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Revision: 1.13
Committed: Mon Jul 30 02:16:32 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.12: +16 -22 lines
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File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.9 =head1 Crossfire TRT Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188 root 1.12
189     =head2 cointoss
190    
191     Tosses a coin and reports the outcome to you and other players on the same
192     map, much like the say command does.
193    
194    
195     =head2 orcknuckle
196    
197     Throws your orcknuckle set and reports the outcome to you and other
198     players on the same map, much like the say command does. Your first
199     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200     I<princess>, I<dragon>, while the fourth can additionally roll up to
201     I<orc>.
202    
203    
204 pippijn 1.1 =head2 dropall
205    
206     dropall [type]
207    
208     B<dropall> drops all items in your inventory to the ground, excepting
209     locked items. The type parameter will also control what is dropped:
210    
211     =over 4
212    
213     =item nothing specified
214    
215     Drops all objects except food, money, keys, and containers.
216    
217     =item B<weapons>
218    
219     Drops weapons, bows, and arrows.
220    
221     =item B<armor> (armour)
222    
223     Drops armor, shield, and helmets.
224    
225     =item B<misc>
226    
227     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228     bracers, scrolls, wands, rods, and potions.
229    
230     =back
231    
232     See also 'drop' and mouse button control for dropping objects.
233    
234     =head2 examine
235    
236     Without arguments, this will give some information on the item below you,
237     with arguments it will give information on a matching item in your inventory.
238     For example:
239    
240     examine rucksack
241    
242     This will show you something like:
243    
244     That is rucksack
245     Its weight limit is 647.1 kg.
246     It is made of: cloth.
247     It weighs 0.100 kg.
248    
249     =head2 follow
250    
251     This enables the follow mode (cf+ only).
252    
253     The player issuing the follow
254     command is required to stand
255     on a space right next to the
256     player that is to be followed.
257    
258     To start following a player,
259     use:
260    
261     follow <playername>
262    
263     To stop following, use:
264    
265     follow
266    
267     Without arguments.
268    
269     =head2 get
270    
271     get [item]
272    
273     This will pick up an item from the floor with the name [item]. If there is
274     more than one unique item with that name, they are all picked up.
275    
276     =head2 gsay
277    
278     If you are in a party (party join or party form), you will be able to message
279     only your party. Even people standing right next to you can't hear it.
280    
281     =head2 help
282    
283     Gives you online help for the command or help topic specified.
284    
285 root 1.11 =head2 hintmode (show|mark|hide)
286 root 1.10
287     hintmode show|mark|hide
288    
289     Sets the I<hint mode> to the given value: Throughout the game you can find
290     hints that sometimes help you to solve a puzzle or manage a situation
291     better than without. You can change the display of these hints with this
292     command:
293    
294     =over 4
295    
296     =item show
297    
298     Show the hints (the default mode).
299    
300     =item mark
301    
302     Do not show the hints themselves, but notify you when a hint would have
303     been available.
304    
305     =item hide
306    
307     Hide all hints: You will not be able to tell wether there is a hint
308     available or not.
309    
310     =back
311    
312 pippijn 1.1 =head2 hiscore
313    
314     Shows a list of the highest level players in the game.
315    
316     =head2 ignore
317    
318 root 1.2 ignore list
319    
320     Lists all players that you currently ignore.
321    
322 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
323    
324     This command ignores the specified messages (B<tell> ignores tells,
325     B<shout> ignores chat and shout and all ignores everything from the given
326     user).
327    
328     The optional timeout (specified in hours) specifies then the ignore entry
329     expires. The default is 24 (one day). The reason why all ignores expire
330     after a day by default is that most troublemakers stop soon after they are
331     being ignored.
332    
333     To revoke an ignore, use the B<unignore> command.
334    
335     =head2 inventory
336    
337     Lists all items in your inventory along with their locked/applied/wielded
338     status. Example:
339    
340     inventory
341    
342     Inventory:
343     - arrow 0.1
344     - Knife * 2
345     - long sword (wielded) 15
346    
347     This shows that you have one arrow which weighs 0.1kg and one Knife which you
348     protected from dropping by locking it as well as a long sword which you are
349     currently using to attack.
