2805 $msg = $self->pl->expand_cfpod ($msg)
2806 unless $color & cf::NDI_VERBATIM;
2807
2808 $color &= cf::NDI_CLIENT_MASK; # just in case...
2809
2810 # check predefined channels, for the benefit of C
2811 if ($CHANNEL{$channel}) {
2812 $channel = $CHANNEL{$channel};
2813
2814 $self->ext_msg (channel_info => $channel)
2815 if $self->can_msg;
2816
2817 $channel = $channel->{id};
2818
2819 } elsif (ref $channel) {
2820 # send meta info to client, if not yet sent
2821 unless (exists $self->{channel}{$channel->{id}}) {
2822 $self->{channel}{$channel->{id}} = $channel;
2823 $self->ext_msg (channel_info => $channel)
2824 if $self->can_msg;
2825 }
2826
2827 $channel = $channel->{id};
2828 }
2829
2830 return unless @extra || length $msg;
2831
2832 if ($self->can_msg) {
2833 # default colour, mask it out
2834 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2835 if $color & cf::NDI_DEF;
2836
2837 my $pkt = "msg "
2838 . $self->{json_coder}->encode (
2839 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2840 );
2841
2842 # try lzf for large packets
2843 $pkt = "lzf " . Compress::LZF::compress $pkt
2844 if 1024 <= length $pkt and $self->{can_lzf};
2845
2846 # split very large packets
2847 if (8192 < length $pkt and $self->{can_lzf}) {
2848 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2849 $pkt = "frag";
2850 }
2851
2852 $self->send_packet ($pkt);
2853 } else {
2854 if ($color >= 0) {
2855 # replace some tags by gcfclient-compatible ones
2856 for ($msg) {
2857 1 while
2858 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2859 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2860 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2861 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2862 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2863 }
2864
2865 $color &= cf::NDI_COLOR_MASK;
2866
2867 utf8::encode $msg;
2868
2869 if (0 && $msg =~ /\[/) {
2870 # COMMAND/INFO
2871 $self->send_packet ("drawextinfo $color 10 8 $msg")
2872 } else {
2873 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2874 $self->send_packet ("drawinfo $color $msg")
2875 }
2876 }
2877 }
2878 }
2879
2880 =item $client->ext_msg ($type, @msg)
2881
2882 Sends an ext event to the client.
2883
2884 =cut
2885
2886 sub cf::client::ext_msg($$@) {
2887 my ($self, $type, @msg) = @_;
2888
2889 if ($self->extcmd == 2) {
2890 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2891 } elsif ($self->extcmd == 1) { # TODO: remove
2892 push @msg, msgtype => "event_$type";
2893 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2894 }
2895 }
2896
2897 =item $client->ext_reply ($msgid, @msg)
2898
2899 Sends an ext reply to the client.
2900
2901 =cut
2902
2903 sub cf::client::ext_reply($$@) {
2904 my ($self, $id, @msg) = @_;
2905
2906 if ($self->extcmd == 2) {
2907 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2908 } elsif ($self->extcmd == 1) {
2909 #TODO: version 1, remove
2910 unshift @msg, msgtype => "reply", msgid => $id;
2911 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2912 }
2913 }
2914
2915 =item $success = $client->query ($flags, "text", \&cb)
2916
2917 Queues a query to the client, calling the given callback with
2918 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2919 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2920
2921 Queries can fail, so check the return code. Or don't, as queries will
2922 become reliable at some point in the future.
