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Revision: 1.571
Committed: Wed May 4 19:04:45 2011 UTC (13 years ago) by root
Branch: MAIN
Changes since 1.570: +40 -24 lines
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File Contents

# Content
1 #
2 # This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 #
4 # Copyright (©) 2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 #
6 # Deliantra is free software: you can redistribute it and/or modify it under
7 # the terms of the Affero GNU General Public License as published by the
8 # Free Software Foundation, either version 3 of the License, or (at your
9 # option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the Affero GNU General Public License
17 # and the GNU General Public License along with this program. If not, see
18 # <http://www.gnu.org/licenses/>.
19 #
20 # The authors can be reached via e-mail to <support@deliantra.net>
21 #
22
23 package cf;
24
25 use common::sense;
26
27 use Symbol;
28 use List::Util;
29 use Socket;
30 use EV;
31 use Opcode;
32 use Safe;
33 use Safe::Hole;
34 use Storable ();
35 use Carp ();
36
37 use Guard ();
38 use Coro ();
39 use Coro::State;
40 use Coro::Handle;
41 use Coro::EV;
42 use Coro::AnyEvent;
43 use Coro::Timer;
44 use Coro::Signal;
45 use Coro::Semaphore;
46 use Coro::SemaphoreSet;
47 use Coro::AnyEvent;
48 use Coro::AIO;
49 use Coro::BDB 1.6;
50 use Coro::Storable;
51 use Coro::Util ();
52
53 use JSON::XS 2.01 ();
54 use BDB ();
55 use Data::Dumper;
56 use Fcntl;
57 use YAML::XS ();
58 use IO::AIO ();
59 use Time::HiRes;
60 use Compress::LZF;
61 use Digest::MD5 ();
62
63 AnyEvent::detect;
64
65 # configure various modules to our taste
66 #
67 $Storable::canonical = 1; # reduce rsync transfers
68 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
69
70 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
71
72 # make sure c-lzf reinitialises itself
73 Compress::LZF::set_serializer "Storable", "Storable::net_mstore", "Storable::mretrieve";
74 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
75
76 # strictly for debugging
77 $SIG{QUIT} = sub { Carp::cluck "SIGQUIT" };
78
79 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
80
81 our @ORIG_INC;
82
83 our %COMMAND = ();
84 our %COMMAND_TIME = ();
85
86 our @EXTS = (); # list of extension package names
87 our %EXTCMD = ();
88 our %EXTICMD = ();
89 our %EXT_CORO = (); # coroutines bound to extensions
90 our %EXT_MAP = (); # pluggable maps
91
92 our $RELOAD; # number of reloads so far, non-zero while in reload
93 our @EVENT;
94 our @REFLECT; # set by XS
95 our %REFLECT; # set by us
96
97 our $CONFDIR = confdir;
98
99 our $DATADIR = datadir;
100 our $LIBDIR = "$DATADIR/ext";
101 our $PODDIR = "$DATADIR/pod";
102 our $MAPDIR = "$DATADIR/" . mapdir;
103
104 our $LOCALDIR = localdir;
105 our $TMPDIR = "$LOCALDIR/" . tmpdir;
106 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
107 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
108 our $RANDOMDIR = "$LOCALDIR/random";
109 our $BDBDIR = "$LOCALDIR/db";
110 our $PIDFILE = "$LOCALDIR/pid";
111 our $RUNTIMEFILE = "$LOCALDIR/runtime";
112
113 our %RESOURCE; # unused
114
115 our $OUTPUT_RATE_MIN = 3000;
116 our $OUTPUT_RATE_MAX = 1000000;
117
118 our $MAX_LINKS = 32; # how many chained exits to follow
119 our $VERBOSE_IO = 1;
120
121 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
122 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
123 our $NEXT_TICK;
124 our $USE_FSYNC = 1; # use fsync to write maps - default on
125
126 our $BDB_DEADLOCK_WATCHER;
127 our $BDB_CHECKPOINT_WATCHER;
128 our $BDB_TRICKLE_WATCHER;
129 our $DB_ENV;
130
131 our @EXTRA_MODULES = qw(pod match mapscript incloader);
132
133 our %CFG;
134
135 our $UPTIME; $UPTIME ||= time;
136 our $RUNTIME = 0;
137 our $SERVER_TICK = 0;
138 our $NOW;
139
140 our (%PLAYER, %PLAYER_LOADING); # all users
141 our (%MAP, %MAP_LOADING ); # all maps
142 our $LINK_MAP; # the special {link} map, which is always available
143
144 # used to convert map paths into valid unix filenames by replacing / by ∕
145 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
146
147 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
148 our $LOADAVG; # same thing, but with alpha-smoothing
149 our $JITTER; # average jitter
150 our $TICK_START; # for load detecting purposes
151
152 our @POST_INIT;
153
154 our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow)
155 our $REALLY_UNLOOP; # never set to true, please :)
156
157 our $WAIT_FOR_TICK = new Coro::Signal;
158 our @WAIT_FOR_TICK_BEGIN;
159
160 binmode STDOUT;
161 binmode STDERR;
162
163 # read virtual server time, if available
164 unless ($RUNTIME || !-e $RUNTIMEFILE) {
165 open my $fh, "<", $RUNTIMEFILE
166 or die "unable to read $RUNTIMEFILE file: $!";
167 $RUNTIME = <$fh> + 0.;
168 }
169
170 eval "sub TICK() { $TICK } 1" or die;
171
172 mkdir $_
173 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
174
175 our $EMERGENCY_POSITION;
176
177 sub cf::map::normalise;
178
179 sub in_main() {
180 $Coro::current == $Coro::main
181 }
182
183 #############################################################################
184
185 %REFLECT = ();
186 for (@REFLECT) {
187 my $reflect = JSON::XS::decode_json $_;
188 $REFLECT{$reflect->{class}} = $reflect;
189 }
190
191 # this is decidedly evil
192 $REFLECT{object}{flags} = { map +($_ => undef), grep $_, map /^FLAG_([A-Z0-9_]+)$/ && lc $1, keys %{"cf::"} };
193
194 #############################################################################
195
196 =head2 GLOBAL VARIABLES
197
198 =over 4
199
200 =item $cf::UPTIME
201
202 The timestamp of the server start (so not actually an "uptime").
203
204 =item $cf::SERVER_TICK
205
206 An unsigned integer that starts at zero when the server is started and is
207 incremented on every tick.
208
209 =item $cf::NOW
210
211 The (real) time of the last (current) server tick - updated before and
212 after tick processing, so this is useful only as a rough "what time is it
213 now" estimate.
214
215 =item $cf::TICK
216
217 The interval between each server tick, in seconds.
218
219 =item $cf::RUNTIME
220
221 The time this server has run, starts at 0 and is increased by $cf::TICK on
222 every server tick.
223
224 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
225 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
226 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
227
228 Various directories - "/etc", read-only install directory, perl-library
229 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
230 unique-items directory, player file directory, random maps directory and
231 database environment.
232
233 =item $cf::LOADAVG
234
235 The current CPU load on the server (alpha-smoothed), as a value between 0
236 (none) and 1 (overloaded), indicating how much time is spent on processing
237 objects per tick. Healthy values are < 0.5.
238
239 =item $cf::LOAD
240
241 The raw value load value from the last tick.
242
243 =item %cf::CFG
244
245 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
246 from wherever your confdir points to.
247
248 =item cf::wait_for_tick, cf::wait_for_tick_begin
249
250 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
251 returns directly I<after> the tick processing (and consequently, can only wake one thread
252 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
253
254 Note that cf::Wait_for_tick will immediately return when the server is not
255 ticking, making it suitable for small pauses in threads that need to run
256 when the server is paused. If that is not applicable (i.e. you I<really>
257 want to wait, use C<$cf::WAIT_FOR_TICK>).
258
259 =item $cf::WAIT_FOR_TICK
260
261 Note that C<cf::wait_for_tick> is probably the correct thing to use. This
262 variable contains a L<Coro::Signal> that is broadcats after every server
263 tick. Calling C<< ->wait >> on it will suspend the caller until after the
264 next server tick.
265
266 =cut
267
268 sub wait_for_tick();
269 sub wait_for_tick_begin();
270
271 =item @cf::INVOKE_RESULTS
272
273 This array contains the results of the last C<invoke ()> call. When
274 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
275 that call.
276
277 =item %cf::REFLECT
278
279 Contains, for each (C++) class name, a hash reference with information
280 about object members (methods, scalars, arrays and flags) and other
281 metadata, which is useful for introspection.
282
283 =back
284
285 =cut
286
287 sub error(@) { LOG llevError, join "", @_ }
288 sub warn (@) { LOG llevWarn , join "", @_ }
289 sub info (@) { LOG llevInfo , join "", @_ }
290 sub debug(@) { LOG llevDebug, join "", @_ }
291 sub trace(@) { LOG llevTrace, join "", @_ }
292
293 $Coro::State::WARNHOOK = sub {
294 my $msg = join "", @_;
295
296 $msg .= "\n"
297 unless $msg =~ /\n$/;
298
299 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
300
301 LOG llevWarn, $msg;
302 };
303
304 $Coro::State::DIEHOOK = sub {
305 return unless $^S eq 0; # "eq", not "=="
306
307 error Carp::longmess $_[0];
308
309 if (in_main) {#d#
310 error "DIEHOOK called in main context, Coro bug?\n";#d#
311 return;#d#
312 }#d#
313
314 # kill coroutine otherwise
315 Coro::terminate
316 };
317
318 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
319 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
320 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
321 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
322 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
323 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
324 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
325
326 # we bless all objects into (empty) derived classes to force a method lookup
327 # within the Safe compartment.
328 for my $pkg (qw(
329 cf::global cf::attachable
330 cf::object cf::object::player
331 cf::client cf::player
332 cf::arch cf::living
333 cf::map cf::mapspace
334 cf::party cf::region
335 )) {
336 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
337 }
338
339 $EV::DIED = sub {
340 Carp::cluck "error in event callback: @_";
341 };
342
343 #############################################################################
344
345 sub fork_call(&@);
346 sub get_slot($;$$);
347
348 #############################################################################
349
350 =head2 UTILITY FUNCTIONS
351
352 =over 4
353
354 =item dumpval $ref
355
356 =cut
357
358 sub dumpval {
359 eval {
360 local $SIG{__DIE__};
361 my $d;
362 if (1) {
363 $d = new Data::Dumper([$_[0]], ["*var"]);
364 $d->Terse(1);
365 $d->Indent(2);
366 $d->Quotekeys(0);
367 $d->Useqq(1);
368 #$d->Bless(...);
369 $d->Seen($_[1]) if @_ > 1;
370 $d = $d->Dump();
371 }
372 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
373 $d
374 } || "[unable to dump $_[0]: '$@']";
375 }
376
377 =item $scalar = load_file $path
378
379 Loads the given file from path and returns its contents. Croaks on error
380 and can block.
381
382 =cut
383
384 sub load_file($) {
385 0 <= aio_load $_[0], my $data
386 or Carp::croak "$_[0]: $!";
387
388 $data
389 }
390
391 =item $ref = cf::decode_json $json
392
393 Converts a JSON string into the corresponding perl data structure.
394
395 =item $json = cf::encode_json $ref
396
397 Converts a perl data structure into its JSON representation.
398
399 =cut
400
401 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
402
403 sub encode_json($) { $json_coder->encode ($_[0]) }
404 sub decode_json($) { $json_coder->decode ($_[0]) }
405
406 =item $ref = cf::decode_storable $scalar
407
408 Same as Coro::Storable::thaw, so blocks.
409
410 =cut
411
412 BEGIN { *decode_storable = \&Coro::Storable::thaw }
413
414 =item $ref = cf::decode_yaml $scalar
415
416 Same as YAML::XS::Load, but doesn't leak, because it forks (and thus blocks).
417
418 =cut
419
420 sub decode_yaml($) {
421 fork_call { YAML::XS::Load $_[0] } @_
422 }
423
424 =item $scalar = cf::unlzf $scalar
425
426 Same as Compress::LZF::compress, but takes server ticks into account, so
427 blocks.
428
429 =cut
430
431 sub unlzf($) {
432 # we assume 100mb/s minimum decompression speed (noncompressible data on a ~2ghz machine)
433 cf::get_slot +(length $_[0]) / 100_000_000, 0, "unlzf";
434 Compress::LZF::decompress $_[0]
435 }
436
437 =item cf::post_init { BLOCK }
438
439 Execute the given codeblock, I<after> all extensions have been (re-)loaded,
440 but I<before> the server starts ticking again.
441
442 The codeblock will have a single boolean argument to indicate whether this
443 is a reload or not.
444
445 =cut
446
447 sub post_init(&) {
448 push @POST_INIT, shift;
449 }
450
451 sub _post_init {
452 trace "running post_init jobs";
453
454 # run them in parallel...
455
456 my @join;
457
458 while () {
459 push @join, map &Coro::async ($_, 0), @POST_INIT;
460 @POST_INIT = ();
461
462 @join or last;
463
464 (pop @join)->join;
465 }
466 }
467
468 =item cf::lock_wait $string
469
470 Wait until the given lock is available. See cf::lock_acquire.
471
472 =item my $lock = cf::lock_acquire $string
473
474 Wait until the given lock is available and then acquires it and returns
475 a L<Guard> object. If the guard object gets destroyed (goes out of scope,
476 for example when the coroutine gets canceled), the lock is automatically
477 returned.
478
479 Locks are *not* recursive, locking from the same coro twice results in a
480 deadlocked coro.
481
482 Lock names should begin with a unique identifier (for example, cf::map::find
483 uses map_find and cf::map::load uses map_load).
484
485 =item $locked = cf::lock_active $string
486
487 Return true if the lock is currently active, i.e. somebody has locked it.
488
489 =cut
490
491 our $LOCKS = new Coro::SemaphoreSet;
492
493 sub lock_wait($) {
494 $LOCKS->wait ($_[0]);
495 }
496
497 sub lock_acquire($) {
498 $LOCKS->guard ($_[0])
499 }
500
501 sub lock_active($) {
502 $LOCKS->count ($_[0]) < 1
503 }
504
505 sub freeze_mainloop {
506 tick_inhibit_inc;
507
508 &Guard::guard (\&tick_inhibit_dec);
509 }
510
511 =item cf::periodic $interval, $cb
512
513 Like EV::periodic, but randomly selects a starting point so that the actions
514 get spread over time.
515
516 =cut
517
518 sub periodic($$) {
519 my ($interval, $cb) = @_;
520
521 my $start = rand List::Util::min 180, $interval;
522
523 EV::periodic $start, $interval, 0, $cb
524 }
525
526 =item cf::get_slot $time[, $priority[, $name]]
527
528 Allocate $time seconds of blocking CPU time at priority C<$priority>
529 (default: 0): This call blocks and returns only when you have at least
530 C<$time> seconds of cpu time till the next tick. The slot is only valid
531 till the next cede.
