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/cvs/deliantra/server/pod/command_help.pod
Revision: 1.1
Committed: Thu Sep 7 21:49:33 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
Log Message:
Added help files for in-game commands.

File Contents

# User Rev Content
1 pippijn 1.1 =head1 Crossfire+ Command ListingX<command>
2    
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29     =head2 X<applymode>applymode (nochoice|never|always)
30    
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70     See L<apply|command/apply>.
71    
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79    
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124     Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126    
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143    
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187     =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198    
199     Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207    
208     See also 'drop' and mouse button control for dropping objects.
209    
210     =head2 examine
211    
212     Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224    
225     =head2 follow
226    
227     This enables the follow mode (cf+ only).
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245     =head2 get
246    
247     get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251    
252     =head2 gsay
253    
254     If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256    
257     =head2 golem
258    
259     ERROR: not a command, but another help topic => move to a different file maybe?
260    
261     Golems are creatures that the player has some control over. Note that many
262     summoned creatures are considered golems, even if they are not called
263     golems.
264    
265     If you have a golem in control your spell type will be listed as golem,
266     with the creature name in parantheses.
267    
268     To control your golem, just press the fire key in the direction you want
269     your golem to move. Your golem will then start moving in that direction,
270     and keep moving in that direction until you change its direction.
271    
272     Note that once you leave the map that the golem is on, the golem will
273     disappear. Also, once you select another spell to cast, or change your
274     range type, your golem will disappear.
275    
276     =head2 help
277    
278     Gives you online help for the command or help topic specified.
279    
280     =head2 hiscore
281    
282     Shows a list of the highest level players in the game.
283    
284     =head2 ignore
285    
286     ignore <player> <tell|shout|all> [timeout]
287    
288     This command ignores the specified messages (B<tell> ignores tells,
289     B<shout> ignores chat and shout and all ignores everything from the given
290     user).
291    
292     The optional timeout (specified in hours) specifies then the ignore entry
293     expires. The default is 24 (one day). The reason why all ignores expire
294     after a day by default is that most troublemakers stop soon after they are
295     being ignored.
296    
297     To revoke an ignore, use the B<unignore> command.
298    
299     =head2 ignore list
300    
301     Lists all players that you currently ignore.
302    
303     =head2 inventory
304    
305     Lists all items in your inventory along with their locked/applied/wielded
306     status. Example:
307    
308     inventory
309    
310     Inventory:
311     - arrow 0.1
312     - Knife * 2
313     - long sword (wielded) 15
314    
315     This shows that you have one arrow which weighs 0.1kg and one Knife which you
316     protected from dropping by locking it as well as a long sword which you are
317     currently using to attack.
318    
319     =head2 invite
320    
321     This command invites another player to where you are currently located.
322     There are four levels of inviting that can be earned by doing quests.
323     Quest descriptions can be found in a house in scorn.
324    
325     =over 4
326    
327     =item Level 1 can invite only into private rooms such as apartments.
328    
329     =item Level 2 can invite into private rooms and unique maps such as guilds.
330    
331     =item Level 3 can invite to anywhere in the world if there are no monsters on
332     the map.
333    
334     =item Level 4 can invite any player to any map with or without monsters. This is
335     a very dangerous skill and should be used wisely.
336    
337     =back
338    
339     In any of these levels, the invited player is required to acknowledge and
340     allow the transport.
341    
342     One can never transport from nor to an unholy place. That means, one can
343     not be saved out of jail using invite.
344    
345     =head2 invoke
346    
347     The invoke command is used
348     to cast a spell immediately,
349     or when it is necessary to give
350     a parameter to the spell. Invoke
351     will not set the range weapon.
