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Revision: 1.513
Committed: Mon Apr 12 05:22:38 2010 UTC (14 years, 1 month ago) by root
Branch: MAIN
Changes since 1.512: +3 -0 lines
Log Message:
freelist management

File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify it under
7 # the terms of the Affero GNU General Public License as published by the
8 # Free Software Foundation, either version 3 of the License, or (at your
9 # option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the Affero GNU General Public License
17 # and the GNU General Public License along with this program. If not, see
18 # <http://www.gnu.org/licenses/>.
19 #
20 # The authors can be reached via e-mail to <support@deliantra.net>
21 #
22
23 package cf;
24
25 use 5.10.0;
26 use utf8;
27 use strict qw(vars subs);
28
29 use Symbol;
30 use List::Util;
31 use Socket;
32 use EV;
33 use Opcode;
34 use Safe;
35 use Safe::Hole;
36 use Storable ();
37 use Carp ();
38
39 use Guard ();
40 use Coro ();
41 use Coro::State;
42 use Coro::Handle;
43 use Coro::EV;
44 use Coro::AnyEvent;
45 use Coro::Timer;
46 use Coro::Signal;
47 use Coro::Semaphore;
48 use Coro::SemaphoreSet;
49 use Coro::AnyEvent;
50 use Coro::AIO;
51 use Coro::BDB 1.6;
52 use Coro::Storable;
53 use Coro::Util ();
54
55 use JSON::XS 2.01 ();
56 use BDB ();
57 use Data::Dumper;
58 use Fcntl;
59 use YAML::XS ();
60 use IO::AIO ();
61 use Time::HiRes;
62 use Compress::LZF;
63 use Digest::MD5 ();
64
65 AnyEvent::detect;
66
67 # configure various modules to our taste
68 #
69 $Storable::canonical = 1; # reduce rsync transfers
70 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
71
72 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
73
74 # make sure c-lzf reinitialises itself
75 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
76 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
77
78 # strictly for debugging
79 $SIG{QUIT} = sub { Carp::cluck "SIGQUIT" };
80
81 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
82
83 our %COMMAND = ();
84 our %COMMAND_TIME = ();
85
86 our @EXTS = (); # list of extension package names
87 our %EXTCMD = ();
88 our %EXTICMD = ();
89 our %EXT_CORO = (); # coroutines bound to extensions
90 our %EXT_MAP = (); # pluggable maps
91
92 our $RELOAD; # number of reloads so far, non-zero while in reload
93 our @EVENT;
94 our @REFLECT; # set by XS
95 our %REFLECT; # set by us
96
97 our $CONFDIR = confdir;
98 our $DATADIR = datadir;
99 our $LIBDIR = "$DATADIR/ext";
100 our $PODDIR = "$DATADIR/pod";
101 our $MAPDIR = "$DATADIR/" . mapdir;
102 our $LOCALDIR = localdir;
103 our $TMPDIR = "$LOCALDIR/" . tmpdir;
104 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
105 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
106 our $RANDOMDIR = "$LOCALDIR/random";
107 our $BDBDIR = "$LOCALDIR/db";
108 our $PIDFILE = "$LOCALDIR/pid";
109 our $RUNTIMEFILE = "$LOCALDIR/runtime";
110
111 our %RESOURCE;
112
113 our $OUTPUT_RATE_MIN = 4000;
114 our $OUTPUT_RATE_MAX = 100000;
115
116 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
117 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
118 our $NEXT_TICK;
119 our $USE_FSYNC = 1; # use fsync to write maps - default on
120
121 our $BDB_DEADLOCK_WATCHER;
122 our $BDB_CHECKPOINT_WATCHER;
123 our $BDB_TRICKLE_WATCHER;
124 our $DB_ENV;
125
126 our @EXTRA_MODULES = qw(pod match mapscript);
127
128 our %CFG;
129
130 our $UPTIME; $UPTIME ||= time;
131 our $RUNTIME;
132 our $NOW;
133
134 our (%PLAYER, %PLAYER_LOADING); # all users
135 our (%MAP, %MAP_LOADING ); # all maps
136 our $LINK_MAP; # the special {link} map, which is always available
137
138 # used to convert map paths into valid unix filenames by replacing / by ∕
139 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
140
141 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
142 our $LOADAVG; # same thing, but with alpha-smoothing
143 our $JITTER; # average jitter
144 our $TICK_START; # for load detecting purposes
145
146 our @POST_INIT;
147
148 our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow)
149 our $REALLY_UNLOOP; # never set to true, please :)
150
151 binmode STDOUT;
152 binmode STDERR;
153
154 # read virtual server time, if available
155 unless ($RUNTIME || !-e $RUNTIMEFILE) {
156 open my $fh, "<", $RUNTIMEFILE
157 or die "unable to read $RUNTIMEFILE file: $!";
158 $RUNTIME = <$fh> + 0.;
159 }
160
161 eval "sub TICK() { $TICK } 1" or die;
162
163 mkdir $_
164 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
165
166 our $EMERGENCY_POSITION;
167
168 sub cf::map::normalise;
169
170 #############################################################################
171
172 %REFLECT = ();
173 for (@REFLECT) {
174 my $reflect = JSON::XS::decode_json $_;
175 $REFLECT{$reflect->{class}} = $reflect;
176 }
177
178 # this is decidedly evil
179 $REFLECT{object}{flags} = { map +($_ => undef), grep $_, map /^FLAG_([A-Z0-9_]+)$/ && lc $1, keys %{"cf::"} };
180
181 #############################################################################
182
183 =head2 GLOBAL VARIABLES
184
185 =over 4
186
187 =item $cf::UPTIME
188
189 The timestamp of the server start (so not actually an uptime).
190
191 =item $cf::RUNTIME
192
193 The time this server has run, starts at 0 and is increased by $cf::TICK on
194 every server tick.
195
196 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
197 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
198 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
199
200 Various directories - "/etc", read-only install directory, perl-library
201 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
202 unique-items directory, player file directory, random maps directory and
203 database environment.
204
205 =item $cf::NOW
206
207 The time of the last (current) server tick.
208
209 =item $cf::TICK
210
211 The interval between server ticks, in seconds.
212
213 =item $cf::LOADAVG
214
215 The current CPU load on the server (alpha-smoothed), as a value between 0
216 (none) and 1 (overloaded), indicating how much time is spent on processing
217 objects per tick. Healthy values are < 0.5.
218
219 =item $cf::LOAD
220
221 The raw value load value from the last tick.
222
223 =item %cf::CFG
224
225 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
226 from wherever your confdir points to.
227
228 =item cf::wait_for_tick, cf::wait_for_tick_begin
229
230 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
231 returns directly I<after> the tick processing (and consequently, can only wake one process
232 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
233
234 =item @cf::INVOKE_RESULTS
235
236 This array contains the results of the last C<invoke ()> call. When
237 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
238 that call.
239
240 =item %cf::REFLECT
241
242 Contains, for each (C++) class name, a hash reference with information
243 about object members (methods, scalars, arrays and flags) and other
244 metadata, which is useful for introspection.
245
246 =back
247
248 =cut
249
250 $Coro::State::WARNHOOK = sub {
251 my $msg = join "", @_;
252
253 $msg .= "\n"
254 unless $msg =~ /\n$/;
255
256 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
257
258 LOG llevError, $msg;
259 };
260
261 $Coro::State::DIEHOOK = sub {
262 return unless $^S eq 0; # "eq", not "=="
263
264 warn Carp::longmess $_[0];
265
266 if ($Coro::current == $Coro::main) {#d#
267 warn "DIEHOOK called in main context, Coro bug?\n";#d#
268 return;#d#
269 }#d#
270
271 # kill coroutine otherwise
272 Coro::terminate
273 };
274
275 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
276 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
277 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
278 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
279 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
280 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
281 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
282
283 # we bless all objects into (empty) derived classes to force a method lookup
284 # within the Safe compartment.
285 for my $pkg (qw(
286 cf::global cf::attachable
287 cf::object cf::object::player
288 cf::client cf::player
289 cf::arch cf::living
290 cf::map cf::mapspace
291 cf::party cf::region
292 )) {
293 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
294 }
295
296 $EV::DIED = sub {
297 Carp::cluck "error in event callback: @_";
298 };
299
300 #############################################################################
301
302 =head2 UTILITY FUNCTIONS
303
304 =over 4
305
306 =item dumpval $ref
307
308 =cut
309
310 sub dumpval {
311 eval {
312 local $SIG{__DIE__};
313 my $d;
314 if (1) {
315 $d = new Data::Dumper([$_[0]], ["*var"]);
316 $d->Terse(1);
317 $d->Indent(2);
318 $d->Quotekeys(0);
319 $d->Useqq(1);
320 #$d->Bless(...);
321 $d->Seen($_[1]) if @_ > 1;
322 $d = $d->Dump();
323 }
324 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
325 $d
326 } || "[unable to dump $_[0]: '$@']";
327 }
328
329 =item $ref = cf::decode_json $json
330
331 Converts a JSON string into the corresponding perl data structure.
332
333 =item $json = cf::encode_json $ref
334
335 Converts a perl data structure into its JSON representation.
336
337 =cut
338
339 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
340
341 sub encode_json($) { $json_coder->encode ($_[0]) }
342 sub decode_json($) { $json_coder->decode ($_[0]) }
343
344 =item cf::post_init { BLOCK }
345
346 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
347 but I<before> the server starts ticking again.
348
349 The cdoeblock will have a single boolean argument to indicate whether this
350 is a reload or not.
351
352 =cut
353
354 sub post_init(&) {
355 push @POST_INIT, shift;
356 }
357
358 =item cf::lock_wait $string
359
360 Wait until the given lock is available. See cf::lock_acquire.
361
362 =item my $lock = cf::lock_acquire $string
363
364 Wait until the given lock is available and then acquires it and returns
365 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
366 for example when the coroutine gets canceled), the lock is automatically
367 returned.
368
369 Locks are *not* recursive, locking from the same coro twice results in a
370 deadlocked coro.
371
372 Lock names should begin with a unique identifier (for example, cf::map::find
373 uses map_find and cf::map::load uses map_load).
374
375 =item $locked = cf::lock_active $string
376
377 Return true if the lock is currently active, i.e. somebody has locked it.
378
379 =cut
380
381 our $LOCKS = new Coro::SemaphoreSet;
382
383 sub lock_wait($) {
384 $LOCKS->wait ($_[0]);
385 }
386
387 sub lock_acquire($) {
388 $LOCKS->guard ($_[0])
389 }
390
391 sub lock_active($) {
392 $LOCKS->count ($_[0]) < 1
393 }
394
395 sub freeze_mainloop {
396 tick_inhibit_inc;
397
398 &Guard::guard (\&tick_inhibit_dec);
399 }
400
401 =item cf::periodic $interval, $cb
402
403 Like EV::periodic, but randomly selects a starting point so that the actions
404 get spread over timer.
405
406 =cut
407
408 sub periodic($$) {
409 my ($interval, $cb) = @_;
410
411 my $start = rand List::Util::min 180, $interval;
412
413 EV::periodic $start, $interval, 0, $cb
414 }
415
416 =item cf::get_slot $time[, $priority[, $name]]
417
418 Allocate $time seconds of blocking CPU time at priority C<$priority>:
419 This call blocks and returns only when you have at least C<$time> seconds
420 of cpu time till the next tick. The slot is only valid till the next cede.
421
422 The optional C<$name> can be used to identify the job to run. It might be
423 used for statistical purposes and should identify the same time-class.
424
425 Useful for short background jobs.
426
427 =cut
428
429 our @SLOT_QUEUE;
430 our $SLOT_QUEUE;
431 our $SLOT_DECAY = 0.9;
432
433 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
434 $SLOT_QUEUE = Coro::async {
435 $Coro::current->desc ("timeslot manager");
436
437 my $signal = new Coro::Signal;
438 my $busy;
439
440 while () {
441 next_job:
442
443 my $avail = cf::till_tick;
444
445 for (0 .. $#SLOT_QUEUE) {
446 if ($SLOT_QUEUE[$_][0] <= $avail) {
447 $busy = 0;
448 my $job = splice @SLOT_QUEUE, $_, 1, ();
449 $job->[2]->send;
450 Coro::cede;
451 goto next_job;
452 } else {
453 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
454 }
455 }
456
457 if (@SLOT_QUEUE) {
458 # we do not use wait_for_tick() as it returns immediately when tick is inactive
459 push @cf::WAIT_FOR_TICK, $signal;
460 $signal->wait;
461 } else {
462 $busy = 0;
463 Coro::schedule;
464 }
465 }
466 };
467
468 sub get_slot($;$$) {
469 return if tick_inhibit || $Coro::current == $Coro::main;
470
471 my ($time, $pri, $name) = @_;
472
473 $time = clamp $time, 0.01, $TICK * .6;
474
475 my $sig = new Coro::Signal;
476
477 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
478 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
479 $SLOT_QUEUE->ready;
480 $sig->wait;
481 }
482
483 =item cf::async { BLOCK }
484
485 Currently the same as Coro::async_pool, meaning you cannot use
486 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
487 thing you are allowed to do is call C<prio> on it.
488
489 =cut
490
491 BEGIN { *async = \&Coro::async_pool }
492
493 =item cf::sync_job { BLOCK }
494
495 The design of Deliantra requires that the main coroutine ($Coro::main)
496 is always able to handle events or runnable, as Deliantra is only
497 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
498 acceptable.
499
500 If it must be done, put the blocking parts into C<sync_job>. This will run
501 the given BLOCK in another coroutine while waiting for the result. The
502 server will be frozen during this time, so the block should either finish
503 fast or be very important.