532
533 Background jobs should use a priority les than zero, interactive jobs
534 should use 100 or more.
535
536 The optional C<$name> can be used to identify the job to run. It might be
537 used for statistical purposes and should identify the same time-class.
538
539 Useful for short background jobs.
540
541 =cut
542
543 our @SLOT_QUEUE;
544 our $SLOT_QUEUE;
545 our $SLOT_DECAY = 0.9;
546
547 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
548 $SLOT_QUEUE = Coro::async {
549 $Coro::current->desc ("timeslot manager");
550
551 my $signal = new Coro::Signal;
552 my $busy;
553
554 while () {
555 next_job:
556
557 my $avail = cf::till_tick;
558
559 for (0 .. $#SLOT_QUEUE) {
560 if ($SLOT_QUEUE[$_][0] <= $avail) {
561 $busy = 0;
562 my $job = splice @SLOT_QUEUE, $_, 1, ();
563 $job->[2]->send;
564 Coro::cede;
565 goto next_job;
566 } else {
567 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
568 }
569 }
570
571 if (@SLOT_QUEUE) {
572 # we do not use wait_for_tick() as it returns immediately when tick is inactive
573 $WAIT_FOR_TICK->wait;
574 } else {
575 $busy = 0;
576 Coro::schedule;
577 }
578 }
579 };
580
581 sub get_slot($;$$) {
582 return if tick_inhibit || $Coro::current == $Coro::main;
583
584 my ($time, $pri, $name) = @_;
585
586 $time = clamp $time, 0.01, $TICK * .6;
587
588 my $sig = new Coro::Signal;
589
590 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
591 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
592 $SLOT_QUEUE->ready;
593 $sig->wait;
594 }
595
596 =item cf::async { BLOCK }
597
598 Currently the same as Coro::async_pool, meaning you cannot use
599 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
600 thing you are allowed to do is call C<prio> on it.
601
602 =cut
603
604 BEGIN { *async = \&Coro::async_pool }
605
606 =item cf::sync_job { BLOCK }
607
608 The design of Deliantra requires that the main coroutine ($Coro::main)
609 is always able to handle events or runnable, as Deliantra is only
610 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
611 acceptable.
612
613 If it must be done, put the blocking parts into C<sync_job>. This will run
614 the given BLOCK in another coroutine while waiting for the result. The
615 server will be frozen during this time, so the block should either finish
616 fast or be very important.
617
618 =cut
619
620 sub sync_job(&) {
621 my ($job) = @_;
622
623 if (in_main) {
624 my $time = AE::time;
625
626 # this is the main coro, too bad, we have to block
627 # till the operation succeeds, freezing the server :/
628
629 #LOG llevError, Carp::longmess "sync job";#d#
630
631 my $freeze_guard = freeze_mainloop;
632
633 my $busy = 1;
634 my @res;
635
636 (async {
637 $Coro::current->desc ("sync job coro");
638 @res = eval { $job->() };
639 error $@ if $@;
640 undef $busy;
641 })->prio (Coro::PRIO_MAX);
642
643 while ($busy) {
644 if (Coro::nready) {
645 Coro::cede_notself;
646 } else {
647 EV::loop EV::LOOP_ONESHOT;
648 }
649 }
650
651 my $time = AE::time - $time;
652
653 $TICK_START += $time; # do not account sync jobs to server load
654
655 wantarray ? @res : $res[0]
656 } else {
657 # we are in another coroutine, how wonderful, everything just works
658
659 $job->()
660 }
661 }
662
663 =item $coro = cf::async_ext { BLOCK }
664
665 Like async, but this coro is automatically being canceled when the
666 extension calling this is being unloaded.
667
668 =cut
669
670 sub async_ext(&) {
671 my $cb = shift;
672
673 my $coro = &Coro::async ($cb);
674
675 $coro->on_destroy (sub {
676 delete $EXT_CORO{$coro+0};
677 });
678 $EXT_CORO{$coro+0} = $coro;
679
680 $coro
681 }
682
683 =item fork_call { }, @args
684
685 Executes the given code block with the given arguments in a seperate
686 process, returning the results. Everything must be serialisable with
687 Coro::Storable. May, of course, block. Note that the executed sub may
688 never block itself or use any form of event handling.
689
690 =cut
691
692 sub post_fork {
693 reset_signals;
694 }
695
696 sub fork_call(&@) {
697 my ($cb, @args) = @_;
698
699 # we seemingly have to make a local copy of the whole thing,
700 # otherwise perl prematurely frees the stuff :/
701 # TODO: investigate and fix (likely this will be rather laborious)
702
703 my @res = Coro::Util::fork_eval {
704 cf::post_fork;
705 &$cb
706 } @args;
707
708 wantarray ? @res : $res[-1]
709 }
710
711 sub objinfo {
712 (
713 "counter value" => cf::object::object_count,
714 "objects created" => cf::object::create_count,
715 "objects destroyed" => cf::object::destroy_count,
716 "freelist size" => cf::object::free_count,
717 "allocated objects" => cf::object::objects_size,
718 "active objects" => cf::object::actives_size,
719 )
720 }
721
722 =item $coin = coin_from_name $name
723
724 =cut
725
726 our %coin_alias = (
727 "silver" => "silvercoin",
728 "silvercoin" => "silvercoin",
729 "silvercoins" => "silvercoin",
730 "gold" => "goldcoin",
731 "goldcoin" => "goldcoin",
732 "goldcoins" => "goldcoin",
733 "platinum" => "platinacoin",
734 "platinumcoin" => "platinacoin",
735 "platinumcoins" => "platinacoin",
736 "platina" => "platinacoin",
737 "platinacoin" => "platinacoin",
738 "platinacoins" => "platinacoin",
739 "royalty" => "royalty",
740 "royalties" => "royalty",
741 );
742
743 sub coin_from_name($) {
744 $coin_alias{$_[0]}
745 ? cf::arch::find $coin_alias{$_[0]}
746 : undef
747 }
748
749 =item $value = cf::db_get $family => $key
750
751 Returns a single value from the environment database.
752
753 =item cf::db_put $family => $key => $value
754
755 Stores the given C<$value> in the family. It can currently store binary
756 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
757
758 =item $db = cf::db_table "name"
759
760 Create and/or open a new database table. The string must not be "db" and must be unique
761 within each server.
762
763 =cut
764
765 sub db_table($) {
766 cf::error "db_get called from main context"
767 if $Coro::current == $Coro::main;
768
769 my ($name) = @_;
770 my $db = BDB::db_create $DB_ENV;
771
772 eval {
773 $db->set_flags (BDB::CHKSUM);
774
775 utf8::encode $name;
776 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
777 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
778 cf::cleanup "db_open(db): $!" if $!;
779 };
780 cf::cleanup "db_open(db): $@" if $@;
781
782 $db
783 }
784
785 our $DB;
786
787 sub db_init {
788 $DB ||= db_table "db";
789 }
790
791 sub db_get($$) {
792 my $key = "$_[0]/$_[1]";
793
794 cf::error "db_get called from main context"
795 if $Coro::current == $Coro::main;
796
797 BDB::db_get $DB, undef, $key, my $data;
798
799 $! ? ()
800 : $data
801 }
802
803 sub db_put($$$) {
804 BDB::dbreq_pri 4;
805 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
806 }
807
808 =item cf::cache $id => [$paths...], $processversion => $process
809
810 Generic caching function that returns the value of the resource $id,
811 caching and regenerating as required.
812
813 This function can block.
814
815 =cut
816
817 sub cache {
818 my ($id, $src, $processversion, $process) = @_;
819
820 my $meta =
821 join "\x00",
822 $processversion,
823 map {
824 aio_stat $_
825 and Carp::croak "$_: $!";
826
827 ($_, (stat _)[7,9])
828 } @$src;
829
830 my $dbmeta = db_get cache => "$id/meta";
831 if ($dbmeta ne $meta) {
832 # changed, we may need to process
833
834 my @data;
835 my $md5;
836
837 for (0 .. $#$src) {
838 $data[$_] = load_file $src->[$_];
839 }
840
841 # if processing is expensive, check
842 # checksum first
843 if (1) {
844 $md5 =
845 join "\x00",
846 $processversion,
847 map {
848 cf::cede_to_tick;
849 ($src->[$_], Digest::MD5::md5_hex $data[$_])
850 } 0.. $#$src;
851
852
853 my $dbmd5 = db_get cache => "$id/md5";
854 if ($dbmd5 eq $md5) {
855 db_put cache => "$id/meta", $meta;
856
857 return db_get cache => "$id/data";
858 }
859 }
860
861 my $t1 = Time::HiRes::time;
862 my $data = $process->(\@data);
863 my $t2 = Time::HiRes::time;
864
865 info "cache: '$id' processed in ", $t2 - $t1, "s\n";
866
867 db_put cache => "$id/data", $data;
868 db_put cache => "$id/md5" , $md5;
869 db_put cache => "$id/meta", $meta;
870
871 return $data;
872 }
873
874 db_get cache => "$id/data"
875 }
876
877 =item cf::datalog type => key => value, ...
878
879 Log a datalog packet of the given type with the given key-value pairs.
880
881 =cut
882
883 sub datalog($@) {
884 my ($type, %kv) = @_;
885 info "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
886 }
887
888 =back
889
890 =cut
891
892 #############################################################################
893
894 =head2 ATTACHABLE OBJECTS
895
896 Many objects in deliantra are so-called attachable objects. That means you can
897 attach callbacks/event handlers (a collection of which is called an "attachment")
898 to it. All such attachable objects support the following methods.
899
900 In the following description, CLASS can be any of C<global>, C<object>
901 C<player>, C<client> or C<map> (i.e. the attachable objects in
902 Deliantra).
903
904 =over 4
905
906 =item $attachable->attach ($attachment, key => $value...)
907
908 =item $attachable->detach ($attachment)
909
910 Attach/detach a pre-registered attachment to a specific object and give it
911 the specified key/value pairs as arguments.
912
913 Example, attach a minesweeper attachment to the given object, making it a
914 10x10 minesweeper game:
915
916 $obj->attach (minesweeper => width => 10, height => 10);
917
918 =item $bool = $attachable->attached ($name)
919
920 Checks wether the named attachment is currently attached to the object.
921
922 =item cf::CLASS->attach ...
923
924 =item cf::CLASS->detach ...
925
926 Define an anonymous attachment and attach it to all objects of the given
927 CLASS. See the next function for an explanation of its arguments.
928
929 You can attach to global events by using the C<cf::global> class.
930
931 Example, log all player logins:
932
933 cf::player->attach (
934 on_login => sub {
935 my ($pl) = @_;
936 ...
937 },
938 );
939
940 Example, attach to the jeweler skill:
941
942 cf::object->attach (
943 type => cf::SKILL,
944 subtype => cf::SK_JEWELER,
945 on_use_skill => sub {
946 my ($sk, $ob, $part, $dir, $msg) = @_;
947 ...
948 },
949 );
950
951 =item cf::CLASS::attachment $name, ...
952
953 Register an attachment by C<$name> through which attachable objects of the
954 given CLASS can refer to this attachment.
955
956 Some classes such as deliantra maps and objects can specify attachments
957 that are attached at load/instantiate time, thus the need for a name.
958
959 These calls expect any number of the following handler/hook descriptions:
960
961 =over 4
962
963 =item prio => $number
964
965 Set the priority for all following handlers/hooks (unless overwritten
966 by another C<prio> setting). Lower priority handlers get executed
967 earlier. The default priority is C<0>, and many built-in handlers are
968 registered at priority C<-1000>, so lower priorities should not be used
969 unless you know what you are doing.
970
971 =item type => $type
972
973 (Only for C<< cf::object->attach >> calls), limits the attachment to the
974 given type of objects only (the additional parameter C<subtype> can be
975 used to further limit to the given subtype).
976
977 =item on_I<event> => \&cb
978
979 Call the given code reference whenever the named event happens (event is
980 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
981 handlers are recognised generally depends on the type of object these
982 handlers attach to).
983
984 See F<include/eventinc.h> for the full list of events supported, and their
985 class.
986
987 =item package => package::
988
989 Look for sub functions of the name C<< on_I<event> >> in the given
990 package and register them. Only handlers for eevents supported by the
991 object/class are recognised.
992
993 =back
994
995 Example, define an attachment called "sockpuppet" that calls the given
996 event handler when a monster attacks:
997
998 cf::object::attachment sockpuppet =>
999 on_skill_attack => sub {
1000 my ($self, $victim) = @_;
1001 ...
1002 }
1003 }
1004
1005 =item $attachable->valid
1006
1007 Just because you have a perl object does not mean that the corresponding
1008 C-level object still exists. If you try to access an object that has no
1009 valid C counterpart anymore you get an exception at runtime. This method
1010 can be used to test for existence of the C object part without causing an
1011 exception.
1012
1013 =cut
1014
1015 # the following variables are defined in .xs and must not be re-created
1016 our @CB_GLOBAL = (); # registry for all global events
1017 our @CB_ATTACHABLE = (); # registry for all attachables
1018 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
1019 our @CB_PLAYER = ();
1020 our @CB_CLIENT = ();
1021 our @CB_TYPE = (); # registry for type (cf-object class) based events
1022 our @CB_MAP = ();
1023
1024 my %attachment;
1025
1026 sub cf::attachable::thawer_merge {
1027 # simply override everything except _meta
1028 local $_[0]{_meta};
1029 %{$_[0]} = %{$_[1]};
1030 }
1031
1032 sub _attach_cb($$$$) {
1033 my ($registry, $event, $prio, $cb) = @_;
1034
1035 use sort 'stable';
1036
1037 $cb = [$prio, $cb];
1038
1039 @{$registry->[$event]} = sort
1040 { $a->[0] cmp $b->[0] }
1041 @{$registry->[$event] || []}, $cb;
1042 }
1043
1044 # hack
1045 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
1046
1047 # attach handles attaching event callbacks
1048 # the only thing the caller has to do is pass the correct
1049 # registry (== where the callback attaches to).
