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Revision: 1.18
Committed: Tue Jul 10 05:51:38 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.17: +1 -1 lines
Log Message:
- improve dynbuf implementation further
- save now saves shstrs longer than HUGE_BUF, lets fix any brokenness remaining
  in the server...
- converted most describe_*-functions to dynbuf_text, making them likely
  faster (or maybe slower), while removing any hardcoded length limit.
- memory allocated for static dynbuf's is not being returned ever (at least
  not the initial chunk, maybe fix this?)
- implement framework for predeclared const shstrs for comparison purposes
  (shstrinc.h).
- enabled and enforced new material code.
- implement hack to clean up book titles.
- increases HUGE_BUF to 10240, to be similar to mac network packet size.

File Contents

# User Rev Content
1 root 1.2 =encoding utf8
2    
3 root 1.1 =begin comment
4    
5     This is the source for some of the books in crossfire, at least, it should become one.
6    
7     Authors:
8 root 1.14
9 root 1.1 Gorlin <gorlin@freibier.htu.tuwien.ac.at>
10     Mark Wedel <mwedel@scruznet.com>
11     Marc Lehmann <crossfire@schmorp.de>
12 root 1.15 Lalo Martins <lalo.martins@gmail.com>
13 root 1.14 Yann Chachkoff <yann.chachkoff@mailandnews.com>
14     Gros
15    
16     many stories taken from unknown authors at The Crossfire Wiki
17     http://wiki.metalforge.net/
18 root 1.1
19     Each =head1 should become its own book.
20    
21     =end comment
22    
23    
24 root 1.2 =head1 History of Creation, by Khalis, Volume I
25 root 1.1
26     In the beginning the land was barren. No life yet moved upon the large
27     continents and islands that lay empty between the seas. In the seas,
28     nothing moved as well. The world itself held its breath while the Creator
29     rested. Then, a spirit from outside, serving the Most High, entered the
30     world, and she saw a place yet empty of life. So she began to create grass
31     to cover the face of the earth, and trees and other plants. Other spirits
32     from outside watched, and agreed that Gaea had wrought wonders upon the
33     devoid place. Since she was by far stronger than the others, those lesser
34     spirits asked her for leave to join in her work. Gaea accepted their
35     offer, and so the spirits of the Elements of Fire, Air, Water and Earth
36     began their work as Gaea's servants. It can be assumed, that outside the
37     world, the Creator watched and approved.
38    
39     In time, the elemental spirits came before Gaea, and beseeched her to
40     help them create beings able to move of their own free will, living among
41     the plant world. And Gaea saw that without animals, the green world would
42     still miss a vital element, so she in turn went before the Creator. What
43     happened between them noone knows, but soon afterwards living beings began
44     to populate the land. Fish swam in the seas and rivers, birds flew their
45     first flights through the air, and other species moved on the land. The
46     cycle of Nature seemed complete, and Gaea was content.
47    
48     Already, however, other spirits had noticed what Gaea had done. Dark were
49     they, and they treasured still the image of the empty world. To them, a
50     place devoid of life seemed far better, far more perfect, and so they
51     entered the world to return the world to its past. Sicknesses and
52     poison began to spread among the animals, that threatened to extinguish
53     entire species - yeah, indeed several of them might have died during that
54     time, of which we have next to no information. Bones in the ground seem to
55     indict that there were large animals which do not exist anymore, and
56     sadly, we may not meet them evermore. In anger, Gaea named these dark
57     spirits the Devourers, since they were those who devoured all life, and
58     she and her Elemental allies fought them back, and tried to heal what they
59     could.
60    
61 root 1.2 =head1 History of Creation, by Khalis, Volume II
62 root 1.1
63     In that time it also happened, that a great many of the creatures the
64     Fire Elementals had helped to make were betoken of great madness, and
65     started to rampage among the other beings. In time Gaea and her allies
66     found out the truth, that one of the greatest Elementals of Fire, Ruggili,
67     had turned against them, perhaps on order of the Devourers. Yet, Ruggili
68     now served neither Devourers nor Gaea, instead he sought to increase his
69     own power, and spread madness and chaos upon the world, and he became
70     mightier than any other Elemental in existence.
71    
72     The other Elemental beings came to Gaea, and spoke, "With both renegade
73     Ruggili and the Dark Ones to fight, we need others to assist us. Some of
74     the beings we created are already strong enough to do their part, such as
75     the unicorn or the sphinx. The strongest of them, however, the dragons,
76     have switched their support to Ruggili. We need allies, or this world will
77     become either a place of eternal fire or one of darkness." Gaea was
78     clearly troubled by this, and again left the world to commune with the
79     Creator. Shortly afterwards, new, more intelligent races emerged on the
80     world, among them the dwarves, elves, trolls, goblins, humans, halflings,
81     lizardman, any many others, and they joined the fight on the side of Gaea
82     and the Elementals.
83    
84     During this time, which we now call the Second Age, cultures grew and
85     were destroyed, races rose to prominence and disappeared again, mighty
86     magics were found and forgotten. Ruggili#s followers were beaten back at
87     great cost, and the forces of Gaea could again concentrate on the fight
88     against the Devourers. The fight went on for a long time, but it seemed
89     that the Nature Goddess was able to reform the world into a place of Life.
90     The mortal races assisting her had become weary of the fight, however, and
91     spoke to her thus: "The fight has clearly been won, the death spirits and
92     the Fire God are in retreat. We wish to fight no more, but to settle down
93     in peace. Though we still respect you and always will, we can give you our
94     support no longer." Gaea accepted in silence, even though she knew that
95     this meant that the war would not have a definite ending. Neither the
96     Devourers nor Ruggili would be defeated be her alone.
97    
98     The Devourers and Ruggili watched the retreat of the mortals, the
99     Devourers planning to attack and destroy them now that Gaea was not near,
100     and then to use their own dead spirits against the Nature Goddess. Ruggili
101     instead bided his time, sending down dragons to burn mortal cities and
102     Devourer strongholds both. The Elementals serving Gaea assisted the
103     mortals still, and gave some protection to them so that the Devourers
104     would not destroy them. During this, Third, Age, the mortals segregated
105     according to their nature. The dwarves moved into the mountains, and with
106     the help of Earth Elementals began their first kingdoms underneath the
107     face of the earth. The elves moved into large woods, the lizardmen into
108     swamps. Wars broke out between some of the races, none however anywhere in
109     that measure as the Great War of the Second Age.
110    
111 root 1.2 =head1 History of Creation, by Khalis, Volume III
112 root 1.1
113     In the Third Age it also happened, that spirits from the outside, who had
114     been content to watch until that time, took pity on some of those races.
115     The goblins, orcs, trolls and giants began to serve a being called Gnarg,
116     who had promised to raise and protect them. He helped them build up
117     protection against the many poisons which still plagued the lands, and in
118     time they began to use poison as a weapon against their enemies. Their
119     most hated enemies were the dwarves and the elves, who each had been
120     stronger than them before the coming of Gnarg. Now, stronger than ever
121     before, they attacked them and sought to utterly destroy them. First they
122     moved against the elves. They burned down forests and elven cities, until
123     the being Lythander came to guide the elves and to oppose Gnarg. He sent
124     confusion to the goblin races, and cursed them to utter stupidity. this
125     curse is still active even now, there are fewer orcs or goblins who
126     possess high intuition, intellect or magical affinity then in any other
127     of the mortal races. During the time the curse was first spoken it was
128     much worse. The orcs fell down muttering insanely, the giants and trolls
129     clubbed each other senseless, and the goblins jumped down high cliffs to
130     escaped the voices in their head. The goblin attack faltered, and all the
131     goblin races and giantkind returned - after a few accidents and wrong
132     turns - to their homes. They also immediately stopped their plans to
133     attack the dwarves.
134    
135     The dwarves, however, had other problems. The dragons also claimed the
136     mountains, and the followers of Ruggili sought out the dwarven cities and
137     the treasures they offered. The pitiful cries of the dwarves, and the many
138     deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
139     world and came to the dwarves. He showed them how to create magical
140     weapons which might wound even the greatest of dragons, and he also helped
141     them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
142     and as was Lythander to the elves, Mostrai became god to the dwarves,
143     protected them as they worshipped him for it.
144    
145     The most numerous of the mortal races had no god of their own, and they
146     despaired, seeing that others had gods of great power to call upon for
147     assistance. In their fear of being destroyed, in their anger for being
148     left out, and their hatred for those who left them alone, they cried out
149     for help. And in the darkness, someone heard them. Far away, in another
150     dimension most probably, dwelt beings of great power. Endless torment was
151     their desire, hatred, fear and anger the ways to their dark hearts, and
152     fire their most potent weapon. When the humans had cried long enough, the
153     doorway was opened, and the demon host went through. The demon lord Gorokh
154     led those who entered the world, and he offered the humans many riches and
155     great power in exchange for their worship and for sacrifice. many humans
156     fell, and began to serve the powers of darkness. Others sought redemption,
157     and a pure spirit called Valriel came to their aid. Others again returned
158     to the worship of Gaea, hoping that the forces of Life would protect them,
159     a few humans even went to the goblin, elven and dwarven gods for help.
160    
161 root 1.2 =head1 History of Creation, by Khalis, Volume IV
162 root 1.1
163     As the human worship began to spread out among all the gods and beings of
164     power who had entered the world, a small group of them who wished not for
165     the blessings of Nature but the power of the elements as weapons spake to
166     one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
167     left Gaea's path and accepted the mortal's worship, teaching them the way
168     of lightning and thunder in return. Other small sects began to emerge, and
169     then the one things noone had foreseen happened. Some humans began to
170     worship the powers of Death, who until then never had living followers.
171     Those poor deranged people believed that in death they would be truly
172     free, and the Devourers gladly accepted their help. When those humans
173     died, the most mighty of the Undead were finally created - those who
174     joined the Devourers of their own free will: the vampires, the spectres
175     and the liche.
176    
177     And so the world lies before us today, turmoil and chaos has spread among
178     the many gods who have entered the world. The fights are numerous, but at
179     least we can be called lucky that no single faction has power as great as
180     during the Second Age - for another Great War would probably destroy the
181     world itself. In the First Age only the spirit being existed, in the
182     Second Age we mortals served the forces of Life to survive, in the Third
183     Age we left them and began to worship other Gods. This then is the Fourth
184     Age, in which we hope the ceaseless fighting and wars will finally end,
185     and we will be allowed to live in peace. But whose peace will it be, which
186     gods, which peples will lead and which will follow?
187    
188     Khalis,
189     Grand Hierophant,
190     Servant of Gaea
191    
192    
193     =head1 History for the Impatient
194    
195     Written by Maris the Scholar, a student of Khalis whom he opposed much
196     later in his life.
197    
198     Gaea created the world. However, for things to thrive, rain is needed
199     so Sorig came along, and provided the rain and lightning. The lightning
200     created fire, and so Ruggili was born.