350    
351     =head2 invite
352    
353     This command invites another player to where you are currently located.
354     There are four levels of inviting that can be earned by doing quests.
355     Quest descriptions can be found in a house in scorn.
356    
357     =over 4
358    
359     =item Level 1 can invite only into private rooms such as apartments.
360    
361     =item Level 2 can invite into private rooms and unique maps such as guilds.
362    
363     =item Level 3 can invite to anywhere in the world if there are no monsters on
364     the map.
365    
366     =item Level 4 can invite any player to any map with or without monsters. This is
367     a very dangerous skill and should be used wisely.
368    
369     =back
370    
371     In any of these levels, the invited player is required to acknowledge and
372     allow the transport.
373    
374     One can never transport from nor to an unholy place. That means, one can
375     not be saved out of jail using invite.
376    
377     =head2 invoke
378    
379 root 1.8 The invoke command is used to cast a spell immediately, or when it is
380     necessary to give a parameter to the spell. Invoke will not set the range
381     weapon.
382 pippijn 1.1
383     Examples:
384    
385 root 1.8 invoke restoration
386     invoke magic rune of large fireball
387     invoke reincarnation of Iamdead
388     invoke create food of waybread
389    
390     It is very helpful to bind healing spells to keys, for example go to your
391     I<playerbook>, tab I<spells>, the press the right mosue button on the
392     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393     recommended to bind a healing spell or potion to an easily-accessible-key,
394     such as '1'.
395 pippijn 1.1
396    
397     =head2 killpets
398    
399 root 1.4 killpets [name]
400    
401 pippijn 1.1 The killpets command is a quick and convenient way
402     to get rid of all your pets when they are no longer
403     useful or are getting in the way. Any equipment
404     they had will be left behind, but you will get no
405     experience for their death. However, it kills them
406     instantaneously.
407    
408     If a name is specified then only pets with that
409     name will be killed, eg killpets bat will kill bats
410     but not bees. If a number is specified, the pet
411     corresponding to that number is killed.
412    
413     =head2 listen
414    
415 root 1.4 listen <listen-level>
416    
417     Listen sets the level of messages you will hear.
418 pippijn 1.1 Priorities are defined as follows:
419    
420     0 - Nothing, not even "You punch kobold." or "You say: hi".
421     1 - Only messages that have to do with yourself.
422     2 - Emergency calls from other users
423     10 - General chatter with the 'chat' command.
424     11 - See what players kill what monster with what attack/spell. Very
425     verbose - only for the fanatics.
426    
427     =head2 logs
428    
429     TODO
430    
431     =head2 mapinfo
432    
433     Shows some information about the map like this:
434    
435     world_105_115 (/world/world_105_115) in scorn
436     Creator: Gnat the Gnu
437     Email: gnu@foo.bar
438     Date: Sun Dec 16 20:53:13 2001
439    
440     world_105_115: The map name
441     /world/world_105_115: The relative map path
442     scorn: Region the map is in
443    
444     The rest is information the mapper may or may not provide. Often, this is
445     the mapper's name, email and map creation date as this example shows.
446    
447     =head2 maps
448    
449 root 1.5 [crossfire+]
450    
451     maps <mapname>
452    
453     Shows a list of maps matching the regex <mapname> that are currently being
454     known to the server. The different fields are Pl, I, Svd, Reset and Path:
455    
456     =over 4
457    
458     =item Pl: the number of players on that map currently.
459    
460     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
461    
462     The server keeps maps in memory only for a short time (by default about
463     40 seconds). After that time, it saves them to disk. As the server loads
464     most maps in the background it is possible that you can see a map that is
465     currently being loaded, but thats rare, as loading a map is fast.
466    
467     =item Svd: the amount of seconds the map was last saved (++ means >99).
468    
469     The server by default tries to save each map at least every 20 seconds if
470     it changed, so in case of a disastrous crash (one where the server cannot
471     emergency save), at most 20 seconds of gameplay are lost.