352    
353     Examples:
354     'invoke restoration
355     'invoke magic rune of large fireball
356     'invoke reincarnation of Iamdead
357     'invoke create food of waybread
358    
359     It is very helpful to bind healing
360     spells to keys like this:
361    
362     'bind invoke medium healing
363     c
364    
365     the c key now casts medium healing
366     instantly
367    
368     =head2 keys
369    
370     ERROR: not a command, but another help topic => move to a different file maybe?
371     ERROR: its wrong anyways
372    
373     These are the basic movement
374     keys:
375     yku
376     h l
377     bjn
378    
379     Running is done by holding
380     control and move. Running
381     is recommended.
382    
383     Firing the range weapon (help range)
384     is done by holding shift and
385     move.
386    
387     'help mouse for help on what the
388     mouse buttons do.
389    
390     'help melee for advice on how to
391     fight
392    
393     'help traps for help with finding
394     and disarming traps
395    
396     =head2 killpets
397    
398     The killpets command is a quick and convenient way
399     to get rid of all your pets when they are no longer
400     useful or are getting in the way. Any equipment
401     they had will be left behind, but you will get no
402     experience for their death. However, it kills them
403     instantaneously.
404    
405     If a name is specified then only pets with that
406     name will be killed, eg killpets bat will kill bats
407     but not bees. If a number is specified, the pet
408     corresponding to that number is killed.
409    
410     =head2 listen
411    
412     Listen, sets the level of messages you will hear.
413     Priorities are defined as follows:
414    
415     0 - Nothing, not even "You punch kobold." or "You say: hi".
416     1 - Only messages that have to do with yourself.
417     2 - Emergency calls from other users
418     10 - General chatter with the 'chat' command.
419     11 - See what players kill what monster with what attack/spell. Very
420     verbose - only for the fanatics.
421    
422     =head2 logs
423    
424     TODO
425    
426     =head2 mapinfo
427    
428     Shows some information about the map like this:
429    
430     world_105_115 (/world/world_105_115) in scorn
431     Creator: Gnat the Gnu
432     Email: gnu@foo.bar
433     Date: Sun Dec 16 20:53:13 2001
434    
435     world_105_115: The map name
436     /world/world_105_115: The relative map path
437     scorn: Region the map is in
438    
439     The rest is information the mapper may or may not provide. Often, this is
440     the mapper's name, email and map creation date as this example shows.
441    
442     =head2 maps
443    
444     Shows a list of maps that are currently being visited or have been visited.
445     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446    
447     Path: The last part of the map path
448     Pl: Players on the map.
449     PlM: Players on the map recounted (should be the same as Pl).
450     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
451     3) currently loading or 4) currently saving.
452     TO: Timeout, when the map is swapped to disk.
453     Dif: Map difficulty.
454     Reset: Real server time when the map is going to reset.
455    
456     =head2 mark
457    
458     B<mark> is used to mark items for items that apply other items. Examples of
459     these are flint & steel marked for apply torches, a weapon marked for
460     improve weapon scrolls.
461    
462     B<mark> without options shows your currently marked item.
463    
464     Usage examples:
465    
466     mark sword +3
467     mark three torches
468     mark sword
469    
470     B<mark> will look for best match first, and then look for matches based
471     on shortened name, object name, archetype name. It prints the match it
472     finds.
473    
474     =head2 motd
475    
476     Shows the message of the day. It takes no arguments.
477    
478     =head2 melee
479    
480     ERROR: not a command, but another help topic => move to a different file maybe?
481    
482     You fight to kill monsters. You can either use magic or weapons.
483    
484     To use weapons, simply wield a weapon (and armour!) and move into the
485     monster you want to attack.
