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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.40
Committed: Sun Mar 26 15:52:03 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Changes since 1.39: +4 -0 lines
Log Message:
- support cf-native key_value pairs in perl
- use it when saving players and their inventory to store perl data
- keep compatibility to the old format for the time being

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /* */
4     /*****************************************************************************/
5    
6 root 1.7 /*
7     * This code is placed under the GNU General Public Licence (GPL)
8     *
9     * Copyright (C) 2001-2005 by Chachkoff Yann
10     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11     *
12     * This program is free software; you can redistribute it and/or modify
13     * it under the terms of the GNU General Public License as published by
14     * the Free Software Foundation; either version 2 of the License, or
15     * (at your option) any later version.
16     *
17     * This program is distributed in the hope that it will be useful,
18     * but WITHOUT ANY WARRANTY; without even the implied warranty of
19     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     * GNU General Public License for more details.
21     *
22     * You should have received a copy of the GNU General Public License
23     * along with this program; if not, write to the Free Software
24     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25     */
26    
27 root 1.1 #include <EXTERN.h>
28     #include <perl.h>
29     #include <XSUB.h>
30    
31     #undef save_long // clashes with libproto.h
32    
33 root 1.15 #define PLUGIN_NAME "perl"
34 root 1.25 #define PLUGIN_VERSION "cfperl 0.2"
35 root 1.1
36     #ifndef __CEXTRACT__
37     #include <plugin.h>
38     #endif
39    
40     #undef MODULEAPI
41     #ifdef WIN32
42     #else
43     #define MODULEAPI
44     #endif
45    
46     #include <plugin_common.h>
47 root 1.39 #include <sounds.h>
48 root 1.1
49     #include <stdarg.h>
50    
51     #include "perlxsi.c"
52    
53 root 1.22 typedef object object_ornull;
54     typedef mapstruct mapstruct_ornull;
55    
56 root 1.1 static f_plug_api gethook;
57     static f_plug_api registerGlobalEvent;
58     static f_plug_api unregisterGlobalEvent;
59     static f_plug_api systemDirectory;
60 root 1.10 static f_plug_api object_set_property;
61 root 1.11 static f_plug_api map_get_map;
62 root 1.22 static f_plug_api object_insert;
63 root 1.1
64 root 1.28 /* this is a stupid way to do things, and awkward to use for plug-in authors */
65 root 1.1 typedef struct
66     {
67     object* who;
68     object* activator;
69     object* third;
70 root 1.28 mapstruct* map;
71 root 1.1 char message[1024];
72 root 1.27 int fix; // seems to be python-only, and should not be part of the API
73 root 1.1 int event_code;
74 root 1.15 char extension[1024]; // name field, should invoke specific perl extension
75     char options[1024]; // slaying field of event_connectors
76 root 1.1 int returnvalue;
77     } CFPContext;
78    
79 root 1.14 static HV *obj_cache;
80 root 1.1 static PerlInterpreter *perl;
81    
82     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
83    
84 root 1.14 // garbage collect some perl objects, if possible
85     // all objects no longer referenced and empty are
86     // eligible for destruction.
87     void
88     clean_obj_cache ()
89     {
90 root 1.18 static int count;
91    
92     if (++count & 7)
93     return;
94    
95     int todo = 1000;
96 root 1.14 do
97     {
98     I32 klen;
99     char *key;
100     HE *he = hv_iternext (obj_cache);
101    
102     if (he)
103     {
104 root 1.16 SV *sv = hv_iterval (obj_cache, he);
105 root 1.14
106 root 1.18 // empty and unreferenced? nuke it
107 root 1.16 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
108 root 1.14 {
109     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
110     todo++;
111     }
112     }
113     else
114     break;
115     }
116     while (--todo);
117     }
118    
119 root 1.1 static SV *
120     newSVptr (void *ptr, const char *klass)
121     {
122 root 1.20 SV *sv;
123    
124 root 1.1 if (!ptr)
125     return &PL_sv_undef;
126    
127 root 1.20 sv = newSV (0);
128     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
129     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
130 root 1.1 }
131    
132 root 1.29 static void
133     SVptr_cache_set (void *ptr, SV *sv)
134     {
135     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
136     }
137    
138 root 1.14 static SV *
139 root 1.29 SVptr_cache_get (void *ptr)
140 root 1.28 {
141     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
142    
143     return he ? *he : 0;
144     }
145    
146     static SV *
147 root 1.14 newSVptr_cached (void *ptr, const char *klass)
148     {
149 root 1.28 SV *sv;
150 root 1.14
151     if (!ptr)
152     return &PL_sv_undef;
153    
154 root 1.29 sv = SVptr_cache_get (ptr);
155 root 1.14
156 root 1.28 if (!sv)
157 root 1.14 {
158 root 1.20 HV *hv = newHV ();
159     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
160     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
161 root 1.29
162     SVptr_cache_set (ptr, sv);
163 root 1.14 }
164    
165     return newSVsv (sv);
166     }
167    
168 root 1.1 static void
169     clearSVptr (SV *sv)
170     {
171     if (SvROK (sv))
172     sv = SvRV (sv);
173    
174     hv_clear ((HV *)sv);
175     sv_unmagic (sv, PERL_MAGIC_ext);
176     }
177    
178     static long
179     SvPTR (SV *sv, const char *klass)
180     {
181     if (!sv_derived_from (sv, klass))
182     croak ("object of type %s expected", klass);
183    
184     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
185    
186     if (!mg)
187     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
188    
189     return (long)mg->mg_ptr;
190     }
191    
192 root 1.22 static long
193     SvPTR_ornull (SV *sv, const char *klass)
194     {
195     if (SvOK (sv))
196     return SvPTR (sv, klass);
197     else
198     return 0;
199     }
200    
201 root 1.1 SV *
202     newSVcfapi (int type, ...)
