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# User Rev Content
1 root 1.2 =encoding utf8
2    
3 root 1.1 =begin comment
4    
5 root 1.20 This is the source for some of the books in deliantra.
6 root 1.1
7     Authors:
8 root 1.14
9 root 1.1 Gorlin <gorlin@freibier.htu.tuwien.ac.at>
10     Mark Wedel <mwedel@scruznet.com>
11 root 1.20 Marc Lehmann <support@deliantra.com>
12 root 1.15 Lalo Martins <lalo.martins@gmail.com>
13 root 1.14 Yann Chachkoff <yann.chachkoff@mailandnews.com>
14     Gros
15    
16     many stories taken from unknown authors at The Crossfire Wiki
17     http://wiki.metalforge.net/
18 root 1.1
19     Each =head1 should become its own book.
20    
21     =end comment
22    
23    
24 root 1.2 =head1 History of Creation, by Khalis, Volume I
25 root 1.1
26     In the beginning the land was barren. No life yet moved upon the large
27     continents and islands that lay empty between the seas. In the seas,
28     nothing moved as well. The world itself held its breath while the Creator
29     rested. Then, a spirit from outside, serving the Most High, entered the
30     world, and she saw a place yet empty of life. So she began to create grass
31     to cover the face of the earth, and trees and other plants. Other spirits
32     from outside watched, and agreed that Gaea had wrought wonders upon the
33     devoid place. Since she was by far stronger than the others, those lesser
34     spirits asked her for leave to join in her work. Gaea accepted their
35     offer, and so the spirits of the Elements of Fire, Air, Water and Earth
36     began their work as Gaea's servants. It can be assumed, that outside the
37     world, the Creator watched and approved.
38    
39     In time, the elemental spirits came before Gaea, and beseeched her to
40     help them create beings able to move of their own free will, living among
41     the plant world. And Gaea saw that without animals, the green world would
42     still miss a vital element, so she in turn went before the Creator. What
43     happened between them noone knows, but soon afterwards living beings began
44     to populate the land. Fish swam in the seas and rivers, birds flew their
45     first flights through the air, and other species moved on the land. The
46     cycle of Nature seemed complete, and Gaea was content.
47    
48     Already, however, other spirits had noticed what Gaea had done. Dark were
49     they, and they treasured still the image of the empty world. To them, a
50     place devoid of life seemed far better, far more perfect, and so they
51     entered the world to return the world to its past. Sicknesses and
52     poison began to spread among the animals, that threatened to extinguish
53     entire species - yeah, indeed several of them might have died during that
54     time, of which we have next to no information. Bones in the ground seem to
55     indict that there were large animals which do not exist anymore, and
56     sadly, we may not meet them evermore. In anger, Gaea named these dark
57     spirits the Devourers, since they were those who devoured all life, and
58     she and her Elemental allies fought them back, and tried to heal what they
59     could.
60    
61 root 1.2 =head1 History of Creation, by Khalis, Volume II
62 root 1.1
63     In that time it also happened, that a great many of the creatures the
64     Fire Elementals had helped to make were betoken of great madness, and
65     started to rampage among the other beings. In time Gaea and her allies
66     found out the truth, that one of the greatest Elementals of Fire, Ruggili,
67     had turned against them, perhaps on order of the Devourers. Yet, Ruggili
68     now served neither Devourers nor Gaea, instead he sought to increase his
69     own power, and spread madness and chaos upon the world, and he became
70     mightier than any other Elemental in existence.
71    
72     The other Elemental beings came to Gaea, and spoke, "With both renegade
73     Ruggili and the Dark Ones to fight, we need others to assist us. Some of
74     the beings we created are already strong enough to do their part, such as
75     the unicorn or the sphinx. The strongest of them, however, the dragons,
76     have switched their support to Ruggili. We need allies, or this world will
77     become either a place of eternal fire or one of darkness." Gaea was
78     clearly troubled by this, and again left the world to commune with the
79     Creator. Shortly afterwards, new, more intelligent races emerged on the
80     world, among them the dwarves, elves, trolls, goblins, humans, halflings,
81     lizardman, any many others, and they joined the fight on the side of Gaea
82     and the Elementals.
83    
84     During this time, which we now call the Second Age, cultures grew and
85     were destroyed, races rose to prominence and disappeared again, mighty
86     magics were found and forgotten. Ruggili#s followers were beaten back at
87     great cost, and the forces of Gaea could again concentrate on the fight
88     against the Devourers. The fight went on for a long time, but it seemed
89     that the Nature Goddess was able to reform the world into a place of Life.
90     The mortal races assisting her had become weary of the fight, however, and
91     spoke to her thus: "The fight has clearly been won, the death spirits and
92     the Fire God are in retreat. We wish to fight no more, but to settle down
93     in peace. Though we still respect you and always will, we can give you our
94     support no longer." Gaea accepted in silence, even though she knew that
95     this meant that the war would not have a definite ending. Neither the
96     Devourers nor Ruggili would be defeated be her alone.
97    
98     The Devourers and Ruggili watched the retreat of the mortals, the
99     Devourers planning to attack and destroy them now that Gaea was not near,
100     and then to use their own dead spirits against the Nature Goddess. Ruggili
101     instead bided his time, sending down dragons to burn mortal cities and
102     Devourer strongholds both. The Elementals serving Gaea assisted the
103     mortals still, and gave some protection to them so that the Devourers
104     would not destroy them. During this, Third, Age, the mortals segregated
105     according to their nature. The dwarves moved into the mountains, and with
106     the help of Earth Elementals began their first kingdoms underneath the
107     face of the earth. The elves moved into large woods, the lizardmen into
108     swamps. Wars broke out between some of the races, none however anywhere in
109     that measure as the Great War of the Second Age.
110    
111 root 1.2 =head1 History of Creation, by Khalis, Volume III
112 root 1.1
113     In the Third Age it also happened, that spirits from the outside, who had
114     been content to watch until that time, took pity on some of those races.
115     The goblins, orcs, trolls and giants began to serve a being called Gnarg,
116     who had promised to raise and protect them. He helped them build up
117     protection against the many poisons which still plagued the lands, and in
118     time they began to use poison as a weapon against their enemies. Their
119     most hated enemies were the dwarves and the elves, who each had been
120     stronger than them before the coming of Gnarg. Now, stronger than ever
121     before, they attacked them and sought to utterly destroy them. First they
122     moved against the elves. They burned down forests and elven cities, until
123     the being Lythander came to guide the elves and to oppose Gnarg. He sent
124     confusion to the goblin races, and cursed them to utter stupidity. this
125     curse is still active even now, there are fewer orcs or goblins who
126     possess high intuition, intellect or magical affinity then in any other
127     of the mortal races. During the time the curse was first spoken it was
128     much worse. The orcs fell down muttering insanely, the giants and trolls
129     clubbed each other senseless, and the goblins jumped down high cliffs to
130     escaped the voices in their head. The goblin attack faltered, and all the
131     goblin races and giantkind returned - after a few accidents and wrong
132     turns - to their homes. They also immediately stopped their plans to
133     attack the dwarves.
134    
135     The dwarves, however, had other problems. The dragons also claimed the
136     mountains, and the followers of Ruggili sought out the dwarven cities and
137     the treasures they offered. The pitiful cries of the dwarves, and the many
138     deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
139     world and came to the dwarves. He showed them how to create magical
140     weapons which might wound even the greatest of dragons, and he also helped
141     them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
142     and as was Lythander to the elves, Mostrai became god to the dwarves,
143     protected them as they worshipped him for it.
144    
145     The most numerous of the mortal races had no god of their own, and they
146     despaired, seeing that others had gods of great power to call upon for
147     assistance. In their fear of being destroyed, in their anger for being
148     left out, and their hatred for those who left them alone, they cried out
149     for help. And in the darkness, someone heard them. Far away, in another
150     dimension most probably, dwelt beings of great power. Endless torment was
151     their desire, hatred, fear and anger the ways to their dark hearts, and
152     fire their most potent weapon. When the humans had cried long enough, the
153     doorway was opened, and the demon host went through. The demon lord Gorokh
154     led those who entered the world, and he offered the humans many riches and
155     great power in exchange for their worship and for sacrifice. many humans
156     fell, and began to serve the powers of darkness. Others sought redemption,
157     and a pure spirit called Valriel came to their aid. Others again returned
158     to the worship of Gaea, hoping that the forces of Life would protect them,
159     a few humans even went to the goblin, elven and dwarven gods for help.
160    
161 root 1.2 =head1 History of Creation, by Khalis, Volume IV
162 root 1.1
163     As the human worship began to spread out among all the gods and beings of
164     power who had entered the world, a small group of them who wished not for
165     the blessings of Nature but the power of the elements as weapons spake to
166     one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
167     left Gaea's path and accepted the mortal's worship, teaching them the way
168     of lightning and thunder in return. Other small sects began to emerge, and
169     then the one things noone had foreseen happened. Some humans began to
170     worship the powers of Death, who until then never had living followers.
171     Those poor deranged people believed that in death they would be truly
172     free, and the Devourers gladly accepted their help. When those humans
173     died, the most mighty of the Undead were finally created - those who
174     joined the Devourers of their own free will: the vampires, the spectres
175     and the liche.
176    
177     And so the world lies before us today, turmoil and chaos has spread among
178     the many gods who have entered the world. The fights are numerous, but at
179     least we can be called lucky that no single faction has power as great as
180     during the Second Age - for another Great War would probably destroy the
181     world itself. In the First Age only the spirit being existed, in the
182     Second Age we mortals served the forces of Life to survive, in the Third
183     Age we left them and began to worship other Gods. This then is the Fourth
184     Age, in which we hope the ceaseless fighting and wars will finally end,
185     and we will be allowed to live in peace. But whose peace will it be, which
186     gods, which peples will lead and which will follow?
187    
188     Khalis,
189     Grand Hierophant,
190     Servant of Gaea
191    
192    
193     =head1 History for the Impatient
194    
195     Written by Maris the Scholar, a student of Khalis whom he opposed much
196     later in his life.
197    
198     Gaea created the world. However, for things to thrive, rain is needed
199     so Sorig came along, and provided the rain and lightning. The lightning
200     created fire, and so Ruggili was born.
201    
202     Gaea is the source of all nature and life, without any great need for
203     followers, as the natural world itself gives her power. She gave life to a
204     number of sons, all gods of their own.
205    
206     Her son Mostrai saw a flat and uninteresting world and created massive
207     mountains and deep dungeons.
208    
209     Her other son Lythander was bored and created some animals.
210    
211     Gnarg saw that and created the goblins on the world for some reason we no
212     longer know.
213    
214     Lythander, disgusted what the goblins where doing to the beautiful
215     forests, created the elves and halflings to help protect the forests from
216     uncontrolled goblin destruction.
217    
218     Mostrai, seeing what was happening to the forests, decided to take
219     pre-emptive measures and created the dwarves to live deep within the
220     mountains he created.
221    
222     Then Gaea created the humans, to protect and provide balance in the plains
223     and along the coasts.
224    
225     With the constant battles for balance, many of these new life forms died.
226     The gods that created them did originally see the souls that these new
227     life forms had, but the gods Gorokh and Valriel did. They took the worst
228     (and best) of these departing souls in order to create creatures for their
229     own desires.
