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1 =encoding utf8
2
3 =begin comment
4
5 This is the source for some of the books in crossfire, at least, it should become one.
6
7 Authors:
8 Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9 Mark Wedel <mwedel@scruznet.com>
10 Marc Lehmann <crossfire@schmorp.de>
11 The Crossfire Wiki
12
13 Each =head1 should become its own book.
14
15 =end comment
16
17
18 =head1 History of Creation, by Khalis, Volume I
19
20 In the beginning the land was barren. No life yet moved upon the large
21 continents and islands that lay empty between the seas. In the seas,
22 nothing moved as well. The world itself held its breath while the Creator
23 rested. Then, a spirit from outside, serving the Most High, entered the
24 world, and she saw a place yet empty of life. So she began to create grass
25 to cover the face of the earth, and trees and other plants. Other spirits
26 from outside watched, and agreed that Gaea had wrought wonders upon the
27 devoid place. Since she was by far stronger than the others, those lesser
28 spirits asked her for leave to join in her work. Gaea accepted their
29 offer, and so the spirits of the Elements of Fire, Air, Water and Earth
30 began their work as Gaea's servants. It can be assumed, that outside the
31 world, the Creator watched and approved.
32
33 In time, the elemental spirits came before Gaea, and beseeched her to
34 help them create beings able to move of their own free will, living among
35 the plant world. And Gaea saw that without animals, the green world would
36 still miss a vital element, so she in turn went before the Creator. What
37 happened between them noone knows, but soon afterwards living beings began
38 to populate the land. Fish swam in the seas and rivers, birds flew their
39 first flights through the air, and other species moved on the land. The
40 cycle of Nature seemed complete, and Gaea was content.
41
42 Already, however, other spirits had noticed what Gaea had done. Dark were
43 they, and they treasured still the image of the empty world. To them, a
44 place devoid of life seemed far better, far more perfect, and so they
45 entered the world to return the world to its past. Sicknesses and
46 poison began to spread among the animals, that threatened to extinguish
47 entire species - yeah, indeed several of them might have died during that
48 time, of which we have next to no information. Bones in the ground seem to
49 indict that there were large animals which do not exist anymore, and
50 sadly, we may not meet them evermore. In anger, Gaea named these dark
51 spirits the Devourers, since they were those who devoured all life, and
52 she and her Elemental allies fought them back, and tried to heal what they
53 could.
54
55 =head1 History of Creation, by Khalis, Volume II
56
57 In that time it also happened, that a great many of the creatures the
58 Fire Elementals had helped to make were betoken of great madness, and
59 started to rampage among the other beings. In time Gaea and her allies
60 found out the truth, that one of the greatest Elementals of Fire, Ruggili,
61 had turned against them, perhaps on order of the Devourers. Yet, Ruggili
62 now served neither Devourers nor Gaea, instead he sought to increase his
63 own power, and spread madness and chaos upon the world, and he became
64 mightier than any other Elemental in existence.
65
66 The other Elemental beings came to Gaea, and spoke, "With both renegade
67 Ruggili and the Dark Ones to fight, we need others to assist us. Some of
68 the beings we created are already strong enough to do their part, such as
69 the unicorn or the sphinx. The strongest of them, however, the dragons,
70 have switched their support to Ruggili. We need allies, or this world will
71 become either a place of eternal fire or one of darkness." Gaea was
72 clearly troubled by this, and again left the world to commune with the
73 Creator. Shortly afterwards, new, more intelligent races emerged on the
74 world, among them the dwarves, elves, trolls, goblins, humans, halflings,
75 lizardman, any many others, and they joined the fight on the side of Gaea
76 and the Elementals.
77
78 During this time, which we now call the Second Age, cultures grew and
79 were destroyed, races rose to prominence and disappeared again, mighty
80 magics were found and forgotten. Ruggili#s followers were beaten back at
81 great cost, and the forces of Gaea could again concentrate on the fight
82 against the Devourers. The fight went on for a long time, but it seemed
83 that the Nature Goddess was able to reform the world into a place of Life.
