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/cvs/deliantra/server/plugins/cfperl/cfperl.xs
Revision: 1.26
Committed: Sat Feb 25 23:36:58 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Changes since 1.25: +6 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /* */
4 /*****************************************************************************/
5
6 /*
7 * This code is placed under the GNU General Public Licence (GPL)
8 *
9 * Copyright (C) 2001-2005 by Chachkoff Yann
10 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
11 *
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 */
26
27 #include <EXTERN.h>
28 #include <perl.h>
29 #include <XSUB.h>
30
31 #undef save_long // clashes with libproto.h
32
33 #define PLUGIN_NAME "perl"
34 #define PLUGIN_VERSION "cfperl 0.2"
35
36 #ifndef __CEXTRACT__
37 #include <plugin.h>
38 #endif
39
40 #undef MODULEAPI
41 #ifdef WIN32
42 #else
43 #define MODULEAPI
44 #endif
45
46 #include <plugin_common.h>
47
48 #include <stdarg.h>
49
50 #include "perlxsi.c"
51
52 typedef object object_ornull;
53 typedef mapstruct mapstruct_ornull;
54
55 static f_plug_api gethook;
56 static f_plug_api registerGlobalEvent;
57 static f_plug_api unregisterGlobalEvent;
58 static f_plug_api systemDirectory;
59 static f_plug_api object_set_property;
60 static f_plug_api map_get_map;
61 static f_plug_api object_insert;
62
63 typedef struct
64 {
65 object* who;
66 object* activator;
67 object* third;
68 char message[1024];
69 int fix;
70 int event_code;
71 char extension[1024]; // name field, should invoke specific perl extension
72 char options[1024]; // slaying field of event_connectors
73 int returnvalue;
74 } CFPContext;
75
76 //static int current_command = -999;
77
78 static HV *obj_cache;
79 static PerlInterpreter *perl;
80
81 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
82
83 // garbage collect some perl objects, if possible
84 // all objects no longer referenced and empty are
85 // eligible for destruction.
86 void
87 clean_obj_cache ()
88 {
89 static int count;
90
91 if (++count & 7)
92 return;
93
94 int todo = 1000;
95 do
96 {
97 I32 klen;
98 char *key;
99 HE *he = hv_iternext (obj_cache);
100
101 if (he)
102 {
103 SV *sv = hv_iterval (obj_cache, he);
104
105 // empty and unreferenced? nuke it
106 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
107 {
108 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
109 todo++;
110 }
111 }
112 else
113 break;
114 }
115 while (--todo);
116 }
117
118 static SV *
119 newSVptr (void *ptr, const char *klass)
120 {
121 SV *sv;
122
123 if (!ptr)
124 return &PL_sv_undef;
125
126 sv = newSV (0);
127 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
128 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
129 }
130
131 static SV *
132 newSVptr_cached (void *ptr, const char *klass)
133 {
134 SV *sv, **he;
135
136 if (!ptr)
137 return &PL_sv_undef;
138
139 he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
140
141 if (he)
142 sv = *he;
143 else
144 {
145 HV *hv = newHV ();
146 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
147 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
148 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
149 }
150
151 return newSVsv (sv);
152 }
153
154 static void
155 clearSVptr (SV *sv)
156 {
157 if (SvROK (sv))
158 sv = SvRV (sv);
159
160 hv_clear ((HV *)sv);
161 sv_unmagic (sv, PERL_MAGIC_ext);
162 }
163
164 static long
165 SvPTR (SV *sv, const char *klass)
166 {
167 if (!sv_derived_from (sv, klass))
168 croak ("object of type %s expected", klass);
169
170 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
171
172 if (!mg)
173 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
174
175 return (long)mg->mg_ptr;
176 }
177
178 static long
179 SvPTR_ornull (SV *sv, const char *klass)
180 {
181 if (SvOK (sv))
182 return SvPTR (sv, klass);
183 else
184 return 0;
185 }
186
187 SV *
188 newSVcfapi (int type, ...)
189 {
190 SV *sv;
191
192 va_list args;
193 va_start (args, type);
194
195 switch (type)
196 {
197 #if 0
198 case CFAPI_INT16:
199 sv = newSViv (*va_arg (args, sint16_t *));
200 break;
201 #endif
202
203 case CFAPI_INT:
204 sv = newSViv (*va_arg (args, int *));
205 break;
206
207 case CFAPI_LONG:
208 sv = newSViv (*va_arg (args, long *));
209 break;
210
211 case CFAPI_DOUBLE:
212 sv = newSViv (*va_arg (args, double *));
213 break;
214
215 case CFAPI_STRING:
216 {
217 char *str = va_arg (args, char *);
218 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
219 }
220 break;
221
222 case CFAPI_POBJECT:
223 {
224 object *obj = va_arg (args, object *);
225
226 if (!obj)
227 sv = &PL_sv_undef;
228 else
229 switch (*(int *)cf_object_get_property (obj, CFAPI_OBJECT_PROP_TYPE))
230 {
231 case MAP:
232 sv = newSVptr_cached (obj, "cf::object::map");
233 break;
234
235 case PLAYER:
236 sv = newSVptr_cached (obj, "cf::object::player");