201    
202     Gaea is the source of all nature and life, without any great need for
203     followers, as the natural world itself gives her power. She gave life to a
204     number of sons, all gods of their own.
205    
206     Her son Mostrai saw a flat and uninteresting world and created massive
207     mountains and deep dungeons.
208    
209     Her other son Lythander was bored and created some animals.
210    
211     Gnarg saw that and created the goblins on the world for some reason we no
212     longer know.
213    
214     Lythander, disgusted what the goblins where doing to the beautiful
215     forests, created the elves and halflings to help protect the forests from
216     uncontrolled goblin destruction.
217    
218     Mostrai, seeing what was happening to the forests, decided to take
219     pre-emptive measures and created the dwarves to live deep within the
220     mountains he created.
221    
222     Then Gaea created the humans, to protect and provide balance in the plains
223     and along the coasts.
224    
225     With the constant battles for balance, many of these new life forms died.
226     The gods that created them did originally see the souls that these new
227     life forms had, but the gods Gorokh and Valriel did. They took the worst
228     (and best) of these departing souls in order to create creatures for their
229     own desires.
230    
231     The souls that neither claimed became the domain of the devourers. What
232     the god of devourers lacked in the strength of individual souls, he gained
233     in the sheer number of souls he controlled, and with these he created
234     wights and vampires to give him even more souls. Some of the powerful
235     humanoids worshipped him in hopes of eternal life. For some of these,
236     they gained this eternal life in the form and lichs and demilichs.
237    
238     The Red Dragons were created by Rugilli because he wanted some worshippers
239     of his own. It is believed that the other dragons eventually resulted from
240     those by the constant in-breeding experiments Ruggili made.
241    
242     Nobody knows where the nearly god-like titans came from. Some scholars
243     claim they could be descendants of some of the forgotten gods so little i
244     known about nowadays.
245    
246 root 1.2
247     =head1 Recent Historic Events, by Khalis.
248    
249     =head2 Calendrical Introduction
250    
251     Present Day
252    
253     We are currently in 8437 Era Khelentari (EK).
254    
255     =head2 Volume I: The Early Days
256    
257     Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
258    
259     435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
260    
261 root 1.5 711 EK: The outpost of Heaven’s Gate is founded.
262 root 1.2
263     =head2 Volume II: Second Millenia EK
264    
265     1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
266    
267     =head1 Recent Historic Events, by Khalis.
268    
269     =head2 Volume III: Third Millenia EK
270    
271     2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
272    
273     2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
274    
275     2765 EK: The city of Heaven’s Gate is burned by pirates.
276    
277     =head1 Recent Historic Events, by Khalis.
278    
279     =head2 Volume IV: Fourth Millenia EK
280    
281     3084-3154 EK: The Artificers' Wars take place in the East.
282    
283     3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
284    
285     3867 EK: Juradiths take the direction of Scorn and create a republic.
286    
287     3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
288    
289     =head1 Recent Historic Events, by Khalis.
290    
291     =head2 Volume V: Fifth Millenia EK
292    
293     4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
294    
295     4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
296    
297     4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
298    
299     =head1 Recent Historic Events, by Khalis.
300    
301     =head2 Volume VI: Sixth Millenia EK
302    
303 root 1.10 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
304 root 1.2
305     Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
306    
307     5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
308    
309 root 1.10 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
310 root 1.2
311     =head1 Recent Historic Events, by Khalis.
312    
313     =head2 Volume VII: Seventh Millenia EK
314    
315     6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
316    
317     6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
318    
319     =head1 Recent Historic Events, by Khalis.
320    
321     =head2 Volume VIII: Eighth Millenia EK
322    
323     7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension.
324    
325     7563 EK: The tower of Melficef the Red explodes.
326    
327     =head1 Recent Historic Events, by Khalis.
328    
329     =head2 Volume IX: Ninth Millenia EK
330    
331     8009 EK: Euthville is destroyed.
332    
333    
334 root 1.9 =head1 The Sultanate of Darcap
335    
336     Isolated from the rest of the region by an extensive mountain range to the
337     south, and possessing a massive natural harbour, Darcap is a small, but
338     easily defensible town, dominated by a pair of powerful guilds. The town
339     is also noted for its circus, whose reputation draws visitors from all
340     over the world.
341    
342    
343     =head1 Santo Dominion
344    
345     Santo Dominion sits in a small bay to the north of Scorn. It is an
346     important port of call for ships travelling to and from Scorn and is
347     also somewhat famous for its Opera and its Litle House of Horrors, two
348     magnificent cultural buildings you would not expect in so small a town as
349     Santo Dominion.
350    
351    
352 root 1.2 =head1 Euthville History
353    
354     The Ruins of Euthville can be found just off the Imperial Highway north of
355     Scorn.
356    
357     =head2 The Origins of the City
358    
359     The Codex Skudensis tells that Euthville was founded by the Euthanasia the
360     Builder, hence its name.
361    
362     =head2 Past and Destruction
363    
364 root 1.10 Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
365 root 1.2 rather sad story!!
366    
367     If you went there about half a millenia ago, you’d have seen something
368     very different than the field of haunted ruins it has since become. It
369     was initially founded by a handful of industrious, clever dwarves, that
370     had found a mystical way to locate fields of precious Karitta, the famous
371     metal that is as transparent as a pearl of the North Sea, yet as strong as
372     the best irons of Navar.
373    
374     And thus, they found at the location of Euthville a lot of that raw metal,
375     which quickly made the city one of the richest of all. And for a long
376     time, it stayed so. The inhabitants of Euthville weren’t interested by
377     war, work, or anything else too tiresome - they preferred to pay somebody
378     else to do all of this. And with the advanced technical knowledge bring by
379     the dwarves, working was less and less an issue for them.
380    
381     Yet yhey were facing a problem. All their devices, all their machineries,
382     all their tricks to cheat with nature required energy. Lots of
383     energy. They relied first on the strength of horses and donkeys, but it
384     wasn’t enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
385     so that the hot lizards would provide them with the full force of their
386     steamy breath. But soon, it wasn’t enough. They also used the hidden
387     power provided by the Faeries of the Tarniska river, building a dam, so
388     that they could put the invisible horses of water that the sylphids are
389     rumored to breed in use.
390    
391     But even so, their hunger for power wasn’t satisfied, and became an
392     increasing nuisance for them. So, the Commander of Euthville (which was,
393     more or less, the equivalent to our King at Scorn), finally decided to
394     send messengers across the whole Continent, calling the world for a
395     challenge. Whoever would be able to fulfill the needs of Euthvillians of
396     energy would become the new Commander, thus the ruler of the richest city
397     ever built since Khelens.
398    
399     Many answered the call, of course, and many failed. Wind, Sun, Stars, even
400     dwarven beer were proposed, but nothing seemed to be enough. For years,
401     wizards tried. And failed.
402    
403     And then came a boy. He wasn’t a wizard, nor pretended to be one. He was
404     young, but the story didn’t kept the record of his name, and some now
405     think it is because he was damned. Who knows? The Boy sat in the middle
406     of the city, playing with his flute, laughing whenever he saw one of the
407     demonstrations the powerful wizards and engineers failing again and again.
408    
409 root 1.10 After several days, the Commander noticed the Boy, and said: "who
410     are you to laugh, you, who has only a flute ?" "I have only a
411 root 1.2 flute for sure - but there’s more in my simple pipe than in those
412 root 1.10 legions of wizards." "Really ?" said the Commander, half-laughing,
413     half-curious, "so you think you can solve my challenge ?"
414 root 1.2
415 root 1.10 The Boy smiled. "Not only I can, but I shall - and my price will be
416     quite acceptable to give you the energy you need." "And that would
417     be...?" - "A new pipe." came the reply "That one is becoming
418     old." "Agree, you have your chance."
419 root 1.2
420     The Boy then started to play an amused melody. It sounded like an
421     invitation to a great feast, the opening of a meeting where everybody was
422     invited. And then came from earth itself sounds of steps, climbing from
423     the depth. The fountain that stood in the middle of the place crumbled,
424     leaving a great hole from which flames emerged. But the fire seemed to
425     dance at the rythm of the music itself.
426    
427 root 1.10 The Boy then said to the Commander: "As long as you keep playing for
428 root 1.2 the Demons there, at least 23 hours each day, you’ll get them to make
429 root 1.10 whatever you need." And he gave them the score, took a brand new silver
430 root 1.2 flute, and left, and never was seen again at Euthville.
431    
432     At first, things seemed fine, and the Commander couldn’t believe his
433     luck, as a pipe was a feeble price to pay for such a powerful recipe of
434     prosperity. Who wouldn’t want to tame the Demons themselves? Quickly,
435     though, it appeared obvious that, for enough demons to be there, that
436     music needed to be played rather loudly. And if, at first, it sounded
437     entertaining, joyous, and funny, it quickly grew on the nerves of
438     many. And especially because it was played 23 hours a day.
439    
440     Finally, the Commander decided that the city couldn’t stand this
441     anymore, and ordered that the Demons had to be attracted faraway from the
442     city. On this fateful day, a whole fanfare left the city, hoping that the
443     demons would follow, attracted by the music.
444    
445     And so, they did. One after another, they climbed out of Earth itself, and
446     walked in the direction of the music, obviously unaware of the hundreds of
447     buildings they were crushing by their giant footsteps, and the thousands
448     of inhabitants that they toasted with their dark fire. Seeing that,
449     even the bravest ones went mad, and ran for their lives, leaving pipes,
450     clavicelles and harpsichords fall on the ground.
451    
452     The rest of the story is easy to understand: Demons, free from the magical
453     music that enslaved them, crushed what remained of the city, in a bloody
454     fest that they will forever keep in their twisted memories.
455    
456     The Commander went mad, of course, and it is said that his madness was
457     so strong that his mind was unable to understand that he was dead. If
458     you search enough in the ruins of Euthville, you’ll probably encounter
459     his ghost, as well as those of the many who perished for having believed
460     that mortals could enslave the hell. Some demons stayed there, obviously
461     enjoying the area and its newborn ashes that smelled fresh blood and
462     carnage. Euthville is now, of course, a dangerous, deserted place, and the
463     richesses that are still sleeping below the ruins of its former palaces
464     are now guarded by powerful entities of the 9th Circle.
465    
466     Many said that, if the Enchanted Music could be found, it would open the
467     gates of many treasures, but because none of the former Euthvillians
468     survived, and because nobody knows where the Boy went afterwards, those
469     gates are still closed. I’ve heard that the School of Daemonology was
470     precisely founded to rediscover that spell. But who am I to claim this to
471 root 1.18 be true? I’m only a man of the past that tells stories before a fire,
472 root 1.2 and the fire is dying, and so has my tale reached the end.
473    
474    
475    
476     =head1 The Kiritani Pass (from "Euthville Legends")
477    
478     The "Kiritani Pass" is the part of the map you can see on world_104_114,
479     between the two random caves and the forest full of hidden
480     stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
481     passage for boats sailing from and to Euthville.
