ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.452
Committed: Tue Sep 23 00:24:52 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.451: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68
69 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
70
71 # make sure c-lzf reinitialises itself
72 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
73 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
74
75 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
76
77 our %COMMAND = ();
78 our %COMMAND_TIME = ();
79
80 our @EXTS = (); # list of extension package names
81 our %EXTCMD = ();
82 our %EXTICMD = ();
83 our %EXT_CORO = (); # coroutines bound to extensions
84 our %EXT_MAP = (); # pluggable maps
85
86 our $RELOAD; # number of reloads so far, non-zero while in reload
87 our @EVENT;
88
89 our $CONFDIR = confdir;
90 our $DATADIR = datadir;
91 our $LIBDIR = "$DATADIR/ext";
92 our $PODDIR = "$DATADIR/pod";
93 our $MAPDIR = "$DATADIR/" . mapdir;
94 our $LOCALDIR = localdir;
95 our $TMPDIR = "$LOCALDIR/" . tmpdir;
96 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
97 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
98 our $RANDOMDIR = "$LOCALDIR/random";
99 our $BDBDIR = "$LOCALDIR/db";
100 our $PIDFILE = "$LOCALDIR/pid";
101 our $RUNTIMEFILE = "$LOCALDIR/runtime";
102
103 our %RESOURCE;
104
105 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
106 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
107 our $NEXT_TICK;
108 our $USE_FSYNC = 1; # use fsync to write maps - default off
109
110 our $BDB_DEADLOCK_WATCHER;
111 our $BDB_CHECKPOINT_WATCHER;
112 our $BDB_TRICKLE_WATCHER;
113 our $DB_ENV;
114
115 our %CFG;
116
117 our $UPTIME; $UPTIME ||= time;
118 our $RUNTIME;
119 our $NOW;
120
121 our (%PLAYER, %PLAYER_LOADING); # all users
122 our (%MAP, %MAP_LOADING ); # all maps
123 our $LINK_MAP; # the special {link} map, which is always available
124
125 # used to convert map paths into valid unix filenames by replacing / by ∕
126 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
127
128 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
129 our $LOADAVG; # same thing, but with alpha-smoothing
130 our $JITTER; # average jitter
131 our $TICK_START; # for load detecting purposes
132
133 binmode STDOUT;
134 binmode STDERR;
135
136 # read virtual server time, if available
137 unless ($RUNTIME || !-e $RUNTIMEFILE) {
138 open my $fh, "<", $RUNTIMEFILE
139 or die "unable to read $RUNTIMEFILE file: $!";
140 $RUNTIME = <$fh> + 0.;
141 }
142
143 mkdir $_
144 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
145
146 our $EMERGENCY_POSITION;
147
148 sub cf::map::normalise;
149
150 #############################################################################
151
152 =head2 GLOBAL VARIABLES
153
154 =over 4
155
156 =item $cf::UPTIME
157
158 The timestamp of the server start (so not actually an uptime).
159
160 =item $cf::RUNTIME
161
162 The time this server has run, starts at 0 and is increased by $cf::TICK on
163 every server tick.
164
165 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
166 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
167 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
168
169 Various directories - "/etc", read-only install directory, perl-library
170 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
171 unique-items directory, player file directory, random maps directory and
172 database environment.
173
174 =item $cf::NOW
175
176 The time of the last (current) server tick.
177
178 =item $cf::TICK
179
180 The interval between server ticks, in seconds.
181
182 =item $cf::LOADAVG
183
184 The current CPU load on the server (alpha-smoothed), as a value between 0
185 (none) and 1 (overloaded), indicating how much time is spent on processing
186 objects per tick. Healthy values are < 0.5.
187
188 =item $cf::LOAD
189
190 The raw value load value from the last tick.
191
192 =item %cf::CFG
193
194 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
195 from wherever your confdir points to.
196
197 =item cf::wait_for_tick, cf::wait_for_tick_begin
198
199 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
200 returns directly I<after> the tick processing (and consequently, can only wake one process
201 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
202
203 =item @cf::INVOKE_RESULTS
204
205 This array contains the results of the last C<invoke ()> call. When
206 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
207 that call.
208
209 =back
210
211 =cut
212
213 BEGIN {
214 *CORE::GLOBAL::warn = sub {
215 my $msg = join "", @_;
216
217 $msg .= "\n"
218 unless $msg =~ /\n$/;
219
220 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
221
222 LOG llevError, $msg;
223 };
224 }
225
226 $Coro::State::DIEHOOK = sub {
227 return unless $^S eq 0; # "eq", not "=="
228
229 if ($Coro::current == $Coro::main) {#d#
230 warn "DIEHOOK called in main context, Coro bug?\n";#d#
231 return;#d#
232 }#d#
233
234 # kill coroutine otherwise
235 warn Carp::longmess $_[0];
236 Coro::terminate
237 };
238
239 $SIG{__DIE__} = sub { }; #d#?
240
241 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
242 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
243 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
244 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
245 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
246 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
247 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
248
249 # we bless all objects into (empty) derived classes to force a method lookup
250 # within the Safe compartment.
251 for my $pkg (qw(
252 cf::global cf::attachable
253 cf::object cf::object::player
254 cf::client cf::player
255 cf::arch cf::living
256 cf::map cf::mapspace
257 cf::party cf::region
258 )) {
259 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
260 }
261
262 $EV::DIED = sub {
263 warn "error in event callback: @_";
264 };
265
266 #############################################################################
267
268 =head2 UTILITY FUNCTIONS
269
270 =over 4
271
272 =item dumpval $ref
273
274 =cut
275
276 sub dumpval {
277 eval {
278 local $SIG{__DIE__};
279 my $d;
280 if (1) {
281 $d = new Data::Dumper([$_[0]], ["*var"]);
282 $d->Terse(1);
283 $d->Indent(2);
284 $d->Quotekeys(0);
285 $d->Useqq(1);
286 #$d->Bless(...);
287 $d->Seen($_[1]) if @_ > 1;
288 $d = $d->Dump();
289 }
290 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
291 $d
292 } || "[unable to dump $_[0]: '$@']";
293 }
294
295 =item $ref = cf::decode_json $json
296
297 Converts a JSON string into the corresponding perl data structure.
298
299 =item $json = cf::encode_json $ref
300
301 Converts a perl data structure into its JSON representation.
302
303 =cut
304
305 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
306
307 sub encode_json($) { $json_coder->encode ($_[0]) }
308 sub decode_json($) { $json_coder->decode ($_[0]) }
309
310 =item cf::lock_wait $string
311
312 Wait until the given lock is available. See cf::lock_acquire.
313
314 =item my $lock = cf::lock_acquire $string
315
316 Wait until the given lock is available and then acquires it and returns
317 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
318 for example when the coroutine gets canceled), the lock is automatically
319 returned.
320
321 Locks are *not* recursive, locking from the same coro twice results in a
322 deadlocked coro.
323
324 Lock names should begin with a unique identifier (for example, cf::map::find
325 uses map_find and cf::map::load uses map_load).
326
327 =item $locked = cf::lock_active $string
328
329 Return true if the lock is currently active, i.e. somebody has locked it.
330
331 =cut
332
333 our %LOCK;
334 our %LOCKER;#d#
335
336 sub lock_wait($) {
337 my ($key) = @_;
338
339 if ($LOCKER{$key} == $Coro::current) {#d#
340 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
341 return;#d#
342 }#d#
343
344 # wait for lock, if any
345 while ($LOCK{$key}) {
346 #local $Coro::current->{desc} = "$Coro::current->{desc} <waiting for lock $key>";
347 push @{ $LOCK{$key} }, $Coro::current;
348 Coro::schedule;
349 }
350 }
351
352 sub lock_acquire($) {
353 my ($key) = @_;
354
355 # wait, to be sure we are not locked
356 lock_wait $key;
357
358 $LOCK{$key} = [];
359 $LOCKER{$key} = $Coro::current;#d#
360
361 Coro::guard {
362 delete $LOCKER{$key};#d#
363 # wake up all waiters, to be on the safe side
364 $_->ready for @{ delete $LOCK{$key} };
365 }
366 }
367
368 sub lock_active($) {
369 my ($key) = @_;
370
371 ! ! $LOCK{$key}
372 }
373
374 sub freeze_mainloop {
375 tick_inhibit_inc;
376
377 Coro::guard \&tick_inhibit_dec;
378 }
379
380 =item cf::periodic $interval, $cb
381
382 Like EV::periodic, but randomly selects a starting point so that the actions
383 get spread over timer.
384
385 =cut
386
387 sub periodic($$) {
388 my ($interval, $cb) = @_;
389
390 my $start = rand List::Util::min 180, $interval;
391
392 EV::periodic $start, $interval, 0, $cb
393 }
394
395 =item cf::get_slot $time[, $priority[, $name]]
396
397 Allocate $time seconds of blocking CPU time at priority C<$priority>:
398 This call blocks and returns only when you have at least C<$time> seconds
399 of cpu time till the next tick. The slot is only valid till the next cede.
400
401 The optional C<$name> can be used to identify the job to run. It might be
402 used for statistical purposes and should identify the same time-class.
403
404 Useful for short background jobs.
405
406 =cut
407
408 our @SLOT_QUEUE;
409 our $SLOT_QUEUE;
410
411 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
412 $SLOT_QUEUE = Coro::async {
413 $Coro::current->desc ("timeslot manager");
414
415 my $signal = new Coro::Signal;
416
417 while () {
418 next_job:
419 my $avail = cf::till_tick;
420 if ($avail > 0.01) {
421 for (0 .. $#SLOT_QUEUE) {
422 if ($SLOT_QUEUE[$_][0] < $avail) {
423 my $job = splice @SLOT_QUEUE, $_, 1, ();
424 $job->[2]->send;
425 Coro::cede;
426 goto next_job;
427 }
428 }
429 }
430
431 if (@SLOT_QUEUE) {
432 # we do not use wait_for_tick() as it returns immediately when tick is inactive
433 push @cf::WAIT_FOR_TICK, $signal;
434 $signal->wait;
435 } else {
436 Coro::schedule;
437 }
438 }
439 };
440
441 sub get_slot($;$$) {
442 return if tick_inhibit || $Coro::current == $Coro::main;
443
444 my ($time, $pri, $name) = @_;
445
446 $time = $TICK * .6 if $time > $TICK * .6;
447 my $sig = new Coro::Signal;
448
449 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
450 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
451 $SLOT_QUEUE->ready;
452 $sig->wait;
453 }
454
455 =item cf::async { BLOCK }
456
457 Currently the same as Coro::async_pool, meaning you cannot use
458 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
459 thing you are allowed to do is call C<prio> on it.
460
461 =cut
462
463 BEGIN { *async = \&Coro::async_pool }
464
465 =item cf::sync_job { BLOCK }
466
467 The design of Deliantra requires that the main coroutine ($Coro::main)
468 is always able to handle events or runnable, as Deliantra is only
469 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
470 acceptable.
471
472 If it must be done, put the blocking parts into C<sync_job>. This will run
473 the given BLOCK in another coroutine while waiting for the result. The
474 server will be frozen during this time, so the block should either finish
475 fast or be very important.
476
477 =cut
478
479 sub sync_job(&) {
480 my ($job) = @_;
481
482 if ($Coro::current == $Coro::main) {
483 my $time = EV::time;
484
485 # this is the main coro, too bad, we have to block
486 # till the operation succeeds, freezing the server :/
487
488 LOG llevError, Carp::longmess "sync job";#d#
489
490 my $freeze_guard = freeze_mainloop;
491
492 my $busy = 1;
493 my @res;
494
495 (async {
496 $Coro::current->desc ("sync job coro");
497 @res = eval { $job->() };
498 warn $@ if $@;
499 undef $busy;
500 })->prio (Coro::PRIO_MAX);
501
502 while ($busy) {
503 if (Coro::nready) {
504 Coro::cede_notself;
505 } else {
506 EV::loop EV::LOOP_ONESHOT;
507 }
508 }
509
510 my $time = EV::time - $time;
511
512 $TICK_START += $time; # do not account sync jobs to server load
513
514 wantarray ? @res : $res[0]
515 } else {
516 # we are in another coroutine, how wonderful, everything just works
517
518 $job->()
519 }
520 }
521
522 =item $coro = cf::async_ext { BLOCK }
523
524 Like async, but this coro is automatically being canceled when the
525 extension calling this is being unloaded.
