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Revision: 1.12
Committed: Fri Jul 20 18:43:04 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.11: +19 -10 lines
Log Message:
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.9 =head1 Crossfire TRT Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188 root 1.12
189     =head2 cointoss
190    
191     Tosses a coin and reports the outcome to you and other players on the same
192     map, much like the say command does.
193    
194    
195     =head2 orcknuckle
196    
197     Throws your orcknuckle set and reports the outcome to you and other
198     players on the same map, much like the say command does. Your first
199     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200     I<princess>, I<dragon>, while the fourth can additionally roll up to
201     I<orc>.
202    
203    
204 pippijn 1.1 =head2 dropall
205    
206     dropall [type]
207    
208     B<dropall> drops all items in your inventory to the ground, excepting
209     locked items. The type parameter will also control what is dropped:
210    
211     =over 4
212    
213     =item nothing specified
214    
215     Drops all objects except food, money, keys, and containers.
216    
217     =item B<weapons>
218    
219     Drops weapons, bows, and arrows.
220    
221     =item B<armor> (armour)
222    
223     Drops armor, shield, and helmets.
224    
225     =item B<misc>
226    
227     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228     bracers, scrolls, wands, rods, and potions.
229    
230     =back
231    
232     See also 'drop' and mouse button control for dropping objects.
233    
234     =head2 examine
235    
236     Without arguments, this will give some information on the item below you,
237     with arguments it will give information on a matching item in your inventory.
238     For example:
239    
240     examine rucksack
241    
242     This will show you something like:
243    
244     That is rucksack
245     Its weight limit is 647.1 kg.
246     It is made of: cloth.
247     It weighs 0.100 kg.
248    
249     =head2 follow
250    
251     This enables the follow mode (cf+ only).
252    
253     The player issuing the follow
254     command is required to stand
255     on a space right next to the
256     player that is to be followed.
257    
258     To start following a player,
259     use:
260    
261     follow <playername>
262    
263     To stop following, use:
264    
265     follow
266    
267     Without arguments.
268    
269     =head2 get
270    
271     get [item]
272    
273     This will pick up an item from the floor with the name [item]. If there is
274     more than one unique item with that name, they are all picked up.
275    
276     =head2 gsay
277    
278     If you are in a party (party join or party form), you will be able to message
279     only your party. Even people standing right next to you can't hear it.
280    
281     =head2 help
282    
283     Gives you online help for the command or help topic specified.
284    
285 root 1.11 =head2 hintmode (show|mark|hide)
286 root 1.10
287     hintmode show|mark|hide
288    
289     Sets the I<hint mode> to the given value: Throughout the game you can find
290     hints that sometimes help you to solve a puzzle or manage a situation
291     better than without. You can change the display of these hints with this
292     command:
293    
294     =over 4
295    
296     =item show
297    
298     Show the hints (the default mode).
299    
300     =item mark
301    
302     Do not show the hints themselves, but notify you when a hint would have
303     been available.
304    
305     =item hide
306    
307     Hide all hints: You will not be able to tell wether there is a hint
308     available or not.
309    
310     =back
311    
312 pippijn 1.1 =head2 hiscore
313    
314     Shows a list of the highest level players in the game.
315    
316     =head2 ignore
317    
318 root 1.2 ignore list
319    
320     Lists all players that you currently ignore.
321    
322 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
323    
324     This command ignores the specified messages (B<tell> ignores tells,
325     B<shout> ignores chat and shout and all ignores everything from the given
326     user).
327    
328     The optional timeout (specified in hours) specifies then the ignore entry
329     expires. The default is 24 (one day). The reason why all ignores expire
330     after a day by default is that most troublemakers stop soon after they are
331     being ignored.
332    
333     To revoke an ignore, use the B<unignore> command.
334    
335     =head2 inventory
336    
337     Lists all items in your inventory along with their locked/applied/wielded
338     status. Example:
339    
340     inventory
341    
342     Inventory:
343     - arrow 0.1
344     - Knife * 2
345     - long sword (wielded) 15
346    
347     This shows that you have one arrow which weighs 0.1kg and one Knife which you
348     protected from dropping by locking it as well as a long sword which you are
349     currently using to attack.
