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more lore, and actually useful info :)

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1 root 1.2 =encoding utf8
2    
3 root 1.1 =begin comment
4    
5     This is the source for some of the books in crossfire, at least, it should become one.
6    
7     Authors:
8     Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9     Mark Wedel <mwedel@scruznet.com>
10     Marc Lehmann <crossfire@schmorp.de>
11 root 1.2 The Crossfire Wiki
12 root 1.1
13     Each =head1 should become its own book.
14    
15     =end comment
16    
17    
18 root 1.2 =head1 History of Creation, by Khalis, Volume I
19 root 1.1
20     In the beginning the land was barren. No life yet moved upon the large
21     continents and islands that lay empty between the seas. In the seas,
22     nothing moved as well. The world itself held its breath while the Creator
23     rested. Then, a spirit from outside, serving the Most High, entered the
24     world, and she saw a place yet empty of life. So she began to create grass
25     to cover the face of the earth, and trees and other plants. Other spirits
26     from outside watched, and agreed that Gaea had wrought wonders upon the
27     devoid place. Since she was by far stronger than the others, those lesser
28     spirits asked her for leave to join in her work. Gaea accepted their
29     offer, and so the spirits of the Elements of Fire, Air, Water and Earth
30     began their work as Gaea's servants. It can be assumed, that outside the
31     world, the Creator watched and approved.
32    
33     In time, the elemental spirits came before Gaea, and beseeched her to
34     help them create beings able to move of their own free will, living among
35     the plant world. And Gaea saw that without animals, the green world would
36     still miss a vital element, so she in turn went before the Creator. What
37     happened between them noone knows, but soon afterwards living beings began
38     to populate the land. Fish swam in the seas and rivers, birds flew their
39     first flights through the air, and other species moved on the land. The
40     cycle of Nature seemed complete, and Gaea was content.
41    
42     Already, however, other spirits had noticed what Gaea had done. Dark were
43     they, and they treasured still the image of the empty world. To them, a
44     place devoid of life seemed far better, far more perfect, and so they
45     entered the world to return the world to its past. Sicknesses and
46     poison began to spread among the animals, that threatened to extinguish
47     entire species - yeah, indeed several of them might have died during that
48     time, of which we have next to no information. Bones in the ground seem to
49     indict that there were large animals which do not exist anymore, and
50     sadly, we may not meet them evermore. In anger, Gaea named these dark
51     spirits the Devourers, since they were those who devoured all life, and
52     she and her Elemental allies fought them back, and tried to heal what they
53     could.
54    
55 root 1.2 =head1 History of Creation, by Khalis, Volume II
56 root 1.1
57     In that time it also happened, that a great many of the creatures the
58     Fire Elementals had helped to make were betoken of great madness, and
59     started to rampage among the other beings. In time Gaea and her allies
60     found out the truth, that one of the greatest Elementals of Fire, Ruggili,
61     had turned against them, perhaps on order of the Devourers. Yet, Ruggili
62     now served neither Devourers nor Gaea, instead he sought to increase his
63     own power, and spread madness and chaos upon the world, and he became
64     mightier than any other Elemental in existence.
65    
66     The other Elemental beings came to Gaea, and spoke, "With both renegade
67     Ruggili and the Dark Ones to fight, we need others to assist us. Some of
68     the beings we created are already strong enough to do their part, such as
69     the unicorn or the sphinx. The strongest of them, however, the dragons,
70     have switched their support to Ruggili. We need allies, or this world will
71     become either a place of eternal fire or one of darkness." Gaea was
72     clearly troubled by this, and again left the world to commune with the
73     Creator. Shortly afterwards, new, more intelligent races emerged on the
74     world, among them the dwarves, elves, trolls, goblins, humans, halflings,
75     lizardman, any many others, and they joined the fight on the side of Gaea
76     and the Elementals.
77    
78     During this time, which we now call the Second Age, cultures grew and
79     were destroyed, races rose to prominence and disappeared again, mighty
80     magics were found and forgotten. Ruggili#s followers were beaten back at
81     great cost, and the forces of Gaea could again concentrate on the fight
82     against the Devourers. The fight went on for a long time, but it seemed
83     that the Nature Goddess was able to reform the world into a place of Life.
84     The mortal races assisting her had become weary of the fight, however, and
85     spoke to her thus: "The fight has clearly been won, the death spirits and
86     the Fire God are in retreat. We wish to fight no more, but to settle down
87     in peace. Though we still respect you and always will, we can give you our
88     support no longer." Gaea accepted in silence, even though she knew that
89     this meant that the war would not have a definite ending. Neither the
90     Devourers nor Ruggili would be defeated be her alone.
91    
92     The Devourers and Ruggili watched the retreat of the mortals, the
93     Devourers planning to attack and destroy them now that Gaea was not near,
94     and then to use their own dead spirits against the Nature Goddess. Ruggili
95     instead bided his time, sending down dragons to burn mortal cities and
96     Devourer strongholds both. The Elementals serving Gaea assisted the
97     mortals still, and gave some protection to them so that the Devourers
98     would not destroy them. During this, Third, Age, the mortals segregated
99     according to their nature. The dwarves moved into the mountains, and with
100     the help of Earth Elementals began their first kingdoms underneath the
101     face of the earth. The elves moved into large woods, the lizardmen into
102     swamps. Wars broke out between some of the races, none however anywhere in
103     that measure as the Great War of the Second Age.
104    
105 root 1.2 =head1 History of Creation, by Khalis, Volume III
106 root 1.1
107     In the Third Age it also happened, that spirits from the outside, who had
108     been content to watch until that time, took pity on some of those races.
109     The goblins, orcs, trolls and giants began to serve a being called Gnarg,
110     who had promised to raise and protect them. He helped them build up
111     protection against the many poisons which still plagued the lands, and in
112     time they began to use poison as a weapon against their enemies. Their
113     most hated enemies were the dwarves and the elves, who each had been
114     stronger than them before the coming of Gnarg. Now, stronger than ever
115     before, they attacked them and sought to utterly destroy them. First they
116     moved against the elves. They burned down forests and elven cities, until
117     the being Lythander came to guide the elves and to oppose Gnarg. He sent
118     confusion to the goblin races, and cursed them to utter stupidity. this
119     curse is still active even now, there are fewer orcs or goblins who
120     possess high intuition, intellect or magical affinity then in any other
121     of the mortal races. During the time the curse was first spoken it was
122     much worse. The orcs fell down muttering insanely, the giants and trolls
123     clubbed each other senseless, and the goblins jumped down high cliffs to
124     escaped the voices in their head. The goblin attack faltered, and all the
125     goblin races and giantkind returned - after a few accidents and wrong
126     turns - to their homes. They also immediately stopped their plans to
127     attack the dwarves.
128    
129     The dwarves, however, had other problems. The dragons also claimed the
130     mountains, and the followers of Ruggili sought out the dwarven cities and
131     the treasures they offered. The pitiful cries of the dwarves, and the many
132     deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
133     world and came to the dwarves. He showed them how to create magical
134     weapons which might wound even the greatest of dragons, and he also helped
135     them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
136     and as was Lythander to the elves, Mostrai became god to the dwarves,
137     protected them as they worshipped him for it.
138    
139     The most numerous of the mortal races had no god of their own, and they
140     despaired, seeing that others had gods of great power to call upon for
141     assistance. In their fear of being destroyed, in their anger for being
142     left out, and their hatred for those who left them alone, they cried out
143     for help. And in the darkness, someone heard them. Far away, in another
144     dimension most probably, dwelt beings of great power. Endless torment was
145     their desire, hatred, fear and anger the ways to their dark hearts, and
146     fire their most potent weapon. When the humans had cried long enough, the
147     doorway was opened, and the demon host went through. The demon lord Gorokh
148     led those who entered the world, and he offered the humans many riches and
149     great power in exchange for their worship and for sacrifice. many humans
150     fell, and began to serve the powers of darkness. Others sought redemption,
151     and a pure spirit called Valriel came to their aid. Others again returned
152     to the worship of Gaea, hoping that the forces of Life would protect them,
153     a few humans even went to the goblin, elven and dwarven gods for help.
154    
155 root 1.2 =head1 History of Creation, by Khalis, Volume IV
156 root 1.1
157     As the human worship began to spread out among all the gods and beings of
158     power who had entered the world, a small group of them who wished not for
159     the blessings of Nature but the power of the elements as weapons spake to
160     one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
161     left Gaea's path and accepted the mortal's worship, teaching them the way
162     of lightning and thunder in return. Other small sects began to emerge, and
163     then the one things noone had foreseen happened. Some humans began to
164     worship the powers of Death, who until then never had living followers.
165     Those poor deranged people believed that in death they would be truly
166     free, and the Devourers gladly accepted their help. When those humans
167     died, the most mighty of the Undead were finally created - those who
168     joined the Devourers of their own free will: the vampires, the spectres
169     and the liche.
170    
171     And so the world lies before us today, turmoil and chaos has spread among
172     the many gods who have entered the world. The fights are numerous, but at
173     least we can be called lucky that no single faction has power as great as
174     during the Second Age - for another Great War would probably destroy the
175     world itself. In the First Age only the spirit being existed, in the
176     Second Age we mortals served the forces of Life to survive, in the Third
177     Age we left them and began to worship other Gods. This then is the Fourth
178     Age, in which we hope the ceaseless fighting and wars will finally end,
179     and we will be allowed to live in peace. But whose peace will it be, which
180     gods, which peples will lead and which will follow?
181    
182     Khalis,
183     Grand Hierophant,
184     Servant of Gaea
185    
186    
187     =head1 History for the Impatient
188    
189     Written by Maris the Scholar, a student of Khalis whom he opposed much
190     later in his life.
191    
192     Gaea created the world. However, for things to thrive, rain is needed
193     so Sorig came along, and provided the rain and lightning. The lightning
194     created fire, and so Ruggili was born.
195    
196     Gaea is the source of all nature and life, without any great need for
197     followers, as the natural world itself gives her power. She gave life to a
198     number of sons, all gods of their own.
199    
200     Her son Mostrai saw a flat and uninteresting world and created massive
201     mountains and deep dungeons.
202    
203     Her other son Lythander was bored and created some animals.
204    
205     Gnarg saw that and created the goblins on the world for some reason we no
206     longer know.