526
527 =cut
528
529 sub async_ext(&) {
530 my $cb = shift;
531
532 my $coro = &Coro::async ($cb);
533
534 $coro->on_destroy (sub {
535 delete $EXT_CORO{$coro+0};
536 });
537 $EXT_CORO{$coro+0} = $coro;
538
539 $coro
540 }
541
542 =item fork_call { }, $args
543
544 Executes the given code block with the given arguments in a seperate
545 process, returning the results. Everything must be serialisable with
546 Coro::Storable. May, of course, block. Note that the executed sub may
547 never block itself or use any form of event handling.
548
549 =cut
550
551 sub fork_call(&@) {
552 my ($cb, @args) = @_;
553
554 # we seemingly have to make a local copy of the whole thing,
555 # otherwise perl prematurely frees the stuff :/
556 # TODO: investigate and fix (likely this will be rather laborious)
557
558 my @res = Coro::Util::fork_eval {
559 reset_signals;
560 &$cb
561 }, @args;
562
563 wantarray ? @res : $res[-1]
564 }
565
566 =item $coin = coin_from_name $name
567
568 =cut
569
570 our %coin_alias = (
571 "silver" => "silvercoin",
572 "silvercoin" => "silvercoin",
573 "silvercoins" => "silvercoin",
574 "gold" => "goldcoin",
575 "goldcoin" => "goldcoin",
576 "goldcoins" => "goldcoin",
577 "platinum" => "platinacoin",
578 "platinumcoin" => "platinacoin",
579 "platinumcoins" => "platinacoin",
580 "platina" => "platinacoin",
581 "platinacoin" => "platinacoin",
582 "platinacoins" => "platinacoin",
583 "royalty" => "royalty",
584 "royalties" => "royalty",
585 );
586
587 sub coin_from_name($) {
588 $coin_alias{$_[0]}
589 ? cf::arch::find $coin_alias{$_[0]}
590 : undef
591 }
592
593 =item $value = cf::db_get $family => $key
594
595 Returns a single value from the environment database.
596
597 =item cf::db_put $family => $key => $value
598
599 Stores the given C<$value> in the family. It can currently store binary
600 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
601
602 =item $db = cf::db_table "name"
603
604 Create and/or open a new database table. The string must not be "db" and must be unique
605 within each server.
606
607 =cut
608
609 sub db_table($) {
610 my ($name) = @_;
611 my $db = BDB::db_create $DB_ENV;
612
613 eval {
614 $db->set_flags (BDB::CHKSUM);
615
616 utf8::encode $name;
617 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
618 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
619 cf::cleanup "db_open(db): $!" if $!;
620 };
621 cf::cleanup "db_open(db): $@" if $@;
622
623 $db
624 }
625
626 our $DB;
627
628 sub db_init {
629 cf::sync_job {
630 $DB ||= db_table "db";
631 };
632 }
633
634 sub db_get($$) {
635 my $key = "$_[0]/$_[1]";
636
637 cf::sync_job {
638 BDB::db_get $DB, undef, $key, my $data;
639
640 $! ? ()
641 : $data
642 }
643 }
644
645 sub db_put($$$) {
646 BDB::dbreq_pri 4;
647 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
648 }
649
650 =item cf::cache $id => [$paths...], $processversion => $process
651
652 Generic caching function that returns the value of the resource $id,
653 caching and regenerating as required.
654
655 This function can block.
656
657 =cut
658
659 sub cache {
660 my ($id, $src, $processversion, $process) = @_;
661
662 my $meta =
663 join "\x00",
664 $processversion,
665 map {
666 aio_stat $_
667 and Carp::croak "$_: $!";
668
669 ($_, (stat _)[7,9])
670 } @$src;
671
672 my $dbmeta = db_get cache => "$id/meta";
673 if ($dbmeta ne $meta) {
674 # changed, we may need to process
675
676 my @data;
677 my $md5;
678
679 for (0 .. $#$src) {
680 0 <= aio_load $src->[$_], $data[$_]
681 or Carp::croak "$src->[$_]: $!";
682 }
683
684 # if processing is expensive, check
685 # checksum first
686 if (1) {
687 $md5 =
688 join "\x00",
689 $processversion,
690 map {
691 cf::cede_to_tick;
692 ($src->[$_], Digest::MD5::md5_hex $data[$_])
693 } 0.. $#$src;
694
695
696 my $dbmd5 = db_get cache => "$id/md5";
697 if ($dbmd5 eq $md5) {
698 db_put cache => "$id/meta", $meta;
699
700 return db_get cache => "$id/data";
701 }
702 }
703
704 my $t1 = Time::HiRes::time;
705 my $data = $process->(\@data);
706 my $t2 = Time::HiRes::time;
707
708 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
709
710 db_put cache => "$id/data", $data;
711 db_put cache => "$id/md5" , $md5;
712 db_put cache => "$id/meta", $meta;
713
714 return $data;
715 }
716
717 db_get cache => "$id/data"
718 }
719
720 =item cf::datalog type => key => value, ...
721
722 Log a datalog packet of the given type with the given key-value pairs.
723
724 =cut
725
726 sub datalog($@) {
727 my ($type, %kv) = @_;
728 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
729 }
730
731 =back
732
733 =cut
734
735 #############################################################################
736
737 =head2 ATTACHABLE OBJECTS
738
739 Many objects in deliantra are so-called attachable objects. That means you can
740 attach callbacks/event handlers (a collection of which is called an "attachment")
741 to it. All such attachable objects support the following methods.
742
743 In the following description, CLASS can be any of C<global>, C<object>
744 C<player>, C<client> or C<map> (i.e. the attachable objects in
745 Deliantra).
746
747 =over 4
748
749 =item $attachable->attach ($attachment, key => $value...)
750
751 =item $attachable->detach ($attachment)
752
753 Attach/detach a pre-registered attachment to a specific object and give it
754 the specified key/value pairs as arguments.
755
756 Example, attach a minesweeper attachment to the given object, making it a
757 10x10 minesweeper game:
758
759 $obj->attach (minesweeper => width => 10, height => 10);
760
761 =item $bool = $attachable->attached ($name)
762
763 Checks wether the named attachment is currently attached to the object.
764
765 =item cf::CLASS->attach ...
766
767 =item cf::CLASS->detach ...
768
769 Define an anonymous attachment and attach it to all objects of the given
770 CLASS. See the next function for an explanation of its arguments.
771
772 You can attach to global events by using the C<cf::global> class.
773
774 Example, log all player logins:
775
776 cf::player->attach (
777 on_login => sub {
778 my ($pl) = @_;
779 ...
780 },
781 );
782
783 Example, attach to the jeweler skill:
784
785 cf::object->attach (
786 type => cf::SKILL,
787 subtype => cf::SK_JEWELER,
788 on_use_skill => sub {
789 my ($sk, $ob, $part, $dir, $msg) = @_;
790 ...
791 },
792 );
793
794 =item cf::CLASS::attachment $name, ...
795
796 Register an attachment by C<$name> through which attachable objects of the
797 given CLASS can refer to this attachment.
798
799 Some classes such as deliantra maps and objects can specify attachments
800 that are attached at load/instantiate time, thus the need for a name.
801
802 These calls expect any number of the following handler/hook descriptions:
803
804 =over 4
805
806 =item prio => $number
807
808 Set the priority for all following handlers/hooks (unless overwritten
809 by another C<prio> setting). Lower priority handlers get executed
810 earlier. The default priority is C<0>, and many built-in handlers are
811 registered at priority C<-1000>, so lower priorities should not be used
812 unless you know what you are doing.
813
814 =item type => $type
815
816 (Only for C<< cf::object->attach >> calls), limits the attachment to the
817 given type of objects only (the additional parameter C<subtype> can be
818 used to further limit to the given subtype).
819
820 =item on_I<event> => \&cb
821
822 Call the given code reference whenever the named event happens (event is
823 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
824 handlers are recognised generally depends on the type of object these
825 handlers attach to).
826
827 See F<include/eventinc.h> for the full list of events supported, and their
828 class.
829
830 =item package => package::
831
832 Look for sub functions of the name C<< on_I<event> >> in the given
833 package and register them. Only handlers for eevents supported by the
834 object/class are recognised.
835
836 =back
837
838 Example, define an attachment called "sockpuppet" that calls the given
839 event handler when a monster attacks:
840
841 cf::object::attachment sockpuppet =>
842 on_skill_attack => sub {
843 my ($self, $victim) = @_;
844 ...
845 }
846 }
847
848 =item $attachable->valid
849
850 Just because you have a perl object does not mean that the corresponding
851 C-level object still exists. If you try to access an object that has no
852 valid C counterpart anymore you get an exception at runtime. This method
853 can be used to test for existence of the C object part without causing an
854 exception.
855
856 =cut
857
858 # the following variables are defined in .xs and must not be re-created
859 our @CB_GLOBAL = (); # registry for all global events
860 our @CB_ATTACHABLE = (); # registry for all attachables
861 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
862 our @CB_PLAYER = ();
863 our @CB_CLIENT = ();
864 our @CB_TYPE = (); # registry for type (cf-object class) based events
865 our @CB_MAP = ();
866
867 my %attachment;
868
869 sub cf::attachable::thawer_merge {
870 # simply override everything except _meta
871 local $_[0]{_meta};
872 %{$_[0]} = %{$_[1]};
873 }
874
875 sub _attach_cb($$$$) {
876 my ($registry, $event, $prio, $cb) = @_;
877
878 use sort 'stable';
879
880 $cb = [$prio, $cb];
881
882 @{$registry->[$event]} = sort
883 { $a->[0] cmp $b->[0] }
884 @{$registry->[$event] || []}, $cb;
885 }
886
887 # hack
888 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
889
890 # attach handles attaching event callbacks
891 # the only thing the caller has to do is pass the correct
892 # registry (== where the callback attaches to).
893 sub _attach {
894 my ($registry, $klass, @arg) = @_;
895
896 my $object_type;
897 my $prio = 0;
898 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
899
900 #TODO: get rid of this hack
901 if ($attachable_klass{$klass}) {
902 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
903 }
904
905 while (@arg) {
906 my $type = shift @arg;
907
908 if ($type eq "prio") {
909 $prio = shift @arg;
910
911 } elsif ($type eq "type") {
912 $object_type = shift @arg;
913 $registry = $CB_TYPE[$object_type] ||= [];
914
915 } elsif ($type eq "subtype") {
916 defined $object_type or Carp::croak "subtype specified without type";
917 my $object_subtype = shift @arg;
918 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
919
920 } elsif ($type eq "package") {
921 my $pkg = shift @arg;
922
923 while (my ($name, $id) = each %cb_id) {
924 if (my $cb = $pkg->can ($name)) {
925 _attach_cb $registry, $id, $prio, $cb;
926 }
927 }
928
929 } elsif (exists $cb_id{$type}) {
930 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
931
932 } elsif (ref $type) {
933 warn "attaching objects not supported, ignoring.\n";
934
935 } else {
936 shift @arg;
937 warn "attach argument '$type' not supported, ignoring.\n";
938 }
939 }
940 }
941
942 sub _object_attach {
943 my ($obj, $name, %arg) = @_;
944
945 return if exists $obj->{_attachment}{$name};
946
947 if (my $attach = $attachment{$name}) {
948 my $registry = $obj->registry;
949
950 for (@$attach) {
951 my ($klass, @attach) = @$_;
952 _attach $registry, $klass, @attach;
953 }
954
955 $obj->{$name} = \%arg;
956 } else {
957 warn "object uses attachment '$name' which is not available, postponing.\n";
958 }
959
960 $obj->{_attachment}{$name} = undef;
961 }
962
963 sub cf::attachable::attach {
964 if (ref $_[0]) {
965 _object_attach @_;
966 } else {
967 _attach shift->_attach_registry, @_;
968 }
969 _recalc_want;
970 };
971
972 # all those should be optimised
973 sub cf::attachable::detach {
974 my ($obj, $name) = @_;
975
976 if (ref $obj) {
977 delete $obj->{_attachment}{$name};
978 reattach ($obj);
979 } else {
980 Carp::croak "cannot, currently, detach class attachments";
981 }
982 _recalc_want;
983 };
984
985 sub cf::attachable::attached {
986 my ($obj, $name) = @_;
987
988 exists $obj->{_attachment}{$name}
989 }
990
991 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
992 eval "#line " . __LINE__ . " 'cf.pm'
993 sub cf::\L$klass\E::_attach_registry {
994 (\\\@CB_$klass, KLASS_$klass)
995 }
996
997 sub cf::\L$klass\E::attachment {
998 my \$name = shift;
999
1000 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1001 }
1002 ";
1003 die if $@;
1004 }
1005
1006 our $override;
1007 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1008
1009 sub override {
1010 $override = 1;
1011 @INVOKE_RESULTS = (@_);
1012 }
1013
1014 sub do_invoke {
1015 my $event = shift;
1016 my $callbacks = shift;
1017
1018 @INVOKE_RESULTS = ();
1019
1020 local $override;
1021
1022 for (@$callbacks) {
1023 eval { &{$_->[1]} };
1024
1025 if ($@) {
1026 warn "$@";
1027 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1028 override;
1029 }
1030
1031 return 1 if $override;
