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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.9
Committed: Sat Feb 4 16:17:47 2006 UTC (18 years, 4 months ago) by root
Branch: MAIN
Changes since 1.8: +3 -3 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2 root 1.7 /* CrossFire, A Multiplayer game for the X Window System */
3 root 1.1 /* */
4     /*****************************************************************************/
5    
6 root 1.7 /*
7     * This code is placed under the GNU General Public Licence (GPL)
8     *
9     * Copyright (C) 2001-2005 by Chachkoff Yann
10     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11     *
12     * This program is free software; you can redistribute it and/or modify
13     * it under the terms of the GNU General Public License as published by
14     * the Free Software Foundation; either version 2 of the License, or
15     * (at your option) any later version.
16     *
17     * This program is distributed in the hope that it will be useful,
18     * but WITHOUT ANY WARRANTY; without even the implied warranty of
19     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     * GNU General Public License for more details.
21     *
22     * You should have received a copy of the GNU General Public License
23     * along with this program; if not, write to the Free Software
24     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25     */
26    
27 root 1.1 #include <EXTERN.h>
28     #include <perl.h>
29     #include <XSUB.h>
30    
31     #undef save_long // clashes with libproto.h
32    
33     #define PLUGIN_NAME "cfperl"
34     #define PLUGIN_VERSION "cfperl 0.0"
35    
36     #ifndef __CEXTRACT__
37     #include <plugin.h>
38     #endif
39    
40     #undef MODULEAPI
41     #ifdef WIN32
42     #else
43     #define MODULEAPI
44     #endif
45    
46     #include <plugin_common.h>
47    
48     #include <stdarg.h>
49    
50     #include "perlxsi.c"
51    
52     static f_plug_api gethook;
53     static f_plug_api registerGlobalEvent;
54     static f_plug_api unregisterGlobalEvent;
55     static f_plug_api systemDirectory;
56    
57     typedef struct
58     {
59     object* who;
60     object* activator;
61     object* third;
62     char message[1024];
63     int fix;
64     int event_code;
65     char options[1024];
66     int returnvalue;
67     } CFPContext;
68    
69     //static int current_command = -999;
70    
71     static PerlInterpreter *perl;
72    
73     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
74    
75     static SV *
76     newSVptr (void *ptr, const char *klass)
77     {
78     if (!ptr)
79     return &PL_sv_undef;
80    
81     HV *hv = newHV ();
82     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
83     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
84     }
85    
86     static void
87     clearSVptr (SV *sv)
88     {
89     if (SvROK (sv))
90     sv = SvRV (sv);
91    
92     hv_clear ((HV *)sv);
93     sv_unmagic (sv, PERL_MAGIC_ext);
94     }
95    
96     static long
97     SvPTR (SV *sv, const char *klass)
98     {
99     if (!sv_derived_from (sv, klass))
100     croak ("object of type %s expected", klass);
101    
102     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
103    
104     if (!mg)
105     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
106    
107     return (long)mg->mg_ptr;
108     }
109    
110     SV *
111     newSVcfapi (int type, ...)
112     {
113     SV *sv;
114    
115     va_list args;
116     va_start (args, type);
117    
118     switch (type)
119     {
120     case CFAPI_INT:
121     sv = newSViv (*va_arg (args, int *));
122     break;
123    
124     case CFAPI_LONG:
125     sv = newSViv (*va_arg (args, long *));
126     break;
127    
128     case CFAPI_DOUBLE:
129     sv = newSViv (*va_arg (args, double *));
130     break;
131    
132     case CFAPI_STRING:
133 root 1.7 {
134     char *str = va_arg (args, char *);
135     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
136     }
137 root 1.1 break;
138    
139     case CFAPI_POBJECT:
140     {
141     object *obj = va_arg (args, object *);
142    
143     if (!obj)
144     sv = &PL_sv_undef;
145     else
146     switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
147     {
148     case MAP:
149     sv = newSVptr (obj, "cf::object::map");
150     break;
151    
152     case PLAYER:
153     sv = newSVptr (obj, "cf::object::player");
154     break;
155    
156     default:
157     sv = newSVptr (obj, "cf::object");
158     break;
159     }
160     }
161     break;
162    
163     case CFAPI_PMAP:
164 root 1.6 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
165 root 1.1 break;
166    
167     case CFAPI_PPLAYER:
168 root 1.6 sv = newSVptr (va_arg (args, player *), "cf::player");
169 root 1.1 break;
170    
171     case CFAPI_PARCH:
172 root 1.6 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
173 root 1.1 break;
174    
175     case CFAPI_PPARTY:
176 root 1.6 sv = newSVptr (va_arg (args, partylist *), "cf::party");
177 root 1.1 break;
178    
179     case CFAPI_PREGION:
180 root 1.6 sv = newSVptr (va_arg (args, region *), "cf::region");
181 root 1.1 break;
182    
183     default:
184     assert (("unhandled type in newSVcfapi", 0));
185     }
186    
187     va_end (args);
188    
189     return sv;
190     }
191    
192     /////////////////////////////////////////////////////////////////////////////
193    
194     void