504
505 =cut
506
507 sub sync_job(&) {
508 my ($job) = @_;
509
510 if ($Coro::current == $Coro::main) {
511 my $time = AE::time;
512
513 # this is the main coro, too bad, we have to block
514 # till the operation succeeds, freezing the server :/
515
516 LOG llevError, Carp::longmess "sync job";#d#
517
518 my $freeze_guard = freeze_mainloop;
519
520 my $busy = 1;
521 my @res;
522
523 (async {
524 $Coro::current->desc ("sync job coro");
525 @res = eval { $job->() };
526 warn $@ if $@;
527 undef $busy;
528 })->prio (Coro::PRIO_MAX);
529
530 while ($busy) {
531 if (Coro::nready) {
532 Coro::cede_notself;
533 } else {
534 EV::loop EV::LOOP_ONESHOT;
535 }
536 }
537
538 my $time = AE::time - $time;
539
540 $TICK_START += $time; # do not account sync jobs to server load
541
542 wantarray ? @res : $res[0]
543 } else {
544 # we are in another coroutine, how wonderful, everything just works
545
546 $job->()
547 }
548 }
549
550 =item $coro = cf::async_ext { BLOCK }
551
552 Like async, but this coro is automatically being canceled when the
553 extension calling this is being unloaded.
554
555 =cut
556
557 sub async_ext(&) {
558 my $cb = shift;
559
560 my $coro = &Coro::async ($cb);
561
562 $coro->on_destroy (sub {
563 delete $EXT_CORO{$coro+0};
564 });
565 $EXT_CORO{$coro+0} = $coro;
566
567 $coro
568 }
569
570 =item fork_call { }, $args
571
572 Executes the given code block with the given arguments in a seperate
573 process, returning the results. Everything must be serialisable with
574 Coro::Storable. May, of course, block. Note that the executed sub may
575 never block itself or use any form of event handling.
576
577 =cut
578
579 sub fork_call(&@) {
580 my ($cb, @args) = @_;
581
582 # we seemingly have to make a local copy of the whole thing,
583 # otherwise perl prematurely frees the stuff :/
584 # TODO: investigate and fix (likely this will be rather laborious)
585
586 my @res = Coro::Util::fork_eval {
587 reset_signals;
588 &$cb
589 }, @args;
590
591 wantarray ? @res : $res[-1]
592 }
593
594 =item $coin = coin_from_name $name
595
596 =cut
597
598 our %coin_alias = (
599 "silver" => "silvercoin",
600 "silvercoin" => "silvercoin",
601 "silvercoins" => "silvercoin",
602 "gold" => "goldcoin",
603 "goldcoin" => "goldcoin",
604 "goldcoins" => "goldcoin",
605 "platinum" => "platinacoin",
606 "platinumcoin" => "platinacoin",
607 "platinumcoins" => "platinacoin",
608 "platina" => "platinacoin",
609 "platinacoin" => "platinacoin",
610 "platinacoins" => "platinacoin",
611 "royalty" => "royalty",
612 "royalties" => "royalty",
613 );
614
615 sub coin_from_name($) {
616 $coin_alias{$_[0]}
617 ? cf::arch::find $coin_alias{$_[0]}
618 : undef
619 }
620
621 =item $value = cf::db_get $family => $key
622
623 Returns a single value from the environment database.
624
625 =item cf::db_put $family => $key => $value
626
627 Stores the given C<$value> in the family. It can currently store binary
628 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
629
630 =item $db = cf::db_table "name"
631
632 Create and/or open a new database table. The string must not be "db" and must be unique
633 within each server.
634
635 =cut
636
637 sub db_table($) {
638 my ($name) = @_;
639 my $db = BDB::db_create $DB_ENV;
640
641 eval {
642 $db->set_flags (BDB::CHKSUM);
643
644 utf8::encode $name;
645 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
646 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
647 cf::cleanup "db_open(db): $!" if $!;
648 };
649 cf::cleanup "db_open(db): $@" if $@;
650
651 $db
652 }
653
654 our $DB;
655
656 sub db_init {
657 cf::sync_job {
658 $DB ||= db_table "db";
659 };
660 }
661
662 sub db_get($$) {
663 my $key = "$_[0]/$_[1]";
664
665 cf::sync_job {
666 BDB::db_get $DB, undef, $key, my $data;
667
668 $! ? ()
669 : $data
670 }
671 }
672
673 sub db_put($$$) {
674 BDB::dbreq_pri 4;
675 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
676 }
677
678 =item cf::cache $id => [$paths...], $processversion => $process
679
680 Generic caching function that returns the value of the resource $id,
681 caching and regenerating as required.
682
683 This function can block.
684
685 =cut
686
687 sub cache {
688 my ($id, $src, $processversion, $process) = @_;
689
690 my $meta =
691 join "\x00",
692 $processversion,
693 map {
694 aio_stat $_
695 and Carp::croak "$_: $!";
696
697 ($_, (stat _)[7,9])
698 } @$src;
699
700 my $dbmeta = db_get cache => "$id/meta";
701 if ($dbmeta ne $meta) {
702 # changed, we may need to process
703
704 my @data;
705 my $md5;
706
707 for (0 .. $#$src) {
708 0 <= aio_load $src->[$_], $data[$_]
709 or Carp::croak "$src->[$_]: $!";
710 }
711
712 # if processing is expensive, check
713 # checksum first
714 if (1) {
715 $md5 =
716 join "\x00",
717 $processversion,
718 map {
719 cf::cede_to_tick;
720 ($src->[$_], Digest::MD5::md5_hex $data[$_])
721 } 0.. $#$src;
722
723
724 my $dbmd5 = db_get cache => "$id/md5";
725 if ($dbmd5 eq $md5) {
726 db_put cache => "$id/meta", $meta;
727
728 return db_get cache => "$id/data";
729 }
730 }
731
732 my $t1 = Time::HiRes::time;
733 my $data = $process->(\@data);
734 my $t2 = Time::HiRes::time;
735
736 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
737
738 db_put cache => "$id/data", $data;
739 db_put cache => "$id/md5" , $md5;
740 db_put cache => "$id/meta", $meta;
741
742 return $data;
743 }
744
745 db_get cache => "$id/data"
746 }
747
748 =item cf::datalog type => key => value, ...
749
750 Log a datalog packet of the given type with the given key-value pairs.
751
752 =cut
753
754 sub datalog($@) {
755 my ($type, %kv) = @_;
756 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
757 }
758
759 =back
760
761 =cut
762
763 #############################################################################
764
765 =head2 ATTACHABLE OBJECTS
766
767 Many objects in deliantra are so-called attachable objects. That means you can
768 attach callbacks/event handlers (a collection of which is called an "attachment")
769 to it. All such attachable objects support the following methods.
770
771 In the following description, CLASS can be any of C<global>, C<object>
772 C<player>, C<client> or C<map> (i.e. the attachable objects in
773 Deliantra).
774
775 =over 4
776
777 =item $attachable->attach ($attachment, key => $value...)
778
779 =item $attachable->detach ($attachment)
780
781 Attach/detach a pre-registered attachment to a specific object and give it
782 the specified key/value pairs as arguments.
783
784 Example, attach a minesweeper attachment to the given object, making it a
785 10x10 minesweeper game:
786
787 $obj->attach (minesweeper => width => 10, height => 10);
788
789 =item $bool = $attachable->attached ($name)
790
791 Checks wether the named attachment is currently attached to the object.
792
793 =item cf::CLASS->attach ...
794
795 =item cf::CLASS->detach ...
796
797 Define an anonymous attachment and attach it to all objects of the given
798 CLASS. See the next function for an explanation of its arguments.
799
800 You can attach to global events by using the C<cf::global> class.
801
802 Example, log all player logins:
803
804 cf::player->attach (
805 on_login => sub {
806 my ($pl) = @_;
807 ...
808 },
809 );
810
811 Example, attach to the jeweler skill:
812
813 cf::object->attach (
814 type => cf::SKILL,
815 subtype => cf::SK_JEWELER,
816 on_use_skill => sub {
817 my ($sk, $ob, $part, $dir, $msg) = @_;
818 ...
819 },
820 );
821
822 =item cf::CLASS::attachment $name, ...
823
824 Register an attachment by C<$name> through which attachable objects of the
825 given CLASS can refer to this attachment.
826
827 Some classes such as deliantra maps and objects can specify attachments
828 that are attached at load/instantiate time, thus the need for a name.
829
830 These calls expect any number of the following handler/hook descriptions:
831
832 =over 4
833
834 =item prio => $number
835
836 Set the priority for all following handlers/hooks (unless overwritten
837 by another C<prio> setting). Lower priority handlers get executed
838 earlier. The default priority is C<0>, and many built-in handlers are
839 registered at priority C<-1000>, so lower priorities should not be used
840 unless you know what you are doing.
841
842 =item type => $type
843
844 (Only for C<< cf::object->attach >> calls), limits the attachment to the
845 given type of objects only (the additional parameter C<subtype> can be
846 used to further limit to the given subtype).
847
848 =item on_I<event> => \&cb
849
850 Call the given code reference whenever the named event happens (event is
851 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
852 handlers are recognised generally depends on the type of object these
853 handlers attach to).
854
855 See F<include/eventinc.h> for the full list of events supported, and their
856 class.
857
858 =item package => package::
859
860 Look for sub functions of the name C<< on_I<event> >> in the given
861 package and register them. Only handlers for eevents supported by the
862 object/class are recognised.
863
864 =back
865
866 Example, define an attachment called "sockpuppet" that calls the given
867 event handler when a monster attacks:
868
869 cf::object::attachment sockpuppet =>
870 on_skill_attack => sub {
871 my ($self, $victim) = @_;
872 ...
873 }
874 }
875
876 =item $attachable->valid
877
878 Just because you have a perl object does not mean that the corresponding
879 C-level object still exists. If you try to access an object that has no
880 valid C counterpart anymore you get an exception at runtime. This method
881 can be used to test for existence of the C object part without causing an
882 exception.
883
884 =cut
885
886 # the following variables are defined in .xs and must not be re-created
887 our @CB_GLOBAL = (); # registry for all global events
888 our @CB_ATTACHABLE = (); # registry for all attachables
889 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
890 our @CB_PLAYER = ();
891 our @CB_CLIENT = ();
892 our @CB_TYPE = (); # registry for type (cf-object class) based events
893 our @CB_MAP = ();
894
895 my %attachment;
896
897 sub cf::attachable::thawer_merge {
898 # simply override everything except _meta
899 local $_[0]{_meta};
900 %{$_[0]} = %{$_[1]};
901 }
902
903 sub _attach_cb($$$$) {
904 my ($registry, $event, $prio, $cb) = @_;
905
906 use sort 'stable';
907
908 $cb = [$prio, $cb];
909
910 @{$registry->[$event]} = sort
911 { $a->[0] cmp $b->[0] }
912 @{$registry->[$event] || []}, $cb;
913 }
914
915 # hack
916 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
917
918 # attach handles attaching event callbacks
919 # the only thing the caller has to do is pass the correct
920 # registry (== where the callback attaches to).
921 sub _attach {
922 my ($registry, $klass, @arg) = @_;
923
924 my $object_type;
925 my $prio = 0;
926 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
927
928 #TODO: get rid of this hack
929 if ($attachable_klass{$klass}) {
930 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
931 }
932
933 while (@arg) {
934 my $type = shift @arg;
935
936 if ($type eq "prio") {
937 $prio = shift @arg;
938
939 } elsif ($type eq "type") {
940 $object_type = shift @arg;
941 $registry = $CB_TYPE[$object_type] ||= [];
942
943 } elsif ($type eq "subtype") {
944 defined $object_type or Carp::croak "subtype specified without type";
945 my $object_subtype = shift @arg;
946 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
947
948 } elsif ($type eq "package") {
949 my $pkg = shift @arg;
950
951 while (my ($name, $id) = each %cb_id) {
952 if (my $cb = $pkg->can ($name)) {
953 _attach_cb $registry, $id, $prio, $cb;
954 }
955 }
956
957 } elsif (exists $cb_id{$type}) {
958 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
959
960 } elsif (ref $type) {
961 warn "attaching objects not supported, ignoring.\n";
962
963 } else {
964 shift @arg;
965 warn "attach argument '$type' not supported, ignoring.\n";
966 }
967 }
968 }
969
970 sub _object_attach {
971 my ($obj, $name, %arg) = @_;
972
973 return if exists $obj->{_attachment}{$name};
974
975 if (my $attach = $attachment{$name}) {
976 my $registry = $obj->registry;
977
978 for (@$attach) {
979 my ($klass, @attach) = @$_;
980 _attach $registry, $klass, @attach;
981 }
982
983 $obj->{$name} = \%arg;
984 } else {
985 warn "object uses attachment '$name' which is not available, postponing.\n";
986 }
987
988 $obj->{_attachment}{$name} = undef;
989 }
990
991 sub cf::attachable::attach {
992 if (ref $_[0]) {
993 _object_attach @_;
994 } else {
995 _attach shift->_attach_registry, @_;
996 }
997 _recalc_want;
998 };
999
1000 # all those should be optimised
1001 sub cf::attachable::detach {
1002 my ($obj, $name) = @_;
1003
1004 if (ref $obj) {
1005 delete $obj->{_attachment}{$name};
1006 reattach ($obj);
1007 } else {
1008 Carp::croak "cannot, currently, detach class attachments";
1009 }
1010 _recalc_want;
1011 };
1012
1013 sub cf::attachable::attached {
1014 my ($obj, $name) = @_;
1015
1016 exists $obj->{_attachment}{$name}
1017 }
1018
1019 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1020 eval "#line " . __LINE__ . " 'cf.pm'
1021 sub cf::\L$klass\E::_attach_registry {
1022 (\\\@CB_$klass, KLASS_$klass)
1023 }
1024
1025 sub cf::\L$klass\E::attachment {
1026 my \$name = shift;
1027
1028 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1029 }
1030 ";
1031 die if $@;
1032 }
1033
1034 our $override;
1035 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1036
1037 sub override {
1038 $override = 1;
1039 @INVOKE_RESULTS = (@_);
1040 }
1041
1042 sub do_invoke {
1043 my $event = shift;
1044 my $callbacks = shift;
1045
1046 @INVOKE_RESULTS = ();
1047
1048 local $override;
1049
1050 for (@$callbacks) {
1051 eval { &{$_->[1]} };
1052
1053 if ($@) {
1054 warn "$@";
1055 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1056 override;
1057 }
1058
1059 return 1 if $override;
