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Revision: 1.552
Committed: Mon May 17 21:12:59 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.551: +9 -4 lines
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify it under
7 # the terms of the Affero GNU General Public License as published by the
8 # Free Software Foundation, either version 3 of the License, or (at your
9 # option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the Affero GNU General Public License
17 # and the GNU General Public License along with this program. If not, see
18 # <http://www.gnu.org/licenses/>.
19 #
20 # The authors can be reached via e-mail to <support@deliantra.net>
21 #
22
23 package cf;
24
25 use common::sense;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35 use Carp ();
36
37 use Guard ();
38 use Coro ();
39 use Coro::State;
40 use Coro::Handle;
41 use Coro::EV;
42 use Coro::AnyEvent;
43 use Coro::Timer;
44 use Coro::Signal;
45 use Coro::Semaphore;
46 use Coro::SemaphoreSet;
47 use Coro::AnyEvent;
48 use Coro::AIO;
49 use Coro::BDB 1.6;
50 use Coro::Storable;
51 use Coro::Util ();
52
53 use JSON::XS 2.01 ();
54 use BDB ();
55 use Data::Dumper;
56 use Fcntl;
57 use YAML::XS ();
58 use IO::AIO ();
59 use Time::HiRes;
60 use Compress::LZF;
61 use Digest::MD5 ();
62
63 AnyEvent::detect;
64
65 # configure various modules to our taste
66 #
67 $Storable::canonical = 1; # reduce rsync transfers
68 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
69
70 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
71
72 # make sure c-lzf reinitialises itself
73 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
74 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
75
76 # strictly for debugging
77 $SIG{QUIT} = sub { Carp::cluck "SIGQUIT" };
78
79 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
80
81 our @ORIG_INC;
82
83 our %COMMAND = ();
84 our %COMMAND_TIME = ();
85
86 our @EXTS = (); # list of extension package names
87 our %EXTCMD = ();
88 our %EXTICMD = ();
89 our %EXT_CORO = (); # coroutines bound to extensions
90 our %EXT_MAP = (); # pluggable maps
91
92 our $RELOAD; # number of reloads so far, non-zero while in reload
93 our @EVENT;
94 our @REFLECT; # set by XS
95 our %REFLECT; # set by us
96
97 our $CONFDIR = confdir;
98 our $DATADIR = datadir;
99 our $LIBDIR = "$DATADIR/ext";
100 our $PODDIR = "$DATADIR/pod";
101 our $MAPDIR = "$DATADIR/" . mapdir;
102 our $LOCALDIR = localdir;
103 our $TMPDIR = "$LOCALDIR/" . tmpdir;
104 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
105 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
106 our $RANDOMDIR = "$LOCALDIR/random";
107 our $BDBDIR = "$LOCALDIR/db";
108 our $PIDFILE = "$LOCALDIR/pid";
109 our $RUNTIMEFILE = "$LOCALDIR/runtime";
110
111 our %RESOURCE; # unused
112
113 our $OUTPUT_RATE_MIN = 3000;
114 our $OUTPUT_RATE_MAX = 1000000;
115
116 our $MAX_LINKS = 32; # how many chained exits to follow
117 our $VERBOSE_IO = 1;
118
119 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
120 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
121 our $NEXT_TICK;
122 our $USE_FSYNC = 1; # use fsync to write maps - default on
123
124 our $BDB_DEADLOCK_WATCHER;
125 our $BDB_CHECKPOINT_WATCHER;
126 our $BDB_TRICKLE_WATCHER;
127 our $DB_ENV;
128
129 our @EXTRA_MODULES = qw(pod match mapscript incloader);
130
131 our %CFG;
132
133 our $UPTIME; $UPTIME ||= time;
134 our $RUNTIME;
135 our $NOW;
136
137 our (%PLAYER, %PLAYER_LOADING); # all users
138 our (%MAP, %MAP_LOADING ); # all maps
139 our $LINK_MAP; # the special {link} map, which is always available
140
141 # used to convert map paths into valid unix filenames by replacing / by ∕
142 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
143
144 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
145 our $LOADAVG; # same thing, but with alpha-smoothing
146 our $JITTER; # average jitter
147 our $TICK_START; # for load detecting purposes
148
149 our @POST_INIT;
150
151 our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow)
152 our $REALLY_UNLOOP; # never set to true, please :)
153
154 binmode STDOUT;
155 binmode STDERR;
156
157 # read virtual server time, if available
158 unless ($RUNTIME || !-e $RUNTIMEFILE) {
159 open my $fh, "<", $RUNTIMEFILE
160 or die "unable to read $RUNTIMEFILE file: $!";
161 $RUNTIME = <$fh> + 0.;
162 }
163
164 eval "sub TICK() { $TICK } 1" or die;
165
166 mkdir $_
167 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
168
169 our $EMERGENCY_POSITION;
170
171 sub cf::map::normalise;
172
173 sub in_main() {
174 $Coro::current == $Coro::main
175 }
176
177 #############################################################################
178
179 %REFLECT = ();
180 for (@REFLECT) {
181 my $reflect = JSON::XS::decode_json $_;
182 $REFLECT{$reflect->{class}} = $reflect;
183 }
184
185 # this is decidedly evil
186 $REFLECT{object}{flags} = { map +($_ => undef), grep $_, map /^FLAG_([A-Z0-9_]+)$/ && lc $1, keys %{"cf::"} };
187
188 #############################################################################
189
190 =head2 GLOBAL VARIABLES
191
192 =over 4
193
194 =item $cf::UPTIME
195
196 The timestamp of the server start (so not actually an uptime).
197
198 =item $cf::RUNTIME
199
200 The time this server has run, starts at 0 and is increased by $cf::TICK on
201 every server tick.
202
203 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
204 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
205 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
206
207 Various directories - "/etc", read-only install directory, perl-library
208 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
209 unique-items directory, player file directory, random maps directory and
210 database environment.
211
212 =item $cf::NOW
213
214 The time of the last (current) server tick.
215
216 =item $cf::TICK
217
218 The interval between server ticks, in seconds.
219
220 =item $cf::LOADAVG
221
222 The current CPU load on the server (alpha-smoothed), as a value between 0
223 (none) and 1 (overloaded), indicating how much time is spent on processing
224 objects per tick. Healthy values are < 0.5.
225
226 =item $cf::LOAD
227
228 The raw value load value from the last tick.
229
230 =item %cf::CFG
231
232 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
233 from wherever your confdir points to.
234
235 =item cf::wait_for_tick, cf::wait_for_tick_begin
236
237 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
238 returns directly I<after> the tick processing (and consequently, can only wake one thread
239 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
240
241 =cut
242
243 sub wait_for_tick();
244 sub wait_for_tick_begin();
245
246 =item @cf::INVOKE_RESULTS
247
248 This array contains the results of the last C<invoke ()> call. When
249 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
250 that call.
251
252 =item %cf::REFLECT
253
254 Contains, for each (C++) class name, a hash reference with information
255 about object members (methods, scalars, arrays and flags) and other
256 metadata, which is useful for introspection.
257
258 =back
259
260 =cut
261
262 sub error(@) { LOG llevError, join "", @_ }
263 sub warn (@) { LOG llevWarn , join "", @_ }
264 sub info (@) { LOG llevInfo , join "", @_ }
265 sub debug(@) { LOG llevDebug, join "", @_ }
266 sub trace(@) { LOG llevTrace, join "", @_ }
267
268 $Coro::State::WARNHOOK = sub {
269 my $msg = join "", @_;
270
271 $msg .= "\n"
272 unless $msg =~ /\n$/;
273
274 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
275
276 LOG llevWarn, $msg;
277 };
278
279 $Coro::State::DIEHOOK = sub {
280 return unless $^S eq 0; # "eq", not "=="
281
282 error Carp::longmess $_[0];
283
284 if (in_main) {#d#
285 error "DIEHOOK called in main context, Coro bug?\n";#d#
286 return;#d#
287 }#d#
288
289 # kill coroutine otherwise
290 Coro::terminate
291 };
292
293 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
294 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
295 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
296 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
297 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
298 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
299 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
300
301 # we bless all objects into (empty) derived classes to force a method lookup
302 # within the Safe compartment.
303 for my $pkg (qw(
304 cf::global cf::attachable
305 cf::object cf::object::player
306 cf::client cf::player
307 cf::arch cf::living
308 cf::map cf::mapspace
309 cf::party cf::region
310 )) {
311 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
312 }
313
314 $EV::DIED = sub {
315 Carp::cluck "error in event callback: @_";
316 };
317
318 #############################################################################
319
320 =head2 UTILITY FUNCTIONS
321
322 =over 4
323
324 =item dumpval $ref
325
326 =cut
327
328 sub dumpval {
329 eval {
330 local $SIG{__DIE__};
331 my $d;
332 if (1) {
333 $d = new Data::Dumper([$_[0]], ["*var"]);
334 $d->Terse(1);
335 $d->Indent(2);
336 $d->Quotekeys(0);
337 $d->Useqq(1);
338 #$d->Bless(...);
339 $d->Seen($_[1]) if @_ > 1;
340 $d = $d->Dump();
341 }
342 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
343 $d
344 } || "[unable to dump $_[0]: '$@']";
345 }
346
347 =item $ref = cf::decode_json $json
348
349 Converts a JSON string into the corresponding perl data structure.
350
351 =item $json = cf::encode_json $ref
352
353 Converts a perl data structure into its JSON representation.
354
355 =cut
356
357 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
358
359 sub encode_json($) { $json_coder->encode ($_[0]) }
360 sub decode_json($) { $json_coder->decode ($_[0]) }
361
362 =item $ref = cf::yaml_load $scalar
363
364 Same as YAML::XS::Load, but doesn't leak, because it forks (and thus blocks).
365
366 =cut
367
368 sub fork_call(&@);
369
370 sub yaml_load($) {
371 fork_call { YAML::XS::Load $_[0] } @_
372 }
373
374 =item cf::post_init { BLOCK }
375
376 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
377 but I<before> the server starts ticking again.
378
379 The codeblock will have a single boolean argument to indicate whether this
380 is a reload or not.
381
382 =cut
383
384 sub post_init(&) {
385 push @POST_INIT, shift;
386 }
387
388 sub _post_init {
389 trace "running post_init jobs";
390
391 # run them in parallel...
392
393 my @join;
394
395 while () {
396 push @join, map &Coro::async ($_, 0), @POST_INIT;
397 @POST_INIT = ();
398
399 @join or last;
400
401 (pop @join)->join;
402 }
403 }
404
405 =item cf::lock_wait $string
406
407 Wait until the given lock is available. See cf::lock_acquire.
408
409 =item my $lock = cf::lock_acquire $string
410
411 Wait until the given lock is available and then acquires it and returns
412 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
413 for example when the coroutine gets canceled), the lock is automatically
414 returned.
415
416 Locks are *not* recursive, locking from the same coro twice results in a
417 deadlocked coro.
418
419 Lock names should begin with a unique identifier (for example, cf::map::find
420 uses map_find and cf::map::load uses map_load).
421
422 =item $locked = cf::lock_active $string
423
424 Return true if the lock is currently active, i.e. somebody has locked it.
425
426 =cut
427
428 our $LOCKS = new Coro::SemaphoreSet;
429
430 sub lock_wait($) {
431 $LOCKS->wait ($_[0]);
432 }
433
434 sub lock_acquire($) {
435 $LOCKS->guard ($_[0])
436 }
437
438 sub lock_active($) {
439 $LOCKS->count ($_[0]) < 1
440 }
441
442 sub freeze_mainloop {
443 tick_inhibit_inc;
444
445 &Guard::guard (\&tick_inhibit_dec);
446 }
447
448 =item cf::periodic $interval, $cb
449
450 Like EV::periodic, but randomly selects a starting point so that the actions
451 get spread over time.
452
453 =cut
454
455 sub periodic($$) {
456 my ($interval, $cb) = @_;
457
458 my $start = rand List::Util::min 180, $interval;
459
460 EV::periodic $start, $interval, 0, $cb
461 }
462
463 =item cf::get_slot $time[, $priority[, $name]]
464
465 Allocate $time seconds of blocking CPU time at priority C<$priority>:
466 This call blocks and returns only when you have at least C<$time> seconds
467 of cpu time till the next tick. The slot is only valid till the next cede.
468
469 The optional C<$name> can be used to identify the job to run. It might be
470 used for statistical purposes and should identify the same time-class.
471
472 Useful for short background jobs.
473
474 =cut
475
476 our @SLOT_QUEUE;
477 our $SLOT_QUEUE;
478 our $SLOT_DECAY = 0.9;
479
480 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
481 $SLOT_QUEUE = Coro::async {
482 $Coro::current->desc ("timeslot manager");
483
484 my $signal = new Coro::Signal;
485 my $busy;
486
487 while () {
488 next_job:
489
490 my $avail = cf::till_tick;
491
492 for (0 .. $#SLOT_QUEUE) {
493 if ($SLOT_QUEUE[$_][0] <= $avail) {
494 $busy = 0;
495 my $job = splice @SLOT_QUEUE, $_, 1, ();
496 $job->[2]->send;
497 Coro::cede;
498 goto next_job;
499 } else {
500 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
501 }
502 }
503
504 if (@SLOT_QUEUE) {
505 # we do not use wait_for_tick() as it returns immediately when tick is inactive
506 push @cf::WAIT_FOR_TICK, $signal;
507 $signal->wait;
508 } else {
509 $busy = 0;
510 Coro::schedule;
511 }
512 }
513 };
514
515 sub get_slot($;$$) {
516 return if tick_inhibit || $Coro::current == $Coro::main;
517
518 my ($time, $pri, $name) = @_;
519
520 $time = clamp $time, 0.01, $TICK * .6;
521
522 my $sig = new Coro::Signal;
523
524 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
525 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
526 $SLOT_QUEUE->ready;
527 $sig->wait;
528 }
529
530 =item cf::async { BLOCK }
531
532 Currently the same as Coro::async_pool, meaning you cannot use
533 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
534 thing you are allowed to do is call C<prio> on it.
535
536 =cut
537
538 BEGIN { *async = \&Coro::async_pool }
539
540 =item cf::sync_job { BLOCK }
541
542 The design of Deliantra requires that the main coroutine ($Coro::main)
543 is always able to handle events or runnable, as Deliantra is only
544 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
545 acceptable.
