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Revision: 1.473
Committed: Fri Jun 26 16:32:10 2009 UTC (14 years, 11 months ago) by root
Branch: MAIN
Changes since 1.472: +8 -2 lines
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# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #
19 # The authors can be reached via e-mail to <support@deliantra.net>
20 #
21
22 package cf;
23
24 use 5.10.0;
25 use utf8;
26 use strict qw(vars subs);
27
28 use Symbol;
29 use List::Util;
30 use Socket;
31 use EV;
32 use Opcode;
33 use Safe;
34 use Safe::Hole;
35 use Storable ();
36
37 use Guard ();
38 use Coro ();
39 use Coro::State;
40 use Coro::Handle;
41 use Coro::EV;
42 use Coro::AnyEvent;
43 use Coro::Timer;
44 use Coro::Signal;
45 use Coro::Semaphore;
46 use Coro::SemaphoreSet;
47 use Coro::AnyEvent;
48 use Coro::AIO;
49 use Coro::BDB 1.6;
50 use Coro::Storable;
51 use Coro::Util ();
52
53 use JSON::XS 2.01 ();
54 use BDB ();
55 use Data::Dumper;
56 use Digest::MD5;
57 use Fcntl;
58 use YAML ();
59 use IO::AIO ();
60 use Time::HiRes;
61 use Compress::LZF;
62 use Digest::MD5 ();
63
64 AnyEvent::detect;
65
66 # configure various modules to our taste
67 #
68 $Storable::canonical = 1; # reduce rsync transfers
69 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
70
71 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
72
73 # make sure c-lzf reinitialises itself
74 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
75 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
76
77 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
78
79 our %COMMAND = ();
80 our %COMMAND_TIME = ();
81
82 our @EXTS = (); # list of extension package names
83 our %EXTCMD = ();
84 our %EXTICMD = ();
85 our %EXT_CORO = (); # coroutines bound to extensions
86 our %EXT_MAP = (); # pluggable maps
87
88 our $RELOAD; # number of reloads so far, non-zero while in reload
89 our @EVENT;
90
91 our $CONFDIR = confdir;
92 our $DATADIR = datadir;
93 our $LIBDIR = "$DATADIR/ext";
94 our $PODDIR = "$DATADIR/pod";
95 our $MAPDIR = "$DATADIR/" . mapdir;
96 our $LOCALDIR = localdir;
97 our $TMPDIR = "$LOCALDIR/" . tmpdir;
98 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
99 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
100 our $RANDOMDIR = "$LOCALDIR/random";
101 our $BDBDIR = "$LOCALDIR/db";
102 our $PIDFILE = "$LOCALDIR/pid";
103 our $RUNTIMEFILE = "$LOCALDIR/runtime";
104
105 our %RESOURCE;
106
107 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
108 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
109 our $NEXT_TICK;
110 our $USE_FSYNC = 1; # use fsync to write maps - default on
111
112 our $BDB_DEADLOCK_WATCHER;
113 our $BDB_CHECKPOINT_WATCHER;
114 our $BDB_TRICKLE_WATCHER;
115 our $DB_ENV;
116
117 our @EXTRA_MODULES = qw(pod mapscript);
118
119 our %CFG;
120
121 our $UPTIME; $UPTIME ||= time;
122 our $RUNTIME;
123 our $NOW;
124
125 our (%PLAYER, %PLAYER_LOADING); # all users
126 our (%MAP, %MAP_LOADING ); # all maps
127 our $LINK_MAP; # the special {link} map, which is always available
128
129 # used to convert map paths into valid unix filenames by replacing / by ∕
130 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
131
132 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
133 our $LOADAVG; # same thing, but with alpha-smoothing
134 our $JITTER; # average jitter
135 our $TICK_START; # for load detecting purposes
136
137 our @POST_INIT;
138
139 our $REATTACH_ON_RELOAD; # ste to true to force object reattach on reload (slow)
140
141 binmode STDOUT;
142 binmode STDERR;
143
144 # read virtual server time, if available
145 unless ($RUNTIME || !-e $RUNTIMEFILE) {
146 open my $fh, "<", $RUNTIMEFILE
147 or die "unable to read $RUNTIMEFILE file: $!";
148 $RUNTIME = <$fh> + 0.;
149 }
150
151 eval "sub TICK() { $TICK } 1" or die;
152
153 mkdir $_
154 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
155
156 our $EMERGENCY_POSITION;
157
158 sub cf::map::normalise;
159
160 #############################################################################
161
162 =head2 GLOBAL VARIABLES
163
164 =over 4
165
166 =item $cf::UPTIME
167
168 The timestamp of the server start (so not actually an uptime).
169
170 =item $cf::RUNTIME
171
172 The time this server has run, starts at 0 and is increased by $cf::TICK on
173 every server tick.
174
175 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
176 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
177 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
178
179 Various directories - "/etc", read-only install directory, perl-library
180 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
181 unique-items directory, player file directory, random maps directory and
182 database environment.
183
184 =item $cf::NOW
185
186 The time of the last (current) server tick.
187
188 =item $cf::TICK
189
190 The interval between server ticks, in seconds.
191
192 =item $cf::LOADAVG
193
194 The current CPU load on the server (alpha-smoothed), as a value between 0
195 (none) and 1 (overloaded), indicating how much time is spent on processing
196 objects per tick. Healthy values are < 0.5.
197
198 =item $cf::LOAD
199
200 The raw value load value from the last tick.
201
202 =item %cf::CFG
203
204 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
205 from wherever your confdir points to.
206
207 =item cf::wait_for_tick, cf::wait_for_tick_begin
208
209 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
210 returns directly I<after> the tick processing (and consequently, can only wake one process
211 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
212
213 =item @cf::INVOKE_RESULTS
214
215 This array contains the results of the last C<invoke ()> call. When
216 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
217 that call.
218
219 =back
220
221 =cut
222
223 BEGIN {
224 *CORE::GLOBAL::warn = sub {
225 my $msg = join "", @_;
226
227 $msg .= "\n"
228 unless $msg =~ /\n$/;
229
230 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
231
232 LOG llevError, $msg;
233 };
234 }
235
236 $Coro::State::DIEHOOK = sub {
237 return unless $^S eq 0; # "eq", not "=="
238
239 if ($Coro::current == $Coro::main) {#d#
240 warn "DIEHOOK called in main context, Coro bug?\n";#d#
241 return;#d#
242 }#d#
243
244 # kill coroutine otherwise
245 warn Carp::longmess $_[0];
246 Coro::terminate
247 };
248
249 $SIG{__DIE__} = sub { }; #d#?
250
251 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
252 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
253 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
254 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
255 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
256 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
257 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
258
259 # we bless all objects into (empty) derived classes to force a method lookup
260 # within the Safe compartment.
261 for my $pkg (qw(
262 cf::global cf::attachable
263 cf::object cf::object::player
264 cf::client cf::player
265 cf::arch cf::living
266 cf::map cf::mapspace
267 cf::party cf::region
268 )) {
269 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
270 }
271
272 $EV::DIED = sub {
273 warn "error in event callback: @_";
274 };
275
276 #############################################################################
277
278 =head2 UTILITY FUNCTIONS
279
280 =over 4
281
282 =item dumpval $ref
283
284 =cut
285
286 sub dumpval {
287 eval {
288 local $SIG{__DIE__};
289 my $d;
290 if (1) {
291 $d = new Data::Dumper([$_[0]], ["*var"]);
292 $d->Terse(1);
293 $d->Indent(2);
294 $d->Quotekeys(0);
295 $d->Useqq(1);
296 #$d->Bless(...);
297 $d->Seen($_[1]) if @_ > 1;
298 $d = $d->Dump();
299 }
300 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
301 $d
302 } || "[unable to dump $_[0]: '$@']";
303 }
304
305 =item $ref = cf::decode_json $json
306
307 Converts a JSON string into the corresponding perl data structure.
308
309 =item $json = cf::encode_json $ref
310
311 Converts a perl data structure into its JSON representation.
312
313 =cut
314
315 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
316
317 sub encode_json($) { $json_coder->encode ($_[0]) }
318 sub decode_json($) { $json_coder->decode ($_[0]) }
319
320 =item cf::post_init { BLOCK }
321
322 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
323 but I<before> the server starts ticking again.
324
325 The cdoeblock will have a single boolean argument to indicate whether this
326 is a reload or not.
327
328 =cut
329
330 sub post_init(&) {
331 push @POST_INIT, shift;
332 }
333
334 =item cf::lock_wait $string
335
336 Wait until the given lock is available. See cf::lock_acquire.
337
338 =item my $lock = cf::lock_acquire $string
339
340 Wait until the given lock is available and then acquires it and returns
341 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
342 for example when the coroutine gets canceled), the lock is automatically
343 returned.
344
345 Locks are *not* recursive, locking from the same coro twice results in a
346 deadlocked coro.
347
348 Lock names should begin with a unique identifier (for example, cf::map::find
349 uses map_find and cf::map::load uses map_load).
350
351 =item $locked = cf::lock_active $string
352
353 Return true if the lock is currently active, i.e. somebody has locked it.
354
355 =cut
356
357 our $LOCKS = new Coro::SemaphoreSet;
358
359 sub lock_wait($) {
360 $LOCKS->wait ($_[0]);
361 }
362
363 sub lock_acquire($) {
364 $LOCKS->guard ($_[0])
365 }
366
367 sub lock_active($) {
368 $LOCKS->count ($_[0]) < 1
369 }
370
371 sub freeze_mainloop {
372 tick_inhibit_inc;
373
374 &Guard::guard (\&tick_inhibit_dec);
375 }
376
377 =item cf::periodic $interval, $cb
378
379 Like EV::periodic, but randomly selects a starting point so that the actions
380 get spread over timer.
381
382 =cut
383
384 sub periodic($$) {
385 my ($interval, $cb) = @_;
386
387 my $start = rand List::Util::min 180, $interval;
388
389 EV::periodic $start, $interval, 0, $cb
390 }
391
392 =item cf::get_slot $time[, $priority[, $name]]
393
394 Allocate $time seconds of blocking CPU time at priority C<$priority>:
395 This call blocks and returns only when you have at least C<$time> seconds
396 of cpu time till the next tick. The slot is only valid till the next cede.
397
398 The optional C<$name> can be used to identify the job to run. It might be
399 used for statistical purposes and should identify the same time-class.
400
401 Useful for short background jobs.
402
403 =cut
404
405 our @SLOT_QUEUE;
406 our $SLOT_QUEUE;
407
408 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
409 $SLOT_QUEUE = Coro::async {
410 $Coro::current->desc ("timeslot manager");
411
412 my $signal = new Coro::Signal;
413
414 while () {
415 next_job:
416 my $avail = cf::till_tick;
417 if ($avail > 0.01) {
418 for (0 .. $#SLOT_QUEUE) {
419 if ($SLOT_QUEUE[$_][0] < $avail) {
420 my $job = splice @SLOT_QUEUE, $_, 1, ();
421 $job->[2]->send;
422 Coro::cede;
423 goto next_job;
424 }
425 }
426 }
427
428 if (@SLOT_QUEUE) {
429 # we do not use wait_for_tick() as it returns immediately when tick is inactive
430 push @cf::WAIT_FOR_TICK, $signal;
431 $signal->wait;
432 } else {
433 Coro::schedule;
434 }
435 }
436 };
437
438 sub get_slot($;$$) {
439 return if tick_inhibit || $Coro::current == $Coro::main;
440
441 my ($time, $pri, $name) = @_;
442
443 $time = $TICK * .6 if $time > $TICK * .6;
444 my $sig = new Coro::Signal;
445
446 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
447 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
448 $SLOT_QUEUE->ready;
449 $sig->wait;
450 }
451
452 =item cf::async { BLOCK }
453
454 Currently the same as Coro::async_pool, meaning you cannot use
455 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
456 thing you are allowed to do is call C<prio> on it.
457
458 =cut
459
460 BEGIN { *async = \&Coro::async_pool }
461
462 =item cf::sync_job { BLOCK }
463
464 The design of Deliantra requires that the main coroutine ($Coro::main)
465 is always able to handle events or runnable, as Deliantra is only
466 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
467 acceptable.
468
469 If it must be done, put the blocking parts into C<sync_job>. This will run
470 the given BLOCK in another coroutine while waiting for the result. The
471 server will be frozen during this time, so the block should either finish
472 fast or be very important.
473
474 =cut
475
476 sub sync_job(&) {
477 my ($job) = @_;
478
479 if ($Coro::current == $Coro::main) {
480 my $time = EV::time;
481
482 # this is the main coro, too bad, we have to block
483 # till the operation succeeds, freezing the server :/
484
485 LOG llevError, Carp::longmess "sync job";#d#
486
487 my $freeze_guard = freeze_mainloop;
488
489 my $busy = 1;
490 my @res;
491
492 (async {
493 $Coro::current->desc ("sync job coro");
494 @res = eval { $job->() };
495 warn $@ if $@;
496 undef $busy;
497 })->prio (Coro::PRIO_MAX);
498
499 while ($busy) {
500 if (Coro::nready) {
501 Coro::cede_notself;
502 } else {
503 EV::loop EV::LOOP_ONESHOT;
504 }
505 }
506
507 my $time = EV::time - $time;
508
509 $TICK_START += $time; # do not account sync jobs to server load
510
511 wantarray ? @res : $res[0]
512 } else {
513 # we are in another coroutine, how wonderful, everything just works
514
515 $job->()
516 }
517 }
518
519 =item $coro = cf::async_ext { BLOCK }
520
521 Like async, but this coro is automatically being canceled when the
522 extension calling this is being unloaded.
