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Revision: 1.454
Committed: Thu Sep 25 12:14:32 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68
69 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
70
71 # make sure c-lzf reinitialises itself
72 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
73 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
74
75 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
76
77 our %COMMAND = ();
78 our %COMMAND_TIME = ();
79
80 our @EXTS = (); # list of extension package names
81 our %EXTCMD = ();
82 our %EXTICMD = ();
83 our %EXT_CORO = (); # coroutines bound to extensions
84 our %EXT_MAP = (); # pluggable maps
85
86 our $RELOAD; # number of reloads so far, non-zero while in reload
87 our @EVENT;
88
89 our $CONFDIR = confdir;
90 our $DATADIR = datadir;
91 our $LIBDIR = "$DATADIR/ext";
92 our $PODDIR = "$DATADIR/pod";
93 our $MAPDIR = "$DATADIR/" . mapdir;
94 our $LOCALDIR = localdir;
95 our $TMPDIR = "$LOCALDIR/" . tmpdir;
96 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
97 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
98 our $RANDOMDIR = "$LOCALDIR/random";
99 our $BDBDIR = "$LOCALDIR/db";
100 our $PIDFILE = "$LOCALDIR/pid";
101 our $RUNTIMEFILE = "$LOCALDIR/runtime";
102
103 our %RESOURCE;
104
105 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
106 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
107 our $NEXT_TICK;
108 our $USE_FSYNC = 1; # use fsync to write maps - default off
109
110 our $BDB_DEADLOCK_WATCHER;
111 our $BDB_CHECKPOINT_WATCHER;
112 our $BDB_TRICKLE_WATCHER;
113 our $DB_ENV;
114
115 our %CFG;
116
117 our $UPTIME; $UPTIME ||= time;
118 our $RUNTIME;
119 our $NOW;
120
121 our (%PLAYER, %PLAYER_LOADING); # all users
122 our (%MAP, %MAP_LOADING ); # all maps
123 our $LINK_MAP; # the special {link} map, which is always available
124
125 # used to convert map paths into valid unix filenames by replacing / by ∕
126 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
127
128 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
129 our $LOADAVG; # same thing, but with alpha-smoothing
130 our $JITTER; # average jitter
131 our $TICK_START; # for load detecting purposes
132
133 our @POST_INIT;
134
135 binmode STDOUT;
136 binmode STDERR;
137
138 # read virtual server time, if available
139 unless ($RUNTIME || !-e $RUNTIMEFILE) {
140 open my $fh, "<", $RUNTIMEFILE
141 or die "unable to read $RUNTIMEFILE file: $!";
142 $RUNTIME = <$fh> + 0.;
143 }
144
145 mkdir $_
146 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
147
148 our $EMERGENCY_POSITION;
149
150 sub cf::map::normalise;
151
152 #############################################################################
153
154 =head2 GLOBAL VARIABLES
155
156 =over 4
157
158 =item $cf::UPTIME
159
160 The timestamp of the server start (so not actually an uptime).
161
162 =item $cf::RUNTIME
163
164 The time this server has run, starts at 0 and is increased by $cf::TICK on
165 every server tick.
166
167 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
168 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
169 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
170
171 Various directories - "/etc", read-only install directory, perl-library
172 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
173 unique-items directory, player file directory, random maps directory and
174 database environment.
175
176 =item $cf::NOW
177
178 The time of the last (current) server tick.
179
180 =item $cf::TICK
181
182 The interval between server ticks, in seconds.
183
184 =item $cf::LOADAVG
185
186 The current CPU load on the server (alpha-smoothed), as a value between 0
187 (none) and 1 (overloaded), indicating how much time is spent on processing
188 objects per tick. Healthy values are < 0.5.
189
190 =item $cf::LOAD
191
192 The raw value load value from the last tick.
193
194 =item %cf::CFG
195
196 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
197 from wherever your confdir points to.
198
199 =item cf::wait_for_tick, cf::wait_for_tick_begin
200
201 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
202 returns directly I<after> the tick processing (and consequently, can only wake one process
203 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
204
205 =item @cf::INVOKE_RESULTS
206
207 This array contains the results of the last C<invoke ()> call. When
208 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
209 that call.
210
211 =back
212
213 =cut
214
215 BEGIN {
216 *CORE::GLOBAL::warn = sub {
217 my $msg = join "", @_;
218
219 $msg .= "\n"
220 unless $msg =~ /\n$/;
221
222 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
223
224 LOG llevError, $msg;
225 };
226 }
227
228 $Coro::State::DIEHOOK = sub {
229 return unless $^S eq 0; # "eq", not "=="
230
231 if ($Coro::current == $Coro::main) {#d#
232 warn "DIEHOOK called in main context, Coro bug?\n";#d#
233 return;#d#
234 }#d#
235
236 # kill coroutine otherwise
237 warn Carp::longmess $_[0];
238 Coro::terminate
239 };
240
241 $SIG{__DIE__} = sub { }; #d#?
242
243 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
244 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
245 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
246 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
247 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
248 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
249 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
250
251 # we bless all objects into (empty) derived classes to force a method lookup
252 # within the Safe compartment.
253 for my $pkg (qw(
254 cf::global cf::attachable
255 cf::object cf::object::player
256 cf::client cf::player
257 cf::arch cf::living
258 cf::map cf::mapspace
259 cf::party cf::region
260 )) {
261 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
262 }
263
264 $EV::DIED = sub {
265 warn "error in event callback: @_";
266 };
267
268 #############################################################################
269
270 =head2 UTILITY FUNCTIONS
271
272 =over 4
273
274 =item dumpval $ref
275
276 =cut
277
278 sub dumpval {
279 eval {
280 local $SIG{__DIE__};
281 my $d;
282 if (1) {
283 $d = new Data::Dumper([$_[0]], ["*var"]);
284 $d->Terse(1);
285 $d->Indent(2);
286 $d->Quotekeys(0);
287 $d->Useqq(1);
288 #$d->Bless(...);
289 $d->Seen($_[1]) if @_ > 1;
290 $d = $d->Dump();
291 }
292 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
293 $d
294 } || "[unable to dump $_[0]: '$@']";
295 }
296
297 =item $ref = cf::decode_json $json
298
299 Converts a JSON string into the corresponding perl data structure.
300
301 =item $json = cf::encode_json $ref
302
303 Converts a perl data structure into its JSON representation.
304
305 =cut
306
307 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
308
309 sub encode_json($) { $json_coder->encode ($_[0]) }
310 sub decode_json($) { $json_coder->decode ($_[0]) }
311
312 =item cf::post_init { BLOCK }
313
314 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
315 but I<before> the server starts ticking again.
316
317 The cdoeblock will have a single boolean argument to indicate whether this
318 is a reload or not.
319
320 =cut
321
322 sub post_init(&) {
323 push @POST_INIT, shift;
324 }
325
326 =item cf::lock_wait $string
327
328 Wait until the given lock is available. See cf::lock_acquire.
329
330 =item my $lock = cf::lock_acquire $string
331
332 Wait until the given lock is available and then acquires it and returns
333 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
334 for example when the coroutine gets canceled), the lock is automatically
335 returned.
336
337 Locks are *not* recursive, locking from the same coro twice results in a
338 deadlocked coro.
339
340 Lock names should begin with a unique identifier (for example, cf::map::find
341 uses map_find and cf::map::load uses map_load).
342
343 =item $locked = cf::lock_active $string
344
345 Return true if the lock is currently active, i.e. somebody has locked it.
346
347 =cut
348
349 our %LOCK;
350 our %LOCKER;#d#
351
352 sub lock_wait($) {
353 my ($key) = @_;
354
355 if ($LOCKER{$key} == $Coro::current) {#d#
356 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
357 return;#d#
358 }#d#
359
360 # wait for lock, if any
361 while ($LOCK{$key}) {
362 #local $Coro::current->{desc} = "$Coro::current->{desc} <waiting for lock $key>";
363 push @{ $LOCK{$key} }, $Coro::current;
364 Coro::schedule;
365 }
366 }
367
368 sub lock_acquire($) {
369 my ($key) = @_;
370
371 # wait, to be sure we are not locked
372 lock_wait $key;
373
374 $LOCK{$key} = [];
375 $LOCKER{$key} = $Coro::current;#d#
376
377 Coro::guard {
378 delete $LOCKER{$key};#d#
379 # wake up all waiters, to be on the safe side
380 $_->ready for @{ delete $LOCK{$key} };
381 }
382 }
383
384 sub lock_active($) {
385 my ($key) = @_;
386
387 ! ! $LOCK{$key}
388 }
389
390 sub freeze_mainloop {
391 tick_inhibit_inc;
392
393 Coro::guard \&tick_inhibit_dec;
394 }
395
396 =item cf::periodic $interval, $cb
397
398 Like EV::periodic, but randomly selects a starting point so that the actions
399 get spread over timer.
400
401 =cut
402
403 sub periodic($$) {
404 my ($interval, $cb) = @_;
405
406 my $start = rand List::Util::min 180, $interval;
407
408 EV::periodic $start, $interval, 0, $cb
409 }
410
411 =item cf::get_slot $time[, $priority[, $name]]
412
413 Allocate $time seconds of blocking CPU time at priority C<$priority>:
414 This call blocks and returns only when you have at least C<$time> seconds
415 of cpu time till the next tick. The slot is only valid till the next cede.
416
417 The optional C<$name> can be used to identify the job to run. It might be
418 used for statistical purposes and should identify the same time-class.
419
420 Useful for short background jobs.
421
422 =cut
423
424 our @SLOT_QUEUE;
425 our $SLOT_QUEUE;
426
427 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
428 $SLOT_QUEUE = Coro::async {
429 $Coro::current->desc ("timeslot manager");
430
431 my $signal = new Coro::Signal;
432
433 while () {
434 next_job:
435 my $avail = cf::till_tick;
436 if ($avail > 0.01) {
437 for (0 .. $#SLOT_QUEUE) {
438 if ($SLOT_QUEUE[$_][0] < $avail) {
439 my $job = splice @SLOT_QUEUE, $_, 1, ();
440 $job->[2]->send;
441 Coro::cede;
442 goto next_job;
443 }
444 }
445 }
446
447 if (@SLOT_QUEUE) {
448 # we do not use wait_for_tick() as it returns immediately when tick is inactive
449 push @cf::WAIT_FOR_TICK, $signal;
450 $signal->wait;
451 } else {
452 Coro::schedule;
453 }
454 }
455 };
456
457 sub get_slot($;$$) {
458 return if tick_inhibit || $Coro::current == $Coro::main;
459
460 my ($time, $pri, $name) = @_;
461
462 $time = $TICK * .6 if $time > $TICK * .6;
463 my $sig = new Coro::Signal;
464
465 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
466 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
467 $SLOT_QUEUE->ready;
468 $sig->wait;
469 }
470
471 =item cf::async { BLOCK }
472
473 Currently the same as Coro::async_pool, meaning you cannot use
474 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
475 thing you are allowed to do is call C<prio> on it.
476
477 =cut
478
479 BEGIN { *async = \&Coro::async_pool }
480
481 =item cf::sync_job { BLOCK }
482
483 The design of Deliantra requires that the main coroutine ($Coro::main)
484 is always able to handle events or runnable, as Deliantra is only
485 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
486 acceptable.
487
488 If it must be done, put the blocking parts into C<sync_job>. This will run
489 the given BLOCK in another coroutine while waiting for the result. The
490 server will be frozen during this time, so the block should either finish
491 fast or be very important.
492
493 =cut
494
495 sub sync_job(&) {
496 my ($job) = @_;
497
498 if ($Coro::current == $Coro::main) {
499 my $time = EV::time;
500
501 # this is the main coro, too bad, we have to block
502 # till the operation succeeds, freezing the server :/
503
504 LOG llevError, Carp::longmess "sync job";#d#
505
506 my $freeze_guard = freeze_mainloop;
507
508 my $busy = 1;
509 my @res;
510
511 (async {
512 $Coro::current->desc ("sync job coro");
513 @res = eval { $job->() };
514 warn $@ if $@;
515 undef $busy;
516 })->prio (Coro::PRIO_MAX);
517
518 while ($busy) {
519 if (Coro::nready) {
520 Coro::cede_notself;
521 } else {
522 EV::loop EV::LOOP_ONESHOT;
523 }
524 }
525
526 my $time = EV::time - $time;
527
528 $TICK_START += $time; # do not account sync jobs to server load
529
530 wantarray ? @res : $res[0]
531 } else {
532 # we are in another coroutine, how wonderful, everything just works
533
534 $job->()
535 }
536 }
537
538 =item $coro = cf::async_ext { BLOCK }
539
540 Like async, but this coro is automatically being canceled when the
541 extension calling this is being unloaded.