2923
2924 =cut
2925
2926 sub cf::client::query {
2927 my ($self, $flags, $text, $cb) = @_;
2928
2929 return unless $self->state == ST_PLAYING
2930 || $self->state == ST_SETUP
2931 || $self->state == ST_CUSTOM;
2932
2933 $self->state (ST_CUSTOM);
2934
2935 utf8::encode $text;
2936 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2937
2938 $self->send_packet ($self->{query_queue}[0][0])
2939 if @{ $self->{query_queue} } == 1;
2940
2941 1
2942 }
2943
2944 cf::client->attach (
2945 on_connect => sub {
2946 my ($ns) = @_;
2947
2948 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2949 },
2950 on_reply => sub {
2951 my ($ns, $msg) = @_;
2952
2953 # this weird shuffling is so that direct followup queries
2954 # get handled first
2955 my $queue = delete $ns->{query_queue}
2956 or return; # be conservative, not sure how that can happen, but we saw a crash here
2957
2958 (shift @$queue)->[1]->($msg);
2959 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2960
2961 push @{ $ns->{query_queue} }, @$queue;
2962
2963 if (@{ $ns->{query_queue} } == @$queue) {
2964 if (@$queue) {
2965 $ns->send_packet ($ns->{query_queue}[0][0]);
2966 } else {
2967 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2968 }
2969 }
2970 },
2971 on_exticmd => sub {
2972 my ($ns, $buf) = @_;
2973
2974 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2975
2976 if (ref $msg) {
2977 my ($type, $reply, @payload) =
2978 "ARRAY" eq ref $msg
2979 ? @$msg
2980 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2981
2982 my @reply;
2983
2984 if (my $cb = $EXTICMD{$type}) {
2985 @reply = $cb->($ns, @payload);
2986 }
2987
2988 $ns->ext_reply ($reply, @reply)
2989 if $reply;
2990
2991 } else {
2992 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2993 }
2994
2995 cf::override;
2996 },
2997 );
2998
2999 =item $client->async (\&cb)
3000
3001 Create a new coroutine, running the specified callback. The coroutine will
3002 be automatically cancelled when the client gets destroyed (e.g. on logout,
3003 or loss of connection).
3004
3005 =cut
3006
3007 sub cf::client::async {
3008 my ($self, $cb) = @_;
3009
3010 my $coro = &Coro::async ($cb);
3011
3012 $coro->on_destroy (sub {
3013 delete $self->{_coro}{$coro+0};
3014 });
3015
3016 $self->{_coro}{$coro+0} = $coro;
3017
3018 $coro
3019 }
3020
3021 cf::client->attach (
3022 on_destroy => sub {
3023 my ($ns) = @_;
3024
3025 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3026 },
3027 );
3028
3029 =back
3030
3031
3032 =head2 SAFE SCRIPTING
3033
3034 Functions that provide a safe environment to compile and execute
3035 snippets of perl code without them endangering the safety of the server
3036 itself. Looping constructs, I/O operators and other built-in functionality
3037 is not available in the safe scripting environment, and the number of
3038 functions and methods that can be called is greatly reduced.
3039
3040 =cut
3041
3042 our $safe = new Safe "safe";
3043 our $safe_hole = new Safe::Hole;
3044
3045 $SIG{FPE} = 'IGNORE';
3046
3047 $safe->permit_only (Opcode::opset qw(
3048 :base_core :base_mem :base_orig :base_math
3049 grepstart grepwhile mapstart mapwhile
3050 sort time
3051 ));
3052
3053 # here we export the classes and methods available to script code
3054
3055 =pod
3056
3057 The following functions and methods are available within a safe environment:
3058
3059 cf::object
3060 contr pay_amount pay_player map x y force_find force_add destroy
3061 insert remove name archname title slaying race decrease split
3062
3063 cf::object::player
3064 player
3065
3066 cf::player
3067 peaceful
3068
3069 cf::map
3070 trigger
3071
3072 =cut
3073
3074 for (
3075 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3076 insert remove inv nrof name archname title slaying race
3077 decrease split destroy change_exp)],
3078 ["cf::object::player" => qw(player)],
3079 ["cf::player" => qw(peaceful)],
3080 ["cf::map" => qw(trigger)],
3081 ) {
3082 no strict 'refs';
3083 my ($pkg, @funs) = @$_;
3084 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3085 for @funs;
3086 }
3087
3088 =over 4
3089
3090 =item @retval = safe_eval $code, [var => value, ...]