523
524 =cut
525
526 sub async_ext(&) {
527 my $cb = shift;
528
529 my $coro = &Coro::async ($cb);
530
531 $coro->on_destroy (sub {
532 delete $EXT_CORO{$coro+0};
533 });
534 $EXT_CORO{$coro+0} = $coro;
535
536 $coro
537 }
538
539 =item fork_call { }, $args
540
541 Executes the given code block with the given arguments in a seperate
542 process, returning the results. Everything must be serialisable with
543 Coro::Storable. May, of course, block. Note that the executed sub may
544 never block itself or use any form of event handling.
545
546 =cut
547
548 sub fork_call(&@) {
549 my ($cb, @args) = @_;
550
551 # we seemingly have to make a local copy of the whole thing,
552 # otherwise perl prematurely frees the stuff :/
553 # TODO: investigate and fix (likely this will be rather laborious)
554
555 my @res = Coro::Util::fork_eval {
556 reset_signals;
557 &$cb
558 }, @args;
559
560 wantarray ? @res : $res[-1]
561 }
562
563 =item $coin = coin_from_name $name
564
565 =cut
566
567 our %coin_alias = (
568 "silver" => "silvercoin",
569 "silvercoin" => "silvercoin",
570 "silvercoins" => "silvercoin",
571 "gold" => "goldcoin",
572 "goldcoin" => "goldcoin",
573 "goldcoins" => "goldcoin",
574 "platinum" => "platinacoin",
575 "platinumcoin" => "platinacoin",
576 "platinumcoins" => "platinacoin",
577 "platina" => "platinacoin",
578 "platinacoin" => "platinacoin",
579 "platinacoins" => "platinacoin",
580 "royalty" => "royalty",
581 "royalties" => "royalty",
582 );
583
584 sub coin_from_name($) {
585 $coin_alias{$_[0]}
586 ? cf::arch::find $coin_alias{$_[0]}
587 : undef
588 }
589
590 =item $value = cf::db_get $family => $key
591
592 Returns a single value from the environment database.
593
594 =item cf::db_put $family => $key => $value
595
596 Stores the given C<$value> in the family. It can currently store binary
597 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
598
599 =item $db = cf::db_table "name"
600
601 Create and/or open a new database table. The string must not be "db" and must be unique
602 within each server.
603
604 =cut
605
606 sub db_table($) {
607 my ($name) = @_;
608 my $db = BDB::db_create $DB_ENV;
609
610 eval {
611 $db->set_flags (BDB::CHKSUM);
612
613 utf8::encode $name;
614 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
615 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
616 cf::cleanup "db_open(db): $!" if $!;
617 };
618 cf::cleanup "db_open(db): $@" if $@;
619
620 $db
621 }
622
623 our $DB;
624
625 sub db_init {
626 cf::sync_job {
627 $DB ||= db_table "db";
628 };
629 }
630
631 sub db_get($$) {
632 my $key = "$_[0]/$_[1]";
633
634 cf::sync_job {
635 BDB::db_get $DB, undef, $key, my $data;
636
637 $! ? ()
638 : $data
639 }
640 }
641
642 sub db_put($$$) {
643 BDB::dbreq_pri 4;
644 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
645 }
646
647 =item cf::cache $id => [$paths...], $processversion => $process
648
649 Generic caching function that returns the value of the resource $id,
650 caching and regenerating as required.
651
652 This function can block.
653
654 =cut
655
656 sub cache {
657 my ($id, $src, $processversion, $process) = @_;
658
659 my $meta =
660 join "\x00",
661 $processversion,
662 map {
663 aio_stat $_
664 and Carp::croak "$_: $!";
665
666 ($_, (stat _)[7,9])
667 } @$src;
668
669 my $dbmeta = db_get cache => "$id/meta";
670 if ($dbmeta ne $meta) {
671 # changed, we may need to process
672
673 my @data;
674 my $md5;
675
676 for (0 .. $#$src) {
677 0 <= aio_load $src->[$_], $data[$_]
678 or Carp::croak "$src->[$_]: $!";
679 }
680
681 # if processing is expensive, check
682 # checksum first
683 if (1) {
684 $md5 =
685 join "\x00",
686 $processversion,
687 map {
688 cf::cede_to_tick;
689 ($src->[$_], Digest::MD5::md5_hex $data[$_])
690 } 0.. $#$src;
691
692
693 my $dbmd5 = db_get cache => "$id/md5";
694 if ($dbmd5 eq $md5) {
695 db_put cache => "$id/meta", $meta;
696
697 return db_get cache => "$id/data";
698 }
699 }
700
701 my $t1 = Time::HiRes::time;
702 my $data = $process->(\@data);
703 my $t2 = Time::HiRes::time;
704
705 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
706
707 db_put cache => "$id/data", $data;
708 db_put cache => "$id/md5" , $md5;
709 db_put cache => "$id/meta", $meta;
710
711 return $data;
712 }
713
714 db_get cache => "$id/data"
715 }
716
717 =item cf::datalog type => key => value, ...
718
719 Log a datalog packet of the given type with the given key-value pairs.
720
721 =cut
722
723 sub datalog($@) {
724 my ($type, %kv) = @_;
725 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
726 }
727
728 =back
729
730 =cut
731
732 #############################################################################
733
734 =head2 ATTACHABLE OBJECTS
735
736 Many objects in deliantra are so-called attachable objects. That means you can
737 attach callbacks/event handlers (a collection of which is called an "attachment")
738 to it. All such attachable objects support the following methods.
739
740 In the following description, CLASS can be any of C<global>, C<object>
741 C<player>, C<client> or C<map> (i.e. the attachable objects in
742 Deliantra).
743
744 =over 4
745
746 =item $attachable->attach ($attachment, key => $value...)
747
748 =item $attachable->detach ($attachment)
749
750 Attach/detach a pre-registered attachment to a specific object and give it
751 the specified key/value pairs as arguments.
752
753 Example, attach a minesweeper attachment to the given object, making it a
754 10x10 minesweeper game:
755
756 $obj->attach (minesweeper => width => 10, height => 10);
757
758 =item $bool = $attachable->attached ($name)
759
760 Checks wether the named attachment is currently attached to the object.
761
762 =item cf::CLASS->attach ...
763
764 =item cf::CLASS->detach ...
765
766 Define an anonymous attachment and attach it to all objects of the given
767 CLASS. See the next function for an explanation of its arguments.
768
769 You can attach to global events by using the C<cf::global> class.
770
771 Example, log all player logins:
772
773 cf::player->attach (
774 on_login => sub {
775 my ($pl) = @_;
776 ...
777 },
778 );
779
780 Example, attach to the jeweler skill:
781
782 cf::object->attach (
783 type => cf::SKILL,
784 subtype => cf::SK_JEWELER,
785 on_use_skill => sub {
786 my ($sk, $ob, $part, $dir, $msg) = @_;
787 ...
788 },
789 );
790
791 =item cf::CLASS::attachment $name, ...
792
793 Register an attachment by C<$name> through which attachable objects of the
794 given CLASS can refer to this attachment.
795
796 Some classes such as deliantra maps and objects can specify attachments
797 that are attached at load/instantiate time, thus the need for a name.
798
799 These calls expect any number of the following handler/hook descriptions:
800
801 =over 4
802
803 =item prio => $number
804
805 Set the priority for all following handlers/hooks (unless overwritten
806 by another C<prio> setting). Lower priority handlers get executed
807 earlier. The default priority is C<0>, and many built-in handlers are
808 registered at priority C<-1000>, so lower priorities should not be used
809 unless you know what you are doing.
810
811 =item type => $type
812
813 (Only for C<< cf::object->attach >> calls), limits the attachment to the
814 given type of objects only (the additional parameter C<subtype> can be
815 used to further limit to the given subtype).
816
817 =item on_I<event> => \&cb
818
819 Call the given code reference whenever the named event happens (event is
820 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
821 handlers are recognised generally depends on the type of object these
822 handlers attach to).
823
824 See F<include/eventinc.h> for the full list of events supported, and their
825 class.
826
827 =item package => package::
828
829 Look for sub functions of the name C<< on_I<event> >> in the given
830 package and register them. Only handlers for eevents supported by the
831 object/class are recognised.
832
833 =back
834
835 Example, define an attachment called "sockpuppet" that calls the given
836 event handler when a monster attacks:
837
838 cf::object::attachment sockpuppet =>
839 on_skill_attack => sub {
840 my ($self, $victim) = @_;
841 ...
842 }
843 }
844
845 =item $attachable->valid
846
847 Just because you have a perl object does not mean that the corresponding
848 C-level object still exists. If you try to access an object that has no
849 valid C counterpart anymore you get an exception at runtime. This method
850 can be used to test for existence of the C object part without causing an
851 exception.
852
853 =cut
854
855 # the following variables are defined in .xs and must not be re-created
856 our @CB_GLOBAL = (); # registry for all global events
857 our @CB_ATTACHABLE = (); # registry for all attachables
858 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
859 our @CB_PLAYER = ();
860 our @CB_CLIENT = ();
861 our @CB_TYPE = (); # registry for type (cf-object class) based events
862 our @CB_MAP = ();
863
864 my %attachment;
865
866 sub cf::attachable::thawer_merge {
867 # simply override everything except _meta
868 local $_[0]{_meta};
869 %{$_[0]} = %{$_[1]};
870 }
871
872 sub _attach_cb($$$$) {
873 my ($registry, $event, $prio, $cb) = @_;
874
875 use sort 'stable';
876
877 $cb = [$prio, $cb];
878
879 @{$registry->[$event]} = sort
880 { $a->[0] cmp $b->[0] }
881 @{$registry->[$event] || []}, $cb;
882 }
883
884 # hack
885 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
886
887 # attach handles attaching event callbacks
888 # the only thing the caller has to do is pass the correct
889 # registry (== where the callback attaches to).
890 sub _attach {
891 my ($registry, $klass, @arg) = @_;
892
893 my $object_type;
894 my $prio = 0;
895 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
896
897 #TODO: get rid of this hack
898 if ($attachable_klass{$klass}) {
899 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
900 }
901
902 while (@arg) {
903 my $type = shift @arg;
904
905 if ($type eq "prio") {
906 $prio = shift @arg;
907
908 } elsif ($type eq "type") {
909 $object_type = shift @arg;
910 $registry = $CB_TYPE[$object_type] ||= [];
911
912 } elsif ($type eq "subtype") {
913 defined $object_type or Carp::croak "subtype specified without type";
914 my $object_subtype = shift @arg;
915 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
916
917 } elsif ($type eq "package") {
918 my $pkg = shift @arg;
919
920 while (my ($name, $id) = each %cb_id) {
921 if (my $cb = $pkg->can ($name)) {
922 _attach_cb $registry, $id, $prio, $cb;
923 }
924 }
925
926 } elsif (exists $cb_id{$type}) {
927 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
928
929 } elsif (ref $type) {
930 warn "attaching objects not supported, ignoring.\n";
931
932 } else {
933 shift @arg;
934 warn "attach argument '$type' not supported, ignoring.\n";
935 }
936 }
937 }
938
939 sub _object_attach {
940 my ($obj, $name, %arg) = @_;
941
942 return if exists $obj->{_attachment}{$name};
943
944 if (my $attach = $attachment{$name}) {
945 my $registry = $obj->registry;
946
947 for (@$attach) {
948 my ($klass, @attach) = @$_;
949 _attach $registry, $klass, @attach;
950 }
951
952 $obj->{$name} = \%arg;
953 } else {
954 warn "object uses attachment '$name' which is not available, postponing.\n";
955 }
956
957 $obj->{_attachment}{$name} = undef;
958 }
959
960 sub cf::attachable::attach {
961 if (ref $_[0]) {
962 _object_attach @_;
963 } else {
964 _attach shift->_attach_registry, @_;
965 }
966 _recalc_want;
967 };
968
969 # all those should be optimised
970 sub cf::attachable::detach {
971 my ($obj, $name) = @_;
972
973 if (ref $obj) {
974 delete $obj->{_attachment}{$name};
975 reattach ($obj);
976 } else {
977 Carp::croak "cannot, currently, detach class attachments";
978 }
979 _recalc_want;
980 };
981
982 sub cf::attachable::attached {
983 my ($obj, $name) = @_;
984
985 exists $obj->{_attachment}{$name}
986 }
987
988 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
989 eval "#line " . __LINE__ . " 'cf.pm'
990 sub cf::\L$klass\E::_attach_registry {
991 (\\\@CB_$klass, KLASS_$klass)
992 }
993
994 sub cf::\L$klass\E::attachment {
995 my \$name = shift;
996
997 \$attachment{\$name} = [[KLASS_$klass, \@_]];
998 }
999 ";
1000 die if $@;
1001 }
1002
1003 our $override;
1004 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1005
1006 sub override {
1007 $override = 1;
1008 @INVOKE_RESULTS = (@_);
1009 }
1010
1011 sub do_invoke {
1012 my $event = shift;
1013 my $callbacks = shift;
1014
1015 @INVOKE_RESULTS = ();
1016
1017 local $override;
1018
1019 for (@$callbacks) {
1020 eval { &{$_->[1]} };
1021
1022 if ($@) {
1023 warn "$@";
1024 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1025 override;
1026 }
1027
1028 return 1 if $override;
