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Revision: 1.471
Committed: Mon Apr 27 01:38:48 2009 UTC (15 years, 1 month ago) by root
Branch: MAIN
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict qw(vars subs);
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Guard ();
38 use Coro ();
39 use Coro::State;
40 use Coro::Handle;
41 use Coro::EV;
42 use Coro::AnyEvent;
43 use Coro::Timer;
44 use Coro::Signal;
45 use Coro::Semaphore;
46 use Coro::SemaphoreSet;
47 use Coro::AnyEvent;
48 use Coro::AIO;
49 use Coro::BDB 1.6;
50 use Coro::Storable;
51 use Coro::Util ();
52
53 use JSON::XS 2.01 ();
54 use BDB ();
55 use Data::Dumper;
56 use Digest::MD5;
57 use Fcntl;
58 use YAML ();
59 use IO::AIO ();
60 use Time::HiRes;
61 use Compress::LZF;
62 use Digest::MD5 ();
63
64 AnyEvent::detect;
65
66 # configure various modules to our taste
67 #
68 $Storable::canonical = 1; # reduce rsync transfers
69 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
70
71 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
72
73 # make sure c-lzf reinitialises itself
74 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
75 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
76
77 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
78
79 our %COMMAND = ();
80 our %COMMAND_TIME = ();
81
82 our @EXTS = (); # list of extension package names
83 our %EXTCMD = ();
84 our %EXTICMD = ();
85 our %EXT_CORO = (); # coroutines bound to extensions
86 our %EXT_MAP = (); # pluggable maps
87
88 our $RELOAD; # number of reloads so far, non-zero while in reload
89 our @EVENT;
90
91 our $CONFDIR = confdir;
92 our $DATADIR = datadir;
93 our $LIBDIR = "$DATADIR/ext";
94 our $PODDIR = "$DATADIR/pod";
95 our $MAPDIR = "$DATADIR/" . mapdir;
96 our $LOCALDIR = localdir;
97 our $TMPDIR = "$LOCALDIR/" . tmpdir;
98 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
99 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
100 our $RANDOMDIR = "$LOCALDIR/random";
101 our $BDBDIR = "$LOCALDIR/db";
102 our $PIDFILE = "$LOCALDIR/pid";
103 our $RUNTIMEFILE = "$LOCALDIR/runtime";
104
105 our %RESOURCE;
106
107 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
108 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
109 our $NEXT_TICK;
110 our $USE_FSYNC = 1; # use fsync to write maps - default on
111
112 our $BDB_DEADLOCK_WATCHER;
113 our $BDB_CHECKPOINT_WATCHER;
114 our $BDB_TRICKLE_WATCHER;
115 our $DB_ENV;
116
117 our @EXTRA_MODULES = qw(pod mapscript);
118
119 our %CFG;
120
121 our $UPTIME; $UPTIME ||= time;
122 our $RUNTIME;
123 our $NOW;
124
125 our (%PLAYER, %PLAYER_LOADING); # all users
126 our (%MAP, %MAP_LOADING ); # all maps
127 our $LINK_MAP; # the special {link} map, which is always available
128
129 # used to convert map paths into valid unix filenames by replacing / by ∕
130 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
131
132 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
133 our $LOADAVG; # same thing, but with alpha-smoothing
134 our $JITTER; # average jitter
135 our $TICK_START; # for load detecting purposes
136
137 our @POST_INIT;
138
139 our $REATTACH_ON_RELOAD; # ste to true to force object reattach on reload (slow)
140
141 binmode STDOUT;
142 binmode STDERR;
143
144 # read virtual server time, if available
145 unless ($RUNTIME || !-e $RUNTIMEFILE) {
146 open my $fh, "<", $RUNTIMEFILE
147 or die "unable to read $RUNTIMEFILE file: $!";
148 $RUNTIME = <$fh> + 0.;
149 }
150
151 eval "sub TICK() { $TICK } 1" or die;
152
153 mkdir $_
154 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
155
156 our $EMERGENCY_POSITION;
157
158 sub cf::map::normalise;
159
160 #############################################################################
161
162 =head2 GLOBAL VARIABLES
163
164 =over 4
165
166 =item $cf::UPTIME
167
168 The timestamp of the server start (so not actually an uptime).
169
170 =item $cf::RUNTIME
171
172 The time this server has run, starts at 0 and is increased by $cf::TICK on
173 every server tick.
174
175 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
176 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
177 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
178
179 Various directories - "/etc", read-only install directory, perl-library
180 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
181 unique-items directory, player file directory, random maps directory and
182 database environment.
183
184 =item $cf::NOW
185
186 The time of the last (current) server tick.
187
188 =item $cf::TICK
189
190 The interval between server ticks, in seconds.
191
192 =item $cf::LOADAVG
193
194 The current CPU load on the server (alpha-smoothed), as a value between 0
195 (none) and 1 (overloaded), indicating how much time is spent on processing
196 objects per tick. Healthy values are < 0.5.
197
198 =item $cf::LOAD
199
200 The raw value load value from the last tick.
201
202 =item %cf::CFG
203
204 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
205 from wherever your confdir points to.
206
207 =item cf::wait_for_tick, cf::wait_for_tick_begin
208
209 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
210 returns directly I<after> the tick processing (and consequently, can only wake one process
211 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
212
213 =item @cf::INVOKE_RESULTS
214
215 This array contains the results of the last C<invoke ()> call. When
216 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
217 that call.
218
219 =back
220
221 =cut
222
223 BEGIN {
224 *CORE::GLOBAL::warn = sub {
225 my $msg = join "", @_;
226
227 $msg .= "\n"
228 unless $msg =~ /\n$/;
229
230 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
231
232 LOG llevError, $msg;
233 };
234 }
235
236 $Coro::State::DIEHOOK = sub {
237 return unless $^S eq 0; # "eq", not "=="
238
239 if ($Coro::current == $Coro::main) {#d#
240 warn "DIEHOOK called in main context, Coro bug?\n";#d#
241 return;#d#
242 }#d#
243
244 # kill coroutine otherwise
245 warn Carp::longmess $_[0];
246 Coro::terminate
247 };
248
249 $SIG{__DIE__} = sub { }; #d#?
250
251 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
252 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
253 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
254 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
255 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
256 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
257 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
258
259 # we bless all objects into (empty) derived classes to force a method lookup
260 # within the Safe compartment.
261 for my $pkg (qw(
262 cf::global cf::attachable
263 cf::object cf::object::player
264 cf::client cf::player
265 cf::arch cf::living
266 cf::map cf::mapspace
267 cf::party cf::region
268 )) {
269 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
270 }
271
272 $EV::DIED = sub {
273 warn "error in event callback: @_";
274 };
275
276 #############################################################################
277
278 =head2 UTILITY FUNCTIONS
279
280 =over 4
281
282 =item dumpval $ref
283
284 =cut
285
286 sub dumpval {
287 eval {
288 local $SIG{__DIE__};
289 my $d;
290 if (1) {
291 $d = new Data::Dumper([$_[0]], ["*var"]);
292 $d->Terse(1);
293 $d->Indent(2);
294 $d->Quotekeys(0);
295 $d->Useqq(1);
296 #$d->Bless(...);
297 $d->Seen($_[1]) if @_ > 1;
298 $d = $d->Dump();
299 }
300 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
301 $d
302 } || "[unable to dump $_[0]: '$@']";
303 }
304
305 =item $ref = cf::decode_json $json
306
307 Converts a JSON string into the corresponding perl data structure.
308
309 =item $json = cf::encode_json $ref
310
311 Converts a perl data structure into its JSON representation.
312
313 =cut
314
315 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
316
317 sub encode_json($) { $json_coder->encode ($_[0]) }
318 sub decode_json($) { $json_coder->decode ($_[0]) }
319
320 =item cf::post_init { BLOCK }
321
322 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
323 but I<before> the server starts ticking again.
324
325 The cdoeblock will have a single boolean argument to indicate whether this
326 is a reload or not.
327
328 =cut
329
330 sub post_init(&) {
331 push @POST_INIT, shift;
332 }
333
334 =item cf::lock_wait $string
335
336 Wait until the given lock is available. See cf::lock_acquire.
337
338 =item my $lock = cf::lock_acquire $string
339
340 Wait until the given lock is available and then acquires it and returns
341 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
342 for example when the coroutine gets canceled), the lock is automatically
343 returned.
344
345 Locks are *not* recursive, locking from the same coro twice results in a
346 deadlocked coro.
347
348 Lock names should begin with a unique identifier (for example, cf::map::find
349 uses map_find and cf::map::load uses map_load).
350
351 =item $locked = cf::lock_active $string
352
353 Return true if the lock is currently active, i.e. somebody has locked it.
354
355 =cut
356
357 our $LOCKS = new Coro::SemaphoreSet;
358
359 sub lock_wait($) {
360 $LOCKS->wait ($_[0]);
361 }
362
363 sub lock_acquire($) {
364 $LOCKS->guard ($_[0])
365 }
366
367 sub lock_active($) {
368 $LOCKS->count ($_[0]) < 1
369 }
370
371 sub freeze_mainloop {
372 tick_inhibit_inc;
373
374 &Guard::guard (\&tick_inhibit_dec);
375 }
376
377 =item cf::periodic $interval, $cb
378
379 Like EV::periodic, but randomly selects a starting point so that the actions
380 get spread over timer.
381
382 =cut
383
384 sub periodic($$) {
385 my ($interval, $cb) = @_;
386
387 my $start = rand List::Util::min 180, $interval;
388
389 EV::periodic $start, $interval, 0, $cb
390 }
391
392 =item cf::get_slot $time[, $priority[, $name]]
393
394 Allocate $time seconds of blocking CPU time at priority C<$priority>:
395 This call blocks and returns only when you have at least C<$time> seconds
396 of cpu time till the next tick. The slot is only valid till the next cede.
397
398 The optional C<$name> can be used to identify the job to run. It might be
399 used for statistical purposes and should identify the same time-class.
400
401 Useful for short background jobs.
402
403 =cut
404
405 our @SLOT_QUEUE;
406 our $SLOT_QUEUE;
407
408 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
409 $SLOT_QUEUE = Coro::async {
410 $Coro::current->desc ("timeslot manager");
411
412 my $signal = new Coro::Signal;
413
414 while () {
415 next_job:
416 my $avail = cf::till_tick;
417 if ($avail > 0.01) {
418 for (0 .. $#SLOT_QUEUE) {
419 if ($SLOT_QUEUE[$_][0] < $avail) {
420 my $job = splice @SLOT_QUEUE, $_, 1, ();
421 $job->[2]->send;
422 Coro::cede;
423 goto next_job;
424 }
425 }
426 }
427
428 if (@SLOT_QUEUE) {
429 # we do not use wait_for_tick() as it returns immediately when tick is inactive
430 push @cf::WAIT_FOR_TICK, $signal;
431 $signal->wait;
432 } else {
433 Coro::schedule;
434 }
435 }
436 };
437
438 sub get_slot($;$$) {
439 return if tick_inhibit || $Coro::current == $Coro::main;
440
441 my ($time, $pri, $name) = @_;
442
443 $time = $TICK * .6 if $time > $TICK * .6;
444 my $sig = new Coro::Signal;
445
446 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
447 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
448 $SLOT_QUEUE->ready;
449 $sig->wait;
450 }
451
452 =item cf::async { BLOCK }
453
454 Currently the same as Coro::async_pool, meaning you cannot use
455 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
456 thing you are allowed to do is call C<prio> on it.
457
458 =cut
459
460 BEGIN { *async = \&Coro::async_pool }
461
462 =item cf::sync_job { BLOCK }
463
464 The design of Deliantra requires that the main coroutine ($Coro::main)
465 is always able to handle events or runnable, as Deliantra is only
466 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
467 acceptable.
468
469 If it must be done, put the blocking parts into C<sync_job>. This will run
470 the given BLOCK in another coroutine while waiting for the result. The
471 server will be frozen during this time, so the block should either finish
472 fast or be very important.
473
474 =cut
475
476 sub sync_job(&) {
477 my ($job) = @_;
478
479 if ($Coro::current == $Coro::main) {
480 my $time = EV::time;
481
482 # this is the main coro, too bad, we have to block
483 # till the operation succeeds, freezing the server :/
484
485 LOG llevError, Carp::longmess "sync job";#d#
486
487 my $freeze_guard = freeze_mainloop;
488
489 my $busy = 1;
490 my @res;
491
492 (async {
493 $Coro::current->desc ("sync job coro");
494 @res = eval { $job->() };
495 warn $@ if $@;
496 undef $busy;
497 })->prio (Coro::PRIO_MAX);
498
499 while ($busy) {
500 if (Coro::nready) {
501 Coro::cede_notself;
502 } else {
503 EV::loop EV::LOOP_ONESHOT;
504 }
505 }
506
507 my $time = EV::time - $time;
508
509 $TICK_START += $time; # do not account sync jobs to server load
510
511 wantarray ? @res : $res[0]
512 } else {
513 # we are in another coroutine, how wonderful, everything just works
514
515 $job->()
516 }
517 }
518
519 =item $coro = cf::async_ext { BLOCK }
520
521 Like async, but this coro is automatically being canceled when the
522 extension calling this is being unloaded.