3091
3092 Compiled and executes the given perl code snippet. additional var/value
3093 pairs result in temporary local (my) scalar variables of the given name
3094 that are available in the code snippet. Example:
3095
3096 my $five = safe_eval '$first + $second', first => 1, second => 4;
3097
3098 =cut
3099
3100 sub safe_eval($;@) {
3101 my ($code, %vars) = @_;
3102
3103 my $qcode = $code;
3104 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3105 $qcode =~ s/\n/\\n/g;
3106
3107 local $_;
3108 local @safe::cf::_safe_eval_args = values %vars;
3109
3110 my $eval =
3111 "do {\n"
3112 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3113 . "#line 0 \"{$qcode}\"\n"
3114 . $code
3115 . "\n}"
3116 ;
3117
3118 sub_generation_inc;
3119 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3120 sub_generation_inc;
3121
3122 if ($@) {
3123 warn "$@";
3124 warn "while executing safe code '$code'\n";
3125 warn "with arguments " . (join " ", %vars) . "\n";
3126 }
3127
3128 wantarray ? @res : $res[0]
3129 }
3130
3131 =item cf::register_script_function $function => $cb
3132
3133 Register a function that can be called from within map/npc scripts. The
3134 function should be reasonably secure and should be put into a package name
3135 like the extension.
3136
3137 Example: register a function that gets called whenever a map script calls
3138 C<rent::overview>, as used by the C<rent> extension.
3139
3140 cf::register_script_function "rent::overview" => sub {
3141 ...
3142 };
3143
3144 =cut
3145
3146 sub register_script_function {
3147 my ($fun, $cb) = @_;
3148
3149 no strict 'refs';
3150 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3151 }
3152
3153 =back
3154
3155 =cut
3156
3157 #############################################################################
3158 # the server's init and main functions
3159
3160 sub load_facedata($) {
3161 my ($path) = @_;
3162
3163 # HACK to clear player env face cache, we need some signal framework
3164 # for this (global event?)
3165 %ext::player_env::MUSIC_FACE_CACHE = ();
3166
3167 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3168
3169 warn "loading facedata from $path\n";
3170
3171 my $facedata;
3172 0 < aio_load $path, $facedata
3173 or die "$path: $!";
3174
3175 $facedata = Coro::Storable::thaw $facedata;
3176
3177 $facedata->{version} == 2
3178 or cf::cleanup "$path: version mismatch, cannot proceed.";
3179
3180 # patch in the exptable
3181 $facedata->{resource}{"res/exp_table"} = {
3182 type => FT_RSRC,
3183 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3184 };
3185 cf::cede_to_tick;
3186
3187 {
3188 my $faces = $facedata->{faceinfo};
3189
3190 while (my ($face, $info) = each %$faces) {
3191 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3192
3193 cf::face::set_visibility $idx, $info->{visibility};
3194 cf::face::set_magicmap $idx, $info->{magicmap};
3195 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3196 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3197
3198 cf::cede_to_tick;
3199 }
3200
3201 while (my ($face, $info) = each %$faces) {
3202 next unless $info->{smooth};
3203
3204 my $idx = cf::face::find $face
3205 or next;
3206
3207 if (my $smooth = cf::face::find $info->{smooth}) {
3208 cf::face::set_smooth $idx, $smooth;
3209 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3210 } else {
3211 warn "smooth face '$info->{smooth}' not found for face '$face'";
3212 }
3213
3214 cf::cede_to_tick;
3215 }
3216 }
3217
3218 {
3219 my $anims = $facedata->{animinfo};
3220
3221 while (my ($anim, $info) = each %$anims) {
3222 cf::anim::set $anim, $info->{frames}, $info->{facings};
3223 cf::cede_to_tick;
3224 }
3225
3226 cf::anim::invalidate_all; # d'oh
3227 }
3228
3229 {
3230 # TODO: for gcfclient pleasure, we should give resources
3231 # that gcfclient doesn't grok a >10000 face index.
