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/cvs/deliantra/server/lib/jeweler.yaml
Revision: 1.5
Committed: Wed Jan 31 14:11:01 2007 UTC (17 years, 3 months ago) by elmex
Branch: MAIN
Changes since 1.4: +18 -17 lines
Log Message:
finally finished the last bits of the jeweler skill. now only debugging
and balancing is missing. going to make some maps next and try to sort
out the right balancing.

File Contents

# Content
1 maximprovements:
2 attack_resistances : 95
3 effect_resistances : 100
4 specials : 10
5 resistances : 300
6 stats : 7
7 improvements : 8
8
9 maxspecial:
10 regen : 4
11 magic : 4
12 speed : 5
13 food : 7
14 ac : 3
15 wc : 3
16 dam : 3
17
18 maxlevels:
19 # the maximum level where stat+7 can be made
20 stat_level : 95
21 # the maximum level where max overall resists and attack resist can be made
22 resist_level : 80
23 # the maximum level where max effect resistance can be made
24 effect_resist_level : 50
25 # the level where the maximum improvemnts can be made
26 improve_level : 90
27 # the level where the maximum special improvements can be made
28 spec_level : 90
29 # the offset of the levels for amulets
30 amulet_offset : 20
31
32 diamond_split:
33 # <tag> = <emerald-fact.>, <sapphire-fact.>, <pearl-fact.>, <ruby-fact.>, <diamond-fact.>
34 stat_cha : [0.1, 0.1, 0.8, 0, 0]
35 stat_str : [0.5, 0.3, 0, 0.2, 0]
36 stat_pow : [0.2, 0.5, 0.1, 0.1, 0.1]
37 stat_dex : [0.5, 0, 0, 0.5, 0]
38 stat_int : [0.2, 0.2, 0.2, 0.2, 0.2]
39 stat_wis : [ 0, 0, 0, 0.8, 0.2]
40 stat_con : [ 0, 0, 0.2, 0, 0.8]
41
42 spec_regen : [ 1, 0, 0, 0, 0]
43 spec_magic : [ 0, 1, 0, 0, 0]
44 spec_speed : [ 0, 0, 1, 0, 0]
45 spec_food : [ 0, 0, 0, 0.5, 0.5]
46 spec_ac : [ 0, 0, 0, 0, 1]
47 spec_wc : [ 0, 0, 0, 1, 0]
48 spec_dam : [ 0, 0, 0.5, 0, 0.5]
49
50 resist_PHYSICAL : [0.1, 0, 0, 0, 0.9]
51 resist_MAGIC : [0.2, 0.2, 0.2, 0.2, 0.2]
52 resist_FIRE : [ 0, 0, 0, 1, 0]
53 resist_ELECTRICITY : [ 0, 0.5, 0.5, 0, 0]
54 resist_COLD : [ 0, 1, 0, 0, 0]
55 resist_CONFUSION : [ 0, 0.1, 0, 0.7, 0.2]
56
57 resist_ACID : [0.3, 0.3, 0.4, 0, 0]
58 resist_DRAIN : [ 0, 0, 1, 0, 0]
59 resist_GHOSTHIT : [0.1, 0, 0.9, 0, 0]
60 resist_POISON : [ 1, 0, 0, 0, 0]
61 resist_SLOW : [ 0, 0, 0, 0, 1]
62 resist_PARALYZE : [ 0, 0, 0.1, 0.4, 0.5]
63
64 resist_TURN_UNDEAD : [0.1, 0.1, 0.1, 0.1, 0.6]
65 resist_FEAR : [ 0, 0.8, 0, 0.2, 0]
66 resist_DEPLETE : [0.5, 0, 0, 0, 0.5]
67 resist_DEATH : [ 0, 0, 0.8, 0.2, 0]
68 resist_HOLYWORD : [ 0, 0.4, 0.4, 0, 0.2]
69 resist_LIFE_STEALING : [0.5, 0, 0.5, 0, 0]
70
71 resist_BLIND : [ 0, 0.2, 0, 0.8, 0]
72 resist_DISEASE : [0.1, 0.1, 0.1, 0.6, 0.1]
73
74 functions:
75 stat_items:
76 - [2, 1000 ]
77 - [8, 10000 ]