486    
487     To use magic or bows, read
488     'help spells
489     and
490     'help range
491     and
492     'help cast
493     and
494     'help invoke
495    
496     =head2 mode
497    
498     ERROR: not a command, but another help topic => move to a different file maybe?
499    
500     The mode commands are as follows:
501    
502     Applymode, adjusts how items are applied
503     Bowmode, adjusts the way bows work
504     Peaceful, sets how you react to other players
505     Petmode, adjusts how your pets behave
506    
507     =head2 mouse
508    
509     ERROR: not a command, but another help topic => move to a different file maybe?
510    
511     The mouse isn't a great way to move your character. It'll work, but you'll
512     be handicapped unless you use the keyboard for this. However, the mouse
513     has the following inventory uses:
514    
515     Middle button on item: apply
516     or equip
517    
518     Right button: drop or pickup
519     item on ground
520    
521     Left button: info on item
522    
523     =head2 move
524    
525     ERROR: not a command, but another help topic => move to a different file maybe?
526     ERROR: same as "keys"?
527    
528     These are the basic movement
529     keys:
530     yku
531     h l
532     bjn
533    
534     Running is done by holding
535     control and move. Running
536     is recommended.
537    
538     Firing the range weapon (help range)
539     is done by holding shift and
540     move.
541    
542     'help mouse for help on what the
543     mouse buttons do.
544    
545     'help melee for advice on how to
546     fight
547    
548     'help traps for help with finding
549     and disarming traps
550    
551     =head2 output-count
552    
553     output-sync controls how often information is sent to the screen. Each
554     buffer has its own time value, and will be flushed independantly. The
555     default value is 16 ticks (about 2 seconds).
556    
557     output-count sets after how many messages of the same type, they are
558     then printed out. If the value was 10, then after killing ten orcs, the
559     message '10 times you kill orc' would be printed out. The default value is
560     1 - this means that all messages get printed out as they are requested -
561     buffering is disabled in this regard.
562    
563     See also L<output-sync>.
564    
565     =head2 output-sync
566    
567     output-sync controls how often information is sent to the screen. Each
568     buffer has its own time value, and will be flushed independantly. The
569     default value is 16 ticks (about 2 seconds).
570    
571     output-count sets after how many messages of the same type, they are
572     then printed out. If the value was 10, then after killing ten orcs, the
573     message '10 times you kill orc' would be printed out. The default value is
574     1 - this means that all messages get printed out as they are requested -
575     buffering is disabled in this regard.
576    
577     See also L<output-count>.
578    
579     =head2 party
580    
581     party join partyname
582     Puts you in a party, prompts you for a passwd if there is
583     one
584    
585     party form partyname
586     Forms a party and puts you as leader, 32 character max.
587     At the moment, being party leader does nothing. May be used in
588     the future.
589    
590     party list
591     Lists currently formed parties and their 'leader'
592    
593     party passwd <password>
594     Changes the passwd for the party you are in, 8 character max.
595    
596     party who
597     lists the members of the party you are in
598    
599     party say <msg>
600     sends messsage to party members
601    
602     party leave
603     takes you out of current party
604    
605     =head2 peaceful
606    
607     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
608     peaceful mode with regards to npc and monsters only, not with regards to
609     players (which will be controlled by priests).
610    
611     The B<peaceful> command will switch you between peaceful and hostile attack
612     modes.
613    
614     When peaceful is on you will not automatically attack other player when
615     bumping into them and will do reduced damage against other players if
616     you do attack them (friendly fire). Having peaceful mode on only lowers
617     damage against other players, it has no effect on damage done to monsters
618     or other NPCs, so it is generally advisable to remain in peaceful mode
619     unless you are looking for trouble. It is still entirely possible to kill
620     other players when in peaceful mode so you should still be careful when
621     interacting with other players. Hostile mode (peaceful off) will enable
622     melee combat when bumping into other players and does normal damage for
623     other attacks as well.
624    
625     Damage done by area effect attacks like cone spells, explosive
626     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
627     are not modified by peaceful/hostile mode.
628    
629     =head2 X<petmode>petmode (normal|sad|defend|arena)
630    
631     B<petmode> controls how your pets (charmed monsters) will behave.
632    
633     The options are:
634    
635     =over 4
636    
637     =item B<normal>
638    
639     As you would expect.
640    
641     =item B<sad> (search and destroy)
642    
643     Pets will roam and seek out things to attack.
644    
645     =item B<defend>
646    
647     Pets will try to stay close and defend you.
648    
649     =item B<arena>
650    
651     Like B<normal>, except that pets will attack other players in the arena.
652    
653     =back
654    
655     =head2 pickup
656    
657     B<pickup> changes how you pick up items when you step on them. to pickup
658     an item manually, use the ',' key.