3232 my $res = $facedata->{resource};
3233
3234 while (my ($name, $info) = each %$res) {
3235 if (defined $info->{type}) {
3236 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3237 my $data;
3238
3239 if ($info->{type} & 1) {
3240 # prepend meta info
3241
3242 my $meta = $enc->encode ({
3243 name => $name,
3244 %{ $info->{meta} || {} },
3245 });
3246
3247 $data = pack "(w/a*)*", $meta, $info->{data};
3248 } else {
3249 $data = $info->{data};
3250 }
3251
3252 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3253 cf::face::set_type $idx, $info->{type};
3254 } else {
3255 $RESOURCE{$name} = $info;
3256 }
3257
3258 cf::cede_to_tick;
3259 }
3260 }
3261
3262 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3263
3264 1
3265 }
3266
3267 cf::global->attach (on_resource_update => sub {
3268 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3269 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3270
3271 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3272 my $sound = $soundconf->{compat}[$_]
3273 or next;
3274
3275 my $face = cf::face::find "sound/$sound->[1]";
3276 cf::sound::set $sound->[0] => $face;
3277 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3278 }
3279
3280 while (my ($k, $v) = each %{$soundconf->{event}}) {
3281 my $face = cf::face::find "sound/$v";
3282 cf::sound::set $k => $face;
3283 }
3284 }
3285 });
3286
3287 register_exticmd fx_want => sub {
3288 my ($ns, $want) = @_;
3289
3290 while (my ($k, $v) = each %$want) {
3291 $ns->fx_want ($k, $v);
3292 }
3293 };
3294
3295 sub load_resource_file($) {
3296 my $guard = lock_acquire "load_resource_file";
3297
3298 my $status = load_resource_file_ $_[0];
3299 get_slot 0.1, 100;
3300 cf::arch::commit_load;
3301
3302 $status
3303 }
3304
3305 sub reload_regions {
3306 # HACK to clear player env face cache, we need some signal framework
3307 # for this (global event?)
3308 %ext::player_env::MUSIC_FACE_CACHE = ();
3309
3310 load_resource_file "$MAPDIR/regions"
3311 or die "unable to load regions file\n";
3312
3313 for (cf::region::list) {
3314 $_->{match} = qr/$_->{match}/
3315 if exists $_->{match};
3316 }
3317 }
3318
3319 sub reload_facedata {
3320 load_facedata "$DATADIR/facedata"
3321 or die "unable to load facedata\n";
3322 }
3323
3324 sub reload_archetypes {
3325 load_resource_file "$DATADIR/archetypes"
3326 or die "unable to load archetypes\n";
3327 }
3328
3329 sub reload_treasures {
3330 load_resource_file "$DATADIR/treasures"
3331 or die "unable to load treasurelists\n";
3332 }
3333
3334 sub reload_resources {
3335 warn "reloading resource files...\n";
3336
3337 reload_facedata;
3338 reload_archetypes;
3339 reload_regions;
3340 reload_treasures;
3341
3342 warn "finished reloading resource files\n";
3343 }
3344
3345 sub init {
3346 my $guard = freeze_mainloop;
3347
3348 evthread_start IO::AIO::poll_fileno;
3349
3350 reload_resources;
3351 }
3352
3353 sub reload_config {
3354 open my $fh, "<:utf8", "$CONFDIR/config"
3355 or return;
3356
3357 local $/;
3358 *CFG = YAML::Load <$fh>;
3359
3360 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3361
3362 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3363 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3364
3365 if (exists $CFG{mlockall}) {
3366 eval {
3367 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3368 and die "WARNING: m(un)lockall failed: $!\n";
3369 };
3370 warn $@ if $@;
3371 }
3372 }
3373
3374 sub pidfile() {
3375 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3376 or die "$PIDFILE: $!";
3377 flock $fh, &Fcntl::LOCK_EX
3378 or die "$PIDFILE: flock: $!";
3379 $fh
3380 }
3381
3382 # make sure only one server instance is running at any one time
3383 sub atomic {
3384 my $fh = pidfile;
3385
3386 my $pid = <$fh>;
3387 kill 9, $pid if $pid > 0;
3388
3389 seek $fh, 0, 0;
3390 print $fh $$;
3391 }
3392
3393 sub main {
3394 atomic;
3395
3396 # we must not ever block the main coroutine
3397 local $Coro::idle = sub {
3398 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3399 (async {
3400 $Coro::current->{desc} = "IDLE BUG HANDLER";
3401 EV::loop EV::LOOP_ONESHOT;
3402 })->prio (Coro::PRIO_MAX);
3403 };
3404
3405 {
3406 my $guard = freeze_mainloop;
3407 reload_config;
3408 db_init;
3409 load_extensions;
3410
3411 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3412 }
3413
3414 utime time, time, $RUNTIMEFILE;
3415
3416 # no (long-running) fork's whatsoever before this point(!)