1029 }
1030
1031 0
1032 }
1033
1034 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1035
1036 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1037
1038 Generate an object-specific event with the given arguments.
1039
1040 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1041 removed in future versions), and there is no public API to access override
1042 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1043
1044 =back
1045
1046 =cut
1047
1048 #############################################################################
1049 # object support
1050
1051 sub _object_equal($$);
1052 sub _object_equal($$) {
1053 my ($a, $b) = @_;
1054
1055 return 0 unless (ref $a) eq (ref $b);
1056
1057 if ("HASH" eq ref $a) {
1058 my @ka = keys %$a;
1059 my @kb = keys %$b;
1060
1061 return 0 if @ka != @kb;
1062
1063 for (0 .. $#ka) {
1064 return 0 unless $ka[$_] eq $kb[$_];
1065 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1066 }
1067
1068 } elsif ("ARRAY" eq ref $a) {
1069
1070 return 0 if @$a != @$b;
1071
1072 for (0 .. $#$a) {
1073 return 0 unless _object_equal $a->[$_], $b->[$_];
1074 }
1075
1076 } elsif ($a ne $b) {
1077 return 0;
1078 }
1079
1080 1
1081 }
1082
1083 our $SLOW_MERGES;#d#
1084 sub _can_merge {
1085 my ($ob1, $ob2) = @_;
1086
1087 ++$SLOW_MERGES;#d#
1088
1089 # we do the slow way here
1090 return _object_equal $ob1, $ob2
1091 }
1092
1093 sub reattach {
1094 # basically do the same as instantiate, without calling instantiate
1095 my ($obj) = @_;
1096
1097 # no longer needed after getting rid of delete_package?
1098 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1099
1100 my $registry = $obj->registry;
1101
1102 @$registry = ();
1103
1104 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1105
1106 for my $name (keys %{ $obj->{_attachment} || {} }) {
1107 if (my $attach = $attachment{$name}) {
1108 for (@$attach) {
1109 my ($klass, @attach) = @$_;
1110 _attach $registry, $klass, @attach;
1111 }
1112 } else {
1113 warn "object uses attachment '$name' that is not available, postponing.\n";
1114 }
1115 }
1116 }
1117
1118 cf::attachable->attach (
1119 prio => -1000000,
1120 on_instantiate => sub {
1121 my ($obj, $data) = @_;
1122
1123 $data = decode_json $data;
1124
1125 for (@$data) {
1126 my ($name, $args) = @$_;
1127
1128 $obj->attach ($name, %{$args || {} });
1129 }
1130 },
1131 on_reattach => \&reattach,
1132 on_clone => sub {
1133 my ($src, $dst) = @_;
1134
1135 @{$dst->registry} = @{$src->registry};
1136
1137 %$dst = %$src;
1138
1139 %{$dst->{_attachment}} = %{$src->{_attachment}}
1140 if exists $src->{_attachment};
1141 },
1142 );
1143
1144 sub object_freezer_save {
1145 my ($filename, $rdata, $objs) = @_;
1146
1147 sync_job {
1148 if (length $$rdata) {
1149 utf8::decode (my $decname = $filename);
1150 warn sprintf "saving %s (%d,%d)\n",
1151 $decname, length $$rdata, scalar @$objs;
1152
1153 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1154 aio_chmod $fh, SAVE_MODE;
1155 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1156 if ($cf::USE_FSYNC) {
1157 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1158 aio_fsync $fh;
1159 }
1160 aio_close $fh;
1161
1162 if (@$objs) {
1163 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1164 aio_chmod $fh, SAVE_MODE;
1165 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1166 aio_write $fh, 0, (length $data), $data, 0;
1167 if ($cf::USE_FSYNC) {
1168 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1169 aio_fsync $fh;
1170 }
1171 aio_close $fh;
1172 aio_rename "$filename.pst~", "$filename.pst";
1173 }
1174 } else {
1175 aio_unlink "$filename.pst";
1176 }
1177
1178 aio_rename "$filename~", $filename;
1179
1180 $filename =~ s%/[^/]+$%%;
1181 aio_pathsync $filename if $cf::USE_FSYNC;
1182 } else {
1183 warn "unable to save objects: $filename~: $!\n";
1184 }
1185 } else {
1186 aio_unlink $filename;
1187 aio_unlink "$filename.pst";
1188 }
1189 };
1190 }
1191
1192 sub object_freezer_as_string {
1193 my ($rdata, $objs) = @_;
1194
1195 use Data::Dumper;
1196
1197 $$rdata . Dumper $objs
1198 }
1199
1200 sub object_thawer_load {
1201 my ($filename) = @_;
1202
1203 my ($data, $av);
1204
1205 (aio_load $filename, $data) >= 0
1206 or return;
1207
1208 unless (aio_stat "$filename.pst") {
1209 (aio_load "$filename.pst", $av) >= 0
1210 or return;
1211
1212 my $st = eval { Coro::Storable::thaw $av };
1213 $av = $st->{objs};
1214 }
1215
1216 utf8::decode (my $decname = $filename);
1217 warn sprintf "loading %s (%d,%d)\n",
1218 $decname, length $data, scalar @{$av || []};
1219
1220 ($data, $av)
1221 }
1222
1223 =head2 COMMAND CALLBACKS
1224
1225 =over 4
1226
1227 =cut
1228
1229 #############################################################################
1230 # command handling &c
1231
1232 =item cf::register_command $name => \&callback($ob,$args);
1233
1234 Register a callback for execution when the client sends the user command
1235 $name.
1236
1237 =cut
1238
1239 sub register_command {
1240 my ($name, $cb) = @_;
1241
1242 my $caller = caller;
1243 #warn "registering command '$name/$time' to '$caller'";
1244
1245 push @{ $COMMAND{$name} }, [$caller, $cb];
1246 }
1247
1248 =item cf::register_extcmd $name => \&callback($pl,$packet);
1249
1250 Register a callback for execution when the client sends an (synchronous)
1251 extcmd packet. Ext commands will be processed in the order they are
1252 received by the server, like other user commands. The first argument is
1253 the logged-in player. Ext commands can only be processed after a player
1254 has logged in successfully.
1255
1256 If the callback returns something, it is sent back as if reply was being
1257 called.
1258
1259 =item cf::register_exticmd $name => \&callback($ns,$packet);
1260
1261 Register a callback for execution when the client sends an (asynchronous)
1262 exticmd packet. Exti commands are processed by the server as soon as they
1263 are received, i.e. out of order w.r.t. other commands. The first argument
1264 is a client socket. Exti commands can be received anytime, even before
1265 log-in.
1266
1267 If the callback returns something, it is sent back as if reply was being
1268 called.
1269
1270 =cut
1271
1272 sub register_extcmd {
1273 my ($name, $cb) = @_;
1274
1275 $EXTCMD{$name} = $cb;
1276 }
1277
1278 sub register_exticmd {
1279 my ($name, $cb) = @_;
1280
1281 $EXTICMD{$name} = $cb;
1282 }
1283
1284 use File::Glob ();
1285
1286 cf::player->attach (
1287 on_command => sub {
1288 my ($pl, $name, $params) = @_;
1289
1290 my $cb = $COMMAND{$name}
1291 or return;
1292
1293 for my $cmd (@$cb) {
1294 $cmd->[1]->($pl->ob, $params);
1295 }
1296
1297 cf::override;
1298 },
1299 on_extcmd => sub {
1300 my ($pl, $buf) = @_;
1301
1302 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1303
1304 if (ref $msg) {
1305 my ($type, $reply, @payload) =
1306 "ARRAY" eq ref $msg
1307 ? @$msg
1308 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1309
1310 my @reply;
1311
1312 if (my $cb = $EXTCMD{$type}) {
1313 @reply = $cb->($pl, @payload);
1314 }
1315
1316 $pl->ext_reply ($reply, @reply)
1317 if $reply;
1318
1319 } else {
1320 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1321 }
1322
1323 cf::override;
1324 },
1325 );
1326
1327 # "readahead" all extensions
1328 sub cache_extensions {
1329 my $grp = IO::AIO::aio_group;
1330
1331 add $grp IO::AIO::aio_readdirx $LIBDIR, IO::AIO::READDIR_STAT_ORDER, sub {
1332 for (grep /\.ext$/, @{$_[0]}) {
1333 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1334 }
1335 };
1336
1337 $grp
1338 }
1339
1340 sub load_extensions {
1341 cf::sync_job {
1342 my %todo;
1343
1344 for my $path (<$LIBDIR/*.ext>) {
1345 next unless -r $path;
1346
1347 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1348 my $base = $1;
1349 my $pkg = $1;
1350 $pkg =~ s/[^[:word:]]/_/g;
1351 $pkg = "ext::$pkg";
1352
1353 open my $fh, "<:utf8", $path
1354 or die "$path: $!";
1355
1356 my $source = do { local $/; <$fh> };
1357
1358 my %ext = (
1359 path => $path,
1360 base => $base,
1361 pkg => $pkg,
1362 );
1363
1364 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1365 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1366
1367 $ext{source} =
1368 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1369 . "#line 1 \"$path\"\n{\n"
1370 . $source
1371 . "\n};\n1";
1372
1373 $todo{$base} = \%ext;
1374 }
1375
1376 my %done;
1377 while (%todo) {
1378 my $progress;
1379
1380 while (my ($k, $v) = each %todo) {
1381 for (split /,\s*/, $v->{meta}{depends}) {
1382 goto skip
1383 unless exists $done{$_};
1384 }
1385
1386 warn "... loading '$k' into '$v->{pkg}'\n";
1387
1388 unless (eval $v->{source}) {
1389 my $msg = $@ ? "$v->{path}: $@\n"
1390 : "$v->{base}: extension inactive.\n";
1391
1392 if (exists $v->{meta}{mandatory}) {
1393 warn $msg;
1394 cf::cleanup "mandatory extension failed to load, exiting.";
1395 }
1396
1397 warn $msg;
1398 }
1399
1400 $done{$k} = delete $todo{$k};
1401 push @EXTS, $v->{pkg};
1402 $progress = 1;
1403 }
1404
1405 skip:
1406 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1407 unless $progress;
1408 }
1409 };
1410 }
1411
1412 #############################################################################
1413
1414 =back
1415
1416 =head2 CORE EXTENSIONS
1417
1418 Functions and methods that extend core deliantra objects.
1419
1420 =cut
1421
1422 package cf::player;
1423
1424 use Coro::AIO;
1425
1426 =head3 cf::player
1427
1428 =over 4
1429
1430 =item cf::player::num_playing
1431
1432 Returns the official number of playing players, as per the Crossfire metaserver rules.
1433
1434 =cut
1435
1436 sub num_playing {
1437 scalar grep
1438 $_->ob->map
1439 && !$_->hidden
1440 && !$_->ob->flag (cf::FLAG_WIZ),
1441 cf::player::list
1442 }
1443
1444 =item cf::player::find $login
1445
1446 Returns the given player object, loading it if necessary (might block).
1447
1448 =cut
1449
1450 sub playerdir($) {
1451 "$PLAYERDIR/"
1452 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1453 }
1454
1455 sub path($) {
1456 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1457
1458 (playerdir $login) . "/playerdata"
1459 }
1460
1461 sub find_active($) {
1462 $cf::PLAYER{$_[0]}
1463 and $cf::PLAYER{$_[0]}->active
1464 and $cf::PLAYER{$_[0]}
1465 }
1466
1467 sub exists($) {
1468 my ($login) = @_;
1469
1470 $cf::PLAYER{$login}
1471 or !aio_stat path $login
1472 }
1473
1474 sub find($) {
1475 return $cf::PLAYER{$_[0]} || do {
1476 my $login = $_[0];
1477
1478 my $guard = cf::lock_acquire "user_find:$login";
1479
1480 $cf::PLAYER{$_[0]} || do {
1481 # rename old playerfiles to new ones
1482 #TODO: remove when no longer required
1483 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1484 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1485 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1486 aio_unlink +(playerdir $login) . "/$login.pl";
1487
1488 my $f = new_from_file cf::object::thawer path $login
1489 or return;
1490
1491 my $pl = cf::player::load_pl $f
1492 or return;
1493
1494 local $cf::PLAYER_LOADING{$login} = $pl;
1495 $f->resolve_delayed_derefs;
1496 $cf::PLAYER{$login} = $pl
1497 }
1498 }
1499 }
1500
1501 sub save($) {
1502 my ($pl) = @_;
1503
1504 return if $pl->{deny_save};
1505
1506 my $path = path $pl;
1507 my $guard = cf::lock_acquire "user_save:$path";
1508
1509 return if $pl->{deny_save};
1510
1511 aio_mkdir playerdir $pl, 0770;
1512 $pl->{last_save} = $cf::RUNTIME;
1513
1514 cf::get_slot 0.01;
1515
1516 $pl->save_pl ($path);
1517 cf::cede_to_tick;
1518 }
1519
1520 sub new($) {
1521 my ($login) = @_;
1522
1523 my $self = create;
1524
1525 $self->ob->name ($login);
1526 $self->{deny_save} = 1;
1527
1528 $cf::PLAYER{$login} = $self;
1529
1530 $self
1531 }
1532
1533 =item $player->send_msg ($channel, $msg, $color, [extra...])
