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Revision: 1.463
Committed: Sun Dec 28 06:59:27 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_74
Changes since 1.462: +21 -50 lines
Log Message:
smell, remove gcfclient support, material fixes, cfpod parse fixes, refactoring

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict "vars", "subs";
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Guard ();
38 use Coro ();
39 use Coro::State;
40 use Coro::Handle;
41 use Coro::EV;
42 use Coro::AnyEvent;
43 use Coro::Timer;
44 use Coro::Signal;
45 use Coro::Semaphore;
46 use Coro::SemaphoreSet;
47 use Coro::AnyEvent;
48 use Coro::AIO;
49 use Coro::BDB 1.6;
50 use Coro::Storable;
51 use Coro::Util ();
52
53 use JSON::XS 2.01 ();
54 use BDB ();
55 use Data::Dumper;
56 use Digest::MD5;
57 use Fcntl;
58 use YAML ();
59 use IO::AIO ();
60 use Time::HiRes;
61 use Compress::LZF;
62 use Digest::MD5 ();
63
64 AnyEvent::detect;
65
66 # configure various modules to our taste
67 #
68 $Storable::canonical = 1; # reduce rsync transfers
69 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
70
71 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
72
73 # make sure c-lzf reinitialises itself
74 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
75 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
76
77 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
78
79 our %COMMAND = ();
80 our %COMMAND_TIME = ();
81
82 our @EXTS = (); # list of extension package names
83 our %EXTCMD = ();
84 our %EXTICMD = ();
85 our %EXT_CORO = (); # coroutines bound to extensions
86 our %EXT_MAP = (); # pluggable maps
87
88 our $RELOAD; # number of reloads so far, non-zero while in reload
89 our @EVENT;
90
91 our $CONFDIR = confdir;
92 our $DATADIR = datadir;
93 our $LIBDIR = "$DATADIR/ext";
94 our $PODDIR = "$DATADIR/pod";
95 our $MAPDIR = "$DATADIR/" . mapdir;
96 our $LOCALDIR = localdir;
97 our $TMPDIR = "$LOCALDIR/" . tmpdir;
98 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
99 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
100 our $RANDOMDIR = "$LOCALDIR/random";
101 our $BDBDIR = "$LOCALDIR/db";
102 our $PIDFILE = "$LOCALDIR/pid";
103 our $RUNTIMEFILE = "$LOCALDIR/runtime";
104
105 our %RESOURCE;
106
107 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
108 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
109 our $NEXT_TICK;
110 our $USE_FSYNC = 1; # use fsync to write maps - default off
111
112 our $BDB_DEADLOCK_WATCHER;
113 our $BDB_CHECKPOINT_WATCHER;
114 our $BDB_TRICKLE_WATCHER;
115 our $DB_ENV;
116
117 our %CFG;
118
119 our $UPTIME; $UPTIME ||= time;
120 our $RUNTIME;
121 our $NOW;
122
123 our (%PLAYER, %PLAYER_LOADING); # all users
124 our (%MAP, %MAP_LOADING ); # all maps
125 our $LINK_MAP; # the special {link} map, which is always available
126
127 # used to convert map paths into valid unix filenames by replacing / by ∕
128 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
129
130 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
131 our $LOADAVG; # same thing, but with alpha-smoothing
132 our $JITTER; # average jitter
133 our $TICK_START; # for load detecting purposes
134
135 our @POST_INIT;
136
137 our $REATTACH_ON_RELOAD; # ste to true to force object reattach on reload (slow)
138
139 binmode STDOUT;
140 binmode STDERR;
141
142 # read virtual server time, if available
143 unless ($RUNTIME || !-e $RUNTIMEFILE) {
144 open my $fh, "<", $RUNTIMEFILE
145 or die "unable to read $RUNTIMEFILE file: $!";
146 $RUNTIME = <$fh> + 0.;
147 }
148
149 mkdir $_
150 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
151
152 our $EMERGENCY_POSITION;
153
154 sub cf::map::normalise;
155
156 #############################################################################
157
158 =head2 GLOBAL VARIABLES
159
160 =over 4
161
162 =item $cf::UPTIME
163
164 The timestamp of the server start (so not actually an uptime).
165
166 =item $cf::RUNTIME
167
168 The time this server has run, starts at 0 and is increased by $cf::TICK on
169 every server tick.
170
171 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
172 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
173 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
174
175 Various directories - "/etc", read-only install directory, perl-library
176 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
177 unique-items directory, player file directory, random maps directory and
178 database environment.
179
180 =item $cf::NOW
181
182 The time of the last (current) server tick.
183
184 =item $cf::TICK
185
186 The interval between server ticks, in seconds.
187
188 =item $cf::LOADAVG
189
190 The current CPU load on the server (alpha-smoothed), as a value between 0
191 (none) and 1 (overloaded), indicating how much time is spent on processing
192 objects per tick. Healthy values are < 0.5.
193
194 =item $cf::LOAD
195
196 The raw value load value from the last tick.
197
198 =item %cf::CFG
199
200 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
201 from wherever your confdir points to.
202
203 =item cf::wait_for_tick, cf::wait_for_tick_begin
204
205 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
206 returns directly I<after> the tick processing (and consequently, can only wake one process
207 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
208
209 =item @cf::INVOKE_RESULTS
210
211 This array contains the results of the last C<invoke ()> call. When
212 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
213 that call.
214
215 =back
216
217 =cut
218
219 BEGIN {
220 *CORE::GLOBAL::warn = sub {
221 my $msg = join "", @_;
222
223 $msg .= "\n"
224 unless $msg =~ /\n$/;
225
226 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
227
228 LOG llevError, $msg;
229 };
230 }
231
232 $Coro::State::DIEHOOK = sub {
233 return unless $^S eq 0; # "eq", not "=="
234
235 if ($Coro::current == $Coro::main) {#d#
236 warn "DIEHOOK called in main context, Coro bug?\n";#d#
237 return;#d#
238 }#d#
239
240 # kill coroutine otherwise
241 warn Carp::longmess $_[0];
242 Coro::terminate
243 };
244
245 $SIG{__DIE__} = sub { }; #d#?
246
247 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
248 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
249 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
250 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
251 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
252 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
253 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
254
255 # we bless all objects into (empty) derived classes to force a method lookup
256 # within the Safe compartment.
257 for my $pkg (qw(
258 cf::global cf::attachable
259 cf::object cf::object::player
260 cf::client cf::player
261 cf::arch cf::living
262 cf::map cf::mapspace
263 cf::party cf::region
264 )) {
265 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
266 }
267
268 $EV::DIED = sub {
269 warn "error in event callback: @_";
270 };
271
272 #############################################################################
273
274 =head2 UTILITY FUNCTIONS
275
276 =over 4
277
278 =item dumpval $ref
279
280 =cut
281
282 sub dumpval {
283 eval {
284 local $SIG{__DIE__};
285 my $d;
286 if (1) {
287 $d = new Data::Dumper([$_[0]], ["*var"]);
288 $d->Terse(1);
289 $d->Indent(2);
290 $d->Quotekeys(0);
291 $d->Useqq(1);
292 #$d->Bless(...);
293 $d->Seen($_[1]) if @_ > 1;
294 $d = $d->Dump();
295 }
296 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
297 $d
298 } || "[unable to dump $_[0]: '$@']";
299 }
300
301 =item $ref = cf::decode_json $json
302
303 Converts a JSON string into the corresponding perl data structure.
304
305 =item $json = cf::encode_json $ref
306
307 Converts a perl data structure into its JSON representation.
308
309 =cut
310
311 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
312
313 sub encode_json($) { $json_coder->encode ($_[0]) }
314 sub decode_json($) { $json_coder->decode ($_[0]) }
315
316 =item cf::post_init { BLOCK }
317
318 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
319 but I<before> the server starts ticking again.
320
321 The cdoeblock will have a single boolean argument to indicate whether this
322 is a reload or not.
323
324 =cut
325
326 sub post_init(&) {
327 push @POST_INIT, shift;
328 }
329
330 =item cf::lock_wait $string
331
332 Wait until the given lock is available. See cf::lock_acquire.
333
334 =item my $lock = cf::lock_acquire $string
335
336 Wait until the given lock is available and then acquires it and returns
337 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
338 for example when the coroutine gets canceled), the lock is automatically
339 returned.
340
341 Locks are *not* recursive, locking from the same coro twice results in a
342 deadlocked coro.
343
344 Lock names should begin with a unique identifier (for example, cf::map::find
345 uses map_find and cf::map::load uses map_load).
346
347 =item $locked = cf::lock_active $string
348
349 Return true if the lock is currently active, i.e. somebody has locked it.
350
351 =cut
352
353 our $LOCKS = new Coro::SemaphoreSet;
354
355 sub lock_wait($) {
356 $LOCKS->wait ($_[0]);
357 }
358
359 sub lock_acquire($) {
360 $LOCKS->guard ($_[0])
361 }
362
363 sub lock_active($) {
364 $LOCKS->count ($_[0]) < 1
365 }
366
367 sub freeze_mainloop {
368 tick_inhibit_inc;
369
370 &Guard::guard (\&tick_inhibit_dec);
371 }
372
373 =item cf::periodic $interval, $cb
374
375 Like EV::periodic, but randomly selects a starting point so that the actions
376 get spread over timer.
377
378 =cut
379
380 sub periodic($$) {
381 my ($interval, $cb) = @_;
382
383 my $start = rand List::Util::min 180, $interval;
384
385 EV::periodic $start, $interval, 0, $cb
386 }
387
388 =item cf::get_slot $time[, $priority[, $name]]
389
390 Allocate $time seconds of blocking CPU time at priority C<$priority>:
391 This call blocks and returns only when you have at least C<$time> seconds
392 of cpu time till the next tick. The slot is only valid till the next cede.
393
394 The optional C<$name> can be used to identify the job to run. It might be
395 used for statistical purposes and should identify the same time-class.
396
397 Useful for short background jobs.
398
399 =cut
400
401 our @SLOT_QUEUE;
402 our $SLOT_QUEUE;
403
404 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
405 $SLOT_QUEUE = Coro::async {
406 $Coro::current->desc ("timeslot manager");
407
408 my $signal = new Coro::Signal;
409
410 while () {
411 next_job:
412 my $avail = cf::till_tick;
413 if ($avail > 0.01) {
414 for (0 .. $#SLOT_QUEUE) {
415 if ($SLOT_QUEUE[$_][0] < $avail) {
416 my $job = splice @SLOT_QUEUE, $_, 1, ();
417 $job->[2]->send;
418 Coro::cede;
419 goto next_job;
420 }
421 }
422 }
423
424 if (@SLOT_QUEUE) {
425 # we do not use wait_for_tick() as it returns immediately when tick is inactive
426 push @cf::WAIT_FOR_TICK, $signal;
427 $signal->wait;
428 } else {
429 Coro::schedule;
430 }
431 }
432 };
433
434 sub get_slot($;$$) {
435 return if tick_inhibit || $Coro::current == $Coro::main;
436
437 my ($time, $pri, $name) = @_;
438
439 $time = $TICK * .6 if $time > $TICK * .6;
440 my $sig = new Coro::Signal;
441
442 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
443 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
444 $SLOT_QUEUE->ready;
445 $sig->wait;
446 }
447
448 =item cf::async { BLOCK }
449
450 Currently the same as Coro::async_pool, meaning you cannot use
451 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
452 thing you are allowed to do is call C<prio> on it.
453
454 =cut
455
456 BEGIN { *async = \&Coro::async_pool }
457
458 =item cf::sync_job { BLOCK }
459
460 The design of Deliantra requires that the main coroutine ($Coro::main)
461 is always able to handle events or runnable, as Deliantra is only
462 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
463 acceptable.
464
465 If it must be done, put the blocking parts into C<sync_job>. This will run
466 the given BLOCK in another coroutine while waiting for the result. The
467 server will be frozen during this time, so the block should either finish
468 fast or be very important.
469
470 =cut
471
472 sub sync_job(&) {
473 my ($job) = @_;
474
475 if ($Coro::current == $Coro::main) {
476 my $time = EV::time;
477
478 # this is the main coro, too bad, we have to block
479 # till the operation succeeds, freezing the server :/
480
481 LOG llevError, Carp::longmess "sync job";#d#
482
483 my $freeze_guard = freeze_mainloop;
484
485 my $busy = 1;
486 my @res;
487
488 (async {
489 $Coro::current->desc ("sync job coro");
490 @res = eval { $job->() };
491 warn $@ if $@;
492 undef $busy;
493 })->prio (Coro::PRIO_MAX);
494
495 while ($busy) {
496 if (Coro::nready) {
497 Coro::cede_notself;
498 } else {
499 EV::loop EV::LOOP_ONESHOT;
500 }
501 }
502
503 my $time = EV::time - $time;
504
505 $TICK_START += $time; # do not account sync jobs to server load
506
507 wantarray ? @res : $res[0]
508 } else {
509 # we are in another coroutine, how wonderful, everything just works
510
511 $job->()
512 }
513 }
514
515 =item $coro = cf::async_ext { BLOCK }
516
517 Like async, but this coro is automatically being canceled when the
518 extension calling this is being unloaded.