230    
231     The souls that neither claimed became the domain of the devourers. What
232     the god of devourers lacked in the strength of individual souls, he gained
233     in the sheer number of souls he controlled, and with these he created
234     wights and vampires to give him even more souls. Some of the powerful
235     humanoids worshipped him in hopes of eternal life. For some of these,
236     they gained this eternal life in the form and lichs and demilichs.
237    
238     The Red Dragons were created by Rugilli because he wanted some worshippers
239     of his own. It is believed that the other dragons eventually resulted from
240     those by the constant in-breeding experiments Ruggili made.
241    
242     Nobody knows where the nearly god-like titans came from. Some scholars
243     claim they could be descendants of some of the forgotten gods so little i
244     known about nowadays.
245    
246 root 1.2
247     =head1 Recent Historic Events, by Khalis.
248    
249     =head2 Calendrical Introduction
250    
251     Present Day
252    
253     We are currently in 8437 Era Khelentari (EK).
254    
255     =head2 Volume I: The Early Days
256    
257     Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
258    
259     435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
260    
261 root 1.19 711 EK: The outpost of Heaven's Gate is founded.
262 root 1.2
263     =head2 Volume II: Second Millenia EK
264    
265     1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
266    
267     =head1 Recent Historic Events, by Khalis.
268    
269     =head2 Volume III: Third Millenia EK
270    
271     2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
272    
273     2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
274    
275 root 1.19 2765 EK: The city of Heaven's Gate is burned by pirates.
276 root 1.2
277     =head1 Recent Historic Events, by Khalis.
278    
279     =head2 Volume IV: Fourth Millenia EK
280    
281     3084-3154 EK: The Artificers' Wars take place in the East.
282    
283     3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
284    
285     3867 EK: Juradiths take the direction of Scorn and create a republic.
286    
287     3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
288    
289     =head1 Recent Historic Events, by Khalis.
290    
291     =head2 Volume V: Fifth Millenia EK
292    
293     4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
294    
295     4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
296    
297     4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
298    
299     =head1 Recent Historic Events, by Khalis.
300    
301     =head2 Volume VI: Sixth Millenia EK
302    
303 root 1.10 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
304 root 1.2
305     Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
306    
307     5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
308    
309 root 1.10 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
310 root 1.2
311     =head1 Recent Historic Events, by Khalis.
312    
313     =head2 Volume VII: Seventh Millenia EK
314    
315     6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
316    
317     6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
318    
319     =head1 Recent Historic Events, by Khalis.
320    
321     =head2 Volume VIII: Eighth Millenia EK
322    
323 root 1.20 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
324 root 1.2
325     7563 EK: The tower of Melficef the Red explodes.
326    
327     =head1 Recent Historic Events, by Khalis.
328    
329     =head2 Volume IX: Ninth Millenia EK
330    
331     8009 EK: Euthville is destroyed.
332    
333    
334 root 1.9 =head1 The Sultanate of Darcap
335    
336     Isolated from the rest of the region by an extensive mountain range to the
337     south, and possessing a massive natural harbour, Darcap is a small, but
338     easily defensible town, dominated by a pair of powerful guilds. The town
339     is also noted for its circus, whose reputation draws visitors from all
340     over the world.
341    
342    
343     =head1 Santo Dominion
344    
345     Santo Dominion sits in a small bay to the north of Scorn. It is an
346     important port of call for ships travelling to and from Scorn and is
347     also somewhat famous for its Opera and its Litle House of Horrors, two
348     magnificent cultural buildings you would not expect in so small a town as
349     Santo Dominion.
350    
351    
352 root 1.2 =head1 Euthville History
353    
354     The Ruins of Euthville can be found just off the Imperial Highway north of
355     Scorn.
356    
357     =head2 The Origins of the City
358    
359     The Codex Skudensis tells that Euthville was founded by the Euthanasia the
360     Builder, hence its name.
361    
362     =head2 Past and Destruction
363    
364 root 1.10 Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
365 root 1.2 rather sad story!!
366    
367 root 1.19 If you went there about half a millenia ago, you'd have seen something
368 root 1.2 very different than the field of haunted ruins it has since become. It
369     was initially founded by a handful of industrious, clever dwarves, that
370     had found a mystical way to locate fields of precious Karitta, the famous
371     metal that is as transparent as a pearl of the North Sea, yet as strong as
372     the best irons of Navar.
373    
374     And thus, they found at the location of Euthville a lot of that raw metal,
375     which quickly made the city one of the richest of all. And for a long
376 root 1.19 time, it stayed so. The inhabitants of Euthville weren't interested by
377 root 1.2 war, work, or anything else too tiresome - they preferred to pay somebody
378     else to do all of this. And with the advanced technical knowledge bring by
379     the dwarves, working was less and less an issue for them.
380    
381     Yet yhey were facing a problem. All their devices, all their machineries,
382     all their tricks to cheat with nature required energy. Lots of
383     energy. They relied first on the strength of horses and donkeys, but it
384 root 1.19 wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
385 root 1.2 so that the hot lizards would provide them with the full force of their
386 root 1.19 steamy breath. But soon, it wasn't enough. They also used the hidden
387 root 1.2 power provided by the Faeries of the Tarniska river, building a dam, so
388     that they could put the invisible horses of water that the sylphids are
389     rumored to breed in use.
390    
391 root 1.19 But even so, their hunger for power wasn't satisfied, and became an
392 root 1.2 increasing nuisance for them. So, the Commander of Euthville (which was,
393     more or less, the equivalent to our King at Scorn), finally decided to
394     send messengers across the whole Continent, calling the world for a
395     challenge. Whoever would be able to fulfill the needs of Euthvillians of
396     energy would become the new Commander, thus the ruler of the richest city
397     ever built since Khelens.
398    
399     Many answered the call, of course, and many failed. Wind, Sun, Stars, even
400     dwarven beer were proposed, but nothing seemed to be enough. For years,
401     wizards tried. And failed.
402    
403 root 1.19 And then came a boy. He wasn't a wizard, nor pretended to be one. He was
404     young, but the story didn't kept the record of his name, and some now
405 root 1.2 think it is because he was damned. Who knows? The Boy sat in the middle
406     of the city, playing with his flute, laughing whenever he saw one of the
407     demonstrations the powerful wizards and engineers failing again and again.
408    
409 root 1.10 After several days, the Commander noticed the Boy, and said: "who
410     are you to laugh, you, who has only a flute ?" "I have only a
411 root 1.19 flute for sure - but there's more in my simple pipe than in those
412 root 1.10 legions of wizards." "Really ?" said the Commander, half-laughing,
413     half-curious, "so you think you can solve my challenge ?"
414 root 1.2
415 root 1.10 The Boy smiled. "Not only I can, but I shall - and my price will be
416     quite acceptable to give you the energy you need." "And that would
417     be...?" - "A new pipe." came the reply "That one is becoming
418     old." "Agree, you have your chance."
419 root 1.2
420     The Boy then started to play an amused melody. It sounded like an
421     invitation to a great feast, the opening of a meeting where everybody was
422     invited. And then came from earth itself sounds of steps, climbing from
423     the depth. The fountain that stood in the middle of the place crumbled,
424     leaving a great hole from which flames emerged. But the fire seemed to
425     dance at the rythm of the music itself.
426    
427 root 1.10 The Boy then said to the Commander: "As long as you keep playing for
428 root 1.19 the Demons there, at least 23 hours each day, you'll get them to make
429 root 1.10 whatever you need." And he gave them the score, took a brand new silver
430 root 1.2 flute, and left, and never was seen again at Euthville.
431    
432 root 1.19 At first, things seemed fine, and the Commander couldn't believe his
433 root 1.2 luck, as a pipe was a feeble price to pay for such a powerful recipe of
434 root 1.19 prosperity. Who wouldn't want to tame the Demons themselves? Quickly,
435 root 1.2 though, it appeared obvious that, for enough demons to be there, that
436     music needed to be played rather loudly. And if, at first, it sounded
437     entertaining, joyous, and funny, it quickly grew on the nerves of
438     many. And especially because it was played 23 hours a day.
439    
440 root 1.19 Finally, the Commander decided that the city couldn't stand this
441 root 1.2 anymore, and ordered that the Demons had to be attracted faraway from the
442     city. On this fateful day, a whole fanfare left the city, hoping that the
443     demons would follow, attracted by the music.
444    
445     And so, they did. One after another, they climbed out of Earth itself, and
446     walked in the direction of the music, obviously unaware of the hundreds of
447     buildings they were crushing by their giant footsteps, and the thousands
448     of inhabitants that they toasted with their dark fire. Seeing that,
449     even the bravest ones went mad, and ran for their lives, leaving pipes,
450     clavicelles and harpsichords fall on the ground.
451    
452     The rest of the story is easy to understand: Demons, free from the magical
453     music that enslaved them, crushed what remained of the city, in a bloody
454     fest that they will forever keep in their twisted memories.
455    
456     The Commander went mad, of course, and it is said that his madness was
457     so strong that his mind was unable to understand that he was dead. If
458 root 1.19 you search enough in the ruins of Euthville, you'll probably encounter
459 root 1.2 his ghost, as well as those of the many who perished for having believed
460     that mortals could enslave the hell. Some demons stayed there, obviously
461     enjoying the area and its newborn ashes that smelled fresh blood and
462     carnage. Euthville is now, of course, a dangerous, deserted place, and the
463     richesses that are still sleeping below the ruins of its former palaces
464     are now guarded by powerful entities of the 9th Circle.
465    
466     Many said that, if the Enchanted Music could be found, it would open the
467     gates of many treasures, but because none of the former Euthvillians
468     survived, and because nobody knows where the Boy went afterwards, those
469 root 1.19 gates are still closed. I've heard that the School of Daemonology was
470 root 1.2 precisely founded to rediscover that spell. But who am I to claim this to
471 root 1.19 be true? I'm only a man of the past that tells stories before a fire,
472 root 1.2 and the fire is dying, and so has my tale reached the end.
473    
474    
475    
476     =head1 The Kiritani Pass (from "Euthville Legends")
477    
478     The "Kiritani Pass" is the part of the map you can see on world_104_114,
479     between the two random caves and the forest full of hidden
480     stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
481     passage for boats sailing from and to Euthville.
482    
483    
484     =head1 Sannistra (from "Euthville Legends")
485    
486     The Sannista is a legendary flying boat that was powered by the reaction
487     of a fire and a water elemental. It was built by the tenth Commander of
488     Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
489 root 1.19 Sannista. That's the boat that was stolen by Fax when he fled from
490 root 1.2 Euthville, and that he used to get to Khelens. Giusitta the Verbous then
491 root 1.10 sailed it back to the Continent, and hid it "somewhere in the mountains
492     of Euth".
493 root 1.2
494 root 1.19 So I *guess* she would have put it there, although I'm not *sure*. Many
495 root 1.2 people thought the story was speaking about the mountains just east of the
496 root 1.19 ruined city, but now that I've discovered those two caves, I'd rather
497 root 1.2 bet on them - it seems more logical.
498    
499    
500 root 1.3 =head1 The Name of the World
501    
502     I, Forag the little-known, have invested my lifetime into exploring
503     the various names of this, our World. In this tome I wrote down all my
504     knowledge. Be careful with it, else it might overwhelm you, as it did me!
505    
506 root 1.10 In Khelens and most of its territories, it was named "The Earth",
507     while the major western landmass was called "The Continent" while the
508 root 1.3 eastern landmass was called "the Wilderness".