207    
208     Lythander, disgusted what the goblins where doing to the beautiful
209     forests, created the elves and halflings to help protect the forests from
210     uncontrolled goblin destruction.
211    
212     Mostrai, seeing what was happening to the forests, decided to take
213     pre-emptive measures and created the dwarves to live deep within the
214     mountains he created.
215    
216     Then Gaea created the humans, to protect and provide balance in the plains
217     and along the coasts.
218    
219     With the constant battles for balance, many of these new life forms died.
220     The gods that created them did originally see the souls that these new
221     life forms had, but the gods Gorokh and Valriel did. They took the worst
222     (and best) of these departing souls in order to create creatures for their
223     own desires.
224    
225     The souls that neither claimed became the domain of the devourers. What
226     the god of devourers lacked in the strength of individual souls, he gained
227     in the sheer number of souls he controlled, and with these he created
228     wights and vampires to give him even more souls. Some of the powerful
229     humanoids worshipped him in hopes of eternal life. For some of these,
230     they gained this eternal life in the form and lichs and demilichs.
231    
232     The Red Dragons were created by Rugilli because he wanted some worshippers
233     of his own. It is believed that the other dragons eventually resulted from
234     those by the constant in-breeding experiments Ruggili made.
235    
236     Nobody knows where the nearly god-like titans came from. Some scholars
237     claim they could be descendants of some of the forgotten gods so little i
238     known about nowadays.
239    
240 root 1.2
241     =head1 Recent Historic Events, by Khalis.
242    
243     =head2 Calendrical Introduction
244    
245     Present Day
246    
247     We are currently in 8437 Era Khelentari (EK).
248    
249     =head2 Volume I: The Early Days
250    
251     Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252    
253     435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254    
255 root 1.5 711 EK: The outpost of Heaven’s Gate is founded.
256 root 1.2
257     =head2 Volume II: Second Millenia EK
258    
259     1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
260    
261     =head1 Recent Historic Events, by Khalis.
262    
263     =head2 Volume III: Third Millenia EK
264    
265     2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
266    
267     2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
268    
269     2765 EK: The city of Heaven’s Gate is burned by pirates.
270    
271     =head1 Recent Historic Events, by Khalis.
272    
273     =head2 Volume IV: Fourth Millenia EK
274    
275     3084-3154 EK: The Artificers' Wars take place in the East.
276    
277     3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
278    
279     3867 EK: Juradiths take the direction of Scorn and create a republic.
280    
281     3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
282    
283     =head1 Recent Historic Events, by Khalis.
284    
285     =head2 Volume V: Fifth Millenia EK
286    
287     4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
288    
289     4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
290    
291     4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
292    
293     =head1 Recent Historic Events, by Khalis.
294    
295     =head2 Volume VI: Sixth Millenia EK
296    
297     5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as “The Weather Madness”.
298    
299     Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
300    
301     5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
302    
303     5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, “The World With a Future”, in Ancient Daigojij Language.
304    
305     =head1 Recent Historic Events, by Khalis.
306    
307     =head2 Volume VII: Seventh Millenia EK
308    
309     6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
310    
311     6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
312    
313     =head1 Recent Historic Events, by Khalis.
314    
315     =head2 Volume VIII: Eighth Millenia EK
316    
317     7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension.
318    
319     7563 EK: The tower of Melficef the Red explodes.
320    
321     =head1 Recent Historic Events, by Khalis.
322    
323     =head2 Volume IX: Ninth Millenia EK
324    
325     8009 EK: Euthville is destroyed.
326    
327    
328     =head1 Euthville History
329    
330     The Ruins of Euthville can be found just off the Imperial Highway north of
331     Scorn.
332    
333     =head2 The Origins of the City
334    
335     The Codex Skudensis tells that Euthville was founded by the Euthanasia the
336     Builder, hence its name.
337    
338     =head2 Past and Destruction
339    
340     Ah, Euthville - “City of the Pearl”, in Old Hemdalite, has indeed a
341     rather sad story!!
342    
343     If you went there about half a millenia ago, you’d have seen something
344     very different than the field of haunted ruins it has since become. It
345     was initially founded by a handful of industrious, clever dwarves, that
346     had found a mystical way to locate fields of precious Karitta, the famous
347     metal that is as transparent as a pearl of the North Sea, yet as strong as
348     the best irons of Navar.
349    
350     And thus, they found at the location of Euthville a lot of that raw metal,
351     which quickly made the city one of the richest of all. And for a long
352     time, it stayed so. The inhabitants of Euthville weren’t interested by
353     war, work, or anything else too tiresome - they preferred to pay somebody
354     else to do all of this. And with the advanced technical knowledge bring by
355     the dwarves, working was less and less an issue for them.
356    
357     Yet yhey were facing a problem. All their devices, all their machineries,
358     all their tricks to cheat with nature required energy. Lots of
359     energy. They relied first on the strength of horses and donkeys, but it
360     wasn’t enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
361     so that the hot lizards would provide them with the full force of their
362     steamy breath. But soon, it wasn’t enough. They also used the hidden
363     power provided by the Faeries of the Tarniska river, building a dam, so
364     that they could put the invisible horses of water that the sylphids are
365     rumored to breed in use.
366    
367     But even so, their hunger for power wasn’t satisfied, and became an
368     increasing nuisance for them. So, the Commander of Euthville (which was,
369     more or less, the equivalent to our King at Scorn), finally decided to
370     send messengers across the whole Continent, calling the world for a
371     challenge. Whoever would be able to fulfill the needs of Euthvillians of
372     energy would become the new Commander, thus the ruler of the richest city
373     ever built since Khelens.
374    
375     Many answered the call, of course, and many failed. Wind, Sun, Stars, even
376     dwarven beer were proposed, but nothing seemed to be enough. For years,
377     wizards tried. And failed.
378    
379     And then came a boy. He wasn’t a wizard, nor pretended to be one. He was
380     young, but the story didn’t kept the record of his name, and some now
381     think it is because he was damned. Who knows? The Boy sat in the middle
382     of the city, playing with his flute, laughing whenever he saw one of the
383     demonstrations the powerful wizards and engineers failing again and again.
384    
385     After several days, the Commander noticed the Boy, and said: “who
386     are you to laugh, you, who has only a flute ?” “I have only a
387     flute for sure - but there’s more in my simple pipe than in those
388     legions of wizards.” “Really ?” said the Commander, half-laughing,
389     half-curious, “so you think you can solve my challenge ?”
390    
391     The Boy smiled. “Not only I can, but I shall - and my price will be
392     quite acceptable to give you the energy you need.” “And that would
393     be...?” - “A new pipe.” came the reply “That one is becoming
394     old.” “Agree, you have your chance.”
395    
396     The Boy then started to play an amused melody. It sounded like an
397     invitation to a great feast, the opening of a meeting where everybody was
398     invited. And then came from earth itself sounds of steps, climbing from
399     the depth. The fountain that stood in the middle of the place crumbled,
400     leaving a great hole from which flames emerged. But the fire seemed to
401     dance at the rythm of the music itself.
402    
403     The Boy then said to the Commander: “As long as you keep playing for
404     the Demons there, at least 23 hours each day, you’ll get them to make
405     whatever you need.” And he gave them the score, took a brand new silver
406     flute, and left, and never was seen again at Euthville.
407    
408     At first, things seemed fine, and the Commander couldn’t believe his
409     luck, as a pipe was a feeble price to pay for such a powerful recipe of
410     prosperity. Who wouldn’t want to tame the Demons themselves? Quickly,
411     though, it appeared obvious that, for enough demons to be there, that
412     music needed to be played rather loudly. And if, at first, it sounded
413     entertaining, joyous, and funny, it quickly grew on the nerves of
414     many. And especially because it was played 23 hours a day.
415    
416     Finally, the Commander decided that the city couldn’t stand this
417     anymore, and ordered that the Demons had to be attracted faraway from the
418     city. On this fateful day, a whole fanfare left the city, hoping that the
419     demons would follow, attracted by the music.
420    
421     And so, they did. One after another, they climbed out of Earth itself, and
422     walked in the direction of the music, obviously unaware of the hundreds of
423     buildings they were crushing by their giant footsteps, and the thousands
424     of inhabitants that they toasted with their dark fire. Seeing that,
425     even the bravest ones went mad, and ran for their lives, leaving pipes,
426     clavicelles and harpsichords fall on the ground.
427    
428     The rest of the story is easy to understand: Demons, free from the magical
429     music that enslaved them, crushed what remained of the city, in a bloody
430     fest that they will forever keep in their twisted memories.
431    
432     The Commander went mad, of course, and it is said that his madness was
433     so strong that his mind was unable to understand that he was dead. If
434     you search enough in the ruins of Euthville, you’ll probably encounter
435     his ghost, as well as those of the many who perished for having believed
436     that mortals could enslave the hell. Some demons stayed there, obviously
437     enjoying the area and its newborn ashes that smelled fresh blood and
438     carnage. Euthville is now, of course, a dangerous, deserted place, and the
439     richesses that are still sleeping below the ruins of its former palaces
440     are now guarded by powerful entities of the 9th Circle.
441    
442     Many said that, if the Enchanted Music could be found, it would open the
443     gates of many treasures, but because none of the former Euthvillians
444     survived, and because nobody knows where the Boy went afterwards, those
445     gates are still closed. I’ve heard that the School of Daemonology was
446     precisely founded to rediscover that spell. But who am I to claim this to
447     be true ? I’m only a man of the past that tells stories before a fire,
448     and the fire is dying, and so has my tale reached the end.
449    
450    
451    
452     =head1 The Kiritani Pass (from "Euthville Legends")
453    
454     The "Kiritani Pass" is the part of the map you can see on world_104_114,
455     between the two random caves and the forest full of hidden
456     stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
457     passage for boats sailing from and to Euthville.
458    
459    
460     =head1 Sannistra (from "Euthville Legends")
461    
462     The Sannista is a legendary flying boat that was powered by the reaction
463     of a fire and a water elemental. It was built by the tenth Commander of
464     Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
465     Sannista. That’s the boat that was stolen by Fax when he fled from
466     Euthville, and that he used to get to Khelens. Giusitta the Verbous then
467     sailed it back to the Continent, and hid it “somewhere in the mountains
468     of Euth”.