519
520 =cut
521
522 sub async_ext(&) {
523 my $cb = shift;
524
525 my $coro = &Coro::async ($cb);
526
527 $coro->on_destroy (sub {
528 delete $EXT_CORO{$coro+0};
529 });
530 $EXT_CORO{$coro+0} = $coro;
531
532 $coro
533 }
534
535 =item fork_call { }, $args
536
537 Executes the given code block with the given arguments in a seperate
538 process, returning the results. Everything must be serialisable with
539 Coro::Storable. May, of course, block. Note that the executed sub may
540 never block itself or use any form of event handling.
541
542 =cut
543
544 sub fork_call(&@) {
545 my ($cb, @args) = @_;
546
547 # we seemingly have to make a local copy of the whole thing,
548 # otherwise perl prematurely frees the stuff :/
549 # TODO: investigate and fix (likely this will be rather laborious)
550
551 my @res = Coro::Util::fork_eval {
552 reset_signals;
553 &$cb
554 }, @args;
555
556 wantarray ? @res : $res[-1]
557 }
558
559 =item $coin = coin_from_name $name
560
561 =cut
562
563 our %coin_alias = (
564 "silver" => "silvercoin",
565 "silvercoin" => "silvercoin",
566 "silvercoins" => "silvercoin",
567 "gold" => "goldcoin",
568 "goldcoin" => "goldcoin",
569 "goldcoins" => "goldcoin",
570 "platinum" => "platinacoin",
571 "platinumcoin" => "platinacoin",
572 "platinumcoins" => "platinacoin",
573 "platina" => "platinacoin",
574 "platinacoin" => "platinacoin",
575 "platinacoins" => "platinacoin",
576 "royalty" => "royalty",
577 "royalties" => "royalty",
578 );
579
580 sub coin_from_name($) {
581 $coin_alias{$_[0]}
582 ? cf::arch::find $coin_alias{$_[0]}
583 : undef
584 }
585
586 =item $value = cf::db_get $family => $key
587
588 Returns a single value from the environment database.
589
590 =item cf::db_put $family => $key => $value
591
592 Stores the given C<$value> in the family. It can currently store binary
593 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
594
595 =item $db = cf::db_table "name"
596
597 Create and/or open a new database table. The string must not be "db" and must be unique
598 within each server.
599
600 =cut
601
602 sub db_table($) {
603 my ($name) = @_;
604 my $db = BDB::db_create $DB_ENV;
605
606 eval {
607 $db->set_flags (BDB::CHKSUM);
608
609 utf8::encode $name;
610 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
611 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
612 cf::cleanup "db_open(db): $!" if $!;
613 };
614 cf::cleanup "db_open(db): $@" if $@;
615
616 $db
617 }
618
619 our $DB;
620
621 sub db_init {
622 cf::sync_job {
623 $DB ||= db_table "db";
624 };
625 }
626
627 sub db_get($$) {
628 my $key = "$_[0]/$_[1]";
629
630 cf::sync_job {
631 BDB::db_get $DB, undef, $key, my $data;
632
633 $! ? ()
634 : $data
635 }
636 }
637
638 sub db_put($$$) {
639 BDB::dbreq_pri 4;
640 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
641 }
642
643 =item cf::cache $id => [$paths...], $processversion => $process
644
645 Generic caching function that returns the value of the resource $id,
646 caching and regenerating as required.
647
648 This function can block.
649
650 =cut
651
652 sub cache {
653 my ($id, $src, $processversion, $process) = @_;
654
655 my $meta =
656 join "\x00",
657 $processversion,
658 map {
659 aio_stat $_
660 and Carp::croak "$_: $!";
661
662 ($_, (stat _)[7,9])
663 } @$src;
664
665 my $dbmeta = db_get cache => "$id/meta";
666 if ($dbmeta ne $meta) {
667 # changed, we may need to process
668
669 my @data;
670 my $md5;
671
672 for (0 .. $#$src) {
673 0 <= aio_load $src->[$_], $data[$_]
674 or Carp::croak "$src->[$_]: $!";
675 }
676
677 # if processing is expensive, check
678 # checksum first
679 if (1) {
680 $md5 =
681 join "\x00",
682 $processversion,
683 map {
684 cf::cede_to_tick;
685 ($src->[$_], Digest::MD5::md5_hex $data[$_])
686 } 0.. $#$src;
687
688
689 my $dbmd5 = db_get cache => "$id/md5";
690 if ($dbmd5 eq $md5) {
691 db_put cache => "$id/meta", $meta;
692
693 return db_get cache => "$id/data";
694 }
695 }
696
697 my $t1 = Time::HiRes::time;
698 my $data = $process->(\@data);
699 my $t2 = Time::HiRes::time;
700
701 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
702
703 db_put cache => "$id/data", $data;
704 db_put cache => "$id/md5" , $md5;
705 db_put cache => "$id/meta", $meta;
706
707 return $data;
708 }
709
710 db_get cache => "$id/data"
711 }
712
713 =item cf::datalog type => key => value, ...
714
715 Log a datalog packet of the given type with the given key-value pairs.
716
717 =cut
718
719 sub datalog($@) {
720 my ($type, %kv) = @_;
721 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
722 }
723
724 =back
725
726 =cut
727
728 #############################################################################
729
730 =head2 ATTACHABLE OBJECTS
731
732 Many objects in deliantra are so-called attachable objects. That means you can
733 attach callbacks/event handlers (a collection of which is called an "attachment")
734 to it. All such attachable objects support the following methods.
735
736 In the following description, CLASS can be any of C<global>, C<object>
737 C<player>, C<client> or C<map> (i.e. the attachable objects in
738 Deliantra).
739
740 =over 4
741
742 =item $attachable->attach ($attachment, key => $value...)
743
744 =item $attachable->detach ($attachment)
745
746 Attach/detach a pre-registered attachment to a specific object and give it
747 the specified key/value pairs as arguments.
748
749 Example, attach a minesweeper attachment to the given object, making it a
750 10x10 minesweeper game:
751
752 $obj->attach (minesweeper => width => 10, height => 10);
753
754 =item $bool = $attachable->attached ($name)
755
756 Checks wether the named attachment is currently attached to the object.
757
758 =item cf::CLASS->attach ...
759
760 =item cf::CLASS->detach ...
761
762 Define an anonymous attachment and attach it to all objects of the given
763 CLASS. See the next function for an explanation of its arguments.
764
765 You can attach to global events by using the C<cf::global> class.
766
767 Example, log all player logins:
768
769 cf::player->attach (
770 on_login => sub {
771 my ($pl) = @_;
772 ...
773 },
774 );
775
776 Example, attach to the jeweler skill:
777
778 cf::object->attach (
779 type => cf::SKILL,
780 subtype => cf::SK_JEWELER,
781 on_use_skill => sub {
782 my ($sk, $ob, $part, $dir, $msg) = @_;
783 ...
784 },
785 );
786
787 =item cf::CLASS::attachment $name, ...
788
789 Register an attachment by C<$name> through which attachable objects of the
790 given CLASS can refer to this attachment.
791
792 Some classes such as deliantra maps and objects can specify attachments
793 that are attached at load/instantiate time, thus the need for a name.
794
795 These calls expect any number of the following handler/hook descriptions:
796
797 =over 4
798
799 =item prio => $number
800
801 Set the priority for all following handlers/hooks (unless overwritten
802 by another C<prio> setting). Lower priority handlers get executed
803 earlier. The default priority is C<0>, and many built-in handlers are
804 registered at priority C<-1000>, so lower priorities should not be used
805 unless you know what you are doing.
806
807 =item type => $type
808
809 (Only for C<< cf::object->attach >> calls), limits the attachment to the
810 given type of objects only (the additional parameter C<subtype> can be
811 used to further limit to the given subtype).
812
813 =item on_I<event> => \&cb
814
815 Call the given code reference whenever the named event happens (event is
816 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
817 handlers are recognised generally depends on the type of object these
818 handlers attach to).
819
820 See F<include/eventinc.h> for the full list of events supported, and their
821 class.
822
823 =item package => package::
824
825 Look for sub functions of the name C<< on_I<event> >> in the given
826 package and register them. Only handlers for eevents supported by the
827 object/class are recognised.
828
829 =back
830
831 Example, define an attachment called "sockpuppet" that calls the given
832 event handler when a monster attacks:
833
834 cf::object::attachment sockpuppet =>
835 on_skill_attack => sub {
836 my ($self, $victim) = @_;
837 ...
838 }
839 }
840
841 =item $attachable->valid
842
843 Just because you have a perl object does not mean that the corresponding
844 C-level object still exists. If you try to access an object that has no
845 valid C counterpart anymore you get an exception at runtime. This method
846 can be used to test for existence of the C object part without causing an
847 exception.
848
849 =cut
850
851 # the following variables are defined in .xs and must not be re-created
852 our @CB_GLOBAL = (); # registry for all global events
853 our @CB_ATTACHABLE = (); # registry for all attachables
854 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
855 our @CB_PLAYER = ();
856 our @CB_CLIENT = ();
857 our @CB_TYPE = (); # registry for type (cf-object class) based events
858 our @CB_MAP = ();
859
860 my %attachment;
861
862 sub cf::attachable::thawer_merge {
863 # simply override everything except _meta
864 local $_[0]{_meta};
865 %{$_[0]} = %{$_[1]};
866 }
867
868 sub _attach_cb($$$$) {
869 my ($registry, $event, $prio, $cb) = @_;
870
871 use sort 'stable';
872
873 $cb = [$prio, $cb];
874
875 @{$registry->[$event]} = sort
876 { $a->[0] cmp $b->[0] }
877 @{$registry->[$event] || []}, $cb;
878 }
879
880 # hack
881 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
882
883 # attach handles attaching event callbacks
884 # the only thing the caller has to do is pass the correct
885 # registry (== where the callback attaches to).
886 sub _attach {
887 my ($registry, $klass, @arg) = @_;
888
889 my $object_type;
890 my $prio = 0;
891 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
892
893 #TODO: get rid of this hack
894 if ($attachable_klass{$klass}) {
895 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
896 }
897
898 while (@arg) {
899 my $type = shift @arg;
900
901 if ($type eq "prio") {
902 $prio = shift @arg;
903
904 } elsif ($type eq "type") {
905 $object_type = shift @arg;
906 $registry = $CB_TYPE[$object_type] ||= [];
907
908 } elsif ($type eq "subtype") {
909 defined $object_type or Carp::croak "subtype specified without type";
910 my $object_subtype = shift @arg;
911 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
912
913 } elsif ($type eq "package") {
914 my $pkg = shift @arg;
915
916 while (my ($name, $id) = each %cb_id) {
917 if (my $cb = $pkg->can ($name)) {
918 _attach_cb $registry, $id, $prio, $cb;
919 }
920 }
921
922 } elsif (exists $cb_id{$type}) {
923 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
924
925 } elsif (ref $type) {
926 warn "attaching objects not supported, ignoring.\n";
927
928 } else {
929 shift @arg;
930 warn "attach argument '$type' not supported, ignoring.\n";
931 }
932 }
933 }
934
935 sub _object_attach {
936 my ($obj, $name, %arg) = @_;
937
938 return if exists $obj->{_attachment}{$name};
939
940 if (my $attach = $attachment{$name}) {
941 my $registry = $obj->registry;
942
943 for (@$attach) {
944 my ($klass, @attach) = @$_;
945 _attach $registry, $klass, @attach;
946 }
947
948 $obj->{$name} = \%arg;
949 } else {
950 warn "object uses attachment '$name' which is not available, postponing.\n";
951 }
952
953 $obj->{_attachment}{$name} = undef;
954 }
955
956 sub cf::attachable::attach {
957 if (ref $_[0]) {
958 _object_attach @_;
959 } else {
960 _attach shift->_attach_registry, @_;
961 }
962 _recalc_want;
963 };
964
965 # all those should be optimised
966 sub cf::attachable::detach {
967 my ($obj, $name) = @_;
968
969 if (ref $obj) {
970 delete $obj->{_attachment}{$name};
971 reattach ($obj);
972 } else {
973 Carp::croak "cannot, currently, detach class attachments";
974 }
975 _recalc_want;
976 };
977
978 sub cf::attachable::attached {
979 my ($obj, $name) = @_;
980
981 exists $obj->{_attachment}{$name}
982 }
983
984 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
985 eval "#line " . __LINE__ . " 'cf.pm'
986 sub cf::\L$klass\E::_attach_registry {
987 (\\\@CB_$klass, KLASS_$klass)
988 }
989
990 sub cf::\L$klass\E::attachment {
991 my \$name = shift;
992
993 \$attachment{\$name} = [[KLASS_$klass, \@_]];
994 }
995 ";
996 die if $@;
997 }
998
999 our $override;
1000 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1001
1002 sub override {
1003 $override = 1;
1004 @INVOKE_RESULTS = (@_);
1005 }
1006
1007 sub do_invoke {
1008 my $event = shift;
1009 my $callbacks = shift;
1010
1011 @INVOKE_RESULTS = ();
1012
1013 local $override;
1014
1015 for (@$callbacks) {
1016 eval { &{$_->[1]} };
1017
1018 if ($@) {
1019 warn "$@";
1020 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1021 override;
1022 }
1023
1024 return 1 if $override;