546
547 If it must be done, put the blocking parts into C<sync_job>. This will run
548 the given BLOCK in another coroutine while waiting for the result. The
549 server will be frozen during this time, so the block should either finish
550 fast or be very important.
551
552 =cut
553
554 sub sync_job(&) {
555 my ($job) = @_;
556
557 if (in_main) {
558 my $time = AE::time;
559
560 # this is the main coro, too bad, we have to block
561 # till the operation succeeds, freezing the server :/
562
563 #LOG llevError, Carp::longmess "sync job";#d#
564
565 my $freeze_guard = freeze_mainloop;
566
567 my $busy = 1;
568 my @res;
569
570 (async {
571 $Coro::current->desc ("sync job coro");
572 @res = eval { $job->() };
573 error $@ if $@;
574 undef $busy;
575 })->prio (Coro::PRIO_MAX);
576
577 while ($busy) {
578 if (Coro::nready) {
579 Coro::cede_notself;
580 } else {
581 EV::loop EV::LOOP_ONESHOT;
582 }
583 }
584
585 my $time = AE::time - $time;
586
587 $TICK_START += $time; # do not account sync jobs to server load
588
589 wantarray ? @res : $res[0]
590 } else {
591 # we are in another coroutine, how wonderful, everything just works
592
593 $job->()
594 }
595 }
596
597 =item $coro = cf::async_ext { BLOCK }
598
599 Like async, but this coro is automatically being canceled when the
600 extension calling this is being unloaded.
601
602 =cut
603
604 sub async_ext(&) {
605 my $cb = shift;
606
607 my $coro = &Coro::async ($cb);
608
609 $coro->on_destroy (sub {
610 delete $EXT_CORO{$coro+0};
611 });
612 $EXT_CORO{$coro+0} = $coro;
613
614 $coro
615 }
616
617 =item fork_call { }, @args
618
619 Executes the given code block with the given arguments in a seperate
620 process, returning the results. Everything must be serialisable with
621 Coro::Storable. May, of course, block. Note that the executed sub may
622 never block itself or use any form of event handling.
623
624 =cut
625
626 sub post_fork {
627 reset_signals;
628 }
629
630 sub fork_call(&@) {
631 my ($cb, @args) = @_;
632
633 # we seemingly have to make a local copy of the whole thing,
634 # otherwise perl prematurely frees the stuff :/
635 # TODO: investigate and fix (likely this will be rather laborious)
636
637 my @res = Coro::Util::fork_eval {
638 cf::post_fork;
639 &$cb
640 } @args;
641
642 wantarray ? @res : $res[-1]
643 }
644
645 sub objinfo {
646 (
647 "counter value" => cf::object::object_count,
648 "objects created" => cf::object::create_count,
649 "objects destroyed" => cf::object::destroy_count,
650 "freelist size" => cf::object::free_count,
651 "allocated objects" => cf::object::objects_size,
652 "active objects" => cf::object::actives_size,
653 )
654 }
655
656 =item $coin = coin_from_name $name
657
658 =cut
659
660 our %coin_alias = (
661 "silver" => "silvercoin",
662 "silvercoin" => "silvercoin",
663 "silvercoins" => "silvercoin",
664 "gold" => "goldcoin",
665 "goldcoin" => "goldcoin",
666 "goldcoins" => "goldcoin",
667 "platinum" => "platinacoin",
668 "platinumcoin" => "platinacoin",
669 "platinumcoins" => "platinacoin",
670 "platina" => "platinacoin",
671 "platinacoin" => "platinacoin",
672 "platinacoins" => "platinacoin",
673 "royalty" => "royalty",
674 "royalties" => "royalty",
675 );
676
677 sub coin_from_name($) {
678 $coin_alias{$_[0]}
679 ? cf::arch::find $coin_alias{$_[0]}
680 : undef
681 }
682
683 =item $value = cf::db_get $family => $key
684
685 Returns a single value from the environment database.
686
687 =item cf::db_put $family => $key => $value
688
689 Stores the given C<$value> in the family. It can currently store binary
690 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
691
692 =item $db = cf::db_table "name"
693
694 Create and/or open a new database table. The string must not be "db" and must be unique
695 within each server.
696
697 =cut
698
699 sub db_table($) {
700 cf::error "db_get called from main context"
701 if $Coro::current == $Coro::main;
702
703 my ($name) = @_;
704 my $db = BDB::db_create $DB_ENV;
705
706 eval {
707 $db->set_flags (BDB::CHKSUM);
708
709 utf8::encode $name;
710 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
711 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
712 cf::cleanup "db_open(db): $!" if $!;
713 };
714 cf::cleanup "db_open(db): $@" if $@;
715
716 $db
717 }
718
719 our $DB;
720
721 sub db_init {
722 $DB ||= db_table "db";
723 }
724
725 sub db_get($$) {
726 my $key = "$_[0]/$_[1]";
727
728 cf::error "db_get called from main context"
729 if $Coro::current == $Coro::main;
730
731 BDB::db_get $DB, undef, $key, my $data;
732
733 $! ? ()
734 : $data
735 }
736
737 sub db_put($$$) {
738 BDB::dbreq_pri 4;
739 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
740 }
741
742 =item cf::cache $id => [$paths...], $processversion => $process
743
744 Generic caching function that returns the value of the resource $id,
745 caching and regenerating as required.
746
747 This function can block.
748
749 =cut
750
751 sub cache {
752 my ($id, $src, $processversion, $process) = @_;
753
754 my $meta =
755 join "\x00",
756 $processversion,
757 map {
758 aio_stat $_
759 and Carp::croak "$_: $!";
760
761 ($_, (stat _)[7,9])
762 } @$src;
763
764 my $dbmeta = db_get cache => "$id/meta";
765 if ($dbmeta ne $meta) {
766 # changed, we may need to process
767
768 my @data;
769 my $md5;
770
771 for (0 .. $#$src) {
772 0 <= aio_load $src->[$_], $data[$_]
773 or Carp::croak "$src->[$_]: $!";
774 }
775
776 # if processing is expensive, check
777 # checksum first
778 if (1) {
779 $md5 =
780 join "\x00",
781 $processversion,
782 map {
783 cf::cede_to_tick;
784 ($src->[$_], Digest::MD5::md5_hex $data[$_])
785 } 0.. $#$src;
786
787
788 my $dbmd5 = db_get cache => "$id/md5";
789 if ($dbmd5 eq $md5) {
790 db_put cache => "$id/meta", $meta;
791
792 return db_get cache => "$id/data";
793 }
794 }
795
796 my $t1 = Time::HiRes::time;
797 my $data = $process->(\@data);
798 my $t2 = Time::HiRes::time;
799
800 info "cache: '$id' processed in ", $t2 - $t1, "s\n";
801
802 db_put cache => "$id/data", $data;
803 db_put cache => "$id/md5" , $md5;
804 db_put cache => "$id/meta", $meta;
805
806 return $data;
807 }
808
809 db_get cache => "$id/data"
810 }
811
812 =item cf::datalog type => key => value, ...
813
814 Log a datalog packet of the given type with the given key-value pairs.
815
816 =cut
817
818 sub datalog($@) {
819 my ($type, %kv) = @_;
820 info "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
821 }
822
823 =back
824
825 =cut
826
827 #############################################################################
828
829 =head2 ATTACHABLE OBJECTS
830
831 Many objects in deliantra are so-called attachable objects. That means you can
832 attach callbacks/event handlers (a collection of which is called an "attachment")
833 to it. All such attachable objects support the following methods.
834
835 In the following description, CLASS can be any of C<global>, C<object>
836 C<player>, C<client> or C<map> (i.e. the attachable objects in
837 Deliantra).
838
839 =over 4
840
841 =item $attachable->attach ($attachment, key => $value...)
842
843 =item $attachable->detach ($attachment)
844
845 Attach/detach a pre-registered attachment to a specific object and give it
846 the specified key/value pairs as arguments.
847
848 Example, attach a minesweeper attachment to the given object, making it a
849 10x10 minesweeper game:
850
851 $obj->attach (minesweeper => width => 10, height => 10);
852
853 =item $bool = $attachable->attached ($name)
854
855 Checks wether the named attachment is currently attached to the object.
856
857 =item cf::CLASS->attach ...
858
859 =item cf::CLASS->detach ...
860
861 Define an anonymous attachment and attach it to all objects of the given
862 CLASS. See the next function for an explanation of its arguments.
863
864 You can attach to global events by using the C<cf::global> class.
865
866 Example, log all player logins:
867
868 cf::player->attach (
869 on_login => sub {
870 my ($pl) = @_;
871 ...
872 },
873 );
874
875 Example, attach to the jeweler skill:
876
877 cf::object->attach (
878 type => cf::SKILL,
879 subtype => cf::SK_JEWELER,
880 on_use_skill => sub {
881 my ($sk, $ob, $part, $dir, $msg) = @_;
882 ...
883 },
884 );
885
886 =item cf::CLASS::attachment $name, ...
887
888 Register an attachment by C<$name> through which attachable objects of the
889 given CLASS can refer to this attachment.
890
891 Some classes such as deliantra maps and objects can specify attachments
892 that are attached at load/instantiate time, thus the need for a name.
893
894 These calls expect any number of the following handler/hook descriptions:
895
896 =over 4
897
898 =item prio => $number
899
900 Set the priority for all following handlers/hooks (unless overwritten
901 by another C<prio> setting). Lower priority handlers get executed
902 earlier. The default priority is C<0>, and many built-in handlers are
903 registered at priority C<-1000>, so lower priorities should not be used
904 unless you know what you are doing.
905
906 =item type => $type
907
908 (Only for C<< cf::object->attach >> calls), limits the attachment to the
909 given type of objects only (the additional parameter C<subtype> can be
910 used to further limit to the given subtype).
911
912 =item on_I<event> => \&cb
913
914 Call the given code reference whenever the named event happens (event is
915 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
916 handlers are recognised generally depends on the type of object these
917 handlers attach to).
918
919 See F<include/eventinc.h> for the full list of events supported, and their
920 class.
921
922 =item package => package::
923
924 Look for sub functions of the name C<< on_I<event> >> in the given
925 package and register them. Only handlers for eevents supported by the
926 object/class are recognised.
927
928 =back
929
930 Example, define an attachment called "sockpuppet" that calls the given
931 event handler when a monster attacks:
932
933 cf::object::attachment sockpuppet =>
934 on_skill_attack => sub {
935 my ($self, $victim) = @_;
936 ...
937 }
938 }
939
940 =item $attachable->valid
941
942 Just because you have a perl object does not mean that the corresponding
943 C-level object still exists. If you try to access an object that has no
944 valid C counterpart anymore you get an exception at runtime. This method
945 can be used to test for existence of the C object part without causing an
946 exception.
947
948 =cut
949
950 # the following variables are defined in .xs and must not be re-created
951 our @CB_GLOBAL = (); # registry for all global events
952 our @CB_ATTACHABLE = (); # registry for all attachables
953 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
954 our @CB_PLAYER = ();
955 our @CB_CLIENT = ();
956 our @CB_TYPE = (); # registry for type (cf-object class) based events
957 our @CB_MAP = ();
958
959 my %attachment;
960
961 sub cf::attachable::thawer_merge {
962 # simply override everything except _meta
963 local $_[0]{_meta};
964 %{$_[0]} = %{$_[1]};
965 }
966
967 sub _attach_cb($$$$) {
968 my ($registry, $event, $prio, $cb) = @_;
969
970 use sort 'stable';
971
972 $cb = [$prio, $cb];
973
974 @{$registry->[$event]} = sort
975 { $a->[0] cmp $b->[0] }
976 @{$registry->[$event] || []}, $cb;
977 }
978
979 # hack
980 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
981
982 # attach handles attaching event callbacks
983 # the only thing the caller has to do is pass the correct
984 # registry (== where the callback attaches to).
985 sub _attach {
986 my ($registry, $klass, @arg) = @_;
987
988 my $object_type;
989 my $prio = 0;
990 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
991
992 #TODO: get rid of this hack
993 if ($attachable_klass{$klass}) {
994 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
995 }
996
997 while (@arg) {
998 my $type = shift @arg;
999
1000 if ($type eq "prio") {
1001 $prio = shift @arg;
1002
1003 } elsif ($type eq "type") {
1004 $object_type = shift @arg;
1005 $registry = $CB_TYPE[$object_type] ||= [];
1006
1007 } elsif ($type eq "subtype") {
1008 defined $object_type or Carp::croak "subtype specified without type";
1009 my $object_subtype = shift @arg;
1010 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
1011
1012 } elsif ($type eq "package") {
1013 my $pkg = shift @arg;
1014
1015 while (my ($name, $id) = each %cb_id) {
1016 if (my $cb = $pkg->can ($name)) {
1017 _attach_cb $registry, $id, $prio, $cb;
1018 }
1019 }
1020
1021 } elsif (exists $cb_id{$type}) {
1022 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
1023
1024 } elsif (ref $type) {
1025 error "attaching objects not supported, ignoring.\n";
1026
1027 } else {
1028 shift @arg;
1029 error "attach argument '$type' not supported, ignoring.\n";
1030 }
1031 }
1032 }
1033
1034 sub _object_attach {
1035 my ($obj, $name, %arg) = @_;
1036
1037 return if exists $obj->{_attachment}{$name};
1038
1039 if (my $attach = $attachment{$name}) {
1040 my $registry = $obj->registry;
1041
1042 for (@$attach) {
1043 my ($klass, @attach) = @$_;
1044 _attach $registry, $klass, @attach;
1045 }
1046
1047 $obj->{$name} = \%arg;
1048 } else {
1049 info "object uses attachment '$name' which is not available, postponing.\n";
1050 }
1051
1052 $obj->{_attachment}{$name} = undef;
1053 }
1054
1055 sub cf::attachable::attach {
1056 if (ref $_[0]) {
1057 _object_attach @_;
1058 } else {
1059 _attach shift->_attach_registry, @_;
1060 }
1061 _recalc_want;
1062 };
1063
1064 # all those should be optimised
1065 sub cf::attachable::detach {
1066 my ($obj, $name) = @_;
1067
1068 if (ref $obj) {
1069 delete $obj->{_attachment}{$name};
1070 reattach ($obj);
1071 } else {
1072 Carp::croak "cannot, currently, detach class attachments";
1073 }
1074 _recalc_want;
1075 };
1076
1077 sub cf::attachable::attached {
1078 my ($obj, $name) = @_;
1079
1080 exists $obj->{_attachment}{$name}
1081 }
1082
1083 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1084 eval "#line " . __LINE__ . " 'cf.pm'
1085 sub cf::\L$klass\E::_attach_registry {
1086 (\\\@CB_$klass, KLASS_$klass)
1087 }
1088
1089 sub cf::\L$klass\E::attachment {
1090 my \$name = shift;
1091
1092 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1093 }
1094 ";
1095 die if $@;
1096 }
1097
1098 our $override;
1099 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1100
1101 sub override {
1102 $override = 1;
1103 @INVOKE_RESULTS = (@_);
1104 }
1105
1106 sub do_invoke {
1107 my $event = shift;
1108 my $callbacks = shift;
1109
1110 @INVOKE_RESULTS = ();
1111
1112 local $override;
1113
1114 for (@$callbacks) {
1115 eval { &{$_->[1]} };
1116
1117 if ($@) {
1118 error "$@", "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1119 override;
1120 }
1121
1122 return 1 if $override;