84 The mortal races assisting her had become weary of the fight, however, and
85 spoke to her thus: "The fight has clearly been won, the death spirits and
86 the Fire God are in retreat. We wish to fight no more, but to settle down
87 in peace. Though we still respect you and always will, we can give you our
88 support no longer." Gaea accepted in silence, even though she knew that
89 this meant that the war would not have a definite ending. Neither the
90 Devourers nor Ruggili would be defeated be her alone.
91
92 The Devourers and Ruggili watched the retreat of the mortals, the
93 Devourers planning to attack and destroy them now that Gaea was not near,
94 and then to use their own dead spirits against the Nature Goddess. Ruggili
95 instead bided his time, sending down dragons to burn mortal cities and
96 Devourer strongholds both. The Elementals serving Gaea assisted the
97 mortals still, and gave some protection to them so that the Devourers
98 would not destroy them. During this, Third, Age, the mortals segregated
99 according to their nature. The dwarves moved into the mountains, and with
100 the help of Earth Elementals began their first kingdoms underneath the
101 face of the earth. The elves moved into large woods, the lizardmen into
102 swamps. Wars broke out between some of the races, none however anywhere in
103 that measure as the Great War of the Second Age.
104
105 =head1 History of Creation, by Khalis, Volume III
106
107 In the Third Age it also happened, that spirits from the outside, who had
108 been content to watch until that time, took pity on some of those races.
109 The goblins, orcs, trolls and giants began to serve a being called Gnarg,
110 who had promised to raise and protect them. He helped them build up
111 protection against the many poisons which still plagued the lands, and in
112 time they began to use poison as a weapon against their enemies. Their
113 most hated enemies were the dwarves and the elves, who each had been
114 stronger than them before the coming of Gnarg. Now, stronger than ever
115 before, they attacked them and sought to utterly destroy them. First they
116 moved against the elves. They burned down forests and elven cities, until
117 the being Lythander came to guide the elves and to oppose Gnarg. He sent
118 confusion to the goblin races, and cursed them to utter stupidity. this
119 curse is still active even now, there are fewer orcs or goblins who
120 possess high intuition, intellect or magical affinity then in any other
121 of the mortal races. During the time the curse was first spoken it was
122 much worse. The orcs fell down muttering insanely, the giants and trolls
123 clubbed each other senseless, and the goblins jumped down high cliffs to
124 escaped the voices in their head. The goblin attack faltered, and all the
125 goblin races and giantkind returned - after a few accidents and wrong
126 turns - to their homes. They also immediately stopped their plans to
127 attack the dwarves.
128
129 The dwarves, however, had other problems. The dragons also claimed the
130 mountains, and the followers of Ruggili sought out the dwarven cities and
131 the treasures they offered. The pitiful cries of the dwarves, and the many
132 deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
133 world and came to the dwarves. He showed them how to create magical
134 weapons which might wound even the greatest of dragons, and he also helped
135 them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
136 and as was Lythander to the elves, Mostrai became god to the dwarves,
137 protected them as they worshipped him for it.
138
139 The most numerous of the mortal races had no god of their own, and they
140 despaired, seeing that others had gods of great power to call upon for
141 assistance. In their fear of being destroyed, in their anger for being
142 left out, and their hatred for those who left them alone, they cried out
143 for help. And in the darkness, someone heard them. Far away, in another
144 dimension most probably, dwelt beings of great power. Endless torment was
145 their desire, hatred, fear and anger the ways to their dark hearts, and
146 fire their most potent weapon. When the humans had cried long enough, the
147 doorway was opened, and the demon host went through. The demon lord Gorokh
148 led those who entered the world, and he offered the humans many riches and
149 great power in exchange for their worship and for sacrifice. many humans
150 fell, and began to serve the powers of darkness. Others sought redemption,
151 and a pure spirit called Valriel came to their aid. Others again returned
152 to the worship of Gaea, hoping that the forces of Life would protect them,
153 a few humans even went to the goblin, elven and dwarven gods for help.
154
155 =head1 History of Creation, by Khalis, Volume IV
156
157 As the human worship began to spread out among all the gods and beings of
158 power who had entered the world, a small group of them who wished not for
159 the blessings of Nature but the power of the elements as weapons spake to
160 one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
161 left Gaea's path and accepted the mortal's worship, teaching them the way
162 of lightning and thunder in return. Other small sects began to emerge, and
163 then the one things noone had foreseen happened. Some humans began to
164 worship the powers of Death, who until then never had living followers.