542
543 =cut
544
545 sub async_ext(&) {
546 my $cb = shift;
547
548 my $coro = &Coro::async ($cb);
549
550 $coro->on_destroy (sub {
551 delete $EXT_CORO{$coro+0};
552 });
553 $EXT_CORO{$coro+0} = $coro;
554
555 $coro
556 }
557
558 =item fork_call { }, $args
559
560 Executes the given code block with the given arguments in a seperate
561 process, returning the results. Everything must be serialisable with
562 Coro::Storable. May, of course, block. Note that the executed sub may
563 never block itself or use any form of event handling.
564
565 =cut
566
567 sub fork_call(&@) {
568 my ($cb, @args) = @_;
569
570 # we seemingly have to make a local copy of the whole thing,
571 # otherwise perl prematurely frees the stuff :/
572 # TODO: investigate and fix (likely this will be rather laborious)
573
574 my @res = Coro::Util::fork_eval {
575 reset_signals;
576 &$cb
577 }, @args;
578
579 wantarray ? @res : $res[-1]
580 }
581
582 =item $coin = coin_from_name $name
583
584 =cut
585
586 our %coin_alias = (
587 "silver" => "silvercoin",
588 "silvercoin" => "silvercoin",
589 "silvercoins" => "silvercoin",
590 "gold" => "goldcoin",
591 "goldcoin" => "goldcoin",
592 "goldcoins" => "goldcoin",
593 "platinum" => "platinacoin",
594 "platinumcoin" => "platinacoin",
595 "platinumcoins" => "platinacoin",
596 "platina" => "platinacoin",
597 "platinacoin" => "platinacoin",
598 "platinacoins" => "platinacoin",
599 "royalty" => "royalty",
600 "royalties" => "royalty",
601 );
602
603 sub coin_from_name($) {
604 $coin_alias{$_[0]}
605 ? cf::arch::find $coin_alias{$_[0]}
606 : undef
607 }
608
609 =item $value = cf::db_get $family => $key
610
611 Returns a single value from the environment database.
612
613 =item cf::db_put $family => $key => $value
614
615 Stores the given C<$value> in the family. It can currently store binary
616 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
617
618 =item $db = cf::db_table "name"
619
620 Create and/or open a new database table. The string must not be "db" and must be unique
621 within each server.
622
623 =cut
624
625 sub db_table($) {
626 my ($name) = @_;
627 my $db = BDB::db_create $DB_ENV;
628
629 eval {
630 $db->set_flags (BDB::CHKSUM);
631
632 utf8::encode $name;
633 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
634 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
635 cf::cleanup "db_open(db): $!" if $!;
636 };
637 cf::cleanup "db_open(db): $@" if $@;
638
639 $db
640 }
641
642 our $DB;
643
644 sub db_init {
645 cf::sync_job {
646 $DB ||= db_table "db";
647 };
648 }
649
650 sub db_get($$) {
651 my $key = "$_[0]/$_[1]";
652
653 cf::sync_job {
654 BDB::db_get $DB, undef, $key, my $data;
655
656 $! ? ()
657 : $data
658 }
659 }
660
661 sub db_put($$$) {
662 BDB::dbreq_pri 4;
663 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
664 }
665
666 =item cf::cache $id => [$paths...], $processversion => $process
667
668 Generic caching function that returns the value of the resource $id,
669 caching and regenerating as required.
670
671 This function can block.
672
673 =cut
674
675 sub cache {
676 my ($id, $src, $processversion, $process) = @_;
677
678 my $meta =
679 join "\x00",
680 $processversion,
681 map {
682 aio_stat $_
683 and Carp::croak "$_: $!";
684
685 ($_, (stat _)[7,9])
686 } @$src;
687
688 my $dbmeta = db_get cache => "$id/meta";
689 if ($dbmeta ne $meta) {
690 # changed, we may need to process
691
692 my @data;
693 my $md5;
694
695 for (0 .. $#$src) {
696 0 <= aio_load $src->[$_], $data[$_]
697 or Carp::croak "$src->[$_]: $!";
698 }
699
700 # if processing is expensive, check
701 # checksum first
702 if (1) {
703 $md5 =
704 join "\x00",
705 $processversion,
706 map {
707 cf::cede_to_tick;
708 ($src->[$_], Digest::MD5::md5_hex $data[$_])
709 } 0.. $#$src;
710
711
712 my $dbmd5 = db_get cache => "$id/md5";
713 if ($dbmd5 eq $md5) {
714 db_put cache => "$id/meta", $meta;
715
716 return db_get cache => "$id/data";
717 }
718 }
719
720 my $t1 = Time::HiRes::time;
721 my $data = $process->(\@data);
722 my $t2 = Time::HiRes::time;
723
724 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
725
726 db_put cache => "$id/data", $data;
727 db_put cache => "$id/md5" , $md5;
728 db_put cache => "$id/meta", $meta;
729
730 return $data;
731 }
732
733 db_get cache => "$id/data"
734 }
735
736 =item cf::datalog type => key => value, ...
737
738 Log a datalog packet of the given type with the given key-value pairs.
739
740 =cut
741
742 sub datalog($@) {
743 my ($type, %kv) = @_;
744 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
745 }
746
747 =back
748
749 =cut
750
751 #############################################################################
752
753 =head2 ATTACHABLE OBJECTS
754
755 Many objects in deliantra are so-called attachable objects. That means you can
756 attach callbacks/event handlers (a collection of which is called an "attachment")
757 to it. All such attachable objects support the following methods.
758
759 In the following description, CLASS can be any of C<global>, C<object>
760 C<player>, C<client> or C<map> (i.e. the attachable objects in
761 Deliantra).
762
763 =over 4
764
765 =item $attachable->attach ($attachment, key => $value...)
766
767 =item $attachable->detach ($attachment)
768
769 Attach/detach a pre-registered attachment to a specific object and give it
770 the specified key/value pairs as arguments.
771
772 Example, attach a minesweeper attachment to the given object, making it a
773 10x10 minesweeper game:
774
775 $obj->attach (minesweeper => width => 10, height => 10);
776
777 =item $bool = $attachable->attached ($name)
778
779 Checks wether the named attachment is currently attached to the object.
780
781 =item cf::CLASS->attach ...
782
783 =item cf::CLASS->detach ...
784
785 Define an anonymous attachment and attach it to all objects of the given
786 CLASS. See the next function for an explanation of its arguments.
787
788 You can attach to global events by using the C<cf::global> class.
789
790 Example, log all player logins:
791
792 cf::player->attach (
793 on_login => sub {
794 my ($pl) = @_;
795 ...
796 },
797 );
798
799 Example, attach to the jeweler skill:
800
801 cf::object->attach (
802 type => cf::SKILL,
803 subtype => cf::SK_JEWELER,
804 on_use_skill => sub {
805 my ($sk, $ob, $part, $dir, $msg) = @_;
806 ...
807 },
808 );
809
810 =item cf::CLASS::attachment $name, ...
811
812 Register an attachment by C<$name> through which attachable objects of the
813 given CLASS can refer to this attachment.
814
815 Some classes such as deliantra maps and objects can specify attachments
816 that are attached at load/instantiate time, thus the need for a name.
817
818 These calls expect any number of the following handler/hook descriptions:
819
820 =over 4
821
822 =item prio => $number
823
824 Set the priority for all following handlers/hooks (unless overwritten
825 by another C<prio> setting). Lower priority handlers get executed
826 earlier. The default priority is C<0>, and many built-in handlers are
827 registered at priority C<-1000>, so lower priorities should not be used
828 unless you know what you are doing.
829
830 =item type => $type
831
832 (Only for C<< cf::object->attach >> calls), limits the attachment to the
833 given type of objects only (the additional parameter C<subtype> can be
834 used to further limit to the given subtype).
835
836 =item on_I<event> => \&cb
837
838 Call the given code reference whenever the named event happens (event is
839 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
840 handlers are recognised generally depends on the type of object these
841 handlers attach to).
842
843 See F<include/eventinc.h> for the full list of events supported, and their
844 class.
845
846 =item package => package::
847
848 Look for sub functions of the name C<< on_I<event> >> in the given
849 package and register them. Only handlers for eevents supported by the
850 object/class are recognised.
851
852 =back
853
854 Example, define an attachment called "sockpuppet" that calls the given
855 event handler when a monster attacks:
856
857 cf::object::attachment sockpuppet =>
858 on_skill_attack => sub {
859 my ($self, $victim) = @_;
860 ...
861 }
862 }
863
864 =item $attachable->valid
865
866 Just because you have a perl object does not mean that the corresponding
867 C-level object still exists. If you try to access an object that has no
868 valid C counterpart anymore you get an exception at runtime. This method
869 can be used to test for existence of the C object part without causing an
870 exception.
871
872 =cut
873
874 # the following variables are defined in .xs and must not be re-created
875 our @CB_GLOBAL = (); # registry for all global events
876 our @CB_ATTACHABLE = (); # registry for all attachables
877 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
878 our @CB_PLAYER = ();
879 our @CB_CLIENT = ();
880 our @CB_TYPE = (); # registry for type (cf-object class) based events
881 our @CB_MAP = ();
882
883 my %attachment;
884
885 sub cf::attachable::thawer_merge {
886 # simply override everything except _meta
887 local $_[0]{_meta};
888 %{$_[0]} = %{$_[1]};
889 }
890
891 sub _attach_cb($$$$) {
892 my ($registry, $event, $prio, $cb) = @_;
893
894 use sort 'stable';
895
896 $cb = [$prio, $cb];
897
898 @{$registry->[$event]} = sort
899 { $a->[0] cmp $b->[0] }
900 @{$registry->[$event] || []}, $cb;
901 }
902
903 # hack
904 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
905
906 # attach handles attaching event callbacks
907 # the only thing the caller has to do is pass the correct
908 # registry (== where the callback attaches to).
909 sub _attach {
910 my ($registry, $klass, @arg) = @_;
911
912 my $object_type;
913 my $prio = 0;
914 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
915
916 #TODO: get rid of this hack
917 if ($attachable_klass{$klass}) {
918 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
919 }
920
921 while (@arg) {
922 my $type = shift @arg;
923
924 if ($type eq "prio") {
925 $prio = shift @arg;
926
927 } elsif ($type eq "type") {
928 $object_type = shift @arg;
929 $registry = $CB_TYPE[$object_type] ||= [];
930
931 } elsif ($type eq "subtype") {
932 defined $object_type or Carp::croak "subtype specified without type";
933 my $object_subtype = shift @arg;
934 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
935
936 } elsif ($type eq "package") {
937 my $pkg = shift @arg;
938
939 while (my ($name, $id) = each %cb_id) {
940 if (my $cb = $pkg->can ($name)) {
941 _attach_cb $registry, $id, $prio, $cb;
942 }
943 }
944
945 } elsif (exists $cb_id{$type}) {
946 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
947
948 } elsif (ref $type) {
949 warn "attaching objects not supported, ignoring.\n";
950
951 } else {
952 shift @arg;
953 warn "attach argument '$type' not supported, ignoring.\n";
954 }
955 }
956 }
957
958 sub _object_attach {
959 my ($obj, $name, %arg) = @_;
960
961 return if exists $obj->{_attachment}{$name};
962
963 if (my $attach = $attachment{$name}) {
964 my $registry = $obj->registry;
965
966 for (@$attach) {
967 my ($klass, @attach) = @$_;
968 _attach $registry, $klass, @attach;
969 }
970
971 $obj->{$name} = \%arg;
972 } else {
973 warn "object uses attachment '$name' which is not available, postponing.\n";
974 }
975
976 $obj->{_attachment}{$name} = undef;
977 }
978
979 sub cf::attachable::attach {
980 if (ref $_[0]) {
981 _object_attach @_;
982 } else {
983 _attach shift->_attach_registry, @_;
984 }
985 _recalc_want;
986 };
987
988 # all those should be optimised
989 sub cf::attachable::detach {
990 my ($obj, $name) = @_;
991
992 if (ref $obj) {
993 delete $obj->{_attachment}{$name};
994 reattach ($obj);
995 } else {
996 Carp::croak "cannot, currently, detach class attachments";
997 }
998 _recalc_want;
999 };
1000
1001 sub cf::attachable::attached {
1002 my ($obj, $name) = @_;
1003
1004 exists $obj->{_attachment}{$name}
1005 }
1006
1007 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1008 eval "#line " . __LINE__ . " 'cf.pm'
1009 sub cf::\L$klass\E::_attach_registry {
1010 (\\\@CB_$klass, KLASS_$klass)
1011 }
1012
1013 sub cf::\L$klass\E::attachment {
1014 my \$name = shift;
1015
1016 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1017 }
1018 ";
1019 die if $@;
1020 }
1021
1022 our $override;
1023 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1024
1025 sub override {
1026 $override = 1;
1027 @INVOKE_RESULTS = (@_);
1028 }
1029
1030 sub do_invoke {
1031 my $event = shift;
1032 my $callbacks = shift;
1033
1034 @INVOKE_RESULTS = ();
1035
1036 local $override;
1037
1038 for (@$callbacks) {
1039 eval { &{$_->[1]} };
1040
1041 if ($@) {
1042 warn "$@";
1043 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1044 override;
1045 }
1046
1047 return 1 if $override;