1050 sub _attach {
1051 my ($registry, $klass, @arg) = @_;
1052
1053 my $object_type;
1054 my $prio = 0;
1055 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
1056
1057 #TODO: get rid of this hack
1058 if ($attachable_klass{$klass}) {
1059 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
1060 }
1061
1062 while (@arg) {
1063 my $type = shift @arg;
1064
1065 if ($type eq "prio") {
1066 $prio = shift @arg;
1067
1068 } elsif ($type eq "type") {
1069 $object_type = shift @arg;
1070 $registry = $CB_TYPE[$object_type] ||= [];
1071
1072 } elsif ($type eq "subtype") {
1073 defined $object_type or Carp::croak "subtype specified without type";
1074 my $object_subtype = shift @arg;
1075 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
1076
1077 } elsif ($type eq "package") {
1078 my $pkg = shift @arg;
1079
1080 while (my ($name, $id) = each %cb_id) {
1081 if (my $cb = $pkg->can ($name)) {
1082 _attach_cb $registry, $id, $prio, $cb;
1083 }
1084 }
1085
1086 } elsif (exists $cb_id{$type}) {
1087 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
1088
1089 } elsif (ref $type) {
1090 error "attaching objects not supported, ignoring.\n";
1091
1092 } else {
1093 shift @arg;
1094 error "attach argument '$type' not supported, ignoring.\n";
1095 }
1096 }
1097 }
1098
1099 sub _object_attach {
1100 my ($obj, $name, %arg) = @_;
1101
1102 return if exists $obj->{_attachment}{$name};
1103
1104 if (my $attach = $attachment{$name}) {
1105 my $registry = $obj->registry;
1106
1107 for (@$attach) {
1108 my ($klass, @attach) = @$_;
1109 _attach $registry, $klass, @attach;
1110 }
1111
1112 $obj->{$name} = \%arg;
1113 } else {
1114 info "object uses attachment '$name' which is not available, postponing.\n";
1115 }
1116
1117 $obj->{_attachment}{$name} = undef;
1118 }
1119
1120 sub cf::attachable::attach {
1121 if (ref $_[0]) {
1122 _object_attach @_;
1123 } else {
1124 _attach shift->_attach_registry, @_;
1125 }
1126 _recalc_want;
1127 };
1128
1129 # all those should be optimised
1130 sub cf::attachable::detach {
1131 my ($obj, $name) = @_;
1132
1133 if (ref $obj) {
1134 delete $obj->{_attachment}{$name};
1135 reattach ($obj);
1136 } else {
1137 Carp::croak "cannot, currently, detach class attachments";
1138 }
1139 _recalc_want;
1140 };
1141
1142 sub cf::attachable::attached {
1143 my ($obj, $name) = @_;
1144
1145 exists $obj->{_attachment}{$name}
1146 }
1147
1148 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
1149 eval "#line " . __LINE__ . " 'cf.pm'
1150 sub cf::\L$klass\E::_attach_registry {
1151 (\\\@CB_$klass, KLASS_$klass)
1152 }
1153
1154 sub cf::\L$klass\E::attachment {
1155 my \$name = shift;
1156
1157 \$attachment{\$name} = [[KLASS_$klass, \@_]];
1158 }
1159 ";
1160 die if $@;
1161 }
1162
1163 our $override;
1164 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
1165
1166 sub override {
1167 $override = 1;
1168 @INVOKE_RESULTS = (@_);
1169 }
1170
1171 sub do_invoke {
1172 my $event = shift;
1173 my $callbacks = shift;
1174
1175 @INVOKE_RESULTS = ();
1176
1177 local $override;
1178
1179 for (@$callbacks) {
1180 eval { &{$_->[1]} };
1181
1182 if ($@) {
1183 error "$@", "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
1184 override;
1185 }
1186
1187 return 1 if $override;
1188 }
1189
1190 0
1191 }
1192
1193 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
1194
1195 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
1196
1197 Generate an object-specific event with the given arguments.
1198
1199 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
1200 removed in future versions), and there is no public API to access override
1201 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
1202
1203 =back
1204
1205 =cut
1206
1207 #############################################################################
1208 # object support
1209
1210 sub _object_equal($$);
1211 sub _object_equal($$) {
1212 my ($a, $b) = @_;
1213
1214 return 0 unless (ref $a) eq (ref $b);
1215
1216 if ("HASH" eq ref $a) {
1217 my @ka = keys %$a;
1218 my @kb = keys %$b;
1219
1220 return 0 if @ka != @kb;
1221
1222 for (0 .. $#ka) {
1223 return 0 unless $ka[$_] eq $kb[$_];
1224 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1225 }
1226
1227 } elsif ("ARRAY" eq ref $a) {
1228
1229 return 0 if @$a != @$b;
1230
1231 for (0 .. $#$a) {
1232 return 0 unless _object_equal $a->[$_], $b->[$_];
1233 }
1234
1235 } elsif ($a ne $b) {
1236 return 0;
1237 }
1238
1239 1
1240 }
1241
1242 our $SLOW_MERGES;#d#
1243 sub _can_merge {
1244 my ($ob1, $ob2) = @_;
1245
1246 ++$SLOW_MERGES;#d#
1247
1248 # we do the slow way here
1249 return _object_equal $ob1, $ob2
1250 }
1251
1252 sub reattach {
1253 # basically do the same as instantiate, without calling instantiate
1254 my ($obj) = @_;
1255
1256 # no longer needed after getting rid of delete_package?
1257 #bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1258
1259 my $registry = $obj->registry;
1260
1261 @$registry = ();
1262
1263 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1264
1265 for my $name (keys %{ $obj->{_attachment} || {} }) {
1266 if (my $attach = $attachment{$name}) {
1267 for (@$attach) {
1268 my ($klass, @attach) = @$_;
1269 _attach $registry, $klass, @attach;
1270 }
1271 } else {
1272 info "object uses attachment '$name' that is not available, postponing.\n";
1273 }
1274 }
1275 }
1276
1277 cf::attachable->attach (
1278 prio => -1000000,
1279 on_instantiate => sub {
1280 my ($obj, $data) = @_;
1281
1282 $data = decode_json $data;
1283
1284 for (@$data) {
1285 my ($name, $args) = @$_;
1286
1287 $obj->attach ($name, %{$args || {} });
1288 }
1289 },
1290 on_reattach => \&reattach,
1291 on_clone => sub {
1292 my ($src, $dst) = @_;
1293
1294 @{$dst->registry} = @{$src->registry};
1295
1296 %$dst = %$src;
1297
1298 %{$dst->{_attachment}} = %{$src->{_attachment}}
1299 if exists $src->{_attachment};
1300 },
1301 );
1302
1303 sub object_freezer_save {
1304 my ($filename, $rdata, $objs) = @_;
1305
1306 sync_job {
1307 if (length $$rdata) {
1308 utf8::decode (my $decname = $filename);
1309 trace sprintf "saving %s (%d,%d)\n",
1310 $decname, length $$rdata, scalar @$objs
1311 if $VERBOSE_IO;
1312
1313 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1314 aio_chmod $fh, SAVE_MODE;
1315 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1316 if ($cf::USE_FSYNC) {
1317 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1318 aio_fsync $fh;
1319 }
1320 aio_close $fh;
1321
1322 if (@$objs) {
1323 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1324 aio_chmod $fh, SAVE_MODE;
1325 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1326 aio_write $fh, 0, (length $data), $data, 0;
1327 if ($cf::USE_FSYNC) {
1328 aio_sync_file_range $fh, 0, 0, IO::AIO::SYNC_FILE_RANGE_WAIT_BEFORE | IO::AIO::SYNC_FILE_RANGE_WRITE | IO::AIO::SYNC_FILE_RANGE_WAIT_AFTER;
1329 aio_fsync $fh;
1330 }
1331 aio_close $fh;
1332 aio_rename "$filename.pst~", "$filename.pst";
1333 }
1334 } else {
1335 aio_unlink "$filename.pst";
1336 }
1337
1338 aio_rename "$filename~", $filename;
1339
1340 $filename =~ s%/[^/]+$%%;
1341 aio_pathsync $filename if $cf::USE_FSYNC;
1342 } else {
1343 error "unable to save objects: $filename~: $!\n";
1344 }
1345 } else {
1346 aio_unlink $filename;
1347 aio_unlink "$filename.pst";
1348 }
1349 };
1350 }
1351
1352 sub object_freezer_as_string {
1353 my ($rdata, $objs) = @_;
1354
1355 use Data::Dumper;
1356
1357 $$rdata . Dumper $objs
1358 }
1359
1360 sub object_thawer_load {
1361 my ($filename) = @_;
1362
1363 my ($data, $av);
1364
1365 (aio_load $filename, $data) >= 0
1366 or return;
1367
1368 unless (aio_stat "$filename.pst") {
1369 (aio_load "$filename.pst", $av) >= 0
1370 or return;
1371
1372 my $st = eval { Coro::Storable::thaw $av };
1373 $av = $st->{objs};
1374 }
1375
1376 utf8::decode (my $decname = $filename);
1377 trace sprintf "loading %s (%d,%d)\n",
1378 $decname, length $data, scalar @{$av || []}
1379 if $VERBOSE_IO;
1380
1381 ($data, $av)
1382 }
1383
1384 =head2 COMMAND CALLBACKS
1385
1386 =over 4
1387
1388 =cut
1389
1390 #############################################################################
1391 # command handling &c
1392
1393 =item cf::register_command $name => \&callback($ob,$args);
1394
1395 Register a callback for execution when the client sends the user command
1396 $name.
1397
1398 =cut
1399
1400 sub register_command {
1401 my ($name, $cb) = @_;
1402
1403 my $caller = caller;
1404 #warn "registering command '$name/$time' to '$caller'";
1405
1406 push @{ $COMMAND{$name} }, [$caller, $cb];
1407 }
1408
1409 =item cf::register_extcmd $name => \&callback($pl,$packet);
1410
1411 Register a callback for execution when the client sends an (synchronous)
1412 extcmd packet. Ext commands will be processed in the order they are
1413 received by the server, like other user commands. The first argument is
1414 the logged-in player. Ext commands can only be processed after a player
1415 has logged in successfully.
1416
1417 If the callback returns something, it is sent back as if reply was being
1418 called.
1419
1420 =item cf::register_exticmd $name => \&callback($ns,$packet);
1421
1422 Register a callback for execution when the client sends an (asynchronous)
1423 exticmd packet. Exti commands are processed by the server as soon as they
1424 are received, i.e. out of order w.r.t. other commands. The first argument
1425 is a client socket. Exti commands can be received anytime, even before
1426 log-in.
1427
1428 If the callback returns something, it is sent back as if reply was being
1429 called.
1430
1431 =cut
1432
1433 sub register_extcmd {
1434 my ($name, $cb) = @_;
1435
1436 $EXTCMD{$name} = $cb;
1437 }
1438
1439 sub register_exticmd {
1440 my ($name, $cb) = @_;
1441
1442 $EXTICMD{$name} = $cb;
1443 }
1444
1445 use File::Glob ();
1446
1447 cf::player->attach (
1448 on_unknown_command => sub {
1449 my ($pl, $name, $params) = @_;
1450
1451 my $cb = $COMMAND{$name}
1452 or return;
1453
1454 for my $cmd (@$cb) {
1455 $cmd->[1]->($pl->ob, $params);
1456 }
1457
1458 cf::override;
1459 },
1460 on_extcmd => sub {
1461 my ($pl, $buf) = @_;
1462
1463 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1464
1465 if (ref $msg) {
1466 my ($type, $reply, @payload) =
1467 "ARRAY" eq ref $msg
1468 ? @$msg
1469 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1470
1471 my @reply;
1472
1473 if (my $cb = $EXTCMD{$type}) {
1474 @reply = $cb->($pl, @payload);
1475 }
1476
1477 $pl->ext_reply ($reply, @reply)
1478 if $reply;
1479
1480 } else {
1481 error "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1482 }
1483
1484 cf::override;
1485 },
1486 );
1487
1488 # "readahead" all extensions
1489 sub cache_extensions {
1490 my $grp = IO::AIO::aio_group;
1491
1492 add $grp IO::AIO::aio_readdirx $LIBDIR, IO::AIO::READDIR_STAT_ORDER, sub {
1493 for (grep /\.ext$/, @{$_[0]}) {
1494 add $grp IO::AIO::aio_load "$LIBDIR/$_", my $data;
1495 }
1496 };
1497
1498 $grp
1499 }
1500
1501 sub load_extensions {
1502 info "loading extensions...";
1503
1504 cf::sync_job {
1505 my %todo;
1506
1507 for my $path (<$LIBDIR/*.ext>) {
1508 next unless -r $path;
1509
1510 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1511 my $base = $1;
1512 my $pkg = $1;
1513 $pkg =~ s/[^[:word:]]/_/g;
1514 $pkg = "ext::$pkg";
1515
1516 open my $fh, "<:utf8", $path
1517 or die "$path: $!";
1518
1519 my $source = do { local $/; <$fh> };
1520
1521 my %ext = (
1522 path => $path,
1523 base => $base,
1524 pkg => $pkg,
1525 );
1526
1527 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1528 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1529
1530 $ext{source} =
1531 "package $pkg; use common::sense;\n"
1532 . "#line 1 \"$path\"\n{\n"
1533 . $source
1534 . "\n};\n1";
1535
1536 $todo{$base} = \%ext;
1537 }
1538
1539 my $pass = 0;
1540 my %done;
1541 while (%todo) {
1542 my $progress;
1543
1544 ++$pass;
1545
1546 ext:
1547 while (my ($k, $v) = each %todo) {
1548 for (split /,\s*/, $v->{meta}{depends}) {
1549 next ext
1550 unless exists $done{$_};
1551 }
1552
1553 trace "... pass $pass, loading '$k' into '$v->{pkg}'\n";
1554
1555 my $active = eval $v->{source};
1556
1557 if (length $@) {
1558 error "$v->{path}: $@\n";
1559
1560 cf::cleanup "mandatory extension '$k' failed to load, exiting."
1561 if exists $v->{meta}{mandatory};
1562
1563 warn "$v->{base}: optional extension cannot be loaded, skipping.\n";
1564 delete $todo{$k};
1565 } else {
1566 $done{$k} = delete $todo{$k};
1567 push @EXTS, $v->{pkg};
1568 $progress = 1;
1569
1570 info "$v->{base}: extension inactive.\n"
1571 unless $active;
1572 }
1573 }
1574
1575 unless ($progress) {
1576 warn "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n";
1577
1578 while (my ($k, $v) = each %todo) {
1579 cf::cleanup "mandatory extension '$k' has unresolved dependencies, exiting."