350    
351     =head2 invite
352    
353     This command invites another player to where you are currently located.
354     There are four levels of inviting that can be earned by doing quests.
355     Quest descriptions can be found in a house in scorn.
356    
357     =over 4
358    
359     =item Level 1 can invite only into private rooms such as apartments.
360    
361     =item Level 2 can invite into private rooms and unique maps such as guilds.
362    
363     =item Level 3 can invite to anywhere in the world if there are no monsters on
364     the map.
365    
366     =item Level 4 can invite any player to any map with or without monsters. This is
367     a very dangerous skill and should be used wisely.
368    
369     =back
370    
371     In any of these levels, the invited player is required to acknowledge and
372     allow the transport.
373    
374     One can never transport from nor to an unholy place. That means, one can
375     not be saved out of jail using invite.
376    
377     =head2 invoke
378    
379 root 1.8 The invoke command is used to cast a spell immediately, or when it is
380     necessary to give a parameter to the spell. Invoke will not set the range
381     weapon.
382 pippijn 1.1
383     Examples:
384    
385 root 1.8 invoke restoration
386     invoke magic rune of large fireball
387     invoke reincarnation of Iamdead
388     invoke create food of waybread
389    
390     It is very helpful to bind healing spells to keys, for example go to your
391     I<playerbook>, tab I<spells>, the press the right mosue button on the
392     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393     recommended to bind a healing spell or potion to an easily-accessible-key,
394     such as '1'.
395 pippijn 1.1
396    
397     =head2 killpets
398    
399 root 1.4 killpets [name]
400    
401 pippijn 1.1 The killpets command is a quick and convenient way
402     to get rid of all your pets when they are no longer
403     useful or are getting in the way. Any equipment
404     they had will be left behind, but you will get no
405     experience for their death. However, it kills them
406     instantaneously.
407    
408     If a name is specified then only pets with that
409     name will be killed, eg killpets bat will kill bats
410     but not bees. If a number is specified, the pet
411     corresponding to that number is killed.
412    
413     =head2 listen
414    
415 root 1.4 listen <listen-level>
416    
417     Listen sets the level of messages you will hear.
418 pippijn 1.1 Priorities are defined as follows:
419    
420     0 - Nothing, not even "You punch kobold." or "You say: hi".
421     1 - Only messages that have to do with yourself.
422     2 - Emergency calls from other users
423     10 - General chatter with the 'chat' command.
424     11 - See what players kill what monster with what attack/spell. Very
425     verbose - only for the fanatics.
426    
427     =head2 logs
428    
429     TODO
430    
431     =head2 mapinfo
432    
433     Shows some information about the map like this:
434    
435     world_105_115 (/world/world_105_115) in scorn
436     Creator: Gnat the Gnu
437     Email: gnu@foo.bar
438     Date: Sun Dec 16 20:53:13 2001
439    
440     world_105_115: The map name
441     /world/world_105_115: The relative map path
442     scorn: Region the map is in
443    
444     The rest is information the mapper may or may not provide. Often, this is
445     the mapper's name, email and map creation date as this example shows.
446    
447     =head2 maps
448    
449 root 1.5 [crossfire+]
450    
451     maps <mapname>
452    
453     Shows a list of maps matching the regex <mapname> that are currently being
454     known to the server. The different fields are Pl, I, Svd, Reset and Path:
455    
456     =over 4
457    
458     =item Pl: the number of players on that map currently.
459    
460     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
461    
462     The server keeps maps in memory only for a short time (by default about
463     40 seconds). After that time, it saves them to disk. As the server loads
464     most maps in the background it is possible that you can see a map that is
465     currently being loaded, but thats rare, as loading a map is fast.
466    
467     =item Svd: the amount of seconds the map was last saved (++ means >99).
468    
469     The server by default tries to save each map at least every 20 seconds if
470     it changed, so in case of a disastrous crash (one where the server cannot
471     emergency save), at most 20 seconds of gameplay are lost.