469    
470     So I *guess* she would have put it there, although I’m not *sure*. Many
471     people thought the story was speaking about the mountains just east of the
472     ruined city, but now that I’ve discovered those two caves, I’d rather
473     bet on them - it seems more logical.
474    
475    
476 root 1.3 =head1 The Name of the World
477    
478     I, Forag the little-known, have invested my lifetime into exploring
479     the various names of this, our World. In this tome I wrote down all my
480     knowledge. Be careful with it, else it might overwhelm you, as it did me!
481    
482     In Khelens and most of its territories, it was named “The Earth”,
483     while the major western landmass was called “The Continent” while the
484     eastern landmass was called "the Wilderness".
485    
486     Fendrakis used “Raxida”, which is also the name they gave to the Fox
487     Lady, Mother of All Things, deity.
488    
489     Elves traditionally use “Eänella”, which translates as “The Land of
490     Green”
491    
492     Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”,
493     which is a reference to their mythology (see the legend of the Twelve Days
494     for that)
495    
496     The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch”
497    
498     The people of the Old Wall, used the name “Harinappa”, “Bottom of
499     the Pit”, to designate the world.
500    
501     Most people nowadays use the old Khelenti name ("The Earth") or its direct
502     translation in local languages/idioms.
503    
504    
505     =head1 Melficef the Red
506    
507     Melficef was a powerful mage that conducted thaumical studies to
508     try to store magical energies in an efficient way. He created many
509     self-recharging rod spells that are still commonly used today, as well as
510     the thaumic bomb, a device storing a massive amount of mana and releasing
511     it in a violent explosion - such an explosion actually killed the
512     unfortunate Melficef himself.
513    
514    
515 root 1.4 =head1 The Kingdom of Scorn
516    
517     Nestled snugly in a sheltered bay at the west of the Imperial Highway,
518     Scorn is a safe and welcoming place for those who pass by. Once a great
519     military force whose power affected the entire world, its influence
520     has since waned, the castle in the centre of town now serving a mostly
521     ceremonial purpose. Nonetheless by virtue of its position on the Imperial
522     highway the city has maintained its importance as a stopping off point
523     for travellers between the other major cities and it is an attractive
524     location for trade and commerce in its own right. This combined with the
525     sheltered harbour and key shipping lines, ensures that Scorn remains a
526     key crossroads bustling with activity, long after its former military
527     dominence has diminished.
528    
529     =head2 History
530    
531     435EK: The colony of Skorn was founded by Skud the Great, when his
532     expedition reached the shores of the continent. It is said that he first
533     pitched his tent on the site where the inn now stands.
534    
535     1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
536     inhabitants flee to the south. After 1115EK, the city is progressively
537     rebuilt on top of the now buried ruins nowadays known as the Old City.
538    
539     1177EK: War of the Sea Princes. The last imperial ship reaches
540     Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
541     kingdom.
542    
543 root 1.2
544 root 1.5 =head1 History of Lake Country
545    
546     Lake Country originaly was where the elves who where exiled from the north
547     by the kings of Scorn, during the Vth millenia EK. They named the area
548     Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
549     destroyed by a Water arch-elemental in 4453EK.
550    
551    
552     =head1 Visit our Training Centres!
553    
554     We, Training Centres Incorporated provide the best service for warriors,
555     wizards and anybody else who wants to improve quickly.
556    
557     For a modest fee, you can get almost exclusive access to our large
558     training areas.
559    
560     =head2 Pricing
561    
562     Humamoid
563    
564     A Bonecrusher, a Firestar, and a Demonspawn Shield.
565    
566     Undead
567    
568     Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
569    
570     Dragon
571    
572     An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
573    
574     Demon
575    
576     A Demonbane, a Belzebub’s sword, and a Firebrand.
577    
578     =head3 Free Centres
579    
580     As a special service, we provide access to two of our older training
581     centres completely free of charge, although you will understand that there
582     will be no guarentees given for success:
583    
584     Goblin & Zombie - Located south of Scorn
585    
586     Skeleton & Ogre - Located somewhere around Navar
587    
588     =head2 Locations
589    
590     These are the locations to the entrances of the Training Centers.
591    
592     world_107_128
593    
594     world_118_101
595    
596     world_106_109 - Humanoid
597    
598     world_124_113 - Undead
599    
600     world_107_120 - Goblin & Zombie
601    
602    
603     =head1 The Kingdom of Navar
604    
605     Straddling the corner of the Imperial highway as it turns North near the
606     Eastern border of the known world, and surrounded by dangerous territory,
607     Navar is an unlikely site for one of the world’s grandest cities. Yet
608     there it stands, dominating the skyline for miles around and showing the
609     same bustling activity expected of any thriving market town.
610    
611    
612     =head1 The Kingdom of the Masts
613    
614     A Merchant Republic led by the now destroyed city of Kari Kori. At its
615     peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
616     its fleet was unmatched. Kari Kori was opposed to Navar in a series of
617     wars that it finally lost at the Battle of Tered in 2287 EK.
618    
619    
620     =head1 The Artificers' Wars
621    
622     A series of wars conducted between 3084 and 3154 EK by a coalition led by
623     Navari Princes against the Artificers, a group of mages that were masters
624     in the now banned magical field of Technomancy. The Artificers were close
625     to obtain a complete victory, but were finally destroyed by the raw power
626     of their own biggest creation, The Thaumic Gear. The explosion of the Gear
627     shattered the whole east of the world, and many territories forever sank
628     into the ocean, including Kari Kori, the Technomages’ city.
629    
630    
631 root 1.6 =head1 Juradiths Dissidents
632    
633     Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
634     activists that wanted to turn the Kingdom of Scorn into a republic in the
635     second-half of the XXXIVth century EK. They succeeded at overthrowing King
636     Karatan III, but their vengeful, fanatical excesses quickly turned most
637     Scornians against them. When trying to recapture the city, their army was
638     defeated by the Scornian Militia with the help of a couple city mages, who
639     flooded the Juradiths into a magically created lake.
640    
641     Juradiths still exist as a small political faction today, although
642     they’ve long traded their violent ways for some weird traditions whose
643     origins and meaning are now mostly forgotten.
644    
645    
646     =head1 The Gaean Legend of Creation
647    
648     =head2 Age of The Void
649    
650     In the beginning there was Gaea, the force of nature. SHE filled the whole
651     of existence with her being. After a few billion years, this became to
652     grow boring and lonely, so SHE decided to have children.
653    
654     At first SHE created a host of forces like Herself, eternal and
655     divine. But with all their power, they couldn’t get along with each
656     other, so Gaea decided that wasn’t a good idea. SHE decreed that from
657     that point on all creatures but HER would have a limited lifetime. But
658     most of HER first children disagreed, and went away to an unknown
659     location.
660    
661     =head2 Age of The Small World
662    
663     So Gaea created a small world and populated it with limited creatures -
664     animals and plants of all sorts. For a few million years she was happy
665     to watch them. But her remaining faithful children were growing restless
666     and wanted to make their own experimentations too. Finally SHE got bored
667     again, as her creations weren’t self-aware and therefore weren’t
668     much of a company. But SHE was also curious, because her creatures had
669     developed many different styles of living, and SHE desired to compare
670     them.
671    
672     And Gaea destroyed the original world, breaking it in four new ones.
673    
674     =head2 Age of The Four Worlds
675    
676     The First world was dedicated to harmony. It was populated with creatures
677     that preferred to coexist peacefully and contemplate. Two of Her children
678     were particularly enamoured of this world and decided to live there.
679    
680     The Second world was dedicated to construction. It was populated with
681     creatures that liked to change the environment around them, especially
682     ants, bees and beavers, and filled with wood and metal and stone usable as
683     raw material. Two of Her children found the idea fascinating and decided
684     to live in this world.
685    
686     The Third world was dedicated to war and strife. While all the three
687     other worlds had equal shares of light and darkness, the Third world had
688     as much light as its inhabitants desired - and it was populated with
689     creatures that loved and hated light, in equal parts. So these creatures
690     quickly discoreved they could influence the ambient light by battling each
691     other. Two of Her children decided to live in this world: one because he
692     loved light, and another because he hated his brother and therefore wished
693     for darkness to prevail.
694    
695     The Fourth world, finally, was dedicated to predation and to survival of
696     the fittest. It was populated with fierce creatures and predators. Two of
697     Her children believed this was the best way to live and decided to live in
698     this world.
699    
700     After the worlds were created, only four children of Gaea still preferred
701     to live in the Void: two because they weren’t interested in any of those
702     worlds, and two because they liked all of them and preferred to visit them
703     whenever they wished.
704    
705     =head2 Age of Awakening
706    
707     And for a few million years Gaea delighted in observing the differences
708     between the worlds. But still the creatures were not self-aware, and
709     still SHE was lonely. So when Her children came and said they were lonely
710     and wanted to create more interesting creatures, SHE understood them and
711     quickly allowed them and gave them the power to do it.
712    
713     So on the First world, one of the Gods who lived there created a race of
714     beings that loved peace and wildlife, and called them Elves. The other
715     God in that world didn’t choose to create followers, but she teached
716     language to the Elves of her brother, and when the Elves larned the art of
717     naming, they named their creator Lythander, and in exchange for his name
718     he gifted them with luck.
719    
720     On the Second world, one of the Gods created a race of builders and named
721     them Dwarves. His children, in turn, named him Mostrai. His sister, in
722     turn, decided not to create, but teach some of the dwarves (the ones
723     willing to learn) about magic and the powers of the gods. The other
724     dwarves, however, didn’t accept their changed siblings, so they went off
725     to live by themselves and became known as gnomes.
726    
727     On the Third world, of course, none of the resident Gods wanted to
728     cooperate with the other. Both created their own races: the God who fought
729     for darkness created many kinds of fierce, brutal monsters he named
730     “Demons”, while the God who fought for light created many kinds of
731     skillful, swift warriors he named “Angels”. Befittingly, these Gods
732     were named by their enemies, and not their followers: the demons gave the
733     light god the name of “Valriel“, and the angels gave their enemy god
734     the name “Gorokh“.
