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Revision: 1.10
Committed: Tue Jul 3 01:02:03 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.9: +40 -0 lines
Log Message:
implement hint modes and the hintmode command

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.9 =head1 Crossfire TRT Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188     =head2 dropall
189    
190     dropall [type]
191    
192     B<dropall> drops all items in your inventory to the ground, excepting
193     locked items. The type parameter will also control what is dropped:
194    
195     =over 4
196    
197     =item nothing specified
198    
199     Drops all objects except food, money, keys, and containers.
200    
201     =item B<weapons>
202    
203     Drops weapons, bows, and arrows.
204    
205     =item B<armor> (armour)
206    
207     Drops armor, shield, and helmets.
208    
209     =item B<misc>
210    
211     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212     bracers, scrolls, wands, rods, and potions.
213    
214     =back
215    
216     See also 'drop' and mouse button control for dropping objects.
217    
218     =head2 examine
219    
220     Without arguments, this will give some information on the item below you,
221     with arguments it will give information on a matching item in your inventory.
222     For example:
223    
224     examine rucksack
225    
226     This will show you something like:
227    
228     That is rucksack
229     Its weight limit is 647.1 kg.
230     It is made of: cloth.
231     It weighs 0.100 kg.
232    
233     =head2 follow
234    
235     This enables the follow mode (cf+ only).
236    
237     The player issuing the follow
238     command is required to stand
239     on a space right next to the
240     player that is to be followed.
241    
242     To start following a player,
243     use:
244    
245     follow <playername>
246    
247     To stop following, use:
248    
249     follow
250    
251     Without arguments.
252    
253     =head2 get
254    
255     get [item]
256    
257     This will pick up an item from the floor with the name [item]. If there is
258     more than one unique item with that name, they are all picked up.
259    
260     =head2 gsay
261    
262     If you are in a party (party join or party form), you will be able to message
263     only your party. Even people standing right next to you can't hear it.
264    
265     =head2 help
266    
267     Gives you online help for the command or help topic specified.
268    
269 root 1.10 =head2 hintmode [show|mark|hide]
270    
271     hintmode show|mark|hide
272    
273     Sets the I<hint mode> to the given value: Throughout the game you can find
274     hints that sometimes help you to solve a puzzle or manage a situation
275     better than without. You can change the display of these hints with this
276     command:
277    
278     =over 4
279    
280     =item show
281    
282     Show the hints (the default mode).
283    
284     =item mark
285    
286     Do not show the hints themselves, but notify you when a hint would have
287     been available.
288    
289     =item hide
290    
291     Hide all hints: You will not be able to tell wether there is a hint
292     available or not.
293    
294     =back
295    
296 pippijn 1.1 =head2 hiscore
297    
298     Shows a list of the highest level players in the game.
299    
300     =head2 ignore
301    
302 root 1.2 ignore list
303    
304     Lists all players that you currently ignore.
305    
306 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
307    
308     This command ignores the specified messages (B<tell> ignores tells,
309     B<shout> ignores chat and shout and all ignores everything from the given
310     user).
311    
312     The optional timeout (specified in hours) specifies then the ignore entry
313     expires. The default is 24 (one day). The reason why all ignores expire
314     after a day by default is that most troublemakers stop soon after they are
315     being ignored.
316    
317     To revoke an ignore, use the B<unignore> command.
318    
319     =head2 inventory
320    
321     Lists all items in your inventory along with their locked/applied/wielded
322     status. Example:
323    
324     inventory
325    
326     Inventory:
327     - arrow 0.1
328     - Knife * 2
329     - long sword (wielded) 15
330    
331     This shows that you have one arrow which weighs 0.1kg and one Knife which you
332     protected from dropping by locking it as well as a long sword which you are
333     currently using to attack.
334    
335     =head2 invite
336    
337     This command invites another player to where you are currently located.
338     There are four levels of inviting that can be earned by doing quests.
339     Quest descriptions can be found in a house in scorn.
340    
341     =over 4
342    
343     =item Level 1 can invite only into private rooms such as apartments.