1032 }
1033
1034 0
1035 }
1036
1037 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1038
1039 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1040
1041 Generate an object-specific event with the given arguments.
1042
1043 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1044 removed in future versions), and there is no public API to access override
1045 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1046
1047 =back
1048
1049 =cut
1050
1051 #############################################################################
1052 # object support
1053
1054 sub _object_equal($$);
1055 sub _object_equal($$) {
1056 my ($a, $b) = @_;
1057
1058 return 0 unless (ref $a) eq (ref $b);
1059
1060 if ("HASH" eq ref $a) {
1061 my @ka = keys %$a;
1062 my @kb = keys %$b;
1063
1064 return 0 if @ka != @kb;
1065
1066 for (0 .. $#ka) {
1067 return 0 unless $ka[$_] eq $kb[$_];
1068 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1069 }
1070
1071 } elsif ("ARRAY" eq ref $a) {
1072
1073 return 0 if @$a != @$b;
1074
1075 for (0 .. $#$a) {
1076 return 0 unless _object_equal $a->[$_], $b->[$_];
1077 }
1078
1079 } elsif ($a ne $b) {
1080 return 0;
1081 }
1082
1083 1
1084 }
1085
1086 our $SLOW_MERGES;#d#
1087 sub _can_merge {
1088 my ($ob1, $ob2) = @_;
1089
1090 ++$SLOW_MERGES;#d#
1091
1092 # we do the slow way here
1093 return _object_equal $ob1, $ob2
1094 }
1095
1096 sub reattach {
1097 # basically do the same as instantiate, without calling instantiate
1098 my ($obj) = @_;
1099
1100 # no longer needed after getting rid of delete_package?
1101 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1102
1103 my $registry = $obj->registry;
1104
1105 @$registry = ();
1106
1107 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1108
1109 for my $name (keys %{ $obj->{_attachment} || {} }) {
1110 if (my $attach = $attachment{$name}) {
1111 for (@$attach) {
1112 my ($klass, @attach) = @$_;
1113 _attach $registry, $klass, @attach;
1114 }
1115 } else {
1116 warn "object uses attachment '$name' that is not available, postponing.\n";
1117 }
1118 }
1119 }
1120
1121 cf::attachable->attach (
1122 prio => -1000000,
1123 on_instantiate => sub {
1124 my ($obj, $data) = @_;
1125
1126 $data = decode_json $data;
1127
1128 for (@$data) {
1129 my ($name, $args) = @$_;
1130
1131 $obj->attach ($name, %{$args || {} });
1132 }
1133 },
1134 on_reattach => \&reattach,
1135 on_clone => sub {
1136 my ($src, $dst) = @_;
1137
1138 @{$dst->registry} = @{$src->registry};
1139
1140 %$dst = %$src;
1141
1142 %{$dst->{_attachment}} = %{$src->{_attachment}}
1143 if exists $src->{_attachment};
1144 },
1145 );
1146
1147 sub object_freezer_save {
1148 my ($filename, $rdata, $objs) = @_;
1149
1150 sync_job {
1151 if (length $$rdata) {
1152 utf8::decode (my $decname = $filename);
1153 warn sprintf "saving %s (%d,%d)\n",
1154 $decname, length $$rdata, scalar @$objs;
1155
1156 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1157 aio_chmod $fh, SAVE_MODE;
1158 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1159 aio_fsync $fh if $cf::USE_FSYNC;
1160 aio_close $fh;
1161
1162 if (@$objs) {
1163 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1164 aio_chmod $fh, SAVE_MODE;
1165 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1166 aio_write $fh, 0, (length $data), $data, 0;
1167 aio_fsync $fh if $cf::USE_FSYNC;
1168 aio_close $fh;
1169 aio_rename "$filename.pst~", "$filename.pst";
1170 }
1171 } else {
1172 aio_unlink "$filename.pst";
1173 }
1174
1175 aio_rename "$filename~", $filename;
1176 } else {
1177 warn "FATAL: $filename~: $!\n";
1178 }
1179 } else {
1180 aio_unlink $filename;
1181 aio_unlink "$filename.pst";
1182 }
1183 };
1184 }
1185
1186 sub object_freezer_as_string {
1187 my ($rdata, $objs) = @_;
1188
1189 use Data::Dumper;
1190
1191 $$rdata . Dumper $objs
1192 }
1193
1194 sub object_thawer_load {
1195 my ($filename) = @_;
1196
1197 my ($data, $av);
1198
1199 (aio_load $filename, $data) >= 0
1200 or return;
1201
1202 unless (aio_stat "$filename.pst") {
1203 (aio_load "$filename.pst", $av) >= 0
1204 or return;
1205
1206 my $st = eval { Coro::Storable::thaw $av };
1207 $av = $st->{objs};
1208 }
1209
1210 utf8::decode (my $decname = $filename);
1211 warn sprintf "loading %s (%d,%d)\n",
1212 $decname, length $data, scalar @{$av || []};
1213
1214 ($data, $av)
1215 }
1216
1217 =head2 COMMAND CALLBACKS
1218
1219 =over 4
1220
1221 =cut
1222
1223 #############################################################################
1224 # command handling &c
1225
1226 =item cf::register_command $name => \&callback($ob,$args);
1227
1228 Register a callback for execution when the client sends the user command
1229 $name.
1230
1231 =cut
1232
1233 sub register_command {
1234 my ($name, $cb) = @_;
1235
1236 my $caller = caller;
1237 #warn "registering command '$name/$time' to '$caller'";
1238
1239 push @{ $COMMAND{$name} }, [$caller, $cb];
1240 }
1241
1242 =item cf::register_extcmd $name => \&callback($pl,$packet);
1243
1244 Register a callback for execution when the client sends an (synchronous)
1245 extcmd packet. Ext commands will be processed in the order they are
1246 received by the server, like other user commands. The first argument is
1247 the logged-in player. Ext commands can only be processed after a player
1248 has logged in successfully.
1249
1250 If the callback returns something, it is sent back as if reply was being
1251 called.
1252
1253 =item cf::register_exticmd $name => \&callback($ns,$packet);
1254
1255 Register a callback for execution when the client sends an (asynchronous)
1256 exticmd packet. Exti commands are processed by the server as soon as they
1257 are received, i.e. out of order w.r.t. other commands. The first argument
1258 is a client socket. Exti commands can be received anytime, even before
1259 log-in.
1260
1261 If the callback returns something, it is sent back as if reply was being
1262 called.
1263
1264 =cut
1265
1266 sub register_extcmd {
1267 my ($name, $cb) = @_;
1268
1269 $EXTCMD{$name} = $cb;
1270 }
1271
1272 sub register_exticmd {
1273 my ($name, $cb) = @_;
1274
1275 $EXTICMD{$name} = $cb;
1276 }
1277
1278 cf::player->attach (
1279 on_command => sub {
1280 my ($pl, $name, $params) = @_;
1281
1282 my $cb = $COMMAND{$name}
1283 or return;
1284
1285 for my $cmd (@$cb) {
1286 $cmd->[1]->($pl->ob, $params);
1287 }
1288
1289 cf::override;
1290 },
1291 on_extcmd => sub {
1292 my ($pl, $buf) = @_;
1293
1294 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1295
1296 if (ref $msg) {
1297 my ($type, $reply, @payload) =
1298 "ARRAY" eq ref $msg
1299 ? @$msg
1300 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1301
1302 my @reply;
1303
1304 if (my $cb = $EXTCMD{$type}) {
1305 @reply = $cb->($pl, @payload);
1306 }
1307
1308 $pl->ext_reply ($reply, @reply)
1309 if $reply;
1310
1311 } else {
1312 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1313 }
1314
1315 cf::override;
1316 },
1317 );
1318
1319 sub load_extensions {
1320 cf::sync_job {
1321 my %todo;
1322
1323 for my $path (<$LIBDIR/*.ext>) {
1324 next unless -r $path;
1325
1326 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1327 my $base = $1;
1328 my $pkg = $1;
1329 $pkg =~ s/[^[:word:]]/_/g;
1330 $pkg = "ext::$pkg";
1331
1332 open my $fh, "<:utf8", $path
1333 or die "$path: $!";
1334
1335 my $source = do { local $/; <$fh> };
1336
1337 my %ext = (
1338 path => $path,
1339 base => $base,
1340 pkg => $pkg,
1341 );
1342
1343 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1344 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1345
1346 $ext{source} =
1347 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1348 . "#line 1 \"$path\"\n{\n"
1349 . $source
1350 . "\n};\n1";
1351
1352 $todo{$base} = \%ext;
1353 }
1354
1355 my %done;
1356 while (%todo) {
1357 my $progress;
1358
1359 while (my ($k, $v) = each %todo) {
1360 for (split /,\s*/, $v->{meta}{depends}) {
1361 goto skip
1362 unless exists $done{$_};
1363 }
1364
1365 warn "... loading '$k' into '$v->{pkg}'\n";
1366
1367 unless (eval $v->{source}) {
1368 my $msg = $@ ? "$v->{path}: $@\n"
1369 : "$v->{base}: extension inactive.\n";
1370
1371 if (exists $v->{meta}{mandatory}) {
1372 warn $msg;
1373 cf::cleanup "mandatory extension failed to load, exiting.";
1374 }
1375
1376 warn $msg;
1377 }
1378
1379 $done{$k} = delete $todo{$k};
1380 push @EXTS, $v->{pkg};
1381 $progress = 1;
1382 }
1383
1384 skip:
1385 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1386 unless $progress;
1387 }
1388 };
1389 }
1390
1391 #############################################################################
1392
1393 =back
1394
1395 =head2 CORE EXTENSIONS
1396
1397 Functions and methods that extend core deliantra objects.
1398
1399 =cut
1400
1401 package cf::player;
1402
1403 use Coro::AIO;
1404
1405 =head3 cf::player
1406
1407 =over 4
1408
1409 =item cf::player::num_playing
1410
1411 Returns the official number of playing players, as per the Crossfire metaserver rules.
1412
1413 =cut
1414
1415 sub num_playing {
1416 scalar grep
1417 $_->ob->map
1418 && !$_->hidden
1419 && !$_->ob->flag (cf::FLAG_WIZ),
1420 cf::player::list
1421 }
1422
1423 =item cf::player::find $login
1424
1425 Returns the given player object, loading it if necessary (might block).
1426
1427 =cut
1428
1429 sub playerdir($) {
1430 "$PLAYERDIR/"
1431 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1432 }
1433
1434 sub path($) {
1435 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1436
1437 (playerdir $login) . "/playerdata"
1438 }
1439
1440 sub find_active($) {
1441 $cf::PLAYER{$_[0]}
1442 and $cf::PLAYER{$_[0]}->active
1443 and $cf::PLAYER{$_[0]}
1444 }
1445
1446 sub exists($) {
1447 my ($login) = @_;
1448
1449 $cf::PLAYER{$login}
1450 or !aio_stat path $login
1451 }
1452
1453 sub find($) {
1454 return $cf::PLAYER{$_[0]} || do {
1455 my $login = $_[0];
1456
1457 my $guard = cf::lock_acquire "user_find:$login";
1458
1459 $cf::PLAYER{$_[0]} || do {
1460 # rename old playerfiles to new ones
1461 #TODO: remove when no longer required
1462 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1463 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1464 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1465 aio_unlink +(playerdir $login) . "/$login.pl";
1466
1467 my $f = new_from_file cf::object::thawer path $login
1468 or return;
1469
1470 my $pl = cf::player::load_pl $f
1471 or return;
1472
1473 local $cf::PLAYER_LOADING{$login} = $pl;
1474 $f->resolve_delayed_derefs;
1475 $cf::PLAYER{$login} = $pl
1476 }
1477 }
1478 }
1479
1480 sub save($) {
1481 my ($pl) = @_;
1482
1483 return if $pl->{deny_save};
1484
1485 my $path = path $pl;
1486 my $guard = cf::lock_acquire "user_save:$path";
1487
1488 return if $pl->{deny_save};
1489
1490 aio_mkdir playerdir $pl, 0770;
1491 $pl->{last_save} = $cf::RUNTIME;
1492
1493 cf::get_slot 0.01;
1494
1495 $pl->save_pl ($path);
1496 cf::cede_to_tick;
1497 }
1498
1499 sub new($) {
1500 my ($login) = @_;
1501
1502 my $self = create;
1503
1504 $self->ob->name ($login);
1505 $self->{deny_save} = 1;
1506
1507 $cf::PLAYER{$login} = $self;
1508
1509 $self
1510 }
1511
1512 =item $player->send_msg ($channel, $msg, $color, [extra...])