1048 }
1049
1050 0
1051 }
1052
1053 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1054
1055 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1056
1057 Generate an object-specific event with the given arguments.
1058
1059 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1060 removed in future versions), and there is no public API to access override
1061 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1062
1063 =back
1064
1065 =cut
1066
1067 #############################################################################
1068 # object support
1069
1070 sub _object_equal($$);
1071 sub _object_equal($$) {
1072 my ($a, $b) = @_;
1073
1074 return 0 unless (ref $a) eq (ref $b);
1075
1076 if ("HASH" eq ref $a) {
1077 my @ka = keys %$a;
1078 my @kb = keys %$b;
1079
1080 return 0 if @ka != @kb;
1081
1082 for (0 .. $#ka) {
1083 return 0 unless $ka[$_] eq $kb[$_];
1084 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1085 }
1086
1087 } elsif ("ARRAY" eq ref $a) {
1088
1089 return 0 if @$a != @$b;
1090
1091 for (0 .. $#$a) {
1092 return 0 unless _object_equal $a->[$_], $b->[$_];
1093 }
1094
1095 } elsif ($a ne $b) {
1096 return 0;
1097 }
1098
1099 1
1100 }
1101
1102 our $SLOW_MERGES;#d#
1103 sub _can_merge {
1104 my ($ob1, $ob2) = @_;
1105
1106 ++$SLOW_MERGES;#d#
1107
1108 # we do the slow way here
1109 return _object_equal $ob1, $ob2
1110 }
1111
1112 sub reattach {
1113 # basically do the same as instantiate, without calling instantiate
1114 my ($obj) = @_;
1115
1116 # no longer needed after getting rid of delete_package?
1117 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1118
1119 my $registry = $obj->registry;
1120
1121 @$registry = ();
1122
1123 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1124
1125 for my $name (keys %{ $obj->{_attachment} || {} }) {
1126 if (my $attach = $attachment{$name}) {
1127 for (@$attach) {
1128 my ($klass, @attach) = @$_;
1129 _attach $registry, $klass, @attach;
1130 }
1131 } else {
1132 warn "object uses attachment '$name' that is not available, postponing.\n";
1133 }
1134 }
1135 }
1136
1137 cf::attachable->attach (
1138 prio => -1000000,
1139 on_instantiate => sub {
1140 my ($obj, $data) = @_;
1141
1142 $data = decode_json $data;
1143
1144 for (@$data) {
1145 my ($name, $args) = @$_;
1146
1147 $obj->attach ($name, %{$args || {} });
1148 }
1149 },
1150 on_reattach => \&reattach,
1151 on_clone => sub {
1152 my ($src, $dst) = @_;
1153
1154 @{$dst->registry} = @{$src->registry};
1155
1156 %$dst = %$src;
1157
1158 %{$dst->{_attachment}} = %{$src->{_attachment}}
1159 if exists $src->{_attachment};
1160 },
1161 );
1162
1163 sub object_freezer_save {
1164 my ($filename, $rdata, $objs) = @_;
1165
1166 sync_job {
1167 if (length $$rdata) {
1168 utf8::decode (my $decname = $filename);
1169 warn sprintf "saving %s (%d,%d)\n",
1170 $decname, length $$rdata, scalar @$objs;
1171
1172 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1173 aio_chmod $fh, SAVE_MODE;
1174 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1175 aio_fsync $fh if $cf::USE_FSYNC;
1176 aio_close $fh;
1177
1178 if (@$objs) {
1179 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1180 aio_chmod $fh, SAVE_MODE;
1181 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1182 aio_write $fh, 0, (length $data), $data, 0;
1183 aio_fsync $fh if $cf::USE_FSYNC;
1184 aio_close $fh;
1185 aio_rename "$filename.pst~", "$filename.pst";
1186 }
1187 } else {
1188 aio_unlink "$filename.pst";
1189 }
1190
1191 aio_rename "$filename~", $filename;
1192 } else {
1193 warn "FATAL: $filename~: $!\n";
1194 }
1195 } else {
1196 aio_unlink $filename;
1197 aio_unlink "$filename.pst";
1198 }
1199 };
1200 }
1201
1202 sub object_freezer_as_string {
1203 my ($rdata, $objs) = @_;
1204
1205 use Data::Dumper;
1206
1207 $$rdata . Dumper $objs
1208 }
1209
1210 sub object_thawer_load {
1211 my ($filename) = @_;
1212
1213 my ($data, $av);
1214
1215 (aio_load $filename, $data) >= 0
1216 or return;
1217
1218 unless (aio_stat "$filename.pst") {
1219 (aio_load "$filename.pst", $av) >= 0
1220 or return;
1221
1222 my $st = eval { Coro::Storable::thaw $av };
1223 $av = $st->{objs};
1224 }
1225
1226 utf8::decode (my $decname = $filename);
1227 warn sprintf "loading %s (%d,%d)\n",
1228 $decname, length $data, scalar @{$av || []};
1229
1230 ($data, $av)
1231 }
1232
1233 =head2 COMMAND CALLBACKS
1234
1235 =over 4
1236
1237 =cut
1238
1239 #############################################################################
1240 # command handling &c
1241
1242 =item cf::register_command $name => \&callback($ob,$args);
1243
1244 Register a callback for execution when the client sends the user command
1245 $name.
1246
1247 =cut
1248
1249 sub register_command {
1250 my ($name, $cb) = @_;
1251
1252 my $caller = caller;
1253 #warn "registering command '$name/$time' to '$caller'";
1254
1255 push @{ $COMMAND{$name} }, [$caller, $cb];
1256 }
1257
1258 =item cf::register_extcmd $name => \&callback($pl,$packet);
1259
1260 Register a callback for execution when the client sends an (synchronous)
1261 extcmd packet. Ext commands will be processed in the order they are
1262 received by the server, like other user commands. The first argument is
1263 the logged-in player. Ext commands can only be processed after a player
1264 has logged in successfully.
1265
1266 If the callback returns something, it is sent back as if reply was being
1267 called.
1268
1269 =item cf::register_exticmd $name => \&callback($ns,$packet);
1270
1271 Register a callback for execution when the client sends an (asynchronous)
1272 exticmd packet. Exti commands are processed by the server as soon as they
1273 are received, i.e. out of order w.r.t. other commands. The first argument
1274 is a client socket. Exti commands can be received anytime, even before
1275 log-in.
1276
1277 If the callback returns something, it is sent back as if reply was being
1278 called.
1279
1280 =cut
1281
1282 sub register_extcmd {
1283 my ($name, $cb) = @_;
1284
1285 $EXTCMD{$name} = $cb;
1286 }
1287
1288 sub register_exticmd {
1289 my ($name, $cb) = @_;
1290
1291 $EXTICMD{$name} = $cb;
1292 }
1293
1294 cf::player->attach (
1295 on_command => sub {
1296 my ($pl, $name, $params) = @_;
1297
1298 my $cb = $COMMAND{$name}
1299 or return;
1300
1301 for my $cmd (@$cb) {
1302 $cmd->[1]->($pl->ob, $params);
1303 }
1304
1305 cf::override;
1306 },
1307 on_extcmd => sub {
1308 my ($pl, $buf) = @_;
1309
1310 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1311
1312 if (ref $msg) {
1313 my ($type, $reply, @payload) =
1314 "ARRAY" eq ref $msg
1315 ? @$msg
1316 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1317
1318 my @reply;
1319
1320 if (my $cb = $EXTCMD{$type}) {
1321 @reply = $cb->($pl, @payload);
1322 }
1323
1324 $pl->ext_reply ($reply, @reply)
1325 if $reply;
1326
1327 } else {
1328 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1329 }
1330
1331 cf::override;
1332 },
1333 );
1334
1335 sub load_extensions {
1336 cf::sync_job {
1337 my %todo;
1338
1339 for my $path (<$LIBDIR/*.ext>) {
1340 next unless -r $path;
1341
1342 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1343 my $base = $1;
1344 my $pkg = $1;
1345 $pkg =~ s/[^[:word:]]/_/g;
1346 $pkg = "ext::$pkg";
1347
1348 open my $fh, "<:utf8", $path
1349 or die "$path: $!";
1350
1351 my $source = do { local $/; <$fh> };
1352
1353 my %ext = (
1354 path => $path,
1355 base => $base,
1356 pkg => $pkg,
1357 );
1358
1359 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1360 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1361
1362 $ext{source} =
1363 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1364 . "#line 1 \"$path\"\n{\n"
1365 . $source
1366 . "\n};\n1";
1367
1368 $todo{$base} = \%ext;
1369 }
1370
1371 my %done;
1372 while (%todo) {
1373 my $progress;
1374
1375 while (my ($k, $v) = each %todo) {
1376 for (split /,\s*/, $v->{meta}{depends}) {
1377 goto skip
1378 unless exists $done{$_};
1379 }
1380
1381 warn "... loading '$k' into '$v->{pkg}'\n";
1382
1383 unless (eval $v->{source}) {
1384 my $msg = $@ ? "$v->{path}: $@\n"
1385 : "$v->{base}: extension inactive.\n";
1386
1387 if (exists $v->{meta}{mandatory}) {
1388 warn $msg;
1389 cf::cleanup "mandatory extension failed to load, exiting.";
1390 }
1391
1392 warn $msg;
1393 }
1394
1395 $done{$k} = delete $todo{$k};
1396 push @EXTS, $v->{pkg};
1397 $progress = 1;
1398 }
1399
1400 skip:
1401 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1402 unless $progress;
1403 }
1404 };
1405 }
1406
1407 #############################################################################
1408
1409 =back
1410
1411 =head2 CORE EXTENSIONS
1412
1413 Functions and methods that extend core deliantra objects.
1414
1415 =cut
1416
1417 package cf::player;
1418
1419 use Coro::AIO;
1420
1421 =head3 cf::player
1422
1423 =over 4
1424
1425 =item cf::player::num_playing
1426
1427 Returns the official number of playing players, as per the Crossfire metaserver rules.
1428
1429 =cut
1430
1431 sub num_playing {
1432 scalar grep
1433 $_->ob->map
1434 && !$_->hidden
1435 && !$_->ob->flag (cf::FLAG_WIZ),
1436 cf::player::list
1437 }
1438
1439 =item cf::player::find $login
1440
1441 Returns the given player object, loading it if necessary (might block).
1442
1443 =cut
1444
1445 sub playerdir($) {
1446 "$PLAYERDIR/"
1447 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1448 }
1449
1450 sub path($) {
1451 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1452
1453 (playerdir $login) . "/playerdata"
1454 }
1455
1456 sub find_active($) {
1457 $cf::PLAYER{$_[0]}
1458 and $cf::PLAYER{$_[0]}->active
1459 and $cf::PLAYER{$_[0]}
1460 }
1461
1462 sub exists($) {
1463 my ($login) = @_;
1464
1465 $cf::PLAYER{$login}
1466 or !aio_stat path $login
1467 }
1468
1469 sub find($) {
1470 return $cf::PLAYER{$_[0]} || do {
1471 my $login = $_[0];
1472
1473 my $guard = cf::lock_acquire "user_find:$login";
1474
1475 $cf::PLAYER{$_[0]} || do {
1476 # rename old playerfiles to new ones
1477 #TODO: remove when no longer required
1478 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1479 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1480 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1481 aio_unlink +(playerdir $login) . "/$login.pl";
1482
1483 my $f = new_from_file cf::object::thawer path $login
1484 or return;
1485
1486 my $pl = cf::player::load_pl $f
1487 or return;
1488
1489 local $cf::PLAYER_LOADING{$login} = $pl;
1490 $f->resolve_delayed_derefs;
1491 $cf::PLAYER{$login} = $pl
1492 }
1493 }
1494 }
1495
1496 sub save($) {
1497 my ($pl) = @_;
1498
1499 return if $pl->{deny_save};
1500
1501 my $path = path $pl;
1502 my $guard = cf::lock_acquire "user_save:$path";
1503
1504 return if $pl->{deny_save};
1505
1506 aio_mkdir playerdir $pl, 0770;
1507 $pl->{last_save} = $cf::RUNTIME;
1508
1509 cf::get_slot 0.01;
1510
1511 $pl->save_pl ($path);
1512 cf::cede_to_tick;
1513 }
1514
1515 sub new($) {
1516 my ($login) = @_;
1517
1518 my $self = create;
1519
1520 $self->ob->name ($login);
1521 $self->{deny_save} = 1;
1522
1523 $cf::PLAYER{$login} = $self;
1524
1525 $self
1526 }
1527
1528 =item $player->send_msg ($channel, $msg, $color, [extra...])