344    
345     =item Level 2 can invite into private rooms and unique maps such as guilds.
346    
347     =item Level 3 can invite to anywhere in the world if there are no monsters on
348     the map.
349    
350     =item Level 4 can invite any player to any map with or without monsters. This is
351     a very dangerous skill and should be used wisely.
352    
353     =back
354    
355     In any of these levels, the invited player is required to acknowledge and
356     allow the transport.
357    
358     One can never transport from nor to an unholy place. That means, one can
359     not be saved out of jail using invite.
360    
361     =head2 invoke
362    
363 root 1.8 The invoke command is used to cast a spell immediately, or when it is
364     necessary to give a parameter to the spell. Invoke will not set the range
365     weapon.
366 pippijn 1.1
367     Examples:
368    
369 root 1.8 invoke restoration
370     invoke magic rune of large fireball
371     invoke reincarnation of Iamdead
372     invoke create food of waybread
373    
374     It is very helpful to bind healing spells to keys, for example go to your
375     I<playerbook>, tab I<spells>, the press the right mosue button on the
376     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377     recommended to bind a healing spell or potion to an easily-accessible-key,
378     such as '1'.
379 pippijn 1.1
380    
381     =head2 killpets
382    
383 root 1.4 killpets [name]
384    
385 pippijn 1.1 The killpets command is a quick and convenient way
386     to get rid of all your pets when they are no longer
387     useful or are getting in the way. Any equipment
388     they had will be left behind, but you will get no
389     experience for their death. However, it kills them
390     instantaneously.
391    
392     If a name is specified then only pets with that
393     name will be killed, eg killpets bat will kill bats
394     but not bees. If a number is specified, the pet
395     corresponding to that number is killed.
396    
397     =head2 listen
398    
399 root 1.4 listen <listen-level>
400    
401     Listen sets the level of messages you will hear.
402 pippijn 1.1 Priorities are defined as follows:
403    
404     0 - Nothing, not even "You punch kobold." or "You say: hi".
405     1 - Only messages that have to do with yourself.
406     2 - Emergency calls from other users
407     10 - General chatter with the 'chat' command.
408     11 - See what players kill what monster with what attack/spell. Very
409     verbose - only for the fanatics.
410    
411     =head2 logs
412    
413     TODO
414    
415     =head2 mapinfo
416    
417     Shows some information about the map like this:
418    
419     world_105_115 (/world/world_105_115) in scorn
420     Creator: Gnat the Gnu
421     Email: gnu@foo.bar
422     Date: Sun Dec 16 20:53:13 2001
423    
424     world_105_115: The map name
425     /world/world_105_115: The relative map path
426     scorn: Region the map is in
427    
428     The rest is information the mapper may or may not provide. Often, this is
429     the mapper's name, email and map creation date as this example shows.
430    
431     =head2 maps
432    
433 root 1.5 [crossfire+]
434    
435     maps <mapname>
436    
437     Shows a list of maps matching the regex <mapname> that are currently being
438     known to the server. The different fields are Pl, I, Svd, Reset and Path:
439    
440     =over 4
441    
442     =item Pl: the number of players on that map currently.
443    
444     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
445    
446     The server keeps maps in memory only for a short time (by default about
447     40 seconds). After that time, it saves them to disk. As the server loads
448     most maps in the background it is possible that you can see a map that is
449     currently being loaded, but thats rare, as loading a map is fast.
450    
451     =item Svd: the amount of seconds the map was last saved (++ means >99).
452    
453     The server by default tries to save each map at least every 20 seconds if
454     it changed, so in case of a disastrous crash (one where the server cannot
455     emergency save), at most 20 seconds of gameplay are lost.
456    
457     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
458    
459     Most maps will not reset as long as players are on it, and usually the
460     reset counter only starts going down when all players left the map.
461    
462     =item Path: the name that uniquely identifies the map, can be used for goto etc.
463    
464     =back
465 pippijn 1.1
466    
467     =head2 mark
468    
469     B<mark> is used to mark items for items that apply other items. Examples of
470     these are flint & steel marked for apply torches, a weapon marked for
471     improve weapon scrolls.