1580 if exists $v->{meta}{mandatory};
1581 }
1582
1583 last;
1584 }
1585 }
1586 };
1587 }
1588
1589 #############################################################################
1590
1591 =back
1592
1593 =head2 CORE EXTENSIONS
1594
1595 Functions and methods that extend core deliantra objects.
1596
1597 =cut
1598
1599 package cf::player;
1600
1601 use Coro::AIO;
1602
1603 =head3 cf::player
1604
1605 =over 4
1606
1607 =item cf::player::num_playing
1608
1609 Returns the official number of playing players, as per the Crossfire metaserver rules.
1610
1611 =cut
1612
1613 sub num_playing {
1614 scalar grep
1615 $_->ob->map
1616 && !$_->hidden
1617 && !$_->ob->flag (cf::FLAG_WIZ),
1618 cf::player::list
1619 }
1620
1621 =item cf::player::find $login
1622
1623 Returns the given player object, loading it if necessary (might block).
1624
1625 =cut
1626
1627 sub playerdir($) {
1628 "$PLAYERDIR/"
1629 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1630 }
1631
1632 sub path($) {
1633 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1634
1635 (playerdir $login) . "/playerdata"
1636 }
1637
1638 sub find_active($) {
1639 $cf::PLAYER{$_[0]}
1640 and $cf::PLAYER{$_[0]}->active
1641 and $cf::PLAYER{$_[0]}
1642 }
1643
1644 sub exists($) {
1645 my ($login) = @_;
1646
1647 $cf::PLAYER{$login}
1648 or !aio_stat path $login
1649 }
1650
1651 sub find($) {
1652 return $cf::PLAYER{$_[0]} || do {
1653 my $login = $_[0];
1654
1655 my $guard = cf::lock_acquire "user_find:$login";
1656
1657 $cf::PLAYER{$_[0]} || do {
1658 # rename old playerfiles to new ones
1659 #TODO: remove when no longer required
1660 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1661 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1662 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1663 aio_unlink +(playerdir $login) . "/$login.pl";
1664
1665 my $f = new_from_file cf::object::thawer path $login
1666 or return;
1667
1668 my $pl = cf::player::load_pl $f
1669 or return;
1670
1671 local $cf::PLAYER_LOADING{$login} = $pl;
1672 $f->resolve_delayed_derefs;
1673 $cf::PLAYER{$login} = $pl
1674 }
1675 }
1676 }
1677
1678 cf::player->attach (
1679 on_load => sub {
1680 my ($pl, $path) = @_;
1681
1682 # restore slots saved in save, below
1683 my $slots = delete $pl->{_slots};
1684
1685 $pl->ob->current_weapon ($slots->[0]);
1686 $pl->combat_ob ($slots->[1]);
1687 $pl->ranged_ob ($slots->[2]);
1688 },
1689 );
1690
1691 sub save($) {
1692 my ($pl) = @_;
1693
1694 return if $pl->{deny_save};
1695
1696 my $path = path $pl;
1697 my $guard = cf::lock_acquire "user_save:$path";
1698
1699 return if $pl->{deny_save};
1700
1701 aio_mkdir playerdir $pl, 0770;
1702 $pl->{last_save} = $cf::RUNTIME;
1703
1704 cf::get_slot 0.01;
1705
1706 # save slots, to be restored later
1707 local $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
1708
1709 $pl->save_pl ($path);
1710 cf::cede_to_tick;
1711 }
1712
1713 sub new($) {
1714 my ($login) = @_;
1715
1716 my $self = create;
1717
1718 $self->ob->name ($login);
1719 $self->{deny_save} = 1;
1720
1721 $cf::PLAYER{$login} = $self;
1722
1723 $self
1724 }
1725
1726 =item $player->send_msg ($channel, $msg, $color, [extra...])
1727
1728 =cut
1729
1730 sub send_msg {
1731 my $ns = shift->ns
1732 or return;
1733 $ns->send_msg (@_);
1734 }
1735
1736 =item $pl->quit_character
1737
1738 Nukes the player without looking back. If logged in, the connection will
1739 be destroyed. May block for a long time.
1740
1741 =cut
1742
1743 sub quit_character {
1744 my ($pl) = @_;
1745
1746 my $name = $pl->ob->name;
1747
1748 $pl->{deny_save} = 1;
1749 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1750
1751 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->ns;
1752 $pl->deactivate;
1753
1754 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1755 $pl->invoke (cf::EVENT_PLAYER_QUIT) if $pl->ns;
1756 ext::highscore::check ($pl->ob);
1757
1758 $pl->ns->destroy if $pl->ns;
1759
1760 my $path = playerdir $pl;
1761 my $temp = "$path~$cf::RUNTIME~deleting~";
1762 aio_rename $path, $temp;
1763 delete $cf::PLAYER{$pl->ob->name};
1764 $pl->destroy;
1765
1766 my $prefix = qr<^~\Q$name\E/>;
1767
1768 # nuke player maps
1769 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1770
1771 IO::AIO::aio_rmtree $temp;
1772 }
1773
1774 =item $pl->kick
1775
1776 Kicks a player out of the game. This destroys the connection.
1777
1778 =cut
1779
1780 sub kick {
1781 my ($pl, $kicker) = @_;
1782
1783 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1784 $pl->killer ("kicked");
1785 $pl->ns->destroy;
1786 }
1787
1788 =item cf::player::list_logins
1789
1790 Returns am arrayref of all valid playernames in the system, can take a
1791 while and may block, so not sync_job-capable, ever.
1792
1793 =cut
1794
1795 sub list_logins {
1796 my $dirs = aio_readdir $PLAYERDIR
1797 or return [];
1798
1799 my @logins;
1800
1801 for my $login (@$dirs) {
1802 my $path = path $login;
1803
1804 # a .pst is a dead give-away for a valid player
1805 # if no pst file found, open and chekc for blocked users
1806 if (aio_stat "$path.pst") {
1807 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1808 aio_read $fh, 0, 512, my $buf, 0 or next;
1809 $buf !~ /^password -------------$/m or next; # official not-valid tag
1810 }
1811
1812 utf8::decode $login;
1813 push @logins, $login;
1814 }
1815
1816 \@logins
1817 }
1818
1819 =item $player->maps
1820
1821 =item cf::player::maps $login
1822
1823 Returns an arrayref of map paths that are private for this
1824 player. May block.
1825
1826 =cut
1827
1828 sub maps($) {
1829 my ($pl) = @_;
1830
1831 $pl = ref $pl ? $pl->ob->name : $pl;
1832
1833 my $files = aio_readdir playerdir $pl
1834 or return;
1835
1836 my @paths;
1837
1838 for (@$files) {
1839 utf8::decode $_;
1840 next if /\.(?:pl|pst)$/;
1841 next unless /^$PATH_SEP/o;
1842
1843 push @paths, cf::map::normalise "~$pl/$_";
1844 }
1845
1846 \@paths
1847 }
1848
1849 =item $protocol_xml = $player->expand_cfpod ($cfpod)
1850
1851 Expand deliantra pod fragments into protocol xml.
1852
1853 =item $player->ext_reply ($msgid, @msg)
1854
1855 Sends an ext reply to the player.
1856
1857 =cut
1858
1859 sub ext_reply($$@) {
1860 my ($self, $id, @msg) = @_;
1861
1862 $self->ns->ext_reply ($id, @msg)
1863 }
1864
1865 =item $player->ext_msg ($type, @msg)
1866
1867 Sends an ext event to the client.
1868
1869 =cut
1870
1871 sub ext_msg($$@) {
1872 my ($self, $type, @msg) = @_;
1873
1874 $self->ns->ext_msg ($type, @msg);
1875 }
1876
1877 =head3 cf::region
1878
1879 =over 4
1880
1881 =cut
1882
1883 package cf::region;
1884
1885 =item cf::region::find_by_path $path
1886
1887 Tries to decuce the likely region for a map knowing only its path.
1888
1889 =cut
1890
1891 sub find_by_path($) {
1892 my ($path) = @_;
1893
1894 $path =~ s/^~[^\/]*//; # skip ~login
1895
1896 my ($match, $specificity);
1897
1898 for my $region (list) {
1899 if ($region->{match} && $path =~ $region->{match}) {
1900 ($match, $specificity) = ($region, $region->specificity)
1901 if $region->specificity > $specificity;
1902 }
1903 }
1904
1905 $match
1906 }
1907
1908 =back
1909
1910 =head3 cf::map
1911
1912 =over 4
1913
1914 =cut
1915
1916 package cf::map;
1917
1918 use Fcntl;
1919 use Coro::AIO;
1920
1921 use overload
1922 '""' => \&as_string,
1923 fallback => 1;
1924
1925 our $MAX_RESET = 3600;
1926 our $DEFAULT_RESET = 3000;
1927
1928 sub generate_random_map {
1929 my ($self, $rmp) = @_;
1930
1931 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1932
1933 $self->_create_random_map ($rmp);
1934 }
1935
1936 =item cf::map->register ($regex, $prio)
1937
1938 Register a handler for the map path matching the given regex at the
1939 givne priority (higher is better, built-in handlers have priority 0, the
1940 default).
1941
1942 =cut
1943
1944 sub register {
1945 my (undef, $regex, $prio) = @_;
1946 my $pkg = caller;
1947
1948 push @{"$pkg\::ISA"}, __PACKAGE__;
1949
1950 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1951 }
1952
1953 # also paths starting with '/'
1954 $EXT_MAP{"cf::map::wrap"} = [0, qr{^(?=/)}];
1955
1956 sub thawer_merge {
1957 my ($self, $merge) = @_;
1958
1959 # we have to keep some variables in memory intact
1960 local $self->{path};
1961 local $self->{load_path};
1962
1963 $self->SUPER::thawer_merge ($merge);
1964 }
1965
1966 sub normalise {
1967 my ($path, $base) = @_;
1968
1969 $path = "$path"; # make sure it's a string
1970
1971 $path =~ s/\.map$//;
1972
1973 # map plan:
1974 #
1975 # /! non-realised random map exit (special hack!)
1976 # {... are special paths that are not being touched
1977 # ?xxx/... are special absolute paths
1978 # ?random/... random maps
1979 # /... normal maps
1980 # ~user/... per-player map of a specific user
1981
1982 $path =~ s/$PATH_SEP/\//go;
1983
1984 # treat it as relative path if it starts with
1985 # something that looks reasonable
1986 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1987 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1988
1989 $base =~ s{[^/]+/?$}{};
1990 $path = "$base/$path";
1991 }
1992
1993 for ($path) {
1994 redo if s{/\.?/}{/};
1995 redo if s{/[^/]+/\.\./}{/};
1996 }
1997
1998 $path
1999 }
2000
2001 sub new_from_path {
2002 my (undef, $path, $base) = @_;
2003
2004 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
2005
2006 $path = normalise $path, $base;
2007
2008 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
2009 if ($path =~ $EXT_MAP{$pkg}[1]) {
2010 my $self = bless cf::map::new, $pkg;
2011 $self->{path} = $path; $self->path ($path);
2012 $self->init; # pass $1 etc.
2013 return $self;
2014 }
2015 }
2016
2017 Carp::cluck "unable to resolve path '$path' (base '$base')";
2018 ()
2019 }
2020
2021 # may re-bless or do other evil things
2022 sub init {
2023 my ($self) = @_;
2024
2025 $self
2026 }
2027
2028 sub as_string {
2029 my ($self) = @_;
2030
2031 "$self->{path}"
2032 }
2033
2034 # the displayed name, this is a one way mapping
2035 sub visible_name {
2036 &as_string
2037 }
2038
2039 # the original (read-only) location
2040 sub load_path {
2041 my ($self) = @_;
2042
2043 "$MAPDIR/$self->{path}.map"
2044 }
2045
2046 # the temporary/swap location
2047 sub save_path {
2048 my ($self) = @_;
2049
2050 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
2051 "$TMPDIR/$path.map"
2052 }
2053
2054 # the unique path, undef == no special unique path
2055 sub uniq_path {
2056 my ($self) = @_;
2057
2058 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
2059 "$UNIQUEDIR/$path"
2060 }
2061
2062 sub decay_objects {
2063 my ($self) = @_;
2064
2065 return if $self->{deny_reset};
2066
2067 $self->do_decay_objects;
2068 }
2069
2070 sub unlink_save {
2071 my ($self) = @_;
2072
2073 utf8::encode (my $save = $self->save_path);
2074 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
2075 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
2076 }
2077
2078 sub load_header_from($) {
2079 my ($self, $path) = @_;
2080
2081 utf8::encode $path;
2082 my $f = new_from_file cf::object::thawer $path
2083 or return;
2084
2085 $self->_load_header ($f)
2086 or return;
2087
2088 local $MAP_LOADING{$self->{path}} = $self;
2089 $f->resolve_delayed_derefs;
2090
2091 $self->{load_path} = $path;
2092
2093 1
2094 }
2095
2096 # used to laod the header of an original map
2097 sub load_header_orig {
2098 my ($self) = @_;
2099
2100 $self->load_header_from ($self->load_path)
2101 }
2102
2103 # used to laod the header of an instantiated map
2104 sub load_header_temp {
2105 my ($self) = @_;
2106
2107 $self->load_header_from ($self->save_path)
2108 }
2109
2110 # called after loading the header from an instantiated map
2111 sub prepare_temp {
2112 my ($self) = @_;
2113
2114 $self->last_access ((delete $self->{last_access})
2115 || $cf::RUNTIME); #d#
2116 # safety
2117 $self->{instantiate_time} = $cf::RUNTIME
2118 if $self->{instantiate_time} > $cf::RUNTIME;
2119 }
2120
2121 # called after loading the header from an original map
2122 sub prepare_orig {
2123 my ($self) = @_;
2124
2125 $self->{load_original} = 1;
2126 $self->{instantiate_time} = $cf::RUNTIME;
2127 $self->last_access ($cf::RUNTIME);
2128 $self->instantiate;
2129 }
2130
2131 sub load_header {
2132 my ($self) = @_;
2133
2134 if ($self->load_header_temp) {
2135 $self->prepare_temp;
2136 } else {
2137 $self->load_header_orig
2138 or return;
2139 $self->prepare_orig;
2140 }
2141
2142 $self->{deny_reset} = 1
2143 if $self->no_reset;
2144
2145 $self->default_region (cf::region::find_by_path $self->{path})
2146 unless $self->default_region;
2147
2148 1
2149 }
2150
2151 sub find;
2152 sub find {
2153 my ($path, $origin) = @_;
2154
2155 cf::cede_to_tick;
2156
2157 $path = normalise $path, $origin;
2158
2159 my $guard1 = cf::lock_acquire "map_data:$path";#d#remove
2160 my $guard2 = cf::lock_acquire "map_find:$path";
2161
2162 $cf::MAP{$path} || do {
2163 my $map = new_from_path cf::map $path
2164 or return;
2165
2166 $map->{last_save} = $cf::RUNTIME;
2167
2168 $map->load_header
2169 or return;
2170
2171 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2172 # doing this can freeze the server in a sync job, obviously
2173 #$cf::WAIT_FOR_TICK->wait;
2174 undef $guard2;
2175 undef $guard1;
2176 $map->reset;
2177 return find $path;
2178 }
2179
2180 $cf::MAP{$path} = $map
2181 }
2182 }
2183
2184 sub pre_load { }
2185 #sub post_load { } # XS
2186
2187 sub load {
2188 my ($self) = @_;
2189
2190 local $self->{deny_reset} = 1; # loading can take a long time
2191
2192 my $path = $self->{path};
2193
2194 {
2195 my $guard = cf::lock_acquire "map_data:$path";
2196
2197 return unless $self->valid;
2198 return unless $self->state == cf::MAP_SWAPPED;
2199
2200 $self->alloc;
2201
2202 $self->pre_load;
2203 cf::cede_to_tick;
2204
2205 if (exists $self->{load_path}) {
2206 my $f = new_from_file cf::object::thawer $self->{load_path};
2207 $f->skip_block;
2208 $self->_load_objects ($f)
2209 or return;
2210
2211 $self->post_load_original
2212 if delete $self->{load_original};
2213
2214 if (my $uniq = $self->uniq_path) {
2215 utf8::encode $uniq;
2216 unless (aio_stat $uniq) {
2217 if (my $f = new_from_file cf::object::thawer $uniq) {
2218 $self->clear_unique_items;
2219 $self->_load_objects ($f);
2220 $f->resolve_delayed_derefs;
2221 }
2222 }
2223 }
2224
2225 $f->resolve_delayed_derefs;
2226 } else {
2227 $self->post_load_original
2228 if delete $self->{load_original};
2229 }
2230
2231 $self->state (cf::MAP_INACTIVE);
2232
2233 cf::cede_to_tick;
2234 # now do the right thing for maps
2235 $self->link_multipart_objects;
2236 $self->difficulty ($self->estimate_difficulty)
2237 unless $self->difficulty;
2238 cf::cede_to_tick;
2239
2240 unless ($self->{deny_activate}) {
2241 $self->decay_objects;
2242 $self->fix_auto_apply;
2243 $self->update_buttons;
2244 $self->post_load_physics;
2245 cf::cede_to_tick;
2246 #$self->activate; # no longer activate maps automatically
2247 }
2248
2249 $self->{last_save} = $cf::RUNTIME;
2250 $self->last_access ($cf::RUNTIME);
2251 }
2252
2253 $self->post_load;
2254
2255 1
2256 }
2257
2258 # customize the map for a given player, i.e.