1529
1530 =cut
1531
1532 sub send_msg {
1533 my $ns = shift->ns
1534 or return;
1535 $ns->send_msg (@_);
1536 }
1537
1538 =item $pl->quit_character
1539
1540 Nukes the player without looking back. If logged in, the connection will
1541 be destroyed. May block for a long time.
1542
1543 =cut
1544
1545 sub quit_character {
1546 my ($pl) = @_;
1547
1548 my $name = $pl->ob->name;
1549
1550 $pl->{deny_save} = 1;
1551 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1552
1553 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1554 $pl->deactivate;
1555 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1556 $pl->ob->check_score;
1557 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1558 $pl->ns->destroy if $pl->ns;
1559
1560 my $path = playerdir $pl;
1561 my $temp = "$path~$cf::RUNTIME~deleting~";
1562 aio_rename $path, $temp;
1563 delete $cf::PLAYER{$pl->ob->name};
1564 $pl->destroy;
1565
1566 my $prefix = qr<^~\Q$name\E/>;
1567
1568 # nuke player maps
1569 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1570
1571 IO::AIO::aio_rmtree $temp;
1572 }
1573
1574 =item $pl->kick
1575
1576 Kicks a player out of the game. This destroys the connection.
1577
1578 =cut
1579
1580 sub kick {
1581 my ($pl, $kicker) = @_;
1582
1583 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1584 $pl->killer ("kicked");
1585 $pl->ns->destroy;
1586 }
1587
1588 =item cf::player::list_logins
1589
1590 Returns am arrayref of all valid playernames in the system, can take a
1591 while and may block, so not sync_job-capable, ever.
1592
1593 =cut
1594
1595 sub list_logins {
1596 my $dirs = aio_readdir $PLAYERDIR
1597 or return [];
1598
1599 my @logins;
1600
1601 for my $login (@$dirs) {
1602 my $path = path $login;
1603
1604 # a .pst is a dead give-away for a valid player
1605 # if no pst file found, open and chekc for blocked users
1606 if (aio_stat "$path.pst") {
1607 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1608 aio_read $fh, 0, 512, my $buf, 0 or next;
1609 $buf !~ /^password -------------$/m or next; # official not-valid tag
1610 }
1611
1612 utf8::decode $login;
1613 push @logins, $login;
1614 }
1615
1616 \@logins
1617 }
1618
1619 =item $player->maps
1620
1621 Returns an arrayref of map paths that are private for this
1622 player. May block.
1623
1624 =cut
1625
1626 sub maps($) {
1627 my ($pl) = @_;
1628
1629 $pl = ref $pl ? $pl->ob->name : $pl;
1630
1631 my $files = aio_readdir playerdir $pl
1632 or return;
1633
1634 my @paths;
1635
1636 for (@$files) {
1637 utf8::decode $_;
1638 next if /\.(?:pl|pst)$/;
1639 next unless /^$PATH_SEP/o;
1640
1641 push @paths, cf::map::normalise "~$pl/$_";
1642 }
1643
1644 \@paths
1645 }
1646
1647 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1648
1649 Expand deliantra pod fragments into protocol xml.
1650
1651 =item $player->ext_reply ($msgid, @msg)
1652
1653 Sends an ext reply to the player.
1654
1655 =cut
1656
1657 sub ext_reply($$@) {
1658 my ($self, $id, @msg) = @_;
1659
1660 $self->ns->ext_reply ($id, @msg)
1661 }
1662
1663 =item $player->ext_msg ($type, @msg)
1664
1665 Sends an ext event to the client.
1666
1667 =cut
1668
1669 sub ext_msg($$@) {
1670 my ($self, $type, @msg) = @_;
1671
1672 $self->ns->ext_msg ($type, @msg);
1673 }
1674
1675 =head3 cf::region
1676
1677 =over 4
1678
1679 =cut
1680
1681 package cf::region;
1682
1683 =item cf::region::find_by_path $path
1684
1685 Tries to decuce the likely region for a map knowing only its path.
1686
1687 =cut
1688
1689 sub find_by_path($) {
1690 my ($path) = @_;
1691
1692 my ($match, $specificity);
1693
1694 for my $region (list) {
1695 if ($region->{match} && $path =~ $region->{match}) {
1696 ($match, $specificity) = ($region, $region->specificity)
1697 if $region->specificity > $specificity;
1698 }
1699 }
1700
1701 $match
1702 }
1703
1704 =back
1705
1706 =head3 cf::map
1707
1708 =over 4
1709
1710 =cut
1711
1712 package cf::map;
1713
1714 use Fcntl;
1715 use Coro::AIO;
1716
1717 use overload
1718 '""' => \&as_string,
1719 fallback => 1;
1720
1721 our $MAX_RESET = 3600;
1722 our $DEFAULT_RESET = 3000;
1723
1724 sub generate_random_map {
1725 my ($self, $rmp) = @_;
1726
1727 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1728
1729 # mit "rum" bekleckern, nicht
1730 $self->_create_random_map (
1731 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1732 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1733 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1734 $rmp->{exit_on_final_map},
1735 $rmp->{xsize}, $rmp->{ysize},
1736 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1737 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1738 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1739 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1740 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1741 (cf::region::find $rmp->{region}), $rmp->{custom}
1742 )
1743 }
1744
1745 =item cf::map->register ($regex, $prio)
1746
1747 Register a handler for the map path matching the given regex at the
1748 givne priority (higher is better, built-in handlers have priority 0, the
1749 default).
1750
1751 =cut
1752
1753 sub register {
1754 my (undef, $regex, $prio) = @_;
1755 my $pkg = caller;
1756
1757 no strict;
1758 push @{"$pkg\::ISA"}, __PACKAGE__;
1759
1760 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1761 }
1762
1763 # also paths starting with '/'
1764 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1765
1766 sub thawer_merge {
1767 my ($self, $merge) = @_;
1768
1769 # we have to keep some variables in memory intact
1770 local $self->{path};
1771 local $self->{load_path};
1772
1773 $self->SUPER::thawer_merge ($merge);
1774 }
1775
1776 sub normalise {
1777 my ($path, $base) = @_;
1778
1779 $path = "$path"; # make sure its a string
1780
1781 $path =~ s/\.map$//;
1782
1783 # map plan:
1784 #
1785 # /! non-realised random map exit (special hack!)
1786 # {... are special paths that are not being touched
1787 # ?xxx/... are special absolute paths
1788 # ?random/... random maps
1789 # /... normal maps
1790 # ~user/... per-player map of a specific user
1791
1792 $path =~ s/$PATH_SEP/\//go;
1793
1794 # treat it as relative path if it starts with
1795 # something that looks reasonable
1796 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1797 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1798
1799 $base =~ s{[^/]+/?$}{};
1800 $path = "$base/$path";
1801 }
1802
1803 for ($path) {
1804 redo if s{//}{/};
1805 redo if s{/\.?/}{/};
1806 redo if s{/[^/]+/\.\./}{/};
1807 }
1808
1809 $path
1810 }
1811
1812 sub new_from_path {
1813 my (undef, $path, $base) = @_;
1814
1815 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1816
1817 $path = normalise $path, $base;
1818
1819 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1820 if ($path =~ $EXT_MAP{$pkg}[1]) {
1821 my $self = bless cf::map::new, $pkg;
1822 $self->{path} = $path; $self->path ($path);
1823 $self->init; # pass $1 etc.
1824 return $self;
1825 }
1826 }
1827
1828 Carp::cluck "unable to resolve path '$path' (base '$base').";
1829 ()
1830 }
1831
1832 sub init {
1833 my ($self) = @_;
1834
1835 $self
1836 }
1837
1838 sub as_string {
1839 my ($self) = @_;
1840
1841 "$self->{path}"
1842 }
1843
1844 # the displayed name, this is a one way mapping
1845 sub visible_name {
1846 &as_string
1847 }
1848
1849 # the original (read-only) location
1850 sub load_path {
1851 my ($self) = @_;
1852
1853 "$MAPDIR/$self->{path}.map"
1854 }
1855
1856 # the temporary/swap location
1857 sub save_path {
1858 my ($self) = @_;
1859
1860 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1861 "$TMPDIR/$path.map"
1862 }
1863
1864 # the unique path, undef == no special unique path
1865 sub uniq_path {
1866 my ($self) = @_;
1867
1868 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1869 "$UNIQUEDIR/$path"
1870 }
1871
1872 # and all this just because we cannot iterate over
1873 # all maps in C++...
1874 sub change_all_map_light {
1875 my ($change) = @_;
1876
1877 $_->change_map_light ($change)
1878 for grep $_->outdoor, values %cf::MAP;
1879 }
1880
1881 sub decay_objects {
1882 my ($self) = @_;
1883
1884 return if $self->{deny_reset};
1885
1886 $self->do_decay_objects;
1887 }
1888
1889 sub unlink_save {
1890 my ($self) = @_;
1891
1892 utf8::encode (my $save = $self->save_path);
1893 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1894 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1895 }
1896
1897 sub load_header_from($) {
1898 my ($self, $path) = @_;
1899
1900 utf8::encode $path;
1901 my $f = new_from_file cf::object::thawer $path
1902 or return;
1903
1904 $self->_load_header ($f)
1905 or return;
1906
1907 local $MAP_LOADING{$self->{path}} = $self;
1908 $f->resolve_delayed_derefs;
1909
1910 $self->{load_path} = $path;
1911
1912 1
1913 }
1914
1915 sub load_header_orig {
1916 my ($self) = @_;
1917
1918 $self->load_header_from ($self->load_path)
1919 }
1920
1921 sub load_header_temp {
1922 my ($self) = @_;
1923
1924 $self->load_header_from ($self->save_path)
1925 }
1926
1927 sub prepare_temp {
1928 my ($self) = @_;
1929
1930 $self->last_access ((delete $self->{last_access})
1931 || $cf::RUNTIME); #d#
1932 # safety
1933 $self->{instantiate_time} = $cf::RUNTIME
1934 if $self->{instantiate_time} > $cf::RUNTIME;
1935 }
1936
1937 sub prepare_orig {
1938 my ($self) = @_;
1939
1940 $self->{load_original} = 1;
1941 $self->{instantiate_time} = $cf::RUNTIME;
1942 $self->last_access ($cf::RUNTIME);
1943 $self->instantiate;
1944 }
1945
1946 sub load_header {
1947 my ($self) = @_;
1948
1949 if ($self->load_header_temp) {
1950 $self->prepare_temp;
1951 } else {
1952 $self->load_header_orig
1953 or return;
1954 $self->prepare_orig;
1955 }
1956
1957 $self->{deny_reset} = 1
1958 if $self->no_reset;
1959
1960 $self->default_region (cf::region::find_by_path $self->{path})
1961 unless $self->default_region;
1962
1963 1
1964 }
1965
1966 sub find;
1967 sub find {
1968 my ($path, $origin) = @_;
1969
1970 $path = normalise $path, $origin && $origin->path;
1971
1972 cf::lock_wait "map_data:$path";#d#remove
1973 cf::lock_wait "map_find:$path";
1974
1975 $cf::MAP{$path} || do {
1976 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1977 my $guard2 = cf::lock_acquire "map_find:$path";
1978
1979 my $map = new_from_path cf::map $path
1980 or return;
1981
1982 $map->{last_save} = $cf::RUNTIME;
1983
1984 $map->load_header
1985 or return;
1986
1987 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1988 # doing this can freeze the server in a sync job, obviously
1989 #$cf::WAIT_FOR_TICK->wait;
1990 undef $guard2;
1991 undef $guard1;
1992 $map->reset;
1993 return find $path;
1994 }
1995
1996 $cf::MAP{$path} = $map
1997 }
1998 }
1999
2000 sub pre_load { }
2001 sub post_load { }
2002
2003 sub load {
2004 my ($self) = @_;
2005
2006 local $self->{deny_reset} = 1; # loading can take a long time
2007
2008 my $path = $self->{path};
2009
2010 {
2011 my $guard = cf::lock_acquire "map_data:$path";
2012
2013 return unless $self->valid;
2014 return unless $self->in_memory == cf::MAP_SWAPPED;