472    
473     B<mark> without options shows your currently marked item.
474    
475     Usage examples:
476    
477     mark sword +3
478     mark three torches
479     mark sword
480    
481     B<mark> will look for best match first, and then look for matches based
482     on shortened name, object name, archetype name. It prints the match it
483     finds.
484    
485     =head2 motd
486    
487     Shows the message of the day. It takes no arguments.
488    
489     =head2 output-count
490    
491 root 1.7 output-count [lines]
492 pippijn 1.1
493     output-count sets after how many messages of the same type, they are
494     then printed out. If the value was 10, then after killing ten orcs, the
495     message '10 times you kill orc' would be printed out. The default value is
496     1 - this means that all messages get printed out as they are requested -
497     buffering is disabled in this regard.
498    
499 root 1.7 output-sync controls how often information is sent to the screen. Each
500     buffer has its own time value, and will be flushed independantly. The
501     default value is usually less than a second.
502    
503 pippijn 1.1 See also L<output-sync>.
504    
505 root 1.6 =head2 output-rate [bytes per second]
506    
507     Show the current setting of the output-rate, or set it to the provided
508     value. The server will try not to send (much) more than this many bytes
509     per second to your client. If the rate is exceeded, the server tries to
510     hold back less important information (such as new images), to increase
511     responsiveness. The server-side default is usually quite high, around
512     100000, so if you have a slow link and want to be able to control your
513     character even when downloading faces, set this to a lower value, such as
514     7000 (for ISDN).
515    
516 pippijn 1.1 =head2 output-sync
517    
518 root 1.7 output-sync [seconds]
519    
520 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
521     buffer has its own time value, and will be flushed independantly. The
522 root 1.7 default value is usually less than a second.
523 pippijn 1.1
524     output-count sets after how many messages of the same type, they are
525     then printed out. If the value was 10, then after killing ten orcs, the
526     message '10 times you kill orc' would be printed out. The default value is
527     1 - this means that all messages get printed out as they are requested -
528     buffering is disabled in this regard.
529    
530     See also L<output-count>.
531    
532     =head2 party
533    
534     party join partyname
535     Puts you in a party, prompts you for a passwd if there is
536     one
537    
538     party form partyname
539     Forms a party and puts you as leader, 32 character max.
540     At the moment, being party leader does nothing. May be used in
541     the future.
542    
543     party list
544     Lists currently formed parties and their 'leader'
545    
546     party passwd <password>
547     Changes the passwd for the party you are in, 8 character max.
548    
549     party who
550     lists the members of the party you are in
551    
552     party say <msg>
553     sends messsage to party members
554    
555     party leave
556     takes you out of current party
557    
558     =head2 peaceful
559    
560     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
561     peaceful mode with regards to npc and monsters only, not with regards to
562     players (which will be controlled by priests).
563    
564     The B<peaceful> command will switch you between peaceful and hostile attack
565     modes.
566    
567     When peaceful is on you will not automatically attack other player when
568     bumping into them and will do reduced damage against other players if
569     you do attack them (friendly fire). Having peaceful mode on only lowers
570     damage against other players, it has no effect on damage done to monsters
571     or other NPCs, so it is generally advisable to remain in peaceful mode
572     unless you are looking for trouble. It is still entirely possible to kill
573     other players when in peaceful mode so you should still be careful when
574     interacting with other players. Hostile mode (peaceful off) will enable
575     melee combat when bumping into other players and does normal damage for
576     other attacks as well.
577    
578     Damage done by area effect attacks like cone spells, explosive
579     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
580     are not modified by peaceful/hostile mode.
581    
582     =head2 X<petmode>petmode (normal|sad|defend|arena)
583    
584     B<petmode> controls how your pets (charmed monsters) will behave.
585    
586     The options are:
587    
588     =over 4
589    
590     =item B<normal>
591    
592     As you would expect.
593    
594     =item B<sad> (search and destroy)
595    
596     Pets will roam and seek out things to attack.
597    
598     =item B<defend>
599    
600     Pets will try to stay close and defend you.
601    
602     =item B<arena>
603    
604     Like B<normal>, except that pets will attack other players in the arena.
605    
606     =back
607    
608     =head2 pickup
609    
610     B<pickup> changes how you pick up items when you step on them. to pickup
611     an item manually, use the ',' key.