1123 }
1124
1125 0
1126 }
1127
1128 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1129
1130 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1131
1132 Generate an object-specific event with the given arguments.
1133
1134 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1135 removed in future versions), and there is no public API to access override
1136 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1137
1138 =back
1139
1140 =cut
1141
1142 #############################################################################
1143 # object support
1144
1145 sub _object_equal($$);
1146 sub _object_equal($$) {
1147 my ($a, $b) = @_;
1148
1149 return 0 unless (ref $a) eq (ref $b);
1150
1151 if ("HASH" eq ref $a) {
1152 my @ka = keys %$a;
1153 my @kb = keys %$b;
1154
1155 return 0 if @ka != @kb;
1156
1157 for (0 .. $#ka) {
1158 return 0 unless $ka[$_] eq $kb[$_];
1159 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1160 }
1161
1162 } elsif ("ARRAY" eq ref $a) {
1163
1164 return 0 if @$a != @$b;
1165
1166 for (0 .. $#$a) {
1167 return 0 unless _object_equal $a->[$_], $b->[$_];
1168 }
1169
1170 } elsif ($a ne $b) {
1171 return 0;
1172 }
1173
1174 1
1175 }
1176
1177 our $SLOW_MERGES;#d#
1178 sub _can_merge {
1179 my ($ob1, $ob2) = @_;
1180
1181 ++$SLOW_MERGES;#d#
1182
1183 # we do the slow way here
1184 return _object_equal $ob1, $ob2
1185 }
1186
1187 sub reattach {
1188 # basically do the same as instantiate, without calling instantiate
1189 my ($obj) = @_;
1190
1191 # no longer needed after getting rid of delete_package?
1192 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1193
1194 my $registry = $obj->registry;
1195
1196 @$registry = ();
1197
1198 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1199
1200 for my $name (keys %{ $obj->{_attachment} || {} }) {
1201 if (my $attach = $attachment{$name}) {
1202 for (@$attach) {
1203 my ($klass, @attach) = @$_;
1204 _attach $registry, $klass, @attach;
1205 }
1206 } else {
1207 info "object uses attachment '$name' that is not available, postponing.\n";
1208 }
1209 }
1210 }
1211
1212 cf::attachable->attach (
1213 prio => -1000000,
1214 on_instantiate => sub {
1215 my ($obj, $data) = @_;
1216
1217 $data = decode_json $data;
1218
1219 for (@$data) {
1220 my ($name, $args) = @$_;
1221
1222 $obj->attach ($name, %{$args || {} });
1223 }
1224 },
1225 on_reattach => \&reattach,
1226 on_clone => sub {
1227 my ($src, $dst) = @_;
1228
1229 @{$dst->registry} = @{$src->registry};
1230
1231 %$dst = %$src;
1232
1233 %{$dst->{_attachment}} = %{$src->{_attachment}}
1234 if exists $src->{_attachment};
1235 },
1236 );
1237
1238 sub object_freezer_save {
1239 my ($filename, $rdata, $objs) = @_;
1240
1241 sync_job {
1242 if (length $$rdata) {
1243 utf8::decode (my $decname = $filename);
1244 trace sprintf "saving %s (%d,%d)\n",
1245 $decname, length $$rdata, scalar @$objs
1246 if $VERBOSE_IO;
1247
1248 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1249 aio_chmod $fh, SAVE_MODE;
1250 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1251 if ($cf::USE_FSYNC) {
1252 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1253 aio_fsync $fh;
1254 }
1255 aio_close $fh;
1256
1257 if (@$objs) {
1258 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1259 aio_chmod $fh, SAVE_MODE;
1260 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1261 aio_write $fh, 0, (length $data), $data, 0;
1262 if ($cf::USE_FSYNC) {
1263 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1264 aio_fsync $fh;
1265 }
1266 aio_close $fh;
1267 aio_rename "$filename.pst~", "$filename.pst";
1268 }
1269 } else {
1270 aio_unlink "$filename.pst";
1271 }
1272
1273 aio_rename "$filename~", $filename;
1274
1275 $filename =~ s%/[^/]+$%%;
1276 aio_pathsync $filename if $cf::USE_FSYNC;
1277 } else {
1278 error "unable to save objects: $filename~: $!\n";
1279 }
1280 } else {
1281 aio_unlink $filename;
1282 aio_unlink "$filename.pst";
1283 }
1284 };
1285 }
1286
1287 sub object_freezer_as_string {
1288 my ($rdata, $objs) = @_;
1289
1290 use Data::Dumper;
1291
1292 $$rdata . Dumper $objs
1293 }
1294
1295 sub object_thawer_load {
1296 my ($filename) = @_;
1297
1298 my ($data, $av);
1299
1300 (aio_load $filename, $data) >= 0
1301 or return;
1302
1303 unless (aio_stat "$filename.pst") {
1304 (aio_load "$filename.pst", $av) >= 0
1305 or return;
1306
1307 my $st = eval { Coro::Storable::thaw $av };
1308 $av = $st->{objs};
1309 }
1310
1311 utf8::decode (my $decname = $filename);
1312 trace sprintf "loading %s (%d,%d)\n",
1313 $decname, length $data, scalar @{$av || []}
1314 if $VERBOSE_IO;
1315
1316 ($data, $av)
1317 }
1318
1319 =head2 COMMAND CALLBACKS
1320
1321 =over 4
1322
1323 =cut
1324
1325 #############################################################################
1326 # command handling &c
1327
1328 =item cf::register_command $name => \&callback($ob,$args);
1329
1330 Register a callback for execution when the client sends the user command
1331 $name.
1332
1333 =cut
1334
1335 sub register_command {
1336 my ($name, $cb) = @_;
1337
1338 my $caller = caller;
1339 #warn "registering command '$name/$time' to '$caller'";
1340
1341 push @{ $COMMAND{$name} }, [$caller, $cb];
1342 }
1343
1344 =item cf::register_extcmd $name => \&callback($pl,$packet);
1345
1346 Register a callback for execution when the client sends an (synchronous)
1347 extcmd packet. Ext commands will be processed in the order they are
1348 received by the server, like other user commands. The first argument is
1349 the logged-in player. Ext commands can only be processed after a player
1350 has logged in successfully.
1351
1352 If the callback returns something, it is sent back as if reply was being
1353 called.
1354
1355 =item cf::register_exticmd $name => \&callback($ns,$packet);
1356
1357 Register a callback for execution when the client sends an (asynchronous)
1358 exticmd packet. Exti commands are processed by the server as soon as they
1359 are received, i.e. out of order w.r.t. other commands. The first argument
1360 is a client socket. Exti commands can be received anytime, even before
1361 log-in.
1362
1363 If the callback returns something, it is sent back as if reply was being
1364 called.
1365
1366 =cut
1367
1368 sub register_extcmd {
1369 my ($name, $cb) = @_;
1370
1371 $EXTCMD{$name} = $cb;
1372 }
1373
1374 sub register_exticmd {
1375 my ($name, $cb) = @_;
1376
1377 $EXTICMD{$name} = $cb;
1378 }
1379
1380 use File::Glob ();
1381
1382 cf::player->attach (
1383 on_unknown_command => sub {
1384 my ($pl, $name, $params) = @_;
1385
1386 my $cb = $COMMAND{$name}
1387 or return;
1388
1389 for my $cmd (@$cb) {
1390 $cmd->[1]->($pl->ob, $params);
1391 }
1392
1393 cf::override;
1394 },
1395 on_extcmd => sub {
1396 my ($pl, $buf) = @_;
1397
1398 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1399
1400 if (ref $msg) {
1401 my ($type, $reply, @payload) =
1402 "ARRAY" eq ref $msg
1403 ? @$msg
1404 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1405
1406 my @reply;
1407
1408 if (my $cb = $EXTCMD{$type}) {
1409 @reply = $cb->($pl, @payload);
1410 }
1411
1412 $pl->ext_reply ($reply, @reply)
1413 if $reply;
1414
1415 } else {
1416 error "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1417 }
1418
1419 cf::override;
1420 },
1421 );
1422
1423 # "readahead" all extensions
1424 sub cache_extensions {
1425 my $grp = IO::AIO::aio_group;
1426
1427 add $grp IO::AIO::aio_readdirx $LIBDIR, IO::AIO::READDIR_STAT_ORDER, sub {
1428 for (grep /\.ext$/, @{$_[0]}) {
1429 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1430 }
1431 };
1432
1433 $grp
1434 }
1435
1436 sub load_extensions {
1437 info "loading extensions...";
1438
1439 cf::sync_job {
1440 my %todo;
1441
1442 for my $path (<$LIBDIR/*.ext>) {
1443 next unless -r $path;
1444
1445 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1446 my $base = $1;
1447 my $pkg = $1;
1448 $pkg =~ s/[^[:word:]]/_/g;
1449 $pkg = "ext::$pkg";
1450
1451 open my $fh, "<:utf8", $path
1452 or die "$path: $!";
1453
1454 my $source = do { local $/; <$fh> };
1455
1456 my %ext = (
1457 path => $path,
1458 base => $base,
1459 pkg => $pkg,
1460 );
1461
1462 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1463 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1464
1465 $ext{source} =
1466 "package $pkg; use common::sense;\n"
1467 . "#line 1 \"$path\"\n{\n"
1468 . $source
1469 . "\n};\n1";
1470
1471 $todo{$base} = \%ext;
1472 }
1473
1474 my $pass = 0;
1475 my %done;
1476 while (%todo) {
1477 my $progress;
1478
1479 ++$pass;
1480
1481 ext:
1482 while (my ($k, $v) = each %todo) {
1483 for (split /,\s*/, $v->{meta}{depends}) {
1484 next ext
1485 unless exists $done{$_};
1486 }
1487
1488 trace "... pass $pass, loading '$k' into '$v->{pkg}'\n";
1489
1490 my $active = eval $v->{source};
1491
1492 if (length $@) {
1493 error "$v->{path}: $@\n";
1494
1495 cf::cleanup "mandatory extension '$k' failed to load, exiting."
1496 if exists $v->{meta}{mandatory};
1497
1498 warn "$v->{base}: optional extension cannot be loaded, skipping.\n";
1499 delete $todo{$k};
1500 } else {
1501 $done{$k} = delete $todo{$k};
1502 push @EXTS, $v->{pkg};
1503 $progress = 1;
1504
1505 info "$v->{base}: extension inactive.\n"
1506 unless $active;
1507 }
1508 }
1509
1510 unless ($progress) {
1511 warn "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n";
1512
1513 while (my ($k, $v) = each %todo) {
1514 cf::cleanup "mandatory extension '$k' has unresolved dependencies, exiting."
1515 if exists $v->{meta}{mandatory};
1516 }
1517 }
1518 }
1519 };
1520 }
1521
1522 #############################################################################
1523
1524 =back
1525
1526 =head2 CORE EXTENSIONS
1527
1528 Functions and methods that extend core deliantra objects.
1529
1530 =cut
1531
1532 package cf::player;
1533
1534 use Coro::AIO;
1535
1536 =head3 cf::player
1537
1538 =over 4
1539
1540 =item cf::player::num_playing
1541
1542 Returns the official number of playing players, as per the Crossfire metaserver rules.
1543
1544 =cut
1545
1546 sub num_playing {
1547 scalar grep
1548 $_->ob->map
1549 && !$_->hidden
1550 && !$_->ob->flag (cf::FLAG_WIZ),
1551 cf::player::list
1552 }
1553
1554 =item cf::player::find $login
1555
1556 Returns the given player object, loading it if necessary (might block).
1557
1558 =cut
1559
1560 sub playerdir($) {
1561 "$PLAYERDIR/"
1562 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1563 }
1564
1565 sub path($) {
1566 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1567
1568 (playerdir $login) . "/playerdata"
1569 }
1570
1571 sub find_active($) {
1572 $cf::PLAYER{$_[0]}
1573 and $cf::PLAYER{$_[0]}->active
1574 and $cf::PLAYER{$_[0]}
1575 }
1576
1577 sub exists($) {
1578 my ($login) = @_;
1579
1580 $cf::PLAYER{$login}
1581 or !aio_stat path $login
1582 }
1583
1584 sub find($) {
1585 return $cf::PLAYER{$_[0]} || do {
1586 my $login = $_[0];
1587
1588 my $guard = cf::lock_acquire "user_find:$login";
1589
1590 $cf::PLAYER{$_[0]} || do {
1591 # rename old playerfiles to new ones
1592 #TODO: remove when no longer required
1593 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1594 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1595 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1596 aio_unlink +(playerdir $login) . "/$login.pl";
1597
1598 my $f = new_from_file cf::object::thawer path $login
1599 or return;
1600
1601 my $pl = cf::player::load_pl $f
1602 or return;
1603
1604 local $cf::PLAYER_LOADING{$login} = $pl;
1605 $f->resolve_delayed_derefs;
1606 $cf::PLAYER{$login} = $pl
1607 }
1608 }
1609 }
1610
1611 cf::player->attach (
1612 on_load => sub {
1613 my ($pl, $path) = @_;
1614
1615 # restore slots saved in save, below
1616 my $slots = delete $pl->{_slots};
1617
1618 $pl->ob->current_weapon ($slots->[0]);
1619 $pl->combat_ob ($slots->[1]);
1620 $pl->ranged_ob ($slots->[2]);
1621 },
1622 );
1623
1624 sub save($) {
1625 my ($pl) = @_;
1626
1627 return if $pl->{deny_save};
1628
1629 my $path = path $pl;
1630 my $guard = cf::lock_acquire "user_save:$path";
1631
1632 return if $pl->{deny_save};
1633
1634 aio_mkdir playerdir $pl, 0770;
1635 $pl->{last_save} = $cf::RUNTIME;
1636
1637 cf::get_slot 0.01;
1638
1639 # save slots, to be restored later
1640 local $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
1641
1642 $pl->save_pl ($path);
1643 cf::cede_to_tick;
1644 }
1645
1646 sub new($) {
1647 my ($login) = @_;
1648
1649 my $self = create;
1650
1651 $self->ob->name ($login);
1652 $self->{deny_save} = 1;
1653
1654 $cf::PLAYER{$login} = $self;
1655
1656 $self
1657 }
1658
1659 =item $player->send_msg ($channel, $msg, $color, [extra...])
