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Revision: 1.457
Committed: Wed Oct 1 05:50:19 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_72
Changes since 1.456: +59 -21 lines
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Coro ();
38 use Coro::State;
39 use Coro::Handle;
40 use Coro::EV;
41 use Coro::AnyEvent;
42 use Coro::Timer;
43 use Coro::Signal;
44 use Coro::Semaphore;
45 use Coro::AnyEvent;
46 use Coro::AIO;
47 use Coro::BDB 1.6;
48 use Coro::Storable;
49 use Coro::Util ();
50
51 use JSON::XS 2.01 ();
52 use BDB ();
53 use Data::Dumper;
54 use Digest::MD5;
55 use Fcntl;
56 use YAML ();
57 use IO::AIO ();
58 use Time::HiRes;
59 use Compress::LZF;
60 use Digest::MD5 ();
61
62 AnyEvent::detect;
63
64 # configure various modules to our taste
65 #
66 $Storable::canonical = 1; # reduce rsync transfers
67 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
68
69 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
70
71 # make sure c-lzf reinitialises itself
72 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
73 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
74
75 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
76
77 our %COMMAND = ();
78 our %COMMAND_TIME = ();
79
80 our @EXTS = (); # list of extension package names
81 our %EXTCMD = ();
82 our %EXTICMD = ();
83 our %EXT_CORO = (); # coroutines bound to extensions
84 our %EXT_MAP = (); # pluggable maps
85
86 our $RELOAD; # number of reloads so far, non-zero while in reload
87 our @EVENT;
88
89 our $CONFDIR = confdir;
90 our $DATADIR = datadir;
91 our $LIBDIR = "$DATADIR/ext";
92 our $PODDIR = "$DATADIR/pod";
93 our $MAPDIR = "$DATADIR/" . mapdir;
94 our $LOCALDIR = localdir;
95 our $TMPDIR = "$LOCALDIR/" . tmpdir;
96 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
97 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
98 our $RANDOMDIR = "$LOCALDIR/random";
99 our $BDBDIR = "$LOCALDIR/db";
100 our $PIDFILE = "$LOCALDIR/pid";
101 our $RUNTIMEFILE = "$LOCALDIR/runtime";
102
103 our %RESOURCE;
104
105 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
106 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
107 our $NEXT_TICK;
108 our $USE_FSYNC = 1; # use fsync to write maps - default off
109
110 our $BDB_DEADLOCK_WATCHER;
111 our $BDB_CHECKPOINT_WATCHER;
112 our $BDB_TRICKLE_WATCHER;
113 our $DB_ENV;
114
115 our %CFG;
116
117 our $UPTIME; $UPTIME ||= time;
118 our $RUNTIME;
119 our $NOW;
120
121 our (%PLAYER, %PLAYER_LOADING); # all users
122 our (%MAP, %MAP_LOADING ); # all maps
123 our $LINK_MAP; # the special {link} map, which is always available
124
125 # used to convert map paths into valid unix filenames by replacing / by ∕
126 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
127
128 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
129 our $LOADAVG; # same thing, but with alpha-smoothing
130 our $JITTER; # average jitter
131 our $TICK_START; # for load detecting purposes
132
133 our @POST_INIT;
134
135 our $REATTACH_ON_RELOAD; # ste to true to force object reattach on reload (slow)
136
137 binmode STDOUT;
138 binmode STDERR;
139
140 # read virtual server time, if available
141 unless ($RUNTIME || !-e $RUNTIMEFILE) {
142 open my $fh, "<", $RUNTIMEFILE
143 or die "unable to read $RUNTIMEFILE file: $!";
144 $RUNTIME = <$fh> + 0.;
145 }
146
147 mkdir $_
148 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
149
150 our $EMERGENCY_POSITION;
151
152 sub cf::map::normalise;
153
154 #############################################################################
155
156 =head2 GLOBAL VARIABLES
157
158 =over 4
159
160 =item $cf::UPTIME
161
162 The timestamp of the server start (so not actually an uptime).
163
164 =item $cf::RUNTIME
165
166 The time this server has run, starts at 0 and is increased by $cf::TICK on
167 every server tick.
168
169 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
170 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
171 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
172
173 Various directories - "/etc", read-only install directory, perl-library
174 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
175 unique-items directory, player file directory, random maps directory and
176 database environment.
177
178 =item $cf::NOW
179
180 The time of the last (current) server tick.
181
182 =item $cf::TICK
183
184 The interval between server ticks, in seconds.
185
186 =item $cf::LOADAVG
187
188 The current CPU load on the server (alpha-smoothed), as a value between 0
189 (none) and 1 (overloaded), indicating how much time is spent on processing
190 objects per tick. Healthy values are < 0.5.
191
192 =item $cf::LOAD
193
194 The raw value load value from the last tick.
195
196 =item %cf::CFG
197
198 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
199 from wherever your confdir points to.
200
201 =item cf::wait_for_tick, cf::wait_for_tick_begin
202
203 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
204 returns directly I<after> the tick processing (and consequently, can only wake one process
205 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
206
207 =item @cf::INVOKE_RESULTS
208
209 This array contains the results of the last C<invoke ()> call. When
210 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
211 that call.
212
213 =back
214
215 =cut
216
217 BEGIN {
218 *CORE::GLOBAL::warn = sub {
219 my $msg = join "", @_;
220
221 $msg .= "\n"
222 unless $msg =~ /\n$/;
223
224 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
225
226 LOG llevError, $msg;
227 };
228 }
229
230 $Coro::State::DIEHOOK = sub {
231 return unless $^S eq 0; # "eq", not "=="
232
233 if ($Coro::current == $Coro::main) {#d#
234 warn "DIEHOOK called in main context, Coro bug?\n";#d#
235 return;#d#
236 }#d#
237
238 # kill coroutine otherwise
239 warn Carp::longmess $_[0];
240 Coro::terminate
241 };
242
243 $SIG{__DIE__} = sub { }; #d#?
244
245 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
246 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
247 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
248 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
249 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
250 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
251 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
252
253 # we bless all objects into (empty) derived classes to force a method lookup
254 # within the Safe compartment.
255 for my $pkg (qw(
256 cf::global cf::attachable
257 cf::object cf::object::player
258 cf::client cf::player
259 cf::arch cf::living
260 cf::map cf::mapspace
261 cf::party cf::region
262 )) {
263 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
264 }
265
266 $EV::DIED = sub {
267 warn "error in event callback: @_";
268 };
269
270 #############################################################################
271
272 =head2 UTILITY FUNCTIONS
273
274 =over 4
275
276 =item dumpval $ref
277
278 =cut
279
280 sub dumpval {
281 eval {
282 local $SIG{__DIE__};
283 my $d;
284 if (1) {
285 $d = new Data::Dumper([$_[0]], ["*var"]);
286 $d->Terse(1);
287 $d->Indent(2);
288 $d->Quotekeys(0);
289 $d->Useqq(1);
290 #$d->Bless(...);
291 $d->Seen($_[1]) if @_ > 1;
292 $d = $d->Dump();
293 }
294 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
295 $d
296 } || "[unable to dump $_[0]: '$@']";
297 }
298
299 =item $ref = cf::decode_json $json
300
301 Converts a JSON string into the corresponding perl data structure.
302
303 =item $json = cf::encode_json $ref
304
305 Converts a perl data structure into its JSON representation.
306
307 =cut
308
309 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
310
311 sub encode_json($) { $json_coder->encode ($_[0]) }
312 sub decode_json($) { $json_coder->decode ($_[0]) }
313
314 =item cf::post_init { BLOCK }
315
316 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
317 but I<before> the server starts ticking again.
318
319 The cdoeblock will have a single boolean argument to indicate whether this
320 is a reload or not.
321
322 =cut
323
324 sub post_init(&) {
325 push @POST_INIT, shift;
326 }
327
328 =item cf::lock_wait $string
329
330 Wait until the given lock is available. See cf::lock_acquire.
331
332 =item my $lock = cf::lock_acquire $string
333
334 Wait until the given lock is available and then acquires it and returns
335 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
336 for example when the coroutine gets canceled), the lock is automatically
337 returned.
338
339 Locks are *not* recursive, locking from the same coro twice results in a
340 deadlocked coro.
341
342 Lock names should begin with a unique identifier (for example, cf::map::find
343 uses map_find and cf::map::load uses map_load).
344
345 =item $locked = cf::lock_active $string
346
347 Return true if the lock is currently active, i.e. somebody has locked it.
348
349 =cut
350
351 our %LOCK;
352 our %LOCKER;#d#
353
354 sub lock_wait($) {
355 my ($key) = @_;
356
357 if ($LOCKER{$key} == $Coro::current) {#d#
358 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
359 return;#d#
360 }#d#
361
362 # wait for lock, if any
363 while ($LOCK{$key}) {
364 #local $Coro::current->{desc} = "$Coro::current->{desc} <waiting for lock $key>";
365 push @{ $LOCK{$key} }, $Coro::current;
366 Coro::schedule;
367 }
368 }
369
370 sub lock_acquire($) {
371 my ($key) = @_;
372
373 # wait, to be sure we are not locked
374 lock_wait $key;
375
376 $LOCK{$key} = [];
377 $LOCKER{$key} = $Coro::current;#d#
378
379 Coro::guard {
380 delete $LOCKER{$key};#d#
381 # wake up all waiters, to be on the safe side
382 $_->ready for @{ delete $LOCK{$key} };
383 }
384 }
385
386 sub lock_active($) {
387 my ($key) = @_;
388
389 ! ! $LOCK{$key}
390 }
391
392 sub freeze_mainloop {
393 tick_inhibit_inc;
394
395 Coro::guard \&tick_inhibit_dec;
396 }
397
398 =item cf::periodic $interval, $cb
399
400 Like EV::periodic, but randomly selects a starting point so that the actions
401 get spread over timer.
402
403 =cut
404
405 sub periodic($$) {
406 my ($interval, $cb) = @_;
407
408 my $start = rand List::Util::min 180, $interval;
409
410 EV::periodic $start, $interval, 0, $cb
411 }
412
413 =item cf::get_slot $time[, $priority[, $name]]
414
415 Allocate $time seconds of blocking CPU time at priority C<$priority>:
416 This call blocks and returns only when you have at least C<$time> seconds
417 of cpu time till the next tick. The slot is only valid till the next cede.
418
419 The optional C<$name> can be used to identify the job to run. It might be
420 used for statistical purposes and should identify the same time-class.
421
422 Useful for short background jobs.
423
424 =cut
425
426 our @SLOT_QUEUE;
427 our $SLOT_QUEUE;
428
429 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
430 $SLOT_QUEUE = Coro::async {
431 $Coro::current->desc ("timeslot manager");
432
433 my $signal = new Coro::Signal;
434
435 while () {
436 next_job:
437 my $avail = cf::till_tick;
438 if ($avail > 0.01) {
439 for (0 .. $#SLOT_QUEUE) {
440 if ($SLOT_QUEUE[$_][0] < $avail) {
441 my $job = splice @SLOT_QUEUE, $_, 1, ();
442 $job->[2]->send;
443 Coro::cede;
444 goto next_job;
445 }
446 }
447 }
448
449 if (@SLOT_QUEUE) {
450 # we do not use wait_for_tick() as it returns immediately when tick is inactive
451 push @cf::WAIT_FOR_TICK, $signal;
452 $signal->wait;
453 } else {
454 Coro::schedule;
455 }
456 }
457 };
458
459 sub get_slot($;$$) {
460 return if tick_inhibit || $Coro::current == $Coro::main;
461
462 my ($time, $pri, $name) = @_;
463
464 $time = $TICK * .6 if $time > $TICK * .6;
465 my $sig = new Coro::Signal;
466
467 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
468 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
469 $SLOT_QUEUE->ready;
470 $sig->wait;
471 }
472
473 =item cf::async { BLOCK }
474
475 Currently the same as Coro::async_pool, meaning you cannot use
476 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
477 thing you are allowed to do is call C<prio> on it.
478
479 =cut
480
481 BEGIN { *async = \&Coro::async_pool }
482
483 =item cf::sync_job { BLOCK }
484
485 The design of Deliantra requires that the main coroutine ($Coro::main)
486 is always able to handle events or runnable, as Deliantra is only
487 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
488 acceptable.
489
490 If it must be done, put the blocking parts into C<sync_job>. This will run
491 the given BLOCK in another coroutine while waiting for the result. The
492 server will be frozen during this time, so the block should either finish
493 fast or be very important.
494
495 =cut
496
497 sub sync_job(&) {
498 my ($job) = @_;
499
500 if ($Coro::current == $Coro::main) {
501 my $time = EV::time;
502
503 # this is the main coro, too bad, we have to block
504 # till the operation succeeds, freezing the server :/
505
506 LOG llevError, Carp::longmess "sync job";#d#
507
508 my $freeze_guard = freeze_mainloop;
509
510 my $busy = 1;
511 my @res;
512
513 (async {
514 $Coro::current->desc ("sync job coro");
515 @res = eval { $job->() };
516 warn $@ if $@;
517 undef $busy;
518 })->prio (Coro::PRIO_MAX);
519
520 while ($busy) {
521 if (Coro::nready) {
522 Coro::cede_notself;
523 } else {
524 EV::loop EV::LOOP_ONESHOT;
525 }
526 }
527
528 my $time = EV::time - $time;
529
530 $TICK_START += $time; # do not account sync jobs to server load
531
532 wantarray ? @res : $res[0]
533 } else {
534 # we are in another coroutine, how wonderful, everything just works
535
536 $job->()
537 }
538 }
539
540 =item $coro = cf::async_ext { BLOCK }
541
542 Like async, but this coro is automatically being canceled when the
543 extension calling this is being unloaded.