1060 }
1061
1062 0
1063 }
1064
1065 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1066
1067 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1068
1069 Generate an object-specific event with the given arguments.
1070
1071 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1072 removed in future versions), and there is no public API to access override
1073 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1074
1075 =back
1076
1077 =cut
1078
1079 #############################################################################
1080 # object support
1081
1082 sub _object_equal($$);
1083 sub _object_equal($$) {
1084 my ($a, $b) = @_;
1085
1086 return 0 unless (ref $a) eq (ref $b);
1087
1088 if ("HASH" eq ref $a) {
1089 my @ka = keys %$a;
1090 my @kb = keys %$b;
1091
1092 return 0 if @ka != @kb;
1093
1094 for (0 .. $#ka) {
1095 return 0 unless $ka[$_] eq $kb[$_];
1096 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1097 }
1098
1099 } elsif ("ARRAY" eq ref $a) {
1100
1101 return 0 if @$a != @$b;
1102
1103 for (0 .. $#$a) {
1104 return 0 unless _object_equal $a->[$_], $b->[$_];
1105 }
1106
1107 } elsif ($a ne $b) {
1108 return 0;
1109 }
1110
1111 1
1112 }
1113
1114 our $SLOW_MERGES;#d#
1115 sub _can_merge {
1116 my ($ob1, $ob2) = @_;
1117
1118 ++$SLOW_MERGES;#d#
1119
1120 # we do the slow way here
1121 return _object_equal $ob1, $ob2
1122 }
1123
1124 sub reattach {
1125 # basically do the same as instantiate, without calling instantiate
1126 my ($obj) = @_;
1127
1128 # no longer needed after getting rid of delete_package?
1129 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1130
1131 my $registry = $obj->registry;
1132
1133 @$registry = ();
1134
1135 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1136
1137 for my $name (keys %{ $obj->{_attachment} || {} }) {
1138 if (my $attach = $attachment{$name}) {
1139 for (@$attach) {
1140 my ($klass, @attach) = @$_;
1141 _attach $registry, $klass, @attach;
1142 }
1143 } else {
1144 warn "object uses attachment '$name' that is not available, postponing.\n";
1145 }
1146 }
1147 }
1148
1149 cf::attachable->attach (
1150 prio => -1000000,
1151 on_instantiate => sub {
1152 my ($obj, $data) = @_;
1153
1154 $data = decode_json $data;
1155
1156 for (@$data) {
1157 my ($name, $args) = @$_;
1158
1159 $obj->attach ($name, %{$args || {} });
1160 }
1161 },
1162 on_reattach => \&reattach,
1163 on_clone => sub {
1164 my ($src, $dst) = @_;
1165
1166 @{$dst->registry} = @{$src->registry};
1167
1168 %$dst = %$src;
1169
1170 %{$dst->{_attachment}} = %{$src->{_attachment}}
1171 if exists $src->{_attachment};
1172 },
1173 );
1174
1175 sub object_freezer_save {
1176 my ($filename, $rdata, $objs) = @_;
1177
1178 sync_job {
1179 if (length $$rdata) {
1180 utf8::decode (my $decname = $filename);
1181 warn sprintf "saving %s (%d,%d)\n",
1182 $decname, length $$rdata, scalar @$objs;
1183
1184 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1185 aio_chmod $fh, SAVE_MODE;
1186 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1187 if ($cf::USE_FSYNC) {
1188 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1189 aio_fsync $fh;
1190 }
1191 aio_close $fh;
1192
1193 if (@$objs) {
1194 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1195 aio_chmod $fh, SAVE_MODE;
1196 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1197 aio_write $fh, 0, (length $data), $data, 0;
1198 if ($cf::USE_FSYNC) {
1199 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1200 aio_fsync $fh;
1201 }
1202 aio_close $fh;
1203 aio_rename "$filename.pst~", "$filename.pst";
1204 }
1205 } else {
1206 aio_unlink "$filename.pst";
1207 }
1208
1209 aio_rename "$filename~", $filename;
1210
1211 $filename =~ s%/[^/]+$%%;
1212 aio_pathsync $filename if $cf::USE_FSYNC;
1213 } else {
1214 warn "unable to save objects: $filename~: $!\n";
1215 }
1216 } else {
1217 aio_unlink $filename;
1218 aio_unlink "$filename.pst";
1219 }
1220 };
1221 }
1222
1223 sub object_freezer_as_string {
1224 my ($rdata, $objs) = @_;
1225
1226 use Data::Dumper;
1227
1228 $$rdata . Dumper $objs
1229 }
1230
1231 sub object_thawer_load {
1232 my ($filename) = @_;
1233
1234 my ($data, $av);
1235
1236 (aio_load $filename, $data) >= 0
1237 or return;
1238
1239 unless (aio_stat "$filename.pst") {
1240 (aio_load "$filename.pst", $av) >= 0
1241 or return;
1242
1243 my $st = eval { Coro::Storable::thaw $av };
1244 $av = $st->{objs};
1245 }
1246
1247 utf8::decode (my $decname = $filename);
1248 warn sprintf "loading %s (%d,%d)\n",
1249 $decname, length $data, scalar @{$av || []};
1250
1251 ($data, $av)
1252 }
1253
1254 =head2 COMMAND CALLBACKS
1255
1256 =over 4
1257
1258 =cut
1259
1260 #############################################################################
1261 # command handling &c
1262
1263 =item cf::register_command $name => \&callback($ob,$args);
1264
1265 Register a callback for execution when the client sends the user command
1266 $name.
1267
1268 =cut
1269
1270 sub register_command {
1271 my ($name, $cb) = @_;
1272
1273 my $caller = caller;
1274 #warn "registering command '$name/$time' to '$caller'";
1275
1276 push @{ $COMMAND{$name} }, [$caller, $cb];
1277 }
1278
1279 =item cf::register_extcmd $name => \&callback($pl,$packet);
1280
1281 Register a callback for execution when the client sends an (synchronous)
1282 extcmd packet. Ext commands will be processed in the order they are
1283 received by the server, like other user commands. The first argument is
1284 the logged-in player. Ext commands can only be processed after a player
1285 has logged in successfully.
1286
1287 If the callback returns something, it is sent back as if reply was being
1288 called.
1289
1290 =item cf::register_exticmd $name => \&callback($ns,$packet);
1291
1292 Register a callback for execution when the client sends an (asynchronous)
1293 exticmd packet. Exti commands are processed by the server as soon as they
1294 are received, i.e. out of order w.r.t. other commands. The first argument
1295 is a client socket. Exti commands can be received anytime, even before
1296 log-in.
1297
1298 If the callback returns something, it is sent back as if reply was being
1299 called.
1300
1301 =cut
1302
1303 sub register_extcmd {
1304 my ($name, $cb) = @_;
1305
1306 $EXTCMD{$name} = $cb;
1307 }
1308
1309 sub register_exticmd {
1310 my ($name, $cb) = @_;
1311
1312 $EXTICMD{$name} = $cb;
1313 }
1314
1315 use File::Glob ();
1316
1317 cf::player->attach (
1318 on_unknown_command => sub {
1319 my ($pl, $name, $params) = @_;
1320
1321 my $cb = $COMMAND{$name}
1322 or return;
1323
1324 for my $cmd (@$cb) {
1325 $cmd->[1]->($pl->ob, $params);
1326 }
1327
1328 cf::override;
1329 },
1330 on_extcmd => sub {
1331 my ($pl, $buf) = @_;
1332
1333 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1334
1335 if (ref $msg) {
1336 my ($type, $reply, @payload) =
1337 "ARRAY" eq ref $msg
1338 ? @$msg
1339 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1340
1341 my @reply;
1342
1343 if (my $cb = $EXTCMD{$type}) {
1344 @reply = $cb->($pl, @payload);
1345 }
1346
1347 $pl->ext_reply ($reply, @reply)
1348 if $reply;
1349
1350 } else {
1351 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1352 }
1353
1354 cf::override;
1355 },
1356 );
1357
1358 # "readahead" all extensions
1359 sub cache_extensions {
1360 my $grp = IO::AIO::aio_group;
1361
1362 add $grp IO::AIO::aio_readdirx $LIBDIR, IO::AIO::READDIR_STAT_ORDER, sub {
1363 for (grep /\.ext$/, @{$_[0]}) {
1364 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1365 }
1366 };
1367
1368 $grp
1369 }
1370
1371 sub load_extensions {
1372 cf::sync_job {
1373 my %todo;
1374
1375 for my $path (<$LIBDIR/*.ext>) {
1376 next unless -r $path;
1377
1378 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1379 my $base = $1;
1380 my $pkg = $1;
1381 $pkg =~ s/[^[:word:]]/_/g;
1382 $pkg = "ext::$pkg";
1383
1384 open my $fh, "<:utf8", $path
1385 or die "$path: $!";
1386
1387 my $source = do { local $/; <$fh> };
1388
1389 my %ext = (
1390 path => $path,
1391 base => $base,
1392 pkg => $pkg,
1393 );
1394
1395 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1396 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1397
1398 $ext{source} =
1399 "package $pkg; use 5.10.0; use strict 'vars', 'subs'; use utf8;\n"
1400 . "#line 1 \"$path\"\n{\n"
1401 . $source
1402 . "\n};\n1";
1403
1404 $todo{$base} = \%ext;
1405 }
1406
1407 my $pass = 0;
1408 my %done;
1409 while (%todo) {
1410 my $progress;
1411
1412 ++$pass;
1413
1414 ext:
1415 while (my ($k, $v) = each %todo) {
1416 for (split /,\s*/, $v->{meta}{depends}) {
1417 next ext
1418 unless exists $done{$_};
1419 }
1420
1421 warn "... pass $pass, loading '$k' into '$v->{pkg}'\n";
1422
1423 my $active = eval $v->{source};
1424
1425 if (length $@) {
1426 warn "$v->{path}: $@\n";
1427
1428 cf::cleanup "mandatory extension '$k' failed to load, exiting."
1429 if exists $v->{meta}{mandatory};
1430 } else {
1431 $done{$k} = delete $todo{$k};
1432 push @EXTS, $v->{pkg};
1433 $progress = 1;
1434
1435 warn "$v->{base}: extension inactive.\n"
1436 unless $active;
1437 }
1438 }
1439
1440 unless ($progress) {
1441 warn "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n";
1442
1443 while (my ($k, $v) = each %todo) {
1444 cf::cleanup "mandatory extension '$k' has unresolved dependencies, exiting."
1445 if exists $v->{meta}{mandatory};
1446 }
1447 }
1448 }
1449 };
1450 }
1451
1452 #############################################################################
1453
1454 =back
1455
1456 =head2 CORE EXTENSIONS
1457
1458 Functions and methods that extend core deliantra objects.
1459
1460 =cut
1461
1462 package cf::player;
1463
1464 use Coro::AIO;
1465
1466 =head3 cf::player
1467
1468 =over 4
1469
1470 =item cf::player::num_playing
1471
1472 Returns the official number of playing players, as per the Crossfire metaserver rules.
1473
1474 =cut
1475
1476 sub num_playing {
1477 scalar grep
1478 $_->ob->map
1479 && !$_->hidden
1480 && !$_->ob->flag (cf::FLAG_WIZ),
1481 cf::player::list
1482 }
1483
1484 =item cf::player::find $login
1485
1486 Returns the given player object, loading it if necessary (might block).
1487
1488 =cut
1489
1490 sub playerdir($) {
1491 "$PLAYERDIR/"
1492 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1493 }
1494
1495 sub path($) {
1496 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1497
1498 (playerdir $login) . "/playerdata"
1499 }
1500
1501 sub find_active($) {
1502 $cf::PLAYER{$_[0]}
1503 and $cf::PLAYER{$_[0]}->active
1504 and $cf::PLAYER{$_[0]}
1505 }
1506
1507 sub exists($) {
1508 my ($login) = @_;
1509
1510 $cf::PLAYER{$login}
1511 or !aio_stat path $login
1512 }
1513
1514 sub find($) {
1515 return $cf::PLAYER{$_[0]} || do {
1516 my $login = $_[0];
1517
1518 my $guard = cf::lock_acquire "user_find:$login";
1519
1520 $cf::PLAYER{$_[0]} || do {
1521 # rename old playerfiles to new ones
1522 #TODO: remove when no longer required
1523 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1524 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1525 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1526 aio_unlink +(playerdir $login) . "/$login.pl";
1527
1528 my $f = new_from_file cf::object::thawer path $login
1529 or return;
1530
1531 my $pl = cf::player::load_pl $f
1532 or return;
1533
1534 local $cf::PLAYER_LOADING{$login} = $pl;
1535 $f->resolve_delayed_derefs;
1536 $cf::PLAYER{$login} = $pl
1537 }
1538 }
1539 }
1540
1541 cf::player->attach (
1542 on_load => sub {
1543 my ($pl, $path) = @_;
1544
1545 # restore slots saved in save, below
1546 my $slots = delete $pl->{_slots};
1547
1548 $pl->ob->current_weapon ($slots->[0]);
1549 $pl->combat_ob ($slots->[1]);
1550 $pl->ranged_ob ($slots->[2]);
1551 },
1552 );
1553
1554 sub save($) {
1555 my ($pl) = @_;
1556
1557 return if $pl->{deny_save};
1558
1559 my $path = path $pl;
1560 my $guard = cf::lock_acquire "user_save:$path";
1561
1562 return if $pl->{deny_save};
1563
1564 aio_mkdir playerdir $pl, 0770;
1565 $pl->{last_save} = $cf::RUNTIME;
1566
1567 cf::get_slot 0.01;
1568
1569 # save slots, to be restored later
1570 local $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
1571
1572 $pl->save_pl ($path);
1573 cf::cede_to_tick;
1574 }
1575
1576 sub new($) {
1577 my ($login) = @_;
1578
1579 my $self = create;
1580
1581 $self->ob->name ($login);
1582 $self->{deny_save} = 1;
1583
1584 $cf::PLAYER{$login} = $self;
1585
1586 $self
1587 }
1588
1589 =item $player->send_msg ($channel, $msg, $color, [extra...])