2259 # return the _real_ map. used by e.g. per-player
2260 # maps to change the path to ~playername/mappath
2261 sub customise_for {
2262 my ($self, $ob) = @_;
2263
2264 return find "~" . $ob->name . "/" . $self->{path}
2265 if $self->per_player;
2266
2267 # return find "?party/" . $ob->name . "/" . $self->{path}
2268 # if $self->per_party;
2269
2270 $self
2271 }
2272
2273 # find and load all maps in the 3x3 area around a map
2274 sub load_neighbours {
2275 my ($map) = @_;
2276
2277 my @neigh; # diagonal neighbours
2278
2279 for (0 .. 3) {
2280 my $neigh = $map->tile_path ($_)
2281 or next;
2282 $neigh = find $neigh, $map
2283 or next;
2284 $neigh->load;
2285
2286 # now find the diagonal neighbours
2287 push @neigh,
2288 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2289 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2290 }
2291
2292 for (grep defined $_->[0], @neigh) {
2293 my ($path, $origin) = @$_;
2294 my $neigh = find $path, $origin
2295 or next;
2296 $neigh->load;
2297 }
2298 }
2299
2300 sub find_sync {
2301 my ($path, $origin) = @_;
2302
2303 # it's a bug to call this from the main context
2304 return cf::LOG cf::llevError | cf::logBacktrace, "do_find_sync"
2305 if $Coro::current == $Coro::main;
2306
2307 find $path, $origin
2308 }
2309
2310 sub do_load_sync {
2311 my ($map) = @_;
2312
2313 # it's a bug to call this from the main context
2314 return cf::LOG cf::llevError | cf::logBacktrace, "do_load_sync"
2315 if $Coro::current == $Coro::main;
2316
2317 $map->load;
2318 }
2319
2320 our %MAP_PREFETCH;
2321 our $MAP_PREFETCHER = undef;
2322
2323 sub find_async {
2324 my ($path, $origin, $load) = @_;
2325
2326 $path = normalise $path, $origin;
2327
2328 if (my $map = $cf::MAP{$path}) {
2329 return $map if !$load || $map->linkable;
2330 }
2331
2332 $MAP_PREFETCH{$path} |= $load;
2333
2334 $MAP_PREFETCHER ||= cf::async {
2335 $Coro::current->{desc} = "map prefetcher";
2336
2337 while (%MAP_PREFETCH) {
2338 while (my ($k, $v) = each %MAP_PREFETCH) {
2339 if (my $map = find $k) {
2340 $map->load if $v;
2341 }
2342
2343 delete $MAP_PREFETCH{$k};
2344 }
2345 }
2346 undef $MAP_PREFETCHER;
2347 };
2348 $MAP_PREFETCHER->prio (6);
2349
2350 ()
2351 }
2352
2353 # common code, used by both ->save and ->swapout
2354 sub _save {
2355 my ($self) = @_;
2356
2357 $self->{last_save} = $cf::RUNTIME;
2358
2359 return unless $self->dirty;
2360
2361 my $save = $self->save_path; utf8::encode $save;
2362 my $uniq = $self->uniq_path; utf8::encode $uniq;
2363
2364 $self->{load_path} = $save;
2365
2366 return if $self->{deny_save};
2367
2368 local $self->{last_access} = $self->last_access;#d#
2369
2370 cf::async {
2371 $Coro::current->{desc} = "map player save";
2372 $_->contr->save for $self->players;
2373 };
2374
2375 cf::get_slot 0.02;
2376
2377 if ($uniq) {
2378 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2379 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2380 } else {
2381 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2382 }
2383 }
2384
2385 sub save {
2386 my ($self) = @_;
2387
2388 my $lock = cf::lock_acquire "map_data:$self->{path}";
2389
2390 $self->_save;
2391 }
2392
2393 sub swap_out {
2394 my ($self) = @_;
2395
2396 my $lock = cf::lock_acquire "map_data:$self->{path}";
2397
2398 return if !$self->linkable;
2399 return if $self->{deny_save};
2400 return if $self->players;
2401
2402 # first deactivate the map and "unlink" it from the core
2403 $self->deactivate;
2404 $_->clear_links_to ($self) for values %cf::MAP;
2405 $self->state (cf::MAP_SWAPPED);
2406
2407 # then atomically save
2408 $self->_save;
2409
2410 # then free the map
2411 $self->clear;
2412 }
2413
2414 sub reset_at {
2415 my ($self) = @_;
2416
2417 # TODO: safety, remove and allow resettable per-player maps
2418 return 1e99 if $self->{deny_reset};
2419
2420 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2421 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2422
2423 $time + $to
2424 }
2425
2426 sub should_reset {
2427 my ($self) = @_;
2428
2429 $self->reset_at <= $cf::RUNTIME
2430 }
2431
2432 sub reset {
2433 my ($self) = @_;
2434
2435 my $lock = cf::lock_acquire "map_data:$self->{path}";
2436
2437 return if $self->players;
2438
2439 cf::trace "resetting map ", $self->path, "\n";
2440
2441 $self->state (cf::MAP_SWAPPED);
2442
2443 # need to save uniques path
2444 unless ($self->{deny_save}) {
2445 my $uniq = $self->uniq_path; utf8::encode $uniq;
2446
2447 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2448 if $uniq;
2449 }
2450
2451 delete $cf::MAP{$self->path};
2452
2453 $self->deactivate;
2454 $_->clear_links_to ($self) for values %cf::MAP;
2455 $self->clear;
2456
2457 $self->unlink_save;
2458 $self->destroy;
2459 }
2460
2461 my $nuke_counter = "aaaa";
2462
2463 sub nuke {
2464 my ($self) = @_;
2465
2466 {
2467 my $lock = cf::lock_acquire "map_data:$self->{path}";
2468
2469 delete $cf::MAP{$self->path};
2470
2471 $self->unlink_save;
2472
2473 bless $self, "cf::map::wrap";
2474 delete $self->{deny_reset};
2475 $self->{deny_save} = 1;
2476 $self->reset_timeout (1);
2477 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2478
2479 $cf::MAP{$self->path} = $self;
2480 }
2481
2482 $self->reset; # polite request, might not happen
2483 }
2484
2485 =item $maps = cf::map::tmp_maps
2486
2487 Returns an arrayref with all map paths of currently instantiated and saved
2488 maps. May block.
2489
2490 =cut
2491
2492 sub tmp_maps() {
2493 [
2494 map {
2495 utf8::decode $_;
2496 /\.map$/
2497 ? normalise $_
2498 : ()
2499 } @{ aio_readdir $TMPDIR or [] }
2500 ]
2501 }
2502
2503 =item $maps = cf::map::random_maps
2504
2505 Returns an arrayref with all map paths of currently instantiated and saved
2506 random maps. May block.
2507
2508 =cut
2509
2510 sub random_maps() {
2511 [
2512 map {
2513 utf8::decode $_;
2514 /\.map$/
2515 ? normalise "?random/$_"
2516 : ()
2517 } @{ aio_readdir $RANDOMDIR or [] }
2518 ]
2519 }
2520
2521 =item cf::map::unique_maps
2522
2523 Returns an arrayref of paths of all shared maps that have
2524 instantiated unique items. May block.
2525
2526 =cut
2527
2528 sub unique_maps() {
2529 [
2530 map {
2531 utf8::decode $_;
2532 s/\.map$//; # TODO future compatibility hack
2533 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2534 ? ()
2535 : normalise $_
2536 } @{ aio_readdir $UNIQUEDIR or [] }
2537 ]
2538 }
2539
2540 =item cf::map::static_maps
2541
2542 Returns an arrayref if paths of all static maps (all preinstalled F<.map>
2543 file in the shared directory excluding F</styles> and F</editor>). May
2544 block.
2545
2546 =cut
2547
2548 sub static_maps() {
2549 my @dirs = "";
2550 my @maps;
2551
2552 while (@dirs) {
2553 my $dir = shift @dirs;
2554
2555 next if $dir eq "/styles" || $dir eq "/editor";
2556
2557 my ($dirs, $files) = Coro::AIO::aio_scandir "$MAPDIR$dir", 2
2558 or return;
2559
2560 for (@$files) {
2561 s/\.map$// or next;
2562 utf8::decode $_;
2563 push @maps, "$dir/$_";
2564 }
2565
2566 push @dirs, map "$dir/$_", @$dirs;
2567 }
2568
2569 \@maps
2570 }
2571
2572 =back
2573
2574 =head3 cf::object
2575
2576 =cut
2577
2578 package cf::object;
2579
2580 =over 4
2581
2582 =item $ob->inv_recursive
2583
2584 Returns the inventory of the object I<and> their inventories, recursively,
2585 but I<not> the object itself.
2586
2587 =cut
2588
2589 sub inv_recursive_;
2590 sub inv_recursive_ {
2591 map { $_, inv_recursive_ $_->inv } @_
2592 }
2593
2594 sub inv_recursive {
2595 inv_recursive_ inv $_[0]
2596 }
2597
2598 =item $ref = $ob->ref
2599
2600 Creates and returns a persistent reference to an object that can be stored as a string.
2601
2602 =item $ob = cf::object::deref ($refstring)
2603
2604 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2605 even if the object actually exists. May block.
2606
2607 =cut
2608
2609 sub deref {
2610 my ($ref) = @_;
2611
2612 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2613 my ($uuid, $name) = ($1, $2);
2614 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2615 or return;
2616 $pl->ob->uuid eq $uuid
2617 or return;
2618
2619 $pl->ob
2620 } else {
2621 warn "$ref: cannot resolve object reference\n";
2622 undef
2623 }
2624 }
2625
2626 package cf;
2627
2628 =back
2629
2630 =head3 cf::object::player
2631
2632 =over 4
2633
2634 =item $player_object->reply ($npc, $msg[, $flags])
2635
2636 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2637 can be C<undef>. Does the right thing when the player is currently in a
2638 dialogue with the given NPC character.
2639
2640 =cut
2641
2642 our $SAY_CHANNEL = {
2643 id => "say",
2644 title => "Map",
2645 reply => "say ",
2646 tooltip => "Things said to and replied from NPCs near you and other players on the same map only.",
2647 };
2648
2649 our $CHAT_CHANNEL = {
2650 id => "chat",
2651 title => "Chat",
2652 reply => "chat ",
2653 tooltip => "Player chat and shouts, global to the server.",
2654 };
2655
2656 # rough implementation of a future "reply" method that works
2657 # with dialog boxes.
2658 #TODO: the first argument must go, split into a $npc->reply_to ( method
2659 sub cf::object::player::reply($$$;$) {
2660 my ($self, $npc, $msg, $flags) = @_;
2661
2662 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2663
2664 if ($self->{record_replies}) {
2665 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2666
2667 } else {
2668 my $pl = $self->contr;
2669
2670 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2671 my $dialog = $pl->{npc_dialog};
2672 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2673
2674 } else {
2675 $msg = $npc->name . " says: $msg" if $npc;
2676 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2677 }
2678 }
2679 }
2680
2681 =item $object->send_msg ($channel, $msg, $color, [extra...])
2682
2683 =cut
2684
2685 sub cf::object::send_msg {
2686 my $pl = shift->contr
2687 or return;
2688 $pl->send_msg (@_);
2689 }
2690
2691 =item $player_object->may ("access")
2692
2693 Returns wether the given player is authorized to access resource "access"
2694 (e.g. "command_wizcast").
2695
2696 =cut
2697
2698 sub cf::object::player::may {
2699 my ($self, $access) = @_;
2700
2701 $self->flag (cf::FLAG_WIZ) ||
2702 (ref $cf::CFG{"may_$access"}
2703 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2704 : $cf::CFG{"may_$access"})
2705 }
2706
2707 =item $player_object->enter_link
2708
2709 Freezes the player and moves him/her to a special map (C<{link}>).
2710
2711 The player should be reasonably safe there for short amounts of time (e.g.
2712 for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2713 though, as the player cannot control the character while it is on the link
2714 map.
2715
2716 Will never block.
2717
2718 =item $player_object->leave_link ($map, $x, $y)
2719
2720 Moves the player out of the special C<{link}> map onto the specified
2721 map. If the map is not valid (or omitted), the player will be moved back
2722 to the location he/she was before the call to C<enter_link>, or, if that
2723 fails, to the emergency map position.