203     {
204     SV *sv;
205    
206     va_list args;
207     va_start (args, type);
208    
209     switch (type)
210     {
211 root 1.26 #if 0
212     case CFAPI_INT16:
213     sv = newSViv (*va_arg (args, sint16_t *));
214     break;
215     #endif
216    
217 root 1.1 case CFAPI_INT:
218     sv = newSViv (*va_arg (args, int *));
219     break;
220    
221     case CFAPI_LONG:
222 root 1.38 sv = newSVnv ((double)*va_arg (args, sint64 *)); /* oh, the humanity! */
223 root 1.1 break;
224    
225     case CFAPI_DOUBLE:
226     sv = newSViv (*va_arg (args, double *));
227     break;
228    
229     case CFAPI_STRING:
230 root 1.7 {
231     char *str = va_arg (args, char *);
232     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
233     }
234 root 1.1 break;
235    
236     case CFAPI_POBJECT:
237     {
238     object *obj = va_arg (args, object *);
239    
240     if (!obj)
241     sv = &PL_sv_undef;
242     else
243     switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
244     {
245     case MAP:
246 root 1.14 sv = newSVptr_cached (obj, "cf::object::map");
247 root 1.1 break;
248    
249     case PLAYER:
250 root 1.14 sv = newSVptr_cached (obj, "cf::object::player");
251 root 1.1 break;
252    
253     default:
254 root 1.14 sv = newSVptr_cached (obj, "cf::object");
255 root 1.1 break;
256     }
257     }
258     break;
259    
260     case CFAPI_PMAP:
261 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
262 root 1.1 break;
263    
264     case CFAPI_PPLAYER:
265 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
266 root 1.1 break;
267    
268     case CFAPI_PARCH:
269 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
270 root 1.1 break;
271    
272     case CFAPI_PPARTY:
273 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
274 root 1.1 break;
275    
276     case CFAPI_PREGION:
277 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
278 root 1.1 break;
279    
280     default:
281     assert (("unhandled type in newSVcfapi", 0));
282     }
283    
284     va_end (args);
285    
286     return sv;
287     }
288    
289     /////////////////////////////////////////////////////////////////////////////
290    
291     void
292 root 1.15 inject_event (const char *func, CFPContext *context)
293 root 1.1 {
294     dSP;
295    
296     ENTER;
297     SAVETMPS;
298    
299     PUSHMARK (SP);
300    
301     HV *hv = newHV ();
302     #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
303     hv_context (CFAPI_POBJECT, ,who);
304     hv_context (CFAPI_POBJECT, ,activator);
305     hv_context (CFAPI_POBJECT, ,third);
306 root 1.28 hv_context (CFAPI_PMAP, ,map);
307 root 1.1 hv_context (CFAPI_STRING , ,message);
308     hv_context (CFAPI_INT ,&,fix);
309     hv_context (CFAPI_INT ,&,event_code);
310     hv_context (CFAPI_STRING , ,options);
311 root 1.15 hv_context (CFAPI_STRING , ,extension);
312 root 1.1
313 root 1.15 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
314 root 1.1
315     PUTBACK;
316 root 1.15 int count = call_pv (func, G_SCALAR | G_EVAL);
317 root 1.1 SPAGAIN;
318    
319 root 1.6 if (SvTRUE (ERRSV))
320     LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
321    
322 root 1.1 context->returnvalue = count > 0 ? POPi : 0;
323    
324     PUTBACK;
325     FREETMPS;
326     LEAVE;
327     }
328    
329     /////////////////////////////////////////////////////////////////////////////
330    
331     int
332     initPlugin (const char *iversion, f_plug_api gethooksptr)
333     {
334     gethook = gethooksptr;
335     printf (PLUGIN_VERSION " init\n");
336    
337     return 0;
338     }
339    
340     static CommArray_s rtn_cmd;
341    
342     int
343     runPluginCommand (object *obj, char *params)
344     {
345     dSP;
346    
347     ENTER;
348     SAVETMPS;
349    
350     PUSHMARK (SP);
351    
352     EXTEND (SP, 3);
353     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
354     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
355    
356     if (params)
357     PUSHs (sv_2mortal (newSVpv (params, 0)));
358    
359     PUTBACK;
360     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
361     SPAGAIN;
362    
363 root 1.6 if (SvTRUE (ERRSV))
364     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
365    
366 root 1.1 int returnvalue = count > 0 ? POPi : -1;
367    
368     PUTBACK;
369     FREETMPS;
370     LEAVE;
371    
372     return returnvalue;
373     }
374    
375     void *
376     getPluginProperty (int *type, ...)
377     {
378     va_list args;
379     char *propname;
380     int i;
381     va_start (args, type);
382     propname = va_arg (args, char *);
383     //printf ("Property name: %s\n", propname);
384 root 1.3
385 root 1.1 if (!strcmp (propname, "command?"))
386     {
387 root 1.3 if (!perl)
388     return NULL;
389    
390 root 1.1 const char *cmdname = va_arg (args, const char *);
391     HV *hv = get_hv ("cf::COMMAND", 1);
392     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
393    
394     va_end (args);
395    
396     if (svp)
397     {
398     // this is totaly broken, should stash it into %COMMAND
399     rtn_cmd.name = cmdname;
400     rtn_cmd.time = SvNV (*svp);
401     rtn_cmd.func = runPluginCommand;
402    
403     return &rtn_cmd;
404     }
405     }
406     else if (!strcmp (propname, "Identification"))
407     {
408     va_end (args);
409     return PLUGIN_NAME;
410     }
411     else if (!strcmp (propname, "FullName"))
412     {
413     va_end (args);
414     return PLUGIN_VERSION;
415     }
416     else
417     va_end (args);
418    
419     return NULL;
420     }
421    
422     void *globalEventListener (int *type, ...);
423    
424     int
425     postInitPlugin ()
426     {
427     int hooktype = 1;
428     int rtype = 0;
429    
430     printf (PLUGIN_VERSION " post init\n");
431    
432     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
433     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
434     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
435 root 1.10 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
436 root 1.11 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
437 root 1.22 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
438 root 1.11
439 root 1.1 cf_init_plugin (gethook);
440    
441     /* Pick the global events you want to monitor from this plugin */
442     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
443     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
444     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
445     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
446     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
447     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
448     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
449     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
450     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
451     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
452 root 1.28 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
453     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
454     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
455 root 1.31 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
456 root 1.1 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
457     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
458     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
459     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
460     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
461 root 1.14 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
462 root 1.33 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
463     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
464 root 1.1
465     char *argv[] = {
466     "",
467     "-e"
468     "BEGIN {"
469     " cf->bootstrap;"
470 root 1.5 " unshift @INC, cf::datadir ();"
471 root 1.1 "}"
472     ""
473     "use cf;"
474     };
475    
476     perl = perl_alloc ();
477     perl_construct (perl);
478    
479 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
480 root 1.1 {
481     printf ("unable to initialize perl-interpreter, continuing without.\n");
482    
483     perl_destruct (perl);
484     perl_free (perl);
485     perl = 0;
486     }
487 root 1.14 else
488     {
489     obj_cache = newHV ();
490     }
491 root 1.1
492     return 0;
493     }
494    
495     void *
496     globalEventListener (int *type, ...)
497     {
498     va_list args;
499     static int rv = 0;
500     CFPContext context;
501     char *buf;
502     player *pl;
503     object *op;
504    
505     if (!perl)
506     return;
507    
508     memset (&context, 0, sizeof (context));
509    
510     va_start (args, type);
511     context.event_code = va_arg (args, int);
512    
513     switch (context.event_code)
514     {
515     case EVENT_CRASH:
516     printf ("Unimplemented for now\n");
517     break;
518    
519 root 1.33 case EVENT_PLAYER_LOAD:
520     case EVENT_PLAYER_SAVE:
521     context.who = va_arg (args, object *);
522     buf = va_arg (args, char *);
523     if (buf != 0)
524     strncpy (context.message, buf, sizeof (context.message));
525     break;
526    
527 root 1.28 case EVENT_MAPLOAD:
528     case EVENT_MAPOUT:
529     case EVENT_MAPIN:
530 root 1.31 case EVENT_MAPCLEAN:
531 root 1.28 context.map = va_arg (args, mapstruct *);
532     break;
533    
534 root 1.14 case EVENT_MAPENTER:
535     case EVENT_MAPLEAVE:
536     case EVENT_FREE_OB:
537 root 1.1 case EVENT_BORN:
538 root 1.14 case EVENT_REMOVE:
539 root 1.1 context.activator = va_arg (args, object *);
540     break;
541    
542     case EVENT_PLAYER_DEATH:
543     context.who = va_arg (args, object *);
544     break;
545    
546     case EVENT_GKILL:
547     context.who = va_arg (args, object *);
548     context.activator = va_arg (args, object *);
549     break;
550    
551     case EVENT_LOGIN:
552     case EVENT_LOGOUT:
553     pl = va_arg (args, player *);
554     context.activator = pl->ob;
555     buf = va_arg (args, char *);
556     if (buf != 0)
557 root 1.15 strncpy (context.message, buf, sizeof (context.message));
558 root 1.1 break;
559    
560     case EVENT_SHOUT:
561     case EVENT_MUZZLE:
562     case EVENT_KICK:
563     context.activator = va_arg (args, object *);
564     buf = va_arg (args, char *);
565     if (buf != 0)
566 root 1.15 strncpy (context.message, buf, sizeof (context.message));
567 root 1.1 break;
568    
569 root 1.14 case EVENT_CLOCK:
570     clean_obj_cache ();
571 root 1.1 break;
572    
573 root 1.14 case EVENT_TELL:
574 root 1.1 break;
575    
576     case EVENT_MAPRESET:
577 root 1.28 /* stupid, should be the map itself, not "message"??? */
578 root 1.1 buf = va_arg (args, char *);
579     if (buf != 0)
580 root 1.15 strncpy (context.message, buf, sizeof (context.message));
581 root 1.1 break;
582     }
583    
584     va_end (args);
585    
586 root 1.14 if (context.event_code == EVENT_FREE_OB)
587     {
588 root 1.20 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (void *), 0);
589 root 1.14
590 root 1.20 if (sv)
591     clearSVptr (sv);
592 root 1.14 }
593     else
594 root 1.15 inject_event ("cf::inject_global_event", &context);
595 root 1.1
596     rv = context.returnvalue;
597    
598     return &rv;
599     }
600    
601     void *
602     eventListener (int *type, ...)