1590
1591 =cut
1592
1593 sub send_msg {
1594 my $ns = shift->ns
1595 or return;
1596 $ns->send_msg (@_);
1597 }
1598
1599 =item $pl->quit_character
1600
1601 Nukes the player without looking back. If logged in, the connection will
1602 be destroyed. May block for a long time.
1603
1604 =cut
1605
1606 sub quit_character {
1607 my ($pl) = @_;
1608
1609 my $name = $pl->ob->name;
1610
1611 $pl->{deny_save} = 1;
1612 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1613
1614 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1615 $pl->deactivate;
1616 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1617 $pl->ob->check_score;
1618 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1619 $pl->ns->destroy if $pl->ns;
1620
1621 my $path = playerdir $pl;
1622 my $temp = "$path~$cf::RUNTIME~deleting~";
1623 aio_rename $path, $temp;
1624 delete $cf::PLAYER{$pl->ob->name};
1625 $pl->destroy;
1626
1627 my $prefix = qr<^~\Q$name\E/>;
1628
1629 # nuke player maps
1630 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1631
1632 IO::AIO::aio_rmtree $temp;
1633 }
1634
1635 =item $pl->kick
1636
1637 Kicks a player out of the game. This destroys the connection.
1638
1639 =cut
1640
1641 sub kick {
1642 my ($pl, $kicker) = @_;
1643
1644 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1645 $pl->killer ("kicked");
1646 $pl->ns->destroy;
1647 }
1648
1649 =item cf::player::list_logins
1650
1651 Returns am arrayref of all valid playernames in the system, can take a
1652 while and may block, so not sync_job-capable, ever.
1653
1654 =cut
1655
1656 sub list_logins {
1657 my $dirs = aio_readdir $PLAYERDIR
1658 or return [];
1659
1660 my @logins;
1661
1662 for my $login (@$dirs) {
1663 my $path = path $login;
1664
1665 # a .pst is a dead give-away for a valid player
1666 # if no pst file found, open and chekc for blocked users
1667 if (aio_stat "$path.pst") {
1668 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1669 aio_read $fh, 0, 512, my $buf, 0 or next;
1670 $buf !~ /^password -------------$/m or next; # official not-valid tag
1671 }
1672
1673 utf8::decode $login;
1674 push @logins, $login;
1675 }
1676
1677 \@logins
1678 }
1679
1680 =item $player->maps
1681
1682 Returns an arrayref of map paths that are private for this
1683 player. May block.
1684
1685 =cut
1686
1687 sub maps($) {
1688 my ($pl) = @_;
1689
1690 $pl = ref $pl ? $pl->ob->name : $pl;
1691
1692 my $files = aio_readdir playerdir $pl
1693 or return;
1694
1695 my @paths;
1696
1697 for (@$files) {
1698 utf8::decode $_;
1699 next if /\.(?:pl|pst)$/;
1700 next unless /^$PATH_SEP/o;
1701
1702 push @paths, cf::map::normalise "~$pl/$_";
1703 }
1704
1705 \@paths
1706 }
1707
1708 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1709
1710 Expand deliantra pod fragments into protocol xml.
1711
1712 =item $player->ext_reply ($msgid, @msg)
1713
1714 Sends an ext reply to the player.
1715
1716 =cut
1717
1718 sub ext_reply($$@) {
1719 my ($self, $id, @msg) = @_;
1720
1721 $self->ns->ext_reply ($id, @msg)
1722 }
1723
1724 =item $player->ext_msg ($type, @msg)
1725
1726 Sends an ext event to the client.
1727
1728 =cut
1729
1730 sub ext_msg($$@) {
1731 my ($self, $type, @msg) = @_;
1732
1733 $self->ns->ext_msg ($type, @msg);
1734 }
1735
1736 =head3 cf::region
1737
1738 =over 4
1739
1740 =cut
1741
1742 package cf::region;
1743
1744 =item cf::region::find_by_path $path
1745
1746 Tries to decuce the likely region for a map knowing only its path.
1747
1748 =cut
1749
1750 sub find_by_path($) {
1751 my ($path) = @_;
1752
1753 my ($match, $specificity);
1754
1755 for my $region (list) {
1756 if ($region->{match} && $path =~ $region->{match}) {
1757 ($match, $specificity) = ($region, $region->specificity)
1758 if $region->specificity > $specificity;
1759 }
1760 }
1761
1762 $match
1763 }
1764
1765 =back
1766
1767 =head3 cf::map
1768
1769 =over 4
1770
1771 =cut
1772
1773 package cf::map;
1774
1775 use Fcntl;
1776 use Coro::AIO;
1777
1778 use overload
1779 '""' => \&as_string,
1780 fallback => 1;
1781
1782 our $MAX_RESET = 3600;
1783 our $DEFAULT_RESET = 3000;
1784
1785 sub generate_random_map {
1786 my ($self, $rmp) = @_;
1787
1788 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1789
1790 # mit "rum" bekleckern, nicht
1791 $self->_create_random_map (
1792 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1793 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, $rmp->{miningstyle},
1794 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1795 $rmp->{exit_on_final_map},
1796 $rmp->{xsize}, $rmp->{ysize},
1797 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1798 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1799 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1800 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1801 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1802 (cf::region::find $rmp->{region}), $rmp->{custom}
1803 )
1804 }
1805
1806 =item cf::map->register ($regex, $prio)
1807
1808 Register a handler for the map path matching the given regex at the
1809 givne priority (higher is better, built-in handlers have priority 0, the
1810 default).
1811
1812 =cut
1813
1814 sub register {
1815 my (undef, $regex, $prio) = @_;
1816 my $pkg = caller;
1817
1818 no strict;
1819 push @{"$pkg\::ISA"}, __PACKAGE__;
1820
1821 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1822 }
1823
1824 # also paths starting with '/'
1825 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1826
1827 sub thawer_merge {
1828 my ($self, $merge) = @_;
1829
1830 # we have to keep some variables in memory intact
1831 local $self->{path};
1832 local $self->{load_path};
1833
1834 $self->SUPER::thawer_merge ($merge);
1835 }
1836
1837 sub normalise {
1838 my ($path, $base) = @_;
1839
1840 $path = "$path"; # make sure its a string
1841
1842 $path =~ s/\.map$//;
1843
1844 # map plan:
1845 #
1846 # /! non-realised random map exit (special hack!)
1847 # {... are special paths that are not being touched
1848 # ?xxx/... are special absolute paths
1849 # ?random/... random maps
1850 # /... normal maps
1851 # ~user/... per-player map of a specific user
1852
1853 $path =~ s/$PATH_SEP/\//go;
1854
1855 # treat it as relative path if it starts with
1856 # something that looks reasonable
1857 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1858 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1859
1860 $base =~ s{[^/]+/?$}{};
1861 $path = "$base/$path";
1862 }
1863
1864 for ($path) {
1865 redo if s{//}{/};
1866 redo if s{/\.?/}{/};
1867 redo if s{/[^/]+/\.\./}{/};
1868 }
1869
1870 $path
1871 }
1872
1873 sub new_from_path {
1874 my (undef, $path, $base) = @_;
1875
1876 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1877
1878 $path = normalise $path, $base;
1879
1880 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1881 if ($path =~ $EXT_MAP{$pkg}[1]) {
1882 my $self = bless cf::map::new, $pkg;
1883 $self->{path} = $path; $self->path ($path);
1884 $self->init; # pass $1 etc.
1885 return $self;
1886 }
1887 }
1888
1889 Carp::cluck "unable to resolve path '$path' (base '$base').";
1890 ()
1891 }
1892
1893 sub init {
1894 my ($self) = @_;
1895
1896 $self
1897 }
1898
1899 sub as_string {
1900 my ($self) = @_;
1901
1902 "$self->{path}"
1903 }
1904
1905 # the displayed name, this is a one way mapping
1906 sub visible_name {
1907 &as_string
1908 }
1909
1910 # the original (read-only) location
1911 sub load_path {
1912 my ($self) = @_;
1913
1914 "$MAPDIR/$self->{path}.map"
1915 }
1916
1917 # the temporary/swap location
1918 sub save_path {
1919 my ($self) = @_;
1920
1921 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1922 "$TMPDIR/$path.map"
1923 }
1924
1925 # the unique path, undef == no special unique path
1926 sub uniq_path {
1927 my ($self) = @_;
1928
1929 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1930 "$UNIQUEDIR/$path"
1931 }
1932
1933 sub decay_objects {
1934 my ($self) = @_;
1935
1936 return if $self->{deny_reset};
1937
1938 $self->do_decay_objects;
1939 }
1940
1941 sub unlink_save {
1942 my ($self) = @_;
1943
1944 utf8::encode (my $save = $self->save_path);
1945 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1946 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1947 }
1948
1949 sub load_header_from($) {
1950 my ($self, $path) = @_;
1951
1952 utf8::encode $path;
1953 my $f = new_from_file cf::object::thawer $path
1954 or return;
1955
1956 $self->_load_header ($f)
1957 or return;
1958
1959 local $MAP_LOADING{$self->{path}} = $self;
1960 $f->resolve_delayed_derefs;
1961
1962 $self->{load_path} = $path;
1963
1964 1
1965 }
1966
1967 sub load_header_orig {
1968 my ($self) = @_;
1969
1970 $self->load_header_from ($self->load_path)
1971 }
1972
1973 sub load_header_temp {
1974 my ($self) = @_;
1975
1976 $self->load_header_from ($self->save_path)
1977 }
1978
1979 sub prepare_temp {
1980 my ($self) = @_;
1981
1982 $self->last_access ((delete $self->{last_access})
1983 || $cf::RUNTIME); #d#
1984 # safety
1985 $self->{instantiate_time} = $cf::RUNTIME
1986 if $self->{instantiate_time} > $cf::RUNTIME;
1987 }
1988
1989 sub prepare_orig {
1990 my ($self) = @_;
1991
1992 $self->{load_original} = 1;
1993 $self->{instantiate_time} = $cf::RUNTIME;
1994 $self->last_access ($cf::RUNTIME);
1995 $self->instantiate;
1996 }
1997
1998 sub load_header {
1999 my ($self) = @_;
2000
2001 if ($self->load_header_temp) {
2002 $self->prepare_temp;
2003 } else {
2004 $self->load_header_orig
2005 or return;
2006 $self->prepare_orig;
2007 }
2008
2009 $self->{deny_reset} = 1
2010 if $self->no_reset;
2011
2012 $self->default_region (cf::region::find_by_path $self->{path})
2013 unless $self->default_region;
2014
2015 1
2016 }
2017
2018 sub find;
2019 sub find {
2020 my ($path, $origin) = @_;
2021
2022 $path = normalise $path, $origin && $origin->path;
2023
2024 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
2025 my $guard2 = cf::lock_acquire "map_find:$path";
2026
2027 $cf::MAP{$path} || do {
2028 my $map = new_from_path cf::map $path
2029 or return;
2030
2031 $map->{last_save} = $cf::RUNTIME;
2032
2033 $map->load_header
2034 or return;
2035
2036 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2037 # doing this can freeze the server in a sync job, obviously
2038 #$cf::WAIT_FOR_TICK->wait;
2039 undef $guard2;
2040 undef $guard1;
2041 $map->reset;
2042 return find $path;
2043 }
2044
2045 $cf::MAP{$path} = $map
2046 }
2047 }
2048
2049 sub pre_load { }
2050 #sub post_load { } # XS
2051
2052 sub load {
2053 my ($self) = @_;
2054
2055 local $self->{deny_reset} = 1; # loading can take a long time
2056
2057 my $path = $self->{path};
2058
2059 {
2060 my $guard = cf::lock_acquire "map_data:$path";
2061
2062 return unless $self->valid;
2063 return unless $self->in_memory == cf::MAP_SWAPPED;
2064
2065 $self->in_memory (cf::MAP_LOADING);
2066
2067 $self->alloc;
2068
2069 $self->pre_load;
2070 cf::cede_to_tick;
2071
2072 my $f = new_from_file cf::object::thawer $self->{load_path};
2073 $f->skip_block;
2074 $self->_load_objects ($f)
2075 or return;
2076
2077 $self->post_load_original
2078 if delete $self->{load_original};
2079
2080 if (my $uniq = $self->uniq_path) {
2081 utf8::encode $uniq;
2082 unless (aio_stat $uniq) {
2083 if (my $f = new_from_file cf::object::thawer $uniq) {
2084 $self->clear_unique_items;
2085 $self->_load_objects ($f);
2086 $f->resolve_delayed_derefs;
2087 }
2088 }
2089 }
2090
2091 $f->resolve_delayed_derefs;
2092
2093 cf::cede_to_tick;
2094 # now do the right thing for maps
2095 $self->link_multipart_objects;
2096 $self->difficulty ($self->estimate_difficulty)
2097 unless $self->difficulty;
2098 cf::cede_to_tick;
2099
2100 unless ($self->{deny_activate}) {
2101 $self->decay_objects;
2102 $self->fix_auto_apply;
2103 $self->update_buttons;
2104 cf::cede_to_tick;
2105 $self->activate;
2106 }
2107
2108 $self->{last_save} = $cf::RUNTIME;
2109 $self->last_access ($cf::RUNTIME);
2110
2111 $self->in_memory (cf::MAP_ACTIVE);
2112 }
2113
2114 $self->post_load;
2115 }
2116
2117 # customize the map for a given player, i.e.