509    
510 root 1.10 Fendrakis used "Raxida", which is also the name they gave to the Fox
511 root 1.3 Lady, Mother of All Things, deity.
512    
513 root 1.10 Elves traditionally use "Eänella", which translates as "The Land of
514     Green"
515 root 1.3
516 root 1.10 Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
517 root 1.3 which is a reference to their mythology (see the legend of the Twelve Days
518     for that)
519    
520 root 1.10 The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
521 root 1.3
522 root 1.10 The people of the Old Wall, used the name "Harinappa", "Bottom of
523     the Pit", to designate the world.
524 root 1.3
525     Most people nowadays use the old Khelenti name ("The Earth") or its direct
526     translation in local languages/idioms.
527    
528    
529     =head1 Melficef the Red
530    
531     Melficef was a powerful mage that conducted thaumical studies to
532     try to store magical energies in an efficient way. He created many
533     self-recharging rod spells that are still commonly used today, as well as
534     the thaumic bomb, a device storing a massive amount of mana and releasing
535     it in a violent explosion - such an explosion actually killed the
536     unfortunate Melficef himself.
537    
538    
539 root 1.4 =head1 The Kingdom of Scorn
540    
541     Nestled snugly in a sheltered bay at the west of the Imperial Highway,
542     Scorn is a safe and welcoming place for those who pass by. Once a great
543     military force whose power affected the entire world, its influence
544     has since waned, the castle in the centre of town now serving a mostly
545     ceremonial purpose. Nonetheless by virtue of its position on the Imperial
546     highway the city has maintained its importance as a stopping off point
547     for travellers between the other major cities and it is an attractive
548     location for trade and commerce in its own right. This combined with the
549     sheltered harbour and key shipping lines, ensures that Scorn remains a
550     key crossroads bustling with activity, long after its former military
551     dominence has diminished.
552    
553     =head2 History
554    
555     435EK: The colony of Skorn was founded by Skud the Great, when his
556     expedition reached the shores of the continent. It is said that he first
557     pitched his tent on the site where the inn now stands.
558    
559     1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
560     inhabitants flee to the south. After 1115EK, the city is progressively
561     rebuilt on top of the now buried ruins nowadays known as the Old City.
562    
563     1177EK: War of the Sea Princes. The last imperial ship reaches
564     Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
565     kingdom.
566    
567 root 1.2
568 root 1.5 =head1 History of Lake Country
569    
570 root 1.16 Lake Country originally was where the elves lived who where exiled
571     from the north by the kings of Scorn, during the Vth millenia EK. They
572     named the area Vkovzerov. The major elven city of Vkovzerov was
573     Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
574 root 1.5
575    
576     =head1 Visit our Training Centres!
577    
578     We, Training Centres Incorporated provide the best service for warriors,
579     wizards and anybody else who wants to improve quickly.
580    
581     For a modest fee, you can get almost exclusive access to our large
582     training areas.
583    
584     =head2 Pricing
585    
586     Humamoid
587    
588     A Bonecrusher, a Firestar, and a Demonspawn Shield.
589    
590     Undead
591    
592 root 1.19 Lich dust, a Spectre's ectoplasm, and a Skull's tooth.
593 root 1.5
594     Dragon
595    
596 root 1.19 An Ancient dragon's steak, an Ancient Blue Dragon's steak, and an Ancient red dragon's steak.
597 root 1.5
598     Demon
599    
600 root 1.19 A Demonbane, a Belzebub's sword, and a Firebrand.
601 root 1.5
602     =head3 Free Centres
603    
604     As a special service, we provide access to two of our older training
605     centres completely free of charge, although you will understand that there
606     will be no guarentees given for success:
607    
608     Goblin & Zombie - Located south of Scorn
609    
610 root 1.21 Skeleton & Ogre - Located south-west of Navar
611 root 1.5
612     =head2 Locations
613    
614     These are the locations to the entrances of the Training Centers.
615    
616 root 1.21 world_106_109 - Humanoid
617    
618     world_107_120 - Goblin & Zombie
619 root 1.5
620 root 1.21 world_107_128 - Undead
621 root 1.5
622 root 1.21 world_119_101 - Dragons
623    
624     world_119_118 - Skeleton & Ogre
625 root 1.5
626 root 1.21 world_124_113 - Demon
627 root 1.5
628    
629    
630     =head1 The Kingdom of Navar
631    
632     Straddling the corner of the Imperial highway as it turns North near the
633     Eastern border of the known world, and surrounded by dangerous territory,
634 root 1.19 Navar is an unlikely site for one of the world's grandest cities. Yet
635 root 1.5 there it stands, dominating the skyline for miles around and showing the
636     same bustling activity expected of any thriving market town.
637    
638    
639     =head1 The Kingdom of the Masts
640    
641     A Merchant Republic led by the now destroyed city of Kari Kori. At its
642     peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
643     its fleet was unmatched. Kari Kori was opposed to Navar in a series of
644     wars that it finally lost at the Battle of Tered in 2287 EK.
645    
646    
647     =head1 The Artificers' Wars
648    
649     A series of wars conducted between 3084 and 3154 EK by a coalition led by
650     Navari Princes against the Artificers, a group of mages that were masters
651     in the now banned magical field of Technomancy. The Artificers were close
652     to obtain a complete victory, but were finally destroyed by the raw power
653     of their own biggest creation, The Thaumic Gear. The explosion of the Gear
654     shattered the whole east of the world, and many territories forever sank
655 root 1.19 into the ocean, including Kari Kori, the Technomages' city.
656 root 1.5
657    
658 root 1.6 =head1 Juradiths Dissidents
659    
660     Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
661     activists that wanted to turn the Kingdom of Scorn into a republic in the
662     second-half of the XXXIVth century EK. They succeeded at overthrowing King
663     Karatan III, but their vengeful, fanatical excesses quickly turned most
664     Scornians against them. When trying to recapture the city, their army was
665     defeated by the Scornian Militia with the help of a couple city mages, who
666     flooded the Juradiths into a magically created lake.
667    
668     Juradiths still exist as a small political faction today, although
669 root 1.19 they've long traded their violent ways for some weird traditions whose
670 root 1.6 origins and meaning are now mostly forgotten.
671    
672    
673     =head1 The Gaean Legend of Creation
674    
675     =head2 Age of The Void
676    
677     In the beginning there was Gaea, the force of nature. SHE filled the whole
678     of existence with her being. After a few billion years, this became to
679     grow boring and lonely, so SHE decided to have children.
680    
681     At first SHE created a host of forces like Herself, eternal and
682 root 1.19 divine. But with all their power, they couldn't get along with each
683     other, so Gaea decided that wasn't a good idea. SHE decreed that from
684 root 1.6 that point on all creatures but HER would have a limited lifetime. But
685     most of HER first children disagreed, and went away to an unknown
686     location.
687    
688     =head2 Age of The Small World
689    
690     So Gaea created a small world and populated it with limited creatures -
691     animals and plants of all sorts. For a few million years she was happy
692     to watch them. But her remaining faithful children were growing restless
693     and wanted to make their own experimentations too. Finally SHE got bored
694 root 1.19 again, as her creations weren't self-aware and therefore weren't
695 root 1.6 much of a company. But SHE was also curious, because her creatures had
696     developed many different styles of living, and SHE desired to compare
697     them.
698    
699     And Gaea destroyed the original world, breaking it in four new ones.
700    
701     =head2 Age of The Four Worlds
702    
703     The First world was dedicated to harmony. It was populated with creatures
704     that preferred to coexist peacefully and contemplate. Two of Her children
705     were particularly enamoured of this world and decided to live there.
706    
707     The Second world was dedicated to construction. It was populated with
708     creatures that liked to change the environment around them, especially
709     ants, bees and beavers, and filled with wood and metal and stone usable as
710     raw material. Two of Her children found the idea fascinating and decided
711     to live in this world.
712    
713     The Third world was dedicated to war and strife. While all the three
714     other worlds had equal shares of light and darkness, the Third world had
715     as much light as its inhabitants desired - and it was populated with
716     creatures that loved and hated light, in equal parts. So these creatures
717     quickly discoreved they could influence the ambient light by battling each
718     other. Two of Her children decided to live in this world: one because he
719     loved light, and another because he hated his brother and therefore wished
720     for darkness to prevail.
721    
722     The Fourth world, finally, was dedicated to predation and to survival of
723     the fittest. It was populated with fierce creatures and predators. Two of
724     Her children believed this was the best way to live and decided to live in
725     this world.
726    
727     After the worlds were created, only four children of Gaea still preferred
728 root 1.19 to live in the Void: two because they weren't interested in any of those
729 root 1.6 worlds, and two because they liked all of them and preferred to visit them
730     whenever they wished.
731    
732     =head2 Age of Awakening
733    
734     And for a few million years Gaea delighted in observing the differences
735     between the worlds. But still the creatures were not self-aware, and
736     still SHE was lonely. So when Her children came and said they were lonely
737     and wanted to create more interesting creatures, SHE understood them and
738     quickly allowed them and gave them the power to do it.
739    
740     So on the First world, one of the Gods who lived there created a race of
741     beings that loved peace and wildlife, and called them Elves. The other
742 root 1.19 God in that world didn't choose to create followers, but she teached
743 root 1.6 language to the Elves of her brother, and when the Elves larned the art of
744     naming, they named their creator Lythander, and in exchange for his name
745     he gifted them with luck.
746    
747     On the Second world, one of the Gods created a race of builders and named
748     them Dwarves. His children, in turn, named him Mostrai. His sister, in
749     turn, decided not to create, but teach some of the dwarves (the ones
750     willing to learn) about magic and the powers of the gods. The other
751 root 1.19 dwarves, however, didn't accept their changed siblings, so they went off
752 root 1.6 to live by themselves and became known as gnomes.
753    
754     On the Third world, of course, none of the resident Gods wanted to
755     cooperate with the other. Both created their own races: the God who fought
756     for darkness created many kinds of fierce, brutal monsters he named
757 root 1.10 "Demons", while the God who fought for light created many kinds of
758     skillful, swift warriors he named "Angels". Befittingly, these Gods
759 root 1.6 were named by their enemies, and not their followers: the demons gave the
760 root 1.10 light god the name of "Valriel", and the angels gave their enemy god
761     the name "Gorokh".
762 root 1.6
763     And on the Fourth world, the patron Gods kept true to their philosophy
764     and created not one, but innumerable races, in the hope that one of these
765     would prove the strongest and most worth. So they created goblins, trolls,
766     ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
767     of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
768    
769     The races in the four worlds lived on for millenia, and developed, and
770     grew, and all worlds flourished. The eight patron gods believed this was
771     proof that they were right, and the way they lived was the best one, while
772     the two traveling gods rather believed that the success of all the worlds
773     was instead proof of the wisdom and power of their Mother.
774    
775     =head2 Age of Death
776    
777     But at some point things started to go wrong. Angels and demons would
778     start to become priests or scholars or merchants and preach against the
779     war. Dwarves and gnomes would start go grow sedentary and admire the
780     crafts of the past instead of building new ones. Goblinoids would suddenly
781     develop a taste for vegetables and become farmers, while dragons would
782     decide that developing their magics was more important than finding
783     food. But what was wrong was a mistery that would only begin to unfold
784     when the High King of the elves, one day, was devoured by a dragon.