165 Those poor deranged people believed that in death they would be truly
166 free, and the Devourers gladly accepted their help. When those humans
167 died, the most mighty of the Undead were finally created - those who
168 joined the Devourers of their own free will: the vampires, the spectres
169 and the liche.
170
171 And so the world lies before us today, turmoil and chaos has spread among
172 the many gods who have entered the world. The fights are numerous, but at
173 least we can be called lucky that no single faction has power as great as
174 during the Second Age - for another Great War would probably destroy the
175 world itself. In the First Age only the spirit being existed, in the
176 Second Age we mortals served the forces of Life to survive, in the Third
177 Age we left them and began to worship other Gods. This then is the Fourth
178 Age, in which we hope the ceaseless fighting and wars will finally end,
179 and we will be allowed to live in peace. But whose peace will it be, which
180 gods, which peples will lead and which will follow?
181
182 Khalis,
183 Grand Hierophant,
184 Servant of Gaea
185
186
187 =head1 History for the Impatient
188
189 Written by Maris the Scholar, a student of Khalis whom he opposed much
190 later in his life.
191
192 Gaea created the world. However, for things to thrive, rain is needed
193 so Sorig came along, and provided the rain and lightning. The lightning
194 created fire, and so Ruggili was born.
195
196 Gaea is the source of all nature and life, without any great need for
197 followers, as the natural world itself gives her power. She gave life to a
198 number of sons, all gods of their own.
199
200 Her son Mostrai saw a flat and uninteresting world and created massive
201 mountains and deep dungeons.
202
203 Her other son Lythander was bored and created some animals.
204
205 Gnarg saw that and created the goblins on the world for some reason we no
206 longer know.
207
208 Lythander, disgusted what the goblins where doing to the beautiful
209 forests, created the elves and halflings to help protect the forests from
210 uncontrolled goblin destruction.
211
212 Mostrai, seeing what was happening to the forests, decided to take
213 pre-emptive measures and created the dwarves to live deep within the
214 mountains he created.
215
216 Then Gaea created the humans, to protect and provide balance in the plains
217 and along the coasts.
218
219 With the constant battles for balance, many of these new life forms died.
220 The gods that created them did originally see the souls that these new
221 life forms had, but the gods Gorokh and Valriel did. They took the worst
222 (and best) of these departing souls in order to create creatures for their
223 own desires.
224
225 The souls that neither claimed became the domain of the devourers. What
226 the god of devourers lacked in the strength of individual souls, he gained
227 in the sheer number of souls he controlled, and with these he created
228 wights and vampires to give him even more souls. Some of the powerful
229 humanoids worshipped him in hopes of eternal life. For some of these,
230 they gained this eternal life in the form and lichs and demilichs.
231
232 The Red Dragons were created by Rugilli because he wanted some worshippers
233 of his own. It is believed that the other dragons eventually resulted from
234 those by the constant in-breeding experiments Ruggili made.
235
236 Nobody knows where the nearly god-like titans came from. Some scholars
237 claim they could be descendants of some of the forgotten gods so little i
238 known about nowadays.
239
240
241 =head1 Recent Historic Events, by Khalis.
242
243 =head2 Calendrical Introduction
244
245 Present Day
246
247 We are currently in 8437 Era Khelentari (EK).
248
249 =head2 Volume I: The Early Days
250
251 Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252
253 435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254
255 711 EK: The outpost of Heaven’s Gate is founded.
256
257 =head2 Volume II: Second Millenia EK
258
259 1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
260
261 =head1 Recent Historic Events, by Khalis.
262
263 =head2 Volume III: Third Millenia EK
264
265 2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
266
267 2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
268
269 2765 EK: The city of Heaven’s Gate is burned by pirates.
270
271 =head1 Recent Historic Events, by Khalis.
272
273 =head2 Volume IV: Fourth Millenia EK
274
275 3084-3154 EK: The Artificers' Wars take place in the East.
276
277 3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
278
279 3867 EK: Juradiths take the direction of Scorn and create a republic.
280
281 3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
282
283 =head1 Recent Historic Events, by Khalis.
284
285 =head2 Volume V: Fifth Millenia EK
286
287 4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
288
289 4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
290
291 4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
292
293 =head1 Recent Historic Events, by Khalis.
294
295 =head2 Volume VI: Sixth Millenia EK
296
297 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as “The Weather Madness”.
