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Revision: 1.456
Committed: Tue Sep 30 04:00:35 2008 UTC (15 years, 7 months ago) by root
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68
69 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
70
71 # make sure c-lzf reinitialises itself
72 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
73 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
74
75 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
76
77 our %COMMAND = ();
78 our %COMMAND_TIME = ();
79
80 our @EXTS = (); # list of extension package names
81 our %EXTCMD = ();
82 our %EXTICMD = ();
83 our %EXT_CORO = (); # coroutines bound to extensions
84 our %EXT_MAP = (); # pluggable maps
85
86 our $RELOAD; # number of reloads so far, non-zero while in reload
87 our @EVENT;
88
89 our $CONFDIR = confdir;
90 our $DATADIR = datadir;
91 our $LIBDIR = "$DATADIR/ext";
92 our $PODDIR = "$DATADIR/pod";
93 our $MAPDIR = "$DATADIR/" . mapdir;
94 our $LOCALDIR = localdir;
95 our $TMPDIR = "$LOCALDIR/" . tmpdir;
96 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
97 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
98 our $RANDOMDIR = "$LOCALDIR/random";
99 our $BDBDIR = "$LOCALDIR/db";
100 our $PIDFILE = "$LOCALDIR/pid";
101 our $RUNTIMEFILE = "$LOCALDIR/runtime";
102
103 our %RESOURCE;
104
105 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
106 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
107 our $NEXT_TICK;
108 our $USE_FSYNC = 1; # use fsync to write maps - default off
109
110 our $BDB_DEADLOCK_WATCHER;
111 our $BDB_CHECKPOINT_WATCHER;
112 our $BDB_TRICKLE_WATCHER;
113 our $DB_ENV;
114
115 our %CFG;
116
117 our $UPTIME; $UPTIME ||= time;
118 our $RUNTIME;
119 our $NOW;
120
121 our (%PLAYER, %PLAYER_LOADING); # all users
122 our (%MAP, %MAP_LOADING ); # all maps
123 our $LINK_MAP; # the special {link} map, which is always available
124
125 # used to convert map paths into valid unix filenames by replacing / by ∕
126 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
127
128 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
129 our $LOADAVG; # same thing, but with alpha-smoothing
130 our $JITTER; # average jitter
131 our $TICK_START; # for load detecting purposes
132
133 our @POST_INIT;
134
135 binmode STDOUT;
136 binmode STDERR;
137
138 # read virtual server time, if available
139 unless ($RUNTIME || !-e $RUNTIMEFILE) {
140 open my $fh, "<", $RUNTIMEFILE
141 or die "unable to read $RUNTIMEFILE file: $!";
142 $RUNTIME = <$fh> + 0.;
143 }
144
145 mkdir $_
146 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
147
148 our $EMERGENCY_POSITION;
149
150 sub cf::map::normalise;
151
152 #############################################################################
153
154 =head2 GLOBAL VARIABLES
155
156 =over 4
157
158 =item $cf::UPTIME
159
160 The timestamp of the server start (so not actually an uptime).
161
162 =item $cf::RUNTIME
163
164 The time this server has run, starts at 0 and is increased by $cf::TICK on
165 every server tick.
166
167 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
168 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
169 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
170
171 Various directories - "/etc", read-only install directory, perl-library
172 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
173 unique-items directory, player file directory, random maps directory and
174 database environment.
175
176 =item $cf::NOW
177
178 The time of the last (current) server tick.
179
180 =item $cf::TICK
181
182 The interval between server ticks, in seconds.
183
184 =item $cf::LOADAVG
185
186 The current CPU load on the server (alpha-smoothed), as a value between 0
187 (none) and 1 (overloaded), indicating how much time is spent on processing
188 objects per tick. Healthy values are < 0.5.
189
190 =item $cf::LOAD
191
192 The raw value load value from the last tick.
193
194 =item %cf::CFG
195
196 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
197 from wherever your confdir points to.
198
199 =item cf::wait_for_tick, cf::wait_for_tick_begin
200
201 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
202 returns directly I<after> the tick processing (and consequently, can only wake one process
203 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
204
205 =item @cf::INVOKE_RESULTS
206
207 This array contains the results of the last C<invoke ()> call. When
208 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
209 that call.
210
211 =back
212
213 =cut
214
215 BEGIN {
216 *CORE::GLOBAL::warn = sub {
217 my $msg = join "", @_;
218
219 $msg .= "\n"
220 unless $msg =~ /\n$/;
221
222 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
223
224 LOG llevError, $msg;
225 };
226 }
227
228 $Coro::State::DIEHOOK = sub {
229 return unless $^S eq 0; # "eq", not "=="
230
231 if ($Coro::current == $Coro::main) {#d#
232 warn "DIEHOOK called in main context, Coro bug?\n";#d#
233 return;#d#
234 }#d#
235
236 # kill coroutine otherwise
237 warn Carp::longmess $_[0];
238 Coro::terminate
239 };
240
241 $SIG{__DIE__} = sub { }; #d#?
242
243 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
244 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
245 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
246 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
247 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
248 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
249 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
250
251 # we bless all objects into (empty) derived classes to force a method lookup
252 # within the Safe compartment.
253 for my $pkg (qw(
254 cf::global cf::attachable
255 cf::object cf::object::player
256 cf::client cf::player
257 cf::arch cf::living
258 cf::map cf::mapspace
259 cf::party cf::region
260 )) {
261 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
262 }
263
264 $EV::DIED = sub {
265 warn "error in event callback: @_";
266 };
267
268 #############################################################################
269
270 =head2 UTILITY FUNCTIONS
271
272 =over 4
273
274 =item dumpval $ref
275
276 =cut
277
278 sub dumpval {
279 eval {
280 local $SIG{__DIE__};
281 my $d;
282 if (1) {
283 $d = new Data::Dumper([$_[0]], ["*var"]);
284 $d->Terse(1);
285 $d->Indent(2);
286 $d->Quotekeys(0);
287 $d->Useqq(1);
288 #$d->Bless(...);
289 $d->Seen($_[1]) if @_ > 1;
290 $d = $d->Dump();
291 }
292 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
293 $d
294 } || "[unable to dump $_[0]: '$@']";
295 }
296
297 =item $ref = cf::decode_json $json
298
299 Converts a JSON string into the corresponding perl data structure.
300
301 =item $json = cf::encode_json $ref
302
303 Converts a perl data structure into its JSON representation.
304
305 =cut
306
307 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
308
309 sub encode_json($) { $json_coder->encode ($_[0]) }
310 sub decode_json($) { $json_coder->decode ($_[0]) }
311
312 =item cf::post_init { BLOCK }
313
314 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
315 but I<before> the server starts ticking again.
316
317 The cdoeblock will have a single boolean argument to indicate whether this
318 is a reload or not.
319
320 =cut
321
322 sub post_init(&) {
323 push @POST_INIT, shift;
324 }
325
326 =item cf::lock_wait $string
327
328 Wait until the given lock is available. See cf::lock_acquire.
329
330 =item my $lock = cf::lock_acquire $string
331
332 Wait until the given lock is available and then acquires it and returns
333 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
334 for example when the coroutine gets canceled), the lock is automatically
335 returned.
336
337 Locks are *not* recursive, locking from the same coro twice results in a
338 deadlocked coro.
339
340 Lock names should begin with a unique identifier (for example, cf::map::find
341 uses map_find and cf::map::load uses map_load).
342
343 =item $locked = cf::lock_active $string
344
345 Return true if the lock is currently active, i.e. somebody has locked it.
346
347 =cut
348
349 our %LOCK;
350 our %LOCKER;#d#
351
352 sub lock_wait($) {
353 my ($key) = @_;
354
355 if ($LOCKER{$key} == $Coro::current) {#d#
356 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
357 return;#d#
358 }#d#
359
360 # wait for lock, if any
361 while ($LOCK{$key}) {
362 #local $Coro::current->{desc} = "$Coro::current->{desc} <waiting for lock $key>";
363 push @{ $LOCK{$key} }, $Coro::current;
364 Coro::schedule;
365 }
366 }
367
368 sub lock_acquire($) {
369 my ($key) = @_;
370
371 # wait, to be sure we are not locked
372 lock_wait $key;
373
374 $LOCK{$key} = [];
375 $LOCKER{$key} = $Coro::current;#d#
376
377 Coro::guard {
378 delete $LOCKER{$key};#d#
379 # wake up all waiters, to be on the safe side
380 $_->ready for @{ delete $LOCK{$key} };
381 }
382 }
383
384 sub lock_active($) {
385 my ($key) = @_;
386
387 ! ! $LOCK{$key}
388 }
389
390 sub freeze_mainloop {
391 tick_inhibit_inc;
392
393 Coro::guard \&tick_inhibit_dec;
394 }
395
396 =item cf::periodic $interval, $cb
397
398 Like EV::periodic, but randomly selects a starting point so that the actions
399 get spread over timer.
400
401 =cut
402
403 sub periodic($$) {
404 my ($interval, $cb) = @_;
405
406 my $start = rand List::Util::min 180, $interval;
407
408 EV::periodic $start, $interval, 0, $cb
409 }
410
411 =item cf::get_slot $time[, $priority[, $name]]
412
413 Allocate $time seconds of blocking CPU time at priority C<$priority>:
414 This call blocks and returns only when you have at least C<$time> seconds
415 of cpu time till the next tick. The slot is only valid till the next cede.
416
417 The optional C<$name> can be used to identify the job to run. It might be
418 used for statistical purposes and should identify the same time-class.
419
420 Useful for short background jobs.
421
422 =cut
423
424 our @SLOT_QUEUE;
425 our $SLOT_QUEUE;
426
427 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
428 $SLOT_QUEUE = Coro::async {
429 $Coro::current->desc ("timeslot manager");
430
431 my $signal = new Coro::Signal;
432
433 while () {
434 next_job:
435 my $avail = cf::till_tick;
436 if ($avail > 0.01) {
437 for (0 .. $#SLOT_QUEUE) {
438 if ($SLOT_QUEUE[$_][0] < $avail) {
439 my $job = splice @SLOT_QUEUE, $_, 1, ();
440 $job->[2]->send;
441 Coro::cede;
442 goto next_job;
443 }
444 }
445 }
446
447 if (@SLOT_QUEUE) {
448 # we do not use wait_for_tick() as it returns immediately when tick is inactive
449 push @cf::WAIT_FOR_TICK, $signal;
450 $signal->wait;
451 } else {
452 Coro::schedule;
453 }
454 }
455 };
456
457 sub get_slot($;$$) {
458 return if tick_inhibit || $Coro::current == $Coro::main;
459
460 my ($time, $pri, $name) = @_;
461
462 $time = $TICK * .6 if $time > $TICK * .6;
463 my $sig = new Coro::Signal;
464
465 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
466 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
467 $SLOT_QUEUE->ready;
468 $sig->wait;
469 }
470
471 =item cf::async { BLOCK }
472
473 Currently the same as Coro::async_pool, meaning you cannot use
474 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
475 thing you are allowed to do is call C<prio> on it.
476
477 =cut
478
479 BEGIN { *async = \&Coro::async_pool }
480
481 =item cf::sync_job { BLOCK }
482
483 The design of Deliantra requires that the main coroutine ($Coro::main)
484 is always able to handle events or runnable, as Deliantra is only
485 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
486 acceptable.
487
488 If it must be done, put the blocking parts into C<sync_job>. This will run
489 the given BLOCK in another coroutine while waiting for the result. The
490 server will be frozen during this time, so the block should either finish
491 fast or be very important.
492
493 =cut
494
495 sub sync_job(&) {
496 my ($job) = @_;
497
498 if ($Coro::current == $Coro::main) {
499 my $time = EV::time;
500
501 # this is the main coro, too bad, we have to block
502 # till the operation succeeds, freezing the server :/
503
504 LOG llevError, Carp::longmess "sync job";#d#
505
506 my $freeze_guard = freeze_mainloop;
507
508 my $busy = 1;
509 my @res;
510
511 (async {
512 $Coro::current->desc ("sync job coro");
513 @res = eval { $job->() };
514 warn $@ if $@;
515 undef $busy;
516 })->prio (Coro::PRIO_MAX);
517
518 while ($busy) {
519 if (Coro::nready) {
520 Coro::cede_notself;
521 } else {
522 EV::loop EV::LOOP_ONESHOT;
523 }
524 }
525
526 my $time = EV::time - $time;
527
528 $TICK_START += $time; # do not account sync jobs to server load
529
530 wantarray ? @res : $res[0]
531 } else {
532 # we are in another coroutine, how wonderful, everything just works
533
534 $job->()
535 }
536 }
537
538 =item $coro = cf::async_ext { BLOCK }
539
540 Like async, but this coro is automatically being canceled when the
541 extension calling this is being unloaded.