2015
2016 $self->in_memory (cf::MAP_LOADING);
2017
2018 $self->alloc;
2019
2020 $self->pre_load;
2021 cf::cede_to_tick;
2022
2023 my $f = new_from_file cf::object::thawer $self->{load_path};
2024 $f->skip_block;
2025 $self->_load_objects ($f)
2026 or return;
2027
2028 $self->post_load_original
2029 if delete $self->{load_original};
2030
2031 if (my $uniq = $self->uniq_path) {
2032 utf8::encode $uniq;
2033 unless (aio_stat $uniq) {
2034 if (my $f = new_from_file cf::object::thawer $uniq) {
2035 $self->clear_unique_items;
2036 $self->_load_objects ($f);
2037 $f->resolve_delayed_derefs;
2038 }
2039 }
2040 }
2041
2042 $f->resolve_delayed_derefs;
2043
2044 cf::cede_to_tick;
2045 # now do the right thing for maps
2046 $self->link_multipart_objects;
2047 $self->difficulty ($self->estimate_difficulty)
2048 unless $self->difficulty;
2049 cf::cede_to_tick;
2050
2051 unless ($self->{deny_activate}) {
2052 $self->decay_objects;
2053 $self->fix_auto_apply;
2054 $self->update_buttons;
2055 cf::cede_to_tick;
2056 $self->set_darkness_map;
2057 cf::cede_to_tick;
2058 $self->activate;
2059 }
2060
2061 $self->{last_save} = $cf::RUNTIME;
2062 $self->last_access ($cf::RUNTIME);
2063
2064 $self->in_memory (cf::MAP_ACTIVE);
2065 }
2066
2067 $self->post_load;
2068 }
2069
2070 sub customise_for {
2071 my ($self, $ob) = @_;
2072
2073 return find "~" . $ob->name . "/" . $self->{path}
2074 if $self->per_player;
2075
2076 # return find "?party/" . $ob->name . "/" . $self->{path}
2077 # if $self->per_party;
2078
2079 $self
2080 }
2081
2082 # find and load all maps in the 3x3 area around a map
2083 sub load_neighbours {
2084 my ($map) = @_;
2085
2086 my @neigh; # diagonal neighbours
2087
2088 for (0 .. 3) {
2089 my $neigh = $map->tile_path ($_)
2090 or next;
2091 $neigh = find $neigh, $map
2092 or next;
2093 $neigh->load;
2094
2095 push @neigh,
2096 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2097 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2098 }
2099
2100 for (grep defined $_->[0], @neigh) {
2101 my ($path, $origin) = @$_;
2102 my $neigh = find $path, $origin
2103 or next;
2104 $neigh->load;
2105 }
2106 }
2107
2108 sub find_sync {
2109 my ($path, $origin) = @_;
2110
2111 cf::sync_job { find $path, $origin }
2112 }
2113
2114 sub do_load_sync {
2115 my ($map) = @_;
2116
2117 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2118 if $Coro::current == $Coro::main;
2119
2120 cf::sync_job { $map->load };
2121 }
2122
2123 our %MAP_PREFETCH;
2124 our $MAP_PREFETCHER = undef;
2125
2126 sub find_async {
2127 my ($path, $origin, $load) = @_;
2128
2129 $path = normalise $path, $origin && $origin->{path};
2130
2131 if (my $map = $cf::MAP{$path}) {
2132 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2133 }
2134
2135 $MAP_PREFETCH{$path} |= $load;
2136
2137 $MAP_PREFETCHER ||= cf::async {
2138 $Coro::current->{desc} = "map prefetcher";
2139
2140 while (%MAP_PREFETCH) {
2141 while (my ($k, $v) = each %MAP_PREFETCH) {
2142 if (my $map = find $k) {
2143 $map->load if $v;
2144 }
2145
2146 delete $MAP_PREFETCH{$k};
2147 }
2148 }
2149 undef $MAP_PREFETCHER;
2150 };
2151 $MAP_PREFETCHER->prio (6);
2152
2153 ()
2154 }
2155
2156 sub save {
2157 my ($self) = @_;
2158
2159 my $lock = cf::lock_acquire "map_data:$self->{path}";
2160
2161 $self->{last_save} = $cf::RUNTIME;
2162
2163 return unless $self->dirty;
2164
2165 my $save = $self->save_path; utf8::encode $save;
2166 my $uniq = $self->uniq_path; utf8::encode $uniq;
2167
2168 $self->{load_path} = $save;
2169
2170 return if $self->{deny_save};
2171
2172 local $self->{last_access} = $self->last_access;#d#
2173
2174 cf::async {
2175 $Coro::current->{desc} = "map player save";
2176 $_->contr->save for $self->players;
2177 };
2178
2179 cf::get_slot 0.02;
2180
2181 if ($uniq) {
2182 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2183 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2184 } else {
2185 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2186 }
2187 }
2188
2189 sub swap_out {
2190 my ($self) = @_;
2191
2192 # save first because save cedes
2193 $self->save;
2194
2195 my $lock = cf::lock_acquire "map_data:$self->{path}";
2196
2197 return if $self->players;
2198 return if $self->in_memory != cf::MAP_ACTIVE;
2199 return if $self->{deny_save};
2200
2201 $self->in_memory (cf::MAP_SWAPPED);
2202
2203 $self->deactivate;
2204 $_->clear_links_to ($self) for values %cf::MAP;
2205 $self->clear;
2206 }
2207
2208 sub reset_at {
2209 my ($self) = @_;
2210
2211 # TODO: safety, remove and allow resettable per-player maps
2212 return 1e99 if $self->{deny_reset};
2213
2214 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2215 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2216
2217 $time + $to
2218 }
2219
2220 sub should_reset {
2221 my ($self) = @_;
2222
2223 $self->reset_at <= $cf::RUNTIME
2224 }
2225
2226 sub reset {
2227 my ($self) = @_;
2228
2229 my $lock = cf::lock_acquire "map_data:$self->{path}";
2230
2231 return if $self->players;
2232
2233 warn "resetting map ", $self->path;
2234
2235 $self->in_memory (cf::MAP_SWAPPED);
2236
2237 # need to save uniques path
2238 unless ($self->{deny_save}) {
2239 my $uniq = $self->uniq_path; utf8::encode $uniq;
2240
2241 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2242 if $uniq;
2243 }
2244
2245 delete $cf::MAP{$self->path};
2246
2247 $self->deactivate;
2248 $_->clear_links_to ($self) for values %cf::MAP;
2249 $self->clear;
2250
2251 $self->unlink_save;
2252 $self->destroy;
2253 }
2254
2255 my $nuke_counter = "aaaa";
2256
2257 sub nuke {
2258 my ($self) = @_;
2259
2260 {
2261 my $lock = cf::lock_acquire "map_data:$self->{path}";
2262
2263 delete $cf::MAP{$self->path};
2264
2265 $self->unlink_save;
2266
2267 bless $self, "cf::map";
2268 delete $self->{deny_reset};
2269 $self->{deny_save} = 1;
2270 $self->reset_timeout (1);
2271 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2272
2273 $cf::MAP{$self->path} = $self;
2274 }
2275
2276 $self->reset; # polite request, might not happen
2277 }
2278
2279 =item $maps = cf::map::tmp_maps
2280
2281 Returns an arrayref with all map paths of currently instantiated and saved
2282 maps. May block.
2283
2284 =cut
2285
2286 sub tmp_maps() {
2287 [
2288 map {
2289 utf8::decode $_;
2290 /\.map$/
2291 ? normalise $_
2292 : ()
2293 } @{ aio_readdir $TMPDIR or [] }
2294 ]
2295 }
2296
2297 =item $maps = cf::map::random_maps
2298
2299 Returns an arrayref with all map paths of currently instantiated and saved
2300 random maps. May block.
2301
2302 =cut
2303
2304 sub random_maps() {
2305 [
2306 map {
2307 utf8::decode $_;
2308 /\.map$/
2309 ? normalise "?random/$_"
2310 : ()
2311 } @{ aio_readdir $RANDOMDIR or [] }
2312 ]
2313 }
2314
2315 =item cf::map::unique_maps
2316
2317 Returns an arrayref of paths of all shared maps that have
2318 instantiated unique items. May block.
2319
2320 =cut
2321
2322 sub unique_maps() {
2323 [
2324 map {
2325 utf8::decode $_;
2326 s/\.map$//; # TODO future compatibility hack
2327 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2328 ? ()
2329 : normalise $_
2330 } @{ aio_readdir $UNIQUEDIR or [] }
2331 ]
2332 }
2333
2334 =back
2335
2336 =head3 cf::object
2337
2338 =cut
2339
2340 package cf::object;
2341
2342 =over 4
2343
2344 =item $ob->inv_recursive
2345
2346 Returns the inventory of the object I<and> their inventories, recursively,
2347 but I<not> the object itself.
2348
2349 =cut
2350
2351 sub inv_recursive_;
2352 sub inv_recursive_ {
2353 map { $_, inv_recursive_ $_->inv } @_
2354 }
2355
2356 sub inv_recursive {
2357 inv_recursive_ inv $_[0]
2358 }
2359
2360 =item $ref = $ob->ref
2361
2362 Creates and returns a persistent reference to an object that can be stored as a string.
2363
2364 =item $ob = cf::object::deref ($refstring)
2365
2366 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2367 even if the object actually exists. May block.
2368
2369 =cut
2370
2371 sub deref {
2372 my ($ref) = @_;
2373
2374 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2375 my ($uuid, $name) = ($1, $2);
2376 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2377 or return;
2378 $pl->ob->uuid eq $uuid
2379 or return;
2380
2381 $pl->ob
2382 } else {
2383 warn "$ref: cannot resolve object reference\n";
2384 undef
2385 }
2386 }
2387
2388 package cf;
2389
2390 =back
2391
2392 =head3 cf::object::player
2393
2394 =over 4
2395
2396 =item $player_object->reply ($npc, $msg[, $flags])
2397
2398 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2399 can be C<undef>. Does the right thing when the player is currently in a
2400 dialogue with the given NPC character.
2401
2402 =cut
2403
2404 our $SAY_CHANNEL = {
2405 id => "say",
2406 title => "Map",
2407 reply => "say ",
2408 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2409 };
2410
2411 our $CHAT_CHANNEL = {
2412 id => "chat",
2413 title => "Chat",
2414 reply => "chat ",
2415 tooltip => "Player chat and shouts, global to the server.",
2416 };
2417
2418 # rough implementation of a future "reply" method that works
2419 # with dialog boxes.
2420 #TODO: the first argument must go, split into a $npc->reply_to ( method
2421 sub cf::object::player::reply($$$;$) {
2422 my ($self, $npc, $msg, $flags) = @_;
2423
2424 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2425
2426 if ($self->{record_replies}) {
2427 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2428
2429 } else {
2430 my $pl = $self->contr;
2431
2432 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2433 my $dialog = $pl->{npc_dialog};
2434 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2435
2436 } else {
2437 $msg = $npc->name . " says: $msg" if $npc;
2438 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2439 }
2440 }
2441 }
2442
2443 =item $object->send_msg ($channel, $msg, $color, [extra...])
2444
2445 =cut
2446
2447 sub cf::object::send_msg {
2448 my $pl = shift->contr
2449 or return;
2450 $pl->send_msg (@_);
2451 }
2452
2453 =item $player_object->may ("access")
2454
2455 Returns wether the given player is authorized to access resource "access"
2456 (e.g. "command_wizcast").
2457
2458 =cut
2459
2460 sub cf::object::player::may {
2461 my ($self, $access) = @_;
2462
2463 $self->flag (cf::FLAG_WIZ) ||
2464 (ref $cf::CFG{"may_$access"}
2465 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2466 : $cf::CFG{"may_$access"})
2467 }
2468
2469 =item $player_object->enter_link
2470
2471 Freezes the player and moves him/her to a special map (C<{link}>).
2472
2473 The player should be reasonably safe there for short amounts of time (e.g.
2474 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2475 though, as the palyer cannot control the character while it is on the link
2476 map.
2477
2478 Will never block.
2479
2480 =item $player_object->leave_link ($map, $x, $y)
2481
2482 Moves the player out of the special C<{link}> map onto the specified
2483 map. If the map is not valid (or omitted), the player will be moved back
2484 to the location he/she was before the call to C<enter_link>, or, if that
2485 fails, to the emergency map position.