472    
473     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
474    
475     Most maps will not reset as long as players are on it, and usually the
476 root 1.12 reset counter only starts going down when all players left the map. Some
477     maps will never reset in the common sense, these are usually marked with a
478     very high number (sucha s C<1e+99>).
479 root 1.5
480     =item Path: the name that uniquely identifies the map, can be used for goto etc.
481    
482     =back
483 pippijn 1.1
484    
485     =head2 mark
486    
487     B<mark> is used to mark items for items that apply other items. Examples of
488     these are flint & steel marked for apply torches, a weapon marked for
489     improve weapon scrolls.
490    
491     B<mark> without options shows your currently marked item.
492    
493     Usage examples:
494    
495     mark sword +3
496     mark three torches
497     mark sword
498    
499     B<mark> will look for best match first, and then look for matches based
500     on shortened name, object name, archetype name. It prints the match it
501     finds.
502    
503     =head2 motd
504    
505     Shows the message of the day. It takes no arguments.
506    
507     =head2 output-count
508    
509 root 1.7 output-count [lines]
510 pippijn 1.1
511     output-count sets after how many messages of the same type, they are
512     then printed out. If the value was 10, then after killing ten orcs, the
513     message '10 times you kill orc' would be printed out. The default value is
514     1 - this means that all messages get printed out as they are requested -
515     buffering is disabled in this regard.
516    
517 root 1.7 output-sync controls how often information is sent to the screen. Each
518     buffer has its own time value, and will be flushed independantly. The
519     default value is usually less than a second.
520    
521 pippijn 1.1 See also L<output-sync>.
522    
523 root 1.6 =head2 output-rate [bytes per second]
524    
525     Show the current setting of the output-rate, or set it to the provided
526     value. The server will try not to send (much) more than this many bytes
527     per second to your client. If the rate is exceeded, the server tries to
528     hold back less important information (such as new images), to increase
529     responsiveness. The server-side default is usually quite high, around
530     100000, so if you have a slow link and want to be able to control your
531     character even when downloading faces, set this to a lower value, such as
532     7000 (for ISDN).
533    
534 pippijn 1.1 =head2 output-sync
535    
536 root 1.7 output-sync [seconds]
537    
538 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
539     buffer has its own time value, and will be flushed independantly. The
540 root 1.7 default value is usually less than a second.
541 pippijn 1.1
542     output-count sets after how many messages of the same type, they are
543     then printed out. If the value was 10, then after killing ten orcs, the
544     message '10 times you kill orc' would be printed out. The default value is
545     1 - this means that all messages get printed out as they are requested -
546     buffering is disabled in this regard.
547    
548     See also L<output-count>.
549    
550     =head2 party
551    
552     party join partyname
553     Puts you in a party, prompts you for a passwd if there is
554     one
555    
556     party form partyname
557     Forms a party and puts you as leader, 32 character max.
558     At the moment, being party leader does nothing. May be used in
559     the future.
560    
561     party list
562     Lists currently formed parties and their 'leader'
563    
564     party passwd <password>
565     Changes the passwd for the party you are in, 8 character max.
566    
567     party who
568     lists the members of the party you are in
569    
570     party say <msg>
571     sends messsage to party members
572    
573     party leave
574     takes you out of current party
575    
576     =head2 peaceful
577    
578     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
579     peaceful mode with regards to npc and monsters only, not with regards to
580     players (which will be controlled by priests).
581    
582     The B<peaceful> command will switch you between peaceful and hostile attack
583     modes.
584    
585     When peaceful is on you will not automatically attack other player when
586     bumping into them and will do reduced damage against other players if
587     you do attack them (friendly fire). Having peaceful mode on only lowers
588     damage against other players, it has no effect on damage done to monsters
589     or other NPCs, so it is generally advisable to remain in peaceful mode
590     unless you are looking for trouble. It is still entirely possible to kill
591     other players when in peaceful mode so you should still be careful when
592     interacting with other players. Hostile mode (peaceful off) will enable
593     melee combat when bumping into other players and does normal damage for
594     other attacks as well.
595    
596     Damage done by area effect attacks like cone spells, explosive
597     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
598     are not modified by peaceful/hostile mode.