542
543 =cut
544
545 sub async_ext(&) {
546 my $cb = shift;
547
548 my $coro = &Coro::async ($cb);
549
550 $coro->on_destroy (sub {
551 delete $EXT_CORO{$coro+0};
552 });
553 $EXT_CORO{$coro+0} = $coro;
554
555 $coro
556 }
557
558 =item fork_call { }, $args
559
560 Executes the given code block with the given arguments in a seperate
561 process, returning the results. Everything must be serialisable with
562 Coro::Storable. May, of course, block. Note that the executed sub may
563 never block itself or use any form of event handling.
564
565 =cut
566
567 sub fork_call(&@) {
568 my ($cb, @args) = @_;
569
570 # we seemingly have to make a local copy of the whole thing,
571 # otherwise perl prematurely frees the stuff :/
572 # TODO: investigate and fix (likely this will be rather laborious)
573
574 my @res = Coro::Util::fork_eval {
575 reset_signals;
576 &$cb
577 }, @args;
578
579 wantarray ? @res : $res[-1]
580 }
581
582 =item $coin = coin_from_name $name
583
584 =cut
585
586 our %coin_alias = (
587 "silver" => "silvercoin",
588 "silvercoin" => "silvercoin",
589 "silvercoins" => "silvercoin",
590 "gold" => "goldcoin",
591 "goldcoin" => "goldcoin",
592 "goldcoins" => "goldcoin",
593 "platinum" => "platinacoin",
594 "platinumcoin" => "platinacoin",
595 "platinumcoins" => "platinacoin",
596 "platina" => "platinacoin",
597 "platinacoin" => "platinacoin",
598 "platinacoins" => "platinacoin",
599 "royalty" => "royalty",
600 "royalties" => "royalty",
601 );
602
603 sub coin_from_name($) {
604 $coin_alias{$_[0]}
605 ? cf::arch::find $coin_alias{$_[0]}
606 : undef
607 }
608
609 =item $value = cf::db_get $family => $key
610
611 Returns a single value from the environment database.
612
613 =item cf::db_put $family => $key => $value
614
615 Stores the given C<$value> in the family. It can currently store binary
616 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
617
618 =item $db = cf::db_table "name"
619
620 Create and/or open a new database table. The string must not be "db" and must be unique
621 within each server.
622
623 =cut
624
625 sub db_table($) {
626 my ($name) = @_;
627 my $db = BDB::db_create $DB_ENV;
628
629 eval {
630 $db->set_flags (BDB::CHKSUM);
631
632 utf8::encode $name;
633 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
634 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
635 cf::cleanup "db_open(db): $!" if $!;
636 };
637 cf::cleanup "db_open(db): $@" if $@;
638
639 $db
640 }
641
642 our $DB;
643
644 sub db_init {
645 cf::sync_job {
646 $DB ||= db_table "db";
647 };
648 }
649
650 sub db_get($$) {
651 my $key = "$_[0]/$_[1]";
652
653 cf::sync_job {
654 BDB::db_get $DB, undef, $key, my $data;
655
656 $! ? ()
657 : $data
658 }
659 }
660
661 sub db_put($$$) {
662 BDB::dbreq_pri 4;
663 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
664 }
665
666 =item cf::cache $id => [$paths...], $processversion => $process
667
668 Generic caching function that returns the value of the resource $id,
669 caching and regenerating as required.
670
671 This function can block.
672
673 =cut
674
675 sub cache {
676 my ($id, $src, $processversion, $process) = @_;
677
678 my $meta =
679 join "\x00",
680 $processversion,
681 map {
682 aio_stat $_
683 and Carp::croak "$_: $!";
684
685 ($_, (stat _)[7,9])
686 } @$src;
687
688 my $dbmeta = db_get cache => "$id/meta";
689 if ($dbmeta ne $meta) {
690 # changed, we may need to process
691
692 my @data;
693 my $md5;
694
695 for (0 .. $#$src) {
696 0 <= aio_load $src->[$_], $data[$_]
697 or Carp::croak "$src->[$_]: $!";
698 }
699
700 # if processing is expensive, check
701 # checksum first
702 if (1) {
703 $md5 =
704 join "\x00",
705 $processversion,
706 map {
707 cf::cede_to_tick;
708 ($src->[$_], Digest::MD5::md5_hex $data[$_])
709 } 0.. $#$src;
710
711
712 my $dbmd5 = db_get cache => "$id/md5";
713 if ($dbmd5 eq $md5) {
714 db_put cache => "$id/meta", $meta;
715
716 return db_get cache => "$id/data";
717 }
718 }
719
720 my $t1 = Time::HiRes::time;
721 my $data = $process->(\@data);
722 my $t2 = Time::HiRes::time;
723
724 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
725
726 db_put cache => "$id/data", $data;
727 db_put cache => "$id/md5" , $md5;
728 db_put cache => "$id/meta", $meta;
729
730 return $data;
731 }
732
733 db_get cache => "$id/data"
734 }
735
736 =item cf::datalog type => key => value, ...
737
738 Log a datalog packet of the given type with the given key-value pairs.
739
740 =cut
741
742 sub datalog($@) {
743 my ($type, %kv) = @_;
744 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
745 }
746
747 =back
748
749 =cut
750
751 #############################################################################
752
753 =head2 ATTACHABLE OBJECTS
754
755 Many objects in deliantra are so-called attachable objects. That means you can
756 attach callbacks/event handlers (a collection of which is called an "attachment")
757 to it. All such attachable objects support the following methods.
758
759 In the following description, CLASS can be any of C<global>, C<object>
760 C<player>, C<client> or C<map> (i.e. the attachable objects in
761 Deliantra).
762
763 =over 4
764
765 =item $attachable->attach ($attachment, key => $value...)
766
767 =item $attachable->detach ($attachment)
768
769 Attach/detach a pre-registered attachment to a specific object and give it
770 the specified key/value pairs as arguments.
771
772 Example, attach a minesweeper attachment to the given object, making it a
773 10x10 minesweeper game:
774
775 $obj->attach (minesweeper => width => 10, height => 10);
776
777 =item $bool = $attachable->attached ($name)
778
779 Checks wether the named attachment is currently attached to the object.
780
781 =item cf::CLASS->attach ...
782
783 =item cf::CLASS->detach ...
784
785 Define an anonymous attachment and attach it to all objects of the given
786 CLASS. See the next function for an explanation of its arguments.
787
788 You can attach to global events by using the C<cf::global> class.
789
790 Example, log all player logins:
791
792 cf::player->attach (
793 on_login => sub {
794 my ($pl) = @_;
795 ...
796 },
797 );
798
799 Example, attach to the jeweler skill:
800
801 cf::object->attach (
802 type => cf::SKILL,
803 subtype => cf::SK_JEWELER,
804 on_use_skill => sub {
805 my ($sk, $ob, $part, $dir, $msg) = @_;
806 ...
807 },
808 );
809
810 =item cf::CLASS::attachment $name, ...
811
812 Register an attachment by C<$name> through which attachable objects of the
813 given CLASS can refer to this attachment.
814
815 Some classes such as deliantra maps and objects can specify attachments
816 that are attached at load/instantiate time, thus the need for a name.
817
818 These calls expect any number of the following handler/hook descriptions:
819
820 =over 4
821
822 =item prio => $number
823
824 Set the priority for all following handlers/hooks (unless overwritten
825 by another C<prio> setting). Lower priority handlers get executed
826 earlier. The default priority is C<0>, and many built-in handlers are
827 registered at priority C<-1000>, so lower priorities should not be used
828 unless you know what you are doing.
829
830 =item type => $type
831
832 (Only for C<< cf::object->attach >> calls), limits the attachment to the
833 given type of objects only (the additional parameter C<subtype> can be
834 used to further limit to the given subtype).
835
836 =item on_I<event> => \&cb
837
838 Call the given code reference whenever the named event happens (event is
839 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
840 handlers are recognised generally depends on the type of object these
841 handlers attach to).
842
843 See F<include/eventinc.h> for the full list of events supported, and their
844 class.
845
846 =item package => package::
847
848 Look for sub functions of the name C<< on_I<event> >> in the given
849 package and register them. Only handlers for eevents supported by the
850 object/class are recognised.
851
852 =back
853
854 Example, define an attachment called "sockpuppet" that calls the given
855 event handler when a monster attacks:
856
857 cf::object::attachment sockpuppet =>
858 on_skill_attack => sub {
859 my ($self, $victim) = @_;
860 ...
861 }
862 }
863
864 =item $attachable->valid
865
866 Just because you have a perl object does not mean that the corresponding
867 C-level object still exists. If you try to access an object that has no
868 valid C counterpart anymore you get an exception at runtime. This method
869 can be used to test for existence of the C object part without causing an
870 exception.
871
872 =cut
873
874 # the following variables are defined in .xs and must not be re-created
875 our @CB_GLOBAL = (); # registry for all global events
876 our @CB_ATTACHABLE = (); # registry for all attachables
877 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
878 our @CB_PLAYER = ();
879 our @CB_CLIENT = ();
880 our @CB_TYPE = (); # registry for type (cf-object class) based events
881 our @CB_MAP = ();
882
883 my %attachment;
884
885 sub cf::attachable::thawer_merge {
886 # simply override everything except _meta
887 local $_[0]{_meta};
888 %{$_[0]} = %{$_[1]};
889 }
890
891 sub _attach_cb($$$$) {
892 my ($registry, $event, $prio, $cb) = @_;
893
894 use sort 'stable';
895
896 $cb = [$prio, $cb];
897
898 @{$registry->[$event]} = sort
899 { $a->[0] cmp $b->[0] }
900 @{$registry->[$event] || []}, $cb;
901 }
902
903 # hack
904 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
905
906 # attach handles attaching event callbacks
907 # the only thing the caller has to do is pass the correct
908 # registry (== where the callback attaches to).
909 sub _attach {
910 my ($registry, $klass, @arg) = @_;
911
912 my $object_type;
913 my $prio = 0;
914 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
915
916 #TODO: get rid of this hack
917 if ($attachable_klass{$klass}) {
918 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
919 }
920
921 while (@arg) {
922 my $type = shift @arg;
923
924 if ($type eq "prio") {
925 $prio = shift @arg;
926
927 } elsif ($type eq "type") {
928 $object_type = shift @arg;
929 $registry = $CB_TYPE[$object_type] ||= [];
930
931 } elsif ($type eq "subtype") {
932 defined $object_type or Carp::croak "subtype specified without type";
933 my $object_subtype = shift @arg;
934 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
935
936 } elsif ($type eq "package") {
937 my $pkg = shift @arg;
938
939 while (my ($name, $id) = each %cb_id) {
940 if (my $cb = $pkg->can ($name)) {
941 _attach_cb $registry, $id, $prio, $cb;
942 }
943 }
944
945 } elsif (exists $cb_id{$type}) {
946 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
947
948 } elsif (ref $type) {
949 warn "attaching objects not supported, ignoring.\n";
950
951 } else {
952 shift @arg;
953 warn "attach argument '$type' not supported, ignoring.\n";
954 }
955 }
956 }
957
958 sub _object_attach {
959 my ($obj, $name, %arg) = @_;
960
961 return if exists $obj->{_attachment}{$name};
962
963 if (my $attach = $attachment{$name}) {
964 my $registry = $obj->registry;
965
966 for (@$attach) {
967 my ($klass, @attach) = @$_;
968 _attach $registry, $klass, @attach;
969 }
970
971 $obj->{$name} = \%arg;
972 } else {
973 warn "object uses attachment '$name' which is not available, postponing.\n";
974 }
975
976 $obj->{_attachment}{$name} = undef;
977 }
978
979 sub cf::attachable::attach {
980 if (ref $_[0]) {
981 _object_attach @_;
982 } else {
983 _attach shift->_attach_registry, @_;
984 }
985 _recalc_want;
986 };
987
988 # all those should be optimised
989 sub cf::attachable::detach {
990 my ($obj, $name) = @_;
991
992 if (ref $obj) {
993 delete $obj->{_attachment}{$name};
994 reattach ($obj);
995 } else {
996 Carp::croak "cannot, currently, detach class attachments";
997 }
998 _recalc_want;
999 };
1000
1001 sub cf::attachable::attached {
1002 my ($obj, $name) = @_;
1003
1004 exists $obj->{_attachment}{$name}
1005 }
1006
1007 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1008 eval "#line " . __LINE__ . " 'cf.pm'
1009 sub cf::\L$klass\E::_attach_registry {
1010 (\\\@CB_$klass, KLASS_$klass)
1011 }
1012
1013 sub cf::\L$klass\E::attachment {
1014 my \$name = shift;
1015
1016 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1017 }
1018 ";
1019 die if $@;
1020 }
1021
1022 our $override;
1023 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1024
1025 sub override {
1026 $override = 1;
1027 @INVOKE_RESULTS = (@_);
1028 }
1029
1030 sub do_invoke {
1031 my $event = shift;
1032 my $callbacks = shift;
1033
1034 @INVOKE_RESULTS = ();
1035
1036 local $override;
1037
1038 for (@$callbacks) {
1039 eval { &{$_->[1]} };
1040
1041 if ($@) {
1042 warn "$@";
1043 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1044 override;
1045 }
1046
1047 return 1 if $override;
