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35 | # if 2.0, then that sum can not exceed twice the character overall level. |
35 | # if 2.0, then that sum can not exceed twice the character overall level. |
36 | # by setting this to a high enough value, you can effectively disable |
36 | # by setting this to a high enough value, you can effectively disable |
37 | # the item_power code. |
37 | # the item_power code. |
38 | |
38 | |
39 | item_power_factor 1.0 |
39 | item_power_factor 1.0 |
40 | |
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41 | # See notes for most of these in include/config.h |
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42 | |
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43 | # dm_mail your_email@addr.here |
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44 | |
40 | |
45 | # Makes death non permanent. If enabled and you die, you lose a bunch of |
41 | # Makes death non permanent. If enabled and you die, you lose a bunch of |
46 | # exp, a random stat, and go back to starting town. |
42 | # exp, a random stat, and go back to starting town. |
47 | # If not defined, if you die, you are dead. If an a multiplayer server, |
43 | # If not defined, if you die, you are dead. If an a multiplayer server, |
48 | # resurrection may be possible |
44 | # resurrection may be possible |
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92 | # not defined - most notably when reading scrolls and fail to read |
88 | # not defined - most notably when reading scrolls and fail to read |
93 | # them properly. |
89 | # them properly. |
94 | # |
90 | # |
95 | |
91 | |
96 | spell_failure_effects false |
92 | spell_failure_effects false |
97 | |
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98 | # Name of the motd file - really no reason to change this. |
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99 | motd motd |
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100 | |
93 | |
101 | # spellpoint_level_depend -- Causes the spellpoint cost |
94 | # spellpoint_level_depend -- Causes the spellpoint cost |
102 | # of spells to vary with their power. Spells that become very |
95 | # of spells to vary with their power. Spells that become very |
103 | # powerful at high level cost more. The damage/time of |
96 | # powerful at high level cost more. The damage/time of |
104 | # characters increases though. |
97 | # characters increases though. |