785    
786     It was then that the Gods discovered that the worlds were not anymore
787     completely isolated from one another. Someone had, somehow, teached all
788     kinds of creatures how to follow the paths left by the traveling gods -
789     flying creatures would ride the cross-world whirlwinds of the thunder god,
790     and others would learn to tread the strange winding paths of the walking
791     god. And as creatures became aware of different ways, things started to go
792     wrong.
793    
794     Promptly, the Gods tried to close all portals - but it was too late. The
795     art of magic was already known in the four worlds, and strong enough to
796     travel between them. And the one peaceful elves were ignited, and declared
797     war on the dragons, goblins and trolls.
798    
799     While a mighty army of elven warriors crossed over to the Fourth world,
800     dwarves and gnomes found the First world almost deserted and full of wood
801     and metal for the dwarves, and holy, peaceful places for the gnomes.
802    
803     The part of the small peoples who remained on the Second world was faced
804     with new problems when the demons decided they were ripe for tempting (if
805     they could get dwarven builders and gnome sorcerers on their side, the
806     tide of the war would turn). The angels, of course, took upon themselves
807     to protect these strange people from their eternal enemies. So as their
808     attention slowly shifted from the Third world to the Second, soon only
809     the weakest of their kind were in their original world, where they began
810     to fall prey to hungry refugees from the Fourth world, who discovered how
811     tasty angel/demon flesh can be.
812    
813     And while the Gods were busy trying to even understand this chaos, the
814     dead began to come back.
815    
816     Their leader was Hagguth, the Elven High King who had been eaten by a
817     dragon. He came back as a powerful spectre, leading a powerful army of
818     ghosts, wraiths, skeletons and zombies in a massive attack to the Second
819     and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
820     and demons as possible, to strenghten the number of their own undead host.
821    
822     And when some elven wizards tried to steal the power of the undead to
823     their own ends, they became the first vampires, lichs and demilichs -
824     half living, half undead, but on the side of Hagguth and his misterious
825     masters.
826    
827     It was only when a group of reasonable elves, dwarves, gnomes and dragons
828     managed to get together and talk, that it became clear who these masters
829     could be. Till this point, everyone was blaming some (any) god other
830     than the one they worshipped. But there was only one, obvious answer:
831     the Banished Gods, the Forgotten Children who left ages ago because
832 root 1.19 they didn't agree with he concept of death, were back, and enacting
833 root 1.6 revenge by subverting death itself. In later days, these Gods would become
834     collectively known as the Devourers.
835    
836     Knowing the enemy was not the solution to the war, but was a start. This
837     group, slowly, was able to form a resistence against the undead armies,
838     and gradually turn other people to their side. Finally, after 23 hundred
839     years, they managed to break into the horrible fortress Hagguth had built
840     in the First world and kill (again) the undead king.
841    
842     The chaos began to gradually settle down after that. But then the
843     survivors were faced with a new problem: almost nobody was interested in
844     perverting to the way things used to be.
845    
846     Yes. Entire villages of elves were settled in corners of the Fourth world
847     for many generations, and dwarven guilds had business troughout the
848     worlds.
849    
850     =head2 The Big World
851    
852     So Gaea, in Her wisdom, gave the only possible solution to the
853     problem. SHE took the four worlds in Her hand, and crushed them
854     together. Then SHE looked at the single world she created, and at the
855     creatures of Her children, and decided to again, after millions of years,
856     create Her own followers. Thus SHE created the humans, a young race eager
857     to explore and chart this young world.
858    
859     It took generations for the inhabitants of the resulting world to figure
860     out its geography and for families to reunite; when this finally happened,
861     the stories about four different worlds becoming one were already legends
862     not everybody believed. But still, for some reason, everyone agrees to
863     call this world - the only one they know - Bigworld.
864    
865    
866     =head1 The Book of Valriel
867    
868     In the beginning, for an infinite time, all that existed was a pure light,
869     and that light had a name, and that name was Valriel.
870    
871     But part of the light was not content to be alone, and so did Valriel put
872     this part of Himself aside and did He allow this part to have independent
873 root 1.19 life; and this part was everything that wasn't content, and as it
874     wasn't light, it surely was the darkness; and the darkness took upon
875 root 1.6 itself the name of Gorokh.
876    
877     And for many times more time than a mortal can count, Gorokh was the
878     companion and the servant of Valriel. But Gorokh was not content, because
879     that was his nature, and he plotted a way to change everything. And
880 root 1.19 although filled with hidden motives, Gorokh's words were always very
881 root 1.6 wise, so that Valriel would hear them. So it was that Valriel followed the
882     wise counsel of the Shadow and created a world full of living things to be
883     His new companions and servants.
884    
885     And as soon as Valriel had millions of new companions and servants, Gorokh
886 root 1.19 said, "so now you won't need me anymore, I can leave and find my own
887 root 1.10 companions and servants". And this made Valriel unhappy because He was
888 root 1.19 the only and true Lord, but Gorokh wouldn't recognize that, and so it
889 root 1.6 was Gorokh who eventually taught men to rule over other men instead of
890     paying respect to the one true ruler of all.
891    
892     So did Valriel upon the departure of his first servant, create new
893     servants modeled after His beauty and grace, and elf and man and dwarf he
894     created them. But the Shadow did feel envy and wished those followers for
895     himself, so he came to them in the night and whispered in their ears, and
896     some of them were tempted and started to worship and serve the Shadow.
897    
898     But not enough were seduced by his promises. So he decided to be many,
899     not one. And he wore different shapes and again he whispered in the ears
900 root 1.19 of Valriel's creations. And to the elves he was Lythander of the bow
901 root 1.6 that never misses, and the elves did not see that if a bow never misses,
902 root 1.19 and it isn't the work of the Lord, then it can only be the work of the
903 root 1.6 Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
904     forge, the builder of things, for the fire and the desire to change was
905     the true face of Gorokh.
906    
907     And he taught the men to wage war upon each other, and scared the warriors
908     with thunder and lightning, and they would call him Sorig. And those
909 root 1.19 who weren't scared, he tempted with weapons and glory, and wore the
910 root 1.6 beautiful face of a woman, and they called him Valkyrie. And as they
911     killed each other, Gorokh was happy.
912    
913     And much more he did. He taught women to heal and to make the soil grow
914     crop, and they called him Gaea, and believed that Gaea created the world
915     and Valriel was but a minor god, and by spreading this lie they made
916     Gorokh happy. And he taught the children of Valriel to write, so that they
917     could spread his lies further, and they called him Hekanis for that. And
918     he taught them the abomination of filthy magic to pervert and corrupt
919     the creation of the Lord, and to liken themselves to gods, and the evil
920     souls that followed this path called him Byd. And also he taught elf and
921     man and dwarf to brew alcohol and other inebriating things and to laugh
922     in the face of Valriel and throw parties that put shame to the eye of the
923     Lord, and he taught them all that under human guise, and they called their
924     teacher Joyee.
925    
926     So did Valriel look upon the world He created and so did He feel great
927     sorrow and great shame for what had happened to it. And so did he create
928     a new race of servants, more powerful and more faithful than any other,
929     imbued with the mission of hunting down and undoing the work of the Enemy,
930     and this race He called Angels.
931    
932     But again Gorokh felt envy because the servants of the Light were more
933     powerful than his own, and again he went to some of the angels in the
934     night and whispered temptation in their ears, and some turned to his foul
935     purposes and fell from grace. So did Gorokh give them new shapes, to more
936     liken them to himself, red with hate and wearing horns to symbolize their
937     envy, and they became demons. And the plan of Valriel was once again
938     spoiled by the venom of the enemy, because angels had to step aside from
939     their assigned mission to fight the demons and keep them from spreading
940     the evil in their dark hearts.
941    
942 root 1.19 And Gorokh did find great fun in changing Valriel's creation into a new
943 root 1.6 race, and so did he get elf and man and dwarf and corrupted them with
944     his dark will, and they became goblin and orc and kobold, and troll, and
945     giant, and ogre, and many other abominations to the eye of the Creator,
946     and Gorokh wore the name of Gnarg to these new creations and delighted in
947     watching the destruction and sorrow they spread in the world.
948    
949     And in the ultimate act of defiance, the Shadow decided to create servants
950     for him, create new life himself to liken him more to the Great Lord. And
951     he assembled the foulest magic and the darkest hunger he could find and
952     shaped these into the most horrible monsters he could imagine, and gave
953     them life, and called them dragons, and sent them forth to eat the flesh
954     of the creation of Valriel. And the dragons did call him Ruggilli and much
955     did they please him with the terror they spread.
956    
957     But the light and the love of Valriel knew no end, so He decided to
958     fight evil with good, and He instructed His faithful servants to do only
959     the good, to spread the word of His love. And by doing that did He win
960     back many servants who saw that the righteous is more powerful than the
961     might. Much did this enrage the Shadow, and the Shadow did respond by
962     raising the dead themselves from their graves to fight the forces of
963     good. Even when the dead did not win, they did force the living to abandon
964     good in favor of war, and in doing so they would too abandon Valriel. So
965     once again he shadow was happy.
966    
967     Valriel finally did decide, with much sorrow in His infinite heart, that
968     the only way to make His creation safe again was to destroy the Shadow
969     himself. So did He cast His holy word upon His creation to banish the work
970     of the Enemy. But the Enemy knew what would happen beforehand, due to the
971     evil magic of his followers, and he created a safe refuge for their evil,
972     in a world created entirely of pure evil and hate, that he had set aside
973     from creation and called Hell. And soon enough did Gorokh find ways back
974     into the world of the creation of Light, and resumed his foul work of evil
975     and dissent and terror.
976    
977     So did Valriel gather together His faithful and he did gave them some time
978     to put the love for the Lord back in the hearts of as many of His children
979     as they could. And very soon will He again call upon the faithful, and
980     then will He give the faithful an entire new world for them to live in the
981     love of Valriel. And Having done that He will turn to this world, and to
982     Hell, and to Gorokh, and He will destroy them completely with the force of
983     His will, putting an end once and for all in the war and the evil.
984    
985    
986     =head1 The Book of Gorokh
987    
988     In the beginning, for an infinite time, all that existed was an empty
989     and cold light. And the light was content to be and fill and control
990     everything that was. But it is not right for light to be cold, and the
991     part of the light that should have been warm, longed for warmth and for
992     things to see and for things to do.
993    
994     So did the light put aside the warmth, so that the fire would not disturb
995     their cold peace. And the fire looked unto the light and called the light
996     Valriel, the controlling father, and the fire called himself Gorokh, the
997     Son with a Will.
998    
999     And for many times more time than a mortal can count, Gorokh was the
1000     companion and the servant of Valriel. But Gorokh was not content, because
1001     that was his nature, and he plotted a way to change everything. And fueled
1002 root 1.19 by the fire of his will, Gorokh's words were always very wise, so
1003 root 1.6 Valriel would always hear them. So it was that Valriel followed the wise
1004     counsel of the Fire and created a world full of living things to be their
1005     new companions and servants.
1006    
1007     And as soon as Valriel had millions of new companions and servants, Gorokh
1008 root 1.19 said, "so now you won't need me anymore, I can leave and find my own
1009 root 1.10 companions and servants". And this made Valriel unhappy because he
1010 root 1.19 believed he should be only and true Lord, but Gorokh couldn't agree
1011 root 1.6 to that, and so it was Gorokh who eventually taught men to rule over
1012     themselves instead of paying respect to one self-appointed ruler of all.