482    
483    
484     =head1 Sannistra (from "Euthville Legends")
485    
486     The Sannista is a legendary flying boat that was powered by the reaction
487     of a fire and a water elemental. It was built by the tenth Commander of
488     Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
489     Sannista. That’s the boat that was stolen by Fax when he fled from
490     Euthville, and that he used to get to Khelens. Giusitta the Verbous then
491 root 1.10 sailed it back to the Continent, and hid it "somewhere in the mountains
492     of Euth".
493 root 1.2
494     So I *guess* she would have put it there, although I’m not *sure*. Many
495     people thought the story was speaking about the mountains just east of the
496     ruined city, but now that I’ve discovered those two caves, I’d rather
497     bet on them - it seems more logical.
498    
499    
500 root 1.3 =head1 The Name of the World
501    
502     I, Forag the little-known, have invested my lifetime into exploring
503     the various names of this, our World. In this tome I wrote down all my
504     knowledge. Be careful with it, else it might overwhelm you, as it did me!
505    
506 root 1.10 In Khelens and most of its territories, it was named "The Earth",
507     while the major western landmass was called "The Continent" while the
508 root 1.3 eastern landmass was called "the Wilderness".
509    
510 root 1.10 Fendrakis used "Raxida", which is also the name they gave to the Fox
511 root 1.3 Lady, Mother of All Things, deity.
512    
513 root 1.10 Elves traditionally use "Eänella", which translates as "The Land of
514     Green"
515 root 1.3
516 root 1.10 Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
517 root 1.3 which is a reference to their mythology (see the legend of the Twelve Days
518     for that)
519    
520 root 1.10 The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
521 root 1.3
522 root 1.10 The people of the Old Wall, used the name "Harinappa", "Bottom of
523     the Pit", to designate the world.
524 root 1.3
525     Most people nowadays use the old Khelenti name ("The Earth") or its direct
526     translation in local languages/idioms.
527    
528    
529     =head1 Melficef the Red
530    
531     Melficef was a powerful mage that conducted thaumical studies to
532     try to store magical energies in an efficient way. He created many
533     self-recharging rod spells that are still commonly used today, as well as
534     the thaumic bomb, a device storing a massive amount of mana and releasing
535     it in a violent explosion - such an explosion actually killed the
536     unfortunate Melficef himself.
537    
538    
539 root 1.4 =head1 The Kingdom of Scorn
540    
541     Nestled snugly in a sheltered bay at the west of the Imperial Highway,
542     Scorn is a safe and welcoming place for those who pass by. Once a great
543     military force whose power affected the entire world, its influence
544     has since waned, the castle in the centre of town now serving a mostly
545     ceremonial purpose. Nonetheless by virtue of its position on the Imperial
546     highway the city has maintained its importance as a stopping off point
547     for travellers between the other major cities and it is an attractive
548     location for trade and commerce in its own right. This combined with the
549     sheltered harbour and key shipping lines, ensures that Scorn remains a
550     key crossroads bustling with activity, long after its former military
551     dominence has diminished.
552    
553     =head2 History
554    
555     435EK: The colony of Skorn was founded by Skud the Great, when his
556     expedition reached the shores of the continent. It is said that he first
557     pitched his tent on the site where the inn now stands.
558    
559     1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
560     inhabitants flee to the south. After 1115EK, the city is progressively
561     rebuilt on top of the now buried ruins nowadays known as the Old City.
562    
563     1177EK: War of the Sea Princes. The last imperial ship reaches
564     Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
565     kingdom.
566    
567 root 1.2
568 root 1.5 =head1 History of Lake Country
569    
570 root 1.16 Lake Country originally was where the elves lived who where exiled
571     from the north by the kings of Scorn, during the Vth millenia EK. They
572     named the area Vkovzerov. The major elven city of Vkovzerov was
573     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
574 root 1.5
575    
576     =head1 Visit our Training Centres!
577    
578     We, Training Centres Incorporated provide the best service for warriors,
579     wizards and anybody else who wants to improve quickly.
580    
581     For a modest fee, you can get almost exclusive access to our large
582     training areas.
583    
584     =head2 Pricing
585    
586     Humamoid
587    
588     A Bonecrusher, a Firestar, and a Demonspawn Shield.
589    
590     Undead
591    
592     Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
593    
594     Dragon
595    
596     An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
597    
598     Demon
599    
600     A Demonbane, a Belzebub’s sword, and a Firebrand.
601    
602     =head3 Free Centres
603    
604     As a special service, we provide access to two of our older training
605     centres completely free of charge, although you will understand that there
606     will be no guarentees given for success:
607    
608     Goblin & Zombie - Located south of Scorn
609    
610     Skeleton & Ogre - Located somewhere around Navar
611    
612     =head2 Locations
613    
614     These are the locations to the entrances of the Training Centers.
615    
616     world_107_128
617    
618     world_118_101
619    
620     world_106_109 - Humanoid
621    
622     world_124_113 - Undead
623    
624     world_107_120 - Goblin & Zombie
625    
626    
627     =head1 The Kingdom of Navar
628    
629     Straddling the corner of the Imperial highway as it turns North near the
630     Eastern border of the known world, and surrounded by dangerous territory,
631     Navar is an unlikely site for one of the world’s grandest cities. Yet
632     there it stands, dominating the skyline for miles around and showing the
633     same bustling activity expected of any thriving market town.
634    
635    
636     =head1 The Kingdom of the Masts
637    
638     A Merchant Republic led by the now destroyed city of Kari Kori. At its
639     peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
640     its fleet was unmatched. Kari Kori was opposed to Navar in a series of
641     wars that it finally lost at the Battle of Tered in 2287 EK.
642    
643    
644     =head1 The Artificers' Wars
645    
646     A series of wars conducted between 3084 and 3154 EK by a coalition led by
647     Navari Princes against the Artificers, a group of mages that were masters
648     in the now banned magical field of Technomancy. The Artificers were close
649     to obtain a complete victory, but were finally destroyed by the raw power
650     of their own biggest creation, The Thaumic Gear. The explosion of the Gear
651     shattered the whole east of the world, and many territories forever sank
652     into the ocean, including Kari Kori, the Technomages’ city.
653    
654    
655 root 1.6 =head1 Juradiths Dissidents
656    
657     Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
658     activists that wanted to turn the Kingdom of Scorn into a republic in the
659     second-half of the XXXIVth century EK. They succeeded at overthrowing King
660     Karatan III, but their vengeful, fanatical excesses quickly turned most
661     Scornians against them. When trying to recapture the city, their army was
662     defeated by the Scornian Militia with the help of a couple city mages, who
663     flooded the Juradiths into a magically created lake.
664    
665     Juradiths still exist as a small political faction today, although
666     they’ve long traded their violent ways for some weird traditions whose
667     origins and meaning are now mostly forgotten.
668    
669    
670     =head1 The Gaean Legend of Creation
671    
672     =head2 Age of The Void
673    
674     In the beginning there was Gaea, the force of nature. SHE filled the whole
675     of existence with her being. After a few billion years, this became to
676     grow boring and lonely, so SHE decided to have children.
677    
678     At first SHE created a host of forces like Herself, eternal and
679     divine. But with all their power, they couldn’t get along with each
680     other, so Gaea decided that wasn’t a good idea. SHE decreed that from
681     that point on all creatures but HER would have a limited lifetime. But
682     most of HER first children disagreed, and went away to an unknown
683     location.
684    
685     =head2 Age of The Small World
686    
687     So Gaea created a small world and populated it with limited creatures -
688     animals and plants of all sorts. For a few million years she was happy
689     to watch them. But her remaining faithful children were growing restless
690     and wanted to make their own experimentations too. Finally SHE got bored
691     again, as her creations weren’t self-aware and therefore weren’t
692     much of a company. But SHE was also curious, because her creatures had
693     developed many different styles of living, and SHE desired to compare
694     them.
695    
696     And Gaea destroyed the original world, breaking it in four new ones.
697    
698     =head2 Age of The Four Worlds
699    
700     The First world was dedicated to harmony. It was populated with creatures
701     that preferred to coexist peacefully and contemplate. Two of Her children
702     were particularly enamoured of this world and decided to live there.
703    
704     The Second world was dedicated to construction. It was populated with
705     creatures that liked to change the environment around them, especially
706     ants, bees and beavers, and filled with wood and metal and stone usable as
707     raw material. Two of Her children found the idea fascinating and decided
708     to live in this world.
709    
710     The Third world was dedicated to war and strife. While all the three
711     other worlds had equal shares of light and darkness, the Third world had
712     as much light as its inhabitants desired - and it was populated with
713     creatures that loved and hated light, in equal parts. So these creatures
714     quickly discoreved they could influence the ambient light by battling each
715     other. Two of Her children decided to live in this world: one because he
716     loved light, and another because he hated his brother and therefore wished
717     for darkness to prevail.
718    
719     The Fourth world, finally, was dedicated to predation and to survival of
720     the fittest. It was populated with fierce creatures and predators. Two of
721     Her children believed this was the best way to live and decided to live in
722     this world.
723    
724     After the worlds were created, only four children of Gaea still preferred
725     to live in the Void: two because they weren’t interested in any of those
726     worlds, and two because they liked all of them and preferred to visit them
727     whenever they wished.
728    
729     =head2 Age of Awakening
730    
731     And for a few million years Gaea delighted in observing the differences
732     between the worlds. But still the creatures were not self-aware, and
733     still SHE was lonely. So when Her children came and said they were lonely
734     and wanted to create more interesting creatures, SHE understood them and
735     quickly allowed them and gave them the power to do it.
736    
737     So on the First world, one of the Gods who lived there created a race of
738     beings that loved peace and wildlife, and called them Elves. The other
739     God in that world didn’t choose to create followers, but she teached
740     language to the Elves of her brother, and when the Elves larned the art of
741     naming, they named their creator Lythander, and in exchange for his name
742     he gifted them with luck.
743    
744     On the Second world, one of the Gods created a race of builders and named
745     them Dwarves. His children, in turn, named him Mostrai. His sister, in
746     turn, decided not to create, but teach some of the dwarves (the ones
747     willing to learn) about magic and the powers of the gods. The other
748     dwarves, however, didn’t accept their changed siblings, so they went off
749     to live by themselves and became known as gnomes.
750    
751     On the Third world, of course, none of the resident Gods wanted to
752     cooperate with the other. Both created their own races: the God who fought
753     for darkness created many kinds of fierce, brutal monsters he named
754 root 1.10 "Demons", while the God who fought for light created many kinds of
755     skillful, swift warriors he named "Angels". Befittingly, these Gods
756 root 1.6 were named by their enemies, and not their followers: the demons gave the
757 root 1.10 light god the name of "Valriel", and the angels gave their enemy god
758     the name "Gorokh".
