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Revision: 1.511
Committed: Wed Apr 7 18:35:56 2010 UTC (14 years, 1 month ago) by root
Branch: MAIN
Changes since 1.510: +16 -0 lines
Log Message:
fix slot saving/restore

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify it under
7 # the terms of the Affero GNU General Public License as published by the
8 # Free Software Foundation, either version 3 of the License, or (at your
9 # option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the Affero GNU General Public License
17 # and the GNU General Public License along with this program. If not, see
18 # <http://www.gnu.org/licenses/>.
19 #
20 # The authors can be reached via e-mail to <support@deliantra.net>
21 #
22
23 package cf;
24
25 use 5.10.0;
26 use utf8;
27 use strict qw(vars subs);
28
29 use Symbol;
30 use List::Util;
31 use Socket;
32 use EV;
33 use Opcode;
34 use Safe;
35 use Safe::Hole;
36 use Storable ();
37 use Carp ();
38
39 use Guard ();
40 use Coro ();
41 use Coro::State;
42 use Coro::Handle;
43 use Coro::EV;
44 use Coro::AnyEvent;
45 use Coro::Timer;
46 use Coro::Signal;
47 use Coro::Semaphore;
48 use Coro::SemaphoreSet;
49 use Coro::AnyEvent;
50 use Coro::AIO;
51 use Coro::BDB 1.6;
52 use Coro::Storable;
53 use Coro::Util ();
54
55 use JSON::XS 2.01 ();
56 use BDB ();
57 use Data::Dumper;
58 use Fcntl;
59 use YAML::XS ();
60 use IO::AIO ();
61 use Time::HiRes;
62 use Compress::LZF;
63 use Digest::MD5 ();
64
65 AnyEvent::detect;
66
67 # configure various modules to our taste
68 #
69 $Storable::canonical = 1; # reduce rsync transfers
70 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
71
72 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
73
74 # make sure c-lzf reinitialises itself
75 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
76 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
77
78 # strictly for debugging
79 $SIG{QUIT} = sub { Carp::cluck "SIGQUIT" };
80
81 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
82
83 our %COMMAND = ();
84 our %COMMAND_TIME = ();
85
86 our @EXTS = (); # list of extension package names
87 our %EXTCMD = ();
88 our %EXTICMD = ();
89 our %EXT_CORO = (); # coroutines bound to extensions
90 our %EXT_MAP = (); # pluggable maps
91
92 our $RELOAD; # number of reloads so far, non-zero while in reload
93 our @EVENT;
94 our @REFLECT; # set by XS
95 our %REFLECT; # set by us
96
97 our $CONFDIR = confdir;
98 our $DATADIR = datadir;
99 our $LIBDIR = "$DATADIR/ext";
100 our $PODDIR = "$DATADIR/pod";
101 our $MAPDIR = "$DATADIR/" . mapdir;
102 our $LOCALDIR = localdir;
103 our $TMPDIR = "$LOCALDIR/" . tmpdir;
104 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
105 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
106 our $RANDOMDIR = "$LOCALDIR/random";
107 our $BDBDIR = "$LOCALDIR/db";
108 our $PIDFILE = "$LOCALDIR/pid";
109 our $RUNTIMEFILE = "$LOCALDIR/runtime";
110
111 our %RESOURCE;
112
113 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
114 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
115 our $NEXT_TICK;
116 our $USE_FSYNC = 1; # use fsync to write maps - default on
117
118 our $BDB_DEADLOCK_WATCHER;
119 our $BDB_CHECKPOINT_WATCHER;
120 our $BDB_TRICKLE_WATCHER;
121 our $DB_ENV;
122
123 our @EXTRA_MODULES = qw(pod match mapscript);
124
125 our %CFG;
126
127 our $UPTIME; $UPTIME ||= time;
128 our $RUNTIME;
129 our $NOW;
130
131 our (%PLAYER, %PLAYER_LOADING); # all users
132 our (%MAP, %MAP_LOADING ); # all maps
133 our $LINK_MAP; # the special {link} map, which is always available
134
135 # used to convert map paths into valid unix filenames by replacing / by ∕
136 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
137
138 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
139 our $LOADAVG; # same thing, but with alpha-smoothing
140 our $JITTER; # average jitter
141 our $TICK_START; # for load detecting purposes
142
143 our @POST_INIT;
144
145 our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow)
146 our $REALLY_UNLOOP; # never set to true, please :)
147
148 binmode STDOUT;
149 binmode STDERR;
150
151 # read virtual server time, if available
152 unless ($RUNTIME || !-e $RUNTIMEFILE) {
153 open my $fh, "<", $RUNTIMEFILE
154 or die "unable to read $RUNTIMEFILE file: $!";
155 $RUNTIME = <$fh> + 0.;
156 }
157
158 eval "sub TICK() { $TICK } 1" or die;
159
160 mkdir $_
161 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
162
163 our $EMERGENCY_POSITION;
164
165 sub cf::map::normalise;
166
167 #############################################################################
168
169 %REFLECT = ();
170 for (@REFLECT) {
171 my $reflect = JSON::XS::decode_json $_;
172 $REFLECT{$reflect->{class}} = $reflect;
173 }
174
175 # this is decidedly evil
176 $REFLECT{object}{flags} = { map +($_ => undef), grep $_, map /^FLAG_([A-Z0-9_]+)$/ && lc $1, keys %{"cf::"} };
177
178 #############################################################################
179
180 =head2 GLOBAL VARIABLES
181
182 =over 4
183
184 =item $cf::UPTIME
185
186 The timestamp of the server start (so not actually an uptime).
187
188 =item $cf::RUNTIME
189
190 The time this server has run, starts at 0 and is increased by $cf::TICK on
191 every server tick.
192
193 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
194 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
195 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
196
197 Various directories - "/etc", read-only install directory, perl-library
198 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
199 unique-items directory, player file directory, random maps directory and
200 database environment.
201
202 =item $cf::NOW
203
204 The time of the last (current) server tick.
205
206 =item $cf::TICK
207
208 The interval between server ticks, in seconds.
209
210 =item $cf::LOADAVG
211
212 The current CPU load on the server (alpha-smoothed), as a value between 0
213 (none) and 1 (overloaded), indicating how much time is spent on processing
214 objects per tick. Healthy values are < 0.5.
215
216 =item $cf::LOAD
217
218 The raw value load value from the last tick.
219
220 =item %cf::CFG
221
222 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
223 from wherever your confdir points to.
224
225 =item cf::wait_for_tick, cf::wait_for_tick_begin
226
227 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
228 returns directly I<after> the tick processing (and consequently, can only wake one process
229 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
230
231 =item @cf::INVOKE_RESULTS
232
233 This array contains the results of the last C<invoke ()> call. When
234 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
235 that call.
236
237 =item %cf::REFLECT
238
239 Contains, for each (C++) class name, a hash reference with information
240 about object members (methods, scalars, arrays and flags) and other
241 metadata, which is useful for introspection.
242
243 =back
244
245 =cut
246
247 $Coro::State::WARNHOOK = sub {
248 my $msg = join "", @_;
249
250 $msg .= "\n"
251 unless $msg =~ /\n$/;
252
253 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
254
255 LOG llevError, $msg;
256 };
257
258 $Coro::State::DIEHOOK = sub {
259 return unless $^S eq 0; # "eq", not "=="
260
261 warn Carp::longmess $_[0];
262
263 if ($Coro::current == $Coro::main) {#d#
264 warn "DIEHOOK called in main context, Coro bug?\n";#d#
265 return;#d#
266 }#d#
267
268 # kill coroutine otherwise
269 Coro::terminate
270 };
271
272 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
273 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
274 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
275 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
276 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
277 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
278 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
279
280 # we bless all objects into (empty) derived classes to force a method lookup
281 # within the Safe compartment.
282 for my $pkg (qw(
283 cf::global cf::attachable
284 cf::object cf::object::player
285 cf::client cf::player
286 cf::arch cf::living
287 cf::map cf::mapspace
288 cf::party cf::region
289 )) {
290 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
291 }
292
293 $EV::DIED = sub {
294 Carp::cluck "error in event callback: @_";
295 };
296
297 #############################################################################
298
299 =head2 UTILITY FUNCTIONS
300
301 =over 4
302
303 =item dumpval $ref
304
305 =cut
306
307 sub dumpval {
308 eval {
309 local $SIG{__DIE__};
310 my $d;
311 if (1) {
312 $d = new Data::Dumper([$_[0]], ["*var"]);
313 $d->Terse(1);
314 $d->Indent(2);
315 $d->Quotekeys(0);
316 $d->Useqq(1);
317 #$d->Bless(...);
318 $d->Seen($_[1]) if @_ > 1;
319 $d = $d->Dump();
320 }
321 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
322 $d
323 } || "[unable to dump $_[0]: '$@']";
324 }
325
326 =item $ref = cf::decode_json $json
327
328 Converts a JSON string into the corresponding perl data structure.
329
330 =item $json = cf::encode_json $ref
331
332 Converts a perl data structure into its JSON representation.
333
334 =cut
335
336 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
337
338 sub encode_json($) { $json_coder->encode ($_[0]) }
339 sub decode_json($) { $json_coder->decode ($_[0]) }
340
341 =item cf::post_init { BLOCK }
342
343 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
344 but I<before> the server starts ticking again.
345
346 The cdoeblock will have a single boolean argument to indicate whether this
347 is a reload or not.
348
349 =cut
350
351 sub post_init(&) {
352 push @POST_INIT, shift;
353 }
354
355 =item cf::lock_wait $string
356
357 Wait until the given lock is available. See cf::lock_acquire.
358
359 =item my $lock = cf::lock_acquire $string
360
361 Wait until the given lock is available and then acquires it and returns
362 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
363 for example when the coroutine gets canceled), the lock is automatically
364 returned.
365
366 Locks are *not* recursive, locking from the same coro twice results in a
367 deadlocked coro.
368
369 Lock names should begin with a unique identifier (for example, cf::map::find
370 uses map_find and cf::map::load uses map_load).
371
372 =item $locked = cf::lock_active $string
373
374 Return true if the lock is currently active, i.e. somebody has locked it.
375
376 =cut
377
378 our $LOCKS = new Coro::SemaphoreSet;
379
380 sub lock_wait($) {
381 $LOCKS->wait ($_[0]);
382 }
383
384 sub lock_acquire($) {
385 $LOCKS->guard ($_[0])
386 }
387
388 sub lock_active($) {
389 $LOCKS->count ($_[0]) < 1
390 }
391
392 sub freeze_mainloop {
393 tick_inhibit_inc;
394
395 &Guard::guard (\&tick_inhibit_dec);
396 }
397
398 =item cf::periodic $interval, $cb
399
400 Like EV::periodic, but randomly selects a starting point so that the actions
401 get spread over timer.
402
403 =cut
404
405 sub periodic($$) {
406 my ($interval, $cb) = @_;
407
408 my $start = rand List::Util::min 180, $interval;
409
410 EV::periodic $start, $interval, 0, $cb
411 }
412
413 =item cf::get_slot $time[, $priority[, $name]]
414
415 Allocate $time seconds of blocking CPU time at priority C<$priority>:
416 This call blocks and returns only when you have at least C<$time> seconds
417 of cpu time till the next tick. The slot is only valid till the next cede.
418
419 The optional C<$name> can be used to identify the job to run. It might be
420 used for statistical purposes and should identify the same time-class.
421
422 Useful for short background jobs.
423
424 =cut
425
426 our @SLOT_QUEUE;
427 our $SLOT_QUEUE;
428 our $SLOT_DECAY = 0.9;
429
430 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
431 $SLOT_QUEUE = Coro::async {
432 $Coro::current->desc ("timeslot manager");
433
434 my $signal = new Coro::Signal;
435 my $busy;
436
437 while () {
438 next_job:
439
440 my $avail = cf::till_tick;
441
442 for (0 .. $#SLOT_QUEUE) {
443 if ($SLOT_QUEUE[$_][0] <= $avail) {
444 $busy = 0;
445 my $job = splice @SLOT_QUEUE, $_, 1, ();
446 $job->[2]->send;
447 Coro::cede;
448 goto next_job;
449 } else {
450 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
451 }
452 }
453
454 if (@SLOT_QUEUE) {
455 # we do not use wait_for_tick() as it returns immediately when tick is inactive
456 push @cf::WAIT_FOR_TICK, $signal;
457 $signal->wait;
458 } else {
459 $busy = 0;
460 Coro::schedule;
461 }
462 }
463 };
464
465 sub get_slot($;$$) {
466 return if tick_inhibit || $Coro::current == $Coro::main;
467
468 my ($time, $pri, $name) = @_;
469
470 $time = clamp $time, 0.01, $TICK * .6;
471
472 my $sig = new Coro::Signal;
473
474 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
475 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
476 $SLOT_QUEUE->ready;
477 $sig->wait;
478 }
479
480 =item cf::async { BLOCK }
481
482 Currently the same as Coro::async_pool, meaning you cannot use
483 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
484 thing you are allowed to do is call C<prio> on it.
485
486 =cut
487
488 BEGIN { *async = \&Coro::async_pool }
489
490 =item cf::sync_job { BLOCK }
491
492 The design of Deliantra requires that the main coroutine ($Coro::main)
493 is always able to handle events or runnable, as Deliantra is only
494 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
495 acceptable.
496
497 If it must be done, put the blocking parts into C<sync_job>. This will run
498 the given BLOCK in another coroutine while waiting for the result. The
499 server will be frozen during this time, so the block should either finish
500 fast or be very important.