195     inject_event (CFPContext *context)
196     {
197     dSP;
198    
199     ENTER;
200     SAVETMPS;
201    
202     PUSHMARK (SP);
203    
204     EXTEND (SP, 2);
205     //PUSHs (sv_2mortal (newSViv (type)));
206    
207     HV *hv = newHV ();
208     #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
209     hv_context (CFAPI_POBJECT, ,who);
210     hv_context (CFAPI_POBJECT, ,activator);
211     hv_context (CFAPI_POBJECT, ,third);
212     hv_context (CFAPI_STRING , ,message);
213     hv_context (CFAPI_INT ,&,fix);
214     hv_context (CFAPI_INT ,&,event_code);
215     hv_context (CFAPI_STRING , ,options);
216    
217     PUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
218    
219     PUTBACK;
220     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
221     SPAGAIN;
222    
223 root 1.6 if (SvTRUE (ERRSV))
224     LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
225    
226 root 1.1 context->returnvalue = count > 0 ? POPi : 0;
227    
228     PUTBACK;
229     FREETMPS;
230     LEAVE;
231     }
232    
233     /////////////////////////////////////////////////////////////////////////////
234    
235     int
236     initPlugin (const char *iversion, f_plug_api gethooksptr)
237     {
238     gethook = gethooksptr;
239     printf (PLUGIN_VERSION " init\n");
240    
241     return 0;
242     }
243    
244     static CommArray_s rtn_cmd;
245    
246     int
247     runPluginCommand (object *obj, char *params)
248     {
249     dSP;
250    
251     ENTER;
252     SAVETMPS;
253    
254     PUSHMARK (SP);
255    
256     EXTEND (SP, 3);
257     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
258     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
259    
260     if (params)
261     PUSHs (sv_2mortal (newSVpv (params, 0)));
262    
263     PUTBACK;
264     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
265     SPAGAIN;
266    
267 root 1.6 if (SvTRUE (ERRSV))
268     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
269    
270 root 1.1 int returnvalue = count > 0 ? POPi : -1;
271    
272     PUTBACK;
273     FREETMPS;
274     LEAVE;
275    
276     return returnvalue;
277     }
278    
279     void *
280     getPluginProperty (int *type, ...)
281     {
282     va_list args;
283     char *propname;
284     int i;
285     va_start (args, type);
286     propname = va_arg (args, char *);
287     //printf ("Property name: %s\n", propname);
288 root 1.3
289 root 1.1 if (!strcmp (propname, "command?"))
290     {
291 root 1.3 if (!perl)
292     return NULL;
293    
294 root 1.1 const char *cmdname = va_arg (args, const char *);
295     HV *hv = get_hv ("cf::COMMAND", 1);
296     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
297    
298     va_end (args);
299    
300     if (svp)
301     {
302     // this is totaly broken, should stash it into %COMMAND
303     rtn_cmd.name = cmdname;
304     rtn_cmd.time = SvNV (*svp);
305     rtn_cmd.func = runPluginCommand;
306    
307     return &rtn_cmd;
308     }
309     }
310     else if (!strcmp (propname, "Identification"))
311     {
312     va_end (args);
313     return PLUGIN_NAME;
314     }
315     else if (!strcmp (propname, "FullName"))
316     {
317     va_end (args);
318     return PLUGIN_VERSION;
319     }
320     else
321     va_end (args);
322    
323     return NULL;
324     }
325    
326     void *globalEventListener (int *type, ...);
327    
328     int
329     postInitPlugin ()
330     {
331     int hooktype = 1;
332     int rtype = 0;
333    
334     printf (PLUGIN_VERSION " post init\n");
335    
336     registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
337     unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
338     systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
339     cf_init_plugin (gethook);
340    
341     /* Pick the global events you want to monitor from this plugin */
342     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
343     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
344     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
345     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
346     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
347     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
348     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
349     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
350     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
351     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
352     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
353     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
354     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
355     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
356     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
357    
358     char *argv[] = {
359     "",
360     "-e"
361     "BEGIN {"
362     " cf->bootstrap;"
363 root 1.5 " unshift @INC, cf::datadir ();"
364 root 1.1 "}"
365     ""
366     "use cf;"
367     };
368    
369     perl = perl_alloc ();
370     perl_construct (perl);
371    
372 root 1.5 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
373 root 1.1 {
374     printf ("unable to initialize perl-interpreter, continuing without.\n");
375    
376     perl_destruct (perl);
377     perl_free (perl);
378     perl = 0;
379     }
380    
381     return 0;
382     }
383    
384     void *
385     globalEventListener (int *type, ...)