659    
660     Mode 0: Don't pick up items.
661    
662     Mode 1: Pick up one item
663    
664     Mode 2: Pickup up one item and stop
665    
666     Mode 3: Stop before picking up items
667    
668     Mode 4: Pick up all items
669    
670     Mode 5: Pick up all items and stop
671    
672     Mode 6: Pick up all magical items
673    
674     Mode 7: Pick up all coins and gems
675    
676     Modes above 7: Pickup items with
677     a value density greater than the pickup mode.
678    
679     Value density is value in gold/weight in kilograms.
680    
681     The value in gold is what the item is worth if you sold it in the shop.
682    
683     Goldcoins have a value density of 66,
684    
685     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686     Artifacts are also picked up.
687    
688     =head2 prepare
689    
690     The same as cast. Usage:
691    
692     prepare <spell>
693    
694     =head2 X<quests>quests (|finished|.*)
695    
696     The quests command lists the quests you are doing or have completed.
697    
698     Parameters are:
699    
700     =over 4
701    
702     =item no arguments: displays current quests.
703    
704     =item B<finished>: displays finished quests;
705    
706     =item anything else: displays details for quests (finished or not) with name containing the given string.
707    
708     =back
709    
710     =head2 quit
711    
712     Deletes your character from the server. If you want to quit the session
713     without deleting your character, you must use a I<Bed to Reality>. Find a
714     bed (probably in a building close to where you entered the game), get on
715     top of it, and apply it using B<Tab> ro the B<apply> command.
716    
717     =head2 range
718    
719     Your range weapon can be one of several weapons, a spell you cast, a
720     bow-and-arrow, a rod, or a wand, to name a few.
721    
722     Your range weapon is fired when you press SHIFT-direction, and will be
723     fired in that direction.
724    
725     =head2 ready_skill
726    
727     ready_skill <name of skill>
728    
729     Readies the given L<skill|pod/skill_help> by putting it in your L<range
730     slot|glossary/range slot>. Some skills are used automatically when
731     readied, some need to be actively used by "firing" them.
732    
733     If you just want to invoke a skill once, leaving your range slot
734     untouched, use L<use_skill> instead.
735    
736     =head2 rename
737    
738     Changes the custom name of an item.
739    
740     rename <item name> to <new name>
741    
742     (Note: the angle brackets (<>) are mandatory and part of the syntax)
743    
744     If '<item name>' is omitted, defaults to marked item.
745    
746     If 'to <new name>' is omitted, clears the custom name.
747    
748     Note: maximum allowed name length is 127 characters.
749    
750     =head2 reply
751    
752     reply <message>
753    
754     Similar to tell, but instead of having to supply a username, it replies
755     to the last player that sent you a tell. This is a bit racy (e.g. when
756     somebody else tells you something while you type and you do not realise
757     that), so be careful not to supply confidential information in the
758     message.
759    
760     =head2 resistances
761    
762     This shows you the resistances you have to specific attack types.
763     If you have for example "cold +20", it means you get 20% damage done
764     by cold attacks. If you have "ghost hit -50", you will get 50% more
765     damage by ghost hits.
766    
767     If you are a dragon, you will also get your natural skin resistances
768     appened to the list. These will never lower, only rise.
769    
770     =head2 rotateshoottype
771    
772     Switches between spell, skill and weapon. Example:
773    
774     cast burning hands
775     ready_skill disarm traps
776     apply wand of medium fireball
777    
778     rotateshoottype # Switches to the spell (burning hands)
779     rotateshoottype # Switches to the wand (of medium fireball)
780     rotateshoottype # Switches to the skill (disarm traps)
781     rotateshoottype # Disables the range slot (won't use anything)
782     rotateshoottype # Switches back to the spell.. and so on
783    
784     =head2 say
785    
786     Will tell all players on the same map as yourself a message.
787    
788     =head2 save
789    
790     Updates players status to disk. This can be useful for making backup
791     copies if you fear the server is about to crash.
