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Comparing deliantra/server/lib/settings (file contents):
Revision 1.10 by root, Sat Nov 10 22:41:59 2007 UTC vs.
Revision 1.11 by root, Thu Oct 15 21:40:42 2009 UTC

35# if 2.0, then that sum can not exceed twice the character overall level. 35# if 2.0, then that sum can not exceed twice the character overall level.
36# by setting this to a high enough value, you can effectively disable 36# by setting this to a high enough value, you can effectively disable
37# the item_power code. 37# the item_power code.
38 38
39item_power_factor 1.0 39item_power_factor 1.0
40
41# See notes for most of these in include/config.h
42
43# dm_mail your_email@addr.here
44 40
45# Makes death non permanent. If enabled and you die, you lose a bunch of 41# Makes death non permanent. If enabled and you die, you lose a bunch of
46# exp, a random stat, and go back to starting town. 42# exp, a random stat, and go back to starting town.
47# If not defined, if you die, you are dead. If an a multiplayer server, 43# If not defined, if you die, you are dead. If an a multiplayer server,
48# resurrection may be possible 44# resurrection may be possible
92# not defined - most notably when reading scrolls and fail to read 88# not defined - most notably when reading scrolls and fail to read
93# them properly. 89# them properly.
94# 90#
95 91
96spell_failure_effects false 92spell_failure_effects false
97
98# Name of the motd file - really no reason to change this.
99motd motd
100 93
101# spellpoint_level_depend -- Causes the spellpoint cost 94# spellpoint_level_depend -- Causes the spellpoint cost
102# of spells to vary with their power. Spells that become very 95# of spells to vary with their power. Spells that become very
103# powerful at high level cost more. The damage/time of 96# powerful at high level cost more. The damage/time of
104# characters increases though. 97# characters increases though.

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