1048 }
1049
1050 0
1051 }
1052
1053 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1054
1055 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1056
1057 Generate an object-specific event with the given arguments.
1058
1059 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1060 removed in future versions), and there is no public API to access override
1061 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1062
1063 =back
1064
1065 =cut
1066
1067 #############################################################################
1068 # object support
1069
1070 sub _object_equal($$);
1071 sub _object_equal($$) {
1072 my ($a, $b) = @_;
1073
1074 return 0 unless (ref $a) eq (ref $b);
1075
1076 if ("HASH" eq ref $a) {
1077 my @ka = keys %$a;
1078 my @kb = keys %$b;
1079
1080 return 0 if @ka != @kb;
1081
1082 for (0 .. $#ka) {
1083 return 0 unless $ka[$_] eq $kb[$_];
1084 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1085 }
1086
1087 } elsif ("ARRAY" eq ref $a) {
1088
1089 return 0 if @$a != @$b;
1090
1091 for (0 .. $#$a) {
1092 return 0 unless _object_equal $a->[$_], $b->[$_];
1093 }
1094
1095 } elsif ($a ne $b) {
1096 return 0;
1097 }
1098
1099 1
1100 }
1101
1102 our $SLOW_MERGES;#d#
1103 sub _can_merge {
1104 my ($ob1, $ob2) = @_;
1105
1106 ++$SLOW_MERGES;#d#
1107
1108 # we do the slow way here
1109 return _object_equal $ob1, $ob2
1110 }
1111
1112 sub reattach {
1113 # basically do the same as instantiate, without calling instantiate
1114 my ($obj) = @_;
1115
1116 # no longer needed after getting rid of delete_package?
1117 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1118
1119 my $registry = $obj->registry;
1120
1121 @$registry = ();
1122
1123 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1124
1125 for my $name (keys %{ $obj->{_attachment} || {} }) {
1126 if (my $attach = $attachment{$name}) {
1127 for (@$attach) {
1128 my ($klass, @attach) = @$_;
1129 _attach $registry, $klass, @attach;
1130 }
1131 } else {
1132 warn "object uses attachment '$name' that is not available, postponing.\n";
1133 }
1134 }
1135 }
1136
1137 cf::attachable->attach (
1138 prio => -1000000,
1139 on_instantiate => sub {
1140 my ($obj, $data) = @_;
1141
1142 $data = decode_json $data;
1143
1144 for (@$data) {
1145 my ($name, $args) = @$_;
1146
1147 $obj->attach ($name, %{$args || {} });
1148 }
1149 },
1150 on_reattach => \&reattach,
1151 on_clone => sub {
1152 my ($src, $dst) = @_;
1153
1154 @{$dst->registry} = @{$src->registry};
1155
1156 %$dst = %$src;
1157
1158 %{$dst->{_attachment}} = %{$src->{_attachment}}
1159 if exists $src->{_attachment};
1160 },
1161 );
1162
1163 sub object_freezer_save {
1164 my ($filename, $rdata, $objs) = @_;
1165
1166 sync_job {
1167 if (length $$rdata) {
1168 utf8::decode (my $decname = $filename);
1169 warn sprintf "saving %s (%d,%d)\n",
1170 $decname, length $$rdata, scalar @$objs;
1171
1172 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1173 aio_chmod $fh, SAVE_MODE;
1174 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1175 aio_fsync $fh if $cf::USE_FSYNC;
1176 aio_close $fh;
1177
1178 if (@$objs) {
1179 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1180 aio_chmod $fh, SAVE_MODE;
1181 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1182 aio_write $fh, 0, (length $data), $data, 0;
1183 aio_fsync $fh if $cf::USE_FSYNC;
1184 aio_close $fh;
1185 aio_rename "$filename.pst~", "$filename.pst";
1186 }
1187 } else {
1188 aio_unlink "$filename.pst";
1189 }
1190
1191 aio_rename "$filename~", $filename;
1192
1193 $filename =~ s%/[^/]+$%%;
1194 aio_pathsync $filename;
1195 } else {
1196 warn "FATAL: $filename~: $!\n";
1197 }
1198 } else {
1199 aio_unlink $filename;
1200 aio_unlink "$filename.pst";
1201 }
1202 };
1203 }
1204
1205 sub object_freezer_as_string {
1206 my ($rdata, $objs) = @_;
1207
1208 use Data::Dumper;
1209
1210 $$rdata . Dumper $objs
1211 }
1212
1213 sub object_thawer_load {
1214 my ($filename) = @_;
1215
1216 my ($data, $av);
1217
1218 (aio_load $filename, $data) >= 0
1219 or return;
1220
1221 unless (aio_stat "$filename.pst") {
1222 (aio_load "$filename.pst", $av) >= 0
1223 or return;
1224
1225 my $st = eval { Coro::Storable::thaw $av };
1226 $av = $st->{objs};
1227 }
1228
1229 utf8::decode (my $decname = $filename);
1230 warn sprintf "loading %s (%d,%d)\n",
1231 $decname, length $data, scalar @{$av || []};
1232
1233 ($data, $av)
1234 }
1235
1236 =head2 COMMAND CALLBACKS
1237
1238 =over 4
1239
1240 =cut
1241
1242 #############################################################################
1243 # command handling &c
1244
1245 =item cf::register_command $name => \&callback($ob,$args);
1246
1247 Register a callback for execution when the client sends the user command
1248 $name.
1249
1250 =cut
1251
1252 sub register_command {
1253 my ($name, $cb) = @_;
1254
1255 my $caller = caller;
1256 #warn "registering command '$name/$time' to '$caller'";
1257
1258 push @{ $COMMAND{$name} }, [$caller, $cb];
1259 }
1260
1261 =item cf::register_extcmd $name => \&callback($pl,$packet);
1262
1263 Register a callback for execution when the client sends an (synchronous)
1264 extcmd packet. Ext commands will be processed in the order they are
1265 received by the server, like other user commands. The first argument is
1266 the logged-in player. Ext commands can only be processed after a player
1267 has logged in successfully.
1268
1269 If the callback returns something, it is sent back as if reply was being
1270 called.
1271
1272 =item cf::register_exticmd $name => \&callback($ns,$packet);
1273
1274 Register a callback for execution when the client sends an (asynchronous)
1275 exticmd packet. Exti commands are processed by the server as soon as they
1276 are received, i.e. out of order w.r.t. other commands. The first argument
1277 is a client socket. Exti commands can be received anytime, even before
1278 log-in.
1279
1280 If the callback returns something, it is sent back as if reply was being
1281 called.
1282
1283 =cut
1284
1285 sub register_extcmd {
1286 my ($name, $cb) = @_;
1287
1288 $EXTCMD{$name} = $cb;
1289 }
1290
1291 sub register_exticmd {
1292 my ($name, $cb) = @_;
1293
1294 $EXTICMD{$name} = $cb;
1295 }
1296
1297 cf::player->attach (
1298 on_command => sub {
1299 my ($pl, $name, $params) = @_;
1300
1301 my $cb = $COMMAND{$name}
1302 or return;
1303
1304 for my $cmd (@$cb) {
1305 $cmd->[1]->($pl->ob, $params);
1306 }
1307
1308 cf::override;
1309 },
1310 on_extcmd => sub {
1311 my ($pl, $buf) = @_;
1312
1313 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1314
1315 if (ref $msg) {
1316 my ($type, $reply, @payload) =
1317 "ARRAY" eq ref $msg
1318 ? @$msg
1319 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1320
1321 my @reply;
1322
1323 if (my $cb = $EXTCMD{$type}) {
1324 @reply = $cb->($pl, @payload);
1325 }
1326
1327 $pl->ext_reply ($reply, @reply)
1328 if $reply;
1329
1330 } else {
1331 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1332 }
1333
1334 cf::override;
1335 },
1336 );
1337
1338 sub load_extensions {
1339 cf::sync_job {
1340 my %todo;
1341
1342 for my $path (<$LIBDIR/*.ext>) {
1343 next unless -r $path;
1344
1345 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1346 my $base = $1;
1347 my $pkg = $1;
1348 $pkg =~ s/[^[:word:]]/_/g;
1349 $pkg = "ext::$pkg";
1350
1351 open my $fh, "<:utf8", $path
1352 or die "$path: $!";
1353
1354 my $source = do { local $/; <$fh> };
1355
1356 my %ext = (
1357 path => $path,
1358 base => $base,
1359 pkg => $pkg,
1360 );
1361
1362 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1363 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1364
1365 $ext{source} =
1366 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1367 . "#line 1 \"$path\"\n{\n"
1368 . $source
1369 . "\n};\n1";
1370
1371 $todo{$base} = \%ext;
1372 }
1373
1374 my %done;
1375 while (%todo) {
1376 my $progress;
1377
1378 while (my ($k, $v) = each %todo) {
1379 for (split /,\s*/, $v->{meta}{depends}) {
1380 goto skip
1381 unless exists $done{$_};
1382 }
1383
1384 warn "... loading '$k' into '$v->{pkg}'\n";
1385
1386 unless (eval $v->{source}) {
1387 my $msg = $@ ? "$v->{path}: $@\n"
1388 : "$v->{base}: extension inactive.\n";
1389
1390 if (exists $v->{meta}{mandatory}) {
1391 warn $msg;
1392 cf::cleanup "mandatory extension failed to load, exiting.";
1393 }
1394
1395 warn $msg;
1396 }
1397
1398 $done{$k} = delete $todo{$k};
1399 push @EXTS, $v->{pkg};
1400 $progress = 1;
1401 }
1402
1403 skip:
1404 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1405 unless $progress;
1406 }
1407 };
1408 }
1409
1410 #############################################################################
1411
1412 =back
1413
1414 =head2 CORE EXTENSIONS
1415
1416 Functions and methods that extend core deliantra objects.
1417
1418 =cut
1419
1420 package cf::player;
1421
1422 use Coro::AIO;
1423
1424 =head3 cf::player
1425
1426 =over 4
1427
1428 =item cf::player::num_playing
1429
1430 Returns the official number of playing players, as per the Crossfire metaserver rules.
1431
1432 =cut
1433
1434 sub num_playing {
1435 scalar grep
1436 $_->ob->map
1437 && !$_->hidden
1438 && !$_->ob->flag (cf::FLAG_WIZ),
1439 cf::player::list
1440 }
1441
1442 =item cf::player::find $login
1443
1444 Returns the given player object, loading it if necessary (might block).
1445
1446 =cut
1447
1448 sub playerdir($) {
1449 "$PLAYERDIR/"
1450 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1451 }
1452
1453 sub path($) {
1454 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1455
1456 (playerdir $login) . "/playerdata"
1457 }
1458
1459 sub find_active($) {
1460 $cf::PLAYER{$_[0]}
1461 and $cf::PLAYER{$_[0]}->active
1462 and $cf::PLAYER{$_[0]}
1463 }
1464
1465 sub exists($) {
1466 my ($login) = @_;
1467
1468 $cf::PLAYER{$login}
1469 or !aio_stat path $login
1470 }
1471
1472 sub find($) {
1473 return $cf::PLAYER{$_[0]} || do {
1474 my $login = $_[0];
1475
1476 my $guard = cf::lock_acquire "user_find:$login";
1477
1478 $cf::PLAYER{$_[0]} || do {
1479 # rename old playerfiles to new ones
1480 #TODO: remove when no longer required
1481 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1482 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1483 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1484 aio_unlink +(playerdir $login) . "/$login.pl";
1485
1486 my $f = new_from_file cf::object::thawer path $login
1487 or return;
1488
1489 my $pl = cf::player::load_pl $f
1490 or return;
1491
1492 local $cf::PLAYER_LOADING{$login} = $pl;
1493 $f->resolve_delayed_derefs;
1494 $cf::PLAYER{$login} = $pl
1495 }
1496 }
1497 }
1498
1499 sub save($) {
1500 my ($pl) = @_;
1501
1502 return if $pl->{deny_save};
1503
1504 my $path = path $pl;
1505 my $guard = cf::lock_acquire "user_save:$path";
1506
1507 return if $pl->{deny_save};
1508
1509 aio_mkdir playerdir $pl, 0770;
1510 $pl->{last_save} = $cf::RUNTIME;
1511
1512 cf::get_slot 0.01;
1513
1514 $pl->save_pl ($path);
1515 cf::cede_to_tick;
1516 }
1517
1518 sub new($) {
1519 my ($login) = @_;
1520
1521 my $self = create;
1522
1523 $self->ob->name ($login);
1524 $self->{deny_save} = 1;
1525
1526 $cf::PLAYER{$login} = $self;
1527
1528 $self
1529 }
1530
1531 =item $player->send_msg ($channel, $msg, $color, [extra...])