237 break;
238
239 default:
240 sv = newSVptr_cached (obj, "cf::object");
241 break;
242 }
243 }
244 break;
245
246 case CFAPI_PMAP:
247 sv = newSVptr (va_arg (args, mapstruct *), "cf::map");
248 break;
249
250 case CFAPI_PPLAYER:
251 sv = newSVptr (va_arg (args, player *), "cf::player");
252 break;
253
254 case CFAPI_PARCH:
255 sv = newSVptr (va_arg (args, archetype *), "cf::arch");
256 break;
257
258 case CFAPI_PPARTY:
259 sv = newSVptr (va_arg (args, partylist *), "cf::party");
260 break;
261
262 case CFAPI_PREGION:
263 sv = newSVptr (va_arg (args, region *), "cf::region");
264 break;
265
266 default:
267 assert (("unhandled type in newSVcfapi", 0));
268 }
269
270 va_end (args);
271
272 return sv;
273 }
274
275 /////////////////////////////////////////////////////////////////////////////
276
277 void
278 inject_event (const char *func, CFPContext *context)
279 {
280 dSP;
281
282 ENTER;
283 SAVETMPS;
284
285 PUSHMARK (SP);
286
287 HV *hv = newHV ();
288 #define hv_context(type,addr,expr) hv_store (hv, #expr, sizeof (#expr) - 1, newSVcfapi (type, addr context->expr), 0)
289 hv_context (CFAPI_POBJECT, ,who);
290 hv_context (CFAPI_POBJECT, ,activator);
291 hv_context (CFAPI_POBJECT, ,third);
292 hv_context (CFAPI_STRING , ,message);
293 hv_context (CFAPI_INT ,&,fix);
294 hv_context (CFAPI_INT ,&,event_code);
295 hv_context (CFAPI_STRING , ,options);
296 hv_context (CFAPI_STRING , ,extension);
297
298 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv)));
299
300 PUTBACK;
301 int count = call_pv (func, G_SCALAR | G_EVAL);
302 SPAGAIN;
303
304 if (SvTRUE (ERRSV))
305 LOG (llevError, "event '%d' callback evaluation error: %s", context->event_code, SvPV_nolen (ERRSV));
306
307 context->returnvalue = count > 0 ? POPi : 0;
308
309 PUTBACK;
310 FREETMPS;
311 LEAVE;
312 }
313
314 /////////////////////////////////////////////////////////////////////////////
315
316 int
317 initPlugin (const char *iversion, f_plug_api gethooksptr)
318 {
319 gethook = gethooksptr;
320 printf (PLUGIN_VERSION " init\n");
321
322 return 0;
323 }
324
325 static CommArray_s rtn_cmd;
326
327 int
328 runPluginCommand (object *obj, char *params)
329 {
330 dSP;
331
332 ENTER;
333 SAVETMPS;
334
335 PUSHMARK (SP);
336
337 EXTEND (SP, 3);
338 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
339 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
340
341 if (params)
342 PUSHs (sv_2mortal (newSVpv (params, 0)));
343
344 PUTBACK;
345 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
346 SPAGAIN;
347
348 if (SvTRUE (ERRSV))
349 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
350
351 int returnvalue = count > 0 ? POPi : -1;
352
353 PUTBACK;
354 FREETMPS;
355 LEAVE;
356
357 return returnvalue;
358 }
359
360 void *
361 getPluginProperty (int *type, ...)
362 {
363 va_list args;
364 char *propname;
365 int i;
366 va_start (args, type);
367 propname = va_arg (args, char *);
368 //printf ("Property name: %s\n", propname);
369
370 if (!strcmp (propname, "command?"))
371 {
372 if (!perl)
373 return NULL;
374
375 const char *cmdname = va_arg (args, const char *);
376 HV *hv = get_hv ("cf::COMMAND", 1);
377 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
378
379 va_end (args);
380
381 if (svp)
382 {
383 // this is totaly broken, should stash it into %COMMAND
384 rtn_cmd.name = cmdname;
385 rtn_cmd.time = SvNV (*svp);
386 rtn_cmd.func = runPluginCommand;
387
388 return &rtn_cmd;
389 }
390 }
391 else if (!strcmp (propname, "Identification"))
392 {
393 va_end (args);
394 return PLUGIN_NAME;
395 }
396 else if (!strcmp (propname, "FullName"))
397 {
398 va_end (args);
399 return PLUGIN_VERSION;
400 }
401 else
402 va_end (args);
403
404 return NULL;
405 }
406
407 void *globalEventListener (int *type, ...);
408
409 int
410 postInitPlugin ()
411 {
412 int hooktype = 1;
413 int rtype = 0;
414
415 printf (PLUGIN_VERSION " post init\n");
416
417 registerGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_register_global_event");
418 unregisterGlobalEvent = gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
419 systemDirectory = gethook (&rtype, hooktype, "cfapi_system_directory");
420 object_set_property = gethook (&rtype, hooktype, "cfapi_object_set_property");
421 map_get_map = gethook (&rtype, hooktype, "cfapi_map_get_map");
422 object_insert = gethook (&rtype, hooktype, "cfapi_object_insert");
423
424 cf_init_plugin (gethook);
425
426 /* Pick the global events you want to monitor from this plugin */
427 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
429 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
459 {
460 printf ("unable to initialize perl-interpreter, continuing without.\n");
461
462 perl_destruct (perl);
463 perl_free (perl);
464 perl = 0;
465 }
466 else
467 {
468 obj_cache = newHV ();
469 }
470
471 return 0;
472 }
473
474 void *
475 globalEventListener (int *type, ...)