386     {
387     va_list args;
388     static int rv = 0;
389     CFPContext context;
390     char *buf;
391     player *pl;
392     object *op;
393    
394     if (!perl)
395     return;
396    
397     memset (&context, 0, sizeof (context));
398    
399     va_start (args, type);
400     context.event_code = va_arg (args, int);
401    
402     switch (context.event_code)
403     {
404     case EVENT_CRASH:
405     printf ("Unimplemented for now\n");
406     break;
407    
408     case EVENT_BORN:
409     context.activator = va_arg (args, object *);
410     break;
411    
412     case EVENT_PLAYER_DEATH:
413     context.who = va_arg (args, object *);
414     break;
415    
416     case EVENT_GKILL:
417     context.who = va_arg (args, object *);
418     context.activator = va_arg (args, object *);
419     break;
420    
421     case EVENT_LOGIN:
422     pl = va_arg (args, player *);
423     context.activator = pl->ob;
424     buf = va_arg (args, char *);
425     if (buf != 0)
426     strcpy (context.message, buf);
427     break;
428    
429     case EVENT_LOGOUT:
430     pl = va_arg (args, player *);
431     context.activator = pl->ob;
432     buf = va_arg (args, char *);
433     if (buf != 0)
434     strcpy (context.message, buf);
435     break;
436    
437     case EVENT_REMOVE:
438     context.activator = va_arg (args, object *);
439     break;
440    
441     case EVENT_SHOUT:
442     context.activator = va_arg (args, object *);
443     buf = va_arg (args, char *);
444     if (buf != 0)
445     strcpy (context.message, buf);
446     break;
447    
448     case EVENT_MUZZLE:
449     context.activator = va_arg (args, object *);
450     buf = va_arg (args, char *);
451     if (buf != 0)
452     strcpy (context.message, buf);
453     break;
454    
455     case EVENT_KICK:
456     context.activator = va_arg (args, object *);
457     buf = va_arg (args, char *);
458     if (buf != 0)
459     strcpy (context.message, buf);
460     break;
461    
462     case EVENT_MAPENTER:
463     context.activator = va_arg (args, object *);
464     break;
465    
466     case EVENT_MAPLEAVE:
467     context.activator = va_arg (args, object *);
468     break;
469    
470     case EVENT_CLOCK:
471     break;
472    
473     case EVENT_MAPRESET:
474     buf = va_arg (args, char *);
475     if (buf != 0)
476     strcpy (context.message, buf);
477     break;
478    
479     case EVENT_TELL:
480     break;
481     }
482    
483     va_end (args);
484    
485     inject_event (&context);
486    
487     rv = context.returnvalue;
488    
489     return &rv;
490     }
491    
492     void *
493     eventListener (int *type, ...)
494     {
495     static int rv = 0;
496     va_list args;
497     char *buf;
498     CFPContext context;
499    
500     if (!perl)
501     return;
502    
503     memset (&context, 0, sizeof (context));
504    
505     va_start (args, type);
506    
507     context.who = va_arg (args, object *);
508     context.event_code = va_arg (args, int);
509     context.activator = va_arg (args, object *);
510     context.third = va_arg (args, object *);
511     buf = va_arg (args, char *);
512    
513     if (buf != 0)
514     strcpy (context.message, buf);
515    
516     context.fix = va_arg (args, int);
517     strcpy (context.options, va_arg (args, char *));
518     context.returnvalue = 0;
519     va_end (args);
520    
521     inject_event (&context);
522    
523     rv = context.returnvalue;
524     return &rv;
525     }
526    
527     int
528     closePlugin ()
529     {
530     printf (PLUGIN_VERSION " closing\n");
531    
532     if (perl)
533     {
534     perl_destruct (perl);
535     perl_free (perl);
536     perl = 0;
537     }
538    
539     return 0;
540     }
541    
542     MODULE = cf PACKAGE = cf PREFIX = cf_
543    
544     BOOT:
545     {
546     HV *stash = gv_stashpv ("cf", 1);
547    
548 root 1.9 static const struct {
549 root 1.1 const char *name;
550     IV iv;
551     } *civ, const_iv[] = {
552     # define const_iv(name) { # name, (IV)name },
553     const_iv (llevError)
554     const_iv (llevInfo)
555     const_iv (llevDebug)
556     const_iv (llevMonster)
557    
558     const_iv (PLAYER)
559     const_iv (ROD)
560     const_iv (TREASURE)
561     const_iv (POTION)
562     const_iv (FOOD)
563     const_iv (POISON)
564     const_iv (BOOK)
565     const_iv (CLOCK)
566     const_iv (LIGHTNING)
567     const_iv (ARROW)
568     const_iv (BOW)
569     const_iv (WEAPON)
570     const_iv (ARMOUR)
571     const_iv (PEDESTAL)
572     const_iv (ALTAR)
573     const_iv (CONFUSION)
574     const_iv (LOCKED_DOOR)
575     const_iv (SPECIAL_KEY)
576     const_iv (MAP)
577     const_iv (DOOR)
578     const_iv (KEY)
579     const_iv (TIMED_GATE)
580     const_iv (TRIGGER)
581     const_iv (GRIMREAPER)
582     const_iv (MAGIC_EAR)
583     const_iv (TRIGGER_BUTTON)
584     const_iv (TRIGGER_ALTAR)
585     const_iv (TRIGGER_PEDESTAL)
586     const_iv (SHIELD)
587     const_iv (HELMET)
588     const_iv (HORN)
589     const_iv (MONEY)
590     const_iv (CLASS)
591     const_iv (GRAVESTONE)