1660
1661 =cut
1662
1663 sub send_msg {
1664 my $ns = shift->ns
1665 or return;
1666 $ns->send_msg (@_);
1667 }
1668
1669 =item $pl->quit_character
1670
1671 Nukes the player without looking back. If logged in, the connection will
1672 be destroyed. May block for a long time.
1673
1674 =cut
1675
1676 sub quit_character {
1677 my ($pl) = @_;
1678
1679 my $name = $pl->ob->name;
1680
1681 $pl->{deny_save} = 1;
1682 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1683
1684 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->ns;
1685 $pl->deactivate;
1686
1687 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1688 $pl->invoke (cf::EVENT_PLAYER_QUIT) if $pl->ns;
1689 ext::highscore::check ($pl->ob);
1690
1691 $pl->ns->destroy if $pl->ns;
1692
1693 my $path = playerdir $pl;
1694 my $temp = "$path~$cf::RUNTIME~deleting~";
1695 aio_rename $path, $temp;
1696 delete $cf::PLAYER{$pl->ob->name};
1697 $pl->destroy;
1698
1699 my $prefix = qr<^~\Q$name\E/>;
1700
1701 # nuke player maps
1702 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1703
1704 IO::AIO::aio_rmtree $temp;
1705 }
1706
1707 =item $pl->kick
1708
1709 Kicks a player out of the game. This destroys the connection.
1710
1711 =cut
1712
1713 sub kick {
1714 my ($pl, $kicker) = @_;
1715
1716 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1717 $pl->killer ("kicked");
1718 $pl->ns->destroy;
1719 }
1720
1721 =item cf::player::list_logins
1722
1723 Returns am arrayref of all valid playernames in the system, can take a
1724 while and may block, so not sync_job-capable, ever.
1725
1726 =cut
1727
1728 sub list_logins {
1729 my $dirs = aio_readdir $PLAYERDIR
1730 or return [];
1731
1732 my @logins;
1733
1734 for my $login (@$dirs) {
1735 my $path = path $login;
1736
1737 # a .pst is a dead give-away for a valid player
1738 # if no pst file found, open and chekc for blocked users
1739 if (aio_stat "$path.pst") {
1740 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1741 aio_read $fh, 0, 512, my $buf, 0 or next;
1742 $buf !~ /^password -------------$/m or next; # official not-valid tag
1743 }
1744
1745 utf8::decode $login;
1746 push @logins, $login;
1747 }
1748
1749 \@logins
1750 }
1751
1752 =item $player->maps
1753
1754 =item cf::player::maps $login
1755
1756 Returns an arrayref of map paths that are private for this
1757 player. May block.
1758
1759 =cut
1760
1761 sub maps($) {
1762 my ($pl) = @_;
1763
1764 $pl = ref $pl ? $pl->ob->name : $pl;
1765
1766 my $files = aio_readdir playerdir $pl
1767 or return;
1768
1769 my @paths;
1770
1771 for (@$files) {
1772 utf8::decode $_;
1773 next if /\.(?:pl|pst)$/;
1774 next unless /^$PATH_SEP/o;
1775
1776 push @paths, cf::map::normalise "~$pl/$_";
1777 }
1778
1779 \@paths
1780 }
1781
1782 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1783
1784 Expand deliantra pod fragments into protocol xml.
1785
1786 =item $player->ext_reply ($msgid, @msg)
1787
1788 Sends an ext reply to the player.
1789
1790 =cut
1791
1792 sub ext_reply($$@) {
1793 my ($self, $id, @msg) = @_;
1794
1795 $self->ns->ext_reply ($id, @msg)
1796 }
1797
1798 =item $player->ext_msg ($type, @msg)
1799
1800 Sends an ext event to the client.
1801
1802 =cut
1803
1804 sub ext_msg($$@) {
1805 my ($self, $type, @msg) = @_;
1806
1807 $self->ns->ext_msg ($type, @msg);
1808 }
1809
1810 =head3 cf::region
1811
1812 =over 4
1813
1814 =cut
1815
1816 package cf::region;
1817
1818 =item cf::region::find_by_path $path
1819
1820 Tries to decuce the likely region for a map knowing only its path.
1821
1822 =cut
1823
1824 sub find_by_path($) {
1825 my ($path) = @_;
1826
1827 $path =~ s/^~[^\/]*//; # skip ~login
1828
1829 my ($match, $specificity);
1830
1831 for my $region (list) {
1832 if ($region->{match} && $path =~ $region->{match}) {
1833 ($match, $specificity) = ($region, $region->specificity)
1834 if $region->specificity > $specificity;
1835 }
1836 }
1837
1838 $match
1839 }
1840
1841 =back
1842
1843 =head3 cf::map
1844
1845 =over 4
1846
1847 =cut
1848
1849 package cf::map;
1850
1851 use Fcntl;
1852 use Coro::AIO;
1853
1854 use overload
1855 '""' => \&as_string,
1856 fallback => 1;
1857
1858 our $MAX_RESET = 3600;
1859 our $DEFAULT_RESET = 3000;
1860
1861 sub generate_random_map {
1862 my ($self, $rmp) = @_;
1863
1864 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1865
1866 # mit "rum" bekleckern, nicht
1867 $self->_create_random_map (
1868 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1869 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, $rmp->{miningstyle},
1870 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1871 $rmp->{exit_on_final_map},
1872 $rmp->{xsize}, $rmp->{ysize},
1873 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1874 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1875 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1876 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1877 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1878 (cf::region::find $rmp->{region}), $rmp->{custom}
1879 )
1880 }
1881
1882 =item cf::map->register ($regex, $prio)
1883
1884 Register a handler for the map path matching the given regex at the
1885 givne priority (higher is better, built-in handlers have priority 0, the
1886 default).
1887
1888 =cut
1889
1890 sub register {
1891 my (undef, $regex, $prio) = @_;
1892 my $pkg = caller;
1893
1894 push @{"$pkg\::ISA"}, __PACKAGE__;
1895
1896 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1897 }
1898
1899 # also paths starting with '/'
1900 $EXT_MAP{"cf::map::wrap"} = [0, qr{^(?=/)}];
1901
1902 sub thawer_merge {
1903 my ($self, $merge) = @_;
1904
1905 # we have to keep some variables in memory intact
1906 local $self->{path};
1907 local $self->{load_path};
1908
1909 $self->SUPER::thawer_merge ($merge);
1910 }
1911
1912 sub normalise {
1913 my ($path, $base) = @_;
1914
1915 $path = "$path"; # make sure it's a string
1916
1917 $path =~ s/\.map$//;
1918
1919 # map plan:
1920 #
1921 # /! non-realised random map exit (special hack!)
1922 # {... are special paths that are not being touched
1923 # ?xxx/... are special absolute paths
1924 # ?random/... random maps
1925 # /... normal maps
1926 # ~user/... per-player map of a specific user
1927
1928 $path =~ s/$PATH_SEP/\//go;
1929
1930 # treat it as relative path if it starts with
1931 # something that looks reasonable
1932 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1933 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1934
1935 $base =~ s{[^/]+/?$}{};
1936 $path = "$base/$path";
1937 }
1938
1939 for ($path) {
1940 redo if s{/\.?/}{/};
1941 redo if s{/[^/]+/\.\./}{/};
1942 }
1943
1944 $path
1945 }
1946
1947 sub new_from_path {
1948 my (undef, $path, $base) = @_;
1949
1950 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1951
1952 $path = normalise $path, $base;
1953
1954 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1955 if ($path =~ $EXT_MAP{$pkg}[1]) {
1956 my $self = bless cf::map::new, $pkg;
1957 $self->{path} = $path; $self->path ($path);
1958 $self->init; # pass $1 etc.
1959 return $self;
1960 }
1961 }
1962
1963 Carp::cluck "unable to resolve path '$path' (base '$base')";
1964 ()
1965 }
1966
1967 sub init {
1968 my ($self) = @_;
1969
1970 $self
1971 }
1972
1973 sub as_string {
1974 my ($self) = @_;
1975
1976 "$self->{path}"
1977 }
1978
1979 # the displayed name, this is a one way mapping
1980 sub visible_name {
1981 &as_string
1982 }
1983
1984 # the original (read-only) location
1985 sub load_path {
1986 my ($self) = @_;
1987
1988 "$MAPDIR/$self->{path}.map"
1989 }
1990
1991 # the temporary/swap location
1992 sub save_path {
1993 my ($self) = @_;
1994
1995 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1996 "$TMPDIR/$path.map"
1997 }
1998
1999 # the unique path, undef == no special unique path
2000 sub uniq_path {
2001 my ($self) = @_;
2002
2003 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
2004 "$UNIQUEDIR/$path"
2005 }
2006
2007 sub decay_objects {
2008 my ($self) = @_;
2009
2010 return if $self->{deny_reset};
2011
2012 $self->do_decay_objects;
2013 }
2014
2015 sub unlink_save {
2016 my ($self) = @_;
2017
2018 utf8::encode (my $save = $self->save_path);
2019 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
2020 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
2021 }
2022
2023 sub load_header_from($) {
2024 my ($self, $path) = @_;
2025
2026 utf8::encode $path;
2027 my $f = new_from_file cf::object::thawer $path
2028 or return;
2029
2030 $self->_load_header ($f)
2031 or return;
2032
2033 local $MAP_LOADING{$self->{path}} = $self;
2034 $f->resolve_delayed_derefs;
2035
2036 $self->{load_path} = $path;
2037
2038 1
2039 }
2040
2041 sub load_header_orig {
2042 my ($self) = @_;
2043
2044 $self->load_header_from ($self->load_path)
2045 }
2046
2047 sub load_header_temp {
2048 my ($self) = @_;
2049
2050 $self->load_header_from ($self->save_path)
2051 }
2052
2053 sub prepare_temp {
2054 my ($self) = @_;
2055
2056 $self->last_access ((delete $self->{last_access})
2057 || $cf::RUNTIME); #d#
2058 # safety
2059 $self->{instantiate_time} = $cf::RUNTIME
2060 if $self->{instantiate_time} > $cf::RUNTIME;
2061 }
2062
2063 sub prepare_orig {
2064 my ($self) = @_;
2065
2066 $self->{load_original} = 1;
2067 $self->{instantiate_time} = $cf::RUNTIME;
2068 $self->last_access ($cf::RUNTIME);
2069 $self->instantiate;
2070 }
2071
2072 sub load_header {
2073 my ($self) = @_;
2074
2075 if ($self->load_header_temp) {
2076 $self->prepare_temp;
2077 } else {
2078 $self->load_header_orig
2079 or return;
2080 $self->prepare_orig;
2081 }
2082
2083 $self->{deny_reset} = 1
2084 if $self->no_reset;
2085
2086 $self->default_region (cf::region::find_by_path $self->{path})
2087 unless $self->default_region;
2088
2089 1
2090 }
2091
2092 sub find;
2093 sub find {
2094 my ($path, $origin) = @_;
2095
2096 cf::cede_to_tick;
2097
2098 $path = normalise $path, $origin && $origin->path;
2099
2100 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
2101 my $guard2 = cf::lock_acquire "map_find:$path";
2102
2103 $cf::MAP{$path} || do {
2104 my $map = new_from_path cf::map $path
2105 or return;
2106
2107 $map->{last_save} = $cf::RUNTIME;
2108
2109 $map->load_header
2110 or return;
2111
2112 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2113 # doing this can freeze the server in a sync job, obviously
2114 #$cf::WAIT_FOR_TICK->wait;
2115 undef $guard2;
2116 undef $guard1;
2117 $map->reset;
2118 return find $path;
2119 }
2120
2121 $cf::MAP{$path} = $map
2122 }
2123 }
2124
2125 sub pre_load { }
2126 #sub post_load { } # XS
2127
2128 sub load {
2129 my ($self) = @_;
2130
2131 local $self->{deny_reset} = 1; # loading can take a long time
2132
2133 my $path = $self->{path};
2134
2135 {
2136 my $guard = cf::lock_acquire "map_data:$path";
2137
2138 return unless $self->valid;
2139 return unless $self->in_memory == cf::MAP_SWAPPED;
2140
2141 $self->in_memory (cf::MAP_LOADING);
2142
2143 $self->alloc;
2144
2145 $self->pre_load;
2146 cf::cede_to_tick;
2147
2148 my $f = new_from_file cf::object::thawer $self->{load_path};
2149 $f->skip_block;
2150 $self->_load_objects ($f)
2151 or return;
2152
2153 $self->post_load_original
2154 if delete $self->{load_original};
2155
2156 if (my $uniq = $self->uniq_path) {
2157 utf8::encode $uniq;
2158 unless (aio_stat $uniq) {
2159 if (my $f = new_from_file cf::object::thawer $uniq) {
2160 $self->clear_unique_items;
2161 $self->_load_objects ($f);
2162 $f->resolve_delayed_derefs;
2163 }
2164 }
2165 }
2166
2167 $f->resolve_delayed_derefs;
2168
2169 cf::cede_to_tick;
2170 # now do the right thing for maps
2171 $self->link_multipart_objects;
2172 $self->difficulty ($self->estimate_difficulty)
2173 unless $self->difficulty;
2174 cf::cede_to_tick;
2175
2176 unless ($self->{deny_activate}) {
2177 $self->decay_objects;
2178 $self->fix_auto_apply;
2179 $self->update_buttons;
2180 cf::cede_to_tick;
2181 $self->activate;
2182 }
2183
2184 $self->{last_save} = $cf::RUNTIME;
2185 $self->last_access ($cf::RUNTIME);
2186
2187 $self->in_memory (cf::MAP_ACTIVE);
2188 }
2189
2190 $self->post_load;
2191 }
2192
2193 # customize the map for a given player, i.e.