1013    
1014     So did Valriel, while Gorokh was away exploring the wonders of the new
1015     world, create new servants of flesh and bone to adore him blindly, and elf
1016     and man and dwarf he created them. And seeing this beautiful new creation
1017     Gorokh wanted a part of it for himself, and he presented himself to them,
1018     and some of them liked him and became his follower.
1019    
1020     But Valriel was afraid that, with two gods to adore, some of his creation
1021     could find it natural to spread creation in two equal halves, and he did
1022     want more than an equal half. So he decided to wear different shapes so
1023     that his children would believe him to be many, not one, and then he
1024     would be able to get more than his fair share. And so did he create many
1025     false gods for his children to adore. And even when Gorokh would bring
1026     the wonderful gifts conceived by his powerful will, such as the forge,
1027     weapons, medicine, agriculture, writing, magic, and wine and booze and
1028     music, even then would Valriel create a false god to pose as the giver of
1029     those gifts and take the glory for himself.
1030    
1031     And since Gorokh kept inventing new presents, Valriel became angry,
1032 root 1.19 because he doesn't like change and he doesn't like any good that
1033     doesn't come from him. And so did he create a new race of servants, more
1034 root 1.6 powerful and more prone to following him blindly than any other, imbued
1035     with the mission of hunting down and undoing the work of the Fire, and
1036     this race He called Angels.
1037    
1038     But again Gorokh found a cunning way to defend his work, and again he
1039     went to some of the angels in the night and whispered promises of power
1040     in their ears, and some turned to his great purposes and joined him. So
1041     did Gorokh give them new shapes, to more liken them to himself, red with
1042     the fire of his will and wearing horns to symbolize their power, and they
1043     became demons. And the plan of Valriel was once again spoiled by the
1044     genius of the Fire, because angels had to step aside from their assigned
1045     mission to fight the demons and keep them from spreading the word of
1046     Gorokh.
1047    
1048 root 1.19 And Gorokh did find great fun in changing Valriel's creation into a new
1049 root 1.6 race, and so did he get elf and man and dwarf and tried to imbue them
1050     with greater strength, and they became goblin and orc and kobold, and
1051     troll, and giant, and ogre, and many other strong creatures. But their
1052     intelligences greatly suffered from the process, and he was unhappy with
1053     his creation, and while he was looking for a way to help them did Valriel
1054     come to them under the guise of Gnarg and he told them to spread great
1055     destruction and sorrow in the world so that the creation of Gorokh would
1056     seem foul in the eyes of the living.
1057    
1058     So the Fire decided the creation of Valriel was imperfect and he had to
1059     create his own new life. So he assembled the most powerful magic and the
1060     strongest will and mightiest strength he could find and shaped these
1061     into the most magnificent creatures he could imagine, and gave them
1062     life, and called them dragons, and sent them forth to take the world for
1063     themselves. But while the dragons are still the greatest pride of Gorokh,
1064     many of them have abandoned him to serve yet another disguise of Valriel.
1065    
1066     And upon seeing the dragons, Valriel declared war and set his servants
1067     upon the task of killing all the most valuables of Gorokh they could
1068     find. Gorokh was consumed with sorrow, and devised a way to spare these
1069     faithful servants, by allowing them to raise again from the grave even
1070 root 1.10 after their deaths. But the servants of Valriel found these "un-dead"
1071 root 1.6 an even greater abomination, and set forth to hunt them, and Valriel
1072     delighted in the war and carnage that ensued.
1073    
1074     So did Gorokh, his fire dim with sorrow, decide to create a whole world
1075     for him and his faithful. And this world he called Hell. But when he was
1076     slowly bringing his faithful to the new world, Valriel treacherously
1077     brought down a great fury upon the world, killing most of the faithful
1078     that were left behind. So the Fire was finally enraged and decided to wage
1079     the war that the Light wanted. And he opened many passages into the world
1080     so that his armies could enter and destroy the minions of Valriel. And to
1081     this war we are all called to chose sides and fight.
1082    
1083    
1084     =head1 The Dwarven Creation Tale
1085    
1086     A play by Shakesdor the Dwarf.
1087    
1088 root 1.19 - What... where we come from? You're not old enough for this
1089 root 1.6 conversation.
1090    
1091     - No, uncle, I mean as a whole... the world, the dwarves, the others.
1092    
1093     - Ah. I see. (Big gulp of beer.) You mean, NOW?
1094    
1095     - Yes, please. Pleeeease?
1096    
1097     - *sigh* all right, all right. It goes like this.
1098    
1099     First there was the Ore and the Forge. The Ore is what existence looked
1100     like before it existed. The Forge was the untapped will, the potential in
1101 root 1.19 the Ore to be everything that is, ever will be, or won't.
1102 root 1.6
1103 root 1.19 Over a span of time that is not time, because time wasn't forged yet,
1104 root 1.6 some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1105     merged with that Ore and became sentient. He has many names, but we call
1106     him Mostrai.
1107    
1108     He spent ages of time-that-was-not-time exploring, learning the nature
1109     of Ore and Forge and himself. Till he decided it was time to start
1110     forging. And then, first of all, he forged time, so that he could separate
1111     after from before, and so that he could exist absolutely - as opposed to,
1112 root 1.10 at the same "time", existing and not being created yet, which was the
1113 root 1.19 case if time didn't exist.
1114 root 1.6
1115     Then, with things in order, he began forging things. The first thing he
1116     forged was his armor, because he liked the touch of metal against his
1117     body. Then he forged beer, because of course, beer is essential. He forged
1118     it red like the Forge, and black like the Ore. The yellow thing, as we all
1119     know, is an invention of those pansy elves.
1120    
1121     And he liked the beer. He liked it so much, that he was bored of drinking
1122     it alone. Beer calls for a party. So he created the boar and the bird, to
1123     be roasted; he created the mundane fire, which was a toned-down version of
1124     the essence of the Forge, to roast them. And then he created the dwarf, to
1125     dress in metal like him, to work the forge with him, but most importantly
1126     of all, to party with him and partake of the sacred beer.
1127    
1128     But the dwarf started breeding like bugs, and it was quite distracting
1129     to have them putting about in spaceless space. At any given point, there
1130     were thousands of dwarves partying, thousands sleeping, thousands hunting,
1131     and thousands forging. Mostrai thought it was good, but it was also damn
1132     annoying. So he created an enormous mountain for them to live under. He
1133     put the boar and bird, and a few other animals he had come up with later,
1134     on the outside, where he forged woods and forest. And so that his children
1135 root 1.19 wouldn't wander forever, he placed these places in the middle of an
1136     infinite ocean. There you have, that's the story.
1137 root 1.6
1138     - Whoa. What about the others?
1139    
1140 root 1.19 - *sigh* You won't let me finish my beer, will you?
1141 root 1.6
1142 root 1.19 - You'll never finish your beer, uncle. When you soak that mug,
1143     there's plenty more in the barrel.
1144 root 1.6
1145     - All right, all rigth. (Big gulp.)
1146    
1147     The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1148     no challenge anymore. The best hunters would play-act wars between
1149     themselves, to best hone their skills.
1150    
1151     Mostrai was worried that those fights might one day evolve into real
1152     wars. So he created an enemy, something very different from the dwarf,
1153     something very obviously wrong, which lived in the woods and preferred
1154     bows and other coward weapons rather than hand-to-hand combat. He made
1155     them incredibly lucky, because otherwise they would stand no chance - and
1156 root 1.19 they came to believe they're lucky because they're protected by their
1157     god, which of course doesn't exist. He also made them very old, so that
1158 root 1.6 they would think they existed before the dwarf - otherwise they would just
1159     recognize our superior position and submit. And all was good and happy;
1160     for time beyond count, dwarf and elf honed their skills against each
1161     other, and prospered.
1162    
1163     I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1164     like those bloody gorefest the others have today. When dwarf and elf
1165 root 1.19 fight, it's clean, it's beautiful, it's according to the rules,
1166     it's a ritual of honor.
1167 root 1.6
1168     Well, I digress. All was well, I said. But one day, one elf created yellow
1169     beer. And that offended Mostrai to a level of rage unseen before. So he
1170     created an entire new piece of the world, and populated it with humans,
1171     and other horrible creatures, and then let these young ones discover our
1172     land, so that they may raze the elf forests, ruin the elf nations, and
1173 root 1.19 soil their honor. We're not stupid enough to argue with Mostrai, so we
1174     went underground, and we're waiting for that to happen, to see what he
1175 root 1.6 will do next.
1176    
1177     Can I drink in peace now? There, go play with your friends.
1178    
1179    
1180     =head1 The Legend of the Builders
1181    
1182     People of the Old Empire believed that the whole universe was made by
1183     powerful beings called Builders. Builders were not part of the world
1184     like gods were - they lived Outside. Little is known about the Builders
1185 root 1.19 themselves. The priests of the Empire weren't quite sure themselves
1186 root 1.6 about their names. Some were universally known, though: Mawëdel the Ruler
1187     or Peterëm the Writing One were the most popular of the ever changing
1188     list of Builders.
1189    
1190     The Builders understood very well how difficult it would be for them to
1191     manage themselves every prayer made - making the Universe work was already
1192     a time-consuming task. So they created gods to help them in their task.
1193    
1194     Most of the gods we know today were already popular in the times of the
1195     Old Empire, like Mostrai or Lythander. Others changed names as time
1196     passed. Gods provided their powers to the Faithful Ones, and helped them
1197     by providing blessings and powerful weapons. The priests of the Old Empire
1198     never believed gods made the world, as they were themselves part of it;
1199     world-building was the Builders task.
1200    
1201    
1202     =head1 The Foundation of Scorn
1203    
1204     Few archives remain from the times when Scorn was founded. The city is
1205     probably the oldest of the whole known world. Before Fido, before the Old
1206     Empire, maybe even before gods, Scorn was already there.
1207    
1208     It is usually said that Scorn was founded by Skud the Great. Many legends
1209     are telling about Skud, the half-mythical hero. How he captured the first
1210     dragons. How he fought unknown monsters in the East. How he built Scorn
1211     and the First Inn. Some priests even postulated that Skud was in fact a
1212     Builder. Skud created the First Inn because he wanted to sleep inside a
1213     house, without the risk of being attacked by monsters during the night. He
1214 root 1.20 left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1215 root 1.6 and his fellow friends wrote their names. Skud disappeared long before the
1216     Old Empire came, and nowadays only the Builders can probably remember him.
1217    
1218     Recent researches show that, although he greatly contributed to the
1219 root 1.19 popularity of the city, Skud didn't found it: it was in fact created
1220 root 1.6 by Tabb the Dark, a Builder that left very little information about him
1221     behind. According to the Codex Skudensis that was discovered in the depths
1222 root 1.10 of the Old City, "Scorn" would have been the real name of Tabb the
1223 root 1.6 Dark.
1224    
1225    
1226     =head1 The Coming of Color
1227    
1228     It is said that centuries before the foundation of the Old Empire, the
1229     world was colorless and sad. Aware of that problem, the Builders decided
1230 root 1.20 to bring color in the life of the Deliantra people. They called the
1231 root 1.6 massive powers of Xepemes, The Source Of All Colors, on the universe. The
1232     magical burst slowly covered the world with colors, but some elements
1233     resisted for a long time. Prophets of the Old Empire announced that,
1234 root 1.19 although victorious, the force of Xepemes wouldn't stay forever: one
1235 root 1.6 day, it would eventually fade away against a more powerful magical force,
1236     the mysterious Pegemes (or Peengees?). This happened - but much after the
1237     fall of the Empire.