78 - [24, 50000 ]
79 - [52, 120000 ]
80 - [90, 230000 ]
81 - [140, 350000 ]
82 - [200, 500000 ]
83 - [270, 700000 ]
84 - [352, 900000 ]
85 - [444, 1150000]
86 spec_items:
87 - [2, 1000]
88 - [8, 10000]
89 - [18, 30000]
90 - [32, 60000]
91 - [50, 100000]
92 - [72, 160000]
93 - [100, 230000]
94 - [120, 300000]
95 - [160, 400000]
96 - [200, 500000]
97 attack_resist_diamonds :
98 # 5%
99 - 10
100 # 10%
101 - 500
102 - 1000
103 # 20%
104 - 10000
105 - 20000
106 # 30%
107 - 30000
108 - 50000
109 # 40%
110 - 70000
111 - 90000
112 # 50%
113 - 100000
114 - 140000
115 # 60%
116 - 170000
117 - 200000
118 # 70%
119 - 250000
120 - 300000
121 # 80%
122 - 350000
123 - 450000
124 # 90%
125 - 500000
126 - 1000000
127
128 effect_resist_diamonds :
129 # 5%
130 - 5
131 # 10%
132 - 190
133 - 900
134 # 20%
135 - 2000
136 - 4000
137 # 30%
138 - 6000
139 - 9000
140 # 40%
141 - 12000
142 - 15000
143 # 50%
144 - 20000
145 - 25000
146 # 60%
147 - 30000
148 - 35000
149 # 70%
150 - 40000
151 - 45000
152 # 80%
153 - 50000
154 - 55000
155 # 90%
156 - 65000
157 - 85000
158 # 100%
159 - 100000
160
161 conversions:
162 # <outarch> = <sort-category>,<source-arch-value-multiplier>,<source-archname>,<xp-points for making one of this>
163 # sort-category one of:
164 # rings, ammys, mets_and_mins, gems, potions, scrolls
165 # formula of the number of generated outarchs:
166 # <nrof outarchs> = <sum of input-arch values> / (<outputarch value> * <source-arch-value-multiplier>)
167 ring : [mets_and_mins,2,largenugget, 5]
168 amulet : [mets_and_mins,2,largenugget,10]
169
170
171 # plan match: [<sort-category>, <name>, <title>, <archname>, (<name2>, <title2>, ...)]
172 plans:
173 stat_cha : [potions,,,potioncha]
174 stat_str : [potions,,,potionstr]
175 stat_wis : [potions,,,potionwis]
176 stat_int : [potions,,,potionint]
177 stat_dex : [potions,,,potiondex]
178 stat_con : [potions,,,potioncon]
179 stat_pow : [potions,,,potionpow]
180 spec_magic : [potions,magic power potion,,]
181 resist_PHYSICAL :
182 resist_MAGIC : [potions,potion,of resist magic,,potion,of magic resistance]
183 resist_FIRE : [potions,,,potion_cold,,,potion_cold2]
184 resist_ELECTRICITY : [potions,potion,of shock resistance]
185 resist_COLD :
186 resist_CONFUSION : [potions,potion,of resist confusion]
187 resist_ACID :
188 resist_DRAIN : [potions,potion,of resist draining]
189 resist_GHOSTHIT :
190 resist_POISON :
191 resist_SLOW : [potions,potion,of resist slow]
192 resist_PARALYZE : [potions,potion,of resist paralysis]
193 resist_TURN_UNDEAD :
194 resist_FEAR :
195 resist_DEPLETE :
196 resist_DEATH :
197 resist_HOLYWORD :
198 resist_LIFE_STEALING :
199 resist_BLIND :
200 resist_DISEASE :