1513
1514 =cut
1515
1516 sub send_msg {
1517 my $ns = shift->ns
1518 or return;
1519 $ns->send_msg (@_);
1520 }
1521
1522 =item $pl->quit_character
1523
1524 Nukes the player without looking back. If logged in, the connection will
1525 be destroyed. May block for a long time.
1526
1527 =cut
1528
1529 sub quit_character {
1530 my ($pl) = @_;
1531
1532 my $name = $pl->ob->name;
1533
1534 $pl->{deny_save} = 1;
1535 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1536
1537 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1538 $pl->deactivate;
1539 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1540 $pl->ob->check_score;
1541 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1542 $pl->ns->destroy if $pl->ns;
1543
1544 my $path = playerdir $pl;
1545 my $temp = "$path~$cf::RUNTIME~deleting~";
1546 aio_rename $path, $temp;
1547 delete $cf::PLAYER{$pl->ob->name};
1548 $pl->destroy;
1549
1550 my $prefix = qr<^~\Q$name\E/>;
1551
1552 # nuke player maps
1553 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1554
1555 IO::AIO::aio_rmtree $temp;
1556 }
1557
1558 =item $pl->kick
1559
1560 Kicks a player out of the game. This destroys the connection.
1561
1562 =cut
1563
1564 sub kick {
1565 my ($pl, $kicker) = @_;
1566
1567 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1568 $pl->killer ("kicked");
1569 $pl->ns->destroy;
1570 }
1571
1572 =item cf::player::list_logins
1573
1574 Returns am arrayref of all valid playernames in the system, can take a
1575 while and may block, so not sync_job-capable, ever.
1576
1577 =cut
1578
1579 sub list_logins {
1580 my $dirs = aio_readdir $PLAYERDIR
1581 or return [];
1582
1583 my @logins;
1584
1585 for my $login (@$dirs) {
1586 my $path = path $login;
1587
1588 # a .pst is a dead give-away for a valid player
1589 # if no pst file found, open and chekc for blocked users
1590 if (aio_stat "$path.pst") {
1591 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1592 aio_read $fh, 0, 512, my $buf, 0 or next;
1593 $buf !~ /^password -------------$/m or next; # official not-valid tag
1594 }
1595
1596 utf8::decode $login;
1597 push @logins, $login;
1598 }
1599
1600 \@logins
1601 }
1602
1603 =item $player->maps
1604
1605 Returns an arrayref of map paths that are private for this
1606 player. May block.
1607
1608 =cut
1609
1610 sub maps($) {
1611 my ($pl) = @_;
1612
1613 $pl = ref $pl ? $pl->ob->name : $pl;
1614
1615 my $files = aio_readdir playerdir $pl
1616 or return;
1617
1618 my @paths;
1619
1620 for (@$files) {
1621 utf8::decode $_;
1622 next if /\.(?:pl|pst)$/;
1623 next unless /^$PATH_SEP/o;
1624
1625 push @paths, cf::map::normalise "~$pl/$_";
1626 }
1627
1628 \@paths
1629 }
1630
1631 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1632
1633 Expand deliantra pod fragments into protocol xml.
1634
1635 =item $player->ext_reply ($msgid, @msg)
1636
1637 Sends an ext reply to the player.
1638
1639 =cut
1640
1641 sub ext_reply($$@) {
1642 my ($self, $id, @msg) = @_;
1643
1644 $self->ns->ext_reply ($id, @msg)
1645 }
1646
1647 =item $player->ext_msg ($type, @msg)
1648
1649 Sends an ext event to the client.
1650
1651 =cut
1652
1653 sub ext_msg($$@) {
1654 my ($self, $type, @msg) = @_;
1655
1656 $self->ns->ext_msg ($type, @msg);
1657 }
1658
1659 =head3 cf::region
1660
1661 =over 4
1662
1663 =cut
1664
1665 package cf::region;
1666
1667 =item cf::region::find_by_path $path
1668
1669 Tries to decuce the likely region for a map knowing only its path.
1670
1671 =cut
1672
1673 sub find_by_path($) {
1674 my ($path) = @_;
1675
1676 my ($match, $specificity);
1677
1678 for my $region (list) {
1679 if ($region->{match} && $path =~ $region->{match}) {
1680 ($match, $specificity) = ($region, $region->specificity)
1681 if $region->specificity > $specificity;
1682 }
1683 }
1684
1685 $match
1686 }
1687
1688 =back
1689
1690 =head3 cf::map
1691
1692 =over 4
1693
1694 =cut
1695
1696 package cf::map;
1697
1698 use Fcntl;
1699 use Coro::AIO;
1700
1701 use overload
1702 '""' => \&as_string,
1703 fallback => 1;
1704
1705 our $MAX_RESET = 3600;
1706 our $DEFAULT_RESET = 3000;
1707
1708 sub generate_random_map {
1709 my ($self, $rmp) = @_;
1710
1711 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1712
1713 # mit "rum" bekleckern, nicht
1714 $self->_create_random_map (
1715 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1716 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1717 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1718 $rmp->{exit_on_final_map},
1719 $rmp->{xsize}, $rmp->{ysize},
1720 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1721 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1722 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1723 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1724 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1725 (cf::region::find $rmp->{region}), $rmp->{custom}
1726 )
1727 }
1728
1729 =item cf::map->register ($regex, $prio)
1730
1731 Register a handler for the map path matching the given regex at the
1732 givne priority (higher is better, built-in handlers have priority 0, the
1733 default).
1734
1735 =cut
1736
1737 sub register {
1738 my (undef, $regex, $prio) = @_;
1739 my $pkg = caller;
1740
1741 no strict;
1742 push @{"$pkg\::ISA"}, __PACKAGE__;
1743
1744 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1745 }
1746
1747 # also paths starting with '/'
1748 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1749
1750 sub thawer_merge {
1751 my ($self, $merge) = @_;
1752
1753 # we have to keep some variables in memory intact
1754 local $self->{path};
1755 local $self->{load_path};
1756
1757 $self->SUPER::thawer_merge ($merge);
1758 }
1759
1760 sub normalise {
1761 my ($path, $base) = @_;
1762
1763 $path = "$path"; # make sure its a string
1764
1765 $path =~ s/\.map$//;
1766
1767 # map plan:
1768 #
1769 # /! non-realised random map exit (special hack!)
1770 # {... are special paths that are not being touched
1771 # ?xxx/... are special absolute paths
1772 # ?random/... random maps
1773 # /... normal maps
1774 # ~user/... per-player map of a specific user
1775
1776 $path =~ s/$PATH_SEP/\//go;
1777
1778 # treat it as relative path if it starts with
1779 # something that looks reasonable
1780 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1781 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1782
1783 $base =~ s{[^/]+/?$}{};
1784 $path = "$base/$path";
1785 }
1786
1787 for ($path) {
1788 redo if s{//}{/};
1789 redo if s{/\.?/}{/};
1790 redo if s{/[^/]+/\.\./}{/};
1791 }
1792
1793 $path
1794 }
1795
1796 sub new_from_path {
1797 my (undef, $path, $base) = @_;
1798
1799 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1800
1801 $path = normalise $path, $base;
1802
1803 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1804 if ($path =~ $EXT_MAP{$pkg}[1]) {
1805 my $self = bless cf::map::new, $pkg;
1806 $self->{path} = $path; $self->path ($path);
1807 $self->init; # pass $1 etc.
1808 return $self;
1809 }
1810 }
1811
1812 Carp::cluck "unable to resolve path '$path' (base '$base').";
1813 ()
1814 }
1815
1816 sub init {
1817 my ($self) = @_;
1818
1819 $self
1820 }
1821
1822 sub as_string {
1823 my ($self) = @_;
1824
1825 "$self->{path}"
1826 }
1827
1828 # the displayed name, this is a one way mapping
1829 sub visible_name {
1830 &as_string
1831 }
1832
1833 # the original (read-only) location
1834 sub load_path {
1835 my ($self) = @_;
1836
1837 "$MAPDIR/$self->{path}.map"
1838 }
1839
1840 # the temporary/swap location
1841 sub save_path {
1842 my ($self) = @_;
1843
1844 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1845 "$TMPDIR/$path.map"
1846 }
1847
1848 # the unique path, undef == no special unique path
1849 sub uniq_path {
1850 my ($self) = @_;
1851
1852 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1853 "$UNIQUEDIR/$path"
1854 }
1855
1856 # and all this just because we cannot iterate over
1857 # all maps in C++...
1858 sub change_all_map_light {
1859 my ($change) = @_;
1860
1861 $_->change_map_light ($change)
1862 for grep $_->outdoor, values %cf::MAP;
1863 }
1864
1865 sub decay_objects {
1866 my ($self) = @_;
1867
1868 return if $self->{deny_reset};
1869
1870 $self->do_decay_objects;
1871 }
1872
1873 sub unlink_save {
1874 my ($self) = @_;
1875
1876 utf8::encode (my $save = $self->save_path);
1877 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1878 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1879 }
1880
1881 sub load_header_from($) {
1882 my ($self, $path) = @_;
1883
1884 utf8::encode $path;
1885 my $f = new_from_file cf::object::thawer $path
1886 or return;
1887
1888 $self->_load_header ($f)
1889 or return;
1890
1891 local $MAP_LOADING{$self->{path}} = $self;
1892 $f->resolve_delayed_derefs;
1893
1894 $self->{load_path} = $path;
1895
1896 1
1897 }
1898
1899 sub load_header_orig {
1900 my ($self) = @_;
1901
1902 $self->load_header_from ($self->load_path)
1903 }
1904
1905 sub load_header_temp {
1906 my ($self) = @_;
1907
1908 $self->load_header_from ($self->save_path)
1909 }
1910
1911 sub prepare_temp {
1912 my ($self) = @_;
1913
1914 $self->last_access ((delete $self->{last_access})
1915 || $cf::RUNTIME); #d#
1916 # safety
1917 $self->{instantiate_time} = $cf::RUNTIME
1918 if $self->{instantiate_time} > $cf::RUNTIME;
1919 }
1920
1921 sub prepare_orig {
1922 my ($self) = @_;
1923
1924 $self->{load_original} = 1;
1925 $self->{instantiate_time} = $cf::RUNTIME;
1926 $self->last_access ($cf::RUNTIME);
1927 $self->instantiate;
1928 }
1929
1930 sub load_header {
1931 my ($self) = @_;
1932
1933 if ($self->load_header_temp) {
1934 $self->prepare_temp;
1935 } else {
1936 $self->load_header_orig
1937 or return;
1938 $self->prepare_orig;
1939 }
1940
1941 $self->{deny_reset} = 1
1942 if $self->no_reset;
1943
1944 $self->default_region (cf::region::find_by_path $self->{path})
1945 unless $self->default_region;
1946
1947 1
1948 }
1949
1950 sub find;
1951 sub find {
1952 my ($path, $origin) = @_;
1953
1954 $path = normalise $path, $origin && $origin->path;
1955
1956 cf::lock_wait "map_data:$path";#d#remove
1957 cf::lock_wait "map_find:$path";
1958
1959 $cf::MAP{$path} || do {
1960 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1961 my $guard2 = cf::lock_acquire "map_find:$path";
1962
1963 my $map = new_from_path cf::map $path
1964 or return;
1965
1966 $map->{last_save} = $cf::RUNTIME;
1967
1968 $map->load_header
1969 or return;
1970
1971 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1972 # doing this can freeze the server in a sync job, obviously
1973 #$cf::WAIT_FOR_TICK->wait;
1974 undef $guard2;
1975 undef $guard1;
1976 $map->reset;
1977 return find $path;
1978 }
1979
1980 $cf::MAP{$path} = $map
1981 }
1982 }
1983
1984 sub pre_load { }
1985 sub post_load { }
1986
1987 sub load {
1988 my ($self) = @_;
1989
1990 local $self->{deny_reset} = 1; # loading can take a long time
1991
1992 my $path = $self->{path};
1993
1994 {
1995 my $guard = cf::lock_acquire "map_data:$path";
1996
1997 return unless $self->valid;
1998 return unless $self->in_memory == cf::MAP_SWAPPED;