523
524 =cut
525
526 sub async_ext(&) {
527 my $cb = shift;
528
529 my $coro = &Coro::async ($cb);
530
531 $coro->on_destroy (sub {
532 delete $EXT_CORO{$coro+0};
533 });
534 $EXT_CORO{$coro+0} = $coro;
535
536 $coro
537 }
538
539 =item fork_call { }, $args
540
541 Executes the given code block with the given arguments in a seperate
542 process, returning the results. Everything must be serialisable with
543 Coro::Storable. May, of course, block. Note that the executed sub may
544 never block itself or use any form of event handling.
545
546 =cut
547
548 sub fork_call(&@) {
549 my ($cb, @args) = @_;
550
551 # we seemingly have to make a local copy of the whole thing,
552 # otherwise perl prematurely frees the stuff :/
553 # TODO: investigate and fix (likely this will be rather laborious)
554
555 my @res = Coro::Util::fork_eval {
556 reset_signals;
557 &$cb
558 }, @args;
559
560 wantarray ? @res : $res[-1]
561 }
562
563 =item $coin = coin_from_name $name
564
565 =cut
566
567 our %coin_alias = (
568 "silver" => "silvercoin",
569 "silvercoin" => "silvercoin",
570 "silvercoins" => "silvercoin",
571 "gold" => "goldcoin",
572 "goldcoin" => "goldcoin",
573 "goldcoins" => "goldcoin",
574 "platinum" => "platinacoin",
575 "platinumcoin" => "platinacoin",
576 "platinumcoins" => "platinacoin",
577 "platina" => "platinacoin",
578 "platinacoin" => "platinacoin",
579 "platinacoins" => "platinacoin",
580 "royalty" => "royalty",
581 "royalties" => "royalty",
582 );
583
584 sub coin_from_name($) {
585 $coin_alias{$_[0]}
586 ? cf::arch::find $coin_alias{$_[0]}
587 : undef
588 }
589
590 =item $value = cf::db_get $family => $key
591
592 Returns a single value from the environment database.
593
594 =item cf::db_put $family => $key => $value
595
596 Stores the given C<$value> in the family. It can currently store binary
597 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
598
599 =item $db = cf::db_table "name"
600
601 Create and/or open a new database table. The string must not be "db" and must be unique
602 within each server.
603
604 =cut
605
606 sub db_table($) {
607 my ($name) = @_;
608 my $db = BDB::db_create $DB_ENV;
609
610 eval {
611 $db->set_flags (BDB::CHKSUM);
612
613 utf8::encode $name;
614 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
615 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
616 cf::cleanup "db_open(db): $!" if $!;
617 };
618 cf::cleanup "db_open(db): $@" if $@;
619
620 $db
621 }
622
623 our $DB;
624
625 sub db_init {
626 cf::sync_job {
627 $DB ||= db_table "db";
628 };
629 }
630
631 sub db_get($$) {
632 my $key = "$_[0]/$_[1]";
633
634 cf::sync_job {
635 BDB::db_get $DB, undef, $key, my $data;
636
637 $! ? ()
638 : $data
639 }
640 }
641
642 sub db_put($$$) {
643 BDB::dbreq_pri 4;
644 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
645 }
646
647 =item cf::cache $id => [$paths...], $processversion => $process
648
649 Generic caching function that returns the value of the resource $id,
650 caching and regenerating as required.
651
652 This function can block.
653
654 =cut
655
656 sub cache {
657 my ($id, $src, $processversion, $process) = @_;
658
659 my $meta =
660 join "\x00",
661 $processversion,
662 map {
663 aio_stat $_
664 and Carp::croak "$_: $!";
665
666 ($_, (stat _)[7,9])
667 } @$src;
668
669 my $dbmeta = db_get cache => "$id/meta";
670 if ($dbmeta ne $meta) {
671 # changed, we may need to process
672
673 my @data;
674 my $md5;
675
676 for (0 .. $#$src) {
677 0 <= aio_load $src->[$_], $data[$_]
678 or Carp::croak "$src->[$_]: $!";
679 }
680
681 # if processing is expensive, check
682 # checksum first
683 if (1) {
684 $md5 =
685 join "\x00",
686 $processversion,
687 map {
688 cf::cede_to_tick;
689 ($src->[$_], Digest::MD5::md5_hex $data[$_])
690 } 0.. $#$src;
691
692
693 my $dbmd5 = db_get cache => "$id/md5";
694 if ($dbmd5 eq $md5) {
695 db_put cache => "$id/meta", $meta;
696
697 return db_get cache => "$id/data";
698 }
699 }
700
701 my $t1 = Time::HiRes::time;
702 my $data = $process->(\@data);
703 my $t2 = Time::HiRes::time;
704
705 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
706
707 db_put cache => "$id/data", $data;
708 db_put cache => "$id/md5" , $md5;
709 db_put cache => "$id/meta", $meta;
710
711 return $data;
712 }
713
714 db_get cache => "$id/data"
715 }
716
717 =item cf::datalog type => key => value, ...
718
719 Log a datalog packet of the given type with the given key-value pairs.
720
721 =cut
722
723 sub datalog($@) {
724 my ($type, %kv) = @_;
725 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
726 }
727
728 =back
729
730 =cut
731
732 #############################################################################
733
734 =head2 ATTACHABLE OBJECTS
735
736 Many objects in deliantra are so-called attachable objects. That means you can
737 attach callbacks/event handlers (a collection of which is called an "attachment")
738 to it. All such attachable objects support the following methods.
739
740 In the following description, CLASS can be any of C<global>, C<object>
741 C<player>, C<client> or C<map> (i.e. the attachable objects in
742 Deliantra).
743
744 =over 4
745
746 =item $attachable->attach ($attachment, key => $value...)
747
748 =item $attachable->detach ($attachment)
749
750 Attach/detach a pre-registered attachment to a specific object and give it
751 the specified key/value pairs as arguments.
752
753 Example, attach a minesweeper attachment to the given object, making it a
754 10x10 minesweeper game:
755
756 $obj->attach (minesweeper => width => 10, height => 10);
757
758 =item $bool = $attachable->attached ($name)
759
760 Checks wether the named attachment is currently attached to the object.
761
762 =item cf::CLASS->attach ...
763
764 =item cf::CLASS->detach ...
765
766 Define an anonymous attachment and attach it to all objects of the given
767 CLASS. See the next function for an explanation of its arguments.
768
769 You can attach to global events by using the C<cf::global> class.
770
771 Example, log all player logins:
772
773 cf::player->attach (
774 on_login => sub {
775 my ($pl) = @_;
776 ...
777 },
778 );
779
780 Example, attach to the jeweler skill:
781
782 cf::object->attach (
783 type => cf::SKILL,
784 subtype => cf::SK_JEWELER,
785 on_use_skill => sub {
786 my ($sk, $ob, $part, $dir, $msg) = @_;
787 ...
788 },
789 );
790
791 =item cf::CLASS::attachment $name, ...
792
793 Register an attachment by C<$name> through which attachable objects of the
794 given CLASS can refer to this attachment.
795
796 Some classes such as deliantra maps and objects can specify attachments
797 that are attached at load/instantiate time, thus the need for a name.
798
799 These calls expect any number of the following handler/hook descriptions:
800
801 =over 4
802
803 =item prio => $number
804
805 Set the priority for all following handlers/hooks (unless overwritten
806 by another C<prio> setting). Lower priority handlers get executed
807 earlier. The default priority is C<0>, and many built-in handlers are
808 registered at priority C<-1000>, so lower priorities should not be used
809 unless you know what you are doing.
810
811 =item type => $type
812
813 (Only for C<< cf::object->attach >> calls), limits the attachment to the
814 given type of objects only (the additional parameter C<subtype> can be
815 used to further limit to the given subtype).
816
817 =item on_I<event> => \&cb
818
819 Call the given code reference whenever the named event happens (event is
820 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
821 handlers are recognised generally depends on the type of object these
822 handlers attach to).
823
824 See F<include/eventinc.h> for the full list of events supported, and their
825 class.
826
827 =item package => package::
828
829 Look for sub functions of the name C<< on_I<event> >> in the given
830 package and register them. Only handlers for eevents supported by the
831 object/class are recognised.
832
833 =back
834
835 Example, define an attachment called "sockpuppet" that calls the given
836 event handler when a monster attacks:
837
838 cf::object::attachment sockpuppet =>
839 on_skill_attack => sub {
840 my ($self, $victim) = @_;
841 ...
842 }
843 }
844
845 =item $attachable->valid
846
847 Just because you have a perl object does not mean that the corresponding
848 C-level object still exists. If you try to access an object that has no
849 valid C counterpart anymore you get an exception at runtime. This method
850 can be used to test for existence of the C object part without causing an
851 exception.
852
853 =cut
854
855 # the following variables are defined in .xs and must not be re-created
856 our @CB_GLOBAL = (); # registry for all global events
857 our @CB_ATTACHABLE = (); # registry for all attachables
858 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
859 our @CB_PLAYER = ();
860 our @CB_CLIENT = ();
861 our @CB_TYPE = (); # registry for type (cf-object class) based events
862 our @CB_MAP = ();
863
864 my %attachment;
865
866 sub cf::attachable::thawer_merge {
867 # simply override everything except _meta
868 local $_[0]{_meta};
869 %{$_[0]} = %{$_[1]};
870 }
871
872 sub _attach_cb($$$$) {
873 my ($registry, $event, $prio, $cb) = @_;
874
875 use sort 'stable';
876
877 $cb = [$prio, $cb];
878
879 @{$registry->[$event]} = sort
880 { $a->[0] cmp $b->[0] }
881 @{$registry->[$event] || []}, $cb;
882 }
883
884 # hack
885 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
886
887 # attach handles attaching event callbacks
888 # the only thing the caller has to do is pass the correct
889 # registry (== where the callback attaches to).
890 sub _attach {
891 my ($registry, $klass, @arg) = @_;
892
893 my $object_type;
894 my $prio = 0;
895 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
896
897 #TODO: get rid of this hack
898 if ($attachable_klass{$klass}) {
899 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
900 }
901
902 while (@arg) {
903 my $type = shift @arg;
904
905 if ($type eq "prio") {
906 $prio = shift @arg;
907
908 } elsif ($type eq "type") {
909 $object_type = shift @arg;
910 $registry = $CB_TYPE[$object_type] ||= [];
911
912 } elsif ($type eq "subtype") {
913 defined $object_type or Carp::croak "subtype specified without type";
914 my $object_subtype = shift @arg;
915 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
916
917 } elsif ($type eq "package") {
918 my $pkg = shift @arg;
919
920 while (my ($name, $id) = each %cb_id) {
921 if (my $cb = $pkg->can ($name)) {
922 _attach_cb $registry, $id, $prio, $cb;
923 }
924 }
925
926 } elsif (exists $cb_id{$type}) {
927 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
928
929 } elsif (ref $type) {
930 warn "attaching objects not supported, ignoring.\n";
931
932 } else {
933 shift @arg;
934 warn "attach argument '$type' not supported, ignoring.\n";
935 }
936 }
937 }
938
939 sub _object_attach {
940 my ($obj, $name, %arg) = @_;
941
942 return if exists $obj->{_attachment}{$name};
943
944 if (my $attach = $attachment{$name}) {
945 my $registry = $obj->registry;
946
947 for (@$attach) {
948 my ($klass, @attach) = @$_;
949 _attach $registry, $klass, @attach;
950 }
951
952 $obj->{$name} = \%arg;
953 } else {
954 warn "object uses attachment '$name' which is not available, postponing.\n";
955 }
956
957 $obj->{_attachment}{$name} = undef;
958 }
959
960 sub cf::attachable::attach {
961 if (ref $_[0]) {
962 _object_attach @_;
963 } else {
964 _attach shift->_attach_registry, @_;
965 }
966 _recalc_want;
967 };
968
969 # all those should be optimised
970 sub cf::attachable::detach {
971 my ($obj, $name) = @_;
972
973 if (ref $obj) {
974 delete $obj->{_attachment}{$name};
975 reattach ($obj);
976 } else {
977 Carp::croak "cannot, currently, detach class attachments";
978 }
979 _recalc_want;
980 };
981
982 sub cf::attachable::attached {
983 my ($obj, $name) = @_;
984
985 exists $obj->{_attachment}{$name}
986 }
987
988 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
989 eval "#line " . __LINE__ . " 'cf.pm'
990 sub cf::\L$klass\E::_attach_registry {
991 (\\\@CB_$klass, KLASS_$klass)
992 }
993
994 sub cf::\L$klass\E::attachment {
995 my \$name = shift;
996
997 \$attachment{\$name} = [[KLASS_$klass, \@_]];
998 }
999 ";
1000 die if $@;
1001 }
1002
1003 our $override;
1004 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1005
1006 sub override {
1007 $override = 1;
1008 @INVOKE_RESULTS = (@_);
1009 }
1010
1011 sub do_invoke {
1012 my $event = shift;
1013 my $callbacks = shift;
1014
1015 @INVOKE_RESULTS = ();
1016
1017 local $override;
1018
1019 for (@$callbacks) {
1020 eval { &{$_->[1]} };
1021
1022 if ($@) {
1023 warn "$@";
1024 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1025 override;
1026 }
1027
1028 return 1 if $override;