476 {
477 va_list args;
478 static int rv = 0;
479 CFPContext context;
480 char *buf;
481 player *pl;
482 object *op;
483
484 if (!perl)
485 return;
486
487 memset (&context, 0, sizeof (context));
488
489 va_start (args, type);
490 context.event_code = va_arg (args, int);
491
492 switch (context.event_code)
493 {
494 case EVENT_CRASH:
495 printf ("Unimplemented for now\n");
496 break;
497
498 case EVENT_MAPENTER:
499 case EVENT_MAPLEAVE:
500 case EVENT_FREE_OB:
501 case EVENT_BORN:
502 case EVENT_REMOVE:
503 context.activator = va_arg (args, object *);
504 break;
505
506 case EVENT_PLAYER_DEATH:
507 context.who = va_arg (args, object *);
508 break;
509
510 case EVENT_GKILL:
511 context.who = va_arg (args, object *);
512 context.activator = va_arg (args, object *);
513 break;
514
515 case EVENT_LOGIN:
516 case EVENT_LOGOUT:
517 pl = va_arg (args, player *);
518 context.activator = pl->ob;
519 buf = va_arg (args, char *);
520 if (buf != 0)
521 strncpy (context.message, buf, sizeof (context.message));
522 break;
523
524 case EVENT_SHOUT:
525 case EVENT_MUZZLE:
526 case EVENT_KICK:
527 context.activator = va_arg (args, object *);
528 buf = va_arg (args, char *);
529 if (buf != 0)
530 strncpy (context.message, buf, sizeof (context.message));
531 break;
532
533 case EVENT_CLOCK:
534 clean_obj_cache ();
535 break;
536
537 case EVENT_TELL:
538 break;
539
540 case EVENT_MAPRESET:
541 buf = va_arg (args, char *);
542 if (buf != 0)
543 strncpy (context.message, buf, sizeof (context.message));
544 break;
545 }
546
547 va_end (args);
548
549 if (context.event_code == EVENT_FREE_OB)
550 {
551 SV *sv = hv_delete (obj_cache, (char *)&context.activator, sizeof (void *), 0);
552
553 if (sv)
554 clearSVptr (sv);
555 }
556 else
557 inject_event ("cf::inject_global_event", &context);
558
559 rv = context.returnvalue;
560
561 return &rv;
562 }
563
564 void *
565 eventListener (int *type, ...)
566 {
567 static int rv = 0;
568 va_list args;
569 char *buf;
570 CFPContext context;
571
572 if (!perl)
573 return;
574
575 memset (&context, 0, sizeof (context));
576
577 va_start (args, type);
578
579 context.who = va_arg (args, object *);
580 context.event_code = va_arg (args, int);
581 context.activator = va_arg (args, object *);
582 context.third = va_arg (args, object *);
583
584 buf = va_arg (args, char *);
585 if (buf != 0)
586 strncpy (context.message, buf, sizeof (context.message));
587
588 context.fix = va_arg (args, int);
589 strncpy (context.extension, va_arg (args, char *), sizeof (context.extension));
590 strncpy (context.options, va_arg (args, char *), sizeof (context.options));
591 context.returnvalue = 0;
592 va_end (args);
593
594 inject_event ("cf::inject_event", &context);
595
596 rv = context.returnvalue;
597 return &rv;
598 }
599
600 int
601 closePlugin ()
602 {
603 printf (PLUGIN_VERSION " closing\n");
604
605 if (perl)
606 {
607 perl_destruct (perl);
608 perl_free (perl);
609 perl = 0;
610 }
611
612 return 0;
613 }
614
615 MODULE = cf PACKAGE = cf PREFIX = cf_
616
617 BOOT:
618 {
619 HV *stash = gv_stashpv ("cf", 1);
620
621 static const struct {
622 const char *name;
623 IV iv;
624 } *civ, const_iv[] = {
625 # define const_iv(name) { # name, (IV)name },
626 const_iv (llevError)
627 const_iv (llevInfo)
628 const_iv (llevDebug)
629 const_iv (llevMonster)
630
631 const_iv (PLAYER)
632 const_iv (ROD)
633 const_iv (TREASURE)
634 const_iv (POTION)
635 const_iv (FOOD)
636 const_iv (POISON)
637 const_iv (BOOK)
638 const_iv (CLOCK)
639 const_iv (LIGHTNING)
640 const_iv (ARROW)
641 const_iv (BOW)
642 const_iv (WEAPON)
643 const_iv (ARMOUR)
644 const_iv (PEDESTAL)
645 const_iv (ALTAR)
646 const_iv (CONFUSION)
647 const_iv (LOCKED_DOOR)
648 const_iv (SPECIAL_KEY)
649 const_iv (MAP)
650 const_iv (DOOR)
651 const_iv (KEY)
652 const_iv (TIMED_GATE)
653 const_iv (TRIGGER)
654 const_iv (GRIMREAPER)
655 const_iv (MAGIC_EAR)
656 const_iv (TRIGGER_BUTTON)
657 const_iv (TRIGGER_ALTAR)
658 const_iv (TRIGGER_PEDESTAL)
659 const_iv (SHIELD)
660 const_iv (HELMET)
661 const_iv (HORN)
662 const_iv (MONEY)
663 const_iv (CLASS)
664 const_iv (GRAVESTONE)
665 const_iv (AMULET)
666 const_iv (PLAYERMOVER)
667 const_iv (TELEPORTER)
668 const_iv (CREATOR)
669 const_iv (SKILL)
670 const_iv (EXPERIENCE)
671 const_iv (EARTHWALL)
672 const_iv (GOLEM)
673 const_iv (THROWN_OBJ)
674 const_iv (BLINDNESS)
675 const_iv (GOD)
676 const_iv (DETECTOR)
677 const_iv (TRIGGER_MARKER)
678 const_iv (DEAD_OBJECT)
679 const_iv (DRINK)
680 const_iv (MARKER)
681 const_iv (HOLY_ALTAR)
682 const_iv (PLAYER_CHANGER)
683 const_iv (BATTLEGROUND)
684 const_iv (PEACEMAKER)
685 const_iv (GEM)
686 const_iv (FIREWALL)
687 const_iv (ANVIL)
688 const_iv (CHECK_INV)
689 const_iv (MOOD_FLOOR)
690 const_iv (EXIT)
691 const_iv (ENCOUNTER)
692 const_iv (SHOP_FLOOR)
693 const_iv (SHOP_MAT)
694 const_iv (RING)
695 const_iv (FLOOR)
696 const_iv (FLESH)
697 const_iv (INORGANIC)
698 const_iv (SKILL_TOOL)
699 const_iv (LIGHTER)
700 const_iv (TRAP_PART)
701 const_iv (WALL)
702 const_iv (LIGHT_SOURCE)
703 const_iv (MISC_OBJECT)
704 const_iv (MONSTER)
705 const_iv (SPAWN_GENERATOR)
706 const_iv (LAMP)
707 const_iv (DUPLICATOR)
708 const_iv (TOOL)
709 const_iv (SPELLBOOK)
710 const_iv (BUILDFAC)
711 const_iv (CLOAK)
712 const_iv (SPINNER)
713 const_iv (GATE)
714 const_iv (BUTTON)
