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/cvs/deliantra/server/lib/jeweler.yaml
Revision: 1.6
Committed: Wed Jan 31 15:53:17 2007 UTC (17 years, 3 months ago) by elmex
Branch: MAIN
Changes since 1.5: +56 -56 lines
Log Message:
Changed jeweler balancing and made values affordable.
And also don't allow cursed items in the workbench.

File Contents

# Content
1 maximprovements:
2 attack_resistances : 95
3 effect_resistances : 100
4 specials : 10
5 resistances : 300
6 stats : 7
7 improvements : 8
8
9 maxspecial:
10 regen : 4
11 magic : 4
12 speed : 5
13 food : 7
14 ac : 3
15 wc : 3
16 dam : 3
17
18 maxlevels:
19 # the maximum level where stat+7 can be made
20 stat_level : 95
21 # the maximum level where max overall resists and attack resist can be made
22 resist_level : 80
23 # the maximum level where max effect resistance can be made
24 effect_resist_level : 50
25 # the level where the maximum improvemnts can be made
26 improve_level : 90
27 # the level where the maximum special improvements can be made
28 spec_level : 90
29 # the offset of the levels for amulets
30 amulet_offset : 20
31
32 diamond_split:
33 # <tag> = <emerald-fact.>, <sapphire-fact.>, <pearl-fact.>, <ruby-fact.>, <diamond-fact.>
34 stat_cha : [0.1, 0.1, 0.8, 0, 0]
35 stat_str : [0.5, 0.3, 0, 0.2, 0]
36 stat_pow : [0.2, 0.5, 0.1, 0.1, 0.1]
37 stat_dex : [0.5, 0, 0, 0.5, 0]
38 stat_int : [0.2, 0.2, 0.2, 0.2, 0.2]
39 stat_wis : [ 0, 0, 0, 0.8, 0.2]
40 stat_con : [ 0, 0, 0.2, 0, 0.8]
41
42 spec_regen : [ 1, 0, 0, 0, 0]
43 spec_magic : [ 0, 1, 0, 0, 0]
44 spec_speed : [ 0, 0, 1, 0, 0]
45 spec_food : [ 0, 0, 0, 0.5, 0.5]
46 spec_ac : [ 0, 0, 0, 0, 1]
47 spec_wc : [ 0, 0, 0, 1, 0]
48 spec_dam : [ 0, 0, 0.5, 0, 0.5]
49
50 resist_PHYSICAL : [0.1, 0, 0, 0, 0.9]
51 resist_MAGIC : [0.2, 0.2, 0.2, 0.2, 0.2]
52 resist_FIRE : [ 0, 0, 0, 1, 0]
53 resist_ELECTRICITY : [ 0, 0.5, 0.5, 0, 0]
54 resist_COLD : [ 0, 1, 0, 0, 0]
55 resist_CONFUSION : [ 0, 0.1, 0, 0.7, 0.2]
56
57 resist_ACID : [0.3, 0.3, 0.4, 0, 0]
58 resist_DRAIN : [ 0, 0, 1, 0, 0]
59 resist_GHOSTHIT : [0.1, 0, 0.9, 0, 0]
60 resist_POISON : [ 1, 0, 0, 0, 0]
61 resist_SLOW : [ 0, 0, 0, 0, 1]
62 resist_PARALYZE : [ 0, 0, 0.1, 0.4, 0.5]
63
64 resist_TURN_UNDEAD : [0.1, 0.1, 0.1, 0.1, 0.6]
65 resist_FEAR : [ 0, 0.8, 0, 0.2, 0]
66 resist_DEPLETE : [0.5, 0, 0, 0, 0.5]
67 resist_DEATH : [ 0, 0, 0.8, 0.2, 0]
68 resist_HOLYWORD : [ 0, 0.4, 0.4, 0, 0.2]
69 resist_LIFE_STEALING : [0.5, 0, 0.5, 0, 0]
70
71 resist_BLIND : [ 0, 0.2, 0, 0.8, 0]
72 resist_DISEASE : [0.1, 0.1, 0.1, 0.6, 0.1]
73
74 functions:
75 stat_items:
76 - [2, 200 ]
77 - [8, 400 ]