1029 }
1030
1031 0
1032 }
1033
1034 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1035
1036 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1037
1038 Generate an object-specific event with the given arguments.
1039
1040 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1041 removed in future versions), and there is no public API to access override
1042 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1043
1044 =back
1045
1046 =cut
1047
1048 #############################################################################
1049 # object support
1050
1051 sub _object_equal($$);
1052 sub _object_equal($$) {
1053 my ($a, $b) = @_;
1054
1055 return 0 unless (ref $a) eq (ref $b);
1056
1057 if ("HASH" eq ref $a) {
1058 my @ka = keys %$a;
1059 my @kb = keys %$b;
1060
1061 return 0 if @ka != @kb;
1062
1063 for (0 .. $#ka) {
1064 return 0 unless $ka[$_] eq $kb[$_];
1065 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1066 }
1067
1068 } elsif ("ARRAY" eq ref $a) {
1069
1070 return 0 if @$a != @$b;
1071
1072 for (0 .. $#$a) {
1073 return 0 unless _object_equal $a->[$_], $b->[$_];
1074 }
1075
1076 } elsif ($a ne $b) {
1077 return 0;
1078 }
1079
1080 1
1081 }
1082
1083 our $SLOW_MERGES;#d#
1084 sub _can_merge {
1085 my ($ob1, $ob2) = @_;
1086
1087 ++$SLOW_MERGES;#d#
1088
1089 # we do the slow way here
1090 return _object_equal $ob1, $ob2
1091 }
1092
1093 sub reattach {
1094 # basically do the same as instantiate, without calling instantiate
1095 my ($obj) = @_;
1096
1097 # no longer needed after getting rid of delete_package?
1098 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1099
1100 my $registry = $obj->registry;
1101
1102 @$registry = ();
1103
1104 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1105
1106 for my $name (keys %{ $obj->{_attachment} || {} }) {
1107 if (my $attach = $attachment{$name}) {
1108 for (@$attach) {
1109 my ($klass, @attach) = @$_;
1110 _attach $registry, $klass, @attach;
1111 }
1112 } else {
1113 warn "object uses attachment '$name' that is not available, postponing.\n";
1114 }
1115 }
1116 }
1117
1118 cf::attachable->attach (
1119 prio => -1000000,
1120 on_instantiate => sub {
1121 my ($obj, $data) = @_;
1122
1123 $data = decode_json $data;
1124
1125 for (@$data) {
1126 my ($name, $args) = @$_;
1127
1128 $obj->attach ($name, %{$args || {} });
1129 }
1130 },
1131 on_reattach => \&reattach,
1132 on_clone => sub {
1133 my ($src, $dst) = @_;
1134
1135 @{$dst->registry} = @{$src->registry};
1136
1137 %$dst = %$src;
1138
1139 %{$dst->{_attachment}} = %{$src->{_attachment}}
1140 if exists $src->{_attachment};
1141 },
1142 );
1143
1144 sub object_freezer_save {
1145 my ($filename, $rdata, $objs) = @_;
1146
1147 sync_job {
1148 if (length $$rdata) {
1149 utf8::decode (my $decname = $filename);
1150 warn sprintf "saving %s (%d,%d)\n",
1151 $decname, length $$rdata, scalar @$objs;
1152
1153 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1154 aio_chmod $fh, SAVE_MODE;
1155 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1156 aio_fsync $fh if $cf::USE_FSYNC;
1157 aio_close $fh;
1158
1159 if (@$objs) {
1160 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1161 aio_chmod $fh, SAVE_MODE;
1162 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1163 aio_write $fh, 0, (length $data), $data, 0;
1164 aio_fsync $fh if $cf::USE_FSYNC;
1165 aio_close $fh;
1166 aio_rename "$filename.pst~", "$filename.pst";
1167 }
1168 } else {
1169 aio_unlink "$filename.pst";
1170 }
1171
1172 aio_rename "$filename~", $filename;
1173
1174 $filename =~ s%/[^/]+$%%;
1175 aio_pathsync $filename if $cf::USE_FSYNC;
1176 } else {
1177 warn "unable to save objects: $filename~: $!\n";
1178 }
1179 } else {
1180 aio_unlink $filename;
1181 aio_unlink "$filename.pst";
1182 }
1183 };
1184 }
1185
1186 sub object_freezer_as_string {
1187 my ($rdata, $objs) = @_;
1188
1189 use Data::Dumper;
1190
1191 $$rdata . Dumper $objs
1192 }
1193
1194 sub object_thawer_load {
1195 my ($filename) = @_;
1196
1197 my ($data, $av);
1198
1199 (aio_load $filename, $data) >= 0
1200 or return;
1201
1202 unless (aio_stat "$filename.pst") {
1203 (aio_load "$filename.pst", $av) >= 0
1204 or return;
1205
1206 my $st = eval { Coro::Storable::thaw $av };
1207 $av = $st->{objs};
1208 }
1209
1210 utf8::decode (my $decname = $filename);
1211 warn sprintf "loading %s (%d,%d)\n",
1212 $decname, length $data, scalar @{$av || []};
1213
1214 ($data, $av)
1215 }
1216
1217 =head2 COMMAND CALLBACKS
1218
1219 =over 4
1220
1221 =cut
1222
1223 #############################################################################
1224 # command handling &c
1225
1226 =item cf::register_command $name => \&callback($ob,$args);
1227
1228 Register a callback for execution when the client sends the user command
1229 $name.
1230
1231 =cut
1232
1233 sub register_command {
1234 my ($name, $cb) = @_;
1235
1236 my $caller = caller;
1237 #warn "registering command '$name/$time' to '$caller'";
1238
1239 push @{ $COMMAND{$name} }, [$caller, $cb];
1240 }
1241
1242 =item cf::register_extcmd $name => \&callback($pl,$packet);
1243
1244 Register a callback for execution when the client sends an (synchronous)
1245 extcmd packet. Ext commands will be processed in the order they are
1246 received by the server, like other user commands. The first argument is
1247 the logged-in player. Ext commands can only be processed after a player
1248 has logged in successfully.
1249
1250 If the callback returns something, it is sent back as if reply was being
1251 called.
1252
1253 =item cf::register_exticmd $name => \&callback($ns,$packet);
1254
1255 Register a callback for execution when the client sends an (asynchronous)
1256 exticmd packet. Exti commands are processed by the server as soon as they
1257 are received, i.e. out of order w.r.t. other commands. The first argument
1258 is a client socket. Exti commands can be received anytime, even before
1259 log-in.
1260
1261 If the callback returns something, it is sent back as if reply was being
1262 called.
1263
1264 =cut
1265
1266 sub register_extcmd {
1267 my ($name, $cb) = @_;
1268
1269 $EXTCMD{$name} = $cb;
1270 }
1271
1272 sub register_exticmd {
1273 my ($name, $cb) = @_;
1274
1275 $EXTICMD{$name} = $cb;
1276 }
1277
1278 use File::Glob ();
1279
1280 cf::player->attach (
1281 on_command => sub {
1282 my ($pl, $name, $params) = @_;
1283
1284 my $cb = $COMMAND{$name}
1285 or return;
1286
1287 for my $cmd (@$cb) {
1288 $cmd->[1]->($pl->ob, $params);
1289 }
1290
1291 cf::override;
1292 },
1293 on_extcmd => sub {
1294 my ($pl, $buf) = @_;
1295
1296 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1297
1298 if (ref $msg) {
1299 my ($type, $reply, @payload) =
1300 "ARRAY" eq ref $msg
1301 ? @$msg
1302 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1303
1304 my @reply;
1305
1306 if (my $cb = $EXTCMD{$type}) {
1307 @reply = $cb->($pl, @payload);
1308 }
1309
1310 $pl->ext_reply ($reply, @reply)
1311 if $reply;
1312
1313 } else {
1314 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1315 }
1316
1317 cf::override;
1318 },
1319 );
1320
1321 # "readahead" all extensions
1322 sub cache_extensions {
1323 my $grp = IO::AIO::aio_group;
1324
1325 add $grp IO::AIO::aio_readdir $LIBDIR, sub {
1326 for (grep /\.ext$/, @{$_[0]}) {
1327 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1328 }
1329 };
1330
1331 $grp
1332 }
1333
1334 sub load_extensions {
1335 cf::sync_job {
1336 my %todo;
1337
1338 for my $path (<$LIBDIR/*.ext>) {
1339 next unless -r $path;
1340
1341 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1342 my $base = $1;
1343 my $pkg = $1;
1344 $pkg =~ s/[^[:word:]]/_/g;
1345 $pkg = "ext::$pkg";
1346
1347 open my $fh, "<:utf8", $path
1348 or die "$path: $!";
1349
1350 my $source = do { local $/; <$fh> };
1351
1352 my %ext = (
1353 path => $path,
1354 base => $base,
1355 pkg => $pkg,
1356 );
1357
1358 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1359 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1360
1361 $ext{source} =
1362 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1363 . "#line 1 \"$path\"\n{\n"
1364 . $source
1365 . "\n};\n1";
1366
1367 $todo{$base} = \%ext;
1368 }
1369
1370 my %done;
1371 while (%todo) {
1372 my $progress;
1373
1374 while (my ($k, $v) = each %todo) {
1375 for (split /,\s*/, $v->{meta}{depends}) {
1376 goto skip
1377 unless exists $done{$_};
1378 }
1379
1380 warn "... loading '$k' into '$v->{pkg}'\n";
1381
1382 unless (eval $v->{source}) {
1383 my $msg = $@ ? "$v->{path}: $@\n"
1384 : "$v->{base}: extension inactive.\n";
1385
1386 if (exists $v->{meta}{mandatory}) {
1387 warn $msg;
1388 cf::cleanup "mandatory extension failed to load, exiting.";
1389 }
1390
1391 warn $msg;
1392 }
1393
1394 $done{$k} = delete $todo{$k};
1395 push @EXTS, $v->{pkg};
1396 $progress = 1;
1397 }
1398
1399 skip:
1400 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1401 unless $progress;
1402 }
1403 };
1404 }
1405
1406 #############################################################################
1407
1408 =back
1409
1410 =head2 CORE EXTENSIONS
1411
1412 Functions and methods that extend core deliantra objects.
1413
1414 =cut
1415
1416 package cf::player;
1417
1418 use Coro::AIO;
1419
1420 =head3 cf::player
1421
1422 =over 4
1423
1424 =item cf::player::num_playing
1425
1426 Returns the official number of playing players, as per the Crossfire metaserver rules.
1427
1428 =cut
1429
1430 sub num_playing {
1431 scalar grep
1432 $_->ob->map
1433 && !$_->hidden
1434 && !$_->ob->flag (cf::FLAG_WIZ),
1435 cf::player::list
1436 }
1437
1438 =item cf::player::find $login
1439
1440 Returns the given player object, loading it if necessary (might block).
1441
1442 =cut
1443
1444 sub playerdir($) {
1445 "$PLAYERDIR/"
1446 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1447 }
1448
1449 sub path($) {
1450 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1451
1452 (playerdir $login) . "/playerdata"
1453 }
1454
1455 sub find_active($) {
1456 $cf::PLAYER{$_[0]}
1457 and $cf::PLAYER{$_[0]}->active
1458 and $cf::PLAYER{$_[0]}
1459 }
1460
1461 sub exists($) {
1462 my ($login) = @_;
1463
1464 $cf::PLAYER{$login}
1465 or !aio_stat path $login
1466 }
1467
1468 sub find($) {
1469 return $cf::PLAYER{$_[0]} || do {
1470 my $login = $_[0];
1471
1472 my $guard = cf::lock_acquire "user_find:$login";
1473
1474 $cf::PLAYER{$_[0]} || do {
1475 # rename old playerfiles to new ones
1476 #TODO: remove when no longer required
1477 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1478 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1479 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1480 aio_unlink +(playerdir $login) . "/$login.pl";
1481
1482 my $f = new_from_file cf::object::thawer path $login
1483 or return;
1484
1485 my $pl = cf::player::load_pl $f
1486 or return;
1487
1488 local $cf::PLAYER_LOADING{$login} = $pl;
1489 $f->resolve_delayed_derefs;
1490 $cf::PLAYER{$login} = $pl
1491 }
1492 }
1493 }
1494
1495 sub save($) {
1496 my ($pl) = @_;
1497
1498 return if $pl->{deny_save};
1499
1500 my $path = path $pl;
1501 my $guard = cf::lock_acquire "user_save:$path";
1502
1503 return if $pl->{deny_save};
1504
1505 aio_mkdir playerdir $pl, 0770;
1506 $pl->{last_save} = $cf::RUNTIME;
1507
1508 cf::get_slot 0.01;
1509
1510 $pl->save_pl ($path);
1511 cf::cede_to_tick;
1512 }
1513
1514 sub new($) {
1515 my ($login) = @_;
1516
1517 my $self = create;
1518
1519 $self->ob->name ($login);
1520 $self->{deny_save} = 1;
1521
1522 $cf::PLAYER{$login} = $self;
1523
1524 $self
1525 }
1526
1527 =item $player->send_msg ($channel, $msg, $color, [extra...])