715 const_iv (CF_HANDLE)
716 const_iv (HOLE)
717 const_iv (TRAPDOOR)
718 const_iv (SIGN)
719 const_iv (BOOTS)
720 const_iv (GLOVES)
721 const_iv (SPELL)
722 const_iv (SPELL_EFFECT)
723 const_iv (CONVERTER)
724 const_iv (BRACERS)
725 const_iv (POISONING)
726 const_iv (SAVEBED)
727 const_iv (POISONCLOUD)
728 const_iv (FIREHOLES)
729 const_iv (WAND)
730 const_iv (SCROLL)
731 const_iv (DIRECTOR)
732 const_iv (GIRDLE)
733 const_iv (FORCE)
734 const_iv (POTION_EFFECT)
735 const_iv (EVENT_CONNECTOR)
736 const_iv (CLOSE_CON)
737 const_iv (CONTAINER)
738 const_iv (ARMOUR_IMPROVER)
739 const_iv (WEAPON_IMPROVER)
740 const_iv (SKILLSCROLL)
741 const_iv (DEEP_SWAMP)
742 const_iv (IDENTIFY_ALTAR)
743 const_iv (MENU)
744 const_iv (RUNE)
745 const_iv (TRAP)
746 const_iv (POWER_CRYSTAL)
747 const_iv (CORPSE)
748 const_iv (DISEASE)
749 const_iv (SYMPTOM)
750 const_iv (BUILDER)
751 const_iv (MATERIAL)
752 const_iv (ITEM_TRANSFORMER)
753 const_iv (QUEST)
754
755 const_iv (ST_BD_BUILD)
756 const_iv (ST_BD_REMOVE)
757 const_iv (ST_MAT_FLOOR)
758 const_iv (ST_MAT_WALL)
759 const_iv (ST_MAT_ITEM)
760
761 const_iv (AT_PHYSICAL)
762 const_iv (AT_MAGIC)
763 const_iv (AT_FIRE)
764 const_iv (AT_ELECTRICITY)
765 const_iv (AT_COLD)
766 const_iv (AT_CONFUSION)
767 const_iv (AT_ACID)
768 const_iv (AT_DRAIN)
769 const_iv (AT_WEAPONMAGIC)
770 const_iv (AT_GHOSTHIT)
771 const_iv (AT_POISON)
772 const_iv (AT_SLOW)
773 const_iv (AT_PARALYZE)
774 const_iv (AT_TURN_UNDEAD)
775 const_iv (AT_FEAR)
776 const_iv (AT_CANCELLATION)
777 const_iv (AT_DEPLETE)
778 const_iv (AT_DEATH)
779 const_iv (AT_CHAOS)
780 const_iv (AT_COUNTERSPELL)
781 const_iv (AT_GODPOWER)
782 const_iv (AT_HOLYWORD)
783 const_iv (AT_BLIND)
784 const_iv (AT_INTERNAL)
785 const_iv (AT_LIFE_STEALING)
786 const_iv (AT_DISEASE)
787
788 const_iv (QUEST_IN_PROGRESS)
789 const_iv (QUEST_DONE_QUEST)
790 const_iv (QUEST_DONE_TASK)
791 const_iv (QUEST_START_QUEST)
792 const_iv (QUEST_END_QUEST)
793 const_iv (QUEST_START_TASK)
794 const_iv (QUEST_END_TASK)
795 const_iv (QUEST_OVERRIDE)
796 const_iv (QUEST_ON_ACTIVATE)
797
798 const_iv (WEAP_HIT)
799 const_iv (WEAP_SLASH)
800 const_iv (WEAP_PIERCE)
801 const_iv (WEAP_CLEAVE)
802 const_iv (WEAP_SLICE)
803 const_iv (WEAP_STAB)
804 const_iv (WEAP_WHIP)
805 const_iv (WEAP_CRUSH)
806 const_iv (WEAP_BLUD)
807
808 const_iv (FLAG_ALIVE)
809 const_iv (FLAG_WIZ)
810 const_iv (FLAG_REMOVED)
811 const_iv (FLAG_FREED)
812 const_iv (FLAG_WAS_WIZ)
813 const_iv (FLAG_APPLIED)
814 const_iv (FLAG_UNPAID)
815 const_iv (FLAG_USE_SHIELD)
816 const_iv (FLAG_NO_PICK)
817 const_iv (FLAG_ANIMATE)
818 const_iv (FLAG_MONSTER)
819 const_iv (FLAG_FRIENDLY)
820 const_iv (FLAG_GENERATOR)
821 const_iv (FLAG_IS_THROWN)
822 const_iv (FLAG_AUTO_APPLY)
823 const_iv (FLAG_TREASURE)
824 const_iv (FLAG_PLAYER_SOLD)
825 const_iv (FLAG_SEE_INVISIBLE)
826 const_iv (FLAG_CAN_ROLL)
827 const_iv (FLAG_OVERLAY_FLOOR)
828 const_iv (FLAG_IS_TURNABLE)
829 const_iv (FLAG_IS_USED_UP)
830 const_iv (FLAG_IDENTIFIED)
831 const_iv (FLAG_REFLECTING)
832 const_iv (FLAG_CHANGING)
833 const_iv (FLAG_SPLITTING)
834 const_iv (FLAG_HITBACK)
835 const_iv (FLAG_STARTEQUIP)
836 const_iv (FLAG_BLOCKSVIEW)
837 const_iv (FLAG_UNDEAD)
838 const_iv (FLAG_SCARED)
839 const_iv (FLAG_UNAGGRESSIVE)
840 const_iv (FLAG_REFL_MISSILE)
841 const_iv (FLAG_REFL_SPELL)
842 const_iv (FLAG_NO_MAGIC)
843 const_iv (FLAG_NO_FIX_PLAYER)
844 const_iv (FLAG_IS_LIGHTABLE)
845 const_iv (FLAG_TEAR_DOWN)
846 const_iv (FLAG_RUN_AWAY)
847 const_iv (FLAG_PICK_UP)
848 const_iv (FLAG_UNIQUE)
849 const_iv (FLAG_NO_DROP)
850 const_iv (FLAG_WIZCAST)
851 const_iv (FLAG_CAST_SPELL)
852 const_iv (FLAG_USE_SCROLL)
853 const_iv (FLAG_USE_RANGE)
854 const_iv (FLAG_USE_BOW)
855 const_iv (FLAG_USE_ARMOUR)
856 const_iv (FLAG_USE_WEAPON)
857 const_iv (FLAG_USE_RING)
858 const_iv (FLAG_READY_RANGE)
859 const_iv (FLAG_READY_BOW)
860 const_iv (FLAG_XRAYS)
861 const_iv (FLAG_NO_APPLY)
862 const_iv (FLAG_IS_FLOOR)
863 const_iv (FLAG_LIFESAVE)
864 const_iv (FLAG_NO_STRENGTH)
865 const_iv (FLAG_SLEEP)
866 const_iv (FLAG_STAND_STILL)
867 const_iv (FLAG_RANDOM_MOVE)
868 const_iv (FLAG_ONLY_ATTACK)
869 const_iv (FLAG_CONFUSED)
870 const_iv (FLAG_STEALTH)
871 const_iv (FLAG_WIZPASS)
872 const_iv (FLAG_IS_LINKED)
873 const_iv (FLAG_CURSED)
874 const_iv (FLAG_DAMNED)
875 const_iv (FLAG_SEE_ANYWHERE)
876 const_iv (FLAG_KNOWN_MAGICAL)
877 const_iv (FLAG_KNOWN_CURSED)
878 const_iv (FLAG_CAN_USE_SKILL)
879 const_iv (FLAG_BEEN_APPLIED)
880 const_iv (FLAG_READY_SCROLL)
881 const_iv (FLAG_USE_ROD)
882 const_iv (FLAG_USE_HORN)
883 const_iv (FLAG_MAKE_INVIS)
884 const_iv (FLAG_INV_LOCKED)
885 const_iv (FLAG_IS_WOODED)
886 const_iv (FLAG_IS_HILLY)
887 const_iv (FLAG_READY_SKILL)
888 const_iv (FLAG_READY_WEAPON)
889 const_iv (FLAG_NO_SKILL_IDENT)
890 const_iv (FLAG_BLIND)
891 const_iv (FLAG_SEE_IN_DARK)
892 const_iv (FLAG_IS_CAULDRON)
893 const_iv (FLAG_NO_STEAL)
894 const_iv (FLAG_ONE_HIT)
895 const_iv (FLAG_CLIENT_SENT)
896 const_iv (FLAG_BERSERK)
897 const_iv (FLAG_NEUTRAL)
898 const_iv (FLAG_NO_ATTACK)
899 const_iv (FLAG_NO_DAMAGE)
900 const_iv (FLAG_OBJ_ORIGINAL)
901 const_iv (FLAG_OBJ_SAVE_ON_OVL)
902 const_iv (FLAG_ACTIVATE_ON_PUSH)
903 const_iv (FLAG_ACTIVATE_ON_RELEASE)
904 const_iv (FLAG_IS_WATER)
905 const_iv (FLAG_CONTENT_ON_GEN)
906 const_iv (FLAG_IS_A_TEMPLATE)