2724
2725 Might block.
2726
2727 =cut
2728
2729 sub link_map {
2730 unless ($LINK_MAP) {
2731 $LINK_MAP = cf::map::find "{link}"
2732 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2733 $LINK_MAP->load;
2734 }
2735
2736 $LINK_MAP
2737 }
2738
2739 sub cf::object::player::enter_link {
2740 my ($self) = @_;
2741
2742 $self->deactivate_recursive;
2743
2744 ++$self->{_link_recursion};
2745
2746 return if UNIVERSAL::isa $self->map, "ext::map_link";
2747
2748 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2749 if $self->map && $self->map->{path} ne "{link}";
2750
2751 $self->enter_map ($LINK_MAP || link_map, 3, 3);
2752 }
2753
2754 sub cf::object::player::leave_link {
2755 my ($self, $map, $x, $y) = @_;
2756
2757 return unless $self->contr->active;
2758
2759 my $link_pos = delete $self->{_link_pos};
2760
2761 unless ($map) {
2762 # restore original map position
2763 ($map, $x, $y) = @{ $link_pos || [] };
2764 $map = cf::map::find $map;
2765
2766 unless ($map) {
2767 ($map, $x, $y) = @$EMERGENCY_POSITION;
2768 $map = cf::map::find $map
2769 or die "FATAL: cannot load emergency map\n";
2770 }
2771 }
2772
2773 ($x, $y) = (-1, -1)
2774 unless (defined $x) && (defined $y);
2775
2776 # use -1 or undef as default coordinates, not 0, 0
2777 ($x, $y) = ($map->enter_x, $map->enter_y)
2778 if $x <= 0 && $y <= 0;
2779
2780 $map->load;
2781 $map->load_neighbours;
2782
2783 return unless $self->contr->active;
2784
2785 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2786 if ($self->enter_map ($map, $x, $y)) {
2787 # entering was successful
2788 delete $self->{_link_recursion};
2789 # only activate afterwards, to support waiting in hooks
2790 $self->activate_recursive;
2791 }
2792
2793 }
2794
2795 =item $player_object->goto ($path, $x, $y[, $check->($map, $x, $y, $player)[, $done->($player)]])
2796
2797 Moves the player to the given map-path and coordinates by first freezing
2798 her, loading and preparing them map, calling the provided $check callback
2799 that has to return the map if sucecssful, and then unfreezes the player on
2800 the new (success) or old (failed) map position. In either case, $done will
2801 be called at the end of this process.
2802
2803 Note that $check will be called with a potentially non-loaded map, so if
2804 it needs a loaded map it has to call C<< ->load >>.
2805
2806 =cut
2807
2808 our $GOTOGEN;
2809
2810 sub cf::object::player::goto {
2811 my ($self, $path, $x, $y, $check, $done) = @_;
2812
2813 if ($self->{_link_recursion} >= $MAX_LINKS) {
2814 error "FATAL: link recursion exceeded, ", $self->name, " goto $path $x $y, redirecting.";
2815 $self->failmsg ("Something went wrong inside the server - please contact an administrator!");
2816 ($path, $x, $y) = @$EMERGENCY_POSITION;
2817 }
2818
2819 # do generation counting so two concurrent goto's will be executed in-order
2820 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2821
2822 $self->enter_link;
2823
2824 (async {
2825 $Coro::current->{desc} = "player::goto $path $x $y";
2826
2827 # *tag paths override both path and x|y
2828 if ($path =~ /^\*(.*)$/) {
2829 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2830 my $ob = $obs[rand @obs];
2831
2832 # see if we actually can go there
2833 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2834 $ob = $obs[rand @obs];
2835 } else {
2836 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2837 }
2838 # else put us there anyways for now #d#
2839
2840 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2841 } else {
2842 ($path, $x, $y) = (undef, undef, undef);
2843 }
2844 }
2845
2846 my $map = eval {
2847 my $map = defined $path ? cf::map::find $path, $self->map : undef;
2848
2849 if ($map) {
2850 $map = $map->customise_for ($self);
2851 $map = $check->($map, $x, $y, $self) if $check && $map;
2852 } else {
2853 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2854 }
2855
2856 $map
2857 };
2858
2859 if ($@) {
2860 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2861 LOG llevError | logBacktrace, Carp::longmess $@;
2862 }
2863
2864 if ($gen == $self->{_goto_generation}) {
2865 delete $self->{_goto_generation};
2866 $self->leave_link ($map, $x, $y);
2867 }
2868
2869 $done->($self) if $done;
2870 })->prio (1);
2871 }
2872
2873 =item $player_object->enter_exit ($exit_object)
2874
2875 =cut
2876
2877 sub parse_random_map_params {
2878 my ($spec) = @_;
2879
2880 my $rmp = { # defaults
2881 xsize => (cf::rndm 15, 40),
2882 ysize => (cf::rndm 15, 40),
2883 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2884 #layout => string,
2885 };
2886
2887 for (split /\n/, $spec) {
2888 my ($k, $v) = split /\s+/, $_, 2;
2889
2890 $rmp->{lc $k} = $v if (length $k) && (length $v);
2891 }
2892
2893 $rmp
2894 }
2895
2896 sub prepare_random_map {
2897 my ($exit) = @_;
2898
2899 # all this does is basically replace the /! path by
2900 # a new random map path (?random/...) with a seed
2901 # that depends on the exit object
2902
2903 my $rmp = parse_random_map_params $exit->msg;
2904
2905 if ($exit->map) {
2906 $rmp->{region} = $exit->region->name;
2907 $rmp->{origin_map} = $exit->map->path;
2908 $rmp->{origin_x} = $exit->x;
2909 $rmp->{origin_y} = $exit->y;
2910
2911 $exit->map->touch;
2912 }
2913
2914 $rmp->{random_seed} ||= $exit->random_seed;
2915
2916 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2917 my $md5 = Digest::MD5::md5_hex $data;
2918 my $meta = "$RANDOMDIR/$md5.meta";
2919
2920 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2921 aio_write $fh, 0, (length $data), $data, 0;
2922 undef $fh;
2923 aio_rename "$meta~", $meta;
2924
2925 my $slaying = "?random/$md5";
2926
2927 if ($exit->valid) {
2928 $exit->slaying ("?random/$md5");
2929 $exit->msg (undef);
2930 }
2931 }
2932 }
2933
2934 sub cf::object::player::enter_exit {
2935 my ($self, $exit) = @_;
2936
2937 return unless $self->type == cf::PLAYER;
2938
2939 $self->enter_link;
2940
2941 (async {
2942 $Coro::current->{desc} = "enter_exit";
2943
2944 unless (eval {
2945 $self->deactivate_recursive; # just to be sure
2946
2947 my $map = cf::map::normalise $exit->slaying, $exit->map;
2948 my $x = $exit->stats->hp;
2949 my $y = $exit->stats->sp;
2950
2951 # special map handling
2952 my $slaying = $exit->slaying;
2953
2954 # special map handling
2955 if ($slaying eq "/!") {
2956 my $guard = cf::lock_acquire "exit_prepare:$exit";
2957
2958 prepare_random_map $exit
2959 if $exit->slaying eq "/!"; # need to re-check after getting the lock
2960
2961 $map = $exit->slaying;
2962
2963 } elsif ($slaying eq '!up') {
2964 $map = $exit->map->tile_path (cf::TILE_UP);
2965 $x = $exit->x;
2966 $y = $exit->y;
2967
2968 } elsif ($slaying eq '!down') {
2969 $map = $exit->map->tile_path (cf::TILE_DOWN);
2970 $x = $exit->x;
2971 $y = $exit->y;
2972 }
2973
2974 $self->goto ($map, $x, $y);
2975
2976 # if exit is damned, update players death & WoR home-position
2977 $self->contr->savebed ($map, $x, $y)
2978 if $exit->flag (cf::FLAG_DAMNED);
2979
2980 1
2981 }) {
2982 $self->message ("Something went wrong deep within the deliantra server. "
2983 . "I'll try to bring you back to the map you were before. "
2984 . "Please report this to the dungeon master!",
2985 cf::NDI_UNIQUE | cf::NDI_RED);
2986
2987 error "ERROR in enter_exit: $@";
2988 $self->leave_link;
2989 }
2990 })->prio (1);
2991 }
2992
2993 =head3 cf::client
2994
2995 =over 4
2996
2997 =item $client->send_drawinfo ($text, $flags)
2998
2999 Sends a drawinfo packet to the client. Circumvents output buffering so
3000 should not be used under normal circumstances.
3001
3002 =cut
3003
3004 sub cf::client::send_drawinfo {
3005 my ($self, $text, $flags) = @_;
3006
3007 utf8::encode $text;
3008 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
3009 }
3010
3011 =item $client->send_big_packet ($pkt)
3012
3013 Like C<send_packet>, but tries to compress large packets, and fragments
3014 them as required.
3015
3016 =cut
3017
3018 our $MAXFRAGSIZE = cf::MAXSOCKBUF - 64;
3019
3020 sub cf::client::send_big_packet {
3021 my ($self, $pkt) = @_;
3022
3023 # try lzf for large packets
3024 $pkt = "lzf " . Compress::LZF::compress $pkt
3025 if 1024 <= length $pkt and $self->{can_lzf};
3026
3027 # split very large packets
3028 if ($MAXFRAGSIZE < length $pkt and $self->{can_lzf}) {
3029 $self->send_packet ("frag $_") for unpack "(a$MAXFRAGSIZE)*", $pkt;
3030 $pkt = "frag";
3031 }
3032
3033 $self->send_packet ($pkt);
3034 }
3035
3036 =item $client->send_msg ($channel, $msg, $color, [extra...])
3037
3038 Send a drawinfo or msg packet to the client, formatting the msg for the
3039 client if neccessary. C<$type> should be a string identifying the type of
3040 the message, with C<log> being the default. If C<$color> is negative, suppress
3041 the message unless the client supports the msg packet.
3042
3043 =cut
3044
3045 # non-persistent channels (usually the info channel)
3046 our %CHANNEL = (
3047 "c/motd" => {
3048 id => "infobox",
3049 title => "MOTD",
3050 reply => undef,
3051 tooltip => "The message of the day",
3052 },
3053 "c/identify" => {
3054 id => "infobox",
3055 title => "Identify",
3056 reply => undef,
3057 tooltip => "Items recently identified",
3058 },
3059 "c/examine" => {
3060 id => "infobox",
3061 title => "Examine",
3062 reply => undef,
3063 tooltip => "Signs and other items you examined",
3064 },
3065 "c/shopinfo" => {
3066 id => "infobox",
3067 title => "Shop Info",
3068 reply => undef,
3069 tooltip => "What your bargaining skill tells you about the shop",
3070 },
3071 "c/book" => {
3072 id => "infobox",
3073 title => "Book",
3074 reply => undef,
3075 tooltip => "The contents of a note or book",
3076 },
3077 "c/lookat" => {
3078 id => "infobox",
3079 title => "Look",
3080 reply => undef,
3081 tooltip => "What you saw there",
3082 },
3083 "c/who" => {
3084 id => "infobox",
3085 title => "Players",
3086 reply => undef,
3087 tooltip => "Shows players who are currently online",
3088 },
3089 "c/body" => {
3090 id => "infobox",
3091 title => "Body Parts",
3092 reply => undef,
3093 tooltip => "Shows which body parts you posess and are available",
3094 },
3095 "c/statistics" => {
3096 id => "infobox",
3097 title => "Statistics",
3098 reply => undef,
3099 tooltip => "Shows your primary statistics",
3100 },
3101 "c/skills" => {
3102 id => "infobox",
3103 title => "Skills",
3104 reply => undef,
3105 tooltip => "Shows your experience per skill and item power",
3106 },
3107 "c/shopitems" => {
3108 id => "infobox",
3109 title => "Shop Items",
3110 reply => undef,
3111 tooltip => "Shows the items currently for sale in this shop",
3112 },
3113 "c/resistances" => {
3114 id => "infobox",
3115 title => "Resistances",
3116 reply => undef,
3117 tooltip => "Shows your resistances",
3118 },
3119 "c/pets" => {
3120 id => "infobox",
3121 title => "Pets",
3122 reply => undef,
3123 tooltip => "Shows information abotu your pets/a specific pet",
3124 },
3125 "c/perceiveself" => {
3126 id => "infobox",
3127 title => "Perceive Self",
3128 reply => undef,
3129 tooltip => "You gained detailed knowledge about yourself",
3130 },
3131 "c/uptime" => {
3132 id => "infobox",
3133 title => "Uptime",
3134 reply => undef,
3135 tooltip => "How long the server has been running since last restart",
3136 },
3137 "c/mapinfo" => {
3138 id => "infobox",
3139 title => "Map Info",
3140 reply => undef,
3141 tooltip => "Information related to the maps",
3142 },
3143 "c/party" => {
3144 id => "party",
3145 title => "Party",
3146 reply => "gsay ",
3147 tooltip => "Messages and chat related to your party",
3148 },
3149 "c/death" => {
3150 id => "death",
3151 title => "Death",
3152 reply => undef,
3153 tooltip => "Reason for and more info about your most recent death",
3154 },
3155 "c/say" => $SAY_CHANNEL,
3156 "c/chat" => $CHAT_CHANNEL,
3157 );
3158
3159 sub cf::client::send_msg {
3160 my ($self, $channel, $msg, $color, @extra) = @_;
3161
3162 $msg = $self->pl->expand_cfpod ($msg)
3163 unless $color & cf::NDI_VERBATIM;
3164
3165 $color &= cf::NDI_CLIENT_MASK; # just in case...
3166
3167 # check predefined channels, for the benefit of C
3168 if ($CHANNEL{$channel}) {
3169 $channel = $CHANNEL{$channel};
3170
3171 $self->ext_msg (channel_info => $channel);
3172 $channel = $channel->{id};
3173
3174 } elsif (ref $channel) {
3175 # send meta info to client, if not yet sent
3176 unless (exists $self->{channel}{$channel->{id}}) {
3177 $self->{channel}{$channel->{id}} = $channel;
3178 $self->ext_msg (channel_info => $channel);
3179 }
3180
3181 $channel = $channel->{id};
3182 }
3183
3184 return unless @extra || length $msg;
3185
3186 # default colour, mask it out
3187 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
3188 if $color & cf::NDI_DEF;
3189
3190 my $pkt = "msg "
3191 . $self->{json_coder}->encode (
3192 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]
3193 );
3194
3195 $self->send_big_packet ($pkt);
3196 }
3197
3198 =item $client->ext_msg ($type, @msg)
3199
3200 Sends an ext event to the client.
3201
3202 =cut
3203
3204 sub cf::client::ext_msg($$@) {
3205 my ($self, $type, @msg) = @_;
3206
3207 if ($self->extcmd == 2) {
3208 $self->send_big_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
3209 } elsif ($self->extcmd == 1) { # TODO: remove
3210 push @msg, msgtype => "event_$type";
3211 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3212 }
3213 }
3214
3215 =item $client->ext_reply ($msgid, @msg)
3216
3217 Sends an ext reply to the client.
3218
3219 =cut
3220
3221 sub cf::client::ext_reply($$@) {
3222 my ($self, $id, @msg) = @_;
3223
3224 if ($self->extcmd == 2) {
3225 $self->send_big_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
3226 } elsif ($self->extcmd == 1) {
3227 #TODO: version 1, remove
3228 unshift @msg, msgtype => "reply", msgid => $id;
3229 $self->send_big_packet ("ext " . $self->{json_coder}->encode ({@msg}));
3230 }
3231 }
3232
3233 =item $success = $client->query ($flags, "text", \&cb)
3234
3235 Queues a query to the client, calling the given callback with
3236 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
3237 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
3238
3239 Queries can fail, so check the return code. Or don't, as queries will
3240 become reliable at some point in the future.