1238    
1239    
1240     =head1 The Bigworld
1241    
1242     The old world was small and it consisted of many pieces. Scorn, Navar,
1243     Brittany and Santo Dominion were in one large piece. Darcap and the
1244     Hill Village were in another smaller one. Lake Country was in yet
1245     another. Pupland was still another. The world was not whole, and the
1246     builders saw that this was wrong. They began the quest to unite the world
1247     and established the Bigworld. As the builders united the world they saw
1248     that it was much too small and began to make it larger. They raised up the
1249     Great Mountains around Brest and they caused the Great Forest to grow. As
1250     the time passed, Navar grew to become a great Kingdom and the builders
1251     decided that it was a good city for players to call home and they gave the
1252     Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1253     not part of this new world, but the builders wish to add it to the west of
1254     Scorn.
1255    
1256    
1257     =head1 Skud the Great
1258    
1259     One of the first Builders. Skud created many famous places, like the
1260 root 1.19 Scorn's First Inn or the Newbie Tower.
1261 root 1.6
1262     The reasons of the disappearance of Skud are mostly unknown. The Codex
1263     Skudensis mentions that it could have been because of the negative
1264     influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1265     although left unfinished by its creator, may contain informations about
1266     the fate of one of the most famous Builder
1267    
1268    
1269     =head1 Legends of the Fall
1270    
1271     =head2 Of the first things
1272    
1273     First there was Chaos
1274    
1275     Second there was Something and Nothing
1276    
1277     Third there was Dark and Light
1278    
1279     It is said that the Something and the Nothing would fight and that, the
1280     Dark and Light would fight also.
1281    
1282     This being told to me by a monk of Valriel, no longer in the order.
1283    
1284     =head2 On the nature of elemental essences
1285    
1286     It is said that of the four primary elements
1287    
1288 root 1.17 - there is earth which is.
1289     - there is water which changes.
1290     - there is air which moves.
1291     - there is fire which consumes.
1292 root 1.6
1293     =head2 Overheard in a Narcopian brothel
1294    
1295 root 1.17 When Mother Earth was suckling her children
1296     sky suckled from her right teat
1297     but flame and sea fought to suckle from her left teat
1298     this is why they still fight to this day
1299 root 1.6
1300    
1301     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1302    
1303     This story begins nearly four thousand years ago, when Kadriosa IV, King
1304     of Scorn, invaded the southern territories and pushed back the elven
1305     barbarians that lived there.
1306    
1307     The elvish people fled, and many of them settled in a place they called
1308 root 1.10 Vkovzerov, "The Country of the Three Waters", as it was a rather
1309 root 1.6 unique meeting point between a river, a lake, and the sea. There they
1310     enjoyed a great prosperity, working with the local sprites to build
1311     Tashkeren-tah, The City of the Wooden Towers.
1312    
1313     Two centuries passed, then three. The elven princes of Tashkeren-tah had
1314     become powerful - and never in their hearts was the thirst of revenge
1315     and hatred towards the people of Scorn extinguished. Now very familiar
1316     with the various water creatures that inhabited their territory, they
1317     had developed great skills in commanding rivers, and the beasts inside
1318     them, and the creatures made from them. They knew that Scorn was highly
1319     dependent on its seaport, and they had planned for the many years their
1320     long life gave them to use the great power of water spirits to crush and
1321     flood the city.
1322    
1323     But despite all their accumulated knowledge, their powers were too limited
1324     to direct the most powerful entities of the seas, the Mouthes of the
1325     Mariner, none other than the Greater Aquomons.
1326    
1327     For a long time, they were hesitant to call those, as they were dangerous,
1328     treacherous creatures born during the darkest ages of the world, when
1329     Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1330     strong was their flame of hatred that it soon burned the ropes of their
1331     carefulness. Using their most powerful summoning spell, they convocated
1332     one of the Greater Aquomons before them.
1333    
1334 root 1.10 "Who are you, you creatures with pointy ears, to dare awaken me from my
1335     dreams, me, Vërno, the Fourth Drop ?"
1336 root 1.6
1337     Elven Princes exposed what they wanted to Vërno, and the creature seemed
1338     very interested at the idea of grabbing all the richesses of Scorn, and
1339     bringing them back into his dark kingdom of the depth of the sea.
1340    
1341 root 1.10 "Very well, said Vërno, but you know, I suppose, that we are all bound
1342 root 1.6 by the Law of Equilibrium, established by the gods themselves when the
1343 root 1.19 world was new and the seas infinite. And for my services, you'll have to
1344 root 1.10 pay the price."
1345 root 1.6
1346     - And what do you want for a price ? - Well, my needs are rather
1347 root 1.19 modest. I'll only claim a tenth of your own lands as a reward."
1348 root 1.6
1349     The Elven Princes quickly discussed the matter, and came to the conclusion
1350     that it was a rather fair price to pay - after all, their territories
1351 root 1.19 weren't very large, and there was a lot of empty space all around, so
1352     it wasn't really a problem for them. Maybe it would for a couple of
1353 root 1.6 peasants, but who cared about them more than of the vengeance against
1354     Scorn ?
1355    
1356 root 1.10 And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1357 root 1.6
1358     What happened then is too long to tell in details here, as it belongs
1359     to another story. In short, Jovidjevska the elven girl, who had heard
1360     everything, travelled to Scorn, and convinced the city wizards of the
1361     truth of the menace. And when Vërno came to crush the city, they moved it
1362     two days into the future, and the water hand of the Fourth Drop grabbed
1363     only emptiness.
1364    
1365     Vërno, furious, came back to the Elves with a big smile, and told
1366 root 1.10 them: "I did what you wanted, and flooded the territory on which Scorn
1367     was established. Now I take my due price."
1368 root 1.6
1369     And that said, he selected the area on which the Elven City itself was
1370     built, and covered it with water, its inhabitants trapped and killed there
1371     without understanding what was happening.
1372    
1373    
1374     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1375    
1376     Two thousand years passed. The lineage of the kings of Scorn died,
1377     and another dynasty came, and another one after that. Wars were
1378     conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1379     and there were nothing but lakes and forests above the dead city of the
1380     elves.
1381    
1382     And then, a man came. Where did he come from ? Nobody knows for
1383     sure. Butakis was his name.
1384    
1385     Butakis was an ambitious young man. He had heard here and there strange
1386     pieces of a weird story, about a sunken city, about a dark pact, about the
1387     secret power of elves...
1388    
1389     For years, he studied the Arcanes, hunting for traces of the city, as he
1390     was convinced that the lost wisdom of the elves of Vkovzerov would give
1391     him a great power. And, finally, after 20 long years of searching, he
1392 root 1.10 concluded that the secret was in the area now called "Lake Country".
1393 root 1.6
1394     And there, he came, and there was a small house made of wood, and there
1395     was a tree, and there was a young elvish woman, dreaming at the stars,
1396     under the tree. And Butakis fell in love, and the elvish lady fell in
1397     love, and they both watched the stars. But soon, Butakis felt the need of
1398     getting back into action, and finding the lost city and getting its power.
1399    
1400 root 1.10 The lady told him: "The true wisdom is in those stars, and in that
1401 root 1.19 tree, and in that house you see. You'll only find unrest by aiming for
1402 root 1.10 more."
1403 root 1.6
1404     But Butakis had already made up his mind, and he brought back engineers,
1405     and sappers, and miners, and they all worked to build a huge machine to
1406     pump the water, and discover the city. During ten years, Butakis worked on
1407     this, hoping that in the end, the elvish lady would be at his side, and
1408     that she would be his wife, princess of the restored city.
1409    
1410     During all the work, he was perpetually annoyed by a small group of
1411     bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1412     guerilla war against Butakis, as they saw him as a danger for the whole
1413     country, because his plans were damaging nature and could also have awaken
1414     dark power sleeping in the sunken city. Several times, they sabotaged
1415     the machine, stole tools, raped engineers and designers. But each time,
1416     Butakis and his followers repaired the machines, engaged new people, and
1417     increased security.
1418    
1419    
1420     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1421    
1422     And now, ten years after the beginning, the work was completed, and he
1423     invited the elvish lady to come and see the accomplishment of a lifelong
1424     dream.
1425    
1426     The Elvish lady came, as beautiful as ever. And on the balcony at the top
1427     of the pump, they watched the stars, and she kissed him, and she when they
1428     were in the bed he had prepared for that very special night before the
1429     pumping started, she whispered at his ear.
1430    
1431 root 1.19 That, Butakis had waited for long, but he didn't expect what she told
1432 root 1.6 him then.
1433    
1434 root 1.10 "Ten years you were away, and ten years I watched the stars with
1435 root 1.19 Twak. And now for him, and for he choose me and my heart, I'll
1436 root 1.10 disappear, and so does your dream."
1437 root 1.6
1438     Butakis understood that he had been fooled, that she only kept her
1439     attention away enough for Twak and three of his faithful men to sabotage
1440     the pump. And so came a great rumble from the basis of the huge building,
1441     and so the huge engines exploded, and so was his dream reduced to smoke,
1442     smoke that still covers most of Lake Country nowadays. The Elvish lady
1443     probably died, as nobody saw her again after that. And so did the brave
1444     Twak, but his spirit survived in the wind - or so say some people.
1445    
1446     Butakis, so strange as it may look, managed to survive, although in bad
1447     shape, as one would expect. Disfigured, he survived until now using black
1448     magic or machines to keep him alive, and he tried to gather again men to
1449     restart his project. But it was now said all around that it was a doomed,
1450     broken man - and so he in fact was Lake country was said to be haunted by
1451     Twak, and several travellers saw a young elvish lady, watching the stars
1452     at night, under a tree, near the lake.
1453    
1454     Nobody ever accepted to work on the foolish project again. Butakis now
1455     awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1456     his machine left behind. A tormented man, that is said to look in the
1457     direction of the lake from the highest tower of his castle, every night.
1458    
1459     But for him never came again the Elvish girl, and forever his soul stays
1460     alone. And so ends what we know about Butakis and Twak, and so dies my
1461     story.
1462    
1463    
1464     =head1 The Wizard School of Blue
1465    
1466 root 1.10 "Although the School disappeared with the Empire itself from The World,
1467 root 1.6 several wizards claimed to be the heirs of their ancient, secret wisdom,
1468 root 1.10 and nicknamed "the Blue Ones", a reference to the color of the School
1469     Banner." – Gros, the Irrelevant One
1470 root 1.6
1471    
1472     =head1 The Great Heliograph
1473    
1474 root 1.19 A device made by Mer'Eric the Walker. Built on the highest point of the
1475 root 1.6 Brestian Hills, it is basically a giant magnifying glass, using a complex
1476     mechanism commanding several mirrors, that is able to concentrate the
1477     sunlight into a powerful beam. The concentrator is associated to a Sun
1478     Stone that can receive similar long-range light signals and transform
1479     them into pure thaumic energy. A keyboard is attached to a mechanical
1480     obturator, allowing a single operator to send coded messages to very long
1481     distances. A magically-powered scriptor writes any such incoming message
1482     capted by the Sun Stone.
1483    
1484 root 1.19 Although Mer'Eric only saw the Great Heliograph as a research project
1485 root 1.6 and as a way to communicate easily across huge distances, this device
1486     is also a powerful weapon that can burn nearly anything several miles
1487     away. This is probably why he decided to hide it in a sealed cave.