1528
1529 =cut
1530
1531 sub send_msg {
1532 my $ns = shift->ns
1533 or return;
1534 $ns->send_msg (@_);
1535 }
1536
1537 =item $pl->quit_character
1538
1539 Nukes the player without looking back. If logged in, the connection will
1540 be destroyed. May block for a long time.
1541
1542 =cut
1543
1544 sub quit_character {
1545 my ($pl) = @_;
1546
1547 my $name = $pl->ob->name;
1548
1549 $pl->{deny_save} = 1;
1550 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1551
1552 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1553 $pl->deactivate;
1554 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1555 $pl->ob->check_score;
1556 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1557 $pl->ns->destroy if $pl->ns;
1558
1559 my $path = playerdir $pl;
1560 my $temp = "$path~$cf::RUNTIME~deleting~";
1561 aio_rename $path, $temp;
1562 delete $cf::PLAYER{$pl->ob->name};
1563 $pl->destroy;
1564
1565 my $prefix = qr<^~\Q$name\E/>;
1566
1567 # nuke player maps
1568 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1569
1570 IO::AIO::aio_rmtree $temp;
1571 }
1572
1573 =item $pl->kick
1574
1575 Kicks a player out of the game. This destroys the connection.
1576
1577 =cut
1578
1579 sub kick {
1580 my ($pl, $kicker) = @_;
1581
1582 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1583 $pl->killer ("kicked");
1584 $pl->ns->destroy;
1585 }
1586
1587 =item cf::player::list_logins
1588
1589 Returns am arrayref of all valid playernames in the system, can take a
1590 while and may block, so not sync_job-capable, ever.
1591
1592 =cut
1593
1594 sub list_logins {
1595 my $dirs = aio_readdir $PLAYERDIR
1596 or return [];
1597
1598 my @logins;
1599
1600 for my $login (@$dirs) {
1601 my $path = path $login;
1602
1603 # a .pst is a dead give-away for a valid player
1604 # if no pst file found, open and chekc for blocked users
1605 if (aio_stat "$path.pst") {
1606 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1607 aio_read $fh, 0, 512, my $buf, 0 or next;
1608 $buf !~ /^password -------------$/m or next; # official not-valid tag
1609 }
1610
1611 utf8::decode $login;
1612 push @logins, $login;
1613 }
1614
1615 \@logins
1616 }
1617
1618 =item $player->maps
1619
1620 Returns an arrayref of map paths that are private for this
1621 player. May block.
1622
1623 =cut
1624
1625 sub maps($) {
1626 my ($pl) = @_;
1627
1628 $pl = ref $pl ? $pl->ob->name : $pl;
1629
1630 my $files = aio_readdir playerdir $pl
1631 or return;
1632
1633 my @paths;
1634
1635 for (@$files) {
1636 utf8::decode $_;
1637 next if /\.(?:pl|pst)$/;
1638 next unless /^$PATH_SEP/o;
1639
1640 push @paths, cf::map::normalise "~$pl/$_";
1641 }
1642
1643 \@paths
1644 }
1645
1646 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1647
1648 Expand deliantra pod fragments into protocol xml.
1649
1650 =item $player->ext_reply ($msgid, @msg)
1651
1652 Sends an ext reply to the player.
1653
1654 =cut
1655
1656 sub ext_reply($$@) {
1657 my ($self, $id, @msg) = @_;
1658
1659 $self->ns->ext_reply ($id, @msg)
1660 }
1661
1662 =item $player->ext_msg ($type, @msg)
1663
1664 Sends an ext event to the client.
1665
1666 =cut
1667
1668 sub ext_msg($$@) {
1669 my ($self, $type, @msg) = @_;
1670
1671 $self->ns->ext_msg ($type, @msg);
1672 }
1673
1674 =head3 cf::region
1675
1676 =over 4
1677
1678 =cut
1679
1680 package cf::region;
1681
1682 =item cf::region::find_by_path $path
1683
1684 Tries to decuce the likely region for a map knowing only its path.
1685
1686 =cut
1687
1688 sub find_by_path($) {
1689 my ($path) = @_;
1690
1691 my ($match, $specificity);
1692
1693 for my $region (list) {
1694 if ($region->{match} && $path =~ $region->{match}) {
1695 ($match, $specificity) = ($region, $region->specificity)
1696 if $region->specificity > $specificity;
1697 }
1698 }
1699
1700 $match
1701 }
1702
1703 =back
1704
1705 =head3 cf::map
1706
1707 =over 4
1708
1709 =cut
1710
1711 package cf::map;
1712
1713 use Fcntl;
1714 use Coro::AIO;
1715
1716 use overload
1717 '""' => \&as_string,
1718 fallback => 1;
1719
1720 our $MAX_RESET = 3600;
1721 our $DEFAULT_RESET = 3000;
1722
1723 sub generate_random_map {
1724 my ($self, $rmp) = @_;
1725
1726 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1727
1728 # mit "rum" bekleckern, nicht
1729 $self->_create_random_map (
1730 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1731 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1732 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1733 $rmp->{exit_on_final_map},
1734 $rmp->{xsize}, $rmp->{ysize},
1735 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1736 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1737 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1738 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1739 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1740 (cf::region::find $rmp->{region}), $rmp->{custom}
1741 )
1742 }
1743
1744 =item cf::map->register ($regex, $prio)
1745
1746 Register a handler for the map path matching the given regex at the
1747 givne priority (higher is better, built-in handlers have priority 0, the
1748 default).
1749
1750 =cut
1751
1752 sub register {
1753 my (undef, $regex, $prio) = @_;
1754 my $pkg = caller;
1755
1756 no strict;
1757 push @{"$pkg\::ISA"}, __PACKAGE__;
1758
1759 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1760 }
1761
1762 # also paths starting with '/'
1763 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1764
1765 sub thawer_merge {
1766 my ($self, $merge) = @_;
1767
1768 # we have to keep some variables in memory intact
1769 local $self->{path};
1770 local $self->{load_path};
1771
1772 $self->SUPER::thawer_merge ($merge);
1773 }
1774
1775 sub normalise {
1776 my ($path, $base) = @_;
1777
1778 $path = "$path"; # make sure its a string
1779
1780 $path =~ s/\.map$//;
1781
1782 # map plan:
1783 #
1784 # /! non-realised random map exit (special hack!)
1785 # {... are special paths that are not being touched
1786 # ?xxx/... are special absolute paths
1787 # ?random/... random maps
1788 # /... normal maps
1789 # ~user/... per-player map of a specific user
1790
1791 $path =~ s/$PATH_SEP/\//go;
1792
1793 # treat it as relative path if it starts with
1794 # something that looks reasonable
1795 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1796 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1797
1798 $base =~ s{[^/]+/?$}{};
1799 $path = "$base/$path";
1800 }
1801
1802 for ($path) {
1803 redo if s{//}{/};
1804 redo if s{/\.?/}{/};
1805 redo if s{/[^/]+/\.\./}{/};
1806 }
1807
1808 $path
1809 }
1810
1811 sub new_from_path {
1812 my (undef, $path, $base) = @_;
1813
1814 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1815
1816 $path = normalise $path, $base;
1817
1818 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1819 if ($path =~ $EXT_MAP{$pkg}[1]) {
1820 my $self = bless cf::map::new, $pkg;
1821 $self->{path} = $path; $self->path ($path);
1822 $self->init; # pass $1 etc.
1823 return $self;
1824 }
1825 }
1826
1827 Carp::cluck "unable to resolve path '$path' (base '$base').";
1828 ()
1829 }
1830
1831 sub init {
1832 my ($self) = @_;
1833
1834 $self
1835 }
1836
1837 sub as_string {
1838 my ($self) = @_;
1839
1840 "$self->{path}"
1841 }
1842
1843 # the displayed name, this is a one way mapping
1844 sub visible_name {
1845 &as_string
1846 }
1847
1848 # the original (read-only) location
1849 sub load_path {
1850 my ($self) = @_;
1851
1852 "$MAPDIR/$self->{path}.map"
1853 }
1854
1855 # the temporary/swap location
1856 sub save_path {
1857 my ($self) = @_;
1858
1859 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1860 "$TMPDIR/$path.map"
1861 }
1862
1863 # the unique path, undef == no special unique path
1864 sub uniq_path {
1865 my ($self) = @_;
1866
1867 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1868 "$UNIQUEDIR/$path"
1869 }
1870
1871 sub decay_objects {
1872 my ($self) = @_;
1873
1874 return if $self->{deny_reset};
1875
1876 $self->do_decay_objects;
1877 }
1878
1879 sub unlink_save {
1880 my ($self) = @_;
1881
1882 utf8::encode (my $save = $self->save_path);
1883 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1884 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1885 }
1886
1887 sub load_header_from($) {
1888 my ($self, $path) = @_;
1889
1890 utf8::encode $path;
1891 my $f = new_from_file cf::object::thawer $path
1892 or return;
1893
1894 $self->_load_header ($f)
1895 or return;
1896
1897 local $MAP_LOADING{$self->{path}} = $self;
1898 $f->resolve_delayed_derefs;
1899
1900 $self->{load_path} = $path;
1901
1902 1
1903 }
1904
1905 sub load_header_orig {
1906 my ($self) = @_;
1907
1908 $self->load_header_from ($self->load_path)
1909 }
1910
1911 sub load_header_temp {
1912 my ($self) = @_;
1913
1914 $self->load_header_from ($self->save_path)
1915 }
1916
1917 sub prepare_temp {
1918 my ($self) = @_;
1919
1920 $self->last_access ((delete $self->{last_access})
1921 || $cf::RUNTIME); #d#
1922 # safety
1923 $self->{instantiate_time} = $cf::RUNTIME
1924 if $self->{instantiate_time} > $cf::RUNTIME;
1925 }
1926
1927 sub prepare_orig {
1928 my ($self) = @_;
1929
1930 $self->{load_original} = 1;
1931 $self->{instantiate_time} = $cf::RUNTIME;
1932 $self->last_access ($cf::RUNTIME);
1933 $self->instantiate;
1934 }
1935
1936 sub load_header {
1937 my ($self) = @_;
1938
1939 if ($self->load_header_temp) {
1940 $self->prepare_temp;
1941 } else {
1942 $self->load_header_orig
1943 or return;
1944 $self->prepare_orig;
1945 }
1946
1947 $self->{deny_reset} = 1
1948 if $self->no_reset;
1949
1950 $self->default_region (cf::region::find_by_path $self->{path})
1951 unless $self->default_region;
1952
1953 1
1954 }
1955
1956 sub find;
1957 sub find {
1958 my ($path, $origin) = @_;
1959
1960 $path = normalise $path, $origin && $origin->path;
1961
1962 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
1963 my $guard2 = cf::lock_acquire "map_find:$path";
1964
1965 $cf::MAP{$path} || do {
1966 my $map = new_from_path cf::map $path
1967 or return;
1968
1969 $map->{last_save} = $cf::RUNTIME;
1970
1971 $map->load_header
1972 or return;
1973
1974 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1975 # doing this can freeze the server in a sync job, obviously
1976 #$cf::WAIT_FOR_TICK->wait;
1977 undef $guard2;
1978 undef $guard1;
1979 $map->reset;
1980 return find $path;
1981 }
1982
1983 $cf::MAP{$path} = $map
1984 }
1985 }
1986
1987 sub pre_load { }
1988 sub post_load { }
1989
1990 sub load {
1991 my ($self) = @_;
1992
1993 local $self->{deny_reset} = 1; # loading can take a long time
1994
1995 my $path = $self->{path};
1996
1997 {
1998 my $guard = cf::lock_acquire "map_data:$path";
1999
2000 return unless $self->valid;
2001 return unless $self->in_memory == cf::MAP_SWAPPED;
2002
2003 $self->in_memory (cf::MAP_LOADING);
2004
2005 $self->alloc;
2006
2007 $self->pre_load;
2008 cf::cede_to_tick;
2009
2010 my $f = new_from_file cf::object::thawer $self->{load_path};
2011 $f->skip_block;
2012 $self->_load_objects ($f)
2013 or return;
2014
2015 $self->post_load_original
2016 if delete $self->{load_original};
2017
2018 if (my $uniq = $self->uniq_path) {
2019 utf8::encode $uniq;
2020 unless (aio_stat $uniq) {
2021 if (my $f = new_from_file cf::object::thawer $uniq) {
2022 $self->clear_unique_items;
2023 $self->_load_objects ($f);
2024 $f->resolve_delayed_derefs;
2025 }
2026 }
2027 }
2028
2029 $f->resolve_delayed_derefs;
2030
2031 cf::cede_to_tick;
2032 # now do the right thing for maps
2033 $self->link_multipart_objects;
2034 $self->difficulty ($self->estimate_difficulty)
2035 unless $self->difficulty;
2036 cf::cede_to_tick;
2037
2038 unless ($self->{deny_activate}) {
2039 $self->decay_objects;
2040 $self->fix_auto_apply;
2041 $self->update_buttons;
2042 cf::cede_to_tick;
2043 $self->activate;
2044 }
2045
2046 $self->{last_save} = $cf::RUNTIME;
2047 $self->last_access ($cf::RUNTIME);
2048
2049 $self->in_memory (cf::MAP_ACTIVE);