599    
600     =head2 X<petmode>petmode (normal|sad|defend|arena)
601    
602     B<petmode> controls how your pets (charmed monsters) will behave.
603    
604     The options are:
605    
606     =over 4
607    
608     =item B<normal>
609    
610     As you would expect.
611    
612     =item B<sad> (search and destroy)
613    
614     Pets will roam and seek out things to attack.
615    
616     =item B<defend>
617    
618     Pets will try to stay close and defend you.
619    
620     =item B<arena>
621    
622     Like B<normal>, except that pets will attack other players in the arena.
623    
624     =back
625    
626     =head2 pickup
627    
628     B<pickup> changes how you pick up items when you step on them. to pickup
629     an item manually, use the ',' key.
630    
631     Mode 0: Don't pick up items.
632    
633     Mode 1: Pick up one item
634    
635     Mode 2: Pickup up one item and stop
636    
637     Mode 3: Stop before picking up items
638    
639     Mode 4: Pick up all items
640    
641     Mode 5: Pick up all items and stop
642    
643     Mode 6: Pick up all magical items
644    
645     Mode 7: Pick up all coins and gems
646    
647     Modes above 7: Pickup items with
648     a value density greater than the pickup mode.
649    
650     Value density is value in gold/weight in kilograms.
651    
652     The value in gold is what the item is worth if you sold it in the shop.
653    
654     Goldcoins have a value density of 66,
655    
656     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
657     Artifacts are also picked up.
658    
659     =head2 prepare
660    
661     The same as cast. Usage:
662    
663     prepare <spell>
664    
665     =head2 X<quests>quests (|finished|.*)
666    
667     The quests command lists the quests you are doing or have completed.
668    
669     Parameters are:
670    
671     =over 4
672    
673     =item no arguments: displays current quests.
674    
675     =item B<finished>: displays finished quests;
676    
677     =item anything else: displays details for quests (finished or not) with name containing the given string.
678    
679     =back
680    
681     =head2 quit
682    
683     Deletes your character from the server. If you want to quit the session
684     without deleting your character, you must use a I<Bed to Reality>. Find a
685     bed (probably in a building close to where you entered the game), get on
686     top of it, and apply it using B<Tab> ro the B<apply> command.
687    
688     =head2 range
689    
690     Your range weapon can be one of several weapons, a spell you cast, a
691     bow-and-arrow, a rod, or a wand, to name a few.
692    
693     Your range weapon is fired when you press SHIFT-direction, and will be
694     fired in that direction.
695    
696     =head2 ready_skill
697    
698     ready_skill <name of skill>
699    
700     Readies the given L<skill|pod/skill_help> by putting it in your L<range
701     slot|glossary/range slot>. Some skills are used automatically when
702     readied, some need to be actively used by "firing" them.
703    
704     If you just want to invoke a skill once, leaving your range slot
705     untouched, use L<use_skill> instead.
706    
707     =head2 rename
708    
709 root 1.3 Changes/removes the custom name of given item (or the marked one).
710 pippijn 1.1
711 root 1.3 rename oldname to newname
712     rename "old item name" to "new item name"
713 pippijn 1.1
714 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
715     otherwise you can just write the name as-is. If you omit the old name, the
716     marked item will be used instead.
717 pippijn 1.1
718 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
719     will be restored.
720 pippijn 1.1
721     Note: maximum allowed name length is 127 characters.
722    
723    
724     =head2 resistances
725    
726     This shows you the resistances you have to specific attack types.
727     If you have for example "cold +20", it means you get 20% damage done
728     by cold attacks. If you have "ghost hit -50", you will get 50% more
729     damage by ghost hits.
730    
731     If you are a dragon, you will also get your natural skin resistances
732     appened to the list. These will never lower, only rise.
733    
734     =head2 rotateshoottype
735    
736     Switches between spell, skill and weapon. Example:
737    
738     cast burning hands
739     ready_skill disarm traps
740     apply wand of medium fireball
741    
742     rotateshoottype # Switches to the spell (burning hands)
743     rotateshoottype # Switches to the wand (of medium fireball)
744     rotateshoottype # Switches to the skill (disarm traps)
745     rotateshoottype # Disables the range slot (won't use anything)
746     rotateshoottype # Switches back to the spell.. and so on
747    
748     =head2 say
749    
750     Will tell all players on the same map as yourself a message.
751    
752     =head2 save
753    
754     Updates players status to disk. This can be useful for making backup
755     copies if you fear the server is about to crash.