1025 }
1026
1027 0
1028 }
1029
1030 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1031
1032 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1033
1034 Generate an object-specific event with the given arguments.
1035
1036 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1037 removed in future versions), and there is no public API to access override
1038 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1039
1040 =back
1041
1042 =cut
1043
1044 #############################################################################
1045 # object support
1046
1047 sub _object_equal($$);
1048 sub _object_equal($$) {
1049 my ($a, $b) = @_;
1050
1051 return 0 unless (ref $a) eq (ref $b);
1052
1053 if ("HASH" eq ref $a) {
1054 my @ka = keys %$a;
1055 my @kb = keys %$b;
1056
1057 return 0 if @ka != @kb;
1058
1059 for (0 .. $#ka) {
1060 return 0 unless $ka[$_] eq $kb[$_];
1061 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1062 }
1063
1064 } elsif ("ARRAY" eq ref $a) {
1065
1066 return 0 if @$a != @$b;
1067
1068 for (0 .. $#$a) {
1069 return 0 unless _object_equal $a->[$_], $b->[$_];
1070 }
1071
1072 } elsif ($a ne $b) {
1073 return 0;
1074 }
1075
1076 1
1077 }
1078
1079 our $SLOW_MERGES;#d#
1080 sub _can_merge {
1081 my ($ob1, $ob2) = @_;
1082
1083 ++$SLOW_MERGES;#d#
1084
1085 # we do the slow way here
1086 return _object_equal $ob1, $ob2
1087 }
1088
1089 sub reattach {
1090 # basically do the same as instantiate, without calling instantiate
1091 my ($obj) = @_;
1092
1093 # no longer needed after getting rid of delete_package?
1094 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1095
1096 my $registry = $obj->registry;
1097
1098 @$registry = ();
1099
1100 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1101
1102 for my $name (keys %{ $obj->{_attachment} || {} }) {
1103 if (my $attach = $attachment{$name}) {
1104 for (@$attach) {
1105 my ($klass, @attach) = @$_;
1106 _attach $registry, $klass, @attach;
1107 }
1108 } else {
1109 warn "object uses attachment '$name' that is not available, postponing.\n";
1110 }
1111 }
1112 }
1113
1114 cf::attachable->attach (
1115 prio => -1000000,
1116 on_instantiate => sub {
1117 my ($obj, $data) = @_;
1118
1119 $data = decode_json $data;
1120
1121 for (@$data) {
1122 my ($name, $args) = @$_;
1123
1124 $obj->attach ($name, %{$args || {} });
1125 }
1126 },
1127 on_reattach => \&reattach,
1128 on_clone => sub {
1129 my ($src, $dst) = @_;
1130
1131 @{$dst->registry} = @{$src->registry};
1132
1133 %$dst = %$src;
1134
1135 %{$dst->{_attachment}} = %{$src->{_attachment}}
1136 if exists $src->{_attachment};
1137 },
1138 );
1139
1140 sub object_freezer_save {
1141 my ($filename, $rdata, $objs) = @_;
1142
1143 sync_job {
1144 if (length $$rdata) {
1145 utf8::decode (my $decname = $filename);
1146 warn sprintf "saving %s (%d,%d)\n",
1147 $decname, length $$rdata, scalar @$objs;
1148
1149 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1150 aio_chmod $fh, SAVE_MODE;
1151 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1152 aio_fsync $fh if $cf::USE_FSYNC;
1153 aio_close $fh;
1154
1155 if (@$objs) {
1156 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1157 aio_chmod $fh, SAVE_MODE;
1158 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1159 aio_write $fh, 0, (length $data), $data, 0;
1160 aio_fsync $fh if $cf::USE_FSYNC;
1161 aio_close $fh;
1162 aio_rename "$filename.pst~", "$filename.pst";
1163 }
1164 } else {
1165 aio_unlink "$filename.pst";
1166 }
1167
1168 aio_rename "$filename~", $filename;
1169
1170 $filename =~ s%/[^/]+$%%;
1171 aio_pathsync $filename if $cf::USE_FSYNC;
1172 } else {
1173 warn "unable to save objects: $filename~: $!\n";
1174 }
1175 } else {
1176 aio_unlink $filename;
1177 aio_unlink "$filename.pst";
1178 }
1179 };
1180 }
1181
1182 sub object_freezer_as_string {
1183 my ($rdata, $objs) = @_;
1184
1185 use Data::Dumper;
1186
1187 $$rdata . Dumper $objs
1188 }
1189
1190 sub object_thawer_load {
1191 my ($filename) = @_;
1192
1193 my ($data, $av);
1194
1195 (aio_load $filename, $data) >= 0
1196 or return;
1197
1198 unless (aio_stat "$filename.pst") {
1199 (aio_load "$filename.pst", $av) >= 0
1200 or return;
1201
1202 my $st = eval { Coro::Storable::thaw $av };
1203 $av = $st->{objs};
1204 }
1205
1206 utf8::decode (my $decname = $filename);
1207 warn sprintf "loading %s (%d,%d)\n",
1208 $decname, length $data, scalar @{$av || []};
1209
1210 ($data, $av)
1211 }
1212
1213 =head2 COMMAND CALLBACKS
1214
1215 =over 4
1216
1217 =cut
1218
1219 #############################################################################
1220 # command handling &c
1221
1222 =item cf::register_command $name => \&callback($ob,$args);
1223
1224 Register a callback for execution when the client sends the user command
1225 $name.
1226
1227 =cut
1228
1229 sub register_command {
1230 my ($name, $cb) = @_;
1231
1232 my $caller = caller;
1233 #warn "registering command '$name/$time' to '$caller'";
1234
1235 push @{ $COMMAND{$name} }, [$caller, $cb];
1236 }
1237
1238 =item cf::register_extcmd $name => \&callback($pl,$packet);
1239
1240 Register a callback for execution when the client sends an (synchronous)
1241 extcmd packet. Ext commands will be processed in the order they are
1242 received by the server, like other user commands. The first argument is
1243 the logged-in player. Ext commands can only be processed after a player
1244 has logged in successfully.
1245
1246 If the callback returns something, it is sent back as if reply was being
1247 called.
1248
1249 =item cf::register_exticmd $name => \&callback($ns,$packet);
1250
1251 Register a callback for execution when the client sends an (asynchronous)
1252 exticmd packet. Exti commands are processed by the server as soon as they
1253 are received, i.e. out of order w.r.t. other commands. The first argument
1254 is a client socket. Exti commands can be received anytime, even before
1255 log-in.
1256
1257 If the callback returns something, it is sent back as if reply was being
1258 called.
1259
1260 =cut
1261
1262 sub register_extcmd {
1263 my ($name, $cb) = @_;
1264
1265 $EXTCMD{$name} = $cb;
1266 }
1267
1268 sub register_exticmd {
1269 my ($name, $cb) = @_;
1270
1271 $EXTICMD{$name} = $cb;
1272 }
1273
1274 use File::Glob ();
1275
1276 cf::player->attach (
1277 on_command => sub {
1278 my ($pl, $name, $params) = @_;
1279
1280 my $cb = $COMMAND{$name}
1281 or return;
1282
1283 for my $cmd (@$cb) {
1284 $cmd->[1]->($pl->ob, $params);
1285 }
1286
1287 cf::override;
1288 },
1289 on_extcmd => sub {
1290 my ($pl, $buf) = @_;
1291
1292 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1293
1294 if (ref $msg) {
1295 my ($type, $reply, @payload) =
1296 "ARRAY" eq ref $msg
1297 ? @$msg
1298 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1299
1300 my @reply;
1301
1302 if (my $cb = $EXTCMD{$type}) {
1303 @reply = $cb->($pl, @payload);
1304 }
1305
1306 $pl->ext_reply ($reply, @reply)
1307 if $reply;
1308
1309 } else {
1310 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1311 }
1312
1313 cf::override;
1314 },
1315 );
1316
1317 # "readahead" all extensions
1318 sub cache_extensions {
1319 my $grp = IO::AIO::aio_group;
1320
1321 add $grp IO::AIO::aio_readdir $LIBDIR, sub {
1322 for (grep /\.ext$/, @{$_[0]}) {
1323 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1324 }
1325 };
1326
1327 $grp
1328 }
1329
1330 sub load_extensions {
1331 cf::sync_job {
1332 my %todo;
1333
1334 for my $path (<$LIBDIR/*.ext>) {
1335 next unless -r $path;
1336
1337 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1338 my $base = $1;
1339 my $pkg = $1;
1340 $pkg =~ s/[^[:word:]]/_/g;
1341 $pkg = "ext::$pkg";
1342
1343 open my $fh, "<:utf8", $path
1344 or die "$path: $!";
1345
1346 my $source = do { local $/; <$fh> };
1347
1348 my %ext = (
1349 path => $path,
1350 base => $base,
1351 pkg => $pkg,
1352 );
1353
1354 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1355 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1356
1357 $ext{source} =
1358 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1359 . "#line 1 \"$path\"\n{\n"
1360 . $source
1361 . "\n};\n1";
1362
1363 $todo{$base} = \%ext;
1364 }
1365
1366 my %done;
1367 while (%todo) {
1368 my $progress;
1369
1370 while (my ($k, $v) = each %todo) {
1371 for (split /,\s*/, $v->{meta}{depends}) {
1372 goto skip
1373 unless exists $done{$_};
1374 }
1375
1376 warn "... loading '$k' into '$v->{pkg}'\n";
1377
1378 unless (eval $v->{source}) {
1379 my $msg = $@ ? "$v->{path}: $@\n"
1380 : "$v->{base}: extension inactive.\n";
1381
1382 if (exists $v->{meta}{mandatory}) {
1383 warn $msg;
1384 cf::cleanup "mandatory extension failed to load, exiting.";
1385 }
1386
1387 warn $msg;
1388 }
1389
1390 $done{$k} = delete $todo{$k};
1391 push @EXTS, $v->{pkg};
1392 $progress = 1;
1393 }
1394
1395 skip:
1396 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1397 unless $progress;
1398 }
1399 };
1400 }
1401
1402 #############################################################################
1403
1404 =back
1405
1406 =head2 CORE EXTENSIONS
1407
1408 Functions and methods that extend core deliantra objects.
1409
1410 =cut
1411
1412 package cf::player;
1413
1414 use Coro::AIO;
1415
1416 =head3 cf::player
1417
1418 =over 4
1419
1420 =item cf::player::num_playing
1421
1422 Returns the official number of playing players, as per the Crossfire metaserver rules.
1423
1424 =cut
1425
1426 sub num_playing {
1427 scalar grep
1428 $_->ob->map
1429 && !$_->hidden
1430 && !$_->ob->flag (cf::FLAG_WIZ),
1431 cf::player::list
1432 }
1433
1434 =item cf::player::find $login
1435
1436 Returns the given player object, loading it if necessary (might block).
1437
1438 =cut
1439
1440 sub playerdir($) {
1441 "$PLAYERDIR/"
1442 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1443 }
1444
1445 sub path($) {
1446 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1447
1448 (playerdir $login) . "/playerdata"
1449 }
1450
1451 sub find_active($) {
1452 $cf::PLAYER{$_[0]}
1453 and $cf::PLAYER{$_[0]}->active
1454 and $cf::PLAYER{$_[0]}
1455 }
1456
1457 sub exists($) {
1458 my ($login) = @_;
1459
1460 $cf::PLAYER{$login}
1461 or !aio_stat path $login
1462 }
1463
1464 sub find($) {
1465 return $cf::PLAYER{$_[0]} || do {
1466 my $login = $_[0];
1467
1468 my $guard = cf::lock_acquire "user_find:$login";
1469
1470 $cf::PLAYER{$_[0]} || do {
1471 # rename old playerfiles to new ones
1472 #TODO: remove when no longer required
1473 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1474 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1475 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1476 aio_unlink +(playerdir $login) . "/$login.pl";
1477
1478 my $f = new_from_file cf::object::thawer path $login
1479 or return;
1480
1481 my $pl = cf::player::load_pl $f
1482 or return;
1483
1484 local $cf::PLAYER_LOADING{$login} = $pl;
1485 $f->resolve_delayed_derefs;
1486 $cf::PLAYER{$login} = $pl
1487 }
1488 }
1489 }
1490
1491 sub save($) {
1492 my ($pl) = @_;
1493
1494 return if $pl->{deny_save};
1495
1496 my $path = path $pl;
1497 my $guard = cf::lock_acquire "user_save:$path";
1498
1499 return if $pl->{deny_save};
1500
1501 aio_mkdir playerdir $pl, 0770;
1502 $pl->{last_save} = $cf::RUNTIME;
1503
1504 cf::get_slot 0.01;
1505
1506 $pl->save_pl ($path);
1507 cf::cede_to_tick;
1508 }
1509
1510 sub new($) {
1511 my ($login) = @_;
1512
1513 my $self = create;
1514
1515 $self->ob->name ($login);
1516 $self->{deny_save} = 1;
1517
1518 $cf::PLAYER{$login} = $self;
1519
1520 $self
1521 }
1522
1523 =item $player->send_msg ($channel, $msg, $color, [extra...])