612    
613     Mode 0: Don't pick up items.
614    
615     Mode 1: Pick up one item
616    
617     Mode 2: Pickup up one item and stop
618    
619     Mode 3: Stop before picking up items
620    
621     Mode 4: Pick up all items
622    
623     Mode 5: Pick up all items and stop
624    
625     Mode 6: Pick up all magical items
626    
627     Mode 7: Pick up all coins and gems
628    
629     Modes above 7: Pickup items with
630     a value density greater than the pickup mode.
631    
632     Value density is value in gold/weight in kilograms.
633    
634     The value in gold is what the item is worth if you sold it in the shop.
635    
636     Goldcoins have a value density of 66,
637    
638     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639     Artifacts are also picked up.
640    
641     =head2 prepare
642    
643     The same as cast. Usage:
644    
645     prepare <spell>
646    
647     =head2 X<quests>quests (|finished|.*)
648    
649     The quests command lists the quests you are doing or have completed.
650    
651     Parameters are:
652    
653     =over 4
654    
655     =item no arguments: displays current quests.
656    
657     =item B<finished>: displays finished quests;
658    
659     =item anything else: displays details for quests (finished or not) with name containing the given string.
660    
661     =back
662    
663     =head2 quit
664    
665     Deletes your character from the server. If you want to quit the session
666     without deleting your character, you must use a I<Bed to Reality>. Find a
667     bed (probably in a building close to where you entered the game), get on
668     top of it, and apply it using B<Tab> ro the B<apply> command.
669    
670     =head2 range
671    
672     Your range weapon can be one of several weapons, a spell you cast, a
673     bow-and-arrow, a rod, or a wand, to name a few.
674    
675     Your range weapon is fired when you press SHIFT-direction, and will be
676     fired in that direction.
677    
678     =head2 ready_skill
679    
680     ready_skill <name of skill>
681    
682     Readies the given L<skill|pod/skill_help> by putting it in your L<range
683     slot|glossary/range slot>. Some skills are used automatically when
684     readied, some need to be actively used by "firing" them.
685    
686     If you just want to invoke a skill once, leaving your range slot
687     untouched, use L<use_skill> instead.
688    
689     =head2 rename
690    
691 root 1.3 Changes/removes the custom name of given item (or the marked one).
692 pippijn 1.1
693 root 1.3 rename oldname to newname
694     rename "old item name" to "new item name"
695 pippijn 1.1
696 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
697     otherwise you can just write the name as-is. If you omit the old name, the
698     marked item will be used instead.
699 pippijn 1.1
700 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
701     will be restored.
702 pippijn 1.1
703     Note: maximum allowed name length is 127 characters.
704    
705     =head2 reply
706    
707     reply <message>
708    
709     Similar to tell, but instead of having to supply a username, it replies
710     to the last player that sent you a tell. This is a bit racy (e.g. when
711     somebody else tells you something while you type and you do not realise
712     that), so be careful not to supply confidential information in the
713     message.
714    
715     =head2 resistances
716    
717     This shows you the resistances you have to specific attack types.
718     If you have for example "cold +20", it means you get 20% damage done
719     by cold attacks. If you have "ghost hit -50", you will get 50% more
720     damage by ghost hits.
721    
722     If you are a dragon, you will also get your natural skin resistances
723     appened to the list. These will never lower, only rise.
724    
725     =head2 rotateshoottype
726    
727     Switches between spell, skill and weapon. Example:
728    
729     cast burning hands
730     ready_skill disarm traps
731     apply wand of medium fireball
732    
733     rotateshoottype # Switches to the spell (burning hands)
734     rotateshoottype # Switches to the wand (of medium fireball)
735     rotateshoottype # Switches to the skill (disarm traps)
736     rotateshoottype # Disables the range slot (won't use anything)
737     rotateshoottype # Switches back to the spell.. and so on
738    
739     =head2 say
740    
741     Will tell all players on the same map as yourself a message.
742    
743     =head2 save
744    
745     Updates players status to disk. This can be useful for making backup
746     copies if you fear the server is about to crash.