544
545 =cut
546
547 sub async_ext(&) {
548 my $cb = shift;
549
550 my $coro = &Coro::async ($cb);
551
552 $coro->on_destroy (sub {
553 delete $EXT_CORO{$coro+0};
554 });
555 $EXT_CORO{$coro+0} = $coro;
556
557 $coro
558 }
559
560 =item fork_call { }, $args
561
562 Executes the given code block with the given arguments in a seperate
563 process, returning the results. Everything must be serialisable with
564 Coro::Storable. May, of course, block. Note that the executed sub may
565 never block itself or use any form of event handling.
566
567 =cut
568
569 sub fork_call(&@) {
570 my ($cb, @args) = @_;
571
572 # we seemingly have to make a local copy of the whole thing,
573 # otherwise perl prematurely frees the stuff :/
574 # TODO: investigate and fix (likely this will be rather laborious)
575
576 my @res = Coro::Util::fork_eval {
577 reset_signals;
578 &$cb
579 }, @args;
580
581 wantarray ? @res : $res[-1]
582 }
583
584 =item $coin = coin_from_name $name
585
586 =cut
587
588 our %coin_alias = (
589 "silver" => "silvercoin",
590 "silvercoin" => "silvercoin",
591 "silvercoins" => "silvercoin",
592 "gold" => "goldcoin",
593 "goldcoin" => "goldcoin",
594 "goldcoins" => "goldcoin",
595 "platinum" => "platinacoin",
596 "platinumcoin" => "platinacoin",
597 "platinumcoins" => "platinacoin",
598 "platina" => "platinacoin",
599 "platinacoin" => "platinacoin",
600 "platinacoins" => "platinacoin",
601 "royalty" => "royalty",
602 "royalties" => "royalty",
603 );
604
605 sub coin_from_name($) {
606 $coin_alias{$_[0]}
607 ? cf::arch::find $coin_alias{$_[0]}
608 : undef
609 }
610
611 =item $value = cf::db_get $family => $key
612
613 Returns a single value from the environment database.
614
615 =item cf::db_put $family => $key => $value
616
617 Stores the given C<$value> in the family. It can currently store binary
618 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
619
620 =item $db = cf::db_table "name"
621
622 Create and/or open a new database table. The string must not be "db" and must be unique
623 within each server.
624
625 =cut
626
627 sub db_table($) {
628 my ($name) = @_;
629 my $db = BDB::db_create $DB_ENV;
630
631 eval {
632 $db->set_flags (BDB::CHKSUM);
633
634 utf8::encode $name;
635 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
636 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
637 cf::cleanup "db_open(db): $!" if $!;
638 };
639 cf::cleanup "db_open(db): $@" if $@;
640
641 $db
642 }
643
644 our $DB;
645
646 sub db_init {
647 cf::sync_job {
648 $DB ||= db_table "db";
649 };
650 }
651
652 sub db_get($$) {
653 my $key = "$_[0]/$_[1]";
654
655 cf::sync_job {
656 BDB::db_get $DB, undef, $key, my $data;
657
658 $! ? ()
659 : $data
660 }
661 }
662
663 sub db_put($$$) {
664 BDB::dbreq_pri 4;
665 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
666 }
667
668 =item cf::cache $id => [$paths...], $processversion => $process
669
670 Generic caching function that returns the value of the resource $id,
671 caching and regenerating as required.
672
673 This function can block.
674
675 =cut
676
677 sub cache {
678 my ($id, $src, $processversion, $process) = @_;
679
680 my $meta =
681 join "\x00",
682 $processversion,
683 map {
684 aio_stat $_
685 and Carp::croak "$_: $!";
686
687 ($_, (stat _)[7,9])
688 } @$src;
689
690 my $dbmeta = db_get cache => "$id/meta";
691 if ($dbmeta ne $meta) {
692 # changed, we may need to process
693
694 my @data;
695 my $md5;
696
697 for (0 .. $#$src) {
698 0 <= aio_load $src->[$_], $data[$_]
699 or Carp::croak "$src->[$_]: $!";
700 }
701
702 # if processing is expensive, check
703 # checksum first
704 if (1) {
705 $md5 =
706 join "\x00",
707 $processversion,
708 map {
709 cf::cede_to_tick;
710 ($src->[$_], Digest::MD5::md5_hex $data[$_])
711 } 0.. $#$src;
712
713
714 my $dbmd5 = db_get cache => "$id/md5";
715 if ($dbmd5 eq $md5) {
716 db_put cache => "$id/meta", $meta;
717
718 return db_get cache => "$id/data";
719 }
720 }
721
722 my $t1 = Time::HiRes::time;
723 my $data = $process->(\@data);
724 my $t2 = Time::HiRes::time;
725
726 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
727
728 db_put cache => "$id/data", $data;
729 db_put cache => "$id/md5" , $md5;
730 db_put cache => "$id/meta", $meta;
731
732 return $data;
733 }
734
735 db_get cache => "$id/data"
736 }
737
738 =item cf::datalog type => key => value, ...
739
740 Log a datalog packet of the given type with the given key-value pairs.
741
742 =cut
743
744 sub datalog($@) {
745 my ($type, %kv) = @_;
746 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
747 }
748
749 =back
750
751 =cut
752
753 #############################################################################
754
755 =head2 ATTACHABLE OBJECTS
756
757 Many objects in deliantra are so-called attachable objects. That means you can
758 attach callbacks/event handlers (a collection of which is called an "attachment")
759 to it. All such attachable objects support the following methods.
760
761 In the following description, CLASS can be any of C<global>, C<object>
762 C<player>, C<client> or C<map> (i.e. the attachable objects in
763 Deliantra).
764
765 =over 4
766
767 =item $attachable->attach ($attachment, key => $value...)
768
769 =item $attachable->detach ($attachment)
770
771 Attach/detach a pre-registered attachment to a specific object and give it
772 the specified key/value pairs as arguments.
773
774 Example, attach a minesweeper attachment to the given object, making it a
775 10x10 minesweeper game:
776
777 $obj->attach (minesweeper => width => 10, height => 10);
778
779 =item $bool = $attachable->attached ($name)
780
781 Checks wether the named attachment is currently attached to the object.
782
783 =item cf::CLASS->attach ...
784
785 =item cf::CLASS->detach ...
786
787 Define an anonymous attachment and attach it to all objects of the given
788 CLASS. See the next function for an explanation of its arguments.
789
790 You can attach to global events by using the C<cf::global> class.
791
792 Example, log all player logins:
793
794 cf::player->attach (
795 on_login => sub {
796 my ($pl) = @_;
797 ...
798 },
799 );
800
801 Example, attach to the jeweler skill:
802
803 cf::object->attach (
804 type => cf::SKILL,
805 subtype => cf::SK_JEWELER,
806 on_use_skill => sub {
807 my ($sk, $ob, $part, $dir, $msg) = @_;
808 ...
809 },
810 );
811
812 =item cf::CLASS::attachment $name, ...
813
814 Register an attachment by C<$name> through which attachable objects of the
815 given CLASS can refer to this attachment.
816
817 Some classes such as deliantra maps and objects can specify attachments
818 that are attached at load/instantiate time, thus the need for a name.
819
820 These calls expect any number of the following handler/hook descriptions:
821
822 =over 4
823
824 =item prio => $number
825
826 Set the priority for all following handlers/hooks (unless overwritten
827 by another C<prio> setting). Lower priority handlers get executed
828 earlier. The default priority is C<0>, and many built-in handlers are
829 registered at priority C<-1000>, so lower priorities should not be used
830 unless you know what you are doing.
831
832 =item type => $type
833
834 (Only for C<< cf::object->attach >> calls), limits the attachment to the
835 given type of objects only (the additional parameter C<subtype> can be
836 used to further limit to the given subtype).
837
838 =item on_I<event> => \&cb
839
840 Call the given code reference whenever the named event happens (event is
841 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
842 handlers are recognised generally depends on the type of object these
843 handlers attach to).
844
845 See F<include/eventinc.h> for the full list of events supported, and their
846 class.
847
848 =item package => package::
849
850 Look for sub functions of the name C<< on_I<event> >> in the given
851 package and register them. Only handlers for eevents supported by the
852 object/class are recognised.
853
854 =back
855
856 Example, define an attachment called "sockpuppet" that calls the given
857 event handler when a monster attacks:
858
859 cf::object::attachment sockpuppet =>
860 on_skill_attack => sub {
861 my ($self, $victim) = @_;
862 ...
863 }
864 }
865
866 =item $attachable->valid
867
868 Just because you have a perl object does not mean that the corresponding
869 C-level object still exists. If you try to access an object that has no
870 valid C counterpart anymore you get an exception at runtime. This method
871 can be used to test for existence of the C object part without causing an
872 exception.
873
874 =cut
875
876 # the following variables are defined in .xs and must not be re-created
877 our @CB_GLOBAL = (); # registry for all global events
878 our @CB_ATTACHABLE = (); # registry for all attachables
879 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
880 our @CB_PLAYER = ();
881 our @CB_CLIENT = ();
882 our @CB_TYPE = (); # registry for type (cf-object class) based events
883 our @CB_MAP = ();
884
885 my %attachment;
886
887 sub cf::attachable::thawer_merge {
888 # simply override everything except _meta
889 local $_[0]{_meta};
890 %{$_[0]} = %{$_[1]};
891 }
892
893 sub _attach_cb($$$$) {
894 my ($registry, $event, $prio, $cb) = @_;
895
896 use sort 'stable';
897
898 $cb = [$prio, $cb];
899
900 @{$registry->[$event]} = sort
901 { $a->[0] cmp $b->[0] }
902 @{$registry->[$event] || []}, $cb;
903 }
904
905 # hack
906 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
907
908 # attach handles attaching event callbacks
909 # the only thing the caller has to do is pass the correct
910 # registry (== where the callback attaches to).
911 sub _attach {
912 my ($registry, $klass, @arg) = @_;
913
914 my $object_type;
915 my $prio = 0;
916 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
917
918 #TODO: get rid of this hack
919 if ($attachable_klass{$klass}) {
920 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
921 }
922
923 while (@arg) {
924 my $type = shift @arg;
925
926 if ($type eq "prio") {
927 $prio = shift @arg;
928
929 } elsif ($type eq "type") {
930 $object_type = shift @arg;
931 $registry = $CB_TYPE[$object_type] ||= [];
932
933 } elsif ($type eq "subtype") {
934 defined $object_type or Carp::croak "subtype specified without type";
935 my $object_subtype = shift @arg;
936 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
937
938 } elsif ($type eq "package") {
939 my $pkg = shift @arg;
940
941 while (my ($name, $id) = each %cb_id) {
942 if (my $cb = $pkg->can ($name)) {
943 _attach_cb $registry, $id, $prio, $cb;
944 }
945 }
946
947 } elsif (exists $cb_id{$type}) {
948 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
949
950 } elsif (ref $type) {
951 warn "attaching objects not supported, ignoring.\n";
952
953 } else {
954 shift @arg;
955 warn "attach argument '$type' not supported, ignoring.\n";
956 }
957 }
958 }
959
960 sub _object_attach {
961 my ($obj, $name, %arg) = @_;
962
963 return if exists $obj->{_attachment}{$name};
964
965 if (my $attach = $attachment{$name}) {
966 my $registry = $obj->registry;
967
968 for (@$attach) {
969 my ($klass, @attach) = @$_;
970 _attach $registry, $klass, @attach;
971 }
972
973 $obj->{$name} = \%arg;
974 } else {
975 warn "object uses attachment '$name' which is not available, postponing.\n";
976 }
977
978 $obj->{_attachment}{$name} = undef;
979 }
980
981 sub cf::attachable::attach {
982 if (ref $_[0]) {
983 _object_attach @_;
984 } else {
985 _attach shift->_attach_registry, @_;
986 }
987 _recalc_want;
988 };
989
990 # all those should be optimised
991 sub cf::attachable::detach {
992 my ($obj, $name) = @_;
993
994 if (ref $obj) {
995 delete $obj->{_attachment}{$name};
996 reattach ($obj);
997 } else {
998 Carp::croak "cannot, currently, detach class attachments";
999 }
1000 _recalc_want;
1001 };
1002
1003 sub cf::attachable::attached {
1004 my ($obj, $name) = @_;
1005
1006 exists $obj->{_attachment}{$name}
1007 }
1008
1009 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1010 eval "#line " . __LINE__ . " 'cf.pm'
1011 sub cf::\L$klass\E::_attach_registry {
1012 (\\\@CB_$klass, KLASS_$klass)
1013 }
1014
1015 sub cf::\L$klass\E::attachment {
1016 my \$name = shift;
1017
1018 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1019 }
1020 ";
1021 die if $@;
1022 }
1023
1024 our $override;
1025 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1026
1027 sub override {
1028 $override = 1;
1029 @INVOKE_RESULTS = (@_);
1030 }
1031
1032 sub do_invoke {
1033 my $event = shift;
1034 my $callbacks = shift;
1035
1036 @INVOKE_RESULTS = ();
1037
1038 local $override;
1039
1040 for (@$callbacks) {
1041 eval { &{$_->[1]} };
1042
1043 if ($@) {
1044 warn "$@";
1045 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1046 override;
1047 }
1048
1049 return 1 if $override;