3417 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3418
3419 EV::loop;
3420 }
3421
3422 #############################################################################
3423 # initialisation and cleanup
3424
3425 # install some emergency cleanup handlers
3426 BEGIN {
3427 our %SIGWATCHER = ();
3428 for my $signal (qw(INT HUP TERM)) {
3429 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3430 cf::cleanup "SIG$signal";
3431 };
3432 }
3433 }
3434
3435 sub write_runtime_sync {
3436 # first touch the runtime file to show we are still running:
3437 # the fsync below can take a very very long time.
3438
3439 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3440
3441 my $guard = cf::lock_acquire "write_runtime";
3442
3443 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3444 or return;
3445
3446 my $value = $cf::RUNTIME + 90 + 10;
3447 # 10 is the runtime save interval, for a monotonic clock
3448 # 60 allows for the watchdog to kill the server.
3449
3450 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3451 and return;
3452
3453 # always fsync - this file is important
3454 aio_fsync $fh
3455 and return;
3456
3457 # touch it again to show we are up-to-date
3458 aio_utime $fh, undef, undef;
3459
3460 close $fh
3461 or return;
3462
3463 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3464 and return;
3465
3466 warn "runtime file written.\n";
3467
3468 1
3469 }
3470
3471 our $uuid_lock;
3472 our $uuid_skip;
3473
3474 sub write_uuid_sync($) {
3475 $uuid_skip ||= $_[0];
3476
3477 return if $uuid_lock;
3478 local $uuid_lock = 1;
3479
3480 my $uuid = "$LOCALDIR/uuid";
3481
3482 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3483 or return;
3484
3485 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3486 $uuid_skip = 0;
3487
3488 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3489 and return;
3490
3491 # always fsync - this file is important
3492 aio_fsync $fh
3493 and return;
3494
3495 close $fh
3496 or return;
3497
3498 aio_rename "$uuid~", $uuid
3499 and return;
3500
3501 warn "uuid file written ($value).\n";
3502
3503 1
3504
3505 }
3506
3507 sub write_uuid($$) {
3508 my ($skip, $sync) = @_;
3509
3510 $sync ? write_uuid_sync $skip
3511 : async { write_uuid_sync $skip };
3512 }
3513
3514 sub emergency_save() {
3515 my $freeze_guard = cf::freeze_mainloop;
3516
3517 warn "enter emergency perl save\n";
3518
3519 cf::sync_job {
3520 # use a peculiar iteration method to avoid tripping on perl
3521 # refcount bugs in for. also avoids problems with players
3522 # and maps saved/destroyed asynchronously.
3523 warn "begin emergency player save\n";
3524 for my $login (keys %cf::PLAYER) {
3525 my $pl = $cf::PLAYER{$login} or next;
3526 $pl->valid or next;
3527 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3528 $pl->save;
3529 }
3530 warn "end emergency player save\n";
3531
3532 warn "begin emergency map save\n";
3533 for my $path (keys %cf::MAP) {
3534 my $map = $cf::MAP{$path} or next;
3535 $map->valid or next;
3536 $map->save;
3537 }
3538 warn "end emergency map save\n";
3539
3540 warn "begin emergency database checkpoint\n";
3541 BDB::db_env_txn_checkpoint $DB_ENV;
3542 warn "end emergency database checkpoint\n";
3543
3544 warn "begin write uuid\n";
3545 write_uuid_sync 1;
3546 warn "end write uuid\n";
3547 };
3548
3549 warn "leave emergency perl save\n";
3550 }
3551
3552 sub post_cleanup {
3553 my ($make_core) = @_;
3554
3555 warn Carp::longmess "post_cleanup backtrace"
3556 if $make_core;
3557
3558 my $fh = pidfile;
3559 unlink $PIDFILE if <$fh> == $$;
3560 }
3561
3562 # a safer delete_package, copied from Symbol
3563 sub clear_package($) {
3564 my $pkg = shift;
3565
3566 # expand to full symbol table name if needed
3567 unless ($pkg =~ /^main::.*::$/) {