2118 # return the _real_ map. used by e.g. per-player
2119 # maps to change the path to ~playername/mappath
2120 sub customise_for {
2121 my ($self, $ob) = @_;
2122
2123 return find "~" . $ob->name . "/" . $self->{path}
2124 if $self->per_player;
2125
2126 # return find "?party/" . $ob->name . "/" . $self->{path}
2127 # if $self->per_party;
2128
2129 $self
2130 }
2131
2132 # find and load all maps in the 3x3 area around a map
2133 sub load_neighbours {
2134 my ($map) = @_;
2135
2136 my @neigh; # diagonal neighbours
2137
2138 for (0 .. 3) {
2139 my $neigh = $map->tile_path ($_)
2140 or next;
2141 $neigh = find $neigh, $map
2142 or next;
2143 $neigh->load;
2144
2145 push @neigh,
2146 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2147 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2148 }
2149
2150 for (grep defined $_->[0], @neigh) {
2151 my ($path, $origin) = @$_;
2152 my $neigh = find $path, $origin
2153 or next;
2154 $neigh->load;
2155 }
2156 }
2157
2158 sub find_sync {
2159 my ($path, $origin) = @_;
2160
2161 cf::sync_job { find $path, $origin }
2162 }
2163
2164 sub do_load_sync {
2165 my ($map) = @_;
2166
2167 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2168 if $Coro::current == $Coro::main;
2169
2170 cf::sync_job { $map->load };
2171 }
2172
2173 our %MAP_PREFETCH;
2174 our $MAP_PREFETCHER = undef;
2175
2176 sub find_async {
2177 my ($path, $origin, $load) = @_;
2178
2179 $path = normalise $path, $origin && $origin->{path};
2180
2181 if (my $map = $cf::MAP{$path}) {
2182 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2183 }
2184
2185 $MAP_PREFETCH{$path} |= $load;
2186
2187 $MAP_PREFETCHER ||= cf::async {
2188 $Coro::current->{desc} = "map prefetcher";
2189
2190 while (%MAP_PREFETCH) {
2191 while (my ($k, $v) = each %MAP_PREFETCH) {
2192 if (my $map = find $k) {
2193 $map->load if $v;
2194 }
2195
2196 delete $MAP_PREFETCH{$k};
2197 }
2198 }
2199 undef $MAP_PREFETCHER;
2200 };
2201 $MAP_PREFETCHER->prio (6);
2202
2203 ()
2204 }
2205
2206 sub save {
2207 my ($self) = @_;
2208
2209 my $lock = cf::lock_acquire "map_data:$self->{path}";
2210
2211 $self->{last_save} = $cf::RUNTIME;
2212
2213 return unless $self->dirty;
2214
2215 my $save = $self->save_path; utf8::encode $save;
2216 my $uniq = $self->uniq_path; utf8::encode $uniq;
2217
2218 $self->{load_path} = $save;
2219
2220 return if $self->{deny_save};
2221
2222 local $self->{last_access} = $self->last_access;#d#
2223
2224 cf::async {
2225 $Coro::current->{desc} = "map player save";
2226 $_->contr->save for $self->players;
2227 };
2228
2229 cf::get_slot 0.02;
2230
2231 if ($uniq) {
2232 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2233 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2234 } else {
2235 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2236 }
2237 }
2238
2239 sub swap_out {
2240 my ($self) = @_;
2241
2242 # save first because save cedes
2243 $self->save;
2244
2245 my $lock = cf::lock_acquire "map_data:$self->{path}";
2246
2247 return if $self->players;
2248 return if $self->in_memory != cf::MAP_ACTIVE;
2249 return if $self->{deny_save};
2250
2251 $self->in_memory (cf::MAP_SWAPPED);
2252
2253 $self->deactivate;
2254 $_->clear_links_to ($self) for values %cf::MAP;
2255 $self->clear;
2256 }
2257
2258 sub reset_at {
2259 my ($self) = @_;
2260
2261 # TODO: safety, remove and allow resettable per-player maps
2262 return 1e99 if $self->{deny_reset};
2263
2264 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2265 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2266
2267 $time + $to
2268 }
2269
2270 sub should_reset {
2271 my ($self) = @_;
2272
2273 $self->reset_at <= $cf::RUNTIME
2274 }
2275
2276 sub reset {
2277 my ($self) = @_;
2278
2279 my $lock = cf::lock_acquire "map_data:$self->{path}";
2280
2281 return if $self->players;
2282
2283 warn "resetting map ", $self->path, "\n";
2284
2285 $self->in_memory (cf::MAP_SWAPPED);
2286
2287 # need to save uniques path
2288 unless ($self->{deny_save}) {
2289 my $uniq = $self->uniq_path; utf8::encode $uniq;
2290
2291 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2292 if $uniq;
2293 }
2294
2295 delete $cf::MAP{$self->path};
2296
2297 $self->deactivate;
2298 $_->clear_links_to ($self) for values %cf::MAP;
2299 $self->clear;
2300
2301 $self->unlink_save;
2302 $self->destroy;
2303 }
2304
2305 my $nuke_counter = "aaaa";
2306
2307 sub nuke {
2308 my ($self) = @_;
2309
2310 {
2311 my $lock = cf::lock_acquire "map_data:$self->{path}";
2312
2313 delete $cf::MAP{$self->path};
2314
2315 $self->unlink_save;
2316
2317 bless $self, "cf::map";
2318 delete $self->{deny_reset};
2319 $self->{deny_save} = 1;
2320 $self->reset_timeout (1);
2321 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2322
2323 $cf::MAP{$self->path} = $self;
2324 }
2325
2326 $self->reset; # polite request, might not happen
2327 }
2328
2329 =item $maps = cf::map::tmp_maps
2330
2331 Returns an arrayref with all map paths of currently instantiated and saved
2332 maps. May block.
2333
2334 =cut
2335
2336 sub tmp_maps() {
2337 [
2338 map {
2339 utf8::decode $_;
2340 /\.map$/
2341 ? normalise $_
2342 : ()
2343 } @{ aio_readdir $TMPDIR or [] }
2344 ]
2345 }
2346
2347 =item $maps = cf::map::random_maps
2348
2349 Returns an arrayref with all map paths of currently instantiated and saved
2350 random maps. May block.
2351
2352 =cut
2353
2354 sub random_maps() {
2355 [
2356 map {
2357 utf8::decode $_;
2358 /\.map$/
2359 ? normalise "?random/$_"
2360 : ()
2361 } @{ aio_readdir $RANDOMDIR or [] }
2362 ]
2363 }
2364
2365 =item cf::map::unique_maps
2366
2367 Returns an arrayref of paths of all shared maps that have
2368 instantiated unique items. May block.
2369
2370 =cut
2371
2372 sub unique_maps() {
2373 [
2374 map {
2375 utf8::decode $_;
2376 s/\.map$//; # TODO future compatibility hack
2377 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2378 ? ()
2379 : normalise $_
2380 } @{ aio_readdir $UNIQUEDIR or [] }
2381 ]
2382 }
2383
2384 =item cf::map::static_maps
2385
2386 Returns an arrayref if paths of all static maps (all preinstalled F<.map>
2387 file in the shared directory excluding F</styles> and F</editor>). May
2388 block.
2389
2390 =cut
2391
2392 sub static_maps() {
2393 my @dirs = "";
2394 my @maps;
2395
2396 while (@dirs) {
2397 my $dir = shift @dirs;
2398
2399 next if $dir eq "/styles" || $dir eq "/editor";
2400
2401 my ($dirs, $files) = Coro::AIO::aio_scandir "$MAPDIR$dir", 2
2402 or return;
2403
2404 for (@$files) {
2405 s/\.map$// or next;
2406 utf8::decode $_;
2407 push @maps, "$dir/$_";
2408 }
2409
2410 push @dirs, map "$dir/$_", @$dirs;
2411 }
2412
2413 \@maps
2414 }
2415
2416 =back
2417
2418 =head3 cf::object
2419
2420 =cut
2421
2422 package cf::object;
2423
2424 =over 4
2425
2426 =item $ob->inv_recursive
2427
2428 Returns the inventory of the object I<and> their inventories, recursively,
2429 but I<not> the object itself.
2430
2431 =cut
2432
2433 sub inv_recursive_;
2434 sub inv_recursive_ {
2435 map { $_, inv_recursive_ $_->inv } @_
2436 }
2437
2438 sub inv_recursive {
2439 inv_recursive_ inv $_[0]
2440 }
2441
2442 =item $ref = $ob->ref
2443
2444 Creates and returns a persistent reference to an object that can be stored as a string.
2445
2446 =item $ob = cf::object::deref ($refstring)
2447
2448 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2449 even if the object actually exists. May block.
2450
2451 =cut
2452
2453 sub deref {
2454 my ($ref) = @_;
2455
2456 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2457 my ($uuid, $name) = ($1, $2);
2458 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2459 or return;
2460 $pl->ob->uuid eq $uuid
2461 or return;
2462
2463 $pl->ob
2464 } else {
2465 warn "$ref: cannot resolve object reference\n";
2466 undef
2467 }
2468 }
2469
2470 package cf;
2471
2472 =back
2473
2474 =head3 cf::object::player
2475
2476 =over 4
2477
2478 =item $player_object->reply ($npc, $msg[, $flags])
2479
2480 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2481 can be C<undef>. Does the right thing when the player is currently in a
2482 dialogue with the given NPC character.
2483
2484 =cut
2485
2486 our $SAY_CHANNEL = {
2487 id => "say",
2488 title => "Map",
2489 reply => "say ",
2490 tooltip => "Things said to and replied from NPCs near you and other players on the same map only.",
2491 };
2492
2493 our $CHAT_CHANNEL = {
2494 id => "chat",
2495 title => "Chat",
2496 reply => "chat ",
2497 tooltip => "Player chat and shouts, global to the server.",
2498 };
2499
2500 # rough implementation of a future "reply" method that works
2501 # with dialog boxes.
2502 #TODO: the first argument must go, split into a $npc->reply_to ( method
2503 sub cf::object::player::reply($$$;$) {
2504 my ($self, $npc, $msg, $flags) = @_;
2505
2506 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2507
2508 if ($self->{record_replies}) {
2509 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2510
2511 } else {
2512 my $pl = $self->contr;
2513
2514 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2515 my $dialog = $pl->{npc_dialog};
2516 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2517
2518 } else {
2519 $msg = $npc->name . " says: $msg" if $npc;
2520 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2521 }
2522 }
2523 }
2524
2525 =item $object->send_msg ($channel, $msg, $color, [extra...])
2526
2527 =cut
2528
2529 sub cf::object::send_msg {
2530 my $pl = shift->contr
2531 or return;
2532 $pl->send_msg (@_);
2533 }
2534
2535 =item $player_object->may ("access")
2536
2537 Returns wether the given player is authorized to access resource "access"
2538 (e.g. "command_wizcast").
2539
2540 =cut
2541
2542 sub cf::object::player::may {
2543 my ($self, $access) = @_;
2544
2545 $self->flag (cf::FLAG_WIZ) ||
2546 (ref $cf::CFG{"may_$access"}
2547 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2548 : $cf::CFG{"may_$access"})
2549 }
2550
2551 =item $player_object->enter_link
2552
2553 Freezes the player and moves him/her to a special map (C<{link}>).
2554
2555 The player should be reasonably safe there for short amounts of time (e.g.
2556 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2557 though, as the palyer cannot control the character while it is on the link
2558 map.
2559
2560 Will never block.
2561
2562 =item $player_object->leave_link ($map, $x, $y)
2563
2564 Moves the player out of the special C<{link}> map onto the specified
2565 map. If the map is not valid (or omitted), the player will be moved back
2566 to the location he/she was before the call to C<enter_link>, or, if that
2567 fails, to the emergency map position.
2568
2569 Might block.
2570
2571 =cut
2572
2573 sub link_map {
2574 unless ($LINK_MAP) {
2575 $LINK_MAP = cf::map::find "{link}"
2576 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2577 $LINK_MAP->load;
2578 }
2579
2580 $LINK_MAP
2581 }
2582
2583 sub cf::object::player::enter_link {
2584 my ($self) = @_;
2585
2586 $self->deactivate_recursive;
2587
2588 return if UNIVERSAL::isa $self->map, "ext::map_link";
2589
2590 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2591 if $self->map && $self->map->{path} ne "{link}";
2592
2593 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2594 }
2595
2596 sub cf::object::player::leave_link {
2597 my ($self, $map, $x, $y) = @_;
2598
2599 return unless $self->contr->active;
2600
2601 my $link_pos = delete $self->{_link_pos};
2602
2603 unless ($map) {
2604 # restore original map position
2605 ($map, $x, $y) = @{ $link_pos || [] };
2606 $map = cf::map::find $map;
2607
2608 unless ($map) {
2609 ($map, $x, $y) = @$EMERGENCY_POSITION;
2610 $map = cf::map::find $map
2611 or die "FATAL: cannot load emergency map\n";
2612 }
2613 }
2614
2615 ($x, $y) = (-1, -1)
2616 unless (defined $x) && (defined $y);
2617
2618 # use -1 or undef as default coordinates, not 0, 0
2619 ($x, $y) = ($map->enter_x, $map->enter_y)
2620 if $x <= 0 && $y <= 0;
2621
2622 $map->load;
2623 $map->load_neighbours;
2624
2625 return unless $self->contr->active;
2626
2627 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2628 $self->enter_map ($map, $x, $y);
2629
2630 # only activate afterwards, to support waiting in hooks
2631 $self->activate_recursive;
2632 }
2633
2634 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2635
2636 Moves the player to the given map-path and coordinates by first freezing
2637 her, loading and preparing them map, calling the provided $check callback
2638 that has to return the map if sucecssful, and then unfreezes the player on
2639 the new (success) or old (failed) map position. In either case, $done will
2640 be called at the end of this process.