1050 }
1051
1052 0
1053 }
1054
1055 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1056
1057 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1058
1059 Generate an object-specific event with the given arguments.
1060
1061 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1062 removed in future versions), and there is no public API to access override
1063 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1064
1065 =back
1066
1067 =cut
1068
1069 #############################################################################
1070 # object support
1071
1072 sub _object_equal($$);
1073 sub _object_equal($$) {
1074 my ($a, $b) = @_;
1075
1076 return 0 unless (ref $a) eq (ref $b);
1077
1078 if ("HASH" eq ref $a) {
1079 my @ka = keys %$a;
1080 my @kb = keys %$b;
1081
1082 return 0 if @ka != @kb;
1083
1084 for (0 .. $#ka) {
1085 return 0 unless $ka[$_] eq $kb[$_];
1086 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1087 }
1088
1089 } elsif ("ARRAY" eq ref $a) {
1090
1091 return 0 if @$a != @$b;
1092
1093 for (0 .. $#$a) {
1094 return 0 unless _object_equal $a->[$_], $b->[$_];
1095 }
1096
1097 } elsif ($a ne $b) {
1098 return 0;
1099 }
1100
1101 1
1102 }
1103
1104 our $SLOW_MERGES;#d#
1105 sub _can_merge {
1106 my ($ob1, $ob2) = @_;
1107
1108 ++$SLOW_MERGES;#d#
1109
1110 # we do the slow way here
1111 return _object_equal $ob1, $ob2
1112 }
1113
1114 sub reattach {
1115 # basically do the same as instantiate, without calling instantiate
1116 my ($obj) = @_;
1117
1118 # no longer needed after getting rid of delete_package?
1119 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1120
1121 my $registry = $obj->registry;
1122
1123 @$registry = ();
1124
1125 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1126
1127 for my $name (keys %{ $obj->{_attachment} || {} }) {
1128 if (my $attach = $attachment{$name}) {
1129 for (@$attach) {
1130 my ($klass, @attach) = @$_;
1131 _attach $registry, $klass, @attach;
1132 }
1133 } else {
1134 warn "object uses attachment '$name' that is not available, postponing.\n";
1135 }
1136 }
1137 }
1138
1139 cf::attachable->attach (
1140 prio => -1000000,
1141 on_instantiate => sub {
1142 my ($obj, $data) = @_;
1143
1144 $data = decode_json $data;
1145
1146 for (@$data) {
1147 my ($name, $args) = @$_;
1148
1149 $obj->attach ($name, %{$args || {} });
1150 }
1151 },
1152 on_reattach => \&reattach,
1153 on_clone => sub {
1154 my ($src, $dst) = @_;
1155
1156 @{$dst->registry} = @{$src->registry};
1157
1158 %$dst = %$src;
1159
1160 %{$dst->{_attachment}} = %{$src->{_attachment}}
1161 if exists $src->{_attachment};
1162 },
1163 );
1164
1165 sub object_freezer_save {
1166 my ($filename, $rdata, $objs) = @_;
1167
1168 sync_job {
1169 if (length $$rdata) {
1170 utf8::decode (my $decname = $filename);
1171 warn sprintf "saving %s (%d,%d)\n",
1172 $decname, length $$rdata, scalar @$objs;
1173
1174 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1175 aio_chmod $fh, SAVE_MODE;
1176 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1177 aio_fsync $fh if $cf::USE_FSYNC;
1178 aio_close $fh;
1179
1180 if (@$objs) {
1181 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1182 aio_chmod $fh, SAVE_MODE;
1183 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1184 aio_write $fh, 0, (length $data), $data, 0;
1185 aio_fsync $fh if $cf::USE_FSYNC;
1186 aio_close $fh;
1187 aio_rename "$filename.pst~", "$filename.pst";
1188 }
1189 } else {
1190 aio_unlink "$filename.pst";
1191 }
1192
1193 aio_rename "$filename~", $filename;
1194
1195 $filename =~ s%/[^/]+$%%;
1196 aio_pathsync $filename if $cf::USE_FSYNC;
1197 } else {
1198 warn "FATAL: $filename~: $!\n";
1199 }
1200 } else {
1201 aio_unlink $filename;
1202 aio_unlink "$filename.pst";
1203 }
1204 };
1205 }
1206
1207 sub object_freezer_as_string {
1208 my ($rdata, $objs) = @_;
1209
1210 use Data::Dumper;
1211
1212 $$rdata . Dumper $objs
1213 }
1214
1215 sub object_thawer_load {
1216 my ($filename) = @_;
1217
1218 my ($data, $av);
1219
1220 (aio_load $filename, $data) >= 0
1221 or return;
1222
1223 unless (aio_stat "$filename.pst") {
1224 (aio_load "$filename.pst", $av) >= 0
1225 or return;
1226
1227 my $st = eval { Coro::Storable::thaw $av };
1228 $av = $st->{objs};
1229 }
1230
1231 utf8::decode (my $decname = $filename);
1232 warn sprintf "loading %s (%d,%d)\n",
1233 $decname, length $data, scalar @{$av || []};
1234
1235 ($data, $av)
1236 }
1237
1238 =head2 COMMAND CALLBACKS
1239
1240 =over 4
1241
1242 =cut
1243
1244 #############################################################################
1245 # command handling &c
1246
1247 =item cf::register_command $name => \&callback($ob,$args);
1248
1249 Register a callback for execution when the client sends the user command
1250 $name.
1251
1252 =cut
1253
1254 sub register_command {
1255 my ($name, $cb) = @_;
1256
1257 my $caller = caller;
1258 #warn "registering command '$name/$time' to '$caller'";
1259
1260 push @{ $COMMAND{$name} }, [$caller, $cb];
1261 }
1262
1263 =item cf::register_extcmd $name => \&callback($pl,$packet);
1264
1265 Register a callback for execution when the client sends an (synchronous)
1266 extcmd packet. Ext commands will be processed in the order they are
1267 received by the server, like other user commands. The first argument is
1268 the logged-in player. Ext commands can only be processed after a player
1269 has logged in successfully.
1270
1271 If the callback returns something, it is sent back as if reply was being
1272 called.
1273
1274 =item cf::register_exticmd $name => \&callback($ns,$packet);
1275
1276 Register a callback for execution when the client sends an (asynchronous)
1277 exticmd packet. Exti commands are processed by the server as soon as they
1278 are received, i.e. out of order w.r.t. other commands. The first argument
1279 is a client socket. Exti commands can be received anytime, even before
1280 log-in.
1281
1282 If the callback returns something, it is sent back as if reply was being
1283 called.
1284
1285 =cut
1286
1287 sub register_extcmd {
1288 my ($name, $cb) = @_;
1289
1290 $EXTCMD{$name} = $cb;
1291 }
1292
1293 sub register_exticmd {
1294 my ($name, $cb) = @_;
1295
1296 $EXTICMD{$name} = $cb;
1297 }
1298
1299 use File::Glob ();
1300
1301 cf::player->attach (
1302 on_command => sub {
1303 my ($pl, $name, $params) = @_;
1304
1305 my $cb = $COMMAND{$name}
1306 or return;
1307
1308 for my $cmd (@$cb) {
1309 $cmd->[1]->($pl->ob, $params);
1310 }
1311
1312 cf::override;
1313 },
1314 on_extcmd => sub {
1315 my ($pl, $buf) = @_;
1316
1317 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1318
1319 if (ref $msg) {
1320 my ($type, $reply, @payload) =
1321 "ARRAY" eq ref $msg
1322 ? @$msg
1323 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1324
1325 my @reply;
1326
1327 if (my $cb = $EXTCMD{$type}) {
1328 @reply = $cb->($pl, @payload);
1329 }
1330
1331 $pl->ext_reply ($reply, @reply)
1332 if $reply;
1333
1334 } else {
1335 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1336 }
1337
1338 cf::override;
1339 },
1340 );
1341
1342 # "readahead" all extensions
1343 sub cache_extensions {
1344 my $grp = IO::AIO::aio_group;
1345
1346 add $grp IO::AIO::aio_readdir $LIBDIR, sub {
1347 for (grep /\.ext$/, @{$_[0]}) {
1348 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1349 }
1350 };
1351
1352 $grp
1353 }
1354
1355 sub load_extensions {
1356 cf::sync_job {
1357 my %todo;
1358
1359 for my $path (<$LIBDIR/*.ext>) {
1360 next unless -r $path;
1361
1362 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1363 my $base = $1;
1364 my $pkg = $1;
1365 $pkg =~ s/[^[:word:]]/_/g;
1366 $pkg = "ext::$pkg";
1367
1368 open my $fh, "<:utf8", $path
1369 or die "$path: $!";
1370
1371 my $source = do { local $/; <$fh> };
1372
1373 my %ext = (
1374 path => $path,
1375 base => $base,
1376 pkg => $pkg,
1377 );
1378
1379 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1380 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1381
1382 $ext{source} =
1383 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1384 . "#line 1 \"$path\"\n{\n"
1385 . $source
1386 . "\n};\n1";
1387
1388 $todo{$base} = \%ext;
1389 }
1390
1391 my %done;
1392 while (%todo) {
1393 my $progress;
1394
1395 while (my ($k, $v) = each %todo) {
1396 for (split /,\s*/, $v->{meta}{depends}) {
1397 goto skip
1398 unless exists $done{$_};
1399 }
1400
1401 warn "... loading '$k' into '$v->{pkg}'\n";
1402
1403 unless (eval $v->{source}) {
1404 my $msg = $@ ? "$v->{path}: $@\n"
1405 : "$v->{base}: extension inactive.\n";
1406
1407 if (exists $v->{meta}{mandatory}) {
1408 warn $msg;
1409 cf::cleanup "mandatory extension failed to load, exiting.";
1410 }
1411
1412 warn $msg;
1413 }
1414
1415 $done{$k} = delete $todo{$k};
1416 push @EXTS, $v->{pkg};
1417 $progress = 1;
1418 }
1419
1420 skip:
1421 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1422 unless $progress;
1423 }
1424 };
1425 }
1426
1427 #############################################################################
1428
1429 =back
1430
1431 =head2 CORE EXTENSIONS
1432
1433 Functions and methods that extend core deliantra objects.
1434
1435 =cut
1436
1437 package cf::player;
1438
1439 use Coro::AIO;
1440
1441 =head3 cf::player
1442
1443 =over 4
1444
1445 =item cf::player::num_playing
1446
1447 Returns the official number of playing players, as per the Crossfire metaserver rules.
1448
1449 =cut
1450
1451 sub num_playing {
1452 scalar grep
1453 $_->ob->map
1454 && !$_->hidden
1455 && !$_->ob->flag (cf::FLAG_WIZ),
1456 cf::player::list
1457 }
1458
1459 =item cf::player::find $login
1460
1461 Returns the given player object, loading it if necessary (might block).
1462
1463 =cut
1464
1465 sub playerdir($) {
1466 "$PLAYERDIR/"
1467 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1468 }
1469
1470 sub path($) {
1471 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1472
1473 (playerdir $login) . "/playerdata"
1474 }
1475
1476 sub find_active($) {
1477 $cf::PLAYER{$_[0]}
1478 and $cf::PLAYER{$_[0]}->active
1479 and $cf::PLAYER{$_[0]}
1480 }
1481
1482 sub exists($) {
1483 my ($login) = @_;
1484
1485 $cf::PLAYER{$login}
1486 or !aio_stat path $login
1487 }
1488
1489 sub find($) {
1490 return $cf::PLAYER{$_[0]} || do {
1491 my $login = $_[0];
1492
1493 my $guard = cf::lock_acquire "user_find:$login";
1494
1495 $cf::PLAYER{$_[0]} || do {
1496 # rename old playerfiles to new ones
1497 #TODO: remove when no longer required
1498 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1499 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1500 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1501 aio_unlink +(playerdir $login) . "/$login.pl";
1502
1503 my $f = new_from_file cf::object::thawer path $login
1504 or return;
1505
1506 my $pl = cf::player::load_pl $f
1507 or return;
1508
1509 local $cf::PLAYER_LOADING{$login} = $pl;
1510 $f->resolve_delayed_derefs;
1511 $cf::PLAYER{$login} = $pl
1512 }
1513 }
1514 }
1515
1516 sub save($) {
1517 my ($pl) = @_;
1518
1519 return if $pl->{deny_save};
1520
1521 my $path = path $pl;
1522 my $guard = cf::lock_acquire "user_save:$path";
1523
1524 return if $pl->{deny_save};
1525
1526 aio_mkdir playerdir $pl, 0770;
1527 $pl->{last_save} = $cf::RUNTIME;
1528
1529 cf::get_slot 0.01;
1530
1531 $pl->save_pl ($path);
1532 cf::cede_to_tick;
1533 }
1534
1535 sub new($) {
1536 my ($login) = @_;
1537
1538 my $self = create;
1539
1540 $self->ob->name ($login);
1541 $self->{deny_save} = 1;
1542
1543 $cf::PLAYER{$login} = $self;
1544
1545 $self
1546 }
1547
1548 =item $player->send_msg ($channel, $msg, $color, [extra...])