756    
757     The server saves your character automatically in certain intervals,
758     and also on clean shutdowns, so there is little practical use for this
759     command.
760    
761     WARNING - if you want to leave the game without destroying your player,
762     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
763     it. Doing B<save> and then B<quit>ing will still delete your character.
764    
765     =head2 search-items
766    
767     search-items <word>
768    
769     Automatically picks up all items with <word> in their name. search-items rod
770     will pick up all rods and heavy rods. search-items of Fire will pick up all
771     bolts, arrows, swords, etc. of Fire.
772    
773     =head2 seen
774    
775     seen <login>
776    
777     Tells you when the player named <login> was last seen on the server (cf+
778     only).
779    
780     =head2 shout
781    
782     shout <message>
783    
784     Sends a message to all players on the server that have
785     L<listen|command/listen> level B<10> or higher. It is mainly useful for
786     emergency messages ("I am trapped on xxx, can somebody help me?") and
787     should not be used for general chat. Use L<chat|command/chat> instead.
788    
789     =head2 showpets
790    
791     showpets <number>
792    
793     Shows a numbered list of the pets owned by the player. If a number is
794     specified, instead shows a detailed printout about that pet.
795    
796     =head2 skills
797    
798     Lists all skills you have along with the experience you have in those skills.
799     Example:
800    
801     skills
802    
803     literacy................................lvl: 4 (xp:9944/16000/25%)
804     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
805    
806     This shows you that you have two skills, literacy and one handed weapons. You
807     are level 4 in both skills and in literacy, you have 9944 experience points.
808     You need to reach 16000 to gain another level. The 25% at the end show you what
809     percentage of your experience is permanent, which means you cannot lose it if
810     you die.
811    
812     =head2 sort_inventory
813    
814     If sort_inventory is set, items will be inserted into your inventory
815     in order by type than alphabetical. This, all scrolls will be grouped
816     together, but in alphabetical order. Same for all weapons. This only
817     applies to new items you pick up - items that you are already holding will
818     not be sorted.
819    
820     If sort_inventory is not set (default), items will be inserted via type,
821     subtype and magic. This, all axes will be grouped together in magic order,
822     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
823     ones just get inserted last.
824    
825     If you have a lot of stuff that is not in alphabetical order but you would
826     like it to be, the best method is to drop all of it and then pick it up.
827    
828     =head2 sound
829    
830     Toggles between sound enabled and disabled. This has no relevance to the
831     sound settings of the client, it only governs wether the server will send
832     sound effect command to the client and is enabled if the client supports
833     sound (i.e. always for cfplus).
834    
835 root 1.10 =head2 sourcecode
836    
837     This command displays the means to download the sourcecode (server code,
838     maps and archetypes) used to implement this version of the game.
839    
840     Every player has the right to download and modify the source code of the
841     server, as required by both the GNU General Public License and the GNU
842     Affero General Public license.
843    
844     If you modify your version of the server, you will have to provide a means
845     to download the modified sources (and resources) via this command. If you
846     run an unmodified version of the server, the default will do.
847    
848 pippijn 1.1 =head2 statistics
849    
850     B<statistics> shows various useful information about your character.
851     None of the information it shows is stuff that is not contained in the
852     documentation.
853    
854     As of now, it shows how much experience you need for your next level. It
855     also shows natural, real, and maximum statistic values.
856    
857     Your natural stat is the stat without any items/spells applied.
858    
859     Real is what the current value is (same as in the stat window.)
860    
861     Maximum is the maximum value for your natural stat.
862    
863     =head2 suicide
864    
865     Kills yourself. No, really.
866    
867     This command might not look useful at first, but sometimes you can get
868     yourself into a corner you can't escape anymore, either due to a map
869     bug or your own stupidity. Killing oneself can be difficult and time
870     consuming, thats why this command is provided. It is fast, painless,
871     effective, humane.