472    
473     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
474    
475     Most maps will not reset as long as players are on it, and usually the
476 root 1.12 reset counter only starts going down when all players left the map. Some
477     maps will never reset in the common sense, these are usually marked with a
478     very high number (sucha s C<1e+99>).
479 root 1.5
480     =item Path: the name that uniquely identifies the map, can be used for goto etc.
481    
482     =back
483 pippijn 1.1
484    
485     =head2 mark
486    
487     B<mark> is used to mark items for items that apply other items. Examples of
488     these are flint & steel marked for apply torches, a weapon marked for
489     improve weapon scrolls.
490    
491     B<mark> without options shows your currently marked item.
492    
493     Usage examples:
494    
495     mark sword +3
496     mark three torches
497     mark sword
498    
499     B<mark> will look for best match first, and then look for matches based
500     on shortened name, object name, archetype name. It prints the match it
501     finds.
502    
503     =head2 motd
504    
505     Shows the message of the day. It takes no arguments.
506    
507     =head2 output-count
508    
509 root 1.7 output-count [lines]
510 pippijn 1.1
511     output-count sets after how many messages of the same type, they are
512     then printed out. If the value was 10, then after killing ten orcs, the
513     message '10 times you kill orc' would be printed out. The default value is
514     1 - this means that all messages get printed out as they are requested -
515     buffering is disabled in this regard.
516    
517 root 1.7 output-sync controls how often information is sent to the screen. Each
518     buffer has its own time value, and will be flushed independantly. The
519     default value is usually less than a second.
520    
521 pippijn 1.1 See also L<output-sync>.
522    
523 root 1.13 =head2 output-rate
524    
525     output-rate [bytes per second]
526 root 1.6
527     Show the current setting of the output-rate, or set it to the provided
528 root 1.13 value. The server will try very hard not to send more than this many bytes
529 root 1.6 per second to your client. If the rate is exceeded, the server tries to
530 root 1.13 hold back less important information (such as new images) to increase
531     responsiveness.
532    
533     The server-side default is usually quite high, around 100000. If the
534     server is running on a Linux kernel, it will adjust to the actual
535     bandwidth available, and output-rate only sets an upper bound. That is,
536     the server will automatically set an optimal send rate and adjusting your
537     output-rate is not required.
538 root 1.6
539 pippijn 1.1 =head2 output-sync
540    
541 root 1.7 output-sync [seconds]
542    
543 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
544     buffer has its own time value, and will be flushed independantly. The
545 root 1.7 default value is usually less than a second.
546 pippijn 1.1
547     output-count sets after how many messages of the same type, they are
548     then printed out. If the value was 10, then after killing ten orcs, the
549     message '10 times you kill orc' would be printed out. The default value is
550     1 - this means that all messages get printed out as they are requested -
551     buffering is disabled in this regard.
552    
553     See also L<output-count>.
554    
555     =head2 party
556    
557     party join partyname
558     Puts you in a party, prompts you for a passwd if there is
559     one
560    
561     party form partyname
562     Forms a party and puts you as leader, 32 character max.
563     At the moment, being party leader does nothing. May be used in
564     the future.
565    
566     party list
567     Lists currently formed parties and their 'leader'
568    
569     party passwd <password>
570     Changes the passwd for the party you are in, 8 character max.
571    
572     party who
573     lists the members of the party you are in
574    
575     party say <msg>
576     sends messsage to party members
577    
578     party leave
579     takes you out of current party
580    
581     =head2 peaceful
582    
583     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
584     peaceful mode with regards to npc and monsters only, not with regards to
585     players (which will be controlled by priests).
586    
587     The B<peaceful> command will switch you between peaceful and hostile attack
588     modes.
589    
590     When peaceful is on you will not automatically attack other player when
591     bumping into them and will do reduced damage against other players if
592     you do attack them (friendly fire). Having peaceful mode on only lowers
593     damage against other players, it has no effect on damage done to monsters
594     or other NPCs, so it is generally advisable to remain in peaceful mode
595     unless you are looking for trouble. It is still entirely possible to kill
596     other players when in peaceful mode so you should still be careful when
597     interacting with other players. Hostile mode (peaceful off) will enable
598     melee combat when bumping into other players and does normal damage for
599     other attacks as well.