1549
1550 =cut
1551
1552 sub send_msg {
1553 my $ns = shift->ns
1554 or return;
1555 $ns->send_msg (@_);
1556 }
1557
1558 =item $pl->quit_character
1559
1560 Nukes the player without looking back. If logged in, the connection will
1561 be destroyed. May block for a long time.
1562
1563 =cut
1564
1565 sub quit_character {
1566 my ($pl) = @_;
1567
1568 my $name = $pl->ob->name;
1569
1570 $pl->{deny_save} = 1;
1571 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1572
1573 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1574 $pl->deactivate;
1575 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1576 $pl->ob->check_score;
1577 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1578 $pl->ns->destroy if $pl->ns;
1579
1580 my $path = playerdir $pl;
1581 my $temp = "$path~$cf::RUNTIME~deleting~";
1582 aio_rename $path, $temp;
1583 delete $cf::PLAYER{$pl->ob->name};
1584 $pl->destroy;
1585
1586 my $prefix = qr<^~\Q$name\E/>;
1587
1588 # nuke player maps
1589 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1590
1591 IO::AIO::aio_rmtree $temp;
1592 }
1593
1594 =item $pl->kick
1595
1596 Kicks a player out of the game. This destroys the connection.
1597
1598 =cut
1599
1600 sub kick {
1601 my ($pl, $kicker) = @_;
1602
1603 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1604 $pl->killer ("kicked");
1605 $pl->ns->destroy;
1606 }
1607
1608 =item cf::player::list_logins
1609
1610 Returns am arrayref of all valid playernames in the system, can take a
1611 while and may block, so not sync_job-capable, ever.
1612
1613 =cut
1614
1615 sub list_logins {
1616 my $dirs = aio_readdir $PLAYERDIR
1617 or return [];
1618
1619 my @logins;
1620
1621 for my $login (@$dirs) {
1622 my $path = path $login;
1623
1624 # a .pst is a dead give-away for a valid player
1625 # if no pst file found, open and chekc for blocked users
1626 if (aio_stat "$path.pst") {
1627 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1628 aio_read $fh, 0, 512, my $buf, 0 or next;
1629 $buf !~ /^password -------------$/m or next; # official not-valid tag
1630 }
1631
1632 utf8::decode $login;
1633 push @logins, $login;
1634 }
1635
1636 \@logins
1637 }
1638
1639 =item $player->maps
1640
1641 Returns an arrayref of map paths that are private for this
1642 player. May block.
1643
1644 =cut
1645
1646 sub maps($) {
1647 my ($pl) = @_;
1648
1649 $pl = ref $pl ? $pl->ob->name : $pl;
1650
1651 my $files = aio_readdir playerdir $pl
1652 or return;
1653
1654 my @paths;
1655
1656 for (@$files) {
1657 utf8::decode $_;
1658 next if /\.(?:pl|pst)$/;
1659 next unless /^$PATH_SEP/o;
1660
1661 push @paths, cf::map::normalise "~$pl/$_";
1662 }
1663
1664 \@paths
1665 }
1666
1667 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1668
1669 Expand deliantra pod fragments into protocol xml.
1670
1671 =item $player->ext_reply ($msgid, @msg)
1672
1673 Sends an ext reply to the player.
1674
1675 =cut
1676
1677 sub ext_reply($$@) {
1678 my ($self, $id, @msg) = @_;
1679
1680 $self->ns->ext_reply ($id, @msg)
1681 }
1682
1683 =item $player->ext_msg ($type, @msg)
1684
1685 Sends an ext event to the client.
1686
1687 =cut
1688
1689 sub ext_msg($$@) {
1690 my ($self, $type, @msg) = @_;
1691
1692 $self->ns->ext_msg ($type, @msg);
1693 }
1694
1695 =head3 cf::region
1696
1697 =over 4
1698
1699 =cut
1700
1701 package cf::region;
1702
1703 =item cf::region::find_by_path $path
1704
1705 Tries to decuce the likely region for a map knowing only its path.
1706
1707 =cut
1708
1709 sub find_by_path($) {
1710 my ($path) = @_;
1711
1712 my ($match, $specificity);
1713
1714 for my $region (list) {
1715 if ($region->{match} && $path =~ $region->{match}) {
1716 ($match, $specificity) = ($region, $region->specificity)
1717 if $region->specificity > $specificity;
1718 }
1719 }
1720
1721 $match
1722 }
1723
1724 =back
1725
1726 =head3 cf::map
1727
1728 =over 4
1729
1730 =cut
1731
1732 package cf::map;
1733
1734 use Fcntl;
1735 use Coro::AIO;
1736
1737 use overload
1738 '""' => \&as_string,
1739 fallback => 1;
1740
1741 our $MAX_RESET = 3600;
1742 our $DEFAULT_RESET = 3000;
1743
1744 sub generate_random_map {
1745 my ($self, $rmp) = @_;
1746
1747 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1748
1749 # mit "rum" bekleckern, nicht
1750 $self->_create_random_map (
1751 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1752 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1753 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1754 $rmp->{exit_on_final_map},
1755 $rmp->{xsize}, $rmp->{ysize},
1756 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1757 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1758 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1759 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1760 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1761 (cf::region::find $rmp->{region}), $rmp->{custom}
1762 )
1763 }
1764
1765 =item cf::map->register ($regex, $prio)
1766
1767 Register a handler for the map path matching the given regex at the
1768 givne priority (higher is better, built-in handlers have priority 0, the
1769 default).
1770
1771 =cut
1772
1773 sub register {
1774 my (undef, $regex, $prio) = @_;
1775 my $pkg = caller;
1776
1777 no strict;
1778 push @{"$pkg\::ISA"}, __PACKAGE__;
1779
1780 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1781 }
1782
1783 # also paths starting with '/'
1784 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1785
1786 sub thawer_merge {
1787 my ($self, $merge) = @_;
1788
1789 # we have to keep some variables in memory intact
1790 local $self->{path};
1791 local $self->{load_path};
1792
1793 $self->SUPER::thawer_merge ($merge);
1794 }
1795
1796 sub normalise {
1797 my ($path, $base) = @_;
1798
1799 $path = "$path"; # make sure its a string
1800
1801 $path =~ s/\.map$//;
1802
1803 # map plan:
1804 #
1805 # /! non-realised random map exit (special hack!)
1806 # {... are special paths that are not being touched
1807 # ?xxx/... are special absolute paths
1808 # ?random/... random maps
1809 # /... normal maps
1810 # ~user/... per-player map of a specific user
1811
1812 $path =~ s/$PATH_SEP/\//go;
1813
1814 # treat it as relative path if it starts with
1815 # something that looks reasonable
1816 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1817 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1818
1819 $base =~ s{[^/]+/?$}{};
1820 $path = "$base/$path";
1821 }
1822
1823 for ($path) {
1824 redo if s{//}{/};
1825 redo if s{/\.?/}{/};
1826 redo if s{/[^/]+/\.\./}{/};
1827 }
1828
1829 $path
1830 }
1831
1832 sub new_from_path {
1833 my (undef, $path, $base) = @_;
1834
1835 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1836
1837 $path = normalise $path, $base;
1838
1839 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1840 if ($path =~ $EXT_MAP{$pkg}[1]) {
1841 my $self = bless cf::map::new, $pkg;
1842 $self->{path} = $path; $self->path ($path);
1843 $self->init; # pass $1 etc.
1844 return $self;
1845 }
1846 }
1847
1848 Carp::cluck "unable to resolve path '$path' (base '$base').";
1849 ()
1850 }
1851
1852 sub init {
1853 my ($self) = @_;
1854
1855 $self
1856 }
1857
1858 sub as_string {
1859 my ($self) = @_;
1860
1861 "$self->{path}"
1862 }
1863
1864 # the displayed name, this is a one way mapping
1865 sub visible_name {
1866 &as_string
1867 }
1868
1869 # the original (read-only) location
1870 sub load_path {
1871 my ($self) = @_;
1872
1873 "$MAPDIR/$self->{path}.map"
1874 }
1875
1876 # the temporary/swap location
1877 sub save_path {
1878 my ($self) = @_;
1879
1880 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1881 "$TMPDIR/$path.map"
1882 }
1883
1884 # the unique path, undef == no special unique path
1885 sub uniq_path {
1886 my ($self) = @_;
1887
1888 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1889 "$UNIQUEDIR/$path"
1890 }
1891
1892 # and all this just because we cannot iterate over
1893 # all maps in C++...