298
299 Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
300
301 5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
302
303 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, “The World With a Future”, in Ancient Daigojij Language.
304
305 =head1 Recent Historic Events, by Khalis.
306
307 =head2 Volume VII: Seventh Millenia EK
308
309 6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
310
311 6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
312
313 =head1 Recent Historic Events, by Khalis.
314
315 =head2 Volume VIII: Eighth Millenia EK
316
317 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension.
318
319 7563 EK: The tower of Melficef the Red explodes.
320
321 =head1 Recent Historic Events, by Khalis.
322
323 =head2 Volume IX: Ninth Millenia EK
324
325 8009 EK: Euthville is destroyed.
326
327
328 =head1 Euthville History
329
330 The Ruins of Euthville can be found just off the Imperial Highway north of
331 Scorn.
332
333 =head2 The Origins of the City
334
335 The Codex Skudensis tells that Euthville was founded by the Euthanasia the
336 Builder, hence its name.
337
338 =head2 Past and Destruction
339
340 Ah, Euthville - “City of the Pearl”, in Old Hemdalite, has indeed a
341 rather sad story!!
342
343 If you went there about half a millenia ago, you’d have seen something
344 very different than the field of haunted ruins it has since become. It
345 was initially founded by a handful of industrious, clever dwarves, that
346 had found a mystical way to locate fields of precious Karitta, the famous
347 metal that is as transparent as a pearl of the North Sea, yet as strong as
348 the best irons of Navar.
349
350 And thus, they found at the location of Euthville a lot of that raw metal,
351 which quickly made the city one of the richest of all. And for a long
352 time, it stayed so. The inhabitants of Euthville weren’t interested by
353 war, work, or anything else too tiresome - they preferred to pay somebody
354 else to do all of this. And with the advanced technical knowledge bring by
355 the dwarves, working was less and less an issue for them.
356
357 Yet yhey were facing a problem. All their devices, all their machineries,
358 all their tricks to cheat with nature required energy. Lots of
359 energy. They relied first on the strength of horses and donkeys, but it
360 wasn’t enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
361 so that the hot lizards would provide them with the full force of their
362 steamy breath. But soon, it wasn’t enough. They also used the hidden
363 power provided by the Faeries of the Tarniska river, building a dam, so
364 that they could put the invisible horses of water that the sylphids are
365 rumored to breed in use.
366
367 But even so, their hunger for power wasn’t satisfied, and became an
368 increasing nuisance for them. So, the Commander of Euthville (which was,
369 more or less, the equivalent to our King at Scorn), finally decided to
370 send messengers across the whole Continent, calling the world for a
371 challenge. Whoever would be able to fulfill the needs of Euthvillians of
372 energy would become the new Commander, thus the ruler of the richest city
373 ever built since Khelens.
374
375 Many answered the call, of course, and many failed. Wind, Sun, Stars, even
376 dwarven beer were proposed, but nothing seemed to be enough. For years,
377 wizards tried. And failed.
378
379 And then came a boy. He wasn’t a wizard, nor pretended to be one. He was
380 young, but the story didn’t kept the record of his name, and some now
381 think it is because he was damned. Who knows? The Boy sat in the middle
382 of the city, playing with his flute, laughing whenever he saw one of the
383 demonstrations the powerful wizards and engineers failing again and again.
384
385 After several days, the Commander noticed the Boy, and said: “who
386 are you to laugh, you, who has only a flute ?” “I have only a
387 flute for sure - but there’s more in my simple pipe than in those
388 legions of wizards.” “Really ?” said the Commander, half-laughing,
389 half-curious, “so you think you can solve my challenge ?”
390
391 The Boy smiled. “Not only I can, but I shall - and my price will be
392 quite acceptable to give you the energy you need.” “And that would
393 be...?” - “A new pipe.” came the reply “That one is becoming
394 old.” “Agree, you have your chance.”
395
396 The Boy then started to play an amused melody. It sounded like an
397 invitation to a great feast, the opening of a meeting where everybody was
398 invited. And then came from earth itself sounds of steps, climbing from
399 the depth. The fountain that stood in the middle of the place crumbled,
400 leaving a great hole from which flames emerged. But the fire seemed to
401 dance at the rythm of the music itself.