735    
736     And on the Fourth world, the patron Gods kept true to their philosophy
737     and created not one, but innumerable races, in the hope that one of these
738     would prove the strongest and most worth. So they created goblins, trolls,
739     ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
740     of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
741    
742     The races in the four worlds lived on for millenia, and developed, and
743     grew, and all worlds flourished. The eight patron gods believed this was
744     proof that they were right, and the way they lived was the best one, while
745     the two traveling gods rather believed that the success of all the worlds
746     was instead proof of the wisdom and power of their Mother.
747    
748     =head2 Age of Death
749    
750     But at some point things started to go wrong. Angels and demons would
751     start to become priests or scholars or merchants and preach against the
752     war. Dwarves and gnomes would start go grow sedentary and admire the
753     crafts of the past instead of building new ones. Goblinoids would suddenly
754     develop a taste for vegetables and become farmers, while dragons would
755     decide that developing their magics was more important than finding
756     food. But what was wrong was a mistery that would only begin to unfold
757     when the High King of the elves, one day, was devoured by a dragon.
758    
759     It was then that the Gods discovered that the worlds were not anymore
760     completely isolated from one another. Someone had, somehow, teached all
761     kinds of creatures how to follow the paths left by the traveling gods -
762     flying creatures would ride the cross-world whirlwinds of the thunder god,
763     and others would learn to tread the strange winding paths of the walking
764     god. And as creatures became aware of different ways, things started to go
765     wrong.
766    
767     Promptly, the Gods tried to close all portals - but it was too late. The
768     art of magic was already known in the four worlds, and strong enough to
769     travel between them. And the one peaceful elves were ignited, and declared
770     war on the dragons, goblins and trolls.
771    
772     While a mighty army of elven warriors crossed over to the Fourth world,
773     dwarves and gnomes found the First world almost deserted and full of wood
774     and metal for the dwarves, and holy, peaceful places for the gnomes.
775    
776     The part of the small peoples who remained on the Second world was faced
777     with new problems when the demons decided they were ripe for tempting (if
778     they could get dwarven builders and gnome sorcerers on their side, the
779     tide of the war would turn). The angels, of course, took upon themselves
780     to protect these strange people from their eternal enemies. So as their
781     attention slowly shifted from the Third world to the Second, soon only
782     the weakest of their kind were in their original world, where they began
783     to fall prey to hungry refugees from the Fourth world, who discovered how
784     tasty angel/demon flesh can be.
785    
786     And while the Gods were busy trying to even understand this chaos, the
787     dead began to come back.
788    
789     Their leader was Hagguth, the Elven High King who had been eaten by a
790     dragon. He came back as a powerful spectre, leading a powerful army of
791     ghosts, wraiths, skeletons and zombies in a massive attack to the Second
792     and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
793     and demons as possible, to strenghten the number of their own undead host.
794    
795     And when some elven wizards tried to steal the power of the undead to
796     their own ends, they became the first vampires, lichs and demilichs -
797     half living, half undead, but on the side of Hagguth and his misterious
798     masters.
799    
800     It was only when a group of reasonable elves, dwarves, gnomes and dragons
801     managed to get together and talk, that it became clear who these masters
802     could be. Till this point, everyone was blaming some (any) god other
803     than the one they worshipped. But there was only one, obvious answer:
804     the Banished Gods, the Forgotten Children who left ages ago because
805     they didn’t agree with he concept of death, were back, and enacting
806     revenge by subverting death itself. In later days, these Gods would become
807     collectively known as the Devourers.
808    
809     Knowing the enemy was not the solution to the war, but was a start. This
810     group, slowly, was able to form a resistence against the undead armies,
811     and gradually turn other people to their side. Finally, after 23 hundred
812     years, they managed to break into the horrible fortress Hagguth had built
813     in the First world and kill (again) the undead king.
814    
815     The chaos began to gradually settle down after that. But then the
816     survivors were faced with a new problem: almost nobody was interested in
817     perverting to the way things used to be.
818    
819     Yes. Entire villages of elves were settled in corners of the Fourth world
820     for many generations, and dwarven guilds had business troughout the
821     worlds.
822    
823     =head2 The Big World
824    
825     So Gaea, in Her wisdom, gave the only possible solution to the
826     problem. SHE took the four worlds in Her hand, and crushed them
827     together. Then SHE looked at the single world she created, and at the
828     creatures of Her children, and decided to again, after millions of years,
829     create Her own followers. Thus SHE created the humans, a young race eager
830     to explore and chart this young world.
831    
832     It took generations for the inhabitants of the resulting world to figure
833     out its geography and for families to reunite; when this finally happened,
834     the stories about four different worlds becoming one were already legends
835     not everybody believed. But still, for some reason, everyone agrees to
836     call this world - the only one they know - Bigworld.
837    
838    
839     =head1 The Book of Valriel
840    
841     In the beginning, for an infinite time, all that existed was a pure light,
842     and that light had a name, and that name was Valriel.
843    
844     But part of the light was not content to be alone, and so did Valriel put
845     this part of Himself aside and did He allow this part to have independent
846     life; and this part was everything that wasn’t content, and as it
847     wasn’t light, it surely was the darkness; and the darkness took upon
848     itself the name of Gorokh.
849    
850     And for many times more time than a mortal can count, Gorokh was the
851     companion and the servant of Valriel. But Gorokh was not content, because
852     that was his nature, and he plotted a way to change everything. And
853     although filled with hidden motives, Gorokh’s words were always very
854     wise, so that Valriel would hear them. So it was that Valriel followed the
855     wise counsel of the Shadow and created a world full of living things to be
856     His new companions and servants.
857    
858     And as soon as Valriel had millions of new companions and servants, Gorokh
859     said, “so now you won’t need me anymore, I can leave and find my own
860     companions and servants”. And this made Valriel unhappy because He was
861     the only and true Lord, but Gorokh wouldn’t recognize that, and so it
862     was Gorokh who eventually taught men to rule over other men instead of
863     paying respect to the one true ruler of all.
864    
865     So did Valriel upon the departure of his first servant, create new
866     servants modeled after His beauty and grace, and elf and man and dwarf he
867     created them. But the Shadow did feel envy and wished those followers for
868     himself, so he came to them in the night and whispered in their ears, and
869     some of them were tempted and started to worship and serve the Shadow.
870    
871     But not enough were seduced by his promises. So he decided to be many,
872     not one. And he wore different shapes and again he whispered in the ears
873     of Valriel’s creations. And to the elves he was Lythander of the bow
874     that never misses, and the elves did not see that if a bow never misses,
875     and it isn’t the work of the Lord, then it can only be the work of the
876     Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
877     forge, the builder of things, for the fire and the desire to change was
878     the true face of Gorokh.
879    
880     And he taught the men to wage war upon each other, and scared the warriors
881     with thunder and lightning, and they would call him Sorig. And those
882     who weren’t scared, he tempted with weapons and glory, and wore the
883     beautiful face of a woman, and they called him Valkyrie. And as they
884     killed each other, Gorokh was happy.
885    
886     And much more he did. He taught women to heal and to make the soil grow
887     crop, and they called him Gaea, and believed that Gaea created the world
888     and Valriel was but a minor god, and by spreading this lie they made
889     Gorokh happy. And he taught the children of Valriel to write, so that they
890     could spread his lies further, and they called him Hekanis for that. And
891     he taught them the abomination of filthy magic to pervert and corrupt
892     the creation of the Lord, and to liken themselves to gods, and the evil
893     souls that followed this path called him Byd. And also he taught elf and
894     man and dwarf to brew alcohol and other inebriating things and to laugh
895     in the face of Valriel and throw parties that put shame to the eye of the
896     Lord, and he taught them all that under human guise, and they called their
897     teacher Joyee.
898    
899     So did Valriel look upon the world He created and so did He feel great
900     sorrow and great shame for what had happened to it. And so did he create
901     a new race of servants, more powerful and more faithful than any other,
902     imbued with the mission of hunting down and undoing the work of the Enemy,
903     and this race He called Angels.
904    
905     But again Gorokh felt envy because the servants of the Light were more
906     powerful than his own, and again he went to some of the angels in the
907     night and whispered temptation in their ears, and some turned to his foul
908     purposes and fell from grace. So did Gorokh give them new shapes, to more
909     liken them to himself, red with hate and wearing horns to symbolize their
910     envy, and they became demons. And the plan of Valriel was once again
911     spoiled by the venom of the enemy, because angels had to step aside from
912     their assigned mission to fight the demons and keep them from spreading
913     the evil in their dark hearts.
914    
915     And Gorokh did find great fun in changing Valriel’s creation into a new
916     race, and so did he get elf and man and dwarf and corrupted them with
917     his dark will, and they became goblin and orc and kobold, and troll, and
918     giant, and ogre, and many other abominations to the eye of the Creator,
919     and Gorokh wore the name of Gnarg to these new creations and delighted in
920     watching the destruction and sorrow they spread in the world.
921    
922     And in the ultimate act of defiance, the Shadow decided to create servants
923     for him, create new life himself to liken him more to the Great Lord. And
924     he assembled the foulest magic and the darkest hunger he could find and
925     shaped these into the most horrible monsters he could imagine, and gave
926     them life, and called them dragons, and sent them forth to eat the flesh
927     of the creation of Valriel. And the dragons did call him Ruggilli and much
928     did they please him with the terror they spread.
929    
930     But the light and the love of Valriel knew no end, so He decided to
931     fight evil with good, and He instructed His faithful servants to do only
932     the good, to spread the word of His love. And by doing that did He win
933     back many servants who saw that the righteous is more powerful than the
934     might. Much did this enrage the Shadow, and the Shadow did respond by
935     raising the dead themselves from their graves to fight the forces of
936     good. Even when the dead did not win, they did force the living to abandon
937     good in favor of war, and in doing so they would too abandon Valriel. So
938     once again he shadow was happy.
939    
940     Valriel finally did decide, with much sorrow in His infinite heart, that
941     the only way to make His creation safe again was to destroy the Shadow
942     himself. So did He cast His holy word upon His creation to banish the work
943     of the Enemy. But the Enemy knew what would happen beforehand, due to the
944     evil magic of his followers, and he created a safe refuge for their evil,
945     in a world created entirely of pure evil and hate, that he had set aside
946     from creation and called Hell. And soon enough did Gorokh find ways back
947     into the world of the creation of Light, and resumed his foul work of evil
948     and dissent and terror.
949    
950     So did Valriel gather together His faithful and he did gave them some time
951     to put the love for the Lord back in the hearts of as many of His children
952     as they could. And very soon will He again call upon the faithful, and
953     then will He give the faithful an entire new world for them to live in the
954     love of Valriel. And Having done that He will turn to this world, and to
955     Hell, and to Gorokh, and He will destroy them completely with the force of
956     His will, putting an end once and for all in the war and the evil.
957    
958    
959     =head1 The Book of Gorokh
960    
961     In the beginning, for an infinite time, all that existed was an empty
962     and cold light. And the light was content to be and fill and control
963     everything that was. But it is not right for light to be cold, and the
964     part of the light that should have been warm, longed for warmth and for
965     things to see and for things to do.
966    
967     So did the light put aside the warmth, so that the fire would not disturb
968     their cold peace. And the fire looked unto the light and called the light
969     Valriel, the controlling father, and the fire called himself Gorokh, the
970     Son with a Will.
971    
972     And for many times more time than a mortal can count, Gorokh was the
973     companion and the servant of Valriel. But Gorokh was not content, because
974     that was his nature, and he plotted a way to change everything. And fueled
975     by the fire of his will, Gorokh’s words were always very wise, so
976     Valriel would always hear them. So it was that Valriel followed the wise
977     counsel of the Fire and created a world full of living things to be their
978     new companions and servants.
979    
980     And as soon as Valriel had millions of new companions and servants, Gorokh
981     said, “so now you won’t need me anymore, I can leave and find my own
982     companions and servants”. And this made Valriel unhappy because he
983     believed he should be only and true Lord, but Gorokh couldn’t agree
984     to that, and so it was Gorokh who eventually taught men to rule over
985     themselves instead of paying respect to one self-appointed ruler of all.
986    
987     So did Valriel, while Gorokh was away exploring the wonders of the new
988     world, create new servants of flesh and bone to adore him blindly, and elf
989     and man and dwarf he created them. And seeing this beautiful new creation
990     Gorokh wanted a part of it for himself, and he presented himself to them,
991     and some of them liked him and became his follower.
992    
993     But Valriel was afraid that, with two gods to adore, some of his creation
994     could find it natural to spread creation in two equal halves, and he did
995     want more than an equal half. So he decided to wear different shapes so
996     that his children would believe him to be many, not one, and then he
997     would be able to get more than his fair share. And so did he create many
998     false gods for his children to adore. And even when Gorokh would bring
999     the wonderful gifts conceived by his powerful will, such as the forge,
1000     weapons, medicine, agriculture, writing, magic, and wine and booze and
1001     music, even then would Valriel create a false god to pose as the giver of
1002     those gifts and take the glory for himself.
1003    
1004     And since Gorokh kept inventing new presents, Valriel became angry,
1005     because he doesn’t like change and he doesn’t like any good that
1006     doesn’t come from him. And so did he create a new race of servants, more
1007     powerful and more prone to following him blindly than any other, imbued
1008     with the mission of hunting down and undoing the work of the Fire, and
1009     this race He called Angels.
1010    
1011     But again Gorokh found a cunning way to defend his work, and again he
1012     went to some of the angels in the night and whispered promises of power
1013     in their ears, and some turned to his great purposes and joined him. So
1014     did Gorokh give them new shapes, to more liken them to himself, red with
1015     the fire of his will and wearing horns to symbolize their power, and they
1016     became demons. And the plan of Valriel was once again spoiled by the
1017     genius of the Fire, because angels had to step aside from their assigned
1018     mission to fight the demons and keep them from spreading the word of
1019     Gorokh.
1020    
1021     And Gorokh did find great fun in changing Valriel’s creation into a new
1022     race, and so did he get elf and man and dwarf and tried to imbue them
1023     with greater strength, and they became goblin and orc and kobold, and
1024     troll, and giant, and ogre, and many other strong creatures. But their
1025     intelligences greatly suffered from the process, and he was unhappy with
1026     his creation, and while he was looking for a way to help them did Valriel
1027     come to them under the guise of Gnarg and he told them to spread great
1028     destruction and sorrow in the world so that the creation of Gorokh would
1029     seem foul in the eyes of the living.
1030    
1031     So the Fire decided the creation of Valriel was imperfect and he had to
1032     create his own new life. So he assembled the most powerful magic and the
1033     strongest will and mightiest strength he could find and shaped these
1034     into the most magnificent creatures he could imagine, and gave them
1035     life, and called them dragons, and sent them forth to take the world for
1036     themselves. But while the dragons are still the greatest pride of Gorokh,
1037     many of them have abandoned him to serve yet another disguise of Valriel.
1038    
1039     And upon seeing the dragons, Valriel declared war and set his servants
1040     upon the task of killing all the most valuables of Gorokh they could
1041     find. Gorokh was consumed with sorrow, and devised a way to spare these
1042     faithful servants, by allowing them to raise again from the grave even
1043     after their deaths. But the servants of Valriel found these “un-dead”
1044     an even greater abomination, and set forth to hunt them, and Valriel
1045     delighted in the war and carnage that ensued.
1046    
1047     So did Gorokh, his fire dim with sorrow, decide to create a whole world
1048     for him and his faithful. And this world he called Hell. But when he was
1049     slowly bringing his faithful to the new world, Valriel treacherously
1050     brought down a great fury upon the world, killing most of the faithful
1051     that were left behind. So the Fire was finally enraged and decided to wage
1052     the war that the Light wanted. And he opened many passages into the world
1053     so that his armies could enter and destroy the minions of Valriel. And to
1054     this war we are all called to chose sides and fight.
1055    
1056    
1057     =head1 The Dwarven Creation Tale
1058    
1059     A play by Shakesdor the Dwarf.
1060    
1061     - What... where we come from? You’re not old enough for this
1062     conversation.
1063    
1064     - No, uncle, I mean as a whole... the world, the dwarves, the others.
1065    
1066     - Ah. I see. (Big gulp of beer.) You mean, NOW?
1067    
1068     - Yes, please. Pleeeease?
1069    
1070     - *sigh* all right, all right. It goes like this.
1071    
1072     First there was the Ore and the Forge. The Ore is what existence looked
1073     like before it existed. The Forge was the untapped will, the potential in
1074     the Ore to be everything that is, ever will be, or won’t.
1075    
1076     Over a span of time that is not time, because time wasn’t forged yet,
1077     some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1078     merged with that Ore and became sentient. He has many names, but we call
1079     him Mostrai.
1080    
1081     He spent ages of time-that-was-not-time exploring, learning the nature
1082     of Ore and Forge and himself. Till he decided it was time to start
1083     forging. And then, first of all, he forged time, so that he could separate
1084     after from before, and so that he could exist absolutely - as opposed to,
1085     at the same “time”, existing and not being created yet, which was the
1086     case if time didn’t exist.
1087    
1088     Then, with things in order, he began forging things. The first thing he
1089     forged was his armor, because he liked the touch of metal against his
1090     body. Then he forged beer, because of course, beer is essential. He forged
1091     it red like the Forge, and black like the Ore. The yellow thing, as we all
1092     know, is an invention of those pansy elves.
1093    
1094     And he liked the beer. He liked it so much, that he was bored of drinking
1095     it alone. Beer calls for a party. So he created the boar and the bird, to
1096     be roasted; he created the mundane fire, which was a toned-down version of
1097     the essence of the Forge, to roast them. And then he created the dwarf, to
1098     dress in metal like him, to work the forge with him, but most importantly
1099     of all, to party with him and partake of the sacred beer.
1100    
1101     But the dwarf started breeding like bugs, and it was quite distracting
1102     to have them putting about in spaceless space. At any given point, there
1103     were thousands of dwarves partying, thousands sleeping, thousands hunting,
1104     and thousands forging. Mostrai thought it was good, but it was also damn
1105     annoying. So he created an enormous mountain for them to live under. He
1106     put the boar and bird, and a few other animals he had come up with later,
1107     on the outside, where he forged woods and forest. And so that his children
1108     wouldn’t wander forever, he placed these places in the middle of an
1109     infinite ocean. There you have, that’s the story.
1110    
1111     - Whoa. What about the others?
1112    
1113     - *sigh* You won’t let me finish my beer, will you?
1114    
1115     - You’ll never finish your beer, uncle. When you soak that mug,
1116     there’s plenty more in the barrel.
1117    
1118     - All right, all rigth. (Big gulp.)
1119    
1120     The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1121     no challenge anymore. The best hunters would play-act wars between
1122     themselves, to best hone their skills.
1123    
1124     Mostrai was worried that those fights might one day evolve into real
1125     wars. So he created an enemy, something very different from the dwarf,
1126     something very obviously wrong, which lived in the woods and preferred
1127     bows and other coward weapons rather than hand-to-hand combat. He made
1128     them incredibly lucky, because otherwise they would stand no chance - and
1129     they came to believe they’re lucky because they’re protected by their
1130     god, which of course doesn’t exist. He also made them very old, so that
1131     they would think they existed before the dwarf - otherwise they would just
1132     recognize our superior position and submit. And all was good and happy;
1133     for time beyond count, dwarf and elf honed their skills against each
1134     other, and prospered.
1135    
1136     I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1137     like those bloody gorefest the others have today. When dwarf and elf
1138     fight, it’s clean, it’s beautiful, it’s according to the rules,
1139     it’s a ritual of honor.
1140    
1141     Well, I digress. All was well, I said. But one day, one elf created yellow
1142     beer. And that offended Mostrai to a level of rage unseen before. So he
1143     created an entire new piece of the world, and populated it with humans,
1144     and other horrible creatures, and then let these young ones discover our
1145     land, so that they may raze the elf forests, ruin the elf nations, and
1146     soil their honor. We’re not stupid enough to argue with Mostrai, so we
1147     went underground, and we’re waiting for that to happen, to see what he
1148     will do next.
1149    
1150     Can I drink in peace now? There, go play with your friends.
1151    
1152    
1153     =head1 The Legend of the Builders
1154    
1155     People of the Old Empire believed that the whole universe was made by
1156     powerful beings called Builders. Builders were not part of the world
1157     like gods were - they lived Outside. Little is known about the Builders
1158     themselves. The priests of the Empire weren’t quite sure themselves
1159     about their names. Some were universally known, though: Mawëdel the Ruler
1160     or Peterëm the Writing One were the most popular of the ever changing
1161     list of Builders.
1162    
1163     The Builders understood very well how difficult it would be for them to
1164     manage themselves every prayer made - making the Universe work was already
1165     a time-consuming task. So they created gods to help them in their task.
1166    
1167     Most of the gods we know today were already popular in the times of the
1168     Old Empire, like Mostrai or Lythander. Others changed names as time
1169     passed. Gods provided their powers to the Faithful Ones, and helped them
1170     by providing blessings and powerful weapons. The priests of the Old Empire
1171     never believed gods made the world, as they were themselves part of it;
1172     world-building was the Builders task.
1173    
1174    
1175     =head1 The Foundation of Scorn
1176    
1177     Few archives remain from the times when Scorn was founded. The city is
1178     probably the oldest of the whole known world. Before Fido, before the Old
1179     Empire, maybe even before gods, Scorn was already there.
1180    
1181     It is usually said that Scorn was founded by Skud the Great. Many legends
1182     are telling about Skud, the half-mythical hero. How he captured the first
1183     dragons. How he fought unknown monsters in the East. How he built Scorn
1184     and the First Inn. Some priests even postulated that Skud was in fact a
1185     Builder. Skud created the First Inn because he wanted to sleep inside a
1186     house, without the risk of being attacked by monsters during the night. He
1187     left the Holy Guestbook, one of the oldest relics of Crossfire, where he
1188     and his fellow friends wrote their names. Skud disappeared long before the
1189     Old Empire came, and nowadays only the Builders can probably remember him.
1190    
1191     Recent researches show that, although he greatly contributed to the
1192     popularity of the city, Skud didn’t found it: it was in fact created
1193     by Tabb the Dark, a Builder that left very little information about him
1194     behind. According to the Codex Skudensis that was discovered in the depths
1195     of the Old City, “Scorn” would have been the real name of Tabb the
1196     Dark.
1197    
1198    
1199     =head1 The Coming of Color
1200    
1201     It is said that centuries before the foundation of the Old Empire, the
1202     world was colorless and sad. Aware of that problem, the Builders decided
1203     to bring color in the life of the Crossfire people. They called the
1204     massive powers of Xepemes, The Source Of All Colors, on the universe. The
1205     magical burst slowly covered the world with colors, but some elements
1206     resisted for a long time. Prophets of the Old Empire announced that,
1207     although victorious, the force of Xepemes wouldn’t stay forever: one
1208     day, it would eventually fade away against a more powerful magical force,
1209     the mysterious Pegemes (or Peengees?). This happened - but much after the
1210     fall of the Empire.
1211    
1212    
1213     =head1 The Bigworld
1214    
1215     The old world was small and it consisted of many pieces. Scorn, Navar,
1216     Brittany and Santo Dominion were in one large piece. Darcap and the
1217     Hill Village were in another smaller one. Lake Country was in yet
1218     another. Pupland was still another. The world was not whole, and the
1219     builders saw that this was wrong. They began the quest to unite the world
1220     and established the Bigworld. As the builders united the world they saw
1221     that it was much too small and began to make it larger. They raised up the
1222     Great Mountains around Brest and they caused the Great Forest to grow. As
1223     the time passed, Navar grew to become a great Kingdom and the builders
1224     decided that it was a good city for players to call home and they gave the
1225     Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1226     not part of this new world, but the builders wish to add it to the west of
1227     Scorn.
1228    
1229    
1230     =head1 Skud the Great
1231    
1232     One of the first Builders. Skud created many famous places, like the
1233     Scorn’s First Inn or the Newbie Tower.
1234    
1235     The reasons of the disappearance of Skud are mostly unknown. The Codex
1236     Skudensis mentions that it could have been because of the negative
1237     influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1238     although left unfinished by its creator, may contain informations about
1239     the fate of one of the most famous Builder
1240    
1241    
1242     =head1 Legends of the Fall
1243    
1244     =head2 Of the first things
1245    
1246     First there was Chaos
1247    
1248     Second there was Something and Nothing
1249    
1250     Third there was Dark and Light
1251    
1252     It is said that the Something and the Nothing would fight and that, the
1253     Dark and Light would fight also.
1254    
1255     This being told to me by a monk of Valriel, no longer in the order.
1256    
1257     =head2 On the nature of elemental essences
1258    
1259     It is said that of the four primary elements
1260    
1261     - there is earth which is.
1262    
1263     - there is water which changes.
1264    
1265     - there is air which moves.
1266    
1267     - there is fire which consumes.
1268    
1269     =head2 Overheard in a Narcopian brothel
1270    
1271     When Mother Earth was suckling her children
1272    
1273     sky suckled from her right teat
1274    
1275     but flame and sea fought to suckle from her left teat
1276    
1277     this is why they still fight to this day
1278    
1279    
1280     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1281    
1282     This story begins nearly four thousand years ago, when Kadriosa IV, King
1283     of Scorn, invaded the southern territories and pushed back the elven
1284     barbarians that lived there.
1285    
1286     The elvish people fled, and many of them settled in a place they called
1287     Vkovzerov, “The Country of the Three Waters”, as it was a rather
1288     unique meeting point between a river, a lake, and the sea. There they
1289     enjoyed a great prosperity, working with the local sprites to build
1290     Tashkeren-tah, The City of the Wooden Towers.
1291    
1292     Two centuries passed, then three. The elven princes of Tashkeren-tah had
1293     become powerful - and never in their hearts was the thirst of revenge
1294     and hatred towards the people of Scorn extinguished. Now very familiar
1295     with the various water creatures that inhabited their territory, they
1296     had developed great skills in commanding rivers, and the beasts inside
1297     them, and the creatures made from them. They knew that Scorn was highly
1298     dependent on its seaport, and they had planned for the many years their
1299     long life gave them to use the great power of water spirits to crush and
1300     flood the city.
1301    
1302     But despite all their accumulated knowledge, their powers were too limited
1303     to direct the most powerful entities of the seas, the Mouthes of the
1304     Mariner, none other than the Greater Aquomons.
1305    
1306     For a long time, they were hesitant to call those, as they were dangerous,
1307     treacherous creatures born during the darkest ages of the world, when
1308     Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1309     strong was their flame of hatred that it soon burned the ropes of their
1310     carefulness. Using their most powerful summoning spell, they convocated
1311     one of the Greater Aquomons before them.
1312    
1313     “Who are you, you creatures with pointy ears, to dare awaken me from my
1314     dreams, me, Vërno, the Fourth Drop ?”
1315    
1316     Elven Princes exposed what they wanted to Vërno, and the creature seemed
1317     very interested at the idea of grabbing all the richesses of Scorn, and
1318     bringing them back into his dark kingdom of the depth of the sea.
1319    
1320     “Very well, said Vërno, but you know, I suppose, that we are all bound
1321     by the Law of Equilibrium, established by the gods themselves when the
1322     world was new and the seas infinite. And for my services, you’ll have to
1323     pay the price.”
1324    
1325     - And what do you want for a price ? - Well, my needs are rather
1326     modest. I’ll only claim a tenth of your own lands as a reward.”
1327    
1328     The Elven Princes quickly discussed the matter, and came to the conclusion
1329     that it was a rather fair price to pay - after all, their territories
1330     weren’t very large, and there was a lot of empty space all around, so
1331     it wasn’t really a problem for them. Maybe it would for a couple of
1332     peasants, but who cared about them more than of the vengeance against
1333     Scorn ?
1334    
1335     And so they answered: “The Fate of Scorn is Sealed, then. We accept.”
1336    
1337     What happened then is too long to tell in details here, as it belongs
1338     to another story. In short, Jovidjevska the elven girl, who had heard
1339     everything, travelled to Scorn, and convinced the city wizards of the
1340     truth of the menace. And when Vërno came to crush the city, they moved it
1341     two days into the future, and the water hand of the Fourth Drop grabbed
1342     only emptiness.
1343    
1344     Vërno, furious, came back to the Elves with a big smile, and told
1345     them: “I did what you wanted, and flooded the territory on which Scorn
1346     was established. Now I take my due price.”
1347    
1348     And that said, he selected the area on which the Elven City itself was
1349     built, and covered it with water, its inhabitants trapped and killed there
1350     without understanding what was happening.
1351    
1352    
1353     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1354    
1355     Two thousand years passed. The lineage of the kings of Scorn died,
1356     and another dynasty came, and another one after that. Wars were
1357     conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1358     and there were nothing but lakes and forests above the dead city of the
1359     elves.
1360    
1361     And then, a man came. Where did he come from ? Nobody knows for
1362     sure. Butakis was his name.
1363    
1364     Butakis was an ambitious young man. He had heard here and there strange
1365     pieces of a weird story, about a sunken city, about a dark pact, about the
1366     secret power of elves...
1367    
1368     For years, he studied the Arcanes, hunting for traces of the city, as he
1369     was convinced that the lost wisdom of the elves of Vkovzerov would give
1370     him a great power. And, finally, after 20 long years of searching, he
1371     concluded that the secret was in the area now called “Lake Country“.
1372    
1373     And there, he came, and there was a small house made of wood, and there
1374     was a tree, and there was a young elvish woman, dreaming at the stars,
1375     under the tree. And Butakis fell in love, and the elvish lady fell in
1376     love, and they both watched the stars. But soon, Butakis felt the need of
1377     getting back into action, and finding the lost city and getting its power.
1378    
1379     The lady told him: “The true wisdom is in those stars, and in that
1380     tree, and in that house you see. You’ll only find unrest by aiming for
1381     more.”
1382    
1383     But Butakis had already made up his mind, and he brought back engineers,
1384     and sappers, and miners, and they all worked to build a huge machine to
1385     pump the water, and discover the city. During ten years, Butakis worked on
1386     this, hoping that in the end, the elvish lady would be at his side, and
1387     that she would be his wife, princess of the restored city.
1388    
1389     During all the work, he was perpetually annoyed by a small group of
1390     bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1391     guerilla war against Butakis, as they saw him as a danger for the whole
1392     country, because his plans were damaging nature and could also have awaken
1393     dark power sleeping in the sunken city. Several times, they sabotaged
1394     the machine, stole tools, raped engineers and designers. But each time,
1395     Butakis and his followers repaired the machines, engaged new people, and
1396     increased security.
1397    
1398    
1399     =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1400    
1401     And now, ten years after the beginning, the work was completed, and he
1402     invited the elvish lady to come and see the accomplishment of a lifelong
1403     dream.
1404    
1405     The Elvish lady came, as beautiful as ever. And on the balcony at the top
1406     of the pump, they watched the stars, and she kissed him, and she when they
1407     were in the bed he had prepared for that very special night before the
1408     pumping started, she whispered at his ear.
1409    
1410     That, Butakis had waited for long, but he didn’t expect what she told
1411     him then.
1412    
1413     “Ten years you were away, and ten years I watched the stars with
1414     Twak. And now for him, and for he choose me and my heart, I’ll
1415     disappear, and so does your dream.”
1416    
1417     Butakis understood that he had been fooled, that she only kept her
1418     attention away enough for Twak and three of his faithful men to sabotage
1419     the pump. And so came a great rumble from the basis of the huge building,
1420     and so the huge engines exploded, and so was his dream reduced to smoke,
1421     smoke that still covers most of Lake Country nowadays. The Elvish lady
1422     probably died, as nobody saw her again after that. And so did the brave
1423     Twak, but his spirit survived in the wind - or so say some people.
1424    
1425     Butakis, so strange as it may look, managed to survive, although in bad
1426     shape, as one would expect. Disfigured, he survived until now using black
1427     magic or machines to keep him alive, and he tried to gather again men to
1428     restart his project. But it was now said all around that it was a doomed,
1429     broken man - and so he in fact was Lake country was said to be haunted by
1430     Twak, and several travellers saw a young elvish lady, watching the stars
1431     at night, under a tree, near the lake.
1432    
1433     Nobody ever accepted to work on the foolish project again. Butakis now
1434     awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1435     his machine left behind. A tormented man, that is said to look in the
1436     direction of the lake from the highest tower of his castle, every night.
1437    
1438     But for him never came again the Elvish girl, and forever his soul stays
1439     alone. And so ends what we know about Butakis and Twak, and so dies my
1440     story.
1441    
1442    
1443     =head1 The Wizard School of Blue
1444    
1445     “Although the School disappeared with the Empire itself from The World,
1446     several wizards claimed to be the heirs of their ancient, secret wisdom,
1447     and nicknamed “the Blue Ones”, a reference to the color of the School
1448     Banner.” – Gros, the Irrelevant One
1449    
1450    
1451     =head1 The Great Heliograph
1452    
1453     A device made by Mer’Eric the Walker. Built on the highest point of the
1454     Brestian Hills, it is basically a giant magnifying glass, using a complex
1455     mechanism commanding several mirrors, that is able to concentrate the
1456     sunlight into a powerful beam. The concentrator is associated to a Sun
1457     Stone that can receive similar long-range light signals and transform
1458     them into pure thaumic energy. A keyboard is attached to a mechanical
1459     obturator, allowing a single operator to send coded messages to very long
1460     distances. A magically-powered scriptor writes any such incoming message
1461     capted by the Sun Stone.
1462    
1463     Although Mer’Eric only saw the Great Heliograph as a research project
1464     and as a way to communicate easily across huge distances, this device
1465     is also a powerful weapon that can burn nearly anything several miles
1466     away. This is probably why he decided to hide it in a sealed cave.
1467    
1468     A similar device was built by the Mad Mage of Scorn, but its fate is
1469     unknown.
1470    
1471    
1472     =head1 The Harelkirjan Sisters
1473    
1474     Also called the Twin Witches, they were two powerful women wizards; Herin
1475     was specialized in White Magic, while her sister Urdin was a master of the
1476     Black Art. Both of them tried to improve the life of the people living
1477     all around their house, and introduced the use of cats as spirit-watchers
1478     in Scorn. Unfortunately for them, they were burned by an angry Brestian
1479     fanatical mob for “illegal use of Arcane Powers”.
1480    
1481    
1482     =head1 Ilrya, The Mountain Huntress
1483    
1484     Ilrya was an elven spellcaster and huntress from the underground city of
1485     Eallera, that is venerated as a lesser god by most of the dwarves living
1486     in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1487    
1488    
1489     =head1 Irial, The Fast One, The Shy Light
1490    
1491     Irial is a lesser spirit of flashlight - the light that you can see when
1492     there’s thunder, for example. It is represented as a small, jumpy and
1493     fast fairy with a temperamental mood.
1494    
1495    
1496     =head1 Khorolizov
1497    
1498     One of the three great dwarven kingdoms. “Khorolizov” means “Green
1499     Gold”, which is a reference to the Green Sand, an alchemical component
1500     the dwarves of Khorolizov are the only ones to produce. It is probably
1501     the oldest of the three kingdoms, founded long before the Old Empire of
1502     Khelens reached the shores of the Continent.
1503    
1504    
1505     =head1 Kragi, The Crocodile One, Fish-Hunter
1506    
1507     Kragi is a very ancient spirit, representing the Dangerous Waters, and
1508     the creatures hidden in stagnant swamps. Kragi was already feared by
1509     Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1510     symbolically throw one fish out of what they gathered, to appease the
1511     spirit of Kragi so that the next fishing will go without trouble.
1512    
1513    
1514     =head1 Cromli, The Rocky One
1515    
1516     Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1517     it is said that buildings made of stone anger him (it is like “building
1518     with his own flesh”).
1519    
1520    
1521     =head1 Glamdri, The Darkness Breaker, The Last Standing One
1522    
1523     Glamdri is a lesser spirit of light - it is said that candlelights are
1524     manifestations of Glamdri, for example.
1525    
1526     Glamdri doesn’t represent a magical light - more a spiritual light, the
1527     last pinch of hope in a desperate world. Glamdri also represents original
1528     thinking used to get out of difficult situations, as opposed to Sarikka -
1529     the Raging Fire - who tries to resolve those by extreme violence.
1530    
1531    
1532     =head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1533    
1534     Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1535    
1536     “(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1537     focused mostly on closing the gap that existed between the art of fighting
1538     and the Arcane. While Dhelyy Olyy believed in the dual association of the
1539     Warrior and the Wizard, each with its own strength increased by a long
1540     specialization in their respective fields, Rhyz believed in the idea of
1541     a “super warriard”, a combination of a powerful wizard and a strong
1542     warrior. As such, he devised many items that increased the strength and
1543     combat capabilities of their wearers, hoping that wizard apprentices would
1544     so be more inclined to learn the battle skills of warriors.
1545    
1546     Unfortunately for Rhyz, most of his followers relied more and more on
1547     magical strength more than physical training, leaving them to a severe
1548     defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1549     them.”
1550    
1551     (Quote from the Codex Simochusianus, Volume XVII)
1552    
1553    
1554     =head1 Archdaemonist Xebinon
1555    
1556     Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1557     the 10th Circle in his mannor.
1558    
1559     It is said that Xebinon used the Crown of Hellfires to try to tame the
1560     Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1561     drained the magical force of the wearer at the same time, making the spell
1562     regeneration more difficult. This was in fact a cursed, twisted artifact,
1563     created by daemons for people who were seeking short-term power, but would
1564     thus head directly for long-term soul slavery.
1565    
1566     Xebinon is sometimes called “The faceless one”, as it is said that the
1567     daemon trapped him by stealing his visage. This may explain why magical
1568     artifacts wearing his name are often helmets.
1569    
1570    
1571     =head1 Argoth, the Fish-City of the Two Towers
1572    
1573     Argoth is the name of a city that was located West of Scorn, in the middle
1574     of the sea, in an island that since sunken after the explosion of the
1575     volcano of the same name, in 674EK. It is called the City of the Two
1576     Towers, because two huge towers were built there, to guide the ships
1577     navigating on the oceans between Bigworld and Khelens.
1578    
1579     Argoth was a dwarven city built on one of the highest mountains known,
1580     rooted in the depths of the sea, and climbing so high in the skies that
1581     uneducated travelers said that it was a “stairway to the gods”. On the
1582     top of the mountain, the Imperial Governors built the Two Towers, who were
1583     visible from Scorn, about 200km far from them.
1584    
1585     The dwarves of Argoth had a terrible secret: in the depths of the caves
1586     below the mountains, they had trapped Hregalakhen, one of the last
1587     survivors of the race of the Ancient Dragons, who ruled Bigworld long
1588     before the time of humans. Unfortunately for the dwarves, the dragon got
1589     free for an unknown reason, and destroyed the city, the mountain crumbling
1590     and disappearing forever into the ocean. The Imperial authorities spread
1591     the false story of a volcanic eruption to limit the panic a free dragon
1592     the size of Hregalakhen would have caused in the population. The fate of
1593     the dragon is unknown to this day.
1594    
1595    
1596     =head1 Zormola, The Bashing One
1597    
1598     Zormola was a great female orcish warrior, that is sometimes considered
1599     as a lesser divinity by not only orcs, but also by southern barbarians or
1600     even dwarves of Herfensheim, who salute her courage on the battlefield.
1601    
1602    
1603     =head1 Morgul, The Tower Builder, The Dark Climber
1604    
1605     Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1606     with the skies, so that demons could attack heavens. Fortunately for
1607     angels, a group of adventurers defeated him in 2374EK.
1608    
1609    
1610 root 1.7 =head1 Wolfen the White, The White Hunter, The One Who Listens
1611    
1612     Wolfen is one of the three moons orbiting around The World. It is said to
1613     be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1614     of the Dragons, to is cavern and vainquished it.
1615    
1616     In astrology, Wolfen is the symbol of practical mind, swiftness and
1617     flexibility, but also cowardice and stealing. It is associated with the
1618     Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1619     rangers. Priests of Lythander think it is the reincarnation of the wolf
1620     that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1621     as Fixas, the one that saved them from the Humans so long ago.
1622    
1623    
1624 root 1.6 =head1 Ranisha the Red, The Red Death, The One Who Commands
1625    
1626     Ranisha is one of the three moons orbiting around the world of
1627     Crossfire. It is said to be the spirit of the legendary warrior Ranisha,
1628     who was supposed to be an invincible general that was even able to
1629     vainquish gods themselves on the battlefield.
1630    
1631     In astrology, Ranisha is the symbol of violence, hatred, murder, but
1632     also of strength and courage. It is associated with the fire element in
1633     Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1634     god.
1635    
1636    
1637 root 1.7 =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1638    
1639     Asferenn is one of the three moons orbiting around the world of
1640     Crossfire. It is said to be the spirit of the legendary wizard Asferenn,
1641     who was said to have been able to force the gate of the divine dimension.
1642    
1643     In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1644     diplomacy, but also treachery and dark secrets. It is associated with the
1645     water element in Alchemancy. It is said that the cycle of water creatures
1646     are strongly influenced by Asferenn.
1647    
1648    
1649     =head1 Story of Lorkas the Fallen, Volume I
1650    
1651     I’ll tell you about Lorkas of Amudrias, and how he found the White Bird
1652     of Hope, and how he capitained it, opening the Gates of the Sun, and some
1653     stuff like that.
1654    
1655     Some say that Lorkas was an angel of Valriel, that fell long ago from the
1656     Skies, stealing a couple of highly holy artifacts, and hiding them in his
1657     new underground domains.
1658    
1659     Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1660     unfaithful, untrusty creature of Doom and Chaos.
1661    
1662     But, for what matters, some also said that Fido was a fiction, or that
1663     the Empire never was more than a dream of a past that never existed. Some
1664     definitely are foolishly uninformed for sure, and speak more than they
1665     think.
1666    
1667     Because, if they were less quick on jumping to conclusions, they’d
1668     quickly notice how difficult it is for an angel to fall from the sky and
1669     never be able to climb back, as if wild gooses were never able to take off
1670     again once they land after their long journey to the South.
1671    
1672     Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1673     essence, or even a magical creation of a godly force.
1674    
1675     Some say that Khelens is the Beginning, first of the Cities of Men. That,
1676     too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1677     at War. And before them, the Era of Songor the Great. And going back
1678     through the thick book of history, you’ll cross Arnistar of the Desert
1679     Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1680     Kingdom of the Long Wall. And before it, the forgotten towers of light
1681     that Horadrists built.
1682    
1683    
1684     =head1 Story of Lorkas the Fallen, Volume II
1685    
1686     Lorkas was born in Kuratas, a small agrarian state that existed on the
1687     Coronian Valley, when Songer and Khelens were still in infancy. He was a
1688     boy that wanted to see everything, to understand the world and its stars,
1689     and discover its limits, for it was extending much further than the mists
1690     of his home valley.
1691    
1692     But life was rude in Kuratas, and trying to think about anything else than
1693     your next harvest wasn’t well perceived by most; and, more than often,
1694     Lorkas dreamed with tears and despair about the Mountains with the white
1695     tops, and Seas that ended only when they touched the sky, far away.
1696    
1697     Tired of his senseless life, he left his parents, his village, his
1698     friends, when he was only 12, and for weeks walked to the West, until he
1699     reached the Coast of the Stonewalls.
1700    
1701     And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1702     Old World, and so fell in love for the sea. He then joined the Port of
1703     Kridatta, which was famous for its ships, as its inhabitants had mastered
1704     a powerful arcane, so that their boats roamed not only the seas, but the
1705     very clouds themselves.
1706    
1707     Because he was smart and quick-brained, Lorkas soon got enrolled in the
1708     team of Capt’n Bortaras; and after several adventures I shall maybe tell
1709     about another day, he took the succession of the old mariner.
1710    
1711     Horizon was the name of his ship, and famous was his crew, exploring huge
1712     territories and fighting the Princes of Sinas, who back then tried to put
1713     the whole area under their iron, greedy grasps.
1714    
1715    
1716     =head1 Story of Lorkas the Fallen, Volume III
1717    
1718     But Lorkas heard about a wonder that him and his crew soon wanted to
1719     find: The White Bird of Hope.
1720    
1721     Buried in the Very East, it was said to be. And so he sailed east; he
1722     crossed the Great Desert, passed the Mountains of Daigojij, reached the
1723     forests oft he western normanika. But still was the Bird further away.
1724    
1725     Reaching the Eastern Ocean, they decided to try to cross it, despite that
1726     it was said to be the end of the world. And for 30 days and nights, across
1727     tempests and monsters, they firmly kept heading east, east, east.
1728    
1729     When despair was growing on them, mists magically opened, revealing a
1730     golden city built on what seemed to be a rich, fertile coastal plain.
1731    
1732     People there spoke a strange language; they were small and not unlike
1733     joyful foxes, and they welcomed Lorkas and his men (and women)
1734     warmly. Soon, they learned to understand each other enough.
1735    
1736     They called themselves “The People of the Mother”, and they had
1737     never seen the “Flat-Eared Giants” before, although they already met
1738     “Flat-Eared Beards” and “Flat-Eared Greens” before.
1739    
1740     But there was a lady called Sonja. And, although she wasn’t human, she
1741     seemed brighter, smarter, more beautiful than any other woman Lorkas had
1742     ever seen before.
1743    
1744     Those months were the most wonderful for him - and her - and time seemed
1745     to have stopped for them in their endless love. But of course it hadn’t.
1746    
1747     And after a while, some of his men wanted to go back to their own homes,
1748     and some wanted for their families to come to the Golden City. And, also,
1749     there was the Bird.
1750    
1751     They had no problem to find the White Bird of Hope - a statue entirely
1752     made of the purest of the white marble, with gemstones of red ruby as
1753     eyes. But so much the inhabitants liked it, so they thought that a
1754     valuable friend was much better than a valuable statue.
1755    
1756     And so they said: “Take the bird as a gift of us to your masters, to
1757     show them we want to make friendship with them. Welcome are the friends of
1758     the children of the White Bird.”
1759    
1760     And so Lorkas left, promising Sonja that he’d soon return.
1761    
1762     The people of the Golden City also told him that “The Bird is imbued
1763     with powerful magic: the one owning it will always keep hope.”
1764    
1765    
1766     =head1 Story of Lorkas the Fallen, Volume IV
1767    
1768     When Lorkas came back, he and his men were welcomed as heroes. So where
1769     does the story turns sour, as Lorkas is said to have fallen from the skies?
1770    
1771     Well, when he and his crew came back home, Kridatta was at war with Sinas,
1772     and for several years, he and his crew fought, using the power of the Bird
1773     to help them. And during those years, Lorkas kept in his heart the hope of
1774     seeing again Sonja.
1775    
1776     Then came the Fever Plague, that killed a third of the people in the
1777     Ancient World. And again was the Bird used, and again did Lorkas help all
1778     those he could help, still having hope of seeing the Golden City again
1779     soon.
1780    
1781     And then, he sent messengers and explorers, as he had become influent,
1782     rich, and powerful, across the seas, to rebind the ties with the Golden
1783     City, as he promised. But they all came without finding their way to
1784     those faraway shores; yet all that time, and for each new mission sent to
1785     explore the seas and the skies, they seemed closed and closer from the
1786     goal.
1787    
1788     Sixty years passed. The world changed; new kingdoms ruled old cities;
1789     Lorkas was now an old man that lived in a small house looking at the
1790     Ocean.
1791    
1792     And still, each day, he spent hours waiting, watching the line where the
1793     sea met the sky, hoping that one day, one would sail back and tell him:
1794     “we found the Golden City !”. And always he hoped, but never received.
1795    
1796     Nearly all of his companions were now dead, and the Horizon had been
1797     retired long ago, now slowly rotting in the bay, fading souvenir of a long
1798     forgotten past.
1799    
1800    
1801     =head1 Story of Lorkas the Fallen, Volume V
1802    
1803     Lorkas walked to his boat, and where there was only tarnished wood and
1804     corroded metal, he still saw the fierce ship on which he saw Sonja for the
1805     first time, so long ago. Who knows what he did, then? One thing is sure:
1806     the vigile of the Sea Tower of Kridatta, that watched boats coming and
1807     leaving from dozens of miles away, reported that an ancient ship left the
1808     bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1809     was sleeping.
1810    
1811     Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1812     everybody kept hope that, one day, he’d reach the Golden City
1813     again. Lots of people tried to find the Bird after that event. They all
1814     accused Lorkas of having “stolen” it. The story became legend. The
1815     legend became fairy tale. And the fairy tale got forgotten by most.
1816    
1817     Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1818     people claimed to have found an ancient mausoleum, a relic of the
1819     past. All made of the purest, finest gold. On the walls were engraved a
1820     man at the wheel of a strange ship, and a woman with pointy ears, watching
1821     the skies. And many nowadays keep the Hope that the White Bird now sleeps
1822     down below the streets, having found its way back to home with Lorkas.
1823    
1824     But who could tell if it is the truth, or only a silly story? Who
1825     knows? As for myself, I don’t care: I just hold hope it is. And so ends
1826     the Story of Lorkas, and so keeps Hope running.
1827    
1828    
1829     =head1 The Prison of Madness
1830    
1831     It is said that deep in the underworld there is a vast maze that will make
1832     everybody who dares to enter die of madness.
1833    
1834     It starts in a room, with a row of mirrors to the south. pass through
1835     those, and carry on slightly further, and you are in the maze proper.
1836    
1837     Little is known about the maze, but Worus the Wanderer claimed to have been
1838     in it, seen many of its wonders and returned.
1839    
1840     He also wrote a book that details all the ways and passages, alas, nobody
1841     could decipher it yet:
1842    
1843     gb2trg2gb2gur2rkvg:
1844     2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1845     2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1846     2bapr2gung2vf2ybpngrq2tb2evtug,
1847     2hc,
1848     2evtug,
1849     2evtug,
1850     2evtug,
1851     2evtug,
1852     2evtug,
1853     2lbh2jvyy2or2ng2gur2rkvg.
1854     2gb2trg2gb2gur2inhyg:
1855     2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1856     vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1857     2tb2hc,
1858     2yrsg,
1859     2hc,
1860     2yrsg,
1861     2qbja,
1862     2qbja,
1863     2evtug,
1864     2qbja,
1865     2qbja,
1866     2qbja.2Lbh2jvyy2or2va2gur2unyy,
1867     2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1868    
1869    
1870 root 1.6