2194 # return the _real_ map. used by e.g. per-player
2195 # maps to change the path to ~playername/mappath
2196 sub customise_for {
2197 my ($self, $ob) = @_;
2198
2199 return find "~" . $ob->name . "/" . $self->{path}
2200 if $self->per_player;
2201
2202 # return find "?party/" . $ob->name . "/" . $self->{path}
2203 # if $self->per_party;
2204
2205 $self
2206 }
2207
2208 # find and load all maps in the 3x3 area around a map
2209 sub load_neighbours {
2210 my ($map) = @_;
2211
2212 my @neigh; # diagonal neighbours
2213
2214 for (0 .. 3) {
2215 my $neigh = $map->tile_path ($_)
2216 or next;
2217 $neigh = find $neigh, $map
2218 or next;
2219 $neigh->load;
2220
2221 # now find the diagonal neighbours
2222 push @neigh,
2223 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2224 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2225 }
2226
2227 for (grep defined $_->[0], @neigh) {
2228 my ($path, $origin) = @$_;
2229 my $neigh = find $path, $origin
2230 or next;
2231 $neigh->load;
2232 }
2233 }
2234
2235 sub find_sync {
2236 my ($path, $origin) = @_;
2237
2238 return cf::LOG cf::llevError | cf::logBacktrace, "do_find_sync"
2239 if $Coro::current == $Coro::main;
2240
2241 find $path, $origin
2242 }
2243
2244 sub do_load_sync {
2245 my ($map) = @_;
2246
2247 return cf::LOG cf::llevError | cf::logBacktrace, "do_load_sync"
2248 if $Coro::current == $Coro::main;
2249
2250 $map->load;
2251 }
2252
2253 our %MAP_PREFETCH;
2254 our $MAP_PREFETCHER = undef;
2255
2256 sub find_async {
2257 my ($path, $origin, $load) = @_;
2258
2259 $path = normalise $path, $origin && $origin->{path};
2260
2261 if (my $map = $cf::MAP{$path}) {
2262 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2263 }
2264
2265 $MAP_PREFETCH{$path} |= $load;
2266
2267 $MAP_PREFETCHER ||= cf::async {
2268 $Coro::current->{desc} = "map prefetcher";
2269
2270 while (%MAP_PREFETCH) {
2271 while (my ($k, $v) = each %MAP_PREFETCH) {
2272 if (my $map = find $k) {
2273 $map->load if $v;
2274 }
2275
2276 delete $MAP_PREFETCH{$k};
2277 }
2278 }
2279 undef $MAP_PREFETCHER;
2280 };
2281 $MAP_PREFETCHER->prio (6);
2282
2283 ()
2284 }
2285
2286 # common code, used by both ->save and ->swapout
2287 sub _save {
2288 my ($self) = @_;
2289
2290 $self->{last_save} = $cf::RUNTIME;
2291
2292 return unless $self->dirty;
2293
2294 my $save = $self->save_path; utf8::encode $save;
2295 my $uniq = $self->uniq_path; utf8::encode $uniq;
2296
2297 $self->{load_path} = $save;
2298
2299 return if $self->{deny_save};
2300
2301 local $self->{last_access} = $self->last_access;#d#
2302
2303 cf::async {
2304 $Coro::current->{desc} = "map player save";
2305 $_->contr->save for $self->players;
2306 };
2307
2308 cf::get_slot 0.02;
2309
2310 if ($uniq) {
2311 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2312 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2313 } else {
2314 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2315 }
2316 }
2317
2318 sub save {
2319 my ($self) = @_;
2320
2321 my $lock = cf::lock_acquire "map_data:$self->{path}";
2322
2323 $self->_save;
2324 }
2325
2326 sub swap_out {
2327 my ($self) = @_;
2328
2329 my $lock = cf::lock_acquire "map_data:$self->{path}";
2330
2331 return if $self->in_memory != cf::MAP_ACTIVE;
2332 return if $self->{deny_save};
2333 return if $self->players;
2334
2335 # first deactivate the map and "unlink" it from the core
2336 $self->deactivate;
2337 $_->clear_links_to ($self) for values %cf::MAP;
2338 $self->in_memory (cf::MAP_SWAPPED);
2339
2340 # then atomically save
2341 $self->_save;
2342
2343 # then free the map
2344 $self->clear;
2345 }
2346
2347 sub reset_at {
2348 my ($self) = @_;
2349
2350 # TODO: safety, remove and allow resettable per-player maps
2351 return 1e99 if $self->{deny_reset};
2352
2353 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2354 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2355
2356 $time + $to
2357 }
2358
2359 sub should_reset {
2360 my ($self) = @_;
2361
2362 $self->reset_at <= $cf::RUNTIME
2363 }
2364
2365 sub reset {
2366 my ($self) = @_;
2367
2368 my $lock = cf::lock_acquire "map_data:$self->{path}";
2369
2370 return if $self->players;
2371
2372 cf::trace "resetting map ", $self->path, "\n";
2373
2374 $self->in_memory (cf::MAP_SWAPPED);
2375
2376 # need to save uniques path
2377 unless ($self->{deny_save}) {
2378 my $uniq = $self->uniq_path; utf8::encode $uniq;
2379
2380 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2381 if $uniq;
2382 }
2383
2384 delete $cf::MAP{$self->path};
2385
2386 $self->deactivate;
2387 $_->clear_links_to ($self) for values %cf::MAP;
2388 $self->clear;
2389
2390 $self->unlink_save;
2391 $self->destroy;
2392 }
2393
2394 my $nuke_counter = "aaaa";
2395
2396 sub nuke {
2397 my ($self) = @_;
2398
2399 {
2400 my $lock = cf::lock_acquire "map_data:$self->{path}";
2401
2402 delete $cf::MAP{$self->path};
2403
2404 $self->unlink_save;
2405
2406 bless $self, "cf::map::wrap";
2407 delete $self->{deny_reset};
2408 $self->{deny_save} = 1;
2409 $self->reset_timeout (1);
2410 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2411
2412 $cf::MAP{$self->path} = $self;
2413 }
2414
2415 $self->reset; # polite request, might not happen
2416 }
2417
2418 =item $maps = cf::map::tmp_maps
2419
2420 Returns an arrayref with all map paths of currently instantiated and saved
2421 maps. May block.
2422
2423 =cut
2424
2425 sub tmp_maps() {
2426 [
2427 map {
2428 utf8::decode $_;
2429 /\.map$/
2430 ? normalise $_
2431 : ()
2432 } @{ aio_readdir $TMPDIR or [] }
2433 ]
2434 }
2435
2436 =item $maps = cf::map::random_maps
2437
2438 Returns an arrayref with all map paths of currently instantiated and saved
2439 random maps. May block.
2440
2441 =cut
2442
2443 sub random_maps() {
2444 [
2445 map {
2446 utf8::decode $_;
2447 /\.map$/
2448 ? normalise "?random/$_"
2449 : ()
2450 } @{ aio_readdir $RANDOMDIR or [] }
2451 ]
2452 }
2453
2454 =item cf::map::unique_maps
2455
2456 Returns an arrayref of paths of all shared maps that have
2457 instantiated unique items. May block.
2458
2459 =cut
2460
2461 sub unique_maps() {
2462 [
2463 map {
2464 utf8::decode $_;
2465 s/\.map$//; # TODO future compatibility hack
2466 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2467 ? ()
2468 : normalise $_
2469 } @{ aio_readdir $UNIQUEDIR or [] }
2470 ]
2471 }
2472
2473 =item cf::map::static_maps
2474
2475 Returns an arrayref if paths of all static maps (all preinstalled F<.map>
2476 file in the shared directory excluding F</styles> and F</editor>). May
2477 block.
2478
2479 =cut
2480
2481 sub static_maps() {
2482 my @dirs = "";
2483 my @maps;
2484
2485 while (@dirs) {
2486 my $dir = shift @dirs;
2487
2488 next if $dir eq "/styles" || $dir eq "/editor";
2489
2490 my ($dirs, $files) = Coro::AIO::aio_scandir "$MAPDIR$dir", 2
2491 or return;
2492
2493 for (@$files) {
2494 s/\.map$// or next;
2495 utf8::decode $_;
2496 push @maps, "$dir/$_";
2497 }
2498
2499 push @dirs, map "$dir/$_", @$dirs;
2500 }
2501
2502 \@maps
2503 }
2504
2505 =back
2506
2507 =head3 cf::object
2508
2509 =cut
2510
2511 package cf::object;
2512
2513 =over 4
2514
2515 =item $ob->inv_recursive
2516
2517 Returns the inventory of the object I<and> their inventories, recursively,
2518 but I<not> the object itself.
2519
2520 =cut
2521
2522 sub inv_recursive_;
2523 sub inv_recursive_ {
2524 map { $_, inv_recursive_ $_->inv } @_
2525 }
2526
2527 sub inv_recursive {
2528 inv_recursive_ inv $_[0]
2529 }
2530
2531 =item $ref = $ob->ref
2532
2533 Creates and returns a persistent reference to an object that can be stored as a string.
2534
2535 =item $ob = cf::object::deref ($refstring)
2536
2537 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2538 even if the object actually exists. May block.
2539
2540 =cut
2541
2542 sub deref {
2543 my ($ref) = @_;
2544
2545 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2546 my ($uuid, $name) = ($1, $2);
2547 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2548 or return;
2549 $pl->ob->uuid eq $uuid
2550 or return;
2551
2552 $pl->ob
2553 } else {
2554 warn "$ref: cannot resolve object reference\n";
2555 undef
2556 }
2557 }
2558
2559 package cf;
2560
2561 =back
2562
2563 =head3 cf::object::player
2564
2565 =over 4
2566
2567 =item $player_object->reply ($npc, $msg[, $flags])
2568
2569 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2570 can be C<undef>. Does the right thing when the player is currently in a
2571 dialogue with the given NPC character.
2572
2573 =cut
2574
2575 our $SAY_CHANNEL = {
2576 id => "say",
2577 title => "Map",
2578 reply => "say ",
2579 tooltip => "Things said to and replied from NPCs near you and other players on the same map only.",
2580 };
2581
2582 our $CHAT_CHANNEL = {
2583 id => "chat",
2584 title => "Chat",
2585 reply => "chat ",
2586 tooltip => "Player chat and shouts, global to the server.",
2587 };
2588
2589 # rough implementation of a future "reply" method that works
2590 # with dialog boxes.
2591 #TODO: the first argument must go, split into a $npc->reply_to ( method
2592 sub cf::object::player::reply($$$;$) {
2593 my ($self, $npc, $msg, $flags) = @_;
2594
2595 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2596
2597 if ($self->{record_replies}) {
2598 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2599
2600 } else {
2601 my $pl = $self->contr;
2602
2603 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2604 my $dialog = $pl->{npc_dialog};
2605 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2606
2607 } else {
2608 $msg = $npc->name . " says: $msg" if $npc;
2609 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2610 }
2611 }
2612 }
2613
2614 =item $object->send_msg ($channel, $msg, $color, [extra...])
2615
2616 =cut
2617
2618 sub cf::object::send_msg {
2619 my $pl = shift->contr
2620 or return;
2621 $pl->send_msg (@_);
2622 }
2623
2624 =item $player_object->may ("access")
2625
2626 Returns wether the given player is authorized to access resource "access"
2627 (e.g. "command_wizcast").
2628
2629 =cut
2630
2631 sub cf::object::player::may {
2632 my ($self, $access) = @_;
2633
2634 $self->flag (cf::FLAG_WIZ) ||
2635 (ref $cf::CFG{"may_$access"}
2636 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2637 : $cf::CFG{"may_$access"})
2638 }
2639
2640 =item $player_object->enter_link
2641
2642 Freezes the player and moves him/her to a special map (C<{link}>).
2643
2644 The player should be reasonably safe there for short amounts of time (e.g.
2645 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2646 though, as the player cannot control the character while it is on the link
2647 map.
2648
2649 Will never block.
2650
2651 =item $player_object->leave_link ($map, $x, $y)
2652
2653 Moves the player out of the special C<{link}> map onto the specified
2654 map. If the map is not valid (or omitted), the player will be moved back
2655 to the location he/she was before the call to C<enter_link>, or, if that
2656 fails, to the emergency map position.
2657
2658 Might block.
2659
2660 =cut
2661
2662 sub link_map {
2663 unless ($LINK_MAP) {
2664 $LINK_MAP = cf::map::find "{link}"
2665 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2666 $LINK_MAP->load;
2667 }
2668
2669 $LINK_MAP
2670 }
2671
2672 sub cf::object::player::enter_link {
2673 my ($self) = @_;
2674
2675 $self->deactivate_recursive;
2676
2677 ++$self->{_link_recursion};
2678
2679 return if UNIVERSAL::isa $self->map, "ext::map_link";
2680
2681 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2682 if $self->map && $self->map->{path} ne "{link}";
2683
2684 $self->enter_map ($LINK_MAP || link_map, 3, 3);
2685 }
2686
2687 sub cf::object::player::leave_link {
2688 my ($self, $map, $x, $y) = @_;
2689
2690 return unless $self->contr->active;
2691
2692 my $link_pos = delete $self->{_link_pos};
2693
2694 unless ($map) {
2695 # restore original map position
2696 ($map, $x, $y) = @{ $link_pos || [] };
2697 $map = cf::map::find $map;
2698
2699 unless ($map) {
2700 ($map, $x, $y) = @$EMERGENCY_POSITION;
2701 $map = cf::map::find $map
2702 or die "FATAL: cannot load emergency map\n";
2703 }
2704 }
2705
2706 ($x, $y) = (-1, -1)
2707 unless (defined $x) && (defined $y);
2708
2709 # use -1 or undef as default coordinates, not 0, 0
2710 ($x, $y) = ($map->enter_x, $map->enter_y)
2711 if $x <= 0 && $y <= 0;
2712
2713 $map->load;
2714 $map->load_neighbours;
2715
2716 return unless $self->contr->active;
2717
2718 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2719 if ($self->enter_map ($map, $x, $y)) {
2720 # entering was successful
2721 delete $self->{_link_recursion};
2722 # only activate afterwards, to support waiting in hooks
2723 $self->activate_recursive;
2724 }
2725
2726 }
2727
2728 =item $player_object->goto ($path, $x, $y[, $check->($map, $x, $y, $player)[, $done->($player)]])
2729
2730 Moves the player to the given map-path and coordinates by first freezing
2731 her, loading and preparing them map, calling the provided $check callback
2732 that has to return the map if sucecssful, and then unfreezes the player on
2733 the new (success) or old (failed) map position. In either case, $done will
2734 be called at the end of this process.