592     const_iv (AMULET)
593     const_iv (PLAYERMOVER)
594     const_iv (TELEPORTER)
595     const_iv (CREATOR)
596     const_iv (SKILL)
597     const_iv (EXPERIENCE)
598     const_iv (EARTHWALL)
599     const_iv (GOLEM)
600     const_iv (THROWN_OBJ)
601     const_iv (BLINDNESS)
602     const_iv (GOD)
603     const_iv (DETECTOR)
604     const_iv (TRIGGER_MARKER)
605     const_iv (DEAD_OBJECT)
606     const_iv (DRINK)
607     const_iv (MARKER)
608     const_iv (HOLY_ALTAR)
609     const_iv (PLAYER_CHANGER)
610     const_iv (BATTLEGROUND)
611     const_iv (PEACEMAKER)
612     const_iv (GEM)
613     const_iv (FIREWALL)
614     const_iv (ANVIL)
615     const_iv (CHECK_INV)
616     const_iv (MOOD_FLOOR)
617     const_iv (EXIT)
618     const_iv (ENCOUNTER)
619     const_iv (SHOP_FLOOR)
620     const_iv (SHOP_MAT)
621     const_iv (RING)
622     const_iv (FLOOR)
623     const_iv (FLESH)
624     const_iv (INORGANIC)
625     const_iv (SKILL_TOOL)
626     const_iv (LIGHTER)
627     const_iv (TRAP_PART)
628     const_iv (WALL)
629     const_iv (LIGHT_SOURCE)
630     const_iv (MISC_OBJECT)
631     const_iv (MONSTER)
632     const_iv (SPAWN_GENERATOR)
633     const_iv (LAMP)
634     const_iv (DUPLICATOR)
635     const_iv (TOOL)
636     const_iv (SPELLBOOK)
637     const_iv (BUILDFAC)
638     const_iv (CLOAK)
639     const_iv (SPINNER)
640     const_iv (GATE)
641     const_iv (BUTTON)
642     const_iv (CF_HANDLE)
643     const_iv (HOLE)
644     const_iv (TRAPDOOR)
645     const_iv (SIGN)
646     const_iv (BOOTS)
647     const_iv (GLOVES)
648     const_iv (SPELL)
649     const_iv (SPELL_EFFECT)
650     const_iv (CONVERTER)
651     const_iv (BRACERS)
652     const_iv (POISONING)
653     const_iv (SAVEBED)
654     const_iv (POISONCLOUD)
655     const_iv (FIREHOLES)
656     const_iv (WAND)
657     const_iv (SCROLL)
658     const_iv (DIRECTOR)
659     const_iv (GIRDLE)
660     const_iv (FORCE)
661     const_iv (POTION_EFFECT)
662     const_iv (EVENT_CONNECTOR)
663     const_iv (CLOSE_CON)
664     const_iv (CONTAINER)
665     const_iv (ARMOUR_IMPROVER)
666     const_iv (WEAPON_IMPROVER)
667     const_iv (SKILLSCROLL)
668     const_iv (DEEP_SWAMP)
669     const_iv (IDENTIFY_ALTAR)
670     const_iv (MENU)
671     const_iv (RUNE)
672     const_iv (TRAP)
673     const_iv (POWER_CRYSTAL)
674     const_iv (CORPSE)
675     const_iv (DISEASE)
676     const_iv (SYMPTOM)
677     const_iv (BUILDER)
678     const_iv (MATERIAL)
679     const_iv (ITEM_TRANSFORMER)
680     const_iv (QUEST)
681    
682     const_iv (ST_BD_BUILD)
683     const_iv (ST_BD_REMOVE)
684     const_iv (ST_MAT_FLOOR)
685     const_iv (ST_MAT_WALL)
686     const_iv (ST_MAT_ITEM)
687    
688     const_iv (QUEST_IN_PROGRESS)
689     const_iv (QUEST_DONE_QUEST)
690     const_iv (QUEST_DONE_TASK)
691     const_iv (QUEST_START_QUEST)
692     const_iv (QUEST_END_QUEST)
693     const_iv (QUEST_START_TASK)
694     const_iv (QUEST_END_TASK)
695     const_iv (QUEST_OVERRIDE)
696     const_iv (QUEST_ON_ACTIVATE)
697    
698     const_iv (WEAP_HIT)
699     const_iv (WEAP_SLASH)
700     const_iv (WEAP_PIERCE)
701     const_iv (WEAP_CLEAVE)
702     const_iv (WEAP_SLICE)
703     const_iv (WEAP_STAB)
704     const_iv (WEAP_WHIP)
705     const_iv (WEAP_CRUSH)
706     const_iv (WEAP_BLUD)
707    
708     const_iv (FLAG_ALIVE)
709     const_iv (FLAG_WIZ)
710     const_iv (FLAG_REMOVED)
711     const_iv (FLAG_FREED)
712     const_iv (FLAG_WAS_WIZ)
713     const_iv (FLAG_APPLIED)
714     const_iv (FLAG_UNPAID)
715     const_iv (FLAG_USE_SHIELD)
716     const_iv (FLAG_NO_PICK)
717     const_iv (FLAG_ANIMATE)
718     const_iv (FLAG_MONSTER)
719     const_iv (FLAG_FRIENDLY)
720     const_iv (FLAG_GENERATOR)
721     const_iv (FLAG_IS_THROWN)
722     const_iv (FLAG_AUTO_APPLY)
723     const_iv (FLAG_TREASURE)
724     const_iv (FLAG_PLAYER_SOLD)
725     const_iv (FLAG_SEE_INVISIBLE)
726     const_iv (FLAG_CAN_ROLL)
727     const_iv (FLAG_OVERLAY_FLOOR)
728     const_iv (FLAG_IS_TURNABLE)
729     const_iv (FLAG_IS_USED_UP)
730     const_iv (FLAG_IDENTIFIED)
731     const_iv (FLAG_REFLECTING)
732     const_iv (FLAG_CHANGING)
733     const_iv (FLAG_SPLITTING)
734     const_iv (FLAG_HITBACK)
735     const_iv (FLAG_STARTEQUIP)
736     const_iv (FLAG_BLOCKSVIEW)
737     const_iv (FLAG_UNDEAD)
738     const_iv (FLAG_SCARED)
739     const_iv (FLAG_UNAGGRESSIVE)
740     const_iv (FLAG_REFL_MISSILE)
741     const_iv (FLAG_REFL_SPELL)
742     const_iv (FLAG_NO_MAGIC)
743     const_iv (FLAG_NO_FIX_PLAYER)
744     const_iv (FLAG_IS_LIGHTABLE)
745     const_iv (FLAG_TEAR_DOWN)
746     const_iv (FLAG_RUN_AWAY)
747     const_iv (FLAG_PICK_UP)
748     const_iv (FLAG_UNIQUE)
749     const_iv (FLAG_NO_DROP)
750     const_iv (FLAG_WIZCAST)
751     const_iv (FLAG_CAST_SPELL)
752     const_iv (FLAG_USE_SCROLL)
753     const_iv (FLAG_USE_RANGE)
754     const_iv (FLAG_USE_BOW)
755     const_iv (FLAG_USE_ARMOUR)
756     const_iv (FLAG_USE_WEAPON)
757     const_iv (FLAG_USE_RING)
758     const_iv (FLAG_READY_RANGE)
759     const_iv (FLAG_READY_BOW)
760     const_iv (FLAG_XRAYS)
761     const_iv (FLAG_NO_APPLY)