907 const_iv (FLAG_IS_BUILDABLE)
908 const_iv (FLAG_AFK)
909
910 const_iv (NDI_BLACK)
911 const_iv (NDI_WHITE)
912 const_iv (NDI_NAVY)
913 const_iv (NDI_RED)
914 const_iv (NDI_ORANGE)
915 const_iv (NDI_BLUE)
916 const_iv (NDI_DK_ORANGE)
917 const_iv (NDI_GREEN)
918 const_iv (NDI_LT_GREEN)
919 const_iv (NDI_GREY)
920 const_iv (NDI_BROWN)
921 const_iv (NDI_GOLD)
922 const_iv (NDI_TAN)
923 const_iv (NDI_MAX_COLOR)
924 const_iv (NDI_COLOR_MASK)
925 const_iv (NDI_UNIQUE)
926 const_iv (NDI_ALL)
927
928 const_iv (F_APPLIED)
929 const_iv (F_LOCATION)
930 const_iv (F_UNPAID)
931 const_iv (F_MAGIC)
932 const_iv (F_CURSED)
933 const_iv (F_DAMNED)
934 const_iv (F_OPEN)
935 const_iv (F_NOPICK)
936 const_iv (F_LOCKED)
937
938 const_iv (P_BLOCKSVIEW)
939 const_iv (P_NO_MAGIC)
940 const_iv (P_IS_ALIVE)
941 const_iv (P_NO_CLERIC)
942 const_iv (P_NEED_UPDATE)
943 const_iv (P_NO_ERROR)
944 const_iv (P_OUT_OF_MAP)
945 const_iv (P_NEW_MAP)
946
947 const_iv (UP_OBJ_INSERT)
948 const_iv (UP_OBJ_REMOVE)
949 const_iv (UP_OBJ_CHANGE)
950 const_iv (UP_OBJ_FACE)
951
952 const_iv (INS_NO_MERGE)
953 const_iv (INS_ABOVE_FLOOR_ONLY)
954 const_iv (INS_NO_WALK_ON)
955 const_iv (INS_ON_TOP)
956 const_iv (INS_BELOW_ORIGINATOR)
957 const_iv (INS_MAP_LOAD)
958
959 const_iv (WILL_APPLY_HANDLE)
960 const_iv (WILL_APPLY_TREASURE)
961 const_iv (WILL_APPLY_EARTHWALL)
962 const_iv (WILL_APPLY_DOOR)
963 const_iv (WILL_APPLY_FOOD)
964 };
965
966 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
967 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
968
969 static const struct {
970 const char *name;
971 IV iv;
972 } *event, event_list[] = {
973 # define const_event(name) { # name, (IV)EVENT_ ## name },
974 const_event (NONE)
975 const_event (APPLY)
976 const_event (ATTACK)
977 const_event (DEATH)
978 const_event (DROP)
979 const_event (PICKUP)
980 const_event (SAY)
981 const_event (STOP)
982 const_event (TIME)
983 const_event (THROW)
984 const_event (TRIGGER)
985 const_event (CLOSE)
986 const_event (TIMER)
987 const_event (MOVE)
988
989 const_event (BORN)
990 const_event (CLOCK)
991 const_event (CRASH)
992 const_event (PLAYER_DEATH)
993 const_event (GKILL)
994 const_event (LOGIN)
995 const_event (LOGOUT)
996 const_event (MAPENTER)
997 const_event (MAPLEAVE)
998 const_event (MAPRESET)
999 const_event (REMOVE)
1000 const_event (SHOUT)
1001 const_event (TELL)
1002 const_event (MUZZLE)
1003 const_event (KICK)
1004 //const_event (FREE_OB)
1005 };
1006
1007 AV *av = get_av ("cf::EVENT", 1);
1008
1009 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1010 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1011
1012 static const struct {
1013 int dtype;
1014 const char *name;
1015 IV idx;
1016 } *cprop, prop_table[] = {
1017 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1018 prop (CFAPI_INT, MAP_PROP_FLAGS)
1019 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1020 prop (CFAPI_STRING, MAP_PROP_PATH)
1021 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1022 prop (CFAPI_STRING, MAP_PROP_NAME)
1023 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1024 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1025 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1026 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1027 prop (CFAPI_INT, MAP_PROP_WIDTH)
1028 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1029 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1030 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1031 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1032 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1033 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1034 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1035 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1036 prop (CFAPI_INT, MAP_PROP_SKY)
1037 prop (CFAPI_INT, MAP_PROP_WPARTX)
1038 prop (CFAPI_INT, MAP_PROP_WPARTY)
1039 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1040 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1041 prop (CFAPI_PREGION, MAP_PROP_REGION)
1042 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1043 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1044 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1045 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1046 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1047 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1048 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1049 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1050 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1051 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1052 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1053 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1054 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1055 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1056 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1057 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1058 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1059 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1060 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1061 prop (CFAPI_INT, OBJECT_PROP_X)
1062 prop (CFAPI_INT, OBJECT_PROP_Y)
1063 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1064 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1065 prop (CFAPI_INT, OBJECT_PROP_NROF)