2050 }
2051
2052 $self->post_load;
2053 }
2054
2055 sub customise_for {
2056 my ($self, $ob) = @_;
2057
2058 return find "~" . $ob->name . "/" . $self->{path}
2059 if $self->per_player;
2060
2061 # return find "?party/" . $ob->name . "/" . $self->{path}
2062 # if $self->per_party;
2063
2064 $self
2065 }
2066
2067 # find and load all maps in the 3x3 area around a map
2068 sub load_neighbours {
2069 my ($map) = @_;
2070
2071 my @neigh; # diagonal neighbours
2072
2073 for (0 .. 3) {
2074 my $neigh = $map->tile_path ($_)
2075 or next;
2076 $neigh = find $neigh, $map
2077 or next;
2078 $neigh->load;
2079
2080 push @neigh,
2081 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2082 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2083 }
2084
2085 for (grep defined $_->[0], @neigh) {
2086 my ($path, $origin) = @$_;
2087 my $neigh = find $path, $origin
2088 or next;
2089 $neigh->load;
2090 }
2091 }
2092
2093 sub find_sync {
2094 my ($path, $origin) = @_;
2095
2096 cf::sync_job { find $path, $origin }
2097 }
2098
2099 sub do_load_sync {
2100 my ($map) = @_;
2101
2102 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2103 if $Coro::current == $Coro::main;
2104
2105 cf::sync_job { $map->load };
2106 }
2107
2108 our %MAP_PREFETCH;
2109 our $MAP_PREFETCHER = undef;
2110
2111 sub find_async {
2112 my ($path, $origin, $load) = @_;
2113
2114 $path = normalise $path, $origin && $origin->{path};
2115
2116 if (my $map = $cf::MAP{$path}) {
2117 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2118 }
2119
2120 $MAP_PREFETCH{$path} |= $load;
2121
2122 $MAP_PREFETCHER ||= cf::async {
2123 $Coro::current->{desc} = "map prefetcher";
2124
2125 while (%MAP_PREFETCH) {
2126 while (my ($k, $v) = each %MAP_PREFETCH) {
2127 if (my $map = find $k) {
2128 $map->load if $v;
2129 }
2130
2131 delete $MAP_PREFETCH{$k};
2132 }
2133 }
2134 undef $MAP_PREFETCHER;
2135 };
2136 $MAP_PREFETCHER->prio (6);
2137
2138 ()
2139 }
2140
2141 sub save {
2142 my ($self) = @_;
2143
2144 my $lock = cf::lock_acquire "map_data:$self->{path}";
2145
2146 $self->{last_save} = $cf::RUNTIME;
2147
2148 return unless $self->dirty;
2149
2150 my $save = $self->save_path; utf8::encode $save;
2151 my $uniq = $self->uniq_path; utf8::encode $uniq;
2152
2153 $self->{load_path} = $save;
2154
2155 return if $self->{deny_save};
2156
2157 local $self->{last_access} = $self->last_access;#d#
2158
2159 cf::async {
2160 $Coro::current->{desc} = "map player save";
2161 $_->contr->save for $self->players;
2162 };
2163
2164 cf::get_slot 0.02;
2165
2166 if ($uniq) {
2167 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2168 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2169 } else {
2170 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2171 }
2172 }
2173
2174 sub swap_out {
2175 my ($self) = @_;
2176
2177 # save first because save cedes
2178 $self->save;
2179
2180 my $lock = cf::lock_acquire "map_data:$self->{path}";
2181
2182 return if $self->players;
2183 return if $self->in_memory != cf::MAP_ACTIVE;
2184 return if $self->{deny_save};
2185
2186 $self->in_memory (cf::MAP_SWAPPED);
2187
2188 $self->deactivate;
2189 $_->clear_links_to ($self) for values %cf::MAP;
2190 $self->clear;
2191 }
2192
2193 sub reset_at {
2194 my ($self) = @_;
2195
2196 # TODO: safety, remove and allow resettable per-player maps
2197 return 1e99 if $self->{deny_reset};
2198
2199 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2200 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2201
2202 $time + $to
2203 }
2204
2205 sub should_reset {
2206 my ($self) = @_;
2207
2208 $self->reset_at <= $cf::RUNTIME
2209 }
2210
2211 sub reset {
2212 my ($self) = @_;
2213
2214 my $lock = cf::lock_acquire "map_data:$self->{path}";
2215
2216 return if $self->players;
2217
2218 warn "resetting map ", $self->path;
2219
2220 $self->in_memory (cf::MAP_SWAPPED);
2221
2222 # need to save uniques path
2223 unless ($self->{deny_save}) {
2224 my $uniq = $self->uniq_path; utf8::encode $uniq;
2225
2226 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2227 if $uniq;
2228 }
2229
2230 delete $cf::MAP{$self->path};
2231
2232 $self->deactivate;
2233 $_->clear_links_to ($self) for values %cf::MAP;
2234 $self->clear;
2235
2236 $self->unlink_save;
2237 $self->destroy;
2238 }
2239
2240 my $nuke_counter = "aaaa";
2241
2242 sub nuke {
2243 my ($self) = @_;
2244
2245 {
2246 my $lock = cf::lock_acquire "map_data:$self->{path}";
2247
2248 delete $cf::MAP{$self->path};
2249
2250 $self->unlink_save;
2251
2252 bless $self, "cf::map";
2253 delete $self->{deny_reset};
2254 $self->{deny_save} = 1;
2255 $self->reset_timeout (1);
2256 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2257
2258 $cf::MAP{$self->path} = $self;
2259 }
2260
2261 $self->reset; # polite request, might not happen
2262 }
2263
2264 =item $maps = cf::map::tmp_maps
2265
2266 Returns an arrayref with all map paths of currently instantiated and saved
2267 maps. May block.
2268
2269 =cut
2270
2271 sub tmp_maps() {
2272 [
2273 map {
2274 utf8::decode $_;
2275 /\.map$/
2276 ? normalise $_
2277 : ()
2278 } @{ aio_readdir $TMPDIR or [] }
2279 ]
2280 }
2281
2282 =item $maps = cf::map::random_maps
2283
2284 Returns an arrayref with all map paths of currently instantiated and saved
2285 random maps. May block.
2286
2287 =cut
2288
2289 sub random_maps() {
2290 [
2291 map {
2292 utf8::decode $_;
2293 /\.map$/
2294 ? normalise "?random/$_"
2295 : ()
2296 } @{ aio_readdir $RANDOMDIR or [] }
2297 ]
2298 }
2299
2300 =item cf::map::unique_maps
2301
2302 Returns an arrayref of paths of all shared maps that have
2303 instantiated unique items. May block.
2304
2305 =cut
2306
2307 sub unique_maps() {
2308 [
2309 map {
2310 utf8::decode $_;
2311 s/\.map$//; # TODO future compatibility hack
2312 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2313 ? ()
2314 : normalise $_
2315 } @{ aio_readdir $UNIQUEDIR or [] }
2316 ]
2317 }
2318
2319 =back
2320
2321 =head3 cf::object
2322
2323 =cut
2324
2325 package cf::object;
2326
2327 =over 4
2328
2329 =item $ob->inv_recursive
2330
2331 Returns the inventory of the object I<and> their inventories, recursively,
2332 but I<not> the object itself.
2333
2334 =cut
2335
2336 sub inv_recursive_;
2337 sub inv_recursive_ {
2338 map { $_, inv_recursive_ $_->inv } @_
2339 }
2340
2341 sub inv_recursive {
2342 inv_recursive_ inv $_[0]
2343 }
2344
2345 =item $ref = $ob->ref
2346
2347 Creates and returns a persistent reference to an object that can be stored as a string.
2348
2349 =item $ob = cf::object::deref ($refstring)
2350
2351 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2352 even if the object actually exists. May block.
2353
2354 =cut
2355
2356 sub deref {
2357 my ($ref) = @_;
2358
2359 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2360 my ($uuid, $name) = ($1, $2);
2361 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2362 or return;
2363 $pl->ob->uuid eq $uuid
2364 or return;
2365
2366 $pl->ob
2367 } else {
2368 warn "$ref: cannot resolve object reference\n";
2369 undef
2370 }
2371 }
2372
2373 package cf;
2374
2375 =back
2376
2377 =head3 cf::object::player
2378
2379 =over 4
2380
2381 =item $player_object->reply ($npc, $msg[, $flags])
2382
2383 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2384 can be C<undef>. Does the right thing when the player is currently in a
2385 dialogue with the given NPC character.
2386
2387 =cut
2388
2389 our $SAY_CHANNEL = {
2390 id => "say",
2391 title => "Map",
2392 reply => "say ",
2393 tooltip => "Things said to and replied from NPCs near you and other players on the same map only.",
2394 };
2395
2396 our $CHAT_CHANNEL = {
2397 id => "chat",
2398 title => "Chat",
2399 reply => "chat ",
2400 tooltip => "Player chat and shouts, global to the server.",
2401 };
2402
2403 # rough implementation of a future "reply" method that works
2404 # with dialog boxes.
2405 #TODO: the first argument must go, split into a $npc->reply_to ( method
2406 sub cf::object::player::reply($$$;$) {
2407 my ($self, $npc, $msg, $flags) = @_;
2408
2409 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2410
2411 if ($self->{record_replies}) {
2412 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2413
2414 } else {
2415 my $pl = $self->contr;
2416
2417 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2418 my $dialog = $pl->{npc_dialog};
2419 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2420
2421 } else {
2422 $msg = $npc->name . " says: $msg" if $npc;
2423 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2424 }
2425 }
2426 }
2427
2428 =item $object->send_msg ($channel, $msg, $color, [extra...])
2429
2430 =cut
2431
2432 sub cf::object::send_msg {
2433 my $pl = shift->contr
2434 or return;
2435 $pl->send_msg (@_);
2436 }
2437
2438 =item $player_object->may ("access")
2439
2440 Returns wether the given player is authorized to access resource "access"
2441 (e.g. "command_wizcast").
2442
2443 =cut
2444
2445 sub cf::object::player::may {
2446 my ($self, $access) = @_;
2447
2448 $self->flag (cf::FLAG_WIZ) ||
2449 (ref $cf::CFG{"may_$access"}
2450 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2451 : $cf::CFG{"may_$access"})
2452 }
2453
2454 =item $player_object->enter_link
2455
2456 Freezes the player and moves him/her to a special map (C<{link}>).
2457
2458 The player should be reasonably safe there for short amounts of time (e.g.
2459 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2460 though, as the palyer cannot control the character while it is on the link
2461 map.
2462
2463 Will never block.
2464
2465 =item $player_object->leave_link ($map, $x, $y)
2466
2467 Moves the player out of the special C<{link}> map onto the specified
2468 map. If the map is not valid (or omitted), the player will be moved back
2469 to the location he/she was before the call to C<enter_link>, or, if that
2470 fails, to the emergency map position.
2471
2472 Might block.
2473
2474 =cut
2475
2476 sub link_map {
2477 unless ($LINK_MAP) {
2478 $LINK_MAP = cf::map::find "{link}"
2479 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2480 $LINK_MAP->load;
2481 }
2482
2483 $LINK_MAP
2484 }
2485
2486 sub cf::object::player::enter_link {
2487 my ($self) = @_;
2488
2489 $self->deactivate_recursive;
2490
2491 return if UNIVERSAL::isa $self->map, "ext::map_link";
2492
2493 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2494 if $self->map && $self->map->{path} ne "{link}";
2495
2496 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2497 }
2498
2499 sub cf::object::player::leave_link {
2500 my ($self, $map, $x, $y) = @_;
2501
2502 return unless $self->contr->active;
2503
2504 my $link_pos = delete $self->{_link_pos};
2505
2506 unless ($map) {
2507 # restore original map position
2508 ($map, $x, $y) = @{ $link_pos || [] };
2509 $map = cf::map::find $map;
2510
2511 unless ($map) {
2512 ($map, $x, $y) = @$EMERGENCY_POSITION;
2513 $map = cf::map::find $map
2514 or die "FATAL: cannot load emergency map\n";
2515 }
2516 }
2517
2518 ($x, $y) = (-1, -1)
2519 unless (defined $x) && (defined $y);
2520
2521 # use -1 or undef as default coordinates, not 0, 0
2522 ($x, $y) = ($map->enter_x, $map->enter_y)
2523 if $x <=0 && $y <= 0;
2524
2525 $map->load;
2526 $map->load_neighbours;
2527
2528 return unless $self->contr->active;
2529 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2530 $self->activate_recursive;
2531
2532 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2533 $self->enter_map ($map, $x, $y);
2534 }
2535
2536 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2537
2538 Moves the player to the given map-path and coordinates by first freezing
2539 her, loading and preparing them map, calling the provided $check callback
2540 that has to return the map if sucecssful, and then unfreezes the player on
2541 the new (success) or old (failed) map position. In either case, $done will
2542 be called at the end of this process.