603     {
604     static int rv = 0;
605     va_list args;
606     char *buf;
607     CFPContext context;
608    
609     if (!perl)
610     return;
611    
612     memset (&context, 0, sizeof (context));
613    
614     va_start (args, type);
615    
616     context.who = va_arg (args, object *);
617     context.event_code = va_arg (args, int);
618     context.activator = va_arg (args, object *);
619     context.third = va_arg (args, object *);
620 root 1.15
621 root 1.1 buf = va_arg (args, char *);
622     if (buf != 0)
623 root 1.15 strncpy (context.message, buf, sizeof (context.message));
624 root 1.1
625     context.fix = va_arg (args, int);
626 root 1.15 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
627     strncpy (context.options, va_arg (args, char *), sizeof (context.options));
628 root 1.1 context.returnvalue = 0;
629     va_end (args);
630    
631 root 1.15 inject_event ("cf::inject_event", &context);
632 root 1.1
633     rv = context.returnvalue;
634     return &rv;
635     }
636    
637     int
638     closePlugin ()
639     {
640     printf (PLUGIN_VERSION " closing\n");
641    
642     if (perl)
643     {
644     perl_destruct (perl);
645     perl_free (perl);
646     perl = 0;
647     }
648    
649     return 0;
650     }
651    
652     MODULE = cf PACKAGE = cf PREFIX = cf_
653    
654     BOOT:
655     {
656     HV *stash = gv_stashpv ("cf", 1);
657    
658 root 1.9 static const struct {
659 root 1.1 const char *name;
660     IV iv;
661     } *civ, const_iv[] = {
662     # define const_iv(name) { # name, (IV)name },
663     const_iv (llevError)
664     const_iv (llevInfo)
665     const_iv (llevDebug)
666     const_iv (llevMonster)
667    
668     const_iv (PLAYER)
669 root 1.33 const_iv (TRANSPORT)
670 root 1.1 const_iv (ROD)
671     const_iv (TREASURE)
672     const_iv (POTION)
673     const_iv (FOOD)
674     const_iv (POISON)
675     const_iv (BOOK)
676     const_iv (CLOCK)
677     const_iv (LIGHTNING)
678     const_iv (ARROW)
679     const_iv (BOW)
680     const_iv (WEAPON)
681     const_iv (ARMOUR)
682     const_iv (PEDESTAL)
683     const_iv (ALTAR)
684     const_iv (LOCKED_DOOR)
685     const_iv (SPECIAL_KEY)
686     const_iv (MAP)
687     const_iv (DOOR)
688     const_iv (KEY)
689     const_iv (TIMED_GATE)
690     const_iv (TRIGGER)
691     const_iv (GRIMREAPER)
692     const_iv (MAGIC_EAR)
693     const_iv (TRIGGER_BUTTON)
694     const_iv (TRIGGER_ALTAR)
695     const_iv (TRIGGER_PEDESTAL)
696     const_iv (SHIELD)
697     const_iv (HELMET)
698     const_iv (HORN)
699     const_iv (MONEY)
700     const_iv (CLASS)
701     const_iv (GRAVESTONE)
702     const_iv (AMULET)
703     const_iv (PLAYERMOVER)
704     const_iv (TELEPORTER)
705     const_iv (CREATOR)
706     const_iv (SKILL)
707     const_iv (EXPERIENCE)
708     const_iv (EARTHWALL)
709     const_iv (GOLEM)
710     const_iv (THROWN_OBJ)
711     const_iv (BLINDNESS)
712     const_iv (GOD)
713     const_iv (DETECTOR)
714     const_iv (TRIGGER_MARKER)
715     const_iv (DEAD_OBJECT)
716     const_iv (DRINK)
717     const_iv (MARKER)
718     const_iv (HOLY_ALTAR)
719     const_iv (PLAYER_CHANGER)
720     const_iv (BATTLEGROUND)
721     const_iv (PEACEMAKER)
722     const_iv (GEM)
723     const_iv (FIREWALL)
724     const_iv (ANVIL)
725     const_iv (CHECK_INV)
726     const_iv (MOOD_FLOOR)
727     const_iv (EXIT)
728     const_iv (ENCOUNTER)
729     const_iv (SHOP_FLOOR)
730     const_iv (SHOP_MAT)
731     const_iv (RING)
732     const_iv (FLOOR)
733     const_iv (FLESH)
734     const_iv (INORGANIC)
735     const_iv (SKILL_TOOL)
736     const_iv (LIGHTER)
737     const_iv (TRAP_PART)
738     const_iv (WALL)
739     const_iv (LIGHT_SOURCE)
740     const_iv (MISC_OBJECT)
741     const_iv (MONSTER)
742     const_iv (SPAWN_GENERATOR)
743     const_iv (LAMP)
744     const_iv (DUPLICATOR)
745     const_iv (TOOL)
746     const_iv (SPELLBOOK)
747     const_iv (BUILDFAC)
748     const_iv (CLOAK)
749     const_iv (SPINNER)
750     const_iv (GATE)
751     const_iv (BUTTON)
752     const_iv (CF_HANDLE)
753     const_iv (HOLE)
754     const_iv (TRAPDOOR)
755     const_iv (SIGN)
756     const_iv (BOOTS)
757     const_iv (GLOVES)
758     const_iv (SPELL)
759     const_iv (SPELL_EFFECT)
760     const_iv (CONVERTER)
761     const_iv (BRACERS)
762     const_iv (POISONING)
763     const_iv (SAVEBED)
764     const_iv (POISONCLOUD)
765     const_iv (FIREHOLES)
766     const_iv (WAND)
767     const_iv (SCROLL)
768     const_iv (DIRECTOR)
769     const_iv (GIRDLE)
770     const_iv (FORCE)
771     const_iv (POTION_EFFECT)
772     const_iv (EVENT_CONNECTOR)
773     const_iv (CLOSE_CON)
774     const_iv (CONTAINER)
775     const_iv (ARMOUR_IMPROVER)
776     const_iv (WEAPON_IMPROVER)
777     const_iv (SKILLSCROLL)
778     const_iv (DEEP_SWAMP)
779     const_iv (IDENTIFY_ALTAR)
780     const_iv (MENU)
781     const_iv (RUNE)
782     const_iv (TRAP)
783     const_iv (POWER_CRYSTAL)
784     const_iv (CORPSE)
785     const_iv (DISEASE)
786     const_iv (SYMPTOM)
787     const_iv (BUILDER)
788     const_iv (MATERIAL)
789     const_iv (ITEM_TRANSFORMER)
790     const_iv (QUEST)
791    
792     const_iv (ST_BD_BUILD)
793     const_iv (ST_BD_REMOVE)
794 root 1.33
795 root 1.1 const_iv (ST_MAT_FLOOR)
796     const_iv (ST_MAT_WALL)
797     const_iv (ST_MAT_ITEM)
798    
799 root 1.23 const_iv (AT_PHYSICAL)
800     const_iv (AT_MAGIC)
801     const_iv (AT_FIRE)
802     const_iv (AT_ELECTRICITY)
803     const_iv (AT_COLD)
804     const_iv (AT_CONFUSION)
805     const_iv (AT_ACID)
806     const_iv (AT_DRAIN)
807     const_iv (AT_WEAPONMAGIC)
808     const_iv (AT_GHOSTHIT)
809     const_iv (AT_POISON)
810     const_iv (AT_SLOW)
811     const_iv (AT_PARALYZE)
812     const_iv (AT_TURN_UNDEAD)
813     const_iv (AT_FEAR)
814     const_iv (AT_CANCELLATION)
815     const_iv (AT_DEPLETE)
816     const_iv (AT_DEATH)
817     const_iv (AT_CHAOS)
818     const_iv (AT_COUNTERSPELL)
819     const_iv (AT_GODPOWER)
820     const_iv (AT_HOLYWORD)
821     const_iv (AT_BLIND)
822     const_iv (AT_INTERNAL)
823     const_iv (AT_LIFE_STEALING)
824     const_iv (AT_DISEASE)
825    
826 root 1.1 const_iv (QUEST_IN_PROGRESS)
827     const_iv (QUEST_DONE_QUEST)
828     const_iv (QUEST_DONE_TASK)
829     const_iv (QUEST_START_QUEST)
830     const_iv (QUEST_END_QUEST)
831     const_iv (QUEST_START_TASK)
832     const_iv (QUEST_END_TASK)
833     const_iv (QUEST_OVERRIDE)
834     const_iv (QUEST_ON_ACTIVATE)
835    
836     const_iv (WEAP_HIT)
837     const_iv (WEAP_SLASH)
838     const_iv (WEAP_PIERCE)
839     const_iv (WEAP_CLEAVE)
840     const_iv (WEAP_SLICE)
841     const_iv (WEAP_STAB)
842     const_iv (WEAP_WHIP)
843     const_iv (WEAP_CRUSH)
844     const_iv (WEAP_BLUD)
845    
846     const_iv (FLAG_ALIVE)
847     const_iv (FLAG_WIZ)
848     const_iv (FLAG_REMOVED)
849     const_iv (FLAG_FREED)
850     const_iv (FLAG_WAS_WIZ)
851     const_iv (FLAG_APPLIED)
852     const_iv (FLAG_UNPAID)
853     const_iv (FLAG_USE_SHIELD)
854     const_iv (FLAG_NO_PICK)
855     const_iv (FLAG_ANIMATE)
856     const_iv (FLAG_MONSTER)
857     const_iv (FLAG_FRIENDLY)
858     const_iv (FLAG_GENERATOR)
859     const_iv (FLAG_IS_THROWN)
860     const_iv (FLAG_AUTO_APPLY)