501
502 =cut
503
504 sub sync_job(&) {
505 my ($job) = @_;
506
507 if ($Coro::current == $Coro::main) {
508 my $time = EV::time;
509
510 # this is the main coro, too bad, we have to block
511 # till the operation succeeds, freezing the server :/
512
513 LOG llevError, Carp::longmess "sync job";#d#
514
515 my $freeze_guard = freeze_mainloop;
516
517 my $busy = 1;
518 my @res;
519
520 (async {
521 $Coro::current->desc ("sync job coro");
522 @res = eval { $job->() };
523 warn $@ if $@;
524 undef $busy;
525 })->prio (Coro::PRIO_MAX);
526
527 while ($busy) {
528 if (Coro::nready) {
529 Coro::cede_notself;
530 } else {
531 EV::loop EV::LOOP_ONESHOT;
532 }
533 }
534
535 my $time = EV::time - $time;
536
537 $TICK_START += $time; # do not account sync jobs to server load
538
539 wantarray ? @res : $res[0]
540 } else {
541 # we are in another coroutine, how wonderful, everything just works
542
543 $job->()
544 }
545 }
546
547 =item $coro = cf::async_ext { BLOCK }
548
549 Like async, but this coro is automatically being canceled when the
550 extension calling this is being unloaded.
551
552 =cut
553
554 sub async_ext(&) {
555 my $cb = shift;
556
557 my $coro = &Coro::async ($cb);
558
559 $coro->on_destroy (sub {
560 delete $EXT_CORO{$coro+0};
561 });
562 $EXT_CORO{$coro+0} = $coro;
563
564 $coro
565 }
566
567 =item fork_call { }, $args
568
569 Executes the given code block with the given arguments in a seperate
570 process, returning the results. Everything must be serialisable with
571 Coro::Storable. May, of course, block. Note that the executed sub may
572 never block itself or use any form of event handling.
573
574 =cut
575
576 sub fork_call(&@) {
577 my ($cb, @args) = @_;
578
579 # we seemingly have to make a local copy of the whole thing,
580 # otherwise perl prematurely frees the stuff :/
581 # TODO: investigate and fix (likely this will be rather laborious)
582
583 my @res = Coro::Util::fork_eval {
584 reset_signals;
585 &$cb
586 }, @args;
587
588 wantarray ? @res : $res[-1]
589 }
590
591 =item $coin = coin_from_name $name
592
593 =cut
594
595 our %coin_alias = (
596 "silver" => "silvercoin",
597 "silvercoin" => "silvercoin",
598 "silvercoins" => "silvercoin",
599 "gold" => "goldcoin",
600 "goldcoin" => "goldcoin",
601 "goldcoins" => "goldcoin",
602 "platinum" => "platinacoin",
603 "platinumcoin" => "platinacoin",
604 "platinumcoins" => "platinacoin",
605 "platina" => "platinacoin",
606 "platinacoin" => "platinacoin",
607 "platinacoins" => "platinacoin",
608 "royalty" => "royalty",
609 "royalties" => "royalty",
610 );
611
612 sub coin_from_name($) {
613 $coin_alias{$_[0]}
614 ? cf::arch::find $coin_alias{$_[0]}
615 : undef
616 }
617
618 =item $value = cf::db_get $family => $key
619
620 Returns a single value from the environment database.
621
622 =item cf::db_put $family => $key => $value
623
624 Stores the given C<$value> in the family. It can currently store binary
625 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
626
627 =item $db = cf::db_table "name"
628
629 Create and/or open a new database table. The string must not be "db" and must be unique
630 within each server.
631
632 =cut
633
634 sub db_table($) {
635 my ($name) = @_;
636 my $db = BDB::db_create $DB_ENV;
637
638 eval {
639 $db->set_flags (BDB::CHKSUM);
640
641 utf8::encode $name;
642 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
643 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
644 cf::cleanup "db_open(db): $!" if $!;
645 };
646 cf::cleanup "db_open(db): $@" if $@;
647
648 $db
649 }
650
651 our $DB;
652
653 sub db_init {
654 cf::sync_job {
655 $DB ||= db_table "db";
656 };
657 }
658
659 sub db_get($$) {
660 my $key = "$_[0]/$_[1]";
661
662 cf::sync_job {
663 BDB::db_get $DB, undef, $key, my $data;
664
665 $! ? ()
666 : $data
667 }
668 }
669
670 sub db_put($$$) {
671 BDB::dbreq_pri 4;
672 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
673 }
674
675 =item cf::cache $id => [$paths...], $processversion => $process
676
677 Generic caching function that returns the value of the resource $id,
678 caching and regenerating as required.
679
680 This function can block.
681
682 =cut
683
684 sub cache {
685 my ($id, $src, $processversion, $process) = @_;
686
687 my $meta =
688 join "\x00",
689 $processversion,
690 map {
691 aio_stat $_
692 and Carp::croak "$_: $!";
693
694 ($_, (stat _)[7,9])
695 } @$src;
696
697 my $dbmeta = db_get cache => "$id/meta";
698 if ($dbmeta ne $meta) {
699 # changed, we may need to process
700
701 my @data;
702 my $md5;
703
704 for (0 .. $#$src) {
705 0 <= aio_load $src->[$_], $data[$_]
706 or Carp::croak "$src->[$_]: $!";
707 }
708
709 # if processing is expensive, check
710 # checksum first
711 if (1) {
712 $md5 =
713 join "\x00",
714 $processversion,
715 map {
716 cf::cede_to_tick;
717 ($src->[$_], Digest::MD5::md5_hex $data[$_])
718 } 0.. $#$src;
719
720
721 my $dbmd5 = db_get cache => "$id/md5";
722 if ($dbmd5 eq $md5) {
723 db_put cache => "$id/meta", $meta;
724
725 return db_get cache => "$id/data";
726 }
727 }
728
729 my $t1 = Time::HiRes::time;
730 my $data = $process->(\@data);
731 my $t2 = Time::HiRes::time;
732
733 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
734
735 db_put cache => "$id/data", $data;
736 db_put cache => "$id/md5" , $md5;
737 db_put cache => "$id/meta", $meta;
738
739 return $data;
740 }
741
742 db_get cache => "$id/data"
743 }
744
745 =item cf::datalog type => key => value, ...
746
747 Log a datalog packet of the given type with the given key-value pairs.
748
749 =cut
750
751 sub datalog($@) {
752 my ($type, %kv) = @_;
753 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
754 }
755
756 =back
757
758 =cut
759
760 #############################################################################
761
762 =head2 ATTACHABLE OBJECTS
763
764 Many objects in deliantra are so-called attachable objects. That means you can
765 attach callbacks/event handlers (a collection of which is called an "attachment")
766 to it. All such attachable objects support the following methods.
767
768 In the following description, CLASS can be any of C<global>, C<object>
769 C<player>, C<client> or C<map> (i.e. the attachable objects in
770 Deliantra).
771
772 =over 4
773
774 =item $attachable->attach ($attachment, key => $value...)
775
776 =item $attachable->detach ($attachment)
777
778 Attach/detach a pre-registered attachment to a specific object and give it
779 the specified key/value pairs as arguments.
780
781 Example, attach a minesweeper attachment to the given object, making it a
782 10x10 minesweeper game:
783
784 $obj->attach (minesweeper => width => 10, height => 10);
785
786 =item $bool = $attachable->attached ($name)
787
788 Checks wether the named attachment is currently attached to the object.
789
790 =item cf::CLASS->attach ...
791
792 =item cf::CLASS->detach ...
793
794 Define an anonymous attachment and attach it to all objects of the given
795 CLASS. See the next function for an explanation of its arguments.
796
797 You can attach to global events by using the C<cf::global> class.
798
799 Example, log all player logins:
800
801 cf::player->attach (
802 on_login => sub {
803 my ($pl) = @_;
804 ...
805 },
806 );
807
808 Example, attach to the jeweler skill:
809
810 cf::object->attach (
811 type => cf::SKILL,
812 subtype => cf::SK_JEWELER,
813 on_use_skill => sub {
814 my ($sk, $ob, $part, $dir, $msg) = @_;
815 ...
816 },
817 );
818
819 =item cf::CLASS::attachment $name, ...
820
821 Register an attachment by C<$name> through which attachable objects of the
822 given CLASS can refer to this attachment.
823
824 Some classes such as deliantra maps and objects can specify attachments
825 that are attached at load/instantiate time, thus the need for a name.
826
827 These calls expect any number of the following handler/hook descriptions:
828
829 =over 4
830
831 =item prio => $number
832
833 Set the priority for all following handlers/hooks (unless overwritten
834 by another C<prio> setting). Lower priority handlers get executed
835 earlier. The default priority is C<0>, and many built-in handlers are
836 registered at priority C<-1000>, so lower priorities should not be used
837 unless you know what you are doing.
838
839 =item type => $type
840
841 (Only for C<< cf::object->attach >> calls), limits the attachment to the
842 given type of objects only (the additional parameter C<subtype> can be
843 used to further limit to the given subtype).
844
845 =item on_I<event> => \&cb
846
847 Call the given code reference whenever the named event happens (event is
848 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
849 handlers are recognised generally depends on the type of object these
850 handlers attach to).
851
852 See F<include/eventinc.h> for the full list of events supported, and their
853 class.
854
855 =item package => package::
856
857 Look for sub functions of the name C<< on_I<event> >> in the given
858 package and register them. Only handlers for eevents supported by the
859 object/class are recognised.
860
861 =back
862
863 Example, define an attachment called "sockpuppet" that calls the given
864 event handler when a monster attacks:
865
866 cf::object::attachment sockpuppet =>
867 on_skill_attack => sub {
868 my ($self, $victim) = @_;
869 ...
870 }
871 }
872
873 =item $attachable->valid
874
875 Just because you have a perl object does not mean that the corresponding
876 C-level object still exists. If you try to access an object that has no
877 valid C counterpart anymore you get an exception at runtime. This method
878 can be used to test for existence of the C object part without causing an
879 exception.
880
881 =cut
882
883 # the following variables are defined in .xs and must not be re-created
884 our @CB_GLOBAL = (); # registry for all global events
885 our @CB_ATTACHABLE = (); # registry for all attachables
886 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
887 our @CB_PLAYER = ();
888 our @CB_CLIENT = ();
889 our @CB_TYPE = (); # registry for type (cf-object class) based events
890 our @CB_MAP = ();
891
892 my %attachment;
893
894 sub cf::attachable::thawer_merge {
895 # simply override everything except _meta
896 local $_[0]{_meta};
897 %{$_[0]} = %{$_[1]};
898 }
899
900 sub _attach_cb($$$$) {
901 my ($registry, $event, $prio, $cb) = @_;
902
903 use sort 'stable';
904
905 $cb = [$prio, $cb];
906
907 @{$registry->[$event]} = sort
908 { $a->[0] cmp $b->[0] }
909 @{$registry->[$event] || []}, $cb;
910 }
911
912 # hack
913 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
914
915 # attach handles attaching event callbacks
916 # the only thing the caller has to do is pass the correct
917 # registry (== where the callback attaches to).
918 sub _attach {
919 my ($registry, $klass, @arg) = @_;
920
921 my $object_type;
922 my $prio = 0;
923 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
924
925 #TODO: get rid of this hack
926 if ($attachable_klass{$klass}) {
927 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
928 }
929
930 while (@arg) {
931 my $type = shift @arg;
932
933 if ($type eq "prio") {
934 $prio = shift @arg;
935
936 } elsif ($type eq "type") {
937 $object_type = shift @arg;
938 $registry = $CB_TYPE[$object_type] ||= [];
939
940 } elsif ($type eq "subtype") {
941 defined $object_type or Carp::croak "subtype specified without type";
942 my $object_subtype = shift @arg;
943 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
944
945 } elsif ($type eq "package") {
946 my $pkg = shift @arg;
947
948 while (my ($name, $id) = each %cb_id) {
949 if (my $cb = $pkg->can ($name)) {
950 _attach_cb $registry, $id, $prio, $cb;
951 }
952 }
953
954 } elsif (exists $cb_id{$type}) {
955 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
956
957 } elsif (ref $type) {
958 warn "attaching objects not supported, ignoring.\n";
959
960 } else {
961 shift @arg;
962 warn "attach argument '$type' not supported, ignoring.\n";
963 }
964 }
965 }
966
967 sub _object_attach {
968 my ($obj, $name, %arg) = @_;
969
970 return if exists $obj->{_attachment}{$name};
971
972 if (my $attach = $attachment{$name}) {
973 my $registry = $obj->registry;
974
975 for (@$attach) {
976 my ($klass, @attach) = @$_;
977 _attach $registry, $klass, @attach;
978 }
979
980 $obj->{$name} = \%arg;
981 } else {
982 warn "object uses attachment '$name' which is not available, postponing.\n";
983 }
984
985 $obj->{_attachment}{$name} = undef;
986 }
987
988 sub cf::attachable::attach {
989 if (ref $_[0]) {
990 _object_attach @_;
991 } else {
992 _attach shift->_attach_registry, @_;
993 }
994 _recalc_want;
995 };
996
997 # all those should be optimised
998 sub cf::attachable::detach {
999 my ($obj, $name) = @_;
1000
1001 if (ref $obj) {
1002 delete $obj->{_attachment}{$name};
1003 reattach ($obj);
1004 } else {
1005 Carp::croak "cannot, currently, detach class attachments";
1006 }
1007 _recalc_want;
1008 };
1009
1010 sub cf::attachable::attached {
1011 my ($obj, $name) = @_;
1012
1013 exists $obj->{_attachment}{$name}
1014 }
1015
1016 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1017 eval "#line " . __LINE__ . " 'cf.pm'
1018 sub cf::\L$klass\E::_attach_registry {
1019 (\\\@CB_$klass, KLASS_$klass)
1020 }
1021
1022 sub cf::\L$klass\E::attachment {
1023 my \$name = shift;
1024
1025 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1026 }
1027 ";
1028 die if $@;
1029 }
1030
1031 our $override;
1032 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1033
1034 sub override {
1035 $override = 1;
1036 @INVOKE_RESULTS = (@_);
1037 }
1038
1039 sub do_invoke {
1040 my $event = shift;
1041 my $callbacks = shift;
1042
1043 @INVOKE_RESULTS = ();
1044
1045 local $override;
1046
1047 for (@$callbacks) {
1048 eval { &{$_->[1]} };
1049
1050 if ($@) {
1051 warn "$@";
1052 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1053 override;
1054 }
1055
1056 return 1 if $override;