792    
793     The server saves your character automatically in certain intervals,
794     and also on clean shutdowns, so there is little practical use for this
795     command.
796    
797     WARNING - if you want to leave the game without destroying your player,
798     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
799     it. Doing B<save> and then B<quit>ing will still delete your character.
800    
801     =head2 search-items
802    
803     search-items <word>
804    
805     Automatically picks up all items with <word> in their name. search-items rod
806     will pick up all rods and heavy rods. search-items of Fire will pick up all
807     bolts, arrows, swords, etc. of Fire.
808    
809     =head2 seen
810    
811     seen <login>
812    
813     Tells you when the player named <login> was last seen on the server (cf+
814     only).
815    
816     =head2 shout
817    
818     shout <message>
819    
820     Sends a message to all players on the server that have
821     L<listen|command/listen> level B<10> or higher. It is mainly useful for
822     emergency messages ("I am trapped on xxx, can somebody help me?") and
823     should not be used for general chat. Use L<chat|command/chat> instead.
824    
825     =head2 showpets
826    
827     showpets <number>
828    
829     Shows a numbered list of the pets owned by the player. If a number is
830     specified, instead shows a detailed printout about that pet.
831    
832     =head2 skills
833    
834     Lists all skills you have along with the experience you have in those skills.
835     Example:
836    
837     skills
838    
839     literacy................................lvl: 4 (xp:9944/16000/25%)
840     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
841    
842     This shows you that you have two skills, literacy and one handed weapons. You
843     are level 4 in both skills and in literacy, you have 9944 experience points.
844     You need to reach 16000 to gain another level. The 25% at the end show you what
845     percentage of your experience is permanent, which means you cannot lose it if
846     you die.
847    
848     =head2 sort_inventory
849    
850     If sort_inventory is set, items will be inserted into your inventory
851     in order by type than alphabetical. This, all scrolls will be grouped
852     together, but in alphabetical order. Same for all weapons. This only
853     applies to new items you pick up - items that you are already holding will
854     not be sorted.
855    
856     If sort_inventory is not set (default), items will be inserted via type,
857     subtype and magic. This, all axes will be grouped together in magic order,
858     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
859     ones just get inserted last.
860    
861     If you have a lot of stuff that is not in alphabetical order but you would
862     like it to be, the best method is to drop all of it and then pick it up.
863    
864     =head2 sound
865    
866     Toggles between sound enabled and disabled. This has no relevance to the
867     sound settings of the client, it only governs wether the server will send
868     sound effect command to the client and is enabled if the client supports
869     sound (i.e. always for cfplus).
870    
871     =head2 statistics
872    
873     B<statistics> shows various useful information about your character.
874     None of the information it shows is stuff that is not contained in the
875     documentation.
876    
877     As of now, it shows how much experience you need for your next level. It
878     also shows natural, real, and maximum statistic values.
879    
880     Your natural stat is the stat without any items/spells applied.
881    
882     Real is what the current value is (same as in the stat window.)
883    
884     Maximum is the maximum value for your natural stat.
885    
886     =head2 suicide
887    
888     Kills yourself. No, really.
889    
890     This command might not look useful at first, but sometimes you can get
891     yourself into a corner you can't escape anymore, either due to a map
892     bug or your own stupidity. Killing oneself can be difficult and time
893     consuming, thats why this command is provided. It is fast, painless,
894     effective, humane.
895    
896     =head2 take
897    
898     The take commands take object(s) on the space the player is standing on,
899     and inserts them into the players inventory.
900    
901     If no parameter is given, take will get the top object that can be taken
902     and put it in the players inventory. If no object can be taken, that will
903     be stated.
904    
905     A parameter can be given to take. In this case, all object that have names
906     that match the parameter will be picked up. Thus, if there is a 'sword of
907     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
908     pick all of them up.
