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Comparing deliantra/server/lib/settings (file contents):
Revision 1.5 by root, Sun May 21 23:44:14 2006 UTC vs.
Revision 1.10 by root, Sat Nov 10 22:41:59 2007 UTC

5# Lines starting with # are comments. 5# Lines starting with # are comments.
6# 6#
7# Some fields may be numeric, other string. The program will skip over 7# Some fields may be numeric, other string. The program will skip over
8# spaces after the setting. 8# spaces after the setting.
9# 9#
10
11# metaserver values.
12# notification on/off controls the notification to the metaserver.
13# server and port is the metaserver host and port to connect to.
14# comment is sent to the metaserver. It can be specific settings to on
15# the server, play behaviour, etc.
16# host is the name of this host as we should report it to the metaserver
17
18metaserver_notification off
19metaserver_server crossfire.real-time.com
20metaserver_host put.your.hostname.here
21metaserver_port 13326
22metaserver_comment Put a comment here.
23 10
24# values for the new big worldmap, and weather. Only use if you are using the 11# values for the new big worldmap, and weather. Only use if you are using the
25# new bigmap. 12# new bigmap.
26# 13#
27 14
48# if 2.0, then that sum can not exceed twice the character overall level. 35# if 2.0, then that sum can not exceed twice the character overall level.
49# by setting this to a high enough value, you can effectively disable 36# by setting this to a high enough value, you can effectively disable
50# the item_power code. 37# the item_power code.
51 38
52item_power_factor 1.0 39item_power_factor 1.0
53
54# Sets the output format for the who command. This is what a player will see
55# about all the other players on the server when they type 'who' The string
56# has escapes that are filled with the relevant values for each character.
57# Currently the following escapes are supported:
58#
59# %N Name of character
60# %t title of character
61# %T the optional "the " sequence value (appended only if player has no own_title)
62# %c count of the player (for dumping/patching)
63# %n newline
64# %h [Hostile] if character is hostile, nothing otherwise
65# %d [WIZ] if character is a dm, nothing otherwise
66# %a [AFK] if character is afk, nothing otherwise
67# %l the level of the character
68# %m the map path the character is currently on
69# %M the map name of the map the character is currently on
70# %r the short region name (as shown by mapinfo)
71# %R the formal region title.(as shown by whereami)
72# %i player's ip address
73# %% a literal %
74# %_ a literal underscore
75#
76# an underscore that is not escaped gives a space (or you can use a real space
77# if you prefer)
78# who_wiz_format is the same but for those with dm powers
79
80who_format *%N %T%t%h%d%n[%m]
81who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c)
82 40
83# See notes for most of these in include/config.h 41# See notes for most of these in include/config.h
84 42
85# dm_mail your_email@addr.here 43# dm_mail your_email@addr.here
86 44
135# them properly. 93# them properly.
136# 94#
137 95
138spell_failure_effects false 96spell_failure_effects false
139 97
140# casting times for spells, if you have this defined then it takes a
141# specific amount of time for a spell to go off. You may attack or
142# be hit during this time, and this will cause you to lose the spell.
143# I commented this out on my copy - I don't like the 'double clutch'
144# needed to cast it (first direction key starts casting, the
145# next actually puts the spell into effect.) It could perhaps
146# be changed so that the initial direction is where it goes, and it
147# is cast automatically in that direction (so only 1 key is needed.)
148# But this could be undesirable as various things move while you cast it.
149# this also slows down the rate you can cast spells considerably.
150
151casting_time false
152
153# Name of the motd file - really no reason to change this. 98# Name of the motd file - really no reason to change this.
154motd motd 99motd motd
155
156# Calling this real_Wiz is probably not really good. Something like
157# mud_wiz might be a better name.
158#
159# Basically, if real_wiz is set then the WIZ/WAS_WIZ flags for objects
160# are not set - instead, wizard created/manipulated objects appear as
161# normal objects. This makes the wizard a little more mudlike, since
162# manipulated items will be usable by normal players.
163
164real_wiz true
165
166# Set this if you want the temporary maps to be saved and reused across
167# crossfire runs. This can be especially useful for single player
168# servers, but even holds use for multiplayer servers - you can
169# restart a public server, and not have all the maps reset
170# The file temp_maps is updated each time a temp map is updated.
171# Note that the file used to store this information is stored in
172# the LIB directory. Running multiple crossfires with the same LIB
173# directory will cause serious problems, simply because in order for
174# this to really work, the filename must be constant so the next run
175# knows where to find the information.
176
177recycle_tmp_maps false
178 100
179# spellpoint_level_depend -- Causes the spellpoint cost 101# spellpoint_level_depend -- Causes the spellpoint cost
180# of spells to vary with their power. Spells that become very 102# of spells to vary with their power. Spells that become very
181# powerful at high level cost more. The damage/time of 103# powerful at high level cost more. The damage/time of
182# characters increases though. 104# characters increases though.
278#armor_weight_reduction 10 200#armor_weight_reduction 10
279#armor_weight_linear TRUE 201#armor_weight_linear TRUE
280#armor_speed_improvement 10 202#armor_speed_improvement 10
281#armor_speed_linear TRUE 203#armor_speed_linear TRUE
282 204
283# disable stealing from other players, if you wish to enable stealing from other players 205# location of the log file
284# then replace the below with: no_player_stealing FALSE 206logfilename /var/log/deliantra/logfile
285no_player_stealing TRUE
286
287# enable creating town portals in homes
288create_home_portals TRUE

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