861     const_iv (FLAG_TREASURE)
862     const_iv (FLAG_PLAYER_SOLD)
863     const_iv (FLAG_SEE_INVISIBLE)
864     const_iv (FLAG_CAN_ROLL)
865     const_iv (FLAG_OVERLAY_FLOOR)
866     const_iv (FLAG_IS_TURNABLE)
867     const_iv (FLAG_IS_USED_UP)
868     const_iv (FLAG_IDENTIFIED)
869     const_iv (FLAG_REFLECTING)
870     const_iv (FLAG_CHANGING)
871     const_iv (FLAG_SPLITTING)
872     const_iv (FLAG_HITBACK)
873     const_iv (FLAG_STARTEQUIP)
874     const_iv (FLAG_BLOCKSVIEW)
875     const_iv (FLAG_UNDEAD)
876     const_iv (FLAG_SCARED)
877     const_iv (FLAG_UNAGGRESSIVE)
878     const_iv (FLAG_REFL_MISSILE)
879     const_iv (FLAG_REFL_SPELL)
880     const_iv (FLAG_NO_MAGIC)
881     const_iv (FLAG_NO_FIX_PLAYER)
882     const_iv (FLAG_IS_LIGHTABLE)
883     const_iv (FLAG_TEAR_DOWN)
884     const_iv (FLAG_RUN_AWAY)
885     const_iv (FLAG_PICK_UP)
886     const_iv (FLAG_UNIQUE)
887     const_iv (FLAG_NO_DROP)
888     const_iv (FLAG_WIZCAST)
889     const_iv (FLAG_CAST_SPELL)
890     const_iv (FLAG_USE_SCROLL)
891     const_iv (FLAG_USE_RANGE)
892     const_iv (FLAG_USE_BOW)
893     const_iv (FLAG_USE_ARMOUR)
894     const_iv (FLAG_USE_WEAPON)
895     const_iv (FLAG_USE_RING)
896     const_iv (FLAG_READY_RANGE)
897     const_iv (FLAG_READY_BOW)
898     const_iv (FLAG_XRAYS)
899     const_iv (FLAG_NO_APPLY)
900     const_iv (FLAG_IS_FLOOR)
901     const_iv (FLAG_LIFESAVE)
902     const_iv (FLAG_NO_STRENGTH)
903     const_iv (FLAG_SLEEP)
904     const_iv (FLAG_STAND_STILL)
905     const_iv (FLAG_RANDOM_MOVE)
906     const_iv (FLAG_ONLY_ATTACK)
907     const_iv (FLAG_CONFUSED)
908     const_iv (FLAG_STEALTH)
909     const_iv (FLAG_WIZPASS)
910     const_iv (FLAG_IS_LINKED)
911     const_iv (FLAG_CURSED)
912     const_iv (FLAG_DAMNED)
913     const_iv (FLAG_SEE_ANYWHERE)
914     const_iv (FLAG_KNOWN_MAGICAL)
915     const_iv (FLAG_KNOWN_CURSED)
916     const_iv (FLAG_CAN_USE_SKILL)
917     const_iv (FLAG_BEEN_APPLIED)
918     const_iv (FLAG_READY_SCROLL)
919     const_iv (FLAG_USE_ROD)
920     const_iv (FLAG_USE_HORN)
921     const_iv (FLAG_MAKE_INVIS)
922     const_iv (FLAG_INV_LOCKED)
923     const_iv (FLAG_IS_WOODED)
924     const_iv (FLAG_IS_HILLY)
925     const_iv (FLAG_READY_SKILL)
926     const_iv (FLAG_READY_WEAPON)
927     const_iv (FLAG_NO_SKILL_IDENT)
928     const_iv (FLAG_BLIND)
929     const_iv (FLAG_SEE_IN_DARK)
930     const_iv (FLAG_IS_CAULDRON)
931     const_iv (FLAG_NO_STEAL)
932     const_iv (FLAG_ONE_HIT)
933     const_iv (FLAG_CLIENT_SENT)
934     const_iv (FLAG_BERSERK)
935     const_iv (FLAG_NEUTRAL)
936     const_iv (FLAG_NO_ATTACK)
937     const_iv (FLAG_NO_DAMAGE)
938     const_iv (FLAG_OBJ_ORIGINAL)
939     const_iv (FLAG_OBJ_SAVE_ON_OVL)
940     const_iv (FLAG_ACTIVATE_ON_PUSH)
941     const_iv (FLAG_ACTIVATE_ON_RELEASE)
942     const_iv (FLAG_IS_WATER)
943     const_iv (FLAG_CONTENT_ON_GEN)
944     const_iv (FLAG_IS_A_TEMPLATE)
945     const_iv (FLAG_IS_BUILDABLE)
946     const_iv (FLAG_AFK)
947 root 1.6
948     const_iv (NDI_BLACK)
949     const_iv (NDI_WHITE)
950     const_iv (NDI_NAVY)
951     const_iv (NDI_RED)
952     const_iv (NDI_ORANGE)
953     const_iv (NDI_BLUE)
954     const_iv (NDI_DK_ORANGE)
955     const_iv (NDI_GREEN)
956     const_iv (NDI_LT_GREEN)
957     const_iv (NDI_GREY)
958     const_iv (NDI_BROWN)
959     const_iv (NDI_GOLD)
960     const_iv (NDI_TAN)
961     const_iv (NDI_MAX_COLOR)
962     const_iv (NDI_COLOR_MASK)
963     const_iv (NDI_UNIQUE)
964     const_iv (NDI_ALL)
965    
966     const_iv (F_APPLIED)
967     const_iv (F_LOCATION)
968     const_iv (F_UNPAID)
969     const_iv (F_MAGIC)
970     const_iv (F_CURSED)
971     const_iv (F_DAMNED)
972     const_iv (F_OPEN)
973     const_iv (F_NOPICK)
974     const_iv (F_LOCKED)
975 root 1.11
976     const_iv (P_BLOCKSVIEW)
977     const_iv (P_NO_MAGIC)
978     const_iv (P_IS_ALIVE)
979     const_iv (P_NO_CLERIC)
980     const_iv (P_NEED_UPDATE)
981     const_iv (P_NO_ERROR)
982     const_iv (P_OUT_OF_MAP)
983     const_iv (P_NEW_MAP)
984 root 1.14
985     const_iv (UP_OBJ_INSERT)
986     const_iv (UP_OBJ_REMOVE)
987     const_iv (UP_OBJ_CHANGE)
988     const_iv (UP_OBJ_FACE)
989    
990     const_iv (INS_NO_MERGE)
991     const_iv (INS_ABOVE_FLOOR_ONLY)
992     const_iv (INS_NO_WALK_ON)
993     const_iv (INS_ON_TOP)
994     const_iv (INS_BELOW_ORIGINATOR)
995     const_iv (INS_MAP_LOAD)
996    
997     const_iv (WILL_APPLY_HANDLE)
998     const_iv (WILL_APPLY_TREASURE)
999     const_iv (WILL_APPLY_EARTHWALL)
1000     const_iv (WILL_APPLY_DOOR)
1001     const_iv (WILL_APPLY_FOOD)
1002 root 1.30
1003     const_iv (SAVE_MODE)
1004     const_iv (SAVE_DIR_MODE)
1005 root 1.34
1006     const_iv (M_PAPER)
1007     const_iv (M_IRON)
1008     const_iv (M_GLASS)
1009     const_iv (M_LEATHER)
1010     const_iv (M_WOOD)
1011     const_iv (M_ORGANIC)
1012     const_iv (M_STONE)
1013     const_iv (M_CLOTH)
1014     const_iv (M_ADAMANT)
1015     const_iv (M_LIQUID)
1016     const_iv (M_SOFT_METAL)
1017     const_iv (M_BONE)
1018     const_iv (M_ICE)
1019     const_iv (M_SPECIAL)
1020 root 1.38
1021     const_iv (SK_EXP_ADD_SKILL)
1022     const_iv (SK_EXP_TOTAL)
1023     const_iv (SK_EXP_NONE)
1024     const_iv (SK_SUBTRACT_SKILL_EXP)
1025    
1026     const_iv (SK_LOCKPICKING)
1027     const_iv (SK_HIDING)
1028     const_iv (SK_SMITHERY)
1029     const_iv (SK_BOWYER)
1030     const_iv (SK_JEWELER)
1031     const_iv (SK_ALCHEMY)
1032     const_iv (SK_STEALING)
1033     const_iv (SK_LITERACY)
1034     const_iv (SK_BARGAINING)
1035     const_iv (SK_JUMPING)
1036     const_iv (SK_DET_MAGIC)
1037     const_iv (SK_ORATORY)
1038     const_iv (SK_SINGING)
1039     const_iv (SK_DET_CURSE)
1040     const_iv (SK_FIND_TRAPS)
1041     const_iv (SK_MEDITATION)
1042     const_iv (SK_PUNCHING)
1043     const_iv (SK_FLAME_TOUCH)
1044     const_iv (SK_KARATE)
1045     const_iv (SK_CLIMBING)
1046     const_iv (SK_WOODSMAN)
1047     const_iv (SK_INSCRIPTION)
1048     const_iv (SK_ONE_HANDED_WEAPON)
1049     const_iv (SK_MISSILE_WEAPON)
1050     const_iv (SK_THROWING)
1051     const_iv (SK_USE_MAGIC_ITEM)
1052     const_iv (SK_DISARM_TRAPS)
1053     const_iv (SK_SET_TRAP)
1054     const_iv (SK_THAUMATURGY)
1055     const_iv (SK_PRAYING)
1056     const_iv (SK_CLAWING)
1057     const_iv (SK_LEVITATION)
1058     const_iv (SK_SUMMONING)
1059     const_iv (SK_PYROMANCY)
1060     const_iv (SK_EVOCATION)
1061     const_iv (SK_SORCERY)
1062     const_iv (SK_TWO_HANDED_WEAPON)
1063 root 1.39
1064     const_iv (SOUND_NEW_PLAYER)
1065     const_iv (SOUND_FIRE_ARROW)
1066     const_iv (SOUND_LEARN_SPELL)
1067     const_iv (SOUND_FUMBLE_SPELL)
1068     const_iv (SOUND_WAND_POOF)
1069     const_iv (SOUND_OPEN_DOOR)
1070     const_iv (SOUND_PUSH_PLAYER)
1071     const_iv (SOUND_PLAYER_HITS1)
1072     const_iv (SOUND_PLAYER_HITS2)
1073     const_iv (SOUND_PLAYER_HITS3)
1074     const_iv (SOUND_PLAYER_HITS4)
1075     const_iv (SOUND_PLAYER_IS_HIT1)
1076     const_iv (SOUND_PLAYER_IS_HIT2)
1077     const_iv (SOUND_PLAYER_IS_HIT3)
1078     const_iv (SOUND_PLAYER_KILLS)
1079     const_iv (SOUND_PET_IS_KILLED)
1080     const_iv (SOUND_PLAYER_DIES)
1081     const_iv (SOUND_OB_EVAPORATE)
1082     const_iv (SOUND_OB_EXPLODE)