402
403 The Boy then said to the Commander: “As long as you keep playing for
404 the Demons there, at least 23 hours each day, you’ll get them to make
405 whatever you need.” And he gave them the score, took a brand new silver
406 flute, and left, and never was seen again at Euthville.
407
408 At first, things seemed fine, and the Commander couldn’t believe his
409 luck, as a pipe was a feeble price to pay for such a powerful recipe of
410 prosperity. Who wouldn’t want to tame the Demons themselves? Quickly,
411 though, it appeared obvious that, for enough demons to be there, that
412 music needed to be played rather loudly. And if, at first, it sounded
413 entertaining, joyous, and funny, it quickly grew on the nerves of
414 many. And especially because it was played 23 hours a day.
415
416 Finally, the Commander decided that the city couldn’t stand this
417 anymore, and ordered that the Demons had to be attracted faraway from the
418 city. On this fateful day, a whole fanfare left the city, hoping that the
419 demons would follow, attracted by the music.
420
421 And so, they did. One after another, they climbed out of Earth itself, and
422 walked in the direction of the music, obviously unaware of the hundreds of
423 buildings they were crushing by their giant footsteps, and the thousands
424 of inhabitants that they toasted with their dark fire. Seeing that,
425 even the bravest ones went mad, and ran for their lives, leaving pipes,
426 clavicelles and harpsichords fall on the ground.
427
428 The rest of the story is easy to understand: Demons, free from the magical
429 music that enslaved them, crushed what remained of the city, in a bloody
430 fest that they will forever keep in their twisted memories.
431
432 The Commander went mad, of course, and it is said that his madness was
433 so strong that his mind was unable to understand that he was dead. If
434 you search enough in the ruins of Euthville, you’ll probably encounter
435 his ghost, as well as those of the many who perished for having believed
436 that mortals could enslave the hell. Some demons stayed there, obviously
437 enjoying the area and its newborn ashes that smelled fresh blood and
438 carnage. Euthville is now, of course, a dangerous, deserted place, and the
439 richesses that are still sleeping below the ruins of its former palaces
440 are now guarded by powerful entities of the 9th Circle.
441
442 Many said that, if the Enchanted Music could be found, it would open the
443 gates of many treasures, but because none of the former Euthvillians
444 survived, and because nobody knows where the Boy went afterwards, those
445 gates are still closed. I’ve heard that the School of Daemonology was
446 precisely founded to rediscover that spell. But who am I to claim this to
447 be true ? I’m only a man of the past that tells stories before a fire,
448 and the fire is dying, and so has my tale reached the end.
449
450
451
452 =head1 The Kiritani Pass (from "Euthville Legends")
453
454 The "Kiritani Pass" is the part of the map you can see on world_104_114,
455 between the two random caves and the forest full of hidden
456 stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
457 passage for boats sailing from and to Euthville.
458
459
460 =head1 Sannistra (from "Euthville Legends")
461
462 The Sannista is a legendary flying boat that was powered by the reaction
463 of a fire and a water elemental. It was built by the tenth Commander of
464 Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
465 Sannista. That’s the boat that was stolen by Fax when he fled from
466 Euthville, and that he used to get to Khelens. Giusitta the Verbous then
467 sailed it back to the Continent, and hid it “somewhere in the mountains
468 of Euth”.
469
470 So I *guess* she would have put it there, although I’m not *sure*. Many
471 people thought the story was speaking about the mountains just east of the
472 ruined city, but now that I’ve discovered those two caves, I’d rather
473 bet on them - it seems more logical.
474
475
476 =head1 The Name of the World
477
478 I, Forag the little-known, have invested my lifetime into exploring
479 the various names of this, our World. In this tome I wrote down all my
480 knowledge. Be careful with it, else it might overwhelm you, as it did me!
481
482 In Khelens and most of its territories, it was named “The Earth”,
483 while the major western landmass was called “The Continent” while the
484 eastern landmass was called "the Wilderness".
485
486 Fendrakis used “Raxida”, which is also the name they gave to the Fox
487 Lady, Mother of All Things, deity.
488
489 Elves traditionally use “Eänella”, which translates as “The Land of
490 Green”
491
492 Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”,
493 which is a reference to their mythology (see the legend of the Twelve Days
494 for that)
495
496 The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch”
497
498 The people of the Old Wall, used the name “Harinappa”, “Bottom of
499 the Pit”, to designate the world.