1524
1525 =cut
1526
1527 sub send_msg {
1528 my $ns = shift->ns
1529 or return;
1530 $ns->send_msg (@_);
1531 }
1532
1533 =item $pl->quit_character
1534
1535 Nukes the player without looking back. If logged in, the connection will
1536 be destroyed. May block for a long time.
1537
1538 =cut
1539
1540 sub quit_character {
1541 my ($pl) = @_;
1542
1543 my $name = $pl->ob->name;
1544
1545 $pl->{deny_save} = 1;
1546 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1547
1548 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1549 $pl->deactivate;
1550 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1551 $pl->ob->check_score;
1552 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1553 $pl->ns->destroy if $pl->ns;
1554
1555 my $path = playerdir $pl;
1556 my $temp = "$path~$cf::RUNTIME~deleting~";
1557 aio_rename $path, $temp;
1558 delete $cf::PLAYER{$pl->ob->name};
1559 $pl->destroy;
1560
1561 my $prefix = qr<^~\Q$name\E/>;
1562
1563 # nuke player maps
1564 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1565
1566 IO::AIO::aio_rmtree $temp;
1567 }
1568
1569 =item $pl->kick
1570
1571 Kicks a player out of the game. This destroys the connection.
1572
1573 =cut
1574
1575 sub kick {
1576 my ($pl, $kicker) = @_;
1577
1578 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1579 $pl->killer ("kicked");
1580 $pl->ns->destroy;
1581 }
1582
1583 =item cf::player::list_logins
1584
1585 Returns am arrayref of all valid playernames in the system, can take a
1586 while and may block, so not sync_job-capable, ever.
1587
1588 =cut
1589
1590 sub list_logins {
1591 my $dirs = aio_readdir $PLAYERDIR
1592 or return [];
1593
1594 my @logins;
1595
1596 for my $login (@$dirs) {
1597 my $path = path $login;
1598
1599 # a .pst is a dead give-away for a valid player
1600 # if no pst file found, open and chekc for blocked users
1601 if (aio_stat "$path.pst") {
1602 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1603 aio_read $fh, 0, 512, my $buf, 0 or next;
1604 $buf !~ /^password -------------$/m or next; # official not-valid tag
1605 }
1606
1607 utf8::decode $login;
1608 push @logins, $login;
1609 }
1610
1611 \@logins
1612 }
1613
1614 =item $player->maps
1615
1616 Returns an arrayref of map paths that are private for this
1617 player. May block.
1618
1619 =cut
1620
1621 sub maps($) {
1622 my ($pl) = @_;
1623
1624 $pl = ref $pl ? $pl->ob->name : $pl;
1625
1626 my $files = aio_readdir playerdir $pl
1627 or return;
1628
1629 my @paths;
1630
1631 for (@$files) {
1632 utf8::decode $_;
1633 next if /\.(?:pl|pst)$/;
1634 next unless /^$PATH_SEP/o;
1635
1636 push @paths, cf::map::normalise "~$pl/$_";
1637 }
1638
1639 \@paths
1640 }
1641
1642 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1643
1644 Expand deliantra pod fragments into protocol xml.
1645
1646 =item $player->ext_reply ($msgid, @msg)
1647
1648 Sends an ext reply to the player.
1649
1650 =cut
1651
1652 sub ext_reply($$@) {
1653 my ($self, $id, @msg) = @_;
1654
1655 $self->ns->ext_reply ($id, @msg)
1656 }
1657
1658 =item $player->ext_msg ($type, @msg)
1659
1660 Sends an ext event to the client.
1661
1662 =cut
1663
1664 sub ext_msg($$@) {
1665 my ($self, $type, @msg) = @_;
1666
1667 $self->ns->ext_msg ($type, @msg);
1668 }
1669
1670 =head3 cf::region
1671
1672 =over 4
1673
1674 =cut
1675
1676 package cf::region;
1677
1678 =item cf::region::find_by_path $path
1679
1680 Tries to decuce the likely region for a map knowing only its path.
1681
1682 =cut
1683
1684 sub find_by_path($) {
1685 my ($path) = @_;
1686
1687 my ($match, $specificity);
1688
1689 for my $region (list) {
1690 if ($region->{match} && $path =~ $region->{match}) {
1691 ($match, $specificity) = ($region, $region->specificity)
1692 if $region->specificity > $specificity;
1693 }
1694 }
1695
1696 $match
1697 }
1698
1699 =back
1700
1701 =head3 cf::map
1702
1703 =over 4
1704
1705 =cut
1706
1707 package cf::map;
1708
1709 use Fcntl;
1710 use Coro::AIO;
1711
1712 use overload
1713 '""' => \&as_string,
1714 fallback => 1;
1715
1716 our $MAX_RESET = 3600;
1717 our $DEFAULT_RESET = 3000;
1718
1719 sub generate_random_map {
1720 my ($self, $rmp) = @_;
1721
1722 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1723
1724 # mit "rum" bekleckern, nicht
1725 $self->_create_random_map (
1726 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1727 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1728 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1729 $rmp->{exit_on_final_map},
1730 $rmp->{xsize}, $rmp->{ysize},
1731 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1732 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1733 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1734 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1735 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1736 (cf::region::find $rmp->{region}), $rmp->{custom}
1737 )
1738 }
1739
1740 =item cf::map->register ($regex, $prio)
1741
1742 Register a handler for the map path matching the given regex at the
1743 givne priority (higher is better, built-in handlers have priority 0, the
1744 default).
1745
1746 =cut
1747
1748 sub register {
1749 my (undef, $regex, $prio) = @_;
1750 my $pkg = caller;
1751
1752 no strict;
1753 push @{"$pkg\::ISA"}, __PACKAGE__;
1754
1755 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1756 }
1757
1758 # also paths starting with '/'
1759 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1760
1761 sub thawer_merge {
1762 my ($self, $merge) = @_;
1763
1764 # we have to keep some variables in memory intact
1765 local $self->{path};
1766 local $self->{load_path};
1767
1768 $self->SUPER::thawer_merge ($merge);
1769 }
1770
1771 sub normalise {
1772 my ($path, $base) = @_;
1773
1774 $path = "$path"; # make sure its a string
1775
1776 $path =~ s/\.map$//;
1777
1778 # map plan:
1779 #
1780 # /! non-realised random map exit (special hack!)
1781 # {... are special paths that are not being touched
1782 # ?xxx/... are special absolute paths
1783 # ?random/... random maps
1784 # /... normal maps
1785 # ~user/... per-player map of a specific user
1786
1787 $path =~ s/$PATH_SEP/\//go;
1788
1789 # treat it as relative path if it starts with
1790 # something that looks reasonable
1791 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1792 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1793
1794 $base =~ s{[^/]+/?$}{};
1795 $path = "$base/$path";
1796 }
1797
1798 for ($path) {
1799 redo if s{//}{/};
1800 redo if s{/\.?/}{/};
1801 redo if s{/[^/]+/\.\./}{/};
1802 }
1803
1804 $path
1805 }
1806
1807 sub new_from_path {
1808 my (undef, $path, $base) = @_;
1809
1810 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1811
1812 $path = normalise $path, $base;
1813
1814 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1815 if ($path =~ $EXT_MAP{$pkg}[1]) {
1816 my $self = bless cf::map::new, $pkg;
1817 $self->{path} = $path; $self->path ($path);
1818 $self->init; # pass $1 etc.
1819 return $self;
1820 }
1821 }
1822
1823 Carp::cluck "unable to resolve path '$path' (base '$base').";
1824 ()
1825 }
1826
1827 sub init {
1828 my ($self) = @_;
1829
1830 $self
1831 }
1832
1833 sub as_string {
1834 my ($self) = @_;
1835
1836 "$self->{path}"
1837 }
1838
1839 # the displayed name, this is a one way mapping
1840 sub visible_name {
1841 &as_string
1842 }
1843
1844 # the original (read-only) location
1845 sub load_path {
1846 my ($self) = @_;
1847
1848 "$MAPDIR/$self->{path}.map"
1849 }
1850
1851 # the temporary/swap location
1852 sub save_path {
1853 my ($self) = @_;
1854
1855 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1856 "$TMPDIR/$path.map"
1857 }
1858
1859 # the unique path, undef == no special unique path
1860 sub uniq_path {
1861 my ($self) = @_;
1862
1863 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1864 "$UNIQUEDIR/$path"
1865 }
1866
1867 sub decay_objects {
1868 my ($self) = @_;
1869
1870 return if $self->{deny_reset};
1871
1872 $self->do_decay_objects;
1873 }
1874
1875 sub unlink_save {
1876 my ($self) = @_;
1877
1878 utf8::encode (my $save = $self->save_path);
1879 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1880 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1881 }
1882
1883 sub load_header_from($) {
1884 my ($self, $path) = @_;
1885
1886 utf8::encode $path;
1887 my $f = new_from_file cf::object::thawer $path
1888 or return;
1889
1890 $self->_load_header ($f)
1891 or return;
1892
1893 local $MAP_LOADING{$self->{path}} = $self;
1894 $f->resolve_delayed_derefs;
1895
1896 $self->{load_path} = $path;
1897
1898 1
1899 }
1900
1901 sub load_header_orig {
1902 my ($self) = @_;
1903
1904 $self->load_header_from ($self->load_path)
1905 }
1906
1907 sub load_header_temp {
1908 my ($self) = @_;
1909
1910 $self->load_header_from ($self->save_path)
1911 }
1912
1913 sub prepare_temp {
1914 my ($self) = @_;
1915
1916 $self->last_access ((delete $self->{last_access})
1917 || $cf::RUNTIME); #d#
1918 # safety
1919 $self->{instantiate_time} = $cf::RUNTIME
1920 if $self->{instantiate_time} > $cf::RUNTIME;
1921 }
1922
1923 sub prepare_orig {
1924 my ($self) = @_;
1925
1926 $self->{load_original} = 1;
1927 $self->{instantiate_time} = $cf::RUNTIME;
1928 $self->last_access ($cf::RUNTIME);
1929 $self->instantiate;
1930 }
1931
1932 sub load_header {
1933 my ($self) = @_;
1934
1935 if ($self->load_header_temp) {
1936 $self->prepare_temp;
1937 } else {
1938 $self->load_header_orig
1939 or return;
1940 $self->prepare_orig;
1941 }
1942
1943 $self->{deny_reset} = 1
1944 if $self->no_reset;
1945
1946 $self->default_region (cf::region::find_by_path $self->{path})
1947 unless $self->default_region;
1948
1949 1
1950 }
1951
1952 sub find;
1953 sub find {
1954 my ($path, $origin) = @_;
1955
1956 $path = normalise $path, $origin && $origin->path;
1957
1958 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
1959 my $guard2 = cf::lock_acquire "map_find:$path";
1960
1961 $cf::MAP{$path} || do {
1962 my $map = new_from_path cf::map $path
1963 or return;
1964
1965 $map->{last_save} = $cf::RUNTIME;
1966
1967 $map->load_header
1968 or return;
1969
1970 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1971 # doing this can freeze the server in a sync job, obviously
1972 #$cf::WAIT_FOR_TICK->wait;
1973 undef $guard2;
1974 undef $guard1;
1975 $map->reset;
1976 return find $path;
1977 }
1978
1979 $cf::MAP{$path} = $map
1980 }
1981 }
1982
1983 sub pre_load { }
1984 sub post_load { }
1985
1986 sub load {
1987 my ($self) = @_;
1988
1989 local $self->{deny_reset} = 1; # loading can take a long time
1990
1991 my $path = $self->{path};
1992
1993 {
1994 my $guard = cf::lock_acquire "map_data:$path";
1995
1996 return unless $self->valid;
1997 return unless $self->in_memory == cf::MAP_SWAPPED;
1998
1999 $self->in_memory (cf::MAP_LOADING);
2000
2001 $self->alloc;
2002
2003 $self->pre_load;
2004 cf::cede_to_tick;
2005