1534
1535 =cut
1536
1537 sub send_msg {
1538 my $ns = shift->ns
1539 or return;
1540 $ns->send_msg (@_);
1541 }
1542
1543 =item $pl->quit_character
1544
1545 Nukes the player without looking back. If logged in, the connection will
1546 be destroyed. May block for a long time.
1547
1548 =cut
1549
1550 sub quit_character {
1551 my ($pl) = @_;
1552
1553 my $name = $pl->ob->name;
1554
1555 $pl->{deny_save} = 1;
1556 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1557
1558 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1559 $pl->deactivate;
1560 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1561 $pl->ob->check_score;
1562 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1563 $pl->ns->destroy if $pl->ns;
1564
1565 my $path = playerdir $pl;
1566 my $temp = "$path~$cf::RUNTIME~deleting~";
1567 aio_rename $path, $temp;
1568 delete $cf::PLAYER{$pl->ob->name};
1569 $pl->destroy;
1570
1571 my $prefix = qr<^~\Q$name\E/>;
1572
1573 # nuke player maps
1574 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1575
1576 IO::AIO::aio_rmtree $temp;
1577 }
1578
1579 =item $pl->kick
1580
1581 Kicks a player out of the game. This destroys the connection.
1582
1583 =cut
1584
1585 sub kick {
1586 my ($pl, $kicker) = @_;
1587
1588 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1589 $pl->killer ("kicked");
1590 $pl->ns->destroy;
1591 }
1592
1593 =item cf::player::list_logins
1594
1595 Returns am arrayref of all valid playernames in the system, can take a
1596 while and may block, so not sync_job-capable, ever.
1597
1598 =cut
1599
1600 sub list_logins {
1601 my $dirs = aio_readdir $PLAYERDIR
1602 or return [];
1603
1604 my @logins;
1605
1606 for my $login (@$dirs) {
1607 my $path = path $login;
1608
1609 # a .pst is a dead give-away for a valid player
1610 # if no pst file found, open and chekc for blocked users
1611 if (aio_stat "$path.pst") {
1612 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1613 aio_read $fh, 0, 512, my $buf, 0 or next;
1614 $buf !~ /^password -------------$/m or next; # official not-valid tag
1615 }
1616
1617 utf8::decode $login;
1618 push @logins, $login;
1619 }
1620
1621 \@logins
1622 }
1623
1624 =item $player->maps
1625
1626 Returns an arrayref of map paths that are private for this
1627 player. May block.
1628
1629 =cut
1630
1631 sub maps($) {
1632 my ($pl) = @_;
1633
1634 $pl = ref $pl ? $pl->ob->name : $pl;
1635
1636 my $files = aio_readdir playerdir $pl
1637 or return;
1638
1639 my @paths;
1640
1641 for (@$files) {
1642 utf8::decode $_;
1643 next if /\.(?:pl|pst)$/;
1644 next unless /^$PATH_SEP/o;
1645
1646 push @paths, cf::map::normalise "~$pl/$_";
1647 }
1648
1649 \@paths
1650 }
1651
1652 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1653
1654 Expand deliantra pod fragments into protocol xml.
1655
1656 =item $player->ext_reply ($msgid, @msg)
1657
1658 Sends an ext reply to the player.
1659
1660 =cut
1661
1662 sub ext_reply($$@) {
1663 my ($self, $id, @msg) = @_;
1664
1665 $self->ns->ext_reply ($id, @msg)
1666 }
1667
1668 =item $player->ext_msg ($type, @msg)
1669
1670 Sends an ext event to the client.
1671
1672 =cut
1673
1674 sub ext_msg($$@) {
1675 my ($self, $type, @msg) = @_;
1676
1677 $self->ns->ext_msg ($type, @msg);
1678 }
1679
1680 =head3 cf::region
1681
1682 =over 4
1683
1684 =cut
1685
1686 package cf::region;
1687
1688 =item cf::region::find_by_path $path
1689
1690 Tries to decuce the likely region for a map knowing only its path.
1691
1692 =cut
1693
1694 sub find_by_path($) {
1695 my ($path) = @_;
1696
1697 my ($match, $specificity);
1698
1699 for my $region (list) {
1700 if ($region->{match} && $path =~ $region->{match}) {
1701 ($match, $specificity) = ($region, $region->specificity)
1702 if $region->specificity > $specificity;
1703 }
1704 }
1705
1706 $match
1707 }
1708
1709 =back
1710
1711 =head3 cf::map
1712
1713 =over 4
1714
1715 =cut
1716
1717 package cf::map;
1718
1719 use Fcntl;
1720 use Coro::AIO;
1721
1722 use overload
1723 '""' => \&as_string,
1724 fallback => 1;
1725
1726 our $MAX_RESET = 3600;
1727 our $DEFAULT_RESET = 3000;
1728
1729 sub generate_random_map {
1730 my ($self, $rmp) = @_;
1731
1732 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1733
1734 # mit "rum" bekleckern, nicht
1735 $self->_create_random_map (
1736 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1737 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1738 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1739 $rmp->{exit_on_final_map},
1740 $rmp->{xsize}, $rmp->{ysize},
1741 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1742 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1743 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1744 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1745 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1746 (cf::region::find $rmp->{region}), $rmp->{custom}
1747 )
1748 }
1749
1750 =item cf::map->register ($regex, $prio)
1751
1752 Register a handler for the map path matching the given regex at the
1753 givne priority (higher is better, built-in handlers have priority 0, the
1754 default).
1755
1756 =cut
1757
1758 sub register {
1759 my (undef, $regex, $prio) = @_;
1760 my $pkg = caller;
1761
1762 no strict;
1763 push @{"$pkg\::ISA"}, __PACKAGE__;
1764
1765 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1766 }
1767
1768 # also paths starting with '/'
1769 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1770
1771 sub thawer_merge {
1772 my ($self, $merge) = @_;
1773
1774 # we have to keep some variables in memory intact
1775 local $self->{path};
1776 local $self->{load_path};
1777
1778 $self->SUPER::thawer_merge ($merge);
1779 }
1780
1781 sub normalise {
1782 my ($path, $base) = @_;
1783
1784 $path = "$path"; # make sure its a string
1785
1786 $path =~ s/\.map$//;
1787
1788 # map plan:
1789 #
1790 # /! non-realised random map exit (special hack!)
1791 # {... are special paths that are not being touched
1792 # ?xxx/... are special absolute paths
1793 # ?random/... random maps
1794 # /... normal maps
1795 # ~user/... per-player map of a specific user
1796
1797 $path =~ s/$PATH_SEP/\//go;
1798
1799 # treat it as relative path if it starts with
1800 # something that looks reasonable
1801 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1802 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1803
1804 $base =~ s{[^/]+/?$}{};
1805 $path = "$base/$path";
1806 }
1807
1808 for ($path) {
1809 redo if s{//}{/};
1810 redo if s{/\.?/}{/};
1811 redo if s{/[^/]+/\.\./}{/};
1812 }
1813
1814 $path
1815 }
1816
1817 sub new_from_path {
1818 my (undef, $path, $base) = @_;
1819
1820 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1821
1822 $path = normalise $path, $base;
1823
1824 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1825 if ($path =~ $EXT_MAP{$pkg}[1]) {
1826 my $self = bless cf::map::new, $pkg;
1827 $self->{path} = $path; $self->path ($path);
1828 $self->init; # pass $1 etc.
1829 return $self;
1830 }
1831 }
1832
1833 Carp::cluck "unable to resolve path '$path' (base '$base').";
1834 ()
1835 }
1836
1837 sub init {
1838 my ($self) = @_;
1839
1840 $self
1841 }
1842
1843 sub as_string {
1844 my ($self) = @_;
1845
1846 "$self->{path}"
1847 }
1848
1849 # the displayed name, this is a one way mapping
1850 sub visible_name {
1851 &as_string
1852 }
1853
1854 # the original (read-only) location
1855 sub load_path {
1856 my ($self) = @_;
1857
1858 "$MAPDIR/$self->{path}.map"
1859 }
1860
1861 # the temporary/swap location
1862 sub save_path {
1863 my ($self) = @_;
1864
1865 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1866 "$TMPDIR/$path.map"
1867 }
1868
1869 # the unique path, undef == no special unique path
1870 sub uniq_path {
1871 my ($self) = @_;
1872
1873 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1874 "$UNIQUEDIR/$path"
1875 }
1876
1877 sub decay_objects {
1878 my ($self) = @_;
1879
1880 return if $self->{deny_reset};
1881
1882 $self->do_decay_objects;
1883 }
1884
1885 sub unlink_save {
1886 my ($self) = @_;
1887
1888 utf8::encode (my $save = $self->save_path);
1889 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1890 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1891 }
1892
1893 sub load_header_from($) {
1894 my ($self, $path) = @_;
1895
1896 utf8::encode $path;
1897 my $f = new_from_file cf::object::thawer $path
1898 or return;
1899
1900 $self->_load_header ($f)
1901 or return;
1902
1903 local $MAP_LOADING{$self->{path}} = $self;
1904 $f->resolve_delayed_derefs;
1905
1906 $self->{load_path} = $path;
1907
1908 1
1909 }
1910
1911 sub load_header_orig {
1912 my ($self) = @_;
1913
1914 $self->load_header_from ($self->load_path)
1915 }
1916
1917 sub load_header_temp {
1918 my ($self) = @_;
1919
1920 $self->load_header_from ($self->save_path)
1921 }
1922
1923 sub prepare_temp {
1924 my ($self) = @_;
1925
1926 $self->last_access ((delete $self->{last_access})
1927 || $cf::RUNTIME); #d#
1928 # safety
1929 $self->{instantiate_time} = $cf::RUNTIME
1930 if $self->{instantiate_time} > $cf::RUNTIME;
1931 }
1932
1933 sub prepare_orig {
1934 my ($self) = @_;
1935
1936 $self->{load_original} = 1;
1937 $self->{instantiate_time} = $cf::RUNTIME;
1938 $self->last_access ($cf::RUNTIME);
1939 $self->instantiate;
1940 }
1941
1942 sub load_header {
1943 my ($self) = @_;
1944
1945 if ($self->load_header_temp) {
1946 $self->prepare_temp;
1947 } else {
1948 $self->load_header_orig
1949 or return;
1950 $self->prepare_orig;
1951 }
1952
1953 $self->{deny_reset} = 1
1954 if $self->no_reset;
1955
1956 $self->default_region (cf::region::find_by_path $self->{path})
1957 unless $self->default_region;
1958
1959 1
1960 }
1961
1962 sub find;
1963 sub find {
1964 my ($path, $origin) = @_;
1965
1966 $path = normalise $path, $origin && $origin->path;
1967
1968 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
1969 my $guard2 = cf::lock_acquire "map_find:$path";
1970
1971 $cf::MAP{$path} || do {
1972 my $map = new_from_path cf::map $path
1973 or return;
1974
1975 $map->{last_save} = $cf::RUNTIME;
1976
1977 $map->load_header
1978 or return;
1979
1980 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1981 # doing this can freeze the server in a sync job, obviously
1982 #$cf::WAIT_FOR_TICK->wait;
1983 undef $guard2;
1984 undef $guard1;
1985 $map->reset;
1986 return find $path;
1987 }
1988
1989 $cf::MAP{$path} = $map
1990 }
1991 }
1992
1993 sub pre_load { }
1994 sub post_load { }
1995
1996 sub load {
1997 my ($self) = @_;
1998
1999 local $self->{deny_reset} = 1; # loading can take a long time
2000
2001 my $path = $self->{path};
2002
2003 {
2004 my $guard = cf::lock_acquire "map_data:$path";
2005
2006 return unless $self->valid;
2007 return unless $self->in_memory == cf::MAP_SWAPPED;
2008
2009 $self->in_memory (cf::MAP_LOADING);
2010
2011 $self->alloc;
2012
2013 $self->pre_load;
2014 cf::cede_to_tick;
2015
2016 my $f = new_from_file cf::object::thawer $self->{load_path};
2017 $f->skip_block;
2018 $self->_load_objects ($f)
2019 or return;
2020
2021 $self->post_load_original
2022 if delete $self->{load_original};
2023
2024 if (my $uniq = $self->uniq_path) {
2025 utf8::encode $uniq;
2026 unless (aio_stat $uniq) {
2027 if (my $f = new_from_file cf::object::thawer $uniq) {
2028 $self->clear_unique_items;
2029 $self->_load_objects ($f);
2030 $f->resolve_delayed_derefs;
2031 }
2032 }
2033 }
2034
2035 $f->resolve_delayed_derefs;
2036
2037 cf::cede_to_tick;
2038 # now do the right thing for maps
2039 $self->link_multipart_objects;
2040 $self->difficulty ($self->estimate_difficulty)
2041 unless $self->difficulty;
2042 cf::cede_to_tick;
2043
2044 unless ($self->{deny_activate}) {
2045 $self->decay_objects;
2046 $self->fix_auto_apply;
2047 $self->update_buttons;
2048 cf::cede_to_tick;
2049 $self->activate;
2050 }
2051
2052 $self->{last_save} = $cf::RUNTIME;
2053 $self->last_access ($cf::RUNTIME);
2054
2055 $self->in_memory (cf::MAP_ACTIVE);