1066 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1067 prop (CFAPI_INT, OBJECT_PROP_FACING)
1068 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1069 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1070 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1071 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1072 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1073 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1074 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1075 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1076 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1077 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1078 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1079 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1080 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1081 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1082 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1083 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1084 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1085 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1086 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1087 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1088 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1089 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1090 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1091 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1092 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1093 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1094 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1095 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1096 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1097 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1098 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1099 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1100 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1101 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1102 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1103 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1104 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1105 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1106 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1107 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1108 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1109 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1110 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1111 prop (CFAPI_LONG, OBJECT_PROP_EXP)
1112 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1113 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1114 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1115 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1116 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1117 prop (CFAPI_INT, OBJECT_PROP_STR)
1118 prop (CFAPI_INT, OBJECT_PROP_DEX)
1119 prop (CFAPI_INT, OBJECT_PROP_CON)
1120 prop (CFAPI_INT, OBJECT_PROP_WIS)
1121 prop (CFAPI_INT, OBJECT_PROP_INT)
1122 prop (CFAPI_INT, OBJECT_PROP_POW)
1123 prop (CFAPI_INT, OBJECT_PROP_CHA)
1124 prop (CFAPI_INT, OBJECT_PROP_WC)
1125 prop (CFAPI_INT, OBJECT_PROP_AC)
1126 prop (CFAPI_INT, OBJECT_PROP_HP)
1127 prop (CFAPI_INT, OBJECT_PROP_SP)
1128 prop (CFAPI_INT, OBJECT_PROP_GP)
1129 prop (CFAPI_INT, OBJECT_PROP_FP)
1130 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1131 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1132 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1133 prop (CFAPI_INT, OBJECT_PROP_DAM)
1134 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1135 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1136 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1137 prop (CFAPI_INT, OBJECT_PROP_FACE)
1138 };
1139
1140 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1141 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1142
1143 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1144 {
1145 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1146 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1147 }
1148 }
1149
1150 void
1151 LOG (int level, char *msg)
1152 PROTOTYPE: $$
1153 C_ARGS: level, "%s", msg
1154
1155 char *
1156 cf_get_maps_directory (char *path)
1157 PROTOTYPE: $
1158 ALIAS: maps_directory = 0
1159
1160 char *
1161 mapdir ()
1162 PROTOTYPE:
1163 ALIAS:
1164 mapdir = 0
1165 uniquedir = 1
1166 tmpdir = 2
1167 confdir = 3
1168 localdir = 4
1169 playerdir = 5
1170 datadir = 6
1171 CODE:
1172 {
1173 int unused_type;
1174 RETVAL = (char *)systemDirectory (&unused_type, ix);
1175 }
1176 OUTPUT: RETVAL
1177
1178 int
1179 cf_find_animation (char *text)
1180 PROTOTYPE: $
1181
1182 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1183
1184 SV *
1185 get_property (object *obj, int type, int idx)
1186 CODE:
1187 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1188 OUTPUT: RETVAL
1189
1190 SV *
1191 set_property (object *obj, int type, int idx, SV *newval)
1192 CODE:
1193 switch (type)
1194 {
1195 case CFAPI_INT:
1196 cf_object_set_int_property (obj, idx, SvIV (newval));
1197 break;
1198 case CFAPI_LONG:
1199 cf_object_set_long_property (obj, idx, SvNV (newval));