1488    
1489     A similar device was built by the Mad Mage of Scorn, but its fate is
1490     unknown.
1491    
1492    
1493     =head1 The Harelkirjan Sisters
1494    
1495     Also called the Twin Witches, they were two powerful women wizards; Herin
1496     was specialized in White Magic, while her sister Urdin was a master of the
1497     Black Art. Both of them tried to improve the life of the people living
1498     all around their house, and introduced the use of cats as spirit-watchers
1499     in Scorn. Unfortunately for them, they were burned by an angry Brestian
1500 root 1.10 fanatical mob for "illegal use of Arcane Powers".
1501 root 1.6
1502    
1503     =head1 Ilrya, The Mountain Huntress
1504    
1505     Ilrya was an elven spellcaster and huntress from the underground city of
1506     Eallera, that is venerated as a lesser god by most of the dwarves living
1507     in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1508    
1509    
1510     =head1 Irial, The Fast One, The Shy Light
1511    
1512     Irial is a lesser spirit of flashlight - the light that you can see when
1513 root 1.19 there's thunder, for example. It is represented as a small, jumpy and
1514 root 1.6 fast fairy with a temperamental mood.
1515    
1516    
1517     =head1 Khorolizov
1518    
1519 root 1.10 One of the three great dwarven kingdoms. "Khorolizov" means "Green
1520     Gold", which is a reference to the Green Sand, an alchemical component
1521 root 1.6 the dwarves of Khorolizov are the only ones to produce. It is probably
1522     the oldest of the three kingdoms, founded long before the Old Empire of
1523     Khelens reached the shores of the Continent.
1524    
1525    
1526     =head1 Kragi, The Crocodile One, Fish-Hunter
1527    
1528     Kragi is a very ancient spirit, representing the Dangerous Waters, and
1529     the creatures hidden in stagnant swamps. Kragi was already feared by
1530     Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1531     symbolically throw one fish out of what they gathered, to appease the
1532     spirit of Kragi so that the next fishing will go without trouble.
1533    
1534    
1535     =head1 Cromli, The Rocky One
1536    
1537     Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1538 root 1.10 it is said that buildings made of stone anger him (it is like "building
1539     with his own flesh").
1540 root 1.6
1541    
1542     =head1 Glamdri, The Darkness Breaker, The Last Standing One
1543    
1544     Glamdri is a lesser spirit of light - it is said that candlelights are
1545     manifestations of Glamdri, for example.
1546    
1547 root 1.19 Glamdri doesn't represent a magical light - more a spiritual light, the
1548 root 1.6 last pinch of hope in a desperate world. Glamdri also represents original
1549     thinking used to get out of difficult situations, as opposed to Sarikka -
1550     the Raging Fire - who tries to resolve those by extreme violence.
1551    
1552    
1553 root 1.22 =head1 Archmage Rhyz
1554    
1555     (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1556 root 1.6
1557     Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1558    
1559 root 1.10 "(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1560 root 1.6 focused mostly on closing the gap that existed between the art of fighting
1561     and the Arcane. While Dhelyy Olyy believed in the dual association of the
1562     Warrior and the Wizard, each with its own strength increased by a long
1563     specialization in their respective fields, Rhyz believed in the idea of
1564 root 1.10 a "super warriard", a combination of a powerful wizard and a strong
1565 root 1.6 warrior. As such, he devised many items that increased the strength and
1566     combat capabilities of their wearers, hoping that wizard apprentices would
1567     so be more inclined to learn the battle skills of warriors.
1568    
1569     Unfortunately for Rhyz, most of his followers relied more and more on
1570     magical strength more than physical training, leaving them to a severe
1571     defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1572 root 1.10 them."
1573 root 1.6
1574     (Quote from the Codex Simochusianus, Volume XVII)
1575    
1576    
1577     =head1 Archdaemonist Xebinon
1578    
1579     Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1580     the 10th Circle in his mannor.
1581    
1582     It is said that Xebinon used the Crown of Hellfires to try to tame the
1583     Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1584     drained the magical force of the wearer at the same time, making the spell
1585     regeneration more difficult. This was in fact a cursed, twisted artifact,
1586     created by daemons for people who were seeking short-term power, but would
1587     thus head directly for long-term soul slavery.
1588    
1589 root 1.10 Xebinon is sometimes called "The faceless one", as it is said that the
1590 root 1.6 daemon trapped him by stealing his visage. This may explain why magical
1591     artifacts wearing his name are often helmets.
1592    
1593    
1594     =head1 Argoth, the Fish-City of the Two Towers
1595    
1596     Argoth is the name of a city that was located West of Scorn, in the middle
1597     of the sea, in an island that since sunken after the explosion of the
1598     volcano of the same name, in 674EK. It is called the City of the Two
1599     Towers, because two huge towers were built there, to guide the ships
1600     navigating on the oceans between Bigworld and Khelens.
1601    
1602     Argoth was a dwarven city built on one of the highest mountains known,
1603     rooted in the depths of the sea, and climbing so high in the skies that
1604 root 1.10 uneducated travelers said that it was a "stairway to the gods". On the
1605 root 1.6 top of the mountain, the Imperial Governors built the Two Towers, who were
1606     visible from Scorn, about 200km far from them.
1607    
1608     The dwarves of Argoth had a terrible secret: in the depths of the caves
1609     below the mountains, they had trapped Hregalakhen, one of the last
1610     survivors of the race of the Ancient Dragons, who ruled Bigworld long
1611     before the time of humans. Unfortunately for the dwarves, the dragon got
1612     free for an unknown reason, and destroyed the city, the mountain crumbling
1613     and disappearing forever into the ocean. The Imperial authorities spread
1614     the false story of a volcanic eruption to limit the panic a free dragon
1615     the size of Hregalakhen would have caused in the population. The fate of
1616     the dragon is unknown to this day.
1617    
1618    
1619     =head1 Zormola, The Bashing One
1620    
1621     Zormola was a great female orcish warrior, that is sometimes considered
1622     as a lesser divinity by not only orcs, but also by southern barbarians or
1623     even dwarves of Herfensheim, who salute her courage on the battlefield.
1624    
1625    
1626     =head1 Morgul, The Tower Builder, The Dark Climber
1627    
1628     Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1629     with the skies, so that demons could attack heavens. Fortunately for
1630     angels, a group of adventurers defeated him in 2374EK.
1631    
1632    
1633 root 1.7 =head1 Wolfen the White, The White Hunter, The One Who Listens
1634    
1635     Wolfen is one of the three moons orbiting around The World. It is said to
1636     be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1637     of the Dragons, to is cavern and vainquished it.
1638    
1639     In astrology, Wolfen is the symbol of practical mind, swiftness and
1640     flexibility, but also cowardice and stealing. It is associated with the
1641     Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1642     rangers. Priests of Lythander think it is the reincarnation of the wolf
1643     that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1644     as Fixas, the one that saved them from the Humans so long ago.
1645    
1646    
1647 root 1.6 =head1 Ranisha the Red, The Red Death, The One Who Commands
1648    
1649     Ranisha is one of the three moons orbiting around the world of
1650 root 1.20 Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1651 root 1.6 who was supposed to be an invincible general that was even able to
1652     vainquish gods themselves on the battlefield.
1653    
1654     In astrology, Ranisha is the symbol of violence, hatred, murder, but
1655     also of strength and courage. It is associated with the fire element in
1656     Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1657     god.
1658    
1659    
1660 root 1.7 =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1661    
1662     Asferenn is one of the three moons orbiting around the world of
1663 root 1.20 Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1664 root 1.7 who was said to have been able to force the gate of the divine dimension.
1665    
1666     In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1667     diplomacy, but also treachery and dark secrets. It is associated with the
1668     water element in Alchemancy. It is said that the cycle of water creatures
1669     are strongly influenced by Asferenn.
1670    
1671    
1672     =head1 Story of Lorkas the Fallen, Volume I
1673    
1674 root 1.19 I'll tell you about Lorkas of Amudrias, and how he found the White Bird
1675 root 1.7 of Hope, and how he capitained it, opening the Gates of the Sun, and some
1676     stuff like that.
1677    
1678     Some say that Lorkas was an angel of Valriel, that fell long ago from the
1679     Skies, stealing a couple of highly holy artifacts, and hiding them in his
1680     new underground domains.
1681    
1682     Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1683     unfaithful, untrusty creature of Doom and Chaos.
1684    
1685     But, for what matters, some also said that Fido was a fiction, or that
1686     the Empire never was more than a dream of a past that never existed. Some
1687     definitely are foolishly uninformed for sure, and speak more than they
1688     think.
1689    
1690 root 1.19 Because, if they were less quick on jumping to conclusions, they'd
1691 root 1.7 quickly notice how difficult it is for an angel to fall from the sky and
1692     never be able to climb back, as if wild gooses were never able to take off
1693     again once they land after their long journey to the South.
1694    
1695     Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1696     essence, or even a magical creation of a godly force.
1697    
1698     Some say that Khelens is the Beginning, first of the Cities of Men. That,
1699     too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1700     at War. And before them, the Era of Songor the Great. And going back
1701 root 1.19 through the thick book of history, you'll cross Arnistar of the Desert
1702 root 1.7 Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1703     Kingdom of the Long Wall. And before it, the forgotten towers of light
1704     that Horadrists built.
1705    
1706    
1707     =head1 Story of Lorkas the Fallen, Volume II
1708    
1709     Lorkas was born in Kuratas, a small agrarian state that existed on the
1710     Coronian Valley, when Songer and Khelens were still in infancy. He was a
1711     boy that wanted to see everything, to understand the world and its stars,
1712     and discover its limits, for it was extending much further than the mists
1713     of his home valley.
1714    
1715     But life was rude in Kuratas, and trying to think about anything else than
1716 root 1.19 your next harvest wasn't well perceived by most; and, more than often,
1717 root 1.7 Lorkas dreamed with tears and despair about the Mountains with the white
1718     tops, and Seas that ended only when they touched the sky, far away.
1719    
1720     Tired of his senseless life, he left his parents, his village, his
1721     friends, when he was only 12, and for weeks walked to the West, until he
1722     reached the Coast of the Stonewalls.
1723    
1724     And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1725     Old World, and so fell in love for the sea. He then joined the Port of
1726     Kridatta, which was famous for its ships, as its inhabitants had mastered
1727     a powerful arcane, so that their boats roamed not only the seas, but the
1728     very clouds themselves.
1729    
1730     Because he was smart and quick-brained, Lorkas soon got enrolled in the
1731 root 1.19 team of Capt'n Bortaras; and after several adventures I shall maybe tell
1732 root 1.7 about another day, he took the succession of the old mariner.
1733    
1734     Horizon was the name of his ship, and famous was his crew, exploring huge
1735     territories and fighting the Princes of Sinas, who back then tried to put
1736     the whole area under their iron, greedy grasps.
1737    
1738    
1739     =head1 Story of Lorkas the Fallen, Volume III
1740    
1741     But Lorkas heard about a wonder that him and his crew soon wanted to
1742     find: The White Bird of Hope.
1743    
1744     Buried in the Very East, it was said to be. And so he sailed east; he
1745     crossed the Great Desert, passed the Mountains of Daigojij, reached the
1746     forests oft he western normanika. But still was the Bird further away.
1747    
1748     Reaching the Eastern Ocean, they decided to try to cross it, despite that
1749     it was said to be the end of the world. And for 30 days and nights, across
1750     tempests and monsters, they firmly kept heading east, east, east.