1532
1533 =cut
1534
1535 sub send_msg {
1536 my $ns = shift->ns
1537 or return;
1538 $ns->send_msg (@_);
1539 }
1540
1541 =item $pl->quit_character
1542
1543 Nukes the player without looking back. If logged in, the connection will
1544 be destroyed. May block for a long time.
1545
1546 =cut
1547
1548 sub quit_character {
1549 my ($pl) = @_;
1550
1551 my $name = $pl->ob->name;
1552
1553 $pl->{deny_save} = 1;
1554 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1555
1556 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1557 $pl->deactivate;
1558 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1559 $pl->ob->check_score;
1560 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1561 $pl->ns->destroy if $pl->ns;
1562
1563 my $path = playerdir $pl;
1564 my $temp = "$path~$cf::RUNTIME~deleting~";
1565 aio_rename $path, $temp;
1566 delete $cf::PLAYER{$pl->ob->name};
1567 $pl->destroy;
1568
1569 my $prefix = qr<^~\Q$name\E/>;
1570
1571 # nuke player maps
1572 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1573
1574 IO::AIO::aio_rmtree $temp;
1575 }
1576
1577 =item $pl->kick
1578
1579 Kicks a player out of the game. This destroys the connection.
1580
1581 =cut
1582
1583 sub kick {
1584 my ($pl, $kicker) = @_;
1585
1586 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1587 $pl->killer ("kicked");
1588 $pl->ns->destroy;
1589 }
1590
1591 =item cf::player::list_logins
1592
1593 Returns am arrayref of all valid playernames in the system, can take a
1594 while and may block, so not sync_job-capable, ever.
1595
1596 =cut
1597
1598 sub list_logins {
1599 my $dirs = aio_readdir $PLAYERDIR
1600 or return [];
1601
1602 my @logins;
1603
1604 for my $login (@$dirs) {
1605 my $path = path $login;
1606
1607 # a .pst is a dead give-away for a valid player
1608 # if no pst file found, open and chekc for blocked users
1609 if (aio_stat "$path.pst") {
1610 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1611 aio_read $fh, 0, 512, my $buf, 0 or next;
1612 $buf !~ /^password -------------$/m or next; # official not-valid tag
1613 }
1614
1615 utf8::decode $login;
1616 push @logins, $login;
1617 }
1618
1619 \@logins
1620 }
1621
1622 =item $player->maps
1623
1624 Returns an arrayref of map paths that are private for this
1625 player. May block.
1626
1627 =cut
1628
1629 sub maps($) {
1630 my ($pl) = @_;
1631
1632 $pl = ref $pl ? $pl->ob->name : $pl;
1633
1634 my $files = aio_readdir playerdir $pl
1635 or return;
1636
1637 my @paths;
1638
1639 for (@$files) {
1640 utf8::decode $_;
1641 next if /\.(?:pl|pst)$/;
1642 next unless /^$PATH_SEP/o;
1643
1644 push @paths, cf::map::normalise "~$pl/$_";
1645 }
1646
1647 \@paths
1648 }
1649
1650 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1651
1652 Expand deliantra pod fragments into protocol xml.
1653
1654 =item $player->ext_reply ($msgid, @msg)
1655
1656 Sends an ext reply to the player.
1657
1658 =cut
1659
1660 sub ext_reply($$@) {
1661 my ($self, $id, @msg) = @_;
1662
1663 $self->ns->ext_reply ($id, @msg)
1664 }
1665
1666 =item $player->ext_msg ($type, @msg)
1667
1668 Sends an ext event to the client.
1669
1670 =cut
1671
1672 sub ext_msg($$@) {
1673 my ($self, $type, @msg) = @_;
1674
1675 $self->ns->ext_msg ($type, @msg);
1676 }
1677
1678 =head3 cf::region
1679
1680 =over 4
1681
1682 =cut
1683
1684 package cf::region;
1685
1686 =item cf::region::find_by_path $path
1687
1688 Tries to decuce the likely region for a map knowing only its path.
1689
1690 =cut
1691
1692 sub find_by_path($) {
1693 my ($path) = @_;
1694
1695 my ($match, $specificity);
1696
1697 for my $region (list) {
1698 if ($region->{match} && $path =~ $region->{match}) {
1699 ($match, $specificity) = ($region, $region->specificity)
1700 if $region->specificity > $specificity;
1701 }
1702 }
1703
1704 $match
1705 }
1706
1707 =back
1708
1709 =head3 cf::map
1710
1711 =over 4
1712
1713 =cut
1714
1715 package cf::map;
1716
1717 use Fcntl;
1718 use Coro::AIO;
1719
1720 use overload
1721 '""' => \&as_string,
1722 fallback => 1;
1723
1724 our $MAX_RESET = 3600;
1725 our $DEFAULT_RESET = 3000;
1726
1727 sub generate_random_map {
1728 my ($self, $rmp) = @_;
1729
1730 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1731
1732 # mit "rum" bekleckern, nicht
1733 $self->_create_random_map (
1734 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1735 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1736 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1737 $rmp->{exit_on_final_map},
1738 $rmp->{xsize}, $rmp->{ysize},
1739 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1740 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1741 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1742 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1743 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1744 (cf::region::find $rmp->{region}), $rmp->{custom}
1745 )
1746 }
1747
1748 =item cf::map->register ($regex, $prio)
1749
1750 Register a handler for the map path matching the given regex at the
1751 givne priority (higher is better, built-in handlers have priority 0, the
1752 default).
1753
1754 =cut
1755
1756 sub register {
1757 my (undef, $regex, $prio) = @_;
1758 my $pkg = caller;
1759
1760 no strict;
1761 push @{"$pkg\::ISA"}, __PACKAGE__;
1762
1763 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1764 }
1765
1766 # also paths starting with '/'
1767 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1768
1769 sub thawer_merge {
1770 my ($self, $merge) = @_;
1771
1772 # we have to keep some variables in memory intact
1773 local $self->{path};
1774 local $self->{load_path};
1775
1776 $self->SUPER::thawer_merge ($merge);
1777 }
1778
1779 sub normalise {
1780 my ($path, $base) = @_;
1781
1782 $path = "$path"; # make sure its a string
1783
1784 $path =~ s/\.map$//;
1785
1786 # map plan:
1787 #
1788 # /! non-realised random map exit (special hack!)
1789 # {... are special paths that are not being touched
1790 # ?xxx/... are special absolute paths
1791 # ?random/... random maps
1792 # /... normal maps
1793 # ~user/... per-player map of a specific user
1794
1795 $path =~ s/$PATH_SEP/\//go;
1796
1797 # treat it as relative path if it starts with
1798 # something that looks reasonable
1799 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1800 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1801
1802 $base =~ s{[^/]+/?$}{};
1803 $path = "$base/$path";
1804 }
1805
1806 for ($path) {
1807 redo if s{//}{/};
1808 redo if s{/\.?/}{/};
1809 redo if s{/[^/]+/\.\./}{/};
1810 }
1811
1812 $path
1813 }
1814
1815 sub new_from_path {
1816 my (undef, $path, $base) = @_;
1817
1818 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1819
1820 $path = normalise $path, $base;
1821
1822 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1823 if ($path =~ $EXT_MAP{$pkg}[1]) {
1824 my $self = bless cf::map::new, $pkg;
1825 $self->{path} = $path; $self->path ($path);
1826 $self->init; # pass $1 etc.
1827 return $self;
1828 }
1829 }
1830
1831 Carp::cluck "unable to resolve path '$path' (base '$base').";
1832 ()
1833 }
1834
1835 sub init {
1836 my ($self) = @_;
1837
1838 $self
1839 }
1840
1841 sub as_string {
1842 my ($self) = @_;
1843
1844 "$self->{path}"
1845 }
1846
1847 # the displayed name, this is a one way mapping
1848 sub visible_name {
1849 &as_string
1850 }
1851
1852 # the original (read-only) location
1853 sub load_path {
1854 my ($self) = @_;
1855
1856 "$MAPDIR/$self->{path}.map"
1857 }
1858
1859 # the temporary/swap location
1860 sub save_path {
1861 my ($self) = @_;
1862
1863 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1864 "$TMPDIR/$path.map"
1865 }
1866
1867 # the unique path, undef == no special unique path
1868 sub uniq_path {
1869 my ($self) = @_;
1870
1871 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1872 "$UNIQUEDIR/$path"
1873 }
1874
1875 # and all this just because we cannot iterate over
1876 # all maps in C++...
1877 sub change_all_map_light {
1878 my ($change) = @_;
1879
1880 $_->change_map_light ($change)
1881 for grep $_->outdoor, values %cf::MAP;
1882 }
1883
1884 sub decay_objects {
1885 my ($self) = @_;
1886
1887 return if $self->{deny_reset};
1888
1889 $self->do_decay_objects;
1890 }
1891
1892 sub unlink_save {
1893 my ($self) = @_;
1894
1895 utf8::encode (my $save = $self->save_path);
1896 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1897 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1898 }
1899
1900 sub load_header_from($) {
1901 my ($self, $path) = @_;
1902
1903 utf8::encode $path;
1904 my $f = new_from_file cf::object::thawer $path
1905 or return;
1906
1907 $self->_load_header ($f)
1908 or return;
1909
1910 local $MAP_LOADING{$self->{path}} = $self;
1911 $f->resolve_delayed_derefs;
1912
1913 $self->{load_path} = $path;
1914
1915 1
1916 }
1917
1918 sub load_header_orig {
1919 my ($self) = @_;
1920
1921 $self->load_header_from ($self->load_path)
1922 }
1923
1924 sub load_header_temp {
1925 my ($self) = @_;
1926
1927 $self->load_header_from ($self->save_path)
1928 }
1929
1930 sub prepare_temp {
1931 my ($self) = @_;
1932
1933 $self->last_access ((delete $self->{last_access})
1934 || $cf::RUNTIME); #d#
1935 # safety
1936 $self->{instantiate_time} = $cf::RUNTIME
1937 if $self->{instantiate_time} > $cf::RUNTIME;
1938 }
1939
1940 sub prepare_orig {
1941 my ($self) = @_;
1942
1943 $self->{load_original} = 1;
1944 $self->{instantiate_time} = $cf::RUNTIME;
1945 $self->last_access ($cf::RUNTIME);
1946 $self->instantiate;
1947 }
1948
1949 sub load_header {
1950 my ($self) = @_;
1951
1952 if ($self->load_header_temp) {
1953 $self->prepare_temp;
1954 } else {
1955 $self->load_header_orig
1956 or return;
1957 $self->prepare_orig;
1958 }
1959
1960 $self->{deny_reset} = 1
1961 if $self->no_reset;
1962
1963 $self->default_region (cf::region::find_by_path $self->{path})
1964 unless $self->default_region;
1965
1966 1
1967 }
1968
1969 sub find;
1970 sub find {
1971 my ($path, $origin) = @_;
1972
1973 $path = normalise $path, $origin && $origin->path;
1974
1975 cf::lock_wait "map_data:$path";#d#remove
1976 cf::lock_wait "map_find:$path";
1977
1978 $cf::MAP{$path} || do {
1979 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1980 my $guard2 = cf::lock_acquire "map_find:$path";
1981
1982 my $map = new_from_path cf::map $path
1983 or return;
1984
1985 $map->{last_save} = $cf::RUNTIME;
1986
1987 $map->load_header
1988 or return;
1989
1990 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1991 # doing this can freeze the server in a sync job, obviously
1992 #$cf::WAIT_FOR_TICK->wait;
1993 undef $guard2;
1994 undef $guard1;
1995 $map->reset;
1996 return find $path;
1997 }
1998
1999 $cf::MAP{$path} = $map
2000 }
2001 }
2002
2003 sub pre_load { }
2004 sub post_load { }
2005
2006 sub load {
2007 my ($self) = @_;
2008
2009 local $self->{deny_reset} = 1; # loading can take a long time
2010
2011 my $path = $self->{path};
2012
2013 {
2014 my $guard = cf::lock_acquire "map_data:$path";
2015
2016 return unless $self->valid;
2017 return unless $self->in_memory == cf::MAP_SWAPPED;