1083     const_iv (SOUND_CLOCK)
1084     const_iv (SOUND_TURN_HANDLE)
1085     const_iv (SOUND_FALL_HOLE)
1086     const_iv (SOUND_DRINK_POISON)
1087     const_iv (SOUND_CAST_SPELL_0)
1088 root 1.1 };
1089    
1090     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1091     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1092    
1093 root 1.9 static const struct {
1094 root 1.1 const char *name;
1095     IV iv;
1096     } *event, event_list[] = {
1097     # define const_event(name) { # name, (IV)EVENT_ ## name },
1098     const_event (NONE)
1099     const_event (APPLY)
1100     const_event (ATTACK)
1101     const_event (DEATH)
1102     const_event (DROP)
1103     const_event (PICKUP)
1104     const_event (SAY)
1105     const_event (STOP)
1106     const_event (TIME)
1107     const_event (THROW)
1108     const_event (TRIGGER)
1109     const_event (CLOSE)
1110     const_event (TIMER)
1111 root 1.14 const_event (MOVE)
1112 root 1.1
1113     const_event (BORN)
1114     const_event (CLOCK)
1115     const_event (CRASH)
1116     const_event (PLAYER_DEATH)
1117 root 1.33 const_event (PLAYER_LOAD)
1118     const_event (PLAYER_SAVE)
1119 root 1.1 const_event (GKILL)
1120     const_event (LOGIN)
1121     const_event (LOGOUT)
1122     const_event (MAPENTER)
1123     const_event (MAPLEAVE)
1124     const_event (MAPRESET)
1125 root 1.28 const_event (MAPLOAD)
1126     const_event (MAPOUT)
1127     const_event (MAPIN)
1128 root 1.32 const_event (MAPCLEAN)
1129 root 1.1 const_event (REMOVE)
1130     const_event (SHOUT)
1131     const_event (TELL)
1132     const_event (MUZZLE)
1133     const_event (KICK)
1134 root 1.14 //const_event (FREE_OB)
1135 root 1.1 };
1136    
1137     AV *av = get_av ("cf::EVENT", 1);
1138    
1139     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1140     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1141    
1142 root 1.9 static const struct {
1143 root 1.1 int dtype;
1144     const char *name;
1145     IV idx;
1146     } *cprop, prop_table[] = {
1147     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1148     prop (CFAPI_INT, MAP_PROP_FLAGS)
1149     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1150     prop (CFAPI_STRING, MAP_PROP_PATH)
1151     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1152     prop (CFAPI_STRING, MAP_PROP_NAME)
1153     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1154     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1155     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1156     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1157     prop (CFAPI_INT, MAP_PROP_WIDTH)
1158     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1159     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1160     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1161     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1162     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1163     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1164     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1165     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1166     prop (CFAPI_INT, MAP_PROP_SKY)
1167     prop (CFAPI_INT, MAP_PROP_WPARTX)
1168     prop (CFAPI_INT, MAP_PROP_WPARTY)
1169     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1170     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1171     prop (CFAPI_PREGION, MAP_PROP_REGION)
1172     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1173     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1174     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1175     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1176     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1177     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1178     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1179     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1180     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1181     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1182     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1183     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1184     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1185     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1186     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1187     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1188     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1189     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1190     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1191     prop (CFAPI_INT, OBJECT_PROP_X)
1192     prop (CFAPI_INT, OBJECT_PROP_Y)
1193     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1194     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1195     prop (CFAPI_INT, OBJECT_PROP_NROF)
1196     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1197     prop (CFAPI_INT, OBJECT_PROP_FACING)
1198     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1199     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1200     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1201     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1202     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1203     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1204     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1205     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1206     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1207     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1208     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1209     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1210     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1211     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1212     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1213     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1214     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1215     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1216     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1217     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1218     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1219     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1220     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1221     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1222     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1223     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1224     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1225     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1226     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1227     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1228     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1229     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1230     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1231     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1232     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1233     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1234     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1235     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1236     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1237     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1238     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1239     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1240     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1241     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1242     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1243     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1244     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1245     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1246     prop (CFAPI_INT, OBJECT_PROP_STR)