762     const_iv (FLAG_IS_FLOOR)
763     const_iv (FLAG_LIFESAVE)
764     const_iv (FLAG_NO_STRENGTH)
765     const_iv (FLAG_SLEEP)
766     const_iv (FLAG_STAND_STILL)
767     const_iv (FLAG_RANDOM_MOVE)
768     const_iv (FLAG_ONLY_ATTACK)
769     const_iv (FLAG_CONFUSED)
770     const_iv (FLAG_STEALTH)
771     const_iv (FLAG_WIZPASS)
772     const_iv (FLAG_IS_LINKED)
773     const_iv (FLAG_CURSED)
774     const_iv (FLAG_DAMNED)
775     const_iv (FLAG_SEE_ANYWHERE)
776     const_iv (FLAG_KNOWN_MAGICAL)
777     const_iv (FLAG_KNOWN_CURSED)
778     const_iv (FLAG_CAN_USE_SKILL)
779     const_iv (FLAG_BEEN_APPLIED)
780     const_iv (FLAG_READY_SCROLL)
781     const_iv (FLAG_USE_ROD)
782     const_iv (FLAG_USE_HORN)
783     const_iv (FLAG_MAKE_INVIS)
784     const_iv (FLAG_INV_LOCKED)
785     const_iv (FLAG_IS_WOODED)
786     const_iv (FLAG_IS_HILLY)
787     const_iv (FLAG_READY_SKILL)
788     const_iv (FLAG_READY_WEAPON)
789     const_iv (FLAG_NO_SKILL_IDENT)
790     const_iv (FLAG_BLIND)
791     const_iv (FLAG_SEE_IN_DARK)
792     const_iv (FLAG_IS_CAULDRON)
793     const_iv (FLAG_NO_STEAL)
794     const_iv (FLAG_ONE_HIT)
795     const_iv (FLAG_CLIENT_SENT)
796     const_iv (FLAG_BERSERK)
797     const_iv (FLAG_NEUTRAL)
798     const_iv (FLAG_NO_ATTACK)
799     const_iv (FLAG_NO_DAMAGE)
800     const_iv (FLAG_OBJ_ORIGINAL)
801     const_iv (FLAG_OBJ_SAVE_ON_OVL)
802     const_iv (FLAG_ACTIVATE_ON_PUSH)
803     const_iv (FLAG_ACTIVATE_ON_RELEASE)
804     const_iv (FLAG_IS_WATER)
805     const_iv (FLAG_CONTENT_ON_GEN)
806     const_iv (FLAG_IS_A_TEMPLATE)
807     const_iv (FLAG_IS_BUILDABLE)
808     const_iv (FLAG_AFK)
809 root 1.6
810     const_iv (NDI_BLACK)
811     const_iv (NDI_WHITE)
812     const_iv (NDI_NAVY)
813     const_iv (NDI_RED)
814     const_iv (NDI_ORANGE)
815     const_iv (NDI_BLUE)
816     const_iv (NDI_DK_ORANGE)
817     const_iv (NDI_GREEN)
818     const_iv (NDI_LT_GREEN)
819     const_iv (NDI_GREY)
820     const_iv (NDI_BROWN)
821     const_iv (NDI_GOLD)
822     const_iv (NDI_TAN)
823     const_iv (NDI_MAX_COLOR)
824     const_iv (NDI_COLOR_MASK)
825     const_iv (NDI_UNIQUE)
826     const_iv (NDI_ALL)
827    
828     const_iv (F_APPLIED)
829     const_iv (F_LOCATION)
830     const_iv (F_UNPAID)
831     const_iv (F_MAGIC)
832     const_iv (F_CURSED)
833     const_iv (F_DAMNED)
834     const_iv (F_OPEN)
835     const_iv (F_NOPICK)
836     const_iv (F_LOCKED)
837 root 1.1 };
838    
839     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
840     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
841    
842 root 1.9 static const struct {
843 root 1.1 const char *name;
844     IV iv;
845     } *event, event_list[] = {
846     # define const_event(name) { # name, (IV)EVENT_ ## name },
847     const_event (NONE)
848     const_event (APPLY)
849     const_event (ATTACK)
850     const_event (DEATH)
851     const_event (DROP)
852     const_event (PICKUP)
853     const_event (SAY)
854     const_event (STOP)
855     const_event (TIME)
856     const_event (THROW)
857     const_event (TRIGGER)
858     const_event (CLOSE)
859     const_event (TIMER)
860    
861     const_event (BORN)
862     const_event (CLOCK)
863     const_event (CRASH)
864     const_event (PLAYER_DEATH)
865     const_event (GKILL)
866     const_event (LOGIN)
867     const_event (LOGOUT)
868     const_event (MAPENTER)
869     const_event (MAPLEAVE)
870     const_event (MAPRESET)
871     const_event (REMOVE)
872     const_event (SHOUT)
873     const_event (TELL)
874     const_event (MUZZLE)
875     const_event (KICK)
876     };
877    
878     AV *av = get_av ("cf::EVENT", 1);
879    
880     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
881     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
882    
883 root 1.9 static const struct {
884 root 1.1 int dtype;
885     const char *name;
886     IV idx;
887     } *cprop, prop_table[] = {
888     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
889     prop (CFAPI_INT, MAP_PROP_FLAGS)
890     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
891     prop (CFAPI_STRING, MAP_PROP_PATH)
892     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
893     prop (CFAPI_STRING, MAP_PROP_NAME)
894     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
895     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
896     prop (CFAPI_INT, MAP_PROP_PLAYERS)
897     prop (CFAPI_INT, MAP_PROP_DARKNESS)
898     prop (CFAPI_INT, MAP_PROP_WIDTH)
899     prop (CFAPI_INT, MAP_PROP_HEIGHT)
900     prop (CFAPI_INT, MAP_PROP_ENTER_X)
901     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
902     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
903     prop (CFAPI_INT, MAP_PROP_PRESSURE)
904     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
905     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
906     prop (CFAPI_INT, MAP_PROP_WINDDIR)
907     prop (CFAPI_INT, MAP_PROP_SKY)
908     prop (CFAPI_INT, MAP_PROP_WPARTX)
909     prop (CFAPI_INT, MAP_PROP_WPARTY)
910     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