2543
2544 Note that $check will be called with a potentially non-loaded map, so if
2545 it needs a loaded map it has to call C<< ->load >>.
2546
2547 =cut
2548
2549 our $GOTOGEN;
2550
2551 sub cf::object::player::goto {
2552 my ($self, $path, $x, $y, $check, $done) = @_;
2553
2554 # do generation counting so two concurrent goto's will be executed in-order
2555 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2556
2557 $self->enter_link;
2558
2559 (async {
2560 $Coro::current->{desc} = "player::goto $path $x $y";
2561
2562 # *tag paths override both path and x|y
2563 if ($path =~ /^\*(.*)$/) {
2564 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2565 my $ob = $obs[rand @obs];
2566
2567 # see if we actually can go there
2568 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2569 $ob = $obs[rand @obs];
2570 } else {
2571 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2572 }
2573 # else put us there anyways for now #d#
2574
2575 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2576 } else {
2577 ($path, $x, $y) = (undef, undef, undef);
2578 }
2579 }
2580
2581 my $map = eval {
2582 my $map = defined $path ? cf::map::find $path : undef;
2583
2584 if ($map) {
2585 $map = $map->customise_for ($self);
2586 $map = $check->($map) if $check && $map;
2587 } else {
2588 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2589 }
2590
2591 $map
2592 };
2593
2594 if ($@) {
2595 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2596 LOG llevError | logBacktrace, Carp::longmess $@;
2597 }
2598
2599 if ($gen == $self->{_goto_generation}) {
2600 delete $self->{_goto_generation};
2601 $self->leave_link ($map, $x, $y);
2602 }
2603
2604 $done->() if $done;
2605 })->prio (1);
2606 }
2607
2608 =item $player_object->enter_exit ($exit_object)
2609
2610 =cut
2611
2612 sub parse_random_map_params {
2613 my ($spec) = @_;
2614
2615 my $rmp = { # defaults
2616 xsize => (cf::rndm 15, 40),
2617 ysize => (cf::rndm 15, 40),
2618 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2619 #layout => string,
2620 };
2621
2622 for (split /\n/, $spec) {
2623 my ($k, $v) = split /\s+/, $_, 2;
2624
2625 $rmp->{lc $k} = $v if (length $k) && (length $v);
2626 }
2627
2628 $rmp
2629 }
2630
2631 sub prepare_random_map {
2632 my ($exit) = @_;
2633
2634 # all this does is basically replace the /! path by
2635 # a new random map path (?random/...) with a seed
2636 # that depends on the exit object
2637
2638 my $rmp = parse_random_map_params $exit->msg;
2639
2640 if ($exit->map) {
2641 $rmp->{region} = $exit->region->name;
2642 $rmp->{origin_map} = $exit->map->path;
2643 $rmp->{origin_x} = $exit->x;
2644 $rmp->{origin_y} = $exit->y;
2645
2646 $exit->map->touch;
2647 }
2648
2649 $rmp->{random_seed} ||= $exit->random_seed;
2650
2651 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2652 my $md5 = Digest::MD5::md5_hex $data;
2653 my $meta = "$RANDOMDIR/$md5.meta";
2654
2655 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2656 aio_write $fh, 0, (length $data), $data, 0;
2657 undef $fh;
2658 aio_rename "$meta~", $meta;
2659
2660 my $slaying = "?random/$md5";
2661
2662 if ($exit->valid) {
2663 $exit->slaying ("?random/$md5");
2664 $exit->msg (undef);
2665 }
2666 }
2667 }
2668
2669 sub cf::object::player::enter_exit {
2670 my ($self, $exit) = @_;
2671
2672 return unless $self->type == cf::PLAYER;
2673
2674 $self->enter_link;
2675
2676 (async {
2677 $Coro::current->{desc} = "enter_exit";
2678
2679 unless (eval {
2680 $self->deactivate_recursive; # just to be sure
2681
2682 # random map handling
2683 {
2684 my $guard = cf::lock_acquire "exit_prepare:$exit";
2685
2686 prepare_random_map $exit
2687 if $exit->slaying eq "/!";
2688 }
2689
2690 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2691 my $x = $exit->stats->hp;
2692 my $y = $exit->stats->sp;
2693
2694 $self->goto ($map, $x, $y);
2695
2696 # if exit is damned, update players death & WoR home-position
2697 $self->contr->savebed ($map, $x, $y)
2698 if $exit->flag (cf::FLAG_DAMNED);
2699
2700 1
2701 }) {
2702 $self->message ("Something went wrong deep within the deliantra server. "
2703 . "I'll try to bring you back to the map you were before. "
2704 . "Please report this to the dungeon master!",
2705 cf::NDI_UNIQUE | cf::NDI_RED);
2706
2707 warn "ERROR in enter_exit: $@";
2708 $self->leave_link;
2709 }
2710 })->prio (1);
2711 }
2712
2713 =head3 cf::client
2714
2715 =over 4
2716
2717 =item $client->send_drawinfo ($text, $flags)
2718
2719 Sends a drawinfo packet to the client. Circumvents output buffering so
2720 should not be used under normal circumstances.
2721
2722 =cut
2723
2724 sub cf::client::send_drawinfo {
2725 my ($self, $text, $flags) = @_;
2726
2727 utf8::encode $text;
2728 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2729 }
2730
2731 =item $client->send_msg ($channel, $msg, $color, [extra...])
2732
2733 Send a drawinfo or msg packet to the client, formatting the msg for the
2734 client if neccessary. C<$type> should be a string identifying the type of
2735 the message, with C<log> being the default. If C<$color> is negative, suppress
2736 the message unless the client supports the msg packet.
2737
2738 =cut
2739
2740 # non-persistent channels (usually the info channel)
2741 our %CHANNEL = (
2742 "c/identify" => {
2743 id => "infobox",
2744 title => "Identify",
2745 reply => undef,
2746 tooltip => "Items recently identified",
2747 },
2748 "c/examine" => {
2749 id => "infobox",
2750 title => "Examine",
2751 reply => undef,
2752 tooltip => "Signs and other items you examined",
2753 },
2754 "c/book" => {
2755 id => "infobox",
2756 title => "Book",
2757 reply => undef,
2758 tooltip => "The contents of a note or book",
2759 },
2760 "c/lookat" => {
2761 id => "infobox",
2762 title => "Look",
2763 reply => undef,
2764 tooltip => "What you saw there",
2765 },
2766 "c/who" => {
2767 id => "infobox",
2768 title => "Players",
2769 reply => undef,
2770 tooltip => "Shows players who are currently online",
2771 },
2772 "c/body" => {
2773 id => "infobox",
2774 title => "Body Parts",
2775 reply => undef,
2776 tooltip => "Shows which body parts you posess and are available",
2777 },
2778 "c/statistics" => {
2779 id => "infobox",
2780 title => "Statistics",
2781 reply => undef,
2782 tooltip => "Shows your primary statistics",
2783 },
2784 "c/skills" => {
2785 id => "infobox",
2786 title => "Skills",
2787 reply => undef,
2788 tooltip => "Shows your experience per skill and item power",
2789 },
2790 "c/shopitems" => {
2791 id => "infobox",
2792 title => "Shop Items",
2793 reply => undef,
2794 tooltip => "Shows the items currently for sale in this shop",
2795 },
2796 "c/resistances" => {
2797 id => "infobox",
2798 title => "Resistances",
2799 reply => undef,
2800 tooltip => "Shows your resistances",
2801 },
2802 "c/pets" => {
2803 id => "infobox",
2804 title => "Pets",
2805 reply => undef,
2806 tooltip => "Shows information abotu your pets/a specific pet",
2807 },
2808 "c/perceiveself" => {
2809 id => "infobox",
2810 title => "Perceive Self",
2811 reply => undef,
2812 tooltip => "You gained detailed knowledge about yourself",
2813 },
2814 "c/uptime" => {
2815 id => "infobox",
2816 title => "Uptime",
2817 reply => undef,
2818 tooltip => "How long the server has been running since last restart",
2819 },
2820 "c/mapinfo" => {
2821 id => "infobox",
2822 title => "Map Info",
2823 reply => undef,
2824 tooltip => "Information related to the maps",
2825 },
2826 "c/party" => {
2827 id => "party",
2828 title => "Party",
2829 reply => "gsay ",
2830 tooltip => "Messages and chat related to your party",
2831 },
2832 "c/death" => {
2833 id => "death",
2834 title => "Death",
2835 reply => undef,
2836 tooltip => "Reason for and more info about your most recent death",
2837 },
2838 "c/say" => $SAY_CHANNEL,
2839 "c/chat" => $CHAT_CHANNEL,
2840 );
2841
2842 sub cf::client::send_msg {
2843 my ($self, $channel, $msg, $color, @extra) = @_;
2844
2845 $msg = $self->pl->expand_cfpod ($msg)
2846 unless $color & cf::NDI_VERBATIM;
2847
2848 $color &= cf::NDI_CLIENT_MASK; # just in case...
2849
2850 # check predefined channels, for the benefit of C
2851 if ($CHANNEL{$channel}) {
2852 $channel = $CHANNEL{$channel};
2853
2854 $self->ext_msg (channel_info => $channel);
2855 $channel = $channel->{id};
2856
2857 } elsif (ref $channel) {
2858 # send meta info to client, if not yet sent
2859 unless (exists $self->{channel}{$channel->{id}}) {
2860 $self->{channel}{$channel->{id}} = $channel;
2861 $self->ext_msg (channel_info => $channel);
2862 }
2863
2864 $channel = $channel->{id};
2865 }
2866
2867 return unless @extra || length $msg;
2868
2869 # default colour, mask it out
2870 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2871 if $color & cf::NDI_DEF;
2872
2873 my $pkt = "msg "
2874 . $self->{json_coder}->encode (
2875 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2876 );
2877
2878 # try lzf for large packets
2879 $pkt = "lzf " . Compress::LZF::compress $pkt
2880 if 1024 <= length $pkt and $self->{can_lzf};
2881
2882 # split very large packets
2883 if (8192 < length $pkt and $self->{can_lzf}) {
2884 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2885 $pkt = "frag";
2886 }
2887
2888 $self->send_packet ($pkt);
2889 }
2890
2891 =item $client->ext_msg ($type, @msg)
2892
2893 Sends an ext event to the client.
2894
2895 =cut
2896
2897 sub cf::client::ext_msg($$@) {
2898 my ($self, $type, @msg) = @_;
2899
2900 if ($self->extcmd == 2) {
2901 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2902 } elsif ($self->extcmd == 1) { # TODO: remove
2903 push @msg, msgtype => "event_$type";
2904 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2905 }
2906 }
2907
2908 =item $client->ext_reply ($msgid, @msg)
2909
2910 Sends an ext reply to the client.
2911
2912 =cut
2913
2914 sub cf::client::ext_reply($$@) {
2915 my ($self, $id, @msg) = @_;
2916
2917 if ($self->extcmd == 2) {
2918 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2919 } elsif ($self->extcmd == 1) {
2920 #TODO: version 1, remove
2921 unshift @msg, msgtype => "reply", msgid => $id;
2922 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2923 }
2924 }
2925
2926 =item $success = $client->query ($flags, "text", \&cb)
2927
2928 Queues a query to the client, calling the given callback with
2929 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2930 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2931
2932 Queries can fail, so check the return code. Or don't, as queries will
2933 become reliable at some point in the future.
2934
2935 =cut
2936
2937 sub cf::client::query {
2938 my ($self, $flags, $text, $cb) = @_;
2939
2940 return unless $self->state == ST_PLAYING
2941 || $self->state == ST_SETUP
2942 || $self->state == ST_CUSTOM;
2943
2944 $self->state (ST_CUSTOM);
2945
2946 utf8::encode $text;
2947 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2948
2949 $self->send_packet ($self->{query_queue}[0][0])
2950 if @{ $self->{query_queue} } == 1;
2951
2952 1
2953 }
2954
2955 cf::client->attach (
2956 on_connect => sub {
2957 my ($ns) = @_;
2958
2959 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2960 },
2961 on_reply => sub {
2962 my ($ns, $msg) = @_;
2963
2964 # this weird shuffling is so that direct followup queries
2965 # get handled first
2966 my $queue = delete $ns->{query_queue}
2967 or return; # be conservative, not sure how that can happen, but we saw a crash here
2968
2969 (shift @$queue)->[1]->($msg);
2970 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2971
2972 push @{ $ns->{query_queue} }, @$queue;
2973
2974 if (@{ $ns->{query_queue} } == @$queue) {
2975 if (@$queue) {
2976 $ns->send_packet ($ns->{query_queue}[0][0]);
2977 } else {
2978 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2979 }
2980 }
2981 },
2982 on_exticmd => sub {
2983 my ($ns, $buf) = @_;
2984
2985 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2986
2987 if (ref $msg) {
2988 my ($type, $reply, @payload) =
2989 "ARRAY" eq ref $msg
2990 ? @$msg
2991 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2992
2993 my @reply;
2994
2995 if (my $cb = $EXTICMD{$type}) {
2996 @reply = $cb->($ns, @payload);
2997 }
2998
2999 $ns->ext_reply ($reply, @reply)
3000 if $reply;
3001
3002 } else {
3003 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3004 }
3005
3006 cf::override;
3007 },
3008 );
3009
3010 =item $client->async (\&cb)
3011
3012 Create a new coroutine, running the specified callback. The coroutine will
3013 be automatically cancelled when the client gets destroyed (e.g. on logout,
3014 or loss of connection).