3568 $pkg = "main$pkg" if $pkg =~ /^::/;
3569 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3570 $pkg .= '::' unless $pkg =~ /::$/;
3571 }
3572
3573 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3574 my $stem_symtab = *{$stem}{HASH};
3575
3576 defined $stem_symtab and exists $stem_symtab->{$leaf}
3577 or return;
3578
3579 # clear all symbols
3580 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3581 for my $name (keys %$leaf_symtab) {
3582 _gv_clear *{"$pkg$name"};
3583 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3584 }
3585 warn "cleared package #$pkg\n";#d#
3586 }
3587
3588 our $RELOAD; # how many times to reload
3589
3590 sub do_reload_perl() {
3591 # can/must only be called in main
3592 if ($Coro::current != $Coro::main) {
3593 warn "can only reload from main coroutine";
3594 return;
3595 }
3596
3597 return if $RELOAD++;
3598
3599 while ($RELOAD) {
3600 warn "reloading...";
3601
3602 warn "entering sync_job";
3603
3604 cf::sync_job {
3605 cf::write_runtime_sync; # external watchdog should not bark
3606 cf::emergency_save;
3607 cf::write_runtime_sync; # external watchdog should not bark
3608
3609 warn "syncing database to disk";
3610 BDB::db_env_txn_checkpoint $DB_ENV;
3611
3612 # if anything goes wrong in here, we should simply crash as we already saved
3613
3614 warn "flushing outstanding aio requests";
3615 while (IO::AIO::nreqs || BDB::nreqs) {
3616 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3617 }
3618
3619 warn "cancelling all extension coros";
3620 $_->cancel for values %EXT_CORO;
3621 %EXT_CORO = ();
3622
3623 warn "removing commands";
3624 %COMMAND = ();
3625
3626 warn "removing ext/exti commands";
3627 %EXTCMD = ();
3628 %EXTICMD = ();
3629
3630 warn "unloading/nuking all extensions";
3631 for my $pkg (@EXTS) {
3632 warn "... unloading $pkg";
3633
3634 if (my $cb = $pkg->can ("unload")) {
3635 eval {
3636 $cb->($pkg);
3637 1
3638 } or warn "$pkg unloaded, but with errors: $@";
3639 }
3640
3641 warn "... clearing $pkg";
3642 clear_package $pkg;
3643 }
3644
3645 warn "unloading all perl modules loaded from $LIBDIR";
3646 while (my ($k, $v) = each %INC) {
3647 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3648
3649 warn "... unloading $k";
3650 delete $INC{$k};
3651
3652 $k =~ s/\.pm$//;
3653 $k =~ s/\//::/g;
3654
3655 if (my $cb = $k->can ("unload_module")) {
3656 $cb->();
3657 }
3658
3659 clear_package $k;
3660 }
3661
3662 warn "getting rid of safe::, as good as possible";
3663 clear_package "safe::$_"
3664 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3665
3666 warn "unloading cf.pm \"a bit\"";
3667 delete $INC{"cf.pm"};
3668 delete $INC{"cf/pod.pm"};
3669
3670 # don't, removes xs symbols, too,
3671 # and global variables created in xs
3672 #clear_package __PACKAGE__;
3673
3674 warn "unload completed, starting to reload now";
3675
3676 warn "reloading cf.pm";
3677 require cf;
3678 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3679
3680 warn "loading config and database again";
3681 cf::reload_config;
3682
3683 warn "loading extensions";
3684 cf::load_extensions;
3685
3686 warn "reattaching attachments to objects/players";
3687 _global_reattach; # objects, sockets
3688 warn "reattaching attachments to maps";
3689 reattach $_ for values %MAP;
3690 warn "reattaching attachments to players";
3691 reattach $_ for values %PLAYER;
3692
3693 warn "leaving sync_job";
3694
3695 1
3696 } or do {
3697 warn $@;
3698 cf::cleanup "error while reloading, exiting.";
3699 };
3700
3701 warn "reloaded";
3702 --$RELOAD;
3703 }
3704 };
3705
3706 our $RELOAD_WATCHER; # used only during reload
3707
3708 sub reload_perl() {
3709 # doing reload synchronously and two reloads happen back-to-back,
3710 # coro crashes during coro_state_free->destroy here.