2641
2642 Note that $check will be called with a potentially non-loaded map, so if
2643 it needs a loaded map it has to call C<< ->load >>.
2644
2645 =cut
2646
2647 our $GOTOGEN;
2648
2649 sub cf::object::player::goto {
2650 my ($self, $path, $x, $y, $check, $done) = @_;
2651
2652 # do generation counting so two concurrent goto's will be executed in-order
2653 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2654
2655 $self->enter_link;
2656
2657 (async {
2658 $Coro::current->{desc} = "player::goto $path $x $y";
2659
2660 # *tag paths override both path and x|y
2661 if ($path =~ /^\*(.*)$/) {
2662 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2663 my $ob = $obs[rand @obs];
2664
2665 # see if we actually can go there
2666 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2667 $ob = $obs[rand @obs];
2668 } else {
2669 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2670 }
2671 # else put us there anyways for now #d#
2672
2673 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2674 } else {
2675 ($path, $x, $y) = (undef, undef, undef);
2676 }
2677 }
2678
2679 my $map = eval {
2680 my $map = defined $path ? cf::map::find $path : undef;
2681
2682 if ($map) {
2683 $map = $map->customise_for ($self);
2684 $map = $check->($map) if $check && $map;
2685 } else {
2686 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2687 }
2688
2689 $map
2690 };
2691
2692 if ($@) {
2693 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2694 LOG llevError | logBacktrace, Carp::longmess $@;
2695 }
2696
2697 if ($gen == $self->{_goto_generation}) {
2698 delete $self->{_goto_generation};
2699 $self->leave_link ($map, $x, $y);
2700 }
2701
2702 $done->() if $done;
2703 })->prio (1);
2704 }
2705
2706 =item $player_object->enter_exit ($exit_object)
2707
2708 =cut
2709
2710 sub parse_random_map_params {
2711 my ($spec) = @_;
2712
2713 my $rmp = { # defaults
2714 xsize => (cf::rndm 15, 40),
2715 ysize => (cf::rndm 15, 40),
2716 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2717 #layout => string,
2718 };
2719
2720 for (split /\n/, $spec) {
2721 my ($k, $v) = split /\s+/, $_, 2;
2722
2723 $rmp->{lc $k} = $v if (length $k) && (length $v);
2724 }
2725
2726 $rmp
2727 }
2728
2729 sub prepare_random_map {
2730 my ($exit) = @_;
2731
2732 # all this does is basically replace the /! path by
2733 # a new random map path (?random/...) with a seed
2734 # that depends on the exit object
2735
2736 my $rmp = parse_random_map_params $exit->msg;
2737
2738 if ($exit->map) {
2739 $rmp->{region} = $exit->region->name;
2740 $rmp->{origin_map} = $exit->map->path;
2741 $rmp->{origin_x} = $exit->x;
2742 $rmp->{origin_y} = $exit->y;
2743
2744 $exit->map->touch;
2745 }
2746
2747 $rmp->{random_seed} ||= $exit->random_seed;
2748
2749 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2750 my $md5 = Digest::MD5::md5_hex $data;
2751 my $meta = "$RANDOMDIR/$md5.meta";
2752
2753 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2754 aio_write $fh, 0, (length $data), $data, 0;
2755 undef $fh;
2756 aio_rename "$meta~", $meta;
2757
2758 my $slaying = "?random/$md5";
2759
2760 if ($exit->valid) {
2761 $exit->slaying ("?random/$md5");
2762 $exit->msg (undef);
2763 }
2764 }
2765 }
2766
2767 sub cf::object::player::enter_exit {
2768 my ($self, $exit) = @_;
2769
2770 return unless $self->type == cf::PLAYER;
2771
2772 $self->enter_link;
2773
2774 (async {
2775 $Coro::current->{desc} = "enter_exit";
2776
2777 unless (eval {
2778 $self->deactivate_recursive; # just to be sure
2779
2780 # random map handling
2781 {
2782 my $guard = cf::lock_acquire "exit_prepare:$exit";
2783
2784 prepare_random_map $exit
2785 if $exit->slaying eq "/!";
2786 }
2787
2788 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2789 my $x = $exit->stats->hp;
2790 my $y = $exit->stats->sp;
2791
2792 $self->goto ($map, $x, $y);
2793
2794 # if exit is damned, update players death & WoR home-position
2795 $self->contr->savebed ($map, $x, $y)
2796 if $exit->flag (cf::FLAG_DAMNED);
2797
2798 1
2799 }) {
2800 $self->message ("Something went wrong deep within the deliantra server. "
2801 . "I'll try to bring you back to the map you were before. "
2802 . "Please report this to the dungeon master!",
2803 cf::NDI_UNIQUE | cf::NDI_RED);
2804
2805 warn "ERROR in enter_exit: $@";
2806 $self->leave_link;
2807 }
2808 })->prio (1);
2809 }
2810
2811 =head3 cf::client
2812
2813 =over 4
2814
2815 =item $client->send_drawinfo ($text, $flags)
2816
2817 Sends a drawinfo packet to the client. Circumvents output buffering so
2818 should not be used under normal circumstances.
2819
2820 =cut
2821
2822 sub cf::client::send_drawinfo {
2823 my ($self, $text, $flags) = @_;
2824
2825 utf8::encode $text;
2826 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2827 }
2828
2829 =item $client->send_big_packet ($pkt)
2830
2831 Like C<send_packet>, but tries to compress large packets, and fragments
2832 them as required.
2833
2834 =cut
2835
2836 our $MAXFRAGSIZE = cf::MAXSOCKBUF - 64;
2837
2838 sub cf::client::send_big_packet {
2839 my ($self, $pkt) = @_;
2840
2841 # try lzf for large packets
2842 $pkt = "lzf " . Compress::LZF::compress $pkt
2843 if 1024 <= length $pkt and $self->{can_lzf};
2844
2845 # split very large packets
2846 if ($MAXFRAGSIZE < length $pkt and $self->{can_lzf}) {
2847 $self->send_packet ("frag $_") for unpack "(a$MAXFRAGSIZE)*", $pkt;
2848 $pkt = "frag";
2849 }
2850
2851 $self->send_packet ($pkt);
2852 }
2853
2854 =item $client->send_msg ($channel, $msg, $color, [extra...])
2855
2856 Send a drawinfo or msg packet to the client, formatting the msg for the
2857 client if neccessary. C<$type> should be a string identifying the type of
2858 the message, with C<log> being the default. If C<$color> is negative, suppress
2859 the message unless the client supports the msg packet.
2860
2861 =cut
2862
2863 # non-persistent channels (usually the info channel)
2864 our %CHANNEL = (
2865 "c/motd" => {
2866 id => "infobox",
2867 title => "MOTD",
2868 reply => undef,
2869 tooltip => "The message of the day",
2870 },
2871 "c/identify" => {
2872 id => "infobox",
2873 title => "Identify",
2874 reply => undef,
2875 tooltip => "Items recently identified",
2876 },
2877 "c/examine" => {
2878 id => "infobox",
2879 title => "Examine",
2880 reply => undef,
2881 tooltip => "Signs and other items you examined",
2882 },
2883 "c/shopinfo" => {
2884 id => "infobox",
2885 title => "Shop Info",
2886 reply => undef,
2887 tooltip => "What your bargaining skill tells you about the shop",
2888 },
2889 "c/book" => {
2890 id => "infobox",
2891 title => "Book",
2892 reply => undef,
2893 tooltip => "The contents of a note or book",
2894 },
2895 "c/lookat" => {
2896 id => "infobox",
2897 title => "Look",
2898 reply => undef,
2899 tooltip => "What you saw there",
2900 },
2901 "c/who" => {
2902 id => "infobox",
2903 title => "Players",
2904 reply => undef,
2905 tooltip => "Shows players who are currently online",
2906 },
2907 "c/body" => {
2908 id => "infobox",
2909 title => "Body Parts",
2910 reply => undef,
2911 tooltip => "Shows which body parts you posess and are available",
2912 },
2913 "c/statistics" => {
2914 id => "infobox",
2915 title => "Statistics",
2916 reply => undef,
2917 tooltip => "Shows your primary statistics",
2918 },
2919 "c/skills" => {
2920 id => "infobox",
2921 title => "Skills",
2922 reply => undef,
2923 tooltip => "Shows your experience per skill and item power",
2924 },
2925 "c/shopitems" => {
2926 id => "infobox",
2927 title => "Shop Items",
2928 reply => undef,
2929 tooltip => "Shows the items currently for sale in this shop",
2930 },
2931 "c/resistances" => {
2932 id => "infobox",
2933 title => "Resistances",
2934 reply => undef,
2935 tooltip => "Shows your resistances",
2936 },
2937 "c/pets" => {
2938 id => "infobox",
2939 title => "Pets",
2940 reply => undef,
2941 tooltip => "Shows information abotu your pets/a specific pet",
2942 },
2943 "c/perceiveself" => {
2944 id => "infobox",
2945 title => "Perceive Self",
2946 reply => undef,
2947 tooltip => "You gained detailed knowledge about yourself",
2948 },
2949 "c/uptime" => {
2950 id => "infobox",
2951 title => "Uptime",
2952 reply => undef,
2953 tooltip => "How long the server has been running since last restart",
2954 },
2955 "c/mapinfo" => {
2956 id => "infobox",
2957 title => "Map Info",
2958 reply => undef,
2959 tooltip => "Information related to the maps",
2960 },
2961 "c/party" => {
2962 id => "party",
2963 title => "Party",
2964 reply => "gsay ",
2965 tooltip => "Messages and chat related to your party",
2966 },
2967 "c/death" => {
2968 id => "death",
2969 title => "Death",
2970 reply => undef,
2971 tooltip => "Reason for and more info about your most recent death",
2972 },
2973 "c/say" => $SAY_CHANNEL,
2974 "c/chat" => $CHAT_CHANNEL,
2975 );
2976
2977 sub cf::client::send_msg {
2978 my ($self, $channel, $msg, $color, @extra) = @_;
2979
2980 $msg = $self->pl->expand_cfpod ($msg)
2981 unless $color & cf::NDI_VERBATIM;
2982
2983 $color &= cf::NDI_CLIENT_MASK; # just in case...
2984
2985 # check predefined channels, for the benefit of C
2986 if ($CHANNEL{$channel}) {
2987 $channel = $CHANNEL{$channel};
2988
2989 $self->ext_msg (channel_info => $channel);
2990 $channel = $channel->{id};
2991
2992 } elsif (ref $channel) {
2993 # send meta info to client, if not yet sent
2994 unless (exists $self->{channel}{$channel->{id}}) {
2995 $self->{channel}{$channel->{id}} = $channel;
2996 $self->ext_msg (channel_info => $channel);
2997 }
2998
2999 $channel = $channel->{id};
3000 }
3001
3002 return unless @extra || length $msg;
3003
3004 # default colour, mask it out
3005 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
3006 if $color & cf::NDI_DEF;
3007
3008 my $pkt = "msg "
3009 . $self->{json_coder}->encode (
3010 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
3011 );
3012
3013 $self->send_big_packet ($pkt);
3014 }
3015
3016 =item $client->ext_msg ($type, @msg)
3017
3018 Sends an ext event to the client.
3019
3020 =cut
3021
3022 sub cf::client::ext_msg($$@) {
3023 my ($self, $type, @msg) = @_;
3024
3025 if ($self->extcmd == 2) {
3026 $self->send_big_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
3027 } elsif ($self->extcmd == 1) { # TODO: remove
3028 push @msg, msgtype => "event_$type";
3029 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3030 }
3031 }
3032
3033 =item $client->ext_reply ($msgid, @msg)
3034
3035 Sends an ext reply to the client.
3036
3037 =cut
3038
3039 sub cf::client::ext_reply($$@) {
3040 my ($self, $id, @msg) = @_;
3041
3042 if ($self->extcmd == 2) {
3043 $self->send_big_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
3044 } elsif ($self->extcmd == 1) {
3045 #TODO: version 1, remove
3046 unshift @msg, msgtype => "reply", msgid => $id;
3047 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3048 }
3049 }
3050
3051 =item $success = $client->query ($flags, "text", \&cb)
3052
3053 Queues a query to the client, calling the given callback with
3054 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
3055 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
3056
3057 Queries can fail, so check the return code. Or don't, as queries will
3058 become reliable at some point in the future.