3015
3016 =cut
3017
3018 sub cf::client::async {
3019 my ($self, $cb) = @_;
3020
3021 my $coro = &Coro::async ($cb);
3022
3023 $coro->on_destroy (sub {
3024 delete $self->{_coro}{$coro+0};
3025 });
3026
3027 $self->{_coro}{$coro+0} = $coro;
3028
3029 $coro
3030 }
3031
3032 cf::client->attach (
3033 on_destroy => sub {
3034 my ($ns) = @_;
3035
3036 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3037 },
3038 );
3039
3040 =back
3041
3042
3043 =head2 SAFE SCRIPTING
3044
3045 Functions that provide a safe environment to compile and execute
3046 snippets of perl code without them endangering the safety of the server
3047 itself. Looping constructs, I/O operators and other built-in functionality
3048 is not available in the safe scripting environment, and the number of
3049 functions and methods that can be called is greatly reduced.
3050
3051 =cut
3052
3053 our $safe = new Safe "safe";
3054 our $safe_hole = new Safe::Hole;
3055
3056 $SIG{FPE} = 'IGNORE';
3057
3058 $safe->permit_only (Opcode::opset qw(
3059 :base_core :base_mem :base_orig :base_math
3060 grepstart grepwhile mapstart mapwhile
3061 sort time
3062 ));
3063
3064 # here we export the classes and methods available to script code
3065
3066 =pod
3067
3068 The following functions and methods are available within a safe environment:
3069
3070 cf::object
3071 contr pay_amount pay_player map x y force_find force_add destroy
3072 insert remove name archname title slaying race decrease split
3073 value
3074
3075 cf::object::player
3076 player
3077
3078 cf::player
3079 peaceful
3080
3081 cf::map
3082 trigger
3083
3084 =cut
3085
3086 for (
3087 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3088 insert remove inv nrof name archname title slaying race
3089 decrease split destroy change_exp value msg lore send_msg)],
3090 ["cf::object::player" => qw(player)],
3091 ["cf::player" => qw(peaceful send_msg)],
3092 ["cf::map" => qw(trigger)],
3093 ) {
3094 no strict 'refs';
3095 my ($pkg, @funs) = @$_;
3096 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3097 for @funs;
3098 }
3099
3100 =over 4
3101
3102 =item @retval = safe_eval $code, [var => value, ...]
3103
3104 Compiled and executes the given perl code snippet. additional var/value
3105 pairs result in temporary local (my) scalar variables of the given name
3106 that are available in the code snippet. Example:
3107
3108 my $five = safe_eval '$first + $second', first => 1, second => 4;
3109
3110 =cut
3111
3112 sub safe_eval($;@) {
3113 my ($code, %vars) = @_;
3114
3115 my $qcode = $code;
3116 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3117 $qcode =~ s/\n/\\n/g;
3118
3119 %vars = (_dummy => 0) unless %vars;
3120
3121 local $_;
3122 local @safe::cf::_safe_eval_args = values %vars;
3123
3124 my $eval =
3125 "do {\n"
3126 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3127 . "#line 0 \"{$qcode}\"\n"
3128 . $code
3129 . "\n}"
3130 ;
3131
3132 sub_generation_inc;
3133 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3134 sub_generation_inc;
3135
3136 if ($@) {
3137 warn "$@";
3138 warn "while executing safe code '$code'\n";
3139 warn "with arguments " . (join " ", %vars) . "\n";
3140 }
3141
3142 wantarray ? @res : $res[0]
3143 }
3144
3145 =item cf::register_script_function $function => $cb
3146
3147 Register a function that can be called from within map/npc scripts. The
3148 function should be reasonably secure and should be put into a package name
3149 like the extension.
3150
3151 Example: register a function that gets called whenever a map script calls
3152 C<rent::overview>, as used by the C<rent> extension.
3153
3154 cf::register_script_function "rent::overview" => sub {
3155 ...
3156 };
3157
3158 =cut
3159
3160 sub register_script_function {
3161 my ($fun, $cb) = @_;
3162
3163 no strict 'refs';
3164 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3165 }
3166
3167 =back
3168
3169 =cut
3170
3171 #############################################################################
3172 # the server's init and main functions
3173
3174 sub load_facedata($) {
3175 my ($path) = @_;
3176
3177 # HACK to clear player env face cache, we need some signal framework
3178 # for this (global event?)
3179 %ext::player_env::MUSIC_FACE_CACHE = ();
3180
3181 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3182
3183 warn "loading facedata from $path\n";
3184
3185 my $facedata;
3186 0 < aio_load $path, $facedata
3187 or die "$path: $!";
3188
3189 $facedata = Coro::Storable::thaw $facedata;
3190
3191 $facedata->{version} == 2
3192 or cf::cleanup "$path: version mismatch, cannot proceed.";
3193
3194 # patch in the exptable
3195 $facedata->{resource}{"res/exp_table"} = {
3196 type => FT_RSRC,
3197 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3198 };
3199 cf::cede_to_tick;
3200
3201 {
3202 my $faces = $facedata->{faceinfo};
3203
3204 while (my ($face, $info) = each %$faces) {
3205 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3206
3207 cf::face::set_visibility $idx, $info->{visibility};
3208 cf::face::set_magicmap $idx, $info->{magicmap};
3209 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3210 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3211
3212 cf::cede_to_tick;
3213 }
3214
3215 while (my ($face, $info) = each %$faces) {
3216 next unless $info->{smooth};
3217
3218 my $idx = cf::face::find $face
3219 or next;
3220
3221 if (my $smooth = cf::face::find $info->{smooth}) {
3222 cf::face::set_smooth $idx, $smooth;
3223 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3224 } else {
3225 warn "smooth face '$info->{smooth}' not found for face '$face'";
3226 }
3227
3228 cf::cede_to_tick;
3229 }
3230 }
3231
3232 {
3233 my $anims = $facedata->{animinfo};
3234
3235 while (my ($anim, $info) = each %$anims) {
3236 cf::anim::set $anim, $info->{frames}, $info->{facings};
3237 cf::cede_to_tick;
3238 }
3239
3240 cf::anim::invalidate_all; # d'oh
3241 }
3242
3243 {
3244 # TODO: for gcfclient pleasure, we should give resources
3245 # that gcfclient doesn't grok a >10000 face index.
3246 my $res = $facedata->{resource};
3247
3248 while (my ($name, $info) = each %$res) {
3249 if (defined $info->{type}) {
3250 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3251 my $data;
3252
3253 if ($info->{type} & 1) {
3254 # prepend meta info
3255
3256 my $meta = $enc->encode ({
3257 name => $name,
3258 %{ $info->{meta} || {} },
3259 });
3260
3261 $data = pack "(w/a*)*", $meta, $info->{data};
3262 } else {
3263 $data = $info->{data};
3264 }
3265
3266 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3267 cf::face::set_type $idx, $info->{type};
3268 } else {
3269 $RESOURCE{$name} = $info;
3270 }
3271
3272 cf::cede_to_tick;
3273 }
3274 }
3275
3276 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3277
3278 1
3279 }
3280
3281 cf::global->attach (on_resource_update => sub {
3282 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3283 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3284
3285 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3286 my $sound = $soundconf->{compat}[$_]
3287 or next;
3288
3289 my $face = cf::face::find "sound/$sound->[1]";
3290 cf::sound::set $sound->[0] => $face;
3291 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3292 }
3293
3294 while (my ($k, $v) = each %{$soundconf->{event}}) {
3295 my $face = cf::face::find "sound/$v";
3296 cf::sound::set $k => $face;
3297 }
3298 }
3299 });
3300
3301 register_exticmd fx_want => sub {
3302 my ($ns, $want) = @_;
3303
3304 while (my ($k, $v) = each %$want) {
3305 $ns->fx_want ($k, $v);
3306 }
3307 };
3308
3309 sub load_resource_file($) {
3310 my $guard = lock_acquire "load_resource_file";
3311
3312 my $status = load_resource_file_ $_[0];
3313 get_slot 0.1, 100;
3314 cf::arch::commit_load;
3315
3316 $status
3317 }
3318
3319 sub reload_regions {
3320 # HACK to clear player env face cache, we need some signal framework
3321 # for this (global event?)
3322 %ext::player_env::MUSIC_FACE_CACHE = ();
3323
3324 load_resource_file "$MAPDIR/regions"
3325 or die "unable to load regions file\n";
3326
3327 for (cf::region::list) {
3328 $_->{match} = qr/$_->{match}/
3329 if exists $_->{match};
3330 }
3331 }
3332
3333 sub reload_facedata {
3334 load_facedata "$DATADIR/facedata"
3335 or die "unable to load facedata\n";
3336 }
3337
3338 sub reload_archetypes {
3339 load_resource_file "$DATADIR/archetypes"
3340 or die "unable to load archetypes\n";
3341 }
3342
3343 sub reload_treasures {
3344 load_resource_file "$DATADIR/treasures"
3345 or die "unable to load treasurelists\n";
3346 }
3347
3348 sub reload_resources {
3349 warn "reloading resource files...\n";
3350
3351 reload_facedata;
3352 reload_archetypes;
3353 reload_regions;
3354 reload_treasures;
3355
3356 warn "finished reloading resource files\n";
3357 }
3358
3359 sub reload_config {
3360 open my $fh, "<:utf8", "$CONFDIR/config"
3361 or return;
3362
3363 local $/;
3364 *CFG = YAML::Load <$fh>;
3365
3366 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3367
3368 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3369 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3370
3371 if (exists $CFG{mlockall}) {
3372 eval {
3373 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3374 and die "WARNING: m(un)lockall failed: $!\n";
3375 };
3376 warn $@ if $@;
3377 }
3378 }
3379
3380 sub pidfile() {
3381 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3382 or die "$PIDFILE: $!";
3383 flock $fh, &Fcntl::LOCK_EX
3384 or die "$PIDFILE: flock: $!";
3385 $fh
3386 }
3387
3388 # make sure only one server instance is running at any one time
3389 sub atomic {
3390 my $fh = pidfile;
3391
3392 my $pid = <$fh>;
3393 kill 9, $pid if $pid > 0;
3394
3395 seek $fh, 0, 0;
3396 print $fh $$;
3397 }
3398
3399 sub main {
3400 cf::init_globals; # initialise logging
3401
3402 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3403 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3404 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3405 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3406
3407 cf::init_experience;
3408 cf::init_anim;
3409 cf::init_attackmess;
3410 cf::init_dynamic;
3411
3412 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3413
3414 # we must not ever block the main coroutine
3415 local $Coro::idle = sub {
3416 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3417 (async {
3418 $Coro::current->{desc} = "IDLE BUG HANDLER";
3419 EV::loop EV::LOOP_ONESHOT;
3420 })->prio (Coro::PRIO_MAX);
3421 };
3422
3423 evthread_start IO::AIO::poll_fileno;
3424
3425 cf::sync_job {
3426 reload_resources;
3427 reload_config;
3428 db_init;
3429
3430 cf::load_settings;
3431 cf::load_materials;
3432 cf::init_uuid;
3433 cf::init_signals;
3434 cf::init_commands;
3435 cf::init_skills;
3436
3437 cf::init_beforeplay;
3438
3439 atomic;
3440
3441 load_extensions;
3442
3443 utime time, time, $RUNTIMEFILE;
3444
3445 # no (long-running) fork's whatsoever before this point(!)
3446 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3447
3448 (pop @POST_INIT)->(0) while @POST_INIT;
3449 };
3450
3451 EV::loop;
3452 }
3453
3454 #############################################################################
3455 # initialisation and cleanup
3456
3457 # install some emergency cleanup handlers
3458 BEGIN {
3459 our %SIGWATCHER = ();
3460 for my $signal (qw(INT HUP TERM)) {
3461 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3462 cf::cleanup "SIG$signal";
3463 };
3464 }
3465 }
3466
3467 sub write_runtime_sync {
3468 # first touch the runtime file to show we are still running:
3469 # the fsync below can take a very very long time.
3470
3471 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3472
3473 my $guard = cf::lock_acquire "write_runtime";
3474
3475 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3476 or return;
3477
3478 my $value = $cf::RUNTIME + 90 + 10;
3479 # 10 is the runtime save interval, for a monotonic clock
3480 # 60 allows for the watchdog to kill the server.