2735
2736 Note that $check will be called with a potentially non-loaded map, so if
2737 it needs a loaded map it has to call C<< ->load >>.
2738
2739 =cut
2740
2741 our $GOTOGEN;
2742
2743 sub cf::object::player::goto {
2744 my ($self, $path, $x, $y, $check, $done) = @_;
2745
2746 if ($self->{_link_recursion} >= $MAX_LINKS) {
2747 error "FATAL: link recursion exceeded, ", $self->name, " goto $path $x $y, redirecting.";
2748 $self->failmsg ("Something went wrong inside the server - please contact an administrator!");
2749 ($path, $x, $y) = @$EMERGENCY_POSITION;
2750 }
2751
2752 # do generation counting so two concurrent goto's will be executed in-order
2753 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2754
2755 $self->enter_link;
2756
2757 (async {
2758 $Coro::current->{desc} = "player::goto $path $x $y";
2759
2760 # *tag paths override both path and x|y
2761 if ($path =~ /^\*(.*)$/) {
2762 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2763 my $ob = $obs[rand @obs];
2764
2765 # see if we actually can go there
2766 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2767 $ob = $obs[rand @obs];
2768 } else {
2769 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2770 }
2771 # else put us there anyways for now #d#
2772
2773 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2774 } else {
2775 ($path, $x, $y) = (undef, undef, undef);
2776 }
2777 }
2778
2779 my $map = eval {
2780 my $map = defined $path ? cf::map::find $path : undef;
2781
2782 if ($map) {
2783 $map = $map->customise_for ($self);
2784 $map = $check->($map, $x, $y, $self) if $check && $map;
2785 } else {
2786 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2787 }
2788
2789 $map
2790 };
2791
2792 if ($@) {
2793 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2794 LOG llevError | logBacktrace, Carp::longmess $@;
2795 }
2796
2797 if ($gen == $self->{_goto_generation}) {
2798 delete $self->{_goto_generation};
2799 $self->leave_link ($map, $x, $y);
2800 }
2801
2802 $done->($self) if $done;
2803 })->prio (1);
2804 }
2805
2806 =item $player_object->enter_exit ($exit_object)
2807
2808 =cut
2809
2810 sub parse_random_map_params {
2811 my ($spec) = @_;
2812
2813 my $rmp = { # defaults
2814 xsize => (cf::rndm 15, 40),
2815 ysize => (cf::rndm 15, 40),
2816 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2817 #layout => string,
2818 };
2819
2820 for (split /\n/, $spec) {
2821 my ($k, $v) = split /\s+/, $_, 2;
2822
2823 $rmp->{lc $k} = $v if (length $k) && (length $v);
2824 }
2825
2826 $rmp
2827 }
2828
2829 sub prepare_random_map {
2830 my ($exit) = @_;
2831
2832 # all this does is basically replace the /! path by
2833 # a new random map path (?random/...) with a seed
2834 # that depends on the exit object
2835
2836 my $rmp = parse_random_map_params $exit->msg;
2837
2838 if ($exit->map) {
2839 $rmp->{region} = $exit->region->name;
2840 $rmp->{origin_map} = $exit->map->path;
2841 $rmp->{origin_x} = $exit->x;
2842 $rmp->{origin_y} = $exit->y;
2843
2844 $exit->map->touch;
2845 }
2846
2847 $rmp->{random_seed} ||= $exit->random_seed;
2848
2849 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2850 my $md5 = Digest::MD5::md5_hex $data;
2851 my $meta = "$RANDOMDIR/$md5.meta";
2852
2853 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2854 aio_write $fh, 0, (length $data), $data, 0;
2855 undef $fh;
2856 aio_rename "$meta~", $meta;
2857
2858 my $slaying = "?random/$md5";
2859
2860 if ($exit->valid) {
2861 $exit->slaying ("?random/$md5");
2862 $exit->msg (undef);
2863 }
2864 }
2865 }
2866
2867 sub cf::object::player::enter_exit {
2868 my ($self, $exit) = @_;
2869
2870 return unless $self->type == cf::PLAYER;
2871
2872 $self->enter_link;
2873
2874 (async {
2875 $Coro::current->{desc} = "enter_exit";
2876
2877 unless (eval {
2878 $self->deactivate_recursive; # just to be sure
2879
2880 # random map handling
2881 {
2882 my $guard = cf::lock_acquire "exit_prepare:$exit";
2883
2884 prepare_random_map $exit
2885 if $exit->slaying eq "/!";
2886 }
2887
2888 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2889 my $x = $exit->stats->hp;
2890 my $y = $exit->stats->sp;
2891
2892 $self->goto ($map, $x, $y);
2893
2894 # if exit is damned, update players death & WoR home-position
2895 $self->contr->savebed ($map, $x, $y)
2896 if $exit->flag (cf::FLAG_DAMNED);
2897
2898 1
2899 }) {
2900 $self->message ("Something went wrong deep within the deliantra server. "
2901 . "I'll try to bring you back to the map you were before. "
2902 . "Please report this to the dungeon master!",
2903 cf::NDI_UNIQUE | cf::NDI_RED);
2904
2905 error "ERROR in enter_exit: $@";
2906 $self->leave_link;
2907 }
2908 })->prio (1);
2909 }
2910
2911 =head3 cf::client
2912
2913 =over 4
2914
2915 =item $client->send_drawinfo ($text, $flags)
2916
2917 Sends a drawinfo packet to the client. Circumvents output buffering so
2918 should not be used under normal circumstances.
2919
2920 =cut
2921
2922 sub cf::client::send_drawinfo {
2923 my ($self, $text, $flags) = @_;
2924
2925 utf8::encode $text;
2926 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2927 }
2928
2929 =item $client->send_big_packet ($pkt)
2930
2931 Like C<send_packet>, but tries to compress large packets, and fragments
2932 them as required.
2933
2934 =cut
2935
2936 our $MAXFRAGSIZE = cf::MAXSOCKBUF - 64;
2937
2938 sub cf::client::send_big_packet {
2939 my ($self, $pkt) = @_;
2940
2941 # try lzf for large packets
2942 $pkt = "lzf " . Compress::LZF::compress $pkt
2943 if 1024 <= length $pkt and $self->{can_lzf};
2944
2945 # split very large packets
2946 if ($MAXFRAGSIZE < length $pkt and $self->{can_lzf}) {
2947 $self->send_packet ("frag $_") for unpack "(a$MAXFRAGSIZE)*", $pkt;
2948 $pkt = "frag";
2949 }
2950
2951 $self->send_packet ($pkt);
2952 }
2953
2954 =item $client->send_msg ($channel, $msg, $color, [extra...])
2955
2956 Send a drawinfo or msg packet to the client, formatting the msg for the
2957 client if neccessary. C<$type> should be a string identifying the type of
2958 the message, with C<log> being the default. If C<$color> is negative, suppress
2959 the message unless the client supports the msg packet.
2960
2961 =cut
2962
2963 # non-persistent channels (usually the info channel)
2964 our %CHANNEL = (
2965 "c/motd" => {
2966 id => "infobox",
2967 title => "MOTD",
2968 reply => undef,
2969 tooltip => "The message of the day",
2970 },
2971 "c/identify" => {
2972 id => "infobox",
2973 title => "Identify",
2974 reply => undef,
2975 tooltip => "Items recently identified",
2976 },
2977 "c/examine" => {
2978 id => "infobox",
2979 title => "Examine",
2980 reply => undef,
2981 tooltip => "Signs and other items you examined",
2982 },
2983 "c/shopinfo" => {
2984 id => "infobox",
2985 title => "Shop Info",
2986 reply => undef,
2987 tooltip => "What your bargaining skill tells you about the shop",
2988 },
2989 "c/book" => {
2990 id => "infobox",
2991 title => "Book",
2992 reply => undef,
2993 tooltip => "The contents of a note or book",
2994 },
2995 "c/lookat" => {
2996 id => "infobox",
2997 title => "Look",
2998 reply => undef,
2999 tooltip => "What you saw there",
3000 },
3001 "c/who" => {
3002 id => "infobox",
3003 title => "Players",
3004 reply => undef,
3005 tooltip => "Shows players who are currently online",
3006 },
3007 "c/body" => {
3008 id => "infobox",
3009 title => "Body Parts",
3010 reply => undef,
3011 tooltip => "Shows which body parts you posess and are available",
3012 },
3013 "c/statistics" => {
3014 id => "infobox",
3015 title => "Statistics",
3016 reply => undef,
3017 tooltip => "Shows your primary statistics",
3018 },
3019 "c/skills" => {
3020 id => "infobox",
3021 title => "Skills",
3022 reply => undef,
3023 tooltip => "Shows your experience per skill and item power",
3024 },
3025 "c/shopitems" => {
3026 id => "infobox",
3027 title => "Shop Items",
3028 reply => undef,
3029 tooltip => "Shows the items currently for sale in this shop",
3030 },
3031 "c/resistances" => {
3032 id => "infobox",
3033 title => "Resistances",
3034 reply => undef,
3035 tooltip => "Shows your resistances",
3036 },
3037 "c/pets" => {
3038 id => "infobox",
3039 title => "Pets",
3040 reply => undef,
3041 tooltip => "Shows information abotu your pets/a specific pet",
3042 },
3043 "c/perceiveself" => {
3044 id => "infobox",
3045 title => "Perceive Self",
3046 reply => undef,
3047 tooltip => "You gained detailed knowledge about yourself",
3048 },
3049 "c/uptime" => {
3050 id => "infobox",
3051 title => "Uptime",
3052 reply => undef,
3053 tooltip => "How long the server has been running since last restart",
3054 },
3055 "c/mapinfo" => {
3056 id => "infobox",
3057 title => "Map Info",
3058 reply => undef,
3059 tooltip => "Information related to the maps",
3060 },
3061 "c/party" => {
3062 id => "party",
3063 title => "Party",
3064 reply => "gsay ",
3065 tooltip => "Messages and chat related to your party",
3066 },
3067 "c/death" => {
3068 id => "death",
3069 title => "Death",
3070 reply => undef,
3071 tooltip => "Reason for and more info about your most recent death",
3072 },
3073 "c/say" => $SAY_CHANNEL,
3074 "c/chat" => $CHAT_CHANNEL,
3075 );
3076
3077 sub cf::client::send_msg {
3078 my ($self, $channel, $msg, $color, @extra) = @_;
3079
3080 $msg = $self->pl->expand_cfpod ($msg)
3081 unless $color & cf::NDI_VERBATIM;
3082
3083 $color &= cf::NDI_CLIENT_MASK; # just in case...
3084
3085 # check predefined channels, for the benefit of C
3086 if ($CHANNEL{$channel}) {
3087 $channel = $CHANNEL{$channel};
3088
3089 $self->ext_msg (channel_info => $channel);
3090 $channel = $channel->{id};
3091
3092 } elsif (ref $channel) {
3093 # send meta info to client, if not yet sent
3094 unless (exists $self->{channel}{$channel->{id}}) {
3095 $self->{channel}{$channel->{id}} = $channel;
3096 $self->ext_msg (channel_info => $channel);
3097 }
3098
3099 $channel = $channel->{id};
3100 }
3101
3102 return unless @extra || length $msg;
3103
3104 # default colour, mask it out
3105 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
3106 if $color & cf::NDI_DEF;
3107
3108 my $pkt = "msg "
3109 . $self->{json_coder}->encode (
3110 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
3111 );
3112
3113 $self->send_big_packet ($pkt);
3114 }
3115
3116 =item $client->ext_msg ($type, @msg)
3117
3118 Sends an ext event to the client.
3119
3120 =cut
3121
3122 sub cf::client::ext_msg($$@) {
3123 my ($self, $type, @msg) = @_;
3124
3125 if ($self->extcmd == 2) {
3126 $self->send_big_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
3127 } elsif ($self->extcmd == 1) { # TODO: remove
3128 push @msg, msgtype => "event_$type";
3129 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3130 }
3131 }
3132
3133 =item $client->ext_reply ($msgid, @msg)
3134
3135 Sends an ext reply to the client.
3136
3137 =cut
3138
3139 sub cf::client::ext_reply($$@) {
3140 my ($self, $id, @msg) = @_;
3141
3142 if ($self->extcmd == 2) {
3143 $self->send_big_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
3144 } elsif ($self->extcmd == 1) {
3145 #TODO: version 1, remove
3146 unshift @msg, msgtype => "reply", msgid => $id;
3147 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3148 }
3149 }
3150
3151 =item $success = $client->query ($flags, "text", \&cb)
3152
3153 Queues a query to the client, calling the given callback with
3154 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
3155 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
3156
3157 Queries can fail, so check the return code. Or don't, as queries will
3158 become reliable at some point in the future.