600    
601     Damage done by area effect attacks like cone spells, explosive
602     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
603     are not modified by peaceful/hostile mode.
604    
605     =head2 X<petmode>petmode (normal|sad|defend|arena)
606    
607     B<petmode> controls how your pets (charmed monsters) will behave.
608    
609     The options are:
610    
611     =over 4
612    
613     =item B<normal>
614    
615     As you would expect.
616    
617     =item B<sad> (search and destroy)
618    
619     Pets will roam and seek out things to attack.
620    
621     =item B<defend>
622    
623     Pets will try to stay close and defend you.
624    
625     =item B<arena>
626    
627     Like B<normal>, except that pets will attack other players in the arena.
628    
629     =back
630    
631     =head2 pickup
632    
633     B<pickup> changes how you pick up items when you step on them. to pickup
634     an item manually, use the ',' key.
635    
636     Mode 0: Don't pick up items.
637    
638     Mode 1: Pick up one item
639    
640     Mode 2: Pickup up one item and stop
641    
642     Mode 3: Stop before picking up items
643    
644     Mode 4: Pick up all items
645    
646     Mode 5: Pick up all items and stop
647    
648     Mode 6: Pick up all magical items
649    
650     Mode 7: Pick up all coins and gems
651    
652     Modes above 7: Pickup items with
653     a value density greater than the pickup mode.
654    
655     Value density is value in gold/weight in kilograms.
656    
657     The value in gold is what the item is worth if you sold it in the shop.
658    
659     Goldcoins have a value density of 66,
660    
661     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
662     Artifacts are also picked up.
663    
664 root 1.13
665 pippijn 1.1 =head2 prepare
666    
667     The same as cast. Usage:
668    
669     prepare <spell>
670    
671    
672     =head2 quit
673    
674     Deletes your character from the server. If you want to quit the session
675     without deleting your character, you must use a I<Bed to Reality>. Find a
676     bed (probably in a building close to where you entered the game), get on
677     top of it, and apply it using B<Tab> ro the B<apply> command.
678    
679 root 1.13
680 pippijn 1.1 =head2 range
681    
682     Your range weapon can be one of several weapons, a spell you cast, a
683     bow-and-arrow, a rod, or a wand, to name a few.
684    
685     Your range weapon is fired when you press SHIFT-direction, and will be
686     fired in that direction.
687    
688 root 1.13
689 pippijn 1.1 =head2 ready_skill
690    
691     ready_skill <name of skill>
692    
693     Readies the given L<skill|pod/skill_help> by putting it in your L<range
694     slot|glossary/range slot>. Some skills are used automatically when
695     readied, some need to be actively used by "firing" them.
696    
697     If you just want to invoke a skill once, leaving your range slot
698     untouched, use L<use_skill> instead.
699    
700 root 1.13
701 pippijn 1.1 =head2 rename
702    
703 root 1.3 Changes/removes the custom name of given item (or the marked one).
704 pippijn 1.1
705 root 1.3 rename oldname to newname
706     rename "old item name" to "new item name"
707 pippijn 1.1
708 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
709     otherwise you can just write the name as-is. If you omit the old name, the
710     marked item will be used instead.
711 pippijn 1.1
712 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
713     will be restored.
714 pippijn 1.1
715     Note: maximum allowed name length is 127 characters.
716    
717    
718     =head2 resistances
719    
720     This shows you the resistances you have to specific attack types.
721     If you have for example "cold +20", it means you get 20% damage done
722     by cold attacks. If you have "ghost hit -50", you will get 50% more
723     damage by ghost hits.
724    
725     If you are a dragon, you will also get your natural skin resistances
726     appened to the list. These will never lower, only rise.
727    
728     =head2 rotateshoottype
729    
730     Switches between spell, skill and weapon. Example:
731    
732     cast burning hands
733     ready_skill disarm traps
734     apply wand of medium fireball
735    
736     rotateshoottype # Switches to the spell (burning hands)
737     rotateshoottype # Switches to the wand (of medium fireball)
738     rotateshoottype # Switches to the skill (disarm traps)
739     rotateshoottype # Disables the range slot (won't use anything)
740     rotateshoottype # Switches back to the spell.. and so on
741    
742     =head2 say
743    
744     Will tell all players on the same map as yourself a message.
745    
746     =head2 save
747    
748     Updates players status to disk. This can be useful for making backup
749     copies if you fear the server is about to crash.