2018
2019 $self->in_memory (cf::MAP_LOADING);
2020
2021 $self->alloc;
2022
2023 $self->pre_load;
2024 cf::cede_to_tick;
2025
2026 my $f = new_from_file cf::object::thawer $self->{load_path};
2027 $f->skip_block;
2028 $self->_load_objects ($f)
2029 or return;
2030
2031 $self->post_load_original
2032 if delete $self->{load_original};
2033
2034 if (my $uniq = $self->uniq_path) {
2035 utf8::encode $uniq;
2036 unless (aio_stat $uniq) {
2037 if (my $f = new_from_file cf::object::thawer $uniq) {
2038 $self->clear_unique_items;
2039 $self->_load_objects ($f);
2040 $f->resolve_delayed_derefs;
2041 }
2042 }
2043 }
2044
2045 $f->resolve_delayed_derefs;
2046
2047 cf::cede_to_tick;
2048 # now do the right thing for maps
2049 $self->link_multipart_objects;
2050 $self->difficulty ($self->estimate_difficulty)
2051 unless $self->difficulty;
2052 cf::cede_to_tick;
2053
2054 unless ($self->{deny_activate}) {
2055 $self->decay_objects;
2056 $self->fix_auto_apply;
2057 $self->update_buttons;
2058 cf::cede_to_tick;
2059 $self->set_darkness_map;
2060 cf::cede_to_tick;
2061 $self->activate;
2062 }
2063
2064 $self->{last_save} = $cf::RUNTIME;
2065 $self->last_access ($cf::RUNTIME);
2066
2067 $self->in_memory (cf::MAP_ACTIVE);
2068 }
2069
2070 $self->post_load;
2071 }
2072
2073 sub customise_for {
2074 my ($self, $ob) = @_;
2075
2076 return find "~" . $ob->name . "/" . $self->{path}
2077 if $self->per_player;
2078
2079 # return find "?party/" . $ob->name . "/" . $self->{path}
2080 # if $self->per_party;
2081
2082 $self
2083 }
2084
2085 # find and load all maps in the 3x3 area around a map
2086 sub load_neighbours {
2087 my ($map) = @_;
2088
2089 my @neigh; # diagonal neighbours
2090
2091 for (0 .. 3) {
2092 my $neigh = $map->tile_path ($_)
2093 or next;
2094 $neigh = find $neigh, $map
2095 or next;
2096 $neigh->load;
2097
2098 push @neigh,
2099 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2100 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2101 }
2102
2103 for (grep defined $_->[0], @neigh) {
2104 my ($path, $origin) = @$_;
2105 my $neigh = find $path, $origin
2106 or next;
2107 $neigh->load;
2108 }
2109 }
2110
2111 sub find_sync {
2112 my ($path, $origin) = @_;
2113
2114 cf::sync_job { find $path, $origin }
2115 }
2116
2117 sub do_load_sync {
2118 my ($map) = @_;
2119
2120 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2121 if $Coro::current == $Coro::main;
2122
2123 cf::sync_job { $map->load };
2124 }
2125
2126 our %MAP_PREFETCH;
2127 our $MAP_PREFETCHER = undef;
2128
2129 sub find_async {
2130 my ($path, $origin, $load) = @_;
2131
2132 $path = normalise $path, $origin && $origin->{path};
2133
2134 if (my $map = $cf::MAP{$path}) {
2135 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2136 }
2137
2138 $MAP_PREFETCH{$path} |= $load;
2139
2140 $MAP_PREFETCHER ||= cf::async {
2141 $Coro::current->{desc} = "map prefetcher";
2142
2143 while (%MAP_PREFETCH) {
2144 while (my ($k, $v) = each %MAP_PREFETCH) {
2145 if (my $map = find $k) {
2146 $map->load if $v;
2147 }
2148
2149 delete $MAP_PREFETCH{$k};
2150 }
2151 }
2152 undef $MAP_PREFETCHER;
2153 };
2154 $MAP_PREFETCHER->prio (6);
2155
2156 ()
2157 }
2158
2159 sub save {
2160 my ($self) = @_;
2161
2162 my $lock = cf::lock_acquire "map_data:$self->{path}";
2163
2164 $self->{last_save} = $cf::RUNTIME;
2165
2166 return unless $self->dirty;
2167
2168 my $save = $self->save_path; utf8::encode $save;
2169 my $uniq = $self->uniq_path; utf8::encode $uniq;
2170
2171 $self->{load_path} = $save;
2172
2173 return if $self->{deny_save};
2174
2175 local $self->{last_access} = $self->last_access;#d#
2176
2177 cf::async {
2178 $Coro::current->{desc} = "map player save";
2179 $_->contr->save for $self->players;
2180 };
2181
2182 cf::get_slot 0.02;
2183
2184 if ($uniq) {
2185 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2186 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2187 } else {
2188 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2189 }
2190 }
2191
2192 sub swap_out {
2193 my ($self) = @_;
2194
2195 # save first because save cedes
2196 $self->save;
2197
2198 my $lock = cf::lock_acquire "map_data:$self->{path}";
2199
2200 return if $self->players;
2201 return if $self->in_memory != cf::MAP_ACTIVE;
2202 return if $self->{deny_save};
2203
2204 $self->in_memory (cf::MAP_SWAPPED);
2205
2206 $self->deactivate;
2207 $_->clear_links_to ($self) for values %cf::MAP;
2208 $self->clear;
2209 }
2210
2211 sub reset_at {
2212 my ($self) = @_;
2213
2214 # TODO: safety, remove and allow resettable per-player maps
2215 return 1e99 if $self->{deny_reset};
2216
2217 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2218 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2219
2220 $time + $to
2221 }
2222
2223 sub should_reset {
2224 my ($self) = @_;
2225
2226 $self->reset_at <= $cf::RUNTIME
2227 }
2228
2229 sub reset {
2230 my ($self) = @_;
2231
2232 my $lock = cf::lock_acquire "map_data:$self->{path}";
2233
2234 return if $self->players;
2235
2236 warn "resetting map ", $self->path;
2237
2238 $self->in_memory (cf::MAP_SWAPPED);
2239
2240 # need to save uniques path
2241 unless ($self->{deny_save}) {
2242 my $uniq = $self->uniq_path; utf8::encode $uniq;
2243
2244 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2245 if $uniq;
2246 }
2247
2248 delete $cf::MAP{$self->path};
2249
2250 $self->deactivate;
2251 $_->clear_links_to ($self) for values %cf::MAP;
2252 $self->clear;
2253
2254 $self->unlink_save;
2255 $self->destroy;
2256 }
2257
2258 my $nuke_counter = "aaaa";
2259
2260 sub nuke {
2261 my ($self) = @_;
2262
2263 {
2264 my $lock = cf::lock_acquire "map_data:$self->{path}";
2265
2266 delete $cf::MAP{$self->path};
2267
2268 $self->unlink_save;
2269
2270 bless $self, "cf::map";
2271 delete $self->{deny_reset};
2272 $self->{deny_save} = 1;
2273 $self->reset_timeout (1);
2274 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2275
2276 $cf::MAP{$self->path} = $self;
2277 }
2278
2279 $self->reset; # polite request, might not happen
2280 }
2281
2282 =item $maps = cf::map::tmp_maps
2283
2284 Returns an arrayref with all map paths of currently instantiated and saved
2285 maps. May block.
2286
2287 =cut
2288
2289 sub tmp_maps() {
2290 [
2291 map {
2292 utf8::decode $_;
2293 /\.map$/
2294 ? normalise $_
2295 : ()
2296 } @{ aio_readdir $TMPDIR or [] }
2297 ]
2298 }
2299
2300 =item $maps = cf::map::random_maps
2301
2302 Returns an arrayref with all map paths of currently instantiated and saved
2303 random maps. May block.
2304
2305 =cut
2306
2307 sub random_maps() {
2308 [
2309 map {
2310 utf8::decode $_;
2311 /\.map$/
2312 ? normalise "?random/$_"
2313 : ()
2314 } @{ aio_readdir $RANDOMDIR or [] }
2315 ]
2316 }
2317
2318 =item cf::map::unique_maps
2319
2320 Returns an arrayref of paths of all shared maps that have
2321 instantiated unique items. May block.
2322
2323 =cut
2324
2325 sub unique_maps() {
2326 [
2327 map {
2328 utf8::decode $_;
2329 s/\.map$//; # TODO future compatibility hack
2330 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2331 ? ()
2332 : normalise $_
2333 } @{ aio_readdir $UNIQUEDIR or [] }
2334 ]
2335 }
2336
2337 =back
2338
2339 =head3 cf::object
2340
2341 =cut
2342
2343 package cf::object;
2344
2345 =over 4
2346
2347 =item $ob->inv_recursive
2348
2349 Returns the inventory of the object I<and> their inventories, recursively,
2350 but I<not> the object itself.
2351
2352 =cut
2353
2354 sub inv_recursive_;
2355 sub inv_recursive_ {
2356 map { $_, inv_recursive_ $_->inv } @_
2357 }
2358
2359 sub inv_recursive {
2360 inv_recursive_ inv $_[0]
2361 }
2362
2363 =item $ref = $ob->ref
2364
2365 Creates and returns a persistent reference to an object that can be stored as a string.
2366
2367 =item $ob = cf::object::deref ($refstring)
2368
2369 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2370 even if the object actually exists. May block.
2371
2372 =cut
2373
2374 sub deref {
2375 my ($ref) = @_;
2376
2377 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2378 my ($uuid, $name) = ($1, $2);
2379 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2380 or return;
2381 $pl->ob->uuid eq $uuid
2382 or return;
2383
2384 $pl->ob
2385 } else {
2386 warn "$ref: cannot resolve object reference\n";
2387 undef
2388 }
2389 }
2390
2391 package cf;
2392
2393 =back
2394
2395 =head3 cf::object::player
2396
2397 =over 4
2398
2399 =item $player_object->reply ($npc, $msg[, $flags])
2400
2401 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2402 can be C<undef>. Does the right thing when the player is currently in a
2403 dialogue with the given NPC character.
2404
2405 =cut
2406
2407 our $SAY_CHANNEL = {
2408 id => "say",
2409 title => "Map",
2410 reply => "say ",
2411 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2412 };
2413
2414 our $CHAT_CHANNEL = {
2415 id => "chat",
2416 title => "Chat",
2417 reply => "chat ",
2418 tooltip => "Player chat and shouts, global to the server.",
2419 };
2420
2421 # rough implementation of a future "reply" method that works
2422 # with dialog boxes.
2423 #TODO: the first argument must go, split into a $npc->reply_to ( method
2424 sub cf::object::player::reply($$$;$) {
2425 my ($self, $npc, $msg, $flags) = @_;
2426
2427 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2428
2429 if ($self->{record_replies}) {
2430 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2431
2432 } else {
2433 my $pl = $self->contr;
2434
2435 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2436 my $dialog = $pl->{npc_dialog};
2437 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2438
2439 } else {
2440 $msg = $npc->name . " says: $msg" if $npc;
2441 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2442 }
2443 }
2444 }
2445
2446 =item $object->send_msg ($channel, $msg, $color, [extra...])
2447
2448 =cut
2449
2450 sub cf::object::send_msg {
2451 my $pl = shift->contr
2452 or return;
2453 $pl->send_msg (@_);
2454 }
2455
2456 =item $player_object->may ("access")
2457
2458 Returns wether the given player is authorized to access resource "access"
2459 (e.g. "command_wizcast").
2460
2461 =cut
2462
2463 sub cf::object::player::may {
2464 my ($self, $access) = @_;
2465
2466 $self->flag (cf::FLAG_WIZ) ||
2467 (ref $cf::CFG{"may_$access"}
2468 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2469 : $cf::CFG{"may_$access"})
2470 }
2471
2472 =item $player_object->enter_link
2473
2474 Freezes the player and moves him/her to a special map (C<{link}>).
2475
2476 The player should be reasonably safe there for short amounts of time (e.g.
2477 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2478 though, as the palyer cannot control the character while it is on the link
2479 map.
2480
2481 Will never block.
2482
2483 =item $player_object->leave_link ($map, $x, $y)
2484
2485 Moves the player out of the special C<{link}> map onto the specified
2486 map. If the map is not valid (or omitted), the player will be moved back
2487 to the location he/she was before the call to C<enter_link>, or, if that
2488 fails, to the emergency map position.