1057 }
1058
1059 0
1060 }
1061
1062 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1063
1064 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1065
1066 Generate an object-specific event with the given arguments.
1067
1068 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1069 removed in future versions), and there is no public API to access override
1070 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1071
1072 =back
1073
1074 =cut
1075
1076 #############################################################################
1077 # object support
1078
1079 sub _object_equal($$);
1080 sub _object_equal($$) {
1081 my ($a, $b) = @_;
1082
1083 return 0 unless (ref $a) eq (ref $b);
1084
1085 if ("HASH" eq ref $a) {
1086 my @ka = keys %$a;
1087 my @kb = keys %$b;
1088
1089 return 0 if @ka != @kb;
1090
1091 for (0 .. $#ka) {
1092 return 0 unless $ka[$_] eq $kb[$_];
1093 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1094 }
1095
1096 } elsif ("ARRAY" eq ref $a) {
1097
1098 return 0 if @$a != @$b;
1099
1100 for (0 .. $#$a) {
1101 return 0 unless _object_equal $a->[$_], $b->[$_];
1102 }
1103
1104 } elsif ($a ne $b) {
1105 return 0;
1106 }
1107
1108 1
1109 }
1110
1111 our $SLOW_MERGES;#d#
1112 sub _can_merge {
1113 my ($ob1, $ob2) = @_;
1114
1115 ++$SLOW_MERGES;#d#
1116
1117 # we do the slow way here
1118 return _object_equal $ob1, $ob2
1119 }
1120
1121 sub reattach {
1122 # basically do the same as instantiate, without calling instantiate
1123 my ($obj) = @_;
1124
1125 # no longer needed after getting rid of delete_package?
1126 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1127
1128 my $registry = $obj->registry;
1129
1130 @$registry = ();
1131
1132 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1133
1134 for my $name (keys %{ $obj->{_attachment} || {} }) {
1135 if (my $attach = $attachment{$name}) {
1136 for (@$attach) {
1137 my ($klass, @attach) = @$_;
1138 _attach $registry, $klass, @attach;
1139 }
1140 } else {
1141 warn "object uses attachment '$name' that is not available, postponing.\n";
1142 }
1143 }
1144 }
1145
1146 cf::attachable->attach (
1147 prio => -1000000,
1148 on_instantiate => sub {
1149 my ($obj, $data) = @_;
1150
1151 $data = decode_json $data;
1152
1153 for (@$data) {
1154 my ($name, $args) = @$_;
1155
1156 $obj->attach ($name, %{$args || {} });
1157 }
1158 },
1159 on_reattach => \&reattach,
1160 on_clone => sub {
1161 my ($src, $dst) = @_;
1162
1163 @{$dst->registry} = @{$src->registry};
1164
1165 %$dst = %$src;
1166
1167 %{$dst->{_attachment}} = %{$src->{_attachment}}
1168 if exists $src->{_attachment};
1169 },
1170 );
1171
1172 sub object_freezer_save {
1173 my ($filename, $rdata, $objs) = @_;
1174
1175 sync_job {
1176 if (length $$rdata) {
1177 utf8::decode (my $decname = $filename);
1178 warn sprintf "saving %s (%d,%d)\n",
1179 $decname, length $$rdata, scalar @$objs;
1180
1181 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1182 aio_chmod $fh, SAVE_MODE;
1183 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1184 if ($cf::USE_FSYNC) {
1185 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1186 aio_fsync $fh;
1187 }
1188 aio_close $fh;
1189
1190 if (@$objs) {
1191 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1192 aio_chmod $fh, SAVE_MODE;
1193 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1194 aio_write $fh, 0, (length $data), $data, 0;
1195 if ($cf::USE_FSYNC) {
1196 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1197 aio_fsync $fh;
1198 }
1199 aio_close $fh;
1200 aio_rename "$filename.pst~", "$filename.pst";
1201 }
1202 } else {
1203 aio_unlink "$filename.pst";
1204 }
1205
1206 aio_rename "$filename~", $filename;
1207
1208 $filename =~ s%/[^/]+$%%;
1209 aio_pathsync $filename if $cf::USE_FSYNC;
1210 } else {
1211 warn "unable to save objects: $filename~: $!\n";
1212 }
1213 } else {
1214 aio_unlink $filename;
1215 aio_unlink "$filename.pst";
1216 }
1217 };
1218 }
1219
1220 sub object_freezer_as_string {
1221 my ($rdata, $objs) = @_;
1222
1223 use Data::Dumper;
1224
1225 $$rdata . Dumper $objs
1226 }
1227
1228 sub object_thawer_load {
1229 my ($filename) = @_;
1230
1231 my ($data, $av);
1232
1233 (aio_load $filename, $data) >= 0
1234 or return;
1235
1236 unless (aio_stat "$filename.pst") {
1237 (aio_load "$filename.pst", $av) >= 0
1238 or return;
1239
1240 my $st = eval { Coro::Storable::thaw $av };
1241 $av = $st->{objs};
1242 }
1243
1244 utf8::decode (my $decname = $filename);
1245 warn sprintf "loading %s (%d,%d)\n",
1246 $decname, length $data, scalar @{$av || []};
1247
1248 ($data, $av)
1249 }
1250
1251 =head2 COMMAND CALLBACKS
1252
1253 =over 4
1254
1255 =cut
1256
1257 #############################################################################
1258 # command handling &c
1259
1260 =item cf::register_command $name => \&callback($ob,$args);
1261
1262 Register a callback for execution when the client sends the user command
1263 $name.
1264
1265 =cut
1266
1267 sub register_command {
1268 my ($name, $cb) = @_;
1269
1270 my $caller = caller;
1271 #warn "registering command '$name/$time' to '$caller'";
1272
1273 push @{ $COMMAND{$name} }, [$caller, $cb];
1274 }
1275
1276 =item cf::register_extcmd $name => \&callback($pl,$packet);
1277
1278 Register a callback for execution when the client sends an (synchronous)
1279 extcmd packet. Ext commands will be processed in the order they are
1280 received by the server, like other user commands. The first argument is
1281 the logged-in player. Ext commands can only be processed after a player
1282 has logged in successfully.
1283
1284 If the callback returns something, it is sent back as if reply was being
1285 called.
1286
1287 =item cf::register_exticmd $name => \&callback($ns,$packet);
1288
1289 Register a callback for execution when the client sends an (asynchronous)
1290 exticmd packet. Exti commands are processed by the server as soon as they
1291 are received, i.e. out of order w.r.t. other commands. The first argument
1292 is a client socket. Exti commands can be received anytime, even before
1293 log-in.
1294
1295 If the callback returns something, it is sent back as if reply was being
1296 called.
1297
1298 =cut
1299
1300 sub register_extcmd {
1301 my ($name, $cb) = @_;
1302
1303 $EXTCMD{$name} = $cb;
1304 }
1305
1306 sub register_exticmd {
1307 my ($name, $cb) = @_;
1308
1309 $EXTICMD{$name} = $cb;
1310 }
1311
1312 use File::Glob ();
1313
1314 cf::player->attach (
1315 on_unknown_command => sub {
1316 my ($pl, $name, $params) = @_;
1317
1318 my $cb = $COMMAND{$name}
1319 or return;
1320
1321 for my $cmd (@$cb) {
1322 $cmd->[1]->($pl->ob, $params);
1323 }
1324
1325 cf::override;
1326 },
1327 on_extcmd => sub {
1328 my ($pl, $buf) = @_;
1329
1330 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1331
1332 if (ref $msg) {
1333 my ($type, $reply, @payload) =
1334 "ARRAY" eq ref $msg
1335 ? @$msg
1336 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1337
1338 my @reply;
1339
1340 if (my $cb = $EXTCMD{$type}) {
1341 @reply = $cb->($pl, @payload);
1342 }
1343
1344 $pl->ext_reply ($reply, @reply)
1345 if $reply;
1346
1347 } else {
1348 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1349 }
1350
1351 cf::override;
1352 },
1353 );
1354
1355 # "readahead" all extensions
1356 sub cache_extensions {
1357 my $grp = IO::AIO::aio_group;
1358
1359 add $grp IO::AIO::aio_readdirx $LIBDIR, IO::AIO::READDIR_STAT_ORDER, sub {
1360 for (grep /\.ext$/, @{$_[0]}) {
1361 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1362 }
1363 };
1364
1365 $grp
1366 }
1367
1368 sub load_extensions {
1369 cf::sync_job {
1370 my %todo;
1371
1372 for my $path (<$LIBDIR/*.ext>) {
1373 next unless -r $path;
1374
1375 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1376 my $base = $1;
1377 my $pkg = $1;
1378 $pkg =~ s/[^[:word:]]/_/g;
1379 $pkg = "ext::$pkg";
1380
1381 open my $fh, "<:utf8", $path
1382 or die "$path: $!";
1383
1384 my $source = do { local $/; <$fh> };
1385
1386 my %ext = (
1387 path => $path,
1388 base => $base,
1389 pkg => $pkg,
1390 );
1391
1392 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1393 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1394
1395 $ext{source} =
1396 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1397 . "#line 1 \"$path\"\n{\n"
1398 . $source
1399 . "\n};\n1";
1400
1401 $todo{$base} = \%ext;
1402 }
1403
1404 my $pass = 0;
1405 my %done;
1406 while (%todo) {
1407 my $progress;
1408
1409 ++$pass;
1410
1411 ext:
1412 while (my ($k, $v) = each %todo) {
1413 for (split /,\s*/, $v->{meta}{depends}) {
1414 next ext
1415 unless exists $done{$_};
1416 }
1417
1418 warn "... pass $pass, loading '$k' into '$v->{pkg}'\n";
1419
1420 my $active = eval $v->{source};
1421
1422 if (length $@) {
1423 warn "$v->{path}: $@\n";
1424
1425 cf::cleanup "mandatory extension '$k' failed to load, exiting."
1426 if exists $v->{meta}{mandatory};
1427 } else {
1428 $done{$k} = delete $todo{$k};
1429 push @EXTS, $v->{pkg};
1430 $progress = 1;
1431
1432 warn "$v->{base}: extension inactive.\n"
1433 unless $active;
1434 }
1435 }
1436
1437 unless ($progress) {
1438 warn "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n";
1439
1440 while (my ($k, $v) = each %todo) {
1441 cf::cleanup "mandatory extension '$k' has unresolved dependencies, exiting."
1442 if exists $v->{meta}{mandatory};
1443 }
1444 }
1445 }
1446 };
1447 }
1448
1449 #############################################################################
1450
1451 =back
1452
1453 =head2 CORE EXTENSIONS
1454
1455 Functions and methods that extend core deliantra objects.
1456
1457 =cut
1458
1459 package cf::player;
1460
1461 use Coro::AIO;
1462
1463 =head3 cf::player
1464
1465 =over 4
1466
1467 =item cf::player::num_playing
1468
1469 Returns the official number of playing players, as per the Crossfire metaserver rules.
1470
1471 =cut
1472
1473 sub num_playing {
1474 scalar grep
1475 $_->ob->map
1476 && !$_->hidden
1477 && !$_->ob->flag (cf::FLAG_WIZ),
1478 cf::player::list
1479 }
1480
1481 =item cf::player::find $login
1482
1483 Returns the given player object, loading it if necessary (might block).
1484
1485 =cut
1486
1487 sub playerdir($) {
1488 "$PLAYERDIR/"
1489 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1490 }
1491
1492 sub path($) {
1493 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1494
1495 (playerdir $login) . "/playerdata"
1496 }
1497
1498 sub find_active($) {
1499 $cf::PLAYER{$_[0]}
1500 and $cf::PLAYER{$_[0]}->active
1501 and $cf::PLAYER{$_[0]}
1502 }
1503
1504 sub exists($) {
1505 my ($login) = @_;
1506
1507 $cf::PLAYER{$login}
1508 or !aio_stat path $login
1509 }
1510
1511 sub find($) {
1512 return $cf::PLAYER{$_[0]} || do {
1513 my $login = $_[0];
1514
1515 my $guard = cf::lock_acquire "user_find:$login";
1516
1517 $cf::PLAYER{$_[0]} || do {
1518 # rename old playerfiles to new ones
1519 #TODO: remove when no longer required
1520 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1521 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1522 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1523 aio_unlink +(playerdir $login) . "/$login.pl";
1524
1525 my $f = new_from_file cf::object::thawer path $login
1526 or return;
1527
1528 my $pl = cf::player::load_pl $f
1529 or return;
1530
1531 local $cf::PLAYER_LOADING{$login} = $pl;
1532 $f->resolve_delayed_derefs;
1533 $cf::PLAYER{$login} = $pl
1534 }
1535 }
1536 }
1537
1538 cf::player->attach (
1539 on_load => sub {
1540 my ($pl, $path) = @_;
1541
1542 # restore slots saved in save, below
1543 my $slots = delete $pl->{_slots};
1544
1545 $pl->ob->current_weapon ($slots->[0]);
1546 $pl->combat_ob ($slots->[1]);
1547 $pl->ranged_ob ($slots->[2]);
1548 },
1549 );
1550
1551 sub save($) {
1552 my ($pl) = @_;
1553
1554 return if $pl->{deny_save};
1555
1556 my $path = path $pl;
1557 my $guard = cf::lock_acquire "user_save:$path";
1558
1559 return if $pl->{deny_save};
1560
1561 aio_mkdir playerdir $pl, 0770;
1562 $pl->{last_save} = $cf::RUNTIME;
1563
1564 cf::get_slot 0.01;
1565
1566 # save slots, to be restored later
1567 local $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
1568
1569 $pl->save_pl ($path);
1570 cf::cede_to_tick;
1571 }
1572
1573 sub new($) {
1574 my ($login) = @_;
1575
1576 my $self = create;
1577
1578 $self->ob->name ($login);
1579 $self->{deny_save} = 1;
1580
1581 $cf::PLAYER{$login} = $self;
1582
1583 $self
1584 }
1585
1586 =item $player->send_msg ($channel, $msg, $color, [extra...])