500
501 Most people nowadays use the old Khelenti name ("The Earth") or its direct
502 translation in local languages/idioms.
503
504
505 =head1 Melficef the Red
506
507 Melficef was a powerful mage that conducted thaumical studies to
508 try to store magical energies in an efficient way. He created many
509 self-recharging rod spells that are still commonly used today, as well as
510 the thaumic bomb, a device storing a massive amount of mana and releasing
511 it in a violent explosion - such an explosion actually killed the
512 unfortunate Melficef himself.
513
514
515 =head1 The Kingdom of Scorn
516
517 Nestled snugly in a sheltered bay at the west of the Imperial Highway,
518 Scorn is a safe and welcoming place for those who pass by. Once a great
519 military force whose power affected the entire world, its influence
520 has since waned, the castle in the centre of town now serving a mostly
521 ceremonial purpose. Nonetheless by virtue of its position on the Imperial
522 highway the city has maintained its importance as a stopping off point
523 for travellers between the other major cities and it is an attractive
524 location for trade and commerce in its own right. This combined with the
525 sheltered harbour and key shipping lines, ensures that Scorn remains a
526 key crossroads bustling with activity, long after its former military
527 dominence has diminished.
528
529 =head2 History
530
531 435EK: The colony of Skorn was founded by Skud the Great, when his
532 expedition reached the shores of the continent. It is said that he first
533 pitched his tent on the site where the inn now stands.
534
535 1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
536 inhabitants flee to the south. After 1115EK, the city is progressively
537 rebuilt on top of the now buried ruins nowadays known as the Old City.
538
539 1177EK: War of the Sea Princes. The last imperial ship reaches
540 Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
541 kingdom.
542
543
544 =head1 History of Lake Country
545
546 Lake Country originaly was where the elves who where exiled from the north
547 by the kings of Scorn, during the Vth millenia EK. They named the area
548 Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
549 destroyed by a Water arch-elemental in 4453EK.
550
551
552 =head1 Visit our Training Centres!
553
554 We, Training Centres Incorporated provide the best service for warriors,
555 wizards and anybody else who wants to improve quickly.
556
557 For a modest fee, you can get almost exclusive access to our large
558 training areas.
559
560 =head2 Pricing
561
562 Humamoid
563
564 A Bonecrusher, a Firestar, and a Demonspawn Shield.
565
566 Undead
567
568 Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
569
570 Dragon
571
572 An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
573
574 Demon
575
576 A Demonbane, a Belzebub’s sword, and a Firebrand.
577
578 =head3 Free Centres
579
580 As a special service, we provide access to two of our older training
581 centres completely free of charge, although you will understand that there
582 will be no guarentees given for success:
583
584 Goblin & Zombie - Located south of Scorn
585
586 Skeleton & Ogre - Located somewhere around Navar
587
588 =head2 Locations
589
590 These are the locations to the entrances of the Training Centers.
591
592 world_107_128
593
594 world_118_101
595
596 world_106_109 - Humanoid
597
598 world_124_113 - Undead
599
600 world_107_120 - Goblin & Zombie
601
602
603 =head1 The Kingdom of Navar
604
605 Straddling the corner of the Imperial highway as it turns North near the
606 Eastern border of the known world, and surrounded by dangerous territory,
607 Navar is an unlikely site for one of the world’s grandest cities. Yet
608 there it stands, dominating the skyline for miles around and showing the
609 same bustling activity expected of any thriving market town.
610
611
612 =head1 The Kingdom of the Masts
613
614 A Merchant Republic led by the now destroyed city of Kari Kori. At its
615 peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
616 its fleet was unmatched. Kari Kori was opposed to Navar in a series of
617 wars that it finally lost at the Battle of Tered in 2287 EK.
618
619
620 =head1 The Artificers' Wars
621
622 A series of wars conducted between 3084 and 3154 EK by a coalition led by
623 Navari Princes against the Artificers, a group of mages that were masters
624 in the now banned magical field of Technomancy. The Artificers were close
625 to obtain a complete victory, but were finally destroyed by the raw power
626 of their own biggest creation, The Thaumic Gear. The explosion of the Gear
627 shattered the whole east of the world, and many territories forever sank
628 into the ocean, including Kari Kori, the Technomages’ city.
629
630