759 root 1.6
760     And on the Fourth world, the patron Gods kept true to their philosophy
761     and created not one, but innumerable races, in the hope that one of these
762     would prove the strongest and most worth. So they created goblins, trolls,
763     ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
764     of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
765    
766     The races in the four worlds lived on for millenia, and developed, and
767     grew, and all worlds flourished. The eight patron gods believed this was
768     proof that they were right, and the way they lived was the best one, while
769     the two traveling gods rather believed that the success of all the worlds
770     was instead proof of the wisdom and power of their Mother.
771    
772     =head2 Age of Death
773    
774     But at some point things started to go wrong. Angels and demons would
775     start to become priests or scholars or merchants and preach against the
776     war. Dwarves and gnomes would start go grow sedentary and admire the
777     crafts of the past instead of building new ones. Goblinoids would suddenly
778     develop a taste for vegetables and become farmers, while dragons would
779     decide that developing their magics was more important than finding
780     food. But what was wrong was a mistery that would only begin to unfold
781     when the High King of the elves, one day, was devoured by a dragon.
782    
783     It was then that the Gods discovered that the worlds were not anymore
784     completely isolated from one another. Someone had, somehow, teached all
785     kinds of creatures how to follow the paths left by the traveling gods -
786     flying creatures would ride the cross-world whirlwinds of the thunder god,
787     and others would learn to tread the strange winding paths of the walking
788     god. And as creatures became aware of different ways, things started to go
789     wrong.
790    
791     Promptly, the Gods tried to close all portals - but it was too late. The
792     art of magic was already known in the four worlds, and strong enough to
793     travel between them. And the one peaceful elves were ignited, and declared
794     war on the dragons, goblins and trolls.
795    
796     While a mighty army of elven warriors crossed over to the Fourth world,
797     dwarves and gnomes found the First world almost deserted and full of wood
798     and metal for the dwarves, and holy, peaceful places for the gnomes.
799    
800     The part of the small peoples who remained on the Second world was faced
801     with new problems when the demons decided they were ripe for tempting (if
802     they could get dwarven builders and gnome sorcerers on their side, the
803     tide of the war would turn). The angels, of course, took upon themselves
804     to protect these strange people from their eternal enemies. So as their
805     attention slowly shifted from the Third world to the Second, soon only
806     the weakest of their kind were in their original world, where they began
807     to fall prey to hungry refugees from the Fourth world, who discovered how
808     tasty angel/demon flesh can be.
809    
810     And while the Gods were busy trying to even understand this chaos, the
811     dead began to come back.
812    
813     Their leader was Hagguth, the Elven High King who had been eaten by a
814     dragon. He came back as a powerful spectre, leading a powerful army of
815     ghosts, wraiths, skeletons and zombies in a massive attack to the Second
816     and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
817     and demons as possible, to strenghten the number of their own undead host.
818    
819     And when some elven wizards tried to steal the power of the undead to
820     their own ends, they became the first vampires, lichs and demilichs -
821     half living, half undead, but on the side of Hagguth and his misterious
822     masters.
823    
824     It was only when a group of reasonable elves, dwarves, gnomes and dragons
825     managed to get together and talk, that it became clear who these masters
826     could be. Till this point, everyone was blaming some (any) god other
827     than the one they worshipped. But there was only one, obvious answer:
828     the Banished Gods, the Forgotten Children who left ages ago because
829     they didn’t agree with he concept of death, were back, and enacting
830     revenge by subverting death itself. In later days, these Gods would become
831     collectively known as the Devourers.
832    
833     Knowing the enemy was not the solution to the war, but was a start. This
834     group, slowly, was able to form a resistence against the undead armies,
835     and gradually turn other people to their side. Finally, after 23 hundred
836     years, they managed to break into the horrible fortress Hagguth had built
837     in the First world and kill (again) the undead king.
838    
839     The chaos began to gradually settle down after that. But then the
840     survivors were faced with a new problem: almost nobody was interested in
841     perverting to the way things used to be.
842    
843     Yes. Entire villages of elves were settled in corners of the Fourth world
844     for many generations, and dwarven guilds had business troughout the
845     worlds.
846    
847     =head2 The Big World
848    
849     So Gaea, in Her wisdom, gave the only possible solution to the
850     problem. SHE took the four worlds in Her hand, and crushed them
851     together. Then SHE looked at the single world she created, and at the
852     creatures of Her children, and decided to again, after millions of years,
853     create Her own followers. Thus SHE created the humans, a young race eager
854     to explore and chart this young world.
855    
856     It took generations for the inhabitants of the resulting world to figure
857     out its geography and for families to reunite; when this finally happened,
858     the stories about four different worlds becoming one were already legends
859     not everybody believed. But still, for some reason, everyone agrees to
860     call this world - the only one they know - Bigworld.
861    
862    
863     =head1 The Book of Valriel
864    
865     In the beginning, for an infinite time, all that existed was a pure light,
866     and that light had a name, and that name was Valriel.
867    
868     But part of the light was not content to be alone, and so did Valriel put
869     this part of Himself aside and did He allow this part to have independent
870     life; and this part was everything that wasn’t content, and as it
871     wasn’t light, it surely was the darkness; and the darkness took upon
872     itself the name of Gorokh.
873    
874     And for many times more time than a mortal can count, Gorokh was the
875     companion and the servant of Valriel. But Gorokh was not content, because
876     that was his nature, and he plotted a way to change everything. And
877     although filled with hidden motives, Gorokh’s words were always very
878     wise, so that Valriel would hear them. So it was that Valriel followed the
879     wise counsel of the Shadow and created a world full of living things to be
880     His new companions and servants.
881    
882     And as soon as Valriel had millions of new companions and servants, Gorokh
883 root 1.10 said, "so now you won’t need me anymore, I can leave and find my own
884     companions and servants". And this made Valriel unhappy because He was
885 root 1.6 the only and true Lord, but Gorokh wouldn’t recognize that, and so it
886     was Gorokh who eventually taught men to rule over other men instead of
887     paying respect to the one true ruler of all.
888    
889     So did Valriel upon the departure of his first servant, create new
890     servants modeled after His beauty and grace, and elf and man and dwarf he
891     created them. But the Shadow did feel envy and wished those followers for
892     himself, so he came to them in the night and whispered in their ears, and
893     some of them were tempted and started to worship and serve the Shadow.
894    
895     But not enough were seduced by his promises. So he decided to be many,
896     not one. And he wore different shapes and again he whispered in the ears
897     of Valriel’s creations. And to the elves he was Lythander of the bow
898     that never misses, and the elves did not see that if a bow never misses,
899     and it isn’t the work of the Lord, then it can only be the work of the
900     Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
901     forge, the builder of things, for the fire and the desire to change was
902     the true face of Gorokh.
903    
904     And he taught the men to wage war upon each other, and scared the warriors
905     with thunder and lightning, and they would call him Sorig. And those
906     who weren’t scared, he tempted with weapons and glory, and wore the
907     beautiful face of a woman, and they called him Valkyrie. And as they
908     killed each other, Gorokh was happy.
909    
910     And much more he did. He taught women to heal and to make the soil grow
911     crop, and they called him Gaea, and believed that Gaea created the world
912     and Valriel was but a minor god, and by spreading this lie they made
913     Gorokh happy. And he taught the children of Valriel to write, so that they
914     could spread his lies further, and they called him Hekanis for that. And
915     he taught them the abomination of filthy magic to pervert and corrupt
916     the creation of the Lord, and to liken themselves to gods, and the evil
917     souls that followed this path called him Byd. And also he taught elf and
918     man and dwarf to brew alcohol and other inebriating things and to laugh
919     in the face of Valriel and throw parties that put shame to the eye of the
920     Lord, and he taught them all that under human guise, and they called their
921     teacher Joyee.
922    
923     So did Valriel look upon the world He created and so did He feel great
924     sorrow and great shame for what had happened to it. And so did he create
925     a new race of servants, more powerful and more faithful than any other,
926     imbued with the mission of hunting down and undoing the work of the Enemy,
927     and this race He called Angels.
928    
929     But again Gorokh felt envy because the servants of the Light were more
930     powerful than his own, and again he went to some of the angels in the
931     night and whispered temptation in their ears, and some turned to his foul
932     purposes and fell from grace. So did Gorokh give them new shapes, to more
933     liken them to himself, red with hate and wearing horns to symbolize their
934     envy, and they became demons. And the plan of Valriel was once again
935     spoiled by the venom of the enemy, because angels had to step aside from
936     their assigned mission to fight the demons and keep them from spreading
937     the evil in their dark hearts.
938    
939     And Gorokh did find great fun in changing Valriel’s creation into a new
940     race, and so did he get elf and man and dwarf and corrupted them with
941     his dark will, and they became goblin and orc and kobold, and troll, and
942     giant, and ogre, and many other abominations to the eye of the Creator,
943     and Gorokh wore the name of Gnarg to these new creations and delighted in
944     watching the destruction and sorrow they spread in the world.
945    
946     And in the ultimate act of defiance, the Shadow decided to create servants
947     for him, create new life himself to liken him more to the Great Lord. And
948     he assembled the foulest magic and the darkest hunger he could find and
949     shaped these into the most horrible monsters he could imagine, and gave
950     them life, and called them dragons, and sent them forth to eat the flesh
951     of the creation of Valriel. And the dragons did call him Ruggilli and much
952     did they please him with the terror they spread.
953    
954     But the light and the love of Valriel knew no end, so He decided to
955     fight evil with good, and He instructed His faithful servants to do only
956     the good, to spread the word of His love. And by doing that did He win
957     back many servants who saw that the righteous is more powerful than the
958     might. Much did this enrage the Shadow, and the Shadow did respond by
959     raising the dead themselves from their graves to fight the forces of
960     good. Even when the dead did not win, they did force the living to abandon
961     good in favor of war, and in doing so they would too abandon Valriel. So
962     once again he shadow was happy.
963    
964     Valriel finally did decide, with much sorrow in His infinite heart, that
965     the only way to make His creation safe again was to destroy the Shadow
966     himself. So did He cast His holy word upon His creation to banish the work
967     of the Enemy. But the Enemy knew what would happen beforehand, due to the
968     evil magic of his followers, and he created a safe refuge for their evil,
969     in a world created entirely of pure evil and hate, that he had set aside
970     from creation and called Hell. And soon enough did Gorokh find ways back
971     into the world of the creation of Light, and resumed his foul work of evil
972     and dissent and terror.
973    
974     So did Valriel gather together His faithful and he did gave them some time
975     to put the love for the Lord back in the hearts of as many of His children
976     as they could. And very soon will He again call upon the faithful, and
977     then will He give the faithful an entire new world for them to live in the
978     love of Valriel. And Having done that He will turn to this world, and to
979     Hell, and to Gorokh, and He will destroy them completely with the force of
980     His will, putting an end once and for all in the war and the evil.
981    
982    
983     =head1 The Book of Gorokh
984    
985     In the beginning, for an infinite time, all that existed was an empty
986     and cold light. And the light was content to be and fill and control
987     everything that was. But it is not right for light to be cold, and the
988     part of the light that should have been warm, longed for warmth and for
989     things to see and for things to do.