2486
2487 Might block.
2488
2489 =cut
2490
2491 sub link_map {
2492 unless ($LINK_MAP) {
2493 $LINK_MAP = cf::map::find "{link}"
2494 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2495 $LINK_MAP->load;
2496 }
2497
2498 $LINK_MAP
2499 }
2500
2501 sub cf::object::player::enter_link {
2502 my ($self) = @_;
2503
2504 $self->deactivate_recursive;
2505
2506 return if UNIVERSAL::isa $self->map, "ext::map_link";
2507
2508 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2509 if $self->map && $self->map->{path} ne "{link}";
2510
2511 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2512 }
2513
2514 sub cf::object::player::leave_link {
2515 my ($self, $map, $x, $y) = @_;
2516
2517 return unless $self->contr->active;
2518
2519 my $link_pos = delete $self->{_link_pos};
2520
2521 unless ($map) {
2522 # restore original map position
2523 ($map, $x, $y) = @{ $link_pos || [] };
2524 $map = cf::map::find $map;
2525
2526 unless ($map) {
2527 ($map, $x, $y) = @$EMERGENCY_POSITION;
2528 $map = cf::map::find $map
2529 or die "FATAL: cannot load emergency map\n";
2530 }
2531 }
2532
2533 ($x, $y) = (-1, -1)
2534 unless (defined $x) && (defined $y);
2535
2536 # use -1 or undef as default coordinates, not 0, 0
2537 ($x, $y) = ($map->enter_x, $map->enter_y)
2538 if $x <=0 && $y <= 0;
2539
2540 $map->load;
2541 $map->load_neighbours;
2542
2543 return unless $self->contr->active;
2544 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2545 $self->activate_recursive;
2546
2547 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2548 $self->enter_map ($map, $x, $y);
2549 }
2550
2551 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2552
2553 Moves the player to the given map-path and coordinates by first freezing
2554 her, loading and preparing them map, calling the provided $check callback
2555 that has to return the map if sucecssful, and then unfreezes the player on
2556 the new (success) or old (failed) map position. In either case, $done will
2557 be called at the end of this process.
2558
2559 Note that $check will be called with a potentially non-loaded map, so if
2560 it needs a loaded map it has to call C<< ->load >>.
2561
2562 =cut
2563
2564 our $GOTOGEN;
2565
2566 sub cf::object::player::goto {
2567 my ($self, $path, $x, $y, $check, $done) = @_;
2568
2569 # do generation counting so two concurrent goto's will be executed in-order
2570 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2571
2572 $self->enter_link;
2573
2574 (async {
2575 $Coro::current->{desc} = "player::goto $path $x $y";
2576
2577 # *tag paths override both path and x|y
2578 if ($path =~ /^\*(.*)$/) {
2579 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2580 my $ob = $obs[rand @obs];
2581
2582 # see if we actually can go there
2583 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2584 $ob = $obs[rand @obs];
2585 } else {
2586 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2587 }
2588 # else put us there anyways for now #d#
2589
2590 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2591 } else {
2592 ($path, $x, $y) = (undef, undef, undef);
2593 }
2594 }
2595
2596 my $map = eval {
2597 my $map = defined $path ? cf::map::find $path : undef;
2598
2599 if ($map) {
2600 $map = $map->customise_for ($self);
2601 $map = $check->($map) if $check && $map;
2602 } else {
2603 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2604 }
2605
2606 $map
2607 };
2608
2609 if ($@) {
2610 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2611 LOG llevError | logBacktrace, Carp::longmess $@;
2612 }
2613
2614 if ($gen == $self->{_goto_generation}) {
2615 delete $self->{_goto_generation};
2616 $self->leave_link ($map, $x, $y);
2617 }
2618
2619 $done->() if $done;
2620 })->prio (1);
2621 }
2622
2623 =item $player_object->enter_exit ($exit_object)
2624
2625 =cut
2626
2627 sub parse_random_map_params {
2628 my ($spec) = @_;
2629
2630 my $rmp = { # defaults
2631 xsize => (cf::rndm 15, 40),
2632 ysize => (cf::rndm 15, 40),
2633 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2634 #layout => string,
2635 };
2636
2637 for (split /\n/, $spec) {
2638 my ($k, $v) = split /\s+/, $_, 2;
2639
2640 $rmp->{lc $k} = $v if (length $k) && (length $v);
2641 }
2642
2643 $rmp
2644 }
2645
2646 sub prepare_random_map {
2647 my ($exit) = @_;
2648
2649 # all this does is basically replace the /! path by
2650 # a new random map path (?random/...) with a seed
2651 # that depends on the exit object
2652
2653 my $rmp = parse_random_map_params $exit->msg;
2654
2655 if ($exit->map) {
2656 $rmp->{region} = $exit->region->name;
2657 $rmp->{origin_map} = $exit->map->path;
2658 $rmp->{origin_x} = $exit->x;
2659 $rmp->{origin_y} = $exit->y;
2660
2661 $exit->map->touch;
2662 }
2663
2664 $rmp->{random_seed} ||= $exit->random_seed;
2665
2666 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2667 my $md5 = Digest::MD5::md5_hex $data;
2668 my $meta = "$RANDOMDIR/$md5.meta";
2669
2670 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2671 aio_write $fh, 0, (length $data), $data, 0;
2672 undef $fh;
2673 aio_rename "$meta~", $meta;
2674
2675 my $slaying = "?random/$md5";
2676
2677 if ($exit->valid) {
2678 $exit->slaying ("?random/$md5");
2679 $exit->msg (undef);
2680 }
2681 }
2682 }
2683
2684 sub cf::object::player::enter_exit {
2685 my ($self, $exit) = @_;
2686
2687 return unless $self->type == cf::PLAYER;
2688
2689 $self->enter_link;
2690
2691 (async {
2692 $Coro::current->{desc} = "enter_exit";
2693
2694 unless (eval {
2695 $self->deactivate_recursive; # just to be sure
2696
2697 # random map handling
2698 {
2699 my $guard = cf::lock_acquire "exit_prepare:$exit";
2700
2701 prepare_random_map $exit
2702 if $exit->slaying eq "/!";
2703 }
2704
2705 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2706 my $x = $exit->stats->hp;
2707 my $y = $exit->stats->sp;
2708
2709 $self->goto ($map, $x, $y);
2710
2711 # if exit is damned, update players death & WoR home-position
2712 $self->contr->savebed ($map, $x, $y)
2713 if $exit->flag (cf::FLAG_DAMNED);
2714
2715 1
2716 }) {
2717 $self->message ("Something went wrong deep within the deliantra server. "
2718 . "I'll try to bring you back to the map you were before. "
2719 . "Please report this to the dungeon master!",
2720 cf::NDI_UNIQUE | cf::NDI_RED);
2721
2722 warn "ERROR in enter_exit: $@";
2723 $self->leave_link;
2724 }
2725 })->prio (1);
2726 }
2727
2728 =head3 cf::client
2729
2730 =over 4
2731
2732 =item $client->send_drawinfo ($text, $flags)
2733
2734 Sends a drawinfo packet to the client. Circumvents output buffering so
2735 should not be used under normal circumstances.
2736
2737 =cut
2738
2739 sub cf::client::send_drawinfo {
2740 my ($self, $text, $flags) = @_;
2741
2742 utf8::encode $text;
2743 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2744 }
2745
2746 =item $client->send_msg ($channel, $msg, $color, [extra...])
2747
2748 Send a drawinfo or msg packet to the client, formatting the msg for the
2749 client if neccessary. C<$type> should be a string identifying the type of
2750 the message, with C<log> being the default. If C<$color> is negative, suppress
2751 the message unless the client supports the msg packet.
2752
2753 =cut
2754
2755 # non-persistent channels (usually the info channel)
2756 our %CHANNEL = (
2757 "c/identify" => {
2758 id => "infobox",
2759 title => "Identify",
2760 reply => undef,
2761 tooltip => "Items recently identified",
2762 },
2763 "c/examine" => {
2764 id => "infobox",
2765 title => "Examine",
2766 reply => undef,
2767 tooltip => "Signs and other items you examined",
2768 },
2769 "c/book" => {
2770 id => "infobox",
2771 title => "Book",
2772 reply => undef,
2773 tooltip => "The contents of a note or book",
2774 },
2775 "c/lookat" => {
2776 id => "infobox",
2777 title => "Look",
2778 reply => undef,
2779 tooltip => "What you saw there",
2780 },
2781 "c/who" => {
2782 id => "infobox",
2783 title => "Players",
2784 reply => undef,
2785 tooltip => "Shows players who are currently online",
2786 },
2787 "c/body" => {
2788 id => "infobox",
2789 title => "Body Parts",
2790 reply => undef,
2791 tooltip => "Shows which body parts you posess and are available",
2792 },
2793 "c/skills" => {
2794 id => "infobox",
2795 title => "Skills",
2796 reply => undef,
2797 tooltip => "Shows your experience per skill and item power",
2798 },
2799 "c/uptime" => {
2800 id => "infobox",
2801 title => "Uptime",
2802 reply => undef,
2803 tooltip => "How long the server has been running since last restart",
2804 },
2805 "c/mapinfo" => {
2806 id => "infobox",
2807 title => "Map Info",
2808 reply => undef,
2809 tooltip => "Information related to the maps",
2810 },
2811 "c/party" => {
2812 id => "party",
2813 title => "Party",
2814 reply => "gsay ",
2815 tooltip => "Messages and chat related to your party",
2816 },
2817 );
2818
2819 sub cf::client::send_msg {
2820 my ($self, $channel, $msg, $color, @extra) = @_;
2821
2822 $msg = $self->pl->expand_cfpod ($msg)
2823 unless $color & cf::NDI_VERBATIM;
2824
2825 $color &= cf::NDI_CLIENT_MASK; # just in case...
2826
2827 # check predefined channels, for the benefit of C
2828 if ($CHANNEL{$channel}) {
2829 $channel = $CHANNEL{$channel};
2830
2831 $self->ext_msg (channel_info => $channel)
2832 if $self->can_msg;
2833
2834 $channel = $channel->{id};
2835
2836 } elsif (ref $channel) {
2837 # send meta info to client, if not yet sent
2838 unless (exists $self->{channel}{$channel->{id}}) {
2839 $self->{channel}{$channel->{id}} = $channel;
2840 $self->ext_msg (channel_info => $channel)
2841 if $self->can_msg;
2842 }
2843
2844 $channel = $channel->{id};
2845 }
2846
2847 return unless @extra || length $msg;
2848
2849 if ($self->can_msg) {
2850 # default colour, mask it out
2851 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2852 if $color & cf::NDI_DEF;
2853
2854 my $pkt = "msg "
2855 . $self->{json_coder}->encode (
2856 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2857 );
2858
2859 # try lzf for large packets
2860 $pkt = "lzf " . Compress::LZF::compress $pkt
2861 if 1024 <= length $pkt and $self->{can_lzf};
2862
2863 # split very large packets
2864 if (8192 < length $pkt and $self->{can_lzf}) {
2865 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2866 $pkt = "frag";
2867 }
2868
2869 $self->send_packet ($pkt);
2870 } else {
2871 if ($color >= 0) {
2872 # replace some tags by gcfclient-compatible ones
2873 for ($msg) {
2874 1 while
2875 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2876 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2877 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2878 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2879 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2880 }
2881
2882 $color &= cf::NDI_COLOR_MASK;
2883
2884 utf8::encode $msg;
2885
2886 if (0 && $msg =~ /\[/) {
2887 # COMMAND/INFO
2888 $self->send_packet ("drawextinfo $color 10 8 $msg")
2889 } else {
2890 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2891 $self->send_packet ("drawinfo $color $msg")
2892 }
2893 }
2894 }
2895 }
2896
2897 =item $client->ext_msg ($type, @msg)
2898
2899 Sends an ext event to the client.
2900
2901 =cut
2902
2903 sub cf::client::ext_msg($$@) {
2904 my ($self, $type, @msg) = @_;
2905
2906 if ($self->extcmd == 2) {
2907 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2908 } elsif ($self->extcmd == 1) { # TODO: remove
2909 push @msg, msgtype => "event_$type";
2910 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2911 }
2912 }
2913
2914 =item $client->ext_reply ($msgid, @msg)
2915
2916 Sends an ext reply to the client.
2917
2918 =cut
2919
2920 sub cf::client::ext_reply($$@) {
2921 my ($self, $id, @msg) = @_;
2922
2923 if ($self->extcmd == 2) {
2924 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2925 } elsif ($self->extcmd == 1) {
2926 #TODO: version 1, remove
2927 unshift @msg, msgtype => "reply", msgid => $id;
2928 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2929 }
2930 }
2931
2932 =item $success = $client->query ($flags, "text", \&cb)
2933
2934 Queues a query to the client, calling the given callback with
2935 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2936 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2937
2938 Queries can fail, so check the return code. Or don't, as queries will
2939 become reliable at some point in the future.
