… | |
… | |
220 | # ensures that any character will make some gradual progress even if they |
220 | # ensures that any character will make some gradual progress even if they |
221 | # die all of the time. |
221 | # die all of the time. |
222 | # A nice option if your keep dying due to massive client/server lags despite |
222 | # A nice option if your keep dying due to massive client/server lags despite |
223 | # playing well... or you like to swim well outside of your depth. :) |
223 | # playing well... or you like to swim well outside of your depth. :) |
224 | |
224 | |
225 | use_permanent_experience false |
225 | use_permanent_experience true |
226 | |
226 | |
227 | # This is the penalty to luck that is given to a player who kills another |
227 | # This is the penalty to luck that is given to a player who kills another |
228 | # player (PK's). The value here is deducted from their luck value, so set this |
228 | # player (PK's). The value here is deducted from their luck value, so set this |
229 | # high to discourage PK-ing and zero (or negative) to encourage it. |
229 | # high to discourage PK-ing and zero (or negative) to encourage it. |
230 | # Range is limited to -100 to 100, since this is the value range that the luck |
230 | # Range is limited to -100 to 100, since this is the value range that the luck |