3159
3160 =cut
3161
3162 sub cf::client::query {
3163 my ($self, $flags, $text, $cb) = @_;
3164
3165 return unless $self->state == ST_PLAYING
3166 || $self->state == ST_SETUP
3167 || $self->state == ST_CUSTOM;
3168
3169 $self->state (ST_CUSTOM);
3170
3171 utf8::encode $text;
3172 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
3173
3174 $self->send_packet ($self->{query_queue}[0][0])
3175 if @{ $self->{query_queue} } == 1;
3176
3177 1
3178 }
3179
3180 cf::client->attach (
3181 on_connect => sub {
3182 my ($ns) = @_;
3183
3184 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3185 },
3186 on_reply => sub {
3187 my ($ns, $msg) = @_;
3188
3189 # this weird shuffling is so that direct followup queries
3190 # get handled first
3191 my $queue = delete $ns->{query_queue}
3192 or return; # be conservative, not sure how that can happen, but we saw a crash here
3193
3194 (shift @$queue)->[1]->($msg);
3195 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3196
3197 push @{ $ns->{query_queue} }, @$queue;
3198
3199 if (@{ $ns->{query_queue} } == @$queue) {
3200 if (@$queue) {
3201 $ns->send_packet ($ns->{query_queue}[0][0]);
3202 } else {
3203 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3204 }
3205 }
3206 },
3207 on_exticmd => sub {
3208 my ($ns, $buf) = @_;
3209
3210 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3211
3212 if (ref $msg) {
3213 my ($type, $reply, @payload) =
3214 "ARRAY" eq ref $msg
3215 ? @$msg
3216 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3217
3218 my @reply;
3219
3220 if (my $cb = $EXTICMD{$type}) {
3221 @reply = $cb->($ns, @payload);
3222 }
3223
3224 $ns->ext_reply ($reply, @reply)
3225 if $reply;
3226
3227 } else {
3228 error "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3229 }
3230
3231 cf::override;
3232 },
3233 );
3234
3235 =item $client->async (\&cb)
3236
3237 Create a new coroutine, running the specified callback. The coroutine will
3238 be automatically cancelled when the client gets destroyed (e.g. on logout,
3239 or loss of connection).
3240
3241 =cut
3242
3243 sub cf::client::async {
3244 my ($self, $cb) = @_;
3245
3246 my $coro = &Coro::async ($cb);
3247
3248 $coro->on_destroy (sub {
3249 delete $self->{_coro}{$coro+0};
3250 });
3251
3252 $self->{_coro}{$coro+0} = $coro;
3253
3254 $coro
3255 }
3256
3257 cf::client->attach (
3258 on_client_destroy => sub {
3259 my ($ns) = @_;
3260
3261 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3262 },
3263 );
3264
3265 =back
3266
3267
3268 =head2 SAFE SCRIPTING
3269
3270 Functions that provide a safe environment to compile and execute
3271 snippets of perl code without them endangering the safety of the server
3272 itself. Looping constructs, I/O operators and other built-in functionality
3273 is not available in the safe scripting environment, and the number of
3274 functions and methods that can be called is greatly reduced.
3275
3276 =cut
3277
3278 our $safe = new Safe "safe";
3279 our $safe_hole = new Safe::Hole;
3280
3281 $SIG{FPE} = 'IGNORE';
3282
3283 $safe->permit_only (Opcode::opset qw(
3284 :base_core :base_mem :base_orig :base_math :base_loop
3285 grepstart grepwhile mapstart mapwhile
3286 sort time
3287 ));
3288
3289 # here we export the classes and methods available to script code
3290
3291 =pod
3292
3293 The following functions and methods are available within a safe environment:
3294
3295 cf::object
3296 contr pay_amount pay_player map x y force_find force_add destroy
3297 insert remove name archname title slaying race decrease split
3298 value
3299
3300 cf::object::player
3301 player
3302
3303 cf::player
3304 peaceful
3305
3306 cf::map
3307 trigger
3308
3309 =cut
3310
3311 for (
3312 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3313 insert remove inv nrof name archname title slaying race
3314 decrease split destroy change_exp value msg lore send_msg)],
3315 ["cf::object::player" => qw(player)],
3316 ["cf::player" => qw(peaceful send_msg)],
3317 ["cf::map" => qw(trigger)],
3318 ) {
3319 my ($pkg, @funs) = @$_;
3320 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3321 for @funs;
3322 }
3323
3324 =over 4
3325
3326 =item @retval = safe_eval $code, [var => value, ...]
3327
3328 Compiled and executes the given perl code snippet. additional var/value
3329 pairs result in temporary local (my) scalar variables of the given name
3330 that are available in the code snippet. Example:
3331
3332 my $five = safe_eval '$first + $second', first => 1, second => 4;
3333
3334 =cut
3335
3336 sub safe_eval($;@) {
3337 my ($code, %vars) = @_;
3338
3339 my $qcode = $code;
3340 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3341 $qcode =~ s/\n/\\n/g;
3342
3343 %vars = (_dummy => 0) unless %vars;
3344
3345 my @res;
3346 local $_;
3347
3348 my $eval =
3349 "do {\n"
3350 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3351 . "#line 0 \"{$qcode}\"\n"
3352 . $code
3353 . "\n}"
3354 ;
3355
3356 if ($CFG{safe_eval}) {
3357 sub_generation_inc;
3358 local @safe::cf::_safe_eval_args = values %vars;
3359 @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3360 sub_generation_inc;
3361 } else {
3362 local @cf::_safe_eval_args = values %vars;
3363 @res = wantarray ? eval eval : scalar eval $eval;
3364 }
3365
3366 if ($@) {
3367 warn "$@",
3368 "while executing safe code '$code'\n",
3369 "with arguments " . (join " ", %vars) . "\n";
3370 }
3371
3372 wantarray ? @res : $res[0]
3373 }
3374
3375 =item cf::register_script_function $function => $cb
3376
3377 Register a function that can be called from within map/npc scripts. The
3378 function should be reasonably secure and should be put into a package name
3379 like the extension.
3380
3381 Example: register a function that gets called whenever a map script calls
3382 C<rent::overview>, as used by the C<rent> extension.
3383
3384 cf::register_script_function "rent::overview" => sub {
3385 ...
3386 };
3387
3388 =cut
3389
3390 sub register_script_function {
3391 my ($fun, $cb) = @_;
3392
3393 $fun = "safe::$fun" if $CFG{safe_eval};
3394 *$fun = $safe_hole->wrap ($cb);
3395 }
3396
3397 =back
3398
3399 =cut
3400
3401 #############################################################################
3402 # the server's init and main functions
3403
3404 sub load_facedata($) {
3405 my ($path) = @_;
3406
3407 # HACK to clear player env face cache, we need some signal framework
3408 # for this (global event?)
3409 %ext::player_env::MUSIC_FACE_CACHE = ();
3410
3411 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3412
3413 trace "loading facedata from $path\n";
3414
3415 0 < aio_load $path, my $facedata
3416 or die "$path: $!";
3417
3418 $facedata = Coro::Storable::thaw $facedata;
3419
3420 $facedata->{version} == 2
3421 or cf::cleanup "$path: version mismatch, cannot proceed.";
3422
3423 # patch in the exptable
3424 my $exp_table = $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]);
3425 $facedata->{resource}{"res/exp_table"} = {
3426 type => FT_RSRC,
3427 data => $exp_table,
3428 hash => (Digest::MD5::md5 $exp_table),
3429 };
3430 cf::cede_to_tick;
3431
3432 {
3433 my $faces = $facedata->{faceinfo};
3434
3435 while (my ($face, $info) = each %$faces) {
3436 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3437
3438 cf::face::set_visibility $idx, $info->{visibility};
3439 cf::face::set_magicmap $idx, $info->{magicmap};
3440 cf::face::set_data $idx, 0, $info->{data32}, $info->{hash32};
3441 cf::face::set_data $idx, 1, $info->{data64}, $info->{hash64};
3442
3443 cf::cede_to_tick;
3444 }
3445
3446 while (my ($face, $info) = each %$faces) {
3447 next unless $info->{smooth};
3448
3449 my $idx = cf::face::find $face
3450 or next;
3451
3452 if (my $smooth = cf::face::find $info->{smooth}) {
3453 cf::face::set_smooth $idx, $smooth;
3454 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3455 } else {
3456 error "smooth face '$info->{smooth}' not found for face '$face'";
3457 }
3458
3459 cf::cede_to_tick;
3460 }
3461 }
3462
3463 {
3464 my $anims = $facedata->{animinfo};
3465
3466 while (my ($anim, $info) = each %$anims) {
3467 cf::anim::set $anim, $info->{frames}, $info->{facings};
3468 cf::cede_to_tick;
3469 }
3470
3471 cf::anim::invalidate_all; # d'oh
3472 }
3473
3474 {
3475 my $res = $facedata->{resource};
3476
3477 while (my ($name, $info) = each %$res) {
3478 if (defined $info->{type}) {
3479 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3480
3481 cf::face::set_data $idx, 0, $info->{data}, $info->{hash};
3482 cf::face::set_type $idx, $info->{type};
3483 } else {
3484 $RESOURCE{$name} = $info; # unused
3485 }
3486
3487 cf::cede_to_tick;
3488 }
3489 }
3490
3491 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3492
3493 1
3494 }
3495
3496 register_exticmd fx_want => sub {
3497 my ($ns, $want) = @_;
3498
3499 while (my ($k, $v) = each %$want) {
3500 $ns->fx_want ($k, $v);
3501 }
3502 };
3503
3504 sub load_resource_file($) {
3505 my $guard = lock_acquire "load_resource_file";
3506
3507 my $status = load_resource_file_ $_[0];
3508 get_slot 0.1, 100;
3509 cf::arch::commit_load;
3510
3511 $status
3512 }
3513
3514 sub reload_regions {
3515 # HACK to clear player env face cache, we need some signal framework
3516 # for this (global event?)
3517 %ext::player_env::MUSIC_FACE_CACHE = ();
3518
3519 load_resource_file "$MAPDIR/regions"
3520 or die "unable to load regions file\n";
3521
3522 for (cf::region::list) {
3523 $_->{match} = qr/$_->{match}/
3524 if exists $_->{match};
3525 }
3526 }
3527
3528 sub reload_facedata {
3529 load_facedata "$DATADIR/facedata"
3530 or die "unable to load facedata\n";
3531 }
3532
3533 sub reload_archetypes {
3534 load_resource_file "$DATADIR/archetypes"
3535 or die "unable to load archetypes\n";
3536 }
3537
3538 sub reload_treasures {
3539 load_resource_file "$DATADIR/treasures"
3540 or die "unable to load treasurelists\n";
3541 }
3542
3543 sub reload_sound {
3544 trace "loading sound config from $DATADIR/sound\n";
3545
3546 0 < Coro::AIO::aio_load "$DATADIR/sound", my $data
3547 or die "$DATADIR/sound $!";
3548
3549 my $soundconf = JSON::XS->new->utf8->relaxed->decode ($data);
3550
3551 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3552 my $sound = $soundconf->{compat}[$_]
3553 or next;
3554
3555 my $face = cf::face::find "sound/$sound->[1]";
3556 cf::sound::set $sound->[0] => $face;
3557 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3558 }
3559
3560 while (my ($k, $v) = each %{$soundconf->{event}}) {
3561 my $face = cf::face::find "sound/$v";
3562 cf::sound::set $k => $face;
3563 }
3564 }
3565
3566 sub reload_resources {
3567 trace "reloading resource files...\n";
3568
3569 reload_exp_table;
3570 reload_materials;
3571 reload_facedata;
3572 reload_sound;
3573 reload_archetypes;
3574 reload_regions;
3575 reload_treasures;
3576
3577 trace "finished reloading resource files\n";
3578 }
3579
3580 sub reload_config {
3581 trace "reloading config file...\n";
3582
3583 0 < aio_load "$CONFDIR/config", my $config
3584 or die "$CONFDIR/config: $!";
3585
3586 utf8::decode $config;
3587 *CFG = yaml_load $config;
3588
3589 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_104_115", 49, 38];
3590
3591 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3592 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3593
3594 if (exists $CFG{mlockall}) {
3595 eval {
3596 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3597 and die "WARNING: m(un)lockall failed: $!\n";
3598 };
3599 warn $@ if $@;
3600 }
3601 }
3602
3603 sub pidfile() {
3604 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3605 or die "$PIDFILE: $!";
3606 flock $fh, &Fcntl::LOCK_EX
3607 or die "$PIDFILE: flock: $!";
3608 $fh
3609 }
3610
3611 # make sure only one server instance is running at any one time
3612 sub atomic {
3613 my $fh = pidfile;
3614
3615 my $pid = <$fh>;
3616 kill 9, $pid if $pid > 0;
3617
3618 seek $fh, 0, 0;
3619 print $fh $$;
3620 }
3621
3622 sub main_loop {
3623 trace "EV::loop starting\n";
3624 if (1) {
3625 EV::loop;
3626 }
3627 trace "EV::loop returned\n";
3628 goto &main_loop unless $REALLY_UNLOOP;
3629 }
3630
3631 sub main {
3632 cf::init_globals; # initialise logging
3633
3634 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3635 LOG llevInfo, "Copyright (C) 2005-2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3636 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3637 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3638
3639 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3640
3641 # we must not ever block the main coroutine
3642 local $Coro::idle = sub {
3643 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3644 (async {
3645 $Coro::current->{desc} = "IDLE BUG HANDLER";
3646 EV::loop EV::LOOP_ONESHOT;
3647 })->prio (Coro::PRIO_MAX);
3648 };
3649
3650 evthread_start IO::AIO::poll_fileno;
3651
3652 cf::sync_job {
3653 cf::incloader::init ();
3654
3655 cf::init_anim;
3656 cf::init_attackmess;
3657 cf::init_dynamic;
3658
3659 cf::load_settings;
3660
3661 reload_resources;
3662 reload_config;
3663 db_init;
3664
3665 cf::init_uuid;
3666 cf::init_signals;
3667 cf::init_skills;
3668
3669 cf::init_beforeplay;
3670
3671 atomic;
3672
3673 load_extensions;
3674
3675 utime time, time, $RUNTIMEFILE;
3676
3677 # no (long-running) fork's whatsoever before this point(!)
3678 use POSIX ();
3679 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3680
3681 cf::_post_init 0;
3682 };
3683
3684 cf::object::thawer::errors_are_fatal 0;
3685 info "parse errors in files are no longer fatal from this point on.\n";
3686
3687 my $free_main; $free_main = EV::idle sub {
3688 undef $free_main;
3689 undef &main; # free gobs of memory :)
3690 };
3691
3692 goto &main_loop;
3693 }
3694
3695 #############################################################################
3696 # initialisation and cleanup
3697
3698 # install some emergency cleanup handlers
3699 BEGIN {
3700 our %SIGWATCHER = ();
3701 for my $signal (qw(INT HUP TERM)) {
3702 $SIGWATCHER{$signal} = AE::signal $signal, sub {
3703 cf::cleanup "SIG$signal";
3704 };
3705 }
3706 }
3707
3708 sub write_runtime_sync {
3709 my $t0 = AE::time;
3710
3711 # first touch the runtime file to show we are still running:
3712 # the fsync below can take a very very long time.