1999
2000 $self->in_memory (cf::MAP_LOADING);
2001
2002 $self->alloc;
2003
2004 $self->pre_load;
2005 cf::cede_to_tick;
2006
2007 my $f = new_from_file cf::object::thawer $self->{load_path};
2008 $f->skip_block;
2009 $self->_load_objects ($f)
2010 or return;
2011
2012 $self->post_load_original
2013 if delete $self->{load_original};
2014
2015 if (my $uniq = $self->uniq_path) {
2016 utf8::encode $uniq;
2017 unless (aio_stat $uniq) {
2018 if (my $f = new_from_file cf::object::thawer $uniq) {
2019 $self->clear_unique_items;
2020 $self->_load_objects ($f);
2021 $f->resolve_delayed_derefs;
2022 }
2023 }
2024 }
2025
2026 $f->resolve_delayed_derefs;
2027
2028 cf::cede_to_tick;
2029 # now do the right thing for maps
2030 $self->link_multipart_objects;
2031 $self->difficulty ($self->estimate_difficulty)
2032 unless $self->difficulty;
2033 cf::cede_to_tick;
2034
2035 unless ($self->{deny_activate}) {
2036 $self->decay_objects;
2037 $self->fix_auto_apply;
2038 $self->update_buttons;
2039 cf::cede_to_tick;
2040 $self->set_darkness_map;
2041 cf::cede_to_tick;
2042 $self->activate;
2043 }
2044
2045 $self->{last_save} = $cf::RUNTIME;
2046 $self->last_access ($cf::RUNTIME);
2047
2048 $self->in_memory (cf::MAP_ACTIVE);
2049 }
2050
2051 $self->post_load;
2052 }
2053
2054 sub customise_for {
2055 my ($self, $ob) = @_;
2056
2057 return find "~" . $ob->name . "/" . $self->{path}
2058 if $self->per_player;
2059
2060 # return find "?party/" . $ob->name . "/" . $self->{path}
2061 # if $self->per_party;
2062
2063 $self
2064 }
2065
2066 # find and load all maps in the 3x3 area around a map
2067 sub load_neighbours {
2068 my ($map) = @_;
2069
2070 my @neigh; # diagonal neighbours
2071
2072 for (0 .. 3) {
2073 my $neigh = $map->tile_path ($_)
2074 or next;
2075 $neigh = find $neigh, $map
2076 or next;
2077 $neigh->load;
2078
2079 push @neigh,
2080 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2081 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2082 }
2083
2084 for (grep defined $_->[0], @neigh) {
2085 my ($path, $origin) = @$_;
2086 my $neigh = find $path, $origin
2087 or next;
2088 $neigh->load;
2089 }
2090 }
2091
2092 sub find_sync {
2093 my ($path, $origin) = @_;
2094
2095 cf::sync_job { find $path, $origin }
2096 }
2097
2098 sub do_load_sync {
2099 my ($map) = @_;
2100
2101 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2102 if $Coro::current == $Coro::main;
2103
2104 cf::sync_job { $map->load };
2105 }
2106
2107 our %MAP_PREFETCH;
2108 our $MAP_PREFETCHER = undef;
2109
2110 sub find_async {
2111 my ($path, $origin, $load) = @_;
2112
2113 $path = normalise $path, $origin && $origin->{path};
2114
2115 if (my $map = $cf::MAP{$path}) {
2116 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2117 }
2118
2119 $MAP_PREFETCH{$path} |= $load;
2120
2121 $MAP_PREFETCHER ||= cf::async {
2122 $Coro::current->{desc} = "map prefetcher";
2123
2124 while (%MAP_PREFETCH) {
2125 while (my ($k, $v) = each %MAP_PREFETCH) {
2126 if (my $map = find $k) {
2127 $map->load if $v;
2128 }
2129
2130 delete $MAP_PREFETCH{$k};
2131 }
2132 }
2133 undef $MAP_PREFETCHER;
2134 };
2135 $MAP_PREFETCHER->prio (6);
2136
2137 ()
2138 }
2139
2140 sub save {
2141 my ($self) = @_;
2142
2143 my $lock = cf::lock_acquire "map_data:$self->{path}";
2144
2145 $self->{last_save} = $cf::RUNTIME;
2146
2147 return unless $self->dirty;
2148
2149 my $save = $self->save_path; utf8::encode $save;
2150 my $uniq = $self->uniq_path; utf8::encode $uniq;
2151
2152 $self->{load_path} = $save;
2153
2154 return if $self->{deny_save};
2155
2156 local $self->{last_access} = $self->last_access;#d#
2157
2158 cf::async {
2159 $Coro::current->{desc} = "map player save";
2160 $_->contr->save for $self->players;
2161 };
2162
2163 cf::get_slot 0.02;
2164
2165 if ($uniq) {
2166 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2167 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2168 } else {
2169 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2170 }
2171 }
2172
2173 sub swap_out {
2174 my ($self) = @_;
2175
2176 # save first because save cedes
2177 $self->save;
2178
2179 my $lock = cf::lock_acquire "map_data:$self->{path}";
2180
2181 return if $self->players;
2182 return if $self->in_memory != cf::MAP_ACTIVE;
2183 return if $self->{deny_save};
2184
2185 $self->in_memory (cf::MAP_SWAPPED);
2186
2187 $self->deactivate;
2188 $_->clear_links_to ($self) for values %cf::MAP;
2189 $self->clear;
2190 }
2191
2192 sub reset_at {
2193 my ($self) = @_;
2194
2195 # TODO: safety, remove and allow resettable per-player maps
2196 return 1e99 if $self->{deny_reset};
2197
2198 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2199 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2200
2201 $time + $to
2202 }
2203
2204 sub should_reset {
2205 my ($self) = @_;
2206
2207 $self->reset_at <= $cf::RUNTIME
2208 }
2209
2210 sub reset {
2211 my ($self) = @_;
2212
2213 my $lock = cf::lock_acquire "map_data:$self->{path}";
2214
2215 return if $self->players;
2216
2217 warn "resetting map ", $self->path;
2218
2219 $self->in_memory (cf::MAP_SWAPPED);
2220
2221 # need to save uniques path
2222 unless ($self->{deny_save}) {
2223 my $uniq = $self->uniq_path; utf8::encode $uniq;
2224
2225 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2226 if $uniq;
2227 }
2228
2229 delete $cf::MAP{$self->path};
2230
2231 $self->deactivate;
2232 $_->clear_links_to ($self) for values %cf::MAP;
2233 $self->clear;
2234
2235 $self->unlink_save;
2236 $self->destroy;
2237 }
2238
2239 my $nuke_counter = "aaaa";
2240
2241 sub nuke {
2242 my ($self) = @_;
2243
2244 {
2245 my $lock = cf::lock_acquire "map_data:$self->{path}";
2246
2247 delete $cf::MAP{$self->path};
2248
2249 $self->unlink_save;
2250
2251 bless $self, "cf::map";
2252 delete $self->{deny_reset};
2253 $self->{deny_save} = 1;
2254 $self->reset_timeout (1);
2255 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2256
2257 $cf::MAP{$self->path} = $self;
2258 }
2259
2260 $self->reset; # polite request, might not happen
2261 }
2262
2263 =item $maps = cf::map::tmp_maps
2264
2265 Returns an arrayref with all map paths of currently instantiated and saved
2266 maps. May block.
2267
2268 =cut
2269
2270 sub tmp_maps() {
2271 [
2272 map {
2273 utf8::decode $_;
2274 /\.map$/
2275 ? normalise $_
2276 : ()
2277 } @{ aio_readdir $TMPDIR or [] }
2278 ]
2279 }
2280
2281 =item $maps = cf::map::random_maps
2282
2283 Returns an arrayref with all map paths of currently instantiated and saved
2284 random maps. May block.
2285
2286 =cut
2287
2288 sub random_maps() {
2289 [
2290 map {
2291 utf8::decode $_;
2292 /\.map$/
2293 ? normalise "?random/$_"
2294 : ()
2295 } @{ aio_readdir $RANDOMDIR or [] }
2296 ]
2297 }
2298
2299 =item cf::map::unique_maps
2300
2301 Returns an arrayref of paths of all shared maps that have
2302 instantiated unique items. May block.
2303
2304 =cut
2305
2306 sub unique_maps() {
2307 [
2308 map {
2309 utf8::decode $_;
2310 s/\.map$//; # TODO future compatibility hack
2311 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2312 ? ()
2313 : normalise $_
2314 } @{ aio_readdir $UNIQUEDIR or [] }
2315 ]
2316 }
2317
2318 =back
2319
2320 =head3 cf::object
2321
2322 =cut
2323
2324 package cf::object;
2325
2326 =over 4
2327
2328 =item $ob->inv_recursive
2329
2330 Returns the inventory of the object I<and> their inventories, recursively,
2331 but I<not> the object itself.
2332
2333 =cut
2334
2335 sub inv_recursive_;
2336 sub inv_recursive_ {
2337 map { $_, inv_recursive_ $_->inv } @_
2338 }
2339
2340 sub inv_recursive {
2341 inv_recursive_ inv $_[0]
2342 }
2343
2344 =item $ref = $ob->ref
2345
2346 Creates and returns a persistent reference to an object that can be stored as a string.
2347
2348 =item $ob = cf::object::deref ($refstring)
2349
2350 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2351 even if the object actually exists. May block.
2352
2353 =cut
2354
2355 sub deref {
2356 my ($ref) = @_;
2357
2358 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2359 my ($uuid, $name) = ($1, $2);
2360 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2361 or return;
2362 $pl->ob->uuid eq $uuid
2363 or return;
2364
2365 $pl->ob
2366 } else {
2367 warn "$ref: cannot resolve object reference\n";
2368 undef
2369 }
2370 }
2371
2372 package cf;
2373
2374 =back
2375
2376 =head3 cf::object::player
2377
2378 =over 4
2379
2380 =item $player_object->reply ($npc, $msg[, $flags])
2381
2382 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2383 can be C<undef>. Does the right thing when the player is currently in a
2384 dialogue with the given NPC character.
2385
2386 =cut
2387
2388 our $SAY_CHANNEL = {
2389 id => "say",
2390 title => "Map",
2391 reply => "say ",
2392 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2393 };
2394
2395 our $CHAT_CHANNEL = {
2396 id => "chat",
2397 title => "Chat",
2398 reply => "chat ",
2399 tooltip => "Player chat and shouts, global to the server.",
2400 };
2401
2402 # rough implementation of a future "reply" method that works
2403 # with dialog boxes.
2404 #TODO: the first argument must go, split into a $npc->reply_to ( method
2405 sub cf::object::player::reply($$$;$) {
2406 my ($self, $npc, $msg, $flags) = @_;
2407
2408 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2409
2410 if ($self->{record_replies}) {
2411 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2412
2413 } else {
2414 my $pl = $self->contr;
2415
2416 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2417 my $dialog = $pl->{npc_dialog};
2418 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2419
2420 } else {
2421 $msg = $npc->name . " says: $msg" if $npc;
2422 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2423 }
2424 }
2425 }
2426
2427 =item $object->send_msg ($channel, $msg, $color, [extra...])
2428
2429 =cut
2430
2431 sub cf::object::send_msg {
2432 my $pl = shift->contr
2433 or return;
2434 $pl->send_msg (@_);
2435 }
2436
2437 =item $player_object->may ("access")
2438
2439 Returns wether the given player is authorized to access resource "access"
2440 (e.g. "command_wizcast").
2441
2442 =cut
2443
2444 sub cf::object::player::may {
2445 my ($self, $access) = @_;
2446
2447 $self->flag (cf::FLAG_WIZ) ||
2448 (ref $cf::CFG{"may_$access"}
2449 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2450 : $cf::CFG{"may_$access"})
2451 }
2452
2453 =item $player_object->enter_link
2454
2455 Freezes the player and moves him/her to a special map (C<{link}>).
2456
2457 The player should be reasonably safe there for short amounts of time (e.g.
2458 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2459 though, as the palyer cannot control the character while it is on the link
2460 map.
2461
2462 Will never block.
2463
2464 =item $player_object->leave_link ($map, $x, $y)
2465
2466 Moves the player out of the special C<{link}> map onto the specified
2467 map. If the map is not valid (or omitted), the player will be moved back
2468 to the location he/she was before the call to C<enter_link>, or, if that
2469 fails, to the emergency map position.