2940
2941 =cut
2942
2943 sub cf::client::query {
2944 my ($self, $flags, $text, $cb) = @_;
2945
2946 return unless $self->state == ST_PLAYING
2947 || $self->state == ST_SETUP
2948 || $self->state == ST_CUSTOM;
2949
2950 $self->state (ST_CUSTOM);
2951
2952 utf8::encode $text;
2953 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2954
2955 $self->send_packet ($self->{query_queue}[0][0])
2956 if @{ $self->{query_queue} } == 1;
2957
2958 1
2959 }
2960
2961 cf::client->attach (
2962 on_connect => sub {
2963 my ($ns) = @_;
2964
2965 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2966 },
2967 on_reply => sub {
2968 my ($ns, $msg) = @_;
2969
2970 # this weird shuffling is so that direct followup queries
2971 # get handled first
2972 my $queue = delete $ns->{query_queue}
2973 or return; # be conservative, not sure how that can happen, but we saw a crash here
2974
2975 (shift @$queue)->[1]->($msg);
2976 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2977
2978 push @{ $ns->{query_queue} }, @$queue;
2979
2980 if (@{ $ns->{query_queue} } == @$queue) {
2981 if (@$queue) {
2982 $ns->send_packet ($ns->{query_queue}[0][0]);
2983 } else {
2984 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2985 }
2986 }
2987 },
2988 on_exticmd => sub {
2989 my ($ns, $buf) = @_;
2990
2991 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2992
2993 if (ref $msg) {
2994 my ($type, $reply, @payload) =
2995 "ARRAY" eq ref $msg
2996 ? @$msg
2997 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2998
2999 my @reply;
3000
3001 if (my $cb = $EXTICMD{$type}) {
3002 @reply = $cb->($ns, @payload);
3003 }
3004
3005 $ns->ext_reply ($reply, @reply)
3006 if $reply;
3007
3008 } else {
3009 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3010 }
3011
3012 cf::override;
3013 },
3014 );
3015
3016 =item $client->async (\&cb)
3017
3018 Create a new coroutine, running the specified callback. The coroutine will
3019 be automatically cancelled when the client gets destroyed (e.g. on logout,
3020 or loss of connection).
3021
3022 =cut
3023
3024 sub cf::client::async {
3025 my ($self, $cb) = @_;
3026
3027 my $coro = &Coro::async ($cb);
3028
3029 $coro->on_destroy (sub {
3030 delete $self->{_coro}{$coro+0};
3031 });
3032
3033 $self->{_coro}{$coro+0} = $coro;
3034
3035 $coro
3036 }
3037
3038 cf::client->attach (
3039 on_destroy => sub {
3040 my ($ns) = @_;
3041
3042 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3043 },
3044 );
3045
3046 =back
3047
3048
3049 =head2 SAFE SCRIPTING
3050
3051 Functions that provide a safe environment to compile and execute
3052 snippets of perl code without them endangering the safety of the server
3053 itself. Looping constructs, I/O operators and other built-in functionality
3054 is not available in the safe scripting environment, and the number of
3055 functions and methods that can be called is greatly reduced.
3056
3057 =cut
3058
3059 our $safe = new Safe "safe";
3060 our $safe_hole = new Safe::Hole;
3061
3062 $SIG{FPE} = 'IGNORE';
3063
3064 $safe->permit_only (Opcode::opset qw(
3065 :base_core :base_mem :base_orig :base_math
3066 grepstart grepwhile mapstart mapwhile
3067 sort time
3068 ));
3069
3070 # here we export the classes and methods available to script code
3071
3072 =pod
3073
3074 The following functions and methods are available within a safe environment:
3075
3076 cf::object
3077 contr pay_amount pay_player map x y force_find force_add destroy
3078 insert remove name archname title slaying race decrease split
3079
3080 cf::object::player
3081 player
3082
3083 cf::player
3084 peaceful
3085
3086 cf::map
3087 trigger
3088
3089 =cut
3090
3091 for (
3092 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3093 insert remove inv nrof name archname title slaying race
3094 decrease split destroy change_exp)],
3095 ["cf::object::player" => qw(player)],
3096 ["cf::player" => qw(peaceful)],
3097 ["cf::map" => qw(trigger)],
3098 ) {
3099 no strict 'refs';
3100 my ($pkg, @funs) = @$_;
3101 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3102 for @funs;
3103 }
3104
3105 =over 4
3106
3107 =item @retval = safe_eval $code, [var => value, ...]
3108
3109 Compiled and executes the given perl code snippet. additional var/value
3110 pairs result in temporary local (my) scalar variables of the given name
3111 that are available in the code snippet. Example:
3112
3113 my $five = safe_eval '$first + $second', first => 1, second => 4;
3114
3115 =cut
3116
3117 sub safe_eval($;@) {
3118 my ($code, %vars) = @_;
3119
3120 my $qcode = $code;
3121 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3122 $qcode =~ s/\n/\\n/g;
3123
3124 local $_;
3125 local @safe::cf::_safe_eval_args = values %vars;
3126
3127 my $eval =
3128 "do {\n"
3129 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3130 . "#line 0 \"{$qcode}\"\n"
3131 . $code
3132 . "\n}"
3133 ;
3134
3135 sub_generation_inc;
3136 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3137 sub_generation_inc;
3138
3139 if ($@) {
3140 warn "$@";
3141 warn "while executing safe code '$code'\n";
3142 warn "with arguments " . (join " ", %vars) . "\n";
3143 }
3144
3145 wantarray ? @res : $res[0]
3146 }
3147
3148 =item cf::register_script_function $function => $cb
3149
3150 Register a function that can be called from within map/npc scripts. The
3151 function should be reasonably secure and should be put into a package name
3152 like the extension.
3153
3154 Example: register a function that gets called whenever a map script calls
3155 C<rent::overview>, as used by the C<rent> extension.
3156
3157 cf::register_script_function "rent::overview" => sub {
3158 ...
3159 };
3160
3161 =cut
3162
3163 sub register_script_function {
3164 my ($fun, $cb) = @_;
3165
3166 no strict 'refs';
3167 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3168 }
3169
3170 =back
3171
3172 =cut
3173
3174 #############################################################################
3175 # the server's init and main functions
3176
3177 sub load_facedata($) {
3178 my ($path) = @_;
3179
3180 # HACK to clear player env face cache, we need some signal framework
3181 # for this (global event?)
3182 %ext::player_env::MUSIC_FACE_CACHE = ();
3183
3184 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3185
3186 warn "loading facedata from $path\n";
3187
3188 my $facedata;
3189 0 < aio_load $path, $facedata
3190 or die "$path: $!";
3191
3192 $facedata = Coro::Storable::thaw $facedata;
3193
3194 $facedata->{version} == 2
3195 or cf::cleanup "$path: version mismatch, cannot proceed.";
3196
3197 # patch in the exptable
3198 $facedata->{resource}{"res/exp_table"} = {
3199 type => FT_RSRC,
3200 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3201 };
3202 cf::cede_to_tick;
3203
3204 {
3205 my $faces = $facedata->{faceinfo};
3206
3207 while (my ($face, $info) = each %$faces) {
3208 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3209
3210 cf::face::set_visibility $idx, $info->{visibility};
3211 cf::face::set_magicmap $idx, $info->{magicmap};
3212 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3213 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3214
3215 cf::cede_to_tick;
3216 }
3217
3218 while (my ($face, $info) = each %$faces) {
3219 next unless $info->{smooth};
3220
3221 my $idx = cf::face::find $face
3222 or next;
3223
3224 if (my $smooth = cf::face::find $info->{smooth}) {
3225 cf::face::set_smooth $idx, $smooth;
3226 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3227 } else {
3228 warn "smooth face '$info->{smooth}' not found for face '$face'";
3229 }
3230
3231 cf::cede_to_tick;
3232 }
3233 }
3234
3235 {
3236 my $anims = $facedata->{animinfo};
3237
3238 while (my ($anim, $info) = each %$anims) {
3239 cf::anim::set $anim, $info->{frames}, $info->{facings};
3240 cf::cede_to_tick;
3241 }
3242
3243 cf::anim::invalidate_all; # d'oh
3244 }
3245
3246 {
3247 # TODO: for gcfclient pleasure, we should give resources
3248 # that gcfclient doesn't grok a >10000 face index.
3249 my $res = $facedata->{resource};
3250
3251 while (my ($name, $info) = each %$res) {
3252 if (defined $info->{type}) {
3253 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3254 my $data;
3255
3256 if ($info->{type} & 1) {
3257 # prepend meta info
3258
3259 my $meta = $enc->encode ({
3260 name => $name,
3261 %{ $info->{meta} || {} },
3262 });
3263
3264 $data = pack "(w/a*)*", $meta, $info->{data};
3265 } else {
3266 $data = $info->{data};
3267 }
3268
3269 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3270 cf::face::set_type $idx, $info->{type};
3271 } else {
3272 $RESOURCE{$name} = $info;
3273 }
3274
3275 cf::cede_to_tick;
3276 }
3277 }
3278
3279 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3280
3281 1
3282 }
3283
3284 cf::global->attach (on_resource_update => sub {
3285 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3286 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3287
3288 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3289 my $sound = $soundconf->{compat}[$_]
3290 or next;
3291
3292 my $face = cf::face::find "sound/$sound->[1]";
3293 cf::sound::set $sound->[0] => $face;
3294 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3295 }
3296
3297 while (my ($k, $v) = each %{$soundconf->{event}}) {
3298 my $face = cf::face::find "sound/$v";
3299 cf::sound::set $k => $face;
3300 }
3301 }
3302 });
3303
3304 register_exticmd fx_want => sub {
3305 my ($ns, $want) = @_;
3306
3307 while (my ($k, $v) = each %$want) {
3308 $ns->fx_want ($k, $v);
3309 }
3310 };
3311
3312 sub load_resource_file($) {
3313 my $guard = lock_acquire "load_resource_file";
3314
3315 my $status = load_resource_file_ $_[0];
3316 get_slot 0.1, 100;
3317 cf::arch::commit_load;
3318
3319 $status
3320 }
3321
3322 sub reload_regions {
3323 # HACK to clear player env face cache, we need some signal framework
3324 # for this (global event?)
3325 %ext::player_env::MUSIC_FACE_CACHE = ();
3326
3327 load_resource_file "$MAPDIR/regions"
3328 or die "unable to load regions file\n";
3329
3330 for (cf::region::list) {
3331 $_->{match} = qr/$_->{match}/
3332 if exists $_->{match};
3333 }
3334 }
3335
3336 sub reload_facedata {
3337 load_facedata "$DATADIR/facedata"
3338 or die "unable to load facedata\n";
3339 }
3340
3341 sub reload_archetypes {
3342 load_resource_file "$DATADIR/archetypes"
3343 or die "unable to load archetypes\n";
3344 }
3345
3346 sub reload_treasures {
3347 load_resource_file "$DATADIR/treasures"
3348 or die "unable to load treasurelists\n";
3349 }
3350
3351 sub reload_resources {
3352 warn "reloading resource files...\n";
3353
3354 reload_facedata;
3355 reload_archetypes;
3356 reload_regions;
3357 reload_treasures;
3358
3359 warn "finished reloading resource files\n";
3360 }
3361
3362 sub reload_config {
3363 open my $fh, "<:utf8", "$CONFDIR/config"
3364 or return;
3365
3366 local $/;
3367 *CFG = YAML::Load <$fh>;
3368
3369 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3370
3371 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3372 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3373
3374 if (exists $CFG{mlockall}) {
3375 eval {
3376 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3377 and die "WARNING: m(un)lockall failed: $!\n";
3378 };
3379 warn $@ if $@;
3380 }
3381 }
3382
3383 sub pidfile() {
3384 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3385 or die "$PIDFILE: $!";
3386 flock $fh, &Fcntl::LOCK_EX
3387 or die "$PIDFILE: flock: $!";
3388 $fh
3389 }
3390
3391 # make sure only one server instance is running at any one time
3392 sub atomic {
3393 my $fh = pidfile;
3394
3395 my $pid = <$fh>;
3396 kill 9, $pid if $pid > 0;
3397
3398 seek $fh, 0, 0;
3399 print $fh $$;
3400 }
3401
3402 sub main {
3403 cf::init_globals; # initialise logging
3404
3405 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3406 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3407 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3408 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3409
3410 cf::init_experience;
3411 cf::init_anim;
3412 cf::init_attackmess;
3413 cf::init_dynamic;
3414 cf::init_block;
3415
3416 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3417
3418 # we must not ever block the main coroutine
3419 local $Coro::idle = sub {
3420 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3421 (async {
3422 $Coro::current->{desc} = "IDLE BUG HANDLER";
3423 EV::loop EV::LOOP_ONESHOT;
3424 })->prio (Coro::PRIO_MAX);
3425 };
3426
3427 evthread_start IO::AIO::poll_fileno;
3428
3429 cf::sync_job {
3430 reload_resources;
3431 reload_config;
3432 db_init;
3433
3434 cf::load_settings;
3435 cf::load_materials;
3436 cf::init_uuid;
3437 cf::init_signals;
3438 cf::init_commands;
3439 cf::init_skills;
3440
3441 cf::init_beforeplay;
3442
3443 atomic;
3444
3445 load_extensions;
3446
3447 utime time, time, $RUNTIMEFILE;
3448
3449 # no (long-running) fork's whatsoever before this point(!)
3450 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3451
3452 (pop @POST_INIT)->(0) while @POST_INIT;
3453 };
3454
3455 EV::loop;
3456 }
3457
3458 #############################################################################
3459 # initialisation and cleanup
3460
3461 # install some emergency cleanup handlers
3462 BEGIN {
3463 our %SIGWATCHER = ();
3464 for my $signal (qw(INT HUP TERM)) {
3465 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3466 cf::cleanup "SIG$signal";
3467 };
3468 }
3469 }
3470
3471 sub write_runtime_sync {
3472 # first touch the runtime file to show we are still running:
3473 # the fsync below can take a very very long time.