2006 my $f = new_from_file cf::object::thawer $self->{load_path};
2007 $f->skip_block;
2008 $self->_load_objects ($f)
2009 or return;
2010
2011 $self->post_load_original
2012 if delete $self->{load_original};
2013
2014 if (my $uniq = $self->uniq_path) {
2015 utf8::encode $uniq;
2016 unless (aio_stat $uniq) {
2017 if (my $f = new_from_file cf::object::thawer $uniq) {
2018 $self->clear_unique_items;
2019 $self->_load_objects ($f);
2020 $f->resolve_delayed_derefs;
2021 }
2022 }
2023 }
2024
2025 $f->resolve_delayed_derefs;
2026
2027 cf::cede_to_tick;
2028 # now do the right thing for maps
2029 $self->link_multipart_objects;
2030 $self->difficulty ($self->estimate_difficulty)
2031 unless $self->difficulty;
2032 cf::cede_to_tick;
2033
2034 unless ($self->{deny_activate}) {
2035 $self->decay_objects;
2036 $self->fix_auto_apply;
2037 $self->update_buttons;
2038 cf::cede_to_tick;
2039 $self->activate;
2040 }
2041
2042 $self->{last_save} = $cf::RUNTIME;
2043 $self->last_access ($cf::RUNTIME);
2044
2045 $self->in_memory (cf::MAP_ACTIVE);
2046 }
2047
2048 $self->post_load;
2049 }
2050
2051 sub customise_for {
2052 my ($self, $ob) = @_;
2053
2054 return find "~" . $ob->name . "/" . $self->{path}
2055 if $self->per_player;
2056
2057 # return find "?party/" . $ob->name . "/" . $self->{path}
2058 # if $self->per_party;
2059
2060 $self
2061 }
2062
2063 # find and load all maps in the 3x3 area around a map
2064 sub load_neighbours {
2065 my ($map) = @_;
2066
2067 my @neigh; # diagonal neighbours
2068
2069 for (0 .. 3) {
2070 my $neigh = $map->tile_path ($_)
2071 or next;
2072 $neigh = find $neigh, $map
2073 or next;
2074 $neigh->load;
2075
2076 push @neigh,
2077 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2078 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2079 }
2080
2081 for (grep defined $_->[0], @neigh) {
2082 my ($path, $origin) = @$_;
2083 my $neigh = find $path, $origin
2084 or next;
2085 $neigh->load;
2086 }
2087 }
2088
2089 sub find_sync {
2090 my ($path, $origin) = @_;
2091
2092 cf::sync_job { find $path, $origin }
2093 }
2094
2095 sub do_load_sync {
2096 my ($map) = @_;
2097
2098 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2099 if $Coro::current == $Coro::main;
2100
2101 cf::sync_job { $map->load };
2102 }
2103
2104 our %MAP_PREFETCH;
2105 our $MAP_PREFETCHER = undef;
2106
2107 sub find_async {
2108 my ($path, $origin, $load) = @_;
2109
2110 $path = normalise $path, $origin && $origin->{path};
2111
2112 if (my $map = $cf::MAP{$path}) {
2113 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2114 }
2115
2116 $MAP_PREFETCH{$path} |= $load;
2117
2118 $MAP_PREFETCHER ||= cf::async {
2119 $Coro::current->{desc} = "map prefetcher";
2120
2121 while (%MAP_PREFETCH) {
2122 while (my ($k, $v) = each %MAP_PREFETCH) {
2123 if (my $map = find $k) {
2124 $map->load if $v;
2125 }
2126
2127 delete $MAP_PREFETCH{$k};
2128 }
2129 }
2130 undef $MAP_PREFETCHER;
2131 };
2132 $MAP_PREFETCHER->prio (6);
2133
2134 ()
2135 }
2136
2137 sub save {
2138 my ($self) = @_;
2139
2140 my $lock = cf::lock_acquire "map_data:$self->{path}";
2141
2142 $self->{last_save} = $cf::RUNTIME;
2143
2144 return unless $self->dirty;
2145
2146 my $save = $self->save_path; utf8::encode $save;
2147 my $uniq = $self->uniq_path; utf8::encode $uniq;
2148
2149 $self->{load_path} = $save;
2150
2151 return if $self->{deny_save};
2152
2153 local $self->{last_access} = $self->last_access;#d#
2154
2155 cf::async {
2156 $Coro::current->{desc} = "map player save";
2157 $_->contr->save for $self->players;
2158 };
2159
2160 cf::get_slot 0.02;
2161
2162 if ($uniq) {
2163 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2164 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2165 } else {
2166 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2167 }
2168 }
2169
2170 sub swap_out {
2171 my ($self) = @_;
2172
2173 # save first because save cedes
2174 $self->save;
2175
2176 my $lock = cf::lock_acquire "map_data:$self->{path}";
2177
2178 return if $self->players;
2179 return if $self->in_memory != cf::MAP_ACTIVE;
2180 return if $self->{deny_save};
2181
2182 $self->in_memory (cf::MAP_SWAPPED);
2183
2184 $self->deactivate;
2185 $_->clear_links_to ($self) for values %cf::MAP;
2186 $self->clear;
2187 }
2188
2189 sub reset_at {
2190 my ($self) = @_;
2191
2192 # TODO: safety, remove and allow resettable per-player maps
2193 return 1e99 if $self->{deny_reset};
2194
2195 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2196 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2197
2198 $time + $to
2199 }
2200
2201 sub should_reset {
2202 my ($self) = @_;
2203
2204 $self->reset_at <= $cf::RUNTIME
2205 }
2206
2207 sub reset {
2208 my ($self) = @_;
2209
2210 my $lock = cf::lock_acquire "map_data:$self->{path}";
2211
2212 return if $self->players;
2213
2214 warn "resetting map ", $self->path;
2215
2216 $self->in_memory (cf::MAP_SWAPPED);
2217
2218 # need to save uniques path
2219 unless ($self->{deny_save}) {
2220 my $uniq = $self->uniq_path; utf8::encode $uniq;
2221
2222 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2223 if $uniq;
2224 }
2225
2226 delete $cf::MAP{$self->path};
2227
2228 $self->deactivate;
2229 $_->clear_links_to ($self) for values %cf::MAP;
2230 $self->clear;
2231
2232 $self->unlink_save;
2233 $self->destroy;
2234 }
2235
2236 my $nuke_counter = "aaaa";
2237
2238 sub nuke {
2239 my ($self) = @_;
2240
2241 {
2242 my $lock = cf::lock_acquire "map_data:$self->{path}";
2243
2244 delete $cf::MAP{$self->path};
2245
2246 $self->unlink_save;
2247
2248 bless $self, "cf::map";
2249 delete $self->{deny_reset};
2250 $self->{deny_save} = 1;
2251 $self->reset_timeout (1);
2252 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2253
2254 $cf::MAP{$self->path} = $self;
2255 }
2256
2257 $self->reset; # polite request, might not happen
2258 }
2259
2260 =item $maps = cf::map::tmp_maps
2261
2262 Returns an arrayref with all map paths of currently instantiated and saved
2263 maps. May block.
2264
2265 =cut
2266
2267 sub tmp_maps() {
2268 [
2269 map {
2270 utf8::decode $_;
2271 /\.map$/
2272 ? normalise $_
2273 : ()
2274 } @{ aio_readdir $TMPDIR or [] }
2275 ]
2276 }
2277
2278 =item $maps = cf::map::random_maps
2279
2280 Returns an arrayref with all map paths of currently instantiated and saved
2281 random maps. May block.
2282
2283 =cut
2284
2285 sub random_maps() {
2286 [
2287 map {
2288 utf8::decode $_;
2289 /\.map$/
2290 ? normalise "?random/$_"
2291 : ()
2292 } @{ aio_readdir $RANDOMDIR or [] }
2293 ]
2294 }
2295
2296 =item cf::map::unique_maps
2297
2298 Returns an arrayref of paths of all shared maps that have
2299 instantiated unique items. May block.
2300
2301 =cut
2302
2303 sub unique_maps() {
2304 [
2305 map {
2306 utf8::decode $_;
2307 s/\.map$//; # TODO future compatibility hack
2308 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2309 ? ()
2310 : normalise $_
2311 } @{ aio_readdir $UNIQUEDIR or [] }
2312 ]
2313 }
2314
2315 =back
2316
2317 =head3 cf::object
2318
2319 =cut
2320
2321 package cf::object;
2322
2323 =over 4
2324
2325 =item $ob->inv_recursive
2326
2327 Returns the inventory of the object I<and> their inventories, recursively,
2328 but I<not> the object itself.
2329
2330 =cut
2331
2332 sub inv_recursive_;
2333 sub inv_recursive_ {
2334 map { $_, inv_recursive_ $_->inv } @_
2335 }
2336
2337 sub inv_recursive {
2338 inv_recursive_ inv $_[0]
2339 }
2340
2341 =item $ref = $ob->ref
2342
2343 Creates and returns a persistent reference to an object that can be stored as a string.
2344
2345 =item $ob = cf::object::deref ($refstring)
2346
2347 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2348 even if the object actually exists. May block.
2349
2350 =cut
2351
2352 sub deref {
2353 my ($ref) = @_;
2354
2355 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2356 my ($uuid, $name) = ($1, $2);
2357 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2358 or return;
2359 $pl->ob->uuid eq $uuid
2360 or return;
2361
2362 $pl->ob
2363 } else {
2364 warn "$ref: cannot resolve object reference\n";
2365 undef
2366 }
2367 }
2368
2369 package cf;
2370
2371 =back
2372
2373 =head3 cf::object::player
2374
2375 =over 4
2376
2377 =item $player_object->reply ($npc, $msg[, $flags])
2378
2379 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2380 can be C<undef>. Does the right thing when the player is currently in a
2381 dialogue with the given NPC character.
2382
2383 =cut
2384
2385 our $SAY_CHANNEL = {
2386 id => "say",
2387 title => "Map",
2388 reply => "say ",
2389 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2390 };
2391
2392 our $CHAT_CHANNEL = {
2393 id => "chat",
2394 title => "Chat",
2395 reply => "chat ",
2396 tooltip => "Player chat and shouts, global to the server.",
2397 };
2398
2399 # rough implementation of a future "reply" method that works
2400 # with dialog boxes.
2401 #TODO: the first argument must go, split into a $npc->reply_to ( method
2402 sub cf::object::player::reply($$$;$) {
2403 my ($self, $npc, $msg, $flags) = @_;
2404
2405 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2406
2407 if ($self->{record_replies}) {
2408 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2409
2410 } else {
2411 my $pl = $self->contr;
2412
2413 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2414 my $dialog = $pl->{npc_dialog};
2415 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2416
2417 } else {
2418 $msg = $npc->name . " says: $msg" if $npc;
2419 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2420 }
2421 }
2422 }
2423
2424 =item $object->send_msg ($channel, $msg, $color, [extra...])
2425
2426 =cut
2427
2428 sub cf::object::send_msg {
2429 my $pl = shift->contr
2430 or return;
2431 $pl->send_msg (@_);
2432 }
2433
2434 =item $player_object->may ("access")
2435
2436 Returns wether the given player is authorized to access resource "access"
2437 (e.g. "command_wizcast").
2438
2439 =cut
2440
2441 sub cf::object::player::may {
2442 my ($self, $access) = @_;
2443
2444 $self->flag (cf::FLAG_WIZ) ||
2445 (ref $cf::CFG{"may_$access"}
2446 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2447 : $cf::CFG{"may_$access"})
2448 }
2449
2450 =item $player_object->enter_link
2451
2452 Freezes the player and moves him/her to a special map (C<{link}>).
2453
2454 The player should be reasonably safe there for short amounts of time (e.g.
2455 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2456 though, as the palyer cannot control the character while it is on the link
2457 map.
2458
2459 Will never block.
2460
2461 =item $player_object->leave_link ($map, $x, $y)
2462
2463 Moves the player out of the special C<{link}> map onto the specified
2464 map. If the map is not valid (or omitted), the player will be moved back
2465 to the location he/she was before the call to C<enter_link>, or, if that
2466 fails, to the emergency map position.