990    
991     So did the light put aside the warmth, so that the fire would not disturb
992     their cold peace. And the fire looked unto the light and called the light
993     Valriel, the controlling father, and the fire called himself Gorokh, the
994     Son with a Will.
995    
996     And for many times more time than a mortal can count, Gorokh was the
997     companion and the servant of Valriel. But Gorokh was not content, because
998     that was his nature, and he plotted a way to change everything. And fueled
999     by the fire of his will, Gorokh’s words were always very wise, so
1000     Valriel would always hear them. So it was that Valriel followed the wise
1001     counsel of the Fire and created a world full of living things to be their
1002     new companions and servants.
1003    
1004     And as soon as Valriel had millions of new companions and servants, Gorokh
1005 root 1.10 said, "so now you won’t need me anymore, I can leave and find my own
1006     companions and servants". And this made Valriel unhappy because he
1007 root 1.6 believed he should be only and true Lord, but Gorokh couldn’t agree
1008     to that, and so it was Gorokh who eventually taught men to rule over
1009     themselves instead of paying respect to one self-appointed ruler of all.
1010    
1011     So did Valriel, while Gorokh was away exploring the wonders of the new
1012     world, create new servants of flesh and bone to adore him blindly, and elf
1013     and man and dwarf he created them. And seeing this beautiful new creation
1014     Gorokh wanted a part of it for himself, and he presented himself to them,
1015     and some of them liked him and became his follower.
1016    
1017     But Valriel was afraid that, with two gods to adore, some of his creation
1018     could find it natural to spread creation in two equal halves, and he did
1019     want more than an equal half. So he decided to wear different shapes so
1020     that his children would believe him to be many, not one, and then he
1021     would be able to get more than his fair share. And so did he create many
1022     false gods for his children to adore. And even when Gorokh would bring
1023     the wonderful gifts conceived by his powerful will, such as the forge,
1024     weapons, medicine, agriculture, writing, magic, and wine and booze and
1025     music, even then would Valriel create a false god to pose as the giver of
1026     those gifts and take the glory for himself.
1027    
1028     And since Gorokh kept inventing new presents, Valriel became angry,
1029     because he doesn’t like change and he doesn’t like any good that
1030     doesn’t come from him. And so did he create a new race of servants, more
1031     powerful and more prone to following him blindly than any other, imbued
1032     with the mission of hunting down and undoing the work of the Fire, and
1033     this race He called Angels.
1034    
1035     But again Gorokh found a cunning way to defend his work, and again he
1036     went to some of the angels in the night and whispered promises of power
1037     in their ears, and some turned to his great purposes and joined him. So
1038     did Gorokh give them new shapes, to more liken them to himself, red with
1039     the fire of his will and wearing horns to symbolize their power, and they
1040     became demons. And the plan of Valriel was once again spoiled by the
1041     genius of the Fire, because angels had to step aside from their assigned
1042     mission to fight the demons and keep them from spreading the word of
1043     Gorokh.
1044    
1045     And Gorokh did find great fun in changing Valriel’s creation into a new
1046     race, and so did he get elf and man and dwarf and tried to imbue them
1047     with greater strength, and they became goblin and orc and kobold, and
1048     troll, and giant, and ogre, and many other strong creatures. But their
1049     intelligences greatly suffered from the process, and he was unhappy with
1050     his creation, and while he was looking for a way to help them did Valriel
1051     come to them under the guise of Gnarg and he told them to spread great
1052     destruction and sorrow in the world so that the creation of Gorokh would
1053     seem foul in the eyes of the living.
1054    
1055     So the Fire decided the creation of Valriel was imperfect and he had to
1056     create his own new life. So he assembled the most powerful magic and the
1057     strongest will and mightiest strength he could find and shaped these
1058     into the most magnificent creatures he could imagine, and gave them
1059     life, and called them dragons, and sent them forth to take the world for
1060     themselves. But while the dragons are still the greatest pride of Gorokh,
1061     many of them have abandoned him to serve yet another disguise of Valriel.
1062    
1063     And upon seeing the dragons, Valriel declared war and set his servants
1064     upon the task of killing all the most valuables of Gorokh they could
1065     find. Gorokh was consumed with sorrow, and devised a way to spare these
1066     faithful servants, by allowing them to raise again from the grave even
1067 root 1.10 after their deaths. But the servants of Valriel found these "un-dead"
1068 root 1.6 an even greater abomination, and set forth to hunt them, and Valriel
1069     delighted in the war and carnage that ensued.
1070    
1071     So did Gorokh, his fire dim with sorrow, decide to create a whole world
1072     for him and his faithful. And this world he called Hell. But when he was
1073     slowly bringing his faithful to the new world, Valriel treacherously
1074     brought down a great fury upon the world, killing most of the faithful
1075     that were left behind. So the Fire was finally enraged and decided to wage
1076     the war that the Light wanted. And he opened many passages into the world
1077     so that his armies could enter and destroy the minions of Valriel. And to
1078     this war we are all called to chose sides and fight.
1079    
1080    
1081     =head1 The Dwarven Creation Tale
1082    
1083     A play by Shakesdor the Dwarf.
1084    
1085     - What... where we come from? You’re not old enough for this
1086     conversation.
1087    
1088     - No, uncle, I mean as a whole... the world, the dwarves, the others.
1089    
1090     - Ah. I see. (Big gulp of beer.) You mean, NOW?
1091    
1092     - Yes, please. Pleeeease?
1093    
1094     - *sigh* all right, all right. It goes like this.
1095    
1096     First there was the Ore and the Forge. The Ore is what existence looked
1097     like before it existed. The Forge was the untapped will, the potential in
1098     the Ore to be everything that is, ever will be, or won’t.
1099    
1100     Over a span of time that is not time, because time wasn’t forged yet,
1101     some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1102     merged with that Ore and became sentient. He has many names, but we call
1103     him Mostrai.
1104    
1105     He spent ages of time-that-was-not-time exploring, learning the nature
1106     of Ore and Forge and himself. Till he decided it was time to start
1107     forging. And then, first of all, he forged time, so that he could separate
1108     after from before, and so that he could exist absolutely - as opposed to,
1109 root 1.10 at the same "time", existing and not being created yet, which was the
1110 root 1.6 case if time didn’t exist.
1111    
1112     Then, with things in order, he began forging things. The first thing he
1113     forged was his armor, because he liked the touch of metal against his
1114     body. Then he forged beer, because of course, beer is essential. He forged
1115     it red like the Forge, and black like the Ore. The yellow thing, as we all
1116     know, is an invention of those pansy elves.
1117    
1118     And he liked the beer. He liked it so much, that he was bored of drinking
1119     it alone. Beer calls for a party. So he created the boar and the bird, to
1120     be roasted; he created the mundane fire, which was a toned-down version of
1121     the essence of the Forge, to roast them. And then he created the dwarf, to
1122     dress in metal like him, to work the forge with him, but most importantly
1123     of all, to party with him and partake of the sacred beer.
1124    
1125     But the dwarf started breeding like bugs, and it was quite distracting
1126     to have them putting about in spaceless space. At any given point, there
1127     were thousands of dwarves partying, thousands sleeping, thousands hunting,
1128     and thousands forging. Mostrai thought it was good, but it was also damn
1129     annoying. So he created an enormous mountain for them to live under. He
1130     put the boar and bird, and a few other animals he had come up with later,
1131     on the outside, where he forged woods and forest. And so that his children
1132     wouldn’t wander forever, he placed these places in the middle of an
1133     infinite ocean. There you have, that’s the story.
1134    
1135     - Whoa. What about the others?
1136    
1137     - *sigh* You won’t let me finish my beer, will you?
1138    
1139     - You’ll never finish your beer, uncle. When you soak that mug,
1140     there’s plenty more in the barrel.
1141    
1142     - All right, all rigth. (Big gulp.)
1143    
1144     The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1145     no challenge anymore. The best hunters would play-act wars between
1146     themselves, to best hone their skills.
1147    
1148     Mostrai was worried that those fights might one day evolve into real
1149     wars. So he created an enemy, something very different from the dwarf,
1150     something very obviously wrong, which lived in the woods and preferred
1151     bows and other coward weapons rather than hand-to-hand combat. He made
1152     them incredibly lucky, because otherwise they would stand no chance - and
1153     they came to believe they’re lucky because they’re protected by their
1154     god, which of course doesn’t exist. He also made them very old, so that
1155     they would think they existed before the dwarf - otherwise they would just
1156     recognize our superior position and submit. And all was good and happy;
1157     for time beyond count, dwarf and elf honed their skills against each
1158     other, and prospered.
1159    
1160     I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1161     like those bloody gorefest the others have today. When dwarf and elf
1162     fight, it’s clean, it’s beautiful, it’s according to the rules,
1163     it’s a ritual of honor.
1164    
1165     Well, I digress. All was well, I said. But one day, one elf created yellow
1166     beer. And that offended Mostrai to a level of rage unseen before. So he
1167     created an entire new piece of the world, and populated it with humans,
1168     and other horrible creatures, and then let these young ones discover our
1169     land, so that they may raze the elf forests, ruin the elf nations, and
1170     soil their honor. We’re not stupid enough to argue with Mostrai, so we
1171     went underground, and we’re waiting for that to happen, to see what he
1172     will do next.
1173    
1174     Can I drink in peace now? There, go play with your friends.
1175    
1176    
1177     =head1 The Legend of the Builders
1178    
1179     People of the Old Empire believed that the whole universe was made by
1180     powerful beings called Builders. Builders were not part of the world
1181     like gods were - they lived Outside. Little is known about the Builders
1182     themselves. The priests of the Empire weren’t quite sure themselves
1183     about their names. Some were universally known, though: Mawëdel the Ruler
1184     or Peterëm the Writing One were the most popular of the ever changing
1185     list of Builders.
1186    
1187     The Builders understood very well how difficult it would be for them to
1188     manage themselves every prayer made - making the Universe work was already
1189     a time-consuming task. So they created gods to help them in their task.
1190    
1191     Most of the gods we know today were already popular in the times of the
1192     Old Empire, like Mostrai or Lythander. Others changed names as time
1193     passed. Gods provided their powers to the Faithful Ones, and helped them
1194     by providing blessings and powerful weapons. The priests of the Old Empire
1195     never believed gods made the world, as they were themselves part of it;
1196     world-building was the Builders task.