1894 sub change_all_map_light {
1895 my ($change) = @_;
1896
1897 $_->change_map_light ($change)
1898 for grep $_->outdoor, values %cf::MAP;
1899 }
1900
1901 sub decay_objects {
1902 my ($self) = @_;
1903
1904 return if $self->{deny_reset};
1905
1906 $self->do_decay_objects;
1907 }
1908
1909 sub unlink_save {
1910 my ($self) = @_;
1911
1912 utf8::encode (my $save = $self->save_path);
1913 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1914 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1915 }
1916
1917 sub load_header_from($) {
1918 my ($self, $path) = @_;
1919
1920 utf8::encode $path;
1921 my $f = new_from_file cf::object::thawer $path
1922 or return;
1923
1924 $self->_load_header ($f)
1925 or return;
1926
1927 local $MAP_LOADING{$self->{path}} = $self;
1928 $f->resolve_delayed_derefs;
1929
1930 $self->{load_path} = $path;
1931
1932 1
1933 }
1934
1935 sub load_header_orig {
1936 my ($self) = @_;
1937
1938 $self->load_header_from ($self->load_path)
1939 }
1940
1941 sub load_header_temp {
1942 my ($self) = @_;
1943
1944 $self->load_header_from ($self->save_path)
1945 }
1946
1947 sub prepare_temp {
1948 my ($self) = @_;
1949
1950 $self->last_access ((delete $self->{last_access})
1951 || $cf::RUNTIME); #d#
1952 # safety
1953 $self->{instantiate_time} = $cf::RUNTIME
1954 if $self->{instantiate_time} > $cf::RUNTIME;
1955 }
1956
1957 sub prepare_orig {
1958 my ($self) = @_;
1959
1960 $self->{load_original} = 1;
1961 $self->{instantiate_time} = $cf::RUNTIME;
1962 $self->last_access ($cf::RUNTIME);
1963 $self->instantiate;
1964 }
1965
1966 sub load_header {
1967 my ($self) = @_;
1968
1969 if ($self->load_header_temp) {
1970 $self->prepare_temp;
1971 } else {
1972 $self->load_header_orig
1973 or return;
1974 $self->prepare_orig;
1975 }
1976
1977 $self->{deny_reset} = 1
1978 if $self->no_reset;
1979
1980 $self->default_region (cf::region::find_by_path $self->{path})
1981 unless $self->default_region;
1982
1983 1
1984 }
1985
1986 sub find;
1987 sub find {
1988 my ($path, $origin) = @_;
1989
1990 $path = normalise $path, $origin && $origin->path;
1991
1992 cf::lock_wait "map_data:$path";#d#remove
1993 cf::lock_wait "map_find:$path";
1994
1995 $cf::MAP{$path} || do {
1996 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1997 my $guard2 = cf::lock_acquire "map_find:$path";
1998
1999 my $map = new_from_path cf::map $path
2000 or return;
2001
2002 $map->{last_save} = $cf::RUNTIME;
2003
2004 $map->load_header
2005 or return;
2006
2007 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2008 # doing this can freeze the server in a sync job, obviously
2009 #$cf::WAIT_FOR_TICK->wait;
2010 undef $guard2;
2011 undef $guard1;
2012 $map->reset;
2013 return find $path;
2014 }
2015
2016 $cf::MAP{$path} = $map
2017 }
2018 }
2019
2020 sub pre_load { }
2021 sub post_load { }
2022
2023 sub load {
2024 my ($self) = @_;
2025
2026 local $self->{deny_reset} = 1; # loading can take a long time
2027
2028 my $path = $self->{path};
2029
2030 {
2031 my $guard = cf::lock_acquire "map_data:$path";
2032
2033 return unless $self->valid;
2034 return unless $self->in_memory == cf::MAP_SWAPPED;
2035
2036 $self->in_memory (cf::MAP_LOADING);
2037
2038 $self->alloc;
2039
2040 $self->pre_load;
2041 cf::cede_to_tick;
2042
2043 my $f = new_from_file cf::object::thawer $self->{load_path};
2044 $f->skip_block;
2045 $self->_load_objects ($f)
2046 or return;
2047
2048 $self->post_load_original
2049 if delete $self->{load_original};
2050
2051 if (my $uniq = $self->uniq_path) {
2052 utf8::encode $uniq;
2053 unless (aio_stat $uniq) {
2054 if (my $f = new_from_file cf::object::thawer $uniq) {
2055 $self->clear_unique_items;
2056 $self->_load_objects ($f);
2057 $f->resolve_delayed_derefs;
2058 }
2059 }
2060 }
2061
2062 $f->resolve_delayed_derefs;
2063
2064 cf::cede_to_tick;
2065 # now do the right thing for maps
2066 $self->link_multipart_objects;
2067 $self->difficulty ($self->estimate_difficulty)
2068 unless $self->difficulty;
2069 cf::cede_to_tick;
2070
2071 unless ($self->{deny_activate}) {
2072 $self->decay_objects;
2073 $self->fix_auto_apply;
2074 $self->update_buttons;
2075 cf::cede_to_tick;
2076 $self->set_darkness_map;
2077 cf::cede_to_tick;
2078 $self->activate;
2079 }
2080
2081 $self->{last_save} = $cf::RUNTIME;
2082 $self->last_access ($cf::RUNTIME);
2083
2084 $self->in_memory (cf::MAP_ACTIVE);
2085 }
2086
2087 $self->post_load;
2088 }
2089
2090 sub customise_for {
2091 my ($self, $ob) = @_;
2092
2093 return find "~" . $ob->name . "/" . $self->{path}
2094 if $self->per_player;
2095
2096 # return find "?party/" . $ob->name . "/" . $self->{path}
2097 # if $self->per_party;
2098
2099 $self
2100 }
2101
2102 # find and load all maps in the 3x3 area around a map
2103 sub load_neighbours {
2104 my ($map) = @_;
2105
2106 my @neigh; # diagonal neighbours
2107
2108 for (0 .. 3) {
2109 my $neigh = $map->tile_path ($_)
2110 or next;
2111 $neigh = find $neigh, $map
2112 or next;
2113 $neigh->load;
2114
2115 push @neigh,
2116 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2117 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2118 }
2119
2120 for (grep defined $_->[0], @neigh) {
2121 my ($path, $origin) = @$_;
2122 my $neigh = find $path, $origin
2123 or next;
2124 $neigh->load;
2125 }
2126 }
2127
2128 sub find_sync {
2129 my ($path, $origin) = @_;
2130
2131 cf::sync_job { find $path, $origin }
2132 }
2133
2134 sub do_load_sync {
2135 my ($map) = @_;
2136
2137 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2138 if $Coro::current == $Coro::main;
2139
2140 cf::sync_job { $map->load };
2141 }
2142
2143 our %MAP_PREFETCH;
2144 our $MAP_PREFETCHER = undef;
2145
2146 sub find_async {
2147 my ($path, $origin, $load) = @_;
2148
2149 $path = normalise $path, $origin && $origin->{path};
2150
2151 if (my $map = $cf::MAP{$path}) {
2152 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2153 }
2154
2155 $MAP_PREFETCH{$path} |= $load;
2156
2157 $MAP_PREFETCHER ||= cf::async {
2158 $Coro::current->{desc} = "map prefetcher";
2159
2160 while (%MAP_PREFETCH) {
2161 while (my ($k, $v) = each %MAP_PREFETCH) {
2162 if (my $map = find $k) {
2163 $map->load if $v;
2164 }
2165
2166 delete $MAP_PREFETCH{$k};
2167 }
2168 }
2169 undef $MAP_PREFETCHER;
2170 };
2171 $MAP_PREFETCHER->prio (6);
2172
2173 ()
2174 }
2175
2176 sub save {
2177 my ($self) = @_;
2178
2179 my $lock = cf::lock_acquire "map_data:$self->{path}";
2180
2181 $self->{last_save} = $cf::RUNTIME;
2182
2183 return unless $self->dirty;
2184
2185 my $save = $self->save_path; utf8::encode $save;
2186 my $uniq = $self->uniq_path; utf8::encode $uniq;
2187
2188 $self->{load_path} = $save;
2189
2190 return if $self->{deny_save};
2191
2192 local $self->{last_access} = $self->last_access;#d#
2193
2194 cf::async {
2195 $Coro::current->{desc} = "map player save";
2196 $_->contr->save for $self->players;
2197 };
2198
2199 cf::get_slot 0.02;
2200
2201 if ($uniq) {
2202 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2203 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2204 } else {
2205 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2206 }
2207 }
2208
2209 sub swap_out {
2210 my ($self) = @_;
2211
2212 # save first because save cedes
2213 $self->save;
2214
2215 my $lock = cf::lock_acquire "map_data:$self->{path}";
2216
2217 return if $self->players;
2218 return if $self->in_memory != cf::MAP_ACTIVE;
2219 return if $self->{deny_save};
2220
2221 $self->in_memory (cf::MAP_SWAPPED);
2222
2223 $self->deactivate;
2224 $_->clear_links_to ($self) for values %cf::MAP;
2225 $self->clear;
2226 }
2227
2228 sub reset_at {
2229 my ($self) = @_;
2230
2231 # TODO: safety, remove and allow resettable per-player maps
2232 return 1e99 if $self->{deny_reset};
2233
2234 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2235 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2236
2237 $time + $to
2238 }
2239
2240 sub should_reset {
2241 my ($self) = @_;
2242
2243 $self->reset_at <= $cf::RUNTIME
2244 }
2245
2246 sub reset {
2247 my ($self) = @_;
2248
2249 my $lock = cf::lock_acquire "map_data:$self->{path}";
2250
2251 return if $self->players;
2252
2253 warn "resetting map ", $self->path;
2254
2255 $self->in_memory (cf::MAP_SWAPPED);
2256
2257 # need to save uniques path
2258 unless ($self->{deny_save}) {
2259 my $uniq = $self->uniq_path; utf8::encode $uniq;
2260
2261 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2262 if $uniq;
2263 }
2264
2265 delete $cf::MAP{$self->path};
2266
2267 $self->deactivate;
2268 $_->clear_links_to ($self) for values %cf::MAP;
2269 $self->clear;
2270
2271 $self->unlink_save;
2272 $self->destroy;
2273 }
2274
2275 my $nuke_counter = "aaaa";
2276
2277 sub nuke {
2278 my ($self) = @_;
2279
2280 {
2281 my $lock = cf::lock_acquire "map_data:$self->{path}";
2282
2283 delete $cf::MAP{$self->path};
2284
2285 $self->unlink_save;
2286
2287 bless $self, "cf::map";
2288 delete $self->{deny_reset};
2289 $self->{deny_save} = 1;
2290 $self->reset_timeout (1);
2291 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2292
2293 $cf::MAP{$self->path} = $self;
2294 }
2295
2296 $self->reset; # polite request, might not happen
2297 }
2298
2299 =item $maps = cf::map::tmp_maps
2300
2301 Returns an arrayref with all map paths of currently instantiated and saved
2302 maps. May block.
2303
2304 =cut
2305
2306 sub tmp_maps() {
2307 [
2308 map {
2309 utf8::decode $_;
2310 /\.map$/
2311 ? normalise $_
2312 : ()
2313 } @{ aio_readdir $TMPDIR or [] }
2314 ]
2315 }
2316
2317 =item $maps = cf::map::random_maps
2318
2319 Returns an arrayref with all map paths of currently instantiated and saved
2320 random maps. May block.
2321
2322 =cut
2323
2324 sub random_maps() {
2325 [
2326 map {
2327 utf8::decode $_;
2328 /\.map$/
2329 ? normalise "?random/$_"
2330 : ()
2331 } @{ aio_readdir $RANDOMDIR or [] }
2332 ]
2333 }
2334
2335 =item cf::map::unique_maps
2336
2337 Returns an arrayref of paths of all shared maps that have
2338 instantiated unique items. May block.
2339
2340 =cut
2341
2342 sub unique_maps() {
2343 [
2344 map {
2345 utf8::decode $_;
2346 s/\.map$//; # TODO future compatibility hack
2347 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2348 ? ()
2349 : normalise $_
2350 } @{ aio_readdir $UNIQUEDIR or [] }
2351 ]
2352 }
2353
2354 =back
2355
2356 =head3 cf::object
2357
2358 =cut
2359
2360 package cf::object;
2361
2362 =over 4
2363
2364 =item $ob->inv_recursive
2365
2366 Returns the inventory of the object I<and> their inventories, recursively,
2367 but I<not> the object itself.
2368
2369 =cut
2370
2371 sub inv_recursive_;
2372 sub inv_recursive_ {
2373 map { $_, inv_recursive_ $_->inv } @_
2374 }
2375
2376 sub inv_recursive {
2377 inv_recursive_ inv $_[0]
2378 }
2379
2380 =item $ref = $ob->ref
2381
2382 Creates and returns a persistent reference to an object that can be stored as a string.
2383
2384 =item $ob = cf::object::deref ($refstring)
2385
2386 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2387 even if the object actually exists. May block.
2388
2389 =cut
2390
2391 sub deref {
2392 my ($ref) = @_;
2393
2394 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2395 my ($uuid, $name) = ($1, $2);
2396 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2397 or return;
2398 $pl->ob->uuid eq $uuid
2399 or return;
2400
2401 $pl->ob
2402 } else {
2403 warn "$ref: cannot resolve object reference\n";
2404 undef
2405 }
2406 }
2407
2408 package cf;
2409
2410 =back
2411
2412 =head3 cf::object::player
2413
2414 =over 4
2415
2416 =item $player_object->reply ($npc, $msg[, $flags])
2417
2418 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2419 can be C<undef>. Does the right thing when the player is currently in a
2420 dialogue with the given NPC character.
2421
2422 =cut
2423
2424 our $SAY_CHANNEL = {
2425 id => "say",
2426 title => "Map",
2427 reply => "say ",
2428 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2429 };
2430
2431 our $CHAT_CHANNEL = {
2432 id => "chat",
2433 title => "Chat",
2434 reply => "chat ",
2435 tooltip => "Player chat and shouts, global to the server.",
2436 };
2437
2438 # rough implementation of a future "reply" method that works
2439 # with dialog boxes.
2440 #TODO: the first argument must go, split into a $npc->reply_to ( method
2441 sub cf::object::player::reply($$$;$) {
2442 my ($self, $npc, $msg, $flags) = @_;
2443
2444 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2445
2446 if ($self->{record_replies}) {
2447 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2448
2449 } else {
2450 my $pl = $self->contr;
2451
2452 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2453 my $dialog = $pl->{npc_dialog};
2454 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2455
2456 } else {
2457 $msg = $npc->name . " says: $msg" if $npc;
2458 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2459 }
2460 }
2461 }
2462
2463 =item $object->send_msg ($channel, $msg, $color, [extra...])
2464
2465 =cut
2466
2467 sub cf::object::send_msg {
2468 my $pl = shift->contr
2469 or return;
2470 $pl->send_msg (@_);
2471 }
2472
2473 =item $player_object->may ("access")
2474
2475 Returns wether the given player is authorized to access resource "access"
2476 (e.g. "command_wizcast").
2477
2478 =cut
2479
2480 sub cf::object::player::may {
2481 my ($self, $access) = @_;
2482
2483 $self->flag (cf::FLAG_WIZ) ||
2484 (ref $cf::CFG{"may_$access"}
2485 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2486 : $cf::CFG{"may_$access"})
2487 }
2488
2489 =item $player_object->enter_link
2490
2491 Freezes the player and moves him/her to a special map (C<{link}>).
2492
2493 The player should be reasonably safe there for short amounts of time (e.g.
2494 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2495 though, as the palyer cannot control the character while it is on the link
2496 map.
2497
2498 Will never block.
2499
2500 =item $player_object->leave_link ($map, $x, $y)
2501
2502 Moves the player out of the special C<{link}> map onto the specified
2503 map. If the map is not valid (or omitted), the player will be moved back
2504 to the location he/she was before the call to C<enter_link>, or, if that
2505 fails, to the emergency map position.