3059
3060 =cut
3061
3062 sub cf::client::query {
3063 my ($self, $flags, $text, $cb) = @_;
3064
3065 return unless $self->state == ST_PLAYING
3066 || $self->state == ST_SETUP
3067 || $self->state == ST_CUSTOM;
3068
3069 $self->state (ST_CUSTOM);
3070
3071 utf8::encode $text;
3072 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
3073
3074 $self->send_packet ($self->{query_queue}[0][0])
3075 if @{ $self->{query_queue} } == 1;
3076
3077 1
3078 }
3079
3080 cf::client->attach (
3081 on_connect => sub {
3082 my ($ns) = @_;
3083
3084 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3085 },
3086 on_reply => sub {
3087 my ($ns, $msg) = @_;
3088
3089 # this weird shuffling is so that direct followup queries
3090 # get handled first
3091 my $queue = delete $ns->{query_queue}
3092 or return; # be conservative, not sure how that can happen, but we saw a crash here
3093
3094 (shift @$queue)->[1]->($msg);
3095 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3096
3097 push @{ $ns->{query_queue} }, @$queue;
3098
3099 if (@{ $ns->{query_queue} } == @$queue) {
3100 if (@$queue) {
3101 $ns->send_packet ($ns->{query_queue}[0][0]);
3102 } else {
3103 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3104 }
3105 }
3106 },
3107 on_exticmd => sub {
3108 my ($ns, $buf) = @_;
3109
3110 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3111
3112 if (ref $msg) {
3113 my ($type, $reply, @payload) =
3114 "ARRAY" eq ref $msg
3115 ? @$msg
3116 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3117
3118 my @reply;
3119
3120 if (my $cb = $EXTICMD{$type}) {
3121 @reply = $cb->($ns, @payload);
3122 }
3123
3124 $ns->ext_reply ($reply, @reply)
3125 if $reply;
3126
3127 } else {
3128 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3129 }
3130
3131 cf::override;
3132 },
3133 );
3134
3135 =item $client->async (\&cb)
3136
3137 Create a new coroutine, running the specified callback. The coroutine will
3138 be automatically cancelled when the client gets destroyed (e.g. on logout,
3139 or loss of connection).
3140
3141 =cut
3142
3143 sub cf::client::async {
3144 my ($self, $cb) = @_;
3145
3146 my $coro = &Coro::async ($cb);
3147
3148 $coro->on_destroy (sub {
3149 delete $self->{_coro}{$coro+0};
3150 });
3151
3152 $self->{_coro}{$coro+0} = $coro;
3153
3154 $coro
3155 }
3156
3157 cf::client->attach (
3158 on_client_destroy => sub {
3159 my ($ns) = @_;
3160
3161 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3162 },
3163 );
3164
3165 =back
3166
3167
3168 =head2 SAFE SCRIPTING
3169
3170 Functions that provide a safe environment to compile and execute
3171 snippets of perl code without them endangering the safety of the server
3172 itself. Looping constructs, I/O operators and other built-in functionality
3173 is not available in the safe scripting environment, and the number of
3174 functions and methods that can be called is greatly reduced.
3175
3176 =cut
3177
3178 our $safe = new Safe "safe";
3179 our $safe_hole = new Safe::Hole;
3180
3181 $SIG{FPE} = 'IGNORE';
3182
3183 $safe->permit_only (Opcode::opset qw(
3184 :base_core :base_mem :base_orig :base_math :base_loop
3185 grepstart grepwhile mapstart mapwhile
3186 sort time
3187 ));
3188
3189 # here we export the classes and methods available to script code
3190
3191 =pod
3192
3193 The following functions and methods are available within a safe environment:
3194
3195 cf::object
3196 contr pay_amount pay_player map x y force_find force_add destroy
3197 insert remove name archname title slaying race decrease split
3198 value
3199
3200 cf::object::player
3201 player
3202
3203 cf::player
3204 peaceful
3205
3206 cf::map
3207 trigger
3208
3209 =cut
3210
3211 for (
3212 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3213 insert remove inv nrof name archname title slaying race
3214 decrease split destroy change_exp value msg lore send_msg)],
3215 ["cf::object::player" => qw(player)],
3216 ["cf::player" => qw(peaceful send_msg)],
3217 ["cf::map" => qw(trigger)],
3218 ) {
3219 no strict 'refs';
3220 my ($pkg, @funs) = @$_;
3221 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3222 for @funs;
3223 }
3224
3225 =over 4
3226
3227 =item @retval = safe_eval $code, [var => value, ...]
3228
3229 Compiled and executes the given perl code snippet. additional var/value
3230 pairs result in temporary local (my) scalar variables of the given name
3231 that are available in the code snippet. Example:
3232
3233 my $five = safe_eval '$first + $second', first => 1, second => 4;
3234
3235 =cut
3236
3237 sub safe_eval($;@) {
3238 my ($code, %vars) = @_;
3239
3240 my $qcode = $code;
3241 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3242 $qcode =~ s/\n/\\n/g;
3243
3244 %vars = (_dummy => 0) unless %vars;
3245
3246 my @res;
3247 local $_;
3248
3249 my $eval =
3250 "do {\n"
3251 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3252 . "#line 0 \"{$qcode}\"\n"
3253 . $code
3254 . "\n}"
3255 ;
3256
3257 if ($CFG{safe_eval}) {
3258 sub_generation_inc;
3259 local @safe::cf::_safe_eval_args = values %vars;
3260 @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3261 sub_generation_inc;
3262 } else {
3263 local @cf::_safe_eval_args = values %vars;
3264 @res = wantarray ? eval eval : scalar eval $eval;
3265 }
3266
3267 if ($@) {
3268 warn "$@";
3269 warn "while executing safe code '$code'\n";
3270 warn "with arguments " . (join " ", %vars) . "\n";
3271 }
3272
3273 wantarray ? @res : $res[0]
3274 }
3275
3276 =item cf::register_script_function $function => $cb
3277
3278 Register a function that can be called from within map/npc scripts. The
3279 function should be reasonably secure and should be put into a package name
3280 like the extension.
3281
3282 Example: register a function that gets called whenever a map script calls
3283 C<rent::overview>, as used by the C<rent> extension.
3284
3285 cf::register_script_function "rent::overview" => sub {
3286 ...
3287 };
3288
3289 =cut
3290
3291 sub register_script_function {
3292 my ($fun, $cb) = @_;
3293
3294 $fun = "safe::$fun" if $CFG{safe_eval};
3295 *$fun = $safe_hole->wrap ($cb);
3296 }
3297
3298 =back
3299
3300 =cut
3301
3302 #############################################################################
3303 # the server's init and main functions
3304
3305 sub load_facedata($) {
3306 my ($path) = @_;
3307
3308 # HACK to clear player env face cache, we need some signal framework
3309 # for this (global event?)
3310 %ext::player_env::MUSIC_FACE_CACHE = ();
3311
3312 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3313
3314 warn "loading facedata from $path\n";
3315
3316 my $facedata;
3317 0 < aio_load $path, $facedata
3318 or die "$path: $!";
3319
3320 $facedata = Coro::Storable::thaw $facedata;
3321
3322 $facedata->{version} == 2
3323 or cf::cleanup "$path: version mismatch, cannot proceed.";
3324
3325 # patch in the exptable
3326 my $exp_table = $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]);
3327 $facedata->{resource}{"res/exp_table"} = {
3328 type => FT_RSRC,
3329 data => $exp_table,
3330 hash => (Digest::MD5::md5 $exp_table),
3331 };
3332 cf::cede_to_tick;
3333
3334 {
3335 my $faces = $facedata->{faceinfo};
3336
3337 while (my ($face, $info) = each %$faces) {
3338 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3339
3340 cf::face::set_visibility $idx, $info->{visibility};
3341 cf::face::set_magicmap $idx, $info->{magicmap};
3342 cf::face::set_data $idx, 0, $info->{data32}, $info->{hash32};
3343 cf::face::set_data $idx, 1, $info->{data64}, $info->{hash64};
3344
3345 cf::cede_to_tick;
3346 }
3347
3348 while (my ($face, $info) = each %$faces) {
3349 next unless $info->{smooth};
3350
3351 my $idx = cf::face::find $face
3352 or next;
3353
3354 if (my $smooth = cf::face::find $info->{smooth}) {
3355 cf::face::set_smooth $idx, $smooth;
3356 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3357 } else {
3358 warn "smooth face '$info->{smooth}' not found for face '$face'";
3359 }
3360
3361 cf::cede_to_tick;
3362 }
3363 }
3364
3365 {
3366 my $anims = $facedata->{animinfo};
3367
3368 while (my ($anim, $info) = each %$anims) {
3369 cf::anim::set $anim, $info->{frames}, $info->{facings};
3370 cf::cede_to_tick;
3371 }
3372
3373 cf::anim::invalidate_all; # d'oh
3374 }
3375
3376 {
3377 my $res = $facedata->{resource};
3378
3379 while (my ($name, $info) = each %$res) {
3380 if (defined $info->{type}) {
3381 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3382
3383 cf::face::set_data $idx, 0, $info->{data}, $info->{hash};
3384 cf::face::set_type $idx, $info->{type};
3385 } else {
3386 $RESOURCE{$name} = $info;
3387 }
3388
3389 cf::cede_to_tick;
3390 }
3391 }
3392
3393 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3394
3395 1
3396 }
3397
3398 cf::global->attach (on_resource_update => sub {
3399 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3400 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3401
3402 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3403 my $sound = $soundconf->{compat}[$_]
3404 or next;
3405
3406 my $face = cf::face::find "sound/$sound->[1]";
3407 cf::sound::set $sound->[0] => $face;
3408 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3409 }
3410
3411 while (my ($k, $v) = each %{$soundconf->{event}}) {
3412 my $face = cf::face::find "sound/$v";
3413 cf::sound::set $k => $face;
3414 }
3415 }
3416 });
3417
3418 register_exticmd fx_want => sub {
3419 my ($ns, $want) = @_;
3420
3421 while (my ($k, $v) = each %$want) {
3422 $ns->fx_want ($k, $v);
3423 }
3424 };
3425
3426 sub load_resource_file($) {
3427 my $guard = lock_acquire "load_resource_file";
3428
3429 my $status = load_resource_file_ $_[0];
3430 get_slot 0.1, 100;
3431 cf::arch::commit_load;
3432
3433 $status
3434 }
3435
3436 sub reload_regions {
3437 # HACK to clear player env face cache, we need some signal framework
3438 # for this (global event?)
3439 %ext::player_env::MUSIC_FACE_CACHE = ();
3440
3441 load_resource_file "$MAPDIR/regions"
3442 or die "unable to load regions file\n";
3443
3444 for (cf::region::list) {
3445 $_->{match} = qr/$_->{match}/
3446 if exists $_->{match};
3447 }
3448 }
3449
3450 sub reload_facedata {
3451 load_facedata "$DATADIR/facedata"
3452 or die "unable to load facedata\n";
3453 }
3454
3455 sub reload_archetypes {
3456 load_resource_file "$DATADIR/archetypes"
3457 or die "unable to load archetypes\n";
3458 }
3459
3460 sub reload_treasures {
3461 load_resource_file "$DATADIR/treasures"
3462 or die "unable to load treasurelists\n";
3463 }
3464
3465 sub reload_resources {
3466 warn "reloading resource files...\n";
3467
3468 reload_facedata;
3469 reload_archetypes;
3470 reload_regions;
3471 reload_treasures;
3472
3473 warn "finished reloading resource files\n";
3474 }
3475
3476 sub reload_config {
3477 warn "reloading config file...\n";
3478
3479 open my $fh, "<:utf8", "$CONFDIR/config"
3480 or return;
3481
3482 local $/;
3483 *CFG = YAML::XS::Load scalar <$fh>;
3484
3485 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3486
3487 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3488 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3489
3490 if (exists $CFG{mlockall}) {
3491 eval {
3492 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3493 and die "WARNING: m(un)lockall failed: $!\n";
3494 };
3495 warn $@ if $@;
3496 }
3497
3498 warn "finished reloading resource files\n";
3499 }
3500
3501 sub pidfile() {
3502 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3503 or die "$PIDFILE: $!";
3504 flock $fh, &Fcntl::LOCK_EX
3505 or die "$PIDFILE: flock: $!";
3506 $fh
3507 }
3508
3509 # make sure only one server instance is running at any one time
3510 sub atomic {
3511 my $fh = pidfile;
3512
3513 my $pid = <$fh>;
3514 kill 9, $pid if $pid > 0;
3515
3516 seek $fh, 0, 0;
3517 print $fh $$;
3518 }
3519
3520 sub main_loop {
3521 warn "EV::loop starting\n";
3522 if (1) {
3523 EV::loop;
3524 }
3525 warn "EV::loop returned\n";
3526 goto &main_loop unless $REALLY_UNLOOP;
3527 }
3528
3529 sub main {
3530 cf::init_globals; # initialise logging
3531
3532 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3533 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3534 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3535 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3536
3537 cf::init_experience;
3538 cf::init_anim;
3539 cf::init_attackmess;
3540 cf::init_dynamic;
3541
3542 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3543
3544 # we must not ever block the main coroutine
3545 local $Coro::idle = sub {
3546 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3547 (async {
3548 $Coro::current->{desc} = "IDLE BUG HANDLER";
3549 EV::loop EV::LOOP_ONESHOT;
3550 })->prio (Coro::PRIO_MAX);
3551 };
3552
3553 evthread_start IO::AIO::poll_fileno;
3554
3555 cf::sync_job {
3556 cf::load_settings;
3557 cf::load_materials;
3558
3559 reload_resources;
3560 reload_config;
3561 db_init;
3562
3563 cf::init_uuid;
3564 cf::init_signals;
3565 cf::init_skills;
3566
3567 cf::init_beforeplay;
3568
3569 atomic;
3570
3571 load_extensions;
3572
3573 utime time, time, $RUNTIMEFILE;
3574
3575 # no (long-running) fork's whatsoever before this point(!)
3576 use POSIX ();
3577 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3578
3579 (pop @POST_INIT)->(0) while @POST_INIT;
3580 };
3581
3582 main_loop;
3583 }
3584
3585 #############################################################################
3586 # initialisation and cleanup
3587
3588 # install some emergency cleanup handlers
3589 BEGIN {
3590 our %SIGWATCHER = ();
3591 for my $signal (qw(INT HUP TERM)) {
3592 $SIGWATCHER{$signal} = AE::signal $signal, sub {
3593 cf::cleanup "SIG$signal";
3594 };
3595 }
3596 }
3597
3598 sub write_runtime_sync {
3599 my $t0 = AE::time;
3600
3601 # first touch the runtime file to show we are still running:
3602 # the fsync below can take a very very long time.