750    
751     The server saves your character automatically in certain intervals,
752     and also on clean shutdowns, so there is little practical use for this
753     command.
754    
755     WARNING - if you want to leave the game without destroying your player,
756     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
757     it. Doing B<save> and then B<quit>ing will still delete your character.
758    
759     =head2 search-items
760    
761     search-items <word>
762    
763     Automatically picks up all items with <word> in their name. search-items rod
764     will pick up all rods and heavy rods. search-items of Fire will pick up all
765     bolts, arrows, swords, etc. of Fire.
766    
767     =head2 seen
768    
769     seen <login>
770    
771     Tells you when the player named <login> was last seen on the server (cf+
772     only).
773    
774     =head2 shout
775    
776     shout <message>
777    
778     Sends a message to all players on the server that have
779     L<listen|command/listen> level B<10> or higher. It is mainly useful for
780     emergency messages ("I am trapped on xxx, can somebody help me?") and
781     should not be used for general chat. Use L<chat|command/chat> instead.
782    
783     =head2 showpets
784    
785     showpets <number>
786    
787     Shows a numbered list of the pets owned by the player. If a number is
788     specified, instead shows a detailed printout about that pet.
789    
790     =head2 skills
791    
792     Lists all skills you have along with the experience you have in those skills.
793     Example:
794    
795     skills
796    
797     literacy................................lvl: 4 (xp:9944/16000/25%)
798     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
799    
800     This shows you that you have two skills, literacy and one handed weapons. You
801     are level 4 in both skills and in literacy, you have 9944 experience points.
802     You need to reach 16000 to gain another level. The 25% at the end show you what
803     percentage of your experience is permanent, which means you cannot lose it if
804     you die.
805    
806     =head2 sort_inventory
807    
808     If sort_inventory is set, items will be inserted into your inventory
809     in order by type than alphabetical. This, all scrolls will be grouped
810     together, but in alphabetical order. Same for all weapons. This only
811     applies to new items you pick up - items that you are already holding will
812     not be sorted.
813    
814     If sort_inventory is not set (default), items will be inserted via type,
815     subtype and magic. This, all axes will be grouped together in magic order,
816     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
817     ones just get inserted last.
818    
819     If you have a lot of stuff that is not in alphabetical order but you would
820     like it to be, the best method is to drop all of it and then pick it up.
821    
822     =head2 sound
823    
824     Toggles between sound enabled and disabled. This has no relevance to the
825     sound settings of the client, it only governs wether the server will send
826     sound effect command to the client and is enabled if the client supports
827     sound (i.e. always for cfplus).
828    
829 root 1.10 =head2 sourcecode
830    
831     This command displays the means to download the sourcecode (server code,
832     maps and archetypes) used to implement this version of the game.
833    
834     Every player has the right to download and modify the source code of the
835     server, as required by both the GNU General Public License and the GNU
836     Affero General Public license.
837    
838     If you modify your version of the server, you will have to provide a means
839     to download the modified sources (and resources) via this command. If you
840     run an unmodified version of the server, the default will do.
841    
842 pippijn 1.1 =head2 statistics
843    
844     B<statistics> shows various useful information about your character.
845     None of the information it shows is stuff that is not contained in the
846     documentation.
847    
848     As of now, it shows how much experience you need for your next level. It
849     also shows natural, real, and maximum statistic values.
850    
851     Your natural stat is the stat without any items/spells applied.
852    
853     Real is what the current value is (same as in the stat window.)
854    
855     Maximum is the maximum value for your natural stat.
856    
857     =head2 suicide
858    
859     Kills yourself. No, really.
860    
861     This command might not look useful at first, but sometimes you can get
862     yourself into a corner you can't escape anymore, either due to a map
863     bug or your own stupidity. Killing oneself can be difficult and time
864     consuming, thats why this command is provided. It is fast, painless,
865     effective, humane.