1247     prop (CFAPI_INT, OBJECT_PROP_DEX)
1248     prop (CFAPI_INT, OBJECT_PROP_CON)
1249     prop (CFAPI_INT, OBJECT_PROP_WIS)
1250     prop (CFAPI_INT, OBJECT_PROP_INT)
1251     prop (CFAPI_INT, OBJECT_PROP_POW)
1252     prop (CFAPI_INT, OBJECT_PROP_CHA)
1253     prop (CFAPI_INT, OBJECT_PROP_WC)
1254     prop (CFAPI_INT, OBJECT_PROP_AC)
1255     prop (CFAPI_INT, OBJECT_PROP_HP)
1256     prop (CFAPI_INT, OBJECT_PROP_SP)
1257     prop (CFAPI_INT, OBJECT_PROP_GP)
1258     prop (CFAPI_INT, OBJECT_PROP_FP)
1259     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1260     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1261     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1262     prop (CFAPI_INT, OBJECT_PROP_DAM)
1263     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1264     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1265     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1266     prop (CFAPI_INT, OBJECT_PROP_FACE)
1267     };
1268    
1269     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1270     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1271    
1272     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1273     {
1274     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1275     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1276     }
1277     }
1278    
1279     void
1280     LOG (int level, char *msg)
1281 root 1.6 PROTOTYPE: $$
1282 root 1.1 C_ARGS: level, "%s", msg
1283    
1284     char *
1285     cf_get_maps_directory (char *path)
1286 root 1.6 PROTOTYPE: $
1287 root 1.2 ALIAS: maps_directory = 0
1288 root 1.1
1289 root 1.5 char *
1290     mapdir ()
1291 root 1.6 PROTOTYPE:
1292 root 1.5 ALIAS:
1293     mapdir = 0
1294     uniquedir = 1
1295     tmpdir = 2
1296     confdir = 3
1297     localdir = 4
1298     playerdir = 5
1299     datadir = 6
1300     CODE:
1301     {
1302     int unused_type;
1303     RETVAL = (char *)systemDirectory (&unused_type, ix);
1304     }
1305 root 1.6 OUTPUT: RETVAL
1306 root 1.5
1307 root 1.4 int
1308     cf_find_animation (char *text)
1309 root 1.6 PROTOTYPE: $
1310 root 1.4
1311 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1312    
1313     SV *
1314 root 1.4 get_property (object *obj, int type, int idx)
1315 root 1.1 CODE:
1316     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1317 root 1.6 OUTPUT: RETVAL
1318 root 1.1
1319 root 1.4 SV *
1320     set_property (object *obj, int type, int idx, SV *newval)
1321     CODE:
1322     switch (type)
1323     {
1324     case CFAPI_INT:
1325     cf_object_set_int_property (obj, idx, SvIV (newval));
1326     break;
1327     case CFAPI_LONG:
1328     cf_object_set_long_property (obj, idx, SvNV (newval));
1329     break;
1330 root 1.10 case CFAPI_DOUBLE:
1331     {
1332     int unused_type;
1333     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1334     }
1335     break;
1336 root 1.4 case CFAPI_STRING:
1337 root 1.24 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1338     break;
1339     case CFAPI_POBJECT:
1340     {
1341     int unused_type;
1342     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1343     }
1344 root 1.4 break;
1345     default:
1346     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1347     }
1348    
1349 root 1.23 # missing properties
1350    
1351     void
1352     set_attacktype (object *obj, U32 attacktype)
1353     CODE:
1354     obj->attacktype = attacktype;
1355    
1356     U32
1357     get_attacktype (object *obj)
1358     ALIAS:
1359     attacktype = 0
1360     CODE:
1361     RETVAL = obj->attacktype;
1362     OUTPUT: RETVAL
1363    
1364 root 1.34 # missing in plug-in api, of course
1365 root 1.23 void
1366     set_food (object *obj, int food)
1367     CODE:
1368     obj->stats.food = food;
1369    
1370     int
1371     get_food (object *obj)
1372     ALIAS:
1373     food = 0
1374     CODE:
1375     RETVAL = obj->stats.food;
1376     OUTPUT: RETVAL
1377    
1378 root 1.14 void
1379 root 1.12 inv (object *obj)
1380     PROTOTYPE: $
1381     PPCODE:
1382     {
1383     object *o;
1384     for (o = obj->inv; o; o = o->below)
1385 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1386 root 1.12 }
1387    
1388 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1389 root 1.2 ALIAS: resistance = 0
1390 root 1.1
1391     int cf_object_get_flag (object *op, int flag)
1392     ALIAS: flag = 0
1393    
1394     void cf_object_set_flag (object *op, int flag, int value)
1395    
1396 root 1.19 void cf_object_move (object *op, int dir, object *originator = op)
1397 root 1.1
1398 root 1.13 void cf_object_apply (object *op, object *author, int flags = 0)
1399 root 1.1
1400     void cf_object_apply_below (object *op)
1401    
1402     void cf_object_remove (object *op)
1403    
1404     void cf_object_free (object *op)
1405    
1406     object *cf_object_present_archname_inside (object *op, char *whatstr)
1407    
1408 root 1.36 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1409 root 1.1
1410     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1411    
1412 root 1.21 object *cf_object_clone (object *op, int clonetype = 0)
1413 root 1.1
1414     int cf_object_pay_item (object *op, object *buyer)
1415    
1416     int cf_object_pay_amount (object *op, double amount)
1417    
1418 root 1.23 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1419 root 1.1
1420 root 1.23 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1421 root 1.1
1422     void cf_object_learn_spell (object *op, object *sp)
1423    
1424     void cf_object_forget_spell (object *op, object *sp)
1425    
1426     object *cf_object_check_for_spell (object *op, char *spellname)
1427    
1428     int cf_object_query_money (object *op)
1429 root 1.2 ALIAS: money = 0
1430 root 1.1
1431     int cf_object_query_cost (object *op, object *who, int flags)
1432 root 1.2 ALIAS: cost = 0
1433 root 1.1
1434     void cf_object_activate_rune (object *op , object *victim)
1435    
1436     int cf_object_check_trigger (object *op, object *cause)
1437    
1438     int cf_object_out_of_map (object *op, int x, int y)
1439    
1440     void cf_object_drop (object *op, object *author)
1441    
1442     void cf_object_take (object *op, object *author)
1443    
1444     void cf_object_say (object *op, char *msg)
1445    
1446     void cf_object_speak (object *op, char *msg)
1447    
1448     object *cf_object_insert_object (object *op, object *container)