2470
2471 Might block.
2472
2473 =cut
2474
2475 sub link_map {
2476 unless ($LINK_MAP) {
2477 $LINK_MAP = cf::map::find "{link}"
2478 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2479 $LINK_MAP->load;
2480 }
2481
2482 $LINK_MAP
2483 }
2484
2485 sub cf::object::player::enter_link {
2486 my ($self) = @_;
2487
2488 $self->deactivate_recursive;
2489
2490 return if UNIVERSAL::isa $self->map, "ext::map_link";
2491
2492 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2493 if $self->map && $self->map->{path} ne "{link}";
2494
2495 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2496 }
2497
2498 sub cf::object::player::leave_link {
2499 my ($self, $map, $x, $y) = @_;
2500
2501 return unless $self->contr->active;
2502
2503 my $link_pos = delete $self->{_link_pos};
2504
2505 unless ($map) {
2506 # restore original map position
2507 ($map, $x, $y) = @{ $link_pos || [] };
2508 $map = cf::map::find $map;
2509
2510 unless ($map) {
2511 ($map, $x, $y) = @$EMERGENCY_POSITION;
2512 $map = cf::map::find $map
2513 or die "FATAL: cannot load emergency map\n";
2514 }
2515 }
2516
2517 ($x, $y) = (-1, -1)
2518 unless (defined $x) && (defined $y);
2519
2520 # use -1 or undef as default coordinates, not 0, 0
2521 ($x, $y) = ($map->enter_x, $map->enter_y)
2522 if $x <=0 && $y <= 0;
2523
2524 $map->load;
2525 $map->load_neighbours;
2526
2527 return unless $self->contr->active;
2528 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2529 $self->activate_recursive;
2530
2531 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2532 $self->enter_map ($map, $x, $y);
2533 }
2534
2535 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2536
2537 Moves the player to the given map-path and coordinates by first freezing
2538 her, loading and preparing them map, calling the provided $check callback
2539 that has to return the map if sucecssful, and then unfreezes the player on
2540 the new (success) or old (failed) map position. In either case, $done will
2541 be called at the end of this process.
2542
2543 Note that $check will be called with a potentially non-loaded map, so if
2544 it needs a loaded map it has to call C<< ->load >>.
2545
2546 =cut
2547
2548 our $GOTOGEN;
2549
2550 sub cf::object::player::goto {
2551 my ($self, $path, $x, $y, $check, $done) = @_;
2552
2553 # do generation counting so two concurrent goto's will be executed in-order
2554 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2555
2556 $self->enter_link;
2557
2558 (async {
2559 $Coro::current->{desc} = "player::goto $path $x $y";
2560
2561 # *tag paths override both path and x|y
2562 if ($path =~ /^\*(.*)$/) {
2563 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2564 my $ob = $obs[rand @obs];
2565
2566 # see if we actually can go there
2567 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2568 $ob = $obs[rand @obs];
2569 } else {
2570 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2571 }
2572 # else put us there anyways for now #d#
2573
2574 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2575 } else {
2576 ($path, $x, $y) = (undef, undef, undef);
2577 }
2578 }
2579
2580 my $map = eval {
2581 my $map = defined $path ? cf::map::find $path : undef;
2582
2583 if ($map) {
2584 $map = $map->customise_for ($self);
2585 $map = $check->($map) if $check && $map;
2586 } else {
2587 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2588 }
2589
2590 $map
2591 };
2592
2593 if ($@) {
2594 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2595 LOG llevError | logBacktrace, Carp::longmess $@;
2596 }
2597
2598 if ($gen == $self->{_goto_generation}) {
2599 delete $self->{_goto_generation};
2600 $self->leave_link ($map, $x, $y);
2601 }
2602
2603 $done->() if $done;
2604 })->prio (1);
2605 }
2606
2607 =item $player_object->enter_exit ($exit_object)
2608
2609 =cut
2610
2611 sub parse_random_map_params {
2612 my ($spec) = @_;
2613
2614 my $rmp = { # defaults
2615 xsize => (cf::rndm 15, 40),
2616 ysize => (cf::rndm 15, 40),
2617 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2618 #layout => string,
2619 };
2620
2621 for (split /\n/, $spec) {
2622 my ($k, $v) = split /\s+/, $_, 2;
2623
2624 $rmp->{lc $k} = $v if (length $k) && (length $v);
2625 }
2626
2627 $rmp
2628 }
2629
2630 sub prepare_random_map {
2631 my ($exit) = @_;
2632
2633 # all this does is basically replace the /! path by
2634 # a new random map path (?random/...) with a seed
2635 # that depends on the exit object
2636
2637 my $rmp = parse_random_map_params $exit->msg;
2638
2639 if ($exit->map) {
2640 $rmp->{region} = $exit->region->name;
2641 $rmp->{origin_map} = $exit->map->path;
2642 $rmp->{origin_x} = $exit->x;
2643 $rmp->{origin_y} = $exit->y;
2644
2645 $exit->map->touch;
2646 }
2647
2648 $rmp->{random_seed} ||= $exit->random_seed;
2649
2650 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2651 my $md5 = Digest::MD5::md5_hex $data;
2652 my $meta = "$RANDOMDIR/$md5.meta";
2653
2654 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2655 aio_write $fh, 0, (length $data), $data, 0;
2656 undef $fh;
2657 aio_rename "$meta~", $meta;
2658
2659 my $slaying = "?random/$md5";
2660
2661 if ($exit->valid) {
2662 $exit->slaying ("?random/$md5");
2663 $exit->msg (undef);
2664 }
2665 }
2666 }
2667
2668 sub cf::object::player::enter_exit {
2669 my ($self, $exit) = @_;
2670
2671 return unless $self->type == cf::PLAYER;
2672
2673 $self->enter_link;
2674
2675 (async {
2676 $Coro::current->{desc} = "enter_exit";
2677
2678 unless (eval {
2679 $self->deactivate_recursive; # just to be sure
2680
2681 # random map handling
2682 {
2683 my $guard = cf::lock_acquire "exit_prepare:$exit";
2684
2685 prepare_random_map $exit
2686 if $exit->slaying eq "/!";
2687 }
2688
2689 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2690 my $x = $exit->stats->hp;
2691 my $y = $exit->stats->sp;
2692
2693 $self->goto ($map, $x, $y);
2694
2695 # if exit is damned, update players death & WoR home-position
2696 $self->contr->savebed ($map, $x, $y)
2697 if $exit->flag (cf::FLAG_DAMNED);
2698
2699 1
2700 }) {
2701 $self->message ("Something went wrong deep within the deliantra server. "
2702 . "I'll try to bring you back to the map you were before. "
2703 . "Please report this to the dungeon master!",
2704 cf::NDI_UNIQUE | cf::NDI_RED);
2705
2706 warn "ERROR in enter_exit: $@";
2707 $self->leave_link;
2708 }
2709 })->prio (1);
2710 }
2711
2712 =head3 cf::client
2713
2714 =over 4
2715
2716 =item $client->send_drawinfo ($text, $flags)
2717
2718 Sends a drawinfo packet to the client. Circumvents output buffering so
2719 should not be used under normal circumstances.
2720
2721 =cut
2722
2723 sub cf::client::send_drawinfo {
2724 my ($self, $text, $flags) = @_;
2725
2726 utf8::encode $text;
2727 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2728 }
2729
2730 =item $client->send_msg ($channel, $msg, $color, [extra...])
2731
2732 Send a drawinfo or msg packet to the client, formatting the msg for the
2733 client if neccessary. C<$type> should be a string identifying the type of
2734 the message, with C<log> being the default. If C<$color> is negative, suppress
2735 the message unless the client supports the msg packet.
2736
2737 =cut
2738
2739 # non-persistent channels (usually the info channel)
2740 our %CHANNEL = (
2741 "c/identify" => {
2742 id => "infobox",
2743 title => "Identify",
2744 reply => undef,
2745 tooltip => "Items recently identified",
2746 },
2747 "c/examine" => {
2748 id => "infobox",
2749 title => "Examine",
2750 reply => undef,
2751 tooltip => "Signs and other items you examined",
2752 },
2753 "c/book" => {
2754 id => "infobox",
2755 title => "Book",
2756 reply => undef,
2757 tooltip => "The contents of a note or book",
2758 },
2759 "c/lookat" => {
2760 id => "infobox",
2761 title => "Look",
2762 reply => undef,
2763 tooltip => "What you saw there",
2764 },
2765 "c/who" => {
2766 id => "infobox",
2767 title => "Players",
2768 reply => undef,
2769 tooltip => "Shows players who are currently online",
2770 },
2771 "c/body" => {
2772 id => "infobox",
2773 title => "Body Parts",
2774 reply => undef,
2775 tooltip => "Shows which body parts you posess and are available",
2776 },
2777 "c/skills" => {
2778 id => "infobox",
2779 title => "Skills",
2780 reply => undef,
2781 tooltip => "Shows your experience per skill and item power",
2782 },
2783 "c/uptime" => {
2784 id => "infobox",
2785 title => "Uptime",
2786 reply => undef,
2787 tooltip => "How long the server has been running since last restart",
2788 },
2789 "c/mapinfo" => {
2790 id => "infobox",
2791 title => "Map Info",
2792 reply => undef,
2793 tooltip => "Information related to the maps",
2794 },
2795 "c/party" => {
2796 id => "party",
2797 title => "Party",
2798 reply => "gsay ",
2799 tooltip => "Messages and chat related to your party",
2800 },
2801 );
2802
2803 sub cf::client::send_msg {
2804 my ($self, $channel, $msg, $color, @extra) = @_;
2805
2806 $msg = $self->pl->expand_cfpod ($msg)
2807 unless $color & cf::NDI_VERBATIM;
2808
2809 $color &= cf::NDI_CLIENT_MASK; # just in case...
2810
2811 # check predefined channels, for the benefit of C
2812 if ($CHANNEL{$channel}) {
2813 $channel = $CHANNEL{$channel};
2814
2815 $self->ext_msg (channel_info => $channel)
2816 if $self->can_msg;
2817
2818 $channel = $channel->{id};
2819
2820 } elsif (ref $channel) {
2821 # send meta info to client, if not yet sent
2822 unless (exists $self->{channel}{$channel->{id}}) {
2823 $self->{channel}{$channel->{id}} = $channel;
2824 $self->ext_msg (channel_info => $channel)
2825 if $self->can_msg;
2826 }
2827
2828 $channel = $channel->{id};
2829 }
2830
2831 return unless @extra || length $msg;
2832
2833 if ($self->can_msg) {
2834 # default colour, mask it out
2835 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2836 if $color & cf::NDI_DEF;
2837
2838 my $pkt = "msg "
2839 . $self->{json_coder}->encode (
2840 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2841 );
2842
2843 # try lzf for large packets
2844 $pkt = "lzf " . Compress::LZF::compress $pkt
2845 if 1024 <= length $pkt and $self->{can_lzf};
2846
2847 # split very large packets
2848 if (8192 < length $pkt and $self->{can_lzf}) {
2849 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2850 $pkt = "frag";
2851 }
2852
2853 $self->send_packet ($pkt);
2854 } else {
2855 if ($color >= 0) {
2856 # replace some tags by gcfclient-compatible ones
2857 for ($msg) {
2858 1 while
2859 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2860 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2861 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2862 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2863 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2864 }
2865
2866 $color &= cf::NDI_COLOR_MASK;
2867
2868 utf8::encode $msg;
2869
2870 if (0 && $msg =~ /\[/) {
2871 # COMMAND/INFO
2872 $self->send_packet ("drawextinfo $color 10 8 $msg")
2873 } else {
2874 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2875 $self->send_packet ("drawinfo $color $msg")
2876 }
2877 }
2878 }
2879 }
2880
2881 =item $client->ext_msg ($type, @msg)
2882
2883 Sends an ext event to the client.
2884
2885 =cut
2886
2887 sub cf::client::ext_msg($$@) {
2888 my ($self, $type, @msg) = @_;
2889
2890 if ($self->extcmd == 2) {
2891 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2892 } elsif ($self->extcmd == 1) { # TODO: remove
2893 push @msg, msgtype => "event_$type";
2894 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2895 }
2896 }
2897
2898 =item $client->ext_reply ($msgid, @msg)
2899
2900 Sends an ext reply to the client.
2901
2902 =cut
2903
2904 sub cf::client::ext_reply($$@) {
2905 my ($self, $id, @msg) = @_;
2906
2907 if ($self->extcmd == 2) {
2908 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2909 } elsif ($self->extcmd == 1) {
2910 #TODO: version 1, remove
2911 unshift @msg, msgtype => "reply", msgid => $id;
2912 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2913 }
2914 }
2915
2916 =item $success = $client->query ($flags, "text", \&cb)
2917
2918 Queues a query to the client, calling the given callback with
2919 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2920 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2921
2922 Queries can fail, so check the return code. Or don't, as queries will
2923 become reliable at some point in the future.