1587
1588 =cut
1589
1590 sub send_msg {
1591 my $ns = shift->ns
1592 or return;
1593 $ns->send_msg (@_);
1594 }
1595
1596 =item $pl->quit_character
1597
1598 Nukes the player without looking back. If logged in, the connection will
1599 be destroyed. May block for a long time.
1600
1601 =cut
1602
1603 sub quit_character {
1604 my ($pl) = @_;
1605
1606 my $name = $pl->ob->name;
1607
1608 $pl->{deny_save} = 1;
1609 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1610
1611 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1612 $pl->deactivate;
1613 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1614 $pl->ob->check_score;
1615 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1616 $pl->ns->destroy if $pl->ns;
1617
1618 my $path = playerdir $pl;
1619 my $temp = "$path~$cf::RUNTIME~deleting~";
1620 aio_rename $path, $temp;
1621 delete $cf::PLAYER{$pl->ob->name};
1622 $pl->destroy;
1623
1624 my $prefix = qr<^~\Q$name\E/>;
1625
1626 # nuke player maps
1627 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1628
1629 IO::AIO::aio_rmtree $temp;
1630 }
1631
1632 =item $pl->kick
1633
1634 Kicks a player out of the game. This destroys the connection.
1635
1636 =cut
1637
1638 sub kick {
1639 my ($pl, $kicker) = @_;
1640
1641 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1642 $pl->killer ("kicked");
1643 $pl->ns->destroy;
1644 }
1645
1646 =item cf::player::list_logins
1647
1648 Returns am arrayref of all valid playernames in the system, can take a
1649 while and may block, so not sync_job-capable, ever.
1650
1651 =cut
1652
1653 sub list_logins {
1654 my $dirs = aio_readdir $PLAYERDIR
1655 or return [];
1656
1657 my @logins;
1658
1659 for my $login (@$dirs) {
1660 my $path = path $login;
1661
1662 # a .pst is a dead give-away for a valid player
1663 # if no pst file found, open and chekc for blocked users
1664 if (aio_stat "$path.pst") {
1665 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1666 aio_read $fh, 0, 512, my $buf, 0 or next;
1667 $buf !~ /^password -------------$/m or next; # official not-valid tag
1668 }
1669
1670 utf8::decode $login;
1671 push @logins, $login;
1672 }
1673
1674 \@logins
1675 }
1676
1677 =item $player->maps
1678
1679 Returns an arrayref of map paths that are private for this
1680 player. May block.
1681
1682 =cut
1683
1684 sub maps($) {
1685 my ($pl) = @_;
1686
1687 $pl = ref $pl ? $pl->ob->name : $pl;
1688
1689 my $files = aio_readdir playerdir $pl
1690 or return;
1691
1692 my @paths;
1693
1694 for (@$files) {
1695 utf8::decode $_;
1696 next if /\.(?:pl|pst)$/;
1697 next unless /^$PATH_SEP/o;
1698
1699 push @paths, cf::map::normalise "~$pl/$_";
1700 }
1701
1702 \@paths
1703 }
1704
1705 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1706
1707 Expand deliantra pod fragments into protocol xml.
1708
1709 =item $player->ext_reply ($msgid, @msg)
1710
1711 Sends an ext reply to the player.
1712
1713 =cut
1714
1715 sub ext_reply($$@) {
1716 my ($self, $id, @msg) = @_;
1717
1718 $self->ns->ext_reply ($id, @msg)
1719 }
1720
1721 =item $player->ext_msg ($type, @msg)
1722
1723 Sends an ext event to the client.
1724
1725 =cut
1726
1727 sub ext_msg($$@) {
1728 my ($self, $type, @msg) = @_;
1729
1730 $self->ns->ext_msg ($type, @msg);
1731 }
1732
1733 =head3 cf::region
1734
1735 =over 4
1736
1737 =cut
1738
1739 package cf::region;
1740
1741 =item cf::region::find_by_path $path
1742
1743 Tries to decuce the likely region for a map knowing only its path.
1744
1745 =cut
1746
1747 sub find_by_path($) {
1748 my ($path) = @_;
1749
1750 my ($match, $specificity);
1751
1752 for my $region (list) {
1753 if ($region->{match} && $path =~ $region->{match}) {
1754 ($match, $specificity) = ($region, $region->specificity)
1755 if $region->specificity > $specificity;
1756 }
1757 }
1758
1759 $match
1760 }
1761
1762 =back
1763
1764 =head3 cf::map
1765
1766 =over 4
1767
1768 =cut
1769
1770 package cf::map;
1771
1772 use Fcntl;
1773 use Coro::AIO;
1774
1775 use overload
1776 '""' => \&as_string,
1777 fallback => 1;
1778
1779 our $MAX_RESET = 3600;
1780 our $DEFAULT_RESET = 3000;
1781
1782 sub generate_random_map {
1783 my ($self, $rmp) = @_;
1784
1785 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1786
1787 # mit "rum" bekleckern, nicht
1788 $self->_create_random_map (
1789 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1790 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, $rmp->{miningstyle},
1791 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1792 $rmp->{exit_on_final_map},
1793 $rmp->{xsize}, $rmp->{ysize},
1794 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1795 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1796 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1797 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1798 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1799 (cf::region::find $rmp->{region}), $rmp->{custom}
1800 )
1801 }
1802
1803 =item cf::map->register ($regex, $prio)
1804
1805 Register a handler for the map path matching the given regex at the
1806 givne priority (higher is better, built-in handlers have priority 0, the
1807 default).
1808
1809 =cut
1810
1811 sub register {
1812 my (undef, $regex, $prio) = @_;
1813 my $pkg = caller;
1814
1815 no strict;
1816 push @{"$pkg\::ISA"}, __PACKAGE__;
1817
1818 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1819 }
1820
1821 # also paths starting with '/'
1822 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1823
1824 sub thawer_merge {
1825 my ($self, $merge) = @_;
1826
1827 # we have to keep some variables in memory intact
1828 local $self->{path};
1829 local $self->{load_path};
1830
1831 $self->SUPER::thawer_merge ($merge);
1832 }
1833
1834 sub normalise {
1835 my ($path, $base) = @_;
1836
1837 $path = "$path"; # make sure its a string
1838
1839 $path =~ s/\.map$//;
1840
1841 # map plan:
1842 #
1843 # /! non-realised random map exit (special hack!)
1844 # {... are special paths that are not being touched
1845 # ?xxx/... are special absolute paths
1846 # ?random/... random maps
1847 # /... normal maps
1848 # ~user/... per-player map of a specific user
1849
1850 $path =~ s/$PATH_SEP/\//go;
1851
1852 # treat it as relative path if it starts with
1853 # something that looks reasonable
1854 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1855 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1856
1857 $base =~ s{[^/]+/?$}{};
1858 $path = "$base/$path";
1859 }
1860
1861 for ($path) {
1862 redo if s{//}{/};
1863 redo if s{/\.?/}{/};
1864 redo if s{/[^/]+/\.\./}{/};
1865 }
1866
1867 $path
1868 }
1869
1870 sub new_from_path {
1871 my (undef, $path, $base) = @_;
1872
1873 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1874
1875 $path = normalise $path, $base;
1876
1877 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1878 if ($path =~ $EXT_MAP{$pkg}[1]) {
1879 my $self = bless cf::map::new, $pkg;
1880 $self->{path} = $path; $self->path ($path);
1881 $self->init; # pass $1 etc.
1882 return $self;
1883 }
1884 }
1885
1886 Carp::cluck "unable to resolve path '$path' (base '$base').";
1887 ()
1888 }
1889
1890 sub init {
1891 my ($self) = @_;
1892
1893 $self
1894 }
1895
1896 sub as_string {
1897 my ($self) = @_;
1898
1899 "$self->{path}"
1900 }
1901
1902 # the displayed name, this is a one way mapping
1903 sub visible_name {
1904 &as_string
1905 }
1906
1907 # the original (read-only) location
1908 sub load_path {
1909 my ($self) = @_;
1910
1911 "$MAPDIR/$self->{path}.map"
1912 }
1913
1914 # the temporary/swap location
1915 sub save_path {
1916 my ($self) = @_;
1917
1918 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1919 "$TMPDIR/$path.map"
1920 }
1921
1922 # the unique path, undef == no special unique path
1923 sub uniq_path {
1924 my ($self) = @_;
1925
1926 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1927 "$UNIQUEDIR/$path"
1928 }
1929
1930 sub decay_objects {
1931 my ($self) = @_;
1932
1933 return if $self->{deny_reset};
1934
1935 $self->do_decay_objects;
1936 }
1937
1938 sub unlink_save {
1939 my ($self) = @_;
1940
1941 utf8::encode (my $save = $self->save_path);
1942 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1943 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1944 }
1945
1946 sub load_header_from($) {
1947 my ($self, $path) = @_;
1948
1949 utf8::encode $path;
1950 my $f = new_from_file cf::object::thawer $path
1951 or return;
1952
1953 $self->_load_header ($f)
1954 or return;
1955
1956 local $MAP_LOADING{$self->{path}} = $self;
1957 $f->resolve_delayed_derefs;
1958
1959 $self->{load_path} = $path;
1960
1961 1
1962 }
1963
1964 sub load_header_orig {
1965 my ($self) = @_;
1966
1967 $self->load_header_from ($self->load_path)
1968 }
1969
1970 sub load_header_temp {
1971 my ($self) = @_;
1972
1973 $self->load_header_from ($self->save_path)
1974 }
1975
1976 sub prepare_temp {
1977 my ($self) = @_;
1978
1979 $self->last_access ((delete $self->{last_access})
1980 || $cf::RUNTIME); #d#
1981 # safety
1982 $self->{instantiate_time} = $cf::RUNTIME
1983 if $self->{instantiate_time} > $cf::RUNTIME;
1984 }
1985
1986 sub prepare_orig {
1987 my ($self) = @_;
1988
1989 $self->{load_original} = 1;
1990 $self->{instantiate_time} = $cf::RUNTIME;
1991 $self->last_access ($cf::RUNTIME);
1992 $self->instantiate;
1993 }
1994
1995 sub load_header {
1996 my ($self) = @_;
1997
1998 if ($self->load_header_temp) {
1999 $self->prepare_temp;
2000 } else {
2001 $self->load_header_orig
2002 or return;
2003 $self->prepare_orig;
2004 }
2005
2006 $self->{deny_reset} = 1
2007 if $self->no_reset;
2008
2009 $self->default_region (cf::region::find_by_path $self->{path})
2010 unless $self->default_region;
2011
2012 1
2013 }
2014
2015 sub find;
2016 sub find {
2017 my ($path, $origin) = @_;
2018
2019 $path = normalise $path, $origin && $origin->path;
2020
2021 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
2022 my $guard2 = cf::lock_acquire "map_find:$path";
2023
2024 $cf::MAP{$path} || do {
2025 my $map = new_from_path cf::map $path
2026 or return;
2027
2028 $map->{last_save} = $cf::RUNTIME;
2029
2030 $map->load_header
2031 or return;
2032
2033 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2034 # doing this can freeze the server in a sync job, obviously
2035 #$cf::WAIT_FOR_TICK->wait;
2036 undef $guard2;
2037 undef $guard1;
2038 $map->reset;
2039 return find $path;
2040 }
2041
2042 $cf::MAP{$path} = $map
2043 }
2044 }
2045
2046 sub pre_load { }
2047 #sub post_load { } # XS
2048
2049 sub load {
2050 my ($self) = @_;
2051
2052 local $self->{deny_reset} = 1; # loading can take a long time
2053
2054 my $path = $self->{path};
2055
2056 {
2057 my $guard = cf::lock_acquire "map_data:$path";
2058
2059 return unless $self->valid;
2060 return unless $self->in_memory == cf::MAP_SWAPPED;
2061
2062 $self->in_memory (cf::MAP_LOADING);
2063
2064 $self->alloc;
2065
2066 $self->pre_load;
2067 cf::cede_to_tick;
2068
2069 my $f = new_from_file cf::object::thawer $self->{load_path};
2070 $f->skip_block;
2071 $self->_load_objects ($f)
2072 or return;
2073
2074 $self->post_load_original
2075 if delete $self->{load_original};
2076
2077 if (my $uniq = $self->uniq_path) {
2078 utf8::encode $uniq;
2079 unless (aio_stat $uniq) {
2080 if (my $f = new_from_file cf::object::thawer $uniq) {
2081 $self->clear_unique_items;
2082 $self->_load_objects ($f);
2083 $f->resolve_delayed_derefs;
2084 }
2085 }
2086 }
2087
2088 $f->resolve_delayed_derefs;
2089
2090 cf::cede_to_tick;
2091 # now do the right thing for maps
2092 $self->link_multipart_objects;
2093 $self->difficulty ($self->estimate_difficulty)
2094 unless $self->difficulty;
2095 cf::cede_to_tick;
2096
2097 unless ($self->{deny_activate}) {
2098 $self->decay_objects;
2099 $self->fix_auto_apply;
2100 $self->update_buttons;
2101 cf::cede_to_tick;
2102 $self->activate;
2103 }
2104
2105 $self->{last_save} = $cf::RUNTIME;
2106 $self->last_access ($cf::RUNTIME);
2107
2108 $self->in_memory (cf::MAP_ACTIVE);
2109 }
2110
2111 $self->post_load;
2112 }
2113
2114 # customize the map for a given player, i.e.