2056 }
2057
2058 $self->post_load;
2059 }
2060
2061 sub customise_for {
2062 my ($self, $ob) = @_;
2063
2064 return find "~" . $ob->name . "/" . $self->{path}
2065 if $self->per_player;
2066
2067 # return find "?party/" . $ob->name . "/" . $self->{path}
2068 # if $self->per_party;
2069
2070 $self
2071 }
2072
2073 # find and load all maps in the 3x3 area around a map
2074 sub load_neighbours {
2075 my ($map) = @_;
2076
2077 my @neigh; # diagonal neighbours
2078
2079 for (0 .. 3) {
2080 my $neigh = $map->tile_path ($_)
2081 or next;
2082 $neigh = find $neigh, $map
2083 or next;
2084 $neigh->load;
2085
2086 push @neigh,
2087 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2088 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2089 }
2090
2091 for (grep defined $_->[0], @neigh) {
2092 my ($path, $origin) = @$_;
2093 my $neigh = find $path, $origin
2094 or next;
2095 $neigh->load;
2096 }
2097 }
2098
2099 sub find_sync {
2100 my ($path, $origin) = @_;
2101
2102 cf::sync_job { find $path, $origin }
2103 }
2104
2105 sub do_load_sync {
2106 my ($map) = @_;
2107
2108 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2109 if $Coro::current == $Coro::main;
2110
2111 cf::sync_job { $map->load };
2112 }
2113
2114 our %MAP_PREFETCH;
2115 our $MAP_PREFETCHER = undef;
2116
2117 sub find_async {
2118 my ($path, $origin, $load) = @_;
2119
2120 $path = normalise $path, $origin && $origin->{path};
2121
2122 if (my $map = $cf::MAP{$path}) {
2123 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2124 }
2125
2126 $MAP_PREFETCH{$path} |= $load;
2127
2128 $MAP_PREFETCHER ||= cf::async {
2129 $Coro::current->{desc} = "map prefetcher";
2130
2131 while (%MAP_PREFETCH) {
2132 while (my ($k, $v) = each %MAP_PREFETCH) {
2133 if (my $map = find $k) {
2134 $map->load if $v;
2135 }
2136
2137 delete $MAP_PREFETCH{$k};
2138 }
2139 }
2140 undef $MAP_PREFETCHER;
2141 };
2142 $MAP_PREFETCHER->prio (6);
2143
2144 ()
2145 }
2146
2147 sub save {
2148 my ($self) = @_;
2149
2150 my $lock = cf::lock_acquire "map_data:$self->{path}";
2151
2152 $self->{last_save} = $cf::RUNTIME;
2153
2154 return unless $self->dirty;
2155
2156 my $save = $self->save_path; utf8::encode $save;
2157 my $uniq = $self->uniq_path; utf8::encode $uniq;
2158
2159 $self->{load_path} = $save;
2160
2161 return if $self->{deny_save};
2162
2163 local $self->{last_access} = $self->last_access;#d#
2164
2165 cf::async {
2166 $Coro::current->{desc} = "map player save";
2167 $_->contr->save for $self->players;
2168 };
2169
2170 cf::get_slot 0.02;
2171
2172 if ($uniq) {
2173 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2174 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2175 } else {
2176 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2177 }
2178 }
2179
2180 sub swap_out {
2181 my ($self) = @_;
2182
2183 # save first because save cedes
2184 $self->save;
2185
2186 my $lock = cf::lock_acquire "map_data:$self->{path}";
2187
2188 return if $self->players;
2189 return if $self->in_memory != cf::MAP_ACTIVE;
2190 return if $self->{deny_save};
2191
2192 $self->in_memory (cf::MAP_SWAPPED);
2193
2194 $self->deactivate;
2195 $_->clear_links_to ($self) for values %cf::MAP;
2196 $self->clear;
2197 }
2198
2199 sub reset_at {
2200 my ($self) = @_;
2201
2202 # TODO: safety, remove and allow resettable per-player maps
2203 return 1e99 if $self->{deny_reset};
2204
2205 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2206 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2207
2208 $time + $to
2209 }
2210
2211 sub should_reset {
2212 my ($self) = @_;
2213
2214 $self->reset_at <= $cf::RUNTIME
2215 }
2216
2217 sub reset {
2218 my ($self) = @_;
2219
2220 my $lock = cf::lock_acquire "map_data:$self->{path}";
2221
2222 return if $self->players;
2223
2224 warn "resetting map ", $self->path;
2225
2226 $self->in_memory (cf::MAP_SWAPPED);
2227
2228 # need to save uniques path
2229 unless ($self->{deny_save}) {
2230 my $uniq = $self->uniq_path; utf8::encode $uniq;
2231
2232 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2233 if $uniq;
2234 }
2235
2236 delete $cf::MAP{$self->path};
2237
2238 $self->deactivate;
2239 $_->clear_links_to ($self) for values %cf::MAP;
2240 $self->clear;
2241
2242 $self->unlink_save;
2243 $self->destroy;
2244 }
2245
2246 my $nuke_counter = "aaaa";
2247
2248 sub nuke {
2249 my ($self) = @_;
2250
2251 {
2252 my $lock = cf::lock_acquire "map_data:$self->{path}";
2253
2254 delete $cf::MAP{$self->path};
2255
2256 $self->unlink_save;
2257
2258 bless $self, "cf::map";
2259 delete $self->{deny_reset};
2260 $self->{deny_save} = 1;
2261 $self->reset_timeout (1);
2262 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2263
2264 $cf::MAP{$self->path} = $self;
2265 }
2266
2267 $self->reset; # polite request, might not happen
2268 }
2269
2270 =item $maps = cf::map::tmp_maps
2271
2272 Returns an arrayref with all map paths of currently instantiated and saved
2273 maps. May block.
2274
2275 =cut
2276
2277 sub tmp_maps() {
2278 [
2279 map {
2280 utf8::decode $_;
2281 /\.map$/
2282 ? normalise $_
2283 : ()
2284 } @{ aio_readdir $TMPDIR or [] }
2285 ]
2286 }
2287
2288 =item $maps = cf::map::random_maps
2289
2290 Returns an arrayref with all map paths of currently instantiated and saved
2291 random maps. May block.
2292
2293 =cut
2294
2295 sub random_maps() {
2296 [
2297 map {
2298 utf8::decode $_;
2299 /\.map$/
2300 ? normalise "?random/$_"
2301 : ()
2302 } @{ aio_readdir $RANDOMDIR or [] }
2303 ]
2304 }
2305
2306 =item cf::map::unique_maps
2307
2308 Returns an arrayref of paths of all shared maps that have
2309 instantiated unique items. May block.
2310
2311 =cut
2312
2313 sub unique_maps() {
2314 [
2315 map {
2316 utf8::decode $_;
2317 s/\.map$//; # TODO future compatibility hack
2318 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2319 ? ()
2320 : normalise $_
2321 } @{ aio_readdir $UNIQUEDIR or [] }
2322 ]
2323 }
2324
2325 =back
2326
2327 =head3 cf::object
2328
2329 =cut
2330
2331 package cf::object;
2332
2333 =over 4
2334
2335 =item $ob->inv_recursive
2336
2337 Returns the inventory of the object I<and> their inventories, recursively,
2338 but I<not> the object itself.
2339
2340 =cut
2341
2342 sub inv_recursive_;
2343 sub inv_recursive_ {
2344 map { $_, inv_recursive_ $_->inv } @_
2345 }
2346
2347 sub inv_recursive {
2348 inv_recursive_ inv $_[0]
2349 }
2350
2351 =item $ref = $ob->ref
2352
2353 Creates and returns a persistent reference to an object that can be stored as a string.
2354
2355 =item $ob = cf::object::deref ($refstring)
2356
2357 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2358 even if the object actually exists. May block.
2359
2360 =cut
2361
2362 sub deref {
2363 my ($ref) = @_;
2364
2365 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2366 my ($uuid, $name) = ($1, $2);
2367 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2368 or return;
2369 $pl->ob->uuid eq $uuid
2370 or return;
2371
2372 $pl->ob
2373 } else {
2374 warn "$ref: cannot resolve object reference\n";
2375 undef
2376 }
2377 }
2378
2379 package cf;
2380
2381 =back
2382
2383 =head3 cf::object::player
2384
2385 =over 4
2386
2387 =item $player_object->reply ($npc, $msg[, $flags])
2388
2389 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2390 can be C<undef>. Does the right thing when the player is currently in a
2391 dialogue with the given NPC character.
2392
2393 =cut
2394
2395 our $SAY_CHANNEL = {
2396 id => "say",
2397 title => "Map",
2398 reply => "say ",
2399 tooltip => "Things said to and replied from NPCs near you and other players on the same map only.",
2400 };
2401
2402 our $CHAT_CHANNEL = {
2403 id => "chat",
2404 title => "Chat",
2405 reply => "chat ",
2406 tooltip => "Player chat and shouts, global to the server.",
2407 };
2408
2409 # rough implementation of a future "reply" method that works
2410 # with dialog boxes.
2411 #TODO: the first argument must go, split into a $npc->reply_to ( method
2412 sub cf::object::player::reply($$$;$) {
2413 my ($self, $npc, $msg, $flags) = @_;
2414
2415 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2416
2417 if ($self->{record_replies}) {
2418 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2419
2420 } else {
2421 my $pl = $self->contr;
2422
2423 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2424 my $dialog = $pl->{npc_dialog};
2425 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2426
2427 } else {
2428 $msg = $npc->name . " says: $msg" if $npc;
2429 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2430 }
2431 }
2432 }
2433
2434 =item $object->send_msg ($channel, $msg, $color, [extra...])
2435
2436 =cut
2437
2438 sub cf::object::send_msg {
2439 my $pl = shift->contr
2440 or return;
2441 $pl->send_msg (@_);
2442 }
2443
2444 =item $player_object->may ("access")
2445
2446 Returns wether the given player is authorized to access resource "access"
2447 (e.g. "command_wizcast").
2448
2449 =cut
2450
2451 sub cf::object::player::may {
2452 my ($self, $access) = @_;
2453
2454 $self->flag (cf::FLAG_WIZ) ||
2455 (ref $cf::CFG{"may_$access"}
2456 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2457 : $cf::CFG{"may_$access"})
2458 }
2459
2460 =item $player_object->enter_link
2461
2462 Freezes the player and moves him/her to a special map (C<{link}>).
2463
2464 The player should be reasonably safe there for short amounts of time (e.g.
2465 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2466 though, as the palyer cannot control the character while it is on the link
2467 map.
2468
2469 Will never block.
2470
2471 =item $player_object->leave_link ($map, $x, $y)
2472
2473 Moves the player out of the special C<{link}> map onto the specified
2474 map. If the map is not valid (or omitted), the player will be moved back
2475 to the location he/she was before the call to C<enter_link>, or, if that
2476 fails, to the emergency map position.
2477
2478 Might block.
2479
2480 =cut
2481
2482 sub link_map {
2483 unless ($LINK_MAP) {
2484 $LINK_MAP = cf::map::find "{link}"
2485 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2486 $LINK_MAP->load;
2487 }
2488
2489 $LINK_MAP
2490 }
2491
2492 sub cf::object::player::enter_link {
2493 my ($self) = @_;
2494
2495 $self->deactivate_recursive;
2496
2497 return if UNIVERSAL::isa $self->map, "ext::map_link";
2498
2499 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2500 if $self->map && $self->map->{path} ne "{link}";
2501
2502 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2503 }
2504
2505 sub cf::object::player::leave_link {
2506 my ($self, $map, $x, $y) = @_;
2507
2508 return unless $self->contr->active;
2509
2510 my $link_pos = delete $self->{_link_pos};
2511
2512 unless ($map) {
2513 # restore original map position
2514 ($map, $x, $y) = @{ $link_pos || [] };
2515 $map = cf::map::find $map;
2516
2517 unless ($map) {
2518 ($map, $x, $y) = @$EMERGENCY_POSITION;
2519 $map = cf::map::find $map
2520 or die "FATAL: cannot load emergency map\n";
2521 }
2522 }
2523
2524 ($x, $y) = (-1, -1)
2525 unless (defined $x) && (defined $y);
2526
2527 # use -1 or undef as default coordinates, not 0, 0
2528 ($x, $y) = ($map->enter_x, $map->enter_y)
2529 if $x <=0 && $y <= 0;
2530
2531 $map->load;
2532 $map->load_neighbours;
2533
2534 return unless $self->contr->active;
2535 $self->flag (cf::FLAG_DEBUG, 0);#d# temp
2536 $self->activate_recursive;
2537
2538 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2539 $self->enter_map ($map, $x, $y);
2540 }
2541
2542 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2543
2544 Moves the player to the given map-path and coordinates by first freezing
2545 her, loading and preparing them map, calling the provided $check callback
2546 that has to return the map if sucecssful, and then unfreezes the player on
2547 the new (success) or old (failed) map position. In either case, $done will
2548 be called at the end of this process.