3241
3242 =cut
3243
3244 sub cf::client::query {
3245 my ($self, $flags, $text, $cb) = @_;
3246
3247 return unless $self->state == ST_PLAYING
3248 || $self->state == ST_SETUP
3249 || $self->state == ST_CUSTOM;
3250
3251 $self->state (ST_CUSTOM);
3252
3253 utf8::encode $text;
3254 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
3255
3256 $self->send_packet ($self->{query_queue}[0][0])
3257 if @{ $self->{query_queue} } == 1;
3258
3259 1
3260 }
3261
3262 cf::client->attach (
3263 on_connect => sub {
3264 my ($ns) = @_;
3265
3266 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
3267 },
3268 on_reply => sub {
3269 my ($ns, $msg) = @_;
3270
3271 # this weird shuffling is so that direct followup queries
3272 # get handled first
3273 my $queue = delete $ns->{query_queue}
3274 or return; # be conservative, not sure how that can happen, but we saw a crash here
3275
3276 (shift @$queue)->[1]->($msg);
3277 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
3278
3279 push @{ $ns->{query_queue} }, @$queue;
3280
3281 if (@{ $ns->{query_queue} } == @$queue) {
3282 if (@$queue) {
3283 $ns->send_packet ($ns->{query_queue}[0][0]);
3284 } else {
3285 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
3286 }
3287 }
3288 },
3289 on_exticmd => sub {
3290 my ($ns, $buf) = @_;
3291
3292 my $msg = eval { $ns->{json_coder}->decode ($buf) };
3293
3294 if (ref $msg) {
3295 my ($type, $reply, @payload) =
3296 "ARRAY" eq ref $msg
3297 ? @$msg
3298 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
3299
3300 my @reply;
3301
3302 if (my $cb = $EXTICMD{$type}) {
3303 @reply = $cb->($ns, @payload);
3304 }
3305
3306 $ns->ext_reply ($reply, @reply)
3307 if $reply;
3308
3309 } else {
3310 error "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
3311 }
3312
3313 cf::override;
3314 },
3315 );
3316
3317 =item $client->async (\&cb)
3318
3319 Create a new coroutine, running the specified callback. The coroutine will
3320 be automatically cancelled when the client gets destroyed (e.g. on logout,
3321 or loss of connection).
3322
3323 =cut
3324
3325 sub cf::client::async {
3326 my ($self, $cb) = @_;
3327
3328 my $coro = &Coro::async ($cb);
3329
3330 $coro->on_destroy (sub {
3331 delete $self->{_coro}{$coro+0};
3332 });
3333
3334 $self->{_coro}{$coro+0} = $coro;
3335
3336 $coro
3337 }
3338
3339 cf::client->attach (
3340 on_client_destroy => sub {
3341 my ($ns) = @_;
3342
3343 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3344 },
3345 );
3346
3347 =back
3348
3349
3350 =head2 SAFE SCRIPTING
3351
3352 Functions that provide a safe environment to compile and execute
3353 snippets of perl code without them endangering the safety of the server
3354 itself. Looping constructs, I/O operators and other built-in functionality
3355 is not available in the safe scripting environment, and the number of
3356 functions and methods that can be called is greatly reduced.
3357
3358 =cut
3359
3360 our $safe = new Safe "safe";
3361 our $safe_hole = new Safe::Hole;
3362
3363 $SIG{FPE} = 'IGNORE';
3364
3365 $safe->permit_only (Opcode::opset qw(
3366 :base_core :base_mem :base_orig :base_math :base_loop
3367 grepstart grepwhile mapstart mapwhile
3368 sort time
3369 ));
3370
3371 # here we export the classes and methods available to script code
3372
3373 =pod
3374
3375 The following functions and methods are available within a safe environment:
3376
3377 cf::object
3378 contr pay_amount pay_player map x y force_find force_add destroy
3379 insert remove name archname title slaying race decrease split
3380 value
3381
3382 cf::object::player
3383 player
3384
3385 cf::player
3386 peaceful
3387
3388 cf::map
3389 trigger
3390
3391 =cut
3392
3393 for (
3394 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3395 insert remove inv nrof name archname title slaying race
3396 decrease split destroy change_exp value msg lore send_msg)],
3397 ["cf::object::player" => qw(player)],
3398 ["cf::player" => qw(peaceful send_msg)],
3399 ["cf::map" => qw(trigger)],
3400 ) {
3401 my ($pkg, @funs) = @$_;
3402 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3403 for @funs;
3404 }
3405
3406 =over 4
3407
3408 =item @retval = safe_eval $code, [var => value, ...]
3409
3410 Compiled and executes the given perl code snippet. additional var/value
3411 pairs result in temporary local (my) scalar variables of the given name
3412 that are available in the code snippet. Example:
3413
3414 my $five = safe_eval '$first + $second', first => 1, second => 4;
3415
3416 =cut
3417
3418 sub safe_eval($;@) {
3419 my ($code, %vars) = @_;
3420
3421 my $qcode = $code;
3422 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3423 $qcode =~ s/\n/\\n/g;
3424
3425 %vars = (_dummy => 0) unless %vars;
3426
3427 my @res;
3428 local $_;
3429
3430 my $eval =
3431 "do {\n"
3432 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3433 . "#line 0 \"{$qcode}\"\n"
3434 . $code
3435 . "\n}"
3436 ;
3437
3438 if ($CFG{safe_eval}) {
3439 sub_generation_inc;
3440 local @safe::cf::_safe_eval_args = values %vars;
3441 @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3442 sub_generation_inc;
3443 } else {
3444 local @cf::_safe_eval_args = values %vars;
3445 @res = wantarray ? eval eval : scalar eval $eval;
3446 }
3447
3448 if ($@) {
3449 warn "$@",
3450 "while executing safe code '$code'\n",
3451 "with arguments " . (join " ", %vars) . "\n";
3452 }
3453
3454 wantarray ? @res : $res[0]
3455 }
3456
3457 =item cf::register_script_function $function => $cb
3458
3459 Register a function that can be called from within map/npc scripts. The
3460 function should be reasonably secure and should be put into a package name
3461 like the extension.
3462
3463 Example: register a function that gets called whenever a map script calls
3464 C<rent::overview>, as used by the C<rent> extension.
3465
3466 cf::register_script_function "rent::overview" => sub {
3467 ...
3468 };
3469
3470 =cut
3471
3472 sub register_script_function {
3473 my ($fun, $cb) = @_;
3474
3475 $fun = "safe::$fun" if $CFG{safe_eval};
3476 *$fun = $safe_hole->wrap ($cb);
3477 }
3478
3479 =back
3480
3481 =cut
3482
3483 #############################################################################
3484 # the server's init and main functions
3485
3486 sub load_facedata($) {
3487 my ($path) = @_;
3488
3489 # HACK to clear player env face cache, we need some signal framework
3490 # for this (global event?)
3491 %ext::player_env::MUSIC_FACE_CACHE = ();
3492
3493 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3494
3495 trace "loading facedata from $path\n";
3496
3497 my $facedata = decode_storable load_file $path;
3498
3499 $facedata->{version} == 2
3500 or cf::cleanup "$path: version mismatch, cannot proceed.";
3501
3502 # patch in the exptable
3503 my $exp_table = $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]);
3504 $facedata->{resource}{"res/exp_table"} = {
3505 type => FT_RSRC,
3506 data => $exp_table,
3507 hash => (Digest::MD5::md5 $exp_table),
3508 };
3509 cf::cede_to_tick;
3510
3511 {
3512 my $faces = $facedata->{faceinfo};
3513
3514 while (my ($face, $info) = each %$faces) {
3515 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3516
3517 cf::face::set_visibility $idx, $info->{visibility};
3518 cf::face::set_magicmap $idx, $info->{magicmap};
3519 cf::face::set_data $idx, 0, $info->{data32}, $info->{hash32};
3520 cf::face::set_data $idx, 1, $info->{data64}, $info->{hash64};
3521 cf::face::set_data $idx, 2, $info->{glyph} , $info->{glyph} ;
3522
3523 cf::cede_to_tick;
3524 }
3525
3526 while (my ($face, $info) = each %$faces) {
3527 next unless $info->{smooth};
3528
3529 my $idx = cf::face::find $face
3530 or next;
3531
3532 if (my $smooth = cf::face::find $info->{smooth}) {
3533 cf::face::set_smooth $idx, $smooth;
3534 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3535 } else {
3536 error "smooth face '$info->{smooth}' not found for face '$face'";
3537 }
3538
3539 cf::cede_to_tick;
3540 }
3541 }
3542
3543 {
3544 my $anims = $facedata->{animinfo};
3545
3546 while (my ($anim, $info) = each %$anims) {
3547 cf::anim::set $anim, $info->{frames}, $info->{facings};
3548 cf::cede_to_tick;
3549 }
3550
3551 cf::anim::invalidate_all; # d'oh
3552 }
3553
3554 {
3555 my $res = $facedata->{resource};
3556
3557 while (my ($name, $info) = each %$res) {
3558 if (defined $info->{type}) {
3559 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3560
3561 cf::face::set_data $idx, 0, $info->{data}, $info->{hash};
3562 cf::face::set_type $idx, $info->{type};
3563 } else {
3564 $RESOURCE{$name} = $info; # unused
3565 }
3566
3567 cf::cede_to_tick;
3568 }
3569 }
3570
3571 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3572
3573 1
3574 }
3575
3576 register_exticmd fx_want => sub {
3577 my ($ns, $want) = @_;
3578
3579 while (my ($k, $v) = each %$want) {
3580 $ns->fx_want ($k, $v);
3581 }
3582 };
3583
3584 sub load_resource_file($) {
3585 my $guard = lock_acquire "load_resource_file";
3586
3587 my $status = load_resource_file_ $_[0];
3588 get_slot 0.1, 100;
3589 cf::arch::commit_load;
3590
3591 $status
3592 }
3593
3594 sub reload_regions {
3595 # HACK to clear player env face cache, we need some signal framework
3596 # for this (global event?)
3597 %ext::player_env::MUSIC_FACE_CACHE = ();
3598
3599 load_resource_file "$MAPDIR/regions"
3600 or die "unable to load regions file\n";
3601
3602 for (cf::region::list) {
3603 $_->{match} = qr/$_->{match}/
3604 if exists $_->{match};
3605 }
3606 }
3607
3608 sub reload_facedata {
3609 load_facedata "$DATADIR/facedata"
3610 or die "unable to load facedata\n";
3611 }
3612
3613 sub reload_archetypes {
3614 load_resource_file "$DATADIR/archetypes"
3615 or die "unable to load archetypes\n";
3616 }
3617
3618 sub reload_treasures {
3619 load_resource_file "$DATADIR/treasures"
3620 or die "unable to load treasurelists\n";
3621 }
3622
3623 sub reload_sound {
3624 trace "loading sound config from $DATADIR/sound\n";
3625
3626 my $soundconf = JSON::XS->new->utf8->relaxed->decode (load_file "$DATADIR/sound");
3627
3628 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3629 my $sound = $soundconf->{compat}[$_]
3630 or next;
3631
3632 my $face = cf::face::find "sound/$sound->[1]";
3633 cf::sound::set $sound->[0] => $face;
3634 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3635 }
3636
3637 while (my ($k, $v) = each %{$soundconf->{event}}) {
3638 my $face = cf::face::find "sound/$v";
3639 cf::sound::set $k => $face;
3640 }
3641 }
3642
3643 sub reload_resources {
3644 trace "reloading resource files...\n";
3645
3646 reload_exp_table;
3647 reload_materials;
3648 reload_facedata;
3649 reload_sound;
3650 reload_archetypes;
3651 reload_regions;
3652 reload_treasures;
3653
3654 trace "finished reloading resource files\n";
3655 }
3656
3657 sub reload_config {
3658 trace "reloading config file...\n";
3659
3660 my $config = load_file "$CONFDIR/config";
3661 utf8::decode $config;
3662 *CFG = decode_yaml $config;
3663
3664 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_104_115", 49, 38];
3665
3666 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3667 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3668
3669 if (exists $CFG{mlockall}) {
3670 eval {
3671 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3672 and die "WARNING: m(un)lockall failed: $!\n";
3673 };
3674 warn $@ if $@;
3675 }
3676 }
3677
3678 sub pidfile() {
3679 sysopen my $fh, $PIDFILE, O_RDWR | O_CREAT
3680 or die "$PIDFILE: $!";
3681 flock $fh, &Fcntl::LOCK_EX
3682 or die "$PIDFILE: flock: $!";
3683 $fh
3684 }
3685
3686 # make sure only one server instance is running at any one time
3687 sub atomic {
3688 my $fh = pidfile;
3689
3690 my $pid = <$fh>;
3691 kill 9, $pid if $pid > 0;
3692
3693 seek $fh, 0, 0;
3694 print $fh $$;
3695 }
3696
3697 sub main_loop {
3698 trace "EV::loop starting\n";
3699 if (1) {
3700 EV::loop;
3701 }
3702 trace "EV::loop returned\n";
3703 goto &main_loop unless $REALLY_UNLOOP;
3704 }
3705
3706 sub main {
3707 cf::init_globals; # initialise logging
3708
3709 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3710 LOG llevInfo, "Copyright (C) 2005-2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3711 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3712 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3713
3714 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3715
3716 # we must not ever block the main coroutine
3717 local $Coro::idle = sub {
3718 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3719 (async {
3720 $Coro::current->{desc} = "IDLE BUG HANDLER";
3721 EV::loop EV::LOOP_ONESHOT;
3722 })->prio (Coro::PRIO_MAX);
3723 };
3724
3725 evthread_start IO::AIO::poll_fileno;
3726
3727 cf::sync_job {
3728 cf::incloader::init ();
3729
3730 cf::init_anim;
3731 cf::init_attackmess;
3732 cf::init_dynamic;
3733
3734 cf::load_settings;
3735
3736 reload_resources;
3737 reload_config;
3738 db_init;
3739
3740 cf::init_uuid;
3741 cf::init_signals;
3742 cf::init_skills;
3743
3744 cf::init_beforeplay;
3745
3746 atomic;
3747
3748 load_extensions;
3749
3750 utime time, time, $RUNTIMEFILE;
3751
3752 # no (long-running) fork's whatsoever before this point(!)
3753 use POSIX ();
3754 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3755
3756 cf::_post_init 0;
3757 };
3758
3759 cf::object::thawer::errors_are_fatal 0;
3760 info "parse errors in files are no longer fatal from this point on.\n";
3761
3762 my $free_main; $free_main = EV::idle sub {
3763 undef $free_main;
3764 undef &main; # free gobs of memory :)
3765 };
3766
3767 goto &main_loop;
3768 }
3769
3770 #############################################################################
3771 # initialisation and cleanup
3772
3773 # install some emergency cleanup handlers
3774 BEGIN {
3775 our %SIGWATCHER = ();
3776 for my $signal (qw(INT HUP TERM)) {
3777 $SIGWATCHER{$signal} = AE::signal $signal, sub {
3778 cf::cleanup "SIG$signal";
3779 };
3780 }
3781 }
3782
3783 sub write_runtime_sync {
3784 my $t0 = AE::time;
3785
3786 # first touch the runtime file to show we are still running:
3787 # the fsync below can take a very very long time.