2115 # return the _real_ map. used by e.g. per-player
2116 # maps to change the path to ~playername/mappath
2117 sub customise_for {
2118 my ($self, $ob) = @_;
2119
2120 return find "~" . $ob->name . "/" . $self->{path}
2121 if $self->per_player;
2122
2123 # return find "?party/" . $ob->name . "/" . $self->{path}
2124 # if $self->per_party;
2125
2126 $self
2127 }
2128
2129 # find and load all maps in the 3x3 area around a map
2130 sub load_neighbours {
2131 my ($map) = @_;
2132
2133 my @neigh; # diagonal neighbours
2134
2135 for (0 .. 3) {
2136 my $neigh = $map->tile_path ($_)
2137 or next;
2138 $neigh = find $neigh, $map
2139 or next;
2140 $neigh->load;
2141
2142 push @neigh,
2143 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2144 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2145 }
2146
2147 for (grep defined $_->[0], @neigh) {
2148 my ($path, $origin) = @$_;
2149 my $neigh = find $path, $origin
2150 or next;
2151 $neigh->load;
2152 }
2153 }
2154
2155 sub find_sync {
2156 my ($path, $origin) = @_;
2157
2158 cf::sync_job { find $path, $origin }
2159 }
2160
2161 sub do_load_sync {
2162 my ($map) = @_;
2163
2164 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2165 if $Coro::current == $Coro::main;
2166
2167 cf::sync_job { $map->load };
2168 }
2169
2170 our %MAP_PREFETCH;
2171 our $MAP_PREFETCHER = undef;
2172
2173 sub find_async {
2174 my ($path, $origin, $load) = @_;
2175
2176 $path = normalise $path, $origin && $origin->{path};
2177
2178 if (my $map = $cf::MAP{$path}) {
2179 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2180 }
2181
2182 $MAP_PREFETCH{$path} |= $load;
2183
2184 $MAP_PREFETCHER ||= cf::async {
2185 $Coro::current->{desc} = "map prefetcher";
2186
2187 while (%MAP_PREFETCH) {
2188 while (my ($k, $v) = each %MAP_PREFETCH) {
2189 if (my $map = find $k) {
2190 $map->load if $v;
2191 }
2192
2193 delete $MAP_PREFETCH{$k};
2194 }
2195 }
2196 undef $MAP_PREFETCHER;
2197 };
2198 $MAP_PREFETCHER->prio (6);
2199
2200 ()
2201 }
2202
2203 sub save {
2204 my ($self) = @_;
2205
2206 my $lock = cf::lock_acquire "map_data:$self->{path}";
2207
2208 $self->{last_save} = $cf::RUNTIME;
2209
2210 return unless $self->dirty;
2211
2212 my $save = $self->save_path; utf8::encode $save;
2213 my $uniq = $self->uniq_path; utf8::encode $uniq;
2214
2215 $self->{load_path} = $save;
2216
2217 return if $self->{deny_save};
2218
2219 local $self->{last_access} = $self->last_access;#d#
2220
2221 cf::async {
2222 $Coro::current->{desc} = "map player save";
2223 $_->contr->save for $self->players;
2224 };
2225
2226 cf::get_slot 0.02;
2227
2228 if ($uniq) {
2229 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2230 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2231 } else {
2232 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2233 }
2234 }
2235
2236 sub swap_out {
2237 my ($self) = @_;
2238
2239 # save first because save cedes
2240 $self->save;
2241
2242 my $lock = cf::lock_acquire "map_data:$self->{path}";
2243
2244 return if $self->players;
2245 return if $self->in_memory != cf::MAP_ACTIVE;
2246 return if $self->{deny_save};
2247
2248 $self->in_memory (cf::MAP_SWAPPED);
2249
2250 $self->deactivate;
2251 $_->clear_links_to ($self) for values %cf::MAP;
2252 $self->clear;
2253 }
2254
2255 sub reset_at {
2256 my ($self) = @_;
2257
2258 # TODO: safety, remove and allow resettable per-player maps
2259 return 1e99 if $self->{deny_reset};
2260
2261 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2262 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2263
2264 $time + $to
2265 }
2266
2267 sub should_reset {
2268 my ($self) = @_;
2269
2270 $self->reset_at <= $cf::RUNTIME
2271 }
2272
2273 sub reset {
2274 my ($self) = @_;
2275
2276 my $lock = cf::lock_acquire "map_data:$self->{path}";
2277
2278 return if $self->players;
2279
2280 warn "resetting map ", $self->path, "\n";
2281
2282 $self->in_memory (cf::MAP_SWAPPED);
2283
2284 # need to save uniques path
2285 unless ($self->{deny_save}) {
2286 my $uniq = $self->uniq_path; utf8::encode $uniq;
2287
2288 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2289 if $uniq;
2290 }
2291
2292 delete $cf::MAP{$self->path};
2293
2294 $self->deactivate;
2295 $_->clear_links_to ($self) for values %cf::MAP;
2296 $self->clear;
2297
2298 $self->unlink_save;
2299 $self->destroy;
2300 }
2301
2302 my $nuke_counter = "aaaa";
2303
2304 sub nuke {
2305 my ($self) = @_;
2306
2307 {
2308 my $lock = cf::lock_acquire "map_data:$self->{path}";
2309
2310 delete $cf::MAP{$self->path};
2311
2312 $self->unlink_save;
2313
2314 bless $self, "cf::map";
2315 delete $self->{deny_reset};
2316 $self->{deny_save} = 1;
2317 $self->reset_timeout (1);
2318 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2319
2320 $cf::MAP{$self->path} = $self;
2321 }
2322
2323 $self->reset; # polite request, might not happen
2324 }
2325
2326 =item $maps = cf::map::tmp_maps
2327
2328 Returns an arrayref with all map paths of currently instantiated and saved
2329 maps. May block.
2330
2331 =cut
2332
2333 sub tmp_maps() {
2334 [
2335 map {
2336 utf8::decode $_;
2337 /\.map$/
2338 ? normalise $_
2339 : ()
2340 } @{ aio_readdir $TMPDIR or [] }
2341 ]
2342 }
2343
2344 =item $maps = cf::map::random_maps
2345
2346 Returns an arrayref with all map paths of currently instantiated and saved
2347 random maps. May block.
2348
2349 =cut
2350
2351 sub random_maps() {
2352 [
2353 map {
2354 utf8::decode $_;
2355 /\.map$/
2356 ? normalise "?random/$_"
2357 : ()
2358 } @{ aio_readdir $RANDOMDIR or [] }
2359 ]
2360 }
2361
2362 =item cf::map::unique_maps
2363
2364 Returns an arrayref of paths of all shared maps that have
2365 instantiated unique items. May block.
2366
2367 =cut
2368
2369 sub unique_maps() {
2370 [
2371 map {
2372 utf8::decode $_;
2373 s/\.map$//; # TODO future compatibility hack
2374 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2375 ? ()
2376 : normalise $_
2377 } @{ aio_readdir $UNIQUEDIR or [] }
2378 ]
2379 }
2380
2381 =item cf::map::static_maps
2382
2383 Returns an arrayref if paths of all static maps (all preinstalled F<.map>
2384 file in the shared directory excluding F</styles> and F</editor>). May
2385 block.
2386
2387 =cut
2388
2389 sub static_maps() {
2390 my @dirs = "";
2391 my @maps;
2392
2393 while (@dirs) {
2394 my $dir = shift @dirs;
2395
2396 next if $dir eq "/styles" || $dir eq "/editor";
2397
2398 my ($dirs, $files) = Coro::AIO::aio_scandir "$MAPDIR$dir", 2
2399 or return;
2400
2401 for (@$files) {
2402 s/\.map$// or next;
2403 utf8::decode $_;
2404 push @maps, "$dir/$_";
2405 }
2406
2407 push @dirs, map "$dir/$_", @$dirs;
2408 }
2409
2410 \@maps
2411 }
2412
2413 =back
2414
2415 =head3 cf::object
2416
2417 =cut
2418
2419 package cf::object;
2420
2421 =over 4
2422
2423 =item $ob->inv_recursive
2424
2425 Returns the inventory of the object I<and> their inventories, recursively,
2426 but I<not> the object itself.
2427
2428 =cut
2429
2430 sub inv_recursive_;
2431 sub inv_recursive_ {
2432 map { $_, inv_recursive_ $_->inv } @_
2433 }
2434
2435 sub inv_recursive {
2436 inv_recursive_ inv $_[0]
2437 }
2438
2439 =item $ref = $ob->ref
2440
2441 Creates and returns a persistent reference to an object that can be stored as a string.
2442
2443 =item $ob = cf::object::deref ($refstring)
2444
2445 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2446 even if the object actually exists. May block.
2447
2448 =cut
2449
2450 sub deref {
2451 my ($ref) = @_;
2452
2453 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2454 my ($uuid, $name) = ($1, $2);
2455 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2456 or return;
2457 $pl->ob->uuid eq $uuid
2458 or return;
2459
2460 $pl->ob
2461 } else {
2462 warn "$ref: cannot resolve object reference\n";
2463 undef
2464 }
2465 }
2466
2467 package cf;
2468
2469 =back
2470
2471 =head3 cf::object::player
2472
2473 =over 4
2474
2475 =item $player_object->reply ($npc, $msg[, $flags])
2476
2477 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2478 can be C<undef>. Does the right thing when the player is currently in a
2479 dialogue with the given NPC character.
2480
2481 =cut
2482
2483 our $SAY_CHANNEL = {
2484 id => "say",
2485 title => "Map",
2486 reply => "say ",
2487 tooltip => "Things said to and replied from NPCs near you and other players on the same map only.",
2488 };
2489
2490 our $CHAT_CHANNEL = {
2491 id => "chat",
2492 title => "Chat",
2493 reply => "chat ",
2494 tooltip => "Player chat and shouts, global to the server.",
2495 };
2496
2497 # rough implementation of a future "reply" method that works
2498 # with dialog boxes.
2499 #TODO: the first argument must go, split into a $npc->reply_to ( method
2500 sub cf::object::player::reply($$$;$) {
2501 my ($self, $npc, $msg, $flags) = @_;
2502
2503 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2504
2505 if ($self->{record_replies}) {
2506 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2507
2508 } else {
2509 my $pl = $self->contr;
2510
2511 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2512 my $dialog = $pl->{npc_dialog};
2513 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2514
2515 } else {
2516 $msg = $npc->name . " says: $msg" if $npc;
2517 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2518 }
2519 }
2520 }
2521
2522 =item $object->send_msg ($channel, $msg, $color, [extra...])
2523
2524 =cut
2525
2526 sub cf::object::send_msg {
2527 my $pl = shift->contr
2528 or return;
2529 $pl->send_msg (@_);
2530 }
2531
2532 =item $player_object->may ("access")
2533
2534 Returns wether the given player is authorized to access resource "access"
2535 (e.g. "command_wizcast").
2536
2537 =cut
2538
2539 sub cf::object::player::may {
2540 my ($self, $access) = @_;
2541
2542 $self->flag (cf::FLAG_WIZ) ||
2543 (ref $cf::CFG{"may_$access"}
2544 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2545 : $cf::CFG{"may_$access"})
2546 }
2547
2548 =item $player_object->enter_link
2549
2550 Freezes the player and moves him/her to a special map (C<{link}>).
2551
2552 The player should be reasonably safe there for short amounts of time (e.g.
2553 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2554 though, as the palyer cannot control the character while it is on the link
2555 map.
2556
2557 Will never block.
2558
2559 =item $player_object->leave_link ($map, $x, $y)
2560
2561 Moves the player out of the special C<{link}> map onto the specified
2562 map. If the map is not valid (or omitted), the player will be moved back
2563 to the location he/she was before the call to C<enter_link>, or, if that
2564 fails, to the emergency map position.
2565
2566 Might block.
2567
2568 =cut
2569
2570 sub link_map {
2571 unless ($LINK_MAP) {
2572 $LINK_MAP = cf::map::find "{link}"
2573 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2574 $LINK_MAP->load;
2575 }
2576
2577 $LINK_MAP
2578 }
2579
2580 sub cf::object::player::enter_link {
2581 my ($self) = @_;
2582
2583 $self->deactivate_recursive;
2584
2585 return if UNIVERSAL::isa $self->map, "ext::map_link";
2586
2587 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2588 if $self->map && $self->map->{path} ne "{link}";
2589
2590 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2591 }
2592
2593 sub cf::object::player::leave_link {
2594 my ($self, $map, $x, $y) = @_;
2595
2596 return unless $self->contr->active;
2597
2598 my $link_pos = delete $self->{_link_pos};
2599
2600 unless ($map) {
2601 # restore original map position
2602 ($map, $x, $y) = @{ $link_pos || [] };
2603 $map = cf::map::find $map;
2604
2605 unless ($map) {
2606 ($map, $x, $y) = @$EMERGENCY_POSITION;
2607 $map = cf::map::find $map
2608 or die "FATAL: cannot load emergency map\n";
2609 }
2610 }
2611
2612 ($x, $y) = (-1, -1)
2613 unless (defined $x) && (defined $y);
2614
2615 # use -1 or undef as default coordinates, not 0, 0
2616 ($x, $y) = ($map->enter_x, $map->enter_y)
2617 if $x <= 0 && $y <= 0;
2618
2619 $map->load;
2620 $map->load_neighbours;
2621
2622 return unless $self->contr->active;
2623
2624 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2625 $self->enter_map ($map, $x, $y);
2626
2627 # only activate afterwards, to support waiting in hooks
2628 $self->activate_recursive;
2629 }
2630
2631 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2632
2633 Moves the player to the given map-path and coordinates by first freezing
2634 her, loading and preparing them map, calling the provided $check callback
2635 that has to return the map if sucecssful, and then unfreezes the player on
2636 the new (success) or old (failed) map position. In either case, $done will
2637 be called at the end of this process.