3603
3604 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3605
3606 my $guard = cf::lock_acquire "write_runtime";
3607
3608 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT | O_TRUNC, 0644
3609 or return;
3610
3611 my $value = $cf::RUNTIME + 90 + 10;
3612 # 10 is the runtime save interval, for a monotonic clock
3613 # 60 allows for the watchdog to kill the server.
3614
3615 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3616 and return;
3617
3618 # always fsync - this file is important
3619 aio_fsync $fh
3620 and return;
3621
3622 # touch it again to show we are up-to-date
3623 aio_utime $fh, undef, undef;
3624
3625 close $fh
3626 or return;
3627
3628 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3629 and return;
3630
3631 warn sprintf "runtime file written (%gs).\n", AE::time - $t0;
3632
3633 1
3634 }
3635
3636 our $uuid_lock;
3637 our $uuid_skip;
3638
3639 sub write_uuid_sync($) {
3640 $uuid_skip ||= $_[0];
3641
3642 return if $uuid_lock;
3643 local $uuid_lock = 1;
3644
3645 my $uuid = "$LOCALDIR/uuid";
3646
3647 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3648 or return;
3649
3650 my $value = uuid_seq uuid_cur;
3651
3652 unless ($value) {
3653 warn "cowardly refusing to write zero uuid value!\n";
3654 return;
3655 }
3656
3657 my $value = uuid_str $value + $uuid_skip;
3658 $uuid_skip = 0;
3659
3660 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3661 and return;
3662
3663 # always fsync - this file is important
3664 aio_fsync $fh
3665 and return;
3666
3667 close $fh
3668 or return;
3669
3670 aio_rename "$uuid~", $uuid
3671 and return;
3672
3673 warn "uuid file written ($value).\n";
3674
3675 1
3676
3677 }
3678
3679 sub write_uuid($$) {
3680 my ($skip, $sync) = @_;
3681
3682 $sync ? write_uuid_sync $skip
3683 : async { write_uuid_sync $skip };
3684 }
3685
3686 sub emergency_save() {
3687 my $freeze_guard = cf::freeze_mainloop;
3688
3689 warn "emergency_perl_save: enter\n";
3690
3691 cf::sync_job {
3692 # this is a trade-off: we want to be very quick here, so
3693 # save all maps without fsync, and later call a global sync
3694 # (which in turn might be very very slow)
3695 local $USE_FSYNC = 0;
3696
3697 # use a peculiar iteration method to avoid tripping on perl
3698 # refcount bugs in for. also avoids problems with players
3699 # and maps saved/destroyed asynchronously.
3700 warn "emergency_perl_save: begin player save\n";
3701 for my $login (keys %cf::PLAYER) {
3702 my $pl = $cf::PLAYER{$login} or next;
3703 $pl->valid or next;
3704 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3705 $pl->save;
3706 }
3707 warn "emergency_perl_save: end player save\n";
3708
3709 warn "emergency_perl_save: begin map save\n";
3710 for my $path (keys %cf::MAP) {
3711 my $map = $cf::MAP{$path} or next;
3712 $map->valid or next;
3713 $map->save;
3714 }
3715 warn "emergency_perl_save: end map save\n";
3716
3717 warn "emergency_perl_save: begin database checkpoint\n";
3718 BDB::db_env_txn_checkpoint $DB_ENV;
3719 warn "emergency_perl_save: end database checkpoint\n";
3720
3721 warn "emergency_perl_save: begin write uuid\n";
3722 write_uuid_sync 1;
3723 warn "emergency_perl_save: end write uuid\n";
3724 };
3725
3726 warn "emergency_perl_save: starting sync()\n";
3727 IO::AIO::aio_sync sub {
3728 warn "emergency_perl_save: finished sync()\n";
3729 };
3730
3731 warn "emergency_perl_save: leave\n";
3732 }
3733
3734 sub post_cleanup {
3735 my ($make_core) = @_;
3736
3737 warn Carp::longmess "post_cleanup backtrace"
3738 if $make_core;
3739
3740 my $fh = pidfile;
3741 unlink $PIDFILE if <$fh> == $$;
3742 }
3743
3744 # a safer delete_package, copied from Symbol
3745 sub clear_package($) {
3746 my $pkg = shift;
3747
3748 # expand to full symbol table name if needed
3749 unless ($pkg =~ /^main::.*::$/) {
3750 $pkg = "main$pkg" if $pkg =~ /^::/;
3751 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3752 $pkg .= '::' unless $pkg =~ /::$/;
3753 }
3754
3755 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3756 my $stem_symtab = *{$stem}{HASH};
3757
3758 defined $stem_symtab and exists $stem_symtab->{$leaf}
3759 or return;
3760
3761 # clear all symbols
3762 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3763 for my $name (keys %$leaf_symtab) {
3764 _gv_clear *{"$pkg$name"};
3765 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3766 }
3767 warn "cleared package $pkg\n";#d#
3768 }
3769
3770 sub do_reload_perl() {
3771 # can/must only be called in main
3772 if ($Coro::current != $Coro::main) {
3773 warn "can only reload from main coroutine";
3774 return;
3775 }
3776
3777 return if $RELOAD++;
3778
3779 my $t1 = AE::time;
3780
3781 while ($RELOAD) {
3782 warn "reloading...";
3783
3784 warn "entering sync_job";
3785
3786 cf::sync_job {
3787 cf::write_runtime_sync; # external watchdog should not bark
3788 cf::emergency_save;
3789 cf::write_runtime_sync; # external watchdog should not bark
3790
3791 warn "syncing database to disk";
3792 BDB::db_env_txn_checkpoint $DB_ENV;
3793
3794 # if anything goes wrong in here, we should simply crash as we already saved
3795
3796 warn "flushing outstanding aio requests";
3797 while (IO::AIO::nreqs || BDB::nreqs) {
3798 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3799 }
3800
3801 warn "cancelling all extension coros";
3802 $_->cancel for values %EXT_CORO;
3803 %EXT_CORO = ();
3804
3805 warn "removing commands";
3806 %COMMAND = ();
3807
3808 warn "removing ext/exti commands";
3809 %EXTCMD = ();
3810 %EXTICMD = ();
3811
3812 warn "unloading/nuking all extensions";
3813 for my $pkg (@EXTS) {
3814 warn "... unloading $pkg";
3815
3816 if (my $cb = $pkg->can ("unload")) {
3817 eval {
3818 $cb->($pkg);
3819 1
3820 } or warn "$pkg unloaded, but with errors: $@";
3821 }
3822
3823 warn "... clearing $pkg";
3824 clear_package $pkg;
3825 }
3826
3827 warn "unloading all perl modules loaded from $LIBDIR";
3828 while (my ($k, $v) = each %INC) {
3829 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3830
3831 warn "... unloading $k";
3832 delete $INC{$k};
3833
3834 $k =~ s/\.pm$//;
3835 $k =~ s/\//::/g;
3836
3837 if (my $cb = $k->can ("unload_module")) {
3838 $cb->();
3839 }
3840
3841 clear_package $k;
3842 }
3843
3844 warn "getting rid of safe::, as good as possible";
3845 clear_package "safe::$_"
3846 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3847
3848 warn "unloading cf.pm \"a bit\"";
3849 delete $INC{"cf.pm"};
3850 delete $INC{"cf/$_.pm"} for @EXTRA_MODULES;
3851
3852 # don't, removes xs symbols, too,
3853 # and global variables created in xs
3854 #clear_package __PACKAGE__;
3855
3856 warn "unload completed, starting to reload now";
3857
3858 warn "reloading cf.pm";
3859 require cf;
3860 cf::_connect_to_perl_1;
3861
3862 warn "loading config and database again";
3863 cf::reload_config;
3864
3865 warn "loading extensions";
3866 cf::load_extensions;
3867
3868 if ($REATTACH_ON_RELOAD) {
3869 warn "reattaching attachments to objects/players";
3870 _global_reattach; # objects, sockets
3871 warn "reattaching attachments to maps";
3872 reattach $_ for values %MAP;
3873 warn "reattaching attachments to players";
3874 reattach $_ for values %PLAYER;
3875 }
3876
3877 warn "running post_init jobs";
3878 (pop @POST_INIT)->(1) while @POST_INIT;
3879
3880 warn "leaving sync_job";
3881
3882 1
3883 } or do {
3884 warn $@;
3885 cf::cleanup "error while reloading, exiting.";
3886 };
3887
3888 warn "reloaded";
3889 --$RELOAD;
3890 }
3891
3892 $t1 = AE::time - $t1;
3893 warn "reload completed in ${t1}s\n";
3894 };
3895
3896 our $RELOAD_WATCHER; # used only during reload
3897
3898 sub reload_perl() {
3899 # doing reload synchronously and two reloads happen back-to-back,
3900 # coro crashes during coro_state_free->destroy here.
3901
3902 $RELOAD_WATCHER ||= cf::async {
3903 Coro::AIO::aio_wait cache_extensions;
3904
3905 $RELOAD_WATCHER = AE::timer $TICK * 1.5, 0, sub {
3906 do_reload_perl;
3907 undef $RELOAD_WATCHER;
3908 };
3909 };
3910 }
3911
3912 register_command "reload" => sub {
3913 my ($who, $arg) = @_;
3914
3915 if ($who->flag (FLAG_WIZ)) {
3916 $who->message ("reloading server.");
3917 async {
3918 $Coro::current->{desc} = "perl_reload";
3919 reload_perl;
3920 };
3921 }
3922 };
3923
3924 unshift @INC, $LIBDIR;
3925
3926 my $bug_warning = 0;
3927
3928 our @WAIT_FOR_TICK;
3929 our @WAIT_FOR_TICK_BEGIN;
3930
3931 sub wait_for_tick {
3932 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
3933
3934 my $signal = new Coro::Signal;
3935 push @WAIT_FOR_TICK, $signal;
3936 $signal->wait;
3937 }
3938
3939 sub wait_for_tick_begin {
3940 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
3941
3942 my $signal = new Coro::Signal;
3943 push @WAIT_FOR_TICK_BEGIN, $signal;
3944 $signal->wait;
3945 }
3946
3947 sub tick {
3948 if ($Coro::current != $Coro::main) {
3949 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3950 unless ++$bug_warning > 10;
3951 return;
3952 }
3953
3954 cf::server_tick; # one server iteration
3955
3956 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d#
3957
3958 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3959 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3960 Coro::async_pool {
3961 $Coro::current->{desc} = "runtime saver";
3962 write_runtime_sync
3963 or warn "ERROR: unable to write runtime file: $!";
3964 };
3965 }
3966
3967 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3968 $sig->send;
3969 }
3970 while (my $sig = shift @WAIT_FOR_TICK) {
3971 $sig->send;
3972 }
3973
3974 $LOAD = ($NOW - $TICK_START) / $TICK;
3975 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3976
3977 if (0) {
3978 if ($NEXT_TICK) {
3979 my $jitter = $TICK_START - $NEXT_TICK;
3980 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3981 warn "jitter $JITTER\n";#d#
3982 }
3983 }
3984 }
3985
3986 {
3987 # configure BDB
3988
3989 BDB::min_parallel 16;
3990 BDB::max_poll_reqs $TICK * 0.1;
3991 $AnyEvent::BDB::WATCHER->priority (1);
3992
3993 unless ($DB_ENV) {
3994 $DB_ENV = BDB::db_env_create;
3995 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3996 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3997 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3998 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3999 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
4000
4001 cf::sync_job {
4002 eval {
4003 BDB::db_env_open
4004 $DB_ENV,
4005 $BDBDIR,
4006 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
4007 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
4008 0666;
4009
4010 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
4011 };
4012
4013 cf::cleanup "db_env_open(db): $@" if $@;
4014 };
4015 }
4016
4017 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
4018 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
4019 };
4020 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
4021 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
4022 };
4023 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
4024 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
4025 };
4026 }
4027
4028 {
4029 # configure IO::AIO
4030
4031 IO::AIO::min_parallel 8;
4032 IO::AIO::max_poll_time $TICK * 0.1;
4033 undef $AnyEvent::AIO::WATCHER;
4034 }
4035
4036 my $_log_backtrace;
4037
4038 sub _log_backtrace {
4039 my ($msg, @addr) = @_;
4040
4041 $msg =~ s/\n//;
4042
4043 # limit the # of concurrent backtraces
4044 if ($_log_backtrace < 2) {
4045 ++$_log_backtrace;
4046 my $perl_bt = Carp::longmess $msg;
4047 async {
4048 $Coro::current->{desc} = "abt $msg";
4049
4050 my @bt = fork_call {
4051 @addr = map { sprintf "%x", $_ } @addr;
4052 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
4053 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
4054 or die "addr2line: $!";
4055
4056 my @funcs;
4057 my @res = <$fh>;
4058 chomp for @res;
4059 while (@res) {
4060 my ($func, $line) = splice @res, 0, 2, ();
4061 push @funcs, "[$func] $line";
4062 }
4063
4064 @funcs
4065 };
4066
4067 LOG llevInfo, "[ABT] $perl_bt\n";
4068 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
4069 LOG llevInfo, "[ABT] $_\n" for @bt;
4070 --$_log_backtrace;
4071 };
4072 } else {
4073 LOG llevInfo, "[ABT] $msg\n";
4074 LOG llevInfo, "[ABT] [suppressed]\n";
4075 }
4076 }
4077
4078 # load additional modules
4079 require "cf/$_.pm" for @EXTRA_MODULES;
4080 cf::_connect_to_perl_2;
4081
4082 END { cf::emergency_save }
4083
4084 1
4085