909    
910     By default, take is bound to the comma key, with no parameters. To change
911     this, look at the bind command.
912    
913     =head2 tell
914    
915     tell <playername> <message>...
916    
917     Sends a private message to the given player I<only>.
918    
919     =head2 throw
920    
921     Throws an unlocked item in your inventory, be it applied or not, into the
922     direction you are looking. If you mark an item in your inventory, this item
923     is thrown first. If there is more than one copy of an item, only one of it is
924     thrown away. God-given items can not be thrown. You need the skill throwing
925     for this to work.
926    
927     =head2 time
928    
929     Shows the Crossfire in-game time, not the server time. It looks like this:
930    
931     It is 52 minutes past 8 o'clock am, on the Day of the Bull
932     The 2nd Day of the Month of the Frost Giant, Year 63
933     Time of Year: The Season of New Year
934    
935     It is partially just for fun but it affects the darkness outside and the
936     weather if weather is enabled in the server.
937    
938     =head2 title
939    
940     Players can change their title. For example you called yourself Gandalf and
941     your race is elf, you can use the title command to change your name from
942     "Gandalf the elf" to "Gandalf the white". Usage:
943    
944     title <new title>
945     title clear # Sets your title back to your race.
946    
947     Dragons cannot set their title because it changes during the game.
948    
949     =head2 traps
950    
951     ERROR: not a command, but another help topic => move to a different file maybe?
952    
953     I recommend the following
954     keybindings
955     'bind search
956     s
957     'bind disarm
958     d
959     Then you can use the 's' and
960     'd' keys for searching for and
961     disarming traps.
962    
963     Traps appear at random in doors and in chests. Search those before you
964     open them up. Search by going near where you suspect a trap, and type 's'
965    
966     =head2 unignore
967    
968     unignore <login>
969    
970     Cancels all ignores set for the specified login. See B<ignore>.
971    
972     =head2 use_skill
973    
974     use_skill <name of skill>
975    
976     Uses the given L<skill|pod/skill_help> immediately, once. See also
977     L<ready_skill>.
978    
979     =head2 usekeys (inventory|keyrings|containers)
980    
981     The B<usekeys> option determines the behaviour of using keys.
982    
983     Values are:
984    
985     inventory: Only keys in the top level inventory are used (default)
986    
987     keyrings: Only keys in active keyrings are used.
988    
989     containers: Only keys in active containers are used.
990    
991     Note that keyrings are just a specialized container, so the containers
992     will also find keys in keyrings.
993    
994     Only active containers are used - keys will not jump out of closed
995     containers, but hints will be given if you have keys in such containers.
996    
997     =head2 version
998    
999     Shows what version of the software the server is running on and what people
1000     have contributed what to the game.
1001    
1002     =head2 weather
1003    
1004     Gives you information about the current weather of outside areas, if the
1005     server has weather support (which is unlikely, as it is very broken).
1006    
1007     =head2 whereabouts
1008    
1009     The whereabouts command gives a summary about the
1010     regions in which players are currently staying.
1011    
1012     =head2 whereami
1013    
1014     Tells you some historical information on the region you are currently in.
1015    
1016     =head2 who
1017    
1018     Shows what players are playing in the world and where they are. It may also
1019     show their levels and race or title. (See the L<title|command/title> command)
1020    
1021     B<who> optionally takes an argument that limits the players shown to
1022     the specified region, e.g. B<who brest> will show all players playing
1023     somewhere in Brest.
1024    
1025     =head2 wimpy
1026    
1027     The wimpy level is the amount of health points (hp) that may be left before you
1028     automatically run away. This may be useful in hand-to-hand combats but should
1029     not be used when the opponent attacks with spells.
1030    
1031     =head1 Authors
1032    
1033     Parts of this document were originally taken from the crossfire server
1034     help files with unknwon authors.
1035    
1036     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1037     Steenhoven and Marc A. Lehmann.
1038