2638
2639 Note that $check will be called with a potentially non-loaded map, so if
2640 it needs a loaded map it has to call C<< ->load >>.
2641
2642 =cut
2643
2644 our $GOTOGEN;
2645
2646 sub cf::object::player::goto {
2647 my ($self, $path, $x, $y, $check, $done) = @_;
2648
2649 # do generation counting so two concurrent goto's will be executed in-order
2650 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2651
2652 $self->enter_link;
2653
2654 (async {
2655 $Coro::current->{desc} = "player::goto $path $x $y";
2656
2657 # *tag paths override both path and x|y
2658 if ($path =~ /^\*(.*)$/) {
2659 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2660 my $ob = $obs[rand @obs];
2661
2662 # see if we actually can go there
2663 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2664 $ob = $obs[rand @obs];
2665 } else {
2666 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2667 }
2668 # else put us there anyways for now #d#
2669
2670 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2671 } else {
2672 ($path, $x, $y) = (undef, undef, undef);
2673 }
2674 }
2675
2676 my $map = eval {
2677 my $map = defined $path ? cf::map::find $path : undef;
2678
2679 if ($map) {
2680 $map = $map->customise_for ($self);
2681 $map = $check->($map) if $check && $map;
2682 } else {
2683 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2684 }
2685
2686 $map
2687 };
2688
2689 if ($@) {
2690 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2691 LOG llevError | logBacktrace, Carp::longmess $@;
2692 }
2693
2694 if ($gen == $self->{_goto_generation}) {
2695 delete $self->{_goto_generation};
2696 $self->leave_link ($map, $x, $y);
2697 }
2698
2699 $done->() if $done;
2700 })->prio (1);
2701 }
2702
2703 =item $player_object->enter_exit ($exit_object)
2704
2705 =cut
2706
2707 sub parse_random_map_params {
2708 my ($spec) = @_;
2709
2710 my $rmp = { # defaults
2711 xsize => (cf::rndm 15, 40),
2712 ysize => (cf::rndm 15, 40),
2713 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2714 #layout => string,
2715 };
2716
2717 for (split /\n/, $spec) {
2718 my ($k, $v) = split /\s+/, $_, 2;
2719
2720 $rmp->{lc $k} = $v if (length $k) && (length $v);
2721 }
2722
2723 $rmp
2724 }
2725
2726 sub prepare_random_map {
2727 my ($exit) = @_;
2728
2729 # all this does is basically replace the /! path by
2730 # a new random map path (?random/...) with a seed
2731 # that depends on the exit object
2732
2733 my $rmp = parse_random_map_params $exit->msg;
2734
2735 if ($exit->map) {
2736 $rmp->{region} = $exit->region->name;
2737 $rmp->{origin_map} = $exit->map->path;
2738 $rmp->{origin_x} = $exit->x;
2739 $rmp->{origin_y} = $exit->y;
2740
2741 $exit->map->touch;
2742 }
2743
2744 $rmp->{random_seed} ||= $exit->random_seed;
2745
2746 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2747 my $md5 = Digest::MD5::md5_hex $data;
2748 my $meta = "$RANDOMDIR/$md5.meta";
2749
2750 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2751 aio_write $fh, 0, (length $data), $data, 0;
2752 undef $fh;
2753 aio_rename "$meta~", $meta;
2754
2755 my $slaying = "?random/$md5";
2756
2757 if ($exit->valid) {
2758 $exit->slaying ("?random/$md5");
2759 $exit->msg (undef);
2760 }
2761 }
2762 }
2763
2764 sub cf::object::player::enter_exit {
2765 my ($self, $exit) = @_;
2766
2767 return unless $self->type == cf::PLAYER;
2768
2769 $self->enter_link;
2770
2771 (async {
2772 $Coro::current->{desc} = "enter_exit";
2773
2774 unless (eval {
2775 $self->deactivate_recursive; # just to be sure
2776
2777 # random map handling
2778 {
2779 my $guard = cf::lock_acquire "exit_prepare:$exit";
2780
2781 prepare_random_map $exit
2782 if $exit->slaying eq "/!";
2783 }
2784
2785 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2786 my $x = $exit->stats->hp;
2787 my $y = $exit->stats->sp;
2788
2789 $self->goto ($map, $x, $y);
2790
2791 # if exit is damned, update players death & WoR home-position
2792 $self->contr->savebed ($map, $x, $y)
2793 if $exit->flag (cf::FLAG_DAMNED);
2794
2795 1
2796 }) {
2797 $self->message ("Something went wrong deep within the deliantra server. "
2798 . "I'll try to bring you back to the map you were before. "
2799 . "Please report this to the dungeon master!",
2800 cf::NDI_UNIQUE | cf::NDI_RED);
2801
2802 warn "ERROR in enter_exit: $@";
2803 $self->leave_link;
2804 }
2805 })->prio (1);
2806 }
2807
2808 =head3 cf::client
2809
2810 =over 4
2811
2812 =item $client->send_drawinfo ($text, $flags)
2813
2814 Sends a drawinfo packet to the client. Circumvents output buffering so
2815 should not be used under normal circumstances.
2816
2817 =cut
2818
2819 sub cf::client::send_drawinfo {
2820 my ($self, $text, $flags) = @_;
2821
2822 utf8::encode $text;
2823 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2824 }
2825
2826 =item $client->send_big_packet ($pkt)
2827
2828 Like C<send_packet>, but tries to compress large packets, and fragments
2829 them as required.
2830
2831 =cut
2832
2833 our $MAXFRAGSIZE = cf::MAXSOCKBUF - 64;
2834
2835 sub cf::client::send_big_packet {
2836 my ($self, $pkt) = @_;
2837
2838 # try lzf for large packets
2839 $pkt = "lzf " . Compress::LZF::compress $pkt
2840 if 1024 <= length $pkt and $self->{can_lzf};
2841
2842 # split very large packets
2843 if ($MAXFRAGSIZE < length $pkt and $self->{can_lzf}) {
2844 $self->send_packet ("frag $_") for unpack "(a$MAXFRAGSIZE)*", $pkt;
2845 $pkt = "frag";
2846 }
2847
2848 $self->send_packet ($pkt);
2849 }
2850
2851 =item $client->send_msg ($channel, $msg, $color, [extra...])
2852
2853 Send a drawinfo or msg packet to the client, formatting the msg for the
2854 client if neccessary. C<$type> should be a string identifying the type of
2855 the message, with C<log> being the default. If C<$color> is negative, suppress
2856 the message unless the client supports the msg packet.
2857
2858 =cut
2859
2860 # non-persistent channels (usually the info channel)
2861 our %CHANNEL = (
2862 "c/motd" => {
2863 id => "infobox",
2864 title => "MOTD",
2865 reply => undef,
2866 tooltip => "The message of the day",
2867 },
2868 "c/identify" => {
2869 id => "infobox",
2870 title => "Identify",
2871 reply => undef,
2872 tooltip => "Items recently identified",
2873 },
2874 "c/examine" => {
2875 id => "infobox",
2876 title => "Examine",
2877 reply => undef,
2878 tooltip => "Signs and other items you examined",
2879 },
2880 "c/shopinfo" => {
2881 id => "infobox",
2882 title => "Shop Info",
2883 reply => undef,
2884 tooltip => "What your bargaining skill tells you about the shop",
2885 },
2886 "c/book" => {
2887 id => "infobox",
2888 title => "Book",
2889 reply => undef,
2890 tooltip => "The contents of a note or book",
2891 },
2892 "c/lookat" => {
2893 id => "infobox",
2894 title => "Look",
2895 reply => undef,
2896 tooltip => "What you saw there",
2897 },
2898 "c/who" => {
2899 id => "infobox",
2900 title => "Players",
2901 reply => undef,
2902 tooltip => "Shows players who are currently online",
2903 },
2904 "c/body" => {
2905 id => "infobox",
2906 title => "Body Parts",
2907 reply => undef,
2908 tooltip => "Shows which body parts you posess and are available",
2909 },
2910 "c/statistics" => {
2911 id => "infobox",
2912 title => "Statistics",
2913 reply => undef,
2914 tooltip => "Shows your primary statistics",
2915 },
2916 "c/skills" => {
2917 id => "infobox",
2918 title => "Skills",
2919 reply => undef,
2920 tooltip => "Shows your experience per skill and item power",
2921 },
2922 "c/shopitems" => {
2923 id => "infobox",
2924 title => "Shop Items",
2925 reply => undef,
2926 tooltip => "Shows the items currently for sale in this shop",
2927 },
2928 "c/resistances" => {
2929 id => "infobox",
2930 title => "Resistances",
2931 reply => undef,
2932 tooltip => "Shows your resistances",
2933 },
2934 "c/pets" => {
2935 id => "infobox",
2936 title => "Pets",
2937 reply => undef,
2938 tooltip => "Shows information abotu your pets/a specific pet",
2939 },
2940 "c/perceiveself" => {
2941 id => "infobox",
2942 title => "Perceive Self",
2943 reply => undef,
2944 tooltip => "You gained detailed knowledge about yourself",
2945 },
2946 "c/uptime" => {
2947 id => "infobox",
2948 title => "Uptime",
2949 reply => undef,
2950 tooltip => "How long the server has been running since last restart",
2951 },
2952 "c/mapinfo" => {
2953 id => "infobox",
2954 title => "Map Info",
2955 reply => undef,
2956 tooltip => "Information related to the maps",
2957 },
2958 "c/party" => {
2959 id => "party",
2960 title => "Party",
2961 reply => "gsay ",
2962 tooltip => "Messages and chat related to your party",
2963 },
2964 "c/death" => {
2965 id => "death",
2966 title => "Death",
2967 reply => undef,
2968 tooltip => "Reason for and more info about your most recent death",
2969 },
2970 "c/say" => $SAY_CHANNEL,
2971 "c/chat" => $CHAT_CHANNEL,
2972 );
2973
2974 sub cf::client::send_msg {
2975 my ($self, $channel, $msg, $color, @extra) = @_;
2976
2977 $msg = $self->pl->expand_cfpod ($msg)
2978 unless $color & cf::NDI_VERBATIM;
2979
2980 $color &= cf::NDI_CLIENT_MASK; # just in case...
2981
2982 # check predefined channels, for the benefit of C
2983 if ($CHANNEL{$channel}) {
2984 $channel = $CHANNEL{$channel};
2985
2986 $self->ext_msg (channel_info => $channel);
2987 $channel = $channel->{id};
2988
2989 } elsif (ref $channel) {
2990 # send meta info to client, if not yet sent
2991 unless (exists $self->{channel}{$channel->{id}}) {
2992 $self->{channel}{$channel->{id}} = $channel;
2993 $self->ext_msg (channel_info => $channel);
2994 }
2995
2996 $channel = $channel->{id};
2997 }
2998
2999 return unless @extra || length $msg;
3000
3001 # default colour, mask it out
3002 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
3003 if $color & cf::NDI_DEF;
3004
3005 my $pkt = "msg "
3006 . $self->{json_coder}->encode (
3007 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
3008 );
3009
3010 $self->send_big_packet ($pkt);
3011 }
3012
3013 =item $client->ext_msg ($type, @msg)
3014
3015 Sends an ext event to the client.
3016
3017 =cut
3018
3019 sub cf::client::ext_msg($$@) {
3020 my ($self, $type, @msg) = @_;
3021
3022 if ($self->extcmd == 2) {
3023 $self->send_big_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
3024 } elsif ($self->extcmd == 1) { # TODO: remove
3025 push @msg, msgtype => "event_$type";
3026 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3027 }
3028 }
3029
3030 =item $client->ext_reply ($msgid, @msg)
3031
3032 Sends an ext reply to the client.
3033
3034 =cut
3035
3036 sub cf::client::ext_reply($$@) {
3037 my ($self, $id, @msg) = @_;
3038
3039 if ($self->extcmd == 2) {
3040 $self->send_big_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
3041 } elsif ($self->extcmd == 1) {
3042 #TODO: version 1, remove
3043 unshift @msg, msgtype => "reply", msgid => $id;
3044 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3045 }
3046 }
3047
3048 =item $success = $client->query ($flags, "text", \&cb)
3049
3050 Queues a query to the client, calling the given callback with
3051 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
3052 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
3053
3054 Queries can fail, so check the return code. Or don't, as queries will
3055 become reliable at some point in the future.