3788
3789 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3790
3791 my $guard = cf::lock_acquire "write_runtime";
3792
3793 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT | O_TRUNC, 0644
3794 or return;
3795
3796 my $value = $cf::RUNTIME + 90 + 10;
3797 # 10 is the runtime save interval, for a monotonic clock
3798 # 60 allows for the watchdog to kill the server.
3799
3800 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3801 and return;
3802
3803 # always fsync - this file is important
3804 aio_fsync $fh
3805 and return;
3806
3807 # touch it again to show we are up-to-date
3808 aio_utime $fh, undef, undef;
3809
3810 close $fh
3811 or return;
3812
3813 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3814 and return;
3815
3816 trace sprintf "runtime file written (%gs).\n", AE::time - $t0;
3817
3818 1
3819 }
3820
3821 our $uuid_lock;
3822 our $uuid_skip;
3823
3824 sub write_uuid_sync($) {
3825 $uuid_skip ||= $_[0];
3826
3827 return if $uuid_lock;
3828 local $uuid_lock = 1;
3829
3830 my $uuid = "$LOCALDIR/uuid";
3831
3832 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3833 or return;
3834
3835 my $value = uuid_seq uuid_cur;
3836
3837 unless ($value) {
3838 info "cowardly refusing to write zero uuid value!\n";
3839 return;
3840 }
3841
3842 my $value = uuid_str $value + $uuid_skip;
3843 $uuid_skip = 0;
3844
3845 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3846 and return;
3847
3848 # always fsync - this file is important
3849 aio_fsync $fh
3850 and return;
3851
3852 close $fh
3853 or return;
3854
3855 aio_rename "$uuid~", $uuid
3856 and return;
3857
3858 trace "uuid file written ($value).\n";
3859
3860 1
3861
3862 }
3863
3864 sub write_uuid($$) {
3865 my ($skip, $sync) = @_;
3866
3867 $sync ? write_uuid_sync $skip
3868 : async { write_uuid_sync $skip };
3869 }
3870
3871 sub emergency_save() {
3872 my $freeze_guard = cf::freeze_mainloop;
3873
3874 info "emergency_perl_save: enter\n";
3875
3876 # this is a trade-off: we want to be very quick here, so
3877 # save all maps without fsync, and later call a global sync
3878 # (which in turn might be very very slow)
3879 local $USE_FSYNC = 0;
3880
3881 cf::sync_job {
3882 cf::write_runtime_sync; # external watchdog should not bark
3883
3884 # use a peculiar iteration method to avoid tripping on perl
3885 # refcount bugs in for. also avoids problems with players
3886 # and maps saved/destroyed asynchronously.
3887 info "emergency_perl_save: begin player save\n";
3888 for my $login (keys %cf::PLAYER) {
3889 my $pl = $cf::PLAYER{$login} or next;
3890 $pl->valid or next;
3891 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3892 $pl->save;
3893 }
3894 info "emergency_perl_save: end player save\n";
3895
3896 cf::write_runtime_sync; # external watchdog should not bark
3897
3898 info "emergency_perl_save: begin map save\n";
3899 for my $path (keys %cf::MAP) {
3900 my $map = $cf::MAP{$path} or next;
3901 $map->valid or next;
3902 $map->save;
3903 }
3904 info "emergency_perl_save: end map save\n";
3905
3906 cf::write_runtime_sync; # external watchdog should not bark
3907
3908 info "emergency_perl_save: begin database checkpoint\n";
3909 BDB::db_env_txn_checkpoint $DB_ENV;
3910 info "emergency_perl_save: end database checkpoint\n";
3911
3912 info "emergency_perl_save: begin write uuid\n";
3913 write_uuid_sync 1;
3914 info "emergency_perl_save: end write uuid\n";
3915
3916 cf::write_runtime_sync; # external watchdog should not bark
3917
3918 trace "emergency_perl_save: syncing database to disk";
3919 BDB::db_env_txn_checkpoint $DB_ENV;
3920
3921 info "emergency_perl_save: starting sync\n";
3922 IO::AIO::aio_sync sub {
3923 info "emergency_perl_save: finished sync\n";
3924 };
3925
3926 cf::write_runtime_sync; # external watchdog should not bark
3927
3928 trace "emergency_perl_save: flushing outstanding aio requests";
3929 while (IO::AIO::nreqs || BDB::nreqs) {
3930 Coro::EV::timer_once 0.01; # let the sync_job do it's thing
3931 }
3932
3933 cf::write_runtime_sync; # external watchdog should not bark
3934 };
3935
3936 info "emergency_perl_save: leave\n";
3937 }
3938
3939 sub post_cleanup {
3940 my ($make_core) = @_;
3941
3942 IO::AIO::flush;
3943
3944 error Carp::longmess "post_cleanup backtrace"
3945 if $make_core;
3946
3947 my $fh = pidfile;
3948 unlink $PIDFILE if <$fh> == $$;
3949 }
3950
3951 # a safer delete_package, copied from Symbol
3952 sub clear_package($) {
3953 my $pkg = shift;
3954
3955 # expand to full symbol table name if needed
3956 unless ($pkg =~ /^main::.*::$/) {
3957 $pkg = "main$pkg" if $pkg =~ /^::/;
3958 $pkg = "main::$pkg" unless $pkg =~ /^main::/;
3959 $pkg .= '::' unless $pkg =~ /::$/;
3960 }
3961
3962 my($stem, $leaf) = $pkg =~ m/(.*::)(\w+::)$/;
3963 my $stem_symtab = *{$stem}{HASH};
3964
3965 defined $stem_symtab and exists $stem_symtab->{$leaf}
3966 or return;
3967
3968 # clear all symbols
3969 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3970 for my $name (keys %$leaf_symtab) {
3971 _gv_clear *{"$pkg$name"};
3972 # use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3973 }
3974 }
3975
3976 sub do_reload_perl() {
3977 # can/must only be called in main
3978 unless (in_main) {
3979 error "can only reload from main coroutine";
3980 return;
3981 }
3982
3983 return if $RELOAD++;
3984
3985 my $t1 = AE::time;
3986
3987 while ($RELOAD) {
3988 cf::get_slot 0.1, -1, "reload_perl";
3989 info "perl_reload: reloading...";
3990
3991 trace "perl_reload: entering sync_job";
3992
3993 cf::sync_job {
3994 #cf::emergency_save;
3995
3996 trace "perl_reload: cancelling all extension coros";
3997 $_->cancel for values %EXT_CORO;
3998 %EXT_CORO = ();
3999
4000 trace "perl_reload: removing commands";
4001 %COMMAND = ();
4002
4003 trace "perl_reload: removing ext/exti commands";
4004 %EXTCMD = ();
4005 %EXTICMD = ();
4006
4007 trace "perl_reload: unloading/nuking all extensions";
4008 for my $pkg (@EXTS) {
4009 trace "... unloading $pkg";
4010
4011 if (my $cb = $pkg->can ("unload")) {
4012 eval {
4013 $cb->($pkg);
4014 1
4015 } or error "$pkg unloaded, but with errors: $@";
4016 }
4017
4018 trace "... clearing $pkg";
4019 clear_package $pkg;
4020 }
4021
4022 trace "perl_reload: unloading all perl modules loaded from $LIBDIR";
4023 while (my ($k, $v) = each %INC) {
4024 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
4025
4026 trace "... unloading $k";
4027 delete $INC{$k};
4028
4029 $k =~ s/\.pm$//;
4030 $k =~ s/\//::/g;
4031
4032 if (my $cb = $k->can ("unload_module")) {
4033 $cb->();
4034 }
4035
4036 clear_package $k;
4037 }
4038
4039 trace "perl_reload: getting rid of safe::, as good as possible";
4040 clear_package "safe::$_"
4041 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
4042
4043 trace "perl_reload: unloading cf.pm \"a bit\"";
4044 delete $INC{"cf.pm"};
4045 delete $INC{"cf/$_.pm"} for @EXTRA_MODULES;
4046
4047 # don't, removes xs symbols, too,
4048 # and global variables created in xs
4049 #clear_package __PACKAGE__;
4050
4051 info "perl_reload: unload completed, starting to reload now";
4052
4053 trace "perl_reload: reloading cf.pm";
4054 require cf;
4055 cf::_connect_to_perl_1;
4056
4057 trace "perl_reload: loading config and database again";
4058 cf::reload_config;
4059
4060 trace "perl_reload: loading extensions";
4061 cf::load_extensions;
4062
4063 if ($REATTACH_ON_RELOAD) {
4064 trace "perl_reload: reattaching attachments to objects/players";
4065 _global_reattach; # objects, sockets
4066 trace "perl_reload: reattaching attachments to maps";
4067 reattach $_ for values %MAP;
4068 trace "perl_reload: reattaching attachments to players";
4069 reattach $_ for values %PLAYER;
4070 }
4071
4072 cf::_post_init 1;
4073
4074 trace "perl_reload: leaving sync_job";
4075
4076 1
4077 } or do {
4078 error $@;
4079 cf::cleanup "perl_reload: error, exiting.";
4080 };
4081
4082 --$RELOAD;
4083 }
4084
4085 $t1 = AE::time - $t1;
4086 info "perl_reload: completed in ${t1}s\n";
4087 };
4088
4089 our $RELOAD_WATCHER; # used only during reload
4090
4091 sub reload_perl() {
4092 # doing reload synchronously and two reloads happen back-to-back,
4093 # coro crashes during coro_state_free->destroy here.
4094
4095 $RELOAD_WATCHER ||= cf::async {
4096 Coro::AIO::aio_wait cache_extensions;
4097
4098 $RELOAD_WATCHER = AE::timer $TICK * 1.5, 0, sub {
4099 do_reload_perl;
4100 undef $RELOAD_WATCHER;
4101 };
4102 };
4103 }
4104
4105 register_command "reload" => sub {
4106 my ($who, $arg) = @_;
4107
4108 if ($who->flag (FLAG_WIZ)) {
4109 $who->message ("reloading server.");
4110 async {
4111 $Coro::current->{desc} = "perl_reload";
4112 reload_perl;
4113 };
4114 }
4115 };
4116
4117 #############################################################################
4118
4119 my $bug_warning = 0;
4120
4121 sub wait_for_tick() {
4122 return Coro::AnyEvent::poll if tick_inhibit || $Coro::current == $Coro::main;
4123
4124 $WAIT_FOR_TICK->wait;
4125 }
4126
4127 sub wait_for_tick_begin() {
4128 return Coro::AnyEvent::poll if tick_inhibit || $Coro::current == $Coro::main;
4129
4130 my $signal = new Coro::Signal;
4131 push @WAIT_FOR_TICK_BEGIN, $signal;
4132 $signal->wait;
4133 }
4134
4135 sub tick {
4136 if ($Coro::current != $Coro::main) {
4137 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
4138 unless ++$bug_warning > 10;
4139 return;
4140 }
4141
4142 cf::one_tick; # one server iteration
4143
4144 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d#
4145
4146 if ($NOW >= $NEXT_RUNTIME_WRITE) {
4147 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
4148 Coro::async_pool {
4149 $Coro::current->{desc} = "runtime saver";
4150 write_runtime_sync
4151 or error "ERROR: unable to write runtime file: $!";
4152 };
4153 }
4154
4155 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
4156 $sig->send;
4157 }
4158 $WAIT_FOR_TICK->broadcast;
4159
4160 $LOAD = ($NOW - $TICK_START) / $TICK;
4161 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
4162
4163 if (0) {
4164 if ($NEXT_TICK) {
4165 my $jitter = $TICK_START - $NEXT_TICK;
4166 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
4167 debug "jitter $JITTER\n";#d#
4168 }
4169 }
4170 }
4171
4172 {
4173 # configure BDB
4174
4175 BDB::min_parallel 16;
4176 BDB::max_poll_reqs $TICK * 0.1;
4177 $AnyEvent::BDB::WATCHER->priority (1);
4178
4179 unless ($DB_ENV) {
4180 $DB_ENV = BDB::db_env_create;
4181 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
4182 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
4183 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
4184 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
4185 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
4186
4187 cf::sync_job {
4188 eval {
4189 BDB::db_env_open
4190 $DB_ENV,
4191 $BDBDIR,
4192 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
4193 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
4194 0666;
4195
4196 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
4197 };
4198
4199 cf::cleanup "db_env_open(db): $@" if $@;
4200 };
4201 }
4202
4203 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
4204 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
4205 };
4206 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
4207 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
4208 };
4209 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
4210 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
4211 };
4212 }
4213
4214 {
4215 # configure IO::AIO
4216
4217 IO::AIO::min_parallel 8;
4218 IO::AIO::max_poll_time $TICK * 0.1;
4219 undef $AnyEvent::AIO::WATCHER;
4220 }
4221
4222 our $_log_backtrace;
4223 our $_log_backtrace_last;
4224
4225 sub _log_backtrace {
4226 my ($msg, @addr) = @_;
4227
4228 $msg =~ s/\n$//;
4229
4230 if ($_log_backtrace_last eq $msg) {
4231 LOG llevInfo, "[ABT] $msg\n";
4232 LOG llevInfo, "[ABT] [duplicate, suppressed]\n";
4233 # limit the # of concurrent backtraces
4234 } elsif ($_log_backtrace < 2) {
4235 $_log_backtrace_last = $msg;
4236 ++$_log_backtrace;
4237 my $perl_bt = Carp::longmess $msg;
4238 async {
4239 $Coro::current->{desc} = "abt $msg";
4240
4241 my @bt = fork_call {
4242 @addr = map { sprintf "%x", $_ } @addr;
4243 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
4244 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
4245 or die "addr2line: $!";
4246
4247 my @funcs;
4248 my @res = <$fh>;
4249 chomp for @res;
4250 while (@res) {
4251 my ($func, $line) = splice @res, 0, 2, ();
4252 push @funcs, "[$func] $line";
4253 }
4254
4255 @funcs
4256 };
4257
4258 LOG llevInfo, "[ABT] $perl_bt\n";
4259 LOG llevInfo, "[ABT] --- C backtrace follows ---\n";
4260 LOG llevInfo, "[ABT] $_\n" for @bt;
4261 --$_log_backtrace;
4262 };
4263 } else {
4264 LOG llevInfo, "[ABT] $msg\n";
4265 LOG llevInfo, "[ABT] [overload, suppressed]\n";
4266 }
4267 }
4268
4269 # load additional modules
4270 require "cf/$_.pm" for @EXTRA_MODULES;
4271 cf::_connect_to_perl_2;
4272
4273 END { cf::emergency_save }
4274
4275 1
4276