2549
2550 Note that $check will be called with a potentially non-loaded map, so if
2551 it needs a loaded map it has to call C<< ->load >>.
2552
2553 =cut
2554
2555 our $GOTOGEN;
2556
2557 sub cf::object::player::goto {
2558 my ($self, $path, $x, $y, $check, $done) = @_;
2559
2560 # do generation counting so two concurrent goto's will be executed in-order
2561 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2562
2563 $self->enter_link;
2564
2565 (async {
2566 $Coro::current->{desc} = "player::goto $path $x $y";
2567
2568 # *tag paths override both path and x|y
2569 if ($path =~ /^\*(.*)$/) {
2570 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2571 my $ob = $obs[rand @obs];
2572
2573 # see if we actually can go there
2574 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2575 $ob = $obs[rand @obs];
2576 } else {
2577 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2578 }
2579 # else put us there anyways for now #d#
2580
2581 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2582 } else {
2583 ($path, $x, $y) = (undef, undef, undef);
2584 }
2585 }
2586
2587 my $map = eval {
2588 my $map = defined $path ? cf::map::find $path : undef;
2589
2590 if ($map) {
2591 $map = $map->customise_for ($self);
2592 $map = $check->($map) if $check && $map;
2593 } else {
2594 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2595 }
2596
2597 $map
2598 };
2599
2600 if ($@) {
2601 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2602 LOG llevError | logBacktrace, Carp::longmess $@;
2603 }
2604
2605 if ($gen == $self->{_goto_generation}) {
2606 delete $self->{_goto_generation};
2607 $self->leave_link ($map, $x, $y);
2608 }
2609
2610 $done->() if $done;
2611 })->prio (1);
2612 }
2613
2614 =item $player_object->enter_exit ($exit_object)
2615
2616 =cut
2617
2618 sub parse_random_map_params {
2619 my ($spec) = @_;
2620
2621 my $rmp = { # defaults
2622 xsize => (cf::rndm 15, 40),
2623 ysize => (cf::rndm 15, 40),
2624 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2625 #layout => string,
2626 };
2627
2628 for (split /\n/, $spec) {
2629 my ($k, $v) = split /\s+/, $_, 2;
2630
2631 $rmp->{lc $k} = $v if (length $k) && (length $v);
2632 }
2633
2634 $rmp
2635 }
2636
2637 sub prepare_random_map {
2638 my ($exit) = @_;
2639
2640 # all this does is basically replace the /! path by
2641 # a new random map path (?random/...) with a seed
2642 # that depends on the exit object
2643
2644 my $rmp = parse_random_map_params $exit->msg;
2645
2646 if ($exit->map) {
2647 $rmp->{region} = $exit->region->name;
2648 $rmp->{origin_map} = $exit->map->path;
2649 $rmp->{origin_x} = $exit->x;
2650 $rmp->{origin_y} = $exit->y;
2651
2652 $exit->map->touch;
2653 }
2654
2655 $rmp->{random_seed} ||= $exit->random_seed;
2656
2657 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2658 my $md5 = Digest::MD5::md5_hex $data;
2659 my $meta = "$RANDOMDIR/$md5.meta";
2660
2661 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2662 aio_write $fh, 0, (length $data), $data, 0;
2663 undef $fh;
2664 aio_rename "$meta~", $meta;
2665
2666 my $slaying = "?random/$md5";
2667
2668 if ($exit->valid) {
2669 $exit->slaying ("?random/$md5");
2670 $exit->msg (undef);
2671 }
2672 }
2673 }
2674
2675 sub cf::object::player::enter_exit {
2676 my ($self, $exit) = @_;
2677
2678 return unless $self->type == cf::PLAYER;
2679
2680 $self->enter_link;
2681
2682 (async {
2683 $Coro::current->{desc} = "enter_exit";
2684
2685 unless (eval {
2686 $self->deactivate_recursive; # just to be sure
2687
2688 # random map handling
2689 {
2690 my $guard = cf::lock_acquire "exit_prepare:$exit";
2691
2692 prepare_random_map $exit
2693 if $exit->slaying eq "/!";
2694 }
2695
2696 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2697 my $x = $exit->stats->hp;
2698 my $y = $exit->stats->sp;
2699
2700 $self->goto ($map, $x, $y);
2701
2702 # if exit is damned, update players death & WoR home-position
2703 $self->contr->savebed ($map, $x, $y)
2704 if $exit->flag (cf::FLAG_DAMNED);
2705
2706 1
2707 }) {
2708 $self->message ("Something went wrong deep within the deliantra server. "
2709 . "I'll try to bring you back to the map you were before. "
2710 . "Please report this to the dungeon master!",
2711 cf::NDI_UNIQUE | cf::NDI_RED);
2712
2713 warn "ERROR in enter_exit: $@";
2714 $self->leave_link;
2715 }
2716 })->prio (1);
2717 }
2718
2719 =head3 cf::client
2720
2721 =over 4
2722
2723 =item $client->send_drawinfo ($text, $flags)
2724
2725 Sends a drawinfo packet to the client. Circumvents output buffering so
2726 should not be used under normal circumstances.
2727
2728 =cut
2729
2730 sub cf::client::send_drawinfo {
2731 my ($self, $text, $flags) = @_;
2732
2733 utf8::encode $text;
2734 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2735 }
2736
2737 =item $client->send_msg ($channel, $msg, $color, [extra...])
2738
2739 Send a drawinfo or msg packet to the client, formatting the msg for the
2740 client if neccessary. C<$type> should be a string identifying the type of
2741 the message, with C<log> being the default. If C<$color> is negative, suppress
2742 the message unless the client supports the msg packet.
2743
2744 =cut
2745
2746 # non-persistent channels (usually the info channel)
2747 our %CHANNEL = (
2748 "c/identify" => {
2749 id => "infobox",
2750 title => "Identify",
2751 reply => undef,
2752 tooltip => "Items recently identified",
2753 },
2754 "c/examine" => {
2755 id => "infobox",
2756 title => "Examine",
2757 reply => undef,
2758 tooltip => "Signs and other items you examined",
2759 },
2760 "c/book" => {
2761 id => "infobox",
2762 title => "Book",
2763 reply => undef,
2764 tooltip => "The contents of a note or book",
2765 },
2766 "c/lookat" => {
2767 id => "infobox",
2768 title => "Look",
2769 reply => undef,
2770 tooltip => "What you saw there",
2771 },
2772 "c/who" => {
2773 id => "infobox",
2774 title => "Players",
2775 reply => undef,
2776 tooltip => "Shows players who are currently online",
2777 },
2778 "c/body" => {
2779 id => "infobox",
2780 title => "Body Parts",
2781 reply => undef,
2782 tooltip => "Shows which body parts you posess and are available",
2783 },
2784 "c/statistics" => {
2785 id => "infobox",
2786 title => "Statistics",
2787 reply => undef,
2788 tooltip => "Shows your primary statistics",
2789 },
2790 "c/skills" => {
2791 id => "infobox",
2792 title => "Skills",
2793 reply => undef,
2794 tooltip => "Shows your experience per skill and item power",
2795 },
2796 "c/shopitems" => {
2797 id => "infobox",
2798 title => "Shop Items",
2799 reply => undef,
2800 tooltip => "Shows the items currently for sale in this shop",
2801 },
2802 "c/resistances" => {
2803 id => "infobox",
2804 title => "Resistances",
2805 reply => undef,
2806 tooltip => "Shows your resistances",
2807 },
2808 "c/pets" => {
2809 id => "infobox",
2810 title => "Pets",
2811 reply => undef,
2812 tooltip => "Shows information abotu your pets/a specific pet",
2813 },
2814 "c/perceiveself" => {
2815 id => "infobox",
2816 title => "Perceive Self",
2817 reply => undef,
2818 tooltip => "You gained detailed knowledge about yourself",
2819 },
2820 "c/uptime" => {
2821 id => "infobox",
2822 title => "Uptime",
2823 reply => undef,
2824 tooltip => "How long the server has been running since last restart",
2825 },
2826 "c/mapinfo" => {
2827 id => "infobox",
2828 title => "Map Info",
2829 reply => undef,
2830 tooltip => "Information related to the maps",
2831 },
2832 "c/party" => {
2833 id => "party",
2834 title => "Party",
2835 reply => "gsay ",
2836 tooltip => "Messages and chat related to your party",
2837 },
2838 "c/death" => {
2839 id => "death",
2840 title => "Death",
2841 reply => undef,
2842 tooltip => "Reason for and more info about your most recent death",
2843 },
2844 "c/say" => $SAY_CHANNEL,
2845 "c/chat" => $CHAT_CHANNEL,
2846 );
2847
2848 sub cf::client::send_msg {
2849 my ($self, $channel, $msg, $color, @extra) = @_;
2850
2851 $msg = $self->pl->expand_cfpod ($msg)
2852 unless $color & cf::NDI_VERBATIM;
2853
2854 $color &= cf::NDI_CLIENT_MASK; # just in case...
2855
2856 # check predefined channels, for the benefit of C
2857 if ($CHANNEL{$channel}) {
2858 $channel = $CHANNEL{$channel};
2859
2860 $self->ext_msg (channel_info => $channel);
2861 $channel = $channel->{id};
2862
2863 } elsif (ref $channel) {
2864 # send meta info to client, if not yet sent
2865 unless (exists $self->{channel}{$channel->{id}}) {
2866 $self->{channel}{$channel->{id}} = $channel;
2867 $self->ext_msg (channel_info => $channel);
2868 }
2869
2870 $channel = $channel->{id};
2871 }
2872
2873 return unless @extra || length $msg;
2874
2875 # default colour, mask it out
2876 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2877 if $color & cf::NDI_DEF;
2878
2879 my $pkt = "msg "
2880 . $self->{json_coder}->encode (
2881 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
2882 );
2883
2884 # try lzf for large packets
2885 $pkt = "lzf " . Compress::LZF::compress $pkt
2886 if 1024 <= length $pkt and $self->{can_lzf};
2887
2888 # split very large packets
2889 if (8192 < length $pkt and $self->{can_lzf}) {
2890 $self->send_packet ("frag $_") for unpack "(a8192)*", $pkt;
2891 $pkt = "frag";
2892 }
2893
2894 $self->send_packet ($pkt);
2895 }
2896
2897 =item $client->ext_msg ($type, @msg)
2898
2899 Sends an ext event to the client.
2900
2901 =cut
2902
2903 sub cf::client::ext_msg($$@) {
2904 my ($self, $type, @msg) = @_;
2905
2906 if ($self->extcmd == 2) {
2907 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2908 } elsif ($self->extcmd == 1) { # TODO: remove
2909 push @msg, msgtype => "event_$type";
2910 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2911 }
2912 }
2913
2914 =item $client->ext_reply ($msgid, @msg)
2915
2916 Sends an ext reply to the client.
2917
2918 =cut
2919
2920 sub cf::client::ext_reply($$@) {
2921 my ($self, $id, @msg) = @_;
2922
2923 if ($self->extcmd == 2) {
2924 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2925 } elsif ($self->extcmd == 1) {
2926 #TODO: version 1, remove
2927 unshift @msg, msgtype => "reply", msgid => $id;
2928 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2929 }
2930 }
2931
2932 =item $success = $client->query ($flags, "text", \&cb)
2933
2934 Queues a query to the client, calling the given callback with
2935 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2936 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2937
2938 Queries can fail, so check the return code. Or don't, as queries will
2939 become reliable at some point in the future.
2940
2941 =cut
2942
2943 sub cf::client::query {
2944 my ($self, $flags, $text, $cb) = @_;
2945
2946 return unless $self->state == ST_PLAYING
2947 || $self->state == ST_SETUP
2948 || $self->state == ST_CUSTOM;
2949
2950 $self->state (ST_CUSTOM);
2951
2952 utf8::encode $text;
2953 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2954
2955 $self->send_packet ($self->{query_queue}[0][0])
2956 if @{ $self->{query_queue} } == 1;
2957
2958 1
2959 }
2960
2961 cf::client->attach (
2962 on_connect => sub {
2963 my ($ns) = @_;
2964
2965 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2966 },
2967 on_reply => sub {
2968 my ($ns, $msg) = @_;
2969
2970 # this weird shuffling is so that direct followup queries
2971 # get handled first
2972 my $queue = delete $ns->{query_queue}
2973 or return; # be conservative, not sure how that can happen, but we saw a crash here
2974
2975 (shift @$queue)->[1]->($msg);
2976 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2977
2978 push @{ $ns->{query_queue} }, @$queue;
2979
2980 if (@{ $ns->{query_queue} } == @$queue) {
2981 if (@$queue) {
2982 $ns->send_packet ($ns->{query_queue}[0][0]);
2983 } else {
2984 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2985 }
2986 }
2987 },
2988 on_exticmd => sub {
2989 my ($ns, $buf) = @_;
2990
2991 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2992
2993 if (ref $msg) {
2994 my ($type, $reply, @payload) =
2995 "ARRAY" eq ref $msg
2996 ? @$msg
2997 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2998
2999 my @reply;
3000
3001 if (my $cb = $EXTICMD{$type}) {
3002 @reply = $cb->($ns, @payload);
3003 }
3004
3005 $ns->ext_reply ($reply, @reply)
3006 if $reply;
3007
3008 } else {
3009 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3010 }
3011
3012 cf::override;
3013 },
3014 );
3015
3016 =item $client->async (\&cb)
3017
3018 Create a new coroutine, running the specified callback. The coroutine will
3019 be automatically cancelled when the client gets destroyed (e.g. on logout,
3020 or loss of connection).