78 - [24, 1000 ]
79 - [52, 3000 ]
80 - [90, 6000 ]
81 - [140, 10000 ]
82 - [200, 50000 ]
83 - [270, 100000 ]
84 - [352, 900000 ]
85 - [444, 1200000]
86 spec_items:
87 - [2, 200 ]
88 - [8, 300 ]
89 - [18, 500 ]
90 - [32, 800 ]
91 - [50, 1300 ]
92 - [72, 2100 ]
93 - [100, 3400 ]
94 - [120, 5500 ]
95 - [160, 8900 ]
96 - [200, 14400 ]
97 attack_resist_diamonds :
98 # 5%
99 - 10
100 # 10%
101 - 50
102 - 100
103 # 20%
104 - 200
105 - 400
106 # 30%
107 - 800
108 - 1600
109 # 40%
110 - 4000
111 - 6000
112 # 50%
113 - 8500
114 - 10000
115 # 60%
116 - 12000
117 - 14000
118 # 70%
119 - 18000
120 - 19000
121 # 80%
122 - 20000
123 - 21000
124 # 90%
125 - 25000
126 - 30000
127
128 effect_resist_diamonds :
129 # 5%
130 - 5
131 # 10%
132 - 20
133 - 90
134 # 20%
135 - 200
136 - 400
137 # 30%
138 - 600
139 - 900
140 # 40%
141 - 1200
142 - 1500
143 # 50%
144 - 2000
145 - 2500
146 # 60%
147 - 3000
148 - 3500
149 # 70%
150 - 4000
151 - 4500
152 # 80%
153 - 5000
154 - 5500
155 # 90%
156 - 6500
157 - 8500
158 # 100%
159 - 10000
160
161 conversions:
162 # <outarch> = <sort-category>,<source-arch-value-multiplier>,<source-archname>,<xp-points for making one of this>
163 # sort-category one of:
164 # rings, ammys, mets_and_mins, gems, potions, scrolls
165 # formula of the number of generated outarchs:
166 # <nrof outarchs> = <sum of input-arch values> / (<outputarch value> * <source-arch-value-multiplier>)
167 ring : [mets_and_mins,2,largenugget, 5]
168 amulet : [mets_and_mins,2,largenugget,10]
169
170
171 # plan match: [<sort-category>, <name>, <title>, <archname>, (<name2>, <title2>, ...)]
172 plans:
173 stat_cha : [potions,,,potioncha]
174 stat_str : [potions,,,potionstr]
175 stat_wis : [potions,,,potionwis]
176 stat_int : [potions,,,potionint]
177 stat_dex : [potions,,,potiondex]
178 stat_con : [potions,,,potioncon]
179 stat_pow : [potions,,,potionpow]
180 spec_magic : [potions,magic power potion,,]
181 resist_PHYSICAL :
182 resist_MAGIC : [potions,potion,of resist magic,,potion,of magic resistance]
183 resist_FIRE : [potions,,,potion_cold,,,potion_cold2]
184 resist_ELECTRICITY : [potions,potion,of shock resistance]
185 resist_COLD :
186 resist_CONFUSION : [potions,potion,of resist confusion]
187 resist_ACID :
188 resist_DRAIN : [potions,potion,of resist draining]
189 resist_GHOSTHIT :
190 resist_POISON :
191 resist_SLOW : [potions,potion,of resist slow]
192 resist_PARALYZE : [potions,potion,of resist paralysis]
193 resist_TURN_UNDEAD :
194 resist_FEAR :
195 resist_DEPLETE :
196 resist_DEATH :
197 resist_HOLYWORD :
198 resist_LIFE_STEALING :
199 resist_BLIND :
200 resist_DISEASE :