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Comparing deliantra/server/lib/settings (file contents):
Revision 1.3 by elmex, Wed Mar 15 15:35:51 2006 UTC vs.
Revision 1.8 by pippijn, Tue Jan 2 23:32:32 2007 UTC

5# Lines starting with # are comments. 5# Lines starting with # are comments.
6# 6#
7# Some fields may be numeric, other string. The program will skip over 7# Some fields may be numeric, other string. The program will skip over
8# spaces after the setting. 8# spaces after the setting.
9# 9#
10
11# metaserver values.
12# notification on/off controls the notification to the metaserver.
13# server and port is the metaserver host and port to connect to.
14# comment is sent to the metaserver. It can be specific settings to on
15# the server, play behaviour, etc.
16# host is the name of this host as we should report it to the metaserver
17
18metaserver_notification off
19metaserver_server crossfire.real-time.com
20metaserver_host put.your.hostname.here
21metaserver_port 13326
22metaserver_comment Put a comment here.
23 10
24# values for the new big worldmap, and weather. Only use if you are using the 11# values for the new big worldmap, and weather. Only use if you are using the
25# new bigmap. 12# new bigmap.
26# 13#
27 14
48# if 2.0, then that sum can not exceed twice the character overall level. 35# if 2.0, then that sum can not exceed twice the character overall level.
49# by setting this to a high enough value, you can effectively disable 36# by setting this to a high enough value, you can effectively disable
50# the item_power code. 37# the item_power code.
51 38
52item_power_factor 1.0 39item_power_factor 1.0
53
54# Sets the output format for the who command. This is what a player will see
55# about all the other players on the server when they type 'who' The string
56# has escapes that are filled with the relevant values for each character.
57# Currently the following escapes are supported:
58#
59# %N Name of character
60# %t title of character
61# %T the optional "the " sequence value (appended only if player has no own_title)
62# %c count of the player (for dumping/patching)
63# %n newline
64# %h [Hostile] if character is hostile, nothing otherwise
65# %d [WIZ] if character is a dm, nothing otherwise
66# %a [AFK] if character is afk, nothing otherwise
67# %l the level of the character
68# %m the map path the character is currently on
69# %M the map name of the map the character is currently on
70# %r the short region name (as shown by mapinfo)
71# %R the formal region title.(as shown by whereami)
72# %i player's ip address
73# %% a literal %
74# %_ a literal underscore
75#
76# an underscore that is not escaped gives a space (or you can use a real space
77# if you prefer)
78# who_wiz_format is the same but for those with dm powers
79
80who_format %N %T%t%h%d%n[%m]
81who_wiz_format %N %T%t%h%d%nLevel %l [%m](@%i)(%c)
82 40
83# See notes for most of these in include/config.h 41# See notes for most of these in include/config.h
84 42
85# dm_mail your_email@addr.here 43# dm_mail your_email@addr.here
86 44
161# normal objects. This makes the wizard a little more mudlike, since 119# normal objects. This makes the wizard a little more mudlike, since
162# manipulated items will be usable by normal players. 120# manipulated items will be usable by normal players.
163 121
164real_wiz true 122real_wiz true
165 123
166# Set this if you want the temporary maps to be saved and reused across
167# crossfire runs. This can be especially useful for single player
168# servers, but even holds use for multiplayer servers - you can
169# restart a public server, and not have all the maps reset
170# The file temp_maps is updated each time a temp map is updated.
171# Note that the file used to store this information is stored in
172# the LIB directory. Running multiple crossfires with the same LIB
173# directory will cause serious problems, simply because in order for
174# this to really work, the filename must be constant so the next run
175# knows where to find the information.
176
177recycle_tmp_maps false
178
179# spellpoint_level_depend -- Causes the spellpoint cost 124# spellpoint_level_depend -- Causes the spellpoint cost
180# of spells to vary with their power. Spells that become very 125# of spells to vary with their power. Spells that become very
181# powerful at high level cost more. The damage/time of 126# powerful at high level cost more. The damage/time of
182# characters increases though. 127# characters increases though.
183 128
280#armor_speed_improvement 10 225#armor_speed_improvement 10
281#armor_speed_linear TRUE 226#armor_speed_linear TRUE
282 227
283# disable stealing from other players, if you wish to enable stealing from other players 228# disable stealing from other players, if you wish to enable stealing from other players
284# then replace the below with: no_player_stealing FALSE 229# then replace the below with: no_player_stealing FALSE
285no_player_stealing TRUE 230no_player_stealing TRUE
231
232# enable creating town portals in homes
233create_home_portals TRUE
234
235# location of the log file
236logfilename /var/log/crossfire/logfile

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