ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/settings
(Generate patch)

Comparing deliantra/server/lib/settings (file contents):
Revision 1.5 by root, Sun May 21 23:44:14 2006 UTC vs.
Revision 1.6 by root, Mon Dec 18 02:35:01 2006 UTC

161# normal objects. This makes the wizard a little more mudlike, since 161# normal objects. This makes the wizard a little more mudlike, since
162# manipulated items will be usable by normal players. 162# manipulated items will be usable by normal players.
163 163
164real_wiz true 164real_wiz true
165 165
166# Set this if you want the temporary maps to be saved and reused across
167# crossfire runs. This can be especially useful for single player
168# servers, but even holds use for multiplayer servers - you can
169# restart a public server, and not have all the maps reset
170# The file temp_maps is updated each time a temp map is updated.
171# Note that the file used to store this information is stored in
172# the LIB directory. Running multiple crossfires with the same LIB
173# directory will cause serious problems, simply because in order for
174# this to really work, the filename must be constant so the next run
175# knows where to find the information.
176
177recycle_tmp_maps false
178
179# spellpoint_level_depend -- Causes the spellpoint cost 166# spellpoint_level_depend -- Causes the spellpoint cost
180# of spells to vary with their power. Spells that become very 167# of spells to vary with their power. Spells that become very
181# powerful at high level cost more. The damage/time of 168# powerful at high level cost more. The damage/time of
182# characters increases though. 169# characters increases though.
183 170

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines