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1 root 1.2 =encoding utf8
2    
3 root 1.1 =begin comment
4    
5     This is the source for some of the books in crossfire, at least, it should become one.
6    
7     Authors:
8     Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9     Mark Wedel <mwedel@scruznet.com>
10     Marc Lehmann <crossfire@schmorp.de>
11 root 1.2 The Crossfire Wiki
12 root 1.1
13     Each =head1 should become its own book.
14    
15     =end comment
16    
17    
18 root 1.2 =head1 History of Creation, by Khalis, Volume I
19 root 1.1
20     In the beginning the land was barren. No life yet moved upon the large
21     continents and islands that lay empty between the seas. In the seas,
22     nothing moved as well. The world itself held its breath while the Creator
23     rested. Then, a spirit from outside, serving the Most High, entered the
24     world, and she saw a place yet empty of life. So she began to create grass
25     to cover the face of the earth, and trees and other plants. Other spirits
26     from outside watched, and agreed that Gaea had wrought wonders upon the
27     devoid place. Since she was by far stronger than the others, those lesser
28     spirits asked her for leave to join in her work. Gaea accepted their
29     offer, and so the spirits of the Elements of Fire, Air, Water and Earth
30     began their work as Gaea's servants. It can be assumed, that outside the
31     world, the Creator watched and approved.
32    
33     In time, the elemental spirits came before Gaea, and beseeched her to
34     help them create beings able to move of their own free will, living among
35     the plant world. And Gaea saw that without animals, the green world would
36     still miss a vital element, so she in turn went before the Creator. What
37     happened between them noone knows, but soon afterwards living beings began
38     to populate the land. Fish swam in the seas and rivers, birds flew their
39     first flights through the air, and other species moved on the land. The
40     cycle of Nature seemed complete, and Gaea was content.
41    
42     Already, however, other spirits had noticed what Gaea had done. Dark were
43     they, and they treasured still the image of the empty world. To them, a
44     place devoid of life seemed far better, far more perfect, and so they
45     entered the world to return the world to its past. Sicknesses and
46     poison began to spread among the animals, that threatened to extinguish
47     entire species - yeah, indeed several of them might have died during that
48     time, of which we have next to no information. Bones in the ground seem to
49     indict that there were large animals which do not exist anymore, and
50     sadly, we may not meet them evermore. In anger, Gaea named these dark
51     spirits the Devourers, since they were those who devoured all life, and
52     she and her Elemental allies fought them back, and tried to heal what they
53     could.
54    
55 root 1.2 =head1 History of Creation, by Khalis, Volume II
56 root 1.1
57     In that time it also happened, that a great many of the creatures the
58     Fire Elementals had helped to make were betoken of great madness, and
59     started to rampage among the other beings. In time Gaea and her allies
60     found out the truth, that one of the greatest Elementals of Fire, Ruggili,
61     had turned against them, perhaps on order of the Devourers. Yet, Ruggili
62     now served neither Devourers nor Gaea, instead he sought to increase his
63     own power, and spread madness and chaos upon the world, and he became
64     mightier than any other Elemental in existence.
65    
66     The other Elemental beings came to Gaea, and spoke, "With both renegade
67     Ruggili and the Dark Ones to fight, we need others to assist us. Some of
68     the beings we created are already strong enough to do their part, such as
69     the unicorn or the sphinx. The strongest of them, however, the dragons,
70     have switched their support to Ruggili. We need allies, or this world will
71     become either a place of eternal fire or one of darkness." Gaea was
72     clearly troubled by this, and again left the world to commune with the
73     Creator. Shortly afterwards, new, more intelligent races emerged on the
74     world, among them the dwarves, elves, trolls, goblins, humans, halflings,
75     lizardman, any many others, and they joined the fight on the side of Gaea
76     and the Elementals.
77    
78     During this time, which we now call the Second Age, cultures grew and
79     were destroyed, races rose to prominence and disappeared again, mighty
80     magics were found and forgotten. Ruggili#s followers were beaten back at
81     great cost, and the forces of Gaea could again concentrate on the fight
82     against the Devourers. The fight went on for a long time, but it seemed
83     that the Nature Goddess was able to reform the world into a place of Life.
84     The mortal races assisting her had become weary of the fight, however, and
85     spoke to her thus: "The fight has clearly been won, the death spirits and
86     the Fire God are in retreat. We wish to fight no more, but to settle down
87     in peace. Though we still respect you and always will, we can give you our
88     support no longer." Gaea accepted in silence, even though she knew that
89     this meant that the war would not have a definite ending. Neither the
90     Devourers nor Ruggili would be defeated be her alone.
91    
92     The Devourers and Ruggili watched the retreat of the mortals, the
93     Devourers planning to attack and destroy them now that Gaea was not near,
94     and then to use their own dead spirits against the Nature Goddess. Ruggili
95     instead bided his time, sending down dragons to burn mortal cities and
96     Devourer strongholds both. The Elementals serving Gaea assisted the
97     mortals still, and gave some protection to them so that the Devourers
98     would not destroy them. During this, Third, Age, the mortals segregated
99     according to their nature. The dwarves moved into the mountains, and with
100     the help of Earth Elementals began their first kingdoms underneath the
101     face of the earth. The elves moved into large woods, the lizardmen into
102     swamps. Wars broke out between some of the races, none however anywhere in
103     that measure as the Great War of the Second Age.
104    
105 root 1.2 =head1 History of Creation, by Khalis, Volume III
106 root 1.1
107     In the Third Age it also happened, that spirits from the outside, who had
108     been content to watch until that time, took pity on some of those races.
109     The goblins, orcs, trolls and giants began to serve a being called Gnarg,
110     who had promised to raise and protect them. He helped them build up
111     protection against the many poisons which still plagued the lands, and in
112     time they began to use poison as a weapon against their enemies. Their
113     most hated enemies were the dwarves and the elves, who each had been
114     stronger than them before the coming of Gnarg. Now, stronger than ever
115     before, they attacked them and sought to utterly destroy them. First they
116     moved against the elves. They burned down forests and elven cities, until
117     the being Lythander came to guide the elves and to oppose Gnarg. He sent
118     confusion to the goblin races, and cursed them to utter stupidity. this
119     curse is still active even now, there are fewer orcs or goblins who
120     possess high intuition, intellect or magical affinity then in any other
121     of the mortal races. During the time the curse was first spoken it was
122     much worse. The orcs fell down muttering insanely, the giants and trolls
123     clubbed each other senseless, and the goblins jumped down high cliffs to
124     escaped the voices in their head. The goblin attack faltered, and all the
125     goblin races and giantkind returned - after a few accidents and wrong
126     turns - to their homes. They also immediately stopped their plans to
127     attack the dwarves.
128    
129     The dwarves, however, had other problems. The dragons also claimed the
130     mountains, and the followers of Ruggili sought out the dwarven cities and
131     the treasures they offered. The pitiful cries of the dwarves, and the many
132     deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
133     world and came to the dwarves. He showed them how to create magical
134     weapons which might wound even the greatest of dragons, and he also helped
135     them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
136     and as was Lythander to the elves, Mostrai became god to the dwarves,
137     protected them as they worshipped him for it.
138    
139     The most numerous of the mortal races had no god of their own, and they
140     despaired, seeing that others had gods of great power to call upon for
141     assistance. In their fear of being destroyed, in their anger for being
142     left out, and their hatred for those who left them alone, they cried out
143     for help. And in the darkness, someone heard them. Far away, in another
144     dimension most probably, dwelt beings of great power. Endless torment was
145     their desire, hatred, fear and anger the ways to their dark hearts, and
146     fire their most potent weapon. When the humans had cried long enough, the
147     doorway was opened, and the demon host went through. The demon lord Gorokh
148     led those who entered the world, and he offered the humans many riches and
149     great power in exchange for their worship and for sacrifice. many humans
150     fell, and began to serve the powers of darkness. Others sought redemption,
151     and a pure spirit called Valriel came to their aid. Others again returned
152     to the worship of Gaea, hoping that the forces of Life would protect them,
153     a few humans even went to the goblin, elven and dwarven gods for help.
154    
155 root 1.2 =head1 History of Creation, by Khalis, Volume IV
156 root 1.1
157     As the human worship began to spread out among all the gods and beings of
158     power who had entered the world, a small group of them who wished not for
159     the blessings of Nature but the power of the elements as weapons spake to
160     one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
161     left Gaea's path and accepted the mortal's worship, teaching them the way
162     of lightning and thunder in return. Other small sects began to emerge, and
163     then the one things noone had foreseen happened. Some humans began to
164     worship the powers of Death, who until then never had living followers.
165     Those poor deranged people believed that in death they would be truly
166     free, and the Devourers gladly accepted their help. When those humans
167     died, the most mighty of the Undead were finally created - those who
168     joined the Devourers of their own free will: the vampires, the spectres
169     and the liche.
170    
171     And so the world lies before us today, turmoil and chaos has spread among
172     the many gods who have entered the world. The fights are numerous, but at
173     least we can be called lucky that no single faction has power as great as
174     during the Second Age - for another Great War would probably destroy the
175     world itself. In the First Age only the spirit being existed, in the
176     Second Age we mortals served the forces of Life to survive, in the Third
177     Age we left them and began to worship other Gods. This then is the Fourth
178     Age, in which we hope the ceaseless fighting and wars will finally end,
179     and we will be allowed to live in peace. But whose peace will it be, which
180     gods, which peples will lead and which will follow?
181    
182     Khalis,
183     Grand Hierophant,
184     Servant of Gaea
185    
186    
187     =head1 History for the Impatient
188    
189     Written by Maris the Scholar, a student of Khalis whom he opposed much
190     later in his life.
191    
192     Gaea created the world. However, for things to thrive, rain is needed
193     so Sorig came along, and provided the rain and lightning. The lightning
194     created fire, and so Ruggili was born.
195    
196     Gaea is the source of all nature and life, without any great need for
197     followers, as the natural world itself gives her power. She gave life to a
198     number of sons, all gods of their own.
199    
200     Her son Mostrai saw a flat and uninteresting world and created massive
201     mountains and deep dungeons.
202    
203     Her other son Lythander was bored and created some animals.
204    
205     Gnarg saw that and created the goblins on the world for some reason we no
206     longer know.
207    
208     Lythander, disgusted what the goblins where doing to the beautiful
209     forests, created the elves and halflings to help protect the forests from
210     uncontrolled goblin destruction.
211    
212     Mostrai, seeing what was happening to the forests, decided to take
213     pre-emptive measures and created the dwarves to live deep within the
214     mountains he created.
215    
216     Then Gaea created the humans, to protect and provide balance in the plains
217     and along the coasts.
218    
219     With the constant battles for balance, many of these new life forms died.
220     The gods that created them did originally see the souls that these new
221     life forms had, but the gods Gorokh and Valriel did. They took the worst
222     (and best) of these departing souls in order to create creatures for their
223     own desires.
224    
225     The souls that neither claimed became the domain of the devourers. What
226     the god of devourers lacked in the strength of individual souls, he gained
227     in the sheer number of souls he controlled, and with these he created
228     wights and vampires to give him even more souls. Some of the powerful
229     humanoids worshipped him in hopes of eternal life. For some of these,
230     they gained this eternal life in the form and lichs and demilichs.
231    
232     The Red Dragons were created by Rugilli because he wanted some worshippers
233     of his own. It is believed that the other dragons eventually resulted from
234     those by the constant in-breeding experiments Ruggili made.
235    
236     Nobody knows where the nearly god-like titans came from. Some scholars
237     claim they could be descendants of some of the forgotten gods so little i
238     known about nowadays.
239    
240 root 1.2
241     =head1 Recent Historic Events, by Khalis.
242    
243     =head2 Calendrical Introduction
244    
245     Present Day
246    
247     We are currently in 8437 Era Khelentari (EK).
248    
249     =head2 Volume I: The Early Days
250    
251     Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252    
253     435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254    
255 root 1.5 711 EK: The outpost of Heaven’s Gate is founded.
256 root 1.2
257     =head2 Volume II: Second Millenia EK
258    
259     1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
260    
261     =head1 Recent Historic Events, by Khalis.
262    
263     =head2 Volume III: Third Millenia EK
264    
265     2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
266    
267     2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
268    
269     2765 EK: The city of Heaven’s Gate is burned by pirates.
270    
271     =head1 Recent Historic Events, by Khalis.
272    
273     =head2 Volume IV: Fourth Millenia EK
274    
275     3084-3154 EK: The Artificers' Wars take place in the East.
276    
277     3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
278    
279     3867 EK: Juradiths take the direction of Scorn and create a republic.
280    
281     3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
282    
283     =head1 Recent Historic Events, by Khalis.
284    
285     =head2 Volume V: Fifth Millenia EK
286    
287     4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
288    
289     4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
290    
291     4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
292    
293     =head1 Recent Historic Events, by Khalis.
294    
295     =head2 Volume VI: Sixth Millenia EK
296    
297     5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as “The Weather Madness”.
298    
299     Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
300    
301     5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
302    
303     5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, “The World With a Future”, in Ancient Daigojij Language.
304    
305     =head1 Recent Historic Events, by Khalis.
306    
307     =head2 Volume VII: Seventh Millenia EK
308    
309     6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
310    
311     6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
312    
313     =head1 Recent Historic Events, by Khalis.
314    
315     =head2 Volume VIII: Eighth Millenia EK
316    
317     7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension.
318    
319     7563 EK: The tower of Melficef the Red explodes.
320    
321     =head1 Recent Historic Events, by Khalis.
322    
323     =head2 Volume IX: Ninth Millenia EK
324    
325     8009 EK: Euthville is destroyed.
326    
327    
328     =head1 Euthville History
329    
330     The Ruins of Euthville can be found just off the Imperial Highway north of
331     Scorn.
332    
333     =head2 The Origins of the City
334    
335     The Codex Skudensis tells that Euthville was founded by the Euthanasia the
336     Builder, hence its name.
337    
338     =head2 Past and Destruction
339    
340     Ah, Euthville - “City of the Pearl”, in Old Hemdalite, has indeed a
341     rather sad story!!
342    
343     If you went there about half a millenia ago, you’d have seen something
344     very different than the field of haunted ruins it has since become. It
345     was initially founded by a handful of industrious, clever dwarves, that
346     had found a mystical way to locate fields of precious Karitta, the famous
347     metal that is as transparent as a pearl of the North Sea, yet as strong as
348     the best irons of Navar.
349    
350     And thus, they found at the location of Euthville a lot of that raw metal,
351     which quickly made the city one of the richest of all. And for a long
352     time, it stayed so. The inhabitants of Euthville weren’t interested by
353     war, work, or anything else too tiresome - they preferred to pay somebody
354     else to do all of this. And with the advanced technical knowledge bring by
355     the dwarves, working was less and less an issue for them.
356    
357     Yet yhey were facing a problem. All their devices, all their machineries,
358     all their tricks to cheat with nature required energy. Lots of
359     energy. They relied first on the strength of horses and donkeys, but it
360     wasn’t enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
361     so that the hot lizards would provide them with the full force of their
362     steamy breath. But soon, it wasn’t enough. They also used the hidden
363     power provided by the Faeries of the Tarniska river, building a dam, so
364     that they could put the invisible horses of water that the sylphids are
365     rumored to breed in use.
366    
367     But even so, their hunger for power wasn’t satisfied, and became an
368     increasing nuisance for them. So, the Commander of Euthville (which was,
369     more or less, the equivalent to our King at Scorn), finally decided to
370     send messengers across the whole Continent, calling the world for a
371     challenge. Whoever would be able to fulfill the needs of Euthvillians of
372     energy would become the new Commander, thus the ruler of the richest city
373     ever built since Khelens.
374    
375     Many answered the call, of course, and many failed. Wind, Sun, Stars, even
376     dwarven beer were proposed, but nothing seemed to be enough. For years,
377     wizards tried. And failed.
378    
379     And then came a boy. He wasn’t a wizard, nor pretended to be one. He was
380     young, but the story didn’t kept the record of his name, and some now
381     think it is because he was damned. Who knows? The Boy sat in the middle
382     of the city, playing with his flute, laughing whenever he saw one of the
383     demonstrations the powerful wizards and engineers failing again and again.
384    
385     After several days, the Commander noticed the Boy, and said: “who
386     are you to laugh, you, who has only a flute ?” “I have only a
387     flute for sure - but there’s more in my simple pipe than in those
388     legions of wizards.” “Really ?” said the Commander, half-laughing,
389     half-curious, “so you think you can solve my challenge ?”
390    
391     The Boy smiled. “Not only I can, but I shall - and my price will be
392     quite acceptable to give you the energy you need.” “And that would
393     be...?” - “A new pipe.” came the reply “That one is becoming
394     old.” “Agree, you have your chance.”
395    
396     The Boy then started to play an amused melody. It sounded like an
397     invitation to a great feast, the opening of a meeting where everybody was
398     invited. And then came from earth itself sounds of steps, climbing from
399     the depth. The fountain that stood in the middle of the place crumbled,
400     leaving a great hole from which flames emerged. But the fire seemed to
401     dance at the rythm of the music itself.
402    
403     The Boy then said to the Commander: “As long as you keep playing for
404     the Demons there, at least 23 hours each day, you’ll get them to make
405     whatever you need.” And he gave them the score, took a brand new silver
406     flute, and left, and never was seen again at Euthville.
407    
408     At first, things seemed fine, and the Commander couldn’t believe his
409     luck, as a pipe was a feeble price to pay for such a powerful recipe of
410     prosperity. Who wouldn’t want to tame the Demons themselves? Quickly,
411     though, it appeared obvious that, for enough demons to be there, that
412     music needed to be played rather loudly. And if, at first, it sounded
413     entertaining, joyous, and funny, it quickly grew on the nerves of
414     many. And especially because it was played 23 hours a day.
415    
416     Finally, the Commander decided that the city couldn’t stand this
417     anymore, and ordered that the Demons had to be attracted faraway from the
418     city. On this fateful day, a whole fanfare left the city, hoping that the
419     demons would follow, attracted by the music.
420    
421     And so, they did. One after another, they climbed out of Earth itself, and
422     walked in the direction of the music, obviously unaware of the hundreds of
423     buildings they were crushing by their giant footsteps, and the thousands
424     of inhabitants that they toasted with their dark fire. Seeing that,
425     even the bravest ones went mad, and ran for their lives, leaving pipes,
426     clavicelles and harpsichords fall on the ground.
427    
428     The rest of the story is easy to understand: Demons, free from the magical
429     music that enslaved them, crushed what remained of the city, in a bloody
430     fest that they will forever keep in their twisted memories.
431    
432     The Commander went mad, of course, and it is said that his madness was
433     so strong that his mind was unable to understand that he was dead. If
434     you search enough in the ruins of Euthville, you’ll probably encounter
435     his ghost, as well as those of the many who perished for having believed
436     that mortals could enslave the hell. Some demons stayed there, obviously
437     enjoying the area and its newborn ashes that smelled fresh blood and
438     carnage. Euthville is now, of course, a dangerous, deserted place, and the
439     richesses that are still sleeping below the ruins of its former palaces
440     are now guarded by powerful entities of the 9th Circle.
441    
442     Many said that, if the Enchanted Music could be found, it would open the
443     gates of many treasures, but because none of the former Euthvillians
444     survived, and because nobody knows where the Boy went afterwards, those
445     gates are still closed. I’ve heard that the School of Daemonology was
446     precisely founded to rediscover that spell. But who am I to claim this to
447     be true ? I’m only a man of the past that tells stories before a fire,
448     and the fire is dying, and so has my tale reached the end.
449    
450    
451    
452     =head1 The Kiritani Pass (from "Euthville Legends")
453    
454     The "Kiritani Pass" is the part of the map you can see on world_104_114,
455     between the two random caves and the forest full of hidden
456     stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
457     passage for boats sailing from and to Euthville.
458    
459    
460     =head1 Sannistra (from "Euthville Legends")
461    
462     The Sannista is a legendary flying boat that was powered by the reaction
463     of a fire and a water elemental. It was built by the tenth Commander of
464     Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
465     Sannista. That’s the boat that was stolen by Fax when he fled from
466     Euthville, and that he used to get to Khelens. Giusitta the Verbous then
467     sailed it back to the Continent, and hid it “somewhere in the mountains
468     of Euth”.
469    
470     So I *guess* she would have put it there, although I’m not *sure*. Many
471     people thought the story was speaking about the mountains just east of the
472     ruined city, but now that I’ve discovered those two caves, I’d rather
473     bet on them - it seems more logical.
474    
475    
476 root 1.3 =head1 The Name of the World
477    
478     I, Forag the little-known, have invested my lifetime into exploring
479     the various names of this, our World. In this tome I wrote down all my
480     knowledge. Be careful with it, else it might overwhelm you, as it did me!
481    
482     In Khelens and most of its territories, it was named “The Earth”,
483     while the major western landmass was called “The Continent” while the
484     eastern landmass was called "the Wilderness".
485    
486     Fendrakis used “Raxida”, which is also the name they gave to the Fox
487     Lady, Mother of All Things, deity.
488    
489     Elves traditionally use “Eänella”, which translates as “The Land of
490     Green”
491    
492     Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”,
493     which is a reference to their mythology (see the legend of the Twelve Days
494     for that)
495    
496     The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch”
497    
498     The people of the Old Wall, used the name “Harinappa”, “Bottom of
499     the Pit”, to designate the world.
