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Comparing deliantra/server/lib/settings (file contents):
Revision 1.1.1.2 by elmex, Wed Mar 15 14:05:31 2006 UTC vs.
Revision 1.13 by root, Fri Jun 18 17:31:22 2010 UTC

6# 6#
7# Some fields may be numeric, other string. The program will skip over 7# Some fields may be numeric, other string. The program will skip over
8# spaces after the setting. 8# spaces after the setting.
9# 9#
10 10
11# metaserver values.
12# notification on/off controls the notification to the metaserver.
13# server and port is the metaserver host and port to connect to.
14# comment is sent to the metaserver. It can be specific settings to on
15# the server, play behaviour, etc.
16# host is the name of this host as we should report it to the metaserver
17
18metaserver_notification off
19metaserver_server crossfire.real-time.com
20metaserver_host put.your.hostname.here
21metaserver_port 13326
22metaserver_comment Put a comment here.
23
24# values for the new big worldmap, and weather. Only use if you are using the
25# new bigmap.
26#
27
28worldmapstartx 100
29worldmapstarty 100
30worldmaptilesx 30
31worldmaptilesy 30
32worldmaptilesizex 50
33worldmaptilesizey 50
34
35# dynamiclevel sets the level of change on the worldmaps, this should be 0
36# unless you are using bigworld maps (or set up the above values properly for your maps)
37# and want to run weather. Differnet values increase the amount of dynamism from
38# weather to growth to erosion. (see documents for more info).
39# If dynamiclevel is not 0, first run of the server will generate the weather maps
40# which could be a lengthy process.
41
42dynamiclevel 0
43fastclock 0
44
45# item_power_factor is the relation of how the players equipped item_power 11# item_power_factor is the relation of how the players equipped item_power
46# total relates to there overall level. If 1.0, then sum of the characters 12# total relates to there overall level. If 1.0, then sum of the characters
47# equipped item's item_power can not be greater than their overall level. 13# equipped item's item_power can not be greater than their overall level.
48# if 2.0, then that sum can not exceed twice the character overall level. 14# if 2.0, then that sum can not exceed twice the character overall level.
49# by setting this to a high enough value, you can effectively disable 15# by setting this to a high enough value, you can effectively disable
50# the item_power code. 16# the item_power code.
51 17
52item_power_factor 1.0 18item_power_factor 1.25
53
54# Sets the output format for the who command. This is what a player will see
55# about all the other players on the server when they type 'who' The string
56# has escapes that are filled with the relevant values for each character.
57# Currently the following escapes are supported:
58#
59# %N Name of character
60# %t title of character
61# %T the optional "the " sequence value (appended only if player has no own_title)
62# %c count of the player (for dumping/patching)
63# %n newline
64# %h [Hostile] if character is hostile, nothing otherwise
65# %d [WIZ] if character is a dm, nothing otherwise
66# %a [AFK] if character is afk, nothing otherwise
67# %l the level of the character
68# %m the map path the character is currently on
69# %M the map name of the map the character is currently on
70# %r the short region name (as shown by mapinfo)
71# %R the formal region title.(as shown by whereami)
72# %i player's ip address
73# %% a literal %
74# %_ a literal underscore
75#
76# an underscore that is not escaped gives a space (or you can use a real space
77# if you prefer)
78# who_wiz_format is the same but for those with dm powers
79
80who_format %N %T%t%h%d%n[%m]
81who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c)
82
83# See notes for most of these in include/config.h
84
85# dm_mail your_email@addr.here
86 19
87# Makes death non permanent. If enabled and you die, you lose a bunch of 20# Makes death non permanent. If enabled and you die, you lose a bunch of
88# exp, a random stat, and go back to starting town. 21# exp, a random stat, and go back to starting town.
89# If not defined, if you die, you are dead. If an a multiplayer server, 22# If not defined, if you die, you are dead. If an a multiplayer server,
90# resurrection may be possible 23# resurrection may be possible
106# and to save it on the disk. There really isn't much reason not 39# and to save it on the disk. There really isn't much reason not
107# allow players to set this. 40# allow players to set this.