2467
2468 Might block.
2469
2470 =cut
2471
2472 sub link_map {
2473 unless ($LINK_MAP) {
2474 $LINK_MAP = cf::map::find "{link}"
2475 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2476 $LINK_MAP->load;
2477 }
2478
2479 $LINK_MAP
2480 }
2481
2482 sub cf::object::player::enter_link {
2483 my ($self) = @_;
2484
2485 $self->deactivate_recursive;
2486
2487 return if UNIVERSAL::isa $self->map, "ext::map_link";
2488
2489 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2490 if $self->map && $self->map->{path} ne "{link}";
2491
2492 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2493 }
2494
2495 sub cf::object::player::leave_link {
2496 my ($self, $map, $x, $y) = @_;
2497
2498 return unless $self->contr->active;
2499
2500 my $link_pos = delete $self->{_link_pos};
2501
2502 unless ($map) {
2503 # restore original map position
2504 ($map, $x, $y) = @{ $link_pos || [] };
2505 $map = cf::map::find $map;
2506
2507 unless ($map) {
2508 ($map, $x, $y) = @$EMERGENCY_POSITION;
2509 $map = cf::map::find $map
2510 or die "FATAL: cannot load emergency map\n";
2511 }
2512 }
2513
2514 ($x, $y) = (-1, -1)
2515 unless (defined $x) && (defined $y);
2516
2517 # use -1 or undef as default coordinates, not 0, 0
2518 ($x, $y) = ($map->enter_x, $map->enter_y)
2519 if $x <=0 && $y <= 0;
2520
2521 $map->load;
2522 $map->load_neighbours;
2523
2524 return unless $self->contr->active;
2525 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2526 $self->activate_recursive;
2527
2528 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2529 $self->enter_map ($map, $x, $y);
2530 }
2531
2532 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2533
2534 Moves the player to the given map-path and coordinates by first freezing
2535 her, loading and preparing them map, calling the provided $check callback
2536 that has to return the map if sucecssful, and then unfreezes the player on
2537 the new (success) or old (failed) map position. In either case, $done will
2538 be called at the end of this process.
2539
2540 Note that $check will be called with a potentially non-loaded map, so if
2541 it needs a loaded map it has to call C<< ->load >>.
2542
2543 =cut
2544
2545 our $GOTOGEN;
2546
2547 sub cf::object::player::goto {
2548 my ($self, $path, $x, $y, $check, $done) = @_;
2549
2550 # do generation counting so two concurrent goto's will be executed in-order
2551 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2552
2553 $self->enter_link;
2554
2555 (async {
2556 $Coro::current->{desc} = "player::goto $path $x $y";
2557
2558 # *tag paths override both path and x|y
2559 if ($path =~ /^\*(.*)$/) {
2560 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2561 my $ob = $obs[rand @obs];
2562
2563 # see if we actually can go there
2564 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2565 $ob = $obs[rand @obs];
2566 } else {
2567 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2568 }
2569 # else put us there anyways for now #d#
2570
2571 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2572 } else {
2573 ($path, $x, $y) = (undef, undef, undef);
2574 }
2575 }
2576
2577 my $map = eval {
2578 my $map = defined $path ? cf::map::find $path : undef;
2579
2580 if ($map) {
2581 $map = $map->customise_for ($self);
2582 $map = $check->($map) if $check && $map;
2583 } else {
2584 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2585 }
2586
2587 $map
2588 };
2589
2590 if ($@) {
2591 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2592 LOG llevError | logBacktrace, Carp::longmess $@;
2593 }
2594
2595 if ($gen == $self->{_goto_generation}) {
2596 delete $self->{_goto_generation};
2597 $self->leave_link ($map, $x, $y);
2598 }
2599
2600 $done->() if $done;
2601 })->prio (1);
2602 }
2603
2604 =item $player_object->enter_exit ($exit_object)
2605
2606 =cut
2607
2608 sub parse_random_map_params {
2609 my ($spec) = @_;
2610
2611 my $rmp = { # defaults
2612 xsize => (cf::rndm 15, 40),
2613 ysize => (cf::rndm 15, 40),
2614 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2615 #layout => string,
2616 };
2617
2618 for (split /\n/, $spec) {
2619 my ($k, $v) = split /\s+/, $_, 2;
2620
2621 $rmp->{lc $k} = $v if (length $k) && (length $v);
2622 }
2623
2624 $rmp
2625 }
2626
2627 sub prepare_random_map {
2628 my ($exit) = @_;
2629
2630 # all this does is basically replace the /! path by
2631 # a new random map path (?random/...) with a seed
2632 # that depends on the exit object
2633
2634 my $rmp = parse_random_map_params $exit->msg;
2635
2636 if ($exit->map) {
2637 $rmp->{region} = $exit->region->name;
2638 $rmp->{origin_map} = $exit->map->path;
2639 $rmp->{origin_x} = $exit->x;
2640 $rmp->{origin_y} = $exit->y;
2641
2642 $exit->map->touch;
2643 }
2644
2645 $rmp->{random_seed} ||= $exit->random_seed;
2646
2647 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2648 my $md5 = Digest::MD5::md5_hex $data;
2649 my $meta = "$RANDOMDIR/$md5.meta";
2650
2651 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2652 aio_write $fh, 0, (length $data), $data, 0;
2653 undef $fh;
2654 aio_rename "$meta~", $meta;
2655
2656 my $slaying = "?random/$md5";
2657
2658 if ($exit->valid) {
2659 $exit->slaying ("?random/$md5");
2660 $exit->msg (undef);
2661 }
2662 }
2663 }
2664
2665 sub cf::object::player::enter_exit {
2666 my ($self, $exit) = @_;
2667
2668 return unless $self->type == cf::PLAYER;
2669
2670 $self->enter_link;
2671
2672 (async {
2673 $Coro::current->{desc} = "enter_exit";
2674
2675 unless (eval {
2676 $self->deactivate_recursive; # just to be sure
2677
2678 # random map handling
2679 {
2680 my $guard = cf::lock_acquire "exit_prepare:$exit";
2681
2682 prepare_random_map $exit
2683 if $exit->slaying eq "/!";
2684 }
2685
2686 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2687 my $x = $exit->stats->hp;
2688 my $y = $exit->stats->sp;
2689
2690 $self->goto ($map, $x, $y);
2691
2692 # if exit is damned, update players death & WoR home-position
2693 $self->contr->savebed ($map, $x, $y)
2694 if $exit->flag (cf::FLAG_DAMNED);
2695
2696 1
2697 }) {
2698 $self->message ("Something went wrong deep within the deliantra server. "
2699 . "I'll try to bring you back to the map you were before. "
2700 . "Please report this to the dungeon master!",
2701 cf::NDI_UNIQUE | cf::NDI_RED);
2702
2703 warn "ERROR in enter_exit: $@";
2704 $self->leave_link;
2705 }
2706 })->prio (1);
2707 }
2708
2709 =head3 cf::client
2710
2711 =over 4
2712
2713 =item $client->send_drawinfo ($text, $flags)
2714
2715 Sends a drawinfo packet to the client. Circumvents output buffering so
2716 should not be used under normal circumstances.
2717
2718 =cut
2719
2720 sub cf::client::send_drawinfo {
2721 my ($self, $text, $flags) = @_;
2722
2723 utf8::encode $text;
2724 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2725 }
2726
2727 =item $client->send_msg ($channel, $msg, $color, [extra...])
2728
2729 Send a drawinfo or msg packet to the client, formatting the msg for the
2730 client if neccessary. C<$type> should be a string identifying the type of
2731 the message, with C<log> being the default. If C<$color> is negative, suppress
2732 the message unless the client supports the msg packet.
2733
2734 =cut
2735
2736 # non-persistent channels (usually the info channel)
2737 our %CHANNEL = (
2738 "c/identify" => {
2739 id => "infobox",
2740 title => "Identify",
2741 reply => undef,
2742 tooltip => "Items recently identified",
2743 },
2744 "c/examine" => {
2745 id => "infobox",
2746 title => "Examine",
2747 reply => undef,
2748 tooltip => "Signs and other items you examined",
2749 },
2750 "c/book" => {
2751 id => "infobox",
2752 title => "Book",
2753 reply => undef,
2754 tooltip => "The contents of a note or book",
2755 },
2756 "c/lookat" => {
2757 id => "infobox",
2758 title => "Look",
2759 reply => undef,
2760 tooltip => "What you saw there",
2761 },
2762 "c/who" => {
2763 id => "infobox",
2764 title => "Players",
2765 reply => undef,
2766 tooltip => "Shows players who are currently online",
2767 },
2768 "c/body" => {
2769 id => "infobox",
2770 title => "Body Parts",
2771 reply => undef,
2772 tooltip => "Shows which body parts you posess and are available",
2773 },
2774 "c/skills" => {
2775 id => "infobox",
2776 title => "Skills",
2777 reply => undef,
2778 tooltip => "Shows your experience per skill and item power",
2779 },
2780 "c/uptime" => {
2781 id => "infobox",
2782 title => "Uptime",
2783 reply => undef,
2784 tooltip => "How long the server has been running since last restart",
2785 },
2786 "c/mapinfo" => {
2787 id => "infobox",
2788 title => "Map Info",
2789 reply => undef,
2790 tooltip => "Information related to the maps",
2791 },
2792 "c/party" => {
2793 id => "party",
2794 title => "Party",
2795 reply => "gsay ",
2796 tooltip => "Messages and chat related to your party",
2797 },
2798 "c/say" => $SAY_CHANNEL,
2799 "c/chat" => $CHAT_CHANNEL,
2800 );
2801
2802 sub cf::client::send_msg {
2803 my ($self, $channel, $msg, $color, @extra) = @_;
2804
2805 $msg = $self->pl->expand_cfpod ($msg)
2806 unless $color & cf::NDI_VERBATIM;
2807
2808 $color &= cf::NDI_CLIENT_MASK; # just in case...
2809
2810 # check predefined channels, for the benefit of C
2811 if ($CHANNEL{$channel}) {
2812 $channel = $CHANNEL{$channel};
2813
2814 $self->ext_msg (channel_info => $channel);
2815 $channel = $channel->{id};
2816
2817 } elsif (ref $channel) {
2818 # send meta info to client, if not yet sent
2819 unless (exists $self->{channel}{$channel->{id}}) {
2820 $self->{channel}{$channel->{id}} = $channel;
2821 $self->ext_msg (channel_info => $channel);
2822 }
2823
2824 $channel = $channel->{id};
2825 }
2826
2827 return unless @extra || length $msg;
2828
2829 # default colour, mask it out
2830 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2831 if $color & cf::NDI_DEF;
2832
2833 my $pkt = "msg "
2834 . $self->{json_coder}->encode (
2835 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2836 );
2837
2838 # try lzf for large packets
2839 $pkt = "lzf " . Compress::LZF::compress $pkt
2840 if 1024 <= length $pkt and $self->{can_lzf};
2841
2842 # split very large packets
2843 if (8192 < length $pkt and $self->{can_lzf}) {
2844 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2845 $pkt = "frag";
2846 }
2847
2848 $self->send_packet ($pkt);
2849 }
2850
2851 =item $client->ext_msg ($type, @msg)
2852
2853 Sends an ext event to the client.
2854
2855 =cut
2856
2857 sub cf::client::ext_msg($$@) {
2858 my ($self, $type, @msg) = @_;
2859
2860 if ($self->extcmd == 2) {
2861 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2862 } elsif ($self->extcmd == 1) { # TODO: remove
2863 push @msg, msgtype => "event_$type";
2864 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2865 }
2866 }
2867
2868 =item $client->ext_reply ($msgid, @msg)
2869
2870 Sends an ext reply to the client.
2871
2872 =cut
2873
2874 sub cf::client::ext_reply($$@) {
2875 my ($self, $id, @msg) = @_;
2876
2877 if ($self->extcmd == 2) {
2878 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2879 } elsif ($self->extcmd == 1) {
2880 #TODO: version 1, remove
2881 unshift @msg, msgtype => "reply", msgid => $id;
2882 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2883 }
2884 }
2885
2886 =item $success = $client->query ($flags, "text", \&cb)
2887
2888 Queues a query to the client, calling the given callback with
2889 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2890 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2891
2892 Queries can fail, so check the return code. Or don't, as queries will
2893 become reliable at some point in the future.
2894
2895 =cut
2896
2897 sub cf::client::query {
2898 my ($self, $flags, $text, $cb) = @_;
2899
2900 return unless $self->state == ST_PLAYING
2901 || $self->state == ST_SETUP
2902 || $self->state == ST_CUSTOM;
2903
2904 $self->state (ST_CUSTOM);
2905
2906 utf8::encode $text;
2907 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2908
2909 $self->send_packet ($self->{query_queue}[0][0])
2910 if @{ $self->{query_queue} } == 1;
2911
2912 1
2913 }
2914
2915 cf::client->attach (
2916 on_connect => sub {
2917 my ($ns) = @_;
2918
2919 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2920 },
2921 on_reply => sub {
2922 my ($ns, $msg) = @_;
2923
2924 # this weird shuffling is so that direct followup queries
2925 # get handled first
2926 my $queue = delete $ns->{query_queue}
2927 or return; # be conservative, not sure how that can happen, but we saw a crash here
2928
2929 (shift @$queue)->[1]->($msg);
2930 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2931
2932 push @{ $ns->{query_queue} }, @$queue;
2933
2934 if (@{ $ns->{query_queue} } == @$queue) {
2935 if (@$queue) {
2936 $ns->send_packet ($ns->{query_queue}[0][0]);
2937 } else {
2938 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2939 }
2940 }
2941 },
2942 on_exticmd => sub {
2943 my ($ns, $buf) = @_;
2944
2945 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2946
2947 if (ref $msg) {
2948 my ($type, $reply, @payload) =
2949 "ARRAY" eq ref $msg
2950 ? @$msg
2951 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2952
2953 my @reply;
2954
2955 if (my $cb = $EXTICMD{$type}) {
2956 @reply = $cb->($ns, @payload);
2957 }
2958
2959 $ns->ext_reply ($reply, @reply)
2960 if $reply;
2961
2962 } else {
2963 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2964 }
2965
2966 cf::override;
2967 },
2968 );
2969
2970 =item $client->async (\&cb)
2971
2972 Create a new coroutine, running the specified callback. The coroutine will
2973 be automatically cancelled when the client gets destroyed (e.g. on logout,
2974 or loss of connection).