2489
2490 Might block.
2491
2492 =cut
2493
2494 sub link_map {
2495 unless ($LINK_MAP) {
2496 $LINK_MAP = cf::map::find "{link}"
2497 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2498 $LINK_MAP->load;
2499 }
2500
2501 $LINK_MAP
2502 }
2503
2504 sub cf::object::player::enter_link {
2505 my ($self) = @_;
2506
2507 $self->deactivate_recursive;
2508
2509 return if UNIVERSAL::isa $self->map, "ext::map_link";
2510
2511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2512 if $self->map && $self->map->{path} ne "{link}";
2513
2514 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2515 }
2516
2517 sub cf::object::player::leave_link {
2518 my ($self, $map, $x, $y) = @_;
2519
2520 return unless $self->contr->active;
2521
2522 my $link_pos = delete $self->{_link_pos};
2523
2524 unless ($map) {
2525 # restore original map position
2526 ($map, $x, $y) = @{ $link_pos || [] };
2527 $map = cf::map::find $map;
2528
2529 unless ($map) {
2530 ($map, $x, $y) = @$EMERGENCY_POSITION;
2531 $map = cf::map::find $map
2532 or die "FATAL: cannot load emergency map\n";
2533 }
2534 }
2535
2536 ($x, $y) = (-1, -1)
2537 unless (defined $x) && (defined $y);
2538
2539 # use -1 or undef as default coordinates, not 0, 0
2540 ($x, $y) = ($map->enter_x, $map->enter_y)
2541 if $x <=0 && $y <= 0;
2542
2543 $map->load;
2544 $map->load_neighbours;
2545
2546 return unless $self->contr->active;
2547 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2548 $self->activate_recursive;
2549
2550 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2551 $self->enter_map ($map, $x, $y);
2552 }
2553
2554 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2555
2556 Moves the player to the given map-path and coordinates by first freezing
2557 her, loading and preparing them map, calling the provided $check callback
2558 that has to return the map if sucecssful, and then unfreezes the player on
2559 the new (success) or old (failed) map position. In either case, $done will
2560 be called at the end of this process.
2561
2562 Note that $check will be called with a potentially non-loaded map, so if
2563 it needs a loaded map it has to call C<< ->load >>.
2564
2565 =cut
2566
2567 our $GOTOGEN;
2568
2569 sub cf::object::player::goto {
2570 my ($self, $path, $x, $y, $check, $done) = @_;
2571
2572 # do generation counting so two concurrent goto's will be executed in-order
2573 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2574
2575 $self->enter_link;
2576
2577 (async {
2578 $Coro::current->{desc} = "player::goto $path $x $y";
2579
2580 # *tag paths override both path and x|y
2581 if ($path =~ /^\*(.*)$/) {
2582 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2583 my $ob = $obs[rand @obs];
2584
2585 # see if we actually can go there
2586 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2587 $ob = $obs[rand @obs];
2588 } else {
2589 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2590 }
2591 # else put us there anyways for now #d#
2592
2593 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2594 } else {
2595 ($path, $x, $y) = (undef, undef, undef);
2596 }
2597 }
2598
2599 my $map = eval {
2600 my $map = defined $path ? cf::map::find $path : undef;
2601
2602 if ($map) {
2603 $map = $map->customise_for ($self);
2604 $map = $check->($map) if $check && $map;
2605 } else {
2606 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2607 }
2608
2609 $map
2610 };
2611
2612 if ($@) {
2613 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2614 LOG llevError | logBacktrace, Carp::longmess $@;
2615 }
2616
2617 if ($gen == $self->{_goto_generation}) {
2618 delete $self->{_goto_generation};
2619 $self->leave_link ($map, $x, $y);
2620 }
2621
2622 $done->() if $done;
2623 })->prio (1);
2624 }
2625
2626 =item $player_object->enter_exit ($exit_object)
2627
2628 =cut
2629
2630 sub parse_random_map_params {
2631 my ($spec) = @_;
2632
2633 my $rmp = { # defaults
2634 xsize => (cf::rndm 15, 40),
2635 ysize => (cf::rndm 15, 40),
2636 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2637 #layout => string,
2638 };
2639
2640 for (split /\n/, $spec) {
2641 my ($k, $v) = split /\s+/, $_, 2;
2642
2643 $rmp->{lc $k} = $v if (length $k) && (length $v);
2644 }
2645
2646 $rmp
2647 }
2648
2649 sub prepare_random_map {
2650 my ($exit) = @_;
2651
2652 # all this does is basically replace the /! path by
2653 # a new random map path (?random/...) with a seed
2654 # that depends on the exit object
2655
2656 my $rmp = parse_random_map_params $exit->msg;
2657
2658 if ($exit->map) {
2659 $rmp->{region} = $exit->region->name;
2660 $rmp->{origin_map} = $exit->map->path;
2661 $rmp->{origin_x} = $exit->x;
2662 $rmp->{origin_y} = $exit->y;
2663
2664 $exit->map->touch;
2665 }
2666
2667 $rmp->{random_seed} ||= $exit->random_seed;
2668
2669 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2670 my $md5 = Digest::MD5::md5_hex $data;
2671 my $meta = "$RANDOMDIR/$md5.meta";
2672
2673 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2674 aio_write $fh, 0, (length $data), $data, 0;
2675 undef $fh;
2676 aio_rename "$meta~", $meta;
2677
2678 my $slaying = "?random/$md5";
2679
2680 if ($exit->valid) {
2681 $exit->slaying ("?random/$md5");
2682 $exit->msg (undef);
2683 }
2684 }
2685 }
2686
2687 sub cf::object::player::enter_exit {
2688 my ($self, $exit) = @_;
2689
2690 return unless $self->type == cf::PLAYER;
2691
2692 $self->enter_link;
2693
2694 (async {
2695 $Coro::current->{desc} = "enter_exit";
2696
2697 unless (eval {
2698 $self->deactivate_recursive; # just to be sure
2699
2700 # random map handling
2701 {
2702 my $guard = cf::lock_acquire "exit_prepare:$exit";
2703
2704 prepare_random_map $exit
2705 if $exit->slaying eq "/!";
2706 }
2707
2708 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2709 my $x = $exit->stats->hp;
2710 my $y = $exit->stats->sp;
2711
2712 $self->goto ($map, $x, $y);
2713
2714 # if exit is damned, update players death & WoR home-position
2715 $self->contr->savebed ($map, $x, $y)
2716 if $exit->flag (cf::FLAG_DAMNED);
2717
2718 1
2719 }) {
2720 $self->message ("Something went wrong deep within the deliantra server. "
2721 . "I'll try to bring you back to the map you were before. "
2722 . "Please report this to the dungeon master!",
2723 cf::NDI_UNIQUE | cf::NDI_RED);
2724
2725 warn "ERROR in enter_exit: $@";
2726 $self->leave_link;
2727 }
2728 })->prio (1);
2729 }
2730
2731 =head3 cf::client
2732
2733 =over 4
2734
2735 =item $client->send_drawinfo ($text, $flags)
2736
2737 Sends a drawinfo packet to the client. Circumvents output buffering so
2738 should not be used under normal circumstances.
2739
2740 =cut
2741
2742 sub cf::client::send_drawinfo {
2743 my ($self, $text, $flags) = @_;
2744
2745 utf8::encode $text;
2746 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2747 }
2748
2749 =item $client->send_msg ($channel, $msg, $color, [extra...])
2750
2751 Send a drawinfo or msg packet to the client, formatting the msg for the
2752 client if neccessary. C<$type> should be a string identifying the type of
2753 the message, with C<log> being the default. If C<$color> is negative, suppress
2754 the message unless the client supports the msg packet.
2755
2756 =cut
2757
2758 # non-persistent channels (usually the info channel)
2759 our %CHANNEL = (
2760 "c/identify" => {
2761 id => "infobox",
2762 title => "Identify",
2763 reply => undef,
2764 tooltip => "Items recently identified",
2765 },
2766 "c/examine" => {
2767 id => "infobox",
2768 title => "Examine",
2769 reply => undef,
2770 tooltip => "Signs and other items you examined",
2771 },
2772 "c/book" => {
2773 id => "infobox",
2774 title => "Book",
2775 reply => undef,
2776 tooltip => "The contents of a note or book",
2777 },
2778 "c/lookat" => {
2779 id => "infobox",
2780 title => "Look",
2781 reply => undef,
2782 tooltip => "What you saw there",
2783 },
2784 "c/who" => {
2785 id => "infobox",
2786 title => "Players",
2787 reply => undef,
2788 tooltip => "Shows players who are currently online",
2789 },
2790 "c/body" => {
2791 id => "infobox",
2792 title => "Body Parts",
2793 reply => undef,
2794 tooltip => "Shows which body parts you posess and are available",
2795 },
2796 "c/skills" => {
2797 id => "infobox",
2798 title => "Skills",
2799 reply => undef,
2800 tooltip => "Shows your experience per skill and item power",
2801 },
2802 "c/uptime" => {
2803 id => "infobox",
2804 title => "Uptime",
2805 reply => undef,
2806 tooltip => "How long the server has been running since last restart",
2807 },
2808 "c/mapinfo" => {
2809 id => "infobox",
2810 title => "Map Info",
2811 reply => undef,
2812 tooltip => "Information related to the maps",
2813 },
2814 "c/party" => {
2815 id => "party",
2816 title => "Party",
2817 reply => "gsay ",
2818 tooltip => "Messages and chat related to your party",
2819 },
2820 );
2821
2822 sub cf::client::send_msg {
2823 my ($self, $channel, $msg, $color, @extra) = @_;
2824
2825 $msg = $self->pl->expand_cfpod ($msg)
2826 unless $color & cf::NDI_VERBATIM;
2827
2828 $color &= cf::NDI_CLIENT_MASK; # just in case...
2829
2830 # check predefined channels, for the benefit of C
2831 if ($CHANNEL{$channel}) {
2832 $channel = $CHANNEL{$channel};
2833
2834 $self->ext_msg (channel_info => $channel)
2835 if $self->can_msg;
2836
2837 $channel = $channel->{id};
2838
2839 } elsif (ref $channel) {
2840 # send meta info to client, if not yet sent
2841 unless (exists $self->{channel}{$channel->{id}}) {
2842 $self->{channel}{$channel->{id}} = $channel;
2843 $self->ext_msg (channel_info => $channel)
2844 if $self->can_msg;
2845 }
2846
2847 $channel = $channel->{id};
2848 }
2849
2850 return unless @extra || length $msg;
2851
2852 if ($self->can_msg) {
2853 # default colour, mask it out
2854 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2855 if $color & cf::NDI_DEF;
2856
2857 my $pkt = "msg "
2858 . $self->{json_coder}->encode (
2859 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2860 );
2861
2862 # try lzf for large packets
2863 $pkt = "lzf " . Compress::LZF::compress $pkt
2864 if 1024 <= length $pkt and $self->{can_lzf};
2865
2866 # split very large packets
2867 if (8192 < length $pkt and $self->{can_lzf}) {
2868 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2869 $pkt = "frag";
2870 }
2871
2872 $self->send_packet ($pkt);
2873 } else {
2874 if ($color >= 0) {
2875 # replace some tags by gcfclient-compatible ones
2876 for ($msg) {
2877 1 while
2878 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2879 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2880 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2881 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2882 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2883 }
2884
2885 $color &= cf::NDI_COLOR_MASK;
2886
2887 utf8::encode $msg;
2888
2889 if (0 && $msg =~ /\[/) {
2890 # COMMAND/INFO
2891 $self->send_packet ("drawextinfo $color 10 8 $msg")
2892 } else {
2893 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2894 $self->send_packet ("drawinfo $color $msg")
2895 }
2896 }
2897 }
2898 }
2899
2900 =item $client->ext_msg ($type, @msg)
2901
2902 Sends an ext event to the client.
2903
2904 =cut
2905
2906 sub cf::client::ext_msg($$@) {
2907 my ($self, $type, @msg) = @_;
2908
2909 if ($self->extcmd == 2) {
2910 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2911 } elsif ($self->extcmd == 1) { # TODO: remove
2912 push @msg, msgtype => "event_$type";
2913 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2914 }
2915 }
2916
2917 =item $client->ext_reply ($msgid, @msg)
2918
2919 Sends an ext reply to the client.
2920
2921 =cut
2922
2923 sub cf::client::ext_reply($$@) {
2924 my ($self, $id, @msg) = @_;
2925
2926 if ($self->extcmd == 2) {
2927 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2928 } elsif ($self->extcmd == 1) {
2929 #TODO: version 1, remove
2930 unshift @msg, msgtype => "reply", msgid => $id;
2931 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2932 }
2933 }
2934
2935 =item $success = $client->query ($flags, "text", \&cb)
2936
2937 Queues a query to the client, calling the given callback with
2938 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2939 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2940
2941 Queries can fail, so check the return code. Or don't, as queries will
2942 become reliable at some point in the future.