911     prop (CFAPI_PMAP, MAP_PROP_NEXT)
912     prop (CFAPI_PREGION, MAP_PROP_REGION)
913     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
914     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
915     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
916     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
917     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
918     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
919     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
920     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
921     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
922     prop (CFAPI_INT, OBJECT_PROP_COUNT)
923     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
924     prop (CFAPI_STRING, OBJECT_PROP_NAME)
925     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
926     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
927     prop (CFAPI_STRING, OBJECT_PROP_RACE)
928     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
929     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
930     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
931     prop (CFAPI_STRING, OBJECT_PROP_LORE)
932     prop (CFAPI_INT, OBJECT_PROP_X)
933     prop (CFAPI_INT, OBJECT_PROP_Y)
934     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
935     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
936     prop (CFAPI_INT, OBJECT_PROP_NROF)
937     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
938     prop (CFAPI_INT, OBJECT_PROP_FACING)
939     prop (CFAPI_INT, OBJECT_PROP_TYPE)
940     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
941     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
942     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
943     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
944     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
945     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
946     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
947     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
948     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
949     prop (CFAPI_INT, OBJECT_PROP_VALUE)
950     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
951     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
952     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
953     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
954     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
955     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
956     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
957     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
958     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
959     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
960     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
961     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
962     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
963     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
964     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
965     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
966     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
967     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
968     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
969     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
970     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
971     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
972     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
973     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
974     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
975     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
976     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
977     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
978     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
979     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
980     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
981     prop (CFAPI_INT, OBJECT_PROP_LUCK)
982     prop (CFAPI_LONG, OBJECT_PROP_EXP)
983     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
984     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
985     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
986     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
987     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
988     prop (CFAPI_INT, OBJECT_PROP_STR)
989     prop (CFAPI_INT, OBJECT_PROP_DEX)
990     prop (CFAPI_INT, OBJECT_PROP_CON)
991     prop (CFAPI_INT, OBJECT_PROP_WIS)
992     prop (CFAPI_INT, OBJECT_PROP_INT)
993     prop (CFAPI_INT, OBJECT_PROP_POW)
994     prop (CFAPI_INT, OBJECT_PROP_CHA)
995     prop (CFAPI_INT, OBJECT_PROP_WC)
996     prop (CFAPI_INT, OBJECT_PROP_AC)
997     prop (CFAPI_INT, OBJECT_PROP_HP)
998     prop (CFAPI_INT, OBJECT_PROP_SP)
999     prop (CFAPI_INT, OBJECT_PROP_GP)
1000     prop (CFAPI_INT, OBJECT_PROP_FP)