747    
748     The server saves your character automatically in certain intervals,
749     and also on clean shutdowns, so there is little practical use for this
750     command.
751    
752     WARNING - if you want to leave the game without destroying your player,
753     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
754     it. Doing B<save> and then B<quit>ing will still delete your character.
755    
756     =head2 search-items
757    
758     search-items <word>
759    
760     Automatically picks up all items with <word> in their name. search-items rod
761     will pick up all rods and heavy rods. search-items of Fire will pick up all
762     bolts, arrows, swords, etc. of Fire.
763    
764     =head2 seen
765    
766     seen <login>
767    
768     Tells you when the player named <login> was last seen on the server (cf+
769     only).
770    
771     =head2 shout
772    
773     shout <message>
774    
775     Sends a message to all players on the server that have
776     L<listen|command/listen> level B<10> or higher. It is mainly useful for
777     emergency messages ("I am trapped on xxx, can somebody help me?") and
778     should not be used for general chat. Use L<chat|command/chat> instead.
779    
780     =head2 showpets
781    
782     showpets <number>
783    
784     Shows a numbered list of the pets owned by the player. If a number is
785     specified, instead shows a detailed printout about that pet.
786    
787     =head2 skills
788    
789     Lists all skills you have along with the experience you have in those skills.
790     Example:
791    
792     skills
793    
794     literacy................................lvl: 4 (xp:9944/16000/25%)
795     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
796    
797     This shows you that you have two skills, literacy and one handed weapons. You
798     are level 4 in both skills and in literacy, you have 9944 experience points.
799     You need to reach 16000 to gain another level. The 25% at the end show you what
800     percentage of your experience is permanent, which means you cannot lose it if
801     you die.
802    
803     =head2 sort_inventory
804    
805     If sort_inventory is set, items will be inserted into your inventory
806     in order by type than alphabetical. This, all scrolls will be grouped
807     together, but in alphabetical order. Same for all weapons. This only
808     applies to new items you pick up - items that you are already holding will
809     not be sorted.
810    
811     If sort_inventory is not set (default), items will be inserted via type,
812     subtype and magic. This, all axes will be grouped together in magic order,
813     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
814     ones just get inserted last.
815    
816     If you have a lot of stuff that is not in alphabetical order but you would
817     like it to be, the best method is to drop all of it and then pick it up.
818    
819     =head2 sound
820    
821     Toggles between sound enabled and disabled. This has no relevance to the
822     sound settings of the client, it only governs wether the server will send
823     sound effect command to the client and is enabled if the client supports
824     sound (i.e. always for cfplus).
825    
826 root 1.10 =head2 sourcecode
827    
828     This command displays the means to download the sourcecode (server code,
829     maps and archetypes) used to implement this version of the game.
830    
831     Every player has the right to download and modify the source code of the
832     server, as required by both the GNU General Public License and the GNU
833     Affero General Public license.
834    
835     If you modify your version of the server, you will have to provide a means
836     to download the modified sources (and resources) via this command. If you
837     run an unmodified version of the server, the default will do.
838    
839 pippijn 1.1 =head2 statistics
840    
841     B<statistics> shows various useful information about your character.
842     None of the information it shows is stuff that is not contained in the
843     documentation.
844    
845     As of now, it shows how much experience you need for your next level. It
846     also shows natural, real, and maximum statistic values.
847    
848     Your natural stat is the stat without any items/spells applied.
849    
850     Real is what the current value is (same as in the stat window.)
851    
852     Maximum is the maximum value for your natural stat.
853    
854     =head2 suicide
855    
856     Kills yourself. No, really.
857    
858     This command might not look useful at first, but sometimes you can get
859     yourself into a corner you can't escape anymore, either due to a map
860     bug or your own stupidity. Killing oneself can be difficult and time
861     consuming, thats why this command is provided. It is fast, painless,
862     effective, humane.