2943
2944 =cut
2945
2946 sub cf::client::query {
2947 my ($self, $flags, $text, $cb) = @_;
2948
2949 return unless $self->state == ST_PLAYING
2950 || $self->state == ST_SETUP
2951 || $self->state == ST_CUSTOM;
2952
2953 $self->state (ST_CUSTOM);
2954
2955 utf8::encode $text;
2956 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2957
2958 $self->send_packet ($self->{query_queue}[0][0])
2959 if @{ $self->{query_queue} } == 1;
2960
2961 1
2962 }
2963
2964 cf::client->attach (
2965 on_connect => sub {
2966 my ($ns) = @_;
2967
2968 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2969 },
2970 on_reply => sub {
2971 my ($ns, $msg) = @_;
2972
2973 # this weird shuffling is so that direct followup queries
2974 # get handled first
2975 my $queue = delete $ns->{query_queue}
2976 or return; # be conservative, not sure how that can happen, but we saw a crash here
2977
2978 (shift @$queue)->[1]->($msg);
2979 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2980
2981 push @{ $ns->{query_queue} }, @$queue;
2982
2983 if (@{ $ns->{query_queue} } == @$queue) {
2984 if (@$queue) {
2985 $ns->send_packet ($ns->{query_queue}[0][0]);
2986 } else {
2987 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2988 }
2989 }
2990 },
2991 on_exticmd => sub {
2992 my ($ns, $buf) = @_;
2993
2994 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2995
2996 if (ref $msg) {
2997 my ($type, $reply, @payload) =
2998 "ARRAY" eq ref $msg
2999 ? @$msg
3000 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3001
3002 my @reply;
3003
3004 if (my $cb = $EXTICMD{$type}) {
3005 @reply = $cb->($ns, @payload);
3006 }
3007
3008 $ns->ext_reply ($reply, @reply)
3009 if $reply;
3010
3011 } else {
3012 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3013 }
3014
3015 cf::override;
3016 },
3017 );
3018
3019 =item $client->async (\&cb)
3020
3021 Create a new coroutine, running the specified callback. The coroutine will
3022 be automatically cancelled when the client gets destroyed (e.g. on logout,
3023 or loss of connection).
3024
3025 =cut
3026
3027 sub cf::client::async {
3028 my ($self, $cb) = @_;
3029
3030 my $coro = &Coro::async ($cb);
3031
3032 $coro->on_destroy (sub {
3033 delete $self->{_coro}{$coro+0};
3034 });
3035
3036 $self->{_coro}{$coro+0} = $coro;
3037
3038 $coro
3039 }
3040
3041 cf::client->attach (
3042 on_destroy => sub {
3043 my ($ns) = @_;
3044
3045 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3046 },
3047 );
3048
3049 =back
3050
3051
3052 =head2 SAFE SCRIPTING
3053
3054 Functions that provide a safe environment to compile and execute
3055 snippets of perl code without them endangering the safety of the server
3056 itself. Looping constructs, I/O operators and other built-in functionality
3057 is not available in the safe scripting environment, and the number of
3058 functions and methods that can be called is greatly reduced.
3059
3060 =cut
3061
3062 our $safe = new Safe "safe";
3063 our $safe_hole = new Safe::Hole;
3064
3065 $SIG{FPE} = 'IGNORE';
3066
3067 $safe->permit_only (Opcode::opset qw(
3068 :base_core :base_mem :base_orig :base_math
3069 grepstart grepwhile mapstart mapwhile
3070 sort time
3071 ));
3072
3073 # here we export the classes and methods available to script code
3074
3075 =pod
3076
3077 The following functions and methods are available within a safe environment:
3078
3079 cf::object
3080 contr pay_amount pay_player map x y force_find force_add destroy
3081 insert remove name archname title slaying race decrease split
3082
3083 cf::object::player
3084 player
3085
3086 cf::player
3087 peaceful
3088
3089 cf::map
3090 trigger
3091
3092 =cut
3093
3094 for (
3095 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3096 insert remove inv nrof name archname title slaying race
3097 decrease split destroy change_exp)],
3098 ["cf::object::player" => qw(player)],
3099 ["cf::player" => qw(peaceful)],
3100 ["cf::map" => qw(trigger)],
3101 ) {
3102 no strict 'refs';
3103 my ($pkg, @funs) = @$_;
3104 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3105 for @funs;
3106 }
3107
3108 =over 4
3109
3110 =item @retval = safe_eval $code, [var => value, ...]
3111
3112 Compiled and executes the given perl code snippet. additional var/value
3113 pairs result in temporary local (my) scalar variables of the given name
3114 that are available in the code snippet. Example:
3115
3116 my $five = safe_eval '$first + $second', first => 1, second => 4;
3117
3118 =cut
3119
3120 sub safe_eval($;@) {
3121 my ($code, %vars) = @_;
3122
3123 my $qcode = $code;
3124 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3125 $qcode =~ s/\n/\\n/g;
3126
3127 local $_;
3128 local @safe::cf::_safe_eval_args = values %vars;
3129
3130 my $eval =
3131 "do {\n"
3132 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3133 . "#line 0 \"{$qcode}\"\n"
3134 . $code
3135 . "\n}"
3136 ;
3137
3138 sub_generation_inc;
3139 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3140 sub_generation_inc;
3141
3142 if ($@) {
3143 warn "$@";
3144 warn "while executing safe code '$code'\n";
3145 warn "with arguments " . (join " ", %vars) . "\n";
3146 }
3147
3148 wantarray ? @res : $res[0]
3149 }
3150
3151 =item cf::register_script_function $function => $cb
3152
3153 Register a function that can be called from within map/npc scripts. The
3154 function should be reasonably secure and should be put into a package name
3155 like the extension.
3156
3157 Example: register a function that gets called whenever a map script calls
3158 C<rent::overview>, as used by the C<rent> extension.
3159
3160 cf::register_script_function "rent::overview" => sub {
3161 ...
3162 };
3163
3164 =cut
3165
3166 sub register_script_function {
3167 my ($fun, $cb) = @_;
3168
3169 no strict 'refs';
3170 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3171 }
3172
3173 =back
3174
3175 =cut
3176
3177 #############################################################################
3178 # the server's init and main functions
3179
3180 sub load_facedata($) {
3181 my ($path) = @_;
3182
3183 # HACK to clear player env face cache, we need some signal framework
3184 # for this (global event?)
3185 %ext::player_env::MUSIC_FACE_CACHE = ();
3186
3187 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3188
3189 warn "loading facedata from $path\n";
3190
3191 my $facedata;
3192 0 < aio_load $path, $facedata
3193 or die "$path: $!";
3194
3195 $facedata = Coro::Storable::thaw $facedata;
3196
3197 $facedata->{version} == 2
3198 or cf::cleanup "$path: version mismatch, cannot proceed.";
3199
3200 # patch in the exptable
3201 $facedata->{resource}{"res/exp_table"} = {
3202 type => FT_RSRC,
3203 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3204 };
3205 cf::cede_to_tick;
3206
3207 {
3208 my $faces = $facedata->{faceinfo};
3209
3210 while (my ($face, $info) = each %$faces) {
3211 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3212
3213 cf::face::set_visibility $idx, $info->{visibility};
3214 cf::face::set_magicmap $idx, $info->{magicmap};
3215 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3216 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3217
3218 cf::cede_to_tick;
3219 }
3220
3221 while (my ($face, $info) = each %$faces) {
3222 next unless $info->{smooth};
3223
3224 my $idx = cf::face::find $face
3225 or next;
3226
3227 if (my $smooth = cf::face::find $info->{smooth}) {
3228 cf::face::set_smooth $idx, $smooth;
3229 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3230 } else {
3231 warn "smooth face '$info->{smooth}' not found for face '$face'";
3232 }
3233
3234 cf::cede_to_tick;
3235 }
3236 }
3237
3238 {
3239 my $anims = $facedata->{animinfo};
3240
3241 while (my ($anim, $info) = each %$anims) {
3242 cf::anim::set $anim, $info->{frames}, $info->{facings};
3243 cf::cede_to_tick;
3244 }
3245
3246 cf::anim::invalidate_all; # d'oh
3247 }
3248
3249 {
3250 # TODO: for gcfclient pleasure, we should give resources
3251 # that gcfclient doesn't grok a >10000 face index.
3252 my $res = $facedata->{resource};
3253
3254 while (my ($name, $info) = each %$res) {
3255 if (defined $info->{type}) {
3256 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3257 my $data;
3258
3259 if ($info->{type} & 1) {
3260 # prepend meta info
3261
3262 my $meta = $enc->encode ({
3263 name => $name,
3264 %{ $info->{meta} || {} },
3265 });
3266
3267 $data = pack "(w/a*)*", $meta, $info->{data};
3268 } else {
3269 $data = $info->{data};
3270 }
3271
3272 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3273 cf::face::set_type $idx, $info->{type};
3274 } else {
3275 $RESOURCE{$name} = $info;
3276 }
3277
3278 cf::cede_to_tick;
3279 }
3280 }
3281
3282 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3283
3284 1
3285 }
3286
3287 cf::global->attach (on_resource_update => sub {
3288 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3289 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3290
3291 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3292 my $sound = $soundconf->{compat}[$_]
3293 or next;
3294
3295 my $face = cf::face::find "sound/$sound->[1]";
3296 cf::sound::set $sound->[0] => $face;
3297 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3298 }
3299
3300 while (my ($k, $v) = each %{$soundconf->{event}}) {
3301 my $face = cf::face::find "sound/$v";
3302 cf::sound::set $k => $face;
3303 }
3304 }
3305 });
3306
3307 register_exticmd fx_want => sub {
3308 my ($ns, $want) = @_;
3309
3310 while (my ($k, $v) = each %$want) {
3311 $ns->fx_want ($k, $v);
3312 }
3313 };
3314
3315 sub load_resource_file($) {
3316 my $guard = lock_acquire "load_resource_file";
3317
3318 my $status = load_resource_file_ $_[0];
3319 get_slot 0.1, 100;
3320 cf::arch::commit_load;
3321
3322 $status
3323 }
3324
3325 sub reload_regions {
3326 # HACK to clear player env face cache, we need some signal framework
3327 # for this (global event?)
3328 %ext::player_env::MUSIC_FACE_CACHE = ();
3329
3330 load_resource_file "$MAPDIR/regions"
3331 or die "unable to load regions file\n";
3332
3333 for (cf::region::list) {
3334 $_->{match} = qr/$_->{match}/
3335 if exists $_->{match};
3336 }
3337 }
3338
3339 sub reload_facedata {
3340 load_facedata "$DATADIR/facedata"
3341 or die "unable to load facedata\n";
3342 }
3343
3344 sub reload_archetypes {
3345 load_resource_file "$DATADIR/archetypes"
3346 or die "unable to load archetypes\n";
3347 }
3348
3349 sub reload_treasures {
3350 load_resource_file "$DATADIR/treasures"
3351 or die "unable to load treasurelists\n";
3352 }
3353
3354 sub reload_resources {
3355 warn "reloading resource files...\n";
3356
3357 reload_facedata;
3358 reload_archetypes;
3359 reload_regions;
3360 reload_treasures;
3361
3362 warn "finished reloading resource files\n";
3363 }
3364
3365 sub reload_config {
3366 open my $fh, "<:utf8", "$CONFDIR/config"
3367 or return;
3368
3369 local $/;
3370 *CFG = YAML::Load <$fh>;
3371
3372 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3373
3374 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3375 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3376
3377 if (exists $CFG{mlockall}) {
3378 eval {
3379 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3380 and die "WARNING: m(un)lockall failed: $!\n";
3381 };
3382 warn $@ if $@;
3383 }
3384 }
3385
3386 sub pidfile() {
3387 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3388 or die "$PIDFILE: $!";
3389 flock $fh, &Fcntl::LOCK_EX
3390 or die "$PIDFILE: flock: $!";
3391 $fh
3392 }
3393
3394 # make sure only one server instance is running at any one time
3395 sub atomic {
3396 my $fh = pidfile;
3397
3398 my $pid = <$fh>;
3399 kill 9, $pid if $pid > 0;
3400
3401 seek $fh, 0, 0;
3402 print $fh $$;
3403 }
3404
3405 sub main {
3406 cf::init_globals; # initialise logging
3407
3408 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3409 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3410 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3411 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3412
3413 cf::init_experience;
3414 cf::init_anim;
3415 cf::init_attackmess;
3416 cf::init_dynamic;
3417 cf::init_block;
3418
3419 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3420
3421 # we must not ever block the main coroutine
3422 local $Coro::idle = sub {
3423 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3424 (async {
3425 $Coro::current->{desc} = "IDLE BUG HANDLER";
3426 EV::loop EV::LOOP_ONESHOT;
3427 })->prio (Coro::PRIO_MAX);
3428 };
3429
3430 evthread_start IO::AIO::poll_fileno;
3431
3432 cf::sync_job {
3433 reload_resources;
3434 reload_config;
3435 db_init;
3436
3437 cf::load_settings;
3438 cf::load_materials;
3439 cf::init_uuid;
3440 cf::init_signals;
3441 cf::init_commands;
3442 cf::init_skills;
3443
3444 cf::init_beforeplay;
3445
3446 atomic;
3447
3448 load_extensions;
3449
3450 utime time, time, $RUNTIMEFILE;
3451
3452 # no (long-running) fork's whatsoever before this point(!)