108 41
109set_title true 42set_title true
110 43
111
112# Enables the 'search-item command; a method to find equipment 44# Enables the 'search-item command; a method to find equipment
113# in shops. Like set_title, probably no reason to ever disable this. 45# in shops. Like set_title, probably no reason to ever disable this.
114 46
115search_items true 47search_items true
116 48
131# be mostly unaffected, since they would be casting spells that are 63# be mostly unaffected, since they would be casting spells that are
132# below their level. 64# below their level.
133# Note- it seems that you still get some failure effects even with this 65# Note- it seems that you still get some failure effects even with this
134# not defined - most notably when reading scrolls and fail to read 66# not defined - most notably when reading scrolls and fail to read
135# them properly. 67# them properly.
136#
137 68
138spell_failure_effects false 69spell_failure_effects false
139
140# casting times for spells, if you have this defined then it takes a
141# specific amount of time for a spell to go off. You may attack or
142# be hit during this time, and this will cause you to lose the spell.
143# I commented this out on my copy - I don't like the 'double clutch'
144# needed to cast it (first direction key starts casting, the
145# next actually puts the spell into effect.) It could perhaps
146# be changed so that the initial direction is where it goes, and it
147# is cast automatically in that direction (so only 1 key is needed.)
148# But this could be undesirable as various things move while you cast it.
149# this also slows down the rate you can cast spells considerably.
150
151casting_time false
152
153# Name of the motd file - really no reason to change this.
154motd motd
155
156# Calling this real_Wiz is probably not really good. Something like
157# mud_wiz might be a better name.
158#
159# Basically, if real_wiz is set then the WIZ/WAS_WIZ flags for objects
160# are not set - instead, wizard created/manipulated objects appear as
161# normal objects. This makes the wizard a little more mudlike, since
162# manipulated items will be usable by normal players.
163
164real_wiz true
165
166# Set this if you want the temporary maps to be saved and reused across
167# crossfire runs. This can be especially useful for single player
168# servers, but even holds use for multiplayer servers - you can
169# restart a public server, and not have all the maps reset
170# The file temp_maps is updated each time a temp map is updated.
171# Note that the file used to store this information is stored in
172# the LIB directory. Running multiple crossfires with the same LIB
173# directory will cause serious problems, simply because in order for
174# this to really work, the filename must be constant so the next run
175# knows where to find the information.
176
177recycle_tmp_maps false
178 70
179# spellpoint_level_depend -- Causes the spellpoint cost 71# spellpoint_level_depend -- Causes the spellpoint cost
180# of spells to vary with their power. Spells that become very 72# of spells to vary with their power. Spells that become very
181# powerful at high level cost more. The damage/time of 73# powerful at high level cost more. The damage/time of
182# characters increases though. 74# characters increases though.
183 75
184spellpoint_level_depend true 76spellpoint_level_depend true
185
186# This should only be set on private single player servers - basically,
187# it lets you wander around with no penalty if you die, but otherwise
188# doesn't give any extra powers, like the wiz has. If in explore
189# mode, your characters score is not recorded. However, to prevent
190# abuses, if in explore mode, no other players can join (as they
191# would not be in explore mode, so they could be abused by a player
192# in explore mode.
193
194explore_mode false
195 77
196# Set this to false if you don't want characters to loose a random stat when 78# Set this to false if you don't want characters to loose a random stat when
197# they die - instead, they just get depleted. 79# they die - instead, they just get depleted.
198# Setting it to true keeps the old behaviour. This can be 80# Setting it to true keeps the old behaviour. This can be
199# changed at run time via -stat_loss_on_death or +stat_loss_on_death. 81# changed at run time via -stat_loss_on_death or +stat_loss_on_death.
278#armor_weight_reduction 10 160#armor_weight_reduction 10
279#armor_weight_linear TRUE 161#armor_weight_linear TRUE
280#armor_speed_improvement 10 162#armor_speed_improvement 10
281#armor_speed_linear TRUE 163#armor_speed_linear TRUE
282 164
283# disable stealing from other players, if you wish to enable stealing from other players
284# then replace the below with: no_player_stealing FALSE
285no_player_stealing TRUE

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