2975
2976 =cut
2977
2978 sub cf::client::async {
2979 my ($self, $cb) = @_;
2980
2981 my $coro = &Coro::async ($cb);
2982
2983 $coro->on_destroy (sub {
2984 delete $self->{_coro}{$coro+0};
2985 });
2986
2987 $self->{_coro}{$coro+0} = $coro;
2988
2989 $coro
2990 }
2991
2992 cf::client->attach (
2993 on_destroy => sub {
2994 my ($ns) = @_;
2995
2996 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2997 },
2998 );
2999
3000 =back
3001
3002
3003 =head2 SAFE SCRIPTING
3004
3005 Functions that provide a safe environment to compile and execute
3006 snippets of perl code without them endangering the safety of the server
3007 itself. Looping constructs, I/O operators and other built-in functionality
3008 is not available in the safe scripting environment, and the number of
3009 functions and methods that can be called is greatly reduced.
3010
3011 =cut
3012
3013 our $safe = new Safe "safe";
3014 our $safe_hole = new Safe::Hole;
3015
3016 $SIG{FPE} = 'IGNORE';
3017
3018 $safe->permit_only (Opcode::opset qw(
3019 :base_core :base_mem :base_orig :base_math
3020 grepstart grepwhile mapstart mapwhile
3021 sort time
3022 ));
3023
3024 # here we export the classes and methods available to script code
3025
3026 =pod
3027
3028 The following functions and methods are available within a safe environment:
3029
3030 cf::object
3031 contr pay_amount pay_player map x y force_find force_add destroy
3032 insert remove name archname title slaying race decrease split
3033
3034 cf::object::player
3035 player
3036
3037 cf::player
3038 peaceful
3039
3040 cf::map
3041 trigger
3042
3043 =cut
3044
3045 for (
3046 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3047 insert remove inv nrof name archname title slaying race
3048 decrease split destroy change_exp)],
3049 ["cf::object::player" => qw(player)],
3050 ["cf::player" => qw(peaceful)],
3051 ["cf::map" => qw(trigger)],
3052 ) {
3053 no strict 'refs';
3054 my ($pkg, @funs) = @$_;
3055 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3056 for @funs;
3057 }
3058
3059 =over 4
3060
3061 =item @retval = safe_eval $code, [var => value, ...]
3062
3063 Compiled and executes the given perl code snippet. additional var/value
3064 pairs result in temporary local (my) scalar variables of the given name
3065 that are available in the code snippet. Example:
3066
3067 my $five = safe_eval '$first + $second', first => 1, second => 4;
3068
3069 =cut
3070
3071 sub safe_eval($;@) {
3072 my ($code, %vars) = @_;
3073
3074 my $qcode = $code;
3075 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3076 $qcode =~ s/\n/\\n/g;
3077
3078 local $_;
3079 local @safe::cf::_safe_eval_args = values %vars;
3080
3081 my $eval =
3082 "do {\n"
3083 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3084 . "#line 0 \"{$qcode}\"\n"
3085 . $code
3086 . "\n}"
3087 ;
3088
3089 sub_generation_inc;
3090 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3091 sub_generation_inc;
3092
3093 if ($@) {
3094 warn "$@";
3095 warn "while executing safe code '$code'\n";
3096 warn "with arguments " . (join " ", %vars) . "\n";
3097 }
3098
3099 wantarray ? @res : $res[0]
3100 }
3101
3102 =item cf::register_script_function $function => $cb
3103
3104 Register a function that can be called from within map/npc scripts. The
3105 function should be reasonably secure and should be put into a package name
3106 like the extension.
3107
3108 Example: register a function that gets called whenever a map script calls
3109 C<rent::overview>, as used by the C<rent> extension.
3110
3111 cf::register_script_function "rent::overview" => sub {
3112 ...
3113 };
3114
3115 =cut
3116
3117 sub register_script_function {
3118 my ($fun, $cb) = @_;
3119
3120 no strict 'refs';
3121 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3122 }
3123
3124 =back
3125
3126 =cut
3127
3128 #############################################################################
3129 # the server's init and main functions
3130
3131 sub load_facedata($) {
3132 my ($path) = @_;
3133
3134 # HACK to clear player env face cache, we need some signal framework
3135 # for this (global event?)
3136 %ext::player_env::MUSIC_FACE_CACHE = ();
3137
3138 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3139
3140 warn "loading facedata from $path\n";
3141
3142 my $facedata;
3143 0 < aio_load $path, $facedata
3144 or die "$path: $!";
3145
3146 $facedata = Coro::Storable::thaw $facedata;
3147
3148 $facedata->{version} == 2
3149 or cf::cleanup "$path: version mismatch, cannot proceed.";
3150
3151 # patch in the exptable
3152 $facedata->{resource}{"res/exp_table"} = {
3153 type => FT_RSRC,
3154 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3155 };
3156 cf::cede_to_tick;
3157
3158 {
3159 my $faces = $facedata->{faceinfo};
3160
3161 while (my ($face, $info) = each %$faces) {
3162 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3163
3164 cf::face::set_visibility $idx, $info->{visibility};
3165 cf::face::set_magicmap $idx, $info->{magicmap};
3166 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3167 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3168
3169 cf::cede_to_tick;
3170 }
3171
3172 while (my ($face, $info) = each %$faces) {
3173 next unless $info->{smooth};
3174
3175 my $idx = cf::face::find $face
3176 or next;
3177
3178 if (my $smooth = cf::face::find $info->{smooth}) {
3179 cf::face::set_smooth $idx, $smooth;
3180 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3181 } else {
3182 warn "smooth face '$info->{smooth}' not found for face '$face'";
3183 }
3184
3185 cf::cede_to_tick;
3186 }
3187 }
3188
3189 {
3190 my $anims = $facedata->{animinfo};
3191
3192 while (my ($anim, $info) = each %$anims) {
3193 cf::anim::set $anim, $info->{frames}, $info->{facings};
3194 cf::cede_to_tick;
3195 }
3196
3197 cf::anim::invalidate_all; # d'oh
3198 }
3199
3200 {
3201 # TODO: for gcfclient pleasure, we should give resources
3202 # that gcfclient doesn't grok a >10000 face index.
3203 my $res = $facedata->{resource};
3204
3205 while (my ($name, $info) = each %$res) {
3206 if (defined $info->{type}) {
3207 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3208 my $data;
3209
3210 if ($info->{type} & 1) {
3211 # prepend meta info
3212
3213 my $meta = $enc->encode ({
3214 name => $name,
3215 %{ $info->{meta} || {} },
3216 });
3217
3218 $data = pack "(w/a*)*", $meta, $info->{data};
3219 } else {
3220 $data = $info->{data};
3221 }
3222
3223 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3224 cf::face::set_type $idx, $info->{type};
3225 } else {
3226 $RESOURCE{$name} = $info;
3227 }
3228
3229 cf::cede_to_tick;
3230 }
3231 }
3232
3233 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3234
3235 1
3236 }
3237
3238 cf::global->attach (on_resource_update => sub {
3239 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3240 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3241
3242 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3243 my $sound = $soundconf->{compat}[$_]
3244 or next;
3245
3246 my $face = cf::face::find "sound/$sound->[1]";
3247 cf::sound::set $sound->[0] => $face;
3248 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3249 }
3250
3251 while (my ($k, $v) = each %{$soundconf->{event}}) {
3252 my $face = cf::face::find "sound/$v";
3253 cf::sound::set $k => $face;
3254 }
3255 }
3256 });
3257
3258 register_exticmd fx_want => sub {
3259 my ($ns, $want) = @_;
3260
3261 while (my ($k, $v) = each %$want) {
3262 $ns->fx_want ($k, $v);
3263 }
3264 };
3265
3266 sub load_resource_file($) {
3267 my $guard = lock_acquire "load_resource_file";
3268
3269 my $status = load_resource_file_ $_[0];
3270 get_slot 0.1, 100;
3271 cf::arch::commit_load;
3272
3273 $status
3274 }
3275
3276 sub reload_regions {
3277 # HACK to clear player env face cache, we need some signal framework
3278 # for this (global event?)
3279 %ext::player_env::MUSIC_FACE_CACHE = ();
3280
3281 load_resource_file "$MAPDIR/regions"
3282 or die "unable to load regions file\n";
3283
3284 for (cf::region::list) {
3285 $_->{match} = qr/$_->{match}/
3286 if exists $_->{match};
3287 }
3288 }
3289
3290 sub reload_facedata {
3291 load_facedata "$DATADIR/facedata"
3292 or die "unable to load facedata\n";
3293 }
3294
3295 sub reload_archetypes {
3296 load_resource_file "$DATADIR/archetypes"
3297 or die "unable to load archetypes\n";
3298 }
3299
3300 sub reload_treasures {
3301 load_resource_file "$DATADIR/treasures"
3302 or die "unable to load treasurelists\n";
3303 }
3304
3305 sub reload_resources {
3306 warn "reloading resource files...\n";
3307
3308 reload_facedata;
3309 reload_archetypes;
3310 reload_regions;
3311 reload_treasures;
3312
3313 warn "finished reloading resource files\n";
3314 }
3315
3316 sub reload_config {
3317 open my $fh, "<:utf8", "$CONFDIR/config"
3318 or return;
3319
3320 local $/;
3321 *CFG = YAML::Load <$fh>;
3322
3323 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3324
3325 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3326 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3327
3328 if (exists $CFG{mlockall}) {
3329 eval {
3330 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3331 and die "WARNING: m(un)lockall failed: $!\n";
3332 };
3333 warn $@ if $@;
3334 }
3335 }
3336
3337 sub pidfile() {
3338 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3339 or die "$PIDFILE: $!";
3340 flock $fh, &Fcntl::LOCK_EX
3341 or die "$PIDFILE: flock: $!";
3342 $fh
3343 }
3344
3345 # make sure only one server instance is running at any one time
3346 sub atomic {
3347 my $fh = pidfile;
3348
3349 my $pid = <$fh>;
3350 kill 9, $pid if $pid > 0;
3351
3352 seek $fh, 0, 0;
3353 print $fh $$;
3354 }
3355
3356 sub main {
3357 cf::init_globals; # initialise logging
3358
3359 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3360 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3361 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3362 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3363
3364 cf::init_experience;
3365 cf::init_anim;
3366 cf::init_attackmess;
3367 cf::init_dynamic;
3368
3369 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3370
3371 # we must not ever block the main coroutine
3372 local $Coro::idle = sub {
3373 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3374 (async {
3375 $Coro::current->{desc} = "IDLE BUG HANDLER";
3376 EV::loop EV::LOOP_ONESHOT;
3377 })->prio (Coro::PRIO_MAX);
3378 };
3379
3380 evthread_start IO::AIO::poll_fileno;
3381
3382 cf::sync_job {
3383 reload_resources;
3384 reload_config;
3385 db_init;
3386
3387 cf::load_settings;
3388 cf::load_materials;
3389 cf::init_uuid;
3390 cf::init_signals;
3391 cf::init_commands;
3392 cf::init_skills;
3393
3394 cf::init_beforeplay;
3395
3396 atomic;
3397
3398 load_extensions;
3399
3400 utime time, time, $RUNTIMEFILE;
3401
3402 # no (long-running) fork's whatsoever before this point(!)
3403 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3404
3405 (pop @POST_INIT)->(0) while @POST_INIT;
3406 };
3407
3408 EV::loop;
3409 }
3410
3411 #############################################################################
3412 # initialisation and cleanup
3413
3414 # install some emergency cleanup handlers
3415 BEGIN {
3416 our %SIGWATCHER = ();
3417 for my $signal (qw(INT HUP TERM)) {
3418 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3419 cf::cleanup "SIG$signal";
3420 };
3421 }
3422 }
3423
3424 sub write_runtime_sync {
3425 # first touch the runtime file to show we are still running:
3426 # the fsync below can take a very very long time.
3427
3428 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3429
3430 my $guard = cf::lock_acquire "write_runtime";
3431
3432 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3433 or return;
3434
3435 my $value = $cf::RUNTIME + 90 + 10;
3436 # 10 is the runtime save interval, for a monotonic clock
3437 # 60 allows for the watchdog to kill the server.