2924
2925 =cut
2926
2927 sub cf::client::query {
2928 my ($self, $flags, $text, $cb) = @_;
2929
2930 return unless $self->state == ST_PLAYING
2931 || $self->state == ST_SETUP
2932 || $self->state == ST_CUSTOM;
2933
2934 $self->state (ST_CUSTOM);
2935
2936 utf8::encode $text;
2937 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2938
2939 $self->send_packet ($self->{query_queue}[0][0])
2940 if @{ $self->{query_queue} } == 1;
2941
2942 1
2943 }
2944
2945 cf::client->attach (
2946 on_connect => sub {
2947 my ($ns) = @_;
2948
2949 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2950 },
2951 on_reply => sub {
2952 my ($ns, $msg) = @_;
2953
2954 # this weird shuffling is so that direct followup queries
2955 # get handled first
2956 my $queue = delete $ns->{query_queue}
2957 or return; # be conservative, not sure how that can happen, but we saw a crash here
2958
2959 (shift @$queue)->[1]->($msg);
2960 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2961
2962 push @{ $ns->{query_queue} }, @$queue;
2963
2964 if (@{ $ns->{query_queue} } == @$queue) {
2965 if (@$queue) {
2966 $ns->send_packet ($ns->{query_queue}[0][0]);
2967 } else {
2968 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2969 }
2970 }
2971 },
2972 on_exticmd => sub {
2973 my ($ns, $buf) = @_;
2974
2975 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2976
2977 if (ref $msg) {
2978 my ($type, $reply, @payload) =
2979 "ARRAY" eq ref $msg
2980 ? @$msg
2981 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2982
2983 my @reply;
2984
2985 if (my $cb = $EXTICMD{$type}) {
2986 @reply = $cb->($ns, @payload);
2987 }
2988
2989 $ns->ext_reply ($reply, @reply)
2990 if $reply;
2991
2992 } else {
2993 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2994 }
2995
2996 cf::override;
2997 },
2998 );
2999
3000 =item $client->async (\&cb)
3001
3002 Create a new coroutine, running the specified callback. The coroutine will
3003 be automatically cancelled when the client gets destroyed (e.g. on logout,
3004 or loss of connection).
3005
3006 =cut
3007
3008 sub cf::client::async {
3009 my ($self, $cb) = @_;
3010
3011 my $coro = &Coro::async ($cb);
3012
3013 $coro->on_destroy (sub {
3014 delete $self->{_coro}{$coro+0};
3015 });
3016
3017 $self->{_coro}{$coro+0} = $coro;
3018
3019 $coro
3020 }
3021
3022 cf::client->attach (
3023 on_destroy => sub {
3024 my ($ns) = @_;
3025
3026 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3027 },
3028 );
3029
3030 =back
3031
3032
3033 =head2 SAFE SCRIPTING
3034
3035 Functions that provide a safe environment to compile and execute
3036 snippets of perl code without them endangering the safety of the server
3037 itself. Looping constructs, I/O operators and other built-in functionality
3038 is not available in the safe scripting environment, and the number of
3039 functions and methods that can be called is greatly reduced.
3040
3041 =cut
3042
3043 our $safe = new Safe "safe";
3044 our $safe_hole = new Safe::Hole;
3045
3046 $SIG{FPE} = 'IGNORE';
3047
3048 $safe->permit_only (Opcode::opset qw(
3049 :base_core :base_mem :base_orig :base_math
3050 grepstart grepwhile mapstart mapwhile
3051 sort time
3052 ));
3053
3054 # here we export the classes and methods available to script code
3055
3056 =pod
3057
3058 The following functions and methods are available within a safe environment:
3059
3060 cf::object
3061 contr pay_amount pay_player map x y force_find force_add destroy
3062 insert remove name archname title slaying race decrease split
3063
3064 cf::object::player
3065 player
3066
3067 cf::player
3068 peaceful
3069
3070 cf::map
3071 trigger
3072
3073 =cut
3074
3075 for (
3076 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3077 insert remove inv nrof name archname title slaying race
3078 decrease split destroy change_exp)],
3079 ["cf::object::player" => qw(player)],
3080 ["cf::player" => qw(peaceful)],
3081 ["cf::map" => qw(trigger)],
3082 ) {
3083 no strict 'refs';
3084 my ($pkg, @funs) = @$_;
3085 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3086 for @funs;
3087 }
3088
3089 =over 4
3090
3091 =item @retval = safe_eval $code, [var => value, ...]
3092
3093 Compiled and executes the given perl code snippet. additional var/value
3094 pairs result in temporary local (my) scalar variables of the given name
3095 that are available in the code snippet. Example:
3096
3097 my $five = safe_eval '$first + $second', first => 1, second => 4;
3098
3099 =cut
3100
3101 sub safe_eval($;@) {
3102 my ($code, %vars) = @_;
3103
3104 my $qcode = $code;
3105 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3106 $qcode =~ s/\n/\\n/g;
3107
3108 local $_;
3109 local @safe::cf::_safe_eval_args = values %vars;
3110
3111 my $eval =
3112 "do {\n"
3113 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3114 . "#line 0 \"{$qcode}\"\n"
3115 . $code
3116 . "\n}"
3117 ;
3118
3119 sub_generation_inc;
3120 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3121 sub_generation_inc;
3122
3123 if ($@) {
3124 warn "$@";
3125 warn "while executing safe code '$code'\n";
3126 warn "with arguments " . (join " ", %vars) . "\n";
3127 }
3128
3129 wantarray ? @res : $res[0]
3130 }
3131
3132 =item cf::register_script_function $function => $cb
3133
3134 Register a function that can be called from within map/npc scripts. The
3135 function should be reasonably secure and should be put into a package name
3136 like the extension.
3137
3138 Example: register a function that gets called whenever a map script calls
3139 C<rent::overview>, as used by the C<rent> extension.
3140
3141 cf::register_script_function "rent::overview" => sub {
3142 ...
3143 };
3144
3145 =cut
3146
3147 sub register_script_function {
3148 my ($fun, $cb) = @_;
3149
3150 no strict 'refs';
3151 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3152 }
3153
3154 =back
3155
3156 =cut
3157
3158 #############################################################################
3159 # the server's init and main functions
3160
3161 sub load_facedata($) {
3162 my ($path) = @_;
3163
3164 # HACK to clear player env face cache, we need some signal framework
3165 # for this (global event?)
3166 %ext::player_env::MUSIC_FACE_CACHE = ();
3167
3168 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3169
3170 warn "loading facedata from $path\n";
3171
3172 my $facedata;
3173 0 < aio_load $path, $facedata
3174 or die "$path: $!";
3175
3176 $facedata = Coro::Storable::thaw $facedata;
3177
3178 $facedata->{version} == 2
3179 or cf::cleanup "$path: version mismatch, cannot proceed.";
3180
3181 # patch in the exptable
3182 $facedata->{resource}{"res/exp_table"} = {
3183 type => FT_RSRC,
3184 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3185 };
3186 cf::cede_to_tick;
3187
3188 {
3189 my $faces = $facedata->{faceinfo};
3190
3191 while (my ($face, $info) = each %$faces) {
3192 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3193
3194 cf::face::set_visibility $idx, $info->{visibility};
3195 cf::face::set_magicmap $idx, $info->{magicmap};
3196 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3197 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3198
3199 cf::cede_to_tick;
3200 }
3201
3202 while (my ($face, $info) = each %$faces) {
3203 next unless $info->{smooth};
3204
3205 my $idx = cf::face::find $face
3206 or next;
3207
3208 if (my $smooth = cf::face::find $info->{smooth}) {
3209 cf::face::set_smooth $idx, $smooth;
3210 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3211 } else {
3212 warn "smooth face '$info->{smooth}' not found for face '$face'";
3213 }
3214
3215 cf::cede_to_tick;
3216 }
3217 }
3218
3219 {
3220 my $anims = $facedata->{animinfo};
3221
3222 while (my ($anim, $info) = each %$anims) {
3223 cf::anim::set $anim, $info->{frames}, $info->{facings};
3224 cf::cede_to_tick;
3225 }
3226
3227 cf::anim::invalidate_all; # d'oh
3228 }
3229
3230 {
3231 # TODO: for gcfclient pleasure, we should give resources
3232 # that gcfclient doesn't grok a >10000 face index.
3233 my $res = $facedata->{resource};
3234
3235 while (my ($name, $info) = each %$res) {
3236 if (defined $info->{type}) {
3237 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3238 my $data;
3239
3240 if ($info->{type} & 1) {
3241 # prepend meta info
3242
3243 my $meta = $enc->encode ({
3244 name => $name,
3245 %{ $info->{meta} || {} },
3246 });
3247
3248 $data = pack "(w/a*)*", $meta, $info->{data};
3249 } else {
3250 $data = $info->{data};
3251 }
3252
3253 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3254 cf::face::set_type $idx, $info->{type};
3255 } else {
3256 $RESOURCE{$name} = $info;
3257 }
3258
3259 cf::cede_to_tick;
3260 }
3261 }
3262
3263 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3264
3265 1
3266 }
3267
3268 cf::global->attach (on_resource_update => sub {
3269 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3270 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3271
3272 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3273 my $sound = $soundconf->{compat}[$_]
3274 or next;
3275
3276 my $face = cf::face::find "sound/$sound->[1]";
3277 cf::sound::set $sound->[0] => $face;
3278 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3279 }
3280
3281 while (my ($k, $v) = each %{$soundconf->{event}}) {
3282 my $face = cf::face::find "sound/$v";
3283 cf::sound::set $k => $face;
3284 }
3285 }
3286 });
3287
3288 register_exticmd fx_want => sub {
3289 my ($ns, $want) = @_;
3290
3291 while (my ($k, $v) = each %$want) {
3292 $ns->fx_want ($k, $v);
3293 }
3294 };
3295
3296 sub load_resource_file($) {
3297 my $guard = lock_acquire "load_resource_file";
3298
3299 my $status = load_resource_file_ $_[0];
3300 get_slot 0.1, 100;
3301 cf::arch::commit_load;
3302
3303 $status
3304 }
3305
3306 sub reload_regions {
3307 # HACK to clear player env face cache, we need some signal framework
3308 # for this (global event?)
3309 %ext::player_env::MUSIC_FACE_CACHE = ();
3310
3311 load_resource_file "$MAPDIR/regions"
3312 or die "unable to load regions file\n";
3313
3314 for (cf::region::list) {
3315 $_->{match} = qr/$_->{match}/
3316 if exists $_->{match};
3317 }
3318 }
3319
3320 sub reload_facedata {
3321 load_facedata "$DATADIR/facedata"
3322 or die "unable to load facedata\n";
3323 }
3324
3325 sub reload_archetypes {
3326 load_resource_file "$DATADIR/archetypes"
3327 or die "unable to load archetypes\n";
3328 }
3329
3330 sub reload_treasures {
3331 load_resource_file "$DATADIR/treasures"
3332 or die "unable to load treasurelists\n";
3333 }
3334
3335 sub reload_resources {
3336 warn "reloading resource files...\n";
3337
3338 reload_facedata;
3339 reload_archetypes;
3340 reload_regions;
3341 reload_treasures;
3342
3343 warn "finished reloading resource files\n";
3344 }
3345
3346 sub init {
3347 my $guard = freeze_mainloop;
3348
3349 evthread_start IO::AIO::poll_fileno;
3350
3351 reload_resources;
3352 }
3353
3354 sub reload_config {
3355 open my $fh, "<:utf8", "$CONFDIR/config"
3356 or return;
3357
3358 local $/;
3359 *CFG = YAML::Load <$fh>;
3360
3361 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3362
3363 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3364 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3365
3366 if (exists $CFG{mlockall}) {
3367 eval {
3368 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3369 and die "WARNING: m(un)lockall failed: $!\n";
3370 };
3371 warn $@ if $@;
3372 }
3373 }
3374
3375 sub pidfile() {
3376 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3377 or die "$PIDFILE: $!";
3378 flock $fh, &Fcntl::LOCK_EX
3379 or die "$PIDFILE: flock: $!";
3380 $fh
3381 }
3382
3383 # make sure only one server instance is running at any one time
3384 sub atomic {
3385 my $fh = pidfile;
3386
3387 my $pid = <$fh>;
3388 kill 9, $pid if $pid > 0;
3389
3390 seek $fh, 0, 0;
3391 print $fh $$;
3392 }
3393
3394 sub main {
3395 atomic;
3396
3397 # we must not ever block the main coroutine
3398 local $Coro::idle = sub {
3399 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3400 (async {
3401 $Coro::current->{desc} = "IDLE BUG HANDLER";
3402 EV::loop EV::LOOP_ONESHOT;
3403 })->prio (Coro::PRIO_MAX);
3404 };
3405
3406 {
3407 my $guard = freeze_mainloop;
3408 reload_config;
3409 db_init;
3410 load_extensions;
3411
3412 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3413 }
3414
3415 utime time, time, $RUNTIMEFILE;
3416
3417 # no (long-running) fork's whatsoever before this point(!)