1449    
1450     const char *cf_object_get_msg (object *ob)
1451 root 1.2 ALIAS: msg = 0
1452 root 1.1
1453     object *cf_object_insert_in_ob (object *ob, object *where)
1454    
1455     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1456    
1457     void cf_object_update (object *op, int flags)
1458    
1459     void cf_object_pickup (object *op, object *what)
1460    
1461     char *cf_object_get_key (object *op, char *keyname)
1462 root 1.2 ALIAS: key = 0
1463 root 1.1
1464     void cf_object_set_key (object *op, char *keyname, char *value)
1465    
1466 root 1.23 object *cf_create_object_by_name (const char *name)
1467    
1468 root 1.39 void change_exp (object *op, double exp, const char *skill_name = 0, int flag = 0)
1469    
1470     void player_lvl_adj (object *who, object *skill = 0)
1471    
1472    
1473 root 1.22 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1474    
1475     void cf_fix_object (object *pl)
1476     ALIAS: fix = 0
1477 root 1.1
1478 root 1.22 object *cf_insert_ob_in_ob (object *ob, object *where)
1479 root 1.1
1480 root 1.23 # no clean way to get an object from an archetype - stupid idiotic
1481     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1482    
1483     object *new (const char *archetype = 0)
1484 root 1.8 PROTOTYPE: ;$
1485     CODE:
1486 root 1.23 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1487 root 1.8 OUTPUT:
1488     RETVAL
1489 root 1.1
1490 root 1.22 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1491     PROTOTYPE: $$$$$$
1492     CODE:
1493     {
1494     int unused_type;
1495     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1496     }
1497 root 1.1
1498 root 1.40 const char *get_ob_key_value (object *op, const char *key)
1499    
1500     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1501    
1502 root 1.16 object *get_nearest_player (object *ob)
1503     ALIAS: nearest_player = 0
1504 root 1.18 PREINIT:
1505     extern object *get_nearest_player (object *);
1506 root 1.16
1507 root 1.15 void rangevector (object *ob, object *other, int flags = 0)
1508     PROTOTYPE: $$;$
1509 root 1.16 PPCODE:
1510 root 1.15 {
1511     rv_vector rv;
1512     get_rangevector (ob, other, &rv, flags);
1513     EXTEND (SP, 5);
1514 root 1.16 PUSHs (newSVuv (rv.distance));
1515     PUSHs (newSViv (rv.distance_x));
1516     PUSHs (newSViv (rv.distance_y));
1517     PUSHs (newSViv (rv.direction));
1518     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1519 root 1.15 }
1520    
1521     bool on_same_map_as (object *ob, object *other)
1522     CODE:
1523     RETVAL = on_same_map (ob, other);
1524     OUTPUT: RETVAL
1525    
1526 root 1.22 char *
1527     base_name (object *ob, int plural)
1528     CODE:
1529     RETVAL = cf_query_base_name (ob, plural);
1530     OUTPUT: RETVAL
1531    
1532 root 1.34 living *
1533     stats (object *ob)
1534     CODE:
1535     RETVAL = &ob->stats;
1536     OUTPUT: RETVAL
1537    
1538 root 1.1
1539     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1540    
1541     player *player (object *op)
1542     CODE:
1543     RETVAL = cf_player_find (cf_query_name (op));
1544 root 1.6 OUTPUT: RETVAL
1545 root 1.1
1546 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1547 root 1.1
1548     object *cf_player_send_inventory (object *op)
1549    
1550 root 1.22 player *contr (object *op)
1551     CODE:
1552     RETVAL = op->contr;
1553     OUTPUT: RETVAL
1554    
1555 root 1.6 char *cf_player_get_ip (object *op)
1556     ALIAS: ip = 0
1557    
1558     object *cf_player_get_marked_item (object *op)
1559     ALIAS: marked_item = 0
1560 root 1.1
1561 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1562    
1563     partylist *cf_player_get_party (object *op)
1564     ALIAS: party = 0
1565    
1566     void cf_player_set_party (object *op, partylist *party)
1567 root 1.1
1568 root 1.38 void change_skill (object *op, double exp, char *skill_name = 0, int flag = 0)
1569    
1570 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1571 root 1.1
1572 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1573 root 1.1
1574     player *cf_player_find (char *name)
1575 root 1.6 PROTOTYPE: $
1576 root 1.1
1577     void cf_player_move (player *pl, int dir)
1578    
1579 root 1.22 void MapNewmapCmd (player *pl)
1580    
1581 root 1.39 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1582    
1583 root 1.6 # nonstandard
1584     object *ob (player *pl)
1585     CODE:
1586     RETVAL = pl->ob;
1587     OUTPUT: RETVAL
1588 root 1.1
1589 root 1.15 player *first ()
1590     CODE:
1591     RETVAL = first_player;
1592     OUTPUT: RETVAL
1593    
1594     player *next (player *pl)
1595     CODE:
1596     RETVAL = pl->next;
1597     OUTPUT: RETVAL
1598    
1599 root 1.34 void get_savebed (player *pl)
1600     ALIAS:
1601     savebed = 0
1602     PPCODE:
1603     EXTEND (SP, 3);
1604     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1605     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1606     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1607    
1608     void set_savebed (player *pl, char *map_path, int x, int y)
1609     CODE:
1610     strcpy (pl->savebed_map, map_path);
1611     pl->bed_x = x;
1612     pl->bed_y = y;
1613    
1614 root 1.15 void
1615     list ()
1616     PPCODE:
1617     {
1618     player *pl;
1619     for (pl = first_player; pl; pl = pl->next)
1620     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1621     }
1622    
1623 root 1.34 living *
1624     orig_stats (player *pl)
1625     CODE:
1626     RETVAL = &pl->orig_stats;
1627     OUTPUT: RETVAL
1628    
1629     living *
1630     last_stats (player *pl)
1631     CODE:
1632     RETVAL = &pl->last_stats;
1633     OUTPUT: RETVAL
1634    
1635 root 1.6
1636     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1637 root 1.1
1638     SV *
1639     get_property (mapstruct *obj, int type, int idx)
1640     CODE:
1641     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1642 root 1.6 OUTPUT: RETVAL
1643 root 1.1
1644 root 1.4 SV *
1645     set_property (mapstruct *obj, int type, int idx, SV *newval)
1646     CODE:
1647     switch (type)
1648     {
1649     case CFAPI_INT:
1650     cf_map_set_int_property (obj, idx, SvIV (newval));
1651     break;
1652     default:
1653     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1654     }
1655    
1656 root 1.11 mapstruct *new (int width, int height)
1657     PROTOTYPE:
1658     CODE:
1659     {
1660     int unused_type;
1661     RETVAL = map_get_map (&unused_type, 0, width, height);
1662     }
1663     OUTPUT:
1664     RETVAL
1665    
1666 root 1.39 void delete_map (mapstruct *map)
1667    
1668     void clean_tmp_map (mapstruct *map)
1669    
1670     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1671    
1672 root 1.4 mapstruct *cf_map_get_map (char *name)
1673 root 1.6 PROTOTYPE: $
1674 root 1.4 ALIAS: map = 0
1675    
1676     mapstruct *cf_map_get_first ()
1677 root 1.6 PROTOTYPE:
1678 root 1.4 ALIAS: first = 0
1679    
1680 root 1.37 # whoever "designed" the plug-in api should have wasted
1681     # his/her time with staying away form the project - would have
1682     # saved others a lot of time, without doubt.