1197    
1198    
1199     =head1 The Foundation of Scorn
1200    
1201     Few archives remain from the times when Scorn was founded. The city is
1202     probably the oldest of the whole known world. Before Fido, before the Old
1203     Empire, maybe even before gods, Scorn was already there.
1204    
1205     It is usually said that Scorn was founded by Skud the Great. Many legends
1206     are telling about Skud, the half-mythical hero. How he captured the first
1207     dragons. How he fought unknown monsters in the East. How he built Scorn
1208     and the First Inn. Some priests even postulated that Skud was in fact a
1209     Builder. Skud created the First Inn because he wanted to sleep inside a
1210     house, without the risk of being attacked by monsters during the night. He
1211     left the Holy Guestbook, one of the oldest relics of Crossfire, where he
1212     and his fellow friends wrote their names. Skud disappeared long before the
1213     Old Empire came, and nowadays only the Builders can probably remember him.
1214    
1215     Recent researches show that, although he greatly contributed to the
1216     popularity of the city, Skud didn’t found it: it was in fact created
1217     by Tabb the Dark, a Builder that left very little information about him
1218     behind. According to the Codex Skudensis that was discovered in the depths
1219 root 1.10 of the Old City, "Scorn" would have been the real name of Tabb the
1220 root 1.6 Dark.
1221    
1222    
1223     =head1 The Coming of Color
1224    
1225     It is said that centuries before the foundation of the Old Empire, the
1226     world was colorless and sad. Aware of that problem, the Builders decided
1227     to bring color in the life of the Crossfire people. They called the
1228     massive powers of Xepemes, The Source Of All Colors, on the universe. The
1229     magical burst slowly covered the world with colors, but some elements
1230     resisted for a long time. Prophets of the Old Empire announced that,
1231     although victorious, the force of Xepemes wouldn’t stay forever: one
1232     day, it would eventually fade away against a more powerful magical force,
1233     the mysterious Pegemes (or Peengees?). This happened - but much after the
1234     fall of the Empire.
1235    
1236    
1237     =head1 The Bigworld
1238    
1239     The old world was small and it consisted of many pieces. Scorn, Navar,
1240     Brittany and Santo Dominion were in one large piece. Darcap and the
1241     Hill Village were in another smaller one. Lake Country was in yet
1242     another. Pupland was still another. The world was not whole, and the
1243     builders saw that this was wrong. They began the quest to unite the world
1244     and established the Bigworld. As the builders united the world they saw
1245     that it was much too small and began to make it larger. They raised up the
1246     Great Mountains around Brest and they caused the Great Forest to grow. As
1247     the time passed, Navar grew to become a great Kingdom and the builders
1248     decided that it was a good city for players to call home and they gave the
1249     Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1250     not part of this new world, but the builders wish to add it to the west of
1251     Scorn.
1252    
1253    
1254     =head1 Skud the Great
1255    
1256     One of the first Builders. Skud created many famous places, like the
1257     Scorn’s First Inn or the Newbie Tower.
1258    
1259     The reasons of the disappearance of Skud are mostly unknown. The Codex
1260     Skudensis mentions that it could have been because of the negative
1261     influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1262     although left unfinished by its creator, may contain informations about
1263     the fate of one of the most famous Builder
1264    
1265    
1266     =head1 Legends of the Fall
1267    
1268     =head2 Of the first things
1269    
1270     First there was Chaos
1271    
1272     Second there was Something and Nothing
1273    
1274     Third there was Dark and Light
1275    
1276     It is said that the Something and the Nothing would fight and that, the
1277     Dark and Light would fight also.
1278    
1279     This being told to me by a monk of Valriel, no longer in the order.
1280    
1281     =head2 On the nature of elemental essences
1282    
1283     It is said that of the four primary elements
1284    
1285 root 1.17 - there is earth which is.
1286     - there is water which changes.
1287     - there is air which moves.
1288     - there is fire which consumes.
1289 root 1.6
1290     =head2 Overheard in a Narcopian brothel
1291    
1292 root 1.17 When Mother Earth was suckling her children
1293     sky suckled from her right teat
1294     but flame and sea fought to suckle from her left teat
1295     this is why they still fight to this day
1296 root 1.6
1297    
1298     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1299    
1300     This story begins nearly four thousand years ago, when Kadriosa IV, King
1301     of Scorn, invaded the southern territories and pushed back the elven
1302     barbarians that lived there.
1303    
1304     The elvish people fled, and many of them settled in a place they called
1305 root 1.10 Vkovzerov, "The Country of the Three Waters", as it was a rather
1306 root 1.6 unique meeting point between a river, a lake, and the sea. There they
1307     enjoyed a great prosperity, working with the local sprites to build
1308     Tashkeren-tah, The City of the Wooden Towers.
1309    
1310     Two centuries passed, then three. The elven princes of Tashkeren-tah had
1311     become powerful - and never in their hearts was the thirst of revenge
1312     and hatred towards the people of Scorn extinguished. Now very familiar
1313     with the various water creatures that inhabited their territory, they
1314     had developed great skills in commanding rivers, and the beasts inside
1315     them, and the creatures made from them. They knew that Scorn was highly
1316     dependent on its seaport, and they had planned for the many years their
1317     long life gave them to use the great power of water spirits to crush and
1318     flood the city.
1319    
1320     But despite all their accumulated knowledge, their powers were too limited
1321     to direct the most powerful entities of the seas, the Mouthes of the
1322     Mariner, none other than the Greater Aquomons.
1323    
1324     For a long time, they were hesitant to call those, as they were dangerous,
1325     treacherous creatures born during the darkest ages of the world, when
1326     Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1327     strong was their flame of hatred that it soon burned the ropes of their
1328     carefulness. Using their most powerful summoning spell, they convocated
1329     one of the Greater Aquomons before them.
1330    
1331 root 1.10 "Who are you, you creatures with pointy ears, to dare awaken me from my
1332     dreams, me, Vërno, the Fourth Drop ?"
1333 root 1.6
1334     Elven Princes exposed what they wanted to Vërno, and the creature seemed
1335     very interested at the idea of grabbing all the richesses of Scorn, and
1336     bringing them back into his dark kingdom of the depth of the sea.
1337    
1338 root 1.10 "Very well, said Vërno, but you know, I suppose, that we are all bound
1339 root 1.6 by the Law of Equilibrium, established by the gods themselves when the
1340     world was new and the seas infinite. And for my services, you’ll have to
1341 root 1.10 pay the price."
1342 root 1.6
1343     - And what do you want for a price ? - Well, my needs are rather
1344 root 1.10 modest. I’ll only claim a tenth of your own lands as a reward."
1345 root 1.6
1346     The Elven Princes quickly discussed the matter, and came to the conclusion
1347     that it was a rather fair price to pay - after all, their territories
1348     weren’t very large, and there was a lot of empty space all around, so
1349     it wasn’t really a problem for them. Maybe it would for a couple of
1350     peasants, but who cared about them more than of the vengeance against
1351     Scorn ?
1352    
1353 root 1.10 And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1354 root 1.6
1355     What happened then is too long to tell in details here, as it belongs
1356     to another story. In short, Jovidjevska the elven girl, who had heard
1357     everything, travelled to Scorn, and convinced the city wizards of the
1358     truth of the menace. And when Vërno came to crush the city, they moved it
1359     two days into the future, and the water hand of the Fourth Drop grabbed
1360     only emptiness.
1361    
1362     Vërno, furious, came back to the Elves with a big smile, and told
1363 root 1.10 them: "I did what you wanted, and flooded the territory on which Scorn
1364     was established. Now I take my due price."
1365 root 1.6
1366     And that said, he selected the area on which the Elven City itself was
1367     built, and covered it with water, its inhabitants trapped and killed there
1368     without understanding what was happening.
1369    
1370    
1371     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1372    
1373     Two thousand years passed. The lineage of the kings of Scorn died,
1374     and another dynasty came, and another one after that. Wars were
1375     conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1376     and there were nothing but lakes and forests above the dead city of the
1377     elves.
1378    
1379     And then, a man came. Where did he come from ? Nobody knows for
1380     sure. Butakis was his name.
1381    
1382     Butakis was an ambitious young man. He had heard here and there strange
1383     pieces of a weird story, about a sunken city, about a dark pact, about the
1384     secret power of elves...
1385    
1386     For years, he studied the Arcanes, hunting for traces of the city, as he
1387     was convinced that the lost wisdom of the elves of Vkovzerov would give
1388     him a great power. And, finally, after 20 long years of searching, he
1389 root 1.10 concluded that the secret was in the area now called "Lake Country".
1390 root 1.6
1391     And there, he came, and there was a small house made of wood, and there
1392     was a tree, and there was a young elvish woman, dreaming at the stars,
1393     under the tree. And Butakis fell in love, and the elvish lady fell in
1394     love, and they both watched the stars. But soon, Butakis felt the need of
1395     getting back into action, and finding the lost city and getting its power.
1396    
1397 root 1.10 The lady told him: "The true wisdom is in those stars, and in that
1398 root 1.6 tree, and in that house you see. You’ll only find unrest by aiming for
1399 root 1.10 more."
1400 root 1.6
1401     But Butakis had already made up his mind, and he brought back engineers,
1402     and sappers, and miners, and they all worked to build a huge machine to
1403     pump the water, and discover the city. During ten years, Butakis worked on
1404     this, hoping that in the end, the elvish lady would be at his side, and
1405     that she would be his wife, princess of the restored city.
1406    
1407     During all the work, he was perpetually annoyed by a small group of
1408     bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1409     guerilla war against Butakis, as they saw him as a danger for the whole
1410     country, because his plans were damaging nature and could also have awaken
1411     dark power sleeping in the sunken city. Several times, they sabotaged
1412     the machine, stole tools, raped engineers and designers. But each time,
1413     Butakis and his followers repaired the machines, engaged new people, and
1414     increased security.
1415    
1416    
1417     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1418    
1419     And now, ten years after the beginning, the work was completed, and he
1420     invited the elvish lady to come and see the accomplishment of a lifelong
1421     dream.
1422    
1423     The Elvish lady came, as beautiful as ever. And on the balcony at the top
1424     of the pump, they watched the stars, and she kissed him, and she when they
1425     were in the bed he had prepared for that very special night before the
1426     pumping started, she whispered at his ear.
1427    
1428     That, Butakis had waited for long, but he didn’t expect what she told
1429     him then.
1430    
1431 root 1.10 "Ten years you were away, and ten years I watched the stars with
1432 root 1.6 Twak. And now for him, and for he choose me and my heart, I’ll
1433 root 1.10 disappear, and so does your dream."
1434 root 1.6
1435     Butakis understood that he had been fooled, that she only kept her
1436     attention away enough for Twak and three of his faithful men to sabotage
1437     the pump. And so came a great rumble from the basis of the huge building,
1438     and so the huge engines exploded, and so was his dream reduced to smoke,
1439     smoke that still covers most of Lake Country nowadays. The Elvish lady
1440     probably died, as nobody saw her again after that. And so did the brave
1441     Twak, but his spirit survived in the wind - or so say some people.
1442    
1443     Butakis, so strange as it may look, managed to survive, although in bad
1444     shape, as one would expect. Disfigured, he survived until now using black
1445     magic or machines to keep him alive, and he tried to gather again men to
1446     restart his project. But it was now said all around that it was a doomed,
1447     broken man - and so he in fact was Lake country was said to be haunted by
1448     Twak, and several travellers saw a young elvish lady, watching the stars
1449     at night, under a tree, near the lake.