3453 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3454
3455 (pop @POST_INIT)->(0) while @POST_INIT;
3456 };
3457
3458 EV::loop;
3459 }
3460
3461 #############################################################################
3462 # initialisation and cleanup
3463
3464 # install some emergency cleanup handlers
3465 BEGIN {
3466 our %SIGWATCHER = ();
3467 for my $signal (qw(INT HUP TERM)) {
3468 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3469 cf::cleanup "SIG$signal";
3470 };
3471 }
3472 }
3473
3474 sub write_runtime_sync {
3475 # first touch the runtime file to show we are still running:
3476 # the fsync below can take a very very long time.
3477
3478 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3479
3480 my $guard = cf::lock_acquire "write_runtime";
3481
3482 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3483 or return;
3484
3485 my $value = $cf::RUNTIME + 90 + 10;
3486 # 10 is the runtime save interval, for a monotonic clock
3487 # 60 allows for the watchdog to kill the server.
3488
3489 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3490 and return;
3491
3492 # always fsync - this file is important
3493 aio_fsync $fh
3494 and return;
3495
3496 # touch it again to show we are up-to-date
3497 aio_utime $fh, undef, undef;
3498
3499 close $fh
3500 or return;
3501
3502 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3503 and return;
3504
3505 warn "runtime file written.\n";
3506
3507 1
3508 }
3509
3510 our $uuid_lock;
3511 our $uuid_skip;
3512
3513 sub write_uuid_sync($) {
3514 $uuid_skip ||= $_[0];
3515
3516 return if $uuid_lock;
3517 local $uuid_lock = 1;
3518
3519 my $uuid = "$LOCALDIR/uuid";
3520
3521 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3522 or return;
3523
3524 my $value = uuid_seq uuid_cur;
3525
3526 unless ($value) {
3527 warn "cowardly refusing to write zero uuid value!\n";
3528 return;
3529 }
3530
3531 my $value = uuid_str $value + $uuid_skip;
3532 $uuid_skip = 0;
3533
3534 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3535 and return;
3536
3537 # always fsync - this file is important
3538 aio_fsync $fh
3539 and return;
3540
3541 close $fh
3542 or return;
3543
3544 aio_rename "$uuid~", $uuid
3545 and return;
3546
3547 warn "uuid file written ($value).\n";
3548
3549 1
3550
3551 }
3552
3553 sub write_uuid($$) {
3554 my ($skip, $sync) = @_;
3555
3556 $sync ? write_uuid_sync $skip
3557 : async { write_uuid_sync $skip };
3558 }
3559
3560 sub emergency_save() {
3561 my $freeze_guard = cf::freeze_mainloop;
3562
3563 warn "enter emergency perl save\n";
3564
3565 cf::sync_job {
3566 # use a peculiar iteration method to avoid tripping on perl
3567 # refcount bugs in for. also avoids problems with players
3568 # and maps saved/destroyed asynchronously.
3569 warn "begin emergency player save\n";
3570 for my $login (keys %cf::PLAYER) {
3571 my $pl = $cf::PLAYER{$login} or next;
3572 $pl->valid or next;
3573 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3574 $pl->save;
3575 }
3576 warn "end emergency player save\n";
3577
3578 warn "begin emergency map save\n";
3579 for my $path (keys %cf::MAP) {
3580 my $map = $cf::MAP{$path} or next;
3581 $map->valid or next;
3582 $map->save;
3583 }
3584 warn "end emergency map save\n";
3585
3586 warn "begin emergency database checkpoint\n";
3587 BDB::db_env_txn_checkpoint $DB_ENV;
3588 warn "end emergency database checkpoint\n";
3589
3590 warn "begin write uuid\n";
3591 write_uuid_sync 1;
3592 warn "end write uuid\n";
3593 };
3594
3595 warn "leave emergency perl save\n";
3596 }
3597
3598 sub post_cleanup {
3599 my ($make_core) = @_;
3600
3601 warn Carp::longmess "post_cleanup backtrace"
3602 if $make_core;
3603
3604 my $fh = pidfile;
3605 unlink $PIDFILE if <$fh> == $$;
3606 }
3607
3608 # a safer delete_package, copied from Symbol
3609 sub clear_package($) {
3610 my $pkg = shift;
3611
3612 # expand to full symbol table name if needed
3613 unless ($pkg =~ /^main::.*::$/) {
3614 $pkg = "main$pkg" if $pkg =~ /^::/;
3615 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3616 $pkg .= '::' unless $pkg =~ /::$/;
3617 }
3618
3619 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3620 my $stem_symtab = *{$stem}{HASH};
3621
3622 defined $stem_symtab and exists $stem_symtab->{$leaf}
3623 or return;
3624
3625 # clear all symbols
3626 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3627 for my $name (keys %$leaf_symtab) {
3628 _gv_clear *{"$pkg$name"};
3629 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3630 }
3631 warn "cleared package $pkg\n";#d#
3632 }
3633
3634 sub do_reload_perl() {
3635 # can/must only be called in main
3636 if ($Coro::current != $Coro::main) {
3637 warn "can only reload from main coroutine";
3638 return;
3639 }
3640
3641 return if $RELOAD++;
3642
3643 while ($RELOAD) {
3644 warn "reloading...";
3645
3646 warn "entering sync_job";
3647
3648 cf::sync_job {
3649 cf::write_runtime_sync; # external watchdog should not bark
3650 cf::emergency_save;
3651 cf::write_runtime_sync; # external watchdog should not bark
3652
3653 warn "syncing database to disk";
3654 BDB::db_env_txn_checkpoint $DB_ENV;
3655
3656 # if anything goes wrong in here, we should simply crash as we already saved
3657
3658 warn "flushing outstanding aio requests";
3659 while (IO::AIO::nreqs || BDB::nreqs) {
3660 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3661 }
3662
3663 warn "cancelling all extension coros";
3664 $_->cancel for values %EXT_CORO;
3665 %EXT_CORO = ();
3666
3667 warn "removing commands";
3668 %COMMAND = ();
3669
3670 warn "removing ext/exti commands";
3671 %EXTCMD = ();
3672 %EXTICMD = ();
3673
3674 warn "unloading/nuking all extensions";
3675 for my $pkg (@EXTS) {
3676 warn "... unloading $pkg";
3677
3678 if (my $cb = $pkg->can ("unload")) {
3679 eval {
3680 $cb->($pkg);
3681 1
3682 } or warn "$pkg unloaded, but with errors: $@";
3683 }
3684
3685 warn "... clearing $pkg";
3686 clear_package $pkg;
3687 }
3688
3689 warn "unloading all perl modules loaded from $LIBDIR";
3690 while (my ($k, $v) = each %INC) {
3691 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3692
3693 warn "... unloading $k";
3694 delete $INC{$k};
3695
3696 $k =~ s/\.pm$//;
3697 $k =~ s/\//::/g;
3698
3699 if (my $cb = $k->can ("unload_module")) {
3700 $cb->();
3701 }
3702
3703 clear_package $k;
3704 }
3705
3706 warn "getting rid of safe::, as good as possible";
3707 clear_package "safe::$_"
3708 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3709
3710 warn "unloading cf.pm \"a bit\"";
3711 delete $INC{"cf.pm"};
3712 delete $INC{"cf/pod.pm"};
3713
3714 # don't, removes xs symbols, too,
3715 # and global variables created in xs
3716 #clear_package __PACKAGE__;
3717
3718 warn "unload completed, starting to reload now";
3719
3720 warn "reloading cf.pm";
3721 require cf;
3722 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3723
3724 warn "loading config and database again";
3725 cf::reload_config;
3726
3727 warn "loading extensions";
3728 cf::load_extensions;
3729
3730 warn "reattaching attachments to objects/players";
3731 _global_reattach; # objects, sockets
3732 warn "reattaching attachments to maps";
3733 reattach $_ for values %MAP;
3734 warn "reattaching attachments to players";
3735 reattach $_ for values %PLAYER;
3736
3737 warn "running post_load";
3738 (pop @POST_INIT)->(1) while @POST_INIT;
3739
3740 warn "leaving sync_job";
3741
3742 1
3743 } or do {
3744 warn $@;
3745 cf::cleanup "error while reloading, exiting.";
3746 };
3747
3748 warn "reloaded";
3749 --$RELOAD;
3750 }
3751 };
3752
3753 our $RELOAD_WATCHER; # used only during reload
3754
3755 sub reload_perl() {
3756 # doing reload synchronously and two reloads happen back-to-back,
3757 # coro crashes during coro_state_free->destroy here.
3758
3759 $RELOAD_WATCHER ||= EV::timer $TICK * 1.5, 0, sub {
3760 do_reload_perl;
3761 undef $RELOAD_WATCHER;
3762 };
3763 }
3764
3765 register_command "reload" => sub {
3766 my ($who, $arg) = @_;
3767
3768 if ($who->flag (FLAG_WIZ)) {
3769 $who->message ("reloading server.");
3770 async {
3771 $Coro::current->{desc} = "perl_reload";
3772 reload_perl;
3773 };
3774 }
3775 };
3776
3777 unshift @INC, $LIBDIR;
3778
3779 my $bug_warning = 0;
3780
3781 our @WAIT_FOR_TICK;
3782 our @WAIT_FOR_TICK_BEGIN;
3783
3784 sub wait_for_tick {
3785 return if tick_inhibit || $Coro::current == $Coro::main;
3786
3787 my $signal = new Coro::Signal;
3788 push @WAIT_FOR_TICK, $signal;
3789 $signal->wait;
3790 }
3791
3792 sub wait_for_tick_begin {
3793 return if tick_inhibit || $Coro::current == $Coro::main;
3794
3795 my $signal = new Coro::Signal;
3796 push @WAIT_FOR_TICK_BEGIN, $signal;
3797 $signal->wait;
3798 }
3799
3800 sub tick {
3801 if ($Coro::current != $Coro::main) {
3802 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3803 unless ++$bug_warning > 10;
3804 return;
3805 }
3806
3807 cf::server_tick; # one server iteration
3808
3809 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3810 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3811 Coro::async_pool {
3812 $Coro::current->{desc} = "runtime saver";
3813 write_runtime_sync
3814 or warn "ERROR: unable to write runtime file: $!";
3815 };
3816 }
3817
3818 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3819 $sig->send;
3820 }
3821 while (my $sig = shift @WAIT_FOR_TICK) {
3822 $sig->send;
3823 }
3824
3825 $LOAD = ($NOW - $TICK_START) / $TICK;
3826 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3827
3828 if (0) {
3829 if ($NEXT_TICK) {
3830 my $jitter = $TICK_START - $NEXT_TICK;
3831 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3832 warn "jitter $JITTER\n";#d#
3833 }
3834 }
3835 }
3836
3837 {
3838 # configure BDB
3839
3840 BDB::min_parallel 8;
3841 BDB::max_poll_reqs $TICK * 0.1;
3842 $AnyEvent::BDB::WATCHER->priority (1);
3843
3844 unless ($DB_ENV) {
3845 $DB_ENV = BDB::db_env_create;
3846 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3847 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3848 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3849 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3850 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3851
3852 cf::sync_job {
3853 eval {
3854 BDB::db_env_open
3855 $DB_ENV,
3856 $BDBDIR,
3857 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3858 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3859 0666;
3860
3861 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3862 };
3863
3864 cf::cleanup "db_env_open(db): $@" if $@;
3865 };
3866 }
3867
3868 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3869 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3870 };
3871 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3872 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3873 };
3874 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3875 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3876 };
3877 }
3878
3879 {
3880 # configure IO::AIO
3881
3882 IO::AIO::min_parallel 8;
3883 IO::AIO::max_poll_time $TICK * 0.1;
3884 undef $AnyEvent::AIO::WATCHER;
3885 }
3886
3887 my $_log_backtrace;
3888
3889 sub _log_backtrace {
3890 my ($msg, @addr) = @_;
3891
3892 $msg =~ s/\n//;
3893
3894 # limit the # of concurrent backtraces
3895 if ($_log_backtrace < 2) {
3896 ++$_log_backtrace;
3897 my $perl_bt = Carp::longmess $msg;
3898 async {
3899 $Coro::current->{desc} = "abt $msg";
3900
3901 my @bt = fork_call {
3902 @addr = map { sprintf "%x", $_ } @addr;
3903 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3904 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3905 or die "addr2line: $!";
3906
3907 my @funcs;
3908 my @res = <$fh>;
3909 chomp for @res;
3910 while (@res) {
3911 my ($func, $line) = splice @res, 0, 2, ();
3912 push @funcs, "[$func] $line";
3913 }
3914
3915 @funcs
3916 };
3917
3918 LOG llevInfo, "[ABT] $perl_bt\n";
3919 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3920 LOG llevInfo, "[ABT] $_\n" for @bt;
3921 --$_log_backtrace;
3922 };
3923 } else {
3924 LOG llevInfo, "[ABT] $msg\n";
3925 LOG llevInfo, "[ABT] [suppressed]\n";
3926 }
3927 }
3928
3929 # load additional modules
3930 use cf::pod;
3931
3932 END { cf::emergency_save }
3933
3934 1
3935