3438
3439 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3440 and return;
3441
3442 # always fsync - this file is important
3443 aio_fsync $fh
3444 and return;
3445
3446 # touch it again to show we are up-to-date
3447 aio_utime $fh, undef, undef;
3448
3449 close $fh
3450 or return;
3451
3452 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3453 and return;
3454
3455 warn "runtime file written.\n";
3456
3457 1
3458 }
3459
3460 our $uuid_lock;
3461 our $uuid_skip;
3462
3463 sub write_uuid_sync($) {
3464 $uuid_skip ||= $_[0];
3465
3466 return if $uuid_lock;
3467 local $uuid_lock = 1;
3468
3469 my $uuid = "$LOCALDIR/uuid";
3470
3471 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3472 or return;
3473
3474 my $value = uuid_seq uuid_cur;
3475
3476 unless ($value) {
3477 warn "cowardly refusing to write zero uuid value!\n";
3478 return;
3479 }
3480
3481 my $value = uuid_str $value + $uuid_skip;
3482 $uuid_skip = 0;
3483
3484 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3485 and return;
3486
3487 # always fsync - this file is important
3488 aio_fsync $fh
3489 and return;
3490
3491 close $fh
3492 or return;
3493
3494 aio_rename "$uuid~", $uuid
3495 and return;
3496
3497 warn "uuid file written ($value).\n";
3498
3499 1
3500
3501 }
3502
3503 sub write_uuid($$) {
3504 my ($skip, $sync) = @_;
3505
3506 $sync ? write_uuid_sync $skip
3507 : async { write_uuid_sync $skip };
3508 }
3509
3510 sub emergency_save() {
3511 my $freeze_guard = cf::freeze_mainloop;
3512
3513 warn "emergency_perl_save: enter\n";
3514
3515 cf::sync_job {
3516 # this is a trade-off: we want to be very quick here, so
3517 # save all maps without fsync, and later call a global sync
3518 # (which in turn might be very very slow)
3519 local $USE_FSYNC = 0;
3520
3521 # use a peculiar iteration method to avoid tripping on perl
3522 # refcount bugs in for. also avoids problems with players
3523 # and maps saved/destroyed asynchronously.
3524 warn "emergency_perl_save: begin player save\n";
3525 for my $login (keys %cf::PLAYER) {
3526 my $pl = $cf::PLAYER{$login} or next;
3527 $pl->valid or next;
3528 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3529 $pl->save;
3530 }
3531 warn "emergency_perl_save: end player save\n";
3532
3533 warn "emergency_perl_save: begin map save\n";
3534 for my $path (keys %cf::MAP) {
3535 my $map = $cf::MAP{$path} or next;
3536 $map->valid or next;
3537 $map->save;
3538 }
3539 warn "emergency_perl_save: end map save\n";
3540
3541 warn "emergency_perl_save: begin database checkpoint\n";
3542 BDB::db_env_txn_checkpoint $DB_ENV;
3543 warn "emergency_perl_save: end database checkpoint\n";
3544
3545 warn "emergency_perl_save: begin write uuid\n";
3546 write_uuid_sync 1;
3547 warn "emergency_perl_save: end write uuid\n";
3548 };
3549
3550 warn "emergency_perl_save: starting sync()\n";
3551 IO::AIO::aio_sync sub {
3552 warn "emergency_perl_save: finished sync()\n";
3553 };
3554
3555 warn "emergency_perl_save: leave\n";
3556 }
3557
3558 sub post_cleanup {
3559 my ($make_core) = @_;
3560
3561 warn Carp::longmess "post_cleanup backtrace"
3562 if $make_core;
3563
3564 my $fh = pidfile;
3565 unlink $PIDFILE if <$fh> == $$;
3566 }
3567
3568 # a safer delete_package, copied from Symbol
3569 sub clear_package($) {
3570 my $pkg = shift;
3571
3572 # expand to full symbol table name if needed
3573 unless ($pkg =~ /^main::.*::$/) {
3574 $pkg = "main$pkg" if $pkg =~ /^::/;
3575 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3576 $pkg .= '::' unless $pkg =~ /::$/;
3577 }
3578
3579 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3580 my $stem_symtab = *{$stem}{HASH};
3581
3582 defined $stem_symtab and exists $stem_symtab->{$leaf}
3583 or return;
3584
3585 # clear all symbols
3586 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3587 for my $name (keys %$leaf_symtab) {
3588 _gv_clear *{"$pkg$name"};
3589 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3590 }
3591 warn "cleared package $pkg\n";#d#
3592 }
3593
3594 sub do_reload_perl() {
3595 # can/must only be called in main
3596 if ($Coro::current != $Coro::main) {
3597 warn "can only reload from main coroutine";
3598 return;
3599 }
3600
3601 return if $RELOAD++;
3602
3603 my $t1 = EV::time;
3604
3605 while ($RELOAD) {
3606 warn "reloading...";
3607
3608 warn "entering sync_job";
3609
3610 cf::sync_job {
3611 cf::write_runtime_sync; # external watchdog should not bark
3612 cf::emergency_save;
3613 cf::write_runtime_sync; # external watchdog should not bark
3614
3615 warn "syncing database to disk";
3616 BDB::db_env_txn_checkpoint $DB_ENV;
3617
3618 # if anything goes wrong in here, we should simply crash as we already saved
3619
3620 warn "flushing outstanding aio requests";
3621 while (IO::AIO::nreqs || BDB::nreqs) {
3622 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3623 }
3624
3625 warn "cancelling all extension coros";
3626 $_->cancel for values %EXT_CORO;
3627 %EXT_CORO = ();
3628
3629 warn "removing commands";
3630 %COMMAND = ();
3631
3632 warn "removing ext/exti commands";
3633 %EXTCMD = ();
3634 %EXTICMD = ();
3635
3636 warn "unloading/nuking all extensions";
3637 for my $pkg (@EXTS) {
3638 warn "... unloading $pkg";
3639
3640 if (my $cb = $pkg->can ("unload")) {
3641 eval {
3642 $cb->($pkg);
3643 1
3644 } or warn "$pkg unloaded, but with errors: $@";
3645 }
3646
3647 warn "... clearing $pkg";
3648 clear_package $pkg;
3649 }
3650
3651 warn "unloading all perl modules loaded from $LIBDIR";
3652 while (my ($k, $v) = each %INC) {
3653 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3654
3655 warn "... unloading $k";
3656 delete $INC{$k};
3657
3658 $k =~ s/\.pm$//;
3659 $k =~ s/\//::/g;
3660
3661 if (my $cb = $k->can ("unload_module")) {
3662 $cb->();
3663 }
3664
3665 clear_package $k;
3666 }
3667
3668 warn "getting rid of safe::, as good as possible";
3669 clear_package "safe::$_"
3670 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3671
3672 warn "unloading cf.pm \"a bit\"";
3673 delete $INC{"cf.pm"};
3674 delete $INC{"cf/pod.pm"};
3675
3676 # don't, removes xs symbols, too,
3677 # and global variables created in xs
3678 #clear_package __PACKAGE__;
3679
3680 warn "unload completed, starting to reload now";
3681
3682 warn "reloading cf.pm";
3683 require cf;
3684 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3685
3686 warn "loading config and database again";
3687 cf::reload_config;
3688
3689 warn "loading extensions";
3690 cf::load_extensions;
3691
3692 if ($REATTACH_ON_RELOAD) {
3693 warn "reattaching attachments to objects/players";
3694 _global_reattach; # objects, sockets
3695 warn "reattaching attachments to maps";
3696 reattach $_ for values %MAP;
3697 warn "reattaching attachments to players";
3698 reattach $_ for values %PLAYER;
3699 }
3700
3701 warn "running post_init jobs";
3702 (pop @POST_INIT)->(1) while @POST_INIT;
3703
3704 warn "leaving sync_job";
3705
3706 1
3707 } or do {
3708 warn $@;
3709 cf::cleanup "error while reloading, exiting.";
3710 };
3711
3712 warn "reloaded";
3713 --$RELOAD;
3714 }
3715
3716 $t1 = EV::time - $t1;
3717 warn "reload completed in ${t1}s\n";
3718 };
3719
3720 our $RELOAD_WATCHER; # used only during reload
3721
3722 sub reload_perl() {
3723 # doing reload synchronously and two reloads happen back-to-back,
3724 # coro crashes during coro_state_free->destroy here.
3725
3726 $RELOAD_WATCHER ||= cf::async {
3727 Coro::AIO::aio_wait cache_extensions;
3728
3729 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub {
3730 do_reload_perl;
3731 undef $RELOAD_WATCHER;
3732 };
3733 };
3734 }
3735
3736 register_command "reload" => sub {
3737 my ($who, $arg) = @_;
3738
3739 if ($who->flag (FLAG_WIZ)) {
3740 $who->message ("reloading server.");
3741 async {
3742 $Coro::current->{desc} = "perl_reload";
3743 reload_perl;
3744 };
3745 }
3746 };
3747
3748 unshift @INC, $LIBDIR;
3749
3750 my $bug_warning = 0;
3751
3752 our @WAIT_FOR_TICK;
3753 our @WAIT_FOR_TICK_BEGIN;
3754
3755 sub wait_for_tick {
3756 return if tick_inhibit || $Coro::current == $Coro::main;
3757
3758 my $signal = new Coro::Signal;
3759 push @WAIT_FOR_TICK, $signal;
3760 $signal->wait;
3761 }
3762
3763 sub wait_for_tick_begin {
3764 return if tick_inhibit || $Coro::current == $Coro::main;
3765
3766 my $signal = new Coro::Signal;
3767 push @WAIT_FOR_TICK_BEGIN, $signal;
3768 $signal->wait;
3769 }
3770
3771 sub tick {
3772 if ($Coro::current != $Coro::main) {
3773 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3774 unless ++$bug_warning > 10;
3775 return;
3776 }
3777
3778 cf::server_tick; # one server iteration
3779
3780 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3781 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3782 Coro::async_pool {
3783 $Coro::current->{desc} = "runtime saver";
3784 write_runtime_sync
3785 or warn "ERROR: unable to write runtime file: $!";
3786 };
3787 }
3788
3789 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3790 $sig->send;
3791 }
3792 while (my $sig = shift @WAIT_FOR_TICK) {
3793 $sig->send;
3794 }
3795
3796 $LOAD = ($NOW - $TICK_START) / $TICK;
3797 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3798
3799 if (0) {
3800 if ($NEXT_TICK) {
3801 my $jitter = $TICK_START - $NEXT_TICK;
3802 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3803 warn "jitter $JITTER\n";#d#
3804 }
3805 }
3806 }
3807
3808 {
3809 # configure BDB
3810
3811 BDB::min_parallel 8;
3812 BDB::max_poll_reqs $TICK * 0.1;
3813 $AnyEvent::BDB::WATCHER->priority (1);
3814
3815 unless ($DB_ENV) {
3816 $DB_ENV = BDB::db_env_create;
3817 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3818 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3819 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3820 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3821 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3822
3823 cf::sync_job {
3824 eval {
3825 BDB::db_env_open
3826 $DB_ENV,
3827 $BDBDIR,
3828 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3829 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3830 0666;
3831
3832 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3833 };
3834
3835 cf::cleanup "db_env_open(db): $@" if $@;
3836 };
3837 }
3838
3839 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3840 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3841 };
3842 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3843 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3844 };
3845 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3846 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3847 };
3848 }
3849
3850 {
3851 # configure IO::AIO
3852
3853 IO::AIO::min_parallel 8;
3854 IO::AIO::max_poll_time $TICK * 0.1;
3855 undef $AnyEvent::AIO::WATCHER;
3856 }
3857
3858 my $_log_backtrace;
3859
3860 sub _log_backtrace {
3861 my ($msg, @addr) = @_;
3862
3863 $msg =~ s/\n//;
3864
3865 # limit the # of concurrent backtraces
3866 if ($_log_backtrace < 2) {
3867 ++$_log_backtrace;
3868 my $perl_bt = Carp::longmess $msg;
3869 async {
3870 $Coro::current->{desc} = "abt $msg";
3871
3872 my @bt = fork_call {
3873 @addr = map { sprintf "%x", $_ } @addr;
3874 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3875 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3876 or die "addr2line: $!";
3877
3878 my @funcs;
3879 my @res = <$fh>;
3880 chomp for @res;
3881 while (@res) {
3882 my ($func, $line) = splice @res, 0, 2, ();
3883 push @funcs, "[$func] $line";
3884 }
3885
3886 @funcs
3887 };
3888
3889 LOG llevInfo, "[ABT] $perl_bt\n";
3890 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3891 LOG llevInfo, "[ABT] $_\n" for @bt;
3892 --$_log_backtrace;
3893 };
3894 } else {
3895 LOG llevInfo, "[ABT] $msg\n";
3896 LOG llevInfo, "[ABT] [suppressed]\n";
3897 }
3898 }
3899
3900 # load additional modules
3901 use cf::pod;
3902
3903 END { cf::emergency_save }
3904
3905 1
3906