3713
3714 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3715
3716 my $guard = cf::lock_acquire "write_runtime";
3717
3718 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT | O_TRUNC, 0644
3719 or return;
3720
3721 my $value = $cf::RUNTIME + 90 + 10;
3722 # 10 is the runtime save interval, for a monotonic clock
3723 # 60 allows for the watchdog to kill the server.
3724
3725 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3726 and return;
3727
3728 # always fsync - this file is important
3729 aio_fsync $fh
3730 and return;
3731
3732 # touch it again to show we are up-to-date
3733 aio_utime $fh, undef, undef;
3734
3735 close $fh
3736 or return;
3737
3738 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3739 and return;
3740
3741 trace sprintf "runtime file written (%gs).\n", AE::time - $t0;
3742
3743 1
3744 }
3745
3746 our $uuid_lock;
3747 our $uuid_skip;
3748
3749 sub write_uuid_sync($) {
3750 $uuid_skip ||= $_[0];
3751
3752 return if $uuid_lock;
3753 local $uuid_lock = 1;
3754
3755 my $uuid = "$LOCALDIR/uuid";
3756
3757 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3758 or return;
3759
3760 my $value = uuid_seq uuid_cur;
3761
3762 unless ($value) {
3763 info "cowardly refusing to write zero uuid value!\n";
3764 return;
3765 }
3766
3767 my $value = uuid_str $value + $uuid_skip;
3768 $uuid_skip = 0;
3769
3770 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3771 and return;
3772
3773 # always fsync - this file is important
3774 aio_fsync $fh
3775 and return;
3776
3777 close $fh
3778 or return;
3779
3780 aio_rename "$uuid~", $uuid
3781 and return;
3782
3783 trace "uuid file written ($value).\n";
3784
3785 1
3786
3787 }
3788
3789 sub write_uuid($$) {
3790 my ($skip, $sync) = @_;
3791
3792 $sync ? write_uuid_sync $skip
3793 : async { write_uuid_sync $skip };
3794 }
3795
3796 sub emergency_save() {
3797 my $freeze_guard = cf::freeze_mainloop;
3798
3799 info "emergency_perl_save: enter\n";
3800
3801 # this is a trade-off: we want to be very quick here, so
3802 # save all maps without fsync, and later call a global sync
3803 # (which in turn might be very very slow)
3804 local $USE_FSYNC = 0;
3805
3806 cf::sync_job {
3807 cf::write_runtime_sync; # external watchdog should not bark
3808
3809 # use a peculiar iteration method to avoid tripping on perl
3810 # refcount bugs in for. also avoids problems with players
3811 # and maps saved/destroyed asynchronously.
3812 info "emergency_perl_save: begin player save\n";
3813 for my $login (keys %cf::PLAYER) {
3814 my $pl = $cf::PLAYER{$login} or next;
3815 $pl->valid or next;
3816 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3817 $pl->save;
3818 }
3819 info "emergency_perl_save: end player save\n";
3820
3821 cf::write_runtime_sync; # external watchdog should not bark
3822
3823 info "emergency_perl_save: begin map save\n";
3824 for my $path (keys %cf::MAP) {
3825 my $map = $cf::MAP{$path} or next;
3826 $map->valid or next;
3827 $map->save;
3828 }
3829 info "emergency_perl_save: end map save\n";
3830
3831 cf::write_runtime_sync; # external watchdog should not bark
3832
3833 info "emergency_perl_save: begin database checkpoint\n";
3834 BDB::db_env_txn_checkpoint $DB_ENV;
3835 info "emergency_perl_save: end database checkpoint\n";
3836
3837 info "emergency_perl_save: begin write uuid\n";
3838 write_uuid_sync 1;
3839 info "emergency_perl_save: end write uuid\n";
3840
3841 cf::write_runtime_sync; # external watchdog should not bark
3842
3843 trace "emergency_perl_save: syncing database to disk";
3844 BDB::db_env_txn_checkpoint $DB_ENV;
3845
3846 info "emergency_perl_save: starting sync\n";
3847 IO::AIO::aio_sync sub {
3848 info "emergency_perl_save: finished sync\n";
3849 };
3850
3851 cf::write_runtime_sync; # external watchdog should not bark
3852
3853 trace "emergency_perl_save: flushing outstanding aio requests";
3854 while (IO::AIO::nreqs || BDB::nreqs) {
3855 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3856 }
3857
3858 cf::write_runtime_sync; # external watchdog should not bark
3859 };
3860
3861 info "emergency_perl_save: leave\n";
3862 }
3863
3864 sub post_cleanup {
3865 my ($make_core) = @_;
3866
3867 IO::AIO::flush;
3868
3869 error Carp::longmess "post_cleanup backtrace"
3870 if $make_core;
3871
3872 my $fh = pidfile;
3873 unlink $PIDFILE if <$fh> == $$;
3874 }
3875
3876 # a safer delete_package, copied from Symbol
3877 sub clear_package($) {
3878 my $pkg = shift;
3879
3880 # expand to full symbol table name if needed
3881 unless ($pkg =~ /^main::.*::$/) {
3882 $pkg = "main$pkg" if $pkg =~ /^::/;
3883 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3884 $pkg .= '::' unless $pkg =~ /::$/;
3885 }
3886
3887 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3888 my $stem_symtab = *{$stem}{HASH};
3889
3890 defined $stem_symtab and exists $stem_symtab->{$leaf}
3891 or return;
3892
3893 # clear all symbols
3894 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3895 for my $name (keys %$leaf_symtab) {
3896 _gv_clear *{"$pkg$name"};
3897 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3898 }
3899 }
3900
3901 sub do_reload_perl() {
3902 # can/must only be called in main
3903 unless (in_main) {
3904 error "can only reload from main coroutine";
3905 return;
3906 }
3907
3908 return if $RELOAD++;
3909
3910 my $t1 = AE::time;
3911
3912 while ($RELOAD) {
3913 cf::get_slot 0.1, -1, "reload_perl";
3914 info "perl_reload: reloading...";
3915
3916 trace "perl_reload: entering sync_job";
3917
3918 cf::sync_job {
3919 #cf::emergency_save;
3920
3921 trace "perl_reload: cancelling all extension coros";
3922 $_->cancel for values %EXT_CORO;
3923 %EXT_CORO = ();
3924
3925 trace "perl_reload: removing commands";
3926 %COMMAND = ();
3927
3928 trace "perl_reload: removing ext/exti commands";
3929 %EXTCMD = ();
3930 %EXTICMD = ();
3931
3932 trace "perl_reload: unloading/nuking all extensions";
3933 for my $pkg (@EXTS) {
3934 trace "... unloading $pkg";
3935
3936 if (my $cb = $pkg->can ("unload")) {
3937 eval {
3938 $cb->($pkg);
3939 1
3940 } or error "$pkg unloaded, but with errors: $@";
3941 }
3942
3943 trace "... clearing $pkg";
3944 clear_package $pkg;
3945 }
3946
3947 trace "perl_reload: unloading all perl modules loaded from $LIBDIR";
3948 while (my ($k, $v) = each %INC) {
3949 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3950
3951 trace "... unloading $k";
3952 delete $INC{$k};
3953
3954 $k =~ s/\.pm$//;
3955 $k =~ s/\//::/g;
3956
3957 if (my $cb = $k->can ("unload_module")) {
3958 $cb->();
3959 }
3960
3961 clear_package $k;
3962 }
3963
3964 trace "perl_reload: getting rid of safe::, as good as possible";
3965 clear_package "safe::$_"
3966 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3967
3968 trace "perl_reload: unloading cf.pm \"a bit\"";
3969 delete $INC{"cf.pm"};
3970 delete $INC{"cf/$_.pm"} for @EXTRA_MODULES;
3971
3972 # don't, removes xs symbols, too,
3973 # and global variables created in xs
3974 #clear_package __PACKAGE__;
3975
3976 info "perl_reload: unload completed, starting to reload now";
3977
3978 trace "perl_reload: reloading cf.pm";
3979 require cf;
3980 cf::_connect_to_perl_1;
3981
3982 trace "perl_reload: loading config and database again";
3983 cf::reload_config;
3984
3985 trace "perl_reload: loading extensions";
3986 cf::load_extensions;
3987
3988 if ($REATTACH_ON_RELOAD) {
3989 trace "perl_reload: reattaching attachments to objects/players";
3990 _global_reattach; # objects, sockets
3991 trace "perl_reload: reattaching attachments to maps";
3992 reattach $_ for values %MAP;
3993 trace "perl_reload: reattaching attachments to players";
3994 reattach $_ for values %PLAYER;
3995 }
3996
3997 cf::_post_init 1;
3998
3999 trace "perl_reload: leaving sync_job";
4000
4001 1
4002 } or do {
4003 error $@;
4004 cf::cleanup "perl_reload: error, exiting.";
4005 };
4006
4007 --$RELOAD;
4008 }
4009
4010 $t1 = AE::time - $t1;
4011 info "perl_reload: completed in ${t1}s\n";
4012 };
4013
4014 our $RELOAD_WATCHER; # used only during reload
4015
4016 sub reload_perl() {
4017 # doing reload synchronously and two reloads happen back-to-back,
4018 # coro crashes during coro_state_free->destroy here.
4019
4020 $RELOAD_WATCHER ||= cf::async {
4021 Coro::AIO::aio_wait cache_extensions;
4022
4023 $RELOAD_WATCHER = AE::timer $TICK * 1.5, 0, sub {
4024 do_reload_perl;
4025 undef $RELOAD_WATCHER;
4026 };
4027 };
4028 }
4029
4030 register_command "reload" => sub {
4031 my ($who, $arg) = @_;
4032
4033 if ($who->flag (FLAG_WIZ)) {
4034 $who->message ("reloading server.");
4035 async {
4036 $Coro::current->{desc} = "perl_reload";
4037 reload_perl;
4038 };
4039 }
4040 };
4041
4042 #############################################################################
4043
4044 my $bug_warning = 0;
4045
4046 our @WAIT_FOR_TICK;
4047 our @WAIT_FOR_TICK_BEGIN;
4048
4049 sub wait_for_tick() {
4050 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
4051
4052 my $signal = new Coro::Signal;
4053 push @WAIT_FOR_TICK, $signal;
4054 $signal->wait;
4055 }
4056
4057 sub wait_for_tick_begin() {
4058 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
4059
4060 my $signal = new Coro::Signal;
4061 push @WAIT_FOR_TICK_BEGIN, $signal;
4062 $signal->wait;
4063 }
4064
4065 sub tick {
4066 if ($Coro::current != $Coro::main) {
4067 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
4068 unless ++$bug_warning > 10;
4069 return;
4070 }
4071
4072 cf::server_tick; # one server iteration
4073
4074 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d#
4075
4076 if ($NOW >= $NEXT_RUNTIME_WRITE) {
4077 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
4078 Coro::async_pool {
4079 $Coro::current->{desc} = "runtime saver";
4080 write_runtime_sync
4081 or error "ERROR: unable to write runtime file: $!";
4082 };
4083 }
4084
4085 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
4086 $sig->send;
4087 }
4088 while (my $sig = shift @WAIT_FOR_TICK) {
4089 $sig->send;
4090 }
4091
4092 $LOAD = ($NOW - $TICK_START) / $TICK;
4093 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
4094
4095 if (0) {
4096 if ($NEXT_TICK) {
4097 my $jitter = $TICK_START - $NEXT_TICK;
4098 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
4099 debug "jitter $JITTER\n";#d#
4100 }
4101 }
4102 }
4103
4104 {
4105 # configure BDB
4106
4107 BDB::min_parallel 16;
4108 BDB::max_poll_reqs $TICK * 0.1;
4109 $AnyEvent::BDB::WATCHER->priority (1);
4110
4111 unless ($DB_ENV) {
4112 $DB_ENV = BDB::db_env_create;
4113 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
4114 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
4115 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
4116 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
4117 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
4118
4119 cf::sync_job {
4120 eval {
4121 BDB::db_env_open
4122 $DB_ENV,
4123 $BDBDIR,
4124 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
4125 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
4126 0666;
4127
4128 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
4129 };
4130
4131 cf::cleanup "db_env_open(db): $@" if $@;
4132 };
4133 }
4134
4135 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
4136 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
4137 };
4138 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
4139 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
4140 };
4141 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
4142 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
4143 };
4144 }
4145
4146 {
4147 # configure IO::AIO
4148
4149 IO::AIO::min_parallel 8;
4150 IO::AIO::max_poll_time $TICK * 0.1;
4151 undef $AnyEvent::AIO::WATCHER;
4152 }
4153
4154 our $_log_backtrace;
4155 our $_log_backtrace_last;
4156
4157 sub _log_backtrace {
4158 my ($msg, @addr) = @_;
4159
4160 $msg =~ s/\n$//;
4161
4162 if ($_log_backtrace_last eq $msg) {
4163 LOG llevInfo, "[ABT] $msg\n";
4164 LOG llevInfo, "[ABT] [duplicate, suppressed]\n";
4165 # limit the # of concurrent backtraces
4166 } elsif ($_log_backtrace < 2) {
4167 $_log_backtrace_last = $msg;
4168 ++$_log_backtrace;
4169 my $perl_bt = Carp::longmess $msg;
4170 async {
4171 $Coro::current->{desc} = "abt $msg";
4172
4173 my @bt = fork_call {
4174 @addr = map { sprintf "%x", $_ } @addr;
4175 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
4176 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
4177 or die "addr2line: $!";
4178
4179 my @funcs;
4180 my @res = <$fh>;
4181 chomp for @res;
4182 while (@res) {
4183 my ($func, $line) = splice @res, 0, 2, ();
4184 push @funcs, "[$func] $line";
4185 }
4186
4187 @funcs
4188 };
4189
4190 LOG llevInfo, "[ABT] $perl_bt\n";
4191 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
4192 LOG llevInfo, "[ABT] $_\n" for @bt;
4193 --$_log_backtrace;
4194 };
4195 } else {
4196 LOG llevInfo, "[ABT] $msg\n";
4197 LOG llevInfo, "[ABT] [overload, suppressed]\n";
4198 }
4199 }
4200
4201 # load additional modules
4202 require "cf/$_.pm" for @EXTRA_MODULES;
4203 cf::_connect_to_perl_2;
4204
4205 END { cf::emergency_save }
4206
4207 1
4208