1200 break;
1201 case CFAPI_DOUBLE:
1202 {
1203 int unused_type;
1204 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1205 }
1206 break;
1207 case CFAPI_STRING:
1208 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1209 break;
1210 case CFAPI_POBJECT:
1211 {
1212 int unused_type;
1213 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1214 }
1215 break;
1216 default:
1217 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1218 }
1219
1220 # missing properties
1221
1222 void
1223 set_attacktype (object *obj, U32 attacktype)
1224 CODE:
1225 obj->attacktype = attacktype;
1226
1227 U32
1228 get_attacktype (object *obj)
1229 ALIAS:
1230 attacktype = 0
1231 CODE:
1232 RETVAL = obj->attacktype;
1233 OUTPUT: RETVAL
1234
1235 void
1236 set_food (object *obj, int food)
1237 CODE:
1238 obj->stats.food = food;
1239
1240 int
1241 get_food (object *obj)
1242 ALIAS:
1243 food = 0
1244 CODE:
1245 RETVAL = obj->stats.food;
1246 OUTPUT: RETVAL
1247
1248 void
1249 inv (object *obj)
1250 PROTOTYPE: $
1251 PPCODE:
1252 {
1253 object *o;
1254 for (o = obj->inv; o; o = o->below)
1255 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1256 }
1257
1258 int cf_object_get_resistance (object *op, int rtype)
1259 ALIAS: resistance = 0
1260
1261 int cf_object_get_flag (object *op, int flag)
1262 ALIAS: flag = 0
1263
1264 void cf_object_set_flag (object *op, int flag, int value)
1265
1266 void cf_object_move (object *op, int dir, object *originator = op)
1267
1268 void cf_object_apply (object *op, object *author, int flags = 0)
1269
1270 void cf_object_apply_below (object *op)
1271
1272 void cf_object_remove (object *op)
1273
1274 void cf_object_free (object *op)
1275
1276 object *cf_object_present_archname_inside (object *op, char *whatstr)
1277
1278 int cf_object_transfer (object *op, int x, int y, int r, object *orig)
1279
1280 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1281
1282 object *cf_object_clone (object *op, int clonetype = 0)
1283
1284 int cf_object_pay_item (object *op, object *buyer)
1285
1286 int cf_object_pay_amount (object *op, double amount)
1287
1288 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1289
1290 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1291
1292 void cf_object_learn_spell (object *op, object *sp)
1293
1294 void cf_object_forget_spell (object *op, object *sp)
1295
1296 object *cf_object_check_for_spell (object *op, char *spellname)
1297
1298 int cf_object_query_money (object *op)
1299 ALIAS: money = 0
1300
1301 int cf_object_query_cost (object *op, object *who, int flags)
1302 ALIAS: cost = 0
1303
1304 void cf_object_activate_rune (object *op , object *victim)
1305
1306 int cf_object_check_trigger (object *op, object *cause)
1307
1308 int cf_object_out_of_map (object *op, int x, int y)
1309
1310 void cf_object_drop (object *op, object *author)
1311
1312 void cf_object_take (object *op, object *author)
1313
1314 void cf_object_say (object *op, char *msg)
1315
1316 void cf_object_speak (object *op, char *msg)
1317
1318 object *cf_object_insert_object (object *op, object *container)
1319
1320 const char *cf_object_get_msg (object *ob)
1321 ALIAS: msg = 0
1322
1323 object *cf_object_insert_in_ob (object *ob, object *where)
1324
1325 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1326
1327 void cf_object_update (object *op, int flags)
1328
1329 void cf_object_pickup (object *op, object *what)
1330
1331 char *cf_object_get_key (object *op, char *keyname)
1332 ALIAS: key = 0
1333
1334 void cf_object_set_key (object *op, char *keyname, char *value)
1335
1336 object *cf_create_object_by_name (const char *name)
1337
1338 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1339
1340 void cf_fix_object (object *pl)
1341 ALIAS: fix = 0
1342
1343 object *cf_insert_ob_in_ob (object *ob, object *where)
1344
1345 # no clean way to get an object from an archetype - stupid idiotic
1346 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1347
1348 object *new (const char *archetype = 0)
1349 PROTOTYPE: ;$
1350 CODE:
1351 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1352 OUTPUT:
1353 RETVAL
1354
1355 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1356 PROTOTYPE: $$$$$$
1357 CODE:
1358 {
1359 int unused_type;
1360 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1361 }
1362
1363 object *get_nearest_player (object *ob)
1364 ALIAS: nearest_player = 0
1365 PREINIT:
1366 extern object *get_nearest_player (object *);
1367
1368 void rangevector (object *ob, object *other, int flags = 0)
1369 PROTOTYPE: $$;$
1370 PPCODE:
1371 {
1372 rv_vector rv;
1373 get_rangevector (ob, other, &rv, flags);
1374 EXTEND (SP, 5);
1375 PUSHs (newSVuv (rv.distance));
1376 PUSHs (newSViv (rv.distance_x));
1377 PUSHs (newSViv (rv.distance_y));
1378 PUSHs (newSViv (rv.direction));
1379 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1380 }
1381
1382 bool on_same_map_as (object *ob, object *other)
1383 CODE:
1384 RETVAL = on_same_map (ob, other);
1385 OUTPUT: RETVAL
1386
1387 char *
1388 base_name (object *ob, int plural)
1389 CODE:
1390 RETVAL = cf_query_base_name (ob, plural);
1391 OUTPUT: RETVAL
1392
1393
1394 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1395
1396 player *player (object *op)
1397 CODE:
1398 RETVAL = cf_player_find (cf_query_name (op));