3056
3057 =cut
3058
3059 sub cf::client::query {
3060 my ($self, $flags, $text, $cb) = @_;
3061
3062 return unless $self->state == ST_PLAYING
3063 || $self->state == ST_SETUP
3064 || $self->state == ST_CUSTOM;
3065
3066 $self->state (ST_CUSTOM);
3067
3068 utf8::encode $text;
3069 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
3070
3071 $self->send_packet ($self->{query_queue}[0][0])
3072 if @{ $self->{query_queue} } == 1;
3073
3074 1
3075 }
3076
3077 cf::client->attach (
3078 on_connect => sub {
3079 my ($ns) = @_;
3080
3081 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3082 },
3083 on_reply => sub {
3084 my ($ns, $msg) = @_;
3085
3086 # this weird shuffling is so that direct followup queries
3087 # get handled first
3088 my $queue = delete $ns->{query_queue}
3089 or return; # be conservative, not sure how that can happen, but we saw a crash here
3090
3091 (shift @$queue)->[1]->($msg);
3092 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3093
3094 push @{ $ns->{query_queue} }, @$queue;
3095
3096 if (@{ $ns->{query_queue} } == @$queue) {
3097 if (@$queue) {
3098 $ns->send_packet ($ns->{query_queue}[0][0]);
3099 } else {
3100 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3101 }
3102 }
3103 },
3104 on_exticmd => sub {
3105 my ($ns, $buf) = @_;
3106
3107 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3108
3109 if (ref $msg) {
3110 my ($type, $reply, @payload) =
3111 "ARRAY" eq ref $msg
3112 ? @$msg
3113 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3114
3115 my @reply;
3116
3117 if (my $cb = $EXTICMD{$type}) {
3118 @reply = $cb->($ns, @payload);
3119 }
3120
3121 $ns->ext_reply ($reply, @reply)
3122 if $reply;
3123
3124 } else {
3125 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3126 }
3127
3128 cf::override;
3129 },
3130 );
3131
3132 =item $client->async (\&cb)
3133
3134 Create a new coroutine, running the specified callback. The coroutine will
3135 be automatically cancelled when the client gets destroyed (e.g. on logout,
3136 or loss of connection).
3137
3138 =cut
3139
3140 sub cf::client::async {
3141 my ($self, $cb) = @_;
3142
3143 my $coro = &Coro::async ($cb);
3144
3145 $coro->on_destroy (sub {
3146 delete $self->{_coro}{$coro+0};
3147 });
3148
3149 $self->{_coro}{$coro+0} = $coro;
3150
3151 $coro
3152 }
3153
3154 cf::client->attach (
3155 on_client_destroy => sub {
3156 my ($ns) = @_;
3157
3158 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3159 },
3160 );
3161
3162 =back
3163
3164
3165 =head2 SAFE SCRIPTING
3166
3167 Functions that provide a safe environment to compile and execute
3168 snippets of perl code without them endangering the safety of the server
3169 itself. Looping constructs, I/O operators and other built-in functionality
3170 is not available in the safe scripting environment, and the number of
3171 functions and methods that can be called is greatly reduced.
3172
3173 =cut
3174
3175 our $safe = new Safe "safe";
3176 our $safe_hole = new Safe::Hole;
3177
3178 $SIG{FPE} = 'IGNORE';
3179
3180 $safe->permit_only (Opcode::opset qw(
3181 :base_core :base_mem :base_orig :base_math :base_loop
3182 grepstart grepwhile mapstart mapwhile
3183 sort time
3184 ));
3185
3186 # here we export the classes and methods available to script code
3187
3188 =pod
3189
3190 The following functions and methods are available within a safe environment:
3191
3192 cf::object
3193 contr pay_amount pay_player map x y force_find force_add destroy
3194 insert remove name archname title slaying race decrease split
3195 value
3196
3197 cf::object::player
3198 player
3199
3200 cf::player
3201 peaceful
3202
3203 cf::map
3204 trigger
3205
3206 =cut
3207
3208 for (
3209 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3210 insert remove inv nrof name archname title slaying race
3211 decrease split destroy change_exp value msg lore send_msg)],
3212 ["cf::object::player" => qw(player)],
3213 ["cf::player" => qw(peaceful send_msg)],
3214 ["cf::map" => qw(trigger)],
3215 ) {
3216 no strict 'refs';
3217 my ($pkg, @funs) = @$_;
3218 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3219 for @funs;
3220 }
3221
3222 =over 4
3223
3224 =item @retval = safe_eval $code, [var => value, ...]
3225
3226 Compiled and executes the given perl code snippet. additional var/value
3227 pairs result in temporary local (my) scalar variables of the given name
3228 that are available in the code snippet. Example:
3229
3230 my $five = safe_eval '$first + $second', first => 1, second => 4;
3231
3232 =cut
3233
3234 sub safe_eval($;@) {
3235 my ($code, %vars) = @_;
3236
3237 my $qcode = $code;
3238 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3239 $qcode =~ s/\n/\\n/g;
3240
3241 %vars = (_dummy => 0) unless %vars;
3242
3243 my @res;
3244 local $_;
3245
3246 my $eval =
3247 "do {\n"
3248 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3249 . "#line 0 \"{$qcode}\"\n"
3250 . $code
3251 . "\n}"
3252 ;
3253
3254 if ($CFG{safe_eval}) {
3255 sub_generation_inc;
3256 local @safe::cf::_safe_eval_args = values %vars;
3257 @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3258 sub_generation_inc;
3259 } else {
3260 local @cf::_safe_eval_args = values %vars;
3261 @res = wantarray ? eval eval : scalar eval $eval;
3262 }
3263
3264 if ($@) {
3265 warn "$@";
3266 warn "while executing safe code '$code'\n";
3267 warn "with arguments " . (join " ", %vars) . "\n";
3268 }
3269
3270 wantarray ? @res : $res[0]
3271 }
3272
3273 =item cf::register_script_function $function => $cb
3274
3275 Register a function that can be called from within map/npc scripts. The
3276 function should be reasonably secure and should be put into a package name
3277 like the extension.
3278
3279 Example: register a function that gets called whenever a map script calls
3280 C<rent::overview>, as used by the C<rent> extension.
3281
3282 cf::register_script_function "rent::overview" => sub {
3283 ...
3284 };
3285
3286 =cut
3287
3288 sub register_script_function {
3289 my ($fun, $cb) = @_;
3290
3291 $fun = "safe::$fun" if $CFG{safe_eval};
3292 *$fun = $safe_hole->wrap ($cb);
3293 }
3294
3295 =back
3296
3297 =cut
3298
3299 #############################################################################
3300 # the server's init and main functions
3301
3302 sub load_facedata($) {
3303 my ($path) = @_;
3304
3305 # HACK to clear player env face cache, we need some signal framework
3306 # for this (global event?)
3307 %ext::player_env::MUSIC_FACE_CACHE = ();
3308
3309 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3310
3311 warn "loading facedata from $path\n";
3312
3313 my $facedata;
3314 0 < aio_load $path, $facedata
3315 or die "$path: $!";
3316
3317 $facedata = Coro::Storable::thaw $facedata;
3318
3319 $facedata->{version} == 2
3320 or cf::cleanup "$path: version mismatch, cannot proceed.";
3321
3322 # patch in the exptable
3323 my $exp_table = $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]);
3324 $facedata->{resource}{"res/exp_table"} = {
3325 type => FT_RSRC,
3326 data => $exp_table,
3327 hash => (Digest::MD5::md5 $exp_table),
3328 };
3329 cf::cede_to_tick;
3330
3331 {
3332 my $faces = $facedata->{faceinfo};
3333
3334 while (my ($face, $info) = each %$faces) {
3335 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3336
3337 cf::face::set_visibility $idx, $info->{visibility};
3338 cf::face::set_magicmap $idx, $info->{magicmap};
3339 cf::face::set_data $idx, 0, $info->{data32}, $info->{hash32};
3340 cf::face::set_data $idx, 1, $info->{data64}, $info->{hash64};
3341
3342 cf::cede_to_tick;
3343 }
3344
3345 while (my ($face, $info) = each %$faces) {
3346 next unless $info->{smooth};
3347
3348 my $idx = cf::face::find $face
3349 or next;
3350
3351 if (my $smooth = cf::face::find $info->{smooth}) {
3352 cf::face::set_smooth $idx, $smooth;
3353 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3354 } else {
3355 warn "smooth face '$info->{smooth}' not found for face '$face'";
3356 }
3357
3358 cf::cede_to_tick;
3359 }
3360 }
3361
3362 {
3363 my $anims = $facedata->{animinfo};
3364
3365 while (my ($anim, $info) = each %$anims) {
3366 cf::anim::set $anim, $info->{frames}, $info->{facings};
3367 cf::cede_to_tick;
3368 }
3369
3370 cf::anim::invalidate_all; # d'oh
3371 }
3372
3373 {
3374 my $res = $facedata->{resource};
3375
3376 while (my ($name, $info) = each %$res) {
3377 if (defined $info->{type}) {
3378 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3379
3380 cf::face::set_data $idx, 0, $info->{data}, $info->{hash};
3381 cf::face::set_type $idx, $info->{type};
3382 } else {
3383 $RESOURCE{$name} = $info;
3384 }
3385
3386 cf::cede_to_tick;
3387 }
3388 }
3389
3390 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3391
3392 1
3393 }
3394
3395 cf::global->attach (on_resource_update => sub {
3396 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3397 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3398
3399 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3400 my $sound = $soundconf->{compat}[$_]
3401 or next;
3402
3403 my $face = cf::face::find "sound/$sound->[1]";
3404 cf::sound::set $sound->[0] => $face;
3405 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3406 }
3407
3408 while (my ($k, $v) = each %{$soundconf->{event}}) {
3409 my $face = cf::face::find "sound/$v";
3410 cf::sound::set $k => $face;
3411 }
3412 }
3413 });
3414
3415 register_exticmd fx_want => sub {
3416 my ($ns, $want) = @_;
3417
3418 while (my ($k, $v) = each %$want) {
3419 $ns->fx_want ($k, $v);
3420 }
3421 };
3422
3423 sub load_resource_file($) {
3424 my $guard = lock_acquire "load_resource_file";
3425
3426 my $status = load_resource_file_ $_[0];
3427 get_slot 0.1, 100;
3428 cf::arch::commit_load;
3429
3430 $status
3431 }
3432
3433 sub reload_regions {
3434 # HACK to clear player env face cache, we need some signal framework
3435 # for this (global event?)
3436 %ext::player_env::MUSIC_FACE_CACHE = ();
3437
3438 load_resource_file "$MAPDIR/regions"
3439 or die "unable to load regions file\n";
3440
3441 for (cf::region::list) {
3442 $_->{match} = qr/$_->{match}/
3443 if exists $_->{match};
3444 }
3445 }
3446
3447 sub reload_facedata {
3448 load_facedata "$DATADIR/facedata"
3449 or die "unable to load facedata\n";
3450 }
3451
3452 sub reload_archetypes {
3453 load_resource_file "$DATADIR/archetypes"
3454 or die "unable to load archetypes\n";
3455 }
3456
3457 sub reload_treasures {
3458 load_resource_file "$DATADIR/treasures"
3459 or die "unable to load treasurelists\n";
3460 }
3461
3462 sub reload_resources {
3463 warn "reloading resource files...\n";
3464
3465 reload_facedata;
3466 reload_archetypes;
3467 reload_regions;
3468 reload_treasures;
3469
3470 warn "finished reloading resource files\n";
3471 }
3472
3473 sub reload_config {
3474 warn "reloading config file...\n";
3475
3476 open my $fh, "<:utf8", "$CONFDIR/config"
3477 or return;
3478
3479 local $/;
3480 *CFG = YAML::XS::Load scalar <$fh>;
3481
3482 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3483
3484 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3485 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3486
3487 if (exists $CFG{mlockall}) {
3488 eval {
3489 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3490 and die "WARNING: m(un)lockall failed: $!\n";
3491 };
3492 warn $@ if $@;
3493 }
3494
3495 warn "finished reloading resource files\n";
3496 }
3497
3498 sub pidfile() {
3499 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3500 or die "$PIDFILE: $!";
3501 flock $fh, &Fcntl::LOCK_EX
3502 or die "$PIDFILE: flock: $!";
3503 $fh
3504 }
3505
3506 # make sure only one server instance is running at any one time
3507 sub atomic {
3508 my $fh = pidfile;
3509
3510 my $pid = <$fh>;
3511 kill 9, $pid if $pid > 0;
3512
3513 seek $fh, 0, 0;
3514 print $fh $$;
3515 }
3516
3517 sub main_loop {
3518 warn "EV::loop starting\n";
3519 if (1) {
3520 EV::loop;
3521 }
3522 warn "EV::loop returned\n";
3523 goto &main_loop unless $REALLY_UNLOOP;
3524 }
3525
3526 sub main {
3527 cf::init_globals; # initialise logging
3528
3529 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3530 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3531 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3532 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3533
3534 cf::init_experience;
3535 cf::init_anim;
3536 cf::init_attackmess;
3537 cf::init_dynamic;
3538
3539 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3540
3541 # we must not ever block the main coroutine
3542 local $Coro::idle = sub {
3543 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3544 (async {
3545 $Coro::current->{desc} = "IDLE BUG HANDLER";
3546 EV::loop EV::LOOP_ONESHOT;
3547 })->prio (Coro::PRIO_MAX);
3548 };
3549
3550 evthread_start IO::AIO::poll_fileno;
3551
3552 cf::sync_job {
3553 cf::load_settings;
3554 cf::load_materials;
3555
3556 reload_resources;
3557 reload_config;
3558 db_init;
3559
3560 cf::init_uuid;
3561 cf::init_signals;
3562 cf::init_skills;
3563
3564 cf::init_beforeplay;
3565
3566 atomic;
3567
3568 load_extensions;
3569
3570 utime time, time, $RUNTIMEFILE;
3571
3572 # no (long-running) fork's whatsoever before this point(!)
3573 use POSIX ();
3574 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3575
3576 (pop @POST_INIT)->(0) while @POST_INIT;
3577 };
3578
3579 main_loop;
3580 }
3581
3582 #############################################################################
3583 # initialisation and cleanup
3584
3585 # install some emergency cleanup handlers
3586 BEGIN {
3587 our %SIGWATCHER = ();
3588 for my $signal (qw(INT HUP TERM)) {
3589 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3590 cf::cleanup "SIG$signal";
3591 };
3592 }
3593 }
3594
3595 sub write_runtime_sync {
3596 my $t0 = EV::time;
3597
3598 # first touch the runtime file to show we are still running:
3599 # the fsync below can take a very very long time.