866    
867     =head2 take
868    
869     The take commands take object(s) on the space the player is standing on,
870     and inserts them into the players inventory.
871    
872     If no parameter is given, take will get the top object that can be taken
873     and put it in the players inventory. If no object can be taken, that will
874     be stated.
875    
876     A parameter can be given to take. In this case, all object that have names
877     that match the parameter will be picked up. Thus, if there is a 'sword of
878     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
879     pick all of them up.
880    
881     By default, take is bound to the comma key, with no parameters. To change
882     this, look at the bind command.
883    
884     =head2 tell
885    
886     tell <playername> <message>...
887    
888     Sends a private message to the given player I<only>.
889    
890     =head2 throw
891    
892     Throws an unlocked item in your inventory, be it applied or not, into the
893     direction you are looking. If you mark an item in your inventory, this item
894     is thrown first. If there is more than one copy of an item, only one of it is
895     thrown away. God-given items can not be thrown. You need the skill throwing
896     for this to work.
897    
898     =head2 time
899    
900     Shows the Crossfire in-game time, not the server time. It looks like this:
901    
902     It is 52 minutes past 8 o'clock am, on the Day of the Bull
903     The 2nd Day of the Month of the Frost Giant, Year 63
904     Time of Year: The Season of New Year
905    
906     It is partially just for fun but it affects the darkness outside and the
907     weather if weather is enabled in the server.
908    
909     =head2 title
910    
911     Players can change their title. For example you called yourself Gandalf and
912     your race is elf, you can use the title command to change your name from
913     "Gandalf the elf" to "Gandalf the white". Usage:
914    
915     title <new title>
916     title clear # Sets your title back to your race.
917    
918     Dragons cannot set their title because it changes during the game.
919    
920     =head2 unignore
921    
922     unignore <login>
923    
924     Cancels all ignores set for the specified login. See B<ignore>.
925    
926 root 1.4 =head2 uptime
927    
928     Tells you something about the time the server was started and how long ago
929     that was.
930    
931 pippijn 1.1 =head2 use_skill
932    
933     use_skill <name of skill>
934    
935     Uses the given L<skill|pod/skill_help> immediately, once. See also
936     L<ready_skill>.
937    
938     =head2 usekeys (inventory|keyrings|containers)
939    
940     The B<usekeys> option determines the behaviour of using keys.
941    
942     Values are:
943    
944     inventory: Only keys in the top level inventory are used (default)
945    
946     keyrings: Only keys in active keyrings are used.
947    
948     containers: Only keys in active containers are used.
949    
950     Note that keyrings are just a specialized container, so the containers
951     will also find keys in keyrings.
952    
953     Only active containers are used - keys will not jump out of closed
954     containers, but hints will be given if you have keys in such containers.
955    
956     =head2 version
957    
958     Shows what version of the software the server is running on and what people
959     have contributed what to the game.
960    
961     =head2 weather
962    
963     Gives you information about the current weather of outside areas, if the
964     server has weather support (which is unlikely, as it is very broken).
965    
966     =head2 whereabouts
967    
968     The whereabouts command gives a summary about the
969     regions in which players are currently staying.
970    
971     =head2 whereami
972    
973     Tells you some historical information on the region you are currently in.
974    
975     =head2 who
976    
977     Shows what players are playing in the world and where they are. It may also
978     show their levels and race or title. (See the L<title|command/title> command)
979    
980     B<who> optionally takes an argument that limits the players shown to
981     the specified region, e.g. B<who brest> will show all players playing
982     somewhere in Brest.
983    
984     =head2 wimpy
985    
986     The wimpy level is the amount of health points (hp) that may be left before you
987     automatically run away. This may be useful in hand-to-hand combats but should
988     not be used when the opponent attacks with spells.
989    
990 root 1.8
991 pippijn 1.1 =head1 Authors
992    
993     Parts of this document were originally taken from the crossfire server
994     help files with unknwon authors.
995    
996     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
997     Steenhoven and Marc A. Lehmann.
998