2506
2507 Might block.
2508
2509 =cut
2510
2511 sub link_map {
2512 unless ($LINK_MAP) {
2513 $LINK_MAP = cf::map::find "{link}"
2514 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2515 $LINK_MAP->load;
2516 }
2517
2518 $LINK_MAP
2519 }
2520
2521 sub cf::object::player::enter_link {
2522 my ($self) = @_;
2523
2524 $self->deactivate_recursive;
2525
2526 return if UNIVERSAL::isa $self->map, "ext::map_link";
2527
2528 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2529 if $self->map && $self->map->{path} ne "{link}";
2530
2531 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2532 }
2533
2534 sub cf::object::player::leave_link {
2535 my ($self, $map, $x, $y) = @_;
2536
2537 return unless $self->contr->active;
2538
2539 my $link_pos = delete $self->{_link_pos};
2540
2541 unless ($map) {
2542 # restore original map position
2543 ($map, $x, $y) = @{ $link_pos || [] };
2544 $map = cf::map::find $map;
2545
2546 unless ($map) {
2547 ($map, $x, $y) = @$EMERGENCY_POSITION;
2548 $map = cf::map::find $map
2549 or die "FATAL: cannot load emergency map\n";
2550 }
2551 }
2552
2553 ($x, $y) = (-1, -1)
2554 unless (defined $x) && (defined $y);
2555
2556 # use -1 or undef as default coordinates, not 0, 0
2557 ($x, $y) = ($map->enter_x, $map->enter_y)
2558 if $x <=0 && $y <= 0;
2559
2560 $map->load;
2561 $map->load_neighbours;
2562
2563 return unless $self->contr->active;
2564 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2565 $self->activate_recursive;
2566
2567 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2568 $self->enter_map ($map, $x, $y);
2569 }
2570
2571 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2572
2573 Moves the player to the given map-path and coordinates by first freezing
2574 her, loading and preparing them map, calling the provided $check callback
2575 that has to return the map if sucecssful, and then unfreezes the player on
2576 the new (success) or old (failed) map position. In either case, $done will
2577 be called at the end of this process.
2578
2579 Note that $check will be called with a potentially non-loaded map, so if
2580 it needs a loaded map it has to call C<< ->load >>.
2581
2582 =cut
2583
2584 our $GOTOGEN;
2585
2586 sub cf::object::player::goto {
2587 my ($self, $path, $x, $y, $check, $done) = @_;
2588
2589 # do generation counting so two concurrent goto's will be executed in-order
2590 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2591
2592 $self->enter_link;
2593
2594 (async {
2595 $Coro::current->{desc} = "player::goto $path $x $y";
2596
2597 # *tag paths override both path and x|y
2598 if ($path =~ /^\*(.*)$/) {
2599 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2600 my $ob = $obs[rand @obs];
2601
2602 # see if we actually can go there
2603 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2604 $ob = $obs[rand @obs];
2605 } else {
2606 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2607 }
2608 # else put us there anyways for now #d#
2609
2610 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2611 } else {
2612 ($path, $x, $y) = (undef, undef, undef);
2613 }
2614 }
2615
2616 my $map = eval {
2617 my $map = defined $path ? cf::map::find $path : undef;
2618
2619 if ($map) {
2620 $map = $map->customise_for ($self);
2621 $map = $check->($map) if $check && $map;
2622 } else {
2623 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2624 }
2625
2626 $map
2627 };
2628
2629 if ($@) {
2630 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2631 LOG llevError | logBacktrace, Carp::longmess $@;
2632 }
2633
2634 if ($gen == $self->{_goto_generation}) {
2635 delete $self->{_goto_generation};
2636 $self->leave_link ($map, $x, $y);
2637 }
2638
2639 $done->() if $done;
2640 })->prio (1);
2641 }
2642
2643 =item $player_object->enter_exit ($exit_object)
2644
2645 =cut
2646
2647 sub parse_random_map_params {
2648 my ($spec) = @_;
2649
2650 my $rmp = { # defaults
2651 xsize => (cf::rndm 15, 40),
2652 ysize => (cf::rndm 15, 40),
2653 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2654 #layout => string,
2655 };
2656
2657 for (split /\n/, $spec) {
2658 my ($k, $v) = split /\s+/, $_, 2;
2659
2660 $rmp->{lc $k} = $v if (length $k) && (length $v);
2661 }
2662
2663 $rmp
2664 }
2665
2666 sub prepare_random_map {
2667 my ($exit) = @_;
2668
2669 # all this does is basically replace the /! path by
2670 # a new random map path (?random/...) with a seed
2671 # that depends on the exit object
2672
2673 my $rmp = parse_random_map_params $exit->msg;
2674
2675 if ($exit->map) {
2676 $rmp->{region} = $exit->region->name;
2677 $rmp->{origin_map} = $exit->map->path;
2678 $rmp->{origin_x} = $exit->x;
2679 $rmp->{origin_y} = $exit->y;
2680
2681 $exit->map->touch;
2682 }
2683
2684 $rmp->{random_seed} ||= $exit->random_seed;
2685
2686 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2687 my $md5 = Digest::MD5::md5_hex $data;
2688 my $meta = "$RANDOMDIR/$md5.meta";
2689
2690 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2691 aio_write $fh, 0, (length $data), $data, 0;
2692 undef $fh;
2693 aio_rename "$meta~", $meta;
2694
2695 my $slaying = "?random/$md5";
2696
2697 if ($exit->valid) {
2698 $exit->slaying ("?random/$md5");
2699 $exit->msg (undef);
2700 }
2701 }
2702 }
2703
2704 sub cf::object::player::enter_exit {
2705 my ($self, $exit) = @_;
2706
2707 return unless $self->type == cf::PLAYER;
2708
2709 $self->enter_link;
2710
2711 (async {
2712 $Coro::current->{desc} = "enter_exit";
2713
2714 unless (eval {
2715 $self->deactivate_recursive; # just to be sure
2716
2717 # random map handling
2718 {
2719 my $guard = cf::lock_acquire "exit_prepare:$exit";
2720
2721 prepare_random_map $exit
2722 if $exit->slaying eq "/!";
2723 }
2724
2725 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2726 my $x = $exit->stats->hp;
2727 my $y = $exit->stats->sp;
2728
2729 $self->goto ($map, $x, $y);
2730
2731 # if exit is damned, update players death & WoR home-position
2732 $self->contr->savebed ($map, $x, $y)
2733 if $exit->flag (cf::FLAG_DAMNED);
2734
2735 1
2736 }) {
2737 $self->message ("Something went wrong deep within the deliantra server. "
2738 . "I'll try to bring you back to the map you were before. "
2739 . "Please report this to the dungeon master!",
2740 cf::NDI_UNIQUE | cf::NDI_RED);
2741
2742 warn "ERROR in enter_exit: $@";
2743 $self->leave_link;
2744 }
2745 })->prio (1);
2746 }
2747
2748 =head3 cf::client
2749
2750 =over 4
2751
2752 =item $client->send_drawinfo ($text, $flags)
2753
2754 Sends a drawinfo packet to the client. Circumvents output buffering so
2755 should not be used under normal circumstances.
2756
2757 =cut
2758
2759 sub cf::client::send_drawinfo {
2760 my ($self, $text, $flags) = @_;
2761
2762 utf8::encode $text;
2763 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2764 }
2765
2766 =item $client->send_msg ($channel, $msg, $color, [extra...])
2767
2768 Send a drawinfo or msg packet to the client, formatting the msg for the
2769 client if neccessary. C<$type> should be a string identifying the type of
2770 the message, with C<log> being the default. If C<$color> is negative, suppress
2771 the message unless the client supports the msg packet.
2772
2773 =cut
2774
2775 # non-persistent channels (usually the info channel)
2776 our %CHANNEL = (
2777 "c/identify" => {
2778 id => "infobox",
2779 title => "Identify",
2780 reply => undef,
2781 tooltip => "Items recently identified",
2782 },
2783 "c/examine" => {
2784 id => "infobox",
2785 title => "Examine",
2786 reply => undef,
2787 tooltip => "Signs and other items you examined",
2788 },
2789 "c/book" => {
2790 id => "infobox",
2791 title => "Book",
2792 reply => undef,
2793 tooltip => "The contents of a note or book",
2794 },
2795 "c/lookat" => {
2796 id => "infobox",
2797 title => "Look",
2798 reply => undef,
2799 tooltip => "What you saw there",
2800 },
2801 "c/who" => {
2802 id => "infobox",
2803 title => "Players",
2804 reply => undef,
2805 tooltip => "Shows players who are currently online",
2806 },
2807 "c/body" => {
2808 id => "infobox",
2809 title => "Body Parts",
2810 reply => undef,
2811 tooltip => "Shows which body parts you posess and are available",
2812 },
2813 "c/skills" => {
2814 id => "infobox",
2815 title => "Skills",
2816 reply => undef,
2817 tooltip => "Shows your experience per skill and item power",
2818 },
2819 "c/uptime" => {
2820 id => "infobox",
2821 title => "Uptime",
2822 reply => undef,
2823 tooltip => "How long the server has been running since last restart",
2824 },
2825 "c/mapinfo" => {
2826 id => "infobox",
2827 title => "Map Info",
2828 reply => undef,
2829 tooltip => "Information related to the maps",
2830 },
2831 "c/party" => {
2832 id => "party",
2833 title => "Party",
2834 reply => "gsay ",
2835 tooltip => "Messages and chat related to your party",
2836 },
2837 );
2838
2839 sub cf::client::send_msg {
2840 my ($self, $channel, $msg, $color, @extra) = @_;
2841
2842 $msg = $self->pl->expand_cfpod ($msg)
2843 unless $color & cf::NDI_VERBATIM;
2844
2845 $color &= cf::NDI_CLIENT_MASK; # just in case...
2846
2847 # check predefined channels, for the benefit of C
2848 if ($CHANNEL{$channel}) {
2849 $channel = $CHANNEL{$channel};
2850
2851 $self->ext_msg (channel_info => $channel)
2852 if $self->can_msg;
2853
2854 $channel = $channel->{id};
2855
2856 } elsif (ref $channel) {
2857 # send meta info to client, if not yet sent
2858 unless (exists $self->{channel}{$channel->{id}}) {
2859 $self->{channel}{$channel->{id}} = $channel;
2860 $self->ext_msg (channel_info => $channel)
2861 if $self->can_msg;
2862 }
2863
2864 $channel = $channel->{id};
2865 }
2866
2867 return unless @extra || length $msg;
2868
2869 if ($self->can_msg) {
2870 # default colour, mask it out
2871 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2872 if $color & cf::NDI_DEF;
2873
2874 my $pkt = "msg "
2875 . $self->{json_coder}->encode (
2876 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2877 );
2878
2879 # try lzf for large packets
2880 $pkt = "lzf " . Compress::LZF::compress $pkt
2881 if 1024 <= length $pkt and $self->{can_lzf};
2882
2883 # split very large packets
2884 if (8192 < length $pkt and $self->{can_lzf}) {
2885 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2886 $pkt = "frag";
2887 }
2888
2889 $self->send_packet ($pkt);
2890 } else {
2891 if ($color >= 0) {
2892 # replace some tags by gcfclient-compatible ones
2893 for ($msg) {
2894 1 while
2895 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2896 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2897 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2898 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2899 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2900 }
2901
2902 $color &= cf::NDI_COLOR_MASK;
2903
2904 utf8::encode $msg;
2905
2906 if (0 && $msg =~ /\[/) {
2907 # COMMAND/INFO
2908 $self->send_packet ("drawextinfo $color 10 8 $msg")
2909 } else {
2910 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2911 $self->send_packet ("drawinfo $color $msg")
2912 }
2913 }
2914 }
2915 }
2916
2917 =item $client->ext_msg ($type, @msg)
2918
2919 Sends an ext event to the client.
2920
2921 =cut
2922
2923 sub cf::client::ext_msg($$@) {
2924 my ($self, $type, @msg) = @_;
2925
2926 if ($self->extcmd == 2) {
2927 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2928 } elsif ($self->extcmd == 1) { # TODO: remove
2929 push @msg, msgtype => "event_$type";
2930 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2931 }
2932 }
2933
2934 =item $client->ext_reply ($msgid, @msg)
2935
2936 Sends an ext reply to the client.
2937
2938 =cut
2939
2940 sub cf::client::ext_reply($$@) {
2941 my ($self, $id, @msg) = @_;
2942
2943 if ($self->extcmd == 2) {
2944 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2945 } elsif ($self->extcmd == 1) {
2946 #TODO: version 1, remove
2947 unshift @msg, msgtype => "reply", msgid => $id;
2948 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2949 }
2950 }
2951
2952 =item $success = $client->query ($flags, "text", \&cb)
2953
2954 Queues a query to the client, calling the given callback with
2955 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2956 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2957
2958 Queries can fail, so check the return code. Or don't, as queries will
2959 become reliable at some point in the future.
2960
2961 =cut
2962
2963 sub cf::client::query {
2964 my ($self, $flags, $text, $cb) = @_;
2965
2966 return unless $self->state == ST_PLAYING
2967 || $self->state == ST_SETUP
2968 || $self->state == ST_CUSTOM;
2969
2970 $self->state (ST_CUSTOM);
2971
2972 utf8::encode $text;
2973 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2974
2975 $self->send_packet ($self->{query_queue}[0][0])
2976 if @{ $self->{query_queue} } == 1;
2977
2978 1
2979 }
2980
2981 cf::client->attach (
2982 on_connect => sub {
2983 my ($ns) = @_;
2984
2985 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2986 },
2987 on_reply => sub {
2988 my ($ns, $msg) = @_;
2989
2990 # this weird shuffling is so that direct followup queries
2991 # get handled first
2992 my $queue = delete $ns->{query_queue}
2993 or return; # be conservative, not sure how that can happen, but we saw a crash here
2994
2995 (shift @$queue)->[1]->($msg);
2996 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2997
2998 push @{ $ns->{query_queue} }, @$queue;
2999
3000 if (@{ $ns->{query_queue} } == @$queue) {
3001 if (@$queue) {
3002 $ns->send_packet ($ns->{query_queue}[0][0]);
3003 } else {
3004 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3005 }
3006 }
3007 },
3008 on_exticmd => sub {
3009 my ($ns, $buf) = @_;
3010
3011 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3012
3013 if (ref $msg) {
3014 my ($type, $reply, @payload) =
3015 "ARRAY" eq ref $msg
3016 ? @$msg
3017 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3018
3019 my @reply;
3020
3021 if (my $cb = $EXTICMD{$type}) {
3022 @reply = $cb->($ns, @payload);
3023 }
3024
3025 $ns->ext_reply ($reply, @reply)
3026 if $reply;
3027
3028 } else {
3029 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3030 }
3031
3032 cf::override;
3033 },
3034 );
3035
3036 =item $client->async (\&cb)
3037
3038 Create a new coroutine, running the specified callback. The coroutine will
3039 be automatically cancelled when the client gets destroyed (e.g. on logout,
3040 or loss of connection).