3711
3712 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3713 do_reload_perl;
3714 undef $RELOAD_WATCHER;
3715 };
3716 }
3717
3718 register_command "reload" => sub {
3719 my ($who, $arg) = @_;
3720
3721 if ($who->flag (FLAG_WIZ)) {
3722 $who->message ("reloading server.");
3723 async {
3724 $Coro::current->{desc} = "perl_reload";
3725 reload_perl;
3726 };
3727 }
3728 };
3729
3730 unshift @INC, $LIBDIR;
3731
3732 my $bug_warning = 0;
3733
3734 our @WAIT_FOR_TICK;
3735 our @WAIT_FOR_TICK_BEGIN;
3736
3737 sub wait_for_tick {
3738 return if tick_inhibit || $Coro::current == $Coro::main;
3739
3740 my $signal = new Coro::Signal;
3741 push @WAIT_FOR_TICK, $signal;
3742 $signal->wait;
3743 }
3744
3745 sub wait_for_tick_begin {
3746 return if tick_inhibit || $Coro::current == $Coro::main;
3747
3748 my $signal = new Coro::Signal;
3749 push @WAIT_FOR_TICK_BEGIN, $signal;
3750 $signal->wait;
3751 }
3752
3753 sub tick {
3754 if ($Coro::current != $Coro::main) {
3755 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3756 unless ++$bug_warning > 10;
3757 return;
3758 }
3759
3760 cf::server_tick; # one server iteration
3761
3762 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3763 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3764 Coro::async_pool {
3765 $Coro::current->{desc} = "runtime saver";
3766 write_runtime_sync
3767 or warn "ERROR: unable to write runtime file: $!";
3768 };
3769 }
3770
3771 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3772 $sig->send;
3773 }
3774 while (my $sig = shift @WAIT_FOR_TICK) {
3775 $sig->send;
3776 }
3777
3778 $LOAD = ($NOW - $TICK_START) / $TICK;
3779 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3780
3781 if (0) {
3782 if ($NEXT_TICK) {
3783 my $jitter = $TICK_START - $NEXT_TICK;
3784 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3785 warn "jitter $JITTER\n";#d#
3786 }
3787 }
3788 }
3789
3790 {
3791 # configure BDB
3792
3793 BDB::min_parallel 8;
3794 BDB::max_poll_reqs $TICK * 0.1;
3795 $AnyEvent::BDB::WATCHER->priority (1);
3796
3797 unless ($DB_ENV) {
3798 $DB_ENV = BDB::db_env_create;
3799 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3800 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3801 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3802 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3803 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3804
3805 cf::sync_job {
3806 eval {
3807 BDB::db_env_open
3808 $DB_ENV,
3809 $BDBDIR,
3810 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3811 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3812 0666;
3813
3814 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3815 };
3816
3817 cf::cleanup "db_env_open(db): $@" if $@;
3818 };
3819 }
3820
3821 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3822 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3823 };
3824 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3825 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3826 };
3827 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3828 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3829 };
3830 }
3831
3832 {
3833 # configure IO::AIO
3834
3835 IO::AIO::min_parallel 8;
3836 IO::AIO::max_poll_time $TICK * 0.1;
3837 undef $AnyEvent::AIO::WATCHER;
3838 }
3839
3840 my $_log_backtrace;
3841
3842 sub _log_backtrace {
3843 my ($msg, @addr) = @_;
3844
3845 $msg =~ s/\n//;
3846
3847 # limit the # of concurrent backtraces
3848 if ($_log_backtrace < 2) {
3849 ++$_log_backtrace;
3850 my $perl_bt = Carp::longmess $msg;
3851 async {
3852 $Coro::current->{desc} = "abt $msg";
3853
3854 my @bt = fork_call {
3855 @addr = map { sprintf "%x", $_ } @addr;
3856 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3857 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3858 or die "addr2line: $!";
3859
3860 my @funcs;
3861 my @res = <$fh>;
3862 chomp for @res;
3863 while (@res) {
3864 my ($func, $line) = splice @res, 0, 2, ();
3865 push @funcs, "[$func] $line";
3866 }
3867
3868 @funcs
3869 };
3870
3871 LOG llevInfo, "[ABT] $perl_bt\n";
3872 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3873 LOG llevInfo, "[ABT] $_\n" for @bt;
3874 --$_log_backtrace;
3875 };
3876 } else {
3877 LOG llevInfo, "[ABT] $msg\n";
3878 LOG llevInfo, "[ABT] [suppressed]\n";
3879 }
3880 }
3881
3882 # load additional modules
3883 use cf::pod;
3884
3885 END { cf::emergency_save }
3886
3887 1
3888