1450    
1451     Nobody ever accepted to work on the foolish project again. Butakis now
1452     awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1453     his machine left behind. A tormented man, that is said to look in the
1454     direction of the lake from the highest tower of his castle, every night.
1455    
1456     But for him never came again the Elvish girl, and forever his soul stays
1457     alone. And so ends what we know about Butakis and Twak, and so dies my
1458     story.
1459    
1460    
1461     =head1 The Wizard School of Blue
1462    
1463 root 1.10 "Although the School disappeared with the Empire itself from The World,
1464 root 1.6 several wizards claimed to be the heirs of their ancient, secret wisdom,
1465 root 1.10 and nicknamed "the Blue Ones", a reference to the color of the School
1466     Banner." – Gros, the Irrelevant One
1467 root 1.6
1468    
1469     =head1 The Great Heliograph
1470    
1471     A device made by Mer’Eric the Walker. Built on the highest point of the
1472     Brestian Hills, it is basically a giant magnifying glass, using a complex
1473     mechanism commanding several mirrors, that is able to concentrate the
1474     sunlight into a powerful beam. The concentrator is associated to a Sun
1475     Stone that can receive similar long-range light signals and transform
1476     them into pure thaumic energy. A keyboard is attached to a mechanical
1477     obturator, allowing a single operator to send coded messages to very long
1478     distances. A magically-powered scriptor writes any such incoming message
1479     capted by the Sun Stone.
1480    
1481     Although Mer’Eric only saw the Great Heliograph as a research project
1482     and as a way to communicate easily across huge distances, this device
1483     is also a powerful weapon that can burn nearly anything several miles
1484     away. This is probably why he decided to hide it in a sealed cave.
1485    
1486     A similar device was built by the Mad Mage of Scorn, but its fate is
1487     unknown.
1488    
1489    
1490     =head1 The Harelkirjan Sisters
1491    
1492     Also called the Twin Witches, they were two powerful women wizards; Herin
1493     was specialized in White Magic, while her sister Urdin was a master of the
1494     Black Art. Both of them tried to improve the life of the people living
1495     all around their house, and introduced the use of cats as spirit-watchers
1496     in Scorn. Unfortunately for them, they were burned by an angry Brestian
1497 root 1.10 fanatical mob for "illegal use of Arcane Powers".
1498 root 1.6
1499    
1500     =head1 Ilrya, The Mountain Huntress
1501    
1502     Ilrya was an elven spellcaster and huntress from the underground city of
1503     Eallera, that is venerated as a lesser god by most of the dwarves living
1504     in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1505    
1506    
1507     =head1 Irial, The Fast One, The Shy Light
1508    
1509     Irial is a lesser spirit of flashlight - the light that you can see when
1510     there’s thunder, for example. It is represented as a small, jumpy and
1511     fast fairy with a temperamental mood.
1512    
1513    
1514     =head1 Khorolizov
1515    
1516 root 1.10 One of the three great dwarven kingdoms. "Khorolizov" means "Green
1517     Gold", which is a reference to the Green Sand, an alchemical component
1518 root 1.6 the dwarves of Khorolizov are the only ones to produce. It is probably
1519     the oldest of the three kingdoms, founded long before the Old Empire of
1520     Khelens reached the shores of the Continent.
1521    
1522    
1523     =head1 Kragi, The Crocodile One, Fish-Hunter
1524    
1525     Kragi is a very ancient spirit, representing the Dangerous Waters, and
1526     the creatures hidden in stagnant swamps. Kragi was already feared by
1527     Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1528     symbolically throw one fish out of what they gathered, to appease the
1529     spirit of Kragi so that the next fishing will go without trouble.
1530    
1531    
1532     =head1 Cromli, The Rocky One
1533    
1534     Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1535 root 1.10 it is said that buildings made of stone anger him (it is like "building
1536     with his own flesh").
1537 root 1.6
1538    
1539     =head1 Glamdri, The Darkness Breaker, The Last Standing One
1540    
1541     Glamdri is a lesser spirit of light - it is said that candlelights are
1542     manifestations of Glamdri, for example.
1543    
1544     Glamdri doesn’t represent a magical light - more a spiritual light, the
1545     last pinch of hope in a desperate world. Glamdri also represents original
1546     thinking used to get out of difficult situations, as opposed to Sarikka -
1547     the Raging Fire - who tries to resolve those by extreme violence.
1548    
1549    
1550     =head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1551    
1552     Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1553    
1554 root 1.10 "(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1555 root 1.6 focused mostly on closing the gap that existed between the art of fighting
1556     and the Arcane. While Dhelyy Olyy believed in the dual association of the
1557     Warrior and the Wizard, each with its own strength increased by a long
1558     specialization in their respective fields, Rhyz believed in the idea of
1559 root 1.10 a "super warriard", a combination of a powerful wizard and a strong
1560 root 1.6 warrior. As such, he devised many items that increased the strength and
1561     combat capabilities of their wearers, hoping that wizard apprentices would
1562     so be more inclined to learn the battle skills of warriors.
1563    
1564     Unfortunately for Rhyz, most of his followers relied more and more on
1565     magical strength more than physical training, leaving them to a severe
1566     defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1567 root 1.10 them."
1568 root 1.6
1569     (Quote from the Codex Simochusianus, Volume XVII)
1570    
1571    
1572     =head1 Archdaemonist Xebinon
1573    
1574     Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1575     the 10th Circle in his mannor.
1576    
1577     It is said that Xebinon used the Crown of Hellfires to try to tame the
1578     Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1579     drained the magical force of the wearer at the same time, making the spell
1580     regeneration more difficult. This was in fact a cursed, twisted artifact,
1581     created by daemons for people who were seeking short-term power, but would
1582     thus head directly for long-term soul slavery.
1583    
1584 root 1.10 Xebinon is sometimes called "The faceless one", as it is said that the
1585 root 1.6 daemon trapped him by stealing his visage. This may explain why magical
1586     artifacts wearing his name are often helmets.
1587    
1588    
1589     =head1 Argoth, the Fish-City of the Two Towers
1590    
1591     Argoth is the name of a city that was located West of Scorn, in the middle
1592     of the sea, in an island that since sunken after the explosion of the
1593     volcano of the same name, in 674EK. It is called the City of the Two
1594     Towers, because two huge towers were built there, to guide the ships
1595     navigating on the oceans between Bigworld and Khelens.
1596    
1597     Argoth was a dwarven city built on one of the highest mountains known,
1598     rooted in the depths of the sea, and climbing so high in the skies that
1599 root 1.10 uneducated travelers said that it was a "stairway to the gods". On the
1600 root 1.6 top of the mountain, the Imperial Governors built the Two Towers, who were
1601     visible from Scorn, about 200km far from them.
1602    
1603     The dwarves of Argoth had a terrible secret: in the depths of the caves
1604     below the mountains, they had trapped Hregalakhen, one of the last
1605     survivors of the race of the Ancient Dragons, who ruled Bigworld long
1606     before the time of humans. Unfortunately for the dwarves, the dragon got
1607     free for an unknown reason, and destroyed the city, the mountain crumbling
1608     and disappearing forever into the ocean. The Imperial authorities spread
1609     the false story of a volcanic eruption to limit the panic a free dragon
1610     the size of Hregalakhen would have caused in the population. The fate of
1611     the dragon is unknown to this day.
1612    
1613    
1614     =head1 Zormola, The Bashing One
1615    
1616     Zormola was a great female orcish warrior, that is sometimes considered
1617     as a lesser divinity by not only orcs, but also by southern barbarians or
1618     even dwarves of Herfensheim, who salute her courage on the battlefield.
1619    
1620    
1621     =head1 Morgul, The Tower Builder, The Dark Climber
1622    
1623     Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1624     with the skies, so that demons could attack heavens. Fortunately for
1625     angels, a group of adventurers defeated him in 2374EK.
1626    
1627    
1628 root 1.7 =head1 Wolfen the White, The White Hunter, The One Who Listens
1629    
1630     Wolfen is one of the three moons orbiting around The World. It is said to
1631     be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1632     of the Dragons, to is cavern and vainquished it.
1633    
1634     In astrology, Wolfen is the symbol of practical mind, swiftness and
1635     flexibility, but also cowardice and stealing. It is associated with the
1636     Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1637     rangers. Priests of Lythander think it is the reincarnation of the wolf
1638     that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1639     as Fixas, the one that saved them from the Humans so long ago.
1640    
1641    
1642 root 1.6 =head1 Ranisha the Red, The Red Death, The One Who Commands
1643    
1644     Ranisha is one of the three moons orbiting around the world of
1645     Crossfire. It is said to be the spirit of the legendary warrior Ranisha,
1646     who was supposed to be an invincible general that was even able to
1647     vainquish gods themselves on the battlefield.
1648    
1649     In astrology, Ranisha is the symbol of violence, hatred, murder, but
1650     also of strength and courage. It is associated with the fire element in
1651     Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1652     god.
1653    
1654    
1655 root 1.7 =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1656    
1657     Asferenn is one of the three moons orbiting around the world of
1658     Crossfire. It is said to be the spirit of the legendary wizard Asferenn,
1659     who was said to have been able to force the gate of the divine dimension.
1660    
1661     In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1662     diplomacy, but also treachery and dark secrets. It is associated with the
1663     water element in Alchemancy. It is said that the cycle of water creatures
1664     are strongly influenced by Asferenn.
1665    
1666    
1667     =head1 Story of Lorkas the Fallen, Volume I
1668    
1669     I’ll tell you about Lorkas of Amudrias, and how he found the White Bird
1670     of Hope, and how he capitained it, opening the Gates of the Sun, and some
1671     stuff like that.
1672    
1673     Some say that Lorkas was an angel of Valriel, that fell long ago from the
1674     Skies, stealing a couple of highly holy artifacts, and hiding them in his
1675     new underground domains.
1676    
1677     Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1678     unfaithful, untrusty creature of Doom and Chaos.
1679    
1680     But, for what matters, some also said that Fido was a fiction, or that
1681     the Empire never was more than a dream of a past that never existed. Some
1682     definitely are foolishly uninformed for sure, and speak more than they
1683     think.
1684    
1685     Because, if they were less quick on jumping to conclusions, they’d
1686     quickly notice how difficult it is for an angel to fall from the sky and
1687     never be able to climb back, as if wild gooses were never able to take off
1688     again once they land after their long journey to the South.
1689    
1690     Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1691     essence, or even a magical creation of a godly force.
1692    
1693     Some say that Khelens is the Beginning, first of the Cities of Men. That,
1694     too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1695     at War. And before them, the Era of Songor the Great. And going back
1696     through the thick book of history, you’ll cross Arnistar of the Desert
1697     Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1698     Kingdom of the Long Wall. And before it, the forgotten towers of light
1699     that Horadrists built.