3021
3022 =cut
3023
3024 sub cf::client::async {
3025 my ($self, $cb) = @_;
3026
3027 my $coro = &Coro::async ($cb);
3028
3029 $coro->on_destroy (sub {
3030 delete $self->{_coro}{$coro+0};
3031 });
3032
3033 $self->{_coro}{$coro+0} = $coro;
3034
3035 $coro
3036 }
3037
3038 cf::client->attach (
3039 on_destroy => sub {
3040 my ($ns) = @_;
3041
3042 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3043 },
3044 );
3045
3046 =back
3047
3048
3049 =head2 SAFE SCRIPTING
3050
3051 Functions that provide a safe environment to compile and execute
3052 snippets of perl code without them endangering the safety of the server
3053 itself. Looping constructs, I/O operators and other built-in functionality
3054 is not available in the safe scripting environment, and the number of
3055 functions and methods that can be called is greatly reduced.
3056
3057 =cut
3058
3059 our $safe = new Safe "safe";
3060 our $safe_hole = new Safe::Hole;
3061
3062 $SIG{FPE} = 'IGNORE';
3063
3064 $safe->permit_only (Opcode::opset qw(
3065 :base_core :base_mem :base_orig :base_math
3066 grepstart grepwhile mapstart mapwhile
3067 sort time
3068 ));
3069
3070 # here we export the classes and methods available to script code
3071
3072 =pod
3073
3074 The following functions and methods are available within a safe environment:
3075
3076 cf::object
3077 contr pay_amount pay_player map x y force_find force_add destroy
3078 insert remove name archname title slaying race decrease split
3079 value
3080
3081 cf::object::player
3082 player
3083
3084 cf::player
3085 peaceful
3086
3087 cf::map
3088 trigger
3089
3090 =cut
3091
3092 for (
3093 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3094 insert remove inv nrof name archname title slaying race
3095 decrease split destroy change_exp value msg lore send_msg)],
3096 ["cf::object::player" => qw(player)],
3097 ["cf::player" => qw(peaceful send_msg)],
3098 ["cf::map" => qw(trigger)],
3099 ) {
3100 no strict 'refs';
3101 my ($pkg, @funs) = @$_;
3102 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3103 for @funs;
3104 }
3105
3106 =over 4
3107
3108 =item @retval = safe_eval $code, [var => value, ...]
3109
3110 Compiled and executes the given perl code snippet. additional var/value
3111 pairs result in temporary local (my) scalar variables of the given name
3112 that are available in the code snippet. Example:
3113
3114 my $five = safe_eval '$first + $second', first => 1, second => 4;
3115
3116 =cut
3117
3118 sub safe_eval($;@) {
3119 my ($code, %vars) = @_;
3120
3121 my $qcode = $code;
3122 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3123 $qcode =~ s/\n/\\n/g;
3124
3125 %vars = (_dummy => 0) unless %vars;
3126
3127 local $_;
3128 local @safe::cf::_safe_eval_args = values %vars;
3129
3130 my $eval =
3131 "do {\n"
3132 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3133 . "#line 0 \"{$qcode}\"\n"
3134 . $code
3135 . "\n}"
3136 ;
3137
3138 sub_generation_inc;
3139 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3140 sub_generation_inc;
3141
3142 if ($@) {
3143 warn "$@";
3144 warn "while executing safe code '$code'\n";
3145 warn "with arguments " . (join " ", %vars) . "\n";
3146 }
3147
3148 wantarray ? @res : $res[0]
3149 }
3150
3151 =item cf::register_script_function $function => $cb
3152
3153 Register a function that can be called from within map/npc scripts. The
3154 function should be reasonably secure and should be put into a package name
3155 like the extension.
3156
3157 Example: register a function that gets called whenever a map script calls
3158 C<rent::overview>, as used by the C<rent> extension.
3159
3160 cf::register_script_function "rent::overview" => sub {
3161 ...
3162 };
3163
3164 =cut
3165
3166 sub register_script_function {
3167 my ($fun, $cb) = @_;
3168
3169 no strict 'refs';
3170 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3171 }
3172
3173 =back
3174
3175 =cut
3176
3177 #############################################################################
3178 # the server's init and main functions
3179
3180 sub load_facedata($) {
3181 my ($path) = @_;
3182
3183 # HACK to clear player env face cache, we need some signal framework
3184 # for this (global event?)
3185 %ext::player_env::MUSIC_FACE_CACHE = ();
3186
3187 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3188
3189 warn "loading facedata from $path\n";
3190
3191 my $facedata;
3192 0 < aio_load $path, $facedata
3193 or die "$path: $!";
3194
3195 $facedata = Coro::Storable::thaw $facedata;
3196
3197 $facedata->{version} == 2
3198 or cf::cleanup "$path: version mismatch, cannot proceed.";
3199
3200 # patch in the exptable
3201 $facedata->{resource}{"res/exp_table"} = {
3202 type => FT_RSRC,
3203 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3204 };
3205 cf::cede_to_tick;
3206
3207 {
3208 my $faces = $facedata->{faceinfo};
3209
3210 while (my ($face, $info) = each %$faces) {
3211 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3212
3213 cf::face::set_visibility $idx, $info->{visibility};
3214 cf::face::set_magicmap $idx, $info->{magicmap};
3215 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3216 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3217
3218 cf::cede_to_tick;
3219 }
3220
3221 while (my ($face, $info) = each %$faces) {
3222 next unless $info->{smooth};
3223
3224 my $idx = cf::face::find $face
3225 or next;
3226
3227 if (my $smooth = cf::face::find $info->{smooth}) {
3228 cf::face::set_smooth $idx, $smooth;
3229 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3230 } else {
3231 warn "smooth face '$info->{smooth}' not found for face '$face'";
3232 }
3233
3234 cf::cede_to_tick;
3235 }
3236 }
3237
3238 {
3239 my $anims = $facedata->{animinfo};
3240
3241 while (my ($anim, $info) = each %$anims) {
3242 cf::anim::set $anim, $info->{frames}, $info->{facings};
3243 cf::cede_to_tick;
3244 }
3245
3246 cf::anim::invalidate_all; # d'oh
3247 }
3248
3249 {
3250 # TODO: for gcfclient pleasure, we should give resources
3251 # that gcfclient doesn't grok a >10000 face index.
3252 my $res = $facedata->{resource};
3253
3254 while (my ($name, $info) = each %$res) {
3255 if (defined $info->{type}) {
3256 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3257 my $data;
3258
3259 if ($info->{type} & 1) {
3260 # prepend meta info
3261
3262 my $meta = $enc->encode ({
3263 name => $name,
3264 %{ $info->{meta} || {} },
3265 });
3266
3267 $data = pack "(w/a*)*", $meta, $info->{data};
3268 } else {
3269 $data = $info->{data};
3270 }
3271
3272 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3273 cf::face::set_type $idx, $info->{type};
3274 } else {
3275 $RESOURCE{$name} = $info;
3276 }
3277
3278 cf::cede_to_tick;
3279 }
3280 }
3281
3282 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3283
3284 1
3285 }
3286
3287 cf::global->attach (on_resource_update => sub {
3288 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3289 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3290
3291 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3292 my $sound = $soundconf->{compat}[$_]
3293 or next;
3294
3295 my $face = cf::face::find "sound/$sound->[1]";
3296 cf::sound::set $sound->[0] => $face;
3297 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3298 }
3299
3300 while (my ($k, $v) = each %{$soundconf->{event}}) {
3301 my $face = cf::face::find "sound/$v";
3302 cf::sound::set $k => $face;
3303 }
3304 }
3305 });
3306
3307 register_exticmd fx_want => sub {
3308 my ($ns, $want) = @_;
3309
3310 while (my ($k, $v) = each %$want) {
3311 $ns->fx_want ($k, $v);
3312 }
3313 };
3314
3315 sub load_resource_file($) {
3316 my $guard = lock_acquire "load_resource_file";
3317
3318 my $status = load_resource_file_ $_[0];
3319 get_slot 0.1, 100;
3320 cf::arch::commit_load;
3321
3322 $status
3323 }
3324
3325 sub reload_regions {
3326 # HACK to clear player env face cache, we need some signal framework
3327 # for this (global event?)
3328 %ext::player_env::MUSIC_FACE_CACHE = ();
3329
3330 load_resource_file "$MAPDIR/regions"
3331 or die "unable to load regions file\n";
3332
3333 for (cf::region::list) {
3334 $_->{match} = qr/$_->{match}/
3335 if exists $_->{match};
3336 }
3337 }
3338
3339 sub reload_facedata {
3340 load_facedata "$DATADIR/facedata"
3341 or die "unable to load facedata\n";
3342 }
3343
3344 sub reload_archetypes {
3345 load_resource_file "$DATADIR/archetypes"
3346 or die "unable to load archetypes\n";
3347 }
3348
3349 sub reload_treasures {
3350 load_resource_file "$DATADIR/treasures"
3351 or die "unable to load treasurelists\n";
3352 }
3353
3354 sub reload_resources {
3355 warn "reloading resource files...\n";
3356
3357 reload_facedata;
3358 reload_archetypes;
3359 reload_regions;
3360 reload_treasures;
3361
3362 warn "finished reloading resource files\n";
3363 }
3364
3365 sub reload_config {
3366 open my $fh, "<:utf8", "$CONFDIR/config"
3367 or return;
3368
3369 local $/;
3370 *CFG = YAML::Load <$fh>;
3371
3372 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3373
3374 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3375 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3376
3377 if (exists $CFG{mlockall}) {
3378 eval {
3379 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3380 and die "WARNING: m(un)lockall failed: $!\n";
3381 };
3382 warn $@ if $@;
3383 }
3384 }
3385
3386 sub pidfile() {
3387 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3388 or die "$PIDFILE: $!";
3389 flock $fh, &Fcntl::LOCK_EX
3390 or die "$PIDFILE: flock: $!";
3391 $fh
3392 }
3393
3394 # make sure only one server instance is running at any one time
3395 sub atomic {
3396 my $fh = pidfile;
3397
3398 my $pid = <$fh>;
3399 kill 9, $pid if $pid > 0;
3400
3401 seek $fh, 0, 0;
3402 print $fh $$;
3403 }
3404
3405 sub main {
3406 cf::init_globals; # initialise logging
3407
3408 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3409 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3410 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3411 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3412
3413 cf::init_experience;
3414 cf::init_anim;
3415 cf::init_attackmess;
3416 cf::init_dynamic;
3417
3418 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3419
3420 # we must not ever block the main coroutine
3421 local $Coro::idle = sub {
3422 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3423 (async {
3424 $Coro::current->{desc} = "IDLE BUG HANDLER";
3425 EV::loop EV::LOOP_ONESHOT;
3426 })->prio (Coro::PRIO_MAX);
3427 };
3428
3429 evthread_start IO::AIO::poll_fileno;
3430
3431 cf::sync_job {
3432 reload_resources;
3433 reload_config;
3434 db_init;
3435
3436 cf::load_settings;
3437 cf::load_materials;
3438 cf::init_uuid;
3439 cf::init_signals;
3440 cf::init_commands;
3441 cf::init_skills;
3442
3443 cf::init_beforeplay;
3444
3445 atomic;
3446
3447 load_extensions;
3448
3449 utime time, time, $RUNTIMEFILE;
3450
3451 # no (long-running) fork's whatsoever before this point(!)
3452 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3453
3454 (pop @POST_INIT)->(0) while @POST_INIT;
3455 };
3456
3457 EV::loop;
3458 }
3459
3460 #############################################################################
3461 # initialisation and cleanup
3462
3463 # install some emergency cleanup handlers
3464 BEGIN {
3465 our %SIGWATCHER = ();
3466 for my $signal (qw(INT HUP TERM)) {
3467 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3468 cf::cleanup "SIG$signal";
3469 };
3470 }
3471 }
3472
3473 sub write_runtime_sync {
3474 # first touch the runtime file to show we are still running:
3475 # the fsync below can take a very very long time.
3476
3477 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3478
3479 my $guard = cf::lock_acquire "write_runtime";
3480
3481 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644
3482 or return;
3483
3484 my $value = $cf::RUNTIME + 90 + 10;
3485 # 10 is the runtime save interval, for a monotonic clock
3486 # 60 allows for the watchdog to kill the server.