500    
501     Most people nowadays use the old Khelenti name ("The Earth") or its direct
502     translation in local languages/idioms.
503    
504    
505     =head1 Melficef the Red
506    
507     Melficef was a powerful mage that conducted thaumical studies to
508     try to store magical energies in an efficient way. He created many
509     self-recharging rod spells that are still commonly used today, as well as
510     the thaumic bomb, a device storing a massive amount of mana and releasing
511     it in a violent explosion - such an explosion actually killed the
512     unfortunate Melficef himself.
513    
514    
515 root 1.4 =head1 The Kingdom of Scorn
516    
517     Nestled snugly in a sheltered bay at the west of the Imperial Highway,
518     Scorn is a safe and welcoming place for those who pass by. Once a great
519     military force whose power affected the entire world, its influence
520     has since waned, the castle in the centre of town now serving a mostly
521     ceremonial purpose. Nonetheless by virtue of its position on the Imperial
522     highway the city has maintained its importance as a stopping off point
523     for travellers between the other major cities and it is an attractive
524     location for trade and commerce in its own right. This combined with the
525     sheltered harbour and key shipping lines, ensures that Scorn remains a
526     key crossroads bustling with activity, long after its former military
527     dominence has diminished.
528    
529     =head2 History
530    
531     435EK: The colony of Skorn was founded by Skud the Great, when his
532     expedition reached the shores of the continent. It is said that he first
533     pitched his tent on the site where the inn now stands.
534    
535     1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
536     inhabitants flee to the south. After 1115EK, the city is progressively
537     rebuilt on top of the now buried ruins nowadays known as the Old City.
538    
539     1177EK: War of the Sea Princes. The last imperial ship reaches
540     Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
541     kingdom.
542    
543 root 1.2
544 root 1.5 =head1 History of Lake Country
545    
546     Lake Country originaly was where the elves who where exiled from the north
547     by the kings of Scorn, during the Vth millenia EK. They named the area
548     Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
549     destroyed by a Water arch-elemental in 4453EK.
550    
551    
552     =head1 Visit our Training Centres!
553    
554     We, Training Centres Incorporated provide the best service for warriors,
555     wizards and anybody else who wants to improve quickly.
556    
557     For a modest fee, you can get almost exclusive access to our large
558     training areas.
559    
560     =head2 Pricing
561    
562     Humamoid
563    
564     A Bonecrusher, a Firestar, and a Demonspawn Shield.
565    
566     Undead
567    
568     Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
569    
570     Dragon
571    
572     An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
573    
574     Demon
575    
576     A Demonbane, a Belzebub’s sword, and a Firebrand.
577    
578     =head3 Free Centres
579    
580     As a special service, we provide access to two of our older training
581     centres completely free of charge, although you will understand that there
582     will be no guarentees given for success:
583    
584     Goblin & Zombie - Located south of Scorn
585    
586     Skeleton & Ogre - Located somewhere around Navar
587    
588     =head2 Locations
589    
590     These are the locations to the entrances of the Training Centers.
591    
592     world_107_128
593    
594     world_118_101
595    
596     world_106_109 - Humanoid
597    
598     world_124_113 - Undead
599    
600     world_107_120 - Goblin & Zombie
601    
602    
603     =head1 The Kingdom of Navar
604    
605     Straddling the corner of the Imperial highway as it turns North near the
606     Eastern border of the known world, and surrounded by dangerous territory,
607     Navar is an unlikely site for one of the world’s grandest cities. Yet
608     there it stands, dominating the skyline for miles around and showing the
609     same bustling activity expected of any thriving market town.
610    
611    
612     =head1 The Kingdom of the Masts
613    
614     A Merchant Republic led by the now destroyed city of Kari Kori. At its
615     peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
616     its fleet was unmatched. Kari Kori was opposed to Navar in a series of
617     wars that it finally lost at the Battle of Tered in 2287 EK.
618    
619    
620     =head1 The Artificers' Wars
621    
622     A series of wars conducted between 3084 and 3154 EK by a coalition led by
623     Navari Princes against the Artificers, a group of mages that were masters
624     in the now banned magical field of Technomancy. The Artificers were close
625     to obtain a complete victory, but were finally destroyed by the raw power
626     of their own biggest creation, The Thaumic Gear. The explosion of the Gear
627     shattered the whole east of the world, and many territories forever sank
628     into the ocean, including Kari Kori, the Technomages’ city.
629    
630