3481
3482 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3483 and return;
3484
3485 # always fsync - this file is important
3486 aio_fsync $fh
3487 and return;
3488
3489 # touch it again to show we are up-to-date
3490 aio_utime $fh, undef, undef;
3491
3492 close $fh
3493 or return;
3494
3495 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3496 and return;
3497
3498 warn "runtime file written.\n";
3499
3500 1
3501 }
3502
3503 our $uuid_lock;
3504 our $uuid_skip;
3505
3506 sub write_uuid_sync($) {
3507 $uuid_skip ||= $_[0];
3508
3509 return if $uuid_lock;
3510 local $uuid_lock = 1;
3511
3512 my $uuid = "$LOCALDIR/uuid";
3513
3514 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3515 or return;
3516
3517 my $value = uuid_seq uuid_cur;
3518
3519 unless ($value) {
3520 warn "cowardly refusing to write zero uuid value!\n";
3521 return;
3522 }
3523
3524 my $value = uuid_str $value + $uuid_skip;
3525 $uuid_skip = 0;
3526
3527 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3528 and return;
3529
3530 # always fsync - this file is important
3531 aio_fsync $fh
3532 and return;
3533
3534 close $fh
3535 or return;
3536
3537 aio_rename "$uuid~", $uuid
3538 and return;
3539
3540 warn "uuid file written ($value).\n";
3541
3542 1
3543
3544 }
3545
3546 sub write_uuid($$) {
3547 my ($skip, $sync) = @_;
3548
3549 $sync ? write_uuid_sync $skip
3550 : async { write_uuid_sync $skip };
3551 }
3552
3553 sub emergency_save() {
3554 my $freeze_guard = cf::freeze_mainloop;
3555
3556 warn "emergency_perl_save: enter\n";
3557
3558 cf::sync_job {
3559 # this is a trade-off: we want to be very quick here, so
3560 # save all maps without fsync, and later call a global sync
3561 # (which in turn might be very very slow)
3562 local $USE_FSYNC = 0;
3563
3564 # use a peculiar iteration method to avoid tripping on perl
3565 # refcount bugs in for. also avoids problems with players
3566 # and maps saved/destroyed asynchronously.
3567 warn "emergency_perl_save: begin player save\n";
3568 for my $login (keys %cf::PLAYER) {
3569 my $pl = $cf::PLAYER{$login} or next;
3570 $pl->valid or next;
3571 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3572 $pl->save;
3573 }
3574 warn "emergency_perl_save: end player save\n";
3575
3576 warn "emergency_perl_save: begin map save\n";
3577 for my $path (keys %cf::MAP) {
3578 my $map = $cf::MAP{$path} or next;
3579 $map->valid or next;
3580 $map->save;
3581 }
3582 warn "emergency_perl_save: end map save\n";
3583
3584 warn "emergency_perl_save: begin database checkpoint\n";
3585 BDB::db_env_txn_checkpoint $DB_ENV;
3586 warn "emergency_perl_save: end database checkpoint\n";
3587
3588 warn "emergency_perl_save: begin write uuid\n";
3589 write_uuid_sync 1;
3590 warn "emergency_perl_save: end write uuid\n";
3591 };
3592
3593 warn "emergency_perl_save: starting sync()\n";
3594 IO::AIO::aio_sync sub {
3595 warn "emergency_perl_save: finished sync()\n";
3596 };
3597
3598 warn "emergency_perl_save: leave\n";
3599 }
3600
3601 sub post_cleanup {
3602 my ($make_core) = @_;
3603
3604 warn Carp::longmess "post_cleanup backtrace"
3605 if $make_core;
3606
3607 my $fh = pidfile;
3608 unlink $PIDFILE if <$fh> == $$;
3609 }
3610
3611 # a safer delete_package, copied from Symbol
3612 sub clear_package($) {
3613 my $pkg = shift;
3614
3615 # expand to full symbol table name if needed
3616 unless ($pkg =~ /^main::.*::$/) {
3617 $pkg = "main$pkg" if $pkg =~ /^::/;
3618 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3619 $pkg .= '::' unless $pkg =~ /::$/;
3620 }
3621
3622 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3623 my $stem_symtab = *{$stem}{HASH};
3624
3625 defined $stem_symtab and exists $stem_symtab->{$leaf}
3626 or return;
3627
3628 # clear all symbols
3629 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3630 for my $name (keys %$leaf_symtab) {
3631 _gv_clear *{"$pkg$name"};
3632 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3633 }
3634 warn "cleared package $pkg\n";#d#
3635 }
3636
3637 sub do_reload_perl() {
3638 # can/must only be called in main
3639 if ($Coro::current != $Coro::main) {
3640 warn "can only reload from main coroutine";
3641 return;
3642 }
3643
3644 return if $RELOAD++;
3645
3646 my $t1 = EV::time;
3647
3648 while ($RELOAD) {
3649 warn "reloading...";
3650
3651 warn "entering sync_job";
3652
3653 cf::sync_job {
3654 cf::write_runtime_sync; # external watchdog should not bark
3655 cf::emergency_save;
3656 cf::write_runtime_sync; # external watchdog should not bark
3657
3658 warn "syncing database to disk";
3659 BDB::db_env_txn_checkpoint $DB_ENV;
3660
3661 # if anything goes wrong in here, we should simply crash as we already saved
3662
3663 warn "flushing outstanding aio requests";
3664 while (IO::AIO::nreqs || BDB::nreqs) {
3665 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3666 }
3667
3668 warn "cancelling all extension coros";
3669 $_->cancel for values %EXT_CORO;
3670 %EXT_CORO = ();
3671
3672 warn "removing commands";
3673 %COMMAND = ();
3674
3675 warn "removing ext/exti commands";
3676 %EXTCMD = ();
3677 %EXTICMD = ();
3678
3679 warn "unloading/nuking all extensions";
3680 for my $pkg (@EXTS) {
3681 warn "... unloading $pkg";
3682
3683 if (my $cb = $pkg->can ("unload")) {
3684 eval {
3685 $cb->($pkg);
3686 1
3687 } or warn "$pkg unloaded, but with errors: $@";
3688 }
3689
3690 warn "... clearing $pkg";
3691 clear_package $pkg;
3692 }
3693
3694 warn "unloading all perl modules loaded from $LIBDIR";
3695 while (my ($k, $v) = each %INC) {
3696 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3697
3698 warn "... unloading $k";
3699 delete $INC{$k};
3700
3701 $k =~ s/\.pm$//;
3702 $k =~ s/\//::/g;
3703
3704 if (my $cb = $k->can ("unload_module")) {
3705 $cb->();
3706 }
3707
3708 clear_package $k;
3709 }
3710
3711 warn "getting rid of safe::, as good as possible";
3712 clear_package "safe::$_"
3713 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3714
3715 warn "unloading cf.pm \"a bit\"";
3716 delete $INC{"cf.pm"};
3717 delete $INC{"cf/$_.pm"} for @EXTRA_MODULES;
3718
3719 # don't, removes xs symbols, too,
3720 # and global variables created in xs
3721 #clear_package __PACKAGE__;
3722
3723 warn "unload completed, starting to reload now";
3724
3725 warn "reloading cf.pm";
3726 require cf;
3727 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3728
3729 warn "loading config and database again";
3730 cf::reload_config;
3731
3732 warn "loading extensions";
3733 cf::load_extensions;
3734
3735 if ($REATTACH_ON_RELOAD) {
3736 warn "reattaching attachments to objects/players";
3737 _global_reattach; # objects, sockets
3738 warn "reattaching attachments to maps";
3739 reattach $_ for values %MAP;
3740 warn "reattaching attachments to players";
3741 reattach $_ for values %PLAYER;
3742 }
3743
3744 warn "running post_init jobs";
3745 (pop @POST_INIT)->(1) while @POST_INIT;
3746
3747 warn "leaving sync_job";
3748
3749 1
3750 } or do {
3751 warn $@;
3752 cf::cleanup "error while reloading, exiting.";
3753 };
3754
3755 warn "reloaded";
3756 --$RELOAD;
3757 }
3758
3759 $t1 = EV::time - $t1;
3760 warn "reload completed in ${t1}s\n";
3761 };
3762
3763 our $RELOAD_WATCHER; # used only during reload
3764
3765 sub reload_perl() {
3766 # doing reload synchronously and two reloads happen back-to-back,
3767 # coro crashes during coro_state_free->destroy here.
3768
3769 $RELOAD_WATCHER ||= cf::async {
3770 Coro::AIO::aio_wait cache_extensions;
3771
3772 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub {
3773 do_reload_perl;
3774 undef $RELOAD_WATCHER;
3775 };
3776 };
3777 }
3778
3779 register_command "reload" => sub {
3780 my ($who, $arg) = @_;
3781
3782 if ($who->flag (FLAG_WIZ)) {
3783 $who->message ("reloading server.");
3784 async {
3785 $Coro::current->{desc} = "perl_reload";
3786 reload_perl;
3787 };
3788 }
3789 };
3790
3791 unshift @INC, $LIBDIR;
3792
3793 my $bug_warning = 0;
3794
3795 our @WAIT_FOR_TICK;
3796 our @WAIT_FOR_TICK_BEGIN;
3797
3798 sub wait_for_tick {
3799 return if tick_inhibit || $Coro::current == $Coro::main;
3800
3801 my $signal = new Coro::Signal;
3802 push @WAIT_FOR_TICK, $signal;
3803 $signal->wait;
3804 }
3805
3806 sub wait_for_tick_begin {
3807 return if tick_inhibit || $Coro::current == $Coro::main;
3808
3809 my $signal = new Coro::Signal;
3810 push @WAIT_FOR_TICK_BEGIN, $signal;
3811 $signal->wait;
3812 }
3813
3814 sub tick {
3815 if ($Coro::current != $Coro::main) {
3816 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3817 unless ++$bug_warning > 10;
3818 return;
3819 }
3820
3821 cf::server_tick; # one server iteration
3822
3823 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3824 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3825 Coro::async_pool {
3826 $Coro::current->{desc} = "runtime saver";
3827 write_runtime_sync
3828 or warn "ERROR: unable to write runtime file: $!";
3829 };
3830 }
3831
3832 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3833 $sig->send;
3834 }
3835 while (my $sig = shift @WAIT_FOR_TICK) {
3836 $sig->send;
3837 }
3838
3839 $LOAD = ($NOW - $TICK_START) / $TICK;
3840 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3841
3842 if (0) {
3843 if ($NEXT_TICK) {
3844 my $jitter = $TICK_START - $NEXT_TICK;
3845 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3846 warn "jitter $JITTER\n";#d#
3847 }
3848 }
3849 }
3850
3851 {
3852 # configure BDB
3853
3854 BDB::min_parallel 8;
3855 BDB::max_poll_reqs $TICK * 0.1;
3856 $AnyEvent::BDB::WATCHER->priority (1);
3857
3858 unless ($DB_ENV) {
3859 $DB_ENV = BDB::db_env_create;
3860 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3861 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3862 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3863 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3864 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3865
3866 cf::sync_job {
3867 eval {
3868 BDB::db_env_open
3869 $DB_ENV,
3870 $BDBDIR,
3871 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3872 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3873 0666;
3874
3875 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3876 };
3877
3878 cf::cleanup "db_env_open(db): $@" if $@;
3879 };
3880 }
3881
3882 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3883 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3884 };
3885 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3886 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3887 };
3888 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3889 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3890 };
3891 }
3892
3893 {
3894 # configure IO::AIO
3895
3896 IO::AIO::min_parallel 8;
3897 IO::AIO::max_poll_time $TICK * 0.1;
3898 undef $AnyEvent::AIO::WATCHER;
3899 }
3900
3901 my $_log_backtrace;
3902
3903 sub _log_backtrace {
3904 my ($msg, @addr) = @_;
3905
3906 $msg =~ s/\n//;
3907
3908 # limit the # of concurrent backtraces
3909 if ($_log_backtrace < 2) {
3910 ++$_log_backtrace;
3911 my $perl_bt = Carp::longmess $msg;
3912 async {
3913 $Coro::current->{desc} = "abt $msg";
3914
3915 my @bt = fork_call {
3916 @addr = map { sprintf "%x", $_ } @addr;
3917 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3918 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3919 or die "addr2line: $!";
3920
3921 my @funcs;
3922 my @res = <$fh>;
3923 chomp for @res;
3924 while (@res) {
3925 my ($func, $line) = splice @res, 0, 2, ();
3926 push @funcs, "[$func] $line";
3927 }
3928
3929 @funcs
3930 };
3931
3932 LOG llevInfo, "[ABT] $perl_bt\n";
3933 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3934 LOG llevInfo, "[ABT] $_\n" for @bt;
3935 --$_log_backtrace;
3936 };
3937 } else {
3938 LOG llevInfo, "[ABT] $msg\n";
3939 LOG llevInfo, "[ABT] [suppressed]\n";
3940 }
3941 }
3942
3943 # load additional modules
3944 require "cf/$_.pm" for @EXTRA_MODULES;
3945
3946 END { cf::emergency_save }
3947
3948 1
3949