3487
3488 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3489 and return;
3490
3491 # always fsync - this file is important
3492 aio_fsync $fh
3493 and return;
3494
3495 # touch it again to show we are up-to-date
3496 aio_utime $fh, undef, undef;
3497
3498 close $fh
3499 or return;
3500
3501 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3502 and return;
3503
3504 warn "runtime file written.\n";
3505
3506 1
3507 }
3508
3509 our $uuid_lock;
3510 our $uuid_skip;
3511
3512 sub write_uuid_sync($) {
3513 $uuid_skip ||= $_[0];
3514
3515 return if $uuid_lock;
3516 local $uuid_lock = 1;
3517
3518 my $uuid = "$LOCALDIR/uuid";
3519
3520 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3521 or return;
3522
3523 my $value = uuid_seq uuid_cur;
3524
3525 unless ($value) {
3526 warn "cowardly refusing to write zero uuid value!\n";
3527 return;
3528 }
3529
3530 my $value = uuid_str $value + $uuid_skip;
3531 $uuid_skip = 0;
3532
3533 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3534 and return;
3535
3536 # always fsync - this file is important
3537 aio_fsync $fh
3538 and return;
3539
3540 close $fh
3541 or return;
3542
3543 aio_rename "$uuid~", $uuid
3544 and return;
3545
3546 warn "uuid file written ($value).\n";
3547
3548 1
3549
3550 }
3551
3552 sub write_uuid($$) {
3553 my ($skip, $sync) = @_;
3554
3555 $sync ? write_uuid_sync $skip
3556 : async { write_uuid_sync $skip };
3557 }
3558
3559 sub emergency_save() {
3560 my $freeze_guard = cf::freeze_mainloop;
3561
3562 warn "emergency_perl_save: enter\n";
3563
3564 cf::sync_job {
3565 # this is a trade-off: we want to be very quick here, so
3566 # save all maps without fsync, and later call a global sync
3567 # (which in turn might be very very slow)
3568 local $USE_FSYNC = 0;
3569
3570 # use a peculiar iteration method to avoid tripping on perl
3571 # refcount bugs in for. also avoids problems with players
3572 # and maps saved/destroyed asynchronously.
3573 warn "emergency_perl_save: begin player save\n";
3574 for my $login (keys %cf::PLAYER) {
3575 my $pl = $cf::PLAYER{$login} or next;
3576 $pl->valid or next;
3577 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3578 $pl->save;
3579 }
3580 warn "emergency_perl_save: end player save\n";
3581
3582 warn "emergency_perl_save: begin map save\n";
3583 for my $path (keys %cf::MAP) {
3584 my $map = $cf::MAP{$path} or next;
3585 $map->valid or next;
3586 $map->save;
3587 }
3588 warn "emergency_perl_save: end map save\n";
3589
3590 warn "emergency_perl_save: begin database checkpoint\n";
3591 BDB::db_env_txn_checkpoint $DB_ENV;
3592 warn "emergency_perl_save: end database checkpoint\n";
3593
3594 warn "emergency_perl_save: begin write uuid\n";
3595 write_uuid_sync 1;
3596 warn "emergency_perl_save: end write uuid\n";
3597 };
3598
3599 warn "emergency_perl_save: starting sync()\n";
3600 IO::AIO::aio_sync sub {
3601 warn "emergency_perl_save: finished sync()\n";
3602 };
3603
3604 warn "emergency_perl_save: leave\n";
3605 }
3606
3607 sub post_cleanup {
3608 my ($make_core) = @_;
3609
3610 warn Carp::longmess "post_cleanup backtrace"
3611 if $make_core;
3612
3613 my $fh = pidfile;
3614 unlink $PIDFILE if <$fh> == $$;
3615 }
3616
3617 # a safer delete_package, copied from Symbol
3618 sub clear_package($) {
3619 my $pkg = shift;
3620
3621 # expand to full symbol table name if needed
3622 unless ($pkg =~ /^main::.*::$/) {
3623 $pkg = "main$pkg" if $pkg =~ /^::/;
3624 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3625 $pkg .= '::' unless $pkg =~ /::$/;
3626 }
3627
3628 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3629 my $stem_symtab = *{$stem}{HASH};
3630
3631 defined $stem_symtab and exists $stem_symtab->{$leaf}
3632 or return;
3633
3634 # clear all symbols
3635 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3636 for my $name (keys %$leaf_symtab) {
3637 _gv_clear *{"$pkg$name"};
3638 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3639 }
3640 warn "cleared package $pkg\n";#d#
3641 }
3642
3643 sub do_reload_perl() {
3644 # can/must only be called in main
3645 if ($Coro::current != $Coro::main) {
3646 warn "can only reload from main coroutine";
3647 return;
3648 }
3649
3650 return if $RELOAD++;
3651
3652 my $t1 = EV::time;
3653
3654 while ($RELOAD) {
3655 warn "reloading...";
3656
3657 warn "entering sync_job";
3658
3659 cf::sync_job {
3660 cf::write_runtime_sync; # external watchdog should not bark
3661 cf::emergency_save;
3662 cf::write_runtime_sync; # external watchdog should not bark
3663
3664 warn "syncing database to disk";
3665 BDB::db_env_txn_checkpoint $DB_ENV;
3666
3667 # if anything goes wrong in here, we should simply crash as we already saved
3668
3669 warn "flushing outstanding aio requests";
3670 while (IO::AIO::nreqs || BDB::nreqs) {
3671 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3672 }
3673
3674 warn "cancelling all extension coros";
3675 $_->cancel for values %EXT_CORO;
3676 %EXT_CORO = ();
3677
3678 warn "removing commands";
3679 %COMMAND = ();
3680
3681 warn "removing ext/exti commands";
3682 %EXTCMD = ();
3683 %EXTICMD = ();
3684
3685 warn "unloading/nuking all extensions";
3686 for my $pkg (@EXTS) {
3687 warn "... unloading $pkg";
3688
3689 if (my $cb = $pkg->can ("unload")) {
3690 eval {
3691 $cb->($pkg);
3692 1
3693 } or warn "$pkg unloaded, but with errors: $@";
3694 }
3695
3696 warn "... clearing $pkg";
3697 clear_package $pkg;
3698 }
3699
3700 warn "unloading all perl modules loaded from $LIBDIR";
3701 while (my ($k, $v) = each %INC) {
3702 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3703
3704 warn "... unloading $k";
3705 delete $INC{$k};
3706
3707 $k =~ s/\.pm$//;
3708 $k =~ s/\//::/g;
3709
3710 if (my $cb = $k->can ("unload_module")) {
3711 $cb->();
3712 }
3713
3714 clear_package $k;
3715 }
3716
3717 warn "getting rid of safe::, as good as possible";
3718 clear_package "safe::$_"
3719 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3720
3721 warn "unloading cf.pm \"a bit\"";
3722 delete $INC{"cf.pm"};
3723 delete $INC{"cf/$_.pm"} for @EXTRA_MODULES;
3724
3725 # don't, removes xs symbols, too,
3726 # and global variables created in xs
3727 #clear_package __PACKAGE__;
3728
3729 warn "unload completed, starting to reload now";
3730
3731 warn "reloading cf.pm";
3732 require cf;
3733 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3734
3735 warn "loading config and database again";
3736 cf::reload_config;
3737
3738 warn "loading extensions";
3739 cf::load_extensions;
3740
3741 if ($REATTACH_ON_RELOAD) {
3742 warn "reattaching attachments to objects/players";
3743 _global_reattach; # objects, sockets
3744 warn "reattaching attachments to maps";
3745 reattach $_ for values %MAP;
3746 warn "reattaching attachments to players";
3747 reattach $_ for values %PLAYER;
3748 }
3749
3750 warn "running post_init jobs";
3751 (pop @POST_INIT)->(1) while @POST_INIT;
3752
3753 warn "leaving sync_job";
3754
3755 1
3756 } or do {
3757 warn $@;
3758 cf::cleanup "error while reloading, exiting.";
3759 };
3760
3761 warn "reloaded";
3762 --$RELOAD;
3763 }
3764
3765 $t1 = EV::time - $t1;
3766 warn "reload completed in ${t1}s\n";
3767 };
3768
3769 our $RELOAD_WATCHER; # used only during reload
3770
3771 sub reload_perl() {
3772 # doing reload synchronously and two reloads happen back-to-back,
3773 # coro crashes during coro_state_free->destroy here.
3774
3775 $RELOAD_WATCHER ||= cf::async {
3776 Coro::AIO::aio_wait cache_extensions;
3777
3778 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub {
3779 do_reload_perl;
3780 undef $RELOAD_WATCHER;
3781 };
3782 };
3783 }
3784
3785 register_command "reload" => sub {
3786 my ($who, $arg) = @_;
3787
3788 if ($who->flag (FLAG_WIZ)) {
3789 $who->message ("reloading server.");
3790 async {
3791 $Coro::current->{desc} = "perl_reload";
3792 reload_perl;
3793 };
3794 }
3795 };
3796
3797 unshift @INC, $LIBDIR;
3798
3799 my $bug_warning = 0;
3800
3801 our @WAIT_FOR_TICK;
3802 our @WAIT_FOR_TICK_BEGIN;
3803
3804 sub wait_for_tick {
3805 return if tick_inhibit || $Coro::current == $Coro::main;
3806
3807 my $signal = new Coro::Signal;
3808 push @WAIT_FOR_TICK, $signal;
3809 $signal->wait;
3810 }
3811
3812 sub wait_for_tick_begin {
3813 return if tick_inhibit || $Coro::current == $Coro::main;
3814
3815 my $signal = new Coro::Signal;
3816 push @WAIT_FOR_TICK_BEGIN, $signal;
3817 $signal->wait;
3818 }
3819
3820 sub tick {
3821 if ($Coro::current != $Coro::main) {
3822 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3823 unless ++$bug_warning > 10;
3824 return;
3825 }
3826
3827 cf::server_tick; # one server iteration
3828
3829 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3830 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3831 Coro::async_pool {
3832 $Coro::current->{desc} = "runtime saver";
3833 write_runtime_sync
3834 or warn "ERROR: unable to write runtime file: $!";
3835 };
3836 }
3837
3838 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3839 $sig->send;
3840 }
3841 while (my $sig = shift @WAIT_FOR_TICK) {
3842 $sig->send;
3843 }
3844
3845 $LOAD = ($NOW - $TICK_START) / $TICK;
3846 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3847
3848 if (0) {
3849 if ($NEXT_TICK) {
3850 my $jitter = $TICK_START - $NEXT_TICK;
3851 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3852 warn "jitter $JITTER\n";#d#
3853 }
3854 }
3855 }
3856
3857 {
3858 # configure BDB
3859
3860 BDB::min_parallel 8;
3861 BDB::max_poll_reqs $TICK * 0.1;
3862 $AnyEvent::BDB::WATCHER->priority (1);
3863
3864 unless ($DB_ENV) {
3865 $DB_ENV = BDB::db_env_create;
3866 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3867 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3868 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3869 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3870 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3871
3872 cf::sync_job {
3873 eval {
3874 BDB::db_env_open
3875 $DB_ENV,
3876 $BDBDIR,
3877 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3878 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3879 0666;
3880
3881 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3882 };
3883
3884 cf::cleanup "db_env_open(db): $@" if $@;
3885 };
3886 }
3887
3888 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3889 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3890 };
3891 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3892 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3893 };
3894 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3895 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3896 };
3897 }
3898
3899 {
3900 # configure IO::AIO
3901
3902 IO::AIO::min_parallel 8;
3903 IO::AIO::max_poll_time $TICK * 0.1;
3904 undef $AnyEvent::AIO::WATCHER;
3905 }
3906
3907 my $_log_backtrace;
3908
3909 sub _log_backtrace {
3910 my ($msg, @addr) = @_;
3911
3912 $msg =~ s/\n//;
3913
3914 # limit the # of concurrent backtraces
3915 if ($_log_backtrace < 2) {
3916 ++$_log_backtrace;
3917 my $perl_bt = Carp::longmess $msg;
3918 async {
3919 $Coro::current->{desc} = "abt $msg";
3920
3921 my @bt = fork_call {
3922 @addr = map { sprintf "%x", $_ } @addr;
3923 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3924 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3925 or die "addr2line: $!";
3926
3927 my @funcs;
3928 my @res = <$fh>;
3929 chomp for @res;
3930 while (@res) {
3931 my ($func, $line) = splice @res, 0, 2, ();
3932 push @funcs, "[$func] $line";
3933 }
3934
3935 @funcs
3936 };
3937
3938 LOG llevInfo, "[ABT] $perl_bt\n";
3939 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
3940 LOG llevInfo, "[ABT] $_\n" for @bt;
3941 --$_log_backtrace;
3942 };
3943 } else {
3944 LOG llevInfo, "[ABT] $msg\n";
3945 LOG llevInfo, "[ABT] [suppressed]\n";
3946 }
3947 }
3948
3949 # load additional modules
3950 require "cf/$_.pm" for @EXTRA_MODULES;
3951
3952 END { cf::emergency_save }
3953
3954 1
3955