1399 OUTPUT: RETVAL
1400
1401 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1402
1403 object *cf_player_send_inventory (object *op)
1404
1405 player *contr (object *op)
1406 CODE:
1407 RETVAL = op->contr;
1408 OUTPUT: RETVAL
1409
1410 char *cf_player_get_ip (object *op)
1411 ALIAS: ip = 0
1412
1413 object *cf_player_get_marked_item (object *op)
1414 ALIAS: marked_item = 0
1415
1416 void cf_player_set_marked_item (object *op, object *ob)
1417
1418 partylist *cf_player_get_party (object *op)
1419 ALIAS: party = 0
1420
1421 void cf_player_set_party (object *op, partylist *party)
1422
1423
1424 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1425
1426 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1427
1428 player *cf_player_find (char *name)
1429 PROTOTYPE: $
1430
1431 void cf_player_move (player *pl, int dir)
1432
1433 void MapNewmapCmd (player *pl)
1434
1435 # nonstandard
1436 object *ob (player *pl)
1437 CODE:
1438 RETVAL = pl->ob;
1439 OUTPUT: RETVAL
1440
1441 player *first ()
1442 CODE:
1443 RETVAL = first_player;
1444 OUTPUT: RETVAL
1445
1446 player *next (player *pl)
1447 CODE:
1448 RETVAL = pl->next;
1449 OUTPUT: RETVAL
1450
1451 void
1452 list ()
1453 PPCODE:
1454 {
1455 player *pl;
1456 for (pl = first_player; pl; pl = pl->next)
1457 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1458 }
1459
1460
1461 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1462
1463 SV *
1464 get_property (mapstruct *obj, int type, int idx)
1465 CODE:
1466 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1467 OUTPUT: RETVAL
1468
1469 SV *
1470 set_property (mapstruct *obj, int type, int idx, SV *newval)
1471 CODE:
1472 switch (type)
1473 {
1474 case CFAPI_INT:
1475 cf_map_set_int_property (obj, idx, SvIV (newval));
1476 break;
1477 default:
1478 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1479 }
1480
1481 mapstruct *new (int width, int height)
1482 PROTOTYPE:
1483 CODE:
1484 {
1485 int unused_type;
1486 RETVAL = map_get_map (&unused_type, 0, width, height);
1487 }
1488 OUTPUT:
1489 RETVAL
1490
1491 mapstruct *cf_map_get_map (char *name)
1492 PROTOTYPE: $
1493 ALIAS: map = 0
1494
1495 mapstruct *cf_map_get_first ()
1496 PROTOTYPE:
1497 ALIAS: first = 0
1498
1499 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1500
1501 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1502
1503 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1504 C_ARGS: str, map, nx, ny
1505
1506 #int cf_map_get_flags (mapstruct* map, mapstruct** nmap, I16 x, I16 y, I16 *nx, I16 *ny)
1507
1508 void
1509 at (mapstruct *obj, unsigned int x, unsigned int y)
1510 PROTOTYPE: $$$
1511 INIT:
1512 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_EMPTY;
1513 PPCODE:
1514 {
1515 object *o;
1516 for (o = GET_MAP_OB (obj, x, y); o; o = o->above)
1517 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1518 }
1519
1520 SV *
1521 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
1522 PROTOTYPE: $$$
1523 ALIAS:
1524 top_at = 1
1525 flags_at = 2
1526 light_at = 3
1527 move_block_at = 4
1528 move_slow_at = 5
1529 move_on_at = 6
1530 move_off_at = 7
1531 INIT:
1532 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
1533 CODE:
1534 switch (ix)
1535 {
1536 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
1537 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
1538 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
1539 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
1540 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
1541 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
1542 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
1543 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
1544 }
1545 OUTPUT:
1546 RETVAL
1547
1548
1549 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
1550
1551 archetype *cf_archetype_get_first()
1552 PROTOTYPE:
1553 ALIAS: first = 0
1554
1555 archetype *cf_archetype_get_next (archetype *arch)
1556 ALIAS: next = 0
1557
1558 archetype *cf_archetype_get_head (archetype *arch)
1559 ALIAS: head = 0
1560
1561 archetype *cf_archetype_get_more (archetype *arch)
1562 ALIAS: more = 0
1563
1564 const char *cf_archetype_get_name (archetype *arch)
1565 ALIAS: name = 0
1566
1567 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
1568
1569 partylist *cf_party_get_first ()
1570 PROTOTYPE:
1571 ALIAS: first = 0
1572
1573 partylist *cf_party_get_next (partylist *party)
1574 ALIAS: next = 0
1575
1576 const char *cf_party_get_name (partylist *party)
1577
1578 const char *cf_party_get_password (partylist *party)
1579 ALIAS: password = 0
1580
1581 player *cf_party_get_first_player (partylist *party)
1582 ALIAS: first_player = 0
1583
1584 player *cf_party_get_next_player (partylist *party, player *op)
1585 ALIAS: next_player = 0
1586
1587
1588 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
1589
1590 region *cf_region_get_first ()
1591 PROTOTYPE:
1592 ALIAS: first = 0
1593
1594 const char *cf_region_get_name (region *reg)
1595 ALIAS: name = 0
1596
1597 region *cf_region_get_next (region *reg)
1598 ALIAS: next = 0
1599
1600 region *cf_region_get_parent (region *reg)
1601 ALIAS: parent = 0
1602
1603 const char *cf_region_get_longname (region *reg)
1604 ALIAS: longname = 0
1605
1606 const char *cf_region_get_message (region *reg)
1607 ALIAS: message = 0
1608
1609