1001     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1002     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1003     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1004     prop (CFAPI_INT, OBJECT_PROP_DAM)
1005     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1006     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1007     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1008     prop (CFAPI_INT, OBJECT_PROP_FACE)
1009     };
1010    
1011     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1012     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1013    
1014     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1015     {
1016     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1017     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1018     }
1019     }
1020    
1021     void
1022     LOG (int level, char *msg)
1023 root 1.6 PROTOTYPE: $$
1024 root 1.1 C_ARGS: level, "%s", msg
1025    
1026     char *
1027     cf_get_maps_directory (char *path)
1028 root 1.6 PROTOTYPE: $
1029 root 1.2 ALIAS: maps_directory = 0
1030 root 1.1
1031 root 1.5 char *
1032     mapdir ()
1033 root 1.6 PROTOTYPE:
1034 root 1.5 ALIAS:
1035     mapdir = 0
1036     uniquedir = 1
1037     tmpdir = 2
1038     confdir = 3
1039     localdir = 4
1040     playerdir = 5
1041     datadir = 6
1042     CODE:
1043     {
1044     int unused_type;
1045     RETVAL = (char *)systemDirectory (&unused_type, ix);
1046     }
1047 root 1.6 OUTPUT: RETVAL
1048 root 1.5
1049 root 1.4 int
1050     cf_find_animation (char *text)
1051 root 1.6 PROTOTYPE: $
1052 root 1.4
1053 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1054    
1055     SV *
1056 root 1.4 get_property (object *obj, int type, int idx)
1057 root 1.1 CODE:
1058     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1059 root 1.6 OUTPUT: RETVAL
1060 root 1.1
1061 root 1.4 SV *
1062     set_property (object *obj, int type, int idx, SV *newval)
1063     CODE:
1064     switch (type)
1065     {
1066     case CFAPI_INT:
1067     cf_object_set_int_property (obj, idx, SvIV (newval));
1068     break;
1069     case CFAPI_LONG:
1070     cf_object_set_long_property (obj, idx, SvNV (newval));
1071     break;
1072     case CFAPI_STRING:
1073     cf_object_set_string_property (obj, idx, SvPV_nolen (newval));
1074     break;
1075     default:
1076     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1077     }
1078    
1079 root 1.1 int cf_object_get_resistance (object *op, int rtype)
1080 root 1.2 ALIAS: resistance = 0
1081 root 1.1
1082     int cf_object_get_flag (object *op, int flag)
1083     ALIAS: flag = 0
1084    
1085     void cf_object_set_flag (object *op, int flag, int value)
1086    
1087     void cf_object_move (object *op, object *originator, int dir)
1088    
1089     void cf_object_apply (object *op, object *author, int flags)
1090    
1091     void cf_object_apply_below (object *op)
1092    
1093     void cf_object_remove (object *op)
1094    
1095     void cf_object_free (object *op)
1096    
1097     object *cf_object_present_archname_inside (object *op, char *whatstr)
1098    
1099     int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1100    
1101     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1102    
1103     object *cf_object_clone (object *op, int clonetype)
1104    
1105     int cf_object_pay_item (object *op, object *buyer)
1106    
1107     int cf_object_pay_amount (object *op, double amount)
1108    
1109     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1110    
1111     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *flags)
1112    
1113     void cf_object_learn_spell (object *op, object *sp)
1114    
1115     void cf_object_forget_spell (object *op, object *sp)
1116    
1117     object *cf_object_check_for_spell (object *op, char *spellname)
1118    
1119     int cf_object_query_money (object *op)
1120 root 1.2 ALIAS: money = 0
1121 root 1.1
1122     int cf_object_query_cost (object *op, object *who, int flags)
1123 root 1.2 ALIAS: cost = 0
1124 root 1.1
1125     void cf_object_activate_rune (object *op , object *victim)
1126    
1127     int cf_object_check_trigger (object *op, object *cause)
1128    
1129     int cf_object_out_of_map (object *op, int x, int y)
1130    
1131     void cf_object_drop (object *op, object *author)
1132    
1133     void cf_object_take (object *op, object *author)
1134    
1135     void cf_object_say (object *op, char *msg)
1136    
1137     void cf_object_speak (object *op, char *msg)
1138    
1139     object *cf_object_insert_object (object *op, object *container)
1140    
1141     const char *cf_object_get_msg (object *ob)
1142 root 1.2 ALIAS: msg = 0
1143 root 1.1
1144     object *cf_object_insert_in_ob (object *ob, object *where)
1145    
1146     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1147    
1148     void cf_object_update (object *op, int flags)
1149    
1150     void cf_object_pickup (object *op, object *what)
1151    
1152     char *cf_object_get_key (object *op, char *keyname)
1153 root 1.2 ALIAS: key = 0
1154 root 1.1