3474
3475 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3476
3477 my $guard = cf::lock_acquire "write_runtime";
3478
3479 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3480 or return;
3481
3482 my $value = $cf::RUNTIME + 90 + 10;
3483 # 10 is the runtime save interval, for a monotonic clock
3484 # 60 allows for the watchdog to kill the server.
3485
3486 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3487 and return;
3488
3489 # always fsync - this file is important
3490 aio_fsync $fh
3491 and return;
3492
3493 # touch it again to show we are up-to-date
3494 aio_utime $fh, undef, undef;
3495
3496 close $fh
3497 or return;
3498
3499 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3500 and return;
3501
3502 warn "runtime file written.\n";
3503
3504 1
3505 }
3506
3507 our $uuid_lock;
3508 our $uuid_skip;
3509
3510 sub write_uuid_sync($) {
3511 $uuid_skip ||= $_[0];
3512
3513 return if $uuid_lock;
3514 local $uuid_lock = 1;
3515
3516 my $uuid = "$LOCALDIR/uuid";
3517
3518 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3519 or return;
3520
3521 my $value = uuid_seq uuid_cur;
3522
3523 if ($value < 1024) {
3524 warn "cowardly refusing to write low uuid value ($value)!\n";
3525 return;
3526 }
3527
3528 my $value = uuid_str $value + $uuid_skip;
3529 $uuid_skip = 0;
3530
3531 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3532 and return;
3533
3534 # always fsync - this file is important
3535 aio_fsync $fh
3536 and return;
3537
3538 close $fh
3539 or return;
3540
3541 aio_rename "$uuid~", $uuid
3542 and return;
3543
3544 warn "uuid file written ($value).\n";
3545
3546 1
3547
3548 }
3549
3550 sub write_uuid($$) {
3551 my ($skip, $sync) = @_;
3552
3553 $sync ? write_uuid_sync $skip
3554 : async { write_uuid_sync $skip };
3555 }
3556
3557 sub emergency_save() {
3558 my $freeze_guard = cf::freeze_mainloop;
3559
3560 warn "enter emergency perl save\n";
3561
3562 cf::sync_job {
3563 # use a peculiar iteration method to avoid tripping on perl
3564 # refcount bugs in for. also avoids problems with players
3565 # and maps saved/destroyed asynchronously.
3566 warn "begin emergency player save\n";
3567 for my $login (keys %cf::PLAYER) {
3568 my $pl = $cf::PLAYER{$login} or next;
3569 $pl->valid or next;
3570 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3571 $pl->save;
3572 }
3573 warn "end emergency player save\n";
3574
3575 warn "begin emergency map save\n";
3576 for my $path (keys %cf::MAP) {
3577 my $map = $cf::MAP{$path} or next;
3578 $map->valid or next;
3579 $map->save;
3580 }
3581 warn "end emergency map save\n";
3582
3583 warn "begin emergency database checkpoint\n";
3584 BDB::db_env_txn_checkpoint $DB_ENV;
3585 warn "end emergency database checkpoint\n";
3586
3587 warn "begin write uuid\n";
3588 write_uuid_sync 1;
3589 warn "end write uuid\n";
3590 };
3591
3592 warn "leave emergency perl save\n";
3593 }
3594
3595 sub post_cleanup {
3596 my ($make_core) = @_;
3597
3598 warn Carp::longmess "post_cleanup backtrace"
3599 if $make_core;
3600
3601 my $fh = pidfile;
3602 unlink $PIDFILE if <$fh> == $$;
3603 }
3604
3605 # a safer delete_package, copied from Symbol
3606 sub clear_package($) {
3607 my $pkg = shift;
3608
3609 # expand to full symbol table name if needed
3610 unless ($pkg =~ /^main::.*::$/) {
3611 $pkg = "main$pkg" if $pkg =~ /^::/;
3612 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3613 $pkg .= '::' unless $pkg =~ /::$/;
3614 }
3615
3616 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3617 my $stem_symtab = *{$stem}{HASH};
3618
3619 defined $stem_symtab and exists $stem_symtab->{$leaf}
3620 or return;
3621
3622 # clear all symbols
3623 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3624 for my $name (keys %$leaf_symtab) {
3625 _gv_clear *{"$pkg$name"};
3626 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3627 }
3628 warn "cleared package $pkg\n";#d#
3629 }
3630
3631 sub do_reload_perl() {
3632 # can/must only be called in main
3633 if ($Coro::current != $Coro::main) {
3634 warn "can only reload from main coroutine";
3635 return;
3636 }
3637
3638 return if $RELOAD++;
3639
3640 while ($RELOAD) {
3641 warn "reloading...";
3642
3643 warn "entering sync_job";
3644
3645 cf::sync_job {
3646 cf::write_runtime_sync; # external watchdog should not bark
3647 cf::emergency_save;
3648 cf::write_runtime_sync; # external watchdog should not bark
3649
3650 warn "syncing database to disk";
3651 BDB::db_env_txn_checkpoint $DB_ENV;
3652
3653 # if anything goes wrong in here, we should simply crash as we already saved
3654
3655 warn "flushing outstanding aio requests";
3656 while (IO::AIO::nreqs || BDB::nreqs) {
3657 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3658 }
3659
3660 warn "cancelling all extension coros";
3661 $_->cancel for values %EXT_CORO;
3662 %EXT_CORO = ();
3663
3664 warn "removing commands";
3665 %COMMAND = ();
3666
3667 warn "removing ext/exti commands";
3668 %EXTCMD = ();
3669 %EXTICMD = ();
3670
3671 warn "unloading/nuking all extensions";
3672 for my $pkg (@EXTS) {
3673 warn "... unloading $pkg";
3674
3675 if (my $cb = $pkg->can ("unload")) {
3676 eval {
3677 $cb->($pkg);
3678 1
3679 } or warn "$pkg unloaded, but with errors: $@";
3680 }
3681
3682 warn "... clearing $pkg";
3683 clear_package $pkg;
3684 }
3685
3686 warn "unloading all perl modules loaded from $LIBDIR";
3687 while (my ($k, $v) = each %INC) {
3688 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3689
3690 warn "... unloading $k";
3691 delete $INC{$k};
3692
3693 $k =~ s/\.pm$//;
3694 $k =~ s/\//::/g;
3695
3696 if (my $cb = $k->can ("unload_module")) {
3697 $cb->();
3698 }
3699
3700 clear_package $k;
3701 }
3702
3703 warn "getting rid of safe::, as good as possible";
3704 clear_package "safe::$_"
3705 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3706
3707 warn "unloading cf.pm \"a bit\"";
3708 delete $INC{"cf.pm"};
3709 delete $INC{"cf/pod.pm"};
3710
3711 # don't, removes xs symbols, too,
3712 # and global variables created in xs
3713 #clear_package __PACKAGE__;
3714
3715 warn "unload completed, starting to reload now";
3716
3717 warn "reloading cf.pm";
3718 require cf;
3719 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3720
3721 warn "loading config and database again";
3722 cf::reload_config;
3723
3724 warn "loading extensions";
3725 cf::load_extensions;
3726
3727 warn "reattaching attachments to objects/players";
3728 _global_reattach; # objects, sockets
3729 warn "reattaching attachments to maps";
3730 reattach $_ for values %MAP;
3731 warn "reattaching attachments to players";
3732 reattach $_ for values %PLAYER;
3733
3734 warn "running post_load";
3735 (pop @POST_INIT)->(1) while @POST_INIT;
3736
3737 warn "leaving sync_job";
3738
3739 1
3740 } or do {
3741 warn $@;
3742 cf::cleanup "error while reloading, exiting.";
3743 };
3744
3745 warn "reloaded";
3746 --$RELOAD;
3747 }
3748 };
3749
3750 our $RELOAD_WATCHER; # used only during reload
3751
3752 sub reload_perl() {
3753 # doing reload synchronously and two reloads happen back-to-back,
3754 # coro crashes during coro_state_free->destroy here.
3755
3756 $RELOAD_WATCHER ||= EV::timer $TICK * 1.5, 0, sub {
3757 do_reload_perl;
3758 undef $RELOAD_WATCHER;
3759 };
3760 }
3761
3762 register_command "reload" => sub {
3763 my ($who, $arg) = @_;
3764
3765 if ($who->flag (FLAG_WIZ)) {
3766 $who->message ("reloading server.");
3767 async {
3768 $Coro::current->{desc} = "perl_reload";
3769 reload_perl;
3770 };
3771 }
3772 };
3773
3774 unshift @INC, $LIBDIR;
3775
3776 my $bug_warning = 0;
3777
3778 our @WAIT_FOR_TICK;
3779 our @WAIT_FOR_TICK_BEGIN;
3780
3781 sub wait_for_tick {
3782 return if tick_inhibit || $Coro::current == $Coro::main;
3783
3784 my $signal = new Coro::Signal;
3785 push @WAIT_FOR_TICK, $signal;
3786 $signal->wait;
3787 }
3788
3789 sub wait_for_tick_begin {
3790 return if tick_inhibit || $Coro::current == $Coro::main;
3791
3792 my $signal = new Coro::Signal;
3793 push @WAIT_FOR_TICK_BEGIN, $signal;
3794 $signal->wait;
3795 }
3796
3797 sub tick {
3798 if ($Coro::current != $Coro::main) {
3799 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3800 unless ++$bug_warning > 10;
3801 return;
3802 }
3803
3804 cf::server_tick; # one server iteration
3805
3806 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3807 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3808 Coro::async_pool {
3809 $Coro::current->{desc} = "runtime saver";
3810 write_runtime_sync
3811 or warn "ERROR: unable to write runtime file: $!";
3812 };
3813 }
3814
3815 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3816 $sig->send;
3817 }
3818 while (my $sig = shift @WAIT_FOR_TICK) {
3819 $sig->send;
3820 }
3821
3822 $LOAD = ($NOW - $TICK_START) / $TICK;
3823 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3824
3825 if (0) {
3826 if ($NEXT_TICK) {
3827 my $jitter = $TICK_START - $NEXT_TICK;
3828 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3829 warn "jitter $JITTER\n";#d#
3830 }
3831 }
3832 }
3833
3834 {
3835 # configure BDB
3836
3837 BDB::min_parallel 8;
3838 BDB::max_poll_reqs $TICK * 0.1;
3839 $AnyEvent::BDB::WATCHER->priority (1);
3840
3841 unless ($DB_ENV) {
3842 $DB_ENV = BDB::db_env_create;
3843 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3844 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3845 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3846 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3847 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3848
3849 cf::sync_job {
3850 eval {
3851 BDB::db_env_open
3852 $DB_ENV,
3853 $BDBDIR,
3854 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3855 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3856 0666;
3857
3858 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3859 };
3860
3861 cf::cleanup "db_env_open(db): $@" if $@;
3862 };
3863 }
3864
3865 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3866 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3867 };
3868 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3869 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3870 };
3871 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3872 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3873 };
3874 }
3875
3876 {
3877 # configure IO::AIO
3878
3879 IO::AIO::min_parallel 8;
3880 IO::AIO::max_poll_time $TICK * 0.1;
3881 undef $AnyEvent::AIO::WATCHER;
3882 }
3883
3884 my $_log_backtrace;
3885
3886 sub _log_backtrace {
3887 my ($msg, @addr) = @_;
3888
3889 $msg =~ s/\n//;
3890
3891 # limit the # of concurrent backtraces
3892 if ($_log_backtrace < 2) {
3893 ++$_log_backtrace;
3894 my $perl_bt = Carp::longmess $msg;
3895 async {
3896 $Coro::current->{desc} = "abt $msg";
3897
3898 my @bt = fork_call {
3899 @addr = map { sprintf "%x", $_ } @addr;
3900 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3901 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3902 or die "addr2line: $!";
3903
3904 my @funcs;
3905 my @res = <$fh>;
3906 chomp for @res;
3907 while (@res) {
3908 my ($func, $line) = splice @res, 0, 2, ();
3909 push @funcs, "[$func] $line";
3910 }
3911
3912 @funcs
3913 };
3914
3915 LOG llevInfo, "[ABT] $perl_bt\n";
3916 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3917 LOG llevInfo, "[ABT] $_\n" for @bt;
3918 --$_log_backtrace;
3919 };
3920 } else {
3921 LOG llevInfo, "[ABT] $msg\n";
3922 LOG llevInfo, "[ABT] [suppressed]\n";
3923 }
3924 }
3925
3926 # load additional modules
3927 use cf::pod;
3928
3929 END { cf::emergency_save }
3930
3931 1
3932