3418 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3419
3420 EV::loop;
3421 }
3422
3423 #############################################################################
3424 # initialisation and cleanup
3425
3426 # install some emergency cleanup handlers
3427 BEGIN {
3428 our %SIGWATCHER = ();
3429 for my $signal (qw(INT HUP TERM)) {
3430 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3431 cf::cleanup "SIG$signal";
3432 };
3433 }
3434 }
3435
3436 sub write_runtime_sync {
3437 # first touch the runtime file to show we are still running:
3438 # the fsync below can take a very very long time.
3439
3440 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3441
3442 my $guard = cf::lock_acquire "write_runtime";
3443
3444 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3445 or return;
3446
3447 my $value = $cf::RUNTIME + 90 + 10;
3448 # 10 is the runtime save interval, for a monotonic clock
3449 # 60 allows for the watchdog to kill the server.
3450
3451 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3452 and return;
3453
3454 # always fsync - this file is important
3455 aio_fsync $fh
3456 and return;
3457
3458 # touch it again to show we are up-to-date
3459 aio_utime $fh, undef, undef;
3460
3461 close $fh
3462 or return;
3463
3464 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3465 and return;
3466
3467 warn "runtime file written.\n";
3468
3469 1
3470 }
3471
3472 our $uuid_lock;
3473 our $uuid_skip;
3474
3475 sub write_uuid_sync($) {
3476 $uuid_skip ||= $_[0];
3477
3478 return if $uuid_lock;
3479 local $uuid_lock = 1;
3480
3481 my $uuid = "$LOCALDIR/uuid";
3482
3483 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3484 or return;
3485
3486 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3487 $uuid_skip = 0;
3488
3489 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3490 and return;
3491
3492 # always fsync - this file is important
3493 aio_fsync $fh
3494 and return;
3495
3496 close $fh
3497 or return;
3498
3499 aio_rename "$uuid~", $uuid
3500 and return;
3501
3502 warn "uuid file written ($value).\n";
3503
3504 1
3505
3506 }
3507
3508 sub write_uuid($$) {
3509 my ($skip, $sync) = @_;
3510
3511 $sync ? write_uuid_sync $skip
3512 : async { write_uuid_sync $skip };
3513 }
3514
3515 sub emergency_save() {
3516 my $freeze_guard = cf::freeze_mainloop;
3517
3518 warn "enter emergency perl save\n";
3519
3520 cf::sync_job {
3521 # use a peculiar iteration method to avoid tripping on perl
3522 # refcount bugs in for. also avoids problems with players
3523 # and maps saved/destroyed asynchronously.
3524 warn "begin emergency player save\n";
3525 for my $login (keys %cf::PLAYER) {
3526 my $pl = $cf::PLAYER{$login} or next;
3527 $pl->valid or next;
3528 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3529 $pl->save;
3530 }
3531 warn "end emergency player save\n";
3532
3533 warn "begin emergency map save\n";
3534 for my $path (keys %cf::MAP) {
3535 my $map = $cf::MAP{$path} or next;
3536 $map->valid or next;
3537 $map->save;
3538 }
3539 warn "end emergency map save\n";
3540
3541 warn "begin emergency database checkpoint\n";
3542 BDB::db_env_txn_checkpoint $DB_ENV;
3543 warn "end emergency database checkpoint\n";
3544
3545 warn "begin write uuid\n";
3546 write_uuid_sync 1;
3547 warn "end write uuid\n";
3548 };
3549
3550 warn "leave emergency perl save\n";
3551 }
3552
3553 sub post_cleanup {
3554 my ($make_core) = @_;
3555
3556 warn Carp::longmess "post_cleanup backtrace"
3557 if $make_core;
3558
3559 my $fh = pidfile;
3560 unlink $PIDFILE if <$fh> == $$;
3561 }
3562
3563 # a safer delete_package, copied from Symbol
3564 sub clear_package($) {
3565 my $pkg = shift;
3566
3567 # expand to full symbol table name if needed
3568 unless ($pkg =~ /^main::.*::$/) {
3569 $pkg = "main$pkg" if $pkg =~ /^::/;
3570 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3571 $pkg .= '::' unless $pkg =~ /::$/;
3572 }
3573
3574 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3575 my $stem_symtab = *{$stem}{HASH};
3576
3577 defined $stem_symtab and exists $stem_symtab->{$leaf}
3578 or return;
3579
3580 # clear all symbols
3581 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3582 for my $name (keys %$leaf_symtab) {
3583 _gv_clear *{"$pkg$name"};
3584 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3585 }
3586 warn "cleared package $pkg\n";#d#
3587 }
3588
3589 sub do_reload_perl() {
3590 # can/must only be called in main
3591 if ($Coro::current != $Coro::main) {
3592 warn "can only reload from main coroutine";
3593 return;
3594 }
3595
3596 return if $RELOAD++;
3597
3598 while ($RELOAD) {
3599 warn "reloading...";
3600
3601 warn "entering sync_job";
3602
3603 cf::sync_job {
3604 cf::write_runtime_sync; # external watchdog should not bark
3605 cf::emergency_save;
3606 cf::write_runtime_sync; # external watchdog should not bark
3607
3608 warn "syncing database to disk";
3609 BDB::db_env_txn_checkpoint $DB_ENV;
3610
3611 # if anything goes wrong in here, we should simply crash as we already saved
3612
3613 warn "flushing outstanding aio requests";
3614 while (IO::AIO::nreqs || BDB::nreqs) {
3615 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3616 }
3617
3618 warn "cancelling all extension coros";
3619 $_->cancel for values %EXT_CORO;
3620 %EXT_CORO = ();
3621
3622 warn "removing commands";
3623 %COMMAND = ();
3624
3625 warn "removing ext/exti commands";
3626 %EXTCMD = ();
3627 %EXTICMD = ();
3628
3629 warn "unloading/nuking all extensions";
3630 for my $pkg (@EXTS) {
3631 warn "... unloading $pkg";
3632
3633 if (my $cb = $pkg->can ("unload")) {
3634 eval {
3635 $cb->($pkg);
3636 1
3637 } or warn "$pkg unloaded, but with errors: $@";
3638 }
3639
3640 warn "... clearing $pkg";
3641 clear_package $pkg;
3642 }
3643
3644 warn "unloading all perl modules loaded from $LIBDIR";
3645 while (my ($k, $v) = each %INC) {
3646 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3647
3648 warn "... unloading $k";
3649 delete $INC{$k};
3650
3651 $k =~ s/\.pm$//;
3652 $k =~ s/\//::/g;
3653
3654 if (my $cb = $k->can ("unload_module")) {
3655 $cb->();
3656 }
3657
3658 clear_package $k;
3659 }
3660
3661 warn "getting rid of safe::, as good as possible";
3662 clear_package "safe::$_"
3663 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3664
3665 warn "unloading cf.pm \"a bit\"";
3666 delete $INC{"cf.pm"};
3667 delete $INC{"cf/pod.pm"};
3668
3669 # don't, removes xs symbols, too,
3670 # and global variables created in xs
3671 #clear_package __PACKAGE__;
3672
3673 warn "unload completed, starting to reload now";
3674
3675 warn "reloading cf.pm";
3676 require cf;
3677 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3678
3679 warn "loading config and database again";
3680 cf::reload_config;
3681
3682 warn "loading extensions";
3683 cf::load_extensions;
3684
3685 warn "reattaching attachments to objects/players";
3686 _global_reattach; # objects, sockets
3687 warn "reattaching attachments to maps";
3688 reattach $_ for values %MAP;
3689 warn "reattaching attachments to players";
3690 reattach $_ for values %PLAYER;
3691
3692 warn "leaving sync_job";
3693
3694 1
3695 } or do {
3696 warn $@;
3697 cf::cleanup "error while reloading, exiting.";
3698 };
3699
3700 warn "reloaded";
3701 --$RELOAD;
3702 }
3703 };
3704
3705 our $RELOAD_WATCHER; # used only during reload
3706
3707 sub reload_perl() {
3708 # doing reload synchronously and two reloads happen back-to-back,
3709 # coro crashes during coro_state_free->destroy here.
3710
3711 $RELOAD_WATCHER ||= EV::timer $TICK * 1.5, 0, sub {
3712 do_reload_perl;
3713 undef $RELOAD_WATCHER;
3714 };
3715 }
3716
3717 register_command "reload" => sub {
3718 my ($who, $arg) = @_;
3719
3720 if ($who->flag (FLAG_WIZ)) {
3721 $who->message ("reloading server.");
3722 async {
3723 $Coro::current->{desc} = "perl_reload";
3724 reload_perl;
3725 };
3726 }
3727 };
3728
3729 unshift @INC, $LIBDIR;
3730
3731 my $bug_warning = 0;
3732
3733 our @WAIT_FOR_TICK;
3734 our @WAIT_FOR_TICK_BEGIN;
3735
3736 sub wait_for_tick {
3737 return if tick_inhibit || $Coro::current == $Coro::main;
3738
3739 my $signal = new Coro::Signal;
3740 push @WAIT_FOR_TICK, $signal;
3741 $signal->wait;
3742 }
3743
3744 sub wait_for_tick_begin {
3745 return if tick_inhibit || $Coro::current == $Coro::main;
3746
3747 my $signal = new Coro::Signal;
3748 push @WAIT_FOR_TICK_BEGIN, $signal;
3749 $signal->wait;
3750 }
3751
3752 sub tick {
3753 if ($Coro::current != $Coro::main) {
3754 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3755 unless ++$bug_warning > 10;
3756 return;
3757 }
3758
3759 cf::server_tick; # one server iteration
3760
3761 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3762 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3763 Coro::async_pool {
3764 $Coro::current->{desc} = "runtime saver";
3765 write_runtime_sync
3766 or warn "ERROR: unable to write runtime file: $!";
3767 };
3768 }
3769
3770 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3771 $sig->send;
3772 }
3773 while (my $sig = shift @WAIT_FOR_TICK) {
3774 $sig->send;
3775 }
3776
3777 $LOAD = ($NOW - $TICK_START) / $TICK;
3778 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3779
3780 if (0) {
3781 if ($NEXT_TICK) {
3782 my $jitter = $TICK_START - $NEXT_TICK;
3783 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3784 warn "jitter $JITTER\n";#d#
3785 }
3786 }
3787 }
3788
3789 {
3790 # configure BDB
3791
3792 BDB::min_parallel 8;
3793 BDB::max_poll_reqs $TICK * 0.1;
3794 $AnyEvent::BDB::WATCHER->priority (1);
3795
3796 unless ($DB_ENV) {
3797 $DB_ENV = BDB::db_env_create;
3798 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3799 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3800 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3801 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3802 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3803
3804 cf::sync_job {
3805 eval {
3806 BDB::db_env_open
3807 $DB_ENV,
3808 $BDBDIR,
3809 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3810 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3811 0666;
3812
3813 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3814 };
3815
3816 cf::cleanup "db_env_open(db): $@" if $@;
3817 };
3818 }
3819
3820 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3821 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3822 };
3823 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3824 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3825 };
3826 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3827 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3828 };
3829 }
3830
3831 {
3832 # configure IO::AIO
3833
3834 IO::AIO::min_parallel 8;
3835 IO::AIO::max_poll_time $TICK * 0.1;
3836 undef $AnyEvent::AIO::WATCHER;
3837 }
3838
3839 my $_log_backtrace;
3840
3841 sub _log_backtrace {
3842 my ($msg, @addr) = @_;
3843
3844 $msg =~ s/\n//;
3845
3846 # limit the # of concurrent backtraces
3847 if ($_log_backtrace < 2) {
3848 ++$_log_backtrace;
3849 my $perl_bt = Carp::longmess $msg;
3850 async {
3851 $Coro::current->{desc} = "abt $msg";
3852
3853 my @bt = fork_call {
3854 @addr = map { sprintf "%x", $_ } @addr;
3855 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3856 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3857 or die "addr2line: $!";
3858
3859 my @funcs;
3860 my @res = <$fh>;
3861 chomp for @res;
3862 while (@res) {
3863 my ($func, $line) = splice @res, 0, 2, ();
3864 push @funcs, "[$func] $line";
3865 }
3866
3867 @funcs
3868 };
3869
3870 LOG llevInfo, "[ABT] $perl_bt\n";
3871 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3872 LOG llevInfo, "[ABT] $_\n" for @bt;
3873 --$_log_backtrace;
3874 };
3875 } else {
3876 LOG llevInfo, "[ABT] $msg\n";
3877 LOG llevInfo, "[ABT] [suppressed]\n";
3878 }
3879 }
3880
3881 # load additional modules
3882 use cf::pod;
3883
3884 END { cf::emergency_save }
3885
3886 1
3887