1155     void cf_object_set_key (object *op, char *keyname, char *value)
1156    
1157     char *
1158     base_name (object *ob, int plural)
1159     CODE:
1160     RETVAL = cf_query_base_name (ob, plural);
1161 root 1.6 OUTPUT: RETVAL
1162 root 1.1
1163     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1164    
1165 root 1.8 object *cf_create_object_by_name (const char *name = 0)
1166     PROTOTYPE: ;$
1167     ALIAS:
1168     create_object = 0
1169     new = 0
1170     CODE:
1171     RETVAL = name ? cf_create_object_by_name (name) : cf_create_object ();
1172     OUTPUT:
1173     RETVAL
1174 root 1.1
1175     void cf_fix_object (object *pl)
1176 root 1.8 ALIAS: fix = 0
1177 root 1.1
1178     object *cf_insert_ob_in_ob (object *ob, object *where)
1179    
1180    
1181     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1182    
1183     player *player (object *op)
1184     CODE:
1185     RETVAL = cf_player_find (cf_query_name (op));
1186 root 1.6 OUTPUT: RETVAL
1187 root 1.1
1188 root 1.6 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1189 root 1.1
1190     object *cf_player_send_inventory (object *op)
1191    
1192 root 1.6 char *cf_player_get_ip (object *op)
1193     ALIAS: ip = 0
1194    
1195     object *cf_player_get_marked_item (object *op)
1196     ALIAS: marked_item = 0
1197 root 1.1
1198 root 1.6 void cf_player_set_marked_item (object *op, object *ob)
1199    
1200     partylist *cf_player_get_party (object *op)
1201     ALIAS: party = 0
1202    
1203     void cf_player_set_party (object *op, partylist *party)
1204 root 1.1
1205    
1206 root 1.4 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1207 root 1.1
1208 root 1.6 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1209 root 1.1
1210     player *cf_player_find (char *name)
1211 root 1.6 PROTOTYPE: $
1212 root 1.1
1213     void cf_player_move (player *pl, int dir)
1214    
1215 root 1.6 # nonstandard
1216     object *ob (player *pl)
1217     CODE:
1218     RETVAL = pl->ob;
1219     OUTPUT: RETVAL
1220 root 1.1
1221 root 1.6
1222     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1223 root 1.1
1224     SV *
1225     get_property (mapstruct *obj, int type, int idx)
1226     CODE:
1227     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1228 root 1.6 OUTPUT: RETVAL
1229 root 1.1
1230 root 1.4 SV *
1231     set_property (mapstruct *obj, int type, int idx, SV *newval)
1232     CODE:
1233     switch (type)
1234     {
1235     case CFAPI_INT:
1236     cf_map_set_int_property (obj, idx, SvIV (newval));
1237     break;
1238     default:
1239     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1240     }
1241    
1242     mapstruct *cf_map_get_map (char *name)
1243 root 1.6 PROTOTYPE: $
1244 root 1.4 ALIAS: map = 0
1245    
1246     mapstruct *cf_map_get_first ()
1247 root 1.6 PROTOTYPE:
1248 root 1.4 ALIAS: first = 0
1249    
1250     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1251    
1252     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1253    
1254     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1255     C_ARGS: str, map, nx, ny
1256    
1257     #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1258    
1259    
1260 root 1.1
1261     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1262    
1263     archetype*cf_archetype_get_first()
1264 root 1.6 PROTOTYPE:
1265 root 1.2 ALIAS: first = 0
1266 root 1.1
1267 root 1.2 archetype *cf_archetype_get_next (archetype *arch)
1268     ALIAS: next = 0
1269 root 1.1
1270 root 1.2 archetype *cf_archetype_get_head (archetype *arch)
1271     ALIAS: head = 0
1272 root 1.1
1273     archetype *cf_archetype_get_more (archetype *arch)
1274 root 1.2 ALIAS: more = 0
1275 root 1.1
1276 root 1.2 const char *cf_archetype_get_name (archetype *arch)
1277     ALIAS: name = 0
1278 root 1.1
1279     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1280    
1281     partylist *cf_party_get_first ()
1282 root 1.6 PROTOTYPE:
1283 root 1.1 ALIAS: first = 0
1284    
1285     partylist *cf_party_get_next (partylist *party)
1286     ALIAS: next = 0
1287    
1288 root 1.6 const char *cf_party_get_name (partylist *party)
1289    
1290 root 1.1 const char *cf_party_get_password (partylist *party)
1291     ALIAS: password = 0
1292    
1293     player *cf_party_get_first_player (partylist *party)
1294     ALIAS: first_player = 0
1295    
1296     player *cf_party_get_next_player (partylist *party, player *op)
1297     ALIAS: next_player = 0
1298    
1299    
1300     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1301    
1302     region *cf_region_get_first ()
1303 root 1.6 PROTOTYPE:
1304 root 1.1 ALIAS: first = 0
1305    
1306     const char *cf_region_get_name (region *reg)
1307     ALIAS: name = 0
1308    
1309     region *cf_region_get_next (region *reg)
1310     ALIAS: next = 0
1311    
1312     region *cf_region_get_parent (region *reg)
1313     ALIAS: parent = 0
1314    
1315     const char *cf_region_get_longname (region *reg)
1316     ALIAS: longname = 0
1317    
1318     const char *cf_region_get_message (region *reg)
1319     ALIAS: message = 0
1320    
1321