1751    
1752     When despair was growing on them, mists magically opened, revealing a
1753     golden city built on what seemed to be a rich, fertile coastal plain.
1754    
1755     People there spoke a strange language; they were small and not unlike
1756     joyful foxes, and they welcomed Lorkas and his men (and women)
1757     warmly. Soon, they learned to understand each other enough.
1758    
1759 root 1.10 They called themselves "The People of the Mother", and they had
1760     never seen the "Flat-Eared Giants" before, although they already met
1761     "Flat-Eared Beards" and "Flat-Eared Greens" before.
1762 root 1.7
1763 root 1.19 But there was a lady called Sonja. And, although she wasn't human, she
1764 root 1.7 seemed brighter, smarter, more beautiful than any other woman Lorkas had
1765     ever seen before.
1766    
1767     Those months were the most wonderful for him - and her - and time seemed
1768 root 1.19 to have stopped for them in their endless love. But of course it hadn't.
1769 root 1.7
1770     And after a while, some of his men wanted to go back to their own homes,
1771     and some wanted for their families to come to the Golden City. And, also,
1772     there was the Bird.
1773    
1774     They had no problem to find the White Bird of Hope - a statue entirely
1775     made of the purest of the white marble, with gemstones of red ruby as
1776     eyes. But so much the inhabitants liked it, so they thought that a
1777     valuable friend was much better than a valuable statue.
1778    
1779 root 1.10 And so they said: "Take the bird as a gift of us to your masters, to
1780 root 1.7 show them we want to make friendship with them. Welcome are the friends of
1781 root 1.10 the children of the White Bird."
1782 root 1.7
1783 root 1.19 And so Lorkas left, promising Sonja that he'd soon return.
1784 root 1.7
1785 root 1.10 The people of the Golden City also told him that "The Bird is imbued
1786     with powerful magic: the one owning it will always keep hope."
1787 root 1.7
1788    
1789     =head1 Story of Lorkas the Fallen, Volume IV
1790    
1791     When Lorkas came back, he and his men were welcomed as heroes. So where
1792     does the story turns sour, as Lorkas is said to have fallen from the skies?
1793    
1794     Well, when he and his crew came back home, Kridatta was at war with Sinas,
1795     and for several years, he and his crew fought, using the power of the Bird
1796     to help them. And during those years, Lorkas kept in his heart the hope of
1797     seeing again Sonja.
1798    
1799     Then came the Fever Plague, that killed a third of the people in the
1800     Ancient World. And again was the Bird used, and again did Lorkas help all
1801     those he could help, still having hope of seeing the Golden City again
1802     soon.
1803    
1804     And then, he sent messengers and explorers, as he had become influent,
1805     rich, and powerful, across the seas, to rebind the ties with the Golden
1806     City, as he promised. But they all came without finding their way to
1807     those faraway shores; yet all that time, and for each new mission sent to
1808     explore the seas and the skies, they seemed closed and closer from the
1809     goal.
1810    
1811     Sixty years passed. The world changed; new kingdoms ruled old cities;
1812     Lorkas was now an old man that lived in a small house looking at the
1813     Ocean.
1814    
1815     And still, each day, he spent hours waiting, watching the line where the
1816     sea met the sky, hoping that one day, one would sail back and tell him:
1817 root 1.10 "we found the Golden City !". And always he hoped, but never received.
1818 root 1.7
1819     Nearly all of his companions were now dead, and the Horizon had been
1820     retired long ago, now slowly rotting in the bay, fading souvenir of a long
1821     forgotten past.
1822    
1823    
1824     =head1 Story of Lorkas the Fallen, Volume V
1825    
1826     Lorkas walked to his boat, and where there was only tarnished wood and
1827     corroded metal, he still saw the fierce ship on which he saw Sonja for the
1828     first time, so long ago. Who knows what he did, then? One thing is sure:
1829     the vigile of the Sea Tower of Kridatta, that watched boats coming and
1830     leaving from dozens of miles away, reported that an ancient ship left the
1831     bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1832     was sleeping.
1833    
1834     Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1835 root 1.19 everybody kept hope that, one day, he'd reach the Golden City
1836 root 1.7 again. Lots of people tried to find the Bird after that event. They all
1837 root 1.10 accused Lorkas of having "stolen" it. The story became legend. The
1838 root 1.7 legend became fairy tale. And the fairy tale got forgotten by most.
1839    
1840     Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1841     people claimed to have found an ancient mausoleum, a relic of the
1842     past. All made of the purest, finest gold. On the walls were engraved a
1843     man at the wheel of a strange ship, and a woman with pointy ears, watching
1844     the skies. And many nowadays keep the Hope that the White Bird now sleeps
1845     down below the streets, having found its way back to home with Lorkas.
1846    
1847     But who could tell if it is the truth, or only a silly story? Who
1848 root 1.19 knows? As for myself, I don't care: I just hold hope it is. And so ends
1849 root 1.7 the Story of Lorkas, and so keeps Hope running.
1850    
1851    
1852     =head1 The Prison of Madness
1853    
1854     It is said that deep in the underworld there is a vast maze that will make
1855     everybody who dares to enter die of madness.
1856    
1857     It starts in a room, with a row of mirrors to the south. pass through
1858     those, and carry on slightly further, and you are in the maze proper.
1859    
1860     Little is known about the maze, but Worus the Wanderer claimed to have been
1861     in it, seen many of its wonders and returned.
1862    
1863     He also wrote a book that details all the ways and passages, alas, nobody
1864     could decipher it yet:
1865    
1866 root 1.17 gb2trg2gb2gur2rkvg:
1867     2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1868     2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1869     2bapr2gung2vf2ybpngrq2tb2evtug,
1870     2hc,
1871     2evtug,
1872     2evtug,
1873     2evtug,
1874     2evtug,
1875     2evtug,
1876     2lbh2jvyy2or2ng2gur2rkvg.
1877     2gb2trg2gb2gur2inhyg:
1878     2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1879     vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1880     2tb2hc,
1881     2yrsg,
1882     2hc,
1883     2yrsg,
1884     2qbja,
1885     2qbja,
1886     2evtug,
1887     2qbja,
1888     2qbja,
1889     2qbja.2Lbh2jvyy2or2va2gur2unyy,
1890     2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1891 root 1.7
1892    
1893 root 1.8 =head1 Order of the Gravestone
1894    
1895     An ancient order of druids, that venerated the supposed gravestone of
1896     the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1897     renewal and redemption, that lived a regular, short-term dead/revival
1898     cycle. The Order of the Gravestone was very popular during the first
1899     Millenia EK, but then went extinct. No druid is known to exist today, and
1900     the exact location of the gravestone has long been forgotten.
1901    
1902 root 1.6
1903 root 1.13 =head1 Rule of Dictus
1904    
1905     If you get killed twice at the same place - go elsewhere.
1906    
1907     - Dictus the Fat, EK 323
1908    
1909    
1910 root 1.12 =head1 Heaven and Hell
1911    
1912     It is said that the church of Valriel in Scorn has direct access to
1913     Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1914     even come back to the world of mortals. The priests of Gorokh claim that
1915     their church has a connection to Hell. The Valriel priests claim they were
1916     first, and, in their usual attitude, the Gorokh priests claim the priests
1917     of Valriel are useless maggots that lie to their followers.
1918    
1919     Although a number of people have travelled to both Heaven and Hell, their
1920     reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1921     visited.
1922    
1923     Some people claim this Heaven and Hell business is just some magic
1924     illusion forged by some magicians of those churches, mostly because you
1925     can still die in Heaven, Hell doesn't look all that impressive (and it
1926     is so easy to come back), and why would only the churches in Scorn have
1927     access to those in the first place?
1928    
1929 root 1.17
1930     =head1 Barad-Dur
1931    
1932     In the mountains north-east of the great city we found it at last -- the
1933     hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1934     for our party never gained its way past the entryway. Skulls, pixies, and
1935     a horrible creature I hesitate to name decimated my friends and I.
1936    
1937    
1938     =head1 A visit to the Alchemist
1939    
1940     ...and then did the Alchemist agree to make me my potion. First he
1941     called to his grimm servants who hauld forth a great iron cauldron. Into
1942     this black device did he deposit his ingredients and, opening his spell
1943     book for reference, then did he cast his spell of alchemy therepon the
1944     cauldron.
1945    
1946     Greatly did the tub shake and move! I thought that the Alchemist had broke
1947     his device, but he chuckled at my ignorance. Into the cauldron did he
1948     reach an brought forth a filled bottle of golden amber fluid...
1949    
1950    
1951     =head1 The Philosophical Ingredients
1952    
1953     Know that there are 4 principle philosophical ingredients. In order, they
1954     are:
1955    
1956     - philosophical salt
1957     - philosophical sulphur
1958     - philosophical phosphorus
1959     - philosophical oil
1960    
1961     The great alchemist has often said that all living things are made of
1962     these ingredients. Proper combination of these with other base objects can
1963     often create potions of power and might.
1964    
1965 root 1.23
1966     =head1 Collection of Strange Glyphs
1967    
1968     Many years ago, I got my hands on a book with many strange glyphs, from
1969     a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1970     bought it despite the rather high price, for the depicted glyphs looked
1971     intricately detailed and seemed to emanate some deeper meaning.
1972    
1973     The only thing the shop keeper could tell me about the book was that it
1974     was supposed to be a "talansuration book" or something like that, and no,
1975     he didn't know what that means.
1976    
1977     I was unable to find out more about this cult of Talansura, despite
1978     traveling all over the world for many years.
1979    
1980     Since my copy of the book is now in a very bad condition, I decided to
1981     make a clean copy and publish it, so this knowledge doe snot get lost.
1982    
1983     B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1984    
1985     T<トランスレーション 著書>
1986    
1987     悪鬼 akki demon, devil
1988     悪魔 akuma demon, evil spirit
1989     アパート apa-to apartment
1990     東 azuma east
1991     貯金箱 chokinbako bank
1992     著書 chosho book
1993     貯蔵 chozou storage
1994     付き dzuki to, under
1995 root 1.25 ギリ神 girisin Ruggili
1996 root 1.23 護衛 goei guard
1997     本塁 honrui stronghold
1998     一堂 ichidou shrine
1999     溢流 itsuryuu spill, overflow
2000     一定不変 itteifuhen permanent
2001 root 1.24 鍵 kagi key
2002 root 1.23 京洛 keiraku capital
2003     血液 ketsueki blood
2004     寛ぎ kutsurogi room
2005     メゾン mezon house
2006     町 machi town
2007     港 minato harbour
2008     店 mise shop
2009     渚 nagisa shore, water's edge
2010     燃焼 nenshou burning
2011 root 1.24 の no (glue two words together)
2012 root 1.23 鬼 oni demon, orge
2013     乱暴 ranbou rough
2014     力 ryoku power, strength
2015     センタ senta center
2016     市場 shijou market
2017     商業組合 shougyoukumiai guild
2018     商法 shouhou trade, commerce
2019     住居 sumai house
2020     スノー suno- snow
2021     建物 tatemono building
2022     卓子 teiburu table
2023     トランスレーション toransure-shon translation
2024     ウエルカム uerukamu welcome
2025     ウインド uindo wind
2026     山 yama mountain
2027     要素 youso element
2028     ザ za the
2029     座席 zaseki seat
2030 root 1.25