1683     void set_path (mapstruct *where, char *path)
1684     CODE:
1685     strcpy (where->path, path);
1686    
1687     bool unique (mapstruct *map)
1688     CODE:
1689     RETVAL = map->unique;
1690     OUTPUT:
1691     RETVAL
1692    
1693     void set_unique (mapstruct *map, bool unique)
1694     CODE:
1695     map->unique = unique;
1696    
1697 root 1.4 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1698    
1699     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1700    
1701     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1702     C_ARGS: str, map, nx, ny
1703    
1704     #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1705    
1706 root 1.14 void
1707 root 1.12 at (mapstruct *obj, unsigned int x, unsigned int y)
1708 root 1.11 PROTOTYPE: $$$
1709     INIT:
1710 root 1.14 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1711 root 1.11 PPCODE:
1712     {
1713     object *o;
1714 root 1.28
1715 root 1.11 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1716 root 1.14 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1717 root 1.11 }
1718    
1719 root 1.12 SV *
1720     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1721 root 1.11 PROTOTYPE: $$$
1722     ALIAS:
1723     top_at = 1
1724     flags_at = 2
1725     light_at = 3
1726     move_block_at = 4
1727     move_slow_at = 5
1728     move_on_at = 6
1729     move_off_at = 7
1730     INIT:
1731     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1732     CODE:
1733     switch (ix)
1734     {
1735     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1736     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1737     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1738     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1739     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1740     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1741     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1742     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1743     }
1744     OUTPUT:
1745     RETVAL
1746 root 1.4
1747 root 1.29 # "serialise" map perl data into a ref
1748 root 1.28 void
1749     _get_obs (mapstruct *map)
1750     PPCODE:
1751     {
1752     object *o;
1753     int x, y;
1754     AV *obs = newAV ();
1755     int nonnull = 0;
1756    
1757     for (y = 0; y < MAP_HEIGHT (map); y++)
1758     for (x = 0; x < MAP_WIDTH (map); x++)
1759     {
1760     AV *av = newAV ();
1761    
1762     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1763     {
1764 root 1.29 SV *sv = SVptr_cache_get (o);
1765 root 1.28
1766     if (sv && HvFILL (SvRV (sv)))
1767     {
1768     nonnull = 1;
1769     sv = newSVsv (sv);
1770     }
1771     else
1772     sv = &PL_sv_undef;
1773    
1774     av_push (av, sv);
1775     }
1776    
1777     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
1778     }
1779    
1780     if (nonnull)
1781     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
1782     else
1783     SvREFCNT_dec (obs);
1784     }
1785 root 1.1
1786 root 1.29 # "deserialise" perl map data into the map
1787     void
1788     _set_obs (mapstruct *map, SV *sv)
1789     CODE:
1790     {
1791     object *o;
1792     AV *av;
1793     int x, y;
1794     AV *obs = (AV *)SvRV (sv);
1795    
1796     for (y = 0; y < MAP_HEIGHT (map); y++)
1797     for (x = 0; x < MAP_WIDTH (map); x++)
1798     {
1799     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
1800    
1801     if (!SvROK (sv))
1802     continue;
1803    
1804     av = (AV *)SvRV (sv);
1805    
1806     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
1807     {
1808     sv = av_shift (av);
1809    
1810     if (SvROK (sv))
1811     {
1812     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
1813     SVptr_cache_set (o, sv);
1814     }
1815     }
1816     }
1817     }
1818    
1819 root 1.37
1820 root 1.1 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1821    
1822 root 1.12 archetype *cf_archetype_get_first()
1823 root 1.6 PROTOTYPE:
1824 root 1.2 ALIAS: first = 0
1825 root 1.1
1826 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1827     ALIAS: next = 0
1828 root 1.1
1829 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1830     ALIAS: head = 0
1831 root 1.1
1832     archetype *cf_archetype_get_more (archetype *arch)
1833 root 1.2 ALIAS: more = 0
1834 root 1.1
1835 root 1.2 const char *cf_archetype_get_name (archetype *arch)
1836     ALIAS: name = 0
1837 root 1.1
1838     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1839    
1840     partylist *cf_party_get_first ()
1841 root 1.6 PROTOTYPE:
1842 root 1.1 ALIAS: first = 0
1843    
1844     partylist *cf_party_get_next (partylist *party)
1845     ALIAS: next = 0
1846    
1847 root 1.6 const char *cf_party_get_name (partylist *party)
1848    
1849 root 1.1 const char *cf_party_get_password (partylist *party)
1850     ALIAS: password = 0
1851    
1852     player *cf_party_get_first_player (partylist *party)
1853     ALIAS: first_player = 0
1854    
1855     player *cf_party_get_next_player (partylist *party, player *op)
1856     ALIAS: next_player = 0
1857    
1858    
1859     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1860    
1861     region *cf_region_get_first ()
1862 root 1.6 PROTOTYPE:
1863 root 1.1 ALIAS: first = 0
1864    
1865     const char *cf_region_get_name (region *reg)
1866     ALIAS: name = 0
1867    
1868     region *cf_region_get_next (region *reg)
1869     ALIAS: next = 0
1870    
1871     region *cf_region_get_parent (region *reg)
1872     ALIAS: parent = 0
1873    
1874     const char *cf_region_get_longname (region *reg)
1875     ALIAS: longname = 0
1876    
1877     const char *cf_region_get_message (region *reg)
1878     ALIAS: message = 0
1879    
1880    
1881 root 1.34 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
1882    
1883     double
1884     exp (living *liv, double new_val = 0.)
1885     PROTOTYPE: $;$
1886     ALIAS:
1887     Str = 1
1888     Dex = 2
1889     Con = 3
1890     Wis = 4
1891     Cha = 5
1892     Int = 6
1893     Pow = 7
1894     wc = 8
1895     ac = 9
1896     hp = 10
1897     maxhp = 11
1898     sp = 12
1899     maxsp = 13
1900     grace = 14
1901     maxgrace = 15
1902     food = 16
1903     dam = 17
1904     luck = 18
1905     CODE:
1906 root 1.35 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = new_val; break
1907 root 1.34 switch (ix)
1908     {
1909     LIVING_ACC (exp , 0);
1910     LIVING_ACC (Str , 1);
1911     LIVING_ACC (Dex , 2);
1912     LIVING_ACC (Con , 3);
1913     LIVING_ACC (Wis , 4);
1914     LIVING_ACC (Cha , 5);
1915     LIVING_ACC (Int , 6);
1916     LIVING_ACC (Pow , 7);
1917     LIVING_ACC (wc , 8);
1918     LIVING_ACC (ac , 9);
1919     LIVING_ACC (hp , 10);
1920     LIVING_ACC (maxhp , 11);
1921     LIVING_ACC (sp , 12);
1922     LIVING_ACC (maxsp , 13);
1923     LIVING_ACC (grace , 14);
1924     LIVING_ACC (maxgrace, 15);
1925     LIVING_ACC (food , 16);
1926     LIVING_ACC (dam , 17);
1927     LIVING_ACC (luck , 18);
1928     }
1929     # undef LIVING_ACC
1930     OUTPUT:
1931     RETVAL
1932