3041
3042 =cut
3043
3044 sub cf::client::async {
3045 my ($self, $cb) = @_;
3046
3047 my $coro = &Coro::async ($cb);
3048
3049 $coro->on_destroy (sub {
3050 delete $self->{_coro}{$coro+0};
3051 });
3052
3053 $self->{_coro}{$coro+0} = $coro;
3054
3055 $coro
3056 }
3057
3058 cf::client->attach (
3059 on_destroy => sub {
3060 my ($ns) = @_;
3061
3062 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3063 },
3064 );
3065
3066 =back
3067
3068
3069 =head2 SAFE SCRIPTING
3070
3071 Functions that provide a safe environment to compile and execute
3072 snippets of perl code without them endangering the safety of the server
3073 itself. Looping constructs, I/O operators and other built-in functionality
3074 is not available in the safe scripting environment, and the number of
3075 functions and methods that can be called is greatly reduced.
3076
3077 =cut
3078
3079 our $safe = new Safe "safe";
3080 our $safe_hole = new Safe::Hole;
3081
3082 $SIG{FPE} = 'IGNORE';
3083
3084 $safe->permit_only (Opcode::opset qw(
3085 :base_core :base_mem :base_orig :base_math
3086 grepstart grepwhile mapstart mapwhile
3087 sort time
3088 ));
3089
3090 # here we export the classes and methods available to script code
3091
3092 =pod
3093
3094 The following functions and methods are available within a safe environment:
3095
3096 cf::object
3097 contr pay_amount pay_player map x y force_find force_add destroy
3098 insert remove name archname title slaying race decrease split
3099
3100 cf::object::player
3101 player
3102
3103 cf::player
3104 peaceful
3105
3106 cf::map
3107 trigger
3108
3109 =cut
3110
3111 for (
3112 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3113 insert remove inv nrof name archname title slaying race
3114 decrease split destroy change_exp)],
3115 ["cf::object::player" => qw(player)],
3116 ["cf::player" => qw(peaceful)],
3117 ["cf::map" => qw(trigger)],
3118 ) {
3119 no strict 'refs';
3120 my ($pkg, @funs) = @$_;
3121 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3122 for @funs;
3123 }
3124
3125 =over 4
3126
3127 =item @retval = safe_eval $code, [var => value, ...]
3128
3129 Compiled and executes the given perl code snippet. additional var/value
3130 pairs result in temporary local (my) scalar variables of the given name
3131 that are available in the code snippet. Example:
3132
3133 my $five = safe_eval '$first + $second', first => 1, second => 4;
3134
3135 =cut
3136
3137 sub safe_eval($;@) {
3138 my ($code, %vars) = @_;
3139
3140 my $qcode = $code;
3141 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3142 $qcode =~ s/\n/\\n/g;
3143
3144 local $_;
3145 local @safe::cf::_safe_eval_args = values %vars;
3146
3147 my $eval =
3148 "do {\n"
3149 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3150 . "#line 0 \"{$qcode}\"\n"
3151 . $code
3152 . "\n}"
3153 ;
3154
3155 sub_generation_inc;
3156 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3157 sub_generation_inc;
3158
3159 if ($@) {
3160 warn "$@";
3161 warn "while executing safe code '$code'\n";
3162 warn "with arguments " . (join " ", %vars) . "\n";
3163 }
3164
3165 wantarray ? @res : $res[0]
3166 }
3167
3168 =item cf::register_script_function $function => $cb
3169
3170 Register a function that can be called from within map/npc scripts. The
3171 function should be reasonably secure and should be put into a package name
3172 like the extension.
3173
3174 Example: register a function that gets called whenever a map script calls
3175 C<rent::overview>, as used by the C<rent> extension.
3176
3177 cf::register_script_function "rent::overview" => sub {
3178 ...
3179 };
3180
3181 =cut
3182
3183 sub register_script_function {
3184 my ($fun, $cb) = @_;
3185
3186 no strict 'refs';
3187 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3188 }
3189
3190 =back
3191
3192 =cut
3193
3194 #############################################################################
3195 # the server's init and main functions
3196
3197 sub load_facedata($) {
3198 my ($path) = @_;
3199
3200 # HACK to clear player env face cache, we need some signal framework
3201 # for this (global event?)
3202 %ext::player_env::MUSIC_FACE_CACHE = ();
3203
3204 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3205
3206 warn "loading facedata from $path\n";
3207
3208 my $facedata;
3209 0 < aio_load $path, $facedata
3210 or die "$path: $!";
3211
3212 $facedata = Coro::Storable::thaw $facedata;
3213
3214 $facedata->{version} == 2
3215 or cf::cleanup "$path: version mismatch, cannot proceed.";
3216
3217 # patch in the exptable
3218 $facedata->{resource}{"res/exp_table"} = {
3219 type => FT_RSRC,
3220 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3221 };
3222 cf::cede_to_tick;
3223
3224 {
3225 my $faces = $facedata->{faceinfo};
3226
3227 while (my ($face, $info) = each %$faces) {
3228 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3229
3230 cf::face::set_visibility $idx, $info->{visibility};
3231 cf::face::set_magicmap $idx, $info->{magicmap};
3232 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3233 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3234
3235 cf::cede_to_tick;
3236 }
3237
3238 while (my ($face, $info) = each %$faces) {
3239 next unless $info->{smooth};
3240
3241 my $idx = cf::face::find $face
3242 or next;
3243
3244 if (my $smooth = cf::face::find $info->{smooth}) {
3245 cf::face::set_smooth $idx, $smooth;
3246 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3247 } else {
3248 warn "smooth face '$info->{smooth}' not found for face '$face'";
3249 }
3250
3251 cf::cede_to_tick;
3252 }
3253 }
3254
3255 {
3256 my $anims = $facedata->{animinfo};
3257
3258 while (my ($anim, $info) = each %$anims) {
3259 cf::anim::set $anim, $info->{frames}, $info->{facings};
3260 cf::cede_to_tick;
3261 }
3262
3263 cf::anim::invalidate_all; # d'oh
3264 }
3265
3266 {
3267 # TODO: for gcfclient pleasure, we should give resources
3268 # that gcfclient doesn't grok a >10000 face index.
3269 my $res = $facedata->{resource};
3270
3271 while (my ($name, $info) = each %$res) {
3272 if (defined $info->{type}) {
3273 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3274 my $data;
3275
3276 if ($info->{type} & 1) {
3277 # prepend meta info
3278
3279 my $meta = $enc->encode ({
3280 name => $name,
3281 %{ $info->{meta} || {} },
3282 });
3283
3284 $data = pack "(w/a*)*", $meta, $info->{data};
3285 } else {
3286 $data = $info->{data};
3287 }
3288
3289 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3290 cf::face::set_type $idx, $info->{type};
3291 } else {
3292 $RESOURCE{$name} = $info;
3293 }
3294
3295 cf::cede_to_tick;
3296 }
3297 }
3298
3299 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3300
3301 1
3302 }
3303
3304 cf::global->attach (on_resource_update => sub {
3305 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3306 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3307
3308 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3309 my $sound = $soundconf->{compat}[$_]
3310 or next;
3311
3312 my $face = cf::face::find "sound/$sound->[1]";
3313 cf::sound::set $sound->[0] => $face;
3314 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3315 }
3316
3317 while (my ($k, $v) = each %{$soundconf->{event}}) {
3318 my $face = cf::face::find "sound/$v";
3319 cf::sound::set $k => $face;
3320 }
3321 }
3322 });
3323
3324 register_exticmd fx_want => sub {
3325 my ($ns, $want) = @_;
3326
3327 while (my ($k, $v) = each %$want) {
3328 $ns->fx_want ($k, $v);
3329 }
3330 };
3331
3332 sub load_resource_file($) {
3333 my $guard = lock_acquire "load_resource_file";
3334
3335 my $status = load_resource_file_ $_[0];
3336 get_slot 0.1, 100;
3337 cf::arch::commit_load;
3338
3339 $status
3340 }
3341
3342 sub reload_regions {
3343 # HACK to clear player env face cache, we need some signal framework
3344 # for this (global event?)
3345 %ext::player_env::MUSIC_FACE_CACHE = ();
3346
3347 load_resource_file "$MAPDIR/regions"
3348 or die "unable to load regions file\n";
3349
3350 for (cf::region::list) {
3351 $_->{match} = qr/$_->{match}/
3352 if exists $_->{match};
3353 }
3354 }
3355
3356 sub reload_facedata {
3357 load_facedata "$DATADIR/facedata"
3358 or die "unable to load facedata\n";
3359 }
3360
3361 sub reload_archetypes {
3362 load_resource_file "$DATADIR/archetypes"
3363 or die "unable to load archetypes\n";
3364 }
3365
3366 sub reload_treasures {
3367 load_resource_file "$DATADIR/treasures"
3368 or die "unable to load treasurelists\n";
3369 }
3370
3371 sub reload_resources {
3372 warn "reloading resource files...\n";
3373
3374 reload_facedata;
3375 reload_archetypes;
3376 reload_regions;
3377 reload_treasures;
3378
3379 warn "finished reloading resource files\n";
3380 }
3381
3382 sub reload_config {
3383 open my $fh, "<:utf8", "$CONFDIR/config"
3384 or return;
3385
3386 local $/;
3387 *CFG = YAML::Load <$fh>;
3388
3389 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3390
3391 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3392 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3393
3394 if (exists $CFG{mlockall}) {
3395 eval {
3396 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3397 and die "WARNING: m(un)lockall failed: $!\n";
3398 };
3399 warn $@ if $@;
3400 }
3401 }
3402
3403 sub pidfile() {
3404 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3405 or die "$PIDFILE: $!";
3406 flock $fh, &Fcntl::LOCK_EX
3407 or die "$PIDFILE: flock: $!";
3408 $fh
3409 }
3410
3411 # make sure only one server instance is running at any one time
3412 sub atomic {
3413 my $fh = pidfile;
3414
3415 my $pid = <$fh>;
3416 kill 9, $pid if $pid > 0;
3417
3418 seek $fh, 0, 0;
3419 print $fh $$;
3420 }
3421
3422 sub main {
3423 cf::init_globals; # initialise logging
3424
3425 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3426 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3427 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3428 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3429
3430 cf::init_experience;
3431 cf::init_anim;
3432 cf::init_attackmess;
3433 cf::init_dynamic;
3434 cf::init_block;
3435
3436 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3437
3438 # we must not ever block the main coroutine
3439 local $Coro::idle = sub {
3440 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3441 (async {
3442 $Coro::current->{desc} = "IDLE BUG HANDLER";
3443 EV::loop EV::LOOP_ONESHOT;
3444 })->prio (Coro::PRIO_MAX);
3445 };
3446
3447 evthread_start IO::AIO::poll_fileno;
3448
3449 cf::sync_job {
3450 reload_resources;
3451 reload_config;
3452 db_init;
3453
3454 cf::load_settings;
3455 cf::load_materials;
3456 cf::init_uuid;
3457 cf::init_signals;
3458 cf::init_commands;
3459 cf::init_skills;
3460
3461 cf::init_beforeplay;
3462
3463 atomic;
3464
3465 load_extensions;
3466
3467 utime time, time, $RUNTIMEFILE;
3468
3469 # no (long-running) fork's whatsoever before this point(!)
3470 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3471
3472 (pop @POST_INIT)->(0) while @POST_INIT;
3473 };
3474
3475 EV::loop;
3476 }
3477
3478 #############################################################################
3479 # initialisation and cleanup
3480
3481 # install some emergency cleanup handlers
3482 BEGIN {
3483 our %SIGWATCHER = ();
3484 for my $signal (qw(INT HUP TERM)) {
3485 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3486 cf::cleanup "SIG$signal";
3487 };
3488 }
3489 }
3490
3491 sub write_runtime_sync {
3492 # first touch the runtime file to show we are still running:
3493 # the fsync below can take a very very long time.
3494
3495 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3496
3497 my $guard = cf::lock_acquire "write_runtime";
3498
3499 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3500 or return;
3501
3502 my $value = $cf::RUNTIME + 90 + 10;
3503 # 10 is the runtime save interval, for a monotonic clock
3504 # 60 allows for the watchdog to kill the server.
3505
3506 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3507 and return;
3508
3509 # always fsync - this file is important
3510 aio_fsync $fh
3511 and return;
3512
3513 # touch it again to show we are up-to-date
3514 aio_utime $fh, undef, undef;
3515
3516 close $fh
3517 or return;
3518
3519 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3520 and return;
3521
3522 warn "runtime file written.\n";
3523
3524 1
3525 }
3526
3527 our $uuid_lock;
3528 our $uuid_skip;
3529
3530 sub write_uuid_sync($) {
3531 $uuid_skip ||= $_[0];
3532
3533 return if $uuid_lock;
3534 local $uuid_lock = 1;
3535
3536 my $uuid = "$LOCALDIR/uuid";
3537
3538 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3539 or return;
3540
3541 my $value = uuid_seq uuid_cur;
3542
3543 unless ($value) {
3544 warn "cowardly refusing to write zero uuid value!\n";
3545 return;
3546 }
3547
3548 my $value = uuid_str $value + $uuid_skip;
3549 $uuid_skip = 0;
3550
3551 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3552 and return;
3553
3554 # always fsync - this file is important
3555 aio_fsync $fh
3556 and return;
3557
3558 close $fh
3559 or return;
3560
3561 aio_rename "$uuid~", $uuid
3562 and return;
3563
3564 warn "uuid file written ($value).\n";
3565
3566 1
3567
3568 }
3569
3570 sub write_uuid($$) {
3571 my ($skip, $sync) = @_;
3572
3573 $sync ? write_uuid_sync $skip
3574 : async { write_uuid_sync $skip };
3575 }
3576
3577 sub emergency_save() {
3578 my $freeze_guard = cf::freeze_mainloop;
3579
3580 warn "emergency_perl_save: enter\n";
3581
3582 cf::sync_job {
3583 # this is a trade-off: we want to be very quick here, so
3584 # save all maps without fsync, and later call a global sync
3585 # (which in turn might be very very slow)
3586 local $USE_FSYNC = 0;
3587
3588 # use a peculiar iteration method to avoid tripping on perl
3589 # refcount bugs in for. also avoids problems with players
3590 # and maps saved/destroyed asynchronously.
3591 warn "emergency_perl_save: begin player save\n";
3592 for my $login (keys %cf::PLAYER) {
3593 my $pl = $cf::PLAYER{$login} or next;
3594 $pl->valid or next;
3595 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3596 $pl->save;
3597 }
3598 warn "emergency_perl_save: end player save\n";
3599
3600 warn "emergency_perl_save: begin map save\n";
3601 for my $path (keys %cf::MAP) {
3602 my $map = $cf::MAP{$path} or next;
3603 $map->valid or next;
3604 $map->save;
3605 }
3606 warn "emergency_perl_save: end map save\n";
3607
3608 warn "emergency_perl_save: begin database checkpoint\n";
3609 BDB::db_env_txn_checkpoint $DB_ENV;
3610 warn "emergency_perl_save: end database checkpoint\n";
3611
3612 warn "emergency_perl_save: begin write uuid\n";
3613 write_uuid_sync 1;
3614 warn "emergency_perl_save: end write uuid\n";
3615 };
3616
3617 warn "emergency_perl_save: starting sync()\n";
3618 IO::AIO::aio_sync sub {
3619 warn "emergency_perl_save: finished sync()\n";
3620 };
3621
3622 warn "emergency_perl_save: leave\n";
3623 }
3624
3625 sub post_cleanup {
3626 my ($make_core) = @_;
3627
3628 warn Carp::longmess "post_cleanup backtrace"
3629 if $make_core;
3630
3631 my $fh = pidfile;
3632 unlink $PIDFILE if <$fh> == $$;
3633 }
3634
3635 # a safer delete_package, copied from Symbol
3636 sub clear_package($) {
3637 my $pkg = shift;
3638
3639 # expand to full symbol table name if needed
3640 unless ($pkg =~ /^main::.*::$/) {
3641 $pkg = "main$pkg" if $pkg =~ /^::/;
3642 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3643 $pkg .= '::' unless $pkg =~ /::$/;
3644 }
3645
3646 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3647 my $stem_symtab = *{$stem}{HASH};
3648
3649 defined $stem_symtab and exists $stem_symtab->{$leaf}
3650 or return;
3651
3652 # clear all symbols
3653 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3654 for my $name (keys %$leaf_symtab) {
3655 _gv_clear *{"$pkg$name"};
3656 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3657 }
3658 warn "cleared package $pkg\n";#d#
3659 }
3660
3661 sub do_reload_perl() {
3662 # can/must only be called in main
3663 if ($Coro::current != $Coro::main) {
3664 warn "can only reload from main coroutine";
3665 return;
3666 }
3667
3668 return if $RELOAD++;
3669
3670 my $t1 = EV::time;
3671
3672 while ($RELOAD) {
3673 warn "reloading...";
3674
3675 warn "entering sync_job";
3676
3677 cf::sync_job {
3678 cf::write_runtime_sync; # external watchdog should not bark
3679 cf::emergency_save;
3680 cf::write_runtime_sync; # external watchdog should not bark
3681
3682 warn "syncing database to disk";
3683 BDB::db_env_txn_checkpoint $DB_ENV;
3684
3685 # if anything goes wrong in here, we should simply crash as we already saved
3686
3687 warn "flushing outstanding aio requests";
3688 while (IO::AIO::nreqs || BDB::nreqs) {
3689 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3690 }
3691
3692 warn "cancelling all extension coros";
3693 $_->cancel for values %EXT_CORO;
3694 %EXT_CORO = ();
3695
3696 warn "removing commands";
3697 %COMMAND = ();
3698
3699 warn "removing ext/exti commands";
3700 %EXTCMD = ();
3701 %EXTICMD = ();
3702
3703 warn "unloading/nuking all extensions";
3704 for my $pkg (@EXTS) {
3705 warn "... unloading $pkg";
3706
3707 if (my $cb = $pkg->can ("unload")) {
3708 eval {
3709 $cb->($pkg);
3710 1
3711 } or warn "$pkg unloaded, but with errors: $@";
3712 }
3713
3714 warn "... clearing $pkg";
3715 clear_package $pkg;
3716 }
3717
3718 warn "unloading all perl modules loaded from $LIBDIR";
3719 while (my ($k, $v) = each %INC) {
3720 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3721
3722 warn "... unloading $k";
3723 delete $INC{$k};
3724
3725 $k =~ s/\.pm$//;
3726 $k =~ s/\//::/g;
3727
3728 if (my $cb = $k->can ("unload_module")) {
3729 $cb->();
3730 }
3731
3732 clear_package $k;
3733 }
3734
3735 warn "getting rid of safe::, as good as possible";
3736 clear_package "safe::$_"
3737 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3738
3739 warn "unloading cf.pm \"a bit\"";
3740 delete $INC{"cf.pm"};
3741 delete $INC{"cf/pod.pm"};
3742
3743 # don't, removes xs symbols, too,
3744 # and global variables created in xs
3745 #clear_package __PACKAGE__;
3746
3747 warn "unload completed, starting to reload now";
3748
3749 warn "reloading cf.pm";
3750 require cf;
3751 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3752
3753 warn "loading config and database again";
3754 cf::reload_config;
3755
3756 warn "loading extensions";
3757 cf::load_extensions;
3758
3759 if ($REATTACH_ON_RELOAD) {
3760 warn "reattaching attachments to objects/players";
3761 _global_reattach; # objects, sockets
3762 warn "reattaching attachments to maps";
3763 reattach $_ for values %MAP;
3764 warn "reattaching attachments to players";
3765 reattach $_ for values %PLAYER;
3766 }
3767
3768 warn "running post_init jobs";
3769 (pop @POST_INIT)->(1) while @POST_INIT;
3770
3771 warn "leaving sync_job";
3772
3773 1
3774 } or do {
3775 warn $@;
3776 cf::cleanup "error while reloading, exiting.";
3777 };
3778
3779 warn "reloaded";
3780 --$RELOAD;
3781 }
3782
3783 $t1 = EV::time - $t1;
3784 warn "reload completed in ${t1}s\n";
3785 };
3786
3787 our $RELOAD_WATCHER; # used only during reload
3788
3789 sub reload_perl() {
3790 # doing reload synchronously and two reloads happen back-to-back,
3791 # coro crashes during coro_state_free->destroy here.
3792
3793 $RELOAD_WATCHER ||= cf::async {
3794 Coro::AIO::aio_wait cache_extensions;
3795
3796 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub {
3797 do_reload_perl;
3798 undef $RELOAD_WATCHER;
3799 };
3800 };
3801 }
3802
3803 register_command "reload" => sub {
3804 my ($who, $arg) = @_;
3805
3806 if ($who->flag (FLAG_WIZ)) {
3807 $who->message ("reloading server.");
3808 async {
3809 $Coro::current->{desc} = "perl_reload";
3810 reload_perl;
3811 };
3812 }
3813 };
3814
3815 unshift @INC, $LIBDIR;
3816
3817 my $bug_warning = 0;
3818
3819 our @WAIT_FOR_TICK;
3820 our @WAIT_FOR_TICK_BEGIN;
3821
3822 sub wait_for_tick {
3823 return if tick_inhibit || $Coro::current == $Coro::main;
3824
3825 my $signal = new Coro::Signal;
3826 push @WAIT_FOR_TICK, $signal;
3827 $signal->wait;
3828 }
3829
3830 sub wait_for_tick_begin {
3831 return if tick_inhibit || $Coro::current == $Coro::main;
3832
3833 my $signal = new Coro::Signal;
3834 push @WAIT_FOR_TICK_BEGIN, $signal;
3835 $signal->wait;
3836 }
3837
3838 sub tick {
3839 if ($Coro::current != $Coro::main) {
3840 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3841 unless ++$bug_warning > 10;
3842 return;
3843 }
3844
3845 cf::server_tick; # one server iteration
3846
3847 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3848 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3849 Coro::async_pool {
3850 $Coro::current->{desc} = "runtime saver";
3851 write_runtime_sync
3852 or warn "ERROR: unable to write runtime file: $!";
3853 };
3854 }
3855
3856 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3857 $sig->send;
3858 }
3859 while (my $sig = shift @WAIT_FOR_TICK) {
3860 $sig->send;
3861 }
3862
3863 $LOAD = ($NOW - $TICK_START) / $TICK;
3864 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3865
3866 if (0) {
3867 if ($NEXT_TICK) {
3868 my $jitter = $TICK_START - $NEXT_TICK;
3869 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3870 warn "jitter $JITTER\n";#d#
3871 }
3872 }
3873 }
3874
3875 {
3876 # configure BDB
3877
3878 BDB::min_parallel 8;
3879 BDB::max_poll_reqs $TICK * 0.1;
3880 $AnyEvent::BDB::WATCHER->priority (1);
3881
3882 unless ($DB_ENV) {
3883 $DB_ENV = BDB::db_env_create;
3884 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3885 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3886 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3887 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3888 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3889
3890 cf::sync_job {
3891 eval {
3892 BDB::db_env_open
3893 $DB_ENV,
3894 $BDBDIR,
3895 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3896 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3897 0666;
3898
3899 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3900 };
3901
3902 cf::cleanup "db_env_open(db): $@" if $@;
3903 };
3904 }
3905
3906 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3907 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3908 };
3909 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3910 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3911 };
3912 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3913 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3914 };
3915 }
3916
3917 {
3918 # configure IO::AIO
3919
3920 IO::AIO::min_parallel 8;
3921 IO::AIO::max_poll_time $TICK * 0.1;
3922 undef $AnyEvent::AIO::WATCHER;
3923 }
3924
3925 my $_log_backtrace;
3926
3927 sub _log_backtrace {
3928 my ($msg, @addr) = @_;
3929
3930 $msg =~ s/\n//;
3931
3932 # limit the # of concurrent backtraces
3933 if ($_log_backtrace < 2) {
3934 ++$_log_backtrace;
3935 my $perl_bt = Carp::longmess $msg;
3936 async {
3937 $Coro::current->{desc} = "abt $msg";
3938
3939 my @bt = fork_call {
3940 @addr = map { sprintf "%x", $_ } @addr;
3941 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3942 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3943 or die "addr2line: $!";
3944
3945 my @funcs;
3946 my @res = <$fh>;
3947 chomp for @res;
3948 while (@res) {
3949 my ($func, $line) = splice @res, 0, 2, ();
3950 push @funcs, "[$func] $line";
3951 }
3952
3953 @funcs
3954 };
3955
3956 LOG llevInfo, "[ABT] $perl_bt\n";
3957 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3958 LOG llevInfo, "[ABT] $_\n" for @bt;
3959 --$_log_backtrace;
3960 };
3961 } else {
3962 LOG llevInfo, "[ABT] $msg\n";
3963 LOG llevInfo, "[ABT] [suppressed]\n";
3964 }
3965 }
3966
3967 # load additional modules
3968 use cf::pod;
3969
3970 END { cf::emergency_save }
3971
3972 1
3973