1700    
1701    
1702     =head1 Story of Lorkas the Fallen, Volume II
1703    
1704     Lorkas was born in Kuratas, a small agrarian state that existed on the
1705     Coronian Valley, when Songer and Khelens were still in infancy. He was a
1706     boy that wanted to see everything, to understand the world and its stars,
1707     and discover its limits, for it was extending much further than the mists
1708     of his home valley.
1709    
1710     But life was rude in Kuratas, and trying to think about anything else than
1711     your next harvest wasn’t well perceived by most; and, more than often,
1712     Lorkas dreamed with tears and despair about the Mountains with the white
1713     tops, and Seas that ended only when they touched the sky, far away.
1714    
1715     Tired of his senseless life, he left his parents, his village, his
1716     friends, when he was only 12, and for weeks walked to the West, until he
1717     reached the Coast of the Stonewalls.
1718    
1719     And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1720     Old World, and so fell in love for the sea. He then joined the Port of
1721     Kridatta, which was famous for its ships, as its inhabitants had mastered
1722     a powerful arcane, so that their boats roamed not only the seas, but the
1723     very clouds themselves.
1724    
1725     Because he was smart and quick-brained, Lorkas soon got enrolled in the
1726     team of Capt’n Bortaras; and after several adventures I shall maybe tell
1727     about another day, he took the succession of the old mariner.
1728    
1729     Horizon was the name of his ship, and famous was his crew, exploring huge
1730     territories and fighting the Princes of Sinas, who back then tried to put
1731     the whole area under their iron, greedy grasps.
1732    
1733    
1734     =head1 Story of Lorkas the Fallen, Volume III
1735    
1736     But Lorkas heard about a wonder that him and his crew soon wanted to
1737     find: The White Bird of Hope.
1738    
1739     Buried in the Very East, it was said to be. And so he sailed east; he
1740     crossed the Great Desert, passed the Mountains of Daigojij, reached the
1741     forests oft he western normanika. But still was the Bird further away.
1742    
1743     Reaching the Eastern Ocean, they decided to try to cross it, despite that
1744     it was said to be the end of the world. And for 30 days and nights, across
1745     tempests and monsters, they firmly kept heading east, east, east.
1746    
1747     When despair was growing on them, mists magically opened, revealing a
1748     golden city built on what seemed to be a rich, fertile coastal plain.
1749    
1750     People there spoke a strange language; they were small and not unlike
1751     joyful foxes, and they welcomed Lorkas and his men (and women)
1752     warmly. Soon, they learned to understand each other enough.
1753    
1754 root 1.10 They called themselves "The People of the Mother", and they had
1755     never seen the "Flat-Eared Giants" before, although they already met
1756     "Flat-Eared Beards" and "Flat-Eared Greens" before.
1757 root 1.7
1758     But there was a lady called Sonja. And, although she wasn’t human, she
1759     seemed brighter, smarter, more beautiful than any other woman Lorkas had
1760     ever seen before.
1761    
1762     Those months were the most wonderful for him - and her - and time seemed
1763     to have stopped for them in their endless love. But of course it hadn’t.
1764    
1765     And after a while, some of his men wanted to go back to their own homes,
1766     and some wanted for their families to come to the Golden City. And, also,
1767     there was the Bird.
1768    
1769     They had no problem to find the White Bird of Hope - a statue entirely
1770     made of the purest of the white marble, with gemstones of red ruby as
1771     eyes. But so much the inhabitants liked it, so they thought that a
1772     valuable friend was much better than a valuable statue.
1773    
1774 root 1.10 And so they said: "Take the bird as a gift of us to your masters, to
1775 root 1.7 show them we want to make friendship with them. Welcome are the friends of
1776 root 1.10 the children of the White Bird."
1777 root 1.7
1778     And so Lorkas left, promising Sonja that he’d soon return.
1779    
1780 root 1.10 The people of the Golden City also told him that "The Bird is imbued
1781     with powerful magic: the one owning it will always keep hope."
1782 root 1.7
1783    
1784     =head1 Story of Lorkas the Fallen, Volume IV
1785    
1786     When Lorkas came back, he and his men were welcomed as heroes. So where
1787     does the story turns sour, as Lorkas is said to have fallen from the skies?
1788    
1789     Well, when he and his crew came back home, Kridatta was at war with Sinas,
1790     and for several years, he and his crew fought, using the power of the Bird
1791     to help them. And during those years, Lorkas kept in his heart the hope of
1792     seeing again Sonja.
1793    
1794     Then came the Fever Plague, that killed a third of the people in the
1795     Ancient World. And again was the Bird used, and again did Lorkas help all
1796     those he could help, still having hope of seeing the Golden City again
1797     soon.
1798    
1799     And then, he sent messengers and explorers, as he had become influent,
1800     rich, and powerful, across the seas, to rebind the ties with the Golden
1801     City, as he promised. But they all came without finding their way to
1802     those faraway shores; yet all that time, and for each new mission sent to
1803     explore the seas and the skies, they seemed closed and closer from the
1804     goal.
1805    
1806     Sixty years passed. The world changed; new kingdoms ruled old cities;
1807     Lorkas was now an old man that lived in a small house looking at the
1808     Ocean.
1809    
1810     And still, each day, he spent hours waiting, watching the line where the
1811     sea met the sky, hoping that one day, one would sail back and tell him:
1812 root 1.10 "we found the Golden City !". And always he hoped, but never received.
1813 root 1.7
1814     Nearly all of his companions were now dead, and the Horizon had been
1815     retired long ago, now slowly rotting in the bay, fading souvenir of a long
1816     forgotten past.
1817    
1818    
1819     =head1 Story of Lorkas the Fallen, Volume V
1820    
1821     Lorkas walked to his boat, and where there was only tarnished wood and
1822     corroded metal, he still saw the fierce ship on which he saw Sonja for the
1823     first time, so long ago. Who knows what he did, then? One thing is sure:
1824     the vigile of the Sea Tower of Kridatta, that watched boats coming and
1825     leaving from dozens of miles away, reported that an ancient ship left the
1826     bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1827     was sleeping.
1828    
1829     Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1830     everybody kept hope that, one day, he’d reach the Golden City
1831     again. Lots of people tried to find the Bird after that event. They all
1832 root 1.10 accused Lorkas of having "stolen" it. The story became legend. The
1833 root 1.7 legend became fairy tale. And the fairy tale got forgotten by most.
1834    
1835     Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1836     people claimed to have found an ancient mausoleum, a relic of the
1837     past. All made of the purest, finest gold. On the walls were engraved a
1838     man at the wheel of a strange ship, and a woman with pointy ears, watching
1839     the skies. And many nowadays keep the Hope that the White Bird now sleeps
1840     down below the streets, having found its way back to home with Lorkas.
1841    
1842     But who could tell if it is the truth, or only a silly story? Who
1843     knows? As for myself, I don’t care: I just hold hope it is. And so ends
1844     the Story of Lorkas, and so keeps Hope running.
1845    
1846    
1847     =head1 The Prison of Madness
1848    
1849     It is said that deep in the underworld there is a vast maze that will make
1850     everybody who dares to enter die of madness.
1851    
1852     It starts in a room, with a row of mirrors to the south. pass through
1853     those, and carry on slightly further, and you are in the maze proper.
1854    
1855     Little is known about the maze, but Worus the Wanderer claimed to have been
1856     in it, seen many of its wonders and returned.
1857    
1858     He also wrote a book that details all the ways and passages, alas, nobody
1859     could decipher it yet:
1860    
1861 root 1.17 gb2trg2gb2gur2rkvg:
1862     2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1863     2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1864     2bapr2gung2vf2ybpngrq2tb2evtug,
1865     2hc,
1866     2evtug,
1867     2evtug,
1868     2evtug,
1869     2evtug,
1870     2evtug,
1871     2lbh2jvyy2or2ng2gur2rkvg.
1872     2gb2trg2gb2gur2inhyg:
1873     2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1874     vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1875     2tb2hc,
1876     2yrsg,
1877     2hc,
1878     2yrsg,
1879     2qbja,
1880     2qbja,
1881     2evtug,
1882     2qbja,
1883     2qbja,
1884     2qbja.2Lbh2jvyy2or2va2gur2unyy,
1885     2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1886 root 1.7
1887    
1888 root 1.8 =head1 Order of the Gravestone
1889    
1890     An ancient order of druids, that venerated the supposed gravestone of
1891     the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1892     renewal and redemption, that lived a regular, short-term dead/revival
1893     cycle. The Order of the Gravestone was very popular during the first
1894     Millenia EK, but then went extinct. No druid is known to exist today, and
1895     the exact location of the gravestone has long been forgotten.
1896    
1897 root 1.6
1898 root 1.13 =head1 Rule of Dictus
1899    
1900     If you get killed twice at the same place - go elsewhere.
1901    
1902     - Dictus the Fat, EK 323
1903    
1904    
1905 root 1.12 =head1 Heaven and Hell
1906    
1907     It is said that the church of Valriel in Scorn has direct access to
1908     Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1909     even come back to the world of mortals. The priests of Gorokh claim that
1910     their church has a connection to Hell. The Valriel priests claim they were
1911     first, and, in their usual attitude, the Gorokh priests claim the priests
1912     of Valriel are useless maggots that lie to their followers.
1913    
1914     Although a number of people have travelled to both Heaven and Hell, their
1915     reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1916     visited.
1917    
1918     Some people claim this Heaven and Hell business is just some magic
1919     illusion forged by some magicians of those churches, mostly because you
1920     can still die in Heaven, Hell doesn't look all that impressive (and it
1921     is so easy to come back), and why would only the churches in Scorn have
1922     access to those in the first place?
1923    
1924 root 1.17
1925     =head1 Barad-Dur
1926    
1927     In the mountains north-east of the great city we found it at last -- the
1928     hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1929     for our party never gained its way past the entryway. Skulls, pixies, and
1930     a horrible creature I hesitate to name decimated my friends and I.
1931    
1932    
1933     =head1 A visit to the Alchemist
1934    
1935     ...and then did the Alchemist agree to make me my potion. First he
1936     called to his grimm servants who hauld forth a great iron cauldron. Into
1937     this black device did he deposit his ingredients and, opening his spell
1938     book for reference, then did he cast his spell of alchemy therepon the
1939     cauldron.
1940    
1941     Greatly did the tub shake and move! I thought that the Alchemist had broke
1942     his device, but he chuckled at my ignorance. Into the cauldron did he
1943     reach an brought forth a filled bottle of golden amber fluid...
1944    
1945    
1946     =head1 The Philosophical Ingredients
1947    
1948     Know that there are 4 principle philosophical ingredients. In order, they
1949     are:
1950    
1951     - philosophical salt
1952     - philosophical sulphur
1953     - philosophical phosphorus
1954     - philosophical oil
1955    
1956     The great alchemist has often said that all living things are made of
1957     these ingredients. Proper combination of these with other base objects can
1958     often create potions of power and might.
1959