863    
864     =head2 take
865    
866     The take commands take object(s) on the space the player is standing on,
867     and inserts them into the players inventory.
868    
869     If no parameter is given, take will get the top object that can be taken
870     and put it in the players inventory. If no object can be taken, that will
871     be stated.
872    
873     A parameter can be given to take. In this case, all object that have names
874     that match the parameter will be picked up. Thus, if there is a 'sword of
875     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
876     pick all of them up.
877    
878     By default, take is bound to the comma key, with no parameters. To change
879     this, look at the bind command.
880    
881     =head2 tell
882    
883     tell <playername> <message>...
884    
885     Sends a private message to the given player I<only>.
886    
887     =head2 throw
888    
889     Throws an unlocked item in your inventory, be it applied or not, into the
890     direction you are looking. If you mark an item in your inventory, this item
891     is thrown first. If there is more than one copy of an item, only one of it is
892     thrown away. God-given items can not be thrown. You need the skill throwing
893     for this to work.
894    
895     =head2 time
896    
897     Shows the Crossfire in-game time, not the server time. It looks like this:
898    
899     It is 52 minutes past 8 o'clock am, on the Day of the Bull
900     The 2nd Day of the Month of the Frost Giant, Year 63
901     Time of Year: The Season of New Year
902    
903     It is partially just for fun but it affects the darkness outside and the
904     weather if weather is enabled in the server.
905    
906     =head2 title
907    
908     Players can change their title. For example you called yourself Gandalf and
909     your race is elf, you can use the title command to change your name from
910     "Gandalf the elf" to "Gandalf the white". Usage:
911    
912     title <new title>
913     title clear # Sets your title back to your race.
914    
915     Dragons cannot set their title because it changes during the game.
916    
917     =head2 unignore
918    
919     unignore <login>
920    
921     Cancels all ignores set for the specified login. See B<ignore>.
922    
923 root 1.4 =head2 uptime
924    
925     Tells you something about the time the server was started and how long ago
926     that was.
927    
928 pippijn 1.1 =head2 use_skill
929    
930     use_skill <name of skill>
931    
932     Uses the given L<skill|pod/skill_help> immediately, once. See also
933     L<ready_skill>.
934    
935     =head2 usekeys (inventory|keyrings|containers)
936    
937     The B<usekeys> option determines the behaviour of using keys.
938    
939     Values are:
940    
941     inventory: Only keys in the top level inventory are used (default)
942    
943     keyrings: Only keys in active keyrings are used.
944    
945     containers: Only keys in active containers are used.
946    
947     Note that keyrings are just a specialized container, so the containers
948     will also find keys in keyrings.
949    
950     Only active containers are used - keys will not jump out of closed
951     containers, but hints will be given if you have keys in such containers.
952    
953     =head2 version
954    
955     Shows what version of the software the server is running on and what people
956     have contributed what to the game.
957    
958     =head2 weather
959    
960     Gives you information about the current weather of outside areas, if the
961     server has weather support (which is unlikely, as it is very broken).
962    
963     =head2 whereabouts
964    
965     The whereabouts command gives a summary about the
966     regions in which players are currently staying.
967    
968     =head2 whereami
969    
970     Tells you some historical information on the region you are currently in.
971    
972     =head2 who
973    
974     Shows what players are playing in the world and where they are. It may also
975     show their levels and race or title. (See the L<title|command/title> command)
976    
977     B<who> optionally takes an argument that limits the players shown to
978     the specified region, e.g. B<who brest> will show all players playing
979     somewhere in Brest.
980    
981     =head2 wimpy
982    
983     The wimpy level is the amount of health points (hp) that may be left before you
984     automatically run away. This may be useful in hand-to-hand combats but should
985     not be used when the opponent attacks with spells.
986    
987 root 1.8
988 pippijn 1.1 =head1 Authors
989    
990     Parts of this document were originally taken from the crossfire server
991     help files with unknwon authors.
992    
993     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
994     Steenhoven and Marc A. Lehmann.
995