872    
873     =head2 take
874    
875     The take commands take object(s) on the space the player is standing on,
876     and inserts them into the players inventory.
877    
878     If no parameter is given, take will get the top object that can be taken
879     and put it in the players inventory. If no object can be taken, that will
880     be stated.
881    
882     A parameter can be given to take. In this case, all object that have names
883     that match the parameter will be picked up. Thus, if there is a 'sword of
884     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
885     pick all of them up.
886    
887     By default, take is bound to the comma key, with no parameters. To change
888     this, look at the bind command.
889    
890     =head2 tell
891    
892     tell <playername> <message>...
893    
894     Sends a private message to the given player I<only>.
895    
896     =head2 throw
897    
898     Throws an unlocked item in your inventory, be it applied or not, into the
899     direction you are looking. If you mark an item in your inventory, this item
900     is thrown first. If there is more than one copy of an item, only one of it is
901     thrown away. God-given items can not be thrown. You need the skill throwing
902     for this to work.
903    
904     =head2 time
905    
906     Shows the Crossfire in-game time, not the server time. It looks like this:
907    
908     It is 52 minutes past 8 o'clock am, on the Day of the Bull
909     The 2nd Day of the Month of the Frost Giant, Year 63
910     Time of Year: The Season of New Year
911    
912     It is partially just for fun but it affects the darkness outside and the
913     weather if weather is enabled in the server.
914    
915     =head2 title
916    
917     Players can change their title. For example you called yourself Gandalf and
918     your race is elf, you can use the title command to change your name from
919     "Gandalf the elf" to "Gandalf the white". Usage:
920    
921     title <new title>
922     title clear # Sets your title back to your race.
923    
924     Dragons cannot set their title because it changes during the game.
925    
926     =head2 unignore
927    
928     unignore <login>
929    
930     Cancels all ignores set for the specified login. See B<ignore>.
931    
932 root 1.4 =head2 uptime
933    
934     Tells you something about the time the server was started and how long ago
935     that was.
936    
937 pippijn 1.1 =head2 use_skill
938    
939     use_skill <name of skill>
940    
941     Uses the given L<skill|pod/skill_help> immediately, once. See also
942     L<ready_skill>.
943    
944     =head2 usekeys (inventory|keyrings|containers)
945    
946     The B<usekeys> option determines the behaviour of using keys.
947    
948     Values are:
949    
950     inventory: Only keys in the top level inventory are used (default)
951    
952     keyrings: Only keys in active keyrings are used.
953    
954     containers: Only keys in active containers are used.
955    
956     Note that keyrings are just a specialized container, so the containers
957     will also find keys in keyrings.
958    
959     Only active containers are used - keys will not jump out of closed
960     containers, but hints will be given if you have keys in such containers.
961    
962     =head2 version
963    
964     Shows what version of the software the server is running on and what people
965     have contributed what to the game.
966    
967     =head2 weather
968    
969     Gives you information about the current weather of outside areas, if the
970     server has weather support (which is unlikely, as it is very broken).
971    
972     =head2 whereabouts
973    
974     The whereabouts command gives a summary about the
975     regions in which players are currently staying.
976    
977     =head2 whereami
978    
979     Tells you some historical information on the region you are currently in.
980    
981     =head2 who
982    
983     Shows what players are playing in the world and where they are. It may also
984     show their levels and race or title. (See the L<title|command/title> command)
985    
986     B<who> optionally takes an argument that limits the players shown to
987     the specified region, e.g. B<who brest> will show all players playing
988     somewhere in Brest.
989    
990     =head2 wimpy
991    
992     The wimpy level is the amount of health points (hp) that may be left before you
993     automatically run away. This may be useful in hand-to-hand combats but should
994     not be used when the opponent attacks with spells.
995    
996 root 1.8
997 pippijn 1.1 =head1 Authors
998    
999     Parts of this document were originally taken from the crossfire server
1000     help files with unknwon authors.
1001    
1002     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1003     Steenhoven and Marc A. Lehmann.
1004