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161 | # normal objects. This makes the wizard a little more mudlike, since |
161 | # normal objects. This makes the wizard a little more mudlike, since |
162 | # manipulated items will be usable by normal players. |
162 | # manipulated items will be usable by normal players. |
163 | |
163 | |
164 | real_wiz true |
164 | real_wiz true |
165 | |
165 | |
166 | # Set this if you want the temporary maps to be saved and reused across |
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167 | # crossfire runs. This can be especially useful for single player |
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168 | # servers, but even holds use for multiplayer servers - you can |
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169 | # restart a public server, and not have all the maps reset |
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170 | # The file temp_maps is updated each time a temp map is updated. |
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171 | # Note that the file used to store this information is stored in |
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172 | # the LIB directory. Running multiple crossfires with the same LIB |
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173 | # directory will cause serious problems, simply because in order for |
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174 | # this to really work, the filename must be constant so the next run |
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175 | # knows where to find the information. |
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176 | |
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177 | recycle_tmp_maps false |
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178 | |
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179 | # spellpoint_level_depend -- Causes the spellpoint cost |
166 | # spellpoint_level_depend -- Causes the spellpoint cost |
180 | # of spells to vary with their power. Spells that become very |
167 | # of spells to vary with their power. Spells that become very |
181 | # powerful at high level cost more. The damage/time of |
168 | # powerful at high level cost more. The damage/time of |
182 | # characters increases though. |
169 | # characters increases though. |
183 | |
170 | |