3600
3601 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3602
3603 my $guard = cf::lock_acquire "write_runtime";
3604
3605 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT | O_TRUNC, 0644
3606 or return;
3607
3608 my $value = $cf::RUNTIME + 90 + 10;
3609 # 10 is the runtime save interval, for a monotonic clock
3610 # 60 allows for the watchdog to kill the server.
3611
3612 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3613 and return;
3614
3615 # always fsync - this file is important
3616 aio_fsync $fh
3617 and return;
3618
3619 # touch it again to show we are up-to-date
3620 aio_utime $fh, undef, undef;
3621
3622 close $fh
3623 or return;
3624
3625 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3626 and return;
3627
3628 warn sprintf "runtime file written (%gs).\n", EV::time - $t0;
3629
3630 1
3631 }
3632
3633 our $uuid_lock;
3634 our $uuid_skip;
3635
3636 sub write_uuid_sync($) {
3637 $uuid_skip ||= $_[0];
3638
3639 return if $uuid_lock;
3640 local $uuid_lock = 1;
3641
3642 my $uuid = "$LOCALDIR/uuid";
3643
3644 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3645 or return;
3646
3647 my $value = uuid_seq uuid_cur;
3648
3649 unless ($value) {
3650 warn "cowardly refusing to write zero uuid value!\n";
3651 return;
3652 }
3653
3654 my $value = uuid_str $value + $uuid_skip;
3655 $uuid_skip = 0;
3656
3657 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3658 and return;
3659
3660 # always fsync - this file is important
3661 aio_fsync $fh
3662 and return;
3663
3664 close $fh
3665 or return;
3666
3667 aio_rename "$uuid~", $uuid
3668 and return;
3669
3670 warn "uuid file written ($value).\n";
3671
3672 1
3673
3674 }
3675
3676 sub write_uuid($$) {
3677 my ($skip, $sync) = @_;
3678
3679 $sync ? write_uuid_sync $skip
3680 : async { write_uuid_sync $skip };
3681 }
3682
3683 sub emergency_save() {
3684 my $freeze_guard = cf::freeze_mainloop;
3685
3686 warn "emergency_perl_save: enter\n";
3687
3688 cf::sync_job {
3689 # this is a trade-off: we want to be very quick here, so
3690 # save all maps without fsync, and later call a global sync
3691 # (which in turn might be very very slow)
3692 local $USE_FSYNC = 0;
3693
3694 # use a peculiar iteration method to avoid tripping on perl
3695 # refcount bugs in for. also avoids problems with players
3696 # and maps saved/destroyed asynchronously.
3697 warn "emergency_perl_save: begin player save\n";
3698 for my $login (keys %cf::PLAYER) {
3699 my $pl = $cf::PLAYER{$login} or next;
3700 $pl->valid or next;
3701 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3702 $pl->save;
3703 }
3704 warn "emergency_perl_save: end player save\n";
3705
3706 warn "emergency_perl_save: begin map save\n";
3707 for my $path (keys %cf::MAP) {
3708 my $map = $cf::MAP{$path} or next;
3709 $map->valid or next;
3710 $map->save;
3711 }
3712 warn "emergency_perl_save: end map save\n";
3713
3714 warn "emergency_perl_save: begin database checkpoint\n";
3715 BDB::db_env_txn_checkpoint $DB_ENV;
3716 warn "emergency_perl_save: end database checkpoint\n";
3717
3718 warn "emergency_perl_save: begin write uuid\n";
3719 write_uuid_sync 1;
3720 warn "emergency_perl_save: end write uuid\n";
3721 };
3722
3723 warn "emergency_perl_save: starting sync()\n";
3724 IO::AIO::aio_sync sub {
3725 warn "emergency_perl_save: finished sync()\n";
3726 };
3727
3728 warn "emergency_perl_save: leave\n";
3729 }
3730
3731 sub post_cleanup {
3732 my ($make_core) = @_;
3733
3734 warn Carp::longmess "post_cleanup backtrace"
3735 if $make_core;
3736
3737 my $fh = pidfile;
3738 unlink $PIDFILE if <$fh> == $$;
3739 }
3740
3741 # a safer delete_package, copied from Symbol
3742 sub clear_package($) {
3743 my $pkg = shift;
3744
3745 # expand to full symbol table name if needed
3746 unless ($pkg =~ /^main::.*::$/) {
3747 $pkg = "main$pkg" if $pkg =~ /^::/;
3748 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3749 $pkg .= '::' unless $pkg =~ /::$/;
3750 }
3751
3752 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3753 my $stem_symtab = *{$stem}{HASH};
3754
3755 defined $stem_symtab and exists $stem_symtab->{$leaf}
3756 or return;
3757
3758 # clear all symbols
3759 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3760 for my $name (keys %$leaf_symtab) {
3761 _gv_clear *{"$pkg$name"};
3762 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3763 }
3764 warn "cleared package $pkg\n";#d#
3765 }
3766
3767 sub do_reload_perl() {
3768 # can/must only be called in main
3769 if ($Coro::current != $Coro::main) {
3770 warn "can only reload from main coroutine";
3771 return;
3772 }
3773
3774 return if $RELOAD++;
3775
3776 my $t1 = EV::time;
3777
3778 while ($RELOAD) {
3779 warn "reloading...";
3780
3781 warn "entering sync_job";
3782
3783 cf::sync_job {
3784 cf::write_runtime_sync; # external watchdog should not bark
3785 cf::emergency_save;
3786 cf::write_runtime_sync; # external watchdog should not bark
3787
3788 warn "syncing database to disk";
3789 BDB::db_env_txn_checkpoint $DB_ENV;
3790
3791 # if anything goes wrong in here, we should simply crash as we already saved
3792
3793 warn "flushing outstanding aio requests";
3794 while (IO::AIO::nreqs || BDB::nreqs) {
3795 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3796 }
3797
3798 warn "cancelling all extension coros";
3799 $_->cancel for values %EXT_CORO;
3800 %EXT_CORO = ();
3801
3802 warn "removing commands";
3803 %COMMAND = ();
3804
3805 warn "removing ext/exti commands";
3806 %EXTCMD = ();
3807 %EXTICMD = ();
3808
3809 warn "unloading/nuking all extensions";
3810 for my $pkg (@EXTS) {
3811 warn "... unloading $pkg";
3812
3813 if (my $cb = $pkg->can ("unload")) {
3814 eval {
3815 $cb->($pkg);
3816 1
3817 } or warn "$pkg unloaded, but with errors: $@";
3818 }
3819
3820 warn "... clearing $pkg";
3821 clear_package $pkg;
3822 }
3823
3824 warn "unloading all perl modules loaded from $LIBDIR";
3825 while (my ($k, $v) = each %INC) {
3826 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3827
3828 warn "... unloading $k";
3829 delete $INC{$k};
3830
3831 $k =~ s/\.pm$//;
3832 $k =~ s/\//::/g;
3833
3834 if (my $cb = $k->can ("unload_module")) {
3835 $cb->();
3836 }
3837
3838 clear_package $k;
3839 }
3840
3841 warn "getting rid of safe::, as good as possible";
3842 clear_package "safe::$_"
3843 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3844
3845 warn "unloading cf.pm \"a bit\"";
3846 delete $INC{"cf.pm"};
3847 delete $INC{"cf/$_.pm"} for @EXTRA_MODULES;
3848
3849 # don't, removes xs symbols, too,
3850 # and global variables created in xs
3851 #clear_package __PACKAGE__;
3852
3853 warn "unload completed, starting to reload now";
3854
3855 warn "reloading cf.pm";
3856 require cf;
3857 cf::_connect_to_perl_1;
3858
3859 warn "loading config and database again";
3860 cf::reload_config;
3861
3862 warn "loading extensions";
3863 cf::load_extensions;
3864
3865 if ($REATTACH_ON_RELOAD) {
3866 warn "reattaching attachments to objects/players";
3867 _global_reattach; # objects, sockets
3868 warn "reattaching attachments to maps";
3869 reattach $_ for values %MAP;
3870 warn "reattaching attachments to players";
3871 reattach $_ for values %PLAYER;
3872 }
3873
3874 warn "running post_init jobs";
3875 (pop @POST_INIT)->(1) while @POST_INIT;
3876
3877 warn "leaving sync_job";
3878
3879 1
3880 } or do {
3881 warn $@;
3882 cf::cleanup "error while reloading, exiting.";
3883 };
3884
3885 warn "reloaded";
3886 --$RELOAD;
3887 }
3888
3889 $t1 = EV::time - $t1;
3890 warn "reload completed in ${t1}s\n";
3891 };
3892
3893 our $RELOAD_WATCHER; # used only during reload
3894
3895 sub reload_perl() {
3896 # doing reload synchronously and two reloads happen back-to-back,
3897 # coro crashes during coro_state_free->destroy here.
3898
3899 $RELOAD_WATCHER ||= cf::async {
3900 Coro::AIO::aio_wait cache_extensions;
3901
3902 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub {
3903 do_reload_perl;
3904 undef $RELOAD_WATCHER;
3905 };
3906 };
3907 }
3908
3909 register_command "reload" => sub {
3910 my ($who, $arg) = @_;
3911
3912 if ($who->flag (FLAG_WIZ)) {
3913 $who->message ("reloading server.");
3914 async {
3915 $Coro::current->{desc} = "perl_reload";
3916 reload_perl;
3917 };
3918 }
3919 };
3920
3921 unshift @INC, $LIBDIR;
3922
3923 my $bug_warning = 0;
3924
3925 our @WAIT_FOR_TICK;
3926 our @WAIT_FOR_TICK_BEGIN;
3927
3928 sub wait_for_tick {
3929 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
3930
3931 my $signal = new Coro::Signal;
3932 push @WAIT_FOR_TICK, $signal;
3933 $signal->wait;
3934 }
3935
3936 sub wait_for_tick_begin {
3937 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
3938
3939 my $signal = new Coro::Signal;
3940 push @WAIT_FOR_TICK_BEGIN, $signal;
3941 $signal->wait;
3942 }
3943
3944 sub tick {
3945 if ($Coro::current != $Coro::main) {
3946 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3947 unless ++$bug_warning > 10;
3948 return;
3949 }
3950
3951 cf::server_tick; # one server iteration
3952
3953 #for(1..3e6){} EV::now_update; $NOW=EV::now; # generate load #d#
3954
3955 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3956 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3957 Coro::async_pool {
3958 $Coro::current->{desc} = "runtime saver";
3959 write_runtime_sync
3960 or warn "ERROR: unable to write runtime file: $!";
3961 };
3962 }
3963
3964 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3965 $sig->send;
3966 }
3967 while (my $sig = shift @WAIT_FOR_TICK) {
3968 $sig->send;
3969 }
3970
3971 $LOAD = ($NOW - $TICK_START) / $TICK;
3972 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3973
3974 if (0) {
3975 if ($NEXT_TICK) {
3976 my $jitter = $TICK_START - $NEXT_TICK;
3977 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3978 warn "jitter $JITTER\n";#d#
3979 }
3980 }
3981 }
3982
3983 {
3984 # configure BDB
3985
3986 BDB::min_parallel 16;
3987 BDB::max_poll_reqs $TICK * 0.1;
3988 $AnyEvent::BDB::WATCHER->priority (1);
3989
3990 unless ($DB_ENV) {
3991 $DB_ENV = BDB::db_env_create;
3992 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3993 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3994 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3995 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3996 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3997
3998 cf::sync_job {
3999 eval {
4000 BDB::db_env_open
4001 $DB_ENV,
4002 $BDBDIR,
4003 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
4004 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
4005 0666;
4006
4007 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
4008 };
4009
4010 cf::cleanup "db_env_open(db): $@" if $@;
4011 };
4012 }
4013
4014 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
4015 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
4016 };
4017 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
4018 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
4019 };
4020 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
4021 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
4022 };
4023 }
4024
4025 {
4026 # configure IO::AIO
4027
4028 IO::AIO::min_parallel 8;
4029 IO::AIO::max_poll_time $TICK * 0.1;
4030 undef $AnyEvent::AIO::WATCHER;
4031 }
4032
4033 my $_log_backtrace;
4034
4035 sub _log_backtrace {
4036 my ($msg, @addr) = @_;
4037
4038 $msg =~ s/\n//;
4039
4040 # limit the # of concurrent backtraces
4041 if ($_log_backtrace < 2) {
4042 ++$_log_backtrace;
4043 my $perl_bt = Carp::longmess $msg;
4044 async {
4045 $Coro::current->{desc} = "abt $msg";
4046
4047 my @bt = fork_call {
4048 @addr = map { sprintf "%x", $_ } @addr;
4049 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
4050 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
4051 or die "addr2line: $!";
4052
4053 my @funcs;
4054 my @res = <$fh>;
4055 chomp for @res;
4056 while (@res) {
4057 my ($func, $line) = splice @res, 0, 2, ();
4058 push @funcs, "[$func] $line";
4059 }
4060
4061 @funcs
4062 };
4063
4064 LOG llevInfo, "[ABT] $perl_bt\n";
4065 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
4066 LOG llevInfo, "[ABT] $_\n" for @bt;
4067 --$_log_backtrace;
4068 };
4069 } else {
4070 LOG llevInfo, "[ABT] $msg\n";
4071 LOG llevInfo, "[ABT] [suppressed]\n";
4072 }
4073 }
4074
4075 # load additional modules
4076 require "cf/$_.pm" for @EXTRA_MODULES;
4077 cf::_connect_to_perl_2;